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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/string_util.h"
#include "common/swap.h"
#include "core/file_sys/control_metadata.h"
namespace FileSys {
const std::array<const char*, 15> LANGUAGE_NAMES{{
"AmericanEnglish",
"BritishEnglish",
"Japanese",
"French",
"German",
"LatinAmericanSpanish",
"Spanish",
"Italian",
"Dutch",
"CanadianFrench",
"Portuguese",
"Russian",
"Korean",
"Taiwanese",
"Chinese",
}};
std::string LanguageEntry::GetApplicationName() const {
return Common::StringFromFixedZeroTerminatedBuffer(application_name.data(),
application_name.size());
}
std::string LanguageEntry::GetDeveloperName() const {
return Common::StringFromFixedZeroTerminatedBuffer(developer_name.data(),
developer_name.size());
}
NACP::NACP() = default;
NACP::NACP(VirtualFile file) {
file->ReadObject(&raw);
}
NACP::~NACP() = default;
const LanguageEntry& NACP::GetLanguageEntry(Language language) const {
if (language != Language::Default) {
return raw.language_entries.at(static_cast<u8>(language));
}
for (const auto& language_entry : raw.language_entries) {
if (!language_entry.GetApplicationName().empty())
return language_entry;
}
// Fallback to English
return GetLanguageEntry(Language::AmericanEnglish);
}
std::string NACP::GetApplicationName(Language language) const {
return GetLanguageEntry(language).GetApplicationName();
}
std::string NACP::GetDeveloperName(Language language) const {
return GetLanguageEntry(language).GetDeveloperName();
}
u64 NACP::GetTitleId() const {
return raw.save_data_owner_id;
}
u64 NACP::GetDLCBaseTitleId() const {
return raw.dlc_base_title_id;
}
std::string NACP::GetVersionString() const {
return Common::StringFromFixedZeroTerminatedBuffer(raw.version_string.data(),
raw.version_string.size());
}
u64 NACP::GetDefaultNormalSaveSize() const {
return raw.user_account_save_data_size;
}
u64 NACP::GetDefaultJournalSaveSize() const {
return raw.user_account_save_data_journal_size;
}
u32 NACP::GetSupportedLanguages() const {
return raw.supported_languages;
}
std::vector<u8> NACP::GetRawBytes() const {
std::vector<u8> out(sizeof(RawNACP));
std::memcpy(out.data(), &raw, sizeof(RawNACP));
return out;
}
} // namespace FileSys
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