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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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shader
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decode
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Author
Age
Files
Lines
*
shader_ir/texture: Fix sampler const buffer key shift
ReinUsesLisp
2019-04-26
1
-1
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+1
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Merge pull request #2407 from FernandoS27/f2f
bunnei
2019-04-20
1
-16
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+53
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*
Do some corrections in conversion shader instructions.
Fernando Sahmkow
2019-04-16
1
-16
/
+53
*
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Merge pull request #2409 from ReinUsesLisp/half-floats
bunnei
2019-04-20
5
-36
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+32
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\
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*
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shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
ReinUsesLisp
2019-04-16
5
-29
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+21
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*
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shader_ir/decode: Implement half float saturation
ReinUsesLisp
2019-04-16
1
-4
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+2
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*
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shader_ir/decode: Reduce severity of unimplemented half-float FTZ
ReinUsesLisp
2019-04-16
3
-3
/
+9
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*
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Merge pull request #2348 from FernandoS27/guest-bindless
bunnei
2019-04-18
1
-19
/
+94
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\
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*
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Adapt Bindless to work with AOFFI
Fernando Sahmkow
2019-04-08
1
-7
/
+18
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*
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Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
Fernando Sahmkow
2019-04-08
1
-1
/
+2
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*
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Fix TMML
Fernando Sahmkow
2019-04-08
1
-5
/
+7
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*
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Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters
Fernando Sahmkow
2019-04-08
1
-23
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+24
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*
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Implement TXQ_B
Fernando Sahmkow
2019-04-08
1
-2
/
+8
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*
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Implement TMML_B
Fernando Sahmkow
2019-04-08
1
-5
/
+10
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*
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Corrections to TEX_B
Fernando Sahmkow
2019-04-08
1
-4
/
+5
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*
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Unify both sampler types.
Fernando Sahmkow
2019-04-08
1
-10
/
+12
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*
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Implement Bindless Samplers and TEX_B in the IR.
Fernando Sahmkow
2019-04-08
1
-6
/
+52
*
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Merge pull request #2315 from ReinUsesLisp/severity-decompiler
bunnei
2019-04-17
1
-4
/
+5
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*
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shader_ir/memory: Reduce severity of LD_L cache management and log it
ReinUsesLisp
2019-04-03
1
-2
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+2
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*
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shader_ir/memory: Reduce severity of ST_L cache management and log it
ReinUsesLisp
2019-04-03
1
-2
/
+3
*
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shader_ir: Implement STG, keep track of global memory usage and flush
ReinUsesLisp
2019-04-14
1
-35
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+74
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_
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*
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Correct XMAD mode, psl and high_b on different encodings.
Fernando Sahmkow
2019-04-08
1
-9
/
+30
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*
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shader_ir/decode: Silent implicit sign conversion warning
Mat M
2019-03-31
1
-2
/
+2
*
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shader_ir/decode: Implement AOFFI for TEX and TLD4
ReinUsesLisp
2019-03-30
1
-24
/
+88
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*
shader/decode: Remove extras from MetaTexture
ReinUsesLisp
2019-02-26
1
-14
/
+23
*
shader/decode: Split memory and texture instructions decoding
ReinUsesLisp
2019-02-26
2
-493
/
+525
*
Merge pull request #2118 from FernandoS27/ipa-improve
bunnei
2019-02-25
2
-3
/
+14
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*
shader_decompiler: Improve Accuracy of Attribute Interpolation.
Fernando Sahmkow
2019-02-14
2
-3
/
+14
*
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gl_shader_decompiler: Re-implement TLDS lod
ReinUsesLisp
2019-02-12
1
-1
/
+1
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/
*
Merge pull request #2108 from FernandoS27/fix-cc
bunnei
2019-02-12
1
-2
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+2
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\
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*
Fix incorrect value for CC bit in IADD
Fernando Sahmkow
2019-02-11
1
-2
/
+2
*
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Merge pull request #2109 from FernandoS27/fix-f2i
bunnei
2019-02-12
1
-3
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+3
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\
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*
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Corrected F2I None mode to RoundEven.
Fernando Sahmkow
2019-02-11
1
-3
/
+3
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/
*
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shader_ir: Remove F4 prefix to texture operations
ReinUsesLisp
2019-02-07
1
-8
/
+7
*
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shader_ir: Clean texture management code
ReinUsesLisp
2019-02-07
1
-96
/
+58
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/
*
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
bunnei
2019-02-07
25
-34
/
+34
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\
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*
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
25
-33
/
+32
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*
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
2019-02-03
25
-26
/
+27
*
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Merge pull request #2081 from ReinUsesLisp/lmem-64
bunnei
2019-02-05
1
-12
/
+43
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\
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*
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shader_ir/memory: Add ST_L 64 and 128 bits stores
ReinUsesLisp
2019-02-03
1
-3
/
+11
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*
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shader_ir/memory: Add LD_L 128 bits loads
ReinUsesLisp
2019-02-03
1
-7
/
+19
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*
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shader_bytecode: Rename BytesN enums to BitsN
ReinUsesLisp
2019-02-03
1
-4
/
+4
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*
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shader_ir/memory: Add LD_L 64 bits loads
ReinUsesLisp
2019-02-03
1
-6
/
+17
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/
*
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Merge pull request #2082 from FernandoS27/txq-stl
bunnei
2019-02-05
1
-6
/
+9
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\
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/
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/
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*
Fix TXQ not using the component mask.
