summaryrefslogblamecommitdiffstats
path: root/src/peds/PedAI.cpp
blob: 3aa9300c38d1680c79c744f87842cf609cb3cfce (plain) (tree)
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901





































































































































































































































































































































                                                                                                                                                                                      
                                                                
















































































































































































































































































































































































                                                                                                                                                                                       
                                                                                              




































































































































































































































                                                                                                                                                                                                                 
                                                                                                                                                                                                                                                                     

                                                                                                                                                             
                                                                                                                                                                                                             

























































































































































































































































                                                                                                                                                                                                   
                                                                                                







                                                                                                                                                                                 
                                                                                                                


                                                                                                         
                                                                                                        


                                                                                                 
                                                                                                




                                                                                                                                                                     
                                                                                                



                                                                                         

                                                                                                                                   





























































































































                                                                                                                                                                                                       

                                                                                                 
 

                                                           


                                                                                                                                                        


                                                                            
                                                                                        













































































































































































                                                                                                                                                                        
                                                                                              























                                                                                                                                                           
                                                                                                        


















































                                                                                                                                                                                            
                                                                                                                                               


































































































































































































































































































































                                                                                                                                                                                 
                                                                                                                                                                              
































































































































































































































                                                                                                                                                                               

                                                                                                                                                             
                                                                                                                     
                                                                                                                                                           





















































































































                                                                                                                                                                                                        
                                                                                                                                                      


































































                                                                                                                                         
                              












                                         
                                 




















                                                           
                                                               
























                                                                                                                                                         
                                                              












                                                                                                                                                         
                                                                                                                                                                            



















                                                                                                                                                                                                                 
                                                                                                                                                                            





















                                                                                                                                                      
                                                                                         












































































                                                                                                                                        
                                                                                                                
















































                                                                                                                                     
                                 
























































                                                                                                                                        
                                                                                   





                                                                  
                                                                      
 
                                                                           



                                                       
                                                                                     























                                                                                                                                                     
                                                                                       





                                                                                  
                                         












                                                                                        
                                                                                     




































































                                                                                                                                                          
                                                                                                 





































































                                                                                                           
                                                                                             























































                                                                                                                                                             
                                                            

















                                                                                                         
                                 












































                                                                                                               
                                                                     

















































































                                                                                                                                                                        
                                                                                           

                            
                                         











                                                                                                                                                      
                                                        























































































































































                                                                                                                                                      
                                                                                








                                                   
                                 































































                                                                                                           





                                                                                              

                                                                                                         
      






























































































                                                                                                                                                  
                                                                   






                                                                                  
                                                                          













                                                                                                                                      
                                                         










































































































                                                                                                                      
                                                                                  



















































































































                                                                                                                                                                                         
                                                                                                                         
 
                                                                 
                                              
                                                                                                  
                                                                  
                                                                                                       






















                                                                 
                                    

























                                                                               
                                    







































                                                                                                                                                         
                                                                                              






















                                                                          
                                                               











                                                                         
                                                                         
























                                                                                                                                                                
                                                
                    
                                                
                
                                         

         
                                       


















                                                                                     
                                                                                         
            
                                                                     

















                                                                                                 

                                                                                     





                                                                         
                                                                                          



































                                                                                                       
                                                                                                                    














                                                            
                                            
























                                                                                       
                                            


































                                                                                                  
                                                                       














                                                                           
                             
                                   
                                                                                                         






                                                                   
                                                                       





















                                                                                                                         
                                                                         














                                                                                                                                                                
                                                                                 

                                                 

                                                                                                                     






















































                                                                                                                                             
                                                                              

                                                                
                                                                                                            
































                                                                                                  
                                        







                                                                            
                                                        



















                                                                                                                     
                                        















































































































































































































































                                                                                                                                           
                                                           





                                                            
                                                  
















                                                                             
                                          











                                                                                                
                                                                                           
                                                                                                                                      
                                                                                                  





                                                                                                                                     
                                                    

















                                                                                                                                                     
                                                    












                                                                                                
                                                                                          








                                                                                                      
                                                    

















































                                                                                                                                                               
                                                                                             
























                                                                                                                                 
                                                                                          
































                                                                                                                                 
                                                                             




























































                                                                                                                                                                                          
                                                                                                                   

                                                                                                                       

                                                                                                




                                                                                                  
                                                                                                   









                                                                                                  
                                                

                                                                                   
                                                












                                                                                                                                          
                                                        

                                                  
                                                        


                                                                                   
                                                















                                                                                                          
                                                

























































                                                                               
                                
                                                                      
                                        




                                                                      
                                        





















                                                                            
                                                                                                                                                                                 























































































                                                                                                                         

                                                                                                  




























































































                                                                                                             
                                                                           











                                                                              
                                                                                                      

























































































                                                                                                                          
                                                                           







                                                                             
                                                                                                                                                              


































































                                                                                                                  
                                                     

















































                                                                                                              
                                                        

                                                 
                                                          


                                                    
                                                  

                                        
                                                 





































                                                                                        
                                     








































































                                                                                                                                        
                                    
























                                                                                                         
                                   


































































                                                                                                                                                                               
                                                                                                                                                                                   























































































































































































































































































































































































































































                                                                                                                                                           

                                                                                                                   
                                                     
                                                                                                                   
                 
                                  
                                                       
                                                                                                                     
                 
                                  
                                           



                                                            



















































































































                                                                                                                      
                                      







































































































































                                                                                                                                              
                                    
                                     
                                                                                








                                                                                                                         
                                                                 





































































































































































































































































































                                                                                                                                                   
                                                                           
























                                                                                                                              
                                                                      
                                                                                                                              
                                                                                        
                                                                                                                     
                                                                                        
                                                                                                                     
                                                                                        
                                                                                                                     
                                                                                        

                                                                 

                                                                                                            

































































































                                                                                                                                                     
                                                        
































































































































                                                                                                                                                                                

                                                 

                                                                                                                      
                                 
 


                                                                                               
                                                                       

                                             



                                                                                                               
                                                     
                                
                                                                                                      





                                                                                              


                                                                         




















                                                                                                                               
                                                                      
                                                                                                                              
                                                                                        
                                                                                                                     
                                                                                        
                                                                                                                     
                                                                                        
                                                                                                                     
                                                                                        

                                                                 

                                                                                                            
































                                                                                                    
                                                                                                      






                                                                                                              
                                                                                       

                                                                                                  
                                                                                
























                                                                                                                                                    
                                                                     
                            
                                                                         




                                                           
                                                                                                                                                     





















































                                                                                                                                         
 
#include "common.h"

#include "main.h"
#include "Particle.h"
#include "RpAnimBlend.h"
#include "Ped.h"
#include "Wanted.h"
#include "AnimBlendAssociation.h"
#include "DMAudio.h"
#include "General.h"
#include "HandlingMgr.h"
#include "Replay.h"
#include "Camera.h"
#include "PedPlacement.h"
#include "ZoneCull.h"
#include "Pad.h"
#include "Pickups.h"
#include "Train.h"
#include "PedRoutes.h"
#include "CopPed.h"
#include "Script.h"
#include "CarCtrl.h"
#include "WaterLevel.h"
#include "CarAI.h"
#include "Zones.h"
#include "Cranes.h"
#include "PedAttractor.h"
#include "Bike.h"
#include "Weather.h"
#include "GameLogic.h"
#include "Streaming.h"

//--MIAMI: file done

CVector vecPedCarDoorAnimOffset;
CVector vecPedCarDoorLoAnimOffset;
CVector vecPedVanRearDoorAnimOffset;
CVector vecPedQuickDraggedOutCarAnimOffset;
CVector vecPedDraggedOutCarAnimOffset;
CVector vecPedTrainDoorAnimOffset;
CVector vecPedStdBikeJumpRhsAnimOffset;
CVector vecPedVespaBikeJumpRhsAnimOffset;
CVector vecPedHarleyBikeJumpRhsAnimOffset;
CVector vecPedDirtBikeJumpRhsAnimOffset;
CVector vecPedBikeKickAnimOffset;

// --MIAMI: Done
void
CPed::SetObjectiveTimer(int time)
{
	if (time == 0) {
		m_objectiveTimer = 0;
	} else if (CTimer::GetTimeInMilliseconds() > m_objectiveTimer) {
		m_objectiveTimer = CTimer::GetTimeInMilliseconds() + time;
	}
}

// --MIAMI: Done
void
CPed::SetStoredObjective(void)
{
	if (m_objective == m_prevObjective)
		return;

	switch (m_objective) {
		case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE:
		case OBJECTIVE_KILL_CHAR_ON_FOOT:
		case OBJECTIVE_KILL_CHAR_ANY_MEANS:
		case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
		case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
		case OBJECTIVE_GOTO_CHAR_ON_FOOT:
		case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
		case OBJECTIVE_HASSLE_CHAR:
		case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
		case OBJECTIVE_LEAVE_CAR:
		case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
		case OBJECTIVE_ENTER_CAR_AS_DRIVER:
		case OBJECTIVE_GOTO_AREA_ON_FOOT:
		case OBJECTIVE_RUN_TO_AREA:
		case OBJECTIVE_GOTO_SEAT_ON_FOOT:
		case OBJECTIVE_GOTO_ATM_ON_FOOT:
		case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT:
		case OBJECTIVE_GOTO_PIZZA_ON_FOOT:
		case OBJECTIVE_GOTO_SHELTER_ON_FOOT:
		case OBJECTIVE_SPRINT_TO_AREA:
		case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT:
			return;
		default:
			m_prevObjective = m_objective;
	}
}

// --MIAMI: Done
void
CPed::ForceStoredObjective(eObjective objective)
{
	if (objective != OBJECTIVE_ENTER_CAR_AS_DRIVER && objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
		m_prevObjective = m_objective;
		return;
	}

	switch (m_objective) {
		case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE:
		case OBJECTIVE_KILL_CHAR_ON_FOOT:
		case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
		case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
		case OBJECTIVE_GOTO_CHAR_ON_FOOT:
		case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
		case OBJECTIVE_HASSLE_CHAR:
		case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
		case OBJECTIVE_ENTER_CAR_AS_DRIVER:
		case OBJECTIVE_GOTO_AREA_ON_FOOT:
		case OBJECTIVE_RUN_TO_AREA:
		case OBJECTIVE_GOTO_SEAT_ON_FOOT:
		case OBJECTIVE_GOTO_ATM_ON_FOOT:
		case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT:
		case OBJECTIVE_GOTO_PIZZA_ON_FOOT:
		case OBJECTIVE_GOTO_SHELTER_ON_FOOT:
		case OBJECTIVE_SPRINT_TO_AREA:
		case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT:
			return;
		default:
			m_prevObjective = m_objective;
	}
}

// --MIAMI: Done
bool
CPed::IsTemporaryObjective(eObjective objective)
{
	return objective == OBJECTIVE_LEAVE_CAR || objective == OBJECTIVE_SET_LEADER ||
		objective == OBJECTIVE_LEAVE_CAR_AND_DIE || objective == OBJECTIVE_ENTER_CAR_AS_DRIVER ||
		objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER;
}

// --MIAMI: Done
void
CPed::SetObjective(eObjective newObj)
{
	if (DyingOrDead() || m_attachedTo)
		return;

	if (newObj == OBJECTIVE_NONE) {
		if ((m_objective == OBJECTIVE_LEAVE_CAR || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER
			|| m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) && !IsPlayer() && !IsPedInControl()) {

			bStartWanderPathOnFoot = true;
		} else {
			m_objective = OBJECTIVE_NONE;
			m_prevObjective = OBJECTIVE_NONE;
		}
	} else if (m_prevObjective != newObj || m_prevObjective == OBJECTIVE_NONE) {
		SetObjectiveTimer(0);

		if (m_objective == newObj)
			return;

		if (IsTemporaryObjective(m_objective)) {
			m_prevObjective = newObj;
		} else {
			if (m_objective != newObj)
				SetStoredObjective();

			m_objective = newObj;
		}
		bObjectiveCompleted = false;

		switch (newObj) {
			case OBJECTIVE_NONE:
				m_prevObjective = OBJECTIVE_NONE;
				break;
			case OBJECTIVE_HAIL_TAXI:
				m_nWaitTimer = 0;
				SetIdle();
				SetMoveState(PEDMOVE_STILL);
				break;
			default:
				break;
		}
	}
}

// --MIAMI: Done
void
CPed::SetObjective(eObjective newObj, void *entity)
{
	if (DyingOrDead())
		return;

	if (m_prevObjective == newObj && m_prevObjective != OBJECTIVE_NONE)
		return;

	if (entity == this)
		return;

	if (m_attachedTo && newObj != OBJECTIVE_KILL_CHAR_ON_FOOT && newObj != OBJECTIVE_KILL_CHAR_ANY_MEANS && newObj != OBJECTIVE_DESTROY_OBJECT && newObj != OBJECTIVE_DESTROY_CAR)
		return;

	if (m_objective == newObj) {
		switch (newObj) {
			case OBJECTIVE_KILL_CHAR_ON_FOOT:
			case OBJECTIVE_KILL_CHAR_ANY_MEANS:
			case OBJECTIVE_GOTO_CHAR_ON_FOOT:
			case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
			case OBJECTIVE_HASSLE_CHAR:
			case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
			case OBJECTIVE_GOTO_AREA_ANY_MEANS:
			case OBJECTIVE_GUARD_ATTACK:
			case OBJECTIVE_KILL_CHAR_ON_BOAT:
			case OBJECTIVE_SOLICIT_FOOT:
				if (m_pedInObjective == entity)
					return;
				break;
			case OBJECTIVE_LEAVE_CAR:
			case OBJECTIVE_FLEE_CAR:
			case OBJECTIVE_LEAVE_CAR_AND_DIE:
				return;
			case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
			case OBJECTIVE_ENTER_CAR_AS_DRIVER:
			case OBJECTIVE_DESTROY_CAR:
			case OBJECTIVE_SOLICIT_VEHICLE:
			case OBJECTIVE_BUY_ICE_CREAM:
				if (m_carInObjective == entity)
					return;

				if (newObj == OBJECTIVE_BUY_ICE_CREAM && bBoughtIceCream)
					return;

				break;
			case OBJECTIVE_SET_LEADER:
				if (m_leader == entity)
					return;
				break;
			case OBJECTIVE_AIM_GUN_AT:
				if (m_pedInObjective == entity)
					return;
				break;
			default:
				break;
		}
	} else {
		if (newObj != OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT && (newObj == OBJECTIVE_LEAVE_CAR || newObj == OBJECTIVE_LEAVE_CAR_AND_DIE)
			&& !bInVehicle)
			return;
	}

	bObjectiveCompleted = false;
	ClearPointGunAt();
	m_objectiveTimer = 0;
	if (IsTemporaryObjective(m_objective) && !IsTemporaryObjective(newObj)) {
		m_prevObjective = newObj;
	} else {
		if (m_objective != newObj) {
			if (IsTemporaryObjective(newObj))
				ForceStoredObjective(newObj);
			else
				SetStoredObjective();
		}
		m_objective = newObj;
	}

	switch (newObj) {
		case OBJECTIVE_WAIT_ON_FOOT_FOR_COP:
			m_pedInObjective = (CPed*)entity;
			m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
			SetIdle();
			SetLook(m_pedInObjective);
			break;
		case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT:

			// In this special case, entity parameter isn't CEntity, but int.
			SetObjectiveTimer((uintptr)entity);
			break;
		case OBJECTIVE_KILL_CHAR_ON_FOOT:
		case OBJECTIVE_KILL_CHAR_ANY_MEANS:
		case OBJECTIVE_MUG_CHAR:
		case OBJECTIVE_KILL_CHAR_ON_BOAT:
			m_pNextPathNode = nil;
			bUsePedNodeSeek = false;

			if (m_pedInObjective)
				m_pedInObjective->CleanUpOldReference((CEntity**)&m_pedInObjective);
			if (m_pLookTarget)
				m_pLookTarget->CleanUpOldReference(&m_pLookTarget);
			
			m_pLookTarget = (CEntity*)entity;
			m_pedInObjective = (CPed*)entity;
			m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
			m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
			// m_pLookTarget = (CEntity*)entity; // duplicate
			m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget);
			break;
		case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
		case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
		case OBJECTIVE_GOTO_CHAR_ON_FOOT:
		case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
		case OBJECTIVE_HASSLE_CHAR:
		case OBJECTIVE_GUARD_ATTACK:

			if (m_pedInObjective)
				m_pedInObjective->CleanUpOldReference((CEntity**)&m_pedInObjective);
			m_pedInObjective = (CPed*)entity;
			m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
			m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
			break;
		case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
			m_pedInObjective = (CPed*)entity;
			m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
			m_pedFormation = FORMATION_REAR;
			break;
		case OBJECTIVE_LEAVE_CAR:
		case OBJECTIVE_LEAVE_CAR_AND_DIE:
		case OBJECTIVE_FLEE_CAR:
			m_carInObjective = (CVehicle*)entity;
			m_carInObjective->RegisterReference((CEntity **)&m_carInObjective);
			if (m_carInObjective->bIsBus && m_leaveCarTimer == 0) {
				for (int i = 0; i < m_carInObjective->m_nNumMaxPassengers; i++) {
					if (m_carInObjective->pPassengers[i] == this) {
						m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 1200 * i;
						break;
					}
				}
			}

			break;
		case OBJECTIVE_DESTROY_OBJECT:
			SetWeaponLockOnTarget((CEntity*)entity);
			break;
		case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
		case OBJECTIVE_ENTER_CAR_AS_DRIVER:
			if (m_nMoveState == PEDMOVE_STILL)
				SetMoveState(PEDMOVE_RUN);

			if (((CVehicle*)entity)->IsBoat() && !IsPlayer() && m_pCurrentPhysSurface != entity) {
				RestorePreviousObjective();
				break;
			}
			// fall through
		case OBJECTIVE_DESTROY_CAR:
		case OBJECTIVE_SOLICIT_VEHICLE:
		case OBJECTIVE_BUY_ICE_CREAM:
			m_carInObjective = (CVehicle*)entity;
			m_carInObjective->RegisterReference((CEntity**)&m_carInObjective);
			m_pSeekTarget = m_carInObjective;
			m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget);
			m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
			if (newObj == OBJECTIVE_SOLICIT_VEHICLE) {
				m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000;
			} else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == MISSION_CHAR &&
					(m_carInObjective->GetStatus() == STATUS_PLAYER_DISABLED || CPad::GetPad(CWorld::PlayerInFocus)->ArePlayerControlsDisabled())) {
				SetObjectiveTimer(14000);
			} else {
				m_objectiveTimer = 0;
			}
			break;
		case OBJECTIVE_SET_LEADER:
			SetLeader((CEntity*)entity);
			RestorePreviousObjective();
			break;
		case OBJECTIVE_AIM_GUN_AT:
			m_pedInObjective = (CPed*)entity;
			m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
			break;
		case OBJECTIVE_SOLICIT_FOOT:
			m_pedInObjective = (CPed*)entity;
			m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
			break;
		default:
			break;
	}
}

// --MIAMI: Done
// Only used in 01E1: SET_CHAR_OBJ_FOLLOW_ROUTE opcode
// IDA fails very badly in here, puts a fake loop and ignores SetFollowRoute call...
void
CPed::SetObjective(eObjective newObj, int16 routePoint, int16 routeType)
{
	if (DyingOrDead())
		return;

	if (m_prevObjective == newObj && m_prevObjective != OBJECTIVE_NONE)
		return;

	if (m_objective == newObj && newObj == OBJECTIVE_FOLLOW_ROUTE && m_routeLastPoint == routePoint && m_routeType == routeType)
		return;

	ClearPointGunAt();
	SetObjectiveTimer(0);

	bObjectiveCompleted = false;
	if (IsTemporaryObjective(m_objective)) {
		m_prevObjective = newObj;
	} else {
		if (m_objective != newObj)
			SetStoredObjective();

		m_objective = newObj;
	}

	if (newObj == OBJECTIVE_FOLLOW_ROUTE) {
		SetFollowRoute(routePoint, routeType);
	}
}

// --MIAMI: Done
void
CPed::SetObjective(eObjective newObj, CVector dest)
{
	if (DyingOrDead())
		return;

	if (m_prevObjective != OBJECTIVE_NONE && m_prevObjective == newObj)
		return;

	if (m_objective == newObj) {
		if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA || newObj == OBJECTIVE_SPRINT_TO_AREA) {
			if (m_nextRoutePointPos == dest)
				return;
		} else if (newObj == OBJECTIVE_GUARD_SPOT) {
			if (m_vecSpotToGuard == dest)
				return;
		}
	}

	ClearPointGunAt();
	m_objectiveTimer = 0;
	bObjectiveCompleted = false;
	switch (newObj) {
		case OBJECTIVE_GUARD_SPOT:
			m_vecSpotToGuard = dest;
			m_radiusToGuard = 5.0f;
			SetMoveState(PEDMOVE_STILL);
			break;
		case OBJECTIVE_GUARD_AREA:
		case OBJECTIVE_WAIT_IN_CAR:
		case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT:
		case OBJECTIVE_KILL_CHAR_ON_FOOT:
		case OBJECTIVE_KILL_CHAR_ANY_MEANS:
		case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
		case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
		case OBJECTIVE_GOTO_CHAR_ON_FOOT:
		case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
		case OBJECTIVE_HASSLE_CHAR:
		case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
		case OBJECTIVE_LEAVE_CAR:
		case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
		case OBJECTIVE_ENTER_CAR_AS_DRIVER:
		case OBJECTIVE_FOLLOW_CAR_IN_CAR:
		case OBJECTIVE_FIRE_AT_OBJECT_FROM_VEHICLE:
		case OBJECTIVE_DESTROY_OBJECT:
		case OBJECTIVE_DESTROY_CAR:
		case OBJECTIVE_GOTO_AREA_IN_CAR:
		case OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
		case OBJECTIVE_GUARD_ATTACK:
		case OBJECTIVE_SET_LEADER:
		case OBJECTIVE_FOLLOW_ROUTE:
		case OBJECTIVE_SOLICIT_VEHICLE:
		case OBJECTIVE_HAIL_TAXI:
		case OBJECTIVE_CATCH_TRAIN:
		case OBJECTIVE_BUY_ICE_CREAM:
		case OBJECTIVE_STEAL_ANY_CAR:
		case OBJECTIVE_STEAL_ANY_MISSION_CAR:
		case OBJECTIVE_MUG_CHAR:
		case OBJECTIVE_LEAVE_CAR_AND_DIE:
		case OBJECTIVE_FLEE_CAR:
		case OBJECTIVE_SUN_BATHE:
		case OBJECTIVE_AIM_GUN_AT:
		case OBJECTIVE_WANDER:
		case OBJECTIVE_WAIT_ON_FOOT_AT_SHELTER:
		case OBJECTIVE_KILL_CHAR_ON_BOAT:
		case OBJECTIVE_SOLICIT_FOOT:
		case OBJECTIVE_WAIT_ON_FOOT_AT_BUS_STOP:
			break;
		case OBJECTIVE_GOTO_AREA_ANY_MEANS:
		case OBJECTIVE_GOTO_AREA_ON_FOOT:
		case OBJECTIVE_GOTO_SEAT_ON_FOOT:
		case OBJECTIVE_GOTO_ATM_ON_FOOT:
		case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT:
		case OBJECTIVE_GOTO_PIZZA_ON_FOOT:
		case OBJECTIVE_GOTO_SHELTER_ON_FOOT:
		case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT:
			bIsRunning = false;
			m_pNextPathNode = nil;
			m_nextRoutePointPos = dest;
			m_vecSeekPos = m_nextRoutePointPos;
			m_distanceToCountSeekDone = 0.5f;
			if (newObj == OBJECTIVE_GOTO_ATM_ON_FOOT) {
				m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
				m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
			}
			if (newObj == OBJECTIVE_GOTO_SEAT_ON_FOOT) {
				m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
				m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
			}
			if (newObj == OBJECTIVE_GOTO_BUS_STOP_ON_FOOT) {
				m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
				m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
			}
			if (newObj == OBJECTIVE_GOTO_PIZZA_ON_FOOT) {
				m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
				m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
			}
			if (newObj == OBJECTIVE_GOTO_SHELTER_ON_FOOT) {
				bIsRunning = true;
				m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
				m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
			}
			if (newObj == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT) {
				bIsRunning = true;
				m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
				m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
			}
			bUsePedNodeSeek = false;
			if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D()) {
				if (!IsUseAttractorObjective(m_objective))
					return;
				if (Abs(m_fRotationCur - m_attractorHeading) < m_acceptableHeadingOffset)
					return;
			}
			break;
		case OBJECTIVE_RUN_TO_AREA:
		case OBJECTIVE_SPRINT_TO_AREA:
			bIsRunning = true;
			m_pNextPathNode = nil;
			m_nextRoutePointPos = dest;
			m_vecSeekPos = m_nextRoutePointPos;
			m_distanceToCountSeekDone = 0.5f;
			bUsePedNodeSeek = true;
			if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D())
				return;
			break;
		default: break;
	}

	if (IsTemporaryObjective(m_objective)) {
		m_prevObjective = newObj;
	} else {
		if (m_objective != newObj)
			SetStoredObjective();

		m_objective = newObj;
	}
}

// --MIAMI: Done
void
CPed::SetObjective(eObjective newObj, float heading, const CVector& pos)
{
	switch (newObj) {
	case OBJECTIVE_GOTO_SEAT_ON_FOOT:
	case OBJECTIVE_GOTO_ATM_ON_FOOT:
	case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT:
	case OBJECTIVE_GOTO_PIZZA_ON_FOOT:
	case OBJECTIVE_GOTO_SHELTER_ON_FOOT:
	case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT:
		ClearPointGunAt();
		SetObjective(newObj, pos);
		m_attractorHeading = heading;
	}
}

// --MIAMI: Done
void
CPed::ClearObjective(void)
{
	if (IsPedInControl() || m_nPedState == PED_DRIVING) {
		m_objective = OBJECTIVE_NONE;
		m_pedInObjective = nil;
		m_carInObjective = nil;

		if (m_nPedState == PED_DRIVING && m_pMyVehicle) {
			if (m_pMyVehicle->pDriver != this) {
				if(!IsPlayer())
					bWanderPathAfterExitingCar = true;

				SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
			}
			m_nLastPedState = PED_NONE;
		} else {
			SetIdle();
			SetMoveState(PEDMOVE_STILL);
		}
	} else {
		bClearObjective = true;
	}
}

// --MIAMI: Done
void
CPed::ClearLeader(void)
{
	if (!m_leader)
		return;

	m_leader = nil;
	if (IsPedInControl()) {
		SetObjective(OBJECTIVE_NONE);
		if (CharCreatedBy == MISSION_CHAR) {
			SetIdle();
		} else {
			SetWanderPath(CGeneral::GetRandomNumberInRange(0,8));
		}
	} else if (m_objective != OBJECTIVE_NONE) {
		bClearObjective = true;
	}
}

// --MIAMI: Done
void
CPed::UpdateFromLeader(void)
{
	if (CTimer::GetTimeInMilliseconds() <= m_objectiveTimer)
		return;

	if (!m_leader)
		return;

	CVector leaderDist;
	if (m_leader->InVehicle())
		leaderDist = m_leader->m_pMyVehicle->GetPosition() - GetPosition();
	else
		leaderDist = m_leader->GetPosition() - GetPosition();

	if (leaderDist.Magnitude() > 30.0f) {
		if (bWaitForLeaderToComeCloser) {
			if (IsPedInControl()) {
				SetObjective(OBJECTIVE_NONE);
				SetIdle();
				SetMoveState(PEDMOVE_STILL);
			}
			return;
		}
		bWaitForLeaderToComeCloser = true;
	} else
		bWaitForLeaderToComeCloser = false;

	if (IsPedInControl()) {
		if (m_nWaitState == WAITSTATE_PLAYANIM_TAXI)
			WarpPedToNearLeaderOffScreen();

		if (m_leader->m_nPedState == PED_DEAD) {
			SetLeader(nil);
			SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
			return;
		}
		if (!m_leader->bInVehicle) {
			if (m_leader->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
				if (bInVehicle) {
					if (m_objective != OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT && m_objective != OBJECTIVE_LEAVE_CAR)
						SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);

					return;
				}
				if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
					RestorePreviousObjective();
					RestorePreviousState();
				}
			}
			if (m_nPedType == PEDTYPE_PROSTITUTE && CharCreatedBy == RANDOM_CHAR) {
				SetLeader(nil);
				return;
			}
		}
		if (!bInVehicle && m_leader->bInVehicle && m_leader->m_nPedState == PED_DRIVING) {
			if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
				if (m_leader->m_pMyVehicle->m_nNumPassengers < m_leader->m_pMyVehicle->m_nNumMaxPassengers)
					SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_leader->m_pMyVehicle);
			}
		} else if (m_leader->m_objective == OBJECTIVE_NONE || (m_leader->IsPlayer() && m_leader->m_objective == OBJECTIVE_WAIT_ON_FOOT)
			|| m_objective == m_leader->m_objective) {

			if (m_leader->m_nPedState == PED_ATTACK && !bDontFight) {
				CEntity *lookTargetOfLeader = m_leader->m_pLookTarget;

				if (lookTargetOfLeader && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT && lookTargetOfLeader->IsPed() && lookTargetOfLeader != this) {
					SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, lookTargetOfLeader);
					SetObjectiveTimer(8000);
					SetLookFlag(m_leader->m_pLookTarget, false);
					SetLookTimer(500);
				}
			} else {
				if (IsPedInControl() && m_nPedState != PED_ATTACK) {
					if (m_leader->m_objective == OBJECTIVE_NONE && m_objective == OBJECTIVE_NONE && m_leader->m_nPedState == PED_CHAT && m_nPedState == PED_CHAT) {
						SetObjective(OBJECTIVE_NONE);
					} else {
						SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader);
						SetObjectiveTimer(0);
					}
				}
				if (m_nPedState == PED_IDLE && m_leader->IsPlayer() && !bDontFight) {
					if (ScanForThreats() && m_threatEntity) {
						m_pLookTarget = m_threatEntity;
						m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
						TurnBody();
						if (m_attackTimer < CTimer::GetTimeInMilliseconds() && !GetWeapon()->IsTypeMelee()) {
							SetWeaponLockOnTarget(m_threatEntity);
							SetAttack(m_threatEntity);
						}
					}
				}
			}
		} else {
			switch (m_leader->m_objective) {
				case OBJECTIVE_WAIT_ON_FOOT:
				case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE:
				case OBJECTIVE_WAIT_IN_CAR:
				case OBJECTIVE_FOLLOW_ROUTE:
					SetObjective(m_leader->m_objective);
					m_objectiveTimer = m_leader->m_objectiveTimer;
					break;
				case OBJECTIVE_GUARD_SPOT:
					SetObjective(OBJECTIVE_GUARD_SPOT, m_leader->m_vecSpotToGuard);
					m_objectiveTimer = m_leader->m_objectiveTimer;
					break;
				case OBJECTIVE_KILL_CHAR_ON_FOOT:
				case OBJECTIVE_KILL_CHAR_ANY_MEANS:
				case OBJECTIVE_GOTO_CHAR_ON_FOOT:
				case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
				case OBJECTIVE_HASSLE_CHAR:
					if (m_leader->m_pedInObjective) {
						SetObjective(m_leader->m_objective, m_leader->m_pedInObjective);
						m_objectiveTimer = m_leader->m_objectiveTimer;
					}
					break;
				case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
				case OBJECTIVE_ENTER_CAR_AS_DRIVER:
					if (m_leader->m_carInObjective) {
						m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 150;
						SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_leader->m_carInObjective);
						return;
					}
					break;
				case OBJECTIVE_GUARD_ATTACK:
					return;
				case OBJECTIVE_HAIL_TAXI:
					m_leader = nil;
					SetObjective(OBJECTIVE_NONE);
					break;
				default:
					SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader);
					SetObjectiveTimer(0);
					break;
			}
		}
	} else if (bInVehicle) {
		if ((!m_leader->bInVehicle || m_leader->m_nPedState == PED_EXIT_CAR) && m_objective != OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT) {

			switch (m_leader->m_objective) {
				case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
				case OBJECTIVE_ENTER_CAR_AS_DRIVER:
					if (m_pMyVehicle == m_leader->m_pMyVehicle || m_pMyVehicle == m_leader->m_carInObjective)
						break;

