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path: root/src/video_core/shader/decode (follow)
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* shader_ir/texture: Fix sampler const buffer key shiftReinUsesLisp2019-04-261-1/+1
* Merge pull request #2407 from FernandoS27/f2fbunnei2019-04-201-16/+53
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| * Do some corrections in conversion shader instructions.Fernando Sahmkow2019-04-161-16/+53
* | Merge pull request #2409 from ReinUsesLisp/half-floatsbunnei2019-04-205-36/+32
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| * | shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmeticReinUsesLisp2019-04-165-29/+21
| * | shader_ir/decode: Implement half float saturationReinUsesLisp2019-04-161-4/+2
| * | shader_ir/decode: Reduce severity of unimplemented half-float FTZReinUsesLisp2019-04-163-3/+9
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* | Merge pull request #2348 from FernandoS27/guest-bindlessbunnei2019-04-181-19/+94
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| * | Adapt Bindless to work with AOFFIFernando Sahmkow2019-04-081-7/+18
| * | Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.Fernando Sahmkow2019-04-081-1/+2
| * | Fix TMMLFernando Sahmkow2019-04-081-5/+7
| * | Refactor GetTextureCode and GetTexCode to use an optional instead of optional parametersFernando Sahmkow2019-04-081-23/+24
| * | Implement TXQ_BFernando Sahmkow2019-04-081-2/+8
| * | Implement TMML_BFernando Sahmkow2019-04-081-5/+10
| * | Corrections to TEX_BFernando Sahmkow2019-04-081-4/+5
| * | Unify both sampler types.Fernando Sahmkow2019-04-081-10/+12
| * | Implement Bindless Samplers and TEX_B in the IR.Fernando Sahmkow2019-04-081-6/+52
* | | Merge pull request #2315 from ReinUsesLisp/severity-decompilerbunnei2019-04-171-4/+5
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| * | | shader_ir/memory: Reduce severity of LD_L cache management and log itReinUsesLisp2019-04-031-2/+2
| * | | shader_ir/memory: Reduce severity of ST_L cache management and log itReinUsesLisp2019-04-031-2/+3
* | | | shader_ir: Implement STG, keep track of global memory usage and flushReinUsesLisp2019-04-141-35/+74
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* | | Correct XMAD mode, psl and high_b on different encodings.Fernando Sahmkow2019-04-081-9/+30
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* | shader_ir/decode: Silent implicit sign conversion warningMat M2019-03-311-2/+2
* | shader_ir/decode: Implement AOFFI for TEX and TLD4ReinUsesLisp2019-03-301-24/+88
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* shader/decode: Remove extras from MetaTextureReinUsesLisp2019-02-261-14/+23
* shader/decode: Split memory and texture instructions decodingReinUsesLisp2019-02-262-493/+525
* Merge pull request #2118 from FernandoS27/ipa-improvebunnei2019-02-252-3/+14
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| * shader_decompiler: Improve Accuracy of Attribute Interpolation.Fernando Sahmkow2019-02-142-3/+14
* | gl_shader_decompiler: Re-implement TLDS lodReinUsesLisp2019-02-121-1/+1
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* Merge pull request #2108 from FernandoS27/fix-ccbunnei2019-02-121-2/+2
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| * Fix incorrect value for CC bit in IADDFernando Sahmkow2019-02-111-2/+2
* | Merge pull request #2109 from FernandoS27/fix-f2ibunnei2019-02-121-3/+3
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| * | Corrected F2I None mode to RoundEven.Fernando Sahmkow2019-02-111-3/+3
