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-rw-r--r--src/Entities/WitherSkullEntity.cpp1
-rw-r--r--src/Mobs/Behaviors/BehaviorAttacker.cpp2
-rw-r--r--src/Mobs/Behaviors/BehaviorAttacker.h2
-rw-r--r--src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.cpp15
-rw-r--r--src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.h2
-rw-r--r--src/Mobs/Creeper.cpp1
-rw-r--r--src/Mobs/Creeper.h1
-rw-r--r--src/Mobs/Monster.cpp41
8 files changed, 39 insertions, 26 deletions
diff --git a/src/Entities/WitherSkullEntity.cpp b/src/Entities/WitherSkullEntity.cpp
index 03385b283..cbf3d7ae9 100644
--- a/src/Entities/WitherSkullEntity.cpp
+++ b/src/Entities/WitherSkullEntity.cpp
@@ -1,4 +1,5 @@
+
// WitherSkullEntity.cpp
// Implements the cWitherSkullEntity class representing the entity used by both blue and black wither skulls
diff --git a/src/Mobs/Behaviors/BehaviorAttacker.cpp b/src/Mobs/Behaviors/BehaviorAttacker.cpp
index 0b6ce16f3..50ce8f6ad 100644
--- a/src/Mobs/Behaviors/BehaviorAttacker.cpp
+++ b/src/Mobs/Behaviors/BehaviorAttacker.cpp
@@ -101,7 +101,6 @@ void cBehaviorAttacker::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
if (TargetIsInStrikeRadius() && TargetIsInLineOfSight())
{
- m_Parent->StopMovingToPosition();
StrikeIfReady();
}
else
@@ -209,6 +208,7 @@ void cBehaviorAttacker::Strike()
m_IsStriking = true;
m_StrikeTickCnt = 0;
m_Parent->PinBehavior(this);
+ m_Parent->StopMovingToPosition();
}
diff --git a/src/Mobs/Behaviors/BehaviorAttacker.h b/src/Mobs/Behaviors/BehaviorAttacker.h
index de375d60e..82a377112 100644
--- a/src/Mobs/Behaviors/BehaviorAttacker.h
+++ b/src/Mobs/Behaviors/BehaviorAttacker.h
@@ -14,7 +14,7 @@ class cBehaviorAttacker : public cBehavior
public:
cBehaviorAttacker();
- void AttachToMonster(cMonster & a_Parent);
+ virtual void AttachToMonster(cMonster & a_Parent);
// Our host monster will call these once it loads its config file
diff --git a/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.cpp b/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.cpp
index a704e77da..bab9fd88f 100644
--- a/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.cpp
+++ b/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.cpp
@@ -21,15 +21,27 @@ cBehaviorAttackerSuicideBomber::cBehaviorAttackerSuicideBomber() :
+void cBehaviorAttackerSuicideBomber::AttachToMonster(cMonster & a_Parent)
+{
+ cBehaviorAttacker::AttachToMonster(a_Parent);
+ m_Parent->AttachRightClickBehavior(this);
+}
+
+
+
+
+
bool cBehaviorAttackerSuicideBomber::DoStrike(int a_StrikeTickCnt)
{
UNUSED(a_StrikeTickCnt);
+ LOGD("Suicide doStrike");
// phase 1: start blowing up
if (a_StrikeTickCnt == 1)
{
+ LOGD("Suicide START");
ASSERT(!m_bIsBlowing);
m_Parent->GetWorld()->BroadcastSoundEffect("entity.creeper.primed", m_Parent->GetPosX(), m_Parent->GetPosY(), m_Parent->GetPosZ(), 1.f, (0.75f + (static_cast<float>((m_Parent->GetUniqueID() * 23) % 32)) / 64));
@@ -72,9 +84,6 @@ void cBehaviorAttackerSuicideBomber::OnRightClicked(cPlayer & a_Player)
}
if (!m_BurnedWithFlintAndSteel)
{
- m_Parent->GetWorld()->BroadcastSoundEffect("entity.creeper.primed", m_Parent->GetPosX(), m_Parent->GetPosY(), m_Parent->GetPosZ(), 1.f, (0.75f + (static_cast<float>((m_Parent->GetUniqueID() * 23) % 32)) / 64));
- m_bIsBlowing = true;
- m_Parent->GetWorld()->BroadcastEntityMetadata(*m_Parent);
m_BurnedWithFlintAndSteel = true;
Strike();
}
diff --git a/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.h b/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.h
index d635446c3..b9cb155e8 100644
--- a/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.h
+++ b/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.h