					// fall through
				default:
					if (m_pMyVehicle && m_objective != OBJECTIVE_LEAVE_CAR) {
						m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 250;
						SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
					}

					break;
			}
		}
	}
}

// --MIAMI: Done
void
CPed::RestorePreviousObjective(void)
{
	if (m_objective == OBJECTIVE_NONE)
		return;

	if (m_objective != OBJECTIVE_LEAVE_CAR && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER
		&& m_nPedState != PED_CARJACK)
		m_pedInObjective = nil;

	if (m_objective == OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT) {
		m_objective = OBJECTIVE_NONE;
		if (m_pMyVehicle)
			SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);

	} else {
		m_objective = m_prevObjective;
		m_prevObjective = OBJECTIVE_NONE;
	}
	bObjectiveCompleted = false;
}

// --MIAMI: Done
void
CPed::ProcessObjective(void)
{
	if (bClearObjective && (IsPedInControl() || m_nPedState == PED_DRIVING)) {
		ClearObjective();
		bClearObjective = false;
	}
	UpdateFromLeader();

	CVector carOrOurPos;
	CVector targetCarOrHisPos;
	CVector distWithTarget;

	if (m_objective != OBJECTIVE_NONE && (IsPedInControl() || m_nPedState == PED_DRIVING)) {
		if (bInVehicle) {
			if (!m_pMyVehicle) {
				bInVehicle = false;
				return;
			}
			carOrOurPos = m_pMyVehicle->GetPosition();
		} else {
			carOrOurPos = GetPosition();
		}

		if (m_pedInObjective) {
			if (m_pedInObjective->InVehicle() && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
				targetCarOrHisPos = m_pedInObjective->m_pMyVehicle->GetPosition();
			} else {
				targetCarOrHisPos = m_pedInObjective->GetPosition();
			}
			distWithTarget = targetCarOrHisPos - carOrOurPos;
		} else if (m_carInObjective) {
			targetCarOrHisPos = m_carInObjective->GetPosition();
			distWithTarget = targetCarOrHisPos - carOrOurPos;
		}

		switch (m_objective) {
			case OBJECTIVE_WAIT_ON_FOOT:
				if (GetPedState() == PED_DRIVING)
					m_objective = OBJECTIVE_NONE;
				else {
					SetIdle();
					if (m_attractor) {
						if (m_objectiveTimer && CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
							GetPedAttractorManager()->BroadcastDeparture(this, m_attractor);
							m_objectiveTimer = 0;
						}
					} else {
						m_objective = OBJECTIVE_NONE;
						SetMoveState(PEDMOVE_STILL);
					}
				}
				break;
			case OBJECTIVE_WAIT_ON_FOOT_FOR_COP:
				if (!m_pedInObjective) {
					m_objective = OBJECTIVE_NONE;
					SetWanderPath(CGeneral::GetRandomNumberInRange(0.f, 8.f));
				} else if (m_pedInObjective->m_nPedType == PEDTYPE_COP && m_pedInObjective->m_nPedState == PED_DEAD) {
					m_objective = OBJECTIVE_NONE;
					SetWanderPath(CGeneral::GetRandomNumberInRange(0.f, 8.f));
					m_pedInObjective = nil;
				}
				break;
			case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE:
				if (m_leaveCarTimer >= CTimer::GetTimeInMilliseconds())
					break;

				if (InVehicle()) {
					SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
					bFleeAfterExitingCar = true;
				} else if (m_nPedState != PED_FLEE_POS) {
					CVector2D fleePos = GetPosition();
					SetFlee(fleePos, 10000);
					bUsePedNodeSeek = true;
					m_pNextPathNode = nil;
				}
				break;
			case OBJECTIVE_GUARD_SPOT:
			{
				distWithTarget = m_vecSpotToGuard - GetPosition();
				if (m_pedInObjective) {
					SetLookFlag(m_pedInObjective, true);
					m_pLookTarget = m_pedInObjective;
					m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
					TurnBody();
				}
				float distWithTargetSc = distWithTarget.Magnitude();
				if (2.0f * m_radiusToGuard >= distWithTargetSc) {
					if (m_pedInObjective && m_pedInObjective->m_nPedState != PED_DEAD) {
						if (distWithTargetSc <= m_radiusToGuard)
							SetIdle();
						else {
							CVector seekPos = m_vecSpotToGuard;
							SetSeek(seekPos, m_radiusToGuard);
						}
					} else if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
						int threatType = ScanForThreats();
						SetLookTimer(CGeneral::GetRandomNumberInRange(500, 1500));

						// Second condition is pointless and isn't there in Mobile.
						if (threatType == PED_FLAG_GUN || (threatType == PED_FLAG_EXPLOSION && m_threatEntity) || m_threatEntity) {
							if (m_threatEntity->IsPed())
								SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
						}
					}
				} else {
					CVector seekPos = m_vecSpotToGuard;
					SetSeek(seekPos, m_radiusToGuard);
				}
				break;
			}
			case OBJECTIVE_WAIT_IN_CAR:
				SetPedState(PED_DRIVING);
				break;
			case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT:
				SetPedState(PED_DRIVING);
				break;
			case OBJECTIVE_KILL_CHAR_ANY_MEANS:
			{
				if (m_pedInObjective) {
					if (m_pedInObjective->IsPlayer() && CharCreatedBy != MISSION_CHAR
						&& m_nPedType != PEDTYPE_COP && FindPlayerPed()->m_pWanted->m_CurrentCops != 0
						&& !bKindaStayInSamePlace) {

						SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
						break;
					}
					if (InVehicle()) {
						if (distWithTarget.Magnitude() >= 20.0f || m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr() >= sq(0.02f)) {

							if (((m_pMyVehicle->pDriver == this && m_pMyVehicle->AutoPilot.m_nCarMission == MISSION_NONE) || m_pMyVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE)
								&& !m_pMyVehicle->m_nGettingInFlags) {
								m_pMyVehicle->SetStatus(STATUS_PHYSICS);
								m_pMyVehicle->AutoPilot.m_nPrevRouteNode = 0;
								if (m_nPedType == PEDTYPE_COP) {
									m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->m_nWantedLevel * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity);
									m_pMyVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel();
								} else {
									m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity * 0.8f;
									m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY;
								}
								m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
							}
						} else {
							bool targetHasVeh = m_pedInObjective->bInVehicle;
							if (!targetHasVeh || targetHasVeh && m_pedInObjective->m_pMyVehicle->CanPedExitCar(false)) {
								m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
								m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
								SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
							}
						}
						break;
					}
					if (distWithTarget.Magnitude() > 30.0f && !bKindaStayInSamePlace) {
						if (m_pMyVehicle) {
							m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
							SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle);
						} else {
							float closestVehDist = 60.0f;
							int16 lastVehicle;
							CEntity* vehicles[8];
							CWorld::FindObjectsInRange(GetPosition(), ENTER_CAR_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
							CVehicle *foundVeh = nil;
							for(int i = 0; i < lastVehicle; i++) {
								CVehicle *nearVeh = (CVehicle*)vehicles[i];
								/*
								Not used.
								CVector vehSpeed = nearVeh->GetSpeed();
								CVector ourSpeed = GetSpeed();
								*/
								CVector vehDistVec = nearVeh->GetPosition() - GetPosition();
								if (vehDistVec.Magnitude() < closestVehDist && m_pedInObjective->m_pMyVehicle != nearVeh
									&& nearVeh->CanPedOpenLocks(this) && nearVeh->m_fHealth > 250.f) {

									foundVeh = nearVeh;
									closestVehDist = vehDistVec.Magnitude();
								}
							}
							m_pMyVehicle = foundVeh;
							if (m_pMyVehicle) {
								m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
								m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
								SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle);
							} else if (!GetIsOnScreen()) {
								CVector ourPos = GetPosition();
								int closestNode = ThePaths.FindNodeClosestToCoors(ourPos, PATH_CAR, 20.0f);
								if (closestNode >= 0) {
									int16 colliding;
									CWorld::FindObjectsKindaColliding(
										ThePaths.m_pathNodes[closestNode].GetPosition(), 10.0f, true, &colliding, 2, nil, false, true, true, false, false);
									if (!colliding) {
										CZoneInfo zoneInfo;
										int chosenCarClass;
										CTheZones::GetZoneInfoForTimeOfDay(&ourPos, &zoneInfo);
										int chosenModel = CCarCtrl::ChooseModel(&zoneInfo, &chosenCarClass);
										CVehicle *newVeh = nil;
										if (chosenModel != -1) {
											if (CModelInfo::IsBikeModel(chosenModel)) {
												newVeh = new CBike(chosenModel, RANDOM_VEHICLE);
											} else {
												newVeh = new CAutomobile(chosenModel, RANDOM_VEHICLE);
											}
										}
										if (newVeh) {
											newVeh->GetMatrix().GetPosition() = ThePaths.m_pathNodes[closestNode].GetPosition();
											newVeh->GetMatrix().GetPosition().z += 4.0f;
											newVeh->SetHeading(DEGTORAD(200.0f));
											newVeh->SetStatus(STATUS_ABANDONED);
											newVeh->m_nDoorLock = CARLOCK_UNLOCKED;
											CWorld::Add(newVeh);
											m_pMyVehicle = newVeh;
											if (m_pMyVehicle) {
												m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
												m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
												SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle);
											}
										}
									}
								}
							}
						}
						break;
					}
				} else {
					ClearLookFlag();
					bObjectiveCompleted = true;
				}
			}
			case OBJECTIVE_KILL_CHAR_ON_FOOT:
			{
				if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && InVehicle()) {
					SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
					break;
				}
				if (!m_pedInObjective || m_pedInObjective->DyingOrDead()) {
					bObjectiveCompleted = true;
					ClearLookFlag();
					SetMoveAnim();
					break;
				}
				if (m_pedInObjective) {
					int status;
					if (GetWeapon()->IsTypeMelee())
						status = KillCharOnFootMelee(carOrOurPos, targetCarOrHisPos, distWithTarget);
					else
						status = KillCharOnFootArmed(carOrOurPos, targetCarOrHisPos, distWithTarget);

					if (status == WATCH_UNTIL_HE_DISAPPEARS)
						return;
					if (status == CANT_ATTACK)
						break;
				}
				SetMoveAnim();
				break;
			}
			case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
			case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
			{
				if (InVehicle()) {
					if (m_nPedState == PED_DRIVING)
						SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
				} else if (m_nPedState != PED_FLEE_ENTITY) {
					int time;
					if (m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS)
						time = 0;
					else
						time = 6000;

					SetFindPathAndFlee(m_pedInObjective, time);
					if (m_pedStats == CPedStats::ms_apPedStats[PEDSTAT_FIREMAN])
						bMakeFleeScream = true;
				}
				break;
			}
			case OBJECTIVE_GOTO_CHAR_ON_FOOT:
			case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
			case OBJECTIVE_HASSLE_CHAR:
			{
				if (m_pedInObjective) {
					float safeDistance = 2.0f;
					if (m_pedInObjective->bInVehicle)
						safeDistance = 3.0f;
					if (m_objective == OBJECTIVE_HASSLE_CHAR)
						safeDistance = 1.0f;

					float distWithTargetSc = distWithTarget.Magnitude();
					if (m_nPedStateTimer < CTimer::GetTimeInMilliseconds()) {
						if (distWithTargetSc <= safeDistance) {
							bScriptObjectiveCompleted = true;
							if (m_nPedState != PED_ATTACK) {
								SetIdle();
								if (m_pLookTarget)
									m_pLookTarget->CleanUpOldReference(&m_pLookTarget);
								m_pLookTarget = m_pedInObjective;
								m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
								TurnBody();
							}
							if (distWithTargetSc > 2.0f)
								SetMoveState(m_pedInObjective->m_nMoveState);
							else
								SetMoveState(PEDMOVE_STILL);

							if (m_objective == OBJECTIVE_HASSLE_CHAR) {
								Say(SOUND_PED_COP_REACTION);
								m_pedInObjective->Say(SOUND_PED_UNK_126);
								m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 3000;
								m_pedInObjective->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 3000;
								SetObjective(OBJECTIVE_WANDER);
								m_pedInObjective->SetObjective(OBJECTIVE_WANDER);
								CVector2D dist = GetPosition() - m_pedInObjective->GetPosition();
								m_nPathDir = CGeneral::GetNodeHeadingFromVector(dist.x, dist.y);
								m_pedInObjective->m_nPathDir = CGeneral::GetNodeHeadingFromVector(-dist.x, -dist.y);
							}
						} else {
							SetSeek(m_pedInObjective, safeDistance);
							if (distWithTargetSc >= 5.0f) {
								if (m_leader && m_leader->m_nMoveState == PEDMOVE_SPRINT)
									SetMoveState(PEDMOVE_SPRINT);
								else
									SetMoveState(PEDMOVE_RUN);
							} else {
								if (m_leader && m_leader->m_nMoveState != PEDMOVE_STILL
									&& m_leader->m_nMoveState != PEDMOVE_NONE) {
									if (m_leader->IsPlayer()) {
										if (distWithTargetSc >= 3.0f && FindPlayerPed()->m_fMoveSpeed >= 1.3f)
											SetMoveState(PEDMOVE_RUN);
										else
											SetMoveState(PEDMOVE_WALK);
									} else {
										SetMoveState(m_leader->m_nMoveState);
									}
								} else if (distWithTargetSc <= 3.0f) {
									SetMoveState(PEDMOVE_WALK);
								} else {
									SetMoveState(PEDMOVE_RUN);
								}
							}
						}
						if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING && m_nMoveState > PEDMOVE_STILL)
							SetMoveState(PEDMOVE_WALK);
					}
				} else {
					SetObjective(OBJECTIVE_NONE);
				}
				break;
			}
			case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
			{
				if (m_pedInObjective) {
					CVector posToGo = GetFormationPosition();
					distWithTarget = posToGo - carOrOurPos;
					SetSeek(posToGo, 1.0f);
					if (distWithTarget.Magnitude() <= 3.0f) {
						SetSeek(posToGo, 1.0f);
						if (m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL)
							SetMoveState(m_pedInObjective->m_nMoveState);
					} else {
						SetSeek(posToGo, 1.0f);
						SetMoveState(PEDMOVE_RUN);
					}
				} else {
					SetObjective(OBJECTIVE_NONE);
				}
				break;
			}
			case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
			{
				if (m_carInObjective) {
					if (!bInVehicle && m_carInObjective->m_nNumPassengers >= m_carInObjective->m_nNumMaxPassengers) {
						RestorePreviousObjective();
						RestorePreviousState();
						if (IsPedInControl())
							m_pMyVehicle = nil;

						break;
					}

					if (m_prevObjective == OBJECTIVE_HAIL_TAXI && !((CAutomobile*)m_carInObjective)->bTaxiLight) {
						RestorePreviousObjective();
						ClearObjective();
						SetWanderPath(CGeneral::GetRandomNumber() & 7);
						bIsRunning = false;
						break;
					}
					if (m_objectiveTimer && m_objectiveTimer < CTimer::GetTimeInMilliseconds()) {
						if (!EnteringCar()) {
							bool foundSeat = false;
							if (m_carInObjective->IsBike()) {
								if (!m_carInObjective->pPassengers[0] && !(m_carInObjective->m_nGettingInFlags & (CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR))) {
									m_vehDoor = CAR_DOOR_RR;
									foundSeat = true;
								}
							} else {
								if (m_carInObjective->pPassengers[0] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF) {
									if (m_carInObjective->pPassengers[1] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_LR) {
										if (m_carInObjective->pPassengers[2] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RR) {
											foundSeat = false;
										} else {
											m_vehDoor = CAR_DOOR_RR;
											foundSeat = true;
										}
									} else {
										m_vehDoor = CAR_DOOR_LR;
										foundSeat = true;
									}
								} else {
									m_vehDoor = CAR_DOOR_RF;
									foundSeat = true;
								}
							}
							for (int i = 2; i < m_carInObjective->m_nNumMaxPassengers; ++i) {
								if (!m_carInObjective->pPassengers[i] && !(m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF)) {
									m_vehDoor = CAR_DOOR_RF;
									foundSeat = true;
								}
							}
							if (foundSeat) {
								SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor));
								SetEnterCar(m_carInObjective, m_vehDoor);
							}
						}
						m_objectiveTimer = 0;
					}
				}
				// fall through
			}
			case OBJECTIVE_ENTER_CAR_AS_DRIVER:
			{
				if (!m_carInObjective || bInVehicle) {
					if (bInVehicle && m_pMyVehicle != m_carInObjective) {
						SetExitCar(m_pMyVehicle, 0);
					} else {
						bObjectiveCompleted = true;
						bScriptObjectiveCompleted = true;
						RestorePreviousState();
					}
				} else {
					if (m_leaveCarTimer > CTimer::GetTimeInMilliseconds()) {
						SetMoveState(PEDMOVE_STILL);
						break;
					}
					if (IsPedInControl()) {
						if (m_prevObjective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
							if (distWithTarget.Magnitude() < 20.0f) {
								RestorePreviousObjective();
								RestorePreviousState();
								return;
							}
							if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
								if (m_carInObjective->pDriver && !IsPlayer()) {
									if (m_carInObjective->pDriver->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS && m_carInObjective->pDriver != m_pedInObjective) {
										SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective);
										m_carInObjective->bIsBeingCarJacked = false;
									}
								}
							}
						} else if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
							if (m_carInObjective->pDriver
								&& (CharCreatedBy != MISSION_CHAR || m_carInObjective->pDriver->CharCreatedBy != RANDOM_CHAR)
								) {
								if (m_carInObjective->pDriver->m_nPedType == m_nPedType) {
									SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective);
									m_carInObjective->bIsBeingCarJacked = false;
								}
							}
						}
						if (m_carInObjective->IsUpsideDown() && m_carInObjective->m_vehType != VEHICLE_TYPE_BIKE) {
							RestorePreviousObjective();
							RestorePreviousState();
							return;
						}
						if (!m_carInObjective->IsBoat() || m_nPedState == PED_SEEK_IN_BOAT) {
							if (m_nPedState != PED_SEEK_CAR)
								SetSeekCar(m_carInObjective, 0);
						} else {
							SetSeekBoatPosition(m_carInObjective);
						}
						if (m_nMoveState == PEDMOVE_STILL && !bVehEnterDoorIsBlocked)
							SetMoveState(PEDMOVE_RUN);

						if (m_carInObjective && m_carInObjective->m_fHealth > 0.0f) {
							distWithTarget = m_carInObjective->GetPosition() - GetPosition();
							if (!bInVehicle) {
								if (nEnterCarRangeMultiplier * ENTER_CAR_MAX_DIST < distWithTarget.Magnitude()) {
									if (!m_carInObjective->pDriver && !m_carInObjective->GetIsOnScreen() && !GetIsOnScreen())
										WarpPedToNearEntityOffScreen(m_carInObjective);

									if (CharCreatedBy != MISSION_CHAR || m_prevObjective == OBJECTIVE_KILL_CHAR_ANY_MEANS
										|| IsPlayer() && !CPad::GetPad(0)->ArePlayerControlsDisabled()) {
										RestorePreviousObjective();
										RestorePreviousState();
										if (IsPedInControl())
											m_pMyVehicle = nil;
									} else {
										SetIdle();
										SetMoveState(PEDMOVE_STILL);
									}
								}
							}
						} else if (!bInVehicle) {
							RestorePreviousObjective();
							RestorePreviousState();
							if (IsPedInControl())
								m_pMyVehicle = nil;
						}
					}
				}
				break;
			}
			case OBJECTIVE_DESTROY_OBJECT:
				if (m_pPointGunAt) {
					if (m_nPedState != PED_ATTACK)
						SetAttack(m_pPointGunAt);
				} else {
					bScriptObjectiveCompleted = true;
					RestorePreviousObjective();
				}
				break;
			case OBJECTIVE_DESTROY_CAR:
			{
				if (!m_carInObjective) {
					ClearLookFlag();
					bObjectiveCompleted = true;
					break;
				}
				float distWithTargetSc = distWithTarget.Magnitude();
				CWeaponInfo *wepInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
				float wepRange = wepInfo->m_fRange;
				m_pLookTarget = m_carInObjective;
				m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);

				m_pSeekTarget = m_carInObjective;
				m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);

				TurnBody();
				if (m_carInObjective->m_fHealth <= 0.0f) {
					ClearLookFlag();
					bScriptObjectiveCompleted = true;
					break;
				}

				if (m_attackTimer < CTimer::GetTimeInMilliseconds() && distWithTargetSc < wepRange) {
					// I hope so
					CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f);
					CVector maxShotPos = m_carInObjective->GetPosition() - ourHead;
					maxShotPos *= wepInfo->m_fRange / maxShotPos.Magnitude();
					maxShotPos += ourHead;

					CColPoint foundCol;
					CEntity *foundEnt;

					CWorld::bIncludeDeadPeds = true;
					CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, true, true, true, true, false, true, false);
					CWorld::bIncludeDeadPeds = false;
					if (foundEnt == m_carInObjective) {
						SetAttack(m_carInObjective);
						SetWeaponLockOnTarget(m_carInObjective);
						SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000));
						if (distWithTargetSc > 10.0f && !bKindaStayInSamePlace) {
							SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000));
						} else {
							SetAttackTimer(CGeneral::GetRandomNumberInRange(50, 300));
							SetMoveState(PEDMOVE_STILL);
						}
					}
				} else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace) {
					if (wepRange <= 5.0f) {
						if (Abs(distWithTarget.x) > wepRange || Abs(distWithTarget.y) > wepRange ||
							(distWithTarget.z > -1.0f && distWithTarget.z < 0.3)) {
							SetSeek(m_carInObjective, 3.0f);
							SetMoveState(PEDMOVE_RUN);
						} else {
							SetIdle();
						}
					} else {
						float safeDistance = wepRange * 0.25f;

						SetSeek(m_carInObjective, safeDistance);
						SetMoveState(PEDMOVE_RUN);
					}
				}
				SetLookFlag(m_carInObjective, false);
				TurnBody();
				break;
			}
			case OBJECTIVE_GOTO_AREA_ON_FOOT:
			case OBJECTIVE_RUN_TO_AREA:
			case OBJECTIVE_SPRINT_TO_AREA:
			{
				if (InVehicle()) {
					SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
				} else {
					distWithTarget = m_nextRoutePointPos - GetPosition();
					distWithTarget.z = 0.0f;
					if (sq(m_distanceToCountSeekDone) >= distWithTarget.MagnitudeSqr()) {
						bObjectiveCompleted = true;
						bScriptObjectiveCompleted = true;
						SetMoveState(PEDMOVE_STILL);
					} else if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || m_nPedState != PED_SEEK_POS) {
						if (bUsePedNodeSeek) {
							CVector bestCoords(0.0f, 0.0f, 0.0f);
							m_vecSeekPos = m_nextRoutePointPos;

							if (!m_pNextPathNode) {
								bool found = FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords);
								if (m_pNextPathNode) {
									// Because it already does that if it finds better coords.
									if (!found) {
										bestCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
									}
									if ((bestCoords - GetPosition()).Magnitude2D() < m_distanceToCountSeekDone) {
										m_pNextPathNode = nil;
										bUsePedNodeSeek = false;
									}
								}
							}
							if (m_pNextPathNode)
								m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
						}
						CVector seekPos = m_vecSeekPos;
						SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
					}
				}

				break;
			}
			case OBJECTIVE_GUARD_ATTACK:
			{
				if (m_pedInObjective) {
					SetLookFlag(m_pedInObjective, true);
					m_pLookTarget = m_pedInObjective;
					m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
					m_lookTimer = m_attackTimer;
					TurnBody();
					float distWithTargetSc = distWithTarget.Magnitude();
					if (distWithTargetSc >= 20.0f) {
						RestorePreviousObjective();
					} else if (m_attackTimer < CTimer::GetTimeInMilliseconds()) {
						if (m_nPedState != PED_SEEK_ENTITY && distWithTargetSc >= 2.0f) {
							SetSeek(m_pedInObjective, 1.0f);
						} else {
							SetAttack(m_pedInObjective);
							SetShootTimer(CGeneral::GetRandomNumberInRange(500.0f, 1500.0f));
						}
						SetAttackTimer(1000);
					}
				} else {
					RestorePreviousObjective();
				}
				break;
			}
			case OBJECTIVE_FOLLOW_ROUTE:
				if (HaveReachedNextPointOnRoute(1.0f)) {
					int nextPoint = GetNextPointOnRoute();
					m_nextRoutePointPos = CRouteNode::GetPointPosition(nextPoint);
				} else {
					CVector seekPos = m_nextRoutePointPos;
					SetSeek(seekPos, 0.8f);
				}
				break;
			case OBJECTIVE_SOLICIT_VEHICLE:
				if (m_carInObjective) {
					if (m_objectiveTimer <= CTimer::GetTimeInMilliseconds()) {
						if (!bInVehicle) {
							SetObjective(OBJECTIVE_NONE);
							SetWanderPath(CGeneral::GetRandomNumber() & 7);
							m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000;
							if (IsPedInControl())
								m_pMyVehicle = nil;
						}
					} else {
						if (m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_SOLICIT)
							SetSeekCar(m_carInObjective, 0);
					}
				} else {
					RestorePreviousObjective();
					RestorePreviousState();
					if (IsPedInControl())
						m_pMyVehicle = nil;
				}
				break;
			case OBJECTIVE_HAIL_TAXI:
				if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TAXI) && CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
					Say(SOUND_PED_TAXI_WAIT);
					CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TAXI, 4.0f);
					m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000;
				}
				break;
			case OBJECTIVE_CATCH_TRAIN:
			{
				if (m_carInObjective) {
					SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective);
				} else {
					CVehicle* trainToEnter = nil;
					float closestCarDist = CHECK_NEARBY_THINGS_MAX_DIST;
					CVector pos = GetPosition();
					int16 lastVehicle;
					CEntity* vehicles[8];

					CWorld::FindObjectsInRange(pos, 10.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
					for (int i = 0; i < lastVehicle; i++) {
						CVehicle* nearVeh = (CVehicle*)vehicles[i];
						if (nearVeh->IsTrain()) {
							CVector vehDistVec = GetPosition() - nearVeh->GetPosition();
							float vehDist = vehDistVec.Magnitude();
							if (vehDist < closestCarDist && m_pedInObjective->m_pMyVehicle != nearVeh)
							{
								trainToEnter = nearVeh;
								closestCarDist = vehDist;
							}
						}
					}
					if (trainToEnter) {
						m_carInObjective = trainToEnter;
						m_carInObjective->RegisterReference((CEntity **) &m_carInObjective);
					}
				}
				break;
			}
			case OBJECTIVE_BUY_ICE_CREAM:
				if (m_carInObjective) {
					if (m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_BUY_ICECREAM && m_nPedState != PED_CHAT)
						SetSeekCar(m_carInObjective, 0);
				}
				break;
			case OBJECTIVE_STEAL_ANY_CAR:
			case OBJECTIVE_STEAL_ANY_MISSION_CAR:
			{
				if (bInVehicle) {
					bScriptObjectiveCompleted = true;
					RestorePreviousObjective();
				} else if (m_carJackTimer < CTimer::GetTimeInMilliseconds()) {
					CVehicle *carToSteal = nil;
					float closestCarDist = nEnterCarRangeMultiplier * ENTER_CAR_MAX_DIST;
					CVector pos = GetPosition();
					int16 lastVehicle;
					CEntity *vehicles[8];

					CWorld::FindObjectsInRange(pos, closestCarDist, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
					for(int i = 0; i < lastVehicle; i++) {
						CVehicle *nearVeh = (CVehicle*)vehicles[i];
						if (m_objective == OBJECTIVE_STEAL_ANY_MISSION_CAR || nearVeh->VehicleCreatedBy != MISSION_VEHICLE) {
							if (nearVeh->m_vecMoveSpeed.Magnitude() <= 0.1f) {
								if (nearVeh->CanPedOpenLocks(this)) {
									CVector vehDistVec = GetPosition() - nearVeh->GetPosition();
									float vehDist = vehDistVec.Magnitude();
									if (vehDist < closestCarDist) {
										carToSteal = nearVeh;
										closestCarDist = vehDist;
									}
								}
							}
						}
					}
					if (carToSteal) {
						SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carToSteal);
						m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
					} else {
						RestorePreviousObjective();
						RestorePreviousState();
					}
				}
				break;
			}
			case OBJECTIVE_MUG_CHAR:
			{
				if (m_pedInObjective) {
					if (m_pedInObjective->IsPlayer() || m_pedInObjective->bInVehicle || m_pedInObjective->m_fHealth <= 0.0f) {
						ClearObjective();
						return;
					}
					if (m_pedInObjective->m_nMoveState > PEDMOVE_WALK) {
						ClearObjective();
						return;
					}
					if (m_pedInObjective->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && m_pedInObjective->m_pedInObjective == this) {
						SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pedInObjective);
						SetMoveState(PEDMOVE_SPRINT);
						return;
					}
					if (m_pedInObjective->m_nPedState == PED_FLEE_ENTITY && m_fleeFrom == this
						|| m_pedInObjective->m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE && m_pedInObjective->m_pedInObjective == this) {
						ClearObjective();
						SetFindPathAndFlee(m_pedInObjective, 15000, true);
						return;
					}
					float distWithTargetScSqr = distWithTarget.MagnitudeSqr();
					if (distWithTargetScSqr <= sq(10.0f)) {
						if (distWithTargetScSqr <= sq(1.4f)) {
							CAnimBlendAssociation *reloadAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FUCKU);
							m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
								m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y,
								GetPosition().x, GetPosition().y);

							if (reloadAssoc || !m_pedInObjective->IsPedShootable()) {
								if (reloadAssoc &&
									(!reloadAssoc->IsRunning() || reloadAssoc->GetProgress() > 0.8f)) {
									CAnimBlendAssociation *punchAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f);
									punchAssoc->flags |= ASSOC_DELETEFADEDOUT;
									punchAssoc->flags |= ASSOC_FADEOUTWHENDONE;
									CVector2D offset(distWithTarget.x, distWithTarget.y);
									int dir = m_pedInObjective->GetLocalDirection(offset);
									m_pedInObjective->StartFightDefend(dir, HITLEVEL_HIGH, 5);
									m_pedInObjective->ReactToAttack(this);
									m_pedInObjective->Say(SOUND_PED_ROBBED);
									Say(SOUND_PED_MUGGING);
									bRichFromMugging = true;

