blob: 274cb4159058e8530da0c21319f7df8c4746cc89 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
|
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <atomic>
#include <thread>
#include "enet/enet.h"
#include "network/room.h"
namespace Network {
/// Maximum number of concurrent connections allowed to this room.
static constexpr u32 MaxConcurrentConnections = 10;
class Room::RoomImpl {
public:
ENetHost* server = nullptr; ///< Network interface.
std::atomic<State> state{State::Closed}; ///< Current state of the room.
RoomInformation room_information; ///< Information about this room.
/// Thread that receives and dispatches network packets
std::unique_ptr<std::thread> room_thread;
/// Thread function that will receive and dispatch messages until the room is destroyed.
void ServerLoop();
void StartLoop();
};
// RoomImpl
void Room::RoomImpl::ServerLoop() {
while (state != State::Closed) {
ENetEvent event;
if (enet_host_service(server, &event, 1000) > 0) {
switch (event.type) {
case ENET_EVENT_TYPE_RECEIVE:
// TODO(B3N30): Select the type of message and handle it
enet_packet_destroy(event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
// TODO(B3N30): Handle the disconnect from a client
break;
}
}
}
}
void Room::RoomImpl::StartLoop() {
room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this);
}
// Room
Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}
Room::~Room() = default;
void Room::Create(const std::string& name, const std::string& server_address, u16 server_port) {
ENetAddress address;
address.host = ENET_HOST_ANY;
enet_address_set_host(&address, server_address.c_str());
address.port = server_port;
room_impl->server = enet_host_create(&address, MaxConcurrentConnections, NumChannels, 0, 0);
// TODO(B3N30): Allow specifying the maximum number of concurrent connections.
room_impl->state = State::Open;
room_impl->room_information.name = name;
room_impl->room_information.member_slots = MaxConcurrentConnections;
room_impl->StartLoop();
}
Room::State Room::GetState() const {
return room_impl->state;
}
const RoomInformation& Room::GetRoomInformation() const {
return room_impl->room_information;
}
void Room::Destroy() {
room_impl->state = State::Closed;
room_impl->room_thread->join();
room_impl->room_thread.reset();
if (room_impl->server) {
enet_host_destroy(room_impl->server);
}
room_impl->room_information = {};
room_impl->server = nullptr;
}
} // namespace Network
|