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* | shader_ir: Remove F4 prefix to texture operationsReinUsesLisp2019-02-071-8/+7
* | shader_ir: Clean texture management codeReinUsesLisp2019-02-071-96/+58
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* Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-trackingbunnei2019-02-0725-34/+34
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| * shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp2019-02-0325-33/+32
| * shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp2019-02-0325-26/+27
* | Merge pull request #2081 from ReinUsesLisp/lmem-64bunnei2019-02-051-12/+43
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| * | shader_ir/memory: Add ST_L 64 and 128 bits storesReinUsesLisp2019-02-031-3/+11
| * | shader_ir/memory: Add LD_L 128 bits loadsReinUsesLisp2019-02-031-7/+19
| * | shader_bytecode: Rename BytesN enums to BitsNReinUsesLisp2019-02-031-4/+4
| * | shader_ir/memory: Add LD_L 64 bits loadsReinUsesLisp2019-02-031-6/+17
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* | Merge pull request #2082 from FernandoS27/txq-stlbunnei2019-02-051-6/+9
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| * Fix TXQ not using the component mask.Fernando Sahmkow2019-02-031-6/+9
* | shader_ir: Unify constant buffer offset valuesReinUsesLisp2019-01-3013-21/+23
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* shader_decode: Implement LDG and basic cbuf trackingReinUsesLisp2019-01-301-0/+49
* shader_ir: Fixup clang buildReinUsesLisp2019-01-161-4/+6
* shader_decode: Fixup XMADReinUsesLisp2019-01-151-1/+1
* shader_ir: Pass to decoder functions basic block's codeReinUsesLisp2019-01-1525-25/+25
* shader_decode: Improve zero flag implementationReinUsesLisp2019-01-1513-73/+53
* shader_ir: Remove composite primitives and use temporals insteadReinUsesLisp2019-01-151-145/+149
* shader_decode: Use proper primitive namesReinUsesLisp2019-01-152-8/+8
* shader_decode: Use BitfieldExtract instead of shift + andReinUsesLisp2019-01-155-46/+18
* shader_ir: Remove Ipa primitiveReinUsesLisp2019-01-151-3/+2
* shader_ir: Remove RZ and use Register::ZeroIndex insteadReinUsesLisp2019-01-151-6/+11
* shader_decode: Implement TEXS.F16ReinUsesLisp2019-01-151-13/+25
* shader_decode: Fixup R2PReinUsesLisp2019-01-151-2/+3
* shader_decode: Fixup WriteLogicOperation zero comparisonReinUsesLisp2019-01-151-1/+1
* shader_decode: Fixup PSETReinUsesLisp2019-01-151-2/+3
* shader_decode: Fixup clang-formatReinUsesLisp2019-01-152-2/+4
* video_core: Implement IR based geometry shadersReinUsesLisp2019-01-151-0/+25
* shader_decode: Implement VMAD and VSETPReinUsesLisp2019-01-151-0/+120
* shader_decode: Implement HSET2ReinUsesLisp2019-01-151-1/+43
* shader_decode: Rework HSETP2ReinUsesLisp2019-01-151-3/+5
* shader_decode: Implement R2PReinUsesLisp2019-01-151-1/+28
* shader_decode: Implement CSETPReinUsesLisp2019-01-151-14/+37
* shader_decode: Implement PSETReinUsesLisp2019-01-151-1/+16
* shader_decode: Implement HFMA2ReinUsesLisp2019-01-151-1/+53
* shader_decode: Implement POPCReinUsesLisp2019-01-151-0/+10
* shader_decode: Implement TLDS (untested)ReinUsesLisp2019-01-151-8/+61
* shader_decode: Update TLD4 reflecting #1862 changesReinUsesLisp2019-01-151-52/+49
* shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompilingReinUsesLisp2019-01-151-50/+49
* shader_decode: Fixup FSETReinUsesLisp2019-01-151-2/+2
* shader_decode: Implement IADD32IReinUsesLisp2019-01-151-0/+11
* video_core: Return safe values after an assert hitsReinUsesLisp2019-01-156-8/+12
* shader_decode: Implement FFMAReinUsesLisp2019-01-151-1/+36
