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-rw-r--r--src/animation/AnimBlendClumpData.h2
-rw-r--r--src/animation/FrameUpdate.cpp6
-rw-r--r--src/animation/RpAnimBlend.cpp2
-rw-r--r--src/audio/AudioLogic.cpp129
-rw-r--r--src/audio/AudioManager.cpp4
-rw-r--r--src/audio/AudioManager.h4
-rw-r--r--src/audio/eax/eax-util.cpp706
-rw-r--r--src/audio/eax/eax-util.h765
-rw-r--r--src/audio/eax/eax.h536
-rw-r--r--src/audio/oal/aldlist.cpp3
-rw-r--r--src/audio/oal/stream.cpp127
-rw-r--r--src/audio/sampman.h135
-rw-r--r--src/audio/sampman_miles.cpp17
-rw-r--r--src/audio/sampman_oal.cpp71
-rw-r--r--src/control/CarAI.cpp8
-rw-r--r--src/control/GameLogic.cpp12
-rw-r--r--src/control/Garages.cpp7
-rw-r--r--src/control/Phones.cpp89
-rw-r--r--src/control/Phones.h7
-rw-r--r--src/control/Pickups.cpp33
-rw-r--r--src/control/Record.cpp6
-rw-r--r--src/control/Record.h6
-rw-r--r--src/control/Replay.cpp10
-rw-r--r--src/control/Restart.cpp8
-rw-r--r--src/control/SceneEdit.cpp8
-rw-r--r--src/control/Script.cpp99
-rw-r--r--src/core/Cam.cpp4
-rw-r--r--src/core/Camera.cpp14
-rw-r--r--src/core/CdStreamPosix.cpp16
-rw-r--r--src/core/Collision.cpp233
-rw-r--r--src/core/Collision.h32
-rw-r--r--src/core/Directory.cpp3
-rw-r--r--src/core/FileLoader.cpp12
-rw-r--r--src/core/FileMgr.cpp49
-rw-r--r--src/core/FileMgr.h6
-rw-r--r--src/core/Fire.cpp7
-rw-r--r--src/core/Frontend.cpp43
-rw-r--r--src/core/Frontend.h6
-rw-r--r--src/core/Game.cpp24
-rw-r--r--src/core/Game.h2
-rw-r--r--src/core/General.h2
-rw-r--r--src/core/Pad.cpp29
-rw-r--r--src/core/Pad.h2
-rw-r--r--src/core/PlayerInfo.cpp4
-rw-r--r--src/core/Radar.cpp6
-rw-r--r--src/core/Stats.cpp4
-rw-r--r--src/core/Stats.h4
-rw-r--r--src/core/Streaming.cpp37
-rw-r--r--src/core/Streaming.h12
-rw-r--r--src/core/SurfaceTable.h10
-rw-r--r--src/core/TempColModels.cpp6
-rw-r--r--src/core/Wanted.cpp36
-rw-r--r--src/core/World.cpp2
-rw-r--r--src/core/Zones.cpp8
-rw-r--r--src/core/common.h5
-rw-r--r--src/core/config.h15
-rw-r--r--src/core/main.cpp18
-rw-r--r--src/core/patcher.cpp94
-rw-r--r--src/core/patcher.h144
-rw-r--r--src/core/re3.cpp22
-rw-r--r--src/entities/Building.cpp2
-rw-r--r--src/entities/Entity.cpp6
-rw-r--r--src/entities/Physical.cpp2
-rw-r--r--src/extras/frontendoption.cpp13
-rw-r--r--src/fakerw/fake.cpp78
-rw-r--r--src/fakerw/rphanim.h12
-rw-r--r--src/math/Matrix.h8
-rw-r--r--src/math/maths.h2
-rw-r--r--src/modelinfo/ModelInfo.cpp4
-rw-r--r--src/modelinfo/PedModelInfo.cpp4
-rw-r--r--src/modelinfo/VehicleModelInfo.h2
-rw-r--r--src/peds/CivilianPed.cpp90
-rw-r--r--src/peds/CopPed.cpp2
-rw-r--r--src/peds/EmergencyPed.cpp6
-rw-r--r--src/peds/Ped.cpp780
-rw-r--r--src/peds/Ped.h42
-rw-r--r--src/peds/PedStats.cpp2
-rw-r--r--src/peds/PedType.cpp2
-rw-r--r--src/peds/PlayerPed.cpp2
-rw-r--r--src/peds/Population.cpp10
-rw-r--r--src/render/Credits.cpp148
-rw-r--r--src/render/Draw.cpp6
-rw-r--r--src/render/Fluff.cpp2
-rw-r--r--src/render/Glass.cpp16
-rw-r--r--src/render/MBlur.cpp16
-rw-r--r--src/render/Renderer.cpp43
-rw-r--r--src/render/Shadows.cpp3
-rw-r--r--src/render/Sprite.cpp4
-rw-r--r--src/rw/NodeName.cpp2
-rw-r--r--src/rw/RwHelper.cpp42
-rw-r--r--src/rw/RwHelper.h10
-rw-r--r--src/rw/RwMatFX.cpp113
-rw-r--r--src/rw/RwPS2AlphaTest.cpp247
-rw-r--r--src/rw/VisibilityPlugins.cpp4
-rw-r--r--src/rw/VisibilityPlugins.h6
-rw-r--r--src/save/GenericGameStorage.cpp7
-rw-r--r--src/skel/crossplatform.cpp129
-rw-r--r--src/skel/crossplatform.h30
-rw-r--r--src/skel/glfw/glfw.cpp30
-rw-r--r--src/skel/platform.h4
-rw-r--r--src/skel/win/win.cpp114
-rw-r--r--src/skel/win/win.h22
-rw-r--r--src/text/Text.cpp18
-rw-r--r--src/text/Text.h8
-rw-r--r--src/vehicles/Automobile.cpp8
-rw-r--r--src/vehicles/Boat.cpp54
-rw-r--r--src/vehicles/Boat.h23
-rw-r--r--src/vehicles/CarGen.cpp9
-rw-r--r--src/vehicles/Floater.cpp4
-rw-r--r--src/vehicles/Heli.cpp19
-rw-r--r--src/vehicles/Plane.cpp33
-rw-r--r--src/vehicles/Vehicle.cpp4
-rw-r--r--src/weapons/Weapon.cpp2
-rw-r--r--src/weapons/WeaponInfo.cpp2
114 files changed, 4471 insertions, 1491 deletions
diff --git a/src/animation/AnimBlendClumpData.h b/src/animation/AnimBlendClumpData.h
index 5c511ab8..fc74b42d 100644
--- a/src/animation/AnimBlendClumpData.h
+++ b/src/animation/AnimBlendClumpData.h
@@ -18,7 +18,7 @@ struct AnimBlendFrameData
#ifdef PED_SKIN
union {
RwFrame *frame;
- RpHAnimStdKeyFrame *hanimFrame;
+ RpHAnimStdInterpFrame *hanimFrame;
};
int32 nodeID;
#else
diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp
index a3a2013a..6e5501cb 100644
--- a/src/animation/FrameUpdate.cpp
+++ b/src/animation/FrameUpdate.cpp
@@ -236,7 +236,7 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
CVector vec, pos(0.0f, 0.0f, 0.0f);
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
float totalBlendAmount = 0.0f;
- RpHAnimStdKeyFrame *xform = frame->hanimFrame;
+ RpHAnimStdInterpFrame *xform = frame->hanimFrame;
CAnimBlendNode **node;
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
@@ -297,7 +297,7 @@ FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void
float curx = 0.0f, cury = 0.0f;
float endx = 0.0f, endy = 0.0f;
bool looped = false;
- RpHAnimStdKeyFrame *xform = frame->hanimFrame;
+ RpHAnimStdInterpFrame *xform = frame->hanimFrame;
CAnimBlendNode **node;
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
@@ -383,7 +383,7 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo
CVector cur(0.0f, 0.0f, 0.0f);
CVector end(0.0f, 0.0f, 0.0f);
bool looped = false;
- RpHAnimStdKeyFrame *xform = frame->hanimFrame;
+ RpHAnimStdInterpFrame *xform = frame->hanimFrame;
CAnimBlendNode **node;
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
diff --git a/src/animation/RpAnimBlend.cpp b/src/animation/RpAnimBlend.cpp
index be70ad66..dcb656ee 100644
--- a/src/animation/RpAnimBlend.cpp
+++ b/src/animation/RpAnimBlend.cpp
@@ -170,7 +170,7 @@ RpAnimBlendClumpInitSkinned(RpClump *clump)
for(i = 0; i < numBones; i++){
frames[i].nodeID = HIERNODEID(hier, i);
frames[i].resetPos = boneTab[i];
- frames[i].hanimFrame = (RpHAnimStdKeyFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
+ frames[i].hanimFrame = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
}
clumpData->ForAllFrames(FrameInitCBskin, nil);
clumpData->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION;
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 77e3a6b5..7c7e96d2 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -157,7 +157,7 @@ cAudioManager::PostInitialiseGameSpecificSetup()
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
- m_sMissionAudio.field_22 = 0;
+ m_sMissionAudio.m_bIsPlaying = false;
m_sMissionAudio.m_bIsPlayed = false;
m_sMissionAudio.m_bPredefinedProperties = true;
m_sMissionAudio.m_nMissionAudioCounter = 0;
@@ -961,15 +961,15 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
}
break;
case 'F':
- if (automobile->m_aWheelState[VEHWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING)
+ if (automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
- if (automobile->m_aWheelState[VEHWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
+ if (automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
break;
case 'R':
- if (automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING)
+ if (automobile->m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
- if (automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
+ if (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
break;
}
@@ -980,7 +980,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
relativeGearChange =
Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f);
if (traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE &&
- params->m_fVelocityChange >= transmission->Gears[1].fShiftUpVelocity) {
+ params->m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity) {
traction = 0.7f;
}
relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange;
@@ -993,7 +993,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
relativeChange = automobile->m_fGasPedalAudio;
}
modificator = relativeChange;
- if (currentGear || !automobile->m_nWheelsOnGround)
+ if (currentGear != 0 || automobile->m_nWheelsOnGround == 0)
freq = 1200 * currentGear + 18000.f * modificator + 14000;
else
freq = 13000.f * modificator + 14000;
@@ -1250,12 +1250,12 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
lostTraction = true;
break;
case 'F':
- if ((automobile->m_aWheelState[VEHWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) &&
- (automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
+ if ((automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) &&
+ (automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
lostTraction = true;
break;
case 'R':
- if ((automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) || (automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
+ if ((automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) || (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
lostTraction = true;
break;
}
@@ -1279,7 +1279,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
SampleManager.StopChannel(m_nActiveSamples);
bAccelSampleStopped = true;
}
- if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction)
+ if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction)
gasPedalAudio = automobile->m_fGasPedalAudio;
else
gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity);
@@ -1292,8 +1292,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
bAccelSampleStopped = true;
}
nCruising = 0;
- if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
- params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) {
+ if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
+ params->m_fVelocityChange < 0.01f && automobile->m_fGasPedalAudio > 0.2f) {
automobile->m_fGasPedalAudio *= 0.6f;
gasPedalAudio = automobile->m_fGasPedalAudio;
}
@@ -1313,11 +1313,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
CurrentPretendGear = Max(1, currentGear);
} else {
while (nCruising == 0) {
- if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
+ if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs
- if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
- if (!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround ||
- (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround) {
+ if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction) {
+ if (automobile->m_nWheelsOnGround == 0 && automobile->m_nDriveWheelsOnGround != 0 ||
+ (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround != 0) {
automobile->m_fGasPedalAudio *= 0.6f;
}
freqModifier = 0;
@@ -1381,11 +1381,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
}
if (nCruising != 0) {
bAccelSampleStopped = true;
- if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
+ if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
currentGear < params->m_pTransmission->nNumberOfGears - 1) {
nCruising = 0;
} else {
- if (accelerateState >= 220 && 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) {
+ if (accelerateState >= 220 && params->m_fVelocityChange + 0.001f < automobile->m_fVelocityChangeForAudio) {
if (nCruising < 800)
++nCruising;
} else if (nCruising > 3) {
@@ -1404,7 +1404,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
bLostTractionLastFrame = lostTraction;
}
-void
+bool
cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
{
const float SOUND_INTENSITY = 40.0f;
@@ -1416,10 +1416,10 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
float skidVal = 0.0f;
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
- return;
+ return false;
automobile = (CAutomobile *)params->m_pVehicle;
- if (!automobile->m_nWheelsOnGround)
- return;
+ if (automobile->m_nWheelsOnGround == 0)
+ return true;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
@@ -1459,6 +1459,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
emittingVol /= 4;
m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f;
m_sQueueSample.m_nVolume /= 4;
+ if (m_sQueueSample.m_nVolume == 0)
+ return true;
break;
case SURFACE_GRAVEL:
case SURFACE_MUD_DRY:
@@ -1490,43 +1492,40 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
AddSampleToRequestedQueue();
}
}
+ return true;
}
float
cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
{
- tWheelState wheelState;
- float relativeVelChange;
+ float relativeVelChange = 0.0f;
float gasPedalAudio = automobile->m_fGasPedalAudio;
- float modificator;
float velChange;
float relativeVel;
- wheelState = automobile->m_aWheelState[wheel];
- if (wheelState == WHEEL_STATE_SPINNING && gasPedalAudio > 0.4f) {
- relativeVelChange = (gasPedalAudio - 0.4f) * 1.25f;
-
- } else if (wheelState == WHEEL_STATE_SKIDDING) {
+ switch (automobile->m_aWheelState[wheel])
+ {
+ case WHEEL_STATE_SPINNING:
+ if (gasPedalAudio > 0.4f)
+ relativeVelChange = (gasPedalAudio - 0.4f) * (5.0f / 3.0f) / (4.0f / 3.0f);
+ break;
+ case WHEEL_STATE_SKIDDING:
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
- } else if (wheelState == WHEEL_STATE_FIXED) {
- modificator = 0.4f;
- relativeVelChange = gasPedalAudio;
- if (relativeVelChange > 0.4f) {
- relativeVelChange = relativeVelChange - 0.4f;
- modificator = 5.f / 3.f;
- }
+ break;
+ case WHEEL_STATE_FIXED:
+ relativeVel = gasPedalAudio;
+ if (relativeVel > 0.4f)
+ relativeVel = (gasPedalAudio - 0.4f) * (5.0f / 3.0f);
+
velChange = Abs(velocityChange);
- if (relativeVelChange > 0.4f)
- relativeVelChange = relativeVelChange * modificator;
- if (velChange > 0.04f) {
- relativeVel = Min(1.0f, velChange / transmission->fMaxVelocity);
- } else {
- relativeVel = 0.0f;
- }
- if (relativeVel >= relativeVelChange)
+ if (velChange > 0.04f)
+ relativeVelChange = Min(1.0f, velChange / transmission->fMaxVelocity);
+ if (relativeVel > relativeVelChange)
relativeVelChange = relativeVel;
- } else {
- relativeVelChange = 0.0f;
+
+ break;
+ default:
+ break;
}
return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
@@ -1535,12 +1534,10 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil
float
cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
{
- float relativeVelChange;
+ float relativeVelChange = 0.0f;
if (automobile->m_aWheelState[wheel] == WHEEL_STATE_SKIDDING)
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
- else
- relativeVelChange = 0.0f;
return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
}
@@ -2426,10 +2423,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
AddSampleToRequestedQueue();
}
if (FindPlayerVehicle() == params->m_pVehicle) {
- if (Pads[0].GetAccelerate() <= Pads[0].GetBrake())
- padAccelerate = Pads[0].GetBrake();
- else
- padAccelerate = Pads[0].GetAccelerate();
+ padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
padRelativeAccerate = padAccelerate / 255;
emittingVol = (100.f * padRelativeAccerate) + 15;
m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
@@ -2468,10 +2462,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_bRequireReflection = false;
} else {
if (FindPlayerVehicle() == params->m_pVehicle) {
- if (Pads[0].GetAccelerate() <= Pads[0].GetBrake())
- padAccelerate = Pads[0].GetBrake();
- else
- padAccelerate = Pads[0].GetAccelerate();
+ padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
if (padAccelerate <= 20) {
emittingVol = 45 - 45 * padAccelerate / 40;
m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
@@ -2547,7 +2538,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
return true;
velocityChange = Min(0.75f, velocityChange);
- multiplier = (velocityChange - 0.0005f) * 1.3342f;
+ multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f);
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
vol = (30.f * multiplier);
m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
@@ -2668,7 +2659,7 @@ cAudioManager::ProcessJumbo(cVehicleParams *params)
DoJumboVolOffset();
position = PlanePathPosition[plane->m_nPlaneId];
if (position <= TakeOffPoint) {
- if (plane->m_fSpeed <= 0.10334f) {
+ if (plane->m_fSpeed <= 0.103344f) {
ProcessJumboTaxi();
return;
}
@@ -2680,7 +2671,7 @@ cAudioManager::ProcessJumbo(cVehicleParams *params)
ProcessJumboFlying();
} else {
if (position > LandingPoint) {
- if (plane->m_fSpeed > 0.10334f) {
+ if (plane->m_fSpeed > 0.103344f) {
ProcessJumboDecel(plane);
return;
}
@@ -2710,7 +2701,7 @@ cAudioManager::ProcessJumboAccel(CPlane *plane)
float modificator;
if (SetupJumboFlySound(20)) {
- modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
+ modificator = (plane->m_fSpeed - 0.103344f) * 1.6760077f;
if (modificator > 1.0f)
modificator = 1.0f;
if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
@@ -2763,7 +2754,7 @@ void
cAudioManager::ProcessJumboDecel(CPlane *plane)
{
if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
- const float modificator = Min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f);
+ const float modificator = Min(1.f, (plane->m_fSpeed - 0.103344f) * 1.6760077f);
SetupJumboEngineSound(MAX_VOLUME * modificator, 6050.f * modificator + 16000);
SetupJumboWhineSound(18, 29500);
}
@@ -8672,11 +8663,11 @@ cAudioManager::PreloadMissionAudio(Const char *name)
m_sMissionAudio.m_nSampleIndex = missionAudioSfx;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
- m_sMissionAudio.field_22 = 0;
+ m_sMissionAudio.m_bIsPlaying = false;
m_sMissionAudio.m_nMissionAudioCounter = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
m_sMissionAudio.m_nMissionAudioCounter *= 4;
m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.m_bPredefinedProperties = 1;
+ m_sMissionAudio.m_bPredefinedProperties = true;
g_bMissionAudioLoadFailed = false;
}
}
@@ -8726,7 +8717,7 @@ cAudioManager::ClearMissionAudio()
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
- m_sMissionAudio.field_22 = 0;
+ m_sMissionAudio.m_bIsPlaying = false;
m_sMissionAudio.m_bIsPlayed = false;
m_sMissionAudio.m_bPredefinedProperties = true;
m_sMissionAudio.m_nMissionAudioCounter = 0;
@@ -8819,7 +8810,7 @@ cAudioManager::ProcessMissionAudio()
m_sMissionAudio.m_nMissionAudioCounter = 0;
}
}
- } else if (m_sMissionAudio.field_22) {
+ } else if (m_sMissionAudio.m_bIsPlaying) {
if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) {
if (m_nUserPause)
SampleManager.PauseStream(1, 1);
@@ -8839,7 +8830,7 @@ cAudioManager::ProcessMissionAudio()
break;
nCheckPlayingDelay = 0;
}
- m_sMissionAudio.field_22 = 1;
+ m_sMissionAudio.m_bIsPlaying = true;
}
break;
default:
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 757254e6..58483602 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -436,7 +436,7 @@ cAudioManager::ServiceSoundEffects()
}
ClearActiveSamples();
}
- m_nActiveSampleQueue = m_nActiveSampleQueue != 1;
+ m_nActiveSampleQueue = m_nActiveSampleQueue == 1 ? 0 : 1;
ProcessReverb();
ProcessSpecial();
ClearRequestedQueue();
@@ -686,7 +686,7 @@ cAudioManager::AddReleasingSounds()
{
bool toProcess[44]; // why not 27?
- int8 queue = m_nActiveSampleQueue == 0;
+ int8 queue = m_nActiveSampleQueue == 0 ? 1 : 0;
for (int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) {
tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 52c26552..363031b7 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -103,7 +103,7 @@ public:
int32 m_nSampleIndex;
uint8 m_nLoadingStatus;
uint8 m_nPlayStatus;
- uint8 field_22; // todo find a name
+ bool m_bIsPlaying;
int32 m_nMissionAudioCounter;
bool m_bIsPlayed;
};
@@ -421,7 +421,7 @@ public:
bool ProcessVehicleReverseWarning(cVehicleParams *params);
bool ProcessVehicleRoadNoise(cVehicleParams *params);
bool ProcessVehicleSirenOrAlarm(cVehicleParams *params);
- void ProcessVehicleSkidding(cVehicleParams *params);
+ bool ProcessVehicleSkidding(cVehicleParams *params);
void ProcessWaterCannon(int32);
void ProcessWeather(int32 id);
bool ProcessWetRoadNoise(cVehicleParams *params);
diff --git a/src/audio/eax/eax-util.cpp b/src/audio/eax/eax-util.cpp
new file mode 100644
index 00000000..42eef738
--- /dev/null
+++ b/src/audio/eax/eax-util.cpp
@@ -0,0 +1,706 @@
+/***********************************************************************************************\
+* *
+* EAX-UTIL.CPP - utilities for EAX 3.0 *
+* Function declaration for EAX Morphing *
+* String names of the all the presets defined in eax-util.h *
+* Arrays grouping together all the EAX presets in a scenario *
+* *
+************************************************************************************************/
+
+#include "eax-util.h"
+#include <math.h>
+
+// Function prototypes used by EAX3ListenerInterpolate
+void Clamp(EAXVECTOR *eaxVector);
+bool CheckEAX3LP(LPEAXLISTENERPROPERTIES lpEAX3LP);
+
+
+/***********************************************************************************************\
+*
+* Definition of the EAXMorph function - EAX3ListenerInterpolate
+*
+\***********************************************************************************************/
+
+/*
+ EAX3ListenerInterpolate
+ lpStart - Initial EAX 3 Listener parameters
+ lpFinish - Final EAX 3 Listener parameters
+ flRatio - Ratio Destination : Source (0.0 == Source, 1.0 == Destination)
+ lpResult - Interpolated EAX 3 Listener parameters
+ bCheckValues - Check EAX 3.0 parameters are in range, default = false (no checking)
+*/
+bool EAX3ListenerInterpolate(LPEAXLISTENERPROPERTIES lpStart, LPEAXLISTENERPROPERTIES lpFinish,
+ float flRatio, LPEAXLISTENERPROPERTIES lpResult, bool bCheckValues)
+{
+ EAXVECTOR StartVector, FinalVector;
+
+ float flInvRatio;
+
+ if (bCheckValues)
+ {
+ if (!CheckEAX3LP(lpStart))
+ return false;
+
+ if (!CheckEAX3LP(lpFinish))
+ return false;
+ }
+
+ if (flRatio >= 1.0f)
+ {
+ memcpy(lpResult, lpFinish, sizeof(EAXLISTENERPROPERTIES));
+ return true;
+ }
+ else if (flRatio <= 0.0f)
+ {
+ memcpy(lpResult, lpStart, sizeof(EAXLISTENERPROPERTIES));
+ return true;
+ }
+
+ flInvRatio = (1.0f - flRatio);
+
+ // Environment
+ lpResult->ulEnvironment = 26; // (UNDEFINED environment)
+
+ // Environment Size
+ if (lpStart->flEnvironmentSize == lpFinish->flEnvironmentSize)
+ lpResult->flEnvironmentSize = lpStart->flEnvironmentSize;
+ else
+ lpResult->flEnvironmentSize = (float)exp( (log(lpStart->flEnvironmentSize) * flInvRatio) + (log(lpFinish->flEnvironmentSize) * flRatio) );
+
+ // Environment Diffusion
+ if (lpStart->flEnvironmentDiffusion == lpFinish->flEnvironmentDiffusion)
+ lpResult->flEnvironmentDiffusion = lpStart->flEnvironmentDiffusion;
+ else
+ lpResult->flEnvironmentDiffusion = (lpStart->flEnvironmentDiffusion * flInvRatio) + (lpFinish->flEnvironmentDiffusion * flRatio);
+
+ // Room
+ if (lpStart->lRoom == lpFinish->lRoom)
+ lpResult->lRoom = lpStart->lRoom;
+ else
+ lpResult->lRoom = (int)( ((float)lpStart->lRoom * flInvRatio) + ((float)lpFinish->lRoom * flRatio) );
+
+ // Room HF
+ if (lpStart->lRoomHF == lpFinish->lRoomHF)
+ lpResult->lRoomHF = lpStart->lRoomHF;
+ else
+ lpResult->lRoomHF = (int)( ((float)lpStart->lRoomHF * flInvRatio) + ((float)lpFinish->lRoomHF * flRatio) );
+
+ // Room LF
+ if (lpStart->lRoomLF == lpFinish->lRoomLF)
+ lpResult->lRoomLF = lpStart->lRoomLF;
+ else
+ lpResult->lRoomLF = (int)( ((float)lpStart->lRoomLF * flInvRatio) + ((float)lpFinish->lRoomLF * flRatio) );
+
+ // Decay Time
+ if (lpStart->flDecayTime == lpFinish->flDecayTime)
+ lpResult->flDecayTime = lpStart->flDecayTime;
+ else
+ lpResult->flDecayTime = (float)exp( (log(lpStart->flDecayTime) * flInvRatio) + (log(lpFinish->flDecayTime) * flRatio) );
+
+ // Decay HF Ratio
+ if (lpStart->flDecayHFRatio == lpFinish->flDecayHFRatio)
+ lpResult->flDecayHFRatio = lpStart->flDecayHFRatio;
+ else
+ lpResult->flDecayHFRatio = (float)exp( (log(lpStart->flDecayHFRatio) * flInvRatio) + (log(lpFinish->flDecayHFRatio) * flRatio) );
+
+ // Decay LF Ratio
+ if (lpStart->flDecayLFRatio == lpFinish->flDecayLFRatio)
+ lpResult->flDecayLFRatio = lpStart->flDecayLFRatio;
+ else
+ lpResult->flDecayLFRatio = (float)exp( (log(lpStart->flDecayLFRatio) * flInvRatio) + (log(lpFinish->flDecayLFRatio) * flRatio) );
+
+ // Reflections
+ if (lpStart->lReflections == lpFinish->lReflections)
+ lpResult->lReflections = lpStart->lReflections;
+ else
+ lpResult->lReflections = (int)( ((float)lpStart->lReflections * flInvRatio) + ((float)lpFinish->lReflections * flRatio) );
+
+ // Reflections Delay
+ if (lpStart->flReflectionsDelay == lpFinish->flReflectionsDelay)
+ lpResult->flReflectionsDelay = lpStart->flReflectionsDelay;
+ else
+ lpResult->flReflectionsDelay = (float)exp( (log(lpStart->flReflectionsDelay+0.0001f) * flInvRatio) + (log(lpFinish->flReflectionsDelay+0.0001f) * flRatio) );
+
+ // Reflections Pan
+
+ // To interpolate the vector correctly we need to ensure that both the initial and final vectors vectors are clamped to a length of 1.0f
+ StartVector = lpStart->vReflectionsPan;
+ FinalVector = lpFinish->vReflectionsPan;
+
+ Clamp(&StartVector);
+ Clamp(&FinalVector);
+
+ if (lpStart->vReflectionsPan.x == lpFinish->vReflectionsPan.x)
+ lpResult->vReflectionsPan.x = lpStart->vReflectionsPan.x;
+ else
+ lpResult->vReflectionsPan.x = FinalVector.x + (flInvRatio * (StartVector.x - FinalVector.x));
+
+ if (lpStart->vReflectionsPan.y == lpFinish->vReflectionsPan.y)
+ lpResult->vReflectionsPan.y = lpStart->vReflectionsPan.y;
+ else
+ lpResult->vReflectionsPan.y = FinalVector.y + (flInvRatio * (StartVector.y - FinalVector.y));
+
+ if (lpStart->vReflectionsPan.z == lpFinish->vReflectionsPan.z)
+ lpResult->vReflectionsPan.z = lpStart->vReflectionsPan.z;
+ else
+ lpResult->vReflectionsPan.z = FinalVector.z + (flInvRatio * (StartVector.z - FinalVector.z));
+
+ // Reverb
+ if (lpStart->lReverb == lpFinish->lReverb)
+ lpResult->lReverb = lpStart->lReverb;
+ else
+ lpResult->lReverb = (int)( ((float)lpStart->lReverb * flInvRatio) + ((float)lpFinish->lReverb * flRatio) );
+
+ // Reverb Delay
+ if (lpStart->flReverbDelay == lpFinish->flReverbDelay)
+ lpResult->flReverbDelay = lpStart->flReverbDelay;
+ else
+ lpResult->flReverbDelay = (float)exp( (log(lpStart->flReverbDelay+0.0001f) * flInvRatio) + (log(lpFinish->flReverbDelay+0.0001f) * flRatio) );
+
+ // Reverb Pan
+
+ // To interpolate the vector correctly we need to ensure that both the initial and final vectors are clamped to a length of 1.0f
+ StartVector = lpStart->vReverbPan;
+ FinalVector = lpFinish->vReverbPan;
+
+ Clamp(&StartVector);
+ Clamp(&FinalVector);
+
+ if (lpStart->vReverbPan.x == lpFinish->vReverbPan.x)
+ lpResult->vReverbPan.x = lpStart->vReverbPan.x;
+ else
+ lpResult->vReverbPan.x = FinalVector.x + (flInvRatio * (StartVector.x - FinalVector.x));
+
+ if (lpStart->vReverbPan.y == lpFinish->vReverbPan.y)
+ lpResult->vReverbPan.y = lpStart->vReverbPan.y;
+ else
+ lpResult->vReverbPan.y = FinalVector.y + (flInvRatio * (StartVector.y - FinalVector.y));
+
+ if (lpStart->vReverbPan.z == lpFinish->vReverbPan.z)
+ lpResult->vReverbPan.z = lpStart->vReverbPan.z;
+ else
+ lpResult->vReverbPan.z = FinalVector.z + (flInvRatio * (StartVector.z - FinalVector.z));
+
+ // Echo Time
+ if (lpStart->flEchoTime == lpFinish->flEchoTime)
+ lpResult->flEchoTime = lpStart->flEchoTime;
+ else
+ lpResult->flEchoTime = (float)exp( (log(lpStart->flEchoTime) * flInvRatio) + (log(lpFinish->flEchoTime) * flRatio) );
+
+ // Echo Depth
+ if (lpStart->flEchoDepth == lpFinish->flEchoDepth)
+ lpResult->flEchoDepth = lpStart->flEchoDepth;
+ else
+ lpResult->flEchoDepth = (lpStart->flEchoDepth * flInvRatio) + (lpFinish->flEchoDepth * flRatio);
+
+ // Modulation Time
+ if (lpStart->flModulationTime == lpFinish->flModulationTime)
+ lpResult->flModulationTime = lpStart->flModulationTime;
+ else
+ lpResult->flModulationTime = (float)exp( (log(lpStart->flModulationTime) * flInvRatio) + (log(lpFinish->flModulationTime) * flRatio) );
+
+ // Modulation Depth
+ if (lpStart->flModulationDepth == lpFinish->flModulationDepth)
+ lpResult->flModulationDepth = lpStart->flModulationDepth;
+ else
+ lpResult->flModulationDepth = (lpStart->flModulationDepth * flInvRatio) + (lpFinish->flModulationDepth * flRatio);
+
+ // Air Absorption HF
+ if (lpStart->flAirAbsorptionHF == lpFinish->flAirAbsorptionHF)
+ lpResult->flAirAbsorptionHF = lpStart->flAirAbsorptionHF;
+ else
+ lpResult->flAirAbsorptionHF = (lpStart->flAirAbsorptionHF * flInvRatio) + (lpFinish->flAirAbsorptionHF * flRatio);
+
+ // HF Reference
+ if (lpStart->flHFReference == lpFinish->flHFReference)
+ lpResult->flHFReference = lpStart->flHFReference;
+ else
+ lpResult->flHFReference = (float)exp( (log(lpStart->flHFReference) * flInvRatio) + (log(lpFinish->flHFReference) * flRatio) );
+
+ // LF Reference
+ if (lpStart->flLFReference == lpFinish->flLFReference)
+ lpResult->flLFReference = lpStart->flLFReference;
+ else
+ lpResult->flLFReference = (float)exp( (log(lpStart->flLFReference) * flInvRatio) + (log(lpFinish->flLFReference) * flRatio) );
+
+ // Room Rolloff Factor
+ if (lpStart->flRoomRolloffFactor == lpFinish->flRoomRolloffFactor)
+ lpResult->flRoomRolloffFactor = lpStart->flRoomRolloffFactor;
+ else
+ lpResult->flRoomRolloffFactor = (lpStart->flRoomRolloffFactor * flInvRatio) + (lpFinish->flRoomRolloffFactor * flRatio);
+
+ // Flags
+ lpResult->ulFlags = (lpStart->ulFlags & lpFinish->ulFlags);
+
+ // Clamp Delays
+ if (lpResult->flReflectionsDelay > EAXLISTENER_MAXREFLECTIONSDELAY)
+ lpResult->flReflectionsDelay = EAXLISTENER_MAXREFLECTIONSDELAY;
+
+ if (lpResult->flReverbDelay > EAXLISTENER_MAXREVERBDELAY)
+ lpResult->flReverbDelay = EAXLISTENER_MAXREVERBDELAY;
+
+ return true;
+}
+
+
+/*
+ CheckEAX3LP
+ Checks that the parameters in the EAX 3 Listener Properties structure are in-range
+*/
+bool CheckEAX3LP(LPEAXLISTENERPROPERTIES lpEAX3LP)
+{
+ if ( (lpEAX3LP->lRoom < EAXLISTENER_MINROOM) || (lpEAX3LP->lRoom > EAXLISTENER_MAXROOM) )
+ return false;
+
+ if ( (lpEAX3LP->lRoomHF < EAXLISTENER_MINROOMHF) || (lpEAX3LP->lRoomHF > EAXLISTENER_MAXROOMHF) )
+ return false;
+
+ if ( (lpEAX3LP->lRoomLF < EAXLISTENER_MINROOMLF) || (lpEAX3LP->lRoomLF > EAXLISTENER_MAXROOMLF) )
+ return false;
+
+ if ( (lpEAX3LP->ulEnvironment < EAXLISTENER_MINENVIRONMENT) || (lpEAX3LP->ulEnvironment > EAXLISTENER_MAXENVIRONMENT) )
+ return false;
+
+ if ( (lpEAX3LP->flEnvironmentSize < EAXLISTENER_MINENVIRONMENTSIZE) || (lpEAX3LP->flEnvironmentSize > EAXLISTENER_MAXENVIRONMENTSIZE) )
+ return false;
+
+ if ( (lpEAX3LP->flEnvironmentDiffusion < EAXLISTENER_MINENVIRONMENTDIFFUSION) || (lpEAX3LP->flEnvironmentDiffusion > EAXLISTENER_MAXENVIRONMENTDIFFUSION) )
+ return false;
+
+ if ( (lpEAX3LP->flDecayTime < EAXLISTENER_MINDECAYTIME) || (lpEAX3LP->flDecayTime > EAXLISTENER_MAXDECAYTIME) )
+ return false;
+
+ if ( (lpEAX3LP->flDecayHFRatio < EAXLISTENER_MINDECAYHFRATIO) || (lpEAX3LP->flDecayHFRatio > EAXLISTENER_MAXDECAYHFRATIO) )
+ return false;
+
+ if ( (lpEAX3LP->flDecayLFRatio < EAXLISTENER_MINDECAYLFRATIO) || (lpEAX3LP->flDecayLFRatio > EAXLISTENER_MAXDECAYLFRATIO) )
+ return false;
+
+ if ( (lpEAX3LP->lReflections < EAXLISTENER_MINREFLECTIONS) || (lpEAX3LP->lReflections > EAXLISTENER_MAXREFLECTIONS) )
+ return false;
+
+ if ( (lpEAX3LP->flReflectionsDelay < EAXLISTENER_MINREFLECTIONSDELAY) || (lpEAX3LP->flReflectionsDelay > EAXLISTENER_MAXREFLECTIONSDELAY) )
+ return false;
+
+ if ( (lpEAX3LP->lReverb < EAXLISTENER_MINREVERB) || (lpEAX3LP->lReverb > EAXLISTENER_MAXREVERB) )
+ return false;
+
+ if ( (lpEAX3LP->flReverbDelay < EAXLISTENER_MINREVERBDELAY) || (lpEAX3LP->flReverbDelay > EAXLISTENER_MAXREVERBDELAY) )
+ return false;
+
+ if ( (lpEAX3LP->flEchoTime < EAXLISTENER_MINECHOTIME) || (lpEAX3LP->flEchoTime > EAXLISTENER_MAXECHOTIME) )
+ return false;
+
+ if ( (lpEAX3LP->flEchoDepth < EAXLISTENER_MINECHODEPTH) || (lpEAX3LP->flEchoDepth > EAXLISTENER_MAXECHODEPTH) )
+ return false;
+
+ if ( (lpEAX3LP->flModulationTime < EAXLISTENER_MINMODULATIONTIME) || (lpEAX3LP->flModulationTime > EAXLISTENER_MAXMODULATIONTIME) )
+ return false;
+
+ if ( (lpEAX3LP->flModulationDepth < EAXLISTENER_MINMODULATIONDEPTH) || (lpEAX3LP->flModulationDepth > EAXLISTENER_MAXMODULATIONDEPTH) )
+ return false;
+
+ if ( (lpEAX3LP->flAirAbsorptionHF < EAXLISTENER_MINAIRABSORPTIONHF) || (lpEAX3LP->flAirAbsorptionHF > EAXLISTENER_MAXAIRABSORPTIONHF) )
+ return false;
+
+ if ( (lpEAX3LP->flHFReference < EAXLISTENER_MINHFREFERENCE) || (lpEAX3LP->flHFReference > EAXLISTENER_MAXHFREFERENCE) )
+ return false;
+
+ if ( (lpEAX3LP->flLFReference < EAXLISTENER_MINLFREFERENCE) || (lpEAX3LP->flLFReference > EAXLISTENER_MAXLFREFERENCE) )
+ return false;
+
+ if ( (lpEAX3LP->flRoomRolloffFactor < EAXLISTENER_MINROOMROLLOFFFACTOR) || (lpEAX3LP->flRoomRolloffFactor > EAXLISTENER_MAXROOMROLLOFFFACTOR) )
+ return false;
+
+ if (lpEAX3LP->ulFlags & EAXLISTENERFLAGS_RESERVED)
+ return false;
+
+ return true;
+}
+
+/*
+ Clamp
+ Clamps the length of the vector to 1.0f
+*/
+void Clamp(EAXVECTOR *eaxVector)
+{
+ float flMagnitude;
+ float flInvMagnitude;
+
+ flMagnitude = (float)sqrt((eaxVector->x*eaxVector->x) + (eaxVector->y*eaxVector->y) + (eaxVector->z*eaxVector->z));
+
+ if (flMagnitude <= 1.0f)
+ return;
+
+ flInvMagnitude = 1.0f / flMagnitude;
+
+ eaxVector->x *= flInvMagnitude;
+ eaxVector->y *= flInvMagnitude;
+ eaxVector->z *= flInvMagnitude;
+}
+
+
+/***********************************************************************************************\
+*
+* To assist those developers wishing to add EAX effects to their level editors, each of the
+
+* List of string names of the various EAX 3.0 presets defined in eax-util.h
+* Arrays to group together presets of the same scenario
+*
+\***********************************************************************************************/
+
+
+//////////////////////////////////////////////////////
+// Array of scenario names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_SCENARIO_NAMES[] =
+{
+ "Castle",
+ "Factory",
+ "IcePalace",
+ "SpaceStation",
+ "WoodenShip",
+ "Sports",
+ "Prefab",
+ "Domes and Pipes",
+ "Outdoors",
+ "Mood",
+ "Driving",
+ "City",
+ "Miscellaneous",
+ "Original"
+};
+
+//////////////////////////////////////////////////////
+// Array of standardised location names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_LOCATION_NAMES[] =
+{
+ "Hall",
+ "Large Room",
+ "Medium Room",
+ "Small Room",
+ "Cupboard",
+ "Alcove",
+ "Long Passage",
+ "Short Passage",
+ "Courtyard"
+};
+
+//////////////////////////////////////////////////////
+// Standardised Location effects can be accessed //
+// from a matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_STANDARD_PRESETS[EAX30_NUM_STANDARD_SCENARIOS][EAX30_NUM_LOCATIONS]=
+{
+ {EAX30_PRESET_CASTLE_HALL, EAX30_PRESET_CASTLE_LARGEROOM, EAX30_PRESET_CASTLE_MEDIUMROOM, EAX30_PRESET_CASTLE_SMALLROOM, EAX30_PRESET_CASTLE_CUPBOARD, EAX30_PRESET_CASTLE_ALCOVE, EAX30_PRESET_CASTLE_LONGPASSAGE, EAX30_PRESET_CASTLE_SHORTPASSAGE, EAX30_PRESET_CASTLE_COURTYARD},
+ {EAX30_PRESET_FACTORY_HALL, EAX30_PRESET_FACTORY_LARGEROOM, EAX30_PRESET_FACTORY_MEDIUMROOM, EAX30_PRESET_FACTORY_SMALLROOM, EAX30_PRESET_FACTORY_CUPBOARD, EAX30_PRESET_FACTORY_ALCOVE, EAX30_PRESET_FACTORY_LONGPASSAGE, EAX30_PRESET_FACTORY_SHORTPASSAGE, EAX30_PRESET_FACTORY_COURTYARD},
+ {EAX30_PRESET_ICEPALACE_HALL, EAX30_PRESET_ICEPALACE_LARGEROOM, EAX30_PRESET_ICEPALACE_MEDIUMROOM, EAX30_PRESET_ICEPALACE_SMALLROOM, EAX30_PRESET_ICEPALACE_CUPBOARD, EAX30_PRESET_ICEPALACE_ALCOVE, EAX30_PRESET_ICEPALACE_LONGPASSAGE, EAX30_PRESET_ICEPALACE_SHORTPASSAGE, EAX30_PRESET_ICEPALACE_COURTYARD},
+ {EAX30_PRESET_SPACESTATION_HALL,EAX30_PRESET_SPACESTATION_LARGEROOM,EAX30_PRESET_SPACESTATION_MEDIUMROOM, EAX30_PRESET_SPACESTATION_SMALLROOM,EAX30_PRESET_SPACESTATION_CUPBOARD, EAX30_PRESET_SPACESTATION_ALCOVE, EAX30_PRESET_SPACESTATION_LONGPASSAGE, EAX30_PRESET_SPACESTATION_SHORTPASSAGE, EAX30_PRESET_SPACESTATION_HALL},
+ {EAX30_PRESET_WOODEN_HALL, EAX30_PRESET_WOODEN_LARGEROOM, EAX30_PRESET_WOODEN_MEDIUMROOM, EAX30_PRESET_WOODEN_SMALLROOM, EAX30_PRESET_WOODEN_CUPBOARD, EAX30_PRESET_WOODEN_ALCOVE, EAX30_PRESET_WOODEN_LONGPASSAGE, EAX30_PRESET_WOODEN_SHORTPASSAGE, EAX30_PRESET_WOODEN_COURTYARD},
+};
+
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of original environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_ORIGINAL_PRESET_NAMES[] =
+{
+ "Generic",
+ "Padded Cell",
+ "Room",
+ "Bathroom",
+ "Living Room",
+ "Stone Room",
+ "Auditorium",
+ "Concert Hall",
+ "Cave",
+ "Arena",
+ "Hangar",
+ "Carpetted Hallway",
+ "Hallway",
+ "Stone Corridor",
+ "Alley",
+ "Forest",
+ "City",
+ "Mountains",
+ "Quarry",
+ "Plain",
+ "Parking Lot",
+ "Sewer Pipe",
+ "Underwater",
+ "Drugged",
+ "Dizzy",
+ "Psychotic"
+};
+
+//////////////////////////////////////////////////////
+// Sports effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_ORIGINAL_PRESETS[] =
+{
+ EAX30_PRESET_GENERIC,
+ EAX30_PRESET_PADDEDCELL,
+ EAX30_PRESET_ROOM,
+ EAX30_PRESET_BATHROOM,
+ EAX30_PRESET_LIVINGROOM,
+ EAX30_PRESET_STONEROOM,
+ EAX30_PRESET_AUDITORIUM,
+ EAX30_PRESET_CONCERTHALL,
+ EAX30_PRESET_CAVE,
+ EAX30_PRESET_ARENA,
+ EAX30_PRESET_HANGAR,
+ EAX30_PRESET_CARPETTEDHALLWAY,
+ EAX30_PRESET_HALLWAY,
+ EAX30_PRESET_STONECORRIDOR,
+ EAX30_PRESET_ALLEY,
+ EAX30_PRESET_FOREST,
+ EAX30_PRESET_CITY,
+ EAX30_PRESET_MOUNTAINS,
+ EAX30_PRESET_QUARRY,
+ EAX30_PRESET_PLAIN,
+ EAX30_PRESET_PARKINGLOT,
+ EAX30_PRESET_SEWERPIPE,
+ EAX30_PRESET_UNDERWATER,
+ EAX30_PRESET_DRUGGED,
+ EAX30_PRESET_DIZZY,
+ EAX30_PRESET_PSYCHOTIC
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of sport environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_SPORTS_PRESET_NAMES[] =
+{
+ "Empty Stadium",
+ "Full Stadium",
+ "Stadium Tannoy",
+ "Squash Court",
+ "Small Swimming Pool",
+ "Large Swimming Pool",
+ "Gymnasium"
+};
+
+//////////////////////////////////////////////////////
+// Sports effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_SPORTS_PRESETS[] =
+{
+ EAX30_PRESET_SPORT_EMPTYSTADIUM,
+ EAX30_PRESET_SPORT_FULLSTADIUM,
+ EAX30_PRESET_SPORT_STADIUMTANNOY,
+ EAX30_PRESET_SPORT_SQUASHCOURT,
+ EAX30_PRESET_SPORT_SMALLSWIMMINGPOOL,
+ EAX30_PRESET_SPORT_LARGESWIMMINGPOOL,
+ EAX30_PRESET_SPORT_GYMNASIUM
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of prefab environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_PREFAB_PRESET_NAMES[] =
+{
+ "Workshop",
+ "School Room",
+ "Practise Room",
+ "Outhouse",
+ "Caravan"
+};
+
+//////////////////////////////////////////////////////
+// Prefab effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_PREFAB_PRESETS[] =
+{
+ EAX30_PRESET_PREFAB_WORKSHOP,
+ EAX30_PRESET_PREFAB_SCHOOLROOM,
+ EAX30_PRESET_PREFAB_PRACTISEROOM,
+ EAX30_PRESET_PREFAB_OUTHOUSE,
+ EAX30_PRESET_PREFAB_CARAVAN
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of Domes & Pipes environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_DOMESNPIPES_PRESET_NAMES[] =
+{
+ "Domed Tomb",
+ "Saint Paul's Dome",
+ "Small Pipe",
+ "Long Thin Pipe",
+ "Large Pipe",
+ "Resonant Pipe"
+};
+
+//////////////////////////////////////////////////////
+// Domes & Pipes effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_DOMESNPIPES_PRESETS[] =
+{
+ EAX30_PRESET_DOME_TOMB,
+ EAX30_PRESET_DOME_SAINTPAULS,
+ EAX30_PRESET_PIPE_SMALL,
+ EAX30_PRESET_PIPE_LONGTHIN,
+ EAX30_PRESET_PIPE_LARGE,
+ EAX30_PRESET_PIPE_RESONANT
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of Outdoors environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_OUTDOORS_PRESET_NAMES[] =
+{
+ "Backyard",
+ "Rolling Plains",
+ "Deep Canyon",
+ "Creek",
+ "Valley"
+};
+
+//////////////////////////////////////////////////////
+// Outdoors effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_OUTDOORS_PRESETS[] =
+{
+ EAX30_PRESET_OUTDOORS_BACKYARD,
+ EAX30_PRESET_OUTDOORS_ROLLINGPLAINS,
+ EAX30_PRESET_OUTDOORS_DEEPCANYON,
+ EAX30_PRESET_OUTDOORS_CREEK,
+ EAX30_PRESET_OUTDOORS_VALLEY
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of Mood environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_MOOD_PRESET_NAMES[] =
+{
+ "Heaven",
+ "Hell",
+ "Memory"
+};
+
+//////////////////////////////////////////////////////
+// Mood effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_MOOD_PRESETS[] =
+{
+ EAX30_PRESET_MOOD_HEAVEN,
+ EAX30_PRESET_MOOD_HELL,
+ EAX30_PRESET_MOOD_MEMORY
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of driving environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_DRIVING_PRESET_NAMES[] =
+{
+ "Race Commentator",
+ "Pit Garage",
+ "In-car (Stripped out racer)",
+ "In-car (Sportscar)",
+ "In-car (Luxury)",
+ "Full Grandstand",
+ "Empty Grandstand",
+ "Tunnel"
+};
+
+//////////////////////////////////////////////////////
+// Driving effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_DRIVING_PRESETS[] =
+{
+ EAX30_PRESET_DRIVING_COMMENTATOR,
+ EAX30_PRESET_DRIVING_PITGARAGE,
+ EAX30_PRESET_DRIVING_INCAR_RACER,
+ EAX30_PRESET_DRIVING_INCAR_SPORTS,
+ EAX30_PRESET_DRIVING_INCAR_LUXURY,
+ EAX30_PRESET_DRIVING_FULLGRANDSTAND,
+ EAX30_PRESET_DRIVING_EMPTYGRANDSTAND,
+ EAX30_PRESET_DRIVING_TUNNEL
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of City environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_CITY_PRESET_NAMES[] =
+{
+ "City Streets",
+ "Subway",
+ "Museum",
+ "Library",
+ "Underpass",
+ "Abandoned City"
+};
+
+//////////////////////////////////////////////////////
+// City effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_CITY_PRESETS[] =
+{
+ EAX30_PRESET_CITY_STREETS,
+ EAX30_PRESET_CITY_SUBWAY,
+ EAX30_PRESET_CITY_MUSEUM,
+ EAX30_PRESET_CITY_LIBRARY,
+ EAX30_PRESET_CITY_UNDERPASS,
+ EAX30_PRESET_CITY_ABANDONED
+};
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Array of Misc environment names //
+//////////////////////////////////////////////////////
+
+const char* EAX30_MISC_PRESET_NAMES[] =
+{
+ "Dusty Box Room",
+ "Chapel",
+ "Small Water Room"
+};
+
+//////////////////////////////////////////////////////
+// Misc effects matrix //
+//////////////////////////////////////////////////////
+
+EAXLISTENERPROPERTIES EAX30_MISC_PRESETS[] =
+{
+ EAX30_PRESET_DUSTYROOM,
+ EAX30_PRESET_CHAPEL,
+ EAX30_PRESET_SMALLWATERROOM
+};
+
diff --git a/src/audio/eax/eax-util.h b/src/audio/eax/eax-util.h
new file mode 100644
index 00000000..441f0115
--- /dev/null
+++ b/src/audio/eax/eax-util.h
@@ -0,0 +1,765 @@
+/*******************************************************************\
+* *
+* EAX-UTIL.H - utilities for Environmental Audio Extensions v. 3.0 *
+* Definitions of the Original 26 EAX Presets *
+* Definitions for some new EAX Presets *
+* Definitions of some Material Presets *
+* Function declaration for EAX Morphing *
+* *
+\*******************************************************************/
+
+#ifndef EAXUTIL_INCLUDED
+#define EAXUTIL_INCLUDED
+
+#include <eax.h>
+
+/***********************************************************************************************
+* Function : EAX3ListenerInterpolate
+* Params : lpStart - Initial EAX 3 Listener parameters
+* : lpFinish - Final EAX 3 Listener parameters
+* : flRatio - Ratio Destination : Source (0.0 == Source, 1.0 == Destination)
+* : lpResult - Interpolated EAX 3 Listener parameters
+* : bCheckValues - Check EAX 3.0 parameters are in range,
+ - default == false (no checking)
+************************************************************************************************/
+bool EAX3ListenerInterpolate(EAXLISTENERPROPERTIES *lpStartEAX3LP, EAXLISTENERPROPERTIES *lpFinishEAX3LP,
+ float flRatio, EAXLISTENERPROPERTIES *lpResultEAX3LP, bool bCheckValues = false);
+
+
+/***********************************************************************************************\
+*
+* Legacy environment presets for use with DSPROPERTY_EAXLISTENER_ALLPARAMETERS.
+* Each array conforms to the DSPROPSETID_EAX30_ListenerProperties structure defined in EAX.H.