									// FIX: ClearObjective() clears m_pedInObjective, so get it before call
									CPed *victim = m_pedInObjective;
									ClearObjective();
									if (victim->m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT
										|| victim->m_pedInObjective != this) {
										SetFindPathAndFlee(victim, 15000, true);
										m_nLastPedState = PED_WANDER_PATH;
									} else {
										SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, victim);
										SetMoveState(PEDMOVE_SPRINT);
										m_nLastPedState = PED_WANDER_PATH;
									}
								}
							} else {
								eWeaponType weaponType = GetWeapon()->m_eWeaponType;
								if (weaponType != WEAPONTYPE_UNARMED && weaponType != WEAPONTYPE_BASEBALLBAT)
									SetCurrentWeapon(WEAPONTYPE_UNARMED);

								CAnimBlendAssociation *newReloadAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FUCKU, 8.0f);
								newReloadAssoc->flags |= ASSOC_DELETEFADEDOUT;
								newReloadAssoc->flags |= ASSOC_FADEOUTWHENDONE;
							}
						} else {
							SetSeek(m_pedInObjective, 1.0f);
							CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK);

							if (walkAssoc)
								walkAssoc->speed = 1.3f;
						}
					} else {
						ClearObjective();
						SetWanderPath(CGeneral::GetRandomNumber() & 7);
					}
				} else {
					m_objective = OBJECTIVE_NONE;
					ClearObjective();
				}
			}
			// fall through
			case OBJECTIVE_WANDER:
				if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer && !bInVehicle) {
					m_leaveCarTimer = 0;
					m_objective = OBJECTIVE_NONE;
					SetWanderPath(m_nPathDir);
				}
				break;
			case OBJECTIVE_LEAVE_CAR_AND_DIE:
			{
				if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) {
					if (InVehicle()) {
						if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN) {
							if (m_pMyVehicle->IsBoat())
								SetExitBoat(m_pMyVehicle);
							else if (m_pMyVehicle->bIsBus)
								SetExitCar(m_pMyVehicle, 0);
							else {
								eCarNodes doorNode = CAR_DOOR_LF;
								if (m_pMyVehicle->pDriver != this) {
									if (m_pMyVehicle->pPassengers[0] == this) {
										doorNode = CAR_DOOR_RF;
									} else if (m_pMyVehicle->pPassengers[1] == this) {
										doorNode = CAR_DOOR_LR;
									} else if (m_pMyVehicle->pPassengers[2] == this) {
										doorNode = CAR_DOOR_RR;
									}
								}
								SetBeingDraggedFromCar(m_pMyVehicle, doorNode, false);
							}
						}
					}
				}
				break;
			}
			case OBJECTIVE_GOTO_AREA_ANY_MEANS:
			{
				distWithTarget = m_nextRoutePointPos - GetPosition();
				distWithTarget.z = 0.0f;
				if (InVehicle()) {
					CCarAI::GetCarToGoToCoors(m_pMyVehicle, &m_nextRoutePointPos);
					CCarCtrl::RegisterVehicleOfInterest(m_pMyVehicle);
					if (distWithTarget.MagnitudeSqr() < sq(20.0f)) {
						m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
						ForceStoredObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS);
						SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
					}
					break;
				}
				if (distWithTarget.Magnitude() > 30.0f) {
					if (m_pMyVehicle) {
						m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
					} else {
						float closestVehDist = SQR(60.0f);
						int16 lastVehicle;
						CEntity* vehicles[8];
						// NB: 25.0f in here is prolly a forgotten setting, all other places now use 30.0f (ENTER_CAR_MAX_DIST)
						CWorld::FindObjectsInRange(GetPosition(), 25.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
						CVehicle* foundVeh = nil;
						for (int i = 0; i < lastVehicle; i++) {
							CVehicle* nearVeh = (CVehicle*)vehicles[i];
							/*
							Not used.
							CVector vehSpeed = nearVeh->GetSpeed();
							CVector ourSpeed = GetSpeed();
							*/
							CVector vehDistVec = nearVeh->GetPosition() - GetPosition();
							if (vehDistVec.MagnitudeSqr() < closestVehDist && m_pedInObjective->m_pMyVehicle != nearVeh) {
								foundVeh = nearVeh;
								closestVehDist = vehDistVec.MagnitudeSqr();
							}
						}
						m_pMyVehicle = foundVeh;
						if (m_pMyVehicle) {
							m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
							m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
							SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle);
						}
					}
					break;
				}
				// Falls to different objectives in III and VC
#ifdef FIX_BUGS
				break;
#else
				// fall through
#endif
			}
			case OBJECTIVE_GOTO_SEAT_ON_FOOT:
			case OBJECTIVE_GOTO_ATM_ON_FOOT:
			case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT:
			case OBJECTIVE_GOTO_PIZZA_ON_FOOT:
			case OBJECTIVE_GOTO_SHELTER_ON_FOOT:
			case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT:
				if (CTimer::GetTimeInMilliseconds() > m_objectiveTimer) {
					m_objectiveTimer = 0;
					if (m_attractor)
						GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
				} else {
					CVector distance = m_nextRoutePointPos - GetPosition();
					distance.z = 0.0f;
					if (m_objective == OBJECTIVE_GOTO_SHELTER_ON_FOOT) {
						if (m_nMoveState == PEDMOVE_RUN && distance.MagnitudeSqr() < SQR(2.0f)) {
							SetMoveState(PEDMOVE_WALK);
							bIsRunning = false;
						}
						if (CWeather::Rain < 0.2f && m_attractor) {
							GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
							return;
						}
					}
					else if (m_objective == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT) {
						if (m_nMoveState == PEDMOVE_RUN && distance.MagnitudeSqr() < SQR(4.0f)) {
							SetMoveState(PEDMOVE_WALK);
							bIsRunning = false;
						}
						CVehicle* pIceCreamVan = GetPedAttractorManager()->GetIceCreamVanForEffect(m_attractor->GetEffect());
						if (0.01f * CTimer::GetTimeStep() * 5.0f < pIceCreamVan->m_fDistanceTravelled) {
							GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
							return;
						}
						if (!pIceCreamVan->pDriver ||
							!pIceCreamVan->pDriver->IsPlayer() ||
							pIceCreamVan->pDriver->GetPedState() == PED_ARRESTED ||
							pIceCreamVan->pDriver->GetPedState() == PED_DEAD) {
							GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
							return;
						}
						if (!pIceCreamVan->m_bSirenOrAlarm) {
							GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
							return;
						}
						if (pIceCreamVan->GetStatus() == STATUS_WRECKED) {
							GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
							return;
						}
					}
					if (sq(m_distanceToCountSeekDone) < distance.MagnitudeSqr()) {
						if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || GetPedState() != PED_SEEK_POS) {
							m_vecSeekPos = m_nextRoutePointPos;
							SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
						}
					}
					else {
						if (!bReachedAttractorHeadingTarget) {
							float fHeadingDistance = m_fRotationCur - m_attractorHeading;
							float fSinHeading = Sin(fHeadingDistance);
							float fCosHeading = Cos(fHeadingDistance);
							if (fSinHeading > 0.0f) {
								if (fCosHeading > 0.0f)
									m_attractorHeading = m_fRotationCur - Asin(fSinHeading);
								else
									m_attractorHeading = m_fRotationCur - Acos(fCosHeading);
							}
							else {
								if (fCosHeading > 0.0f)
									m_attractorHeading = m_fRotationCur - Asin(fSinHeading);
								else
									m_attractorHeading = m_fRotationCur + Acos(fCosHeading);
							}
							m_fRotationDest = m_attractorHeading;
							m_headingRate = 3.5f;
							bReachedAttractorHeadingTarget = true;
							bTurnedAroundOnAttractor = false;
						}
						if (Abs(m_fRotationCur - m_attractorHeading) >= m_acceptableHeadingOffset &&
							Abs(m_fRotationCur - m_attractorHeading + TWOPI) >= m_acceptableHeadingOffset &&
							Abs(m_fRotationCur - m_attractorHeading - TWOPI) >= m_acceptableHeadingOffset)
							SetMoveState(PEDMOVE_STILL);
						else {
							m_fRotationDest = m_fRotationCur;
							bReachedAttractorHeadingTarget = false;
							bObjectiveCompleted = true;
							bScriptObjectiveCompleted = true;
							RestoreHeadingRate();
							GetPedAttractorManager()->BroadcastArrival(this, m_attractor);
							if (GetPedAttractorManager()->IsAtHeadOfQueue(this, m_attractor)) {
								switch (m_objective) {
								case OBJECTIVE_GOTO_SEAT_ON_FOOT:
									if (!bTurnedAroundOnAttractor) {
										ClearObjective();
										SetWaitState(WAITSTATE_SIT_DOWN, 0);
									}
									else {
										ClearObjective();
										SetWaitState(WAITSTATE_SIT_DOWN_RVRS, 0);
									}
									break;
								case OBJECTIVE_GOTO_ATM_ON_FOOT:
									ClearObjective();
									SetWaitState(WAITSTATE_USE_ATM, 0);
									break;
								case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT:
									ClearObjective();
									SetObjective(OBJECTIVE_WAIT_ON_FOOT_AT_BUS_STOP);
									break;
								case OBJECTIVE_GOTO_PIZZA_ON_FOOT:
									ClearObjective();
									m_prevObjective = OBJECTIVE_NONE;
									SetObjective(OBJECTIVE_WAIT_ON_FOOT);
									m_objectiveTimer = CTimer::GetTimeInMilliseconds() + m_attractor->GetHeadOfQueueWaitTime();
									break;
								case OBJECTIVE_GOTO_SHELTER_ON_FOOT:
									m_prevObjective = OBJECTIVE_NONE;
									SetObjective(OBJECTIVE_WAIT_ON_FOOT_AT_SHELTER);
									break;
								case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT:
									m_prevObjective = OBJECTIVE_NONE;
									SetObjective(OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN);
									break;
								}
							} else {
								m_prevObjective = OBJECTIVE_NONE;
								SetObjective(OBJECTIVE_WAIT_ON_FOOT);
								m_objectiveTimer = 0;
							}
						}
					}
				}
				return;
			case OBJECTIVE_FLEE_CAR:
				if (!bInVehicle && m_nPedState != PED_FLEE_ENTITY && m_pMyVehicle) {
					RestorePreviousObjective();
					SetFlee(m_pMyVehicle, 6000);
					break;
				}
				// fall through
			case OBJECTIVE_LEAVE_CAR:
				if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) {
					if (InVehicle() &&
						(FindPlayerPed() != this || !CPad::GetPad(0)->GetAccelerate() || bBusJacked)) {

						if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN
							&& (m_nPedType != PEDTYPE_COP
								|| m_pMyVehicle->IsBoat()
								|| m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.005f))) {
#ifdef GTA_TRAIN
							if (m_pMyVehicle->IsTrain())
								SetExitTrain(m_pMyVehicle);
							else
#endif
							if (m_pMyVehicle->IsBoat())
								SetExitBoat(m_pMyVehicle);
							else
								SetExitCar(m_pMyVehicle, 0);
						}
					} else {
						RestorePreviousObjective();
					}
				}
				if (bHeldHostageInCar) {
					if (CTheScripts::IsPlayerOnAMission()) {
						CVehicle *playerVeh = FindPlayerVehicle();
						if (playerVeh && playerVeh->IsPassenger(this)) {
							if (m_leaveCarTimer != 0)
								m_leaveCarTimer = 0;
						}
					}
				}
				break;
			case OBJECTIVE_AIM_GUN_AT:
				if (m_pedInObjective) {
					if (!bObstacleShowedUpDuringKillObjective)
						SetPointGunAt(m_pedInObjective);

					if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) {
						SetLookFlag(m_pedInObjective, false);
						TurnBody();
					}
				} else {
					ClearObjective();
				}
				break;
			case OBJECTIVE_WAIT_ON_FOOT_AT_SHELTER:
				SetIdle();
				if (m_attractor && CWeather::Rain < 0.2f)
					GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
				break;
			case OBJECTIVE_KILL_CHAR_ON_BOAT:
				SetPedStats(PEDSTAT_TOUGH_GUY);
				if (bInVehicle) {
					if (m_pedInObjective && m_pedInObjective->m_pCurrentPhysSurface != m_pMyVehicle) {
						bObjectiveCompleted = true;
						ClearObjective();
						CCarCtrl::SwitchVehicleToRealPhysics(m_pMyVehicle);
						m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
						m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity;
						m_pMyVehicle->SetStatus(STATUS_PHYSICS);
					} else {
						SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
					}
				} else if (m_pedInObjective && !m_pedInObjective->DyingOrDead() &&
					(!m_pCurrentPhysSurface || !m_pedInObjective->m_pCurrentPhysSurface ||
						m_pedInObjective->m_pCurrentPhysSurface == m_pCurrentPhysSurface)) {

					CBoat *boatWeAreOn = nil;
					if (m_pCurrentPhysSurface && m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat())
						boatWeAreOn = (CBoat*)m_pCurrentPhysSurface;

					if (boatWeAreOn) {
						SetObjective(OBJECTIVE_RUN_TO_AREA, boatWeAreOn->GetPosition() - (boatWeAreOn->GetForward() * 10.f));
					} else if (m_pedInObjective) {
						SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, m_pedInObjective);
					}
					SetMoveAnim();
				} else {
					ClearLookFlag();
					SetMoveAnim();
					if (m_pCurrentPhysSurface && m_pCurrentPhysSurface->IsVehicle())
						SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pCurrentPhysSurface);
				}
				break;
			case OBJECTIVE_SOLICIT_FOOT:
				if (m_pedInObjective) {
					if (m_objectiveTimer < CTimer::GetTimeInMilliseconds())
						bScriptObjectiveCompleted = true;
				} else {
					bScriptObjectiveCompleted = true;
				}
				break;
			case OBJECTIVE_WAIT_ON_FOOT_AT_BUS_STOP:
				SetIdle();
				if (m_attractor) {
					float left = GetPosition().x - 10.0f;
					float right = GetPosition().x + 10.0f;
					float top = GetPosition().y - 10.0f;
					float bottom = GetPosition().y + 10.0f;
					int xstart = Max(0, CWorld::GetSectorIndexX(left));
					int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right));
					int ystart = Max(0, CWorld::GetSectorIndexY(top));
					int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom));
					assert(xstart <= xend);
					assert(ystart <= yend);

					float minDistance = SQR(10.0f);
					CVehicle* pBus = nil;

					for (int y = ystart; y <= yend; y++) {
						for (int x = xstart; x <= xend; x++) {
							CSector* s = CWorld::GetSector(x, y);
							for (CPtrNode* pNode = s->m_lists[ENTITYLIST_VEHICLES].first; pNode != nil; pNode = pNode->next) {
								CEntity* pEntity = (CEntity*)pNode->item;
								if (!pEntity->IsVehicle())
									continue;
								CVehicle* pVehicle = (CVehicle*)pEntity;
								if (!pVehicle->bIsBus)
									continue;
								if (pVehicle->GetMoveSpeed().MagnitudeSqr() >= SQR(0.005f))
									continue;
								float distanceSq = (GetPosition() - pVehicle->GetPosition()).MagnitudeSqr();
								if (distanceSq < minDistance) {
									minDistance = distanceSq;
									pBus = pVehicle;
								}
							}
						}
					}

					if (pBus) {
						if (pBus->m_nNumPassengers >= pBus->m_nNumMaxPassengers - 1)
							SetObjective(OBJECTIVE_WAIT_ON_FOOT);
						else {
							GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
							SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pBus);
							bDontDragMeOutCar = true;
							bRemoveMeWhenIGotIntoCar = true;
							CPlayerPed *player = FindPlayerPed();
							if (pBus->IsPassenger(player) || pBus->IsDriver(player)) {
								bCollectBusFare = true;
							}
						}
					}
				}
				break;
			case OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN:
			{
				SetIdle();
				CVehicle* pIceCreamVan = GetPedAttractorManager()->GetIceCreamVanForEffect(m_attractor->GetEffect());
				if (m_attractor && m_nWaitState != WAITSTATE_PLAYANIM_CHAT && pIceCreamVan && pIceCreamVan->pDriver && pIceCreamVan->pDriver->IsPlayer()) {
					int time = 5000;
					SetWaitState(WAITSTATE_PLAYANIM_CHAT, &time);
					break;
				}
				if (!m_attractor)
					break;
				CVehicle* pVan = GetPedAttractorManager()->GetIceCreamVanForEffect(m_attractor->GetEffect());
				if (!pVan)
					break;
				if (0.01f * CTimer::GetTimeStep() * 5.0f < pVan->m_fDistanceTravelled) {
					GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
					break;
				}
				if (!pVan->pDriver || !pVan->pDriver->IsPlayer() || pVan->pDriver->GetPedState() == PED_ARRESTED || pVan->pDriver->GetPedState() == PED_DEAD) {
					GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
					break;
				}
				if (!pVan->m_bSirenOrAlarm) {
					GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
					return; // Why?
				}
				if (pVan->GetStatus() == STATUS_WRECKED) {
					GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
					return; // Why?
				}
				break;
			}
		}
		if (bObjectiveCompleted
			|| m_objectiveTimer > 0 && CTimer::GetTimeInMilliseconds() > m_objectiveTimer) {
			RestorePreviousObjective();
			if (m_objectiveTimer > CTimer::GetTimeInMilliseconds() || !m_objectiveTimer)
				m_objectiveTimer = CTimer::GetTimeInMilliseconds() - 1;

			if (CharCreatedBy != RANDOM_CHAR || bInVehicle) {
				if (IsPedInControl())
					RestorePreviousState();
			} else {
				SetWanderPath(CGeneral::GetRandomNumber() & 7);
			}
			ClearAimFlag();
			ClearLookFlag();
		}
	}
}

// --MIAMI: Done
void
CPed::SetFollowRoute(int16 currentPoint, int16 routeType)
{
	m_routeLastPoint = currentPoint;
	m_routeType = routeType;
	m_routePointsBeingPassed = 1;
	m_routePointsPassed = 0;
	m_objective = OBJECTIVE_FOLLOW_ROUTE;
	m_routeStartPoint = CRouteNode::GetRouteStart(currentPoint);
	m_nextRoutePointPos = CRouteNode::GetPointPosition(GetNextPointOnRoute());
}

// --MIAMI: Done
int
CPed::GetNextPointOnRoute(void)
{
	int16 nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint;

	// Route is complete
	if (nextPoint < 0 || nextPoint > NUMPEDROUTES || m_routeLastPoint != CRouteNode::GetRouteThisPointIsOn(nextPoint)) {

		switch (m_routeType) {
			case PEDROUTE_STOP_WHEN_DONE:
				nextPoint = -1;
				break;
			case PEDROUTE_GO_BACKWARD_WHEN_DONE:
				m_routePointsBeingPassed = -m_routePointsBeingPassed;
				nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint;
				break;
			case PEDROUTE_GO_TO_START_WHEN_DONE:
				m_routePointsPassed = -1;
				nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint;
				break;
			default:
				break;
		}
	}
	return nextPoint;
}

// --MIAMI: Done
bool
CPed::HaveReachedNextPointOnRoute(float distToCountReached)
{
	if ((m_nextRoutePointPos - GetPosition()).Magnitude2D() < distToCountReached) {
		m_routePointsPassed += m_routePointsBeingPassed;
		return true;
	}
	return false;
}

// --MIAMI: Done
bool
CPed::CanSeeEntity(CEntity *entity, float threshold)
{
	float neededAngle = CGeneral::GetRadianAngleBetweenPoints(
		entity->GetPosition().x,
		entity->GetPosition().y,
		GetPosition().x,
		GetPosition().y);

	if (neededAngle < 0.0f)
		neededAngle += TWOPI;
	else if (neededAngle > TWOPI)
		neededAngle -= TWOPI;

	float ourAngle = m_fRotationCur;
	if (ourAngle < 0.0f)
		ourAngle += TWOPI;
	else if (ourAngle > TWOPI)
		ourAngle -= TWOPI;

	float neededTurn = Abs(neededAngle - ourAngle);

	return neededTurn < threshold || TWOPI - threshold < neededTurn;
}

// --MIAMI: Done
// Only used while deciding which gun ped should switch to, if no ammo left.
bool
CPed::SelectGunIfArmed(void)
{
	for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
		if (GetWeapon(i).m_nAmmoTotal > 0) {
			eWeaponType weaponType = GetWeapon(i).m_eWeaponType;

			if (weaponType == WEAPONTYPE_COLT45 || weaponType == WEAPONTYPE_UZI || weaponType == WEAPONTYPE_MP5 || weaponType == WEAPONTYPE_M4 ||
				weaponType == WEAPONTYPE_COLT45 || weaponType == WEAPONTYPE_PYTHON || weaponType == WEAPONTYPE_SHOTGUN ||
				weaponType == WEAPONTYPE_SPAS12_SHOTGUN || weaponType == WEAPONTYPE_STUBBY_SHOTGUN ||
				weaponType == WEAPONTYPE_ROCKETLAUNCHER || weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_FLAMETHROWER) {
				SetCurrentWeapon(i);
				return true;
			}
		}
	}
	SetCurrentWeapon(WEAPONTYPE_UNARMED);
	return false;
}
// --MIAMI: Done
void
CPed::ReactToPointGun(CEntity *entWithGun)
{
	CPed *pedWithGun = (CPed*)entWithGun;
	int waitTime;

	if (IsPlayer() || !IsPedInControl() || (CharCreatedBy == MISSION_CHAR && !bCrouchWhenScared))
		return;

	if (m_leader == pedWithGun)
		return;

	if (m_nWaitState == WAITSTATE_PLAYANIM_HANDSUP || m_nWaitState == WAITSTATE_PLAYANIM_HANDSCOWER ||
		(GetPosition() - pedWithGun->GetPosition()).MagnitudeSqr2D() > 225.0f || (m_nPedType == PEDTYPE_GANG7 && pedWithGun == FindPlayerPed()))
		return;

	if (m_leader) {
		if (FindPlayerPed() == m_leader)
			return;

		ClearLeader();
	}
	if (m_pedStats->m_flags & STAT_GUN_PANIC
		&& (m_nPedState != PED_ATTACK || GetWeapon()->IsTypeMelee())
		&& m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_AIM_GUN) {

		waitTime = CGeneral::GetRandomNumberInRange(3000, 6000);
		SetWaitState(WAITSTATE_PLAYANIM_HANDSCOWER, &waitTime);
		Say(SOUND_PED_HANDS_COWER);
		m_pLookTarget = pedWithGun;
		m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
		SetMoveState(PEDMOVE_NONE);

	} else if (m_nPedType != pedWithGun->m_nPedType) {
		if (IsGangMember() || m_nPedType == PEDTYPE_EMERGENCY || m_nPedType == PEDTYPE_FIREMAN) {
			RegisterThreatWithGangPeds(pedWithGun);
		}

		if (m_nPedType == PEDTYPE_COP) {
			if (pedWithGun->IsPlayer()) {
				((CPlayerPed*)pedWithGun)->m_pWanted->SetWantedLevelNoDrop(2);
				if (bCrouchWhenShooting || bKindaStayInSamePlace) {
					SetDuck(CGeneral::GetRandomNumberInRange(1000, 3000));
					return;
				}
			}
		}

		if (m_nPedType != PEDTYPE_COP
			&& (m_nPedState != PED_ATTACK || GetWeapon()->IsTypeMelee())
			&& (m_nPedState != PED_FLEE_ENTITY || pedWithGun->IsPlayer() && m_fleeFrom != pedWithGun)
			&& m_nPedState != PED_AIM_GUN && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {

			waitTime = CGeneral::GetRandomNumberInRange(3000, 6000);
			SetWaitState(WAITSTATE_PLAYANIM_HANDSUP, &waitTime);
			Say(SOUND_PED_HANDS_UP);
			m_pLookTarget = pedWithGun;
			m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
			SetMoveState(PEDMOVE_NONE);
			if (m_nPedState == PED_FLEE_ENTITY) {
				m_fleeFrom = pedWithGun;
				m_fleeFrom->RegisterReference((CEntity **) &m_fleeFrom);
			}

			if (FindPlayerPed() == pedWithGun && bRichFromMugging) {
				int money = CGeneral::GetRandomNumberInRange(100, 300);
				int pickupCount = money / 40 + 1;
				int moneyPerPickup = money / pickupCount;

				for (int i = 0; i < pickupCount; i++) {
					float pickupX = 1.5f * Sin((CGeneral::GetRandomNumber() % 256)/256.0f * TWOPI) + GetPosition().x;
					float pickupY = 1.5f * Cos((CGeneral::GetRandomNumber() % 256)/256.0f * TWOPI) + GetPosition().y;
					bool found = false;
					float groundZ = CWorld::FindGroundZFor3DCoord(pickupX, pickupY, GetPosition().z, &found) + 0.5f;
					if (found) {
						CPickups::GenerateNewOne(CVector(pickupX, pickupY, groundZ), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 7));
					}
				}
				bRichFromMugging = false;
			}
		}
	}
}

// --MIAMI: Done
void
CPed::ReactToAttack(CEntity *attacker)
{
	if (IsPlayer() && attacker->IsPed()) {
		InformMyGangOfAttack(attacker);
		SetLookFlag(attacker, true);
		SetLookTimer(700);
		return;
	}
	
	if (m_nPedType == PEDTYPE_GANG7 && attacker->IsPed() && ((CPed*)attacker)->IsPlayer()) {
		if (m_nPedState != PED_FALL) {
			SetFall(15000, (AnimationId)(ANIM_KO_SHOT_FRONT1 + CGeneral::GetRandomNumberInRange(0, 5)), 0);
		}

	} else if (m_nPedState == PED_DRIVING && InVehicle()
		&& (m_pMyVehicle->pDriver == this || m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->m_nPedState == PED_DRIVING && m_pMyVehicle->pDriver->m_objective != OBJECTIVE_LEAVE_CAR_AND_DIE)) {

		if (m_pMyVehicle->VehicleCreatedBy == RANDOM_VEHICLE
			&& (m_pMyVehicle->GetStatus() == STATUS_SIMPLE || m_pMyVehicle->GetStatus() == STATUS_PHYSICS)
			&& m_pMyVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE) {

			CCarCtrl::SwitchVehicleToRealPhysics(m_pMyVehicle);
			m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
			m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity;
			m_pMyVehicle->SetStatus(STATUS_PHYSICS);
		}

	} else if ((IsPedInControl() || m_nPedState == PED_DRIVING) && (CharCreatedBy != MISSION_CHAR || bRespondsToThreats)) {
		if (m_leader != attacker && (!m_leader || FindPlayerPed() != m_leader) && attacker->IsPed()) {

			CPed *attackerPed = (CPed*)attacker; 
			if (bNotAllowedToDuck) {
				if (!attackerPed->GetWeapon()->IsTypeMelee()) {
					m_duckAndCoverTimer = CTimer::GetTimeInMilliseconds();
					return;
				}
			} else if (bCrouchWhenShooting || bKindaStayInSamePlace) {
				SetDuck(CGeneral::GetRandomNumberInRange(1000,3000));
				return;
			}

			if (m_nWaitState == WAITSTATE_STRIPPER) {
				ClearWaitState();
				SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attacker);
				SetObjectiveTimer(20000);

			} else {
				if (m_pedStats->m_fear <= 100 - attackerPed->m_pedStats->m_temper) {
					if (m_pedStats != attackerPed->m_pedStats) {
						if (IsGangMember() || m_nPedType == PEDTYPE_EMERGENCY || m_nPedType == PEDTYPE_FIREMAN) {
							RegisterThreatWithGangPeds(attackerPed);
						}
						if (!attackerPed->GetWeapon()->IsTypeMelee() && GetWeapon()->IsTypeMelee()) {
							SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, attacker);
							SetMoveState(PEDMOVE_RUN);
						} else {
							SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attacker);
							SetObjectiveTimer(20000);
						}
					}
				} else {
					SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, attackerPed);
					SetMoveState(PEDMOVE_RUN);
					if (attackerPed->GetWeapon()->IsTypeMelee())
						Say(SOUND_PED_FLEE_RUN);
				}
			}
		}
	}
}

// --MIAMI: Done
void
CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
{
	CPed *ped = (CPed*)arg;

	CVehicle *veh = ped->m_pMyVehicle;
	if (animAssoc)
		animAssoc->blendDelta = -1000.0f;

	if (!ped->IsNotInWreckedVehicle())
		return;

	if (!ped->EnteringCar()) {
		if (ped->m_nPedState != PED_DRIVING)
			ped->QuitEnteringCar();

		return;
	}

	if (!ped->m_vehDoor) {
		ped->QuitEnteringCar();
		return;
	}

	if (ped->m_fHealth == 0.0f) {
		ped->QuitEnteringCar();
		return;
	}
	bool itsVan = !!veh->bIsVan;
	bool itsBus = !!veh->bIsBus;
	bool itsLow = !!veh->bLowVehicle;
	eDoors enterDoor;

	switch (ped->m_vehDoor) {
		case CAR_DOOR_RF:
			itsVan = false;
			enterDoor = DOOR_FRONT_RIGHT;
			break;
		case CAR_DOOR_RR:
			enterDoor = DOOR_REAR_RIGHT;
			break;
		case CAR_DOOR_LF:
			itsVan = false;
			enterDoor = DOOR_FRONT_LEFT;
			break;
		case CAR_DOOR_LR:
			enterDoor = DOOR_REAR_LEFT;
			break;
		default:
			break;
	}

	if (veh->IsBike()) {
		CPed *pedToDragOut = nil;
		if (veh->GetStatus() == STATUS_ABANDONED) {
			if (ped->m_vehDoor == CAR_WINDSCREEN) {
				ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_KICK, 6.0f);
				ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
				((CBike*)veh)->bIsBeingPickedUp = true;

