1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
|
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "video_core/cdma_pusher.h"
#include "video_core/framebuffer_config.h"
#include "video_core/rasterizer_download_area.h"
namespace Core {
class System;
} // namespace Core
namespace VideoCore {
class RendererBase;
class ShaderNotify;
} // namespace VideoCore
namespace Tegra {
class DmaPusher;
struct CommandList;
// TODO: Implement the commented ones
enum class RenderTargetFormat : u32 {
NONE = 0x0,
R32G32B32A32_FLOAT = 0xC0,
R32G32B32A32_SINT = 0xC1,
R32G32B32A32_UINT = 0xC2,
R32G32B32X32_FLOAT = 0xC3,
R32G32B32X32_SINT = 0xC4,
R32G32B32X32_UINT = 0xC5,
R16G16B16A16_UNORM = 0xC6,
R16G16B16A16_SNORM = 0xC7,
R16G16B16A16_SINT = 0xC8,
R16G16B16A16_UINT = 0xC9,
R16G16B16A16_FLOAT = 0xCA,
R32G32_FLOAT = 0xCB,
R32G32_SINT = 0xCC,
R32G32_UINT = 0xCD,
R16G16B16X16_FLOAT = 0xCE,
A8R8G8B8_UNORM = 0xCF,
A8R8G8B8_SRGB = 0xD0,
A2B10G10R10_UNORM = 0xD1,
A2B10G10R10_UINT = 0xD2,
A8B8G8R8_UNORM = 0xD5,
A8B8G8R8_SRGB = 0xD6,
A8B8G8R8_SNORM = 0xD7,
A8B8G8R8_SINT = 0xD8,
A8B8G8R8_UINT = 0xD9,
R16G16_UNORM = 0xDA,
R16G16_SNORM = 0xDB,
R16G16_SINT = 0xDC,
R16G16_UINT = 0xDD,
R16G16_FLOAT = 0xDE,
A2R10G10B10_UNORM = 0xDF,
B10G11R11_FLOAT = 0xE0,
R32_SINT = 0xE3,
R32_UINT = 0xE4,
R32_FLOAT = 0xE5,
X8R8G8B8_UNORM = 0xE6,
X8R8G8B8_SRGB = 0xE7,
R5G6B5_UNORM = 0xE8,
A1R5G5B5_UNORM = 0xE9,
R8G8_UNORM = 0xEA,
R8G8_SNORM = 0xEB,
R8G8_SINT = 0xEC,
R8G8_UINT = 0xED,
R16_UNORM = 0xEE,
R16_SNORM = 0xEF,
R16_SINT = 0xF0,
R16_UINT = 0xF1,
R16_FLOAT = 0xF2,
R8_UNORM = 0xF3,
R8_SNORM = 0xF4,
R8_SINT = 0xF5,
R8_UINT = 0xF6,
// A8_UNORM = 0xF7,
X1R5G5B5_UNORM = 0xF8,
X8B8G8R8_UNORM = 0xF9,
X8B8G8R8_SRGB = 0xFA,
/*
Z1R5G5B5_UNORM = 0xFB,
O1R5G5B5_UNORM = 0xFC,
Z8R8G8B8_UNORM = 0xFD,
O8R8G8B8_UNORM = 0xFE,
R32_UNORM = 0xFF,
A16_UNORM = 0x40,
A16_FLOAT = 0x41,
A32_FLOAT = 0x42,
A8R8_UNORM = 0x43,
R16A16_UNORM = 0x44,
R16A16_FLOAT = 0x45,
R32A32_FLOAT = 0x46,
B8G8R8A8_UNORM = 0x47,
*/
};
enum class DepthFormat : u32 {
Z32_FLOAT = 0xA,
Z16_UNORM = 0x13,
Z24_UNORM_S8_UINT = 0x14,
X8Z24_UNORM = 0x15,
S8Z24_UNORM = 0x16,
S8_UINT = 0x17,
V8Z24_UNORM = 0x18,
Z32_FLOAT_X24S8_UINT = 0x19,
/*
X8Z24_UNORM_X16V8S8_UINT = 0x1D,
Z32_FLOAT_X16V8X8_UINT = 0x1E,
Z32_FLOAT_X16V8S8_UINT = 0x1F,
*/
};
namespace Engines {
class Maxwell3D;
class KeplerCompute;
} // namespace Engines
namespace Control {
struct ChannelState;
}
namespace Host1x {
class Host1x;
} // namespace Host1x
class MemoryManager;
class GPU final {
public:
explicit GPU(Core::System& system, bool is_async, bool use_nvdec);
~GPU();
/// Binds a renderer to the GPU.
void BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer);
/// Flush all current written commands into the host GPU for execution.
void FlushCommands();
/// Synchronizes CPU writes with Host GPU memory.
void InvalidateGPUCache();
/// Signal the ending of command list.
void OnCommandListEnd();
std::shared_ptr<Control::ChannelState> AllocateChannel();
void InitChannel(Control::ChannelState& to_init, u64 program_id);
void BindChannel(s32 channel_id);
void ReleaseChannel(Control::ChannelState& to_release);
void InitAddressSpace(Tegra::MemoryManager& memory_manager);
/// Request a host GPU memory flush from the CPU.
[[nodiscard]] u64 RequestFlush(DAddr addr, std::size_t size);
/// Obtains current flush request fence id.
[[nodiscard]] u64 CurrentSyncRequestFence() const;
void WaitForSyncOperation(u64 fence);
/// Tick pending requests within the GPU.
void TickWork();
/// Gets a mutable reference to the Host1x interface
[[nodiscard]] Host1x::Host1x& Host1x();
/// Gets an immutable reference to the Host1x interface.
[[nodiscard]] const Host1x::Host1x& Host1x() const;
/// Returns a reference to the Maxwell3D GPU engine.
[[nodiscard]] Engines::Maxwell3D& Maxwell3D();
/// Returns a const reference to the Maxwell3D GPU engine.
[[nodiscard]] const Engines::Maxwell3D& Maxwell3D() const;
/// Returns a reference to the KeplerCompute GPU engine.
[[nodiscard]] Engines::KeplerCompute& KeplerCompute();
/// Returns a reference to the KeplerCompute GPU engine.
[[nodiscard]] const Engines::KeplerCompute& KeplerCompute() const;
/// Returns a reference to the GPU DMA pusher.
[[nodiscard]] Tegra::DmaPusher& DmaPusher();
/// Returns a const reference to the GPU DMA pusher.
[[nodiscard]] const Tegra::DmaPusher& DmaPusher() const;
/// Returns a reference to the underlying renderer.
[[nodiscard]] VideoCore::RendererBase& Renderer();
/// Returns a const reference to the underlying renderer.
[[nodiscard]] const VideoCore::RendererBase& Renderer() const;
/// Returns a reference to the shader notifier.
[[nodiscard]] VideoCore::ShaderNotify& ShaderNotify();
/// Returns a const reference to the shader notifier.
[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const;
[[nodiscard]] u64 GetTicks() const;
[[nodiscard]] bool IsAsync() const;
[[nodiscard]] bool UseNvdec() const;
void RendererFrameEndNotify();
void RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers,
std::vector<Service::Nvidia::NvFence>&& fences);
std::vector<u8> GetAppletCaptureBuffer();
/// Performs any additional setup necessary in order to begin GPU emulation.
/// This can be used to launch any necessary threads and register any necessary
/// core timing events.
void Start();
/// Performs any additional necessary steps to shutdown GPU emulation.
void NotifyShutdown();
/// Obtain the CPU Context
void ObtainContext();
/// Release the CPU Context
void ReleaseContext();
/// Push GPU command entries to be processed
void PushGPUEntries(s32 channel, Tegra::CommandList&& entries);
/// Push GPU command buffer entries to be processed
void PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries);
/// Frees the CDMAPusher instance to free up resources
void ClearCdmaInstance(u32 id);
/// Swap buffers (render frame)
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
[[nodiscard]] VideoCore::RasterizerDownloadArea OnCPURead(DAddr addr, u64 size);
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
void FlushRegion(DAddr addr, u64 size);
/// Notify rasterizer that any caches of the specified region should be invalidated
void InvalidateRegion(DAddr addr, u64 size);
/// Notify rasterizer that CPU is trying to write this area. It returns true if the area is
/// sensible, false otherwise
bool OnCPUWrite(DAddr addr, u64 size);
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
void FlushAndInvalidateRegion(DAddr addr, u64 size);
private:
struct Impl;
mutable std::unique_ptr<Impl> impl;
};
} // namespace Tegra
|