+*
+************************************************************************************************/
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_GENERIC \
+ {0, 7.5f, 1.000f, -1000, -100, 0, 1.49f, 0.83f, 1.00f, -2602, 0.007f, 0.00f,0.00f,0.00f, 200, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_PADDEDCELL \
+ {1, 1.4f, 1.000f, -1000, -6000, 0, 0.17f, 0.10f, 1.00f, -1204, 0.001f, 0.00f,0.00f,0.00f, 207, 0.002f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_ROOM \
+ {2, 1.9f, 1.000f, -1000, -454, 0, 0.40f, 0.83f, 1.00f, -1646, 0.002f, 0.00f,0.00f,0.00f, 53, 0.003f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_BATHROOM \
+ {3, 1.4f, 1.000f, -1000, -1200, 0, 1.49f, 0.54f, 1.00f, -370, 0.007f, 0.00f,0.00f,0.00f, 1030, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_LIVINGROOM \
+ {4, 2.5f, 1.000f, -1000, -6000, 0, 0.50f, 0.10f, 1.00f, -1376, 0.003f, 0.00f,0.00f,0.00f, -1104, 0.004f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_STONEROOM \
+ {5, 11.6f, 1.000f, -1000, -300, 0, 2.31f, 0.64f, 1.00f, -711, 0.012f, 0.00f,0.00f,0.00f, 83, 0.017f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_AUDITORIUM \
+ {6, 21.6f, 1.000f, -1000, -476, 0, 4.32f, 0.59f, 1.00f, -789, 0.020f, 0.00f,0.00f,0.00f, -289, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_CONCERTHALL \
+ {7, 19.6f, 1.000f, -1000, -500, 0, 3.92f, 0.70f, 1.00f, -1230, 0.020f, 0.00f,0.00f,0.00f, -02, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_CAVE \
+ {8, 14.6f, 1.000f, -1000, 0, 0, 2.91f, 1.30f, 1.00f, -602, 0.015f, 0.00f,0.00f,0.00f, -302, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_ARENA \
+ {9, 36.2f, 1.000f, -1000, -698, 0, 7.24f, 0.33f, 1.00f, -1166, 0.020f, 0.00f,0.00f,0.00f, 16, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_HANGAR \
+ {10, 50.3f, 1.000f, -1000, -1000, 0, 10.05f, 0.23f, 1.00f, -602, 0.020f, 0.00f,0.00f,0.00f, 198, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_CARPETTEDHALLWAY \
+ {11, 1.9f, 1.000f, -1000, -4000, 0, 0.30f, 0.10f, 1.00f, -1831, 0.002f, 0.00f,0.00f,0.00f, -1630, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_HALLWAY \
+ {12, 1.8f, 1.000f, -1000, -300, 0, 1.49f, 0.59f, 1.00f, -1219, 0.007f, 0.00f,0.00f,0.00f, 441, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_STONECORRIDOR \
+ {13, 13.5f, 1.000f, -1000, -237, 0, 2.70f, 0.79f, 1.00f, -1214, 0.013f, 0.00f,0.00f,0.00f, 395, 0.020f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_ALLEY \
+ {14, 7.5f, 0.300f, -1000, -270, 0, 1.49f, 0.86f, 1.00f, -1204, 0.007f, 0.00f,0.00f,0.00f, -4, 0.011f, 0.00f,0.00f,0.00f, 0.125f, 0.950f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_FOREST \
+ {15, 38.0f, 0.300f, -1000, -3300, 0, 1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f,0.00f,0.00f, -229, 0.088f, 0.00f,0.00f,0.00f, 0.125f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_CITY \
+ {16, 7.5f, 0.500f, -1000, -800, 0, 1.49f, 0.67f, 1.00f, -2273, 0.007f, 0.00f,0.00f,0.00f, -1691, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_MOUNTAINS \
+ {17, 100.0f, 0.270f, -1000, -2500, 0, 1.49f, 0.21f, 1.00f, -2780, 0.300f, 0.00f,0.00f,0.00f, -1434, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_QUARRY \
+ {18, 17.5f, 1.000f, -1000, -1000, 0, 1.49f, 0.83f, 1.00f, -10000, 0.061f, 0.00f,0.00f,0.00f, 500, 0.025f, 0.00f,0.00f,0.00f, 0.125f, 0.700f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_PLAIN \
+ {19, 42.5f, 0.210f, -1000, -2000, 0, 1.49f, 0.50f, 1.00f, -2466, 0.179f, 0.00f,0.00f,0.00f, -1926, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_PARKINGLOT \
+ {20, 8.3f, 1.000f, -1000, 0, 0, 1.65f, 1.50f, 1.00f, -1363, 0.008f, 0.00f,0.00f,0.00f, -1153, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_SEWERPIPE \
+ {21, 1.7f, 0.800f, -1000, -1000, 0, 2.81f, 0.14f, 1.00f, 429, 0.014f, 0.00f,0.00f,0.00f, 1023, 0.021f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_UNDERWATER \
+ {22, 1.8f, 1.000f, -1000, -4000, 0, 1.49f, 0.10f, 1.00f, -449, 0.007f, 0.00f,0.00f,0.00f, 1700, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 1.180f, 0.348f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_DRUGGED \
+ {23, 1.9f, 0.500f, -1000, 0, 0, 8.39f, 1.39f, 1.00f, -115, 0.002f, 0.00f,0.00f,0.00f, 985, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_DIZZY \
+ {24, 1.8f, 0.600f, -1000, -400, 0, 17.23f, 0.56f, 1.00f, -1713, 0.020f, 0.00f,0.00f,0.00f, -613, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.810f, 0.310f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_PSYCHOTIC \
+ {25, 1.0f, 0.500f, -1000, -151, 0, 7.56f, 0.91f, 1.00f, -626, 0.020f, 0.00f,0.00f,0.00f, 774, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 4.000f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+
+
+/***********************************************************************************************\
+*
+* New environment presets for use with DSPROPERTY_EAXLISTENER_ALLPARAMETERS.
+* Each array conforms to the DSPROPSETID_EAX30_ListenerProperties structure defined in EAX.H.
+*
+************************************************************************************************/
+
+// STANDARDISED-LOCATION SCENARIOS
+
+// CASTLE PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_CASTLE_SMALLROOM \
+ { 26, 8.3f, 0.890f, -1100, -800, -2000, 1.22f, 0.83f, 0.31f, -100, 0.022f, 0.00f,0.00f,0.00f, 0, 0.011f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_CASTLE_SHORTPASSAGE \
+ { 26, 8.3f, 0.890f, -1000, -1000, -2000, 2.32f, 0.83f, 0.31f, -100, 0.007f, 0.00f,0.00f,0.00f, -500, 0.023f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_CASTLE_MEDIUMROOM \
+ { 26, 8.3f, 0.930f, -1000, -1100, -2000, 2.04f, 0.83f, 0.46f, -300, 0.022f, 0.00f,0.00f,0.00f, -200, 0.011f, 0.00f,0.00f,0.00f, 0.155f, 0.030f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_CASTLE_LONGPASSAGE \
+ { 26, 8.3f, 0.890f, -1000, -800, -2000, 3.42f, 0.83f, 0.31f, -200, 0.007f, 0.00f,0.00f,0.00f, -600, 0.023f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_CASTLE_LARGEROOM \
+ { 26, 8.3f, 0.820f, -1000, -1100, -1800, 2.53f, 0.83f, 0.50f, -900, 0.034f, 0.00f,0.00f,0.00f, -400, 0.016f, 0.00f,0.00f,0.00f, 0.185f, 0.070f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_CASTLE_HALL \
+ { 26, 8.3f, 0.810f, -1000, -1100, -1500, 3.14f, 0.79f, 0.62f, -1300, 0.056f, 0.00f,0.00f,0.00f, -500, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_CASTLE_CUPBOARD \
+ { 26, 8.3f, 0.890f, -1000, -1100, -2000, 0.67f, 0.87f, 0.31f, 300, 0.010f, 0.00f,0.00f,0.00f, 300, 0.007f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_CASTLE_COURTYARD \
+ { 26, 8.3f, 0.420f, -1100, -700, -900, 2.13f, 0.61f, 0.23f, -2300, 0.112f, 0.00f,0.00f,0.00f, -1500, 0.036f, 0.00f,0.00f,0.00f, 0.250f, 0.370f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_CASTLE_ALCOVE \
+ { 26, 8.3f, 0.890f, -1000, -600, -2000, 1.64f, 0.87f, 0.31f, -100, 0.007f, 0.00f,0.00f,0.00f, -500, 0.034f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
+
+
+// FACTORY PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_FACTORY_ALCOVE \
+ { 26, 1.8f, 0.590f, -1200, -200, -600, 3.14f, 0.65f, 1.31f, 300, 0.010f, 0.00f,0.00f,0.00f, -1200, 0.038f, 0.00f,0.00f,0.00f, 0.114f, 0.100f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_SHORTPASSAGE \
+ { 26, 1.8f, 0.640f, -1200, -200, -600, 2.53f, 0.65f, 1.31f, 0, 0.010f, 0.00f,0.00f,0.00f, -600, 0.038f, 0.00f,0.00f,0.00f, 0.135f, 0.230f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_MEDIUMROOM \
+ { 26, 1.9f, 0.820f, -1200, -200, -600, 2.76f, 0.65f, 1.31f, -1100, 0.022f, 0.00f,0.00f,0.00f, -400, 0.023f, 0.00f,0.00f,0.00f, 0.174f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_LONGPASSAGE \
+ { 26, 1.8f, 0.640f, -1200, -200, -600, 4.06f, 0.65f, 1.31f, 0, 0.020f, 0.00f,0.00f,0.00f, -900, 0.037f, 0.00f,0.00f,0.00f, 0.135f, 0.230f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_LARGEROOM \
+ { 26, 1.9f, 0.750f, -1200, -300, -400, 4.24f, 0.51f, 1.31f, -1500, 0.039f, 0.00f,0.00f,0.00f, -600, 0.023f, 0.00f,0.00f,0.00f, 0.231f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_HALL \
+ { 26, 1.9f, 0.750f, -1000, -300, -400, 7.43f, 0.51f, 1.31f, -2400, 0.073f, 0.00f,0.00f,0.00f, -500, 0.027f, 0.00f,0.00f,0.00f, 0.250f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_CUPBOARD \
+ { 26, 1.7f, 0.630f, -1200, -200, -600, 0.49f, 0.65f, 1.31f, 200, 0.010f, 0.00f,0.00f,0.00f, 200, 0.032f, 0.00f,0.00f,0.00f, 0.107f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_COURTYARD \
+ { 26, 1.7f, 0.570f, -1000, -1000, -400, 2.32f, 0.29f, 0.56f, -2400, 0.090f, 0.00f,0.00f,0.00f, -2000, 0.039f, 0.00f,0.00f,0.00f, 0.250f, 0.290f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+#define EAX30_PRESET_FACTORY_SMALLROOM \
+ { 26, 1.8f, 0.820f, -1200, -200, -600, 1.72f, 0.65f, 1.31f, -300, 0.010f, 0.00f,0.00f,0.00f, -200, 0.024f, 0.00f,0.00f,0.00f, 0.119f, 0.070f, 0.250f, 0.000f, -0.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
+
+// ICE PALACE PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_ICEPALACE_ALCOVE \
+ { 26, 2.7f, 0.840f, -1000, -500, -1100, 2.76f, 1.46f, 0.28f, 100, 0.010f, 0.00f,0.00f,0.00f, -1200, 0.030f, 0.00f,0.00f,0.00f, 0.161f, 0.090f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_SHORTPASSAGE \
+ { 26, 2.7f, 0.750f, -1000, -500, -1100, 1.79f, 1.46f, 0.28f, -600, 0.010f, 0.00f,0.00f,0.00f, -700, 0.019f, 0.00f,0.00f,0.00f, 0.177f, 0.090f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_MEDIUMROOM \
+ { 26, 2.7f, 0.870f, -1000, -500, -700, 2.22f, 1.53f, 0.32f, -800, 0.039f, 0.00f,0.00f,0.00f, -1200, 0.027f, 0.00f,0.00f,0.00f, 0.186f, 0.120f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_LONGPASSAGE \
+ { 26, 2.7f, 0.770f, -1000, -500, -800, 3.01f, 1.46f, 0.28f, -200, 0.012f, 0.00f,0.00f,0.00f, -800, 0.025f, 0.00f,0.00f,0.00f, 0.186f, 0.040f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_LARGEROOM \
+ { 26, 2.9f, 0.810f, -1000, -500, -700, 3.14f, 1.53f, 0.32f, -1200, 0.039f, 0.00f,0.00f,0.00f, -1300, 0.027f, 0.00f,0.00f,0.00f, 0.214f, 0.110f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_HALL \
+ { 26, 2.9f, 0.760f, -1000, -700, -500, 5.49f, 1.53f, 0.38f, -1900, 0.054f, 0.00f,0.00f,0.00f, -1400, 0.052f, 0.00f,0.00f,0.00f, 0.226f, 0.110f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_CUPBOARD \
+ { 26, 2.7f, 0.830f, -1000, -600, -1300, 0.76f, 1.53f, 0.26f, 100, 0.012f, 0.00f,0.00f,0.00f, 100, 0.016f, 0.00f,0.00f,0.00f, 0.143f, 0.080f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_COURTYARD \
+ { 26, 2.9f, 0.590f, -1000, -1100, -1000, 2.04f, 1.20f, 0.38f, -2000, 0.073f, 0.00f,0.00f,0.00f, -2200, 0.043f, 0.00f,0.00f,0.00f, 0.235f, 0.480f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+#define EAX30_PRESET_ICEPALACE_SMALLROOM \
+ { 26, 2.7f, 0.840f, -1000, -500, -1100, 1.51f, 1.53f, 0.27f, -100, 0.010f, 0.00f,0.00f,0.00f, -900, 0.011f, 0.00f,0.00f,0.00f, 0.164f, 0.140f, 0.250f, 0.000f, -0.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
+
+// SPACE STATION PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_SPACESTATION_ALCOVE \
+ { 26, 1.5f, 0.780f, -1100, -300, -100, 1.16f, 0.81f, 0.55f, 300, 0.007f, 0.00f,0.00f,0.00f, -500, 0.018f, 0.00f,0.00f,0.00f, 0.192f, 0.210f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPACESTATION_MEDIUMROOM \
+ { 26, 1.5f, 0.750f, -1000, -400, -100, 3.01f, 0.50f, 0.55f, -1000, 0.034f, 0.00f,0.00f,0.00f, -700, 0.035f, 0.00f,0.00f,0.00f, 0.209f, 0.310f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPACESTATION_SHORTPASSAGE \
+ { 26, 1.5f, 0.870f, -1000, -400, -100, 3.57f, 0.50f, 0.55f, 0, 0.012f, 0.00f,0.00f,0.00f, -600, 0.016f, 0.00f,0.00f,0.00f, 0.172f, 0.200f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPACESTATION_LONGPASSAGE \
+ { 26, 1.9f, 0.820f, -1000, -400, -100, 4.62f, 0.62f, 0.55f, 0, 0.012f, 0.00f,0.00f,0.00f, -800, 0.031f, 0.00f,0.00f,0.00f, 0.250f, 0.230f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPACESTATION_LARGEROOM \
+ { 26, 1.8f, 0.810f, -1000, -400, -100, 3.89f, 0.38f, 0.61f, -1200, 0.056f, 0.00f,0.00f,0.00f, -800, 0.035f, 0.00f,0.00f,0.00f, 0.233f, 0.280f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPACESTATION_HALL \
+ { 26, 1.9f, 0.870f, -1000, -400, -100, 7.11f, 0.38f, 0.61f, -1500, 0.100f, 0.00f,0.00f,0.00f, -1000, 0.047f, 0.00f,0.00f,0.00f, 0.250f, 0.250f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPACESTATION_CUPBOARD \
+ { 26, 1.4f, 0.560f, -1000, -300, -100, 0.79f, 0.81f, 0.55f, 200, 0.007f, 0.00f,0.00f,0.00f, 400, 0.018f, 0.00f,0.00f,0.00f, 0.181f, 0.310f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPACESTATION_SMALLROOM \
+ { 26, 1.5f, 0.700f, -1000, -300, -100, 1.72f, 0.82f, 0.55f, -400, 0.007f, 0.00f,0.00f,0.00f, -500, 0.013f, 0.00f,0.00f,0.00f, 0.188f, 0.260f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
+
+// WOODEN GALLEON PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_WOODEN_ALCOVE \
+ { 26, 7.5f, 1.000f, -1100, -1800, -1000, 1.22f, 0.62f, 0.91f, -100, 0.012f, 0.00f,0.00f,0.00f, -600, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_SHORTPASSAGE \
+ { 26, 7.5f, 1.000f, -1100, -1800, -1000, 1.45f, 0.50f, 0.87f, -300, 0.012f, 0.00f,0.00f,0.00f, -700, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_MEDIUMROOM \
+ { 26, 7.5f, 1.000f, -1200, -2000, -1100, 1.07f, 0.42f, 0.82f, -300, 0.039f, 0.00f,0.00f,0.00f, -400, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_LONGPASSAGE \
+ { 26, 7.5f, 1.000f, -1100, -2000, -1000, 1.79f, 0.40f, 0.79f, -200, 0.020f, 0.00f,0.00f,0.00f, -1000, 0.036f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_LARGEROOM \
+ { 26, 7.5f, 1.000f, -1200, -2100, -1100, 1.45f, 0.33f, 0.82f, -300, 0.056f, 0.00f,0.00f,0.00f, -500, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_HALL \
+ { 26, 7.5f, 1.000f, -1200, -2200, -1100, 1.95f, 0.30f, 0.82f, -300, 0.068f, 0.00f,0.00f,0.00f, -500, 0.063f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_CUPBOARD \
+ { 26, 7.5f, 1.000f, -1000, -1700, -1000, 0.56f, 0.46f, 0.91f, -100, 0.012f, 0.00f,0.00f,0.00f, -100, 0.028f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_SMALLROOM \
+ { 26, 7.5f, 1.000f, -1200, -1900, -1000, 0.79f, 0.32f, 0.87f, -200, 0.032f, 0.00f,0.00f,0.00f, -300, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+#define EAX30_PRESET_WOODEN_COURTYARD \
+ { 26, 7.5f, 0.650f, -1700, -2200, -1000, 1.79f, 0.35f, 0.79f, -700, 0.063f, 0.00f,0.00f,0.00f, -2300, 0.032f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
+
+
+// OTHER SCENARIOS
+
+// SPORTS PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_SPORT_EMPTYSTADIUM \
+ { 26, 7.2f, 1.000f, -1300, -700, -200, 6.26f, 0.51f, 1.10f, -2400, 0.183f, 0.00f,0.00f,0.00f, -1100, 0.038f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPORT_SQUASHCOURT \
+ { 26, 7.5f, 0.750f, -1100, -1000, -200, 2.22f, 0.91f, 1.16f, -700, 0.007f, 0.00f,0.00f,0.00f, -300, 0.011f, 0.00f,0.00f,0.00f, 0.126f, 0.190f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPORT_SMALLSWIMMINGPOOL \
+ { 26, 36.2f, 0.700f, -1400, -200, -100, 2.76f, 1.25f, 1.14f, -400, 0.020f, 0.00f,0.00f,0.00f, -300, 0.030f, 0.00f,0.00f,0.00f, 0.179f, 0.150f, 0.895f, 0.190f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+#define EAX30_PRESET_SPORT_LARGESWIMMINGPOOL\
+ { 26, 36.2f, 0.820f, -1200, -200, 0, 5.49f, 1.31f, 1.14f, -700, 0.039f, 0.00f,0.00f,0.00f, -800, 0.049f, 0.00f,0.00f,0.00f, 0.222f, 0.550f, 1.159f, 0.210f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+#define EAX30_PRESET_SPORT_GYMNASIUM \
+ { 26, 7.5f, 0.810f, -1200, -700, -100, 3.14f, 1.06f, 1.35f, -800, 0.029f, 0.00f,0.00f,0.00f, -700, 0.045f, 0.00f,0.00f,0.00f, 0.146f, 0.140f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPORT_FULLSTADIUM \
+ { 26, 7.2f, 1.000f, -1300, -2300, -200, 5.25f, 0.17f, 0.80f, -2000, 0.188f, 0.00f,0.00f,0.00f, -1300, 0.038f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_SPORT_STADIUMTANNOY \
+ { 26, 3.0f, 0.780f, -900, -500, -600, 2.53f, 0.88f, 0.68f, -1100, 0.230f, 0.00f,0.00f,0.00f, -600, 0.063f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+
+// PREFAB PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_PREFAB_WORKSHOP \
+ { 26, 1.9f, 1.000f, -1000, -1700, -800, 0.76f, 1.00f, 1.00f, 0, 0.012f, 0.00f,0.00f,0.00f, -200, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+#define EAX30_PRESET_PREFAB_SCHOOLROOM \
+ { 26, 1.86f, 0.690f, -1100, -400, -600, 0.98f, 0.45f, 0.18f, 300, 0.017f, 0.00f,0.00f,0.00f, 0, 0.015f, 0.00f,0.00f,0.00f, 0.095f, 0.140f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_PREFAB_PRACTISEROOM \
+ { 26, 1.86f, 0.870f, -1000, -800, -600, 1.12f, 0.56f, 0.18f, 200, 0.010f, 0.00f,0.00f,0.00f, -200, 0.011f, 0.00f,0.00f,0.00f, 0.095f, 0.140f, 0.250f, 0.000f, -0.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
+#define EAX30_PRESET_PREFAB_OUTHOUSE \
+ { 26, 80.3f, 0.820f, -1100, -1900, -1600, 1.38f, 0.38f, 0.35f, -100, 0.024f, 0.00f,0.00f,-0.00f, -800, 0.044f, 0.00f,0.00f,0.00f, 0.121f, 0.170f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
+#define EAX30_PRESET_PREFAB_CARAVAN \
+ { 26, 8.3f, 1.000f, -1000, -2100, -1800, 0.43f, 1.50f, 1.00f, 0, 0.012f, 0.00f,0.00f,0.00f, 400, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
+ // for US developers, a caravan is the same as a trailer =o)
+
+
+// DOME AND PIPE PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_DOME_TOMB \
+ { 26, 51.8f, 0.790f, -1000, -900, -1300, 4.18f, 0.21f, 0.10f, -825, 0.030f, 0.00f,0.00f,0.00f, -125, 0.022f, 0.00f,0.00f,0.00f, 0.177f, 0.190f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 }
+#define EAX30_PRESET_PIPE_SMALL \
+ { 26, 50.3f, 1.000f, -1000, -900, -1300, 5.04f, 0.10f, 0.10f, -600, 0.032f, 0.00f,0.00f,0.00f, 400, 0.015f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_DOME_SAINTPAULS \
+ { 26, 50.3f, 0.870f, -1000, -900, -1300, 10.48f, 0.19f, 0.10f, -1500, 0.090f, 0.00f,0.00f,0.00f, -500, 0.042f, 0.00f,0.00f,0.00f, 0.250f, 0.120f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_PIPE_LONGTHIN \
+ { 26, 1.6f, 0.910f, -1200, -700, -1100, 9.21f, 0.18f, 0.10f, -300, 0.010f, 0.00f,0.00f,0.00f, -1000, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 }
+#define EAX30_PRESET_PIPE_LARGE \
+ { 26, 50.3f, 1.000f, -1000, -900, -1300, 8.45f, 0.10f, 0.10f, -800, 0.046f, 0.00f,0.00f,0.00f, 0, 0.032f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_PIPE_RESONANT \
+ { 26, 1.3f, 0.910f, -1200, -700, -1100, 6.81f, 0.18f, 0.10f, -300, 0.010f, 0.00f,0.00f,0.00f, -700, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 }
+
+// OUTDOORS PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_OUTDOORS_BACKYARD \
+ { 26, 80.3f, 0.450f, -1100, -1200, -600, 1.12f, 0.34f, 0.46f, -1100, 0.049f, 0.00f,0.00f,-0.00f, -1300, 0.023f, 0.00f,0.00f,0.00f, 0.218f, 0.340f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
+#define EAX30_PRESET_OUTDOORS_ROLLINGPLAINS \
+ { 26, 80.3f, 0.000f, -1100, -3900, -400, 2.13f, 0.21f, 0.46f, -2000, 0.300f, 0.00f,0.00f,-0.00f, -1500, 0.019f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
+#define EAX30_PRESET_OUTDOORS_DEEPCANYON \
+ { 26, 80.3f, 0.740f, -1100, -1500, -400, 3.89f, 0.21f, 0.46f, -2000, 0.193f, 0.00f,0.00f,-0.00f, -1100, 0.019f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
+#define EAX30_PRESET_OUTDOORS_CREEK \
+ { 26, 80.3f, 0.350f, -1100, -1500, -600, 2.13f, 0.21f, 0.46f, -1700, 0.115f, 0.00f,0.00f,-0.00f, -1100, 0.031f, 0.00f,0.00f,0.00f, 0.218f, 0.340f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
+#define EAX30_PRESET_OUTDOORS_VALLEY \
+ { 26, 80.3f, 0.280f, -1100, -3100, -1600, 2.88f, 0.26f, 0.35f, -3200, 0.163f, 0.00f,0.00f,-0.00f, -1000, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 0.340f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
+
+
+// MOOD PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_MOOD_HEAVEN \
+ { 26, 19.6f, 0.940f, -1000, -200, -700, 5.04f, 1.12f, 0.56f, -1230, 0.020f, 0.00f,0.00f,0.00f, -200, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.080f, 2.742f, 0.050f, -2.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_MOOD_HELL \
+ { 26, 100.0f, 0.570f, -1000, -900, -700, 3.57f, 0.49f, 2.00f, -10000, 0.020f, 0.00f,0.00f,0.00f, 100, 0.030f, 0.00f,0.00f,0.00f, 0.110f, 0.040f, 2.109f, 0.520f, -5.0f, 5000.0f, 139.5f, 0.00f, 0x40 }
+#define EAX30_PRESET_MOOD_MEMORY \
+ { 26, 8.0f, 0.850f, -1000, -400, -900, 4.06f, 0.82f, 0.56f, -2800, 0.000f, 0.00f,0.00f,0.00f, -500, 0.000f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.474f, 0.450f, -2.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+
+// DRIVING SIMULATION PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_DRIVING_COMMENTATOR \
+ { 26, 3.0f, 0.000f, -900, -500, -600, 2.42f, 0.88f, 0.68f, -1400, 0.093f, 0.00f,0.00f,0.00f, -1200, 0.017f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_DRIVING_PITGARAGE \
+ { 26, 1.9f, 0.590f, -1400, -300, -500, 1.72f, 0.93f, 0.87f, -500, 0.000f, 0.00f,0.00f,0.00f, 0, 0.016f, 0.00f,0.00f,0.00f, 0.250f, 0.110f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+#define EAX30_PRESET_DRIVING_INCAR_RACER \
+ { 26, 1.1f, 0.800f, -700, 0, -200, 0.17f, 2.00f, 0.41f, 500, 0.007f, 0.00f,0.00f,0.00f, -500, 0.015f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -0.0f, 10268.2f, 251.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_DRIVING_INCAR_SPORTS \
+ { 26, 1.1f, 0.800f, -900, -400, 0, 0.17f, 0.75f, 0.41f, 0, 0.010f, 0.00f,0.00f,0.00f, -600, 0.000f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -0.0f, 10268.2f, 251.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_DRIVING_INCAR_LUXURY \
+ { 26, 1.6f, 1.000f, -800, -2000, -600, 0.13f, 0.41f, 0.46f, -200, 0.010f, 0.00f,0.00f,0.00f, 300, 0.010f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -0.0f, 10268.2f, 251.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_DRIVING_FULLGRANDSTAND \
+ { 26, 8.3f, 1.000f, -1100, -1100, -400, 3.01f, 1.37f, 1.28f, -900, 0.090f, 0.00f,0.00f,0.00f, -1700, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 10420.2f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_DRIVING_EMPTYGRANDSTAND \
+ { 26, 8.3f, 1.000f, -700, 0, -200, 4.62f, 1.75f, 1.40f, -1363, 0.090f, 0.00f,0.00f,0.00f, -1900, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 10420.2f, 250.0f, 0.00f, 0x1f }
+#define EAX30_PRESET_DRIVING_TUNNEL \
+ { 26, 3.1f, 0.810f, -900, -800, -100, 3.42f, 0.94f, 1.31f, -300, 0.051f, 0.00f,0.00f,0.00f, -500, 0.047f, 0.00f,0.00f,0.00f, 0.214f, 0.050f, 0.250f, 0.000f, -0.0f, 5000.0f, 155.3f, 0.00f, 0x20 }
+
+// CITY PRESETS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_CITY_STREETS \
+ { 26, 3.0f, 0.780f, -1100, -300, -100, 1.79f, 1.12f, 0.91f, -1700, 0.046f, 0.00f,0.00f,0.00f, -2800, 0.028f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_CITY_SUBWAY \
+ { 26, 3.0f, 0.740f, -1100, -300, -100, 3.01f, 1.23f, 0.91f, -700, 0.046f, 0.00f,0.00f,0.00f, -1000, 0.028f, 0.00f,0.00f,0.00f, 0.125f, 0.210f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_CITY_MUSEUM \
+ { 26, 80.3f, 0.820f, -1100, -1500, -1500, 3.28f, 1.40f, 0.57f, -1600, 0.039f, 0.00f,0.00f,-0.00f, -600, 0.034f, 0.00f,0.00f,0.00f, 0.130f, 0.170f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
+#define EAX30_PRESET_CITY_LIBRARY \
+ { 26, 80.3f, 0.820f, -1100, -1100, -2100, 2.76f, 0.89f, 0.41f, -1100, 0.029f, 0.00f,0.00f,-0.00f, -500, 0.020f, 0.00f,0.00f,0.00f, 0.130f, 0.170f, 0.250f, 0.000f, -0.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
+#define EAX30_PRESET_CITY_UNDERPASS \
+ { 26, 3.0f, 0.820f, -1500, -700, -100, 3.57f, 1.12f, 0.91f, -1500, 0.059f, 0.00f,0.00f,0.00f, -1100, 0.037f, 0.00f,0.00f,0.00f, 0.250f, 0.140f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+#define EAX30_PRESET_CITY_ABANDONED \
+ { 26, 3.0f, 0.690f, -1100, -200, -100, 3.28f, 1.17f, 0.91f, -1400, 0.044f, 0.00f,0.00f,0.00f, -2400, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -0.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
+
+// MISC ROOMS
+
+// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
+#define EAX30_PRESET_DUSTYROOM \
+ { 26, 1.8f, 0.560f, -1100, -200, -300, 1.79f, 0.38f, 0.21f, -600, 0.002f, 0.00f,0.00f,0.00f, 200, 0.006f, 0.00f,0.00f,0.00f, 0.202f, 0.050f, 0.250f, 0.000f, -3.0f, 13046.0f, 163.3f, 0.00f, 0x20 }
+#define EAX30_PRESET_CHAPEL \
+ { 26, 19.6f, 0.840f, -1000, -500, 0, 4.62f, 0.64f, 1.23f, -700, 0.032f, 0.00f,0.00f,0.00f, -800, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.110f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
+#define EAX30_PRESET_SMALLWATERROOM \
+ { 26, 36.2f, 0.700f, -1200, -698, 0, 1.51f, 1.25f, 1.14f, -100, 0.020f, 0.00f,0.00f,0.00f, 200, 0.030f, 0.00f,0.00f,0.00f, 0.179f, 0.150f, 0.895f, 0.190f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Effect Scenarios enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ EAX30_SCENARIO_CASTLE = 0,
+ EAX30_SCENARIO_FACTORY,
+ EAX30_SCENARIO_ICEPALACE,
+ EAX30_SCENARIO_SPACESTATION,
+ EAX30_SCENARIO_WOODGALLEON,
+ EAX30_SCENARIO_SPORTS,
+ EAX30_SCENARIO_PREFAB,
+ EAX30_SCENARIO_DOMESNPIPES,
+ EAX30_SCENARIO_OUTDOORS,
+ EAX30_SCENARIO_MOOD,
+ EAX30_SCENARIO_DRIVING,
+ EAX30_SCENARIO_CITY,
+ EAX30_SCENARIO_MISC,
+ EAX30_SCENARIO_ORIGINAL
+}
+EAX30_SCENARIO;
+
+//////////////////////////////////////////////////////
+// Number of Effect Scenarios //
+//////////////////////////////////////////////////////
+
+#define EAX30_NUM_SCENARIOS 14
+
+//////////////////////////////////////////////////////
+// Number of Effect Scenarios with standardised //
+// locations //
+//////////////////////////////////////////////////////
+
+#define EAX30_NUM_STANDARD_SCENARIOS 5
+
+//////////////////////////////////////////////////////
+// Array of scenario names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_SCENARIO_NAMES[];
+
+//////////////////////////////////////////////////////
+// Standardised Locations enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ EAX30_LOCATION_HALL = 0,
+ EAX30_LOCATION_LARGEROOM,
+ EAX30_LOCATION_MEDIUMROOM,
+ EAX30_LOCATION_SMALLROOM,
+ EAX30_LOCATION_CUPBOARD,
+ EAX30_LOCATION_ALCOVE,
+ EAX30_LOCATION_LONGPASSAGE,
+ EAX30_LOCATION_SHORTPASSAGE,
+ EAX30_LOCATION_COURTYARD
+}
+EAX30_LOCATION;
+
+//////////////////////////////////////////////////////
+// Number of Standardised Locations //
+//////////////////////////////////////////////////////
+
+#define EAX30_NUM_LOCATIONS 9
+
+//////////////////////////////////////////////////////
+// Array of standardised location names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_LOCATION_NAMES[];
+
+//////////////////////////////////////////////////////
+// Number of effects in each scenario //
+//////////////////////////////////////////////////////
+
+#define EAX30_NUM_ORIGINAL_PRESETS 26
+#define EAX30_NUM_CASTLE_PRESETS EAX30_NUM_LOCATIONS
+#define EAX30_NUM_FACTORY_PRESETS EAX30_NUM_LOCATIONS
+#define EAX30_NUM_ICEPALACE_PRESETS EAX30_NUM_LOCATIONS
+#define EAX30_NUM_SPACESTATION_PRESETS EAX30_NUM_LOCATIONS
+#define EAX30_NUM_WOODGALLEON_PRESETS EAX30_NUM_LOCATIONS
+#define EAX30_NUM_SPORTS_PRESETS 7
+#define EAX30_NUM_PREFAB_PRESETS 5
+#define EAX30_NUM_DOMESNPIPES_PRESETS 6
+#define EAX30_NUM_OUTDOORS_PRESETS 5
+#define EAX30_NUM_MOOD_PRESETS 3
+#define EAX30_NUM_DRIVING_PRESETS 8
+#define EAX30_NUM_CITY_PRESETS 6
+#define EAX30_NUM_MISC_PRESETS 3
+
+//////////////////////////////////////////////////////
+// Standardised Location effects can be accessed //
+// from a matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_STANDARD_PRESETS[EAX30_NUM_STANDARD_SCENARIOS][EAX30_NUM_LOCATIONS];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Original Preset effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ ORIGINAL_GENERIC = 0,
+ ORIGINAL_PADDEDCELL,
+ ORIGINAL_ROOM,
+ ORIGINAL_BATHROOM,
+ ORIGINAL_LIVINGROOM,
+ ORIGINAL_STONEROOM,
+ ORIGINAL_AUDITORIUM,
+ ORIGINAL_CONCERTHALL,
+ ORIGINAL_CAVE,
+ ORIGINAL_ARENA,
+ ORIGINAL_HANGAR,
+ ORIGINAL_CARPETTEDHALLWAY,
+ ORIGINAL_HALLWAY,
+ ORIGINAL_STONECORRIDOR,
+ ORIGINAL_ALLEY,
+ ORIGINAL_FOREST,
+ ORIGINAL_CITY,
+ ORIGINAL_MOUNTAINS,
+ ORIGINAL_QUARRY,
+ ORIGINAL_PLAIN,
+ ORIGINAL_PARKINGLOT,
+ ORIGINAL_SEWERPIPE,
+ ORIGINAL_UNDERWATER,
+ ORIGINAL_DRUGGED,
+ ORIGINAL_DIZZY,
+ ORIGINAL_PSYCHOTIC
+}
+EAX30_ORIGINAL_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of original environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_ORIGINAL_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Original effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_ORIGINAL_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Sports scenario effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ SPORT_EMPTYSTADIUM=0,
+ SPORT_FULLSTADIUM,
+ SPORT_STADIUMTANNOY,
+ SPORT_SQUASHCOURT,
+ SPORT_SMALLSWIMMINGPOOL,
+ SPORT_LARGESWIMMINGPOOL,
+ SPORT_GYMNASIUM
+}
+EAX30_SPORTS_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of sport environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_SPORTS_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Sports effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_SPORTS_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Prefab scenario effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ PREFAB_WORKSHOP,
+ PREFAB_SCHOOLROOM,
+ PREFAB_PRACTISEROOM,
+ PREFAB_OUTHOUSE,
+ PREFAB_CARAVAN
+}
+EAX30_PREFAB_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of prefab environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_PREFAB_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Prefab effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_PREFAB_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Domes & Pipes effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ DOME_TOMB,
+ DOME_SAINTPAULS,
+ PIPE_SMALL,
+ PIPE_LONGTHIN,
+ PIPE_LARGE,
+ PIPE_RESONANT
+}
+EAX30_DOMESNPIPES_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of Domes & Pipes environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_DOMESNPIPES_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Domes & Pipes effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_DOMESNPIPES_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Outdoors scenario effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ OUTDOORS_BACKYARD,
+ OUTDOORS_ROLLINGPLAINS,
+ OUTDOORS_DEEPCANYON,
+ OUTDOORS_CREEK,
+ OUTDOORS_VALLEY
+}
+EAX30_OUTDOORS_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of Outdoors environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_OUTDOORS_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Outdoors effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_OUTDOORS_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Mood scenario effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ MOOD_HEAVEN,
+ MOOD_HELL,
+ MOOD_MEMORY
+}
+EAX30_MOOD_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of Mood environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_MOOD_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Mood effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_MOOD_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Driving scenario effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ DRIVING_COMMENTATOR,
+ DRIVING_PITGARAGE,
+ DRIVING_INCAR_RACER,
+ DRIVING_INCAR_SPORTS,
+ DRIVING_INCAR_LUXURY,
+ DRIVING_FULLGRANDSTAND,
+ DRIVING_EMPTYGRANDSTAND,
+ DRIVING_TUNNEL
+}
+EAX30_DRIVING_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of driving environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_DRIVING_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Driving effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_DRIVING_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// City scenario effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ CITY_STREETS,
+ CITY_SUBWAY,
+ CITY_MUSEUM,
+ CITY_LIBRARY,
+ CITY_UNDERPASS,
+ CITY_ABANDONED
+}
+EAX30_CITY_PRESET_ENUMS;
+
+//////////////////////////////////////////////////////
+// Array of City environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_CITY_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// City effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_CITY_PRESETS[];
+
+/********************************************************************************************************/
+
+//////////////////////////////////////////////////////
+// Misc scenario effects enumerated //
+//////////////////////////////////////////////////////
+
+typedef enum
+{
+ DUSTYROOM,
+ CHAPEL,
+ SMALLWATERROOM
+}
+EAX30_MISC_PRESET_ENUMS;
+
+
+//////////////////////////////////////////////////////
+// Array of Misc environment names //
+//////////////////////////////////////////////////////
+
+extern const char* EAX30_MISC_PRESET_NAMES[];
+
+//////////////////////////////////////////////////////
+// Misc effects matrix //
+//////////////////////////////////////////////////////
+
+extern EAXLISTENERPROPERTIES EAX30_MISC_PRESETS[];
+
+
+/***********************************************************************************************\
+*
+* Material transmission presets
+*
+* Three values in this order :-
+*
+* 1. Occlusion (or Obstruction)
+* 2. Occlusion LF Ratio (or Obstruction LF Ratio)
+* 3. Occlusion Room Ratio
+*
+************************************************************************************************/
+
+
+// Single window material preset
+#define EAX_MATERIAL_SINGLEWINDOW (-2800)
+#define EAX_MATERIAL_SINGLEWINDOWLF 0.71f
+#define EAX_MATERIAL_SINGLEWINDOWROOMRATIO 0.43f
+
+// Double window material preset
+#define EAX_MATERIAL_DOUBLEWINDOW (-5000)
+#define EAX_MATERIAL_DOUBLEWINDOWLF 0.40f
+#define EAX_MATERIAL_DOUBLEWINDOWROOMRATIO 0.24f
+
+// Thin door material preset
+#define EAX_MATERIAL_THINDOOR (-1800)
+#define EAX_MATERIAL_THINDOORLF 0.66f
+#define EAX_MATERIAL_THINDOORROOMRATIO 0.66f
+
+// Thick door material preset
+#define EAX_MATERIAL_THICKDOOR (-4400)
+#define EAX_MATERIAL_THICKDOORLF 0.64f
+#define EAX_MATERIAL_THICKDOORROOMRATIO 0.27f
+
+// Wood wall material preset
+#define EAX_MATERIAL_WOODWALL (-4000)
+#define EAX_MATERIAL_WOODWALLLF 0.50f
+#define EAX_MATERIAL_WOODWALLROOMRATIO 0.30f
+
+// Brick wall material preset
+#define EAX_MATERIAL_BRICKWALL (-5000)
+#define EAX_MATERIAL_BRICKWALLLF 0.60f
+#define EAX_MATERIAL_BRICKWALLROOMRATIO 0.24f
+
+// Stone wall material preset
+#define EAX_MATERIAL_STONEWALL (-6000)
+#define EAX_MATERIAL_STONEWALLLF 0.68f
+#define EAX_MATERIAL_STONEWALLROOMRATIO 0.20f
+
+// Curtain material preset
+#define EAX_MATERIAL_CURTAIN (-1200)
+#define EAX_MATERIAL_CURTAINLF 0.15f
+#define EAX_MATERIAL_CURTAINROOMRATIO 1.00f
+
+
+#endif // EAXUTIL_INCLUDED
diff --git a/src/audio/eax/eax.h b/src/audio/eax/eax.h
new file mode 100644
index 00000000..b2210936
--- /dev/null
+++ b/src/audio/eax/eax.h
@@ -0,0 +1,536 @@
+/*******************************************************************\
+* *
+* EAX.H - Environmental Audio Extensions version 3.0 *
+* for OpenAL and DirectSound3D *
+* *
+********************************************************************/
+
+#ifndef EAX_H_INCLUDED
+#define EAX_H_INCLUDED
+
+#ifdef __cplusplus
+extern "C" {
+#endif // __cplusplus
+
+#ifndef AUDIO_OAL
+ #include <dsound.h>
+
+ /*
+ * EAX Wrapper Interface (using Direct X 7) {4FF53B81-1CE0-11d3-AAB8-00A0C95949D5}
+ */
+ DEFINE_GUID(CLSID_EAXDirectSound,
+ 0x4ff53b81,
+ 0x1ce0,
+ 0x11d3,
+ 0xaa, 0xb8, 0x0, 0xa0, 0xc9, 0x59, 0x49, 0xd5);
+
+ /*
+ * EAX Wrapper Interface (using Direct X 8) {CA503B60-B176-11d4-A094-D0C0BF3A560C}
+ */
+ DEFINE_GUID(CLSID_EAXDirectSound8,
+ 0xca503b60,
+ 0xb176,
+ 0x11d4,
+ 0xa0, 0x94, 0xd0, 0xc0, 0xbf, 0x3a, 0x56, 0xc);
+
+
+
+#ifdef DIRECTSOUND_VERSION
+#if DIRECTSOUND_VERSION >= 0x0800
+ __declspec(dllimport) HRESULT WINAPI EAXDirectSoundCreate8(GUID*, LPDIRECTSOUND8*, IUnknown FAR *);
+ typedef HRESULT (FAR PASCAL *LPEAXDIRECTSOUNDCREATE8)(GUID*, LPDIRECTSOUND8*, IUnknown FAR*);
+#endif
+#endif
+
+ __declspec(dllimport) HRESULT WINAPI EAXDirectSoundCreate(GUID*, LPDIRECTSOUND*, IUnknown FAR *);
+ typedef HRESULT (FAR PASCAL *LPEAXDIRECTSOUNDCREATE)(GUID*, LPDIRECTSOUND*, IUnknown FAR*);
+
+ __declspec(dllimport) void CDECL GetCurrentVersion(LPDWORD major, LPDWORD minor);
+ typedef void (CDECL *LPGETCURRENTVERSION)(LPDWORD major, LPDWORD minor);
+
+
+#else // AUDIO_OAL
+ #include <AL/al.h>
+ #include <string.h>
+
+ #ifndef GUID_DEFINED
+ #define GUID_DEFINED
+ typedef struct _GUID
+ {
+ unsigned long Data1;
+ unsigned short Data2;
+ unsigned short Data3;
+ unsigned char Data4[8];
+ } GUID;
+ #endif // !GUID_DEFINED
+
+ #ifndef DEFINE_GUID
+ #ifndef INITGUID
+ #define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ extern const GUID /*FAR*/ name
+ #else
+ #define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ extern const GUID name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
+ #endif // INITGUID
+ #endif // DEFINE_GUID
+
+
+ /*
+ * EAX OpenAL Extension
+ */
+ typedef ALenum (*EAXSet)(const GUID*, ALuint, ALuint, ALvoid*, ALuint);
+ typedef ALenum (*EAXGet)(const GUID*, ALuint, ALuint, ALvoid*, ALuint);
+#endif
+
+#pragma pack(push, 4)
+
+/*
+ * EAX 3.0 listener property set {A8FA6880-B476-11d3-BDB9-00C0F02DDF87}
+ */
+DEFINE_GUID(DSPROPSETID_EAX30_ListenerProperties,
+ 0xa8fa6882,
+ 0xb476,
+ 0x11d3,
+ 0xbd, 0xb9, 0x00, 0xc0, 0xf0, 0x2d, 0xdf, 0x87);
+
+// For compatibility with future EAX versions:
+#define DSPROPSETID_EAX_ListenerProperties DSPROPSETID_EAX30_ListenerProperties
+
+typedef enum
+{
+ DSPROPERTY_EAXLISTENER_NONE,
+ DSPROPERTY_EAXLISTENER_ALLPARAMETERS,
+ DSPROPERTY_EAXLISTENER_ENVIRONMENT,
+ DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE,
+ DSPROPERTY_EAXLISTENER_ENVIRONMENTDIFFUSION,
+ DSPROPERTY_EAXLISTENER_ROOM,
+ DSPROPERTY_EAXLISTENER_ROOMHF,
+ DSPROPERTY_EAXLISTENER_ROOMLF,
+ DSPROPERTY_EAXLISTENER_DECAYTIME,
+ DSPROPERTY_EAXLISTENER_DECAYHFRATIO,
+ DSPROPERTY_EAXLISTENER_DECAYLFRATIO,
+ DSPROPERTY_EAXLISTENER_REFLECTIONS,
+ DSPROPERTY_EAXLISTENER_REFLECTIONSDELAY,
+ DSPROPERTY_EAXLISTENER_REFLECTIONSPAN,
+ DSPROPERTY_EAXLISTENER_REVERB,
+ DSPROPERTY_EAXLISTENER_REVERBDELAY,
+ DSPROPERTY_EAXLISTENER_REVERBPAN,
+ DSPROPERTY_EAXLISTENER_ECHOTIME,
+ DSPROPERTY_EAXLISTENER_ECHODEPTH,
+ DSPROPERTY_EAXLISTENER_MODULATIONTIME,
+ DSPROPERTY_EAXLISTENER_MODULATIONDEPTH,
+ DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF,
+ DSPROPERTY_EAXLISTENER_HFREFERENCE,
+ DSPROPERTY_EAXLISTENER_LFREFERENCE,
+ DSPROPERTY_EAXLISTENER_ROOMROLLOFFFACTOR,
+ DSPROPERTY_EAXLISTENER_FLAGS
+} DSPROPERTY_EAX_LISTENERPROPERTY;
+
+// OR these flags with property id
+#define DSPROPERTY_EAXLISTENER_IMMEDIATE 0x00000000 // changes take effect immediately
+#define DSPROPERTY_EAXLISTENER_DEFERRED 0x80000000 // changes take effect later
+#define DSPROPERTY_EAXLISTENER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXLISTENER_NONE | \
+ DSPROPERTY_EAXLISTENER_IMMEDIATE)
+
+typedef struct _EAXVECTOR {
+ float x;
+ float y;
+ float z;
+} EAXVECTOR;
+
+// Use this structure for DSPROPERTY_EAXLISTENER_ALLPARAMETERS
+// - all levels are hundredths of decibels
+// - all times and delays are in seconds
+//
+// NOTE: This structure may change in future EAX versions.
+// It is recommended to initialize fields by name:
+// myListener.lRoom = -1000;
+// myListener.lRoomHF = -100;
+// ...
+// myListener.dwFlags = myFlags /* see EAXLISTENERFLAGS below */ ;
+// instead of:
+// myListener = { -1000, -100, ... , 0x00000009 };
+// If you want to save and load presets in binary form, you
+// should define your own structure to insure future compatibility.
+//
+typedef struct _EAXLISTENERPROPERTIES
+{
+ unsigned long ulEnvironment; // sets all listener properties
+ float flEnvironmentSize; // environment size in meters
+ float flEnvironmentDiffusion; // environment diffusion
+ long lRoom; // room effect level (at mid frequencies)
+ long lRoomHF; // relative room effect level at high frequencies
+ long lRoomLF; // relative room effect level at low frequencies
+ float flDecayTime; // reverberation decay time at mid frequencies
+ float flDecayHFRatio; // high-frequency to mid-frequency decay time ratio
+ float flDecayLFRatio; // low-frequency to mid-frequency decay time ratio
+ long lReflections; // early reflections level relative to room effect
+ float flReflectionsDelay; // initial reflection delay time
+ EAXVECTOR vReflectionsPan; // early reflections panning vector
+ long lReverb; // late reverberation level relative to room effect
+ float flReverbDelay; // late reverberation delay time relative to initial reflection
+ EAXVECTOR vReverbPan; // late reverberation panning vector
+ float flEchoTime; // echo time
+ float flEchoDepth; // echo depth
+ float flModulationTime; // modulation time
+ float flModulationDepth; // modulation depth
+ float flAirAbsorptionHF; // change in level per meter at high frequencies
+ float flHFReference; // reference high frequency
+ float flLFReference; // reference low frequency
+ float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
+ unsigned long ulFlags; // modifies the behavior of properties
+} EAXLISTENERPROPERTIES, *LPEAXLISTENERPROPERTIES;
+
+// used by DSPROPERTY_EAXLISTENER_ENVIRONMENT
+enum
+{
+ EAX_ENVIRONMENT_GENERIC,
+ EAX_ENVIRONMENT_PADDEDCELL,
+ EAX_ENVIRONMENT_ROOM,
+ EAX_ENVIRONMENT_BATHROOM,
+ EAX_ENVIRONMENT_LIVINGROOM,
+ EAX_ENVIRONMENT_STONEROOM,
+ EAX_ENVIRONMENT_AUDITORIUM,
+ EAX_ENVIRONMENT_CONCERTHALL,
+ EAX_ENVIRONMENT_CAVE,
+ EAX_ENVIRONMENT_ARENA,
+ EAX_ENVIRONMENT_HANGAR,
+ EAX_ENVIRONMENT_CARPETEDHALLWAY,
+ EAX_ENVIRONMENT_HALLWAY,
+ EAX_ENVIRONMENT_STONECORRIDOR,
+ EAX_ENVIRONMENT_ALLEY,
+ EAX_ENVIRONMENT_FOREST,
+ EAX_ENVIRONMENT_CITY,
+ EAX_ENVIRONMENT_MOUNTAINS,
+ EAX_ENVIRONMENT_QUARRY,
+ EAX_ENVIRONMENT_PLAIN,
+ EAX_ENVIRONMENT_PARKINGLOT,
+ EAX_ENVIRONMENT_SEWERPIPE,
+ EAX_ENVIRONMENT_UNDERWATER,
+ EAX_ENVIRONMENT_DRUGGED,
+ EAX_ENVIRONMENT_DIZZY,
+ EAX_ENVIRONMENT_PSYCHOTIC,
+
+ EAX_ENVIRONMENT_UNDEFINED,
+
+ EAX_ENVIRONMENT_COUNT
+};
+
+// Used by DSPROPERTY_EAXLISTENER_FLAGS
+//
+// Note: The number and order of flags may change in future EAX versions.
+// It is recommended to use the flag defines as follows:
+// myFlags = EAXLISTENERFLAGS_DECAYTIMESCALE | EAXLISTENERFLAGS_REVERBSCALE;
+// instead of:
+// myFlags = 0x00000009;
+//
+// These flags determine what properties are affected by environment size.
+#define EAXLISTENERFLAGS_DECAYTIMESCALE 0x00000001 // reverberation decay time
+#define EAXLISTENERFLAGS_REFLECTIONSSCALE 0x00000002 // reflection level
+#define EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE 0x00000004 // initial reflection delay time
+#define EAXLISTENERFLAGS_REVERBSCALE 0x00000008 // reflections level
+#define EAXLISTENERFLAGS_REVERBDELAYSCALE 0x00000010 // late reverberation delay time
+#define EAXLISTENERFLAGS_ECHOTIMESCALE 0x00000040 // echo time
+#define EAXLISTENERFLAGS_MODULATIONTIMESCALE 0x00000080 // modulation time
+
+// This flag limits high-frequency decay time according to air absorption.
+#define EAXLISTENERFLAGS_DECAYHFLIMIT 0x00000020
+
+#define EAXLISTENERFLAGS_RESERVED 0xFFFFFF00 // reserved future use
+
+// Property ranges and defaults:
+
+#define EAXLISTENER_MINENVIRONMENT 0
+#define EAXLISTENER_MAXENVIRONMENT (EAX_ENVIRONMENT_COUNT-1)
+#define EAXLISTENER_DEFAULTENVIRONMENT EAX_ENVIRONMENT_GENERIC
+
+#define EAXLISTENER_MINENVIRONMENTSIZE 1.0f
+#define EAXLISTENER_MAXENVIRONMENTSIZE 100.0f
+#define EAXLISTENER_DEFAULTENVIRONMENTSIZE 7.5f
+
+#define EAXLISTENER_MINENVIRONMENTDIFFUSION 0.0f
+#define EAXLISTENER_MAXENVIRONMENTDIFFUSION 1.0f
+#define EAXLISTENER_DEFAULTENVIRONMENTDIFFUSION 1.0f
+
+#define EAXLISTENER_MINROOM (-10000)
+#define EAXLISTENER_MAXROOM 0
+#define EAXLISTENER_DEFAULTROOM (-1000)
+
+#define EAXLISTENER_MINROOMHF (-10000)
+#define EAXLISTENER_MAXROOMHF 0
+#define EAXLISTENER_DEFAULTROOMHF (-100)
+
+#define EAXLISTENER_MINROOMLF (-10000)
+#define EAXLISTENER_MAXROOMLF 0
+#define EAXLISTENER_DEFAULTROOMLF 0
+
+#define EAXLISTENER_MINDECAYTIME 0.1f
+#define EAXLISTENER_MAXDECAYTIME 20.0f
+#define EAXLISTENER_DEFAULTDECAYTIME 1.49f
+
+#define EAXLISTENER_MINDECAYHFRATIO 0.1f
+#define EAXLISTENER_MAXDECAYHFRATIO 2.0f
+#define EAXLISTENER_DEFAULTDECAYHFRATIO 0.83f
+
+#define EAXLISTENER_MINDECAYLFRATIO 0.1f
+#define EAXLISTENER_MAXDECAYLFRATIO 2.0f
+#define EAXLISTENER_DEFAULTDECAYLFRATIO 1.00f
+
+#define EAXLISTENER_MINREFLECTIONS (-10000)
+#define EAXLISTENER_MAXREFLECTIONS 1000
+#define EAXLISTENER_DEFAULTREFLECTIONS (-2602)
+
+#define EAXLISTENER_MINREFLECTIONSDELAY 0.0f
+#define EAXLISTENER_MAXREFLECTIONSDELAY 0.3f
+#define EAXLISTENER_DEFAULTREFLECTIONSDELAY 0.007f
+
+#define EAXLISTENER_MINREVERB (-10000)
+#define EAXLISTENER_MAXREVERB 2000
+#define EAXLISTENER_DEFAULTREVERB 200
+
+#define EAXLISTENER_MINREVERBDELAY 0.0f
+#define EAXLISTENER_MAXREVERBDELAY 0.1f
+#define EAXLISTENER_DEFAULTREVERBDELAY 0.011f
+
+#define EAXLISTENER_MINECHOTIME 0.075f
+#define EAXLISTENER_MAXECHOTIME 0.25f
+#define EAXLISTENER_DEFAULTECHOTIME 0.25f
+
+#define EAXLISTENER_MINECHODEPTH 0.0f
+#define EAXLISTENER_MAXECHODEPTH 1.0f
+#define EAXLISTENER_DEFAULTECHODEPTH 0.0f
+
+#define EAXLISTENER_MINMODULATIONTIME 0.04f
+#define EAXLISTENER_MAXMODULATIONTIME 4.0f
+#define EAXLISTENER_DEFAULTMODULATIONTIME 0.25f
+
+#define EAXLISTENER_MINMODULATIONDEPTH 0.0f
+#define EAXLISTENER_MAXMODULATIONDEPTH 1.0f
+#define EAXLISTENER_DEFAULTMODULATIONDEPTH 0.0f
+
+#define EAXLISTENER_MINAIRABSORPTIONHF (-100.0f)
+#define EAXLISTENER_MAXAIRABSORPTIONHF 0.0f
+#define EAXLISTENER_DEFAULTAIRABSORPTIONHF (-5.0f)
+
+#define EAXLISTENER_MINHFREFERENCE 1000.0f
+#define EAXLISTENER_MAXHFREFERENCE 20000.0f
+#define EAXLISTENER_DEFAULTHFREFERENCE 5000.0f
+
+#define EAXLISTENER_MINLFREFERENCE 20.0f
+#define EAXLISTENER_MAXLFREFERENCE 1000.0f
+#define EAXLISTENER_DEFAULTLFREFERENCE 250.0f
+
+#define EAXLISTENER_MINROOMROLLOFFFACTOR 0.0f
+#define EAXLISTENER_MAXROOMROLLOFFFACTOR 10.0f
+#define EAXLISTENER_DEFAULTROOMROLLOFFFACTOR 0.0f
+
+#define EAXLISTENER_DEFAULTFLAGS (EAXLISTENERFLAGS_DECAYTIMESCALE | \
+ EAXLISTENERFLAGS_REFLECTIONSSCALE | \
+ EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE | \
+ EAXLISTENERFLAGS_REVERBSCALE | \
+ EAXLISTENERFLAGS_REVERBDELAYSCALE | \
+ EAXLISTENERFLAGS_DECAYHFLIMIT)
+
+
+
+/*
+* EAX 3.0 buffer property set {A8FA6881-B476-11d3-BDB9-00C0F02DDF87}
+*/
+DEFINE_GUID(DSPROPSETID_EAX30_BufferProperties,
+ 0xa8fa6881,
+ 0xb476,
+ 0x11d3,
+ 0xbd, 0xb9, 0x0, 0xc0, 0xf0, 0x2d, 0xdf, 0x87);
+
+// For compatibility with future EAX versions:
+#define DSPROPSETID_EAX_BufferProperties DSPROPSETID_EAX30_BufferProperties
+#define DSPROPSETID_EAX_SourceProperties DSPROPSETID_EAX30_BufferProperties
+
+typedef enum
+{
+ DSPROPERTY_EAXBUFFER_NONE,
+ DSPROPERTY_EAXBUFFER_ALLPARAMETERS,
+ DSPROPERTY_EAXBUFFER_OBSTRUCTIONPARAMETERS,
+ DSPROPERTY_EAXBUFFER_OCCLUSIONPARAMETERS,
+ DSPROPERTY_EAXBUFFER_EXCLUSIONPARAMETERS,
+ DSPROPERTY_EAXBUFFER_DIRECT,
+ DSPROPERTY_EAXBUFFER_DIRECTHF,
+ DSPROPERTY_EAXBUFFER_ROOM,
+ DSPROPERTY_EAXBUFFER_ROOMHF,
+ DSPROPERTY_EAXBUFFER_OBSTRUCTION,
+ DSPROPERTY_EAXBUFFER_OBSTRUCTIONLFRATIO,
+ DSPROPERTY_EAXBUFFER_OCCLUSION,
+ DSPROPERTY_EAXBUFFER_OCCLUSIONLFRATIO,
+ DSPROPERTY_EAXBUFFER_OCCLUSIONROOMRATIO,
+ DSPROPERTY_EAXBUFFER_OCCLUSIONDIRECTRATIO,
+ DSPROPERTY_EAXBUFFER_EXCLUSION,
+ DSPROPERTY_EAXBUFFER_EXCLUSIONLFRATIO,
+ DSPROPERTY_EAXBUFFER_OUTSIDEVOLUMEHF,
+ DSPROPERTY_EAXBUFFER_DOPPLERFACTOR,
+ DSPROPERTY_EAXBUFFER_ROLLOFFFACTOR,
+ DSPROPERTY_EAXBUFFER_ROOMROLLOFFFACTOR,
+ DSPROPERTY_EAXBUFFER_AIRABSORPTIONFACTOR,
+ DSPROPERTY_EAXBUFFER_FLAGS
+} DSPROPERTY_EAX_BUFFERPROPERTY;
+
+// OR these flags with property id
+#define DSPROPERTY_EAXBUFFER_IMMEDIATE 0x00000000 // changes take effect immediately
+#define DSPROPERTY_EAXBUFFER_DEFERRED 0x80000000 // changes take effect later
+#define DSPROPERTY_EAXBUFFER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXBUFFER_NONE | \
+ DSPROPERTY_EAXBUFFER_IMMEDIATE)
+
+// Use this structure for DSPROPERTY_EAXBUFFER_ALLPARAMETERS
+// - all levels are hundredths of decibels
+// - all delays are in seconds
+//
+// NOTE: This structure may change in future EAX versions.