			} else if (veh->GetRight().z >= 0.5f || veh->GetRight().z <= -0.5f || veh->GetUp().z <= 0.0f) {
				if (enterDoor == DOOR_FRONT_LEFT || enterDoor == DOOR_REAR_LEFT) {
					if (veh->GetRight().z > 0.0f)
						ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_PICKUP_R);
					else
						ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_PULLUP_R);

				} else {
					if (veh->GetRight().z < 0.0f)
						ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_PICKUP_L);
					else
						ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_PULLUP_L);
				}
				ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped);

			} else {
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType,
					enterDoor == DOOR_FRONT_LEFT || enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_JUMPON_R : ANIM_BIKE_JUMPON_L);
				ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
				((CBike*)veh)->bIsBeingPickedUp = true;
			}
		} else if (ped->m_vehDoor == CAR_WINDSCREEN) {
			if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) {
				ped->QuitEnteringCar();
			} else {
				ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_KICK, 6.0f);
				ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
				pedToDragOut = veh->pDriver;
			}
			((CBike*)veh)->bIsBeingPickedUp = true;
		} else {
			if (enterDoor == DOOR_FRONT_LEFT || enterDoor == DOOR_FRONT_RIGHT) {
				if (veh->pDriver) {
					if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
						ped->QuitEnteringCar();
						ped->SetFall(1000, ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false);
						return;
					}
					if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) {
						ped->QuitEnteringCar();
					} else {
						ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, enterDoor == DOOR_FRONT_LEFT ? ANIM_BIKE_ELBOW_R : ANIM_BIKE_ELBOW_L);
						ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped);
						pedToDragOut = veh->pDriver;
					}
					((CBike*)veh)->bIsBeingPickedUp = true;

				} else {
					ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, enterDoor == DOOR_FRONT_LEFT ? ANIM_BIKE_JUMPON_R : ANIM_BIKE_JUMPON_L);
					ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
					((CBike*)veh)->bIsBeingPickedUp = true;
				}
			} else {
				if (veh->pPassengers[0]) {
					if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
						ped->QuitEnteringCar();
						ped->SetFall(1000, ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false);
						return;
					}
					if (veh->pPassengers[0]->m_nPedState != PED_DRIVING || veh->pPassengers[0]->bDontDragMeOutCar) {
						ped->QuitEnteringCar();
					} else {
						ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD,
							enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_ELBOW_R : ANIM_BIKE_ELBOW_L);
						ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped);
						pedToDragOut = veh->pPassengers[0];
					}
					((CBike*)veh)->bIsBeingPickedUp = true;

				} else {
					ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(),
						((CBike*)veh)->m_bikeAnimType, enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_JUMPON_R : ANIM_BIKE_JUMPON_L);
					ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
					((CBike*)veh)->bIsBeingPickedUp = true;
				}
			}
		}

		if (pedToDragOut) {
			pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehDoor, false);
			if (pedToDragOut->IsGangMember())
				pedToDragOut->RegisterThreatWithGangPeds(ped);

			if (ped->m_nPedType == PEDTYPE_COP && pedToDragOut == FindPlayerPed() && veh->IsBike())
				((CCopPed*)ped)->m_bDragsPlayerFromCar = 1;

			if (pedToDragOut == veh->pDriver) {
				if (veh->pPassengers[0])
					veh->pPassengers[0]->SetBeingDraggedFromCar(veh, CAR_DOOR_LR, false);
			}
		}
		return;
	}

	if (veh->IsDoorMissing(enterDoor) || veh->IsDoorFullyOpen(enterDoor)) {

		veh->AutoPilot.m_nCruiseSpeed = 0;
		if (ped->m_nPedState == PED_CARJACK || veh->m_nNumMaxPassengers == 0 && veh->pDriver && enterDoor == DOOR_FRONT_RIGHT) {
			ped->PedAnimDoorOpenCB(nil, ped);
			return;
		}
		if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) {
			if (itsVan) {
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN);
			} else if (itsBus) {
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_R);
			} else if (itsLow) {
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_RHS);
			} else {
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS);
			}
		} else if (itsVan) {
			ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN_L);
		} else if (itsBus) {
			ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_L);
		} else if (itsLow) {
			ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS);
		} else {
			ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS);
		}
		ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);

	} else if (veh->CanPedOpenLocks(ped)) {

		veh->AutoPilot.m_nCruiseSpeed = 0;
		if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) {
			if (itsVan) {
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_OPEN);
			} else if (itsBus) {
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_OPEN_R);
			} else {
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_RHS);
			}
		} else if (itsVan) {
			ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_OPEN_L);
		} else if (itsBus) {
			ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_OPEN_L);
		} else {

			if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && veh->pDriver) {

				if (!veh->bLowVehicle
					&& veh->pDriver->CharCreatedBy != MISSION_CHAR
					&& veh->pDriver->m_nPedState == PED_DRIVING) {

					ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_QJACK);
					ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);

					CPlayerPed *player = nil;
					CCopPed *cop = nil;
					veh->MakeNonDraggedPedsLeaveVehicle(veh->pDriver, ped, player, cop);
					if (player && cop) {
						cop->QuitEnteringCar();
						cop->SetArrestPlayer(player);
					}

					if (player != veh->pDriver) {
						veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehDoor, true);
						if (veh->pDriver->IsGangMember())
							veh->pDriver->RegisterThreatWithGangPeds(ped);
					}
					return;
				}
			}
			if (veh->IsOpenTopCar() && !veh->pDriver && ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_JUMPIN_LHS);
				ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
				return;
			}
			ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_LHS);
		}
		ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped);

	} else {
		if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT)
			ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_DOORLOCKED_RHS);
		else
			ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_DOORLOCKED_LHS);

		ped->bCancelEnteringCar = true;
		ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped);
	}
}

// --MIAMI: Done
void
CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
{
	CPed* ped = (CPed*)arg;

	CVehicle* veh = ped->m_pMyVehicle;

	if (animAssoc)
		animAssoc->blendDelta = -1000.0f;

	if (!ped->IsNotInWreckedVehicle())
		return;

	if (!ped->EnteringCar()) {
		if(ped->m_nPedState != PED_DRIVING)
			ped->QuitEnteringCar();

		return;
	}

	eDoors door;
	CPed *pedInSeat = nil;
	switch (ped->m_vehDoor) {
		case CAR_DOOR_RF:
			door = DOOR_FRONT_RIGHT;
			pedInSeat = veh->pPassengers[0];
			if (!veh->pPassengers[0] && ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
				pedInSeat = veh->pDriver;
			break;
		case CAR_DOOR_RR:
			door = DOOR_REAR_RIGHT;
			pedInSeat = veh->pPassengers[2];
			break;
		case CAR_DOOR_LF:
			door = DOOR_FRONT_LEFT;
			pedInSeat = veh->pDriver;
			if (veh->bIsBus && ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER)
				pedInSeat = nil;
			break;
		case CAR_DOOR_LR:
			door = DOOR_REAR_LEFT;
			pedInSeat = veh->pPassengers[1];
			break;
		default: assert(0);
	}

	if (ped->m_fHealth == 0.0f || CPad::GetPad(0)->ArePlayerControlsDisabled() && pedInSeat && pedInSeat->IsPlayer()) {
		ped->QuitEnteringCar();
		return;
	}

	bool isVan = veh->bIsVan;
	bool isBus = veh->bIsBus;
	bool isLow = veh->bLowVehicle;
	bool vehUpsideDown = veh->IsUpsideDown();
	if (ped->bCancelEnteringCar) {
		if (ped->IsPlayer()) {
			if (veh->pDriver) {
				if (veh->pDriver->m_nPedType == PEDTYPE_COP) {
					FindPlayerPed()->SetWantedLevelNoDrop(1);
				}
			}
		}
#ifdef CANCELLABLE_CAR_ENTER
		if (!veh->IsDoorMissing(door) && veh->CanPedOpenLocks(ped) && veh->IsCar()) {
			((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING);
		}
#endif
		ped->QuitEnteringCar();
		ped->RestorePreviousObjective();
		ped->bCancelEnteringCar = false;
		return;
	}
	if (!veh->IsDoorMissing(door) && veh->IsCar()) {
		((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING);
	}

	if (veh->m_vecMoveSpeed.Magnitude() > 0.2f ||
		veh->IsCar() && veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI && ((CAutomobile*)veh)->m_nWheelsOnGround == 0) {
		ped->QuitEnteringCar();
		if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR)
			ped->SetFall(1000, ANIM_KO_SPIN_R, false);
		else
			ped->SetFall(1000, ANIM_KO_SPIN_L, false);
		
		return;
	}
	veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_OPEN_LHS, 1.0f);

	if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF)
		isVan = false;

	if (ped->m_nPedState != PED_CARJACK || isBus) {

		if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR) {
			if (veh->IsBike()) {
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_R);
			} else if (isVan) {
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN_L);
			} else if (isBus) {
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_L);
			} else if (isLow) {
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS);
			} else {
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS);
			}
		} else {
			if (veh->IsBike()) {
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_L);
			} else if (isVan) {
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN);
			} else if (isBus) {
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_R);
			} else if (isLow) {
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_RHS);
			} else {
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS);
			}

			if (ped->m_vehDoor == CAR_DOOR_RF && pedInSeat && veh->IsCar())
				pedInSeat->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
		}
		
		ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
	} else {
		CPed *pedToDragOut = nil;
		switch (ped->m_vehDoor) {
			case CAR_DOOR_RF: pedToDragOut = veh->pPassengers[0]; break;
			case CAR_DOOR_RR: pedToDragOut = veh->pPassengers[2]; break;
			case CAR_DOOR_LF: pedToDragOut = veh->pDriver; break;
			case CAR_DOOR_LR: pedToDragOut = veh->pPassengers[1]; break;
			default: assert(0);
		}

		if (vehUpsideDown) {
			ped->QuitEnteringCar();
			if (ped->m_nPedType == PEDTYPE_COP)
				((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective);
		}

		if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) {

			if (pedToDragOut && !pedToDragOut->bDontDragMeOutCar) {
				if (pedToDragOut->m_nPedState != PED_DRIVING) {
					ped->QuitEnteringCar();
					pedToDragOut = nil;
				} else {
					if (isLow)
						ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LOW_RHS);
					else
						ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_RHS);

					ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped);
				}
			} else if (ped->m_nPedType == PEDTYPE_COP) {
				ped->QuitEnteringCar();
				if (ped->m_pedInObjective && ped->m_pedInObjective->m_nPedState == PED_DRIVING) {
					veh->SetStatus(STATUS_PLAYER_DISABLED);

					if (ped->m_pedInObjective->IsPlayer()) {
						((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective);
					} else {
						ped->ClearObjective();
						ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.f, 8.f));
					}

				} else if (!veh->IsDoorMissing(DOOR_FRONT_RIGHT)) {
					((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_SWINGING);
				}
			} else {
				if (isLow)
					ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_RHS);
				else
					ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS);

				ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
			}
		} else if (pedToDragOut) {

			if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->bDontDragMeOutCar) {
				ped->QuitEnteringCar();
				pedToDragOut = nil;
			} else {
				if (isLow)
					ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LOW_LHS);
				else
					ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LHS);
					
				ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped);
			}
		} else {
			if (isLow)
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS);
			else
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS);

			ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
		}

		if (pedToDragOut) {
			CPlayerPed* player = nil;
			CCopPed* cop = nil;
			veh->MakeNonDraggedPedsLeaveVehicle(pedToDragOut, ped, player, cop);
			if (player && cop) {
				cop->QuitEnteringCar();
				veh->SetStatus(STATUS_PLAYER_DISABLED);
				cop->SetArrestPlayer(player);
			}

			if (player != pedToDragOut) {
				pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehDoor, false);
				if (pedToDragOut->IsGangMember())
					pedToDragOut->RegisterThreatWithGangPeds(ped);
			}
		}
	}
	return;
}

// --MIAMI: Done
void
CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
{
	CPed* ped = (CPed*)arg;

	CVehicle* veh = ped->m_pMyVehicle;
	if (animAssoc)
		animAssoc->blendDelta = -1000.0f;

	if (ped->EnteringCar()) {
		if (!ped->IsNotInWreckedVehicle())
			return;

#ifdef CANCELLABLE_CAR_ENTER
		if (ped->bCancelEnteringCar) {
			ped->QuitEnteringCar();
			ped->RestorePreviousObjective();
			ped->bCancelEnteringCar = false;
			return;
		}
#endif

		bool isLow = !!veh->bLowVehicle;

		int padNo;
		if (ped->IsPlayer()) {

			// BUG? This will cause crash if m_nPedType is bigger then 1, there are only 2 pads
			switch (ped->m_nPedType) {
				case PEDTYPE_PLAYER1:
					padNo = 0;
					break;
				case PEDTYPE_PLAYER2:
					padNo = 1;
					break;
				case PEDTYPE_PLAYER3:
					padNo = 2;
					break;
				case PEDTYPE_PLAYER4:
					padNo = 3;
					break;
			}
			CPad *pad = CPad::GetPad(padNo);

			if (!pad->ArePlayerControlsDisabled()) {

				if (pad->GetTarget()
					|| pad->NewState.LeftStickX
					|| pad->NewState.LeftStickY
					|| pad->NewState.DPadUp
					|| pad->NewState.DPadDown
					|| pad->NewState.DPadLeft
					|| pad->NewState.DPadRight) {
					ped->QuitEnteringCar();
					ped->RestorePreviousObjective();
					return;
				}
			}
		}

		if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
			if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR) {
				if (veh->IsBike())
					ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_R);
				else if (isLow)
					ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS);
				else
					ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS);
			} else {
				if (veh->IsBike())
					ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_L);
				else if (isLow)
					ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_RHS);
				else
					ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS);
			}
			ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
		} else {
			ped->QuitEnteringCar();
		}
	} else if(ped->m_nPedState != PED_DRIVING) {
		ped->QuitEnteringCar();
	}
}

// --MIAMI: Done
void
CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
{
	CPed *ped = (CPed*) arg;

	CVehicle *veh = ped->m_pMyVehicle;
	if (animAssoc)
		animAssoc->blendDelta = -1000.0f;

	if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead())
		return;

	if (!ped->EnteringCar()) {
		if(ped->m_nPedState != PED_DRIVING)
			ped->QuitEnteringCar();
		return;
	}

	ped->RemoveWeaponWhenEnteringVehicle();
	if (ped->IsPlayer() && ped->bGonnaKillTheCarJacker && ((CPlayerPed*)ped)->m_pArrestingCop) {
		PedSetInCarCB(nil, ped);
		ped->m_nLastPedState = ped->m_nPedState;
		ped->SetPedState(PED_ARRESTED);
		ped->bGonnaKillTheCarJacker = false;
		if (veh) {
			veh->m_nNumGettingIn = 0;
			veh->m_nGettingInFlags = 0;	
			veh->bIsHandbrakeOn = true;
			veh->SetStatus(STATUS_PLAYER_DISABLED);
		}
		return;
	}
	if (ped->IsPlayer() && ped->m_vehDoor == CAR_DOOR_LF
		&& (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f)
		&& veh->IsCar() && !veh->pDriver) {

		if (!animAssoc || animAssoc->animId != ANIM_CAR_JUMPIN_LHS)
		if (((CAutomobile*)veh)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING)
			((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);

		PedSetInCarCB(nil, ped);
		return;
	}
	if (veh->IsBike()) {
		ped->PedSetInCarCB(nil, ped);
		return;
	}
	bool isVan = !!veh->bIsVan;
	bool isBus = !!veh->bIsBus;
	bool isLow = !!veh->bLowVehicle;
	eDoors enterDoor;
	switch (ped->m_vehDoor) {
		case CAR_DOOR_RF:
			isVan = false;
			enterDoor = DOOR_FRONT_RIGHT;
			break;
		case CAR_DOOR_RR:
			enterDoor = DOOR_REAR_RIGHT;
			break;
		case CAR_DOOR_LF:
			isVan = false;
			enterDoor = DOOR_FRONT_LEFT;
			break;
		case CAR_DOOR_LR:
			enterDoor = DOOR_REAR_LEFT;
			break;
		default:
			break;
	}
	bool doorClosed = true;
	if (veh->IsOpenTopCar() && enterDoor == DOOR_FRONT_LEFT && veh->IsDoorClosed(DOOR_FRONT_LEFT)) {
		doorClosed = false;

	} else if (!veh->IsDoorMissing(enterDoor)) {
		if (veh->IsCar())
			((CAutomobile*)veh)->Damage.SetDoorStatus(enterDoor, DOOR_STATUS_SWINGING);
	}

	CPed *driver = veh->pDriver;
	if (driver && (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) {
		if (veh->bIsBus) {
			driver->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
			if (driver->IsPlayer()) {
				veh->bIsHandbrakeOn = true;
				veh->SetStatus(STATUS_PLAYER_DISABLED);
			}
			driver->bBusJacked = true;
			veh->bIsBeingCarJacked = false;
			PedSetInCarCB(nil, ped);
			if (ped->m_nPedType == PEDTYPE_COP
				|| ped->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT
				|| ped->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
				ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
			}
			ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 400;
			return;
		}
		if (driver != ped && ped->m_vehDoor != CAR_DOOR_LF) {
			if (!driver->IsPlayer()) {
				driver->bUsePedNodeSeek = true;
				driver->m_pLastPathNode = nil;
				if (driver->m_pedStats->m_temper <= driver->m_pedStats->m_fear
					|| driver->CharCreatedBy == MISSION_CHAR
					|| veh->VehicleCreatedBy == MISSION_VEHICLE) {
					driver->bFleeAfterExitingCar = true;
				} else {
					driver->bGonnaKillTheCarJacker = true;
					veh->pDriver->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, ped);

					if (veh->pDriver->m_nPedType == PEDTYPE_COP && ped->IsPlayer()) {
						FindPlayerPed()->SetWantedLevelNoDrop(1);
					}
				}
			}
			if ((ped->m_nPedType != PEDTYPE_EMERGENCY || veh->pDriver->m_nPedType != PEDTYPE_EMERGENCY)
				&& (ped->m_nPedType != PEDTYPE_COP || veh->pDriver->m_nPedType != PEDTYPE_COP)) {
				veh->pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
				veh->pDriver->Say(SOUND_PED_CAR_JACKED);
				veh->pDriver->SetRadioStation();
				if (veh->m_nDoorLock == CARLOCK_UNLOCKED)
					ped->Say(SOUND_PED_CAR_JACKING);

			} else {
				ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER;
			}
		}
	}
	if (veh->IsDoorMissing(enterDoor) || !doorClosed || isBus) {
		PedAnimDoorCloseCB(nil, ped);
	} else {
		if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) {
			if (isVan) {
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_CLOSE);
			} else if (isLow) {
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSEDOOR_LOW_RHS);
			} else {
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSEDOOR_RHS);
			}
		} else if (isVan) {
			ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_CLOSE_L);
		} else if (isLow) {
			ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSEDOOR_LOW_LHS);
		} else {
			ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSEDOOR_LHS);
		}
		ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorCloseCB, ped);
	}
}

// --MIAMI: Done
void
CPed::PedShuffle(void)
{
	if (m_pMyVehicle->pPassengers[0] == this) {
		CPed *driver = m_pMyVehicle->pDriver;
		if (!driver || driver->m_objective == OBJECTIVE_LEAVE_CAR) {
			m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, m_pMyVehicle->bLowVehicle ? ANIM_CAR_LSHUFFLE_RHS : ANIM_CAR_SHUFFLE_RHS);
			m_objective = OBJECTIVE_ENTER_CAR_AS_DRIVER;
			m_pMyVehicle->RemovePassenger(this);
			bInVehicle = false;
			m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, this);
		}
	}
}

// --MIAMI: Done
void
CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
{
	CPed *ped = (CPed*)arg;

	CAutomobile *veh = (CAutomobile*)(ped->m_pMyVehicle);
	
	if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead())
		return;

	if (ped->EnteringCar()) {
		bool isLow = !!veh->bLowVehicle;

		if (!veh->bIsBus)
			veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_CLOSEDOOR_LHS, 1.0f);

		eDoors door;
		switch (ped->m_vehDoor) {
			case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
			case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
			case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
			case CAR_DOOR_LR: door = DOOR_REAR_LEFT; break;
			default: assert(0);
		}

		if (veh->Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING)
			veh->Damage.SetDoorStatus(door, DOOR_STATUS_OK);

		if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus || veh->m_nNumMaxPassengers == 0) {
			PedSetInCarCB(nil, ped);
		} else if (ped->m_vehDoor == CAR_DOOR_RF
				&& (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF ||
					(veh->pDriver != nil && 
						(veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR
							&& veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR_AND_DIE
							|| !veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil))))) {

			if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)
				veh->bIsBeingCarJacked = false;

			ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER;
			PedSetInCarCB(nil, ped);

			ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
			if (!ped->IsPlayer())
				ped->bFleeAfterExitingCar = true;

			ped->bUsePedNodeSeek = true;
			ped->m_pNextPathNode = nil;

		} else {
			if (animAssoc)
				animAssoc->blendDelta = -1000.0f;

			if (isLow)
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_LSHUFFLE_RHS);
			else
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SHUFFLE_RHS);

			ped->m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, ped);
		}
	} else if (ped->m_nPedState != PED_DRIVING) {
		ped->QuitEnteringCar();
	}
}

// --MIAMI: Done
void
CPed::PedAnimShuffleCB(CAnimBlendAssociation* assoc, void* arg)
{
	CPed *ped = (CPed*)arg;
	if (ped->EnteringCar()) {
		PedSetInCarCB(nil, ped);
	} else if (ped->m_nPedState != PED_DRIVING) {
		ped->QuitEnteringCar();
	}
}

// --MIAMI: Done
void
CPed::SetFormation(eFormation type)
{
	// FIX: Formations in GetFormationPosition were in range 1-8, whereas in here it's 0-7.
	//      To not change the behaviour, range in here tweaked by 1 with the use of enum.

	switch (m_pedFormation) {
		case FORMATION_REAR:
		case FORMATION_REAR_LEFT:
		case FORMATION_REAR_RIGHT:
		case FORMATION_FRONT_LEFT:
		case FORMATION_FRONT_RIGHT:
		case FORMATION_LEFT:
		case FORMATION_RIGHT:
		case FORMATION_FRONT:
			break;
		default:
			Error("Unknown formation type, PedAI.cpp");
			break;
	}
	m_pedFormation = type;
}

// --MIAMI: Done
CVector
CPed::GetFormationPosition(void)
{
	if (!m_pedInObjective)
		return GetPosition();

	if (m_pedInObjective->m_nPedState == PED_DEAD) {
		if (!m_pedInObjective->m_pedInObjective) {
			m_pedInObjective = nil;
			return GetPosition();
		}
		m_pedInObjective = m_pedInObjective->m_pedInObjective;
	}

	CVector formationOffset;
	float offset = CGeneral::GetRandomNumberInRange(1.f, 1.25f) * 1.75f;
	switch (m_pedFormation) {
		case FORMATION_REAR:
			formationOffset = CVector(0.0f, -offset, 0.0f);
			break;
		case FORMATION_REAR_LEFT:
			formationOffset = CVector(-offset, -offset, 0.0f);
			break;
		case FORMATION_REAR_RIGHT:
			formationOffset = CVector(offset, -offset, 0.0f);
			break;
		case FORMATION_FRONT_LEFT:
			formationOffset = CVector(-offset, offset, 0.0f);
			break;
		case FORMATION_FRONT_RIGHT:
			formationOffset = CVector(offset, offset, 0.0f);
			break;
		case FORMATION_LEFT:
			formationOffset = CVector(-offset, 0.0f, 0.0f);
			break;
		case FORMATION_RIGHT:
			formationOffset = CVector(offset, 0.0f, 0.0f);
			break;
		case FORMATION_FRONT:
			formationOffset = CVector(0.0f, offset, 0.0f);
			break;
		default:
			formationOffset = CVector(0.0f, 0.0f, 0.0f);
			break;
	}
	return m_pedInObjective->GetMatrix() * formationOffset;
}

// --MIAMI: Done
void
CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
{
	CPed* ped = (CPed*)arg;

	CVehicle* veh = ped->m_pMyVehicle;
	if (animAssoc) {
		if ((animAssoc->animId == ANIM_CAR_ROLLOUT_LHS || animAssoc->animId == ANIM_CAR_ROLLOUT_RHS) && ped && ped->m_nPedState == PED_FALL) {
			ped->RestoreHeadingRate();
			return;
		}
		animAssoc->blendDelta = -1000.0f;
		if (animAssoc->animId == ANIM_BIKE_GETOFF_BACK)
			ped->RestoreHeadingRate();
	}

	if (!veh) {
		PedSetOutCarCB(nil, ped);
		return;
	}
	CVector posForZ = ped->GetPosition();
	CPedPlacement::FindZCoorForPed(&posForZ);
	if (ped->GetPosition().z - 0.5f > posForZ.z) {
		PedSetOutCarCB(nil, ped);
		return;
	}

	veh->m_nStaticFrames = 0;
	veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f);
	veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f);
	if (!veh->bIsBus)
		veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_GETOUT_LHS, 1.0f);

	/* 
	// Duplicate and only in PC for some reason
	if (!veh) {
		PedSetOutCarCB(nil, ped);
		return;
	}
	*/
	eDoors door;
	switch (ped->m_vehDoor) {
		case CAR_DOOR_RF:
			door = DOOR_FRONT_RIGHT;
			break;
		case CAR_DOOR_RR:
			door = DOOR_REAR_RIGHT;
			break;
		case CAR_DOOR_LF:
			door = DOOR_FRONT_LEFT;
			break;
		case CAR_DOOR_LR:
			door = DOOR_REAR_LEFT;
			break;
		default:
			break;
	}
	bool closeDoor = !veh->IsDoorMissing(door);

	int padNo;
	if (ped->IsPlayer()) {

		// BUG? This will cause crash if m_nPedType is bigger then 1, there are only 2 pads
		switch (ped->m_nPedType) {
			case PEDTYPE_PLAYER1:
				padNo = 0;
				break;
			case PEDTYPE_PLAYER2:
				padNo = 1;
				break;
			case PEDTYPE_PLAYER3:
				padNo = 2;
				break;
			case PEDTYPE_PLAYER4:
				padNo = 3;
				break;
		}
		CPad* pad = CPad::GetPad(padNo);
		bool engineIsIntact = veh->IsCar() && ((CAutomobile*)veh)->Damage.GetEngineStatus() >= 225;
		if (!pad->ArePlayerControlsDisabled() && veh->m_nDoorLock != CARLOCK_FORCE_SHUT_DOORS
			&& (pad->GetTarget()
				|| pad->NewState.LeftStickX
				|| pad->NewState.LeftStickY
				|| pad->NewState.DPadUp
				|| pad->NewState.DPadDown
				|| pad->NewState.DPadLeft
				|| pad->NewState.DPadRight)
			|| veh->bIsBus
			|| veh->m_pCarFire
			|| engineIsIntact) {
			closeDoor = false;
		}
	}

	if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE)
		closeDoor = false;

	if (!closeDoor) {
		if (!veh->IsDoorMissing(door) && !veh->bIsBus) {
			((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING);
		}
		PedSetOutCarCB(nil, ped);
		return;
	}

	if (ped->bFleeAfterExitingCar || ped->bGonnaKillTheCarJacker) {
#ifdef FIX_BUGS
		if (!veh->IsDoorMissing(door))
			((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING);
		PedSetOutCarCB(nil, ped);
		return;
#else
		if (!veh->IsDoorMissing(door))
			((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
#endif
	} else {
		switch (door) {
			case DOOR_FRONT_LEFT:
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_LHS);
				break;
			case DOOR_FRONT_RIGHT:
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_RHS);
				break;
			case DOOR_REAR_LEFT:
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_LHS);
				break;
			case DOOR_REAR_RIGHT:
				ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_RHS);
				break;
			default:
				break;
		}
	}

	if (ped->m_pVehicleAnim)
		ped->m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, ped);
	return;
}

// --MIAMI: Done
void
CPed::LineUpPedWithCar(PedLineUpPhase phase)
{
	bool vehIsUpsideDown = false;
	int vehAnim;
	float seatPosMult = 0.0f;
	float currentZ;
	float adjustedTimeStep;
	CVector autoZPos;

	if (CReplay::IsPlayingBack())
		return;

	if (!bChangedSeat && phase != LINE_UP_TO_CAR_2) {
		if (m_pMyVehicle->IsBike()) {
			if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_RIDE) ||
				RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_PASSENGER)) {
				SetPedPositionInCar();
				return;
			}
		} else {
			if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT)) {
				SetPedPositionInCar();
				return;
			}
			if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT)) {
				SetPedPositionInCar();
				return;
			}
			if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITP)) {
				SetPedPositionInCar();
				return;
			}
			if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITPLO)) {
				SetPedPositionInCar();
				return;
			}
		}
		bChangedSeat = true;
	}
	if (phase == LINE_UP_TO_CAR_FALL) {
		SetPedPositionInCar();
		autoZPos = GetPosition();
		CPedPlacement::FindZCoorForPed(&autoZPos);
		if (m_pVehicleAnim && (m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_LHS || m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_RHS)
			&& autoZPos.z > GetPosition().z) {
			m_matrix.GetPosition().z = autoZPos.z;
		}
		if (m_pVehicleAnim && m_pVehicleAnim->animId == ANIM_BIKE_HIT) {
			if (autoZPos.z > GetPosition().z)
				m_matrix.GetPosition().z += m_pVehicleAnim->GetProgress() * (autoZPos.z - GetPosition().z);

		} else if (m_pVehicleAnim) {
			if (m_pVehicleAnim->animId == ANIM_BIKE_GETOFF_BACK) {
				if (autoZPos.z > GetPosition().z) {
					m_matrix.GetPosition().z += (m_pVehicleAnim->currentTime * (20.f / 7.f)) * (autoZPos.z - GetPosition().z);
				}
			}
		}
		return;
	}
	if (phase == LINE_UP_TO_CAR_START) {
		m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
	}
	CVehicle *veh = m_pMyVehicle;

	// Not quite right, IsUpsideDown func. checks for <= -0.9f.
	if (veh->GetUp().z <= -0.8f)
		vehIsUpsideDown = true;

	if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
		if (vehIsUpsideDown) {
			m_fRotationDest = -PI + veh->GetForward().Heading();
		} else if (veh->bIsBus) {
			m_fRotationDest = 0.5f * PI + veh->GetForward().Heading();
		} else {
			m_fRotationDest = veh->GetForward().Heading();
		}
	} else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
		if (vehIsUpsideDown) {
			m_fRotationDest = veh->GetForward().Heading();
		} else if (veh->bIsBus) {
			m_fRotationDest = -0.5f * PI + veh->GetForward().Heading();
		} else {
			m_fRotationDest = veh->GetForward().Heading();
		}
	} else {
		// I don't know will this part ever run(maybe boats?), but the game also handles that. I don't know is it intentional.