Fernando Sahmkow
2019-02-03
1
-6
/
+9
*
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shader_ir: Unify constant buffer offset values
ReinUsesLisp
2019-01-30
13
-21
/
+23
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/
*
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
2019-01-30
1
-0
/
+49
*
shader_ir: Fixup clang build
ReinUsesLisp
2019-01-16
1
-4
/
+6
*
shader_decode: Fixup XMAD
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
25
-25
/
+25
*
shader_decode: Improve zero flag implementation
ReinUsesLisp
2019-01-15
13
-73
/
+53
*
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
2019-01-15
1
-145
/
+149
*
shader_decode: Use proper primitive names
ReinUsesLisp
2019-01-15
2
-8
/
+8
*
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
2019-01-15
5
-46
/
+18
*
shader_ir: Remove Ipa primitive
ReinUsesLisp
2019-01-15
1
-3
/
+2
*
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
2019-01-15
1
-6
/
+11
*
shader_decode: Implement TEXS.F16
ReinUsesLisp
2019-01-15
1
-13
/
+25
*
shader_decode: Fixup R2P
ReinUsesLisp
2019-01-15
1
-2
/
+3
*
shader_decode: Fixup WriteLogicOperation zero comparison
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_decode: Fixup PSET
ReinUsesLisp
2019-01-15
1
-2
/
+3
*
shader_decode: Fixup clang-format
ReinUsesLisp
2019-01-15
2
-2
/
+4
*
video_core: Implement IR based geometry shaders
ReinUsesLisp
2019-01-15
1
-0
/
+25
*
shader_decode: Implement VMAD and VSETP
ReinUsesLisp
2019-01-15
1
-0
/
+120
*
shader_decode: Implement HSET2
ReinUsesLisp
2019-01-15
1
-1
/
+43
*
shader_decode: Rework HSETP2
ReinUsesLisp
2019-01-15
1
-3
/
+5
*
shader_decode: Implement R2P
ReinUsesLisp
2019-01-15
1
-1
/
+28
*
shader_decode: Implement CSETP
ReinUsesLisp
2019-01-15
1
-14
/
+37
*
shader_decode: Implement PSET
ReinUsesLisp
2019-01-15
1
-1
/
+16
*
shader_decode: Implement HFMA2
ReinUsesLisp
2019-01-15
1
-1
/
+53
*
shader_decode: Implement POPC
ReinUsesLisp
2019-01-15
1
-0
/
+10
*
shader_decode: Implement TLDS (untested)
ReinUsesLisp
2019-01-15
1
-8
/
+61
*
shader_decode: Update TLD4 reflecting #1862 changes
ReinUsesLisp
2019-01-15
1
-52
/
+49
*
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
ReinUsesLisp
2019-01-15
1
-50
/
+49
*
shader_decode: Fixup FSET
ReinUsesLisp
2019-01-15
1
-2
/
+2
*
shader_decode: Implement IADD32I
ReinUsesLisp
2019-01-15
1
-0
/
+11
*
video_core: Return safe values after an assert hits
ReinUsesLisp
2019-01-15
6
-8
/
+12
*
shader_decode: Implement FFMA
ReinUsesLisp
2019-01-15
1
-1
/
+36
*
shader_ir: Fixup file inclusions and clang-format
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_decode: Fixup clang-format
ReinUsesLisp
2019-01-15
2
-3
/
+2
*
shader_decode: Implement LEA
ReinUsesLisp
2019-01-15
1
-0
/
+55
*
shader_decode: Implement IADD3
ReinUsesLisp
2019-01-15
1
-0
/
+61
*
shader_decode: Implement LOP3
ReinUsesLisp
2019-01-15
1
-0
/
+60
*
shader_decode: Implement ST_L
ReinUsesLisp
2019-01-15
1
-0
/
+17
*
shader_decode: Implement LD_L
ReinUsesLisp
2019-01-15
1
-0
/
+18
*
shader_decode: Implement HSETP2
ReinUsesLisp
2019-01-15
1
-1
/
+37
*
shader_decode: Implement HADD2 and HMUL2
ReinUsesLisp
2019-01-15
1
-1
/
+48
*
shader_decode: Implement HADD2_IMM and HMUL2_IMM