+// It is recommended to initialize fields by name:
+// myBuffer.lDirect = 0;
+// myBuffer.lDirectHF = -200;
+// ...
+// myBuffer.dwFlags = myFlags /* see EAXBUFFERFLAGS below */ ;
+// instead of:
+// myBuffer = { 0, -200, ... , 0x00000003 };
+//
+typedef struct _EAXBUFFERPROPERTIES
+{
+ long lDirect; // direct path level (at low and mid frequencies)
+ long lDirectHF; // relative direct path level at high frequencies
+ long lRoom; // room effect level (at low and mid frequencies)
+ long lRoomHF; // relative room effect level at high frequencies
+ long lObstruction; // main obstruction control (attenuation at high frequencies)
+ float flObstructionLFRatio; // obstruction low-frequency level re. main control
+ long lOcclusion; // main occlusion control (attenuation at high frequencies)
+ float flOcclusionLFRatio; // occlusion low-frequency level re. main control
+ float flOcclusionRoomRatio; // relative occlusion control for room effect
+ float flOcclusionDirectRatio; // relative occlusion control for direct path
+ long lExclusion; // main exlusion control (attenuation at high frequencies)
+ float flExclusionLFRatio; // exclusion low-frequency level re. main control
+ long lOutsideVolumeHF; // outside sound cone level at high frequencies
+ float flDopplerFactor; // like DS3D flDopplerFactor but per source
+ float flRolloffFactor; // like DS3D flRolloffFactor but per source
+ float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
+ float flAirAbsorptionFactor; // multiplies DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF
+ unsigned long ulFlags; // modifies the behavior of properties
+} EAXBUFFERPROPERTIES, *LPEAXBUFFERPROPERTIES;
+
+// Use this structure for DSPROPERTY_EAXBUFFER_OBSTRUCTION,
+typedef struct _EAXOBSTRUCTIONPROPERTIES
+{
+ long lObstruction;
+ float flObstructionLFRatio;
+} EAXOBSTRUCTIONPROPERTIES, *LPEAXOBSTRUCTIONPROPERTIES;
+
+// Use this structure for DSPROPERTY_EAXBUFFER_OCCLUSION
+typedef struct _EAXOCCLUSIONPROPERTIES
+{
+ long lOcclusion;
+ float flOcclusionLFRatio;
+ float flOcclusionRoomRatio;
+ float flOcclusionDirectRatio;
+} EAXOCCLUSIONPROPERTIES, *LPEAXOCCLUSIONPROPERTIES;
+
+// Use this structure for DSPROPERTY_EAXBUFFER_EXCLUSION
+typedef struct _EAXEXCLUSIONPROPERTIES
+{
+ long lExclusion;
+ float flExclusionLFRatio;
+} EAXEXCLUSIONPROPERTIES, *LPEAXEXCLUSIONPROPERTIES;
+
+// Used by DSPROPERTY_EAXBUFFER_FLAGS
+// TRUE: value is computed automatically - property is an offset
+// FALSE: value is used directly
+//
+// Note: The number and order of flags may change in future EAX versions.
+// To insure future compatibility, use flag defines as follows:
+// myFlags = EAXBUFFERFLAGS_DIRECTHFAUTO | EAXBUFFERFLAGS_ROOMAUTO;
+// instead of:
+// myFlags = 0x00000003;
+//
+#define EAXBUFFERFLAGS_DIRECTHFAUTO 0x00000001 // affects DSPROPERTY_EAXBUFFER_DIRECTHF
+#define EAXBUFFERFLAGS_ROOMAUTO 0x00000002 // affects DSPROPERTY_EAXBUFFER_ROOM
+#define EAXBUFFERFLAGS_ROOMHFAUTO 0x00000004 // affects DSPROPERTY_EAXBUFFER_ROOMHF
+
+#define EAXBUFFERFLAGS_RESERVED 0xFFFFFFF8 // reserved future use
+
+// Property ranges and defaults:
+
+#define EAXBUFFER_MINDIRECT (-10000)
+#define EAXBUFFER_MAXDIRECT 1000
+#define EAXBUFFER_DEFAULTDIRECT 0
+
+#define EAXBUFFER_MINDIRECTHF (-10000)
+#define EAXBUFFER_MAXDIRECTHF 0
+#define EAXBUFFER_DEFAULTDIRECTHF 0
+
+#define EAXBUFFER_MINROOM (-10000)
+#define EAXBUFFER_MAXROOM 1000
+#define EAXBUFFER_DEFAULTROOM 0
+
+#define EAXBUFFER_MINROOMHF (-10000)
+#define EAXBUFFER_MAXROOMHF 0
+#define EAXBUFFER_DEFAULTROOMHF 0
+
+#define EAXBUFFER_MINOBSTRUCTION (-10000)
+#define EAXBUFFER_MAXOBSTRUCTION 0
+#define EAXBUFFER_DEFAULTOBSTRUCTION 0
+
+#define EAXBUFFER_MINOBSTRUCTIONLFRATIO 0.0f
+#define EAXBUFFER_MAXOBSTRUCTIONLFRATIO 1.0f
+#define EAXBUFFER_DEFAULTOBSTRUCTIONLFRATIO 0.0f
+
+#define EAXBUFFER_MINOCCLUSION (-10000)
+#define EAXBUFFER_MAXOCCLUSION 0
+#define EAXBUFFER_DEFAULTOCCLUSION 0
+
+#define EAXBUFFER_MINOCCLUSIONLFRATIO 0.0f
+#define EAXBUFFER_MAXOCCLUSIONLFRATIO 1.0f
+#define EAXBUFFER_DEFAULTOCCLUSIONLFRATIO 0.25f
+
+#define EAXBUFFER_MINOCCLUSIONROOMRATIO 0.0f
+#define EAXBUFFER_MAXOCCLUSIONROOMRATIO 10.0f
+#define EAXBUFFER_DEFAULTOCCLUSIONROOMRATIO 1.5f
+
+#define EAXBUFFER_MINOCCLUSIONDIRECTRATIO 0.0f
+#define EAXBUFFER_MAXOCCLUSIONDIRECTRATIO 10.0f
+#define EAXBUFFER_DEFAULTOCCLUSIONDIRECTRATIO 1.0f
+
+#define EAXBUFFER_MINEXCLUSION (-10000)
+#define EAXBUFFER_MAXEXCLUSION 0
+#define EAXBUFFER_DEFAULTEXCLUSION 0
+
+#define EAXBUFFER_MINEXCLUSIONLFRATIO 0.0f
+#define EAXBUFFER_MAXEXCLUSIONLFRATIO 1.0f
+#define EAXBUFFER_DEFAULTEXCLUSIONLFRATIO 1.0f
+
+#define EAXBUFFER_MINOUTSIDEVOLUMEHF (-10000)
+#define EAXBUFFER_MAXOUTSIDEVOLUMEHF 0
+#define EAXBUFFER_DEFAULTOUTSIDEVOLUMEHF 0
+
+#define EAXBUFFER_MINDOPPLERFACTOR 0.0f
+#define EAXBUFFER_MAXDOPPLERFACTOR 10.f
+#define EAXBUFFER_DEFAULTDOPPLERFACTOR 0.0f
+
+#define EAXBUFFER_MINROLLOFFFACTOR 0.0f
+#define EAXBUFFER_MAXROLLOFFFACTOR 10.f
+#define EAXBUFFER_DEFAULTROLLOFFFACTOR 0.0f
+
+#define EAXBUFFER_MINROOMROLLOFFFACTOR 0.0f
+#define EAXBUFFER_MAXROOMROLLOFFFACTOR 10.f
+#define EAXBUFFER_DEFAULTROOMROLLOFFFACTOR 0.0f
+
+#define EAXBUFFER_MINAIRABSORPTIONFACTOR 0.0f
+#define EAXBUFFER_MAXAIRABSORPTIONFACTOR 10.0f
+#define EAXBUFFER_DEFAULTAIRABSORPTIONFACTOR 1.0f
+
+#define EAXBUFFER_DEFAULTFLAGS (EAXBUFFERFLAGS_DIRECTHFAUTO | \
+ EAXBUFFERFLAGS_ROOMAUTO | \
+ EAXBUFFERFLAGS_ROOMHFAUTO )
+
+#pragma pack(pop)
+
+#ifdef __cplusplus
+}
+#endif // __cplusplus
+
+#endif
diff --git a/src/audio/oal/aldlist.cpp b/src/audio/oal/aldlist.cpp
index 3e86b1d7..881418c1 100644
--- a/src/audio/oal/aldlist.cpp
+++ b/src/audio/oal/aldlist.cpp
@@ -27,6 +27,7 @@
#ifndef _WIN32
#define _stricmp strcasecmp
#define _strnicmp strncasecmp
+#define _strdup strdup
#endif
#ifdef AUDIO_OAL
@@ -71,7 +72,7 @@ ALDeviceList::ALDeviceList()
if ((bNewName) && (actualDeviceName != NULL) && (strlen(actualDeviceName) > 0)) {
ALDEVICEINFO ALDeviceInfo;
ALDeviceInfo.bSelected = true;
- ALDeviceInfo.strDeviceName = actualDeviceName;
+ ALDeviceInfo.strDeviceName = _strdup(actualDeviceName);
alcGetIntegerv(device, ALC_MAJOR_VERSION, sizeof(int), &ALDeviceInfo.iMajorVersion);
alcGetIntegerv(device, ALC_MINOR_VERSION, sizeof(int), &ALDeviceInfo.iMinorVersion);
diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp
index 34518f54..34080514 100644
--- a/src/audio/oal/stream.cpp
+++ b/src/audio/oal/stream.cpp
@@ -4,8 +4,15 @@
#include "stream.h"
#include "sampman.h"
+#ifdef AUDIO_OPUS
+#include <opusfile.h>
+#else
#ifdef _WIN32
+
+// TODO: This is due to version difference of 32-bit libmpg123 and 64-bit libmpg123, fix it
+#ifndef _WIN64
typedef long ssize_t;
+#endif
#pragma comment( lib, "libsndfile-1.lib" )
#pragma comment( lib, "libmpg123.lib" )
#else
@@ -13,7 +20,9 @@ typedef long ssize_t;
#endif
#include <sndfile.h>
#include <mpg123.h>
+#endif
+#ifndef AUDIO_OPUS
class CSndFile : public IDecoder
{
SNDFILE *m_pfSound;
@@ -166,19 +175,118 @@ public:
size_t size;
int err = mpg123_read(m_pMH, (unsigned char *)buffer, GetBufferSize(), &size);
+#if defined(__LP64__) || defined(_WIN64)
+ assert("We can't handle audio files more then 2 GB yet :shrug:" && (size < UINT32_MAX));
+#endif
if (err != MPG123_OK && err != MPG123_DONE) return 0;
- return size;
+ return (uint32)size;
}
};
+#else
+class COpusFile : public IDecoder
+{
+ OggOpusFile *m_FileH;
+ bool m_bOpened;
+ uint32 m_nRate;
+ uint32 m_nChannels;
+public:
+ COpusFile(const char *path) : m_FileH(nil),
+ m_bOpened(false),
+ m_nRate(0),
+ m_nChannels(0)
+ {
+ int ret;
+ m_FileH = op_open_file(path, &ret);
+
+ if (m_FileH) {
+ m_nChannels = op_head(m_FileH, 0)->channel_count;
+ m_nRate = op_head(m_FileH, 0)->input_sample_rate;
+ const OpusTags *tags = op_tags(m_FileH, 0);
+ for (int i = 0; i < tags->comments; i++) {
+ if (strncmp(tags->user_comments[i], "SAMPLERATE", sizeof("SAMPLERATE")-1) == 0)
+ {
+ sscanf(tags->user_comments[i], "SAMPLERATE=%i", &m_nRate);
+ break;
+ }
+ }
+
+ m_bOpened = true;
+ }
+ }
+
+ ~COpusFile()
+ {
+ if (m_FileH)
+ {
+ op_free(m_FileH);
+ m_FileH = nil;
+ }
+ }
+
+ bool IsOpened()
+ {
+ return m_bOpened;
+ }
+
+ uint32 GetSampleSize()
+ {
+ return sizeof(uint16);
+ }
+
+ uint32 GetSampleCount()
+ {
+ if ( !IsOpened() ) return 0;
+ return op_pcm_total(m_FileH, 0);
+ }
+
+ uint32 GetSampleRate()
+ {
+ return m_nRate;
+ }
+
+ uint32 GetChannels()
+ {
+ return m_nChannels;
+ }
+
+ void Seek(uint32 milliseconds)
+ {
+ if ( !IsOpened() ) return;
+ op_pcm_seek(m_FileH, ms2samples(milliseconds) * GetSampleSize());
+ }
+
+ uint32 Tell()
+ {
+ if ( !IsOpened() ) return 0;
+ return samples2ms(op_pcm_tell(m_FileH)/GetSampleSize());
+ }
+
+ uint32 Decode(void *buffer)
+ {
+ if ( !IsOpened() ) return 0;
+
+ int size = op_read(m_FileH, (opus_int16 *)buffer, GetBufferSamples(), NULL);
+
+ if (size < 0)
+ return 0;
+
+ return size * m_nChannels * GetSampleSize();
+ }
+};
+#endif
void CStream::Initialise()
{
+#ifndef AUDIO_OPUS
mpg123_init();
+#endif
}
void CStream::Terminate()
{
+#ifndef AUDIO_OPUS
mpg123_exit();
+#endif
}
CStream::CStream(char *filename, ALuint &source, ALuint (&buffers)[NUM_STREAMBUFFERS]) :
@@ -196,15 +304,11 @@ CStream::CStream(char *filename, ALuint &source, ALuint (&buffers)[NUM_STREAMBUF
{
// Be case-insensitive on linux (from https://github.com/OneSadCookie/fcaseopen/)
#if !defined(_WIN32)
- FILE *test = fopen(filename, "r");
- if (!test) {
- char *r = (char*)alloca(strlen(filename) + 2);
- if (casepath(filename, r))
- {
- strcpy(m_aFilename, r);
- }
+ char *real = casepath(filename);
+ if (real) {
+ strcpy(m_aFilename, real);
+ free(real);
} else {
- fclose(test);
#else
{
#endif
@@ -213,10 +317,15 @@ CStream::CStream(char *filename, ALuint &source, ALuint (&buffers)[NUM_STREAMBUF
DEV("Stream %s\n", m_aFilename);
+#ifndef AUDIO_OPUS
if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".mp3")], ".mp3"))
m_pSoundFile = new CMP3File(m_aFilename);
else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".wav")], ".wav"))
m_pSoundFile = new CSndFile(m_aFilename);
+#else
+ if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".opus")], ".opus"))
+ m_pSoundFile = new COpusFile(m_aFilename);
+#endif
else
m_pSoundFile = nil;
ASSERT(m_pSoundFile != nil);
diff --git a/src/audio/sampman.h b/src/audio/sampman.h
index 391e884b..9a94e16f 100644
--- a/src/audio/sampman.h
+++ b/src/audio/sampman.h
@@ -218,8 +218,141 @@ public:
extern cSampleManager SampleManager;
extern uint32 BankStartOffset[MAX_SAMPLEBANKS];
+#ifdef AUDIO_OPUS
+static char StreamedNameTable[][25] = {
+ "AUDIO\\HEAD.OPUS", "AUDIO\\CLASS.OPUS", "AUDIO\\KJAH.OPUS", "AUDIO\\RISE.OPUS", "AUDIO\\LIPS.OPUS", "AUDIO\\GAME.OPUS",
+ "AUDIO\\MSX.OPUS", "AUDIO\\FLASH.OPUS", "AUDIO\\CHAT.OPUS", "AUDIO\\HEAD.OPUS", "AUDIO\\POLICE.OPUS", "AUDIO\\CITY.OPUS",
+ "AUDIO\\WATER.OPUS", "AUDIO\\COMOPEN.OPUS", "AUDIO\\SUBOPEN.OPUS", "AUDIO\\JB.OPUS", "AUDIO\\BET.OPUS", "AUDIO\\L1_LG.OPUS",
+ "AUDIO\\L2_DSB.OPUS", "AUDIO\\L3_DM.OPUS", "AUDIO\\L4_PAP.OPUS", "AUDIO\\L5_TFB.OPUS", "AUDIO\\J0_DM2.OPUS", "AUDIO\\J1_LFL.OPUS",
+ "AUDIO\\J2_KCL.OPUS", "AUDIO\\J3_VH.OPUS", "AUDIO\\J4_ETH.OPUS", "AUDIO\\J5_DST.OPUS", "AUDIO\\J6_TBJ.OPUS", "AUDIO\\T1_TOL.OPUS",
+ "AUDIO\\T2_TPU.OPUS", "AUDIO\\T3_MAS.OPUS", "AUDIO\\T4_TAT.OPUS", "AUDIO\\T5_BF.OPUS", "AUDIO\\S0_MAS.OPUS", "AUDIO\\S1_PF.OPUS",
+ "AUDIO\\S2_CTG.OPUS", "AUDIO\\S3_RTC.OPUS", "AUDIO\\S5_LRQ.OPUS", "AUDIO\\S4_BDBA.OPUS", "AUDIO\\S4_BDBB.OPUS", "AUDIO\\S2_CTG2.OPUS",
+ "AUDIO\\S4_BDBD.OPUS", "AUDIO\\S5_LRQB.OPUS", "AUDIO\\S5_LRQC.OPUS", "AUDIO\\A1_SSO.OPUS", "AUDIO\\A2_PP.OPUS", "AUDIO\\A3_SS.OPUS",
+ "AUDIO\\A4_PDR.OPUS", "AUDIO\\A5_K2FT.OPUS", "AUDIO\\K1_KBO.OPUS", "AUDIO\\K2_GIS.OPUS", "AUDIO\\K3_DS.OPUS", "AUDIO\\K4_SHI.OPUS",
+ "AUDIO\\K5_SD.OPUS", "AUDIO\\R0_PDR2.OPUS", "AUDIO\\R1_SW.OPUS", "AUDIO\\R2_AP.OPUS", "AUDIO\\R3_ED.OPUS", "AUDIO\\R4_GF.OPUS",
+ "AUDIO\\R5_PB.OPUS", "AUDIO\\R6_MM.OPUS", "AUDIO\\D1_STOG.OPUS", "AUDIO\\D2_KK.OPUS", "AUDIO\\D3_ADO.OPUS", "AUDIO\\D5_ES.OPUS",
+ "AUDIO\\D7_MLD.OPUS", "AUDIO\\D4_GTA.OPUS", "AUDIO\\D4_GTA2.OPUS", "AUDIO\\D6_STS.OPUS", "AUDIO\\A6_BAIT.OPUS", "AUDIO\\A7_ETG.OPUS",
+ "AUDIO\\A8_PS.OPUS", "AUDIO\\A9_ASD.OPUS", "AUDIO\\K4_SHI2.OPUS", "AUDIO\\C1_TEX.OPUS", "AUDIO\\EL_PH1.OPUS", "AUDIO\\EL_PH2.OPUS",
+ "AUDIO\\EL_PH3.OPUS", "AUDIO\\EL_PH4.OPUS", "AUDIO\\YD_PH1.OPUS", "AUDIO\\YD_PH2.OPUS", "AUDIO\\YD_PH3.OPUS", "AUDIO\\YD_PH4.OPUS",
+ "AUDIO\\HD_PH1.OPUS", "AUDIO\\HD_PH2.OPUS", "AUDIO\\HD_PH3.OPUS", "AUDIO\\HD_PH4.OPUS", "AUDIO\\HD_PH5.OPUS", "AUDIO\\MT_PH1.OPUS",
+ "AUDIO\\MT_PH2.OPUS", "AUDIO\\MT_PH3.OPUS", "AUDIO\\MT_PH4.OPUS", "AUDIO\\MISCOM.OPUS", "AUDIO\\END.OPUS", "AUDIO\\lib_a1.OPUS",
+ "AUDIO\\lib_a2.OPUS", "AUDIO\\lib_a.OPUS", "AUDIO\\lib_b.OPUS", "AUDIO\\lib_c.OPUS", "AUDIO\\lib_d.OPUS", "AUDIO\\l2_a.OPUS",
+ "AUDIO\\j4t_1.OPUS", "AUDIO\\j4t_2.OPUS", "AUDIO\\j4t_3.OPUS", "AUDIO\\j4t_4.OPUS", "AUDIO\\j4_a.OPUS", "AUDIO\\j4_b.OPUS",
+ "AUDIO\\j4_c.OPUS", "AUDIO\\j4_d.OPUS", "AUDIO\\j4_e.OPUS", "AUDIO\\j4_f.OPUS", "AUDIO\\j6_1.OPUS", "AUDIO\\j6_a.OPUS",
+ "AUDIO\\j6_b.OPUS", "AUDIO\\j6_c.OPUS", "AUDIO\\j6_d.OPUS", "AUDIO\\t4_a.OPUS", "AUDIO\\s1_a.OPUS", "AUDIO\\s1_a1.OPUS",
+ "AUDIO\\s1_b.OPUS", "AUDIO\\s1_c.OPUS", "AUDIO\\s1_c1.OPUS", "AUDIO\\s1_d.OPUS", "AUDIO\\s1_e.OPUS", "AUDIO\\s1_f.OPUS",
+ "AUDIO\\s1_g.OPUS", "AUDIO\\s1_h.OPUS", "AUDIO\\s1_i.OPUS", "AUDIO\\s1_j.OPUS", "AUDIO\\s1_k.OPUS", "AUDIO\\s1_l.OPUS",
+ "AUDIO\\s3_a.OPUS", "AUDIO\\s3_b.OPUS", "AUDIO\\el3_a.OPUS", "AUDIO\\mf1_a.OPUS", "AUDIO\\mf2_a.OPUS", "AUDIO\\mf3_a.OPUS",
+ "AUDIO\\mf3_b.OPUS", "AUDIO\\mf3_b1.OPUS", "AUDIO\\mf3_c.OPUS", "AUDIO\\mf4_a.OPUS", "AUDIO\\mf4_b.OPUS", "AUDIO\\mf4_c.OPUS",
+ "AUDIO\\a1_a.OPUS", "AUDIO\\a3_a.OPUS", "AUDIO\\a5_a.OPUS", "AUDIO\\a4_a.OPUS", "AUDIO\\a4_b.OPUS", "AUDIO\\a4_c.OPUS",
+ "AUDIO\\a4_d.OPUS", "AUDIO\\k1_a.OPUS", "AUDIO\\k3_a.OPUS", "AUDIO\\r1_a.OPUS", "AUDIO\\r2_a.OPUS", "AUDIO\\r2_b.OPUS",
+ "AUDIO\\r2_c.OPUS", "AUDIO\\r2_d.OPUS", "AUDIO\\r2_e.OPUS", "AUDIO\\r2_f.OPUS", "AUDIO\\r2_g.OPUS", "AUDIO\\r2_h.OPUS",
+ "AUDIO\\r5_a.OPUS", "AUDIO\\r6_a.OPUS", "AUDIO\\r6_a1.OPUS", "AUDIO\\r6_b.OPUS", "AUDIO\\lo2_a.OPUS", "AUDIO\\lo6_a.OPUS",
+ "AUDIO\\yd2_a.OPUS", "AUDIO\\yd2_b.OPUS", "AUDIO\\yd2_c.OPUS", "AUDIO\\yd2_c1.OPUS", "AUDIO\\yd2_d.OPUS", "AUDIO\\yd2_e.OPUS",
+ "AUDIO\\yd2_f.OPUS", "AUDIO\\yd2_g.OPUS", "AUDIO\\yd2_h.OPUS", "AUDIO\\yd2_ass.OPUS", "AUDIO\\yd2_ok.OPUS", "AUDIO\\h5_a.OPUS",
+ "AUDIO\\h5_b.OPUS", "AUDIO\\h5_c.OPUS", "AUDIO\\ammu_a.OPUS", "AUDIO\\ammu_b.OPUS", "AUDIO\\ammu_c.OPUS", "AUDIO\\door_1.OPUS",
+ "AUDIO\\door_2.OPUS", "AUDIO\\door_3.OPUS", "AUDIO\\door_4.OPUS", "AUDIO\\door_5.OPUS", "AUDIO\\door_6.OPUS", "AUDIO\\t3_a.OPUS",
+ "AUDIO\\t3_b.OPUS", "AUDIO\\t3_c.OPUS", "AUDIO\\k1_b.OPUS", "AUDIO\\cat1.OPUS"};
+#else
static char StreamedNameTable[][25]=
{
+#ifdef PS2_AUDIO
+ "AUDIO\\MUSIC\\HEAD.VB",
+ "AUDIO\\MUSIC\\CLASS.VB",
+ "AUDIO\\MUSIC\\KJAH.VB",
+ "AUDIO\\MUSIC\\RISE.VB",
+ "AUDIO\\MUSIC\\LIPS.VB",
+ "AUDIO\\MUSIC\\GAME.VB",
+ "AUDIO\\MUSIC\\MSX.VB",
+ "AUDIO\\MUSIC\\FLASH.VB",
+ "AUDIO\\MUSIC\\CHAT.VB",
+ "AUDIO\\MUSIC\\HEAD.VB",
+ "AUDIO\\MUSIC\\POLICE.VB",
+ "AUDIO\\MUSIC\\CITY.VB",
+ "AUDIO\\MUSIC\\WATER.VB",
+ "AUDIO\\MUSIC\\COMOPEN.VB",
+ "AUDIO\\MUSIC\\SUBOPEN.VB",
+ "AUDIO\\OTHER\\JB.VB",
+ "AUDIO\\OTHER\\BET.VB",
+ "AUDIO\\LUIGI\\L1_LG.VB",
+ "AUDIO\\LUIGI\\L2_DSB.VB",
+ "AUDIO\\LUIGI\\L3_DM.VB",
+ "AUDIO\\LUIGI\\L4_PAP.VB",
+ "AUDIO\\LUIGI\\L5_TFB.VB",
+ "AUDIO\\JOEY\\J0_DM2.VB",
+ "AUDIO\\JOEY\\J1_LFL.VB",
+ "AUDIO\\JOEY\\J2_KCL.VB",
+ "AUDIO\\JOEY\\J3_VH.VB",
+ "AUDIO\\JOEY\\J4_ETH.VB",
+ "AUDIO\\JOEY\\J5_DST.VB",
+ "AUDIO\\JOEY\\J6_TBJ.VB",
+ "AUDIO\\TONI\\T1_TOL.VB",
+ "AUDIO\\TONI\\T2_TPU.VB",
+ "AUDIO\\TONI\\T3_MAS.VB",
+ "AUDIO\\TONI\\T4_TAT.VB",
+ "AUDIO\\TONI\\T5_BF.VB",
+ "AUDIO\\SAL\\S0_MAS.VB",
+ "AUDIO\\SAL\\S1_PF.VB",
+ "AUDIO\\SAL\\S2_CTG.VB",
+ "AUDIO\\SAL\\S3_RTC.VB",
+ "AUDIO\\SAL\\S5_LRQ.VB",
+ "AUDIO\\EBALL\\S4_BDBA.VB",
+ "AUDIO\\EBALL\\S4_BDBB.VB",
+ "AUDIO\\SAL\\S2_CTG2.VB",
+ "AUDIO\\SAL\\S4_BDBD.VB",
+ "AUDIO\\SAL\\S5_LRQB.VB",
+ "AUDIO\\SAL\\S5_LRQC.VB",
+ "AUDIO\\ASUKA\\A1_SSO.VB",
+ "AUDIO\\ASUKA\\A2_PP.VB",
+ "AUDIO\\ASUKA\\A3_SS.VB",
+ "AUDIO\\ASUKA\\A4_PDR.VB",
+ "AUDIO\\ASUKA\\A5_K2FT.VB",
+ "AUDIO\\KENJI\\K1_KBO.VB",
+ "AUDIO\\KENJI\\K2_GIS.VB",
+ "AUDIO\\KENJI\\K3_DS.VB",
+ "AUDIO\\KENJI\\K4_SHI.VB",
+ "AUDIO\\KENJI\\K5_SD.VB",
+ "AUDIO\\RAY\\R0_PDR2.VB",
+ "AUDIO\\RAY\\R1_SW.VB",
+ "AUDIO\\RAY\\R2_AP.VB",
+ "AUDIO\\RAY\\R3_ED.VB",
+ "AUDIO\\RAY\\R4_GF.VB",
+ "AUDIO\\RAY\\R5_PB.VB",
+ "AUDIO\\RAY\\R6_MM.VB",
+ "AUDIO\\LOVE\\D1_STOG.VB",
+ "AUDIO\\LOVE\\D2_KK.VB",
+ "AUDIO\\LOVE\\D3_ADO.VB",
+ "AUDIO\\LOVE\\D5_ES.VB",
+ "AUDIO\\LOVE\\D7_MLD.VB",
+ "AUDIO\\LOVE\\D4_GTA.VB",
+ "AUDIO\\LOVE\\D4_GTA2.VB",
+ "AUDIO\\LOVE\\D6_STS.VB",
+ "AUDIO\\ASUKA\\A6_BAIT.VB",
+ "AUDIO\\ASUKA\\A7_ETG.VB",
+ "AUDIO\\ASUKA\\A8_PS.VB",
+ "AUDIO\\ASUKA\\A9_ASD.VB",
+ "AUDIO\\SHOP\\K4_SHI2.VB",
+ "AUDIO\\OTHER\\C1_TEX.VB",
+ "AUDIO\\PHONE\\EL_PH1.VB",
+ "AUDIO\\PHONE\\EL_PH2.VB",
+ "AUDIO\\PHONE\\EL_PH3.VB",
+ "AUDIO\\PHONE\\EL_PH4.VB",
+ "AUDIO\\PHONE\\YD_PH1.VB",
+ "AUDIO\\PHONE\\YD_PH2.VB",
+ "AUDIO\\PHONE\\YD_PH3.VB",
+ "AUDIO\\PHONE\\YD_PH4.VB",
+ "AUDIO\\PHONE\\HD_PH1.VB",
+ "AUDIO\\PHONE\\HD_PH2.VB",
+ "AUDIO\\PHONE\\HD_PH3.VB",
+ "AUDIO\\PHONE\\HD_PH4.VB",
+ "AUDIO\\PHONE\\HD_PH5.VB",
+ "AUDIO\\PHONE\\MT_PH1.VB",
+ "AUDIO\\PHONE\\MT_PH2.VB",
+ "AUDIO\\PHONE\\MT_PH3.VB",
+ "AUDIO\\PHONE\\MT_PH4.VB",
+ "AUDIO\\MUSIC\\MISCOM.VB",
+ "AUDIO\\MUSIC\\END.VB",
+#else
"AUDIO\\HEAD.WAV",
"AUDIO\\CLASS.WAV",
"AUDIO\\KJAH.WAV",
@@ -315,6 +448,7 @@ static char StreamedNameTable[][25]=
"AUDIO\\MT_PH4.MP3",
"AUDIO\\MISCOM.WAV",
"AUDIO\\END.MP3",
+#endif
"AUDIO\\lib_a1.WAV",
"AUDIO\\lib_a2.WAV",
"AUDIO\\lib_a.WAV",
@@ -417,3 +551,4 @@ static char StreamedNameTable[][25]=
"AUDIO\\k1_b.WAV",
"AUDIO\\cat1.WAV"
};
+#endif \ No newline at end of file
diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp
index d625ac35..098b6efa 100644
--- a/src/audio/sampman_miles.cpp
+++ b/src/audio/sampman_miles.cpp
@@ -959,6 +959,15 @@ cSampleManager::Initialise(void)
}
+#ifdef AUDIO_CACHE
+ TRACE("cache");
+ FILE *cacheFile = fopen("audio\\sound.cache", "rb");
+ if (cacheFile) {
+ fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
+ fclose(cacheFile);
+ m_bInitialised = true;
+ }else {
+#endif
TRACE("cdrom");
S32 tatalms;
@@ -1115,7 +1124,13 @@ cSampleManager::Initialise(void)
_bUseHDDAudio = false;
}
#endif
-
+#ifdef AUDIO_CACHE
+ cacheFile = fopen("audio\\sound.cache", "wb");
+ fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
+ fclose(cacheFile);
+ }
+#endif
+
TRACE("stream");
{
for ( int32 i = 0; i < MAX_STREAMS; i++ )
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index 1952f370..0e173152 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -27,6 +27,9 @@
#include "MusicManager.h"
#include "Frontend.h"
#include "Timer.h"
+#ifdef AUDIO_OPUS
+#include <opusfile.h>
+#endif
//TODO: fix eax3 reverb
//TODO: max channals
@@ -69,7 +72,11 @@ char SampleBankDescFilename[] = "audio/sfx.SDT";
char SampleBankDataFilename[] = "audio/sfx.RAW";
FILE *fpSampleDescHandle;
+#ifdef AUDIO_OPUS
+OggOpusFile *fpSampleDataHandle;
+#else
FILE *fpSampleDataHandle;
+#endif
bool bSampleBankLoaded [MAX_SAMPLEBANKS];
int32 nSampleBankDiscStartOffset [MAX_SAMPLEBANKS];
int32 nSampleBankSize [MAX_SAMPLEBANKS];
@@ -444,6 +451,8 @@ int8 cSampleManager::GetCurrent3DProviderIndex(void)
int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider)
{
ASSERT( nProvider < m_nNumberOfProviders );
+ if (nProvider >= m_nNumberOfProviders)
+ nProvider = 0;
int savedprovider = curprovider;
if ( nProvider < m_nNumberOfProviders )
@@ -604,7 +613,13 @@ cSampleManager::Initialise(void)
return false;
}
}
-
+#ifdef AUDIO_CACHE
+ FILE *cacheFile = fopen("audio\\sound.cache", "rb");
+ if (cacheFile) {
+ fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
+ fclose(cacheFile);
+ } else
+#endif
{
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
@@ -622,6 +637,11 @@ cSampleManager::Initialise(void)
else
USERERROR("Can't open '%s'\n", StreamedNameTable[i]);
}
+#ifdef AUDIO_CACHE
+ cacheFile = fopen("audio\\sound.cache", "wb");
+ fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
+ fclose(cacheFile);
+#endif
}
LoadSampleBank(SAMPLEBANK_MAIN);
@@ -743,12 +763,27 @@ cSampleManager::LoadSampleBank(uint8 nBank)
return false;
}
+#ifdef AUDIO_OPUS
+ int samplesRead = 0;
+ int samplesSize = nSampleBankSize[nBank] / 2;
+ op_pcm_seek(fpSampleDataHandle, 0);
+ while (samplesSize > 0) {
+ int size = op_read(fpSampleDataHandle, (opus_int16 *)(nSampleBankMemoryStartAddress[nBank] + samplesRead), samplesSize, NULL);
+ if (size <= 0) {
+ // huh?
+ //assert(0);
+ break;
+ }
+ samplesRead += size*2;
+ samplesSize -= size;
+ }
+#else
if ( fseek(fpSampleDataHandle, nSampleBankDiscStartOffset[nBank], SEEK_SET) != 0 )
return false;
if ( fread((void *)nSampleBankMemoryStartAddress[nBank], 1, nSampleBankSize[nBank], fpSampleDataHandle) != nSampleBankSize[nBank] )
return false;
-
+#endif
bSampleBankLoaded[nBank] = true;
return true;
@@ -840,13 +875,28 @@ cSampleManager::LoadPedComment(uint32 nComment)
}
}
}
-
+
+#ifdef AUDIO_OPUS
+ int samplesRead = 0;
+ int samplesSize = m_aSamples[nComment].nSize / 2;
+ op_pcm_seek(fpSampleDataHandle, m_aSamples[nComment].nOffset / 2);
+ while (samplesSize > 0) {
+ int size = op_read(fpSampleDataHandle, (opus_int16 *)(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] + PED_BLOCKSIZE * nCurrentPedSlot + samplesRead),
+ samplesSize, NULL);
+ if (size <= 0) {
+ return false;
+ }
+ samplesRead += size * 2;
+ samplesSize -= size;
+ }
+#else
if ( fseek(fpSampleDataHandle, m_aSamples[nComment].nOffset, SEEK_SET) != 0 )
return false;
if ( fread((void *)(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize )
return false;
-
+
+#endif
nPedSlotSfx[nCurrentPedSlot] = nComment;
alBufferData(pedBuffers[nCurrentPedSlot],
@@ -1376,7 +1426,7 @@ cSampleManager::InitialiseSampleBanks(void)
fpSampleDescHandle = fopen(SampleBankDescFilename, "rb");
if ( fpSampleDescHandle == NULL )
return false;
-
+#ifndef AUDIO_OPUS
fpSampleDataHandle = fopen(SampleBankDataFilename, "rb");
if ( fpSampleDataHandle == NULL )
{
@@ -1389,9 +1439,14 @@ cSampleManager::InitialiseSampleBanks(void)
fseek(fpSampleDataHandle, 0, SEEK_END);
int32 _nSampleDataEndOffset = ftell(fpSampleDataHandle);
rewind(fpSampleDataHandle);
-
+#else
+ int e;
+ fpSampleDataHandle = op_open_file(SampleBankDataFilename, &e);
+#endif
fread(m_aSamples, sizeof(tSample), TOTAL_AUDIO_SAMPLES, fpSampleDescHandle);
-
+#ifdef AUDIO_OPUS
+ int32 _nSampleDataEndOffset = m_aSamples[TOTAL_AUDIO_SAMPLES - 1].nOffset + m_aSamples[TOTAL_AUDIO_SAMPLES - 1].nSize;
+#endif
fclose(fpSampleDescHandle);
fpSampleDescHandle = NULL;
@@ -1409,7 +1464,7 @@ cSampleManager::InitialiseSampleBanks(void)
nSampleBankSize[SAMPLEBANK_MAIN] = nSampleBankDiscStartOffset[SAMPLEBANK_PED] - nSampleBankDiscStartOffset[SAMPLEBANK_MAIN];
nSampleBankSize[SAMPLEBANK_PED] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[SAMPLEBANK_PED];
-
+
return true;
}
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index b3fc85ae..ab44510d 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -381,7 +381,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (flatSpeed < SQR(0.018f) && CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nAntiReverseTimer > 2000){
pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE &&
- pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE || pVehicle->VehicleCreatedBy == RANDOM_VEHICLE)
+ pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE || pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1500;
else
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 750;
@@ -406,7 +406,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400;
}
}
- if (pVehicle->GetUp().z < 0.7f){
+ if (pVehicle->GetUp().z < -0.7f){
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
}
@@ -509,14 +509,14 @@ void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle)
void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
{
if (pVehicle->pDriver){
- pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
+ pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
if (pVehicle->GetModelIndex() == MI_AMBULAN)
pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE);
}
int timer = 100;
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){
if (pVehicle->pPassengers[i]) {
- pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
+ pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
}
}
}
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index 04983e30..47b4586b 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -121,8 +121,8 @@ CGameLogic::Update()
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
- CRestart::OverrideHospitalLevel = LEVEL_NONE;
- CRestart::OverridePoliceStationLevel = LEVEL_NONE;
+ CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
+ CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
PassTime(720);
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
@@ -200,8 +200,8 @@ CGameLogic::Update()
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
- CRestart::OverrideHospitalLevel = LEVEL_NONE;
- CRestart::OverridePoliceStationLevel = LEVEL_NONE;
+ CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
+ CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
PassTime(720);
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
pPlayerInfo.m_pPed->ClearWeapons();
@@ -249,8 +249,8 @@ CGameLogic::Update()
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
- CRestart::OverridePoliceStationLevel = LEVEL_NONE;
- CRestart::OverrideHospitalLevel = LEVEL_NONE;
+ CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
+ CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
TheCamera.m_fCamShakeForce = 0.0f;
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index e37df8d4..33675ecf 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -141,6 +141,9 @@ void CGarages::Init(void)
MessageStartTime = 0;
PlayerInGarage = false;
BombsAreFree = false;
+#ifdef FIX_BUGS
+ RespraysAreFree = false;
+#endif
CarsCollected = 0;
BankVansCollected = 0;
PoliceCarsCollected = 0;
@@ -390,7 +393,7 @@ void CGarage::Update()
bTakeMoney = true;
FindPlayerPed()->m_pWanted->Reset();
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
- FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
#ifdef FIX_BUGS
bool bChangedColour = false;
#else
@@ -1175,7 +1178,7 @@ bool CGarage::IsStaticPlayerCarEntirelyInside()
return false;
if (FindPlayerPed()->GetPedState() != PED_DRIVING)
return false;
- if (FindPlayerPed()->m_objective == OBJECTIVE_LEAVE_VEHICLE)
+ if (FindPlayerPed()->m_objective == OBJECTIVE_LEAVE_CAR)
return false;
CVehicle* pVehicle = FindPlayerVehicle();
if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 ||
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index b89641f9..ad29d4fb 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -34,15 +34,14 @@ CPed *CPhoneInfo::pCallBackPed; // ped who picking up the phone (reset after pic
after 60 seconds of last phone pick-up.
*/
-#ifdef TOGGLEABLE_BETA_FEATURES
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
CPed* crimeReporters[NUMPHONES] = {};
bool
isPhoneAvailable(int m_phoneId)
{
- return gPhoneInfo.m_aPhones[m_phoneId].m_nState == PHONE_STATE_FREE &&
- (crimeReporters[m_phoneId] == nil || !crimeReporters[m_phoneId]->IsPointerValid() || !crimeReporters[m_phoneId]->bRunningToPhone || crimeReporters[m_phoneId]->m_objective > OBJECTIVE_IDLE ||
+ return crimeReporters[m_phoneId] == nil || !crimeReporters[m_phoneId]->IsPointerValid() || crimeReporters[m_phoneId]->m_objective > OBJECTIVE_WAIT_ON_FOOT ||
crimeReporters[m_phoneId]->m_nLastPedState != PED_SEEK_POS &&
- (crimeReporters[m_phoneId]->m_nPedState != PED_MAKE_CALL && crimeReporters[m_phoneId]->m_nPedState != PED_FACE_PHONE && crimeReporters[m_phoneId]->m_nPedState != PED_SEEK_POS));
+ (crimeReporters[m_phoneId]->m_nPedState != PED_MAKE_CALL && crimeReporters[m_phoneId]->m_nPedState != PED_FACE_PHONE && crimeReporters[m_phoneId]->m_nPedState != PED_SEEK_POS);
}
#endif
@@ -162,13 +161,14 @@ CPhoneInfo::FindNearestFreePhone(CVector *pos)
int nearestPhoneId = -1;
float nearestPhoneDist = 60.0f;
- for (int phoneId = 0; phoneId < m_nMax; phoneId++) {
+ for (int phoneId = 0; phoneId < m_nMax; phoneId++) {
- if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE
-#ifdef TOGGLEABLE_BETA_FEATURES
- && isPhoneAvailable(phoneId)
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ if (isPhoneAvailable(phoneId))
+#else
+ if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE)
#endif
- ) {
+ {
float phoneDist = (m_aPhones[phoneId].m_vecPos - *pos).Magnitude2D();
if (phoneDist < nearestPhoneDist) {
@@ -213,8 +213,42 @@ void
CPhoneInfo::Load(uint8 *buf, uint32 size)
{
INITSAVEBUF
- m_nMax = ReadSaveBuf<int32>(buf);
- m_nScriptPhonesMax = ReadSaveBuf<int32>(buf);
+ int max = ReadSaveBuf<int32>(buf);
+ int scriptPhonesMax = ReadSaveBuf<int32>(buf);
+
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ m_nMax = Min(NUMPHONES, max);
+ m_nScriptPhonesMax = 0;
+
+ bool ignoreOtherPhones = false;
+
+ // We can do it without touching saves. We'll only load script phones, others are already loaded in Initialise
+ for (int i = 0; i < 50; i++) {
+ CPhone phoneToLoad = ReadSaveBuf<CPhone>(buf);
+
+ if (ignoreOtherPhones)
+ continue;
+
+ if (i < scriptPhonesMax) {
+ if (i >= m_nMax) {
+ assert(0 && "Number of phones used by script exceeds the NUMPHONES or the stored phones in save file. Ignoring some phones");
+ ignoreOtherPhones = true;
+ continue;
+ }
+ SwapPhone(phoneToLoad.m_vecPos.x, phoneToLoad.m_vecPos.y, i);
+
+ m_aPhones[i] = phoneToLoad;
+ // It's saved as building pool index in save file, convert it to true entity
+ if (m_aPhones[i].m_pEntity) {
+ m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1);
+ }
+ } else
+ ignoreOtherPhones = true;
+ }
+#else
+ m_nMax = max;
+ m_nScriptPhonesMax = scriptPhonesMax;
+
for (int i = 0; i < NUMPHONES; i++) {
m_aPhones[i] = ReadSaveBuf<CPhone>(buf);
// It's saved as building pool index in save file, convert it to true entity
@@ -222,6 +256,7 @@ INITSAVEBUF
m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1);
}
}
+#endif
VALIDATESAVEBUF(size)
}
@@ -259,6 +294,31 @@ CPhoneInfo::SetPhoneMessage_Repeatedly(int phoneId, wchar *msg1, wchar *msg2, wc
}
}
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+void
+CPhoneInfo::SwapPhone(float xPos, float yPos, int into)
+{
+ // "into" should be in 0 - m_nScriptPhonesMax range
+ int nearestPhoneId = -1;
+ CVector pos(xPos, yPos, 0.0f);
+ float nearestPhoneDist = 1.0f;
+
+ for (int phoneId = m_nScriptPhonesMax; phoneId < m_nMax; phoneId++) {
+ float phoneDistance = (m_aPhones[phoneId].m_vecPos - pos).Magnitude2D();
+ if (phoneDistance < nearestPhoneDist) {
+ nearestPhoneDist = phoneDistance;
+ nearestPhoneId = phoneId;
+ }
+ }
+ m_aPhones[nearestPhoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
+
+ CPhone oldPhone = m_aPhones[into];
+ m_aPhones[into] = m_aPhones[nearestPhoneId];
+ m_aPhones[nearestPhoneId] = oldPhone;
+ m_nScriptPhonesMax++;
+}
+#endif
+
int
CPhoneInfo::GrabPhone(float xPos, float yPos)
{
@@ -300,6 +360,7 @@ CPhoneInfo::Initialise(void)
CBuilding *building = pool->GetSlot(i);
if (building) {
if (building->GetModelIndex() == MI_PHONEBOOTH1) {
+ assert(m_nMax < ARRAY_SIZE(m_aPhones) && "NUMPHONES should be increased");
CPhone *maxPhone = &m_aPhones[m_nMax];
maxPhone->m_nState = PHONE_STATE_FREE;
maxPhone->m_vecPos = building->GetPosition();
@@ -317,7 +378,11 @@ CPhoneInfo::Save(uint8 *buf, uint32 *size)
INITSAVEBUF
WriteSaveBuf(buf, m_nMax);
WriteSaveBuf(buf, m_nScriptPhonesMax);
- for(int phoneId = 0; phoneId < NUMPHONES; phoneId++) {
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ for (int phoneId = 0; phoneId < 50; phoneId++) { // We can do it without touching saves
+#else
+ for (int phoneId = 0; phoneId < NUMPHONES; phoneId++) {
+#endif
CPhone* phone = WriteSaveBuf(buf, m_aPhones[phoneId]);
// Convert entity pointer to building pool index while saving
diff --git a/src/control/Phones.h b/src/control/Phones.h
index 14d47ed1..02c9a928 100644
--- a/src/control/Phones.h
+++ b/src/control/Phones.h
@@ -61,6 +61,9 @@ public:
void Initialise(void);
void Shutdown(void);
void Update(void);
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ void SwapPhone(float xPos, float yPos, int into);
+#endif
};
extern CPhoneInfo gPhoneInfo;
@@ -68,7 +71,7 @@ extern CPhoneInfo gPhoneInfo;
void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg);
void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg);
-#ifdef TOGGLEABLE_BETA_FEATURES
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
extern CPed *crimeReporters[NUMPHONES];
bool isPhoneAvailable(int);
-#endif \ No newline at end of file
+#endif
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 32bffa17..eb4843c5 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -700,15 +700,9 @@ CPickups::DoPickUpEffects(CEntity *entity)
const CVector &pos = entity->GetPosition();
float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
- CShadows::StoreStaticShadow(
- (uintptr)entity,
- SHADOWTYPE_ADDITIVE,
- gpShadowExplosionTex,
- &pos,
- 2.0f, 0.0f, 0.0f, -2.0f,
- 255, // this is 0 on PC which results in no shadow
- aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier,
- 4.0f, 1.0f, 40.0f, false, 0.0f);
+ CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0,
+ aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier, 4.0f,
+ 1.0f, 40.0f, false, 0.0f);
float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
@@ -759,11 +753,8 @@ CPickups::DoMineEffects(CEntity *entity)
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x1FF) * DEGTORAD(360.0f / 0x200));
int32 red = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 64.0f;
- CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
- 2.0f, 0.0f, 0.0f, -2.0f,
- 255, // this is 0 on PC which results in no shadow
- red, 0, 0,
- 4.0f, 1.0f, 40.0f, false, 0.0f);
+ CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, red, 0, 0, 4.0f, 1.0f, 40.0f,
+ false, 0.0f);
CCoronas::RegisterCorona((uintptr)entity, red, 0, 0, 255, pos, 0.6f, 60.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
@@ -781,11 +772,8 @@ CPickups::DoMoneyEffects(CEntity *entity)
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x3FF) * DEGTORAD(360.0f / 0x400));
int32 green = (MAXDIST - dist) * (0.2f * s + 0.3f) / MAXDIST * 64.0f;
- CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
- 2.0f, 0.0f, 0.0f, -2.0f,
- 255, // this is 0 on PC which results in no shadow
- 0, green, 0,
- 4.0f, 1.0f, 40.0f, false, 0.0f);
+ CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, 0, green, 0, 4.0f, 1.0f,
+ 40.0f, false, 0.0f);
CCoronas::RegisterCorona((uintptr)entity, 0, green, 0, 255, pos, 0.4f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
@@ -803,11 +791,8 @@ CPickups::DoCollectableEffects(CEntity *entity)
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
int32 color = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 255.0f;
- CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
- 2.0f, 0.0f, 0.0f, -2.0f,
- 255, // this is 0 on PC which results in no shadow
- color, color, color,
- 4.0f, 1.0f, 40.0f, false, 0.0f);
+ CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, color, color, color, 4.0f,
+ 1.0f, 40.0f, false, 0.0f);
CCoronas::RegisterCorona((uintptr)entity, color, color, color, 255, pos, 0.6f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
diff --git a/src/control/Record.cpp b/src/control/Record.cpp
index d086543f..8dc0028a 100644
--- a/src/control/Record.cpp
+++ b/src/control/Record.cpp
@@ -426,8 +426,8 @@ void RemoveUnusedCollision(void)
"com_rvroads52", "com_roadsrv", "com_roadkb23", "com_roadkb22"
};
for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
- CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_NONE;
- CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_NONE);
+ CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_GENERIC;
+ CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL;
}
@@ -439,8 +439,10 @@ void CRecordDataForChase::StartChaseScene(float startTime)
Status = STATE_PLAYBACK;
AnimTime = startTime;
AnimStartTime = CTimer::GetTimeInMilliseconds();
+#ifndef NO_ISLAND_LOADING
RemoveUnusedCollision();
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
+#endif
CGame::TidyUpMemory(true, true);
CStreaming::ImGonnaUseStreamingMemory();
CFileMgr::SetDir("data\\paths");
diff --git a/src/control/Record.h b/src/control/Record.h
index 7af733ba..8b55b1f4 100644
--- a/src/control/Record.h
+++ b/src/control/Record.h
@@ -17,13 +17,13 @@ public:
int8 forwardY;
int8 forwardZ;
int8 wheel;
- uint8 gas;
- uint8 brake;
+ int8 gas;
+ int8 brake;
bool handbrake;
CVector pos;
};
-extern char gString[256];;
+extern char gString[256];
class CRecordDataForChase
{
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 707f1d87..8276f94a 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -164,7 +164,7 @@ static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flyi
void PrintElementsInPtrList(void)
{
- for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_NONE).first; node; node = node->next) {
+ for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_GENERIC).first; node; node = node->next) {
/* Most likely debug print was present here */
}
}
@@ -1124,7 +1124,7 @@ void CReplay::StoreStuffInMem(void)
pWorld1 = new uint8[sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y];
memcpy(pWorld1, CWorld::GetSector(0, 0), NUMSECTORS_X * NUMSECTORS_Y * sizeof(CSector));
WorldPtrList = CWorld::GetMovingEntityList().first; // why
- BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_NONE).first;
+ BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_GENERIC).first;
pPickups = new uint8[sizeof(CPickup) * NUMPICKUPS];
memcpy(pPickups, CPickups::aPickUps, NUMPICKUPS * sizeof(CPickup));
pReferences = new uint8[(sizeof(CReference) * NUMREFERENCES)];
@@ -1170,7 +1170,7 @@ void CReplay::RestoreStuffFromMem(void)
delete[] pWorld1;
pWorld1 = nil;
CWorld::GetMovingEntityList().first = WorldPtrList;
- CWorld::GetBigBuildingList(LEVEL_NONE).first = BigBuildingPtrList;
+ CWorld::GetBigBuildingList(LEVEL_GENERIC).first = BigBuildingPtrList;
memcpy(CPickups::aPickUps, pPickups, sizeof(CPickup) * NUMPICKUPS);
delete[] pPickups;
pPickups = nil;
@@ -1454,7 +1454,7 @@ void CReplay::StreamAllNecessaryCarsAndPeds(void)
for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) {
if (BufferStatus[slot] == REPLAYBUFFER_UNUSED)
continue;
- for (int offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) {
+ for (size_t offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) {
switch (Buffers[slot][offset]) {
case REPLAYPACKET_VEHICLE:
CStreaming::RequestModel(((tVehicleUpdatePacket*)&Buffers[slot][offset])->mi, 0);
@@ -1476,7 +1476,7 @@ void CReplay::FindFirstFocusCoordinate(CVector *coord)
for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) {
if (BufferStatus[slot] == REPLAYBUFFER_UNUSED)
continue;
- for (int offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) {
+ for (size_t offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) {
if (Buffers[slot][offset] == REPLAYPACKET_GENERAL) {
*coord = ((tGeneralPacket*)&Buffers[slot][offset])->player_pos;
return;
diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp
index 5a322cdb..a6482d04 100644
--- a/src/control/Restart.cpp
+++ b/src/control/Restart.cpp
@@ -24,8 +24,8 @@ uint16 CRestart::NumberOfPoliceRestarts;
void
CRestart::Initialise()
{
- OverridePoliceStationLevel = LEVEL_NONE;
- OverrideHospitalLevel = LEVEL_NONE;
+ OverridePoliceStationLevel = LEVEL_GENERIC;
+ OverrideHospitalLevel = LEVEL_GENERIC;
bFadeInAfterNextArrest = true;
bFadeInAfterNextDeath = true;
OverrideHeading = 0.0f;
@@ -86,7 +86,7 @@ CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, f
// find closest point on this level
for (int i = 0; i < NumberOfHospitalRestarts; i++) {
- if (CTheZones::FindZoneForPoint(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
+ if (CTheZones::FindZoneForPoint(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_GENERIC ? OverrideHospitalLevel : curlevel)) {
float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
if (fMinDist >= dist) {
fMinDist = dist;
@@ -133,7 +133,7 @@ CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, flo
// find closest point on this level
for (int i = 0; i < NumberOfPoliceRestarts; i++) {
- if (CTheZones::FindZoneForPoint(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
+ if (CTheZones::FindZoneForPoint(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_GENERIC ? OverridePoliceStationLevel : curlevel)) {
float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
if (fMinDist >= dist) {
fMinDist = dist;
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp
index be8c5519..154fe603 100644
--- a/src/control/SceneEdit.cpp
+++ b/src/control/SceneEdit.cpp
@@ -631,7 +631,7 @@ void CSceneEdit::ProcessCommand(void)
SelectActor();
if (m_bActorSelected) {
if (pActors[m_nActor]->bInVehicle) {
- pActors[m_nActor]->SetObjective(OBJECTIVE_LEAVE_VEHICLE);
+ pActors[m_nActor]->SetObjective(OBJECTIVE_LEAVE_CAR);
Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_GET_OUT_CAR;
Movie[m_nNumMovieCommands++].m_nActorId = m_nActor;
}
@@ -695,7 +695,7 @@ void CSceneEdit::ProcessCommand(void)
case MOVIE_WAIT:
SelectActor();
if (m_bActorSelected) {
- pActors[m_nActor]->SetObjective(OBJECTIVE_IDLE);
+ pActors[m_nActor]->SetObjective(OBJECTIVE_WAIT_ON_FOOT);
Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_WAIT;
Movie[m_nNumMovieCommands++].m_nActorId = m_nActor;
}
@@ -876,7 +876,7 @@ void CSceneEdit::PlayBack(void)
case MOVIE_GET_OUT_CAR:
m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId;
if (pActors[m_nActor]->bInVehicle)
- pActors[m_nActor]->SetObjective(OBJECTIVE_LEAVE_VEHICLE);
+ pActors[m_nActor]->SetObjective(OBJECTIVE_LEAVE_CAR);
else
++m_nCurrentMovieCommand;
break;
@@ -895,7 +895,7 @@ void CSceneEdit::PlayBack(void)
break;
case MOVIE_WAIT:
m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId;
- pActors[m_nActor]->SetObjective(OBJECTIVE_IDLE);
+ pActors[m_nActor]->SetObjective(OBJECTIVE_WAIT_ON_FOOT);
++m_nCurrentMovieCommand;
break;
case MOVIE_POSITION_CAMERA:
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 934571ef..6eb802b4 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -348,8 +348,8 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_SET_CAR_CRUISE_SPEED, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_SET_CAR_DRIVING_STYLE, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_SET_CAR_MISSION, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
- REGISTER_COMMAND(COMMAND_IS_CHAR_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""),
- REGISTER_COMMAND(COMMAND_IS_CHAR_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_IN_AREA_2D, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_CAR_IN_AREA_3D, INPUT_ARGUMENTS(ARGTYPE_VEHICLE_HANDLE, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_BOOL,), OUTPUT_ARGUMENTS(), true, -1, ""),
REGISTER_COMMAND(COMMAND_SPECIAL_0, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_SPECIAL_1, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_SPECIAL_2, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
@@ -1354,9 +1354,9 @@ static void PrintToLog(const char* format, ...)