		if (vehIsUpsideDown) {
			m_fRotationDest = veh->GetForward().Heading();
		} else if (veh->bIsBus) {
			m_fRotationDest = 0.5f * PI + veh->GetForward().Heading();
		} else if (m_vehDoor == CAR_WINDSCREEN) {
			m_fRotationDest = veh->GetForward().Heading() + PI;
		} else {
			m_fRotationDest = veh->GetForward().Heading();
		}
	}

	bool multExtractedFromAnim = false;
	bool multExtractedFromAnimBus = false;
	float zBlend;
	if (m_pVehicleAnim) {
		vehAnim = m_pVehicleAnim->animId;

		switch (vehAnim) {
			case ANIM_CAR_JACKED_RHS:
			case ANIM_CAR_LJACKED_RHS:
			case ANIM_CAR_JACKED_LHS:
			case ANIM_CAR_LJACKED_LHS:
			case ANIM_VAN_GETIN_L:
			case ANIM_VAN_GETIN:
				multExtractedFromAnim = true;
				zBlend = Max(m_pVehicleAnim->GetProgress() - 0.3f, 0.0f) / (1.0f - 0.3f);
				// fall through

			case ANIM_CAR_QJACKED:
			case ANIM_CAR_GETOUT_LHS:
			case ANIM_CAR_GETOUT_LOW_LHS:
			case ANIM_CAR_GETOUT_RHS:
			case ANIM_CAR_GETOUT_LOW_RHS:

				if (!multExtractedFromAnim) {
					multExtractedFromAnim = true;
					zBlend = Max(m_pVehicleAnim->GetProgress() - 0.5f, 0.0f) / (1.0f - 0.5f);
				}
				// fall through

			case ANIM_CAR_CRAWLOUT_RHS:
			case ANIM_CAR_CRAWLOUT_RHS2:
			case ANIM_VAN_GETOUT_L:
			case ANIM_VAN_GETOUT:
			case ANIM_BIKE_GETOFF_RHS:
			case ANIM_BIKE_GETOFF_LHS:
				seatPosMult = m_pVehicleAnim->GetProgress();
				break;
			case ANIM_CAR_GETIN_RHS:
			case ANIM_CAR_GETIN_LHS:
				if (veh && veh->IsCar() && veh->bIsBus) {
					multExtractedFromAnimBus = true;
					zBlend = Min(m_pVehicleAnim->GetProgress(), 0.5f) / 0.5f;
				}
				// fall through

			case ANIM_CAR_QJACK:
			case ANIM_CAR_GETIN_LOW_LHS:
			case ANIM_CAR_GETIN_LOW_RHS:
			case ANIM_DRIVE_BOAT:
				seatPosMult = m_pVehicleAnim->GetTimeLeft() / m_pVehicleAnim->hierarchy->totalLength;
				break;
			case ANIM_CAR_CLOSEDOOR_LHS:
			case ANIM_CAR_CLOSEDOOR_LOW_LHS:
			case ANIM_CAR_CLOSEDOOR_RHS:
			case ANIM_CAR_CLOSEDOOR_LOW_RHS:
			case ANIM_CAR_SHUFFLE_RHS:
			case ANIM_CAR_LSHUFFLE_RHS:
				seatPosMult = 0.0f;
				break;
			case ANIM_CAR_JUMPIN_LHS:
			{
				float animLength = m_pVehicleAnim->hierarchy->totalLength;
				seatPosMult = Max(0.0f, 0.5f * animLength - m_pVehicleAnim->currentTime) / animLength;
				break;
			}
			case ANIM_CAR_CLOSE_LHS:
			case ANIM_CAR_CLOSE_RHS:
			case ANIM_COACH_OPEN_L:
			case ANIM_COACH_OPEN_R:
			case ANIM_COACH_IN_L:
			case ANIM_COACH_IN_R:
			case ANIM_COACH_OUT_L:
				seatPosMult = 1.0f;
				break;
			default:
				if (veh->IsBike()) {
					seatPosMult = 0.0f;
				} else {
					if (bInVehicle)
						seatPosMult = 0.0f;
					else
						seatPosMult = 1.0f;
				}
				break;
		}
	} else {
		if (veh->IsBike()) {
			seatPosMult = 0.0f;
		} else {
			if (bInVehicle)
				seatPosMult = 0.0f;
			else
				seatPosMult = 1.0f;
		}
	}

	CVector neededPos;

	if (phase == LINE_UP_TO_CAR_2) {
		neededPos = GetPosition();
	} else {
		neededPos = GetPositionToOpenCarDoor(veh, m_vehDoor, seatPosMult);
	}

	autoZPos = neededPos;

	if (veh->bIsInWater) {
		if (veh->m_vehType == VEHICLE_TYPE_BOAT && veh->IsUpsideDown())
			autoZPos.z += 1.0f;
	} else {
		CPedPlacement::FindZCoorForPed(&autoZPos);
	}

	if (phase == LINE_UP_TO_CAR_END || phase == LINE_UP_TO_CAR_2) {
		neededPos.z = GetPosition().z;

		// Getting out
		if (!veh->bIsBus || (veh->bIsBus && vehIsUpsideDown)) {
			float nextZSpeed = m_vecMoveSpeed.z - GRAVITY * CTimer::GetTimeStep();

			// If we're not in ground at next step, apply animation
			if (neededPos.z + nextZSpeed >= autoZPos.z) {
				m_vecMoveSpeed.z = nextZSpeed;
				ApplyMoveSpeed();
				// Removing below line breaks the animation
				neededPos.z = GetPosition().z;
			} else {
				neededPos.z = autoZPos.z;
				m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
			}
		}
	}

	if (autoZPos.z > neededPos.z) {
		vehAnim = m_pVehicleAnim->animId;
		if (veh->IsBike() && (m_pVehicleAnim && vehAnim != ANIM_BIKE_KICK)) {
			float zBlend;
			if (vehAnim != ANIM_BIKE_GETOFF_RHS && vehAnim != ANIM_BIKE_GETOFF_LHS) {
				if (vehAnim != ANIM_BIKE_JUMPON_R && vehAnim != ANIM_BIKE_JUMPON_L) {
					zBlend = 0.0f;
				} else {
					float animLength = m_pVehicleAnim->hierarchy->totalLength;
					zBlend = Min(1.0f, 2.0f * m_pVehicleAnim->currentTime / animLength);
				}
			} else {
				zBlend = 1.0f - seatPosMult;
			}
			float curZ = veh->GetPosition().z + FEET_OFFSET;
			neededPos.z = ((curZ - autoZPos.z) - veh->GetHeightAboveRoad()) * zBlend + autoZPos.z;
		} else if (multExtractedFromAnim) {
			neededPos.z += (autoZPos.z - neededPos.z) * zBlend;
		} else {
			currentZ = GetPosition().z;
			if (m_pVehicleAnim && vehAnim != ANIM_VAN_GETIN_L && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE && vehAnim != ANIM_VAN_GETIN) {
				neededPos.z = autoZPos.z;
				m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
			} else if (neededPos.z <= currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) {
				adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f);

				// Smoothly change ped position
				neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep);
			}
		}
	} else {
		// We may need to raise up the ped
		if (phase == LINE_UP_TO_CAR_START) {
			currentZ = GetPosition().z;

			if (neededPos.z > currentZ) {
				if (multExtractedFromAnimBus) {
					neededPos.z = (neededPos.z - currentZ) * zBlend + currentZ;
				} else {
					if (m_pVehicleAnim &&
						(vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS
							|| vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) {
						adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f);

						// Smoothly change ped position
						neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ;
					} else if (EnteringCar() || m_nPedState == PED_DRIVING && veh->IsBike()) {
						neededPos.z = Max(currentZ, autoZPos.z);
					}
				}
			}
		}
	}

	bool stillGettingInOut = false;
	if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer)
		stillGettingInOut = veh->m_vehType != VEHICLE_TYPE_BOAT || bOnBoat;

	if (!stillGettingInOut) {
		m_fRotationCur = m_fRotationDest;
	} else {
		float limitedDest = CGeneral::LimitRadianAngle(m_fRotationDest);
		float timeUntilStateChange = (m_nPedStateTimer - CTimer::GetTimeInMilliseconds())/600.0f;

		if (timeUntilStateChange <= 0.0f) {
			m_vecOffsetSeek.x = 0.0f;
			m_vecOffsetSeek.y = 0.0f;
		}
		m_vecOffsetSeek.z = 0.0f;

		neededPos -= timeUntilStateChange * m_vecOffsetSeek;

		if (PI + m_fRotationCur < limitedDest) {
			limitedDest -= 2 * PI;
		} else if (m_fRotationCur - PI > limitedDest) {
			limitedDest += 2 * PI;
		}
		m_fRotationCur -= (m_fRotationCur - limitedDest) * (1.0f - timeUntilStateChange);
	}

	if (seatPosMult > 0.2f || vehIsUpsideDown || veh->IsBike()) {
		SetPosition(neededPos);
		SetHeading(m_fRotationCur);
	} else {
		CMatrix vehDoorMat(veh->GetMatrix());
		vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehDoor, 0.0f));

		if (m_vehDoor == CAR_WINDSCREEN || veh->bIsBus) {
			CMatrix correctionMat;
			if (veh->bIsBus && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR))
				correctionMat.SetRotateZ(-HALFPI);
			else if (veh->bIsBus && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR))
				correctionMat.SetRotateZ(HALFPI);
			else
				correctionMat.SetRotateZ(PI);

			vehDoorMat = vehDoorMat * correctionMat;
		}
		GetMatrix() = vehDoorMat;
	}

}

// --MIAMI: Done
void
CPed::SetCarJack(CVehicle* car)
{
	uint8 doorFlag;
	eDoors door;
	CPed *pedInSeat = nil;

	if (car->IsBoat())
		return;

	if (car->IsBike()) {
		switch (m_vehDoor) {
			case CAR_DOOR_RF:
				doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF;
				door = DOOR_FRONT_RIGHT;
				pedInSeat = car->pDriver;
				break;
			case CAR_DOOR_RR:
				doorFlag = CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR;
				door = DOOR_REAR_RIGHT;
				pedInSeat = car->pPassengers[0];
				break;
			case CAR_DOOR_LF:
			case CAR_WINDSCREEN:
				doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF;
				door = DOOR_FRONT_LEFT;
				pedInSeat = car->pDriver;
				break;
			case CAR_DOOR_LR:
				doorFlag = CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR;
				door = DOOR_REAR_LEFT;
				pedInSeat = car->pPassengers[0];
				break;
			default:
				doorFlag = CAR_DOOR_FLAG_UNKNOWN;
				break;
		}
	} else {
		switch (m_vehDoor) {
			case CAR_DOOR_RF:
				doorFlag = CAR_DOOR_FLAG_RF;
				door = DOOR_FRONT_RIGHT;
				if (car->pPassengers[0]) {
					pedInSeat = car->pPassengers[0];
				}
				else if (m_nPedType == PEDTYPE_COP) {
					pedInSeat = car->pDriver;
				}
				break;
			case CAR_DOOR_RR:
				doorFlag = CAR_DOOR_FLAG_RR;
				door = DOOR_REAR_RIGHT;
				pedInSeat = car->pPassengers[2];
				break;
			case CAR_DOOR_LF:
				doorFlag = CAR_DOOR_FLAG_LF;
				door = DOOR_FRONT_LEFT;
				pedInSeat = car->pDriver;
				break;
			case CAR_DOOR_LR:
				doorFlag = CAR_DOOR_FLAG_LR;
				door = DOOR_REAR_LEFT;
				pedInSeat = car->pPassengers[1];
				break;
			default:
				doorFlag = CAR_DOOR_FLAG_UNKNOWN;
				break;
		}
	}

	if(car->bIsBus)
		pedInSeat = car->pDriver;

	if (m_fHealth > 0.0f && (IsPlayer() || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS ||
					CharCreatedBy == MISSION_CHAR ||  (car->VehicleCreatedBy != MISSION_VEHICLE && car->GetModelIndex() != MI_DODO)))
		if (pedInSeat && !pedInSeat->IsPedDoingDriveByShooting() && pedInSeat->m_nPedState == PED_DRIVING)
			if (m_nPedState != PED_CARJACK && !m_pVehicleAnim)
				if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door)))
					if (!car->bIsBeingCarJacked && !(doorFlag & car->m_nGettingInFlags) && !(doorFlag & car->m_nGettingOutFlags))
						SetCarJack_AllClear(car, m_vehDoor, doorFlag);
}

// --MIAMI: Done
void
CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag)
{
	if (m_nPedState != PED_SEEK_CAR)
		SetStoredState();

	m_pSeekTarget = car;
	m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget);
	SetPedState(PED_CARJACK);
	car->bIsBeingCarJacked = true;
	m_pMyVehicle = (CVehicle*)m_pSeekTarget;
	m_pMyVehicle->RegisterReference((CEntity**)&m_pMyVehicle);
	((CVehicle*)m_pSeekTarget)->m_nNumGettingIn++;

	if (m_nPedType == PEDTYPE_COP)
		Say(SOUND_PED_ARREST_COP);
	else if (car->m_nDoorLock == CARLOCK_UNLOCKED)
		Say(SOUND_PED_CAR_JACKING, 1000);

	CVector carEnterPos;
	carEnterPos = GetPositionToOpenCarDoor(car, m_vehDoor);

	car->m_nGettingInFlags |= doorFlag;
	m_vecOffsetSeek = carEnterPos - GetPosition();
	m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600;

	if(car->IsBike()){
		bUsesCollision = false;
		PedAnimAlignCB(nil, this);
	} else {
		float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z);
		bUsesCollision = false;

		if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
			m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_LHS : ANIM_CAR_ALIGN_LHS, 4.0f);
		else
			m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_RHS : ANIM_CAR_ALIGN_RHS, 4.0f);

		m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this);
	}
}

// --MIAMI: Done
void
CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
{
	if (m_nPedState == PED_DRAG_FROM_CAR)
		return;

	bUsesCollision = false;
	m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
	m_nLastPedState = PED_IDLE;
	SetMoveState(PEDMOVE_STILL);
	m_pSeekTarget = veh;
	m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);

	if (veh->IsBike()) {
		((CBike*)veh)->bIsBeingPickedUp = true;
		if (veh->pPassengers[0] != this && (vehEnterType != CAR_WINDSCREEN || veh->pPassengers[0]))
			m_vehDoor = CAR_DOOR_LF;
		else
			m_vehDoor = CAR_DOOR_LR;
	} else {
		m_vehDoor = vehEnterType;
	}

	if (m_vehDoor == CAR_DOOR_LF) {
		if (veh->pDriver && veh->pDriver->IsPlayer())
			veh->SetStatus(STATUS_PLAYER_DISABLED);
		else
			veh->SetStatus(STATUS_ABANDONED);
	}
	RemoveInCarAnims();
	SetMoveState(PEDMOVE_NONE);
	LineUpPedWithCar(veh->IsBike() ? LINE_UP_TO_CAR_FALL : LINE_UP_TO_CAR_START);
	m_pVehicleAnim = nil;
	SetPedState(PED_DRAG_FROM_CAR);
	bChangedSeat = false;
	bWillBeQuickJacked = quickJack;

	SetHeading(m_fRotationCur);

	Say(SOUND_PED_CAR_JACKED);
	SetRadioStation();

	if(veh->IsBike())
		veh->m_nGettingOutFlags |= GetBikeDoorFlagInclJumpInFromFront(m_vehDoor);
	else
		veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor);
}

// --MIAMI: Done
void
CPed::BeingDraggedFromCar(void)
{
	AnimationId enterAnim;
	bool dontRunAnim = false;

	if (!m_pVehicleAnim) {
		CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 1000.0f);

		AssocGroupId assocGroup;
		if (m_pMyVehicle && m_pMyVehicle->IsBike()) {
			enterAnim = ANIM_BIKE_HIT;
			assocGroup = ((CBike*)m_pMyVehicle)->m_bikeAnimType;

		} else {
			if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
				if (bWillBeQuickJacked && m_vehDoor == CAR_DOOR_LF) {
					enterAnim = ANIM_CAR_QJACKED;
				} else if (m_pMyVehicle->bLowVehicle) {
					enterAnim = ANIM_CAR_LJACKED_LHS;
				} else {
					enterAnim = ANIM_CAR_JACKED_LHS;
				}
			} else if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
				if (m_pMyVehicle->bLowVehicle)
					enterAnim = ANIM_CAR_LJACKED_RHS;
				else
					enterAnim = ANIM_CAR_JACKED_RHS;
			} else
				dontRunAnim = true;

			assocGroup = ASSOCGRP_STD;
		}

		if (!dontRunAnim)
			m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), assocGroup, enterAnim);

		m_pVehicleAnim->SetFinishCallback(PedSetDraggedOutCarCB, this);

		if (m_pMyVehicle && m_pMyVehicle->IsBike()) {
			LineUpPedWithCar(LINE_UP_TO_CAR_FALL);
		} else {
			LineUpPedWithCar(LINE_UP_TO_CAR_START);
		}
		return;

	} else if (m_pVehicleAnim->animId == ANIM_BIKE_HIT) {
		LineUpPedWithCar(LINE_UP_TO_CAR_FALL);

	} else if (m_pVehicleAnim->currentTime <= 1.4f) {
		m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
		LineUpPedWithCar(LINE_UP_TO_CAR_START);

	} else {
		LineUpPedWithCar(LINE_UP_TO_CAR_2);
	}

	static float mult = 5.f;
	if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
		if (m_pMyVehicle) {
			m_pMyVehicle->ProcessOpenDoor(m_vehDoor, NUM_STD_ANIMS, m_pVehicleAnim->currentTime * mult);
		}
	}
}

// --MIAMI: Done
void
CPed::SetEnterCar(CVehicle *car, uint32 unused)
{
	if (CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
		RestorePreviousState();
		RestorePreviousObjective();
	} else {
		uint8 doorFlag;
		eDoors door;
		if (car->IsBike()) {
			switch (m_vehDoor) {
				case CAR_DOOR_RF:
					doorFlag = CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF;
					door = DOOR_FRONT_RIGHT;
					break;
				case CAR_DOOR_RR:
					doorFlag = CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR;
					door = DOOR_REAR_RIGHT;
					break;
				case CAR_WING_LF:
				case CAR_WING_LR:
				case CAR_BONNET:
				case CAR_BOOT:
					doorFlag = CAR_DOOR_FLAG_UNKNOWN;
					break;
				case CAR_DOOR_LF:
				case CAR_WINDSCREEN:
					doorFlag = CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF;
					door = DOOR_FRONT_LEFT;
					break;
				case CAR_DOOR_LR:
					doorFlag = CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR;
					door = DOOR_REAR_LEFT;
					break;
			}
		} else {
			switch (m_vehDoor) {
				case CAR_DOOR_RF:
					doorFlag = CAR_DOOR_FLAG_RF;
					door = DOOR_FRONT_RIGHT;
					break;
				case CAR_DOOR_RR:
					doorFlag = CAR_DOOR_FLAG_RR;
					door = DOOR_REAR_RIGHT;
					break;
				case CAR_DOOR_LF:
					if(car->m_nNumMaxPassengers != 0)
						doorFlag = CAR_DOOR_FLAG_LF;
					else
						doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;

					door = DOOR_FRONT_LEFT;
					break;
				case CAR_DOOR_LR:
					if (car->m_nNumMaxPassengers != 0)
						doorFlag = CAR_DOOR_FLAG_LR;
					else
						doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;

					door = DOOR_REAR_LEFT;
					break;
				default:
					doorFlag = CAR_DOOR_FLAG_UNKNOWN;
					break;
			}
		}
		if (!IsPedInControl() || m_fHealth <= 0.0f
			|| doorFlag & car->m_nGettingInFlags || doorFlag & car->m_nGettingOutFlags
			|| car->bIsBeingCarJacked || m_pVehicleAnim
			|| doorFlag && !car->IsDoorReady(door) && !car->IsDoorFullyOpen(door))
			SetMoveState(PEDMOVE_STILL);
		else
			SetEnterCar_AllClear(car, m_vehDoor, doorFlag);
	}
}

// --MIAMI: Done
void
CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
{
	float zDiff = 0.0f;
	car->m_nGettingInFlags |= doorFlag;
	bVehEnterDoorIsBlocked = false;
	if (m_nPedState != PED_SEEK_CAR && m_nPedState != PED_SEEK_IN_BOAT)
		SetStoredState();

	m_pSeekTarget = car;
	m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
	m_vehDoor = doorNode;
	SetPedState(PED_ENTER_CAR);
	if (m_vehDoor == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && !car->IsBike()) {
		car->bIsBeingCarJacked = true;
	}

	m_pMyVehicle = (CVehicle*)m_pSeekTarget;
	m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle);
	((CVehicle*)m_pSeekTarget)->m_nNumGettingIn++;
	bUsesCollision = false;
	CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehDoor);

	// Because buses have stairs
	if (!m_pMyVehicle->bIsBus)
		zDiff = Max(0.0f, doorOpenPos.z - GetPosition().z);

	m_vecOffsetSeek = doorOpenPos - GetPosition();
	m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600;

	if (car->IsBoat()) {
		if (car->pHandling->Flags & HANDLING_SIT_IN_BOAT)
			m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
		else
			m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);

		PedSetInCarCB(nil, this);
		bVehExitWillBeInstant = true;

	} else if (car->IsBike()) {
		PedAnimAlignCB(0, this);
		car->AutoPilot.m_nCruiseSpeed = 0;

	} else {
		if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
			m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_RHS : ANIM_CAR_ALIGN_RHS, 4.0f);
		else
			m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_LHS : ANIM_CAR_ALIGN_LHS, 4.0f);
		m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this);
	}
}

// --MIAMI: Done
void
CPed::EnterCar(void)
{
	if (IsNotInWreckedVehicle() && m_fHealth > 0.0f) {
		CVehicle *veh = m_pMyVehicle;

		// Not used.
		// CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehDoor);

		if (veh->CanPedOpenLocks(this)) {
			if (m_vehDoor && m_pVehicleAnim) {
				veh->ProcessOpenDoor(m_vehDoor, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime);
			}
		}
		bIsInTheAir = false;
		LineUpPedWithCar(LINE_UP_TO_CAR_START);
		if (veh->IsBike()) {
			CBike *bike = (CBike*)veh;
			if (bike->GetStatus() == STATUS_ABANDONED && !bike->bIsBeingPickedUp && m_pVehicleAnim) {
				int anim = m_pVehicleAnim->animId;

				// One is pickup and other one is pullup, not same :p
				if ((anim == ANIM_BIKE_PICKUP_R || anim == ANIM_BIKE_PICKUP_L) && m_pVehicleAnim->currentTime > 0.4667f)
					bike->bIsBeingPickedUp = true;
				else if ((anim == ANIM_BIKE_PULLUP_R || anim == ANIM_BIKE_PULLUP_L) && m_pVehicleAnim->currentTime > 0.4667f)
					bike->bIsBeingPickedUp = true;
			} else if (m_nPedState == PED_CARJACK && m_pVehicleAnim) {
				if (m_pVehicleAnim->currentTime > 0.4f && m_pVehicleAnim->currentTime - m_pVehicleAnim->timeStep <= 0.4f) {
					int anim = m_pVehicleAnim->animId;
					if (anim == ANIM_BIKE_KICK) {
						DMAudio.PlayOneShot(m_audioEntityId, SOUND_187, 3.0f);
					} else if (anim == ANIM_BIKE_ELBOW_R || anim == ANIM_BIKE_ELBOW_L) {
						DMAudio.PlayOneShot(m_audioEntityId, SOUND_186, 3.0f);
					}
				}
			}
		}
	} else {
		QuitEnteringCar();
		SetDie();
	}
}

// --MIAMI: Done
void
CPed::QuitEnteringCar(void)
{
	CVehicle *veh = m_pMyVehicle;
	if (m_pVehicleAnim)
		m_pVehicleAnim->blendDelta = -1000.0f;
	
	RestartNonPartialAnims();

	if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE))
		CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
	
	if (veh) {
		if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_nPedState == PED_CARJACK)
			veh->bIsBeingCarJacked = false;

		if (veh->m_nNumGettingIn != 0)
			veh->m_nNumGettingIn--;

		if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER)
			RestorePreviousObjective();

		if (veh->IsBike()) {
			veh->m_nGettingInFlags &= ~GetBikeDoorFlag(m_vehDoor);
			((CBike*)veh)->bIsBeingPickedUp = false;
		} else
			veh->m_nGettingInFlags &= ~GetEnterCarDoorFlag(m_vehDoor, veh->m_nNumMaxPassengers);
	}

	bUsesCollision = true;

	if (DyingOrDead()) {
		if (m_pVehicleAnim) {
			m_pVehicleAnim->blendDelta = -4.0f;
			m_pVehicleAnim->flags |= ASSOC_DELETEFADEDOUT;
			m_pVehicleAnim->flags &= ~ASSOC_RUNNING;
		}
	} else
		SetIdle();

	m_pVehicleAnim = nil;
	
	if (veh) {
		if (veh->AutoPilot.m_nCruiseSpeed == 0 && veh->VehicleCreatedBy == RANDOM_VEHICLE)
			veh->AutoPilot.m_nCruiseSpeed = 17;
	}
}

// --MIAMI: Done
void
CPed::SetExitBoat(CVehicle *boat)
{
	SetPedState(PED_IDLE);
	CVector newPos = GetPosition();
	RemoveInCarAnims();
	CColModel* boatCol = boat->GetColModel();
	if (boat->IsUpsideDown()) {
		newPos = { 0.0f, 0.0f, boatCol->boundingBox.min.z };
		newPos = boat->GetMatrix() * newPos;
		newPos.z += 1.0f;
		m_vehDoor = CAR_DOOR_RF;
		PedSetOutCarCB(nil, this);
		bIsStanding = true;
		m_pCurSurface = boat;
		m_pCurSurface->RegisterReference((CEntity**)&m_pCurSurface);
		m_pCurrentPhysSurface = boat;
	} else {
		if (boat->m_modelIndex == MI_SKIMMER) {
			if (!boat->bIsInWater) {
				m_vehDoor = CAR_DOOR_RF;
				PedSetOutCarCB(nil, this);
				bIsStanding = true;
				SetMoveState(PEDMOVE_STILL);
				bTryingToReachDryLand = true;
				float upMult = 1.04f + boatCol->boundingBox.min.z;
				float rightMult = 0.6f * boatCol->boundingBox.max.x;
				newPos = upMult * boat->GetUp() + rightMult * boat->GetRight() + boat->GetPosition();
				SetPosition(newPos);
				if (m_pMyVehicle) {
					PositionPedOutOfCollision();
				} else {
					m_pMyVehicle = boat;
					PositionPedOutOfCollision();
					m_pMyVehicle = nil;
				}
				return;
			}

			newPos.z += 2.0f;
		}
		m_vehDoor = CAR_DOOR_RF;
		PedSetOutCarCB(nil, this);
		bIsStanding = true;
		m_pCurSurface = boat;
		m_pCurSurface->RegisterReference((CEntity**)&m_pCurSurface);
		m_pCurrentPhysSurface = boat;
		CColPoint foundCol;
		CEntity *foundEnt = nil;
		if (CWorld::ProcessVerticalLine(newPos, newPos.z - 1.4f, foundCol, foundEnt, false, true, false, false, false, false, nil))
			newPos.z = FEET_OFFSET + foundCol.point.z;
	}
	SetPosition(newPos);
	SetMoveState(PEDMOVE_STILL);
	m_vecMoveSpeed = boat->m_vecMoveSpeed;
}