ReinUsesLisp
2019-01-15
1
-1
/
+28
*
shader_decode: Implement MOV_SYS
ReinUsesLisp
2019-01-15
1
-0
/
+27
*
shader_decode: Implement IMNMX
ReinUsesLisp
2019-01-15
1
-0
/
+16
*
shader_decode: Implement F2F_C
ReinUsesLisp
2019-01-15
1
-2
/
+10
*
shader_decode: Implement I2I
ReinUsesLisp
2019-01-15
1
-0
/
+26
*
shader_decode: Implement BRA internal flag
ReinUsesLisp
2019-01-15
1
-4
/
+8
*
shader_decode: Implement ISCADD
ReinUsesLisp
2019-01-15
1
-0
/
+15
*
shader_decode: Implement XMAD
ReinUsesLisp
2019-01-15
1
-1
/
+85
*
shader_decode: Implement PBK and BRK
ReinUsesLisp
2019-01-15
1
-1
/
+22
*
shader_decode: Implement LOP
ReinUsesLisp
2019-01-15
1
-0
/
+15
*
shader_decode: Implement SEL
ReinUsesLisp
2019-01-15
1
-0
/
+8
*
shader_decode: Implement IADD
ReinUsesLisp
2019-01-15
1
-1
/
+28
*
shader_decode: Implement ISETP
ReinUsesLisp
2019-01-15
1
-1
/
+30
*
shader_decode: Implement BFI
ReinUsesLisp
2019-01-15
1
-1
/
+22
*
shader_decode: Implement ISET
ReinUsesLisp
2019-01-15
1
-1
/
+27
*
shader_decode: Implement LD_C
ReinUsesLisp
2019-01-15
1
-0
/
+31
*
shader_decode: Implement SHL
ReinUsesLisp
2019-01-15
1
-0
/
+8
*
shader_decode: Implement SHR
ReinUsesLisp
2019-01-15
1
-1
/
+26
*
shader_decode: Implement LOP32I
ReinUsesLisp
2019-01-15
1
-1
/
+67
*
shader_decode: Implement BFE
ReinUsesLisp
2019-01-15
1
-1
/
+25
*
shader_decode: Implement FSET
ReinUsesLisp
2019-01-15
1
-1
/
+36
*
shader_decode: Implement F2I
ReinUsesLisp
2019-01-15
1
-0
/
+37
*
shader_decode: Implement I2F
ReinUsesLisp
2019-01-15
1
-0
/
+23
*
shader_decode: Implement F2F
ReinUsesLisp
2019-01-15
1
-1
/
+37
*
shader_decode: Stub DEPBAR
ReinUsesLisp
2019-01-15
1
-0
/
+4
*
shader_decode: Implement SSY and SYNC
ReinUsesLisp
2019-01-15
1
-0
/
+19
*
shader_decode: Implement PSETP
ReinUsesLisp
2019-01-15
1
-1
/
+21
*
shader_decode: Implement TMML
ReinUsesLisp
2019-01-15
1
-3
/
+45
*
shader_decode: Implement TEX and TXQ
ReinUsesLisp
2019-01-15
1
-0
/
+219
*
shader_decode: Implement TEXS (F32)
ReinUsesLisp
2019-01-15
1
-0
/
+199
*
shader_decode: Implement FSETP
ReinUsesLisp
2019-01-15
1
-1
/
+33
*
shader_decode: Partially implement BRA
ReinUsesLisp
2019-01-15
1
-0
/
+12
*
shader_decode: Implement IPA
ReinUsesLisp
2019-01-15
1
-0
/
+12
*
shader_decode: Implement EXIT
ReinUsesLisp
2019-01-15
1
-1
/
+32
*
shader_decode: Implement ST_A
ReinUsesLisp
2019-01-15
1
-0
/
+30
*
shader_decode: Implement LD_A
ReinUsesLisp
2019-01-15
1
-1
/
+39
*
shader_decode: Implement FADD32I
ReinUsesLisp
2019-01-15
1
-0
/
+12
*
shader_decode: Implement FMUL32_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+10
*
shader_decode: Implement MOV32_IMM
ReinUsesLisp
2019-01-15
1
-1
/
+9
*
shader_decode: Stub RRO_C, RRO_R and RRO_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+9
*
shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+18
*
shader_decode: Implement MUFU
ReinUsesLisp
2019-01-15
1
-0
/
+29
*
shader_decode: Implement FADD_C, FADD_R and FADD_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+15
*
shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+42
*
shader_decode: Implement MOV_C and MOV_R
ReinUsesLisp
2019-01-15
1
-1
/
+23
*
shader_ir: Initial implementation
ReinUsesLisp
2019-01-15
25
-0
/
+576