#endif
va_end(va);
- printf("%s", tmp);
#if SCRIPT_LOG_FILE_LEVEL == 1 || SCRIPT_LOG_FILE_LEVEL == 2
- fwrite(tmp, 1, strlen(tmp), dbg_log);
+ if (dbg_log)
+ fwrite(tmp, 1, strlen(tmp), dbg_log);
#endif
}
@@ -1925,7 +1925,7 @@ void CTheScripts::Init()
dbg_log = fopen("SCRDBG.LOG", "w");
static const char* init_msg = "Starting debug script log\n\n";
PrintToLog(init_msg);
- CFileMgr::SetDir("\\");
+ CFileMgr::SetDir("");
#endif
}
@@ -2028,7 +2028,7 @@ void CTheScripts::Process()
dbg_log = fopen("SCRDBG.LOG", "w");
static const char* init_msg = "Starting debug script log\n\n";
PrintToLog(init_msg);
- CFileMgr::SetDir("\\");
+ CFileMgr::SetDir("");
#endif
PrintToLog("------------------------\n");
PrintToLog("CTheScripts::Process started, CTimer::GetTimeInMilliseconds == %u\n", CTimer::GetTimeInMilliseconds());
@@ -2823,9 +2823,8 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
else
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
- if (!ScriptParams[5])
- return 0;
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
+ if (ScriptParams[5])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
@@ -2844,9 +2843,8 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
- if (!ScriptParams[7])
- return 0;
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
+ if (ScriptParams[7])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
@@ -3296,7 +3294,12 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
ped->ClearAll();
int8 path = ScriptParams[1];
if (ScriptParams[1] < 0 || ScriptParams[1] > 7)
+ // Max number GetRandomNumberInRange returns is max-1
+#ifdef FIX_BUGS
+ path = CGeneral::GetRandomNumberInRange(0, 8);
+#else
path = CGeneral::GetRandomNumberInRange(0, 7);
+#endif
ped->SetWanderPath(path);
return 0;
}
@@ -3321,7 +3324,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(ped);
ped->bScriptObjectiveCompleted = false;
- ped->SetObjective(OBJECTIVE_IDLE);
+ ped->SetObjective(OBJECTIVE_WAIT_ON_FOOT);
return 0;
}
case COMMAND_GET_CHAR_COORDINATES:
@@ -3420,9 +3423,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
- if (!ScriptParams[5])
- return 0;
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
+ if (ScriptParams[5])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
@@ -3447,9 +3449,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
- if (!ScriptParams[7])
- return 0;
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
+ if (ScriptParams[7])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
@@ -3666,9 +3667,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, x2, y2));
- if (!ScriptParams[5])
- return 0;
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
+ if (ScriptParams[5])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
@@ -3685,9 +3685,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
float y2 = *(float*)&ScriptParams[5];
float z2 = *(float*)&ScriptParams[6];
UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
- if (!ScriptParams[7])
- return 0;
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
+ if (ScriptParams[7])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
@@ -4424,9 +4423,8 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
float y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED &&
pVehicle->IsWithinArea(x1, y1, x2, y2));
- if (!ScriptParams[5])
- return 0;
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
+ if (ScriptParams[5])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
@@ -4444,9 +4442,8 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
float z2 = *(float*)&ScriptParams[6];
UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED &&
pVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
- if (!ScriptParams[7])
- return 0;
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
+ if (ScriptParams[7])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
@@ -5123,7 +5120,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
pPed->bScriptObjectiveCompleted = false;
- pPed->SetObjective(OBJECTIVE_IDLE);
+ pPed->SetObjective(OBJECTIVE_WAIT_ON_FOOT);
return 0;
}
case COMMAND_SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE:
@@ -5615,7 +5612,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
script_assert(pPed);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
pPed->bScriptObjectiveCompleted = false;
- pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
+ pPed->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
return 0;
}
case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER:
@@ -7274,9 +7271,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
- if (!ScriptParams[5])
- return 0;
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
+ if (ScriptParams[5])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
@@ -7291,9 +7287,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
- if (!ScriptParams[5])
- return 0;
- CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
+ if (ScriptParams[5])
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
@@ -7818,7 +7813,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
script_assert(pPed);
CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
pPed->bScriptObjectiveCompleted = false;
- pPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, pTargetPed);
+ pPed->SetObjective(OBJECTIVE_FOLLOW_CHAR_IN_FORMATION, pTargetPed);
pPed->SetFormation((eFormation)ScriptParams[2]);
return 0;
}
@@ -8703,7 +8698,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CEntity* apEntities[16];
CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, true, false, false, true, true);
if (total == 0)
- CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_NONE), pos, range, true, &total, 16, apEntities);
+ CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, range, true, &total, 16, apEntities);
if (total == 0)
CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, range, true, &total, 16, apEntities);
CEntity* pClosestEntity = nil;
@@ -9455,7 +9450,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CEntity* apEntities[16];
CWorld::FindObjectsOfTypeInRange(mi1, pos, radius, true, &total, 16, apEntities, true, false, false, false, false);
if (total == 0)
- CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_NONE), pos, radius, true, &total, 16, apEntities);
+ CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, radius, true, &total, 16, apEntities);
if (total == 0)
CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, radius, true, &total, 16, apEntities);
CEntity* pClosestEntity = nil;
@@ -10022,11 +10017,15 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CollectParameters(&m_nIp, 1);
CTimer::Stop();
CGame::currLevel = (eLevelName)ScriptParams[0];
+#ifndef NO_ISLAND_LOADING
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+#endif
CCollision::SortOutCollisionAfterLoad();
+#ifndef NO_ISLAND_LOADING
CStreaming::RequestIslands(CGame::currLevel);
CStreaming::LoadAllRequestedModels(true);
+#endif
CTimer::Update();
return 0;
}
@@ -10053,7 +10052,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
if (ScriptParams[1])
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
else
- pVehicle->m_nZoneLevel = LEVEL_NONE;
+ pVehicle->m_nZoneLevel = LEVEL_GENERIC;
return 0;
}
case COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL:
@@ -10064,7 +10063,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
if (ScriptParams[1])
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
else
- pPed->m_nZoneLevel = LEVEL_NONE;
+ pPed->m_nZoneLevel = LEVEL_GENERIC;
return 0;
}
case COMMAND_REGISTER_4X4_ONE_TIME:
@@ -10642,18 +10641,24 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CTimer::Stop();
CGame::currLevel = (eLevelName)ScriptParams[0];
if (CGame::currLevel != CCollision::ms_collisionInMemory) {
+#ifndef NO_ISLAND_LOADING
DMAudio.SetEffectsFadeVol(0);
CPad::StopPadsShaking();
CCollision::LoadCollisionScreen(CGame::currLevel);
DMAudio.Service();
+#endif
CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false);
+#ifndef NO_ISLAND_LOADING
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+#endif
CCollision::SortOutCollisionAfterLoad();
+#ifndef NO_ISLAND_LOADING
CStreaming::RequestIslands(CGame::currLevel);
CStreaming::RequestBigBuildings(CGame::currLevel);
CStreaming::LoadAllRequestedModels(true);
DMAudio.SetEffectsFadeVol(127);
+#endif
}
CTimer::Update();
return 0;
@@ -10865,13 +10870,13 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
script_assert(pVehicle);
if (pVehicle->pDriver) {
pVehicle->pDriver->bScriptObjectiveCompleted = false;
- pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
+ pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
}
for (int i = 0; i < ARRAY_SIZE(pVehicle->pPassengers); i++)
{
if (pVehicle->pPassengers[i]) {
pVehicle->pPassengers[i]->bScriptObjectiveCompleted = false;
- pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
+ pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
}
}
return 0;
@@ -13095,7 +13100,7 @@ void CTheScripts::CleanUpThisPed(CPed* pPed)
}
else {
if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
- pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pPed->m_pMyVehicle);
+ pPed->SetObjective(OBJECTIVE_LEAVE_CAR, pPed->m_pMyVehicle);
pPed->bWanderPathAfterExitingCar = true;
}
}
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index d038c423..fcffce9b 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -1688,7 +1688,7 @@ CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, fl
if(Length < 0.002f)
Length = 0.002f;
Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y);
-#ifdef TOGGLEABLE_BETA_FEATURES
+#if 1
// This is completely made up but Bill's cam manipulates an angle before calling this
// and otherwise calculating Beta doesn't make much sense.
Beta += fBillsBetaOffset;
@@ -5060,7 +5060,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// This is not working on cars as SA
// Because III/VC doesn't have any buttons tied to LeftStick if you're not in Classic Configuration, using Dodo or using GInput/Pad, so :shrug:
if (Abs(pad->GetSteeringUpDown()) > 120.0f) {
- if (car->pDriver && car->pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE) {
+ if (car->pDriver && car->pDriver->m_objective != OBJECTIVE_LEAVE_CAR) {
yMovement += Abs(pad->GetSteeringUpDown()) * (FOV / 80.0f * 3.f / 70.f) * pad->GetSteeringUpDown() * 0.007f * 0.007f * 0.5;
}
}
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 340dbaee..abe0833e 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -2978,15 +2978,15 @@ CCamera::LoadTrainCamNodes(char const *name)
char token[16] = { 0 };
char filename[16] = { 0 };
uint8 *buf;
- int bufpos = 0;
+ size_t bufpos = 0;
int field = 0;
int tokpos = 0;
char c;
int i;
- int len;
+ size_t len;
strcpy(filename, name);
- len = strlen(filename);
+ len = (int)strlen(filename);
filename[len] = '.';
filename[len+1] = 'd';
filename[len+2] = 'a';
@@ -3587,8 +3587,8 @@ CCamera::CalculateDerivedValues(void)
m_cameraMatrix = Invert(m_matrix);
float hfov = DEGTORAD(CDraw::GetScaledFOV()/2.0f);
- float c = cos(hfov);
- float s = sin(hfov);
+ float c = Cos(hfov);
+ float s = Sin(hfov);
// right plane
m_vecFrustumNormals[0] = CVector(c, -s, 0.0f);
@@ -3622,7 +3622,7 @@ bool
CCamera::IsPointVisible(const CVector &center, const CMatrix *mat)
{
RwV3d c;
- c = *(RwV3d*)&center;
+ c = center;
RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
if(c.y < CDraw::GetNearClipZ()) return false;
if(c.y > CDraw::GetFarClipZ()) return false;
@@ -3637,7 +3637,7 @@ bool
CCamera::IsSphereVisible(const CVector &center, float radius, const CMatrix *mat)
{
RwV3d c;
- c = *(RwV3d*)&center;
+ c = center;
RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
if(c.y + radius < CDraw::GetNearClipZ()) return false;
if(c.y - radius > CDraw::GetFarClipZ()) return false;
diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp
index 4d6bcdab..45fd9832 100644
--- a/src/core/CdStreamPosix.cpp
+++ b/src/core/CdStreamPosix.cpp
@@ -189,10 +189,11 @@ GetGTA3ImgSize(void)
realpath(gImgNames[0], path);
if (stat(path, &statbuf) == -1) {
// Try case-insensitivity
- char *r = (char*)alloca(strlen(gImgNames[0]) + 2);
- if (casepath(gImgNames[0], r))
+ char* real = casepath(gImgNames[0], false);
+ if (real)
{
- realpath(r, path);
+ realpath(real, path);
+ free(real);
if (stat(path, &statbuf) != -1)
goto ok;
}
@@ -210,7 +211,6 @@ CdStreamShutdown(void)
{
// Destroying semaphores and free(gpReadInfo) will be done at threads
#ifndef ONE_THREAD_PER_CHANNEL
- free(gChannelRequestQ.items);
gCdStreamThreadStatus = 2;
sem_post(&gCdStreamSema);
#endif
@@ -442,6 +442,7 @@ void *CdStreamThread(void *param)
sem_destroy(&gpReadInfo[i].pDoneSemaphore);
}
sem_destroy(&gCdStreamSema);
+ free(gChannelRequestQ.items);
#else
sem_destroy(&gpReadInfo[channel].pStartSemaphore);
sem_destroy(&gpReadInfo[channel].pDoneSemaphore);
@@ -460,10 +461,11 @@ CdStreamAddImage(char const *path)
// Fix case sensitivity and backslashes.
if (gImgFiles[gNumImages] == -1) {
- char *r = (char*)alloca(strlen(path) + 2);
- if (casepath(path, r))
+ char* real = casepath(path, false);
+ if (real)
{
- gImgFiles[gNumImages] = open(r, _gdwCdStreamFlags);
+ gImgFiles[gNumImages] = open(real, _gdwCdStreamFlags);
+ free(real);
}
}
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp
index 23eaa8dd..99be816f 100644
--- a/src/core/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -38,7 +38,7 @@ void
CCollision::Init(void)
{
ms_colModelCache.Init(NUMCOLCACHELINKS);
- ms_collisionInMemory = LEVEL_NONE;
+ ms_collisionInMemory = LEVEL_GENERIC;
}
void
@@ -59,7 +59,7 @@ CCollision::Update(void)
return;
// hardcode a level if there are no zones
- if(level == LEVEL_NONE){
+ if(level == LEVEL_GENERIC){
if(CGame::currLevel == LEVEL_INDUSTRIAL &&
playerCoors.x < 400.0f){
level = LEVEL_COMMERCIAL;
@@ -78,7 +78,7 @@ CCollision::Update(void)
}
}
}
- if(level != LEVEL_NONE && level != CGame::currLevel)
+ if(level != LEVEL_GENERIC && level != CGame::currLevel)
CGame::currLevel = level;
if(ms_collisionInMemory != CGame::currLevel)
LoadCollisionWhenINeedIt(forceLevelChange);
@@ -95,10 +95,10 @@ GetCollisionInSectorList(CPtrList &list)
for(node = list.first; node; node = node->next){
e = (CEntity*)node->item;
level = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel()->level;
- if(level != LEVEL_NONE)
+ if(level != LEVEL_GENERIC)
return (eLevelName)level;
}
- return LEVEL_NONE;
+ return LEVEL_GENERIC;
}
// Get a level this sector is in based on collision models
@@ -108,15 +108,15 @@ GetCollisionInSector(CSector &sect)
int level;
level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS]);
- if(level == LEVEL_NONE)
+ if(level == LEVEL_GENERIC)
level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS_OVERLAP]);
- if(level == LEVEL_NONE)
+ if(level == LEVEL_GENERIC)
level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS]);
- if(level == LEVEL_NONE)
+ if(level == LEVEL_GENERIC)
level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS_OVERLAP]);
- if(level == LEVEL_NONE)
+ if(level == LEVEL_GENERIC)
level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES]);
- if(level == LEVEL_NONE)
+ if(level == LEVEL_GENERIC)
level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES_OVERLAP]);
return (eLevelName)level;
}
@@ -133,7 +133,7 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
int xmin, xmax, ymin, ymax;
int x, y;
- level = LEVEL_NONE;
+ level = LEVEL_GENERIC;
playerCoors = FindPlayerCoors();
sx = CWorld::GetSectorIndexX(playerCoors.x);
@@ -161,8 +161,8 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
for(x = xmin; x <= xmax; x++)
for(y = ymin; y <= ymax; y++){
l = GetCollisionInSector(*CWorld::GetSector(x, y));
- if(l != LEVEL_NONE){
- if(level == LEVEL_NONE)
+ if(l != LEVEL_GENERIC){
+ if(level == LEVEL_GENERIC)
level = l;
if(level != l)
multipleLevels = true;
@@ -173,19 +173,23 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
if(multipleLevels && veh && veh->IsBoat())
for(ei = veh->m_entryInfoList.first; ei; ei = ei->next){
level = GetCollisionInSector(*ei->sector);
- if(level != LEVEL_NONE)
+ if(level != LEVEL_GENERIC)
break;
}
}
if(level == CGame::currLevel || forceChange){
CTimer::Stop();
+#ifndef NO_ISLAND_LOADING
DMAudio.SetEffectsFadeVol(0);
CPad::StopPadsShaking();
LoadCollisionScreen(CGame::currLevel);
DMAudio.Service();
+#endif
CPopulation::DealWithZoneChange(ms_collisionInMemory, CGame::currLevel, false);
+
+#ifndef NO_ISLAND_LOADING
CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
@@ -196,19 +200,27 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
CStreaming::RemoveUnusedModelsInLoadedList();
CGame::TidyUpMemory(true, true);
CFileLoader::LoadCollisionFromDatFile(CGame::currLevel);
+#endif
+
ms_collisionInMemory = CGame::currLevel;
CReplay::EmptyReplayBuffer();
- if(CGame::currLevel != LEVEL_NONE)
+#ifndef NO_ISLAND_LOADING
+ if(CGame::currLevel != LEVEL_GENERIC)
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
CStreaming::RequestBigBuildings(CGame::currLevel);
+#endif
CStreaming::LoadAllRequestedModels(true);
+#ifndef NO_ISLAND_LOADING
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
CGame::TidyUpMemory(true, true);
+#endif
CTimer::Update();
+#ifndef NO_ISLAND_LOADING
DMAudio.SetEffectsFadeVol(127);
+#endif
}
}
@@ -217,10 +229,23 @@ CCollision::SortOutCollisionAfterLoad(void)
{
if(ms_collisionInMemory == CGame::currLevel)
return;
-
+#ifndef NO_ISLAND_LOADING
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
- if(CGame::currLevel != LEVEL_NONE){
+#endif
+ if (CGame::currLevel != LEVEL_GENERIC) {
+#ifdef NO_ISLAND_LOADING
+ static bool bAlreadyLoaded = false;
+ if (bAlreadyLoaded) {
+ ms_collisionInMemory = CGame::currLevel;
+ return;
+ }
+ bAlreadyLoaded = true;
+ CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
+ CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
+ CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
+#else
CFileLoader::LoadCollisionFromDatFile(CGame::currLevel);
+#endif
if(!CGame::playingIntro)
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
}
@@ -370,7 +395,7 @@ CCollision::TestVerticalLineBox(const CColLine &line, const CColBox &box)
}
bool
-CCollision::TestLineTriangle(const CColLine &line, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane)
+CCollision::TestLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane)
{
float t;
CVector normal;
@@ -385,9 +410,9 @@ CCollision::TestLineTriangle(const CColLine &line, const CVector *verts, const C
// find point of intersection
CVector p = line.p0 + (line.p1-line.p0)*t;
- const CVector &va = verts[tri.a];
- const CVector &vb = verts[tri.b];
- const CVector &vc = verts[tri.c];
+ const CVector &va = verts[tri.a].Get();
+ const CVector &vb = verts[tri.b].Get();
+ const CVector &vc = verts[tri.c].Get();
CVector2D vec1, vec2, vec3, vect;
// We do the test in 2D. With the plane direction we
@@ -480,15 +505,16 @@ CCollision::TestLineSphere(const CColLine &line, const CColSphere &sph)
bool
CCollision::TestSphereTriangle(const CColSphere &sphere,
- const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane)
+ const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane)
{
// If sphere and plane don't intersect, no collision
- if(Abs(plane.CalcPoint(sphere.center)) > sphere.radius)
+ float planedist = plane.CalcPoint(sphere.center);
+ if(Abs(planedist) > sphere.radius)
return false;
- const CVector &va = verts[tri.a];
- const CVector &vb = verts[tri.b];
- const CVector &vc = verts[tri.c];
+ const CVector &va = verts[tri.a].Get();
+ const CVector &vb = verts[tri.b].Get();
+ const CVector &vc = verts[tri.c].Get();
// calculate two orthogonal basis vectors for the triangle
CVector vec2 = vb - va;
@@ -512,23 +538,29 @@ CCollision::TestSphereTriangle(const CColSphere &sphere,
int testcase = insideAB + insideAC + insideBC;
float dist = 0.0f;
- if(testcase == 1){
+ switch(testcase){
+ case 1:
// closest to a vertex
if(insideAB) dist = (sphere.center - vc).Magnitude();
else if(insideAC) dist = (sphere.center - vb).Magnitude();
else if(insideBC) dist = (sphere.center - va).Magnitude();
else assert(0);
- }else if(testcase == 2){
+ break;
+ case 2:
// closest to an edge
+ // looks like original game as DistToLine manually inlined
if(!insideAB) dist = DistToLine(&va, &vb, &sphere.center);
else if(!insideAC) dist = DistToLine(&va, &vc, &sphere.center);
else if(!insideBC) dist = DistToLine(&vb, &vc, &sphere.center);
else assert(0);
- }else if(testcase == 3){
+ break;
+ case 3:
// center is in triangle
- return true;
- }else
- assert(0); // front fell off
+ dist = Abs(planedist);
+ break;
+ default:
+ assert(0);
+ }
return dist < sphere.radius;
}
@@ -547,21 +579,24 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod
if(!TestLineBox(newline, model.boundingBox))
return false;
- for(i = 0; i < model.numSpheres; i++)
- if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
- if(TestLineSphere(newline, model.spheres[i]))
- return true;
+ for(i = 0; i < model.numSpheres; i++){
+ if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue;
+ if(TestLineSphere(newline, model.spheres[i]))
+ return true;
+ }
- for(i = 0; i < model.numBoxes; i++)
- if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
- if(TestLineBox(newline, model.boxes[i]))
- return true;
+ for(i = 0; i < model.numBoxes; i++){
+ if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue;
+ if(TestLineBox(newline, model.boxes[i]))
+ return true;
+ }
CalculateTrianglePlanes(&model);
- for(i = 0; i < model.numTriangles; i++)
- if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
- if(TestLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i]))
- return true;
+ for(i = 0; i < model.numTriangles; i++){
+ if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
+ if(TestLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i]))
+ return true;
+ }
return false;
}
@@ -836,16 +871,16 @@ CCollision::ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CC
bool
CCollision::ProcessVerticalLineTriangle(const CColLine &line,
- const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane,
+ const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane,
CColPoint &point, float &mindist, CStoredCollPoly *poly)
{
float t;
CVector normal;
const CVector &p0 = line.p0;
- const CVector &va = verts[tri.a];
- const CVector &vb = verts[tri.b];
- const CVector &vc = verts[tri.c];
+ const CVector &va = verts[tri.a].Get();
+ const CVector &vb = verts[tri.b].Get();
+ const CVector &vc = verts[tri.c].Get();
// early out bound rect test
if(p0.x < va.x && p0.x < vb.x && p0.x < vc.x) return false;
@@ -910,6 +945,7 @@ CCollision::ProcessVerticalLineTriangle(const CColLine &line,
if(CrossProduct2D(vec2-vec1, vect-vec1) < 0.0f) return false;
if(CrossProduct2D(vec3-vec1, vect-vec1) > 0.0f) return false;
if(CrossProduct2D(vec3-vec2, vect-vec2) < 0.0f) return false;
+ if(t >= mindist) return false;
point.point = p;
point.normal = normal;
point.surfaceA = 0;
@@ -935,16 +971,12 @@ CCollision::IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CCol
return false;
// maybe inlined?
- CColTriangle tri;
- tri.a = 0;
- tri.b = 1;
- tri.c = 2;
CColTrianglePlane plane;
- plane.Set(poly->verts, tri);
+ plane.Set(poly->verts[0], poly->verts[1], poly->verts[2]);
- const CVector &va = poly->verts[tri.a];
- const CVector &vb = poly->verts[tri.b];
- const CVector &vc = poly->verts[tri.c];
+ const CVector &va = poly->verts[0];
+ const CVector &vb = poly->verts[1];
+ const CVector &vc = poly->verts[2];
CVector p0 = pos;
CVector p1(pos.x, pos.y, z);
@@ -1009,7 +1041,7 @@ CCollision::IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CCol
bool
CCollision::ProcessLineTriangle(const CColLine &line ,
- const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane,
+ const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane,
CColPoint &point, float &mindist)
{
float t;
@@ -1028,9 +1060,9 @@ CCollision::ProcessLineTriangle(const CColLine &line ,
// find point of intersection
CVector p = line.p0 + (line.p1-line.p0)*t;
- const CVector &va = verts[tri.a];
- const CVector &vb = verts[tri.b];
- const CVector &vc = verts[tri.c];
+ const CVector &va = verts[tri.a].Get();
+ const CVector &vb = verts[tri.b].Get();
+ const CVector &vc = verts[tri.c].Get();
CVector2D vec1, vec2, vec3, vect;
switch(plane.dir){
@@ -1076,6 +1108,7 @@ CCollision::ProcessLineTriangle(const CColLine &line ,
if(CrossProduct2D(vec2-vec1, vect-vec1) < 0.0f) return false;
if(CrossProduct2D(vec3-vec1, vect-vec1) > 0.0f) return false;
if(CrossProduct2D(vec3-vec2, vect-vec2) < 0.0f) return false;
+ if(t >= mindist) return false;
point.point = p;
point.normal = normal;
point.surfaceA = 0;
@@ -1088,7 +1121,7 @@ CCollision::ProcessLineTriangle(const CColLine &line ,
bool
CCollision::ProcessSphereTriangle(const CColSphere &sphere,
- const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane,
+ const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane,
CColPoint &point, float &mindistsq)
{
// If sphere and plane don't intersect, no collision
@@ -1097,9 +1130,9 @@ CCollision::ProcessSphereTriangle(const CColSphere &sphere,
if(Abs(planedist) > sphere.radius || distsq > mindistsq)
return false;
- const CVector &va = verts[tri.a];
- const CVector &vb = verts[tri.b];
- const CVector &vc = verts[tri.c];
+ const CVector &va = verts[tri.a].Get();
+ const CVector &vb = verts[tri.b].Get();
+ const CVector &vc = verts[tri.c].Get();
// calculate two orthogonal basis vectors for the triangle
CVector normal;
@@ -1126,25 +1159,31 @@ CCollision::ProcessSphereTriangle(const CColSphere &sphere,
int testcase = insideAB + insideAC + insideBC;
float dist = 0.0f;
CVector p;
- if(testcase == 1){
+ switch(testcase){
+ case 1:
// closest to a vertex
if(insideAB) p = vc;
else if(insideAC) p = vb;
else if(insideBC) p = va;
else assert(0);
dist = (sphere.center - p).Magnitude();
- }else if(testcase == 2){
+ break;
+ case 2:
// closest to an edge
+ // looks like original game as DistToLine manually inlined
if(!insideAB) dist = DistToLine(&va, &vb, &sphere.center, p);
else if(!insideAC) dist = DistToLine(&va, &vc, &sphere.center, p);
else if(!insideBC) dist = DistToLine(&vb, &vc, &sphere.center, p);
else assert(0);
- }else if(testcase == 3){
+ break;
+ case 3:
// center is in triangle
dist = Abs(planedist);
p = sphere.center - normal*planedist;
- }else
- assert(0); // front fell off
+ break;
+ default:
+ assert(0);
+ }
if(dist >= sphere.radius || dist*dist >= mindistsq)
return false;
@@ -1178,18 +1217,21 @@ CCollision::ProcessLineOfSight(const CColLine &line,
return false;
float coldist = mindist;
- for(i = 0; i < model.numSpheres; i++)
- if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
- ProcessLineSphere(newline, model.spheres[i], point, coldist);
+ for(i = 0; i < model.numSpheres; i++){
+ if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue;
+ ProcessLineSphere(newline, model.spheres[i], point, coldist);
+ }
- for(i = 0; i < model.numBoxes; i++)
- if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
- ProcessLineBox(newline, model.boxes[i], point, coldist);
+ for(i = 0; i < model.numBoxes; i++){
+ if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue;
+ ProcessLineBox(newline, model.boxes[i], point, coldist);
+ }
CalculateTrianglePlanes(&model);
- for(i = 0; i < model.numTriangles; i++)
- if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
- ProcessLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist);
+ for(i = 0; i < model.numTriangles; i++){
+ if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
+ ProcessLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist);
+ }
if(coldist < mindist){
point.point = matrix * point.point;
@@ -1218,24 +1260,27 @@ CCollision::ProcessVerticalLine(const CColLine &line,
return false;
float coldist = mindist;
- for(i = 0; i < model.numSpheres; i++)
- if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
- ProcessLineSphere(newline, model.spheres[i], point, coldist);
+ for(i = 0; i < model.numSpheres; i++){
+ if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue;
+ ProcessLineSphere(newline, model.spheres[i], point, coldist);
+ }
- for(i = 0; i < model.numBoxes; i++)
- if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
- ProcessLineBox(newline, model.boxes[i], point, coldist);
+ for(i = 0; i < model.numBoxes; i++){
+ if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue;
+ ProcessLineBox(newline, model.boxes[i], point, coldist);
+ }
CalculateTrianglePlanes(&model);
TempStoredPoly.valid = false;
- for(i = 0; i < model.numTriangles; i++)
- if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
- ProcessVerticalLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist, &TempStoredPoly);
+ for(i = 0; i < model.numTriangles; i++){
+ if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue;
+ ProcessVerticalLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist, &TempStoredPoly);
+ }
if(coldist < mindist){
point.point = matrix * point.point;
point.normal = Multiply3x3(matrix, point.normal);
- if(poly && TempStoredPoly.valid){
+ if(TempStoredPoly.valid && poly){
*poly = TempStoredPoly;
poly->verts[0] = matrix * poly->verts[0];
poly->verts[1] = matrix * poly->verts[1];
@@ -1934,7 +1979,7 @@ CColLine::Set(const CVector &p0, const CVector &p1)
}
void
-CColTriangle::Set(const CVector *, int a, int b, int c, uint8 surf, uint8 piece)
+CColTriangle::Set(const CompressedVector *, int a, int b, int c, uint8 surf, uint8 piece)
{
this->a = a;
this->b = b;
@@ -1943,12 +1988,8 @@ CColTriangle::Set(const CVector *, int a, int b, int c, uint8 surf, uint8 piece)
}
void
-CColTrianglePlane::Set(const CVector *v, CColTriangle &tri)
+CColTrianglePlane::Set(const CVector &va, const CVector &vb, const CVector &vc)
{
- const CVector &va = v[tri.a];
- const CVector &vb = v[tri.b];
- const CVector &vc = v[tri.c];
-
normal = CrossProduct(vc-va, vb-va);
normal.Normalise();
dist = DotProduct(normal, va);
@@ -2038,7 +2079,7 @@ CColModel::GetLinkPtr(void)
void
CColModel::GetTrianglePoint(CVector &v, int i) const
{
- v = vertices[i];
+ v = vertices[i].Get();
}
CColModel&
@@ -2117,7 +2158,7 @@ CColModel::operator=(const CColModel &other)
if(vertices)
RwFree(vertices);
if(numVerts){
- vertices = (CVector*)RwMalloc(numVerts*sizeof(CVector));
+ vertices = (CompressedVector*)RwMalloc(numVerts*sizeof(CompressedVector));
for(i = 0; i < numVerts; i++)
vertices[i] = other.vertices[i];
}
diff --git a/src/core/Collision.h b/src/core/Collision.h
index 895f012a..d988f0c2 100644
--- a/src/core/Collision.h
+++ b/src/core/Collision.h
@@ -10,6 +10,19 @@
#define MAX_COLLISION_POINTS 32
#endif
+struct CompressedVector
+{
+#ifdef COMPRESSED_COL_VECTORS
+ int16 x, y, z;
+ CVector Get(void) const { return CVector(x, y, z)/128.0f; };
+ void Set(float x, float y, float z) { this->x = x*128.0f; this->y = y*128.0f; this->z = z*128.0f; };
+#else
+ float x, y, z;
+ CVector Get(void) const { return CVector(x, y, z); };
+ void Set(float x, float y, float z) { this->x = x; this->y = y; this->z = z; };
+#endif
+};
+
struct CColSphere
{
CVector center;
@@ -51,7 +64,7 @@ struct CColTriangle
uint16 c;
uint8 surface;
- void Set(const CVector *v, int a, int b, int c, uint8 surf, uint8 piece);
+ void Set(const CompressedVector *v, int a, int b, int c, uint8 surf, uint8 piece);
};
struct CColTrianglePlane
@@ -60,7 +73,8 @@ struct CColTrianglePlane
float dist;
uint8 dir;
- void Set(const CVector *v, CColTriangle &tri);
+ void Set(const CVector &va, const CVector &vb, const CVector &vc);
+ void Set(const CompressedVector *v, CColTriangle &tri) { Set(v[tri.a].Get(), v[tri.b].Get(), v[tri.c].Get()); }
void GetNormal(CVector &n) const { n = normal; }
float CalcPoint(const CVector &v) const { return DotProduct(normal, v) - dist; };
};
@@ -94,11 +108,11 @@ struct CColModel
int16 numBoxes;
int16 numTriangles;
int32 level;
- bool ownsCollisionVolumes;
+ bool ownsCollisionVolumes; // missing on PS2
CColSphere *spheres;
CColLine *lines;
CColBox *boxes;
- CVector *vertices;
+ CompressedVector *vertices;
CColTriangle *triangles;
CColTrianglePlane *trianglePlanes;
@@ -136,18 +150,18 @@ public:
static bool TestSphereBox(const CColSphere &sph, const CColBox &box);
static bool TestLineBox(const CColLine &line, const CColBox &box);
static bool TestVerticalLineBox(const CColLine &line, const CColBox &box);
- static bool TestLineTriangle(const CColLine &line, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
+ static bool TestLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
static bool TestLineSphere(const CColLine &line, const CColSphere &sph);
- static bool TestSphereTriangle(const CColSphere &sphere, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
+ static bool TestSphereTriangle(const CColSphere &sphere, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
static bool TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough);
static bool ProcessSphereSphere(const CColSphere &s1, const CColSphere &s2, CColPoint &point, float &mindistsq);
static bool ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoint &point, float &mindistsq);
static bool ProcessLineBox(const CColLine &line, const CColBox &box, CColPoint &point, float &mindist);
- static bool ProcessVerticalLineTriangle(const CColLine &line, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist, CStoredCollPoly *poly);
- static bool ProcessLineTriangle(const CColLine &line , const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist);
+ static bool ProcessVerticalLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist, CStoredCollPoly *poly);
+ static bool ProcessLineTriangle(const CColLine &line , const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist);
static bool ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CColPoint &point, float &mindist);
- static bool ProcessSphereTriangle(const CColSphere &sph, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq);
+ static bool ProcessSphereTriangle(const CColSphere &sph, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq);
static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough);
static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly);
static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists);
diff --git a/src/core/Directory.cpp b/src/core/Directory.cpp
index cc4d65d8..05344065 100644
--- a/src/core/Directory.cpp
+++ b/src/core/Directory.cpp
@@ -30,7 +30,8 @@ CDirectory::ReadDirFile(const char *filename)
bool
CDirectory::WriteDirFile(const char *filename)
{
- int fd, n;
+ int fd;
+ size_t n;
fd = CFileMgr::OpenFileForWriting(filename);
n = CFileMgr::Write(fd, (char*)entries, numEntries*sizeof(DirectoryInfo));
CFileMgr::CloseFile(fd);
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 3c4ed040..b4da1a5e 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -104,7 +104,9 @@ CFileLoader::LoadLevel(const char *filename)
LoadingScreenLoadingFile(line + 8);
LoadMapZones(line + 8);
}else if(strncmp(line, "SPLASH", 6) == 0){
+#ifndef DISABLE_LOADING_SCREEN
LoadSplash(GetRandomSplashScreen());
+#endif
}else if(strncmp(line, "CDIMAGE", 7) == 0){
CdStreamAddImage(line + 8);
}
@@ -262,12 +264,12 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
int32 numVertices = *(int16*)buf;
buf += 4;
if(numVertices > 0){
- model.vertices = (CVector*)RwMalloc(numVertices*sizeof(CVector));
+ model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector));
for(i = 0; i < numVertices; i++){
- model.vertices[i] = *(CVector*)buf;
- if(Abs(model.vertices[i].x) >= 256.0f ||
- Abs(model.vertices[i].y) >= 256.0f ||
- Abs(model.vertices[i].z) >= 256.0f)
+ model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8));
+ if(Abs(*(float*)buf) >= 256.0f ||
+ Abs(*(float*)(buf+4)) >= 256.0f ||
+ Abs(*(float*)(buf+8)) >= 256.0f)
printf("%s:Collision volume too big\n", modelname);
buf += 12;
}
diff --git a/src/core/FileMgr.cpp b/src/core/FileMgr.cpp
index 1939c861..ac51f8de 100644
--- a/src/core/FileMgr.cpp
+++ b/src/core/FileMgr.cpp
@@ -4,6 +4,7 @@
#include <direct.h>
#endif
#include "common.h"
+#include "crossplatform.h"
#include "FileMgr.h"
@@ -31,19 +32,16 @@ static myFILE myfiles[NUMFILES];
#include <dirent.h>
#include <errno.h>
#include <unistd.h>
-#include "crossplatform.h"
#define _getcwd getcwd
// Case-insensitivity on linux (from https://github.com/OneSadCookie/fcaseopen)
void mychdir(char const *path)
{
- char *r = (char*)alloca(strlen(path) + 2);
- if (casepath(path, r))
- {
+ char* r = casepath(path, false);
+ if (r) {
chdir(r);
- }
- else
- {
+ free(r);
+ } else {
errno = ENOENT;
}
}
@@ -73,30 +71,7 @@ found:
*p++ = 'b';
*p = '\0';
-#if !defined(_WIN32)
- char *newPath = strdup(filename);
- // Normally casepath() fixes backslashes, but if the mode is sth other than r/rb it will create new file with backslashes on linux, so fix backslashes here
- char *nextBs;
- while(nextBs = strstr(newPath, "\\")){
- *nextBs = '/';
- }
-#else
- const char *newPath = filename;
-#endif
-
- myfiles[fd].file = fopen(newPath, realmode);
-// Be case-insensitive on linux (from https://github.com/OneSadCookie/fcaseopen/)
-#if !defined(_WIN32)
- if (!myfiles[fd].file) {
- char *r = (char*)alloca(strlen(newPath) + 2);
- if (casepath(newPath, r))
- {
- myfiles[fd].file = fopen(r, realmode);
- }
- }
-
- free(newPath);
-#endif
+ myfiles[fd].file = fcaseopen(filename, realmode);
if(myfiles[fd].file == nil)
return 0;
return fd;
@@ -163,7 +138,7 @@ myfgets(char *buf, int len, int fd)
return buf;
}
-static int
+static size_t
myfread(void *buf, size_t elt, size_t n, int fd)
{
if(myfiles[fd].isText){
@@ -184,7 +159,7 @@ myfread(void *buf, size_t elt, size_t n, int fd)
return fread(buf, elt, n, myfiles[fd].file);
}
-static int
+static size_t
myfwrite(void *buf, size_t elt, size_t n, int fd)
{
if(myfiles[fd].isText){
@@ -265,11 +240,11 @@ CFileMgr::SetDirMyDocuments(void)
mychdir(_psGetUserFilesFolder());
}
-int
+size_t
CFileMgr::LoadFile(const char *file, uint8 *buf, int unused, const char *mode)
{
int fd;
- int n, len;
+ size_t n, len;
fd = myfopen(file, mode);
if(fd == 0)
@@ -298,13 +273,13 @@ CFileMgr::OpenFileForWriting(const char *file)
return OpenFile(file, "wb");
}
-int
+size_t
CFileMgr::Read(int fd, const char *buf, int len)
{
return myfread((void*)buf, 1, len, fd);
}
-int
+size_t
CFileMgr::Write(int fd, const char *buf, int len)
{
return myfwrite((void*)buf, 1, len, fd);
diff --git a/src/core/FileMgr.h b/src/core/FileMgr.h
index 1d0faf50..0ad9daa7 100644
--- a/src/core/FileMgr.h
+++ b/src/core/FileMgr.h
@@ -9,12 +9,12 @@ public:
static void ChangeDir(const char *dir);
static void SetDir(const char *dir);
static void SetDirMyDocuments(void);
- static int LoadFile(const char *file, uint8 *buf, int unused, const char *mode);
+ static size_t LoadFile(const char *file, uint8 *buf, int unused, const char *mode);
static int OpenFile(const char *file, const char *mode);
static int OpenFile(const char *file) { return OpenFile(file, "rb"); }
static int OpenFileForWriting(const char *file);
- static int Read(int fd, const char *buf, int len);
- static int Write(int fd, const char *buf, int len);
+ static size_t Read(int fd, const char *buf, int len);
+ static size_t Write(int fd, const char *buf, int len);
static bool Seek(int fd, int offset, int whence);
static bool ReadLine(int fd, char *buf, int len);
static int CloseFile(int fd);
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index 933c73da..c6dece6a 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -128,11 +128,8 @@ CFire::ProcessFire(void)
lightpos.z = m_vecPos.z + 5.0f;
if (!m_pEntity) {
- CShadows::StoreStaticShadow((uintptr)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos,
- 7.0f, 0.0f, 0.0f, -7.0f,
- 255, // this is 0 on PC which results in no shadow
- nRandNumber / 2, nRandNumber / 2, 0,
- 10.0f, 1.0f, 40.0f, 0, 0.0f);
+ CShadows::StoreStaticShadow((uintptr)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos, 7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2,
+ nRandNumber / 2, 0, 10.0f, 1.0f, 40.0f, 0, 0.0f);
}
fGreen = nRandNumber / 128;
fRed = nRandNumber / 128;
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 3aefa005..95d5f6e6 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -112,6 +112,10 @@ int8 CMenuManager::m_bFrontEnd_ReloadObrTxtGxt;
int32 CMenuManager::m_PrefsMusicVolume = 102;
int32 CMenuManager::m_PrefsSfxVolume = 102;
+#ifdef CUTSCENE_BORDERS_SWITCH
+bool CMenuManager::m_PrefsCutsceneBorders = true;
+#endif
+
char CMenuManager::m_PrefsSkinFile[256] = DEFAULT_SKIN_NAME;
int32 CMenuManager::m_KeyPressedCode = -1;
@@ -952,10 +956,10 @@ CMenuManager::Draw()
CFont::SetDropShadowPosition(0);
if (!CheckHover(MENU_X(30.0f), MENU_X(30.0f) + CFont::GetStringWidth(backTx), SCREEN_SCALE_FROM_BOTTOM(125.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f))) {
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
- m_nCurrOption = m_nPrevOption = 0;
+ m_nCurrOption = m_nOptionMouseHovering = 0;
} else {
m_nHoverOption = HOVEROPTION_RANDOM_ITEM;
- m_nCurrOption = m_nPrevOption = 1;
+ m_nCurrOption = m_nOptionMouseHovering = 1;
}
return;
}
@@ -1217,8 +1221,10 @@ CMenuManager::Draw()
rightText = option.drawFunc(&isOptionDisabled);
}
}
- } else
+ } else {
+ debug("A- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, i, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu, option.screen, option.screenOptionOrder);
assert(0 && "Custom frontend options is borked");
+ }
break;
#endif
@@ -1250,7 +1256,7 @@ CMenuManager::Draw()
static int oldOption = -99;
static int oldScreen = m_nCurrScreen;
- m_nPrevOption = rowToCheck;
+ m_nOptionMouseHovering = rowToCheck;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
m_nCurrOption = rowToCheck;
m_bShowMouse = true;
@@ -1974,10 +1980,10 @@ CMenuManager::DrawControllerSetupScreen()
float curOptY = i * rowHeight + yStart;
if (m_nMousePosY > MENU_Y(curOptY) && m_nMousePosY < MENU_Y(rowHeight + curOptY)) {
- if (m_nPrevOption != i && m_nCurrExLayer == HOVEROPTION_LIST)
+ if (m_nOptionMouseHovering != i && m_nCurrExLayer == HOVEROPTION_LIST)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
- m_nPrevOption = i;
+ m_nOptionMouseHovering = i;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
m_nCurrExLayer = HOVEROPTION_LIST;
m_nSelectedListRow = i;
@@ -2598,7 +2604,7 @@ CMenuManager::DrawPlayerSetupScreen()
char nameTemp[256];
for (m_pSelectedSkin = m_pSkinListHead.nextSkin; m_pSelectedSkin; m_pSelectedSkin = m_pSelectedSkin->nextSkin) {
// Drop extension
- int oldLength = strlen(m_pSelectedSkin->skinNameDisplayed);
+ int oldLength = (int)strlen(m_pSelectedSkin->skinNameDisplayed);
m_pSelectedSkin->skinNameDisplayed[oldLength - 4] = '\0';
m_pSelectedSkin->skinNameOriginal[oldLength - 4] = '\0';
@@ -2688,7 +2694,7 @@ CMenuManager::DrawPlayerSetupScreen()
if (m_nMousePosX > MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT) && m_nMousePosX < MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT)) {
if (m_nMousePosY > MENU_Y(rowStartY) && m_nMousePosY < MENU_Y(rowEndY)) {
- m_nPrevOption = rowIdx;
+ m_nOptionMouseHovering = rowIdx;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
m_nCurrExLayer = HOVEROPTION_LIST;
}
@@ -3066,7 +3072,6 @@ CMenuManager::InitialiseChangedLanguageSettings()
}
#ifdef CUSTOM_FRONTEND_OPTIONS
- RemoveCustomFrontendOptions();
CustomFrontendOptionsPopulate();
#endif
}
@@ -3217,6 +3222,9 @@ CMenuManager::LoadSettings()
#ifdef FREE_CAM
CFileMgr::Read(fileHandle, (char*)&TheCamera.bFreeCam, 1);
#endif
+#ifdef CUTSCENE_BORDERS_SWITCH
+ CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
+#endif
}
}
@@ -3310,6 +3318,9 @@ CMenuManager::SaveSettings()
#ifdef FREE_CAM
CFileMgr::Write(fileHandle, (char*)&TheCamera.bFreeCam, 1);
#endif
+#ifdef CUTSCENE_BORDERS_SWITCH
+ CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
+#endif
}
CFileMgr::CloseFile(fileHandle);
@@ -4014,7 +4025,7 @@ CMenuManager::ProcessButtonPresses(void)
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_RESUME &&
#endif
(m_nHoverOption == HOVEROPTION_RANDOM_ITEM)) {
- m_nCurrOption = m_nPrevOption;
+ m_nCurrOption = m_nOptionMouseHovering;
optionSelected = true;
}
} else if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
@@ -4028,7 +4039,7 @@ CMenuManager::ProcessButtonPresses(void)
OutputDebugString("FRONTEND RADIO STATION CHANGED");
} else if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESUME) {
- m_nCurrOption = m_nPrevOption;
+ m_nCurrOption = m_nOptionMouseHovering;
optionSelected = true;
}
#else
@@ -4115,7 +4126,7 @@ CMenuManager::ProcessButtonPresses(void)
break;
case HOVEROPTION_RANDOM_ITEM:
if (((m_nCurrOption != 0) || (m_nCurrScreen != MENUPAGE_PAUSE_MENU)) {
- m_nCurrOption = m_nPrevOption;
+ m_nCurrOption = m_nOptionMouseHovering;
optionSelected = true;
}
break;
@@ -4775,8 +4786,10 @@ CMenuManager::ProcessButtonPresses(void)
} else if (option.type == FEOPTION_GOBACK) {
goBack = true;
}
- } else
+ } else {
+ debug("B- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder);
assert(0 && "Custom frontend options are borked");
+ }
break;
#endif
@@ -4998,8 +5011,10 @@ CMenuManager::ProcessButtonPresses(void)
}
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
}
- else
+ else {
+ debug("C- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder);
assert(0 && "Custom frontend options are borked");
+ }
break;
#endif
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index b07f7260..7b0e2f4b 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -518,7 +518,7 @@ public:
int32 m_nHoverOption;
int32 m_nCurrScreen;
int32 m_nCurrOption;
- int32 m_nPrevOption;
+ int32 m_nOptionMouseHovering;
int32 m_nPrevScreen;
uint32 field_558;
int32 m_nCurrSaveSlot;
@@ -582,6 +582,10 @@ public:
static uint8 m_PrefsPlayerGreen;
static uint8 m_PrefsPlayerBlue;
+#ifdef CUTSCENE_BORDERS_SWITCH
+ static bool m_PrefsCutsceneBorders;
+#endif
+
#ifndef MASTER
static bool m_PrefsMarketing;
static bool m_PrefsDisableTutorials;
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 4c8aaa72..82e6992d 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -149,6 +149,15 @@ CGame::InitialiseOnceBeforeRW(void)
return true;
}
+#ifndef LIBRW
+#ifdef PS2_MATFX
+void ReplaceMatFxCallback();
+#endif // PS2_MATFX
+#ifdef PS2_ALPHA_TEST
+void ReplaceAtomicPipeCallback();
+#endif // PS2_ALPHA_TEST
+#endif // !LIBRW
+
bool
CGame::InitialiseRenderWare(void)
{
@@ -199,7 +208,14 @@ CGame::InitialiseRenderWare(void)
#else
rw::MatFX::modulateEnvMap = false;
#endif
-#endif
+#else
+#ifdef PS2_MATFX
+ ReplaceMatFxCallback();
+#endif // PS2_MATFX
+#ifdef PS2_ALPHA_TEST
+ ReplaceAtomicPipeCallback();
+#endif // PS2_ALPHA_TEST
+#endif // LIBRW
CFont::Initialise();
CHud::Initialise();
@@ -357,9 +373,9 @@ bool CGame::Initialise(const char* datFile)
CStreaming::Init();
CStreaming::LoadInitialVehicles();
CStreaming::LoadInitialPeds();
- CStreaming::RequestBigBuildings(LEVEL_NONE);
+ CStreaming::RequestBigBuildings(LEVEL_GENERIC);
CStreaming::LoadAllRequestedModels(false);
- printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024);
+ printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
CAnimManager::LoadAnimFiles();
CPed::Initialise();
@@ -511,7 +527,7 @@ void CGame::ReInitGameObjectVariables(void)
CTimeCycle::Initialise();
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
- CStreaming::RequestBigBuildings(LEVEL_NONE);
+ CStreaming::RequestBigBuildings(LEVEL_GENERIC);
CStreaming::LoadAllRequestedModels(false);
CPed::Initialise();
CEventList::Initialise();
diff --git a/src/core/Game.h b/src/core/Game.h
index 48f31abc..46e8fc68 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -2,7 +2,7 @@
enum eLevelName {
LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
- LEVEL_NONE = 0,
+ LEVEL_GENERIC = 0,
LEVEL_INDUSTRIAL,
LEVEL_COMMERCIAL,
LEVEL_SUBURBAN
diff --git a/src/core/General.h b/src/core/General.h
index 7ffa99de..dde43c0f 100644
--- a/src/core/General.h
+++ b/src/core/General.h
@@ -108,7 +108,7 @@ public:
if (angle >= TWOPI)
angle -= TWOPI;
- return (int)floorf(angle / DEGTORAD(45.0f));
+ return (int)Floor(angle / DEGTORAD(45.0f));
}
// Unlike usual string comparison functions, these don't care about greater or lesser
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 9065c8ca..7df548aa 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -8,6 +8,7 @@
#include "common.h"
#include "crossplatform.h"
+#include "platform.h"
#ifdef XINPUT
#include <xinput.h>
#pragma comment( lib, "Xinput9_1_0.lib" )
@@ -344,15 +345,14 @@ void AltDodoCheat(void)
#endif
bool
-CControllerState::IsAnyButtonPressed(void)
+CControllerState::CheckForInput(void)
{
return !!RightStickX || !!RightStickY || !!LeftStickX || !!LeftStickY
|| !!DPadUp || !!DPadDown || !!DPadLeft || !!DPadRight
|| !!Triangle || !!Cross || !!Circle || !!Square
|| !!Start || !!Select
|| !!LeftShoulder1 || !!LeftShoulder2 || !!RightShoulder1 || !!RightShoulder2
- || !!LeftShock || !!RightShock
- || !!NetworkTalk;
+ || !!LeftShock || !!RightShock;
}
void
@@ -545,9 +545,9 @@ CMouseControllerState CMousePointerStateHelper::GetMouseSetUp()
void CPad::UpdateMouse()
{
+#if defined RW_D3D9 || defined RWLIBS
if ( IsForegroundApp() )
{
-#if defined RW_D3D9 || defined RWLIBS
if ( PSGLOBAL(mouse) == nil )
_InputInitialiseMouse();
@@ -584,7 +584,10 @@ void CPad::UpdateMouse()
OldMouseControllerState = NewMouseControllerState;
NewMouseControllerState = PCTempMouseControllerState;
}
+ }
#else
+ if ( IsForegroundApp() && PSGLOBAL(cursorIsInWindow) )
+ {
double xpos = 1.0f, ypos;
glfwGetCursorPos(PSGLOBAL(window), &xpos, &ypos);
if (xpos == 0.f)
@@ -622,8 +625,8 @@ void CPad::UpdateMouse()
OldMouseControllerState = NewMouseControllerState;
NewMouseControllerState = PCTempMouseControllerState;
-#endif
}
+#endif
}
CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2)
@@ -1073,8 +1076,15 @@ void CPad::UpdatePads(void)
#else
CapturePad(0);
#endif
+
+ // Improve keyboard input latency part 1
+#ifdef FIX_BUGS
+ OldKeyState = NewKeyState;
+ NewKeyState = TempKeyState;
+#endif
+
#ifdef DETECT_PAD_INPUT_SWITCH
- if (GetPad(0)->PCTempJoyState.IsAnyButtonPressed())
+ if (GetPad(0)->PCTempJoyState.CheckForInput())
IsAffectedByController = true;
else {
#endif
@@ -1084,7 +1094,7 @@ void CPad::UpdatePads(void)
#ifdef DETECT_PAD_INPUT_SWITCH
}
- if (IsAffectedByController && (GetPad(0)->PCTempKeyState.IsAnyButtonPressed() || GetPad(0)->PCTempMouseState.IsAnyButtonPressed()))
+ if (IsAffectedByController && (GetPad(0)->PCTempKeyState.CheckForInput() || GetPad(0)->PCTempMouseState.CheckForInput()))
IsAffectedByController = false;
#endif
@@ -1102,8 +1112,11 @@ void CPad::UpdatePads(void)
GetPad(1)->OldState.Clear();
#endif
+ // Improve keyboard input latency part 2
+#ifndef FIX_BUGS
OldKeyState = NewKeyState;
NewKeyState = TempKeyState;
+#endif
}
void CPad::ProcessPCSpecificStuff(void)
@@ -2635,7 +2648,7 @@ void CPad::ResetCheats(void)
char *CPad::EditString(char *pStr, int32 nSize)
{
- int32 pos = strlen(pStr);
+ int32 pos = (int32)strlen(pStr);
// letters
for ( int32 i = 0; i < ('Z' - 'A' + 1); i++ )
diff --git a/src/core/Pad.h b/src/core/Pad.h
index 6f20571f..8c3bc752 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -29,7 +29,7 @@ public:
float GetRightStickX(void) { return RightStickX/32767.0f; };
float GetRightStickY(void) { return RightStickY/32767.0f; };
- bool IsAnyButtonPressed();
+ bool CheckForInput();
void Clear(void);
};
VALIDATE_SIZE(CControllerState, 0x2A);
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 128b22b4..09b3a499 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -409,7 +409,7 @@ CPlayerInfo::Process(void)
if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) {
- m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ m_pPed->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
}
}
} else {
@@ -553,7 +553,7 @@ CPlayerInfo::Process(void)
veh->m_nZoneLevel = LEVEL_IGNORE;
for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) {
if (veh->pPassengers[i])
- veh->pPassengers[i]->m_nZoneLevel = LEVEL_NONE;
+ veh->pPassengers[i]->m_nZoneLevel = LEVEL_GENERIC;
}
CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
} else {
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 9406f1bd..05002a3f 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -746,8 +746,8 @@ void CRadar::DrawRadarMap()
DrawRadarMask();
// top left ist (0, 0)
- int x = floorf((vec2DRadarOrigin.x - RADAR_MIN_X) / RADAR_TILE_SIZE);
- int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - RADAR_MIN_Y) / RADAR_TILE_SIZE);
+ int x = Floor((vec2DRadarOrigin.x - RADAR_MIN_X) / RADAR_TILE_SIZE);
+ int y = Ceil((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - RADAR_MIN_Y) / RADAR_TILE_SIZE);
StreamRadarSections(x, y);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
@@ -1251,7 +1251,7 @@ void CRadar::Shutdown()
void CRadar::StreamRadarSections(const CVector &posn)
{
- StreamRadarSections(floorf((2000.0f + posn.x) / 500.0f), ceilf(7.0f - (2000.0f + posn.y) / 500.0f));
+ StreamRadarSections(Floor((2000.0f + posn.x) / 500.0f), Ceil(7.0f - (2000.0f + posn.y) / 500.0f));
}
void CRadar::StreamRadarSections(int32 x, int32 y)
diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp
index 99274e04..9afd8ac3 100644
--- a/src/core/Stats.cpp
+++ b/src/core/Stats.cpp
@@ -16,8 +16,8 @@ int32 CStats::PedsKilledOfThisType[NUM_PEDTYPES];
int32 CStats::TimesDied;
int32 CStats::TimesArrested;
int32 CStats::KillsSinceLastCheckpoint;
-int32 CStats::DistanceTravelledInVehicle;
-int32 CStats::DistanceTravelledOnFoot;
+float CStats::DistanceTravelledInVehicle;
+float CStats::DistanceTravelledOnFoot;
int32 CStats::ProgressMade;
int32 CStats::TotalProgressInGame;
int32 CStats::CarsExploded;
diff --git a/src/core/Stats.h b/src/core/Stats.h
index ae3c0cb4..5dfcf803 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -21,8 +21,8 @@ public:
static int32 TimesDied;
static int32 TimesArrested;
static int32 KillsSinceLastCheckpoint;
- static int32 DistanceTravelledInVehicle;
- static int32 DistanceTravelledOnFoot;
+ static float DistanceTravelledInVehicle;
+ static float DistanceTravelledOnFoot;
static int32 CarsExploded;
static int32 PeopleKilledByPlayer;
static int32 ProgressMade;
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index c961f53d..40189844 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -45,7 +45,7 @@ int32 CStreaming::ms_oldSectorX;
int32 CStreaming::ms_oldSectorY;
int32 CStreaming::ms_streamingBufferSize;
int8 *CStreaming::ms_pStreamingBuffer[2];
-int32 CStreaming::ms_memoryUsed;
+size_t CStreaming::ms_memoryUsed;
CStreamingChannel CStreaming::ms_channel[2];
int32 CStreaming::ms_channelError;
int32 CStreaming::ms_numVehiclesLoaded;
@@ -62,7 +62,7 @@ uint16 CStreaming::ms_loadedGangCars;
int32 CStreaming::ms_imageOffsets[NUMCDIMAGES];
int32 CStreaming::ms_lastImageRead;
int32 CStreaming::ms_imageSize;
-uint32 CStreaming::ms_memoryAvailable;
+size_t CStreaming::ms_memoryAvailable;
int32 desiredNumVehiclesLoaded = 12;
@@ -202,14 +202,15 @@ CStreaming::Init2(void)
// PC only, figure out how much memory we got
#ifdef GTA_PC
#define MB (1024*1024)
- extern unsigned long _dwMemAvailPhys;
+
+ extern size_t _dwMemAvailPhys;
ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2;
if(ms_memoryAvailable < 50*MB)
ms_memoryAvailable = 50*MB;
- desiredNumVehiclesLoaded = (ms_memoryAvailable/MB - 50)/3 + 12;
+ desiredNumVehiclesLoaded = (int32)((ms_memoryAvailable / MB - 50) / 3 + 12);
if(desiredNumVehiclesLoaded > MAXVEHICLESLOADED)
desiredNumVehiclesLoaded = MAXVEHICLESLOADED;
- debug("Memory allocated to Streaming is %dMB", ms_memoryAvailable/MB);
+ debug("Memory allocated to Streaming is %zuMB", ms_memoryAvailable/MB); // original modifier was %d
#undef MB
#endif
@@ -725,7 +726,11 @@ CStreaming::RequestBigBuildings(eLevelName level)
n = CPools::GetBuildingPool()->GetSize()-1;
for(i = n; i >= 0; i--){
b = CPools::GetBuildingPool()->GetSlot(i);
- if(b && b->bIsBIGBuilding && b->m_level == level)
+ if(b && b->bIsBIGBuilding
+#ifndef NO_ISLAND_LOADING
+ && b->m_level == level
+#endif
+ )
RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
}
RequestIslands(level);
@@ -735,6 +740,7 @@ CStreaming::RequestBigBuildings(eLevelName level)
void
CStreaming::RequestIslands(eLevelName level)
{
+#ifndef NO_ISLAND_LOADING
switch(level){
case LEVEL_INDUSTRIAL:
RequestModel(islandLODcomInd, BIGBUILDINGFLAGS);
@@ -750,6 +756,7 @@ CStreaming::RequestIslands(eLevelName level)
break;
default: break;
}
+#endif
}
void
@@ -935,12 +942,14 @@ CStreaming::RemoveBuildings(eLevelName level)
void
CStreaming::RemoveUnusedBigBuildings(eLevelName level)
{
+#ifndef NO_ISLAND_LOADING
if(level != LEVEL_INDUSTRIAL)
RemoveBigBuildings(LEVEL_INDUSTRIAL);
if(level != LEVEL_COMMERCIAL)
RemoveBigBuildings(LEVEL_COMMERCIAL);
if(level != LEVEL_SUBURBAN)
RemoveBigBuildings(LEVEL_SUBURBAN);
+#endif
RemoveIslandsNotUsed(level);
}
@@ -960,6 +969,7 @@ DeleteIsland(CEntity *island)
void
CStreaming::RemoveIslandsNotUsed(eLevelName level)
{
+#ifndef NO_ISLAND_LOADING
switch(level){
case LEVEL_INDUSTRIAL:
DeleteIsland(pIslandLODindustEntity);
@@ -977,13 +987,16 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
DeleteIsland(pIslandLODcomIndEntity);
break;
default:
+#endif // !NO_ISLAND_LOADING
DeleteIsland(pIslandLODindustEntity);
DeleteIsland(pIslandLODcomIndEntity);
DeleteIsland(pIslandLODcomSubEntity);
DeleteIsland(pIslandLODsubIndEntity);
DeleteIsland(pIslandLODsubComEntity);
+#ifndef NO_ISLAND_LOADING
break;
}
+#endif // !NO_ISLAND_LOADING
}
void
@@ -1073,7 +1086,7 @@ CStreaming::RemoveAllUnusedModels(void)
}
bool
-CStreaming::RemoveReferencedTxds(int32 mem)
+CStreaming::RemoveReferencedTxds(size_t mem)
{
CStreamingInfo *si;
int streamId;
@@ -2189,7 +2202,7 @@ CStreaming::DeleteRwObjectsAfterDeath(const CVector &pos)
}
void
-CStreaming::DeleteRwObjectsBehindCamera(int32 mem)
+CStreaming::DeleteRwObjectsBehindCamera(size_t mem)
{
int ix, iy;
int x, y;
@@ -2370,7 +2383,7 @@ CStreaming::DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y)
}
bool
-CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, int32 mem)
+CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, size_t mem)
{
CPtrNode *node;
CEntity *e;
@@ -2391,7 +2404,7 @@ CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, int32 mem)
}
bool
-CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, int32 mem)
+CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem)
{
CPtrNode *node;
CEntity *e;
@@ -2418,7 +2431,7 @@ CStreaming::MakeSpaceFor(int32 size)
// the code still happens to work in that case because ms_memoryAvailable is unsigned
// but it's not nice....