// --MIAMI: Done
// wantedDoorNode = 0 means that func. will determine it
void
CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
{
	uint32 optedDoorNode = wantedDoorNode;
	bool teleportNeeded = false;
	bool isLow = !!veh->bLowVehicle;

	bool canJumpOut = false;
	if (!veh->CanPedExitCar(false) && !bBusJacked) {
		if (IsPlayer()) {
			canJumpOut = veh->IsBike() ? veh->CanPedJumpOffBike() : veh->CanPedJumpOutCar();
		}
		if (!canJumpOut) {
			if (veh->pDriver) {
				if (veh->pDriver->IsPlayer()) {
					if (veh->pDriver != this) {
						m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 5000;
						bHeldHostageInCar = true;
					}
				} else {
					veh->AutoPilot.m_nCruiseSpeed = 0;
					veh->AutoPilot.m_nCarMission = MISSION_NONE;
				}
			}
			return;
		}
	}

	if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR)
		return;

	m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
	m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
	if (wantedDoorNode == 0) {
		optedDoorNode = CAR_DOOR_LF;
		if (veh->IsBike()) {
			if (canJumpOut) {
				optedDoorNode = veh->pPassengers[0] == this ? CAR_BUMP_REAR : CAR_BOOT;
			} else if (veh->pPassengers[0] == this) {
				optedDoorNode = CAR_DOOR_LR;
			} else {
				optedDoorNode = CAR_DOOR_LF;
			}
		} else if (veh->bIsBus) {
			optedDoorNode = CAR_DOOR_LF;
		} else if (veh->pDriver == this) {
			optedDoorNode = CAR_DOOR_LF;
		} else if (veh->pPassengers[0] == this) {
			optedDoorNode = CAR_DOOR_RF;
		} else if (veh->pPassengers[1] == this) {
			optedDoorNode = CAR_DOOR_LR;
		} else if (veh->pPassengers[2] == this) {
			optedDoorNode = CAR_DOOR_RR;
		} else {
			for (int i = 3; i < veh->m_nNumMaxPassengers; ++i) {
				if (veh->pPassengers[i] == this) {
					if (i & 1)
						optedDoorNode = CAR_DOOR_RR;
					else
						optedDoorNode = CAR_DOOR_LR;

					break;
				}
			}
		}
	}
	bool someoneExitsFromOurExitDoor = false;
	bool someoneEntersFromOurExitDoor = false;
	if (veh->IsBike()) {
		switch (optedDoorNode) {
			case CAR_BUMP_REAR:
			case CAR_DOOR_RR:
			case CAR_DOOR_LR:
				if (veh->m_nGettingInFlags & (CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR))
					someoneEntersFromOurExitDoor = true;
				break;
			case CAR_DOOR_RF:
			case CAR_DOOR_LF:
			case CAR_BOOT:
				if (veh->m_nGettingInFlags & (CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF))
					someoneEntersFromOurExitDoor = true;
				break;
			default:
				break;
		}
	} else {
		switch (optedDoorNode) {
			case CAR_DOOR_RF:
				if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF)
					someoneEntersFromOurExitDoor = true;
				if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RF)
					someoneExitsFromOurExitDoor = true;
				break;
			case CAR_DOOR_RR:
				if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR)
					someoneEntersFromOurExitDoor = true;
				if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RR)
					someoneExitsFromOurExitDoor = true;
				break;
			case CAR_DOOR_LF:
				if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF)
					someoneEntersFromOurExitDoor = true;
				if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LF)
					someoneExitsFromOurExitDoor = true;
				break;
			case CAR_DOOR_LR:
				if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR)
					someoneEntersFromOurExitDoor = true;
				if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LR)
					someoneExitsFromOurExitDoor = true;
				break;
			default:
				break;
		}
	}
	if (someoneEntersFromOurExitDoor && m_objective == OBJECTIVE_LEAVE_CAR) {
		RestorePreviousObjective();
		return;
	}
	if (!someoneExitsFromOurExitDoor || m_nPedType == PEDTYPE_COP && veh->bIsBus) {
#if defined GTAVC_JP_PATCH || defined FIX_BUGS
		if (veh->pDriver == this && !IsPlayer() && veh == CGameLogic::pShortCutTaxi) {
			m_objective = OBJECTIVE_NONE;
			return;
		}
#endif
		bool thereIsRoom;
		if (canJumpOut) {
			thereIsRoom = 1;
		} else {
			// Again, unused...
			// CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode);
			thereIsRoom = veh->IsRoomForPedToLeaveCar(optedDoorNode, nil);
		}

		if (!thereIsRoom) {
			bool trySideSeat = false;
			CPed *pedOnSideSeat;
			int firstOptedDoor = optedDoorNode;
			if (veh->IsBike()) {
				switch (optedDoorNode) {
					case CAR_DOOR_RF:
						optedDoorNode = CAR_DOOR_LF;
						break;
					case CAR_DOOR_RR:
						optedDoorNode = CAR_DOOR_LR;
						break;
					case CAR_DOOR_LF:
						optedDoorNode = CAR_DOOR_RF;
						break;
					case CAR_DOOR_LR:
						optedDoorNode = CAR_DOOR_RR;
						break;
					default:
						break;
				}
			} else {
				switch (optedDoorNode) {
					case CAR_DOOR_RF:
						if (veh->pDriver || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF) {
							pedOnSideSeat = veh->pDriver;
							trySideSeat = true;
						} else
							optedDoorNode = CAR_DOOR_LF;

						break;
					case CAR_DOOR_RR:
						if (veh->pPassengers[1] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) {
							pedOnSideSeat = veh->pPassengers[1];
							trySideSeat = true;
						} else
							optedDoorNode = CAR_DOOR_LR;

						break;
					case CAR_DOOR_LF:
						if (veh->pPassengers[0] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) {
							pedOnSideSeat = veh->pPassengers[0];
							trySideSeat = true;
						} else
							optedDoorNode = CAR_DOOR_RF;

						break;
					case CAR_DOOR_LR:
						if (veh->pPassengers[2] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) {
							pedOnSideSeat = (CPed*)veh->pPassengers[2];
							trySideSeat = true;
						} else
							optedDoorNode = CAR_DOOR_RR;

						break;
					default:
						break;
				}
			}
			if (trySideSeat) {
				if (!pedOnSideSeat || !IsPlayer() && CharCreatedBy != MISSION_CHAR)
					return;

				switch (optedDoorNode) {
					case CAR_DOOR_RF:
						optedDoorNode = CAR_DOOR_LF;
						break;
					case CAR_DOOR_RR:
						optedDoorNode = CAR_DOOR_LR;
						break;
					case CAR_DOOR_LF:
						optedDoorNode = CAR_DOOR_RF;
						break;
					case CAR_DOOR_LR:
						optedDoorNode = CAR_DOOR_RR;
						break;
					default:
						break;
				}
			}
			// ...
			// CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode);
			if (!veh->IsRoomForPedToLeaveCar(optedDoorNode, nil)) {
				if (!IsPlayer() && CharCreatedBy != MISSION_CHAR)
					return;

				// needed for PositionPedOutOfCollision()
				optedDoorNode = firstOptedDoor;
				m_vehDoor = firstOptedDoor;
				PositionPedOutOfCollision();
				teleportNeeded = true;
			}
		}

		if (!teleportNeeded && veh->IsOnItsSide()) {
			m_vehDoor = optedDoorNode;
			PositionPedOutOfCollision();
			teleportNeeded = true;
		}

		if (m_nPedState == PED_FLEE_POS) {
			m_nLastPedState = PED_FLEE_POS;
			m_nPrevMoveState = PEDMOVE_RUN;
			SetMoveState(PEDMOVE_SPRINT);
		} else {
			m_nLastPedState = PED_IDLE;
			m_nPrevMoveState = PEDMOVE_STILL;
			SetMoveState(PEDMOVE_STILL);
		}

		bUsesCollision = false;
		m_pSeekTarget = veh;
		m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
		m_vehDoor = optedDoorNode;
		SetPedState(PED_EXIT_CAR);
		if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL)
			m_pVehicleAnim->blendDelta = -1000.0f;
		RemoveInCarAnims();
		SetMoveState(PEDMOVE_NONE);
		CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
		veh->AutoPilot.m_nCruiseSpeed = 0;

		if (teleportNeeded) {
			PedSetOutCarCB(nil, this);
		} else {
			if (veh->GetUp().z <= -0.8f && !veh->IsBike()) {
				if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) {
					m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS2);
				} else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) {
					m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS);
				}
				m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);

			} else if (veh->IsBike()) {
				CBike* bike = (CBike*)veh;
				switch (m_vehDoor) {
					case CAR_BUMP_REAR:
					case CAR_BOOT:
						m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_GETOFF_BACK);
						break;
					case CAR_DOOR_RF:
					case CAR_DOOR_RR:
						m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_GETOFF_LHS);
						break;
					case CAR_DOOR_LF:
					case CAR_DOOR_LR:
						m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_GETOFF_RHS);
						break;
					default:
						break;
				}
				int8 exitFlags = 0;

				// Bike door flags incl. passenger jump off
				switch (m_vehDoor) {
					case CAR_BUMP_REAR:
					case CAR_DOOR_RR:
					case CAR_DOOR_LR:
						exitFlags = CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR;
						break;
					case CAR_DOOR_RF:
					case CAR_DOOR_LF:
					case CAR_BOOT:
						exitFlags = CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF;
						break;
				}

				// Passenger get off
				if (m_vehDoor == CAR_BUMP_REAR || m_vehDoor == CAR_BOOT) {
					m_pVehicleAnim->SetFinishCallback(RestoreHeadingRateCB, this);
					m_headingRate = 0.0f;

				} else {
					veh->m_nGettingOutFlags |= exitFlags;
					m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this);
				}

			} else {
				switch (m_vehDoor) {
					case CAR_DOOR_RF:
						if (canJumpOut) {
							m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLOUT_RHS);
						} else if (veh->bIsBus) {
							m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_COACH, ANIM_COACH_OUT_L);
						} else {
							if (isLow)
								m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS);
							else
								m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS);
						}
						break;
					case CAR_DOOR_RR:
						if (canJumpOut) {
							m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLOUT_RHS);
						} else if (veh->bIsVan) {
							m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETOUT);
						} else if (isLow) {
							m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS);
						} else {
							m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS);
						}
						break;
					case CAR_DOOR_LF:
						if (canJumpOut) {
							m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLOUT_LHS);
						} else if (veh->bIsBus) {
							m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_COACH, ANIM_COACH_OUT_L);
						} else {
							if (isLow)
								m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS);
							else
								m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS);
						}
						break;
					case CAR_DOOR_LR:
						if (canJumpOut) {
							m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLOUT_LHS);
						} else if (veh->bIsVan) {
							m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETOUT_L);
						} else if (isLow) {
							m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS);
						} else {
							m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS);
						}
						break;
					default:
						break;
				}
				if (!bBusJacked && !canJumpOut) {
					veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor);
				}
				m_pVehicleAnim->SetFinishCallback(canJumpOut ? RestoreHeadingRateCB : PedAnimStepOutCarCB, this);
			}
		}
		bChangedSeat = false;
		if (veh->bIsBus)
			bRenderPedInCar = true;

		SetRadioStation();
		if (veh->pDriver == this) {
			if (IsPlayer())
				veh->SetStatus(STATUS_PLAYER_DISABLED);
			else
				veh->SetStatus(STATUS_ABANDONED);
		}
	}
}

// --MIAMI: Done
void
CPed::ExitCar(void)
{
	if (!m_pVehicleAnim) {
		if (InVehicle()) {
			if (m_pMyVehicle->IsBike()) {
				if (m_vehDoor == CAR_BOOT || m_vehDoor == CAR_BUMP_REAR) {
					((CBike*)m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNARMED, 0, this, false);
				}
			} else if (m_pMyVehicle->IsCar()) {
				if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLOUT_LHS)) {
					((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_LF, this);
				} else if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLOUT_RHS)) {
					((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_RF, this);
				}
			}
		}
		return;
	}

	AnimationId exitAnim = (AnimationId) m_pVehicleAnim->animId;
	float animTime = m_pVehicleAnim->currentTime;

	if (exitAnim == ANIM_BIKE_GETOFF_BACK) {
		if (animTime > 0.35f && m_pMyVehicle && m_pMyVehicle->IsBike())
			((CBike*)m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNARMED, 0, this, false);
		else
			LineUpPedWithCar(LINE_UP_TO_CAR_FALL);

	} else if (exitAnim == ANIM_CAR_ROLLOUT_LHS || exitAnim == ANIM_CAR_ROLLOUT_RHS) {
		if (animTime > 0.07f && m_pMyVehicle && m_pMyVehicle->IsCar()) {
			if (exitAnim == ANIM_CAR_ROLLOUT_LHS) {
				((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_LF, this);
			} else {
				((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_RF, this);
			}
		} else {
			LineUpPedWithCar(LINE_UP_TO_CAR_FALL);
		}
	} else {
		m_pMyVehicle->ProcessOpenDoor(m_vehDoor, exitAnim, animTime);

		if (m_pSeekTarget) {
			// Car is upside down
			if (m_pMyVehicle->GetUp().z > -0.8f) {
				if (exitAnim == ANIM_CAR_CLOSE_RHS || exitAnim == ANIM_CAR_CLOSE_LHS || animTime > 0.3f)
					LineUpPedWithCar(LINE_UP_TO_CAR_END);
				else
					LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START));
			}
			else {
				LineUpPedWithCar(LINE_UP_TO_CAR_END);
			}
		}

		// If there is someone in front of the door, make him fall while we exit.
		if (m_nPedState == PED_EXIT_CAR) {
			CPed* foundPed = nil;
			for (int i = 0; i < m_numNearPeds; i++) {
				if ((m_nearPeds[i]->GetPosition() - GetPosition()).MagnitudeSqr2D() < SQR(0.2f)) {
					foundPed = m_nearPeds[i];
					break;
				}
			}
			if(foundPed && (!foundPed->IsPlayer() || m_nPedType == PEDTYPE_COP || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS))
				if (animTime > 0.4f && foundPed->IsPedInControl())
					foundPed->SetFall(1000, ANIM_KO_SKID_FRONT, 1);
		}
	}
}

// --MIAMI: Done
CVector
CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component)
{
	CVector vehDoorPos = GetPositionToOpenCarDoor(veh, component, 1.0f);

/*
	// Unused
	vehDoorPosWithoutOffset = veh->GetMatrix() * localVehDoorPos;
*/
	return vehDoorPos;
}

// --MIAMI: Done
void
CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
{
	CVector *enterOffset = nil;
	if (veh->IsBike()) {
		if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {

			// If bike didn't fall to ground
			if (Abs(veh->GetRight().z) < 0.1f) {
				float angleDiff = (GetPosition() - veh->GetPosition()).Heading() - veh->GetForward().Heading();

				if (angleDiff > PI)
					angleDiff -= TWOPI;
				else if (angleDiff < -PI)
					angleDiff += TWOPI;

				if (Abs(angleDiff) < DEGTORAD(30.f)
					&& (IsPlayer() && ((CPlayerPed*)this)->m_fMoveSpeed > 1.5f && !m_vehDoor ||
						!IsPlayer() && m_nPedType != PEDTYPE_COP && m_nMoveState == PEDMOVE_RUN
						&& m_pedStats->m_temper > 65
						&& !m_vehDoor || m_vehDoor == CAR_WINDSCREEN)) {
					m_vehDoor = CAR_WINDSCREEN;
					posToOpen = GetPositionToOpenCarDoor(veh, CAR_WINDSCREEN);
					return;
				}
			}
		}
	} else if (m_vehDoor == CAR_DOOR_LF && veh->pDriver && !veh->bLowVehicle && !veh->bIsBus) {
		enterOffset = &vecPedQuickDraggedOutCarAnimOffset;
	}

	CVector lfPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_LF);
	CVector rfPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);

	// Left front door is closer
	if ((lfPos - GetPosition()).MagnitudeSqr2D() < (rfPos - GetPosition()).MagnitudeSqr2D()) {

		if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
			m_vehDoor = CAR_DOOR_LF;
			posToOpen = lfPos;
		} else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) {
			m_vehDoor = CAR_DOOR_RF;
			posToOpen = rfPos;
		}
	} else {

		if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) {

			CPed *rfPassenger = veh->pPassengers[0];
			if (rfPassenger && !veh->IsBike()
					&& (rfPassenger->m_leader == this || rfPassenger->bDontDragMeOutCar ||
						veh->VehicleCreatedBy == MISSION_VEHICLE && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
					&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)
				|| (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {

				m_vehDoor = CAR_DOOR_LF;
				posToOpen = lfPos;
			} else {
				m_vehDoor = CAR_DOOR_RF;
				posToOpen = rfPos;
			}
		} else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) {
			m_vehDoor = CAR_DOOR_LF;
			posToOpen = lfPos;
		}
	}
}

// --MIAMI: Done
bool
CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
{
	CVector rfPos, lrPos, rrPos;
	bool canEnter = false;

	CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(veh->GetModelIndex());

	switch (veh->GetModelIndex()) {
		case MI_BUS:
			m_vehDoor = CAR_DOOR_RF;
			posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
			return true;
		case MI_RHINO:
		default:
			break;
	}

	CVector2D rfPosDist(999.0f, 999.0f);
	CVector2D lrPosDist(999.0f, 999.0f);
	CVector2D rrPosDist(999.0f, 999.0f);

	if (veh->IsBike()) {
		if (!veh->pPassengers[0]
			&& !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR)
			&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) {
			lrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_LR);
			canEnter = true;
			lrPosDist = lrPos - GetPosition();
		}
		if (!veh->pPassengers[0]
			&& !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR)
			&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) {
			rrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RR);
			canEnter = true;
			rrPosDist = rrPos - GetPosition();
		}
	} else if (!veh->pPassengers[0]
		&& !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF)
		&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, nil)) {

		rfPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
		canEnter = true;
		rfPosDist = rfPos - GetPosition();
	}

	if (vehModel->m_numDoors == 4) {
		if (!veh->pPassengers[1]
			&& !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR)
			&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) {
			lrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_LR);
			canEnter = true;
			lrPosDist = lrPos - GetPosition();
		}
		if (!veh->pPassengers[2]
			&& !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR)
			&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) {
			rrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RR);
			canEnter = true;
			rrPosDist = rrPos - GetPosition();
		}

		// When the door we should enter is blocked by some object.
		if (!canEnter)
			veh->ShufflePassengersToMakeSpace();
	}

	CVector2D nextToCompare = rfPosDist;
	posToOpen = rfPos;
	m_vehDoor = CAR_DOOR_RF;
	if (lrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
		m_vehDoor = CAR_DOOR_LR;
		posToOpen = lrPos;
		nextToCompare = lrPosDist;
	}

	if (rrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
		m_vehDoor = CAR_DOOR_RR;
		posToOpen = rrPos;
	}
	return canEnter;
}

// --MIAMI: Done
void
CPed::GoToNearestDoor(CVehicle *veh)
{
	CVector posToOpen;
	GetNearestDoor(veh, posToOpen);
	SetSeek(posToOpen, 0.5f);
	SetMoveState(PEDMOVE_RUN);
}

// --MIAMI: Done
// Unused
void CPed::PedSetGetInCarPositionCB(CAnimBlendAssociation* assoc, void* arg)
{
	CPed* pPed = (CPed*)arg;
	CMatrix mat(pPed->GetMatrix());
	CVehicle* pVehicle = pPed->m_pMyVehicle;
	const CVector& offset = (pVehicle->bIsVan && (pPed->m_vehDoor == CAR_DOOR_RR || pPed->m_vehDoor == CAR_DOOR_LR)) ? vecPedVanRearDoorAnimOffset : vecPedCarDoorAnimOffset;
	CVector position = Multiply3x3(mat, offset) + pPed->GetPosition();
	CPedPlacement::FindZCoorForPed(&position);
	pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
	pPed->SetPosition(position);
}

// --MIAMI: Done
void
CPed::SetAnimOffsetForEnterOrExitVehicle(void)
{
	// FIX_BUGS: If there were no translations on enter anims, there were overflows all over this function.

	int vanBlock = CAnimManager::GetAnimationBlockIndex("van");
	int bikesBlock = CAnimManager::GetAnimationBlockIndex("bikes");
	int bikevBlock = CAnimManager::GetAnimationBlockIndex("bikev");
	int bikehBlock = CAnimManager::GetAnimationBlockIndex("bikeh");
	int bikedBlock = CAnimManager::GetAnimationBlockIndex("biked");
	CStreaming::RequestAnim(vanBlock, STREAMFLAGS_DEPENDENCY);
	CStreaming::RequestAnim(bikesBlock, STREAMFLAGS_DEPENDENCY);
	CStreaming::RequestAnim(bikevBlock, STREAMFLAGS_DEPENDENCY);
	CStreaming::RequestAnim(bikehBlock, STREAMFLAGS_DEPENDENCY);
	CStreaming::RequestAnim(bikedBlock, STREAMFLAGS_DEPENDENCY);
	CStreaming::LoadAllRequestedModels(false);
	CAnimManager::AddAnimBlockRef(vanBlock);
	CAnimManager::AddAnimBlockRef(bikesBlock);
	CAnimManager::AddAnimBlockRef(bikevBlock);
	CAnimManager::AddAnimBlockRef(bikehBlock);
	CAnimManager::AddAnimBlockRef(bikedBlock);

	CAnimBlendHierarchy *enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_JACKED_LHS)->hierarchy;
	CAnimBlendSequence *seq = enterAssoc->sequences;
	CAnimManager::UncompressAnimation(enterAssoc);
	if (seq->numFrames > 0) {
		if (!seq->HasTranslation())
			vecPedDraggedOutCarAnimOffset = CVector(0.0f, 0.0f, 0.0f);
		else {
			KeyFrameTrans *lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
			vecPedDraggedOutCarAnimOffset = lastFrame->translation;
		}
	}

	enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_GETIN_LHS)->hierarchy;
	seq = enterAssoc->sequences;
	CAnimManager::UncompressAnimation(enterAssoc);
	if (seq->numFrames > 0) {
		if (!seq->HasTranslation())
			vecPedCarDoorAnimOffset = CVector(0.0f, 0.0f, 0.0f);
		else {
			KeyFrameTrans *lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
			vecPedCarDoorAnimOffset = lastFrame->translation;
		}
	}

	enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS)->hierarchy;
	seq = enterAssoc->sequences;
	CAnimManager::UncompressAnimation(enterAssoc);
	if (seq->numFrames > 0) {
		if (!seq->HasTranslation())
			vecPedCarDoorLoAnimOffset = CVector(0.0f, 0.0f, 0.0f);
		else {
			KeyFrameTrans *lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
			vecPedCarDoorLoAnimOffset = lastFrame->translation;
		}
	}

	enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_QJACKED)->hierarchy;
	seq = enterAssoc->sequences;
	CAnimManager::UncompressAnimation(enterAssoc);
	if (seq->numFrames > 0) {
		if (!seq->HasTranslation())
			vecPedQuickDraggedOutCarAnimOffset = CVector(0.0f, 0.0f, 0.0f);
		else {
			KeyFrameTrans *lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
			vecPedQuickDraggedOutCarAnimOffset = lastFrame->translation;
		}
	}

	enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_VAN, ANIM_VAN_GETIN_L)->hierarchy;
	seq = enterAssoc->sequences;
	CAnimManager::UncompressAnimation(enterAssoc);
	if (seq->numFrames > 0) {
		if (!seq->HasTranslation())
			vecPedVanRearDoorAnimOffset = CVector(0.0f, 0.0f, 0.0f);
		else {
			KeyFrameTrans *lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
			vecPedVanRearDoorAnimOffset = lastFrame->translation;
		}
	}

	enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_TRAIN_GETOUT)->hierarchy;
	seq = enterAssoc->sequences;
	CAnimManager::UncompressAnimation(enterAssoc);
	if (seq->numFrames > 0) {
		if (!seq->HasTranslation())
			vecPedTrainDoorAnimOffset = CVector(0.0f, 0.0f, 0.0f);
		else {
			KeyFrameTrans *lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
			vecPedTrainDoorAnimOffset = lastFrame->translation;
		}
	}

	enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_STANDARD, ANIM_BIKE_JUMPON_R)->hierarchy;
	seq = enterAssoc->sequences;
	CAnimManager::UncompressAnimation(enterAssoc);
	if (seq->numFrames > 0) {
		if (!seq->HasTranslation())
			vecPedStdBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f);
		else {
			KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
			vecPedStdBikeJumpRhsAnimOffset = lastFrame->translation;
		}
	}

	enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_VESPA, ANIM_BIKE_JUMPON_R)->hierarchy;
	seq = enterAssoc->sequences;
	CAnimManager::UncompressAnimation(enterAssoc);
	if (seq->numFrames > 0) {
		if (!seq->HasTranslation())
			vecPedVespaBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f);
		else {
			KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
			vecPedVespaBikeJumpRhsAnimOffset = lastFrame->translation;
		}
	}

	enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_HARLEY, ANIM_BIKE_JUMPON_R)->hierarchy;
	seq = enterAssoc->sequences;
	CAnimManager::UncompressAnimation(enterAssoc);
	if (seq->numFrames > 0) {
		if (!seq->HasTranslation())
			vecPedHarleyBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f);
		else {
			KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
			vecPedHarleyBikeJumpRhsAnimOffset = lastFrame->translation;
		}
	}

	enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_DIRT, ANIM_BIKE_JUMPON_R)->hierarchy;
	seq = enterAssoc->sequences;
	CAnimManager::UncompressAnimation(enterAssoc);
	if (seq->numFrames > 0) {
		if (!seq->HasTranslation())
			vecPedDirtBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f);
		else {
			KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
			vecPedDirtBikeJumpRhsAnimOffset = lastFrame->translation;
		}
	}

	enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_HARLEY, ANIM_BIKE_KICK)->hierarchy;
	seq = enterAssoc->sequences;
	CAnimManager::UncompressAnimation(enterAssoc);
	if (seq->numFrames > 0) {
		if (!seq->HasTranslation())
			vecPedBikeKickAnimOffset = CVector(0.0f, 0.0f, 0.0f);
		else {
			KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
			vecPedBikeKickAnimOffset = lastFrame->translation;
		}
	}

	CAnimManager::RemoveAnimBlockRef(vanBlock);
	CAnimManager::RemoveAnimBlockRef(bikesBlock);
	CAnimManager::RemoveAnimBlockRef(bikevBlock);
	CAnimManager::RemoveAnimBlockRef(bikehBlock);
	CAnimManager::RemoveAnimBlockRef(bikedBlock);
}

// --MIAMI: Done
void
CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void *arg)
{
	CPed *ped = (CPed*)arg;

	CVehicle *veh = ped->m_pMyVehicle;

	CVector finalPos;
	CVector draggedOutOffset;

	CMatrix pedMat(ped->GetMatrix());
	ped->bUsesCollision = true;
	ped->RestartNonPartialAnims();
	draggedOutOffset = vecPedQuickDraggedOutCarAnimOffset;
	if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR)
		draggedOutOffset.x = -draggedOutOffset.x;

	finalPos = Multiply3x3(pedMat, draggedOutOffset) + ped->GetPosition();
	CPedPlacement::FindZCoorForPed(&finalPos);
	ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
	ped->SetPosition(finalPos);

	if (veh) {
		ped->m_fRotationDest = veh->GetForward().Heading() - HALFPI;
		ped->m_fRotationCur = ped->m_fRotationDest;
		ped->CalculateNewOrientation();

		if (!veh->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedQuickDraggedOutCarAnimOffset))
			ped->PositionPedOutOfCollision();
	}

	if (!ped->CanSetPedState())
		return;

	ped->SetIdle();
	if (veh) {
		if (ped->bFleeAfterExitingCar) {
			ped->bFleeAfterExitingCar = false;
			ped->SetFlee(veh->GetPosition(), 14000);

		} else if (ped->bWanderPathAfterExitingCar) {
			ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f));
			ped->bWanderPathAfterExitingCar = false;

		} else if (ped->bGonnaKillTheCarJacker) {
			ped->bGonnaKillTheCarJacker = false;
			if (ped->m_pedInObjective && CGeneral::GetRandomNumber() & 1) {
				if (ped->m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT)
					ped->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, ped->m_pedInObjective);

			} else {
				CPed *driver = veh->pDriver;
				if (!driver || driver == ped || driver->IsPlayer() && CTheScripts::IsPlayerOnAMission()) {
					ped->SetFlee(veh->GetPosition(), 14000);
				} else {
					ped->ClearObjective();
					ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh);
				}
				ped->bUsePedNodeSeek = true;
				ped->m_pNextPathNode = nil;
				ped->Say(SOUND_PED_FLEE_RUN);
			}
		} else if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear
			&& ped->CharCreatedBy != MISSION_CHAR && veh->VehicleCreatedBy != MISSION_VEHICLE
			&& veh->pDriver && veh->pDriver->IsPlayer()
			&& !CTheScripts::IsPlayerOnAMission()) {
			ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh);

		} else if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear
			&& ped->CharCreatedBy != MISSION_CHAR && veh->VehicleCreatedBy != MISSION_VEHICLE
			&& !veh->pDriver && FindPlayerPed()->m_carInObjective == veh
			&& !CTheScripts::IsPlayerOnAMission()) {
			ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh);

		} else {
			ped->SetFindPathAndFlee(veh->GetPosition(), 10000);
			if (CGeneral::GetRandomNumber() & 1 || ped->m_pedStats->m_fear > 70) {
				ped->SetMoveState(PEDMOVE_SPRINT);
				ped->Say(SOUND_PED_FLEE_SPRINT);
			} else {
				ped->Say(SOUND_PED_FLEE_RUN);
			}
		}
	}
	if (ped->m_nLastPedState == PED_IDLE)
		ped->m_nLastPedState = PED_WANDER_PATH;
}

// --MIAMI: Done
void
CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
{
	CPed *ped = (CPed*)arg;

	ped->bUsesCollision = true;
	ped->RestartNonPartialAnims();

	CMatrix pedMat(ped->GetMatrix());
	CVector draggedOutOffset;
	if (ped->m_pMyVehicle && ped->m_pMyVehicle->IsBike()) {
		AssocGroupId animGroup = ((CBike*)ped->m_pMyVehicle)->m_bikeAnimType;
		switch (animGroup) {
			case ASSOCGRP_BIKE_VESPA:
				draggedOutOffset = vecPedVespaBikeJumpRhsAnimOffset;
				break;
			case ASSOCGRP_BIKE_HARLEY:
				draggedOutOffset = vecPedHarleyBikeJumpRhsAnimOffset;
				break;
			case ASSOCGRP_BIKE_DIRT:
				draggedOutOffset = vecPedDirtBikeJumpRhsAnimOffset;
				break;
			default:
				draggedOutOffset = vecPedStdBikeJumpRhsAnimOffset;
				break;
		}
	} else {
		draggedOutOffset = vecPedDraggedOutCarAnimOffset;
	}
	if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR)
		draggedOutOffset.x = -draggedOutOffset.x;

	CVector posAfterBeingDragged = Multiply3x3(pedMat, draggedOutOffset);
	posAfterBeingDragged += ped->GetPosition();
	CPedPlacement::FindZCoorForPed(&posAfterBeingDragged);
	ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
	ped->SetPosition(posAfterBeingDragged);

	if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsBike() && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedDraggedOutCarAnimOffset)) {
		ped->PositionPedOutOfCollision();
	}

	if (!ped->CanSetPedState())
		return;
	
	if (!ped->m_pMyVehicle) {
		ped->SetIdle();
		ped->SetGetUp();
		return;
	}

	CPed *driver = ped->m_pMyVehicle->pDriver;

	if (ped->IsPlayer()) {
		ped->SetIdle();

	} else if (ped->bFleeAfterExitingCar) {
		ped->bFleeAfterExitingCar = false;
		ped->SetFlee(ped->m_pMyVehicle->GetPosition(), 4000);

	} else if (ped->bWanderPathAfterExitingCar) {
		ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f));
		ped->bWanderPathAfterExitingCar = false;

	} else if (ped->bGonnaKillTheCarJacker) {
		// Kill objective is already set at this point.

		ped->bGonnaKillTheCarJacker = false;
		if (!ped->m_pedInObjective || !(CGeneral::GetRandomNumber() & 1)) {
			if (!driver || driver == ped || driver->IsPlayer() && CTheScripts::IsPlayerOnAMission()) {
				ped->SetPedState(PED_NONE);
				ped->m_nLastPedState = PED_NONE;
				ped->SetFlee(ped->m_pMyVehicle->GetPosition(), 4000);
			} else {
				ped->ClearObjective();
				ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle);
			}
		}

	} else if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR
		&& ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && driver
		&& driver->IsPlayer() && !CTheScripts::IsPlayerOnAMission()) {
		ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle);

	} else if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR
		&& ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && !driver
		&& FindPlayerPed()->m_carInObjective == ped->m_pMyVehicle && !CTheScripts::IsPlayerOnAMission())
		ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle);
	else {
		ped->SetPedState(PED_NONE);
		ped->m_nLastPedState = PED_NONE;
		ped->SetFindPathAndFlee(ped->m_pMyVehicle->GetPosition(), 10000);
	}
	ped->SetGetUp();
}

// --MIAMI: Done
uint8
CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos)
{
	GetNearestTrainPedPosition(train, doorPos);
/*
	// Not used.
	CVehicleModelInfo* trainModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(train->m_modelIndex);
	CMatrix trainMat = CMatrix(train->GetMatrix());

	doorPos = trainModel->m_positions[m_vehDoor];
	doorPos.x -= 1.5f;
	doorPos = Multiply3x3(trainMat, doorPos);
	doorPos += train->GetPosition();
*/
	return 1;
}

// --MIAMI: Done
uint8
CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos)
{
	CVector enterStepOffset;
	CVehicleModelInfo *trainModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(train->GetModelIndex());
	CMatrix trainMat = CMatrix(train->GetMatrix());
	CVector leftEntryPos, rightEntryPos, midEntryPos;
	float distLeftEntry, distRightEntry, distMidEntry;

