summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
blob: aae32f7aa309fd31fda6a4b1893f6db8c997b594 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include <string_view>

#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"

namespace Shader::Backend::GLSL {

void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
    ctx.AddU1("{}={}||{};", inst, a, b);
}

void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
    ctx.AddU1("{}={}&&{};", inst, a, b);
}

void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
    ctx.AddU1("{}={}^^{};", inst, a, b);
}

void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddU1("{}=!{};", inst, value);
}
} // namespace Shader::Backend::GLSL