- while((uint32)ms_memoryUsed >= ms_memoryAvailable - size)
+ while(ms_memoryUsed >= ms_memoryAvailable - size)
if(!RemoveLeastUsedModel()){
DeleteRwObjectsBehindCamera(ms_memoryAvailable - size);
return;
@@ -2480,7 +2493,7 @@ CStreaming::UpdateForAnimViewer(void)
if (CStreaming::ms_channelError == -1) {
CStreaming::AddModelsToRequestList(CVector(0.0f, 0.0f, 0.0f));
CStreaming::LoadRequestedModels();
- sprintf(gString, "Requested %d, memory size %dK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed);
+ sprintf(gString, "Requested %d, memory size %zuK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed); // original modifier was %d
}
else {
CStreaming::RetryLoadFile(CStreaming::ms_channelError);
diff --git a/src/core/Streaming.h b/src/core/Streaming.h
index 84434769..0b2ff124 100644
--- a/src/core/Streaming.h
+++ b/src/core/Streaming.h
@@ -86,7 +86,7 @@ public:
static int32 ms_oldSectorY;
static int32 ms_streamingBufferSize;
static int8 *ms_pStreamingBuffer[2];
- static int32 ms_memoryUsed;
+ static size_t ms_memoryUsed;
static CStreamingChannel ms_channel[2];
static int32 ms_channelError;
static int32 ms_numVehiclesLoaded;
@@ -103,7 +103,7 @@ public:
static int32 ms_imageOffsets[NUMCDIMAGES];
static int32 ms_lastImageRead;
static int32 ms_imageSize;
- static uint32 ms_memoryAvailable;
+ static size_t ms_memoryAvailable;
static void Init(void);
static void Init2(void);
@@ -140,7 +140,7 @@ public:
static bool RemoveLeastUsedModel(void);
static void RemoveAllUnusedModels(void);
static void RemoveUnusedModelsInLoadedList(void);
- static bool RemoveReferencedTxds(int32 mem);
+ static bool RemoveReferencedTxds(size_t mem);
static int32 GetAvailableVehicleSlot(void);
static bool IsTxdUsedByRequestedModels(int32 txdId);
static bool AddToLoadedVehiclesList(int32 modelId);
@@ -176,11 +176,11 @@ public:
static void DeleteFarAwayRwObjects(const CVector &pos);
static void DeleteAllRwObjects(void);
static void DeleteRwObjectsAfterDeath(const CVector &pos);
- static void DeleteRwObjectsBehindCamera(int32 mem);
+ static void DeleteRwObjectsBehindCamera(size_t mem);
static void DeleteRwObjectsInSectorList(CPtrList &list);
static void DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y);
- static bool DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, int32 mem);
- static bool DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, int32 mem);
+ static bool DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, size_t mem);
+ static bool DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem);
static void LoadScene(const CVector &pos);
diff --git a/src/core/SurfaceTable.h b/src/core/SurfaceTable.h
index 25b5e57d..1f16843d 100644
--- a/src/core/SurfaceTable.h
+++ b/src/core/SurfaceTable.h
@@ -54,6 +54,16 @@ enum
struct CColPoint;
+inline bool
+IsSeeThrough(uint8 surfType)
+{
+ switch(surfType)
+ case SURFACE_GLASS:
+ case SURFACE_TRANSPARENT_CLOTH:
+ return true;
+ return false;
+}
+
class CSurfaceTable
{
static float ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp
index 1252e2c7..ab73631d 100644
--- a/src/core/TempColModels.cpp
+++ b/src/core/TempColModels.cpp
@@ -36,19 +36,19 @@ CTempColModels::Initialise(void)
#define SET_COLMODEL_SPHERES(colmodel, sphrs)\
colmodel.numSpheres = ARRAY_SIZE(sphrs);\
colmodel.spheres = sphrs;\
- colmodel.level = LEVEL_NONE;\
+ colmodel.level = LEVEL_GENERIC;\
colmodel.ownsCollisionVolumes = false;\
int i;
ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0);
- ms_colModelBBox.level = LEVEL_NONE;
+ ms_colModelBBox.level = LEVEL_GENERIC;
for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) {
ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0);
- ms_colModelCutObj[i].level = LEVEL_NONE;
+ ms_colModelCutObj[i].level = LEVEL_GENERIC;
}
// Ped Spheres
diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp
index 7508c9f4..909674d0 100644
--- a/src/core/Wanted.cpp
+++ b/src/core/Wanted.cpp
@@ -161,7 +161,11 @@ CWanted::RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool po
void
CWanted::RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare)
{
- if(!AddCrimeToQ(type, id, coors, false, policeDoesntCare))
+#if defined FIX_SIGNIFICANT_BUGS || defined PEDS_REPORT_CRIMES_ON_PHONE
+ if (!AddCrimeToQ(type, id, coors, true, policeDoesntCare))
+#else
+ if (!AddCrimeToQ(type, id, coors, false, policeDoesntCare))
+#endif
ReportCrimeNow(type, coors, policeDoesntCare);
}
@@ -219,6 +223,9 @@ CWanted::ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesnt
chaos *= 0.333f;
switch(type){
case CRIME_POSSESSION_GUN:
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ m_nChaos += 5.0f*chaos;
+#endif
break;
case CRIME_HIT_PED:
m_nChaos += 5.0f*chaos;
@@ -440,6 +447,30 @@ CWanted::Reset(void)
Initialise();
}
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+bool
+CrimeShouldBeReportedOnPhone(eCrimeType crime)
+{
+ switch (crime) {
+ case CRIME_POSSESSION_GUN:
+ case CRIME_HIT_PED:
+ case CRIME_HIT_COP:
+ case CRIME_SHOOT_PED:
+ case CRIME_SHOOT_COP:
+ case CRIME_STEAL_CAR:
+ case CRIME_RECKLESS_DRIVING:
+ case CRIME_RUNOVER_PED:
+ case CRIME_RUNOVER_COP:
+ case CRIME_PED_BURNED:
+ case CRIME_COP_BURNED:
+ case CRIME_VEHICLE_BURNED:
+ return true;
+ default:
+ return false;
+ }
+}
+#endif
+
void
CWanted::UpdateCrimesQ(void)
{
@@ -447,6 +478,9 @@ CWanted::UpdateCrimesQ(void)
CCrimeBeingQd &crime = m_aCrimes[i];
if (crime.m_nType != CRIME_NONE) {
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ if (!CrimeShouldBeReportedOnPhone(crime.m_nType))
+#endif
if (CTimer::GetTimeInMilliseconds() > crime.m_nTime + 500 && !crime.m_bReported) {
ReportCrimeNow(crime.m_nType, crime.m_vecPosn, crime.m_bPoliceDoesntCare);
crime.m_bReported = true;
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 8bcce8e7..9f384048 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -1797,7 +1797,7 @@ CWorld::ClearForRestart(void)
CWorld::Remove(pEntity);
delete pEntity;
}
- for(CPtrNode *pNode = GetBigBuildingList(LEVEL_NONE).first; pNode; pNode = pNode->next) {
+ for(CPtrNode *pNode = GetBigBuildingList(LEVEL_GENERIC).first; pNode; pNode = pNode->next) {
CVehicle *pVehicle = (CVehicle *)pNode->item;
if(pVehicle && pVehicle->IsVehicle() && pVehicle->IsPlane()) {
CWorld::Remove(pVehicle);
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 4f491a49..1556731b 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -90,7 +90,7 @@ CTheZones::Init(void)
TotalNumberOfZoneInfos = 1; // why 1?
TotalNumberOfZones = 1;
- m_CurrLevel = LEVEL_NONE;
+ m_CurrLevel = LEVEL_GENERIC;
m_pPlayersZone = &ZoneArray[0];
strcpy(ZoneArray[0].name, "CITYZON");
@@ -100,7 +100,7 @@ CTheZones::Init(void)
ZoneArray[0].maxx = 4000.0f;
ZoneArray[0].maxy = 4000.0f;
ZoneArray[0].maxz = 500.0f;
- ZoneArray[0].level = LEVEL_NONE;
+ ZoneArray[0].level = LEVEL_GENERIC;
for(i = 0; i < NUMMAPZONES; i++){
memset(&MapZoneArray[i], 0, sizeof(CZone));
@@ -116,7 +116,7 @@ CTheZones::Init(void)
MapZoneArray[0].maxx = 4000.0f;
MapZoneArray[0].maxy = 4000.0f;
MapZoneArray[0].maxz = 500.0f;
- MapZoneArray[0].level = LEVEL_NONE;
+ MapZoneArray[0].level = LEVEL_GENERIC;
}
void
@@ -577,7 +577,7 @@ CTheZones::FindZoneForPoint(const CVector &pos)
return LEVEL_COMMERCIAL;
if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON"))))
return LEVEL_SUBURBAN;
- return LEVEL_NONE;
+ return LEVEL_GENERIC;
}
void
diff --git a/src/core/common.h b/src/core/common.h
index 4bf1aebd..ebb3acb0 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -17,7 +17,11 @@
#if defined _WIN32 && defined WITHD3D
#include <windows.h>
+#ifndef USE_D3D9
#include <d3d8types.h>
+#else
+#include <d3d9types.h>
+#endif
#endif
#include <rwcore.h>
@@ -37,6 +41,7 @@
#define HIERNODEINFO(hier) ((hier)->pNodeInfo)
#define HIERNODEID(hier, i) ((hier)->pNodeInfo[i].nodeID)
#define HANIMFRAME(anim, i) ((RwUInt8*)(anim)->pFrames + (i)*(anim)->interpInfo->keyFrameSize)
+#define RpHAnimStdInterpFrame RpHAnimStdKeyFrame
#endif
#ifdef RWHALFPIXEL
diff --git a/src/core/config.h b/src/core/config.h
index ed36a493..94a35782 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -158,6 +158,7 @@ enum Config {
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
+# define COMPRESSED_COL_VECTORS
#elif defined GTA_PC
# define GTA3_1_1_PATCH
//# define GTA3_STEAM_PATCH
@@ -190,7 +191,6 @@ enum Config {
#endif
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
-#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things
#define MORE_LANGUAGES // Add more translations to the game
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
@@ -198,8 +198,12 @@ enum Config {
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
+#define PS2_ALPHA_TEST // emulate ps2 alpha test
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
+#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
+//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
//#define USE_TEXTURE_POOL
+#define CUTSCENE_BORDERS_SWITCH
// Particle
//#define PC_PARTICLE
@@ -264,11 +268,18 @@ enum Config {
// Peds
#define PED_SKIN // support for skinned geometry on peds
#define ANIMATE_PED_COL_MODEL
-#define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
+// #define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
#define CANCELLABLE_CAR_ENTER
+//#define PEDS_REPORT_CRIMES_ON_PHONE
// Camera
//#define PS2_CAM_TRANSITION // old way of transitioning between cam modes
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
#define FREE_CAM // Rotating cam
+
+// Audio
+#ifndef AUDIO_OAL // is not working yet for openal
+#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
+#endif
+//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS \ No newline at end of file
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 1e26381a..a1c64a6d 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -254,7 +254,11 @@ DoFade(void)
fadeColor.a = alpha;
}
- if(TheCamera.m_WideScreenOn){
+ if(TheCamera.m_WideScreenOn
+#ifdef CUTSCENE_BORDERS_SWITCH
+ && CMenuManager::m_PrefsCutsceneBorders
+#endif
+ ){
// what's this?
float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f;
rect.left = 0.0f;
@@ -467,12 +471,16 @@ ResetLoadingScreenBar()
NumberOfChunksLoaded = 0.0f;
}
-// TODO: compare with PS2
void
LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
{
CSprite2d *splash;
+#ifdef DISABLE_LOADING_SCREEN
+ if (str1 && str2)
+ return;
+#endif
+
#ifndef RANDOMSPLASH
if(CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
splashscreen = "mainsc2";
@@ -858,7 +866,11 @@ Render2dStuff(void)
CReplay::Display();
CPickups::RenderPickUpText();
- if(TheCamera.m_WideScreenOn)
+ if(TheCamera.m_WideScreenOn
+#ifdef CUTSCENE_BORDERS_SWITCH
+ && CMenuManager::m_PrefsCutsceneBorders
+#endif
+ )
TheCamera.DrawBordersForWideScreen();
CPed *player = FindPlayerPed();
diff --git a/src/core/patcher.cpp b/src/core/patcher.cpp
deleted file mode 100644
index 83e06886..00000000
--- a/src/core/patcher.cpp
+++ /dev/null
@@ -1,94 +0,0 @@
-#define WITHWINDOWS
-#include "common.h"
-#include "patcher.h"
-
-#include <algorithm>
-#include <vector>
-
-StaticPatcher *StaticPatcher::ms_head;
-
-StaticPatcher::StaticPatcher(Patcher func)
- : m_func(func)
-{
- m_next = ms_head;
- ms_head = this;
-}
-
-void
-StaticPatcher::Apply()
-{
- StaticPatcher *current = ms_head;
- while(current){
- current->Run();
- current = current->m_next;
- }
- ms_head = nil;
-}
-#ifdef _WIN32
-std::vector<uint32> usedAddresses;
-
-static DWORD protect[2];
-static uint32 protect_address;
-static uint32 protect_size;
-
-void
-Protect_internal(uint32 address, uint32 size)
-{
- protect_address = address;
- protect_size = size;
- VirtualProtect((void*)address, size, PAGE_EXECUTE_READWRITE, &protect[0]);
-}
-
-void
-Unprotect_internal(void)
-{
- VirtualProtect((void*)protect_address, protect_size, protect[0], &protect[1]);
-}
-
-void
-InjectHook_internal(uint32 address, uint32 hook, int type)
-{
- if(std::any_of(usedAddresses.begin(), usedAddresses.end(),
- [address](uint32 value) { return value == address; })) {
- debug("Used address %#06x twice when injecting hook\n", address);
- }
-
- usedAddresses.push_back(address);
-
-
- switch(type){
- case PATCH_JUMP:
- VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]);
- *(uint8*)address = 0xE9;
- break;
- case PATCH_CALL:
- VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]);
- *(uint8*)address = 0xE8;
- break;
- default:
- VirtualProtect((void*)(address + 1), 4, PAGE_EXECUTE_READWRITE, &protect[0]);
- break;
- }
-
- *(ptrdiff_t*)(address + 1) = hook - address - 5;
- if(type == PATCH_NOTHING)
- VirtualProtect((void*)(address + 1), 4, protect[0], &protect[1]);
- else
- VirtualProtect((void*)address, 5, protect[0], &protect[1]);
-}
-#else
-void
-Protect_internal(uint32 address, uint32 size)
-{
-}
-
-void
-Unprotect_internal(void)
-{
-}
-
-void
-InjectHook_internal(uint32 address, uint32 hook, int type)
-{
-}
-#endif
diff --git a/src/core/patcher.h b/src/core/patcher.h
deleted file mode 100644
index 2722b6fd..00000000
--- a/src/core/patcher.h
+++ /dev/null
@@ -1,144 +0,0 @@
-#pragma once
-
-#define WRAPPER __declspec(naked)
-#define DEPRECATED __declspec(deprecated)
-#define EAXJMP(a) { _asm mov eax, a _asm jmp eax }
-#define VARJMP(a) { _asm jmp a }
-#define WRAPARG(a) UNREFERENCED_PARAMETER(a)
-
-#include <string.h> //memset
-
-enum
-{
- PATCH_CALL,
- PATCH_JUMP,
- PATCH_NOTHING,
-};
-
-enum
-{
- III_10 = 1,
- III_11,
- III_STEAM,
- VC_10,
- VC_11,
- VC_STEAM
-};
-
-extern int gtaversion;
-
-class StaticPatcher
-{
-private:
- using Patcher = void(*)();
-
- Patcher m_func;
- StaticPatcher *m_next;
- static StaticPatcher *ms_head;
-
- void Run() { m_func(); }
-public:
- StaticPatcher(Patcher func);
- static void Apply();
-};
-
-template<typename T>
-inline T AddressByVersion(uint32_t addressIII10, uint32_t addressIII11, uint32_t addressIIISteam, uint32_t addressvc10, uint32_t addressvc11, uint32_t addressvcSteam)
-{
- if(gtaversion == -1){
- if(*(uint32_t*)0x5C1E75 == 0xB85548EC) gtaversion = III_10;
- else if(*(uint32_t*)0x5C2135 == 0xB85548EC) gtaversion = III_11;
- else if(*(uint32_t*)0x5C6FD5 == 0xB85548EC) gtaversion = III_STEAM;
- else if(*(uint32_t*)0x667BF5 == 0xB85548EC) gtaversion = VC_10;
- else if(*(uint32_t*)0x667C45 == 0xB85548EC) gtaversion = VC_11;
- else if(*(uint32_t*)0x666BA5 == 0xB85548EC) gtaversion = VC_STEAM;
- else gtaversion = 0;
- }
- switch(gtaversion){
- case III_10:
- return (T)addressIII10;
- case III_11:
- return (T)addressIII11;
- case III_STEAM:
- return (T)addressIIISteam;
- case VC_10:
- return (T)addressvc10;
- case VC_11:
- return (T)addressvc11;
- case VC_STEAM:
- return (T)addressvcSteam;
- default:
- return (T)0;
- }
-}
-
-inline bool
-is10(void)
-{
- return gtaversion == III_10 || gtaversion == VC_10;
-}
-
-inline bool
-isIII(void)
-{
- return gtaversion >= III_10 && gtaversion <= III_STEAM;
-}
-
-inline bool
-isVC(void)
-{
- return gtaversion >= VC_10 && gtaversion <= VC_STEAM;
-}
-
-#define PTRFROMCALL(addr) (uint32_t)(*(uint32_t*)((uint32_t)addr+1) + (uint32_t)addr + 5)
-#define INTERCEPT(saved, func, a) \
-{ \
- saved = PTRFROMCALL(a); \
- InjectHook(a, func); \
-}
-
-void InjectHook_internal(uint32 address, uint32 hook, int type);
-void Protect_internal(uint32 address, uint32 size);
-void Unprotect_internal(void);
-
-template<typename T, typename AT> inline void
-Patch(AT address, T value)
-{
- Protect_internal((uint32)address, sizeof(T));
- *(T*)address = value;
- Unprotect_internal();
-}
-
-template<typename AT> inline void
-Nop(AT address, unsigned int nCount)
-{
- Protect_internal((uint32)address, nCount);
- memset((void*)address, 0x90, nCount);
- Unprotect_internal();
-}
-
-template <typename T> inline void
-InjectHook(uintptr_t address, T hook, unsigned int nType = PATCH_NOTHING)
-{
- InjectHook_internal(address, reinterpret_cast<uintptr_t>((void *&)hook), nType);
-}
-
-inline void ExtractCall(void *dst, uint32_t a)
-{
- *(uint32_t*)dst = (uint32_t)(*(uint32_t*)(a+1) + a + 5);
-}
-template<typename T>
-inline void InterceptCall(void *dst, T func, uint32_t a)
-{
- ExtractCall(dst, a);
- InjectHook(a, func);
-}
-template<typename T>
-inline void InterceptVmethod(void *dst, T func, uint32_t a)
-{
- *(uint32_t*)dst = *(uint32_t*)a;
- Patch(a, func);
-}
-
-#define STARTPATCHES static StaticPatcher Patcher([](){
-#define ENDPATCHES });
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index b21bff58..8c0020d0 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -2,7 +2,6 @@
#define WITHWINDOWS
#include "common.h"
#include "crossplatform.h"
-#include "patcher.h"
#include "Renderer.h"
#include "Credits.h"
#include "Camera.h"
@@ -75,7 +74,6 @@ mysrand(unsigned int seed)
void ReloadFrontendOptions(void)
{
- RemoveCustomFrontendOptions();
CustomFrontendOptionsPopulate();
}
@@ -133,10 +131,20 @@ void ToggleFreeCam(int8 action)
}
#endif
+#ifdef CUTSCENE_BORDERS_SWITCH
+void BorderModeChange(int8 displayedValue)
+{
+ CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
+ FrontEndMenuManager.SaveSettings();
+}
+#endif
+
// Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind
void
CustomFrontendOptionsPopulate(void)
{
+ RemoveCustomFrontendOptions(); // if exist
+
#ifdef MORE_LANGUAGES
FrontendOptionSetPosition(MENUPAGE_LANGUAGE_SETTINGS);
FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, LangPolSelect, nil);
@@ -160,6 +168,12 @@ CustomFrontendOptionsPopulate(void)
FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1);
FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil);
#endif
+
+#ifdef CUTSCENE_BORDERS_SWITCH
+ static const wchar *off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
+ FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 9);
+ FrontendOptionAddSelect((const wchar *)L"CUTSCENE BORDERS", off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil);
+#endif
}
#endif
@@ -484,11 +498,7 @@ DebugMenuPopulate(void)
#ifdef CUSTOM_FRONTEND_OPTIONS
DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions);
#endif
-#ifdef TOGGLEABLE_BETA_FEATURES
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
- DebugMenuAddVarBool8("Debug", "Toggle peds running to phones to report crimes", &CPed::bMakePedsRunToPhonesToReportCrimes, nil);
-#endif
-
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
diff --git a/src/entities/Building.cpp b/src/entities/Building.cpp
index 3c096636..00bbb21e 100644
--- a/src/entities/Building.cpp
+++ b/src/entities/Building.cpp
@@ -17,6 +17,6 @@ CBuilding::ReplaceWithNewModel(int32 id)
m_modelIndex = id;
if(bIsBIGBuilding)
- if(m_level == LEVEL_NONE || m_level == CGame::currLevel)
+ if(m_level == LEVEL_GENERIC || m_level == CGame::currLevel)
CStreaming::RequestModel(id, STREAMFLAGS_DONT_REMOVE);
}
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 31da489f..5e3204b2 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -332,14 +332,14 @@ CEntity::SetupBigBuilding(void)
bStreamingDontDelete = true;
bUsesCollision = false;
m_level = CTheZones::GetLevelFromPosition(&GetPosition());
- if(m_level == LEVEL_NONE){
+ if(m_level == LEVEL_GENERIC){
if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){
mi->SetTexDictionary("generic");
printf("%d:%s txd has been set to generic\n", m_modelIndex, mi->GetName());
}
}
if(mi->m_lodDistances[0] > 2000.0f)
- m_level = LEVEL_NONE;
+ m_level = LEVEL_GENERIC;
}
CRect
@@ -579,7 +579,7 @@ CEntity::UpdateRpHAnim(void)
char buf[256];
if(this == (CEntity*)FindPlayerPed())
for(i = 0; i < hier->numNodes; i++){
- RpHAnimStdKeyFrame *kf = (RpHAnimStdKeyFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
+ RpHAnimStdInterpFrame *kf = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %d %s",
kf->q.imag.x, kf->q.imag.y, kf->q.imag.z, kf->q.real,
kf->t.x, kf->t.y, kf->t.z,
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index e89b4858..49060fe7 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -70,7 +70,7 @@ CPhysical::CPhysical(void)
#ifdef FIX_BUGS
m_nSurfaceTouched = SURFACE_DEFAULT;
#endif
- m_nZoneLevel = LEVEL_NONE;
+ m_nZoneLevel = LEVEL_GENERIC;
}
CPhysical::~CPhysical(void)
diff --git a/src/extras/frontendoption.cpp b/src/extras/frontendoption.cpp
index 6ab2801c..51814f35 100644
--- a/src/extras/frontendoption.cpp
+++ b/src/extras/frontendoption.cpp
@@ -43,10 +43,13 @@ GetNumberOfMenuOptions(int screen)
return Rows;
}
-// Used before reloading in InitialiseChangedLanguageSettings and debugmenu
+// Used before populating options, but effective in InitialiseChangedLanguageSettings and debugmenu
void
RemoveCustomFrontendOptions()
{
+ if (numCustomFrontendOptions == 0)
+ return;
+
for (int i = 0; i < MENUPAGES; i++) {
for (int j = 0; j < NUM_MENUROWS; j++) {
if (aScreens[i].m_aEntries[j].m_Action == MENUACTION_TRIGGERFUNC) {
@@ -68,9 +71,11 @@ int8 RegisterNewOption(int screen)
{
numCustomFrontendOptions++;
if (numCustomFrontendOptions == 1)
- customFrontendOptions = (FrontendOption*)malloc(numCustomFrontendOptions * sizeof(FrontendOption));
- else
- customFrontendOptions = (FrontendOption*)realloc(customFrontendOptions, numCustomFrontendOptions * sizeof(FrontendOption));
+ customFrontendOptions = (FrontendOption*)malloc(5 * sizeof(FrontendOption));
+ else if (numCustomFrontendOptions % 5 == 1)
+ customFrontendOptions = (FrontendOption*)realloc(customFrontendOptions, (numCustomFrontendOptions + 4) * sizeof(FrontendOption));
+
+ assert(customFrontendOptions != nil && "Custom frontend options can't be allocated");
uint8 nth = GetNumberOfMenuOptions(screen);
if (optionCursor < 0) {
diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp
index f95845a8..b9ff0144 100644
--- a/src/fakerw/fake.cpp
+++ b/src/fakerw/fake.cpp
@@ -35,9 +35,9 @@ RwReal RwV3dLength(const RwV3d * in) { return length(*in); }
//void RwV3dAssign(RwV3d * out, const RwV3d * ina);
void RwV3dAdd(RwV3d * out, const RwV3d * ina, const RwV3d * inb) { *out = add(*ina, *inb); }
void RwV3dSub(RwV3d * out, const RwV3d * ina, const RwV3d * inb) { *out = sub(*ina, *inb); }
-//void RwV3dScale(RwV3d * out, const RwV3d * in, RwReal scalar);
-//void RwV3dIncrementScaled(RwV3d * out, const RwV3d * in, RwReal scalar);
-//void RwV3dNegate(RwV3d * out, const RwV3d * in);
+void RwV3dScale(RwV3d * out, const RwV3d * in, RwReal scalar) { *out = scale(*in, scalar); }
+void RwV3dIncrementScaled(RwV3d * out, const RwV3d * in, RwReal scalar) { *out = add(*out, scale(*in, scalar)); }
+void RwV3dNegate(RwV3d * out, const RwV3d * in) { *out = neg(*in); }
RwReal RwV3dDotProduct(const RwV3d * ina, const RwV3d * inb) { return dot(*ina, *inb); }
//void RwV3dCrossProduct(RwV3d * out, const RwV3d * ina, const RwV3d * inb);
RwV3d *RwV3dTransformPoints(RwV3d * pointsOut, const RwV3d * pointsIn, RwInt32 numPoints, const RwMatrix * matrix)
@@ -83,7 +83,8 @@ RwFrame *RwFrameTranslate(RwFrame * frame, const RwV3d * v, RwOpCombineType comb
RwFrame *RwFrameRotate(RwFrame * frame, const RwV3d * axis, RwReal angle, RwOpCombineType combine) { frame->rotate(axis, angle, (CombineOp)combine); return frame; }
RwFrame *RwFrameScale(RwFrame * frame, const RwV3d * v, RwOpCombineType combine) { frame->scale(v, (CombineOp)combine); return frame; }
RwFrame *RwFrameTransform(RwFrame * frame, const RwMatrix * m, RwOpCombineType combine) { frame->transform(m, (CombineOp)combine); return frame; }
-//RwFrame *RwFrameOrthoNormalize(RwFrame * frame);
+//TODO: actually implement this!
+RwFrame *RwFrameOrthoNormalize(RwFrame * frame) { return frame; }
RwFrame *RwFrameSetIdentity(RwFrame * frame) { frame->matrix.setIdentity(); frame->updateObjects(); return frame; }
//RwFrame *RwFrameCloneHierarchy(RwFrame * root);
//RwBool RwFrameDestroyHierarchy(RwFrame * frame);
@@ -136,7 +137,7 @@ RwCamera *RwCameraCreate(void) { return rw::Camera::create(); }
RwCamera *RwCameraClone(RwCamera * camera) { return camera->clone(); }
RwCamera *RwCameraSetViewOffset(RwCamera *camera, const RwV2d *offset) { camera->setViewOffset(offset); return camera; }
RwCamera *RwCameraSetViewWindow(RwCamera *camera, const RwV2d *viewWindow) { camera->setViewWindow(viewWindow); return camera; }
-RwCamera *RwCameraSetProjection(RwCamera *camera, RwCameraProjection projection);
+RwCamera *RwCameraSetProjection(RwCamera *camera, RwCameraProjection projection) { camera->projection = projection; return camera; }
RwCamera *RwCameraSetNearClipPlane(RwCamera *camera, RwReal nearClip) { camera->setNearPlane(nearClip); return camera; }
RwCamera *RwCameraSetFarClipPlane(RwCamera *camera, RwReal farClip) { camera->setFarPlane(farClip); return camera; }
RwInt32 RwCameraRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
@@ -307,7 +308,7 @@ ConvertTexRaster(rw::Raster *ras)
Image *img = ras->toImage();
ras->destroy();
- img->unindex();
+ img->unpalettize();
ras = Raster::createFromImage(img);
img->destroy();
return ras;
@@ -375,23 +376,19 @@ RwStream *RwStreamOpen(RwStreamType type, RwStreamAccessType accessType, const v
file = rwNewT(StreamFile, 1, 0);
memcpy(file, &fakefile, sizeof(StreamFile));
#ifndef _WIN32
- // Be case-insensitive and fix backslashes (from https://github.com/OneSadCookie/fcaseopen/)
- FILE* first = fopen((char*)pData, "r");
- char *r;
- if (!first) {
- r = (char*)alloca(strlen((char*)pData) + 2);
- // Use default path(and pass error handling to librw) if we can't find any match
- if (!casepath((char*)pData, r))
- r = (char*)pData;
+ char *r = casepath((char*)pData);
+ if (r) {
+ if (file->open((char*)r, mode)) {
+ free(r);
+ return file;
+ }
+ free(r);
} else
- fclose(first);
-
- if(file->open((char*)r, mode))
- return file;
-#else
- if(file->open((char*)pData, mode))
- return file;
#endif
+ {
+ if (file->open((char*)pData, mode))
+ return file;
+ }
rwFree(file);
return nil;
}
@@ -855,12 +852,41 @@ RpSkin *RpSkinGeometryGetSkin( RpGeometry *geometry ) { return Skin::get(geometr
RpAtomic *RpSkinAtomicSetHAnimHierarchy( RpAtomic *atomic, RpHAnimHierarchy *hierarchy ) { Skin::setHierarchy(atomic, hierarchy); return atomic; }
RpHAnimHierarchy *RpSkinAtomicGetHAnimHierarchy( const RpAtomic *atomic ) { return Skin::getHierarchy(atomic); }
+RwImage *
+RtBMPImageWrite(RwImage *image, const RwChar *imageName)
+{
+#ifndef _WIN32
+ char *r = casepath(imageName);
+ if (r) {
+ rw::writeBMP(image, r);
+ free(r);
+ } else {
+ rw::writeBMP(image, imageName);
+ }
+
+#else
+ rw::writeBMP(image, imageName);
+#endif
+ return image;
+}
+RwImage *
+RtBMPImageRead(const RwChar *imageName)
+{
+#ifndef _WIN32
+ RwImage *image;
+ char *r = casepath(imageName);
+ if (r) {
+ image = rw::readBMP(r);
+ free(r);
+ } else {
+ image = rw::readBMP(imageName);
+ }
+ return image;
-
-
-
-RwImage *RtBMPImageWrite(RwImage * image, const RwChar * imageName) { rw::writeBMP(image, imageName); return image; }
-RwImage *RtBMPImageRead(const RwChar * imageName) { return rw::readBMP(imageName); }
+#else
+ return rw::readBMP(imageName);
+#endif
+}
#include "rtquat.h"
diff --git a/src/fakerw/rphanim.h b/src/fakerw/rphanim.h
index 6ece8306..63059800 100644
--- a/src/fakerw/rphanim.h
+++ b/src/fakerw/rphanim.h
@@ -17,7 +17,15 @@ struct RpHAnimStdKeyFrame
RtQuat q;
RwV3d t;
};
-
+// same story, this one only exists in later RW versions
+// but we need it for 64 bit builds because offset and size differs!
+struct RpHAnimStdInterpFrame
+{
+ RpHAnimStdKeyFrame *keyFrame1;
+ RpHAnimStdKeyFrame *keyFrame2;
+ RtQuat q;
+ RwV3d t;
+};
enum RpHAnimHierarchyFlag
{
@@ -56,7 +64,7 @@ RwBool RpHAnimHierarchyUpdateMatrices(RpHAnimHierarchy *hierarchy);
#define rpHANIMHIERARCHYGETINTERPFRAME( hierarchy, nodeIndex ) \
( (void *)( ( (RwUInt8 *)&(hierarchy->interpolator[1]) + \
((nodeIndex) * \
- hierarchy->interpolator->currentAnimKeyFrameSize) ) ) )
+ hierarchy->interpolator->currentInterpKeyFrameSize) ) ) )
RpHAnimAnimation *RpHAnimAnimationCreate(RwInt32 typeID, RwInt32 numFrames, RwInt32 flags, RwReal duration);
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index d8920a65..c849a5c4 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -259,6 +259,14 @@ public:
m_matrix.at.y = 0.0f;
m_matrix.at.z = 1.0f;
}
+ void SetTranslateOnly(float x, float y, float z) {
+ m_matrix.pos.x = x;
+ m_matrix.pos.y = y;
+ m_matrix.pos.z = z;
+ }
+ void SetTranslateOnly(const CVector& pos) {
+ SetTranslateOnly(pos.x, pos.y, pos.z);
+ }
};
diff --git a/src/math/maths.h b/src/math/maths.h
index 51b0ef10..8d68bf64 100644
--- a/src/math/maths.h
+++ b/src/math/maths.h
@@ -15,3 +15,5 @@ inline float Sqrt(float x) { return sqrtf(x); }
inline float RecipSqrt(float x, float y) { return x/Sqrt(y); }
inline float RecipSqrt(float x) { return RecipSqrt(1.0f, x); }
inline float Pow(float x, float y) { return powf(x, y); }
+inline float Floor(float x) { return floorf(x); }
+inline float Ceil(float x) { return ceilf(x); }
diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp
index da09bdfa..d6fb0102 100644
--- a/src/modelinfo/ModelInfo.cpp
+++ b/src/modelinfo/ModelInfo.cpp
@@ -217,6 +217,7 @@ CModelInfo::IsBikeModel(int32 id)
void
CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
{
+#ifndef NO_ISLAND_LOADING
int i;
CBaseModelInfo *mi;
CColModel *colmodel;
@@ -225,10 +226,11 @@ CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
mi = GetModelInfo(i);
if(mi){
colmodel = mi->GetColModel();
- if(colmodel && colmodel->level != LEVEL_NONE && colmodel->level != level)
+ if(colmodel && colmodel->level != LEVEL_GENERIC && colmodel->level != level)
colmodel->RemoveCollisionVolumes();
}
}
+#endif
}
void
diff --git a/src/modelinfo/PedModelInfo.cpp b/src/modelinfo/PedModelInfo.cpp
index 1d8aa4dc..60c63114 100644
--- a/src/modelinfo/PedModelInfo.cpp
+++ b/src/modelinfo/PedModelInfo.cpp
@@ -265,7 +265,7 @@ CPedModelInfo::CreateHitColModel(void)
max.x = max.y = 0.5f;
max.z = 1.2f;
colmodel->boundingBox.Set(min, max, 0, 0);
- colmodel->level = LEVEL_NONE;
+ colmodel->level = LEVEL_GENERIC;
m_hitColModel = colmodel;
}
@@ -349,7 +349,7 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
max.x = max.y = 0.5f;
max.z = 1.2f;
colmodel->boundingBox.Set(min, max, 0, 0);
- colmodel->level = LEVEL_NONE;
+ colmodel->level = LEVEL_GENERIC;
m_hitColModel = colmodel;
}
diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h
index 468ce96d..e6ba576d 100644
--- a/src/modelinfo/VehicleModelInfo.h
+++ b/src/modelinfo/VehicleModelInfo.h
@@ -137,7 +137,7 @@ public:
void SetVehicleComponentFlags(RwFrame *frame, uint32 flags);
void PreprocessHierarchy(void);
void GetWheelPosn(int32 n, CVector &pos);
- CVector &GetFrontSeatPosn(void) { return m_positions[m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; };
+ const CVector &GetFrontSeatPosn(void) { return m_vehicleType == VEHICLE_TYPE_BOAT ? m_positions[BOAT_POS_FRONTSEAT] : m_positions[CAR_POS_FRONTSEAT]; }
int32 ChooseComponent(void);
int32 ChooseSecondComponent(void);
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index 2dee0397..2d782a73 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -10,6 +10,30 @@
#include "Vehicle.h"
#include "SurfaceTable.h"
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+eCrimeType
+EventTypeToCrimeType(eEventType event)
+{
+ eCrimeType crime;
+ switch (event) {
+ case EVENT_ASSAULT: crime = CRIME_HIT_PED; break;
+ case EVENT_RUN_REDLIGHT: crime = CRIME_RUN_REDLIGHT; break;
+ case EVENT_ASSAULT_POLICE: crime = CRIME_HIT_COP; break;
+ case EVENT_GUNSHOT: crime = CRIME_POSSESSION_GUN; break;
+ case EVENT_STEAL_CAR: crime = CRIME_STEAL_CAR; break;
+ case EVENT_HIT_AND_RUN: crime = CRIME_RUNOVER_PED; break;
+ case EVENT_HIT_AND_RUN_COP: crime = CRIME_RUNOVER_COP; break;
+ case EVENT_SHOOT_PED: crime = CRIME_SHOOT_PED; break;
+ case EVENT_SHOOT_COP: crime = CRIME_SHOOT_COP; break;
+ case EVENT_PED_SET_ON_FIRE: crime = CRIME_PED_BURNED; break;
+ case EVENT_COP_SET_ON_FIRE: crime = CRIME_COP_BURNED; break;
+ case EVENT_CAR_SET_ON_FIRE: crime = CRIME_VEHICLE_BURNED; break;
+ default: crime = CRIME_NONE; break;
+ }
+ return crime;
+}
+#endif
+
CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
{
SetModelIndex(mi);
@@ -113,25 +137,20 @@ CCivilianPed::CivilianAI(void)
investigateDeadPed = false;
}
-#ifdef TOGGLEABLE_BETA_FEATURES
- eCrimeType crime = (((CPed*)m_pEventEntity)->m_ped_flagI40 ?
- (((CPed*)m_pEventEntity)->m_nPedType == PEDTYPE_COP ? CRIME_RUNOVER_COP : CRIME_RUNOVER_PED) :
- (((CPed*)m_pEventEntity)->m_nPedType == PEDTYPE_COP ? CRIME_SHOOT_COP : CRIME_SHOOT_PED));
- bool eligibleToReport = bMakePedsRunToPhonesToReportCrimes && killerOfDeadPed && killerOfDeadPed->IsPed() && ((CPed*)killerOfDeadPed)->IsPlayer() &&
- m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear;
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ int32 eventId = CheckForPlayerCrimes((CPed*)m_pEventEntity);
+ eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type));
+ bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear;
if (IsGangMember() || !eligibleToReport || !RunToReportCrime(crime))
#endif
if (investigateDeadPed)
SetInvestigateEvent(EVENT_DEAD_PED, CVector2D(m_pEventEntity->GetPosition()), 1.0f, 20000, 0.0f);
} else {
-#ifdef TOGGLEABLE_BETA_FEATURES
- CEntity* killerOfDeadPed = ((CPed*)m_pEventEntity)->m_threatEntity;
- eCrimeType crime = (((CPed*)m_pEventEntity)->m_ped_flagI40 ?