	// enterStepOffset = vecPedCarDoorAnimOffset;
	enterStepOffset = CVector(1.5f, 0.0f, 0.0f);

	if (train->pPassengers[TRAIN_POS_LEFT_ENTRY]) {
		distLeftEntry = 999.0f;
	} else {
		leftEntryPos = trainModel->m_positions[TRAIN_POS_LEFT_ENTRY] - enterStepOffset;
		leftEntryPos = Multiply3x3(trainMat, leftEntryPos);
		leftEntryPos += train->GetPosition();
		distLeftEntry = (leftEntryPos - GetPosition()).Magnitude();
	}

	if (train->pPassengers[TRAIN_POS_MID_ENTRY]) {
		distMidEntry = 999.0f;
	} else {
		midEntryPos = trainModel->m_positions[TRAIN_POS_MID_ENTRY] - enterStepOffset;
		midEntryPos = Multiply3x3(trainMat, midEntryPos);
		midEntryPos += train->GetPosition();
		distMidEntry = (midEntryPos - GetPosition()).Magnitude();
	}

	if (train->pPassengers[TRAIN_POS_RIGHT_ENTRY]) {
		distRightEntry = 999.0f;
	} else {
		rightEntryPos = trainModel->m_positions[TRAIN_POS_RIGHT_ENTRY] - enterStepOffset;
		rightEntryPos = Multiply3x3(trainMat, rightEntryPos);
		rightEntryPos += train->GetPosition();
		distRightEntry = (rightEntryPos - GetPosition()).Magnitude();
	}

	if (distMidEntry < distLeftEntry) {
		if (distMidEntry < distRightEntry) {
			enterPos = midEntryPos;
			m_vehDoor = TRAIN_POS_MID_ENTRY;
		} else {
			enterPos = rightEntryPos;
			m_vehDoor = TRAIN_POS_RIGHT_ENTRY;
		}
	} else if (distRightEntry < distLeftEntry) {
		enterPos = rightEntryPos;
		m_vehDoor = TRAIN_POS_RIGHT_ENTRY;
	} else {
		enterPos = leftEntryPos;
		m_vehDoor = TRAIN_POS_LEFT_ENTRY;
	}

	return 1;
}

// --MIAMI: Done :D
void
CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg)
{
	CPed *ped = (CPed*)arg;
	CTrain *veh = (CTrain*)ped->m_pMyVehicle;

	if (!veh)
		return;

	ped->bInVehicle = true;
	ped->SetPedState(PED_DRIVING);
	ped->RestorePreviousObjective();
	ped->SetMoveState(PEDMOVE_STILL);
	veh->AddPassenger(ped);
}

#ifdef GTA_TRAIN
void
CPed::SetEnterTrain(CVehicle *train, uint32 unused)
{
	if (m_nPedState == PED_ENTER_TRAIN || !((CTrain*)train)->Doors[0].IsFullyOpen())
		return;

	/*
	// Not used
	CVector enterPos;
	GetNearestTrainPedPosition(train, enterPos);
	*/
	m_fRotationCur = train->GetForward().Heading() - HALFPI;
	m_pMyVehicle = train;
	m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);

	SetPedState(PED_ENTER_TRAIN);
	m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETIN, 4.0f);
	m_pVehicleAnim->SetFinishCallback(PedSetInTrainCB, this);
	bUsesCollision = false;
	LineUpPedWithTrain();
	if (IsPlayer()) {
		if (((CPlayerPed*)this)->m_bAdrenalineActive)
			((CPlayerPed*)this)->ClearAdrenaline();
	}
}

void
CPed::EnterTrain(void)
{
	LineUpPedWithTrain();
}

void
CPed::SetPedPositionInTrain(void)
{
	LineUpPedWithTrain();
}

void
CPed::LineUpPedWithTrain(void)
{
	CVector lineUpPos;
	CVehicleModelInfo *trainModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(m_pMyVehicle->GetModelIndex());
	CVector enterOffset(1.5f, 0.0f, -0.2f);

	m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
	m_fRotationCur = m_pMyVehicle->GetForward().Heading() - HALFPI;
	m_fRotationDest = m_fRotationCur;

	if (!bInVehicle) {
		GetNearestTrainDoor(m_pMyVehicle, lineUpPos);
		lineUpPos.z += 0.2f;
	} else {
		if (m_pMyVehicle->pPassengers[TRAIN_POS_LEFT_ENTRY] == this) {

			lineUpPos = trainModel->m_positions[TRAIN_POS_LEFT_ENTRY] - enterOffset;

		} else if (m_pMyVehicle->pPassengers[TRAIN_POS_MID_ENTRY] == this) {

			lineUpPos = trainModel->m_positions[TRAIN_POS_MID_ENTRY] - enterOffset;

		} else if (m_pMyVehicle->pPassengers[TRAIN_POS_RIGHT_ENTRY] == this) {

			lineUpPos = trainModel->m_positions[TRAIN_POS_RIGHT_ENTRY] - enterOffset;
		}
		lineUpPos = Multiply3x3(m_pMyVehicle->GetMatrix(), lineUpPos);
		lineUpPos += m_pMyVehicle->GetPosition();
	}

	if (m_pVehicleAnim) {
		float percentageLeft = m_pVehicleAnim->GetTimeLeft() / m_pVehicleAnim->hierarchy->totalLength;
		lineUpPos += (GetPosition() - lineUpPos) * percentageLeft;
	}

	SetPosition(lineUpPos);
	SetHeading(m_fRotationCur);
}

void
CPed::SetExitTrain(CVehicle* train)
{
	if (m_nPedState == PED_EXIT_TRAIN || train->GetStatus() != STATUS_TRAIN_NOT_MOVING || !((CTrain*)train)->Doors[0].IsFullyOpen())
		return;

	/*
	// Not used
	CVector exitPos;
	GetNearestTrainPedPosition(train, exitPos);
	*/
	SetPedState(PED_EXIT_TRAIN);
	m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f);
	m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this);
	bUsesCollision = false;
	LineUpPedWithTrain();
}

void
CPed::ExitTrain(void)
{
	LineUpPedWithTrain();
}

void
CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg)
{
	CPed *ped = (CPed*)arg;

	CVehicle *veh = ped->m_pMyVehicle;

	if (ped->m_pVehicleAnim)
		ped->m_pVehicleAnim->blendDelta = -1000.0f;

	ped->bUsesCollision = true;
	ped->m_pVehicleAnim = nil;
	ped->bInVehicle = false;
	ped->SetPedState(PED_IDLE);
	ped->RestorePreviousObjective();
	ped->SetMoveState(PEDMOVE_STILL);

	CMatrix pedMat(ped->GetMatrix());
	ped->m_fRotationCur = HALFPI + veh->GetForward().Heading();
	ped->m_fRotationDest = ped->m_fRotationCur;
	CVector posAfterExit = Multiply3x3(pedMat, vecPedTrainDoorAnimOffset);
	posAfterExit += ped->GetPosition();
	CPedPlacement::FindZCoorForPed(&posAfterExit);
	ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
	ped->SetPosition(posAfterExit);
	ped->SetHeading(ped->m_fRotationCur);
	veh->RemovePassenger(ped);
}
#endif

// --MIAMI: Done
void
CPed::RegisterThreatWithGangPeds(CEntity *attacker)
{
	CPed *attackerPed = nil;
	if ((CharCreatedBy == MISSION_CHAR && bIsPlayerFriend && (attacker == FindPlayerPed() || attacker == FindPlayerVehicle()))
		|| (attacker && m_leader == attacker)
		|| (m_nPedType == PEDTYPE_GANG7 && attacker == FindPlayerPed()))
		return;

	if (attacker) {
		if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT && m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS) {
			if (attacker->IsPed()) {
				attackerPed = (CPed*)attacker;
			} else if (attacker->IsVehicle()) {
				attackerPed = ((CVehicle*)attacker)->pDriver;
				if (!attackerPed)
					return;
			} else
				return;

			if (attackerPed && (attackerPed->IsPlayer() || attackerPed->IsGangMember())) {
				for (int i = 0; i < m_numNearPeds; ++i) {
					CPed *nearPed = m_nearPeds[i];
					if (nearPed->IsPointerValid()) {
						if (nearPed->CharCreatedBy == RANDOM_CHAR && nearPed != this && nearPed->m_nPedType == m_nPedType)
							nearPed->m_fearFlags |= CPedType::GetFlag(attackerPed->m_nPedType);
					}
				}
			}
		}
	}

	if (attackerPed && attackerPed->IsPlayer() && (attackerPed->m_nPedState == PED_CARJACK || attackerPed->bInVehicle)) {
		if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->GetModelIndex() != MI_TOPFUN) {
			int16 lastVehicle;
			CEntity *vehicles[8];
			CWorld::FindObjectsInRange(GetPosition(), 30.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);

			if (lastVehicle > 8)
				lastVehicle = 8;

			for (int j = 0; j < lastVehicle; ++j) {
				CVehicle *nearVeh = (CVehicle*) vehicles[j];

				if (nearVeh->VehicleCreatedBy != MISSION_VEHICLE) {
					CPed *nearVehDriver = nearVeh->pDriver;

					if (nearVehDriver && nearVehDriver != this && nearVehDriver->m_nPedType == m_nPedType && nearVehDriver->CharCreatedBy == RANDOM_CHAR) {

						if (nearVeh->IsVehicleNormal() && nearVeh->IsCar()) {
							nearVeh->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * nearVeh->pHandling->Transmission.fMaxCruiseVelocity * 0.8f;
							nearVeh->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY;
							nearVeh->SetStatus(STATUS_PHYSICS);
							nearVeh->AutoPilot.m_nTempAction = TEMPACT_NONE;
							nearVeh->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
						}
					}
				}
			}
		}
	}
}

// --MIAMI: Done
// Some helper function which doesn't exist in og game.
inline void
SelectClosestNodeForSeek(CPed *ped, CPathNode *node, CVector2D closeDist, CVector2D farDist, CPathNode *closeNode, CPathNode *closeNode2, int runCount = 3)
{
	for (int i = 0; i < node->numLinks; i++) {

		CPathNode *testNode = &ThePaths.m_pathNodes[ThePaths.ConnectedNode(i + node->firstLink)];

		if (testNode && testNode != closeNode && testNode != closeNode2) {
			CVector2D posDiff(ped->m_vecSeekPos - testNode->GetPosition());
			float dist = posDiff.MagnitudeSqr();

			if (farDist.MagnitudeSqr() > dist) {

				if (closeDist.MagnitudeSqr() > dist) {
					ped->m_pNextPathNode = (closeNode2 ? closeNode2 : testNode);
					farDist = posDiff;
				} else {
					ped->m_pNextPathNode = closeNode;
					closeDist = posDiff;
				}
			}

			if (--runCount > 0)
				SelectClosestNodeForSeek(ped, testNode, closeDist, farDist, closeNode, (closeNode2 ? closeNode2 : testNode), runCount);
		}
	}
}

// --MIAMI: Done
bool
CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords)
{
	if (m_pNextPathNode || !bUsePedNodeSeek)
		return false;

	const CVector &ourPos = GetPosition();

	int closestNodeId = ThePaths.FindNodeClosestToCoors(GetPosition(), 1, 999999.9f);

	CVector seekObjPos = m_vecSeekPos;
	seekObjPos.z += 1.0f;

	if (CWorld::GetIsLineOfSightClear(ourPos, seekObjPos, true, false, false, true, false, false, false))
		return false;

	m_pNextPathNode = nil;

	CVector2D seekPosDist (m_vecSeekPos - ourPos);

	CPathNode *closestNode = &ThePaths.m_pathNodes[closestNodeId];
	CVector2D closeDist(m_vecSeekPos - closestNode->GetPosition());

	SelectClosestNodeForSeek(this, closestNode, closeDist, seekPosDist, closestNode, nil);

	if (m_pNextPathNode) {

		// Function above decided that directly going to next node makes more sense then seeking the object.
		CVector correctedCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);

		if ((correctedCoords - ourPos).MagnitudeSqr2D() < seekPosDist.MagnitudeSqr()) {
			*bestCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
			return true;
		}
		m_pNextPathNode = nil;
	}

	return false;
}

// --MIAMI: Done
bool
CPed::DuckAndCover(void)
{
	if (!m_pedInObjective || CTimer::GetTimeInMilliseconds() <= m_duckAndCoverTimer)
		return false;

	if (bKindaStayInSamePlace){

		if (CTimer::GetTimeInMilliseconds() <= m_leaveCarTimer) {
			if (!m_pLookTarget || m_pLookTarget != m_pedInObjective) {
				m_pLookTarget = m_pedInObjective;
				m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
			}
			if (!bIsAimingGun)
				SetAimFlag(m_pedInObjective);

		} else {
			bKindaStayInSamePlace = false;
			if (bIsDucking)
				ClearDuck(true);

			bCrouchWhenShooting = false;
			bDuckAndCover = false;
			m_headingRate = 10.0f;
			m_duckAndCoverTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(20000,30000);
			if (m_pSeekTarget && m_pSeekTarget->IsVehicle())
				((CVehicle*)m_pSeekTarget)->m_numPedsUseItAsCover--;
		}
		return false;
	}
	
	int16 lastVehicle = 0;
	CEntity* vehicles[8];

	bool justDucked = false;
	CVehicle *foundVeh = nil;
	float maxDist = 225.0f;
	if (bIsDucking)
		ClearDuck(true);

	bCrouchWhenShooting = false;
	bool duckingWithoutVeh = false;
	if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) {

		for(int i = 0; i < 6; i++) {
			CPlayerPed *player = (CPlayerPed*)m_pedInObjective;

			if (player->m_pPedAtSafePos[i] == this) {
				duckingWithoutVeh = true;
				CVector &safePos = player->m_vecSafePos[i];
				bool notRunningToSafePos = false;

				if (m_vecSeekPos.x != safePos.x && m_vecSeekPos.y != safePos.y && m_vecSeekPos.z != safePos.z)
					notRunningToSafePos = true;

				if (!notRunningToSafePos) {
					CVector target = player->m_vecSafePos[i];
					SetSeek(target, 1.0f);
					duckingWithoutVeh = true;
					m_attackTimer = CTimer::GetTimeInMilliseconds() + 6000;
					bDuckAndCover = true;
				}
				break;
			}
		}
		if (!duckingWithoutVeh) {
			for (int i = 0; i < 6; i++) {
				CPlayerPed* player = (CPlayerPed*)m_pedInObjective;
				if (!player->m_pPedAtSafePos[i] && player->m_vecSafePos[i].x != 0.0f) {
					player->m_pPedAtSafePos[i] = this;
					CVector target = player->m_vecSafePos[i];
					SetSeek(target, 1.0f);
					m_headingRate = 15.0f;
					ClearPointGunAt();
					duckingWithoutVeh = 1;
					bIsRunning = true;
					bDuckAndCover = true;
					justDucked = true;
					m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 500;
					break;
				}
			}
		}
		if (!duckingWithoutVeh) {
			CVector pos = GetPosition();
			CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
		}

		for (int i = 0; i < lastVehicle; i++) {
			CVehicle *veh = (CVehicle*) vehicles[i];
			if (veh->IsCar() && veh->m_vecMoveSpeed.Magnitude() <= 0.02f
				&& !veh->bIsBus && !veh->bIsVan && !veh->bIsBig
				&& veh->m_numPedsUseItAsCover < 3) {

				float dist = (GetPosition() - veh->GetPosition()).MagnitudeSqr();
				if (dist < maxDist) {
					maxDist = dist;
					foundVeh = veh;
				}
			}
		}
		if (foundVeh) {
			// Unused.
			// CVector lfWheelPos, rfWheelPos;
			// foundVeh->GetComponentWorldPosition(CAR_WHEEL_RF, rfWheelPos);
			// foundVeh->GetComponentWorldPosition(CAR_WHEEL_LF, lfWheelPos);
			CVector rightSide, leftSide;

			// 3 persons can use the car as cover. Found the correct position for us.
			if (foundVeh->m_numPedsUseItAsCover == 2) {
				rightSide = CVector(1.5f, -0.5f, 0.0f);
				leftSide = CVector(-1.5f, -0.5f, 0.0f);
			} else if (foundVeh->m_numPedsUseItAsCover == 1) {
				rightSide = CVector(1.5f, 0.5f, 0.0f);
				leftSide = CVector(-1.5f, 0.5f, 0.0f);
			} else if (foundVeh->m_numPedsUseItAsCover == 0) {
				rightSide = CVector(1.5f, 0.0f, 0.0f);
				leftSide = CVector(-1.5f, 0.0f, 0.0f);
			}

			CMatrix vehMatrix(foundVeh->GetMatrix());
			CVector duckAtRightSide = Multiply3x3(vehMatrix, rightSide) + foundVeh->GetPosition();

			CVector duckAtLeftSide = Multiply3x3(vehMatrix, leftSide) + foundVeh->GetPosition();

			CVector distWithPedRightSide = m_pedInObjective->GetPosition() - duckAtRightSide;
			CVector distWithPedLeftSide = m_pedInObjective->GetPosition() - duckAtLeftSide;

			CVector duckPos;
			if (distWithPedRightSide.MagnitudeSqr() <= distWithPedLeftSide.MagnitudeSqr())
				duckPos = duckAtLeftSide;
			else
				duckPos = duckAtRightSide;

			if (CWorld::TestSphereAgainstWorld(duckPos, 0.5f, nil, true, true, true, false, false, false)) {
				SetSeek(duckPos, 1.0f);
				m_headingRate = 15.0f;
				bIsRunning = true;
				bDuckAndCover = true;
				justDucked = true;
				m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 500;
				if (foundVeh->bIsLawEnforcer) {
					m_carInObjective = foundVeh;
					m_carInObjective->RegisterReference((CEntity**)&m_carInObjective);
				}
				m_pSeekTarget = foundVeh;
				m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget);
				ClearPointGunAt();
			} else {
				m_duckAndCoverTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(10000, 15000);
				bDuckAndCover = false;
			}
		} else if (!duckingWithoutVeh) {
			bDuckAndCover = false;
		}
	}

	if (!justDucked && !bDuckAndCover)
		return false;
	
	if (!Seek()) {
		if (m_nMoveState == PEDMOVE_STILL) {
			bDuckAndCover = false;
			return false;
		} else
			return true;
	}

	bKindaStayInSamePlace = true;
	bDuckAndCover = false;
	m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
	if (m_pSeekTarget && m_pSeekTarget->IsVehicle())
		((CVehicle*)m_pSeekTarget)->m_numPedsUseItAsCover++;
	
	SetIdle();
	SetMoveState(PEDMOVE_STILL);
	SetMoveAnim();
	if (!m_pLookTarget || m_pLookTarget != m_pedInObjective) {
		m_pLookTarget = m_pedInObjective;
		m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
	}

	m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(3000, 6000);
	bCrouchWhenShooting = true;
	SetDuck(CGeneral::GetRandomNumberInRange(2000, 5000), true);
	return false;
}

// --MIAMI: Done
CVector
CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset)
{	
	CVector doorPos;
	CMatrix vehMat(veh->GetMatrix());

	if (veh->IsBike()) {
		CVehicleModelInfo* vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->GetModelIndex());
		CVector vehDoorOffset;
		CBike* bike = (CBike*)veh;
		doorPos = vehModel->GetFrontSeatPosn();

		if (component == CAR_WINDSCREEN) {
			return bike->GetMatrix() * (doorPos + vecPedBikeKickAnimOffset);
		} else {
			switch (bike->m_bikeAnimType) {
			case ASSOCGRP_BIKE_VESPA:
				vehDoorOffset = vecPedVespaBikeJumpRhsAnimOffset;
				break;
			case ASSOCGRP_BIKE_HARLEY:
				vehDoorOffset = vecPedHarleyBikeJumpRhsAnimOffset;
				break;
			case ASSOCGRP_BIKE_DIRT:
				vehDoorOffset = vecPedDirtBikeJumpRhsAnimOffset;
				break;
			default:
				vehDoorOffset = vecPedStdBikeJumpRhsAnimOffset;
				break;
			}
			vehDoorOffset.x += offset * bike->pHandling->fSeatOffsetDistance;
			if (component == CAR_DOOR_LR || component == CAR_DOOR_RR) {
				doorPos = vehModel->m_positions[CAR_POS_BACKSEAT];
			}

			if (component == CAR_DOOR_LR || component == CAR_DOOR_LF)
				vehDoorOffset.x *= -1.f;

			CVector correctedPos;
			bike->GetCorrectedWorldDoorPosition(correctedPos, vehDoorOffset, doorPos);
			return correctedPos;
		}
	}
	doorPos = Multiply3x3(vehMat, GetLocalPositionToOpenCarDoor(veh, component, offset));

	return veh->GetPosition() + doorPos;
}

// --MIAMI: Done
CVector
CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatPosMult)
{
	CVehicleModelInfo *vehModel; 
	CVector vehDoorPos;
	CVector vehDoorOffset;
	float seatOffset;

	vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(veh->GetModelIndex());

	if (veh->IsBike()) {
		CBike *bike = (CBike*)veh;
		vehDoorPos = vehModel->GetFrontSeatPosn();

		if (component == CAR_WINDSCREEN) {
			return bike->GetMatrix() * (vehDoorPos + vecPedBikeKickAnimOffset);
		} else {
			switch (bike->m_bikeAnimType) {
				case ASSOCGRP_BIKE_VESPA:
					vehDoorOffset = vecPedVespaBikeJumpRhsAnimOffset;
					break;
				case ASSOCGRP_BIKE_HARLEY:
					vehDoorOffset = vecPedHarleyBikeJumpRhsAnimOffset;
					break;
				case ASSOCGRP_BIKE_DIRT:
					vehDoorOffset = vecPedDirtBikeJumpRhsAnimOffset;
					break;
				default:
					vehDoorOffset = vecPedStdBikeJumpRhsAnimOffset;
					break;
			}
			float xOffsetFromAnim = vehDoorOffset.x + seatPosMult * bike->pHandling->fSeatOffsetDistance;
			if (component == CAR_DOOR_LR || component == CAR_DOOR_RR) {
				vehDoorPos = vehModel->m_positions[CAR_POS_BACKSEAT];
			}

			if (component == CAR_DOOR_LR || component == CAR_DOOR_LF)
				xOffsetFromAnim *= -1.f;

			return bike->GetMatrix() * (vehDoorPos + CVector(xOffsetFromAnim, vehDoorOffset.y, vehDoorOffset.z));
		}
	} else {
		if (veh->bIsVan && (component == CAR_DOOR_LR || component == CAR_DOOR_RR)) {
			seatOffset = 0.0f;
			vehDoorOffset = vecPedVanRearDoorAnimOffset;
		} else {
			seatOffset = veh->pHandling->fSeatOffsetDistance * seatPosMult;
			if (veh->bLowVehicle) {
				vehDoorOffset = vecPedCarDoorLoAnimOffset;
			} else {
				vehDoorOffset = vecPedCarDoorAnimOffset;
			}
		}

		switch (component) {
			case CAR_DOOR_RF:
				vehDoorPos = vehModel->GetFrontSeatPosn();
				vehDoorPos.x += seatOffset;
				vehDoorOffset.x = -vehDoorOffset.x;
				break;

			case CAR_DOOR_RR:
				vehDoorPos = vehModel->m_positions[CAR_POS_BACKSEAT];
				vehDoorPos.x += seatOffset;
				vehDoorOffset.x = -vehDoorOffset.x;
				break;

			case CAR_DOOR_LF:
				vehDoorPos = vehModel->GetFrontSeatPosn();
				vehDoorPos.x = -(vehDoorPos.x + seatOffset);
				break;

			case CAR_DOOR_LR:
				vehDoorPos = vehModel->m_positions[CAR_POS_BACKSEAT];
				vehDoorPos.x = -(vehDoorPos.x + seatOffset);
				break;

			default:
				vehDoorPos = vehModel->GetFrontSeatPosn();
				vehDoorOffset = CVector(0.0f, 0.0f, 0.0f);
		}
		return vehDoorPos - vehDoorOffset;
	}
}

// --MIAMI: Done, but what is this parameter for?
void
CPed::SetDuck(uint32 time, bool sth)
{
	if (bIsDucking || CTimer::GetTimeInMilliseconds() <= m_duckTimer && !sth) {
		if (sth && CTimer::GetTimeInMilliseconds() + time > m_duckTimer)
			m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
		return;
	}

	CAnimBlendAssociation *duckAssoc;
	if (bCrouchWhenShooting) {
		duckAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 4.0f);
		duckAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
		bIsDucking = true;
		m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
	} else {
		CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
		if (!duckAssoc || duckAssoc->blendDelta < 0.0f) {
			CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_DOWN, 4.0f);
			bIsDucking = true;
			m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
		}
	}
}

// --MIAMI: Done
void
CPed::Duck(void)
{
	if (CTimer::GetTimeInMilliseconds() > m_duckTimer)
		ClearDuck();
	else if (bIsDucking && bCrouchWhenShooting) {
		CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
		CAnimBlendAssociation *crouchAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH);
		if (!crouchAnim) {
			if(GetCrouchFireAnim(weapon))
				crouchAnim = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weapon));
		}
		if (!crouchAnim) {
			if(GetCrouchReloadAnim(weapon))
				crouchAnim = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchReloadAnim(weapon));
		}
		if (!crouchAnim) {
			bIsDucking = false;
#if defined FIX_BUGS || defined FREE_CAM
			if (IsPlayer())
				bCrouchWhenShooting = false;
#endif
		}
	}
}

// --MIAMI: Done
void
CPed::ClearDuck(bool clearTimer)
{
	CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
	if (!animAssoc) {
		animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW);
	}
	if (!animAssoc) {
		animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH);
	}

	if (animAssoc) {
		animAssoc->flags |= ASSOC_DELETEFADEDOUT;
		animAssoc->blendDelta = -4.0f;
	}
	bIsDucking = false;

	if (clearTimer) {
		m_duckTimer = 0;
	}
}

// --MIAMI: Done
void
CPed::InformMyGangOfAttack(CEntity *attacker)
{
	CPed *attackerPed;

	if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS)
		return;

	if (attacker->IsPed()) {
		attackerPed = (CPed*)attacker;
	} else {
		if (!attacker->IsVehicle())
			return;

		attackerPed = ((CVehicle*)attacker)->pDriver;
		if (!attackerPed)
			return;
	}

	if (attackerPed->m_nPedType == PEDTYPE_COP)
		return;

	for (int i = 0; i < m_numNearPeds; i++)	{
		CPed *nearPed = m_nearPeds[i];
		if (nearPed && nearPed != this) {
			CPed *leader = nearPed->m_leader;
			if (leader && leader == this && nearPed->m_pedStats->m_fear < nearPed->m_pedStats->m_temper) {
				nearPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attackerPed);
				nearPed->SetObjectiveTimer(30000);
			}
		}
	}
}

// --MIAMI: Done
void
CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg)
{
	CPed* ped = (CPed*)arg;

	CAutomobile* veh = (CAutomobile*)(ped->m_pMyVehicle);

	if (animAssoc)
		animAssoc->blendDelta = -1000.0f;

	if (veh->bLowVehicle) {
		veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR_LOW, 1.0f);
	} else {
		veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, 1.0f);
	}

	veh->m_nGettingOutFlags &= ~CAR_DOOR_FLAG_LF;

	if (veh->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING)
		veh->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_OK);
}

// --MIAMI: Done
void
CPed::SetSeekBoatPosition(CVehicle *boat)
{
	if (m_nPedState == PED_SEEK_IN_BOAT || boat->pDriver || !IsPedInControl())
		return;

	SetStoredState();
	m_carInObjective = boat;
	m_carInObjective->RegisterReference((CEntity **) &m_carInObjective);
	m_pMyVehicle = boat;
	m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
	m_distanceToCountSeekDone = 0.5f;
	SetPedState(PED_SEEK_IN_BOAT);
}

// --MIAMI: Done
void
CPed::SeekBoatPosition(void)
{
	if (m_carInObjective && !m_carInObjective->pDriver) {
		CVehicleModelInfo *boatModel = m_carInObjective->GetModelInfo();

		CVector enterOffset;
		enterOffset = boatModel->GetFrontSeatPosn();
		enterOffset.x = 0.0f;
		CMatrix boatMat(m_carInObjective->GetMatrix());
		SetMoveState(PEDMOVE_WALK);
		m_vecSeekPos = boatMat * enterOffset;
		if (Seek()) {
			// We arrived to the boat
			m_vehDoor = 0;
			SetEnterCar(m_carInObjective, 0);
		}
	} else
		RestorePreviousState();
}

// --MIAMI: Done
bool
CPed::IsRoomToBeCarJacked(void)
{
	if (!m_pMyVehicle)
		return false;

	CVector offset;
	if (m_pMyVehicle->IsBike()) {
		offset = vecPedStdBikeJumpRhsAnimOffset;
	} else if (m_pMyVehicle->bLowVehicle || m_nPedType == PEDTYPE_COP) {
		offset = vecPedDraggedOutCarAnimOffset;
	} else {
		offset = vecPedQuickDraggedOutCarAnimOffset;
	}

	offset.z = 0.0f;
	if (m_pMyVehicle->IsRoomForPedToLeaveCar(CAR_DOOR_LF, &offset)) {
		return true;
	}

	return false;
}

// --MIAMI: Done
void
CPed::AddInCarAnims(CVehicle* car, bool isDriver)
{
	if (car->IsBoat()) {
		if (car->pHandling->Flags & HANDLING_SIT_IN_BOAT) {
			m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
		} else {
			m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
		}
	} else if (car->IsBike()) {
		if (isDriver) {
			m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ((CBike*)car)->m_bikeAnimType, ANIM_BIKE_RIDE, 100.0f);
		} else {
			m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ((CBike*)car)->m_bikeAnimType, ANIM_BIKE_PASSENGER, 100.0f);
		}
	} else {
		if (isDriver) {
			if (car->bLowVehicle) {
				m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f);
			} else {
				m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
			}
		} else {
			if (car->bLowVehicle) {
				m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SITPLO, 100.0f);
			} else {
				m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SITP, 100.0f);
			}
		}
	}

	StopNonPartialAnims();
}

// --MIAMI: Done
void
CPed::RemoveDrivebyAnims()
{
	CAnimBlendAssociation *animAssoc;

	AnimationId LeftAnim = ANIM_DRIVEBY_L;
	AnimationId RightAnim = ANIM_DRIVEBY_R;

	if (m_pMyVehicle->pHandling->Flags & HANDLING_IS_BIKE) {
		LeftAnim = ANIM_BIKE_DRIVEBY_LHS;
		RightAnim = ANIM_BIKE_DRIVEBY_RHS;
	} else if (m_pMyVehicle->bLowVehicle) {
		LeftAnim = ANIM_DRIVEBY_LOW_L;
		RightAnim = ANIM_DRIVEBY_LOW_R;
	}

	animAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_BIKE_DRIVEBY_LHS);
	if (animAssoc)
		animAssoc->blendDelta = -1000.0f;
	animAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_BIKE_DRIVEBY_RHS);
	if (animAssoc)
		animAssoc->blendDelta = -1000.0f;
	animAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_BIKE_DRIVEBY_FT);
	if (animAssoc)
		animAssoc->blendDelta = -1000.0f;
}

