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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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host_shaders
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CMakeLists.txt
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Author
Age
Files
Lines
*
renderer_vulkan: convert FSR to graphics pipeline
Liam
2024-01-31
1
-5
/
+6
*
Changes based on hardware tests
Squall-Leonhart
2023-10-16
1
-1
/
+0
*
Another missing copy connected to Bravely Default II
Squall-Leonhart
2023-10-15
1
-0
/
+1
*
Implement missing formats for Bravely Default 2
Squall-Leonhart
2023-10-15
1
-0
/
+1
*
Implements D32_Float to A8B8G8R8_UNORM format copy
Squall-Leonhart
2023-10-04
1
-0
/
+1
*
Query Cache: Simplify Prefix Sum compute shader
Fernando Sahmkow
2023-09-23
1
-1
/
+3
*
Query Cache: Implement host side sample counting.
Fernando Sahmkow
2023-09-23
1
-0
/
+1
*
Query Cachge: Fully rework Vulkan's query cache
Fernando Sahmkow
2023-09-23
1
-0
/
+1
*
Masked depthstencil clears
Kelebek1
2023-08-19
1
-0
/
+1
*
OpenGL: Add Local Memory warmup shader
ameerj
2023-06-26
1
-0
/
+1
*
texture_cache: OpenGL: Implement MSAA uploads and copies
ameerj
2023-02-11
1
-0
/
+2
*
video_core: Implement vulkan clear specified channel
FengChen
2023-01-28
1
-0
/
+2
*
video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
Wollnashorn
2023-01-26
1
-2
/
+28
*
Merge pull request #9556 from vonchenplus/draw_texture
liamwhite
2023-01-19
1
-1
/
+1
|
\
|
*
video_core: Implement opengl/vulkan draw_texture
Feng Chen
2023-01-05
1
-1
/
+1
*
|
vulkan: implement 'turbo mode' clock booster
Liam
2023-01-05
1
-0
/
+1
|
/
*
video_core: Integrate SMAA
Liam
2022-12-08
1
-0
/
+7
*
chore: make yuzu REUSE compliant
Andrea Pappacoda
2022-07-27
1
-0
/
+3
*
OpenGL: fix S8D24 to ABGR8 conversions
Liam
2022-04-07
1
-0
/
+1
*
Address review comments
Liam
2022-03-16
1
-1
/
+1
*
Vulkan: convert S8D24 <-> ABGR8
Liam
2022-03-16
1
-0
/
+1
*
TextureCache: Simplify blitting of D24S8 formats and fix bugs.
Fernando Sahmkow
2021-11-22
1
-4
/
+0
*
TextureCache: Add R16G16 to D24S8 converter.
Fernando Sahmkow
2021-11-20
1
-0
/
+1
*
TextureCache: Add B10G11R11 to D24S8 converter.
Fernando Sahmkow
2021-11-19
1
-0
/
+1
*
TextureCache: Implement additional D24S8 convertions.
Fernando Sahmkow
2021-11-19
1
-0
/
+2
*
Vulkan: implement D24S8 <-> RGBA8 convertions.
Fernando Sahmkow
2021-11-19
1
-0
/
+2
*
Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
Marshall Mohror
2021-11-16
1
-3
/
+7
*
OpenGL: Implement FXAA
Marshall Mohror
2021-11-16
1
-0
/
+2
*
VideoCore: Add gaussian filtering.
FernandoS27
2021-11-16
1
-0
/
+1
*
vulkan: Implement FidelityFX Super Resolution
Marshall Mohror
2021-11-16
1
-2
/
+15
*
Renderers: Unify post processing filter shaders
ameerj
2021-11-16
1
-4
/
+2
*
Renderer: Implement Bicubic and ScaleForce filters.
Fernando Sahmkow
2021-11-16
1
-0
/
+4
*
host_shaders: Remove opengl_copy_bgra.comp
ameerj
2021-09-17
1
-1
/
+0
*
cmake: Fix find_program usage for 3.15
lat9nq
2021-06-13
1
-1
/
+4
*
host_shaders: Modify shader cmake integration to allow for larger shaders
ameerj
2021-03-13
1
-0
/
+1
*
renderer_opengl: Swizzle BGR textures on copy
ameerj
2021-03-04
1
-0
/
+1
*
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-02-13
1
-1
/
+0
*
video_core: host_shaders: Don't pass --quiet to glslangValidator if unavailable
lat9nq
2021-02-02
1
-1
/
+19
*
host_shaders/cmake: Pass --quiet to glslang to keep it quiet
ReinUsesLisp
2021-01-24
1
-1
/
+1
*
host_shaders: Add Vulkan assembler compute shaders
ReinUsesLisp
2020-12-30
1
-0
/
+3
*
host_shaders: Add helper to blit depth stencil fragment shader
ReinUsesLisp
2020-12-30
1
-0
/
+1
*
host_shaders: Add texture color blit fragment shader
ReinUsesLisp
2020-12-30
1
-0
/
+1
*
host_shaders: Add shaders to present to the swapchain
ReinUsesLisp
2020-12-30
1
-0
/
+2
*
host_shaders: Add shaders to convert between depth and color images
ReinUsesLisp
2020-12-30
1
-0
/
+2
*
host_shaders: Add compute shader to copy BC4 as RG32UI to RGBA8
ReinUsesLisp
2020-12-30
1
-0
/
+1
*
host_shaders: Add shader to render a full screen triangle
ReinUsesLisp
2020-12-30
1
-0
/
+1
*
host_shaders: Add pitch linear upload compute shader
ReinUsesLisp
2020-12-30
1
-0
/
+1
*
host_shaders: Add block linear upload compute shaders
ReinUsesLisp
2020-12-30
1
-0
/
+2
*
video_core/host_shaders: Add support for prebuilt SPIR-V shaders
ReinUsesLisp
2020-12-30
1
-16
/
+37
*
video_core: Fix instances where msbuild always regenerated host shaders
ReinUsesLisp
2020-09-24
1
-12
/
+5
*
video_core/host_shaders: Add CMake integration for string shaders
ReinUsesLisp
2020-08-24
1
-0
/
+43