- (((CPed*)m_pEventEntity)->m_nPedType == PEDTYPE_COP ? CRIME_RUNOVER_COP : CRIME_RUNOVER_PED) :
- (((CPed*)m_pEventEntity)->m_nPedType == PEDTYPE_COP ? CRIME_SHOOT_COP : CRIME_SHOOT_PED));
- bool eligibleToReport = bMakePedsRunToPhonesToReportCrimes && killerOfDeadPed && killerOfDeadPed->IsPed() && ((CPed*)killerOfDeadPed)->IsPlayer() &&
- m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear;
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ int32 eventId = CheckForPlayerCrimes((CPed*)m_pEventEntity);
+ eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type));
+ bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear;
if(!eligibleToReport || !RunToReportCrime(crime))
#endif
{
@@ -165,29 +184,55 @@ CCivilianPed::CivilianAI(void)
}
}
} else {
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ bool youShouldRunEventually = false;
+ bool dontGoToPhone = false;
+#endif
if (m_threatEntity && m_threatEntity->IsPed()) {
CPed *threatPed = (CPed*)m_threatEntity;
if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) {
if (threatPed->GetWeapon(m_currentWeapon).IsTypeMelee() || !GetWeapon()->IsTypeMelee()) {
if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ dontGoToPhone = true;
+#endif
SetFindPathAndFlee(m_threatEntity, 10000);
}
} else {
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ dontGoToPhone = true;
+#endif
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
}
}
} else {
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ youShouldRunEventually = true;
+#else
+ SetFindPathAndFlee(m_threatEntity, 10000, true);
+#endif
+ }
+ }
+
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ if (!dontGoToPhone) {
+ int32 eventId = CheckForPlayerCrimes(nil);
+ eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type));
+ bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness;
+
+ if ((!eligibleToReport || !RunToReportCrime(crime)) && youShouldRunEventually) {
SetFindPathAndFlee(m_threatEntity, 10000, true);
}
}
+#endif
}
}
void
CCivilianPed::ProcessControl(void)
{
- if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
+ if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
CPed::ProcessControl();
@@ -217,15 +262,18 @@ CCivilianPed::ProcessControl(void)
if (Seek()) {
if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) {
m_pNextPathNode = nil;
-#ifdef TOGGLEABLE_BETA_FEATURES
- } else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_TILL_SAFE) {
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ } else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE) {
if (!isPhoneAvailable(m_phoneId)) {
RestorePreviousState();
- crimeReporters[m_phoneId] = nil;
+ if (crimeReporters[m_phoneId] == this)
+ crimeReporters[m_phoneId] = nil;
+
m_phoneId = -1;
bRunningToPhone = false;
} else {
crimeReporters[m_phoneId] = this;
+ m_facePhoneStart = true;
m_nPedState = PED_FACE_PHONE;
}
#else
@@ -239,7 +287,7 @@ CCivilianPed::ProcessControl(void)
}
#endif
} else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
- if (m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION) {
+ if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
if (m_moved.Magnitude() == 0.0f) {
if (m_pedInObjective->m_nMoveState == PEDMOVE_STILL)
m_fRotationDest = m_pedInObjective->m_fRotationCur;
@@ -329,13 +377,13 @@ CCivilianPed::ProcessControl(void)
} else {
bWanderPathAfterExitingCar = true;
CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
}
} else {
bWanderPathAfterExitingCar = true;
CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
m_pMyVehicle->pDriver->m_fHealth = 125.0f;
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
}
} else {
CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
@@ -348,7 +396,7 @@ CCivilianPed::ProcessControl(void)
} else {
bWanderPathAfterExitingCar = true;
CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
}
}
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index 99e8c1ae..6d106b0e 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -559,7 +559,7 @@ CCopPed::CopAI(void)
void
CCopPed::ProcessControl(void)
{
- if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
+ if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
CPed::ProcessControl();
diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp
index cdaee657..8d6999c3 100644
--- a/src/peds/EmergencyPed.cpp
+++ b/src/peds/EmergencyPed.cpp
@@ -44,7 +44,7 @@ CEmergencyPed::InRange(CPed *victim)
void
CEmergencyPed::ProcessControl(void)
{
- if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
+ if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
CPed::ProcessControl();
@@ -188,12 +188,12 @@ CEmergencyPed::MedicAI(void)
}
if (InVehicle()) {
- if (m_pMyVehicle->IsCar() && m_objective != OBJECTIVE_LEAVE_VEHICLE) {
+ if (m_pMyVehicle->IsCar() && m_objective != OBJECTIVE_LEAVE_CAR) {
if (gAccidentManager.FindNearestAccident(m_pMyVehicle->GetPosition(), &distToEmergency)
&& distToEmergency < 25.0f && m_pMyVehicle->m_vecMoveSpeed.Magnitude() < 0.01f) {
m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
Say(SOUND_PED_LEAVE_VEHICLE);
} else if (m_pMyVehicle->pDriver == this && m_nPedState == PED_DRIVING
&& m_pMyVehicle->AutoPilot.m_nCarMission == MISSION_NONE && !(CGeneral::GetRandomNumber() & 31)) {
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index cf254cf4..f52b373e 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -118,9 +118,8 @@ void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->N
void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((CPed*)p); }
-#ifdef TOGGLEABLE_BETA_FEATURES
+#ifdef DEBUGMENU
bool CPed::bPopHeadsOnHeadshot = false;
-bool CPed::bMakePedsRunToPhonesToReportCrimes = false;
#endif
CPed::~CPed(void)
@@ -384,7 +383,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
weapon.m_nTimer = 0;
}
- m_lastFightMove = FIGHTMOVE_NULL;
+ m_curFightMove = FIGHTMOVE_NULL;
GiveWeapon(WEAPONTYPE_UNARMED, 0);
m_wepAccuracy = 60;
m_lastWepDam = -1;
@@ -472,7 +471,7 @@ CheckForPedsOnGroundToAttack(CPed *attacker, CPed **pedOnGround)
currentPedState = currentPed->m_nPedState;
- if (currentPedState == PED_FALL || currentPedState == PED_GETUP || currentPedState == PED_DIE || currentPedState == PED_DEAD) {
+ if (currentPed->OnGroundOrGettingUp()) {
if (distance < 2.0f && angleDiff < DEGTORAD(65.0f)) {
if (currentPedState == PED_DEAD) {
foundDead = 1;
@@ -571,9 +570,12 @@ CPed::AddWeaponModel(int id)
if (id != -1) {
#ifdef PED_SKIN
- if(IsClumpSkinned(GetClump()))
+ if (IsClumpSkinned(GetClump())) {
+ if (m_pWeaponModel)
+ RemoveWeaponModel(-1);
+
m_pWeaponModel = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance();
- else
+ } else
#endif
{
atm = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance();
@@ -683,7 +685,7 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 direction)
if(!IsClumpSkinned(GetClump()))
#endif
{
-#ifdef TOGGLEABLE_BETA_FEATURES
+#ifdef DEBUGMENU
if (bPopHeadsOnHeadshot || nodeId != PED_HEAD)
#else
if (nodeId != PED_HEAD)
@@ -835,7 +837,7 @@ CPed::ClearAimFlag(void)
bIsAimingGun = false;
bIsRestoringGun = true;
m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
-#ifdef VC_PED_PORTS
+#if defined VC_PED_PORTS || defined FIX_BUGS
m_lookTimer = 0;
#endif
}
@@ -1944,7 +1946,7 @@ CPed::PlayFootSteps(void)
CVector particlePos = GetPosition() + GetForward() * 0.3f;
particlePos.z -= 1.2f;
- CVector particleDir = m_vecMoveSpeed * 0.75f;
+ CVector particleDir = m_vecMoveSpeed * -0.75f;
particleDir.z = CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
CParticle::AddParticle(PARTICLE_PED_SPLASH, particlePos, particleDir, nil, 0.8f * particleSize, CRGBA(155,155,185,128), 0, 0, 0, 0);
@@ -2014,18 +2016,19 @@ CPed::SortPeds(CPed **list, int min, int max)
void
CPed::BuildPedLists(void)
{
- if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) % 16) {
+ if ((CTimer::GetFrameCounter() + m_randomSeed) % 16) {
for(int i = 0; i < ARRAY_SIZE(m_nearPeds); ) {
+ bool removePed = false;
if (m_nearPeds[i]) {
if (m_nearPeds[i]->IsPointerValid()) {
float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D();
- if (distSqr < 900.0f) {
- i++;
- continue;
- }
- }
-
+ if (distSqr > 900.0f)
+ removePed = true;
+ } else
+ removePed = true;
+ }
+ if (removePed) {
// If we arrive here, the ped we're checking isn't "near", so we should remove it.
for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) {
m_nearPeds[j] = m_nearPeds[j + 1];
@@ -2033,7 +2036,7 @@ CPed::BuildPedLists(void)
}
// Above loop won't work when it's 9, so we need to empty slot 9.
m_nearPeds[9] = nil;
- m_numNearPeds--;
+ m_numNearPeds--;
} else
i++;
}
@@ -2243,11 +2246,6 @@ CPed::CalculateNewVelocity(void)
CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
CAnimBlendAssociation *fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
#ifdef VC_PED_PORTS
- if(!fightAssoc)
- fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
-
- // There is one more anim in VC.
-
if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc && !bIsDucking) {
#else
if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc) {
@@ -2405,7 +2403,7 @@ CPed::CanSeeEntity(CEntity *entity, float threshold = CAN_SEE_ENTITY_ANGLE_THRES
bool
CPed::IsTemporaryObjective(eObjective objective)
{
- return objective == OBJECTIVE_LEAVE_VEHICLE || objective == OBJECTIVE_SET_LEADER ||
+ return objective == OBJECTIVE_LEAVE_CAR || objective == OBJECTIVE_SET_LEADER ||
#ifdef VC_PED_PORTS
objective == OBJECTIVE_LEAVE_CAR_AND_DIE ||
#endif
@@ -2438,7 +2436,7 @@ CPed::ForceStoredObjective(eObjective objective)
switch (m_objective)
{
- case OBJECTIVE_FLEE_TILL_SAFE:
+ case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE:
case OBJECTIVE_KILL_CHAR_ON_FOOT:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
@@ -2461,14 +2459,14 @@ CPed::SetStoredObjective(void)
switch (m_objective)
{
- case OBJECTIVE_FLEE_TILL_SAFE:
+ case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE:
case OBJECTIVE_KILL_CHAR_ON_FOOT:
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
- case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
- case OBJECTIVE_LEAVE_VEHICLE:
+ case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
+ case OBJECTIVE_LEAVE_CAR:
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
case OBJECTIVE_GOTO_AREA_ON_FOOT:
@@ -2485,17 +2483,17 @@ CPed::RestorePreviousObjective(void)
if (m_objective == OBJECTIVE_NONE)
return;
- if (m_objective != OBJECTIVE_LEAVE_VEHICLE && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER
-#ifdef VC_PED_PORTS
+ if (m_objective != OBJECTIVE_LEAVE_CAR && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER
+#if defined VC_PED_PORTS || defined FIX_BUGS
&& m_nPedState != PED_CARJACK
#endif
)
m_pedInObjective = nil;
- if (m_objective == OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT) {
+ if (m_objective == OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT) {
m_objective = OBJECTIVE_NONE;
if (m_pMyVehicle)
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
} else {
m_objective = m_prevObjective;
@@ -2534,14 +2532,14 @@ CPed::SetObjective(eObjective newObj, void *entity)
case OBJECTIVE_KILL_CHAR_ON_FOOT:
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
- case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
+ case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
case OBJECTIVE_GOTO_AREA_ANY_MEANS:
- case OBJECTIVE_FIGHT_CHAR:
+ case OBJECTIVE_GUARD_ATTACK:
if (m_pedInObjective == entity)
return;
break;
- case OBJECTIVE_LEAVE_VEHICLE:
+ case OBJECTIVE_LEAVE_CAR:
case OBJECTIVE_FLEE_CAR:
#ifdef VC_PED_PORTS
case OBJECTIVE_LEAVE_CAR_AND_DIE:
@@ -2550,7 +2548,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
case OBJECTIVE_DESTROY_CAR:
- case OBJECTIVE_SOLICIT:
+ case OBJECTIVE_SOLICIT_VEHICLE:
case OBJECTIVE_BUY_ICE_CREAM:
if (m_carInObjective == entity)
return;
@@ -2565,7 +2563,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
break;
}
} else {
- if ((newObj == OBJECTIVE_LEAVE_VEHICLE
+ if ((newObj == OBJECTIVE_LEAVE_CAR
#ifdef VC_PED_PORTS
|| newObj == OBJECTIVE_LEAVE_CAR_AND_DIE
#endif
@@ -2590,7 +2588,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
}
switch (newObj) {
- case OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT:
+ case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT:
// In this special case, entity parameter isn't CEntity, but int.
SetObjectiveTimer((uintptr)entity);
@@ -2609,17 +2607,17 @@ CPed::SetObjective(eObjective newObj, void *entity)
case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
- case OBJECTIVE_FIGHT_CHAR:
+ case OBJECTIVE_GUARD_ATTACK:
m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
m_pedInObjective = (CPed*)entity;
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
break;
- case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
+ case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
m_pedInObjective = (CPed*)entity;
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
m_pedFormation = FORMATION_REAR;
break;
- case OBJECTIVE_LEAVE_VEHICLE:
+ case OBJECTIVE_LEAVE_CAR:
#ifdef VC_PED_PORTS
case OBJECTIVE_LEAVE_CAR_AND_DIE:
#endif
@@ -2648,14 +2646,14 @@ CPed::SetObjective(eObjective newObj, void *entity)
}
// fall through
case OBJECTIVE_DESTROY_CAR:
- case OBJECTIVE_SOLICIT:
+ case OBJECTIVE_SOLICIT_VEHICLE:
case OBJECTIVE_BUY_ICE_CREAM:
m_carInObjective = (CVehicle*)entity;
m_carInObjective->RegisterReference((CEntity**)&m_carInObjective);
m_pSeekTarget = m_carInObjective;
m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget);
m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
- if (newObj == OBJECTIVE_SOLICIT) {
+ if (newObj == OBJECTIVE_SOLICIT_VEHICLE) {
m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000;
} else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == MISSION_CHAR &&
(m_carInObjective->GetStatus() == STATUS_PLAYER_DISABLED || CPad::GetPad(CWorld::PlayerInFocus)->ArePlayerControlsDisabled())) {
@@ -2698,7 +2696,7 @@ CPed::SetObjective(eObjective newObj)
return;
if (newObj == OBJECTIVE_NONE) {
- if ((m_objective == OBJECTIVE_LEAVE_VEHICLE || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER
+ if ((m_objective == OBJECTIVE_LEAVE_CAR || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER
#ifdef VC_PED_PORTS
|| m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE)
&& !IsPlayer()
@@ -2718,7 +2716,7 @@ CPed::SetObjective(eObjective newObj)
}
*/
- m_objective = newObj;
+ m_objective = OBJECTIVE_NONE;
m_prevObjective = OBJECTIVE_NONE;
} else if (m_prevObjective != newObj || m_prevObjective == OBJECTIVE_NONE) {
SetObjectiveTimer(0);
@@ -3078,47 +3076,106 @@ CPed::CheckAroundForPossibleCollisions(void)
}
}
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+void
+ReportPhonePickUpCB(CAnimBlendAssociation* assoc, void* arg)
+{
+ CPed* ped = (CPed*)arg;
+ ped->m_nMoveState = PEDMOVE_STILL;
+ CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 8.0f);
+
+ if (assoc->blendAmount > 0.5f && ped) {
+ CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 8.0f);
+ }
+}
+
+void
+ReportPhonePutDownCB(CAnimBlendAssociation* assoc, void* arg)
+{
+ assoc->flags |= ASSOC_DELETEFADEDOUT;
+ assoc->blendDelta = -1000.0f;
+ CPed* ped = (CPed*)arg;
+
+ if (ped->m_phoneId != -1 && crimeReporters[ped->m_phoneId] == ped) {
+ crimeReporters[ped->m_phoneId] = nil;
+ gPhoneInfo.m_aPhones[ped->m_phoneId].m_nState = PHONE_STATE_FREE;
+ ped->m_phoneId = -1;
+ }
+
+ if (assoc->blendAmount > 0.5f)
+ ped->bUpdateAnimHeading = true;
+
+ ped->SetWanderPath(CGeneral::GetRandomNumber() & 7);
+}
+#endif
+
bool
CPed::MakePhonecall(void)
{
-#ifdef TOGGLEABLE_BETA_FEATURES
- if (bMakePedsRunToPhonesToReportCrimes)
- if (!IsPlayer() && CTimer::GetTimeInMilliseconds() > m_phoneTalkTimer - 7000 && bRunningToPhone) {
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ if (!IsPlayer() && CTimer::GetTimeInMilliseconds() > m_phoneTalkTimer - 7000 && bRunningToPhone) {
- FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(m_crimeToReportOnPhone, GetPosition(),
- (m_crimeToReportOnPhone == CRIME_POSSESSION_GUN ? (uintptr)m_threatEntity : (uintptr)((CPed*)m_pEventEntity)->m_threatEntity), false);
- bRunningToPhone = false;
- }
+ FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(m_crimeToReportOnPhone, GetPosition(),
+ (m_crimeToReportOnPhone == CRIME_POSSESSION_GUN ? (uintptr)m_threatEntity : (uintptr)m_victimOfPlayerCrime), false);
+
+ if (m_crimeToReportOnPhone != CRIME_POSSESSION_GUN)
+ FindPlayerPed()->m_pWanted->SetWantedLevelNoDrop(1);
+
+ bRunningToPhone = false;
+ }
#endif
if (CTimer::GetTimeInMilliseconds() <= m_phoneTalkTimer)
return false;
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ CAnimBlendAssociation* talkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_TALK);
+ if (talkAssoc && talkAssoc->blendAmount > 0.5f) {
+ CAnimBlendAssociation* endAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_OUT, 8.0f);
+ endAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
+ endAssoc->SetFinishCallback(ReportPhonePutDownCB, this);
+ }
+#endif
SetIdle();
+
gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE;
-#ifdef TOGGLEABLE_BETA_FEATURES
- crimeReporters[m_phoneId] = nil;
-#endif
+#ifndef PEDS_REPORT_CRIMES_ON_PHONE
m_phoneId = -1;
+#endif
+
+ // Because SetWanderPath is now done async in ReportPhonePutDownCB
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ return false;
+#else
return true;
+#endif
}
bool
CPed::FacePhone(void)
{
- // FIX: This function was broken since it's left unused early in development.
-#ifdef FIX_BUGS
+ // This function was broken since it's left unused early in development.
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
float phoneDir = CGeneral::GetRadianAngleBetweenPoints(
gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.x, gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.y,
GetPosition().x, GetPosition().y);
- SetLookFlag(phoneDir, false);
- bool turnDone = TurnBody();
- if (turnDone) {
- SetIdle();
+ if (m_facePhoneStart) {
+ m_lookTimer = 0;
+ SetLookFlag(phoneDir, true);
+ m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000;
+ m_facePhoneStart = false;
+ }
+
+ if (bIsLooking && TurnBody()) {
ClearLookFlag();
+ SetIdle();
m_phoneTalkTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ CAnimBlendAssociation* assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f);
+ assoc->SetFinishCallback(ReportPhonePickUpCB, this);
+ return true;
}
- return turnDone;
+
+ return false;
#else
float currentRot = RADTODEG(m_fRotationCur);
float phoneDir = CGeneral::GetRadianAngleBetweenPoints(
@@ -3165,6 +3222,63 @@ CPed::CheckForDeadPeds(void)
return nil;
}
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+// returns event id, parameter is optional
+int32
+CPed::CheckForPlayerCrimes(CPed *victim)
+{
+ int i;
+ float dist;
+ float mindist = 60.0f;
+ CPlayerPed *player = FindPlayerPed();
+ int32 victimRef = (victim ? CPools::GetPedRef(victim) : 0);
+ int event = -1;
+
+ for (i = 0; i < NUMEVENTS; i++) {
+ if (gaEvent[i].type == EVENT_NULL || gaEvent[i].type > EVENT_CAR_SET_ON_FIRE)
+ continue;
+
+ // those are already handled in game, also DEAD_PED isn't registered alone, most of the time there is SHOOT_PED etc.
+ if (gaEvent[i].type == EVENT_DEAD_PED || gaEvent[i].type == EVENT_GUNSHOT || gaEvent[i].type == EVENT_EXPLOSION)
+ continue;
+
+ if (victim && gaEvent[i].entityRef != victimRef)
+ continue;
+
+ if (gaEvent[i].criminal != player)
+ continue;
+
+ dist = (GetPosition() - gaEvent[i].posn).Magnitude();
+ if (dist < mindist) {
+ mindist = dist;
+ event = i;
+ }
+ }
+
+ if (event != -1) {
+ if (victim) {
+ m_victimOfPlayerCrime = victim;
+ } else {
+ switch (gaEvent[event].entityType) {
+ case EVENT_ENTITY_PED:
+ m_victimOfPlayerCrime = CPools::GetPed(gaEvent[event].entityRef);
+ break;
+ case EVENT_ENTITY_VEHICLE:
+ m_victimOfPlayerCrime = CPools::GetVehicle(gaEvent[event].entityRef);
+ break;
+ case EVENT_ENTITY_OBJECT:
+ m_victimOfPlayerCrime = CPools::GetObject(gaEvent[event].entityRef);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ return event;
+}
+#endif
+
bool
CPed::CheckForExplosions(CVector2D &area)
{
@@ -3250,9 +3364,7 @@ CPed::CheckForPointBlankPeds(CPed *pedToVerify)
if (neededTurn > PI)
neededTurn = 2*PI - neededTurn;
- PedState nearPedState = nearPed->m_nPedState;
-
- if (nearPedState == PED_FALL || nearPedState == PED_GETUP || nearPedState == PED_DIE || nearPedState == PED_DEAD || nearPedState == PED_DIVE_AWAY)
+ if (nearPed->OnGroundOrGettingUp() || nearPed->m_nPedState == PED_DIVE_AWAY)
return NO_POINT_BLANK_PED;
if (neededTurn < CAN_SEE_ENTITY_ANGLE_THRESHOLD) {
@@ -3538,56 +3650,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
case WEAPONTYPE_BASEBALLBAT:
if (bMeleeProof)
return false;
-#ifdef VC_PED_PORTS
- if (/*method != WEAPONTYPE_KATANA || */
- damagedBy != FindPlayerPed()
- || FindPlayerPed()->m_nPedState != PED_FIGHT
- /*|| FindPlayerPed()->m_lastFightMove != 28 && FindPlayerPed()->m_lastFightMove != 29 */
- || CGeneral::GetRandomNumber() & 3) {
-
- if (m_nPedState == PED_FALL) {
- if (IsPedHeadAbovePos(-0.3f)) {
- dieAnim = NUM_ANIMS;
- } else {
- if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
- dieAnim = ANIM_FLOOR_HIT_F;
- else
- dieAnim = ANIM_FLOOR_HIT;
- dieDelta = dieDelta * 2.0f;
- dieSpeed = 0.5f;
- }
- } else if (damagedBy != FindPlayerPed()) { // || FindPlayerPed()->m_lastFightMove != 29)
- //if (damagedBy != FindPlayerPed() || FindPlayerPed()->m_lastFightMove != 30) {
- switch (direction) {
- case 0:
- dieAnim = ANIM_KO_SKID_FRONT;
- break;
- case 1:
- dieAnim = ANIM_KO_SPIN_R;
- break;
- case 2:
- dieAnim = ANIM_KO_SKID_BACK;
- break;
- case 3:
- dieAnim = ANIM_KO_SPIN_L;
- break;
- default:
- break;
- }
- //} else {
- // dieAnim = ANIM_KO_SHOT_STOM;
- //}
- } else {
- dieAnim = ANIM_KO_SHOT_FACE;
- }
- } else {
- dieAnim = ANIM_KO_SHOT_FACE;
- // SpawnFlyingComponent in VC
- RemoveBodyPart(PED_HEAD, direction);
- headShot = true;
- willLinger = true;
- }
-#else
+
if (m_nPedState == PED_FALL) {
if (IsPedHeadAbovePos(-0.3f)) {
dieAnim = NUM_ANIMS;
@@ -3617,7 +3680,6 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
break;
}
}
-#endif
break;
case WEAPONTYPE_COLT45:
case WEAPONTYPE_UZI:
@@ -4092,12 +4154,12 @@ CPed::ClearObjective(void)
if (m_nPedState == PED_DRIVING && m_pMyVehicle) {
if (m_pMyVehicle->pDriver != this) {
-#ifdef VC_PED_PORTS
+#if defined VC_PED_PORTS || defined FIX_BUGS
if(!IsPlayer())
#endif
bWanderPathAfterExitingCar = true;
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
}
#ifdef VC_PED_PORTS
m_nLastPedState = PED_NONE;
@@ -4245,7 +4307,7 @@ CPed::RestorePreviousState(void)
case PED_WANDER_PATH:
m_nPedState = PED_WANDER_PATH;
bIsRunning = false;
- if (!bFindNewNodeAfterStateRestore) {
+ if (bFindNewNodeAfterStateRestore) {
if (m_pNextPathNode) {
CVector diff = m_pNextPathNode->GetPosition() - GetPosition();
if (diff.MagnitudeSqr() < sq(7.0f)) {
@@ -4542,6 +4604,14 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
wanted->RegisterCrime_Immediately(CRIME_SPEEDING, GetPosition(), (uintptr)this, false);
}
}
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ else if (reason->IsVehicle()) {
+ if (veh->pDriver && veh->pDriver->IsPlayer()) {
+ CWanted* wanted = FindPlayerPed()->m_pWanted;
+ wanted->RegisterCrime(CRIME_RECKLESS_DRIVING, GetPosition(), (uintptr)this, false);
+ }
+ }
+#endif
}
void
@@ -4731,11 +4801,11 @@ CPed::StartFightAttack(uint8 buttonPressure)
CPed *pedOnGround = nil;
if (IsPlayer() && CheckForPedsOnGroundToAttack(this, &pedOnGround) > PED_IN_FRONT_OF_ATTACKER) {
- m_lastFightMove = FIGHTMOVE_GROUNDKICK;
+ m_curFightMove = FIGHTMOVE_GROUNDKICK;
} else if (m_pedStats->m_flags & STAT_SHOPPING_BAGS) {
- m_lastFightMove = FIGHTMOVE_ROUNDHOUSE;
+ m_curFightMove = FIGHTMOVE_ROUNDHOUSE;
} else {
- m_lastFightMove = FIGHTMOVE_STDPUNCH;
+ m_curFightMove = FIGHTMOVE_STDPUNCH;
}
if (pedOnGround && IsPlayer()) {
@@ -4749,7 +4819,7 @@ CPed::StartFightAttack(uint8 buttonPressure)
SetLookFlag(pedOnGround, true);
SetLookTimer(1500);
}
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 4.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f);
animAssoc->SetFinishCallback(FinishFightMoveCB, this);
m_fightState = FIGHTSTATE_NO_MOVE;
m_takeAStepAfterAttack = false;
@@ -4769,7 +4839,7 @@ CPed::LoadFightData(void)
CAnimBlendAssociation *animAssoc;
- int bp, buflen;
+ size_t bp, buflen;
int lp, linelen;
buflen = CFileMgr::LoadFile("DATA\\fistfite.dat", work_buff, sizeof(work_buff), "r");
@@ -4877,9 +4947,9 @@ CPed::FightStrike(CVector &touchedNodePos)
for (int i = 0; i < m_numNearPeds; i++) {
nearPed = m_nearPeds[i];
if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED)
- maxDistanceToBeBeaten = nearPed->GetBoundRadius() + tFightMoves[m_lastFightMove].strikeRadius + 0.1f;
+ maxDistanceToBeBeaten = nearPed->GetBoundRadius() + tFightMoves[m_curFightMove].strikeRadius + 0.1f;
else
- maxDistanceToBeBeaten = nearPed->GetBoundRadius() + tFightMoves[m_lastFightMove].strikeRadius;
+ maxDistanceToBeBeaten = nearPed->GetBoundRadius() + tFightMoves[m_curFightMove].strikeRadius;
if (nearPed->bUsesCollision || nearPed->m_nPedState == PED_DEAD) {
CVector nearPedCentre;
@@ -4895,9 +4965,7 @@ CPed::FightStrike(CVector &touchedNodePos)
ourCol = ((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->AnimatePedColModelSkinned(GetClump());
else
#endif
- if (nearPed->m_nPedState == PED_FALL
- || nearPed->m_nPedState == PED_DEAD || nearPed->m_nPedState == PED_DIE
- || !nearPed->IsPedHeadAbovePos(-0.3f)) {
+ if (nearPed->OnGround() || !nearPed->IsPedHeadAbovePos(-0.3f)) {
ourCol = &CTempColModels::ms_colModelPedGroundHit;
} else {
#ifdef ANIMATE_PED_COL_MODEL
@@ -4912,7 +4980,7 @@ CPed::FightStrike(CVector &touchedNodePos)
attackDistance = nearPed->GetPosition() + ourCol->spheres[j].center;
attackDistance -= touchedNodePos;
CColSphere *ourPieces = ourCol->spheres;
- float maxDistanceToBeat = ourPieces[j].radius + tFightMoves[m_lastFightMove].strikeRadius;
+ float maxDistanceToBeat = ourPieces[j].radius + tFightMoves[m_curFightMove].strikeRadius;
// We can beat him too
if (sq(maxDistanceToBeat) > attackDistance.MagnitudeSqr()) {
@@ -4933,7 +5001,7 @@ CPed::FightStrike(CVector &touchedNodePos)
float oldVictimHealth = nearPed->m_fHealth;
CVector bloodPos = 0.5f * attackDistance + touchedNodePos;
- int damageMult = tFightMoves[m_lastFightMove].damage * ((CGeneral::GetRandomNumber() & 1) + 2) + 1;
+ int damageMult = tFightMoves[m_curFightMove].damage * ((CGeneral::GetRandomNumber() & 1) + 2) + 1;
CVector2D diff (GetPosition() - nearPed->GetPosition());
int direction = nearPed->GetLocalDirection(diff);
@@ -4945,7 +5013,7 @@ CPed::FightStrike(CVector &touchedNodePos)
}
// Change direction if we used kick.
- if (m_lastFightMove == FIGHTMOVE_KICK) {
+ if (m_curFightMove == FIGHTMOVE_KICK) {
if (CGeneral::GetRandomNumber() & 1) {
direction++;
if (direction > 3)
@@ -4961,16 +5029,16 @@ CPed::FightStrike(CVector &touchedNodePos)
else
unk2 = damageMult;
- nearPed->StartFightDefend(direction, tFightMoves[m_lastFightMove].hitLevel, unk2);
+ nearPed->StartFightDefend(direction, tFightMoves[m_curFightMove].hitLevel, unk2);
PlayHitSound(nearPed);
m_fightState = FIGHTSTATE_JUST_ATTACKED;
- RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_lastFightMove].animId)->speed = 0.6f;
+ RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_curFightMove].animId)->speed = 0.6f;
if (!nearPed->DyingOrDead()) {
nearPed->InflictDamage(this, WEAPONTYPE_UNARMED, damageMult * 3.0f, closestPedPiece, direction);
}
if (CGame::nastyGame
- && tFightMoves[m_lastFightMove].hitLevel > HITLEVEL_MEDIUM
+ && tFightMoves[m_curFightMove].hitLevel > HITLEVEL_MEDIUM
&& nearPed->m_nPedState == PED_DIE
&& nearPed->GetIsOnScreen()) {
@@ -4980,7 +5048,7 @@ CPed::FightStrike(CVector &touchedNodePos)
CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, attackDistance, nil, 0.0f, 0, 0, 0, 0);
}
}
- if (nearPed->m_nPedState != PED_FALL && nearPed->m_nPedState != PED_DIE && nearPed->m_nPedState != PED_DEAD) {
+ if (!nearPed->OnGround()) {
float curVictimHealth = nearPed->m_fHealth;
if (curVictimHealth > 0.0f
&& (curVictimHealth < 40.0f && oldVictimHealth > 40.0f && !nearPed->IsPlayer()
@@ -5000,7 +5068,7 @@ CPed::FightStrike(CVector &touchedNodePos)
nearPed->bIsStanding = false;
float moveMult;
- if (m_lastFightMove == FIGHTMOVE_GROUNDKICK) {
+ if (m_curFightMove == FIGHTMOVE_GROUNDKICK) {
moveMult = Min(damageMult * 0.6f, 4.0f);
} else {
if (nearPed->m_nPedState != PED_DIE || damageMult >= 20) {
@@ -5312,21 +5380,21 @@ CPed::PlayHitSound(CPed *hitTo)
};
// This is why first dimension is between FightMove 1 and 12.
- if (m_lastFightMove == FIGHTMOVE_NULL || m_lastFightMove >= FIGHTMOVE_HITFRONT)
+ if (m_curFightMove == FIGHTMOVE_NULL || m_curFightMove >= FIGHTMOVE_HITFRONT)
return;
uint16 soundId;
// And this is why second dimension is between 13 and 22.
- if (hitTo->m_lastFightMove <= FIGHTMOVE_GROUNDKICK || hitTo->m_lastFightMove >= FIGHTMOVE_IDLE2NORM) {
+ if (hitTo->m_curFightMove > FIGHTMOVE_GROUNDKICK && hitTo->m_curFightMove < FIGHTMOVE_IDLE2NORM) {
+ soundId = hitSoundsByFightMoves[m_curFightMove - FIGHTMOVE_STDPUNCH][hitTo->m_curFightMove - FIGHTMOVE_HITFRONT];
+ } else {
if (hitTo->m_nPedState == PED_DEAD || hitTo->UseGroundColModel()) {
- soundId = hitSoundsByFightMoves[m_lastFightMove - FIGHTMOVE_STDPUNCH][FIGHTMOVE_HITONFLOOR - FIGHTMOVE_HITFRONT];
+ soundId = hitSoundsByFightMoves[m_curFightMove - FIGHTMOVE_STDPUNCH][FIGHTMOVE_HITONFLOOR - FIGHTMOVE_HITFRONT];
} else {
- soundId = hitSoundsByFightMoves[m_lastFightMove - FIGHTMOVE_STDPUNCH][FIGHTMOVE_HITFRONT - FIGHTMOVE_HITFRONT];
+ soundId = hitSoundsByFightMoves[m_curFightMove - FIGHTMOVE_STDPUNCH][FIGHTMOVE_HITFRONT - FIGHTMOVE_HITFRONT];
}
- } else {
- soundId = hitSoundsByFightMoves[m_lastFightMove - FIGHTMOVE_STDPUNCH][hitTo->m_lastFightMove - FIGHTMOVE_HITFRONT];
}
if (soundId != NO_SND)
@@ -5353,12 +5421,12 @@ CPed::CollideWithPed(CPed *collideWith)
if ((!IsPlayer() || ((CPlayerPed*)this)->m_fMoveSpeed <= 1.8f)
&& (IsPlayer() || heIsMissionChar && weAreMissionChar || m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT
#ifdef VC_PED_PORTS
- || m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION && m_pedInObjective == collideWith
- || collideWith->m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION && collideWith->m_pedInObjective == this
+ || m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && m_pedInObjective == collideWith
+ || collideWith->m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && collideWith->m_pedInObjective == this
#endif
)) {
- if (m_objective != OBJECTIVE_FOLLOW_PED_IN_FORMATION && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT) {
+ if (m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT) {
if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
@@ -5384,61 +5452,15 @@ CPed::CollideWithPed(CPed *collideWith)
SetDirectionToWalkAroundObject(collideWith);
}
} else {
-#ifdef VC_PED_PORTS
- if (FindPlayerPed() != m_pedInObjective
- || m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT
- || collideWith == m_pedInObjective) {
-#endif
- if (weAreMissionChar || m_pedStats->m_fear <= 100 - collideWith->m_pedStats->m_temper
- || (collideWith->IsPlayer() || collideWith->m_nMoveState == PEDMOVE_NONE || collideWith->m_nMoveState == PEDMOVE_STILL) &&
- (!collideWith->IsPlayer() || ((CPlayerPed*)collideWith)->m_fMoveSpeed <= 1.0f)) {
- SetDirectionToWalkAroundObject(collideWith);
- if (!weAreMissionChar)
- Say(SOUND_PED_CHAT);
- } else {
- SetEvasiveStep(collideWith, 2);
- }
-#ifdef VC_PED_PORTS
- } else if (collideWith->m_nMoveState != PEDMOVE_STILL && GetWeapon()->IsTypeMelee()
- && collideWith->m_pedInObjective == m_pedInObjective) {
-
- int colliderIsAtPlayerSafePosID = -1;
- int weAreAtPlayerSafePosID = -1;
- for (int i = 0; i < ARRAY_SIZE(((CPlayerPed*)m_pedInObjective)->m_pPedAtSafePos); i++) {
- CPed *pedAtSafePos = ((CPlayerPed*)m_pedInObjective)->m_pPedAtSafePos[i];
- if (pedAtSafePos == this) {
- weAreAtPlayerSafePosID = i;
- } else if (pedAtSafePos == collideWith) {
- colliderIsAtPlayerSafePosID = i;
- }
- }
- bool weAreCloserToTargetThenCollider = false;
- if ((GetPosition() - m_vecSeekPos).MagnitudeSqr2D() < (collideWith->GetPosition() - m_vecSeekPos).MagnitudeSqr2D())
- weAreCloserToTargetThenCollider = true;
-
- if (weAreAtPlayerSafePosID <= 0 || weAreCloserToTargetThenCollider) {
- if (!weAreCloserToTargetThenCollider) {
- int time = 300;
- SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &time);
- m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + time;
- }
- } else if (colliderIsAtPlayerSafePosID <= 0) {
- if (collideWith->m_pedInObjective == FindPlayerPed()) {
- // VC specific
- // ((CPlayerPed*)m_pedInObjective)->RemovePedFromMeleeList(this);
- int time = 500;
- SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &time);
- m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + time;
- }
- } else {
- int time = 300;
- SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &time);
- m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + time;
- }
- } else {
+ if (weAreMissionChar || m_pedStats->m_fear <= 100 - collideWith->m_pedStats->m_temper
+ || (collideWith->IsPlayer() || collideWith->m_nMoveState == PEDMOVE_NONE || collideWith->m_nMoveState == PEDMOVE_STILL) &&
+ (!collideWith->IsPlayer() || ((CPlayerPed*)collideWith)->m_fMoveSpeed <= 1.0f)) {
SetDirectionToWalkAroundObject(collideWith);
+ if (!weAreMissionChar)
+ Say(SOUND_PED_CHAT);
+ } else {
+ SetEvasiveStep(collideWith, 2);
}
-#endif
}
} else {
if (m_pedStats->m_temper <= m_pedStats->m_fear
@@ -5452,12 +5474,20 @@ CPed::CollideWithPed(CPed *collideWith)
} else {
TurnBody();
SetAttack(collideWith);
+#ifdef VC_PED_PORTS
+ m_fRotationCur = 0.3f + m_fRotationCur;
+ m_fRotationDest = m_fRotationCur;
+#endif
}
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(250, 450);
}
}
} else {
+#ifdef VC_PED_PORTS
+ if (m_pedInObjective && (collideWith == m_pedInObjective || collideWith->m_pedInObjective == m_pedInObjective) && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
+#else
if (m_pedInObjective && collideWith == m_pedInObjective && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
+#endif
if (heLooksToUs) {
SetEvasiveStep(collideWith, 1);
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 3000;
@@ -5466,7 +5496,11 @@ CPed::CollideWithPed(CPed *collideWith)
if (m_pedStats != collideWith->m_pedStats) {
- if (collideWith->m_pedStats->m_fear <= 100 - m_pedStats->m_temper) {
+ if (collideWith->m_pedStats->m_fear <= 100 - m_pedStats->m_temper
+#ifdef VC_PED_PORTS
+ || collideWith->IsPlayer() || CTimer::GetTimeInMilliseconds() < m_nPedStateTimer
+#endif
+ ) {
if (collideWith->IsPlayer()) {
// He's on our right side
@@ -5476,16 +5510,19 @@ CPed::CollideWithPed(CPed *collideWith)
m_fRotationCur += m_headingRate;
} else {
// He's on our right side
- if (DotProduct(posDiff, GetRight()) <= 0.0f)
- m_fRotationCur -= m_headingRate;
+ if (DotProduct(posDiff, collideWith->GetRight()) <= 0.0f)
+ collideWith->m_fRotationCur -= collideWith->m_headingRate;
else
- m_fRotationCur += m_headingRate;
+ collideWith->m_fRotationCur += collideWith->m_headingRate;
}
} else {
SetLookFlag(collideWith, false);
TurnBody();
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f);
animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
+#ifdef VC_PED_PORTS
+ m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 2000;
+#endif
if (!heIsMissionChar) {
CVector2D posDiff2D(posDiff);
int direction = collideWith->GetLocalDirection(posDiff2D);
@@ -5757,7 +5794,7 @@ CPed::SetChat(CEntity *chatWith, uint32 time)
m_nPedState = PED_CHAT;
SetMoveState(PEDMOVE_STILL);
-#ifdef VC_PED_PORTS
+#if defined VC_PED_PORTS || defined FIX_BUGS
m_lookTimer = 0;
#endif
SetLookFlag(chatWith, true);
@@ -6033,7 +6070,7 @@ CPed::EndFight(uint8 endType)
if (m_nPedState != PED_FIGHT)
return;
- m_lastFightMove = FIGHTMOVE_NULL;
+ m_curFightMove = FIGHTMOVE_NULL;
RestorePreviousState();
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
if (animAssoc)
@@ -6262,24 +6299,27 @@ CPed::Fall(void)
void
CPed::Fight(void)
{
- CAnimBlendAssociation *currentAssoc = nil, *animAssoc;
+ CAnimBlendAssociation *currentAssoc, *animAssoc;
bool hasShoppingBags, punchOnly, canKick, canKneeHead, canRoundhouse;
float angleToFace, nextAngle;
bool goForward = false;
int nextFightMove;
- switch (m_lastFightMove) {
+ switch (m_curFightMove) {
case FIGHTMOVE_NULL:
return;
case FIGHTMOVE_IDLE2NORM:
- m_lastFightMove = FIGHTMOVE_NULL;
+ m_curFightMove = FIGHTMOVE_NULL;
RestorePreviousState();
+
+ // FIX: Uninitialized
+ currentAssoc = nil;
break;
case FIGHTMOVE_IDLE:
- // currentAssoc = nil;
+ currentAssoc = nil;
break;
default:
- currentAssoc = RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_lastFightMove].animId);
+ currentAssoc = RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_curFightMove].animId);
break;
}
@@ -6296,12 +6336,12 @@ CPed::Fight(void)
} else if (currentAssoc && m_fightState > FIGHTSTATE_MOVE_FINISHED) {
float animTime = currentAssoc->currentTime;
- FightMove &curMove = tFightMoves[m_lastFightMove];
+ FightMove &curMove = tFightMoves[m_curFightMove];
if (curMove.hitLevel != HITLEVEL_NULL && animTime > curMove.startFireTime && animTime <= curMove.endFireTime && m_fightState >= FIGHTSTATE_NO_MOVE) {
CVector touchingNodePos(0.0f, 0.0f, 0.0f);
- switch (m_lastFightMove) {
+ switch (m_curFightMove) {
case FIGHTMOVE_STDPUNCH:
case FIGHTMOVE_PUNCHHOOK:
case FIGHTMOVE_BODYBLOW:
@@ -6327,9 +6367,9 @@ CPed::Fight(void)
break;
}
- if (m_lastFightMove == FIGHTMOVE_PUNCHJAB) {
+ if (m_curFightMove == FIGHTMOVE_PUNCHJAB) {
touchingNodePos += 0.1f * GetForward();
- } else if (m_lastFightMove == FIGHTMOVE_PUNCHHOOK) {
+ } else if (m_curFightMove == FIGHTMOVE_PUNCHHOOK) {
touchingNodePos += 0.22f * GetForward();
}
FightStrike(touchingNodePos);
@@ -6349,7 +6389,7 @@ CPed::Fight(void)
if (curMove.comboFollowOnTime > 0.0f && m_fightButtonPressure != 0 && animTime > curMove.comboFollowOnTime) {
// Notice that it increases fight move index, because we're in combo!
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[++m_lastFightMove].animId, 8.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[++m_curFightMove].animId, 8.0f);
animAssoc->SetFinishCallback(FinishFightMoveCB, this);
animAssoc->SetCurrentTime(0.1f * animAssoc->hierarchy->totalLength);
m_fightButtonPressure = 0;
@@ -6357,7 +6397,7 @@ CPed::Fight(void)
}
}
} else {
- if (curMove.startFireTime > 0.0f && m_lastFightMove != FIGHTMOVE_SHUFFLE_F && animTime > curMove.startFireTime) {
+ if (curMove.startFireTime > 0.0f && m_curFightMove != FIGHTMOVE_SHUFFLE_F && animTime > curMove.startFireTime) {
if (IsPlayer())
currentAssoc->speed = 1.3f;
else
@@ -6413,8 +6453,7 @@ CPed::Fight(void)
if (neededTurn > PI)
neededTurn = TWOPI - neededTurn;
- PedState nearPedState = nearPed->m_nPedState;
- if (nearPedState != PED_FALL && nearPedState != PED_GETUP && nearPedState != PED_DIE && nearPedState != PED_DEAD) {
+ if (!nearPed->OnGroundOrGettingUp()) {
if (nearPedDist < 0.8f && neededTurn < DEGTORAD(75.0f) && canKneeHead) {
canAffectMultiplePeople = false;
@@ -6455,7 +6494,7 @@ CPed::Fight(void)
goForward = true;
}
- } else if (nearPedState != PED_DEAD || pedOnGround) {
+ } else if (nearPed->m_nPedState != PED_DEAD || pedOnGround) {
if (!nearPed->IsPedHeadAbovePos(-0.3f)) {
canAffectMultiplePeople = false;
nextFightMove = FIGHTMOVE_GROUNDKICK;
@@ -6509,8 +6548,7 @@ CPed::Fight(void)
nextAngle = CGeneral::LimitRadianAngle(angleToFace);
m_fRotationDest = nextAngle;
m_fRotationCur = m_fRotationDest;
- PedState fightingPedState = m_pedInObjective->m_nPedState;
- if (fightingPedState != PED_FALL && fightingPedState != PED_GETUP && fightingPedState != PED_DIE && fightingPedState != PED_DEAD) {
+ if (!m_pedInObjective->OnGroundOrGettingUp()) {
if (fightingPedDist >= 0.8f || !canKneeHead) {
@@ -6559,8 +6597,8 @@ CPed::Fight(void)
}
if (nextFightMove != FIGHTMOVE_IDLE) {
- m_lastFightMove = nextFightMove;
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 4.0f);
+ m_curFightMove = nextFightMove;
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f);
animAssoc->SetFinishCallback(FinishFightMoveCB, this);
if (m_fightState == FIGHTSTATE_MOVE_FINISHED && animAssoc->currentTime != 0.0f) {
@@ -6570,21 +6608,21 @@ CPed::Fight(void)
m_fightButtonPressure = 0;
}
m_fightState = FIGHTSTATE_NO_MOVE;
- } else if (m_takeAStepAfterAttack && m_lastFightMove != FIGHTMOVE_SHUFFLE_F
+ } else if (m_takeAStepAfterAttack && m_curFightMove != FIGHTMOVE_SHUFFLE_F
#ifndef FIX_BUGS
&& CheckForPedsOnGroundToAttack(this, nil) == 4) {
#else
&& CheckForPedsOnGroundToAttack(this, nil) == PED_IN_FRONT_OF_ATTACKER) {
#endif
- m_lastFightMove = FIGHTMOVE_SHUFFLE_F;
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_lastFightMove].animId);
+ m_curFightMove = FIGHTMOVE_SHUFFLE_F;
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_curFightMove].animId);
if (animAssoc) {
animAssoc->SetCurrentTime(0.0f);
animAssoc->blendDelta = 4.0f;
animAssoc->SetRun();
} else {
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 32.0f);
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 32.0f);
}
animAssoc->SetFinishCallback(FinishFightMoveCB, this);
m_fightState = FIGHTSTATE_NO_MOVE;
@@ -6594,13 +6632,13 @@ CPed::Fight(void)
} else if (m_takeAStepAfterAttack) {
EndFight(ENDFIGHT_FAST);
- } else if (m_lastFightMove == FIGHTMOVE_IDLE) {
+ } else if (m_curFightMove == FIGHTMOVE_IDLE) {
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
EndFight(ENDFIGHT_NORMAL);
}
} else {
- m_lastFightMove = FIGHTMOVE_IDLE;
+ m_curFightMove = FIGHTMOVE_IDLE;
if (IsPlayer())
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 500;
else
@@ -6690,7 +6728,7 @@ CPed::FinishFightMoveCB(CAnimBlendAssociation *animAssoc, void *arg)
{
CPed *ped = (CPed*)arg;
- if (tFightMoves[ped->m_lastFightMove].animId == animAssoc->animId) {
+ if (tFightMoves[ped->m_curFightMove].animId == animAssoc->animId) {
ped->m_fightState = FIGHTSTATE_MOVE_FINISHED;
animAssoc->blendDelta = -1000.0f;
}
@@ -7160,7 +7198,7 @@ CPed::Seek(void)
if (m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
if (m_nPedState != PED_EXIT_TRAIN && m_nPedState != PED_ENTER_TRAIN && m_nPedState != PED_SEEK_IN_BOAT &&
- m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_SOLICIT && !bDuckAndCover) {
+ m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_SOLICIT_VEHICLE && !bDuckAndCover) {
if ((!m_pedInObjective || !m_pedInObjective->bInVehicle)
&& !((CTimer::GetFrameCounter() + (m_randomSeed % 256) + 17) & 7)) {
@@ -7188,14 +7226,14 @@ CPed::Seek(void)
float seekPosDist = (m_vecSeekPos - GetPosition()).Magnitude2D();
if (seekPosDist < 2.0f || m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT) {
- if (m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION) {
+ if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
if (m_pedInObjective->m_nMoveState != PEDMOVE_STILL)
nextMove = m_pedInObjective->m_nMoveState;
} else
nextMove = PEDMOVE_WALK;
- } else if (m_objective != OBJECTIVE_FOLLOW_PED_IN_FORMATION) {
+ } else if (m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || m_objective == OBJECTIVE_RUN_TO_AREA || bIsRunning)
nextMove = PEDMOVE_RUN;
@@ -7285,7 +7323,7 @@ CPed::Seek(void)
return false;
}
- if ((m_objective != OBJECTIVE_FOLLOW_PED_IN_FORMATION || m_pedInObjective->m_nMoveState == PEDMOVE_STILL) && m_nMoveState != PEDMOVE_STILL) {
+ if ((m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION || m_pedInObjective->m_nMoveState == PEDMOVE_STILL) && m_nMoveState != PEDMOVE_STILL) {
m_nPedStateTimer = 0;
m_actionX = 0;
m_actionY = 0;
@@ -7436,9 +7474,9 @@ CPed::Flee(void)
if (!m_collidingEntityWhileFleeing)
return;
- double damagingThingPriorityMult = (double)(m_collidingThingTimer - CTimer::GetTimeInMilliseconds()) * 2.0 / 2500;
+ double collidingThingPriorityMult = (double)(m_collidingThingTimer - CTimer::GetTimeInMilliseconds()) * 2.0 / 2500;
- if (damagingThingPriorityMult <= 1.5) {
+ if (collidingThingPriorityMult <= 1.5) {
double angleToFleeEntity = CGeneral::GetRadianAngleBetweenPoints(
GetPosition().x,
@@ -7447,35 +7485,34 @@ CPed::Flee(void)
m_collidingEntityWhileFleeing->GetPosition().y);
angleToFleeEntity = CGeneral::LimitRadianAngle(angleToFleeEntity);
- // It includes projectiles, but is everything collides with us included?
