diff options
Diffstat (limited to 'src/control/GameLogic.cpp')
-rw-r--r-- | src/control/GameLogic.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index 04983e30..47b4586b 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -121,8 +121,8 @@ CGameLogic::Update() CCarCtrl::ClearInterestingVehicleList(); CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); - CRestart::OverrideHospitalLevel = LEVEL_NONE; - CRestart::OverridePoliceStationLevel = LEVEL_NONE; + CRestart::OverrideHospitalLevel = LEVEL_GENERIC; + CRestart::OverridePoliceStationLevel = LEVEL_GENERIC; PassTime(720); RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat); SortOutStreamingAndMemory(pPlayerInfo.GetPos()); @@ -200,8 +200,8 @@ CGameLogic::Update() CCarCtrl::ClearInterestingVehicleList(); CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); - CRestart::OverrideHospitalLevel = LEVEL_NONE; - CRestart::OverridePoliceStationLevel = LEVEL_NONE; + CRestart::OverrideHospitalLevel = LEVEL_GENERIC; + CRestart::OverridePoliceStationLevel = LEVEL_GENERIC; PassTime(720); RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat); pPlayerInfo.m_pPed->ClearWeapons(); @@ -249,8 +249,8 @@ CGameLogic::Update() CCarCtrl::ClearInterestingVehicleList(); CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); - CRestart::OverridePoliceStationLevel = LEVEL_NONE; - CRestart::OverrideHospitalLevel = LEVEL_NONE; + CRestart::OverridePoliceStationLevel = LEVEL_GENERIC; + CRestart::OverrideHospitalLevel = LEVEL_GENERIC; RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat); SortOutStreamingAndMemory(pPlayerInfo.GetPos()); TheCamera.m_fCamShakeForce = 0.0f; |