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author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-10-27 10:51:24 +0100 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-10-27 10:51:24 +0100 |
commit | 62240606271b80ad5f8cc47f30d6f3f974d1fabe (patch) | |
tree | 0ec36dae8d78c49b21d3cce71c16c9e0da8c74e8 /src/math | |
parent | script 600-699 (diff) | |
parent | Merge pull request #259 from Fire-Head/master (diff) | |
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Diffstat (limited to 'src/math')
-rw-r--r-- | src/math/Matrix.h | 10 | ||||
-rw-r--r-- | src/math/math.cpp | 10 |
2 files changed, 9 insertions, 11 deletions
diff --git a/src/math/Matrix.h b/src/math/Matrix.h index 96f56a0f..da38cb1d 100644 --- a/src/math/Matrix.h +++ b/src/math/Matrix.h @@ -249,7 +249,15 @@ public: CMatrix &Invert(const CMatrix &src, CMatrix &dst); CVector operator*(const CMatrix &mat, const CVector &vec); CMatrix operator*(const CMatrix &m1, const CMatrix &m2); -CVector MultiplyInverse(const CMatrix &mat, const CVector &vec); +inline CVector MultiplyInverse(const CMatrix &mat, const CVector &vec) +{ + CVector v(vec.x - mat.m_matrix.pos.x, vec.y - mat.m_matrix.pos.y, vec.z - mat.m_matrix.pos.z); + return CVector( + mat.m_matrix.right.x * v.x + mat.m_matrix.right.y * v.y + mat.m_matrix.right.z * v.z, + mat.m_matrix.up.x * v.x + mat.m_matrix.up.y * v.y + mat.m_matrix.up.z * v.z, + mat.m_matrix.at.x * v.x + mat.m_matrix.at.y * v.y + mat.m_matrix.at.z * v.z); +} + const CVector Multiply3x3(const CMatrix &mat, const CVector &vec); const CVector Multiply3x3(const CVector &vec, const CMatrix &mat); diff --git a/src/math/math.cpp b/src/math/math.cpp index 6201cee6..4f74fac9 100644 --- a/src/math/math.cpp +++ b/src/math/math.cpp @@ -126,16 +126,6 @@ operator*(const CMatrix &m1, const CMatrix &m2) return out; } -CVector -MultiplyInverse(const CMatrix &mat, const CVector &vec) -{ - CVector v(vec.x - mat.m_matrix.pos.x, vec.y - mat.m_matrix.pos.y, vec.z - mat.m_matrix.pos.z); - return CVector( - mat.m_matrix.right.x * v.x + mat.m_matrix.right.y * v.y + mat.m_matrix.right.z * v.z, - mat.m_matrix.up.x * v.x + mat.m_matrix.up.y * v.y + mat.m_matrix.up.z * v.z, - mat.m_matrix.at.x * v.x + mat.m_matrix.at.y * v.y + mat.m_matrix.at.z * v.z); -} - const CVector Multiply3x3(const CMatrix &mat, const CVector &vec) { |