- double angleToFleeDamagingThing = CGeneral::GetRadianAngleBetweenPoints(
+ double angleToFleeCollidingThing = CGeneral::GetRadianAngleBetweenPoints(
m_vecDamageNormal.x,
m_vecDamageNormal.y,
0.0f,
0.0f);
- angleToFleeDamagingThing = CGeneral::LimitRadianAngle(angleToFleeDamagingThing);
+ angleToFleeCollidingThing = CGeneral::LimitRadianAngle(angleToFleeCollidingThing);
- if (angleToFleeEntity - PI > angleToFleeDamagingThing)
- angleToFleeDamagingThing += TWOPI;
- else if (PI + angleToFleeEntity < angleToFleeDamagingThing)
- angleToFleeDamagingThing -= TWOPI;
+ if (angleToFleeEntity - PI > angleToFleeCollidingThing)
+ angleToFleeCollidingThing += TWOPI;
+ else if (PI + angleToFleeEntity < angleToFleeCollidingThing)
+ angleToFleeCollidingThing -= TWOPI;
- if (damagingThingPriorityMult <= 1.0f) {
+ if (collidingThingPriorityMult <= 1.0f) {
// Range [0.0, 1.0]
- float angleToFleeBoth = (angleToFleeDamagingThing + angleToFleeEntity) * 0.5f;
+ float angleToFleeBoth = (angleToFleeCollidingThing + angleToFleeEntity) * 0.5f;
if (m_fRotationDest - PI > angleToFleeBoth)
angleToFleeBoth += TWOPI;
else if (PI + m_fRotationDest < angleToFleeBoth)
angleToFleeBoth -= TWOPI;
- m_fRotationDest = (1.0f - damagingThingPriorityMult) * m_fRotationDest + damagingThingPriorityMult * angleToFleeBoth;
+ m_fRotationDest = (1.0f - collidingThingPriorityMult) * m_fRotationDest + collidingThingPriorityMult * angleToFleeBoth;
} else {
// Range (1.0, 1.5]
- double adjustedMult = (damagingThingPriorityMult - 1.0f) * 2.0f;
- m_fRotationDest = angleToFleeEntity * (1.0 - adjustedMult) + adjustedMult * angleToFleeDamagingThing;
+ double adjustedMult = (collidingThingPriorityMult - 1.0f) * 2.0f;
+ m_fRotationDest = angleToFleeEntity * (1.0 - adjustedMult) + adjustedMult * angleToFleeCollidingThing;
}
} else {
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
@@ -8423,10 +8460,6 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
if (car->pDriver) {
CEventList::RegisterEvent((m_nPedType == PEDTYPE_COP ? EVENT_HIT_AND_RUN_COP : EVENT_HIT_AND_RUN), EVENT_ENTITY_PED, this, car->pDriver, 1000);
-#ifdef TOGGLEABLE_BETA_FEATURES
- if (bMakePedsRunToPhonesToReportCrimes)
- m_ped_flagI40 = true;
-#endif
}
ePedPieceTypes pieceToDamage;
@@ -8477,8 +8510,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
CPed::InflictDamage(car, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, fallDirection);
CPed::SetFall(1000, (AnimationId)(fallDirection + ANIM_KO_SKID_FRONT), true);
- if ((m_nPedState == PED_FALL || m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
- && !m_pCollidingEntity &&
+ if (OnGround() && !m_pCollidingEntity &&
(!IsPlayer() || bHasHitWall || car->GetModelIndex() == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) {
m_pCollidingEntity = car;
@@ -8966,7 +8998,11 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
return;
if (!ped->EnteringCar()) {
- ped->QuitEnteringCar();
+#ifdef VC_PED_PORTS
+ if (ped->m_nPedState != PED_DRIVING)
+#endif
+ ped->QuitEnteringCar();
+
return;
}
if (ped->m_fHealth == 0.0f) {
@@ -9086,7 +9122,7 @@ CPed::ProcessControl(void)
CColPoint foundCol;
CEntity *foundEnt = nil;
- if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
+ if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump());
@@ -9313,7 +9349,7 @@ CPed::ProcessControl(void)
m_collidingEntityWhileFleeing = collidingEnt;
m_collidingEntityWhileFleeing->RegisterReference((CEntity **) &m_collidingEntityWhileFleeing);
- uint8 currentDir = floorf((PI + m_fRotationCur) / DEGTORAD(45.0f));
+ uint8 currentDir = Floor((PI + m_fRotationCur) / DEGTORAD(45.0f));
uint8 nextDir;
ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, currentDir, &nextDir);
@@ -9787,7 +9823,7 @@ CPed::ProcessControl(void)
|| (!bIsStanding && !bWasStanding && m_nPedState == PED_FALL)
#endif
) {
- if (m_nPedStateTimer <= 1000 && m_nPedStateTimer) {
+ if (m_nPedStateTimer > 0 && m_nPedStateTimer <= 1000) {
forceDir = GetPosition() - m_vecHitLastPos;
} else {
m_nPedStateTimer = 0;
@@ -9982,7 +10018,7 @@ CPed::ProcessControl(void)
bStartWanderPathOnFoot = false;
} else if (m_nPedState == PED_DRIVING) {
bWanderPathAfterExitingCar = true;
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
}
}
@@ -10132,19 +10168,34 @@ CPed::ProcessControl(void)
int vehAnim = m_pVehicleAnim->animId;
+ static bool cancelJack = false;
int16 padWalkX = pad->GetPedWalkLeftRight();
int16 padWalkY = pad->GetPedWalkUpDown();
if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) {
if (vehAnim == ANIM_CAR_OPEN_LHS || vehAnim == ANIM_CAR_OPEN_RHS || vehAnim == ANIM_COACH_OPEN_L || vehAnim == ANIM_COACH_OPEN_R ||
vehAnim == ANIM_VAN_OPEN_L || vehAnim == ANIM_VAN_OPEN) {
+
+ if (!m_pMyVehicle->pDriver) {
+ cancelJack = false;
+ bCancelEnteringCar = true;
+ } else
+ cancelJack = true;
+ } else if (vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f) {
+ cancelJack = true;
+ } else if (vehAnim == ANIM_CAR_PULLOUT_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_RHS || vehAnim == ANIM_CAR_PULLOUT_RHS) {
bCancelEnteringCar = true;
- } else if (vehAnim == ANIM_CAR_QJACK) {
- if (m_pVehicleAnim->GetTimeLeft() > 0.69f && m_pVehicleAnim->GetTimeLeft() < 0.72f) {
- QuitEnteringCar();
- RestorePreviousObjective();
- }
+ cancelJack = false;
}
}
+ if (cancelJack && vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f && m_pVehicleAnim->GetTimeLeft() < 0.78f) {
+ cancelJack = false;
+ QuitEnteringCar();
+ RestorePreviousObjective();
+ }
+ if (cancelJack && (vehAnim == ANIM_CAR_PULLOUT_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_RHS || vehAnim == ANIM_CAR_PULLOUT_RHS)) {
+ cancelJack = false;
+ bCancelEnteringCar = true;
+ }
#endif
break;
}
@@ -10480,14 +10531,14 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
} else if (ped->m_vehEnterType == CAR_DOOR_RF
&& (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF ||
(veh->pDriver != nil &&
- (veh->pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE
+ (veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR
#ifdef VC_PED_PORTS
&& veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR_AND_DIE
#endif
|| !veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil))))) {
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER
-#ifdef VC_PED_PORTS
+#if defined VC_PED_PORTS || defined FIX_BUGS
|| ped->m_nPedState == PED_CARJACK
#endif
)
@@ -10496,7 +10547,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER;
PedSetInCarCB(nil, ped);
- ped->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
if (!ped->IsPlayer())
ped->bFleeAfterExitingCar = true;
@@ -10558,7 +10609,11 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
return;
if (!ped->EnteringCar()) {
- ped->QuitEnteringCar();
+#ifdef VC_PED_PORTS
+ if (ped->m_nPedState != PED_DRIVING)
+#endif
+ ped->QuitEnteringCar();
+
return;
}
@@ -10730,7 +10785,7 @@ void
CPed::SetJump(void)
{
if (!bInVehicle &&
-#ifdef VC_PED_PORTS
+#if defined VC_PED_PORTS || defined FIX_BUGS
m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_LAUNCH) &&
#endif
(m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) {
@@ -10860,7 +10915,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
CPed *driver = veh->pDriver;
if (driver && (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) {
if (veh->bIsBus) {
- driver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ driver->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
if (driver->IsPlayer()) {
veh->bIsHandbrakeOn = true;
veh->SetStatus(STATUS_PLAYER_DISABLED);
@@ -10871,7 +10926,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
if (ped->m_nPedType == PEDTYPE_COP
|| ped->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT
|| ped->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
- ped->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
}
ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 400;
return;
@@ -10895,7 +10950,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
}
if ((ped->m_nPedType != PEDTYPE_EMERGENCY || veh->pDriver->m_nPedType != PEDTYPE_EMERGENCY)
&& (ped->m_nPedType != PEDTYPE_COP || veh->pDriver->m_nPedType != PEDTYPE_COP)) {
- veh->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ veh->pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
veh->pDriver->Say(SOUND_PED_CAR_JACKED);
#ifdef VC_PED_PORTS
veh->pDriver->SetRadioStation();
@@ -10948,6 +11003,15 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
if (!ped->IsNotInWreckedVehicle())
return;
+#ifdef CANCELLABLE_CAR_ENTER
+ if (ped->bCancelEnteringCar) {
+ ped->QuitEnteringCar();
+ ped->RestorePreviousObjective();
+ ped->bCancelEnteringCar = false;
+ return;
+ }
+#endif
+
bool isLow = !!veh->bLowVehicle;
int padNo;
@@ -11320,7 +11384,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
#ifdef VC_PED_PORTS
// Situation of entering car as a driver while there is already a driver exiting atm.
CPed *driver = veh->pDriver;
- if (driver && driver->m_nPedState == PED_DRIVING && !veh->bIsBus && driver->m_objective == OBJECTIVE_LEAVE_VEHICLE
+ if (driver && driver->m_nPedState == PED_DRIVING && !veh->bIsBus && driver->m_objective == OBJECTIVE_LEAVE_CAR
&& (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) {
if (!ped->IsPlayer() && (ped->CharCreatedBy != MISSION_CHAR || driver->IsPlayer())) {
@@ -11360,7 +11424,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER
-#ifdef VC_PED_PORTS
+#if defined VC_PED_PORTS || defined FIX_BUGS
|| ped->m_nPedState == PED_CARJACK
#endif
)
@@ -11374,7 +11438,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->IsBoat()) {
if (ped->IsPlayer()) {
-#if defined(FIX_BUGS) || defined(VC_PED_PORTS)
+#if defined VC_PED_PORTS || defined FIX_BUGS
CCarCtrl::RegisterVehicleOfInterest(veh);
#endif
if (veh->GetStatus() == STATUS_SIMPLE) {
@@ -11421,7 +11485,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
for (int i = 0; i < veh->m_nNumMaxPassengers; ++i) {
CPed *passenger = veh->pPassengers[i];
if (passenger && passenger->CharCreatedBy == RANDOM_CHAR) {
- passenger->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ passenger->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
#ifdef VC_PED_PORTS
passenger->m_leaveCarTimer = CTimer::GetTimeInMilliseconds();
#endif
@@ -11429,13 +11493,13 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
// This shouldn't happen at all. Passengers can't enter with PED_CARJACK. Even though they did, we shouldn't call AddPassenger in here and SetDriver in below.
-#ifndef VC_PED_PORTS
+#if !defined VC_PED_PORTS && !defined FIX_BUGS
else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
if (ped->m_nPedState == PED_CARJACK) {
veh->AddPassenger(ped, 0);
ped->m_nPedState = PED_DRIVING;
ped->RestorePreviousObjective();
- ped->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
} else if (veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) {
veh->AutoPilot.m_nCruiseSpeed = 17;
}
@@ -11520,7 +11584,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
switch (ped->m_objective) {
case OBJECTIVE_KILL_CHAR_ON_FOOT:
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
- case OBJECTIVE_LEAVE_VEHICLE:
+ case OBJECTIVE_LEAVE_CAR:
case OBJECTIVE_FOLLOW_CAR_IN_CAR:
case OBJECTIVE_GOTO_AREA_ANY_MEANS:
case OBJECTIVE_GOTO_AREA_ON_FOOT:
@@ -11589,16 +11653,21 @@ CPed::PedStaggerCB(CAnimBlendAssociation* animAssoc, void* arg)
*/
}
-// It's "CPhoneInfo::ProcessNearestFreePhone" in PC IDB, but it's not true, someone made it up.
+// It's "CPhoneInfo::ProcessNearestFreePhone" in PC IDB but that's not true, someone made it up.
bool
CPed::RunToReportCrime(eCrimeType crimeToReport)
{
-#ifdef TOGGLEABLE_BETA_FEATURES
- if (!bMakePedsRunToPhonesToReportCrimes)
- return false;
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ if (bRunningToPhone) {
+ if (!isPhoneAvailable(m_phoneId)) {
+ m_phoneId = -1;
+ bIsRunning = false;
+ ClearSeek(); // clears bRunningToPhone
+ return false;
+ }
- if (bRunningToPhone)
return true;
+ }
#else
// They changed true into false to make this function unusable. So running to phone actually starts but first frame after that cancels it.
if (m_nPedState == PED_SEEK_POS)
@@ -11612,11 +11681,13 @@ CPed::RunToReportCrime(eCrimeType crimeToReport)
return false;
CPhone *phone = &gPhoneInfo.m_aPhones[phoneId];
+#ifndef PEDS_REPORT_CRIMES_ON_PHONE
if (phone->m_nState != PHONE_STATE_FREE)
return false;
+#endif
bRunningToPhone = true;
- SetSeek(phone->m_pEntity->GetPosition() - phone->m_pEntity->GetForward(), 1.3f); // original: phone.m_vecPos, 0.3f
+ SetSeek(phone->m_pEntity->GetMatrix() * -phone->m_pEntity->GetForward(), 1.0f); // original: phone.m_vecPos, 0.3f
SetMoveState(PEDMOVE_RUN);
bIsRunning = true; // not there in original
m_phoneId = phoneId;
@@ -11782,7 +11853,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh && veh->IsBoat())
ped->ApplyMoveSpeed();
- if (ped->m_objective == OBJECTIVE_LEAVE_VEHICLE)
+ if (ped->m_objective == OBJECTIVE_LEAVE_CAR)
ped->RestorePreviousObjective();
#ifdef VC_PED_PORTS
else if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
@@ -11938,7 +12009,7 @@ CPed::ReplaceWeaponWhenExitingVehicle(void)
// If it's Uzi, we may have stored weapon. Uzi is the only gun we can use in car.
if (IsPlayer() && weaponType == WEAPONTYPE_UZI) {
- if (m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) {
+ if (/*IsPlayer() && */ m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) {
SetCurrentWeapon(m_storedWeapon);
m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
}
@@ -12448,20 +12519,20 @@ CPed::ProcessObjective(void)
case OBJECTIVE_NONE:
case OBJECTIVE_GUARD_AREA:
case OBJECTIVE_FOLLOW_CAR_IN_CAR:
- case OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE:
- case OBJECTIVE_DESTROY_OBJ:
- case OBJECTIVE_23:
- case OBJECTIVE_24:
+ case OBJECTIVE_FIRE_AT_OBJECT_FROM_VEHICLE:
+ case OBJECTIVE_DESTROY_OBJECT:
+ case OBJECTIVE_GOTO_AREA_IN_CAR:
+ case OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
case OBJECTIVE_SET_LEADER:
break;
- case OBJECTIVE_IDLE:
+ case OBJECTIVE_WAIT_ON_FOOT:
SetIdle();
m_objective = OBJECTIVE_NONE;
SetMoveState(PEDMOVE_STILL);
break;
- case OBJECTIVE_FLEE_TILL_SAFE:
+ case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE:
if (InVehicle()) {
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
bFleeAfterExitingCar = true;
} else if (m_nPedState != PED_FLEE_POS) {
SetFlee(GetPosition(), 10000);
@@ -12503,7 +12574,7 @@ CPed::ProcessObjective(void)
case OBJECTIVE_WAIT_IN_CAR:
m_nPedState = PED_DRIVING;
break;
- case OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT:
+ case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT:
m_nPedState = PED_DRIVING;
break;
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
@@ -12513,7 +12584,7 @@ CPed::ProcessObjective(void)
&& m_nPedType != PEDTYPE_COP && FindPlayerPed()->m_pWanted->m_CurrentCops
&& !bKindaStayInSamePlace) {
- SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
+ SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
break;
}
if (InVehicle()) {
@@ -12538,7 +12609,7 @@ CPed::ProcessObjective(void)
|| targetHasVeh && m_pedInObjective->m_pMyVehicle->CanPedExitCar()) {
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
}
}
break;
@@ -12615,7 +12686,7 @@ CPed::ProcessObjective(void)
{
bool killPlayerInNoPoliceZone = false;
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && InVehicle()) {
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
break;
}
@@ -12680,7 +12751,7 @@ CPed::ProcessObjective(void)
}
if (m_pedInObjective->IsPlayer() && m_nPedType != PEDTYPE_COP
&& CharCreatedBy != MISSION_CHAR && FindPlayerPed()->m_pWanted->m_CurrentCops) {
- SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
+ SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
break;
}
if (m_pedInObjective->m_fHealth <= 0.0f) {
@@ -12971,7 +13042,7 @@ CPed::ProcessObjective(void)
{
if (InVehicle()) {
if (m_nPedState == PED_DRIVING)
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
} else if (m_nPedState != PED_FLEE_ENTITY) {
int time;
if (m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS)
@@ -13035,7 +13106,7 @@ CPed::ProcessObjective(void)
}
break;
}
- case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
+ case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
{
if (m_pedInObjective) {
CVector posToGo = GetFormationPosition();
@@ -13280,7 +13351,7 @@ CPed::ProcessObjective(void)
if (distWithTarget.MagnitudeSqr() < sq(20.0f)) {
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
ForceStoredObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS);
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
}
break;
}
@@ -13324,7 +13395,7 @@ CPed::ProcessObjective(void)
{
if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA)
&& InVehicle()) {
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
} else {
distWithTarget = m_nextRoutePointPos - GetPosition();
distWithTarget.z = 0.0f;
@@ -13349,7 +13420,7 @@ CPed::ProcessObjective(void)
break;
}
- case OBJECTIVE_FIGHT_CHAR:
+ case OBJECTIVE_GUARD_ATTACK:
{
if (m_pedInObjective) {
SetLookFlag(m_pedInObjective, true);
@@ -13382,7 +13453,7 @@ CPed::ProcessObjective(void)
SetSeek(m_nextRoutePointPos, 0.8f);
}
break;
- case OBJECTIVE_SOLICIT:
+ case OBJECTIVE_SOLICIT_VEHICLE:
if (m_carInObjective) {
if (m_objectiveTimer <= CTimer::GetTimeInMilliseconds()) {
if (!bInVehicle) {
@@ -13582,7 +13653,7 @@ CPed::ProcessObjective(void)
break;
}
// fall through
- case OBJECTIVE_LEAVE_VEHICLE:
+ case OBJECTIVE_LEAVE_CAR:
if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) {
if (InVehicle()
#ifdef VC_PED_PORTS
@@ -13641,7 +13712,7 @@ CPed::ProcessObjective(void)
#endif
}
if (bObjectiveCompleted
- || m_objectiveTimer != 0 && CTimer::GetTimeInMilliseconds() > m_objectiveTimer) {
+ || m_objectiveTimer > 0 && CTimer::GetTimeInMilliseconds() > m_objectiveTimer) {
RestorePreviousObjective();
if (m_objectiveTimer > CTimer::GetTimeInMilliseconds() || !m_objectiveTimer)
m_objectiveTimer = CTimer::GetTimeInMilliseconds() - 1;
@@ -13672,6 +13743,11 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
if (m_nPedState == PED_SEEK_CAR)
return;
+#ifdef VC_PED_PORTS
+ if (!CanSetPedState() || m_nPedState == PED_DRIVING)
+ return;
+#endif
+
SetStoredState();
m_pSeekTarget = car;
m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
@@ -13690,7 +13766,7 @@ void
CPed::SetSeekBoatPosition(CVehicle *boat)
{
if (m_nPedState == PED_SEEK_IN_BOAT || boat->pDriver
-#ifdef VC_PED_PORTS
+#if defined VC_PED_PORTS || defined FIX_BUGS
|| !IsPedInControl()
#endif
)
@@ -13789,14 +13865,13 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
if (m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL)
return;
-#ifdef TOGGLEABLE_BETA_FEATURES
- if (!bMakePedsRunToPhonesToReportCrimes)
+#ifndef PEDS_REPORT_CRIMES_ON_PHONE
+ if (CharCreatedBy != MISSION_CHAR && obj->GetModelIndex() == MI_PHONEBOOTH1) {
+ bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT;
+ SetFindPathAndFlee(obj, 5000, !isRunning);
+ return;
+ }
#endif
- if (CharCreatedBy != MISSION_CHAR && obj->GetModelIndex() == MI_PHONEBOOTH1) {
- bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT;
- SetFindPathAndFlee(obj, 5000, !isRunning);
- return;
- }
CVector2D adjustedColMin(objColMin.x - 0.35f, objColMin.y - 0.35f);
CVector2D adjustedColMax(objColMax.x + 0.35f, objColMax.y + 0.35f);
@@ -13861,7 +13936,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
}
if (m_pSeekTarget == obj && obj->IsVehicle()) {
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER
- || m_objective == OBJECTIVE_SOLICIT) {
+ || m_objective == OBJECTIVE_SOLICIT_VEHICLE) {
goingToEnterCar = true;
if (IsPlayer())
checkIntervalInTime = 0.0f;
@@ -14458,8 +14533,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
m_vecDamageNormal = intersectionPoint.normal;
}
}
- // VC code is working perfectly, but we don't want mega jumps to damage us significantly :shrug:
-#if 0 // #ifdef VC_PED_PORTS
+#ifdef VC_PED_PORTS
float upperSpeedLimit = 0.33f;
float lowerSpeedLimit = -0.25f;
float speed = m_vecMoveSpeed.Magnitude2D();
@@ -14467,7 +14541,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
upperSpeedLimit *= 2.0f;
lowerSpeedLimit *= 1.5f;
}
- if (!m_ped_flagA2) {
+ if (!bWasStanding) {
if ((speed <= upperSpeedLimit /* || (bfFlagsL >> 5) & 1 */) && m_vecMoveSpeed.z >= lowerSpeedLimit
|| m_pCollidingEntity == collidingEnt) {
@@ -14863,7 +14937,7 @@ CPed::PreRender(void)
CVector speed = FindPlayerSpeed();
if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) {
- if (m_nPedState != PED_FALL && !DyingOrDead() && m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) {
+ if (!OnGround() && m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) {
if (!IsPedHeadAbovePos(0.3f) || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED)) {
doSplashUp = false;
}
@@ -15204,7 +15278,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
default:
break;
}
- if (someoneEntersFromOurExitDoor && m_objective == OBJECTIVE_LEAVE_VEHICLE) {
+ if (someoneEntersFromOurExitDoor && m_objective == OBJECTIVE_LEAVE_CAR) {
RestorePreviousObjective();
return;
}
@@ -15561,7 +15635,7 @@ CPed::ScanForInterestingStuff(void)
if (veh->IsVehicleNormal()) {
if (veh->IsCar()) {
if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil)) {
- SetObjective(OBJECTIVE_SOLICIT, veh);
+ SetObjective(OBJECTIVE_SOLICIT_VEHICLE, veh);
Say(SOUND_PED_SOLICIT);
return;
}
@@ -15882,7 +15956,7 @@ CPed::SeekCar(void)
m_fRotationCur = m_fRotationDest;
if (!bVehEnterDoorIsBlocked) {
vehToSeek->bIsStatic = false;
- if (m_objective == OBJECTIVE_SOLICIT) {
+ if (m_objective == OBJECTIVE_SOLICIT_VEHICLE) {
SetSolicit(1000);
} else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) {
SetBuyIceCream();
@@ -16072,7 +16146,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
Say(SOUND_PED_DEFEND);
switch (hitLevel) {
case HITLEVEL_GROUND:
- m_lastFightMove = FIGHTMOVE_HITONFLOOR;
+ m_curFightMove = FIGHTMOVE_HITONFLOOR;
break;
case HITLEVEL_LOW:
#ifndef VC_PED_PORTS
@@ -16089,52 +16163,52 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
return;
}
#endif
- m_lastFightMove = FIGHTMOVE_HITBODY;
+ m_curFightMove = FIGHTMOVE_HITBODY;
break;
case HITLEVEL_HIGH:
switch (direction) {
case 1:
- m_lastFightMove = FIGHTMOVE_HITLEFT;
+ m_curFightMove = FIGHTMOVE_HITLEFT;
break;
case 2:
- m_lastFightMove = FIGHTMOVE_HITBACK;
+ m_curFightMove = FIGHTMOVE_HITBACK;
break;
case 3:
- m_lastFightMove = FIGHTMOVE_HITRIGHT;
+ m_curFightMove = FIGHTMOVE_HITRIGHT;
break;
default:
if (unk <= 5)
- m_lastFightMove = FIGHTMOVE_HITHEAD;
+ m_curFightMove = FIGHTMOVE_HITHEAD;
else
- m_lastFightMove = FIGHTMOVE_HITBIGSTEP;
+ m_curFightMove = FIGHTMOVE_HITBIGSTEP;
break;
}
break;
default:
switch (direction) {
case 1:
- m_lastFightMove = FIGHTMOVE_HITLEFT;
+ m_curFightMove = FIGHTMOVE_HITLEFT;
break;
case 2:
- m_lastFightMove = FIGHTMOVE_HITBACK;
+ m_curFightMove = FIGHTMOVE_HITBACK;
break;
case 3:
- m_lastFightMove = FIGHTMOVE_HITRIGHT;
+ m_curFightMove = FIGHTMOVE_HITRIGHT;
break;
default:
if (unk <= 5)
- m_lastFightMove = FIGHTMOVE_HITCHEST;
+ m_curFightMove = FIGHTMOVE_HITCHEST;
else
- m_lastFightMove = FIGHTMOVE_HITBIGSTEP;
+ m_curFightMove = FIGHTMOVE_HITBIGSTEP;
break;
}
break;
}
if (m_nPedState == PED_GETUP && !IsPedHeadAbovePos(0.0f))
- m_lastFightMove = FIGHTMOVE_HITONFLOOR;
+ m_curFightMove = FIGHTMOVE_HITONFLOOR;
if (m_nPedState == PED_FIGHT) {
- CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 8.0f);
+ CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 8.0f);
moveAssoc->SetCurrentTime(0.0f);
moveAssoc->SetFinishCallback(FinishFightMoveCB, this);
if (IsPlayer())
@@ -16143,7 +16217,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
m_takeAStepAfterAttack = 0;
m_fightButtonPressure = 0;
} else if (IsPlayer() && m_currentWeapon != WEAPONTYPE_UNARMED) {
- CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 4.0f);
+ CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f);
moveAssoc->SetCurrentTime(0.0f);
moveAssoc->speed = 1.3f;
} else {
@@ -16173,7 +16247,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
SetMoveState(PEDMOVE_NONE);
m_nStoredMoveState = PEDMOVE_NONE;
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE)->blendAmount = 1.0f;
- CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 8.0f);
+ CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 8.0f);
moveAssoc->SetFinishCallback(FinishFightMoveCB, this);
m_fightState = FIGHTSTATE_NO_MOVE;
m_takeAStepAfterAttack = false;
@@ -16214,14 +16288,14 @@ CPed::UpdateFromLeader(void)
if (m_leader->m_nPedState == PED_DEAD) {
SetLeader(nil);
- SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
+ SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
return;
}
if (!m_leader->bInVehicle) {
if (m_leader->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
if (bInVehicle) {
- if (m_objective != OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT && m_objective != OBJECTIVE_LEAVE_VEHICLE)
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ if (m_objective != OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT && m_objective != OBJECTIVE_LEAVE_CAR)
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
return;
}
@@ -16236,12 +16310,12 @@ CPed::UpdateFromLeader(void)
}
}
if (bInVehicle || !m_leader->bInVehicle || m_leader->m_nPedState != PED_DRIVING) {
- if (m_leader->m_objective != OBJECTIVE_NONE && (!m_leader->IsPlayer() || m_leader->m_objective != OBJECTIVE_IDLE)
+ if (m_leader->m_objective != OBJECTIVE_NONE && (!m_leader->IsPlayer() || m_leader->m_objective != OBJECTIVE_WAIT_ON_FOOT)
&& m_objective != m_leader->m_objective) {
switch (m_leader->m_objective) {
- case OBJECTIVE_IDLE:
- case OBJECTIVE_FLEE_TILL_SAFE:
+ case OBJECTIVE_WAIT_ON_FOOT:
+ case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE:
case OBJECTIVE_WAIT_IN_CAR:
case OBJECTIVE_FOLLOW_ROUTE:
SetObjective(m_leader->m_objective);
@@ -16266,7 +16340,7 @@ CPed::UpdateFromLeader(void)
return;
}
break;
- case OBJECTIVE_FIGHT_CHAR:
+ case OBJECTIVE_GUARD_ATTACK:
return;
case OBJECTIVE_HAIL_TAXI:
m_leader = nil;
@@ -16326,7 +16400,7 @@ CPed::UpdateFromLeader(void)
}
}
} else if (bInVehicle) {
- if ((!m_leader->bInVehicle || m_leader->m_nPedState == PED_EXIT_CAR) && m_objective != OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT) {
+ if ((!m_leader->bInVehicle || m_leader->m_nPedState == PED_EXIT_CAR) && m_objective != OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT) {
switch (m_leader->m_objective) {
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
@@ -16336,11 +16410,11 @@ CPed::UpdateFromLeader(void)
// fall through
default:
- if (m_pMyVehicle && m_objective != OBJECTIVE_LEAVE_VEHICLE) {
+ if (m_pMyVehicle && m_objective != OBJECTIVE_LEAVE_CAR) {
#ifdef VC_PED_PORTS
m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 250;
#endif
- SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+ SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
}
break;
@@ -16713,19 +16787,19 @@ CPed::SetObjective(eObjective newObj, CVector dest)
break;
case OBJECTIVE_GUARD_AREA:
case OBJECTIVE_WAIT_IN_CAR:
- case OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT:
+ case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT:
case OBJECTIVE_KILL_CHAR_ON_FOOT:
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
- case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
- case OBJECTIVE_LEAVE_VEHICLE:
+ case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
+ case OBJECTIVE_LEAVE_CAR:
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
case OBJECTIVE_FOLLOW_CAR_IN_CAR:
- case OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE:
- case OBJECTIVE_DESTROY_OBJ:
+ case OBJECTIVE_FIRE_AT_OBJECT_FROM_VEHICLE:
+ case OBJECTIVE_DESTROY_OBJECT:
case OBJECTIVE_DESTROY_CAR:
break;
case OBJECTIVE_GOTO_AREA_ANY_MEANS:
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 6e536ede..63d8e598 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -153,34 +153,34 @@ enum eWaitState {
enum eObjective : uint32 {
OBJECTIVE_NONE,
- OBJECTIVE_IDLE,
- OBJECTIVE_FLEE_TILL_SAFE,
+ OBJECTIVE_WAIT_ON_FOOT,
+ OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE,
OBJECTIVE_GUARD_SPOT,
OBJECTIVE_GUARD_AREA, // not implemented
OBJECTIVE_WAIT_IN_CAR,
- OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT,
+ OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT,
OBJECTIVE_KILL_CHAR_ON_FOOT,
OBJECTIVE_KILL_CHAR_ANY_MEANS,
OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE,
OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS,
OBJECTIVE_GOTO_CHAR_ON_FOOT,
- OBJECTIVE_FOLLOW_PED_IN_FORMATION,
- OBJECTIVE_LEAVE_VEHICLE,
+ OBJECTIVE_FOLLOW_CHAR_IN_FORMATION,
+ OBJECTIVE_LEAVE_CAR,
OBJECTIVE_ENTER_CAR_AS_PASSENGER,
OBJECTIVE_ENTER_CAR_AS_DRIVER,
- OBJECTIVE_FOLLOW_CAR_IN_CAR, // seems not implemented so far
- OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE, // not implemented
- OBJECTIVE_DESTROY_OBJ, // not implemented
+ OBJECTIVE_FOLLOW_CAR_IN_CAR, // not implemented
+ OBJECTIVE_FIRE_AT_OBJECT_FROM_VEHICLE, // not implemented
+ OBJECTIVE_DESTROY_OBJECT, // not implemented
OBJECTIVE_DESTROY_CAR,
OBJECTIVE_GOTO_AREA_ANY_MEANS,
OBJECTIVE_GOTO_AREA_ON_FOOT,
OBJECTIVE_RUN_TO_AREA,
- OBJECTIVE_23, // not implemented
- OBJECTIVE_24, // not implemented
- OBJECTIVE_FIGHT_CHAR,
+ OBJECTIVE_GOTO_AREA_IN_CAR, // not implemented
+ OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET, // not implemented
+ OBJECTIVE_GUARD_ATTACK,
OBJECTIVE_SET_LEADER,
OBJECTIVE_FOLLOW_ROUTE,
- OBJECTIVE_SOLICIT,
+ OBJECTIVE_SOLICIT_VEHICLE,
OBJECTIVE_HAIL_TAXI,
OBJECTIVE_CATCH_TRAIN,
OBJECTIVE_BUY_ICE_CREAM,
@@ -385,9 +385,8 @@ public:
#ifdef PED_SKIN
uint32 bDontAcceptIKLookAts : 1; // TODO: find uses of this
#endif
- // our own flags
- uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator
- uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
+ uint32 m_ped_flagI40 : 1;
+ uint32 m_ped_flagI80 : 1; // originally unused, KANGAROO_CHEAT define makes use of this as cheat toggle
uint8 CharCreatedBy;
eObjective m_objective;
@@ -454,6 +453,10 @@ public:
float m_distanceToCountSeekDone;
bool bRunningToPhone;
int16 m_phoneId;
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ bool m_facePhoneStart;
+ CEntity *m_victimOfPlayerCrime;
+#endif
eCrimeType m_crimeToReportOnPhone;
uint32 m_phoneTalkTimer;
CAccident *m_lastAccident;
@@ -477,7 +480,7 @@ public:
uint8 m_wepAccuracy;
CEntity *m_pPointGunAt;
CVector m_vecHitLastPos;
- uint32 m_lastFightMove;
+ uint32 m_curFightMove;
uint8 m_fightButtonPressure;
FightState m_fightState;
bool m_takeAStepAfterAttack;
@@ -588,6 +591,9 @@ public:
bool MakePhonecall(void);
bool FacePhone(void);
CPed *CheckForDeadPeds(void);
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ int32 CheckForPlayerCrimes(CPed *victim = nil);
+#endif
bool CheckForExplosions(CVector2D &area);
CPed *CheckForGunShots(void);
PointBlankNecessity CheckForPointBlankPeds(CPed*);
@@ -796,6 +802,7 @@ public:
bool Dying(void) { return m_nPedState == PED_DIE; }
bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
bool OnGround(void) { return m_nPedState == PED_FALL || m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
+ bool OnGroundOrGettingUp(void) { return OnGround() || m_nPedState == PED_GETUP; }
bool Driving(void) { return m_nPedState == PED_DRIVING; }
bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state.
@@ -872,9 +879,8 @@ public:
static bool bPedCheat3;
static CVector2D ms_vec2DFleePosition;
-#ifdef TOGGLEABLE_BETA_FEATURES
+#ifdef DEBUGMENU
static bool bPopHeadsOnHeadshot;
- static bool bMakePedsRunToPhonesToReportCrimes;
#endif
#ifndef MASTER
diff --git a/src/peds/PedStats.cpp b/src/peds/PedStats.cpp
index 06e39039..1f7a95b4 100644
--- a/src/peds/PedStats.cpp
+++ b/src/peds/PedStats.cpp
@@ -47,7 +47,7 @@ CPedStats::LoadPedStats(void)
char *buf;
char line[256];
char name[32];
- int bp, buflen;
+ size_t bp, buflen;
int lp, linelen;
int type;
float fleeDist, headingChangeRate, attackStrength, defendWeakness;
diff --git a/src/peds/PedType.cpp b/src/peds/PedType.cpp
index 8bf4c6e1..397cd71d 100644
--- a/src/peds/PedType.cpp
+++ b/src/peds/PedType.cpp
@@ -43,7 +43,7 @@ CPedType::LoadPedData(void)
char *buf;
char line[256];
char word[32];
- int bp, buflen;
+ size_t bp, buflen;
int lp, linelen;
int type;
uint32 flags;
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 6613ea1b..fa865aec 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -1288,7 +1288,7 @@ CPlayerPed::ProcessControl(void)
SetDead();
return;
}
- if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_VEHICLE) {
+ if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_CAR) {
if (m_pMyVehicle->IsCar() && ((CAutomobile*)m_pMyVehicle)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING) {
CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR);
if (!rollDoorAssoc) {
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index e2257a28..1357907d 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -394,7 +394,7 @@ CPopulation::FindCollisionZoneForCoors(CVector *coors, int *safeZoneOut, eLevelN
}
// Then it's transition area
if (*safeZoneOut >= 0)
- *levelOut = LEVEL_NONE;
+ *levelOut = LEVEL_GENERIC;
else
*levelOut = CTheZones::GetLevelFromPosition(coors);
}
@@ -867,7 +867,7 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
- if (veh && veh->m_nZoneLevel == LEVEL_NONE && veh->IsCar()) {
+ if (veh && veh->m_nZoneLevel == LEVEL_GENERIC && veh->IsCar()) {
if(veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_PLAYER &&
veh->GetStatus() != STATUS_PLAYER_REMOTE) {
@@ -876,7 +876,7 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
CPopulation::FindCollisionZoneForCoors(&vehPos, &zone, &level);
// Level 0 is transition zones, and we don't wanna touch cars on transition zones.
- if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && vehPos.z > -4.0f) {
+ if (level != LEVEL_GENERIC && level != CCollision::ms_collisionInMemory && vehPos.z > -4.0f) {
if (veh->bIsLocked || !veh->CanBeDeleted()) {
switch (movedVehicleCount & 3) {
case 0:
@@ -913,13 +913,13 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex);
- if (ped && ped->m_nZoneLevel == LEVEL_NONE && !ped->bInVehicle) {
+ if (ped && ped->m_nZoneLevel == LEVEL_GENERIC && !ped->bInVehicle) {
CVector pedPos(ped->GetPosition());
CPopulation::FindCollisionZoneForCoors(&pedPos, &zone, &level);
// Level 0 is transition zones, and we don't wanna touch peds on transition zones.
- if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && pedPos.z > -4.0f) {
+ if (level != LEVEL_GENERIC && level != CCollision::ms_collisionInMemory && pedPos.z > -4.0f) {
if (ped->CanBeDeleted()) {
CWorld::Remove(ped);
delete ped;
diff --git a/src/render/Credits.cpp b/src/render/Credits.cpp
index e0134e52..2cfdba90 100644
--- a/src/render/Credits.cpp
+++ b/src/render/Credits.cpp
@@ -129,12 +129,12 @@ CCredits::Render(void)
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.4f, 0.82f, TheText.Get("CRED041"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.5, lineoffset);
+ PrintCreditSpace(1.5f, lineoffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED042"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED043"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.5, lineoffset);
+ PrintCreditSpace(1.5f, lineoffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED044"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditSpace(2.0f, lineoffset);
@@ -177,14 +177,14 @@ CCredits::Render(void)
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED061"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.5, lineoffset);
+ PrintCreditSpace(1.5f, lineoffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED062"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED063"), lineoffset, scrolloffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED064"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED065"), lineoffset, scrolloffset);
- PrintCreditSpace(1.5, lineoffset);
+ PrintCreditSpace(1.5f, lineoffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED066"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED067"), lineoffset, scrolloffset);
@@ -192,16 +192,16 @@ CCredits::Render(void)
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED069"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.5, lineoffset);
+ PrintCreditSpace(1.5f, lineoffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED070"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED071"), lineoffset, scrolloffset);
- PrintCreditSpace(1.5, lineoffset);
+ PrintCreditSpace(1.5f, lineoffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED072"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED073"), lineoffset, scrolloffset);
- PrintCreditSpace(1.5, lineoffset);
+ PrintCreditSpace(1.5f, lineoffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED074"), lineoffset, scrolloffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED075"), lineoffset, scrolloffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED076"), lineoffset, scrolloffset);
@@ -221,16 +221,16 @@ CCredits::Render(void)
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED085"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.5, lineoffset);
+ PrintCreditSpace(1.5f, lineoffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED086"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.4f, 0.82f, TheText.Get("CRED087"), lineoffset, scrolloffset);
- PrintCreditSpace(1.5, lineoffset);
+ PrintCreditSpace(1.5f, lineoffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED088"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED089"), lineoffset, scrolloffset);
- PrintCreditSpace(1.5, lineoffset);
+ PrintCreditSpace(1.5f, lineoffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED090"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED091"), lineoffset, scrolloffset);
@@ -250,7 +250,7 @@ CCredits::Render(void)
PrintCreditSpace(2.0f, lineoffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.4f, 0.82f, TheText.Get("CRED100"), lineoffset, scrolloffset);
- PrintCreditSpace(1.5, lineoffset);
+ PrintCreditSpace(1.5f, lineoffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED101"), lineoffset, scrolloffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED102"), lineoffset, scrolloffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED103"), lineoffset, scrolloffset);
@@ -261,82 +261,82 @@ CCredits::Render(void)
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED269"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED107"), lineoffset, scrolloffset);
- PrintCreditSpace(1.5, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED108"), lineoffset, scrolloffset);
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED109"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.5f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED108"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED109"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED110"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED110"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED111"), lineoffset, scrolloffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED112"), lineoffset, scrolloffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED112"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED113"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED113"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED114"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED114"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED115"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED115"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED116"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED116"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED117"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED117"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED118"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED118"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED119"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED119"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED120"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED120"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED121"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED121"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED122"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED122"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED123"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED123"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED124"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED124"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED125"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED125"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED126"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED126"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED127"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED127"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED128"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED128"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED129"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED129"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED130"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED130"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED131"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED131"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED132"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED132"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED133"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED133"), lineoffset, scrolloffset);
if(CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_ITALIAN)
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED134"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED134"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED135"), lineoffset, scrolloffset);
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED136"), lineoffset, scrolloffset);
@@ -349,7 +349,7 @@ CCredits::Render(void)
PrintCreditText(1.7f, 1.7f, TheText.Get("CRD138A"), lineoffset, scrolloffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRD138B"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED139"), lineoffset, scrolloffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED139"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED140"), lineoffset, scrolloffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRD140A"), lineoffset, scrolloffset);
@@ -359,12 +359,12 @@ CCredits::Render(void)
PrintCreditText(1.7f, 1.7f, TheText.Get("CRD140E"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.4f, 0.82f, TheText.Get("CRED141"), lineoffset, scrolloffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED142"), lineoffset, scrolloffset);
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED143"), lineoffset, scrolloffset);
- PrintCreditSpace(1.0, lineoffset);
- PrintCreditText(1.0, 1.0, TheText.Get("CRED144"), lineoffset, scrolloffset);
- PrintCreditSpace(1.0, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED142"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED143"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
+ PrintCreditText(1.0f, 1.0f, TheText.Get("CRED144"), lineoffset, scrolloffset);
+ PrintCreditSpace(1.0f, lineoffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.4f, 0.82f, TheText.Get("CRED145"), lineoffset, scrolloffset);
PrintCreditText(1.4f, 1.4f, TheText.Get("CRED146"), lineoffset, scrolloffset);
@@ -441,19 +441,19 @@ CCredits::Render(void)
PrintCreditText(1.4f, 1.4f, TheText.Get("CRED241"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.4f, 0.82f, TheText.Get("CRED217"), lineoffset, scrolloffset);
- PrintCreditSpace(1.5, lineoffset);
+ PrintCreditSpace(1.5f, lineoffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.4f, 0.82f, TheText.Get("CRED218"), lineoffset, scrolloffset);
- PrintCreditSpace(1.5, lineoffset);
+ PrintCreditSpace(1.5f, lineoffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRD218A"), lineoffset, scrolloffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRD218B"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.4f, 0.82f, TheText.Get("CRED219"), lineoffset, scrolloffset);
- PrintCreditSpace(1.5, lineoffset);
+ PrintCreditSpace(1.5f, lineoffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED220"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.4f, 0.82f, TheText.Get("CRED221"), lineoffset, scrolloffset);
- PrintCreditSpace(1.5, lineoffset);
+ PrintCreditSpace(1.5f, lineoffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED222"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.4f, 0.82f, TheText.Get("CRED223"), lineoffset, scrolloffset);
@@ -462,7 +462,7 @@ CCredits::Render(void)
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED226"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
PrintCreditText(1.4f, 0.82f, TheText.Get("CRED227"), lineoffset, scrolloffset);
- PrintCreditSpace(1.5, lineoffset);
+ PrintCreditSpace(1.5f, lineoffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED228"), lineoffset, scrolloffset);
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED229"), lineoffset, scrolloffset);
PrintCreditSpace(2.0f, lineoffset);
diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp
index bb37a3a3..db87e76d 100644
--- a/src/render/Draw.cpp
+++ b/src/render/Draw.cpp
@@ -3,6 +3,7 @@
#include "Draw.h"
#include "Frontend.h"
#include "Camera.h"
+#include "CutsceneMgr.h"
#ifdef ASPECT_RATIO_SCALE
float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
@@ -62,7 +63,10 @@ void
CDraw::SetFOV(float fov)
{
#ifdef ASPECT_RATIO_SCALE
- ms_fScaledFOV = ConvertFOV(fov);
+ if (!CCutsceneMgr::IsRunning())
+ ms_fScaledFOV = ConvertFOV(fov);
+ else
+ ms_fScaledFOV = fov;
#endif
ms_fFOV = fov;
}
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index da29daec..f86801bf 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -614,7 +614,7 @@ void CScrollBar::Update()
break;
}
- m_MessageLength = strlen(m_pMessage);
+ m_MessageLength = (uint32)strlen(m_pMessage);
m_MessageCurrentChar = 0;
}
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp
index ac892ddb..ee36bad3 100644
--- a/src/render/Glass.cpp
+++ b/src/render/Glass.cpp
@@ -424,10 +424,10 @@ CGlass::RenderEntityInGlass(CEntity *entity)
ASSERT(col!=nil);
if ( col->numTriangles >= 2 )
{
- CVector a = object->GetMatrix() * col->vertices[0];
- CVector b = object->GetMatrix() * col->vertices[1];
- CVector c = object->GetMatrix() * col->vertices[2];
- CVector d = object->GetMatrix() * col->vertices[3];
+ CVector a = object->GetMatrix() * col->vertices[0].Get();
+ CVector b = object->GetMatrix() * col->vertices[1].Get();
+ CVector c = object->GetMatrix() * col->vertices[2].Get();
+ CVector d = object->GetMatrix() * col->vertices[3].Get();
if ( object->bGlassCracked )
{
@@ -613,10 +613,10 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
CColModel *col = object->GetColModel();
ASSERT(col!=nil);
- CVector a = object->GetMatrix() * col->vertices[0];
- CVector b = object->GetMatrix() * col->vertices[1];
- CVector c = object->GetMatrix() * col->vertices[2];
- CVector d = object->GetMatrix() * col->vertices[3];
+ CVector a = object->GetMatrix() * col->vertices[0].Get();
+ CVector b = object->GetMatrix() * col->vertices[1].Get();
+ CVector c = object->GetMatrix() * col->vertices[2].Get();
+ CVector d = object->GetMatrix() * col->vertices[3].Get();
float minx = Min(Min(a.x, b.x), Min(c.x, d.x));
float maxx = Max(Max(a.x, b.x), Max(c.x, d.x));
diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp
index f2b94848..ec811e56 100644
--- a/src/render/MBlur.cpp
+++ b/src/render/MBlur.cpp
@@ -1,5 +1,11 @@
#define WITHWINDOWS
+#ifndef LIBRW
+#define WITHD3D
+#endif
#include "common.h"
+#ifndef LIBRW
+#include <d3d8caps.h>
+#endif
#include "RwHelper.h"
#include "Camera.h"
@@ -15,6 +21,9 @@ bool CMBlur::BlurOn;
static RwIm2DVertex Vertex[4];
static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
+#ifndef LIBRW
+extern "C" D3DCAPS8 _RwD3D8DeviceCaps;
+#endif
RwBool
CMBlur::MotionBlurOpen(RwCamera *cam)
{
@@ -62,12 +71,11 @@ CMBlur::MotionBlurOpen(RwCamera *cam)
if(BlurOn)
{
- int32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1);
- int32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1);
- int32 depth = RwRasterGetDepth(RwCameraGetRaster(cam));
+ uint32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1);
+ uint32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1);
+ uint32 depth = RwRasterGetDepth(RwCameraGetRaster(cam));
#ifndef LIBRW
- extern D3DCAPS8 _RwD3D8DeviceCaps;
extern DWORD _dwMemTotalVideo;
if ( _RwD3D8DeviceCaps.MaxTextureWidth >= width && _RwD3D8DeviceCaps.MaxTextureHeight >= height )
{
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 8a48eb11..88d412c9 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -311,7 +311,11 @@ enum Visbility
VIS_STREAMME
};
+#ifdef FIX_BUGS
+#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier)
+#else
#define LOD_DISTANCE 300.0f
+#endif
#define FADE_DISTANCE 20.0f
#define STREAM_DISTANCE 30.0f
@@ -674,14 +678,7 @@ CRenderer::ScanWorld(void)
poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y);
ScanSectorPoly(poly, 3, ScanSectorList_Subway);
}else{
- if(f <= LOD_DISTANCE){
- poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x);
- poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y);
- poly[1].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPLEFT].x);
- poly[1].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPLEFT].y);
- poly[2].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPRIGHT].x);
- poly[2].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPRIGHT].y);
- }else{
+ if(f > LOD_DISTANCE){
// priority
poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x);
poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y);
@@ -698,11 +695,27 @@ CRenderer::ScanWorld(void)
poly[1].y = CWorld::GetSectorY(vectors[CORNER_LOD_LEFT].y);
poly[2].x = CWorld::GetSectorX(vectors[CORNER_LOD_RIGHT].x);
poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y);
+ ScanSectorPoly(poly, 3, ScanSectorList);
+ }else{
+ poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x);
+ poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y);
+ poly[1].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPLEFT].x);
+ poly[1].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPLEFT].y);
+ poly[2].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPRIGHT].x);
+ poly[2].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPRIGHT].y);
+ ScanSectorPoly(poly, 3, ScanSectorList);
}
- ScanSectorPoly(poly, 3, ScanSectorList);
-
+#ifdef NO_ISLAND_LOADING
+ ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL));
+ ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_COMMERCIAL));
+ ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_SUBURBAN));
+#else
+ #ifdef FIX_BUGS
+ if (CCollision::ms_collisionInMemory != LEVEL_GENERIC)
+ #endif
ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory));
- ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_NONE));
+#endif
+ ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC));
}
}
}
@@ -844,9 +857,9 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL
// prestep x1 and x2 to next integer y
deltaA = CalcNewDelta(&poly[a1], &poly[a2]);
- xA = deltaA * (ceilf(poly[a1].y) - poly[a1].y) + poly[a1].x;
+ xA = deltaA * (Ceil(poly[a1].y) - poly[a1].y) + poly[a1].x;
deltaB = CalcNewDelta(&poly[b1], &poly[b2]);
- xB = deltaB * (ceilf(poly[b1].y) - poly[b1].y) + poly[b1].x;
+ xB = deltaB * (Ceil(poly[b1].y) - poly[b1].y) + poly[b1].x;
if(y != yend){
if(deltaB < 0.0f && (int)xB < xstart)
@@ -891,7 +904,7 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL
xstart = poly[b1].x;
}while(y == (int)poly[b2].y);
deltaB = CalcNewDelta(&poly[b1], &poly[b2]);
- xB = deltaB * (ceilf(poly[b1].y) - poly[b1].y) + poly[b1].x;
+ xB = deltaB * (Ceil(poly[b1].y) - poly[b1].y) + poly[b1].x;
if(deltaB < 0.0f && (int)xB < xstart)
xstart = xB;
}
@@ -927,7 +940,7 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL
xend = poly[a1].x;
}while(y == (int)poly[a2].y);
deltaA = CalcNewDelta(&poly[a1], &poly[a2]);
- xA = deltaA * (ceilf(poly[a1].y) - poly[a1].y) + poly[a1].x;
+ xA = deltaA * (Ceil(poly[a1].y) - poly[a1].y) + poly[a1].x;
if(deltaA >= 0.0f && (int)xA > xend)
xend = xA;
}
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index d07c302a..c169c351 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -796,6 +796,8 @@ CShadows::RenderStaticShadows(void)
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
+ SetAlphaTest(0);
+
for ( int32 i = 0; i < MAX_STATICSHADOWS; i++ )
aStaticShadows[i].m_bRendered = false;
@@ -849,6 +851,7 @@ CShadows::RenderStaticShadows(void)
RenderBuffer::RenderStuffInBuffer();
}
}
+ RestoreAlphaTest();
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE);
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp
index 0789769a..9ec7b002 100644
--- a/src/render/Sprite.cpp
+++ b/src/render/Sprite.cpp
@@ -29,11 +29,7 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh,
float recip = 1.0f/out->z;
out->x *= SCREEN_WIDTH * recip;
out->y *= SCREEN_HEIGHT * recip;
-#ifdef ASPECT_RATIO_SCALE
- float fov = CDraw::ConvertFOV(DefaultFOV);
-#else
const float fov = DefaultFOV;
-#endif
// this is used to scale correctly if you zoom in with sniper rifle
float fovScale = fov / CDraw::GetFOV();
diff --git a/src/rw/NodeName.cpp b/src/rw/NodeName.cpp
index d62884f7..ad4acffb 100644
--- a/src/rw/NodeName.cpp
+++ b/src/rw/NodeName.cpp
@@ -51,7 +51,7 @@ RwInt32
NodeNameStreamGetSize(const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
// game checks for null pointer on node name extension but that really happen
- return rwstrlen(NODENAMEEXT(object));
+ return (RwInt32)rwstrlen(NODENAMEEXT(object));
}
bool
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index cd2a1bf6..f568532a 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -11,7 +11,11 @@
RtCharset *debugCharset;
#endif
-bool gPS2alphaTest = 1;
+#ifdef PS2_ALPHA_TEST
+bool gPS2alphaTest = true;
+#else
+bool gPS2alphaTest = false;
+#endif
#ifndef FINAL
static bool charsetOpen;
@@ -202,7 +206,7 @@ isSkinnedCb(RpAtomic *atomic, void *data)
RpAtomic **pAtomic = (RpAtomic**)data;
if(*pAtomic)
return nil; // already found one
- if(RpSkinGeometryGetSkin(atomic->geometry))
+ if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)))
*pAtomic = atomic; // we could just return nil here directly...
