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-rw-r--r--src/Mobs/Behaviors/BehaviorAttacker.cpp2
-rw-r--r--src/Mobs/Behaviors/BehaviorAttacker.h2
-rw-r--r--src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.cpp15
-rw-r--r--src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.h2
4 files changed, 15 insertions, 6 deletions
diff --git a/src/Mobs/Behaviors/BehaviorAttacker.cpp b/src/Mobs/Behaviors/BehaviorAttacker.cpp
index 0b6ce16f3..50ce8f6ad 100644
--- a/src/Mobs/Behaviors/BehaviorAttacker.cpp
+++ b/src/Mobs/Behaviors/BehaviorAttacker.cpp
@@ -101,7 +101,6 @@ void cBehaviorAttacker::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
if (TargetIsInStrikeRadius() && TargetIsInLineOfSight())
{
- m_Parent->StopMovingToPosition();
StrikeIfReady();
}
else
@@ -209,6 +208,7 @@ void cBehaviorAttacker::Strike()
m_IsStriking = true;
m_StrikeTickCnt = 0;
m_Parent->PinBehavior(this);
+ m_Parent->StopMovingToPosition();
}
diff --git a/src/Mobs/Behaviors/BehaviorAttacker.h b/src/Mobs/Behaviors/BehaviorAttacker.h
index de375d60e..82a377112 100644
--- a/src/Mobs/Behaviors/BehaviorAttacker.h
+++ b/src/Mobs/Behaviors/BehaviorAttacker.h
@@ -14,7 +14,7 @@ class cBehaviorAttacker : public cBehavior
public:
cBehaviorAttacker();
- void AttachToMonster(cMonster & a_Parent);
+ virtual void AttachToMonster(cMonster & a_Parent);
// Our host monster will call these once it loads its config file
diff --git a/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.cpp b/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.cpp
index a704e77da..bab9fd88f 100644
--- a/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.cpp
+++ b/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.cpp
@@ -21,15 +21,27 @@ cBehaviorAttackerSuicideBomber::cBehaviorAttackerSuicideBomber() :
+void cBehaviorAttackerSuicideBomber::AttachToMonster(cMonster & a_Parent)
+{
+ cBehaviorAttacker::AttachToMonster(a_Parent);
+ m_Parent->AttachRightClickBehavior(this);
+}
+
+
+
+
+
bool cBehaviorAttackerSuicideBomber::DoStrike(int a_StrikeTickCnt)
{
UNUSED(a_StrikeTickCnt);
+ LOGD("Suicide doStrike");
// phase 1: start blowing up
if (a_StrikeTickCnt == 1)
{
+ LOGD("Suicide START");
ASSERT(!m_bIsBlowing);
m_Parent->GetWorld()->BroadcastSoundEffect("entity.creeper.primed", m_Parent->GetPosX(), m_Parent->GetPosY(), m_Parent->GetPosZ(), 1.f, (0.75f + (static_cast<float>((m_Parent->GetUniqueID() * 23) % 32)) / 64));
@@ -72,9 +84,6 @@ void cBehaviorAttackerSuicideBomber::OnRightClicked(cPlayer & a_Player)
}
if (!m_BurnedWithFlintAndSteel)
{
- m_Parent->GetWorld()->BroadcastSoundEffect("entity.creeper.primed", m_Parent->GetPosX(), m_Parent->GetPosY(), m_Parent->GetPosZ(), 1.f, (0.75f + (static_cast<float>((m_Parent->GetUniqueID() * 23) % 32)) / 64));
- m_bIsBlowing = true;
- m_Parent->GetWorld()->BroadcastEntityMetadata(*m_Parent);
m_BurnedWithFlintAndSteel = true;
Strike();
}
diff --git a/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.h b/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.h
index d635446c3..b9cb155e8 100644
--- a/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.h
+++ b/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.h
@@ -8,7 +8,7 @@ class cBehaviorAttackerSuicideBomber : public cBehaviorAttacker
{
public:
cBehaviorAttackerSuicideBomber();
-
+ void AttachToMonster(cMonster & a_Parent) override;
// cBehaviorAttacker also implements those and we need to call super on them
void DoTakeDamage(TakeDamageInfo & a_TDI) override;