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author | aap <aap@papnet.eu> | 2019-08-28 12:58:42 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-08-28 12:58:42 +0200 |
commit | 792893df594b8cd09d7e9e8486148aa0126eef3a (patch) | |
tree | f775059bd6cd968b096f989243e496bea776ae4f /src/audio/DMAudio.cpp | |
parent | Merge pull request #197 from Nick007J/master (diff) | |
parent | Audio fixes (diff) | |
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Diffstat (limited to 'src/audio/DMAudio.cpp')
-rw-r--r-- | src/audio/DMAudio.cpp | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index 6fb6d1e5..82267858 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -7,7 +7,6 @@ cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE; - void cDMAudio::Initialise(void) { @@ -29,7 +28,7 @@ cDMAudio::Service(void) int32 cDMAudio::CreateEntity(eAudioType type, void *UID) { - return AudioManager.CreateEntity(type, UID); + return AudioManager.CreateEntity(type, (CPhysical *)UID); } void @@ -80,7 +79,7 @@ cDMAudio::SetEffectsFadeVol(uint8 volume) uint8 vol = volume; if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; - AudioManager.SetEffectsFadeVol(vol); + AudioManager.SetEffectsFadeVolume(vol); } void @@ -89,7 +88,7 @@ cDMAudio::SetMusicFadeVol(uint8 volume) uint8 vol = volume; if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; - AudioManager.SetMusicFadeVol(vol); + AudioManager.SetMusicFadeVolume(vol); } uint8 @@ -165,15 +164,15 @@ cDMAudio::IsAudioInitialised(void) } void -cDMAudio::ReportCrime(eCrimeType crime, CVector const &pos) +cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos) { - AudioManager.ReportCrime(crime, pos); + AudioManager.ReportCrime(crime, &pos); } int32 cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject) { - int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject); + int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, (CPhysical *)scriptObject); if ( AEHANDLE_IS_OK(audioEntity) ) AudioManager.SetEntityStatus(audioEntity, true); @@ -190,7 +189,7 @@ cDMAudio::DestroyLoopingScriptObject(int32 audioEntity) void cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject) { - int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject); + int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, (CPhysical *)scriptObject); if ( AEHANDLE_IS_OK(audioEntity) ) { |