* shader_ir: Fixup file inclusions and clang-formatReinUsesLisp2019-01-151-1/+1
* shader_decode: Fixup clang-formatReinUsesLisp2019-01-152-3/+2
* shader_decode: Implement LEAReinUsesLisp2019-01-151-0/+55
* shader_decode: Implement IADD3ReinUsesLisp2019-01-151-0/+61
* shader_decode: Implement LOP3ReinUsesLisp2019-01-151-0/+60
* shader_decode: Implement ST_LReinUsesLisp2019-01-151-0/+17
* shader_decode: Implement LD_LReinUsesLisp2019-01-151-0/+18
* shader_decode: Implement HSETP2ReinUsesLisp2019-01-151-1/+37
* shader_decode: Implement HADD2 and HMUL2ReinUsesLisp2019-01-151-1/+48
* shader_decode: Implement HADD2_IMM and HMUL2_IMMReinUsesLisp2019-01-151-1/+28
* shader_decode: Implement MOV_SYSReinUsesLisp2019-01-151-0/+27
* shader_decode: Implement IMNMXReinUsesLisp2019-01-151-0/+16
* shader_decode: Implement F2F_CReinUsesLisp2019-01-151-2/+10
* shader_decode: Implement I2IReinUsesLisp2019-01-151-0/+26
* shader_decode: Implement BRA internal flagReinUsesLisp2019-01-151-4/+8
* shader_decode: Implement ISCADDReinUsesLisp2019-01-151-0/+15
* shader_decode: Implement XMADReinUsesLisp2019-01-151-1/+85
* shader_decode: Implement PBK and BRKReinUsesLisp2019-01-151-1/+22
* shader_decode: Implement LOPReinUsesLisp2019-01-151-0/+15
* shader_decode: Implement SELReinUsesLisp2019-01-151-0/+8
* shader_decode: Implement IADDReinUsesLisp2019-01-151-1/+28
* shader_decode: Implement ISETPReinUsesLisp2019-01-151-1/+30
* shader_decode: Implement BFIReinUsesLisp2019-01-151-1/+22
* shader_decode: Implement ISETReinUsesLisp2019-01-151-1/+27
* shader_decode: Implement LD_CReinUsesLisp2019-01-151-0/+31
* shader_decode: Implement SHLReinUsesLisp2019-01-151-0/+8
* shader_decode: Implement SHRReinUsesLisp2019-01-151-1/+26
* shader_decode: Implement LOP32IReinUsesLisp2019-01-151-1/+67
* shader_decode: Implement BFEReinUsesLisp2019-01-151-1/+25
* shader_decode: Implement FSETReinUsesLisp2019-01-151-1/+36
* shader_decode: Implement F2IReinUsesLisp2019-01-151-0/+37
* shader_decode: Implement I2FReinUsesLisp2019-01-151-0/+23
* shader_decode: Implement F2FReinUsesLisp2019-01-151-1/+37
* shader_decode: Stub DEPBARReinUsesLisp2019-01-151-0/+4
* shader_decode: Implement SSY and SYNCReinUsesLisp2019-01-151-0/+19
* shader_decode: Implement PSETPReinUsesLisp2019-01-151-1/+21
* shader_decode: Implement TMMLReinUsesLisp2019-01-151-3/+45
* shader_decode: Implement TEX and TXQReinUsesLisp2019-01-151-0/+219
* shader_decode: Implement TEXS (F32)ReinUsesLisp2019-01-151-0/+199
* shader_decode: Implement FSETPReinUsesLisp2019-01-151-1/+33
* shader_decode: Partially implement BRAReinUsesLisp2019-01-151-0/+12
* shader_decode: Implement IPAReinUsesLisp2019-01-151-0/+12
* shader_decode: Implement EXITReinUsesLisp2019-01-151-1/+32
* shader_decode: Implement ST_AReinUsesLisp2019-01-151-0/+30
* shader_decode: Implement LD_AReinUsesLisp2019-01-151-1/+39
* shader_decode: Implement FADD32IReinUsesLisp2019-01-151-0/+12
* shader_decode: Implement FMUL32_IMMReinUsesLisp2019-01-151-0/+10
* shader_decode: Implement MOV32_IMMReinUsesLisp2019-01-151-1/+9
* shader_decode: Stub RRO_C, RRO_R and RRO_IMMReinUsesLisp2019-01-151-0/+9
* shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMMReinUsesLisp2019-01-151-0/+18
* shader_decode: Implement MUFUReinUsesLisp2019-01-151-0/+29
* shader_decode: Implement FADD_C, FADD_R and FADD_IMMReinUsesLisp2019-01-151-0/+15
* shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMMReinUsesLisp2019-01-151-0/+42
* shader_decode: Implement MOV_C and MOV_RReinUsesLisp2019-01-151-1/+23
* shader_ir: Initial implementationReinUsesLisp2019-01-1525-0/+576