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authorLogicParrot <LogicParrot@users.noreply.github.com>2017-08-22 19:54:36 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2017-08-22 19:55:30 +0200
commit10a5271501670fc5f7066bbeefc63cd106351672 (patch)
tree9bc1ef775ae6ded57b465266c01cd83b664747ed /src/Mobs/Behaviors/BehaviorDayLightBurner.h
parentd (diff)
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Diffstat (limited to 'src/Mobs/Behaviors/BehaviorDayLightBurner.h')
-rw-r--r--src/Mobs/Behaviors/BehaviorDayLightBurner.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/Mobs/Behaviors/BehaviorDayLightBurner.h b/src/Mobs/Behaviors/BehaviorDayLightBurner.h
index b54a863af..d967b5f68 100644
--- a/src/Mobs/Behaviors/BehaviorDayLightBurner.h
+++ b/src/Mobs/Behaviors/BehaviorDayLightBurner.h
@@ -1,16 +1,20 @@
#pragma once
+// mobTodo I just need vector3d
+#include "../../World.h"
+
// fwds
class cMonster;
class cEntity;
class cChunk;
-class Vector3d;
class cBehaviorDayLightBurner
{
+public:
cBehaviorDayLightBurner(cMonster * a_Parent);
- bool WouldBurnAt(Vector3d & a_Location, cChunk & a_Chunk);
+ void Tick(cChunk & a_Chunk, bool WouldBurn);
+ bool WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk);
// Functions our host Monster should invoke:
void Tick();