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#pragma once
// mobTodo I just need vector3d
#include "../../World.h"
// fwds
class cMonster;
class cEntity;
class cChunk;
class cBehaviorDayLightBurner
{
public:
cBehaviorDayLightBurner(cMonster * a_Parent);
void Tick(cChunk & a_Chunk, bool WouldBurn);
bool WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk);
// Functions our host Monster should invoke:
void Tick();
private:
cMonster * m_Parent; // Our Parent
cEntity * m_Attacker; // The entity we're running away from
};
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