diff options
Diffstat (limited to 'fiz/naloga/gl/fragment.glsl')
-rw-r--r-- | fiz/naloga/gl/fragment.glsl | 41 |
1 files changed, 32 insertions, 9 deletions
diff --git a/fiz/naloga/gl/fragment.glsl b/fiz/naloga/gl/fragment.glsl index c4952c4..095cb78 100644 --- a/fiz/naloga/gl/fragment.glsl +++ b/fiz/naloga/gl/fragment.glsl @@ -1,11 +1,10 @@ #version 330 -#pragma optionNV (unroll 1) +// #pragma optionNV (unroll 1) #define show_vec #define SEG 32 -#define R .8 #define I .5 #define n 100. @@ -18,12 +17,11 @@ uniform int OPTIONS; out vec4 fragColor; -vec3 tuljava (vec3 pz) { +vec3 tuljava (vec3 pz, float R) { float dr = 2. * PI / float(SEG); vec3 sum = vec3(0); for (int i = 0; i < SEG; i++){ float theta = dr * float(i); - // jebi se, zakaj neza? pisat ?ita linearno >:( vec3 dl = vec3(0,cos(theta),-sin(theta))*dr*R; vec3 r = vec3(0,sin(theta),cos(theta))*R; r+=pz; @@ -33,13 +31,38 @@ vec3 tuljava (vec3 pz) { return sum; } + void main () { + float R = 0.8; + float R2 = abs(sin((time+8.2)/.6))+0.5; vec2 uv = UVo; - vec3 poz = vec3(uv*2.,sin(time/10.)*R); - vec3 offset = vec3(R/2.,0,0); - - vec3 rez = tuljava(poz+offset)*n*I + - tuljava(poz-offset)*n*I; + vec2 poz = vec2(uv*2.); // zavrteti moramo tako točke same, kot tudi + vec2 offset = vec2(R/2.,0); // njihove komponente + float kot = time/.4; + float multi = n*I/**abs(sin(time/.2)+0.2)*/; + vec2 dodatek = vec2(sin(time/.6)*.5, cos(time/.4)*.6); + vec3 rez = tuljava( + vec3(poz+offset, 1/2*R), R + )*n*I + + tuljava( + vec3( + vec2(poz-offset+dodatek)* + mat2( cos(kot), + sin(kot), -sin(kot), + cos(kot) + ), + 1/2*R + ), + R2 + )*multi*mat3( cos(kot), + sin(kot), + 0, + -sin(kot), + cos(kot), + 0, + 0, + 0, + 1); rez *= 1000.; #ifdef show_vec fragColor = vec4(rez, 1); |