summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/backend/glsl/emit_context.cpp
blob: 0ddc0443b024f81419774b9d1b3ab0389ba27c8a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"

namespace Shader::Backend::GLSL {
namespace {
std::string_view InterpDecorator(Interpolation interp) {
    switch (interp) {
    case Interpolation::Smooth:
        return "";
    case Interpolation::Flat:
        return "flat";
    case Interpolation::NoPerspective:
        return "noperspective";
    }
    throw InvalidArgument("Invalid interpolation {}", interp);
}
} // namespace

EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
                         const RuntimeInfo& runtime_info_)
    : info{program.info}, profile{profile_}, runtime_info{runtime_info_} {
    std::string header = "";
    SetupExtensions(header);
    stage = program.stage;
    switch (program.stage) {
    case Stage::VertexA:
    case Stage::VertexB:
        stage_name = "vertex";
        attrib_name = "vertex";
        // TODO: add only what's used by the shader
        header +=
            "out gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];};";
        break;
    case Stage::TessellationControl:
    case Stage::TessellationEval:
        stage_name = "primitive";
        attrib_name = "primitive";
        break;
    case Stage::Geometry:
        stage_name = "primitive";
        attrib_name = "vertex";
        break;
    case Stage::Fragment:
        stage_name = "fragment";
        attrib_name = "fragment";
        break;
    case Stage::Compute:
        stage_name = "invocation";
        header += fmt::format("layout(local_size_x={},local_size_y={},local_size_z={}) in;\n",
                              program.workgroup_size[0], program.workgroup_size[1],
                              program.workgroup_size[2]);
        break;
    }
    code += header;
    const std::string_view attr_stage{stage == Stage::Fragment ? "fragment" : "vertex"};
    for (size_t index = 0; index < info.input_generics.size(); ++index) {
        const auto& generic{info.input_generics[index]};
        if (generic.used) {
            Add("layout(location={}) {} in vec4 in_attr{};", index,
                InterpDecorator(generic.interpolation), index);
        }
    }
    for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
        if (!info.stores_frag_color[index]) {
            continue;
        }
        Add("layout(location={})out vec4 frag_color{};", index, index);
    }
    for (size_t index = 0; index < info.stores_generics.size(); ++index) {
        if (info.stores_generics[index]) {
            Add("layout(location={}) out vec4 out_attr{};", index, index);
        }
    }
    DefineConstantBuffers();
    DefineStorageBuffers();
    DefineHelperFunctions();
    SetupImages(bindings);
    Add("void main(){{");

    if (stage == Stage::VertexA || stage == Stage::VertexB) {
        Add("gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);");
    }
}

void EmitContext::SetupExtensions(std::string& header) {
    header += "#extension GL_ARB_separate_shader_objects : enable\n";
    if (info.uses_int64) {
        header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
    }
    if (info.uses_int64_bit_atomics) {
        header += "#extension GL_NV_shader_atomic_int64 : enable\n";
    }
    if (info.uses_atomic_f32_add) {
        header += "#extension GL_NV_shader_atomic_float : enable\n";
    }
    if (info.uses_atomic_f16x2_add || info.uses_atomic_f16x2_min || info.uses_atomic_f16x2_max) {
        header += "#extension NV_shader_atomic_fp16_vector : enable\n";
    }
    if (info.uses_fp16) {
        if (profile.support_gl_nv_gpu_shader_5) {
            header += "#extension GL_NV_gpu_shader5 : enable\n";
        }
        if (profile.support_gl_amd_gpu_shader_half_float) {
            header += "#extension GL_AMD_gpu_shader_half_float : enable\n";
        }
    }
}

void EmitContext::DefineConstantBuffers() {
    if (info.constant_buffer_descriptors.empty()) {
        return;
    }
    u32 binding{};
    for (const auto& desc : info.constant_buffer_descriptors) {
        Add("layout(std140,binding={}) uniform cbuf_{}{{vec4 cbuf{}[{}];}};", binding, desc.index,
            desc.index, 4 * 1024);
        ++binding;
    }
}