// --MIAMI: Done
void
CPed::RemoveInCarAnims(void)
{
	CAnimBlendAssociation* assoc;

	for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_DRIVING); assoc;
		assoc = RpAnimBlendGetNextAssociation(assoc, ASSOC_DRIVING)) {
		assoc->flags |= ASSOC_DELETEFADEDOUT;
		assoc->blendDelta = -1000.0f;
	}
}

// --MIAMI: Done
bool
CPed::PositionPedOutOfCollision(void)
{
	CVehicle *veh = m_pMyVehicle;
	if (!veh)
		return false;

	if (bDonePositionOutOfCollision)
		return true;

	bool foundAPos = false;
	CColModel *vehCol = veh->GetColModel();
	CVector vehPos = veh->GetPosition();
	CVector ourPos = GetPosition();
	CVector newPos = ourPos;
	CWorld::pIgnoreEntity = veh;
	bUsesCollision = false;
	bJustCheckCollision = true;
	m_vecMoveSpeed = CVector(0.f, 0.f, 0.f);
	if (veh->IsOnItsSide()) {
		// Top of the veh.
		newPos = vehPos;
		newPos.z = FEET_OFFSET + vehCol->boundingBox.max.x + vehPos.z;
		GetMatrix().SetTranslate(newPos);
		if (!CheckCollision()) {
			if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false))
				foundAPos = true;
		}

	} else if (m_vehDoor != 0) {
		// Try the normal way
		CVector pos = GetPositionToOpenCarDoor(m_pMyVehicle, m_vehDoor);
		newPos = pos;
		GetMatrix().SetTranslate(newPos);
		if (!CheckCollision()) {
			if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false))
				foundAPos = true;
		}
	}

	float vehRelativeExitX = vehCol->boundingBox.min.x - 0.355f;
	if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)
		vehRelativeExitX = 0.355f + vehCol->boundingBox.max.x;

	if (!foundAPos) {
		// Check sides of veh., respective to seat column-veh. center difference(why?)
		float exitOffset = vehRelativeExitX - DotProduct(ourPos - vehPos, veh->GetRight());
		newPos = exitOffset * veh->GetRight() + ourPos;
		GetMatrix().SetTranslate(newPos);
		if (!CheckCollision()) {
			if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false))
				foundAPos = true;
		}
	}
	if (!foundAPos) {
		// Iterate through sections of veh. length + static offset on X
		float minY = vehCol->boundingBox.min.y;
		float ySection = (vehCol->boundingBox.max.y - minY) / 3.f;
		for (int i = 0; i < 4; i++) {
			float fwdMult = i * ySection + minY;
			newPos = vehRelativeExitX * veh->GetRight() + fwdMult * veh->GetForward() + vehPos;
			GetMatrix().SetTranslate(newPos);
			if (!CheckCollision()) {
				if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false)) {
					foundAPos = true;
					break;
				}
			}
		}
	}
	if (!foundAPos) {
		// Back of veh.
		newPos = (vehCol->boundingBox.min.y - 0.355f) * veh->GetForward() + vehPos;
		GetMatrix().SetTranslate(newPos);
		if (!CheckCollision()) {
			if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false))
				foundAPos = true;
		}
	}
	if (!foundAPos) {
		// Front of veh.
		newPos = (0.355f + vehCol->boundingBox.max.y) * veh->GetForward() + vehPos;
		GetMatrix().SetTranslate(newPos);
		if (!CheckCollision()) {
			if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false))
				foundAPos = true;
		}
	}
	if (!foundAPos) {
		// Opposite X side + back
		newPos = vehCol->boundingBox.min.y * veh->GetForward() + vehPos - vehRelativeExitX * veh->GetRight();
		GetMatrix().SetTranslate(newPos);
		if (!CheckCollision()) {
			if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false))
				foundAPos = true;
		}
	}
	if (!foundAPos) {
		// Opposite X side + front
		newPos = vehCol->boundingBox.max.y * veh->GetForward() + vehPos - vehRelativeExitX * veh->GetRight();
		GetMatrix().SetTranslate(newPos);
		if (!CheckCollision()) {
			if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false))
				foundAPos = true;
		}
	}
	if (!foundAPos) {
		// Top of veh.
		if (veh->m_vehType == 0) {
			newPos = vehCol->boundingBox.max.z * veh->GetUp() + vehPos;
			newPos.z += FEET_OFFSET;
			GetMatrix().SetTranslate(newPos);
			if (!CheckCollision()) {
				if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false))
					foundAPos = true;
			}
		}
	}
	m_vecMoveSpeed = CVector(0.f, 0.f, 0.f);
	m_vecTurnSpeed = CVector(0.f, 0.f, 0.f);
	veh->m_vecMoveSpeed = CVector(0.f, 0.f, 0.f);
	veh->m_vecTurnSpeed = CVector(0.f, 0.f, 0.f);
	CWorld::pIgnoreEntity = nil;
	bUsesCollision = true;
	bJustCheckCollision = false;
	bDonePositionOutOfCollision = true;
	if (foundAPos)
		return true;
	int foundNode = ThePaths.FindNodeClosestToCoors(vehPos, PATH_PED, 999999.9f, true, false, false, false);
	if (foundNode < 0)
		return false;
	newPos = ThePaths.m_pathNodes[foundNode].GetPosition();
	CPedPlacement::FindZCoorForPed(&newPos);
	GetMatrix().SetTranslate(newPos);
	SetHeading(m_pMyVehicle->GetForward().Heading());
	return true;
}

// --MIAMI: Done
// "Any" means he shouldn't have to be in vehicle.
bool
CPed::PositionAnyPedOutOfCollision(void)
{
	CVehicle *veh;
	CVector posNearVeh;
	CVector posSomewhereClose;
	bool putNearVeh = false;
	bool putSomewhereClose = false;
	int smallestDistNearVeh = 999;
	int smallestDistSomewhereClose = 999;

	CVector vehPos = m_pMyVehicle->GetPosition();
	CVector potentialPos;
	potentialPos.y = GetPosition().y - 3.5f;
	potentialPos.z = GetPosition().z;

	for (int yTry = 0; yTry < 15; yTry++) {
		potentialPos.x = GetPosition().x - 3.5f;

		for (int xTry = 0; xTry < 15; xTry++) {
			CPedPlacement::FindZCoorForPed(&potentialPos);
			if (!CWorld::TestSphereAgainstWorld(potentialPos, 0.6f, this, true, false, false, true, false, false)) {
				float potentialChangeSqr = (potentialPos - GetPosition()).MagnitudeSqr();
				veh = (CVehicle*)CWorld::TestSphereAgainstWorld(potentialPos, 0.6f, this, false, true, false, false, false, false);
				if (veh) {
					if (potentialChangeSqr < smallestDistNearVeh) {
						posNearVeh = potentialPos;
						putNearVeh = true;
						smallestDistNearVeh = potentialChangeSqr;
					}
				} else if (potentialChangeSqr < smallestDistSomewhereClose) {
					smallestDistSomewhereClose = potentialChangeSqr;
					posSomewhereClose = potentialPos;
					putSomewhereClose = true;
				}
			}
			potentialPos.x += 0.5f;
		}
		potentialPos.y += 0.5f;
	}

	if (!putSomewhereClose && !putNearVeh)
		return false;

	// We refrain from using posNearVeh, probably because of it may be top of the vehicle.
	if (putSomewhereClose) {
		SetPosition(posSomewhereClose);
	} else {
		CVector vehSize = veh->GetModelInfo()->GetColModel()->boundingBox.max;
		posNearVeh.z += vehSize.z;
		SetPosition(posNearVeh);
	}
	return true;
}

// --MIAMI: Done
bool
CPed::WarpPedToNearLeaderOffScreen(void)
{
	bool teleported = false;
	if (GetIsOnScreen() || m_leaveCarTimer > CTimer::GetTimeInMilliseconds())
		return false;

	CVector warpToPos = m_leader->GetPosition();
	CVector distVec = warpToPos - GetPosition();
	float halfOfDist = distVec.Magnitude() * 0.5f;
	CVector halfNormalizedDist = distVec / halfOfDist;

	CVector appropriatePos = GetPosition();
	int tryCount = Min(10, (int)halfOfDist);
	for (int i = 0; i < tryCount; ++i) {
		appropriatePos += halfNormalizedDist;
		CVector zCorrectedPos = appropriatePos;
		CPedPlacement::FindZCoorForPed(&zCorrectedPos);

		if (Abs(zCorrectedPos.z - warpToPos.z) < 3.0f || Abs(zCorrectedPos.z - appropriatePos.z) < 3.0f) {
			appropriatePos.z = zCorrectedPos.z;
			if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f)
				&& CWorld::GetIsLineOfSightClear(appropriatePos, warpToPos, true, true, false, true, false, false, false)
				&& !CWorld::TestSphereAgainstWorld(appropriatePos, 0.6f, this, true, true, false, true, false, false)) {
				teleported = true;
				Teleport(appropriatePos);
			}
		}
	}
	m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 3000;
	return teleported;
}

// --MIAMI: Done
bool
CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo)
{
	bool teleported = false;
	if (GetIsOnScreen() || m_leaveCarTimer > CTimer::GetTimeInMilliseconds())
		return false;

	CVector warpToPos = warpTo->GetPosition();
	CVector distVec = warpToPos - GetPosition();
	float halfOfDist = distVec.Magnitude() * 0.5f;
	CVector halfNormalizedDist = distVec / halfOfDist;

	CVector appropriatePos = GetPosition();
	int tryCount = Min(10, (int)halfOfDist);
	for (int i = 0; i < tryCount; ++i) {
		appropriatePos += halfNormalizedDist;
		CVector zCorrectedPos = appropriatePos;
		CPedPlacement::FindZCoorForPed(&zCorrectedPos);

		if (Abs(zCorrectedPos.z - warpToPos.z) < 3.0f || Abs(zCorrectedPos.z - appropriatePos.z) < 3.0f) {
			appropriatePos.z = zCorrectedPos.z;
			if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f, &TheCamera.GetCameraMatrix())
				&& CWorld::GetIsLineOfSightClear(appropriatePos, warpToPos, true, true, false, true, false, false, false)
				&& !CWorld::TestSphereAgainstWorld(appropriatePos, 0.6f, this, true, true, false, true, false, false)) {
				teleported = true;
				Teleport(appropriatePos);
			}
		}
	}
	m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 3000;
	return teleported;
}

// --MIAMI: Done
int32
CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWithTarget)
{
	bool killPlayerInNoPoliceZone = false;
	if (m_pedInObjective->IsPlayer() && CCullZones::NoPolice())
		killPlayerInNoPoliceZone = true;

	if (!bNotAllowedToDuck || killPlayerInNoPoliceZone) {
		if (m_nPedType == PEDTYPE_COP && !m_pedInObjective->GetWeapon()->IsTypeMelee())
			bNotAllowedToDuck = true;
	} else {
		if (!m_pedInObjective->bInVehicle) {
			if (m_pedInObjective->GetWeapon()->IsTypeMelee()) {
				bNotAllowedToDuck = false;
				bCrouchWhenShooting = false;
			} else if (DuckAndCover()) {
				return CANT_ATTACK;
			}
		} else {
			bNotAllowedToDuck = false;
			bCrouchWhenShooting = false;
		}
	}
	if (m_leaveCarTimer > CTimer::GetTimeInMilliseconds() && !bKindaStayInSamePlace) {
		SetMoveState(PEDMOVE_STILL);
		return CANT_ATTACK;
	}
	if (m_pedInObjective->IsPlayer()) {
		CPlayerPed *player = FindPlayerPed();
		if (m_nPedType == PEDTYPE_COP && player->m_pWanted->m_bIgnoredByCops
			|| player->m_pWanted->m_bIgnoredByEveryone
			|| m_pedInObjective->bIsInWater
			|| m_pedInObjective->m_nPedState == PED_ARRESTED) {

			if (m_nPedState != PED_ARREST_PLAYER)
				SetIdle();

			return CANT_ATTACK;
		}
	}
	if (m_pedInObjective->IsPlayer() && m_nPedType != PEDTYPE_COP
		&& CharCreatedBy != MISSION_CHAR && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
		SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);

		return CANT_ATTACK;
	}
	if (m_pedInObjective->m_fHealth <= 0.0f) {
		bObjectiveCompleted = true;
		bScriptObjectiveCompleted = true;
		return CANT_ATTACK;
	}
	CWeaponInfo *wepInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
	float wepRange = wepInfo->m_fRange;
	float wepRangeAdjusted = wepRange / 3.f;

	float distWithTargetSc = distWithTarget.Magnitude();
	if (m_pedInObjective->bInVehicle && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
		CVehicle *vehOfTarget = m_pedInObjective->m_pMyVehicle;
		if (vehOfTarget->bIsInWater || vehOfTarget->GetStatus() == STATUS_PLAYER_DISABLED
			|| m_pedInObjective->IsPlayer() && CPad::GetPad(0)->ArePlayerControlsDisabled()) {
			SetIdle();
			return WATCH_UNTIL_HE_DISAPPEARS;
		}
		SetLookFlag(vehOfTarget, false);
		if (m_nMoveState == PEDMOVE_STILL && IsPedInControl())
			TurnBody();

		if (m_nPedState != PED_CARJACK) {
			if (m_pedInObjective->m_nPedState != PED_ARRESTED) {
				if (m_attackTimer < CTimer::GetTimeInMilliseconds() && distWithTargetSc < wepRange && distWithTargetSc > 3.0f) {

					SetAttack(vehOfTarget);
					SetWeaponLockOnTarget(vehOfTarget);
					SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000));
					
					CVector2D dirVehGoing = vehOfTarget->m_vecMoveSpeed;
					if (dirVehGoing.Magnitude() > 0.2f) {
						CVector2D vehDist = GetPosition() - vehOfTarget->GetPosition();
						vehDist.Normalise();
						dirVehGoing.Normalise();
						if (DotProduct2D(vehDist, dirVehGoing) > 0.8f) {
							SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 500));
							SetMoveState(PEDMOVE_STILL);
						}
						return ATTACK_IN_PROGRESS;
					}
					if (distWithTargetSc <= m_distanceToCountSeekDone) {
						SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 500));
						SetMoveState(PEDMOVE_STILL);
					} else {
						SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000));
					}
					return ATTACK_IN_PROGRESS;
				} else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) {
					if (vehOfTarget) {
						if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) {
							GoToNearestDoor(vehOfTarget);
						} else {
							m_vehDoor = 0;
							if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) {
								m_vehDoor = CAR_DOOR_LF;
							} else if (m_pedInObjective == vehOfTarget->pPassengers[0]) {
								m_vehDoor = CAR_DOOR_RF;
							} else if (m_pedInObjective == vehOfTarget->pPassengers[1]) {
								m_vehDoor = CAR_DOOR_LR;
							} else if (m_pedInObjective == vehOfTarget->pPassengers[2]) {
								m_vehDoor = CAR_DOOR_RR;
							}
							// Unused
							// GetPositionToOpenCarDoor(vehOfTarget, m_vehDoor);
							SetSeekCar(vehOfTarget, m_vehDoor);
							SetMoveState(PEDMOVE_RUN);
						}
					}
				}
			}
		}
		return ATTACK_IN_PROGRESS;
	}
	if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) {
		SetLookFlag(m_pedInObjective, false);
		TurnBody();
	}
	if (m_nPedType == PEDTYPE_COP && m_pedInObjective->IsPlayer()) {
		float maxArrestDist = 1.5f;
		if (((CCopPed*)this)->m_bDragsPlayerFromCar) {
			if (m_nPedState == PED_FALL) {
				maxArrestDist = 3.5f;
			} else if (m_nPedState != PED_DRAG_FROM_CAR) {
				((CCopPed*)this)->m_bDragsPlayerFromCar = 0;
			}
		}

		if (distWithTargetSc < maxArrestDist) {
			if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds()
				|| m_pedInObjective->m_nPedState == PED_DRAG_FROM_CAR) {

				((CCopPed*)this)->SetArrestPlayer(m_pedInObjective);
				return WATCH_UNTIL_HE_DISAPPEARS;
			}
		}
	}
	/*
	if (distWithTargetSc > 0.1f) {
		junk code
	} */

	if (m_shotTime != 0 && m_ceaseAttackTimer != 0) {
		if (CTimer::GetTimeInMilliseconds() > m_ceaseAttackTimer + m_shotTime) {
			ClearLookFlag();
			bObjectiveCompleted = true;
			m_shotTime = 0;
			return CANT_ATTACK;
		}
	}

	if (!bKindaStayInSamePlace && !bStopAndShoot && m_nPedState != PED_ATTACK && !bDuckAndCover && !killPlayerInNoPoliceZone) {
		if (distWithTargetSc > wepRange
			|| m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds()
			|| m_pedInObjective->m_nPedState == PED_ARRESTED
			|| m_pedInObjective->EnteringCar() && distWithTargetSc < 3.0f) {

			if (m_pedInObjective->EnteringCar())
				wepRangeAdjusted = 2.0f;

			if (bUsePedNodeSeek) {
				CVector bestCoords(0.0f, 0.0f, 0.0f);
				m_vecSeekPos = m_pedInObjective->GetPosition();

				if (!m_pNextPathNode)
					FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords);

				if (m_pNextPathNode)
					m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);

				SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
			} else {
				SetSeek(m_pedInObjective, wepRangeAdjusted);
			}
			if (m_pedInObjective->m_pCurrentPhysSurface && distWithTargetSc < 5.0f) {
				bStopAndShoot = true;
				b158_8 = true;
				SetMoveState(PEDMOVE_STILL);
			} else if (b158_8) {
				bStopAndShoot = false;
				b158_8 = false;
			}
			return ATTACK_IN_PROGRESS;
		}
	}
	if (m_attackTimer < CTimer::GetTimeInMilliseconds()
		&& distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {

		if (bIsDucking && !bCrouchWhenShooting) {
			CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
			if (!duckAnim)
				duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW);
			if (!duckAnim)
				duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH);

			if (duckAnim) {
				duckAnim->flags |= ASSOC_DELETEFADEDOUT;
				duckAnim->blendDelta = -4.0f;
			}
			bIsDucking = false;
			return CANT_ATTACK;
		}
		bObstacleShowedUpDuringKillObjective = false;
		SetAttack(m_pedInObjective);
		SetWeaponLockOnTarget(m_pedInObjective);
		SetShootTimer(CGeneral::GetRandomNumberInRange(600.0f, 1500.0f));

		int time;
		if (distWithTargetSc <= wepRangeAdjusted)
			time = CGeneral::GetRandomNumberInRange(100.0f, 500.0f);
		else
			time = CGeneral::GetRandomNumberInRange(1500.0f, 3000.0f);

		SetAttackTimer(time);
	} else {
		if (!m_pedInObjective->m_pCurrentPhysSurface && b158_8) {
			b158_8 = false;
			bStopAndShoot = false;
		}

		if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) {
			if (bNotAllowedToDuck && bKindaStayInSamePlace && !bIsDucking && bCrouchWhenShooting) {
				SetDuck(CGeneral::GetRandomNumberInRange(1000, 5000), false);
				return CANT_ATTACK;
			}
			if (bObstacleShowedUpDuringKillObjective) {
				if (m_nPedType == PEDTYPE_COP) {
					if (GetWeapon()->m_eWeaponType > WEAPONTYPE_COLT45
						|| m_fleeFrom && m_fleeFrom->IsObject()) {
						wepRangeAdjusted = 6.0f;
					} else if (m_fleeFrom && m_fleeFrom->IsVehicle()) {
						wepRangeAdjusted = 4.0f;
					} else {
						wepRangeAdjusted = 2.0f;
					}
				} else {
					wepRangeAdjusted = 2.0f;
				}
			}
			if (distWithTargetSc <= wepRangeAdjusted) {
				SetMoveState(PEDMOVE_STILL);
				bIsPointingGunAt = true;
				if (m_nPedState != PED_AIM_GUN && !bDuckAndCover) {
					m_attackTimer = CTimer::GetTimeInMilliseconds();
					SetIdle();
				}
			} else {
				if (m_nPedState != PED_SEEK_ENTITY && m_nPedState != PED_SEEK_POS
					&& !bStopAndShoot && !killPlayerInNoPoliceZone && !bKindaStayInSamePlace) {
					Say(SOUND_PED_ATTACK);
					SetSeek(m_pedInObjective, wepRangeAdjusted);
					bIsRunning = true;
					if (m_nPedType == PEDTYPE_COP && FindPlayerPed()->m_pWanted->m_CurrentCops > 1) {
						if (CGeneral::GetRandomNumber() & 1)
							Say(SOUND_PED_GUNAIMEDAT3);
						else
							Say(SOUND_PED_GUNAIMEDAT2);
					}
				}
			}
		}
	}

	if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer)
		m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y, GetPosition().x, GetPosition().y);
				
	return ATTACK_IN_PROGRESS;
}

// --MIAMI: Done
int32
CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWithTarget)
{
	bool killPlayerInNoPoliceZone = false;
	float distWithTargetSc = distWithTarget.Magnitude();
	CPlayerPed *victimPlayer = nil;
	if (m_pedInObjective->IsPlayer())
		victimPlayer = (CPlayerPed*)m_pedInObjective;

	if (victimPlayer) {
		if (CCullZones::NoPolice()
			|| m_pedInObjective->m_pCurrentPhysSurface
			&& m_pedInObjective->m_pCurrentPhysSurface != m_pCurrentPhysSurface
			&& distWithTargetSc < 5.f) {

			if (victimPlayer && victimPlayer->m_bSpeedTimerFlag && (IsGangMember() || m_nPedType == PEDTYPE_COP)
				&& CharCreatedBy != MISSION_CHAR) {
				GiveWeapon(WEAPONTYPE_COLT45, 1000, 1);
				SetCurrentWeapon(WEAPONTYPE_COLT45);
				SetMoveState(PEDMOVE_STILL);
				bStopAndShoot = true;
				b158_8 = true;
				return CANT_ATTACK;
			}
			killPlayerInNoPoliceZone = true;
		}
	}
	bNotAllowedToDuck = false;
	bStopAndShoot = false;
	b158_8 = false;
	if (m_leaveCarTimer > CTimer::GetTimeInMilliseconds() && !bKindaStayInSamePlace) {
		SetMoveState(PEDMOVE_STILL);
		return CANT_ATTACK;
	}
	if (victimPlayer) {
		CPlayerPed *player = FindPlayerPed();
		if (m_nPedType == PEDTYPE_COP && player->m_pWanted->m_bIgnoredByCops
			|| player->m_pWanted->m_bIgnoredByEveryone
			|| m_pedInObjective->bIsInWater
			|| m_pedInObjective->m_nPedState == PED_ARRESTED) {

			if (m_nPedState != PED_ARREST_PLAYER)
				SetIdle();

			return CANT_ATTACK;
		}
	}
	if (victimPlayer && m_nPedType != PEDTYPE_COP && CharCreatedBy != MISSION_CHAR
		&& FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
		SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);

		return CANT_ATTACK;
	}
	if (m_pedInObjective->m_fHealth <= 0.0f) {
		bObjectiveCompleted = true;
		bScriptObjectiveCompleted = true;
		return ATTACK_IN_PROGRESS;
	}
	bool canReachVictim = false;
	uint32 endOfAttack = 0;
	CWeaponInfo *wepInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);

	// Already calculated at the start
	// float distWithTargetSc = distWithTarget.Magnitude();
	float maxDistToKeep = 0.3f;
	float wepRange = wepInfo->m_fRange / 2.f;

	if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED && !IsPlayer() && !(m_pedStats->m_flags & STAT_CAN_KICK))
		wepRange -= 0.3f;

	if (distWithTargetSc <= 5.f && victimPlayer && !victimPlayer->m_bNoPosForMeleeAttack) {
	
		if (m_pedInObjective->EnteringCar() && wepRange > 2.f) {
			m_vecSeekPos = m_pedInObjective->GetPosition();
			wepRange = 1.0f;
			maxDistToKeep = 0.5f;
		} else {
			int8 attackDir = victimPlayer->FindMeleeAttackPoint(this, distWithTarget, endOfAttack);
			if (attackDir == -1) {
				m_vecSeekPos = victimPlayer->GetPosition();
				maxDistToKeep = 4.0f;
			} else {
				victimPlayer->GetMeleeAttackCoords(m_vecSeekPos, attackDir, wepRange);
				distWithTargetSc = (m_vecSeekPos - GetPosition()).Magnitude();
				canReachVictim = true;
			}
		}
	} else {
		m_vecSeekPos = m_pedInObjective->GetPosition();
		maxDistToKeep = Max(0.8f, 0.9f * wepRange);
		wepRange *= 1.1f;
		if (victimPlayer && victimPlayer->m_bNoPosForMeleeAttack)
			victimPlayer = nil;
	}

	if (m_pedInObjective->bInVehicle && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
		CVehicle *vehOfTarget = m_pedInObjective->m_pMyVehicle;

		if (vehOfTarget){
			if (vehOfTarget->bIsInWater || vehOfTarget->GetStatus() == STATUS_PLAYER_DISABLED
				|| m_pedInObjective->IsPlayer() && CPad::GetPad(0)->ArePlayerControlsDisabled()) {
				SetIdle();
				return WATCH_UNTIL_HE_DISAPPEARS;
			}
			SetLookFlag(vehOfTarget, false);

			if (m_nPedState != PED_CARJACK) {
				if (m_pedInObjective->m_nPedState != PED_ARRESTED) {
					if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) {

						if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) {
							GoToNearestDoor(vehOfTarget);
						} else {
							m_vehDoor = 0;
							if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) {
								m_vehDoor = CAR_DOOR_LF;
							} else if (m_pedInObjective == vehOfTarget->pPassengers[0]) {
								m_vehDoor = CAR_DOOR_RF;
							} else if (m_pedInObjective == vehOfTarget->pPassengers[1]) {
								m_vehDoor = CAR_DOOR_LR;
							} else if (m_pedInObjective == vehOfTarget->pPassengers[2]) {
								m_vehDoor = CAR_DOOR_RR;
							}
							// Unused
							// GetPositionToOpenCarDoor(vehOfTarget, m_vehDoor);
							SetSeekCar(vehOfTarget, m_vehDoor);
							SetMoveState(PEDMOVE_RUN);
						}
					}
				}
			}
		}
		return ATTACK_IN_PROGRESS;
	}
	if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) {
		SetLookFlag(m_pedInObjective, false);
		if(m_nPedState == PED_IDLE || m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT)
			TurnBody();
	}
	if (m_nPedType == PEDTYPE_COP && m_pedInObjective->IsPlayer()) {
		float maxArrestDist = 1.5f;
		if (((CCopPed*)this)->m_bDragsPlayerFromCar) {
			if (m_nPedState == PED_FALL) {
				maxArrestDist = 3.5f;
			} else if (m_nPedState != PED_DRAG_FROM_CAR) {
				((CCopPed*)this)->m_bDragsPlayerFromCar = 0;
			}
		}

		if (distWithTargetSc < maxArrestDist) {
			if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds()
				|| m_pedInObjective->m_nPedState == PED_DRAG_FROM_CAR) {

				((CCopPed*)this)->SetArrestPlayer(m_pedInObjective);
				return WATCH_UNTIL_HE_DISAPPEARS;
			}
		}
	}

	if (distWithTargetSc > maxDistToKeep && !bKindaStayInSamePlace && m_nPedState != PED_ATTACK &&
		(m_nPedState != PED_FIGHT || m_curFightMove == FIGHTMOVE_IDLE) && !killPlayerInNoPoliceZone) {

		bool goForward = false;

		if (m_nPedState == PED_FIGHT) {
			if (canReachVictim) {
				CVector attackAndVictimDist = m_vecSeekPos - m_pedInObjective->GetPosition();
				CVector victimFarness = attackAndVictimDist / wepRange;
				CVector distVec = GetPosition() - m_pedInObjective->GetPosition();
				float distSqr = distVec.MagnitudeSqr();
				if (sq(wepRange) > distSqr && distSqr > 0.05f) {
					distVec.Normalise();
					if (DotProduct2D(victimFarness, distVec) > Cos(DEGTORAD(30.f)))
						goForward = true;
				}
			}
		}
		if (goForward) {
			m_curFightMove = FIGHTMOVE_SHUFFLE_F;
			CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_SH_BACK, 16.f)->SetFinishCallback(FinishFightMoveCB,this);
			m_fightState = FIGHTSTATE_NO_MOVE;
			m_fightButtonPressure = 0;
			m_takeAStepAfterAttack = false;

		} else if (bUsePedNodeSeek && !canReachVictim) {
			CVector bestCoords(0.0f, 0.0f, 0.0f);

			if (!m_pNextPathNode)
				FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords);

			if (m_pNextPathNode)
				m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);

			SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
		} else {
			if (canReachVictim)
				SetSeek(m_vecSeekPos, maxDistToKeep);
			else
				SetSeek(m_pedInObjective, maxDistToKeep);
		}
		return ATTACK_IN_PROGRESS;
	}

	if (m_attackTimer < CTimer::GetTimeInMilliseconds()
		&& distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {

		if (bIsDucking) {
			CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
			if (!duckAnim)
				duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW);
			if (!duckAnim)
				duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH);

			if (duckAnim) {
				duckAnim->flags |= ASSOC_DELETEFADEDOUT;
				duckAnim->blendDelta = -4.0f;
			}
			bIsDucking = false;
			return CANT_ATTACK;
		}

		if (canReachVictim || !victimPlayer) {
			SetMoveState(PEDMOVE_STILL);
			SetAttack(m_pedInObjective);
			m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
				m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y,
				GetPosition().x, GetPosition().y);
			SetShootTimer(CGeneral::GetRandomNumberInRange(0.f, 500.f));

			int time;
			if (endOfAttack <= CTimer::GetTimeInMilliseconds())
				time = CGeneral::GetRandomNumberInRange(100.0f, 1500.0f);
			else
				time = endOfAttack - CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(400.0f, 1500.0f);

			SetAttackTimer(time);
			bObstacleShowedUpDuringKillObjective = false;
		}
		return ATTACK_IN_PROGRESS;
	} else {
		if (!m_pedInObjective->m_pCurrentPhysSurface && m_pCurrentPhysSurface && b158_8) {
			b158_8 = false;
			bStopAndShoot = false;
		}

		if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) {
			SetMoveState(PEDMOVE_STILL);
			if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED)
				StartFightAttack(0);
		}
		return ATTACK_IN_PROGRESS;
	}
}

// --MIAMI: Done
bool
CPed::CanBeDamagedByThisGangMember(CPed* who)
{
	return m_gangFlags & (1 << (who->m_nPedType - PEDTYPE_GANG1));
}