@@ -8,7 +8,7 @@ class cBehaviorAttackerSuicideBomber : public cBehaviorAttacker
{
public:
cBehaviorAttackerSuicideBomber();
-
+ void AttachToMonster(cMonster & a_Parent) override;
// cBehaviorAttacker also implements those and we need to call super on them
void DoTakeDamage(TakeDamageInfo & a_TDI) override;
diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp
index 7dd110038..8fb46a3c3 100644
--- a/src/Mobs/Creeper.cpp
+++ b/src/Mobs/Creeper.cpp
@@ -17,7 +17,6 @@ cCreeper::cCreeper(void) :
m_BehaviorAttackerSuicideBomber.AttachToMonster(*this);
m_BehaviorWanderer.AttachToMonster(*this);
m_BehaviorAggressive.AttachToMonster(*this);
- m_BehaviourDayLightBurner.AttachToMonster(*this);
GetMonsterConfig("Creeper");
}
diff --git a/src/Mobs/Creeper.h b/src/Mobs/Creeper.h
index 60a33fe7b..c08a6e451 100644
--- a/src/Mobs/Creeper.h
+++ b/src/Mobs/Creeper.h
@@ -32,7 +32,6 @@ private:
// other behaviors
cBehaviorAggressive m_BehaviorAggressive;
- cBehaviorDayLightBurner m_BehaviourDayLightBurner;
} ;
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index ae2d601cc..bf6eda50c 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -332,31 +332,37 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
// do not tick behaviors
// mobTodo temporary leash special case. Needs a behavior eventually.
}
- else if (m_PinnedBehavior != nullptr)
- {
- // A behavior is pinned. We give it control automatically.
- ASSERT(m_CurrentTickControllingBehavior == m_PinnedBehavior);
- m_CurrentTickControllingBehavior->Tick(a_Dt, a_Chunk);
- }
else
{
- // ask the behaviors sequentially if they are interested in controlling this mob
- // Stop at the first one that says yes.
- m_NewTickControllingBehavior = nullptr;
- for (cBehavior * Behavior : m_AttachedTickBehaviors)
+ // STEP 1: Decide who'll control us this tick
+
+ if (m_PinnedBehavior != nullptr)
+ {
+ // A behavior is pinned. We give it control automatically.
+ m_NewTickControllingBehavior = m_PinnedBehavior;
+ }
+ else
{
- if (Behavior->IsControlDesired(a_Dt, a_Chunk))
+ // ask the behaviors sequentially if they are interested in controlling this mob
+ // Stop at the first one that says yes.
+ m_NewTickControllingBehavior = nullptr;
+ for (cBehavior * Behavior : m_AttachedTickBehaviors)
{
- m_NewTickControllingBehavior = Behavior;
- break;
+ if (Behavior->IsControlDesired(a_Dt, a_Chunk))
+ {
+ m_NewTickControllingBehavior = Behavior;
+ break;
+ }
}
}
ASSERT(m_NewTickControllingBehavior != nullptr); // it's not OK if no one asks for control
+
+ // STEP 2: decide whether to tick or do behavior swapping
+
if (m_CurrentTickControllingBehavior == m_NewTickControllingBehavior)
{
// The Behavior asking for control is the same as the behavior from last tick.
// Nothing special, just tick it.
- // LOGD("mobDebug - Tick");
m_CurrentTickControllingBehavior->Tick(a_Dt, a_Chunk);
}
else if (m_CurrentTickControllingBehavior == nullptr)
@@ -374,6 +380,8 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
}
+ // STEP 3: Behavior swapping if needed
+
// Make the current controlling behavior clean up
if (m_TickControllingBehaviorState == OldControlEnding)
{
@@ -1359,9 +1367,7 @@ void cMonster::AttachDoTakeDamageBehavior(cBehavior * a_Behavior)
void cMonster::PinBehavior(cBehavior * a_Behavior)
{
- ASSERT(m_TickControllingBehaviorState == Normal);
m_PinnedBehavior = a_Behavior;
- ASSERT(m_CurrentTickControllingBehavior == m_PinnedBehavior);
}
@@ -1370,8 +1376,7 @@ void cMonster::PinBehavior(cBehavior * a_Behavior)
void cMonster::UnpinBehavior(cBehavior * a_Behavior)
{
- ASSERT(m_TickControllingBehaviorState == Normal);
- ASSERT(m_PinnedBehavior = a_Behavior);
+ ASSERT(m_PinnedBehavior == a_Behavior);
m_PinnedBehavior = nullptr;
}