void EmitContext::DefineStorageBuffers() {
    if (info.storage_buffers_descriptors.empty()) {
        return;
    }
    u32 binding{};
    for (const auto& desc : info.storage_buffers_descriptors) {
        Add("layout(std430,binding={}) buffer ssbo_{}{{uint ssbo{}[];}};", binding, binding,
            desc.cbuf_index, desc.count);
        ++binding;
    }
}

void EmitContext::DefineHelperFunctions() {
    if (info.uses_global_increment) {
        code += "uint CasIncrement(uint op_a,uint op_b){return(op_a>=op_b)?0u:(op_a+1u);}\n";
    }
    if (info.uses_global_decrement) {
        code +=
            "uint CasDecrement(uint op_a,uint op_b){return(op_a==0||op_a>op_b)?op_b:(op_a-1u);}\n";
    }
    if (info.uses_atomic_f32_add) {
        code += "uint CasFloatAdd(uint op_a,float op_b){return "
                "floatBitsToUint(uintBitsToFloat(op_a)+op_b);}\n";
    }
    if (info.uses_atomic_f32x2_add) {
        code += "uint CasFloatAdd32x2(uint op_a,vec2 op_b){return "
                "packHalf2x16(unpackHalf2x16(op_a)+op_b);}\n";
    }
    if (info.uses_atomic_f32x2_min) {
        code += "uint CasFloatMin32x2(uint op_a,vec2 op_b){return "
                "packHalf2x16(min(unpackHalf2x16(op_a),op_b));}\n";
    }
    if (info.uses_atomic_f32x2_max) {
        code += "uint CasFloatMax32x2(uint op_a,vec2 op_b){return "
                "packHalf2x16(max(unpackHalf2x16(op_a),op_b));}\n";
    }
    if (info.uses_atomic_f16x2_add) {
        code += "uint CasFloatAdd16x2(uint op_a,f16vec2 op_b){return "
                "packFloat2x16(unpackFloat2x16(op_a)+op_b);}\n";
    }
    if (info.uses_atomic_f16x2_min) {
        code += "uint CasFloatMin16x2(uint op_a,f16vec2 op_b){return "
                "packFloat2x16(min(unpackFloat2x16(op_a),op_b));}\n";
    }
    if (info.uses_atomic_f16x2_max) {
        code += "uint CasFloatMax16x2(uint op_a,f16vec2 op_b){return "
                "packFloat2x16(max(unpackFloat2x16(op_a),op_b));}\n";
    }
    if (info.uses_atomic_s32_min) {
        code += "uint CasMinS32(uint op_a,uint op_b){return uint(min(int(op_a),int(op_b)));}";
    }
    if (info.uses_atomic_s32_max) {
        code += "uint CasMaxS32(uint op_a,uint op_b){return uint(max(int(op_a),int(op_b)));}";
    }
}

void EmitContext::SetupImages(Bindings& bindings) {
    image_buffer_bindings.reserve(info.image_buffer_descriptors.size());
    for (const auto& desc : info.image_buffer_descriptors) {
        throw NotImplementedException("image_buffer_descriptors");
        image_buffer_bindings.push_back(bindings.image);
        bindings.image += desc.count;
    }
    image_bindings.reserve(info.image_descriptors.size());
    for (const auto& desc : info.image_descriptors) {
        throw NotImplementedException("image_bindings");

        image_bindings.push_back(bindings.image);
        bindings.image += desc.count;
    }
    texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size());
    for (const auto& desc : info.texture_buffer_descriptors) {
        throw NotImplementedException("TextureType::Buffer");

        texture_buffer_bindings.push_back(bindings.texture);
        bindings.texture += desc.count;
    }
    texture_bindings.reserve(info.texture_descriptors.size());
    for (const auto& desc : info.texture_descriptors) {
        texture_bindings.push_back(bindings.texture);
        const auto indices{bindings.texture + desc.count};
        for (u32 index = bindings.texture; index < indices; ++index) {
            Add("layout(binding={}) uniform sampler2D tex{};", bindings.texture, index);
        }
        bindings.texture += desc.count;
    }
}

} // namespace Shader::Backend::GLSL