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// BlockStandingBanner.h
#pragma once
#include "../BlockInfo.h"
#include "BlockEntity.h"
#include "Mixins/SolidSurfaceUnderneath.h"
class cBlockStandingBannerHandler final :
public cSolidSurfaceUnderneath<cBlockEntityHandler>
{
using Super = cSolidSurfaceUnderneath<cBlockEntityHandler>;
public:
using Super::Super;
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
{
// Drops handled by the block entity:
return {};
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 0;
}
} ;
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