return atomic;
}
@@ -611,3 +615,37 @@ CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer)
WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); }
WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); }
#endif
+
+#if defined(FIX_BUGS) && defined(GTA_PC)
+RwUInt32 saved_alphafunc, saved_alpharef;
+
+void
+SetAlphaTest(RwUInt32 alpharef)
+{
+#ifdef LIBRW
+ saved_alphafunc = rw::GetRenderState(rw::ALPHATESTFUNC);
+ saved_alpharef = rw::GetRenderState(rw::ALPHATESTREF);
+
+ rw::SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL);
+ rw::SetRenderState(rw::ALPHATESTREF, 0);
+#else
+ RwD3D8GetRenderState(D3DRS_ALPHAFUNC, &saved_alphafunc);
+ RwD3D8GetRenderState(D3DRS_ALPHAREF, &saved_alpharef);
+
+ RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL);
+ RwD3D8SetRenderState(D3DRS_ALPHAREF, alpharef);
+#endif
+}
+
+void
+RestoreAlphaTest()
+{
+#ifdef LIBRW
+ rw::SetRenderState(rw::ALPHATESTFUNC, saved_alphafunc);
+ rw::SetRenderState(rw::ALPHATESTREF, saved_alpharef);
+#else
+ RwD3D8SetRenderState(D3DRS_ALPHAFUNC, saved_alphafunc);
+ RwD3D8SetRenderState(D3DRS_ALPHAREF, saved_alpharef);
+#endif
+}
+#endif \ No newline at end of file
diff --git a/src/rw/RwHelper.h b/src/rw/RwHelper.h
index a751ee39..eceaee07 100644
--- a/src/rw/RwHelper.h
+++ b/src/rw/RwHelper.h
@@ -52,4 +52,12 @@ RwCamera *CameraCreate(RwInt32 width,
void _TexturePoolsInitialise();
-void _TexturePoolsShutdown(); \ No newline at end of file
+void _TexturePoolsShutdown();
+
+#if defined(FIX_BUGS) && defined (GTA_PC)
+void SetAlphaTest(RwUInt32 alpharef);
+void RestoreAlphaTest();
+#else
+#define SetAlphaTest(a) (0)
+#define RestoreAlphaTest() (0)
+#endif \ No newline at end of file
diff --git a/src/rw/RwMatFX.cpp b/src/rw/RwMatFX.cpp
index 1e64c560..c8384b0f 100644
--- a/src/rw/RwMatFX.cpp
+++ b/src/rw/RwMatFX.cpp
@@ -2,9 +2,7 @@
#define WITHD3D
#include "common.h"
-#ifdef RWLIBS
-#include "patcher.h"
-#endif
+#include "rpmatfx.h"
struct MatFXNothing { int pad[5]; int effect; };
@@ -47,16 +45,16 @@ struct MatFX
int effects;
};
-#ifdef RWLIBS
extern "C" {
extern int MatFXMaterialDataOffset;
extern int MatFXAtomicDataOffset;
+
void _rpMatFXD3D8AtomicMatFXEnvRender(RxD3D8InstanceData* inst, int flags, int sel, RwTexture* texture, RwTexture* envMap);
+ void _rpMatFXD3D8AtomicMatFXRenderBlack(RxD3D8InstanceData *inst);
+ void _rpMatFXD3D8AtomicMatFXBumpMapRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture, RwTexture *bumpMap, RwTexture *envMap);
+ void _rpMatFXD3D8AtomicMatFXDualPassRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture, RwTexture *dualTexture);
}
-#else
-int &MatFXMaterialDataOffset = *(int*)0x66188C;
-int &MatFXAtomicDataOffset = *(int*)0x66189C;
-#endif
+
#ifdef PS2_MATFX
@@ -218,12 +216,97 @@ _rpMatFXD3D8AtomicMatFXEnvRender_ps2(RxD3D8InstanceData *inst, int flags, int se
RwD3D8SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
}
-#ifdef RWLIBS
-STARTPATCHES
- InjectHook((uintptr)&_rpMatFXD3D8AtomicMatFXEnvRender, _rpMatFXD3D8AtomicMatFXEnvRender_ps2, PATCH_JUMP);
-ENDPATCHES
-#endif
+void
+_rwD3D8EnableClippingIfNeeded(void *object, RwUInt8 type)
+{
+ int clip;
+ if (type == rpATOMIC)
+ clip = !RwD3D8CameraIsSphereFullyInsideFrustum(RwCameraGetCurrentCameraMacro(), RpAtomicGetWorldBoundingSphere((RpAtomic *)object));
+ else
+ clip = !RwD3D8CameraIsBBoxFullyInsideFrustum(RwCameraGetCurrentCameraMacro(), &((RpWorldSector *)object)->tightBoundingBox);
+ RwD3D8SetRenderState(D3DRS_CLIPPING, clip);
+}
-#endif
+void
+_rwD3D8AtomicMatFXRenderCallback(RwResEntry *repEntry, void *object, RwUInt8 type, RwUInt32 flags)
+{
+ RwBool lighting;
+ RwBool forceBlack;
+ RxD3D8ResEntryHeader *header;
+ RxD3D8InstanceData *inst;
+ RwInt32 i;
+
+ if (flags & rpGEOMETRYPRELIT) {
+ RwD3D8SetRenderState(D3DRS_COLORVERTEX, 1);
+ RwD3D8SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1);
+ } else {
+ RwD3D8SetRenderState(D3DRS_COLORVERTEX, 0);
+ RwD3D8SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL);
+ }
+
+ _rwD3D8EnableClippingIfNeeded(object, type);
+
+ RwD3D8GetRenderState(D3DRS_LIGHTING, &lighting);
+ if (lighting || flags & rpGEOMETRYPRELIT) {
+ forceBlack = FALSE;
+ } else {
+ forceBlack = TRUE;
+ RwD3D8SetTexture(nil, 0);
+ RwD3D8SetRenderState(D3DRS_TEXTUREFACTOR, D3DCOLOR_RGBA(0, 0, 0, 255));
+ RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
+ RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_TFACTOR);
+ }
+
+ header = (RxD3D8ResEntryHeader *)(repEntry + 1);
+ inst = (RxD3D8InstanceData *)(header + 1);
+ for (i = 0; i < header->numMeshes; i++) {
+ if (forceBlack)
+ _rpMatFXD3D8AtomicMatFXRenderBlack(inst);
+ else {
+ if (lighting)
+ RwD3D8SetSurfaceProperties(&inst->material->color, &inst->material->surfaceProps, flags & rpGEOMETRYMODULATEMATERIALCOLOR);
+ MatFX *matfx = *RWPLUGINOFFSET(MatFX *, inst->material, MatFXMaterialDataOffset);
+ int effect = matfx ? matfx->effects : rpMATFXEFFECTNULL;
+ switch (effect) {
+ case rpMATFXEFFECTNULL:
+ default:
+ _rpMatFXD3D8AtomicMatFXDefaultRender(inst, flags, inst->material->texture);
+ break;
+ case rpMATFXEFFECTBUMPMAP:
+ _rpMatFXD3D8AtomicMatFXBumpMapRender(inst, flags, inst->material->texture, matfx->fx[0].b.bumpedTex, nil);
+ break;
+ case rpMATFXEFFECTENVMAP:
+ {
+ // TODO: matfx switch in the settings
+ //_rpMatFXD3D8AtomicMatFXEnvRender(inst, flags, 0, inst->material->texture, matfx->fx[0].e.envTex);
+ _rpMatFXD3D8AtomicMatFXEnvRender_ps2(inst, flags, 0, inst->material->texture, matfx->fx[0].e.envTex);
+ break;
+ }
+ case rpMATFXEFFECTBUMPENVMAP:
+ _rpMatFXD3D8AtomicMatFXBumpMapRender(inst, flags, inst->material->texture, matfx->fx[0].b.bumpedTex, matfx->fx[1].e.envTex);
+ break;
+ case rpMATFXEFFECTDUAL:
+ _rpMatFXD3D8AtomicMatFXDualPassRender(inst, flags, inst->material->texture, matfx->fx[0].d.dualTex);
+ break;
+ }
+ }
+ inst++;
+ }
+
+ if (forceBlack) {
+ RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
+ RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
+ }
+}
+
+void
+ReplaceMatFxCallback()
+{
+ RxD3D8AllInOneSetRenderCallBack(
+ RxPipelineFindNodeByName(RpMatFXGetD3D8Pipeline(rpMATFXD3D8ATOMICPIPELINE), RxNodeDefinitionGetD3D8AtomicAllInOne()->name, nil, nil),
+ _rwD3D8AtomicMatFXRenderCallback);
+
+}
+#endif // PS2_MATFX
-#endif
+#endif // !LIBRW
diff --git a/src/rw/RwPS2AlphaTest.cpp b/src/rw/RwPS2AlphaTest.cpp
new file mode 100644
index 00000000..c0d68355
--- /dev/null
+++ b/src/rw/RwPS2AlphaTest.cpp
@@ -0,0 +1,247 @@
+#ifndef LIBRW
+
+#define WITHD3D
+#include "common.h"
+#ifdef PS2_ALPHA_TEST
+#include "rwcore.h"
+
+extern "C" {
+RwBool _rwD3D8RenderStateIsVertexAlphaEnable(void);
+RwBool _rwD3D8RenderStateVertexAlphaEnable(RwBool enable);
+RwRaster *_rwD3D8RWGetRasterStage(RwUInt32 stage);
+}
+
+extern bool gPS2alphaTest;
+
+void
+_rxD3D8DualPassRenderCallback(RwResEntry *repEntry, void *object, RwUInt8 type, RwUInt32 flags)
+{
+ RxD3D8ResEntryHeader *resEntryHeader;
+ RxD3D8InstanceData *instancedData;
+ RwInt32 numMeshes;
+ RwBool lighting;
+ RwBool vertexAlphaBlend;
+ RwBool forceBlack;
+ RwUInt32 ditherEnable;
+ RwUInt32 shadeMode;
+ void *lastVertexBuffer;
+
+ /* Get lighting state */
+ RwD3D8GetRenderState(D3DRS_LIGHTING, &lighting);
+
+ forceBlack = FALSE;
+
+ if (lighting) {
+ if (flags & rxGEOMETRY_PRELIT) {
+ /* Emmisive color from the vertex colors */
+ RwD3D8SetRenderState(D3DRS_COLORVERTEX, TRUE);
+ RwD3D8SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1);
+ } else {
+ /* Emmisive color from material, set to black in the submit node */
+ RwD3D8SetRenderState(D3DRS_COLORVERTEX, FALSE);
+ RwD3D8SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL);
+ }
+ } else {
+ if ((flags & rxGEOMETRY_PRELIT) == 0) {
+ forceBlack = TRUE;
+
+ RwD3D8GetRenderState(D3DRS_DITHERENABLE, &ditherEnable);
+ RwD3D8GetRenderState(D3DRS_SHADEMODE, &shadeMode);
+
+ RwD3D8SetRenderState(D3DRS_TEXTUREFACTOR, 0xff000000);
+ RwD3D8SetRenderState(D3DRS_DITHERENABLE, FALSE);
+ RwD3D8SetRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT);
+ }
+ }
+
+ /* Enable clipping */
+ if (type == rpATOMIC) {
+ RpAtomic *atomic;
+ RwCamera *cam;
+
+ atomic = (RpAtomic *)object;
+
+ cam = RwCameraGetCurrentCamera();
+ // RWASSERT(cam);
+
+ if (RwD3D8CameraIsSphereFullyInsideFrustum(cam, RpAtomicGetWorldBoundingSphere(atomic))) {
+ RwD3D8SetRenderState(D3DRS_CLIPPING, FALSE);
+ } else {
+ RwD3D8SetRenderState(D3DRS_CLIPPING, TRUE);
+ }
+ } else {
+ RpWorldSector *worldSector;
+ RwCamera *cam;
+
+ worldSector = (RpWorldSector *)object;
+
+ cam = RwCameraGetCurrentCamera();
+ // RWASSERT(cam);
+
+ if (RwD3D8CameraIsBBoxFullyInsideFrustum(cam, RpWorldSectorGetTightBBox(worldSector))) {
+ RwD3D8SetRenderState(D3DRS_CLIPPING, FALSE);
+ } else {
+ RwD3D8SetRenderState(D3DRS_CLIPPING, TRUE);
+ }
+ }
+
+ /* Set texture to NULL if hasn't any texture flags */
+ if ((flags & (rxGEOMETRY_TEXTURED | rpGEOMETRYTEXTURED2)) == 0) {
+ RwD3D8SetTexture(NULL, 0);
+
+ if (forceBlack) {
+ RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
+ RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_TFACTOR);
+
+ RwD3D8SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
+ }
+ }
+
+ /* Get vertex alpha Blend state */
+ vertexAlphaBlend = _rwD3D8RenderStateIsVertexAlphaEnable();
+
+ /* Set Last vertex buffer to force the call */
+ lastVertexBuffer = (void *)0xffffffff;
+
+ /* Get the instanced data */
+ resEntryHeader = (RxD3D8ResEntryHeader *)(repEntry + 1);
+ instancedData = (RxD3D8InstanceData *)(resEntryHeader + 1);
+
+ /*
+ * Data shared between meshes
+ */
+
+ /*
+ * Set the Default Pixel shader
+ */
+ RwD3D8SetPixelShader(0);
+
+ /*
+ * Vertex shader
+ */
+ RwD3D8SetVertexShader(instancedData->vertexShader);
+
+ /* Get the number of meshes */
+ numMeshes = resEntryHeader->numMeshes;
+ while (numMeshes--) {
+ // RWASSERT(instancedData->material != NULL);
+
+ if ((flags & (rxGEOMETRY_TEXTURED | rpGEOMETRYTEXTURED2))) {
+ RwD3D8SetTexture(instancedData->material->texture, 0);
+
+ if (forceBlack) {
+ /* Only change the colorop, we need to use the texture alpha channel */
+ RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
+ RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_TFACTOR);
+ }
+ }
+
+ if (instancedData->vertexAlpha || (0xFF != instancedData->material->color.alpha)) {
+ if (!vertexAlphaBlend) {
+ vertexAlphaBlend = TRUE;
+
+ _rwD3D8RenderStateVertexAlphaEnable(TRUE);
+ }
+ } else {
+ if (vertexAlphaBlend) {
+ vertexAlphaBlend = FALSE;
+
+ _rwD3D8RenderStateVertexAlphaEnable(FALSE);
+ }
+ }
+
+ if (lighting) {
+ if (instancedData->vertexAlpha) {
+ RwD3D8SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1);
+ } else {
+ RwD3D8SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL);
+ }
+
+ RwD3D8SetSurfaceProperties(&instancedData->material->color, &instancedData->material->surfaceProps, (flags & rxGEOMETRY_MODULATE));
+ }
+
+ /*
+ * Render
+ */
+
+ /* Set the stream source */
+ if (lastVertexBuffer != instancedData->vertexBuffer) {
+ RwD3D8SetStreamSource(0, instancedData->vertexBuffer, instancedData->stride);
+
+ lastVertexBuffer = instancedData->vertexBuffer;
+ }
+ if (!gPS2alphaTest) {
+ /* Set the Index buffer */
+ if (instancedData->indexBuffer != NULL) {
+ RwD3D8SetIndices(instancedData->indexBuffer, instancedData->baseIndex);
+
+ /* Draw the indexed primitive */
+ RwD3D8DrawIndexedPrimitive((D3DPRIMITIVETYPE)instancedData->primType, 0, instancedData->numVertices, 0, instancedData->numIndices);
+ } else {
+ RwD3D8DrawPrimitive((D3DPRIMITIVETYPE)instancedData->primType, instancedData->baseIndex, instancedData->numVertices);
+ }
+ } else {
+ RwD3D8SetIndices(instancedData->indexBuffer, instancedData->baseIndex);
+
+ int hasAlpha, alphafunc, alpharef, zwrite;
+ RwD3D8GetRenderState(D3DRS_ALPHABLENDENABLE, &hasAlpha);
+ RwD3D8GetRenderState(D3DRS_ZWRITEENABLE, &zwrite);
+ if (hasAlpha && zwrite) {
+ RwD3D8GetRenderState(D3DRS_ALPHAFUNC, &alphafunc);
+ RwD3D8GetRenderState(D3DRS_ALPHAREF, &alpharef);
+
+ RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL);
+ RwD3D8SetRenderState(D3DRS_ALPHAREF, 128);
+
+ if (instancedData->indexBuffer)
+ RwD3D8DrawIndexedPrimitive(instancedData->primType, 0, instancedData->numVertices, 0, instancedData->numIndices);
+ else
+ RwD3D8DrawPrimitive(instancedData->primType, instancedData->baseIndex, instancedData->numVertices);
+
+ RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_LESS);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
+
+ if (instancedData->indexBuffer)
+ RwD3D8DrawIndexedPrimitive(instancedData->primType, 0, instancedData->numVertices, 0, instancedData->numIndices);
+ else
+ RwD3D8DrawPrimitive(instancedData->primType, instancedData->baseIndex, instancedData->numVertices);
+
+ RwD3D8SetRenderState(D3DRS_ALPHAFUNC, alphafunc);
+ RwD3D8SetRenderState(D3DRS_ALPHAREF, alpharef);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE);
+ } else {
+ if (instancedData->indexBuffer)
+ RwD3D8DrawIndexedPrimitive(instancedData->primType, 0, instancedData->numVertices, 0, instancedData->numIndices);
+ else
+ RwD3D8DrawPrimitive(instancedData->primType, instancedData->baseIndex, instancedData->numVertices);
+ }
+ }
+
+ /* Move onto the next instancedData */
+ instancedData++;
+ }
+
+ if (forceBlack) {
+ RwD3D8SetRenderState(D3DRS_DITHERENABLE, ditherEnable);
+ RwD3D8SetRenderState(D3DRS_SHADEMODE, shadeMode);
+
+ if (_rwD3D8RWGetRasterStage(0)) {
+ RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
+ RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
+ } else {
+ RwD3D8SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
+ RwD3D8SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
+ }
+ }
+}
+
+void
+ReplaceAtomicPipeCallback()
+{
+ RxD3D8AllInOneSetRenderCallBack(RxPipelineFindNodeByName(RXPIPELINEGLOBAL(platformAtomicPipeline), RxNodeDefinitionGetD3D8AtomicAllInOne()->name, nil, nil),
+ _rxD3D8DualPassRenderCallback);
+}
+
+#endif // PS2_ALPHA_TEST
+
+#endif // !LIBRW \ No newline at end of file
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index 22edcb68..f6a9c3b5 100644
--- a/src/rw/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
@@ -797,12 +797,12 @@ CVisibilityPlugins::FrameCopyConstructor(void *dst, const void *src, int32, int3
}
void
-CVisibilityPlugins::SetFrameHierarchyId(RwFrame *frame, int32 id)
+CVisibilityPlugins::SetFrameHierarchyId(RwFrame *frame, uintptr id)
{
FRAMEEXT(frame)->id = id;
}
-int32
+uintptr
CVisibilityPlugins::GetFrameHierarchyId(RwFrame *frame)
{
return FRAMEEXT(frame)->id;
diff --git a/src/rw/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h
index b367d7ee..dd02f2e1 100644
--- a/src/rw/VisibilityPlugins.h
+++ b/src/rw/VisibilityPlugins.h
@@ -103,10 +103,10 @@ public:
struct FrameExt
{
// BUG: this is abused to hold a pointer by SetClumpModelInfo
- int32 id;
+ uintptr id;
};
- static void SetFrameHierarchyId(RwFrame *frame, int32 id);
- static int32 GetFrameHierarchyId(RwFrame *frame);
+ static void SetFrameHierarchyId(RwFrame *frame, uintptr id);
+ static uintptr GetFrameHierarchyId(RwFrame *frame);
static void *FrameConstructor(void *object, int32 offset, int32 len);
static void *FrameDestructor(void *object, int32 offset, int32 len);
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index eff0f2ff..1e2d5da7 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -489,7 +489,7 @@ CheckDataNotCorrupt(int32 slot, char *name)
char filename[100];
int32 blocknum = 0;
- eLevelName level = LEVEL_NONE;
+ eLevelName level = LEVEL_GENERIC;
CheckSum = 0;
uint32 bytes_processed = 0;
sprintf(filename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b");
@@ -562,14 +562,17 @@ RestoreForStartLoad()
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().x);
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().y);
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
+#ifndef NO_ISLAND_LOADING
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+#endif
CCollision::SortOutCollisionAfterLoad();
+#ifndef NO_ISLAND_LOADING
CStreaming::RequestBigBuildings(CGame::currLevel);
CStreaming::LoadAllRequestedModels(false);
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
CGame::TidyUpMemory(true, false);
-
+#endif
if (CloseFile(file)) {
return true;
} else {
diff --git a/src/skel/crossplatform.cpp b/src/skel/crossplatform.cpp
index 40f4f053..6188992d 100644
--- a/src/skel/crossplatform.cpp
+++ b/src/skel/crossplatform.cpp
@@ -87,7 +87,7 @@ void FileTimeToSystemTime(time_t* writeTime, SYSTEMTIME* out) {
// Funcs/features from Windows that we need on other platforms
#ifndef _WIN32
char *strupr(char *s) {
- char* tmp = s;
+ char* tmp = s;
for (;*tmp;++tmp) {
*tmp = toupper((unsigned char) *tmp);
@@ -96,7 +96,7 @@ char *strupr(char *s) {
return s;
}
char *strlwr(char *s) {
- char* tmp = s;
+ char* tmp = s;
for (;*tmp;++tmp) {
*tmp = tolower((unsigned char) *tmp);
@@ -116,86 +116,117 @@ char *trim(char *s) {
return s;
}
+FILE* _fcaseopen(char const* filename, char const* mode)
+{
+ FILE* result;
+ char* real = casepath(filename);
+ if (!real)
+ result = fopen(filename, mode);
+ else {
+ result = fopen(real, mode);
+ free(real);
+ }
+ return result;
+}
+
// Case-insensitivity on linux (from https://github.com/OneSadCookie/fcaseopen)
-// r must have strlen(path) + 2 bytes
-int casepath(char const *path, char *r)
+// Returned string should freed manually (if exists)
+char* casepath(char const* path, bool checkPathFirst)
{
+ if (checkPathFirst && access(path, F_OK) != -1) {
+ // File path is correct
+ return nil;
+ }
+
size_t l = strlen(path);
- char *p = (char*)alloca(l + 1);
+ char* p = (char*)alloca(l + 1);
+ char* out = (char*)malloc(l + 3); // for extra ./
strcpy(p, path);
- // my addon: change \'s with /
- char *nextBs;
- while(nextBs = strstr(p, "\\")){
- *nextBs = '/';
- }
-
- // my addon: linux doesn't handle filenames with spaces at the end nicely
- p = trim(p);
+ // my addon: linux doesn't handle filenames with spaces at the end nicely
+ p = trim(p);
size_t rl = 0;
-
- DIR *d;
- if (p[0] == '/')
+
+ DIR* d;
+ if (p[0] == '/' || p[0] == '\\')
{
d = opendir("/");
- p = p + 1;
}
else
{
d = opendir(".");
- r[0] = '.';
- r[1] = 0;
+ out[0] = '.';
+ out[1] = 0;
rl = 1;
}
-
- int last = 0;
- char *c = strsep(&p, "/");
- while (c)
+
+ bool cantProceed = false; // just convert slashes in what's left in string, not case sensitivity
+ bool mayBeTrailingSlash = false;
+ char* c;
+ while (c = strsep(&p, "/\\"))
{
- if (!d)
+ // May be trailing slash(allow), slash at the start(avoid), or multiple slashes(avoid)
+ if (*c == '\0')
{
- return 0;
+ mayBeTrailingSlash = true;
+ continue;
+ } else {
+ mayBeTrailingSlash = false;
}
-
- if (last)
+
+ out[rl] = '/';
+ rl += 1;
+ out[rl] = 0;
+
+ if (cantProceed)
{
- closedir(d);
- return 0;
+ strcpy(out + rl, c);
+ rl += strlen(c);
+ continue;
}
-
- r[rl] = '/';
- rl += 1;
- r[rl] = 0;
-
- struct dirent *e = readdir(d);
- while (e)
+
+ struct dirent* e;
+ while (e = readdir(d))
{
if (strcasecmp(c, e->d_name) == 0)
{
- strcpy(r + rl, e->d_name);
- rl += strlen(e->d_name);
+ strcpy(out + rl, e->d_name);
+ int reportedLen = (int)strlen(e->d_name);
+ rl += reportedLen;
+ assert(reportedLen == strlen(c) && "casepath: This is not good at all");
closedir(d);
- d = opendir(r);
-
+ d = opendir(out);
+
+ // Either it wasn't a folder, or permission error, I/O error etc.
+ if (!d) {
+ cantProceed = true;
+ }
+
break;
}
-
- e = readdir(d);
}
-
+
if (!e)
{
- strcpy(r + rl, c);
+ printf("casepath couldn't find dir/file \"%s\", full path was %s\n", c, path);
+ // No match, add original name and continue converting further slashes.
+ strcpy(out + rl, c);
rl += strlen(c);
- last = 1;
+ cantProceed = true;
}
-
- c = strsep(&p, "/");
}
-
+
if (d) closedir(d);
- return 1;
+ if (mayBeTrailingSlash) {
+ out[rl] = '/'; rl += 1;
+ out[rl] = '\0';
+ }
+
+ if (rl > l + 2) {
+ printf("\n\ncasepath: Corrected path length is longer then original+2:\n\tOriginal: %s (%d chars)\n\tCorrected: %s (%d chars)\n\n", path, l, out, rl);
+ }
+ return out;
}
#endif
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h
index a21877c1..69600385 100644
--- a/src/skel/crossplatform.h
+++ b/src/skel/crossplatform.h
@@ -3,19 +3,30 @@
// This is the common include for platform/renderer specific skeletons(glfw.cpp, win.cpp etc.) and using cross platform things (like Windows directories wrapper, platform specific global arrays etc.)
// Functions that's different on glfw and win but have same signature, should be located on platform.h.
+enum eWinVersion
+{
+ OS_WIN95 = 0,
+ OS_WIN98,
+ OS_WINNT,
+ OS_WIN2000,
+ OS_WINXP,
+};
+
#ifdef _WIN32
-// This only has <windef.h> as Win header.
+
+// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>.
+// NOTE: It's perfectly fine to include <Windows.h> here, but it can increase build size and time in *some* conditions, and maybe substantially in future if we'll use crossplatform.h more.
+#ifndef _INC_WINDOWS
+ #include <IntSafe.h>
+#endif
+#if defined RW_D3D9 || defined RWLIBS
#include "win.h"
+#endif
extern DWORD _dwOperatingSystemVersion;
+#define fcaseopen fopen
#else
char *strupr(char *str);
char *strlwr(char *str);
-enum {
- OS_WIN98,
- OS_WIN2000,
- OS_WINNT,
- OS_WINXP,
-};
enum {
LANG_OTHER,
@@ -32,7 +43,9 @@ enum {
};
extern long _dwOperatingSystemVersion;
-int casepath(char const *path, char *r);
+char *casepath(char const *path, bool checkPathFirst = true);
+FILE *_fcaseopen(char const *filename, char const *mode);
+#define fcaseopen _fcaseopen
#endif
#ifdef RW_GL3
@@ -42,6 +55,7 @@ typedef struct
RwBool fullScreen;
RwV2d lastMousePos;
double mouseWheel; // glfw doesn't cache it
+ bool cursorIsInWindow;
RwInt8 joy1id;
RwInt8 joy2id;
}
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 0728f6c2..a1170c61 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -16,7 +16,6 @@
#include "platform.h"
#include "crossplatform.h"
-#include "patcher.h"
#include "main.h"
#include "FileMgr.h"
#include "Text.h"
@@ -64,11 +63,7 @@ static psGlobalType PsGlobal;
#undef MAKEPOINTS
#define MAKEPOINTS(l) (*((POINTS /*FAR*/ *)&(l)))
-#define SAFE_RELEASE(x) { if (x) x->Release(); x = NULL; }
-#define JIF(x) if (FAILED(hr=(x))) \
- {debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;}
-
-unsigned long _dwMemAvailPhys;
+size_t _dwMemAvailPhys;
RwUInt32 gGameState;
#ifdef _WIN32
@@ -283,6 +278,7 @@ psInitialize(void)
RsGlobal.ps = &PsGlobal;
PsGlobal.fullScreen = FALSE;
+ PsGlobal.cursorIsInWindow = TRUE;
PsGlobal.joy1id = -1;
PsGlobal.joy2id = -1;
@@ -791,6 +787,7 @@ void keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods)
void resizeCB(GLFWwindow* window, int width, int height);
void scrollCB(GLFWwindow* window, double xoffset, double yoffset);
void cursorCB(GLFWwindow* window, double xpos, double ypos);
+void cursorEnterCB(GLFWwindow* window, int entered);
void joysChangeCB(int jid, int event);
bool IsThisJoystickBlacklisted(int i)
@@ -826,9 +823,10 @@ void _InputInitialiseJoys()
}
}
-void _InputInitialiseMouse()
+long _InputInitialiseMouse()
{
glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
+ return 0;
}
void psPostRWinit(void)
@@ -840,6 +838,7 @@ void psPostRWinit(void)
glfwSetWindowSizeCallback(PSGLOBAL(window), resizeCB);
glfwSetScrollCallback(PSGLOBAL(window), scrollCB);
glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB);
+ glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB);
glfwSetJoystickCallback(joysChangeCB);
_InputInitialiseJoys();
@@ -1345,13 +1344,18 @@ _InputTranslateShiftKeyUpDown(RsKeyCodes *rs) {
RsKeyboardEventHandler(rshiftStatus ? rsKEYDOWN : rsKEYUP, &(*rs = rsRSHIFT));
}
-// TODO this only works in frontend(and luckily only frontend use this), maybe because of glfw knows that mouse pos is > 32000 in game??
+// TODO this only works in frontend(and luckily only frontend use this). Fun fact: if I get pos manually in game, glfw reports that it's > 32000
void
cursorCB(GLFWwindow* window, double xpos, double ypos) {
FrontEndMenuManager.m_nMouseTempPosX = xpos;
FrontEndMenuManager.m_nMouseTempPosY = ypos;
}
+void
+cursorEnterCB(GLFWwindow* window, int entered) {
+ PSGLOBAL(cursorIsInWindow) = !!entered;
+}
+
/*
*****************************************************************************
*/
@@ -1366,6 +1370,15 @@ WinMain(HINSTANCE instance,
RwInt32 argc;
RwChar** argv;
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
+
+#if 0
+ // TODO: make this an option somewhere
+ AllocConsole();
+ freopen("CONIN$", "r", stdin);
+ freopen("CONOUT$", "w", stdout);
+ freopen("CONOUT$", "w", stderr);
+#endif
+
#else
int
main(int argc, char *argv[])
@@ -1373,7 +1386,6 @@ main(int argc, char *argv[])
#endif
RwV2d pos;
RwInt32 i;
-// StaticPatcher::Apply();
#ifndef _WIN32
struct sigaction act;
diff --git a/src/skel/platform.h b/src/skel/platform.h
index cbb1be28..0f314b9d 100644
--- a/src/skel/platform.h
+++ b/src/skel/platform.h
@@ -1,6 +1,8 @@
#ifndef PLATFORM_H
#define PLATFORM_H
+// Functions that's different on glfw/win etc. but have same signature (but if a function only used in win.cpp you can keep in win.h)
+
#include "rwcore.h"
#include "skeleton.h"
@@ -35,6 +37,8 @@ extern RwBool psInstallFileSystem(void);
extern RwBool psNativeTextureSupport(void);
extern void _InputTranslateShiftKeyUpDown(RsKeyCodes* rs);
+extern long _InputInitialiseMouse(); // returns HRESULT on Windows actually
+extern void _InputInitialiseJoys();
extern void HandleExit();
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 484c6fe8..5c5c7ece 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -19,7 +19,12 @@
#pragma warning( push )
#pragma warning( disable : 4005)
+
+#ifdef USE_D3D9
+#include <d3d9.h>
+#else
#include <d3d8.h>
+#endif
#include <ddraw.h>
#include <dinput.h>
#include <DShow.h>
@@ -27,7 +32,9 @@
#define WM_GRAPHNOTIFY WM_USER+13
+#ifndef USE_D3D9
#pragma comment( lib, "d3d8.lib" )
+#endif
#pragma comment( lib, "ddraw.lib" )
#pragma comment( lib, "Winmm.lib" )
#pragma comment( lib, "dxguid.lib" )
@@ -76,7 +83,6 @@ static psGlobalType PsGlobal;
{debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;}
#include "common.h"
-#include "patcher.h"
#include "main.h"
#include "FileMgr.h"
#include "Text.h"
@@ -103,7 +109,7 @@ IMediaSeeking *pMS = nil;
DWORD dwDXVersion;
SIZE_T _dwMemTotalPhys;
-SIZE_T _dwMemAvailPhys;
+size_t _dwMemAvailPhys;
SIZE_T _dwMemTotalVirtual;
SIZE_T _dwMemAvailVirtual;
DWORD _dwMemTotalVideo;
@@ -306,34 +312,6 @@ psNativeTextureSupport(void)
/*
*****************************************************************************
*/
-static BOOL
-InitApplication(HANDLE instance)
-{
- /*
- * Perform any necessary MS Windows application initialization. Basically,
- * this means registering the window class for this application.
- */
-
- WNDCLASS windowClass;
-
- windowClass.style = CS_BYTEALIGNWINDOW;
- windowClass.lpfnWndProc = (WNDPROC) MainWndProc;
- windowClass.cbClsExtra = 0;
- windowClass.cbWndExtra = 0;
- windowClass.hInstance = (HINSTANCE)instance;
- windowClass.hIcon = nil;
- windowClass.hCursor = LoadCursor(nil, IDC_ARROW);
- windowClass.hbrBackground = nil;
- windowClass.lpszMenuName = NULL;
- windowClass.lpszClassName = AppClassName;
-
- return RegisterClass(&windowClass);
-}
-
-
-/*
- *****************************************************************************
- */
static HWND
InitInstance(HANDLE instance)
{
@@ -450,6 +428,16 @@ DWORD GetDXVersion()
dwDXVersion = 0x700;
pDD7->Release();
+#ifdef USE_D3D9
+ HINSTANCE hD3D9DLL = LoadLibrary("D3D9.DLL");
+ if (hD3D9DLL != nil) {
+ FreeLibrary(hDDrawDLL);
+ FreeLibrary(hD3D9DLL);
+
+ dwDXVersion = 0x900;
+ return dwDXVersion;
+ }
+#endif
//-------------------------------------------------------------------------
// DirectX 8.0 Checks
@@ -499,6 +487,7 @@ DWORD GetDXVersion()
/*
*****************************************************************************
*/
+#ifndef _WIN64
static char cpuvendor[16] = "UnknownVendr";
__declspec(naked) const char * _psGetCpuVendr()
{
@@ -572,6 +561,7 @@ void _psPrintCpuInfo()
if ( FeaturesEx & 0x80000000 )
debug("with 3DNow");
}
+#endif
/*
*****************************************************************************
@@ -647,9 +637,9 @@ psInitialize(void)
gGameState = GS_START_UP;
TRACE("gGameState = GS_START_UP");
-
+#ifndef _WIN64
_psPrintCpuInfo();
-
+#endif
OSVERSIONINFO verInfo;
verInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
@@ -1277,6 +1267,34 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
/*
*****************************************************************************
*/
+static BOOL
+InitApplication(HANDLE instance)
+{
+ /*
+ * Perform any necessary MS Windows application initialization. Basically,
+ * this means registering the window class for this application.
+ */
+
+ WNDCLASS windowClass;
+
+ windowClass.style = CS_BYTEALIGNWINDOW;
+ windowClass.lpfnWndProc = (WNDPROC)MainWndProc;
+ windowClass.cbClsExtra = 0;
+ windowClass.cbWndExtra = 0;
+ windowClass.hInstance = (HINSTANCE)instance;
+ windowClass.hIcon = nil;
+ windowClass.hCursor = LoadCursor(nil, IDC_ARROW);
+ windowClass.hbrBackground = nil;
+ windowClass.lpszMenuName = NULL;
+ windowClass.lpszClassName = AppClassName;
+
+ return RegisterClass(&windowClass);
+}
+
+
+/*
+ *****************************************************************************
+ */
RwBool IsForegroundApp()
{
@@ -1285,8 +1303,11 @@ RwBool IsForegroundApp()
UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
{
+#ifdef USE_D3D9
+ LPDIRECT3D9 d3d = Direct3DCreate9(D3D_SDK_VERSION);
+#else
LPDIRECT3D8 d3d = Direct3DCreate8(D3D_SDK_VERSION);
-
+#endif
ASSERT(d3d != nil);
UINT refreshRate = INT_MAX;
@@ -1299,14 +1320,21 @@ UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
else
format = D3DFMT_R5G6B5;
+#ifdef USE_D3D9
+ UINT modeCount = d3d->GetAdapterModeCount(GcurSel, format);
+#else
UINT modeCount = d3d->GetAdapterModeCount(GcurSel);
-
+#endif
+
for ( UINT i = 0; i < modeCount; i++ )
{
D3DDISPLAYMODE mode;
+#ifdef USE_D3D9
+ d3d->EnumAdapterModes(GcurSel, format, i, &mode);
+#else
d3d->EnumAdapterModes(GcurSel, i, &mode);
-
+#endif
if ( mode.Width == width && mode.Height == height && mode.Format == format )
{
if ( mode.RefreshRate == 0 )
@@ -1600,7 +1628,7 @@ CommandLineToArgv(RwChar *cmdLine, RwInt32 *argCount)
RwInt32 i, len;
RwChar *res, *str, **aptr;
- len = strlen(cmdLine);
+ len = (int)strlen(cmdLine);
/*
* Count the number of arguments...
@@ -1688,11 +1716,11 @@ void InitialiseLanguage()
{
WORD primUserLCID = PRIMARYLANGID(GetSystemDefaultLCID());
WORD primSystemLCID = PRIMARYLANGID(GetUserDefaultLCID());
- WORD primLayout = PRIMARYLANGID((DWORD)GetKeyboardLayout(0));
+ WORD primLayout = PRIMARYLANGID((DWORD_PTR)GetKeyboardLayout(0));
WORD subUserLCID = SUBLANGID(GetSystemDefaultLCID());
WORD subSystemLCID = SUBLANGID(GetUserDefaultLCID());
- WORD subLayout = SUBLANGID((DWORD)GetKeyboardLayout(0));
+ WORD subLayout = SUBLANGID((DWORD_PTR)GetKeyboardLayout(0));
if ( primUserLCID == LANG_GERMAN
|| primSystemLCID == LANG_GERMAN
@@ -1926,16 +1954,15 @@ WinMain(HINSTANCE instance,
RwV2d pos;
RwInt32 argc, i;
RwChar **argv;
- StaticPatcher::Apply();
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
-/*
+#if 0
// TODO: make this an option somewhere
AllocConsole();
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
-*/
+#endif
/*
* Initialize the platform independent data.
@@ -2235,6 +2262,11 @@ WinMain(HINSTANCE instance,
CloseClip();
CoUninitialize();
+#ifdef FIX_BUGS
+ // draw one frame because otherwise we'll end up looking at black screen for a while if vsync is on
+ RsCameraShowRaster(Scene.camera);
+#endif
+
#ifdef PS2_MENU
extern char version_name[64];
if ( CGame::frenchGame || CGame::germanGame )
diff --git a/src/skel/win/win.h b/src/skel/win/win.h
index 444e0760..be840898 100644
--- a/src/skel/win/win.h
+++ b/src/skel/win/win.h
@@ -1,5 +1,5 @@
-// DON'T include directly. crossplatform.h includes this if you're on Windows.
+// DON'T include directly. crossplatform.h includes this if you're using D3D9 backend(win.cpp).
#if (!defined(_PLATFORM_WIN_H))
#define _PLATFORM_WIN_H
@@ -8,21 +8,6 @@
#define RSREGSETBREAKALLOC(_name) /* No op */
#endif /* (!defined(RSREGSETBREAKALLOC)) */
-#ifndef _INC_WINDOWS
-#define _X86_
-#include <windef.h>
-#endif
-
-enum eWinVersion
-{
- OS_WIN95 = 0,
- OS_WIN98,
- OS_WINNT,
- OS_WIN2000,
- OS_WINXP,
-};
-
-
#ifdef __DINPUT_INCLUDED__
/* platform specfic global data */
typedef struct
@@ -84,13 +69,8 @@ extern "C"
#endif /* __cplusplus */
#ifdef __DINPUT_INCLUDED__
-extern LRESULT CALLBACK
-MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam);
-
HRESULT _InputInitialise();
-HRESULT _InputInitialiseMouse();
HRESULT CapturePad(RwInt32 padID);
-void _InputInitialiseJoys();
void _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num);
HRESULT _InputAddJoys();
HRESULT _InputGetMouseState(DIMOUSESTATE2 *state);
diff --git a/src/text/Text.cpp b/src/text/Text.cpp
index c9e22a84..1f6cda89 100644
--- a/src/text/Text.cpp
+++ b/src/text/Text.cpp
@@ -23,8 +23,8 @@ CText::Load(void)
{
uint8 *filedata;
char filename[32], type[4];
- int length;
- int offset, sectlen;
+ intptr_t offset, length;
+ size_t sectlen;
Unload();
filedata = new uint8[0x40000];
@@ -176,12 +176,13 @@ CText::UpperCase(wchar *s)
void
-CKeyArray::Load(uint32 length, uint8 *data, int *offset)
+CKeyArray::Load(size_t length, uint8 *data, intptr_t *offset)
{
- uint32 i;
+ size_t i;
uint8 *rawbytes;
- numEntries = length / sizeof(CKeyEntry);
+ // You can make numEntries size_t if you want to exceed 32-bit boundaries, everything else should be ready.
+ numEntries = (int)(length / sizeof(CKeyEntry));
entries = new CKeyEntry[numEntries];
rawbytes = (uint8*)entries;
@@ -255,12 +256,13 @@ CKeyArray::Search(const char *key)
void
-CData::Load(uint32 length, uint8 *data, int *offset)
+CData::Load(size_t length, uint8 *data, intptr_t *offset)
{
- uint32 i;
+ size_t i;
uint8 *rawbytes;
- numChars = length / sizeof(wchar);
+ // You can make numChars size_t if you want to exceed 32-bit boundaries, everything else should be ready.
+ numChars = (int)(length / sizeof(wchar));
chars = new wchar[numChars];
rawbytes = (uint8*)chars;
diff --git a/src/text/Text.h b/src/text/Text.h
index bd6544d2..4be9b6e6 100644
--- a/src/text/Text.h
+++ b/src/text/Text.h
@@ -26,11 +26,11 @@ class CKeyArray
{
public:
CKeyEntry *entries;
- int numEntries;
+ int numEntries; // You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready.
CKeyArray(void) : entries(nil), numEntries(0) {}
~CKeyArray(void) { Unload(); }
- void Load(uint32 length, uint8 *data, int *offset);
+ void Load(size_t length, uint8 *data, intptr_t *offset);
void Unload(void);
void Update(wchar *chars);
CKeyEntry *BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high);
@@ -45,11 +45,11 @@ class CData
{
public:
wchar *chars;
- int numChars;
+ int numChars; // You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready.
CData(void) : chars(nil), numChars(0) {}
~CData(void) { Unload(); }
- void Load(uint32 length, uint8 *data, int *offset);
+ void Load(size_t length, uint8 *data, intptr_t *offset);
void Unload(void);
};
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index eb1bad97..d2fedbd5 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -230,7 +230,7 @@ CAutomobile::ProcessControl(void)
bWarnedPeds = false;
// skip if the collision isn't for the current level
- if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory)
+ if(colModel->level > LEVEL_GENERIC && colModel->level != CCollision::ms_collisionInMemory)
return;
// Improve grip of vehicles in certain cases
@@ -283,7 +283,7 @@ CAutomobile::ProcessControl(void)
if(!pDriver->IsPlayer() &&
!(pDriver->m_leader && pDriver->m_leader->bInVehicle) &&
pDriver->CharCreatedBy != MISSION_CHAR)
- pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
+ pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this);
}
}else
bDriverLastFrame = false;
@@ -295,7 +295,7 @@ CAutomobile::ProcessControl(void)
if(!pPassengers[i]->IsPlayer() &&
!(pPassengers[i]->m_leader && pPassengers[i]->m_leader->bInVehicle) &&
pPassengers[i]->CharCreatedBy != MISSION_CHAR)
- pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
+ pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this);
}
CRubbish::StirUp(this);
@@ -3588,7 +3588,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
)
{
CParticle::AddParticle(
-#ifdef FIX_BUGS
+#if defined(FIX_BUGS) && !defined(PC_PARTICLE) // looks wrong on PC particles
PARTICLE_WHEEL_WATER,
#else
PARTICLE_WATERSPRAY,
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index d86627de..50117690 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -47,7 +47,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
m_fBrake = 0.0f;
m_fSteeringLeftRight = 0.0f;
m_nPadID = 0;
- m_fMovingHiRotation = 0.0f;
+ m_fMovingRotation = 0.0f;
SetModelIndex(mi);
pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)minfo->m_handlingId);
@@ -63,11 +63,11 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
m_fGasPedal = 0.0f;
m_fBrakePedal = 0.0f;
- m_fPropellerZ = 0.25f;
- m_fPropellerY = 0.35f;
- m_waterMoveDrag = CVector(0.7f, 0.998f, 0.999f);
- m_waterTurnDrag = CVector(0.85f, 0.96f, 0.96f);
- _unk2 = false;
+ m_fThrustZ = 0.25f;
+ m_fThrustY = 0.35f;
+ m_vecMoveRes = CVector(0.7f, 0.998f, 0.999f);
+ m_vecTurnRes = CVector(0.85f, 0.96f, 0.96f);
+ m_boat_unused3 = false;
m_fVolumeUnderWater = 7.0f;
m_fPrevVolumeUnderWater = 7.0f;
@@ -79,7 +79,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
bIsInWater = true;
- m_phys_unused1 = 0.0f;
+ m_boat_unused2 = 0;
m_bIsAnchored = true;
m_fOrientation = INVALID_ORIENTATION;
bTouchingWater = true;
@@ -109,7 +109,7 @@ CBoat::GetComponentWorldPosition(int32 component, CVector &pos)
void
CBoat::ProcessControl(void)
{
- if(m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
+ if(m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f;
@@ -290,7 +290,7 @@ CBoat::ProcessControl(void)
}
// Handle boat moving forward
- if(Abs(m_fGasPedal) > 0.05f || m_vecMoveSpeed.Magnitude() > 0.01f){
+ if(Abs(m_fGasPedal) > 0.05f || m_vecMoveSpeed.Magnitude2D() > 0.01f){
if(bBoatInWater)
AddWakePoint(GetPosition());
@@ -299,7 +299,7 @@ CBoat::ProcessControl(void)
steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward())*0.3f;
if(steerFactor < 0.0f) steerFactor = 0.0f;
- CVector propeller(0.0f, -pHandling->Dimension.y*m_fPropellerY, -pHandling->Dimension.z*m_fPropellerZ);
+ CVector propeller(0.0f, -pHandling->Dimension.y*m_fThrustY, -pHandling->Dimension.z*m_fThrustZ);
propeller = Multiply3x3(GetMatrix(), propeller);
CVector propellerWorld = GetPosition() + propeller;
@@ -396,7 +396,7 @@ CBoat::ProcessControl(void)
}
}else if(!onLand){
float force = 50.0f*DotProduct(m_vecMoveSpeed, GetForward());
- if(force > 10.0f) force = 10.0f;
+ force = Min(force, 10.0f);
CVector propellerForce = propellerDepth * Multiply3x3(GetMatrix(), force*CVector(-steerSin, 0.0f, 0.0f));
ApplyMoveForce(propellerForce * CTimer::GetTimeStep()*0.5f);
ApplyTurnForce(propellerForce * CTimer::GetTimeStep()*0.5f, propeller);
@@ -415,9 +415,9 @@ CBoat::ProcessControl(void)
ApplyWaterResistance();
// No idea what exactly is going on here besides drag in YZ
- float fx = Pow(m_waterTurnDrag.x, CTimer::GetTimeStep());
- float fy = Pow(m_waterTurnDrag.y, CTimer::GetTimeStep());
- float fz = Pow(m_waterTurnDrag.z, CTimer::GetTimeStep());
+ float fx = Pow(m_vecTurnRes.x, CTimer::GetTimeStep());
+ float fy = Pow(m_vecTurnRes.y, CTimer::GetTimeStep());
+ float fz = Pow(m_vecTurnRes.z, CTimer::GetTimeStep());
m_vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); // invert - to local space
// TODO: figure this out
float magic = 1.0f/(1000.0f * SQR(m_vecTurnSpeed.x) + 1.0f) * fx;
@@ -525,7 +525,7 @@ CBoat::ProcessControl(void)
// is this some inlined CPlaceable method?
CVector pos = GetPosition();
GetMatrix().RotateZ(m_fOrientation - GetForward().Heading());
- GetMatrix().GetPosition() = pos;
+ GetMatrix().SetTranslateOnly(pos);
}
}
@@ -562,12 +562,12 @@ CBoat::ApplyWaterResistance(void)
{
float fwdSpeed = DotProduct(GetMoveSpeed(), GetForward());
// TODO: figure out how this works
- float magic = (SQR(fwdSpeed) + 0.05f) * (0.001f * SQR(m_fVolumeUnderWater) * m_fMass) + 1.0f;
+ float resistance = 0.001f * SQR(m_fVolumeUnderWater) * m_fMass;
+ float magic = (SQR(fwdSpeed) + 0.05f) * resistance + 1.0f;
magic = Abs(magic);
- // FRAMETIME
- float fx = Pow(m_waterMoveDrag.x/magic, 0.5f*CTimer::GetTimeStep());
- float fy = Pow(m_waterMoveDrag.y/magic, 0.5f*CTimer::GetTimeStep());
- float fz = Pow(m_waterMoveDrag.z/magic, 0.5f*CTimer::GetTimeStep());
+ float fx = Pow(m_vecMoveRes.x/magic, 0.5f*CTimer::GetTimeStep());
+ float fy = Pow(m_vecMoveRes.y/magic, 0.5f*CTimer::GetTimeStep());
+ float fz = Pow(m_vecMoveRes.z/magic, 0.5f*CTimer::GetTimeStep());
m_vecMoveSpeed = Multiply3x3(m_vecMoveSpeed, GetMatrix()); // invert - to local space
m_vecMoveSpeed.x *= fx;
@@ -685,7 +685,7 @@ CBoat::BlowUpCar(CEntity *culprit)
dist.Normalise();
if(GetUp().z > 0.0f)
dist += GetUp();
- obj->GetMatrix().GetPosition() += GetUp();
+ obj->GetMatrix().GetPosition() += dist;
CWorld::Add(obj);
@@ -707,7 +707,7 @@ CBoat::Render()
matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_MOVING]));
CVector pos = matrix.GetPosition();
- matrix.SetRotateZ(m_fMovingHiRotation);
+ matrix.SetRotateZ(m_fMovingRotation);
matrix.Translate(pos);
matrix.UpdateRW();
@@ -715,20 +715,20 @@ CBoat::Render()
RpAtomicRender((RpAtomic*)GetFirstObject(m_aBoatNodes[BOAT_MOVING]));
}
}
- m_fMovingHiRotation += 0.05f;
+ m_fMovingRotation += 0.05f;
((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->SetVehicleColour(m_currentColour1, m_currentColour2);
if (!CVehicle::bWheelsOnlyCheat)
CEntity::Render();
- RwIm3DVertexSetRGBA(&KeepWaterOutVertices[0], 255, 255, 255, 255);
KeepWaterOutIndices[0] = 0;
- RwIm3DVertexSetRGBA(&KeepWaterOutVertices[1], 255, 255, 255, 255);
KeepWaterOutIndices[1] = 2;
- RwIm3DVertexSetRGBA(&KeepWaterOutVertices[2], 255, 255, 255, 255);
KeepWaterOutIndices[2] = 1;
- RwIm3DVertexSetRGBA(&KeepWaterOutVertices[3], 255, 255, 255, 255);
KeepWaterOutIndices[3] = 1;
KeepWaterOutIndices[4] = 2;
KeepWaterOutIndices[5] = 3;
+ RwIm3DVertexSetRGBA(&KeepWaterOutVertices[0], 255, 255, 255, 255);
+ RwIm3DVertexSetRGBA(&KeepWaterOutVertices[1], 255, 255, 255, 255);
+ RwIm3DVertexSetRGBA(&KeepWaterOutVertices[2], 255, 255, 255, 255);
+ RwIm3DVertexSetRGBA(&KeepWaterOutVertices[3], 255, 255, 255, 255);
switch (GetModelIndex()) {
case MI_SPEEDER:
RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.15f, 3.61f, 1.03f);
diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h
index 3cc3513d..56aff264 100644
--- a/src/vehicles/Boat.h
+++ b/src/vehicles/Boat.h
@@ -6,33 +6,34 @@ enum eBoatNodes
{
BOAT_MOVING = 1,
BOAT_RUDDER,
- BOAT_WINDSCREEN
+ BOAT_WINDSCREEN,
+ NUM_BOAT_NODES
};
class CBoat : public CVehicle
{
public:
// 0x288
- float m_fPropellerZ;
- float m_fPropellerY;
- CVector m_waterMoveDrag;
- CVector m_waterTurnDrag;
- float m_fMovingHiRotation;
- int32 _unk0;
- RwFrame *m_aBoatNodes[4];
+ float m_fThrustZ;
+ float m_fThrustY;
+ CVector m_vecMoveRes;
+ CVector m_vecTurnRes;
+ float m_fMovingRotation;
+ int32 m_boat_unused1;
+ RwFrame *m_aBoatNodes[NUM_BOAT_NODES];
uint8 bBoatInWater : 1;
uint8 bPropellerInWater : 1;
bool m_bIsAnchored;
float m_fOrientation;
- int32 _unk1;
+ int32 m_boat_unused2;
float m_fDamage;
CEntity *m_pSetOnFireEntity;
- bool _unk2;
+ bool m_boat_unused3;
float m_fAccelerate;
float m_fBrake;
float m_fSteeringLeftRight;
uint8 m_nPadID;
- int32 _unk3;
+ int32 m_boat_unused4;
float m_fVolumeUnderWater;
CVector m_vecBuoyancePoint;
float m_fPrevVolumeUnderWater;
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp
index cb21b918..dd727e2b 100644
--- a/src/vehicles/CarGen.cpp
+++ b/src/vehicles/CarGen.cpp
@@ -28,7 +28,7 @@ void CCarGenerator::SwitchOff()
void CCarGenerator::SwitchOn()
{
- m_nUsesRemaining = -1;
+ m_nUsesRemaining = 255;
m_nTimer = CalcNextGen();
++CTheCarGenerators::CurrentActiveCount;
}
@@ -110,8 +110,13 @@ void CCarGenerator::DoInternalProcessing()
m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pCar);
}
}
- if (m_nUsesRemaining < -1) /* I don't think this is a correct comparasion */
+#ifdef FIX_BUGS
+ if (m_nUsesRemaining != 0)
--m_nUsesRemaining;
+#else
+ if (m_nUsesRemaining < -1)
+ --m_nUsesRemaining;
+#endif
m_nTimer = CalcNextGen();
if (m_nUsesRemaining == 0)
--CTheCarGenerators::CurrentActiveCount;
diff --git a/src/vehicles/Floater.cpp b/src/vehicles/Floater.cpp
index 1ae1c5c3..4331090d 100644
--- a/src/vehicles/Floater.cpp
+++ b/src/vehicles/Floater.cpp
@@ -9,10 +9,10 @@
cBuoyancy mod_Buoyancy;
-static float fVolMultiplier = 1.0f;
+float fVolMultiplier = 1.0f;
// amount of boat volume in bounding box
// 1.0-volume is the empty space in the bbox
-static float fBoatVolumeDistribution[9] = {
+float fBoatVolumeDistribution[9] = {
// rear
0.75f, 0.9f, 0.75f,
0.95f, 1.0f, 0.95f,
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index 4966a228..2316cbef 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -266,7 +266,9 @@ CHeli::ProcessControl(void)
if(fTargetDist > targetHeight)
m_heliStatus = HELI_STATUS_CHASE_PLAYER;
}
- // fall through, BUG?
+#ifdef FIX_BUGS
+ break;
+#endif
case HELI_STATUS_CHASE_PLAYER:{
float targetHeight;
if(m_heliType == HELI_TYPE_CATALINA)
@@ -457,7 +459,7 @@ CHeli::ProcessControl(void)
else if (searchLightDist < 40.0f)
m_fSearchLightIntensity = 1.0f;
else
- m_fSearchLightIntensity = 1.0f - (40.0f - searchLightDist) / 40.0f;
+ m_fSearchLightIntensity = 1.0f - (40.0f - searchLightDist) / (60.0f-40.0f);
if (m_fSearchLightIntensity < 0.9f || sq(FindPlayerCoors().x - m_fSearchLightX) + sq(FindPlayerCoors().y - m_fSearchLightY) > sq(7.0f))
m_nShootTimer = CTimer::GetTimeInMilliseconds();
@@ -796,11 +798,11 @@ GenerateHeli(bool catalina)
heliPos = CVector(-224.0f, 201.0f, 83.0f);
else{
heliPos = FindPlayerCoors();
- float angle = (float)(CGeneral::GetRandomNumber() & 0xFF)/0xFF * 6.28f;
+ float angle = (float)(CGeneral::GetRandomNumber() & 0xFF)/0x100 * 6.28f;
heliPos.x += 250.0f*Sin(angle);
heliPos.y += 250.0f*Cos(angle);
if(heliPos.x < -2000.0f || heliPos.x > 2000.0f || heliPos.y < -2000.0f || heliPos.y > 2000.0f){
- // directly above player
+ heliPos = FindPlayerCoors();
heliPos.x -= 250.0f*Sin(angle);
heliPos.y -= 250.0f*Cos(angle);
}
@@ -811,6 +813,7 @@ GenerateHeli(bool catalina)
heli->GetMatrix().SetRotateZOnly(DEGTORAD(270.0f)); // game actually uses 3.14 here
heli->SetStatus(STATUS_ABANDONED);
+ heli->bIsLocked = true;
int id = -1;
bool found = false;
@@ -938,7 +941,7 @@ CHeli::UpdateHelis(void)
CatalinaHasBeenShotDown = true;
CStats::HelisDestroyed++;
- CStats::PeopleKilledByOthers += 2;
+ CStats::PeopleKilledByPlayer += 2;
CStats::PedsKilledOfThisType[PEDTYPE_COP] += 2;
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 250;
pos = CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition();
@@ -956,7 +959,7 @@ CHeli::UpdateHelis(void)
TheCamera.CamShake(0.4f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z);
- CVector pos = pHelis[i]->GetPosition() - 2.5f*pHelis[i]->GetUp();
+ CVector pos = pHelis[i]->GetPosition() - 2.5f*pHelis[i]->GetForward();
CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0);
}else
pHelis[i]->m_fAngularSpeed *= 1.03f;
@@ -972,7 +975,7 @@ CHeli::UpdateHelis(void)
pHelis[i]->m_heliStatus = HELI_STATUS_FLY_AWAY;
}
- // Remove all helis if in a tunnel
+ // Remove all helis if in a tunnel or under water
if(FindPlayerCoors().z < - 2.0f)
for(i = 0; i < NUM_HELIS; i++)
if(pHelis[i] && pHelis[i]->m_heliStatus != HELI_STATUS_SHOT_DOWN)
@@ -1017,7 +1020,7 @@ CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, i
float distToHeli = (pHelis[i]->GetPosition() - *line0).Magnitude();
CVector line = (*line1 - *line0);
float lineLength = line.Magnitude();
- *bulletPos = *line0 + line*Max(1.0f, distToHeli-5.0f);
+ *bulletPos = *line0 + line*Max(1.0f, distToHeli-5.0f)/lineLength;
pHelis[i]->m_nBulletDamage += damage;
diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp
index 3bf385a0..b8a957cf 100644
--- a/src/vehicles/Plane.cpp
+++ b/src/vehicles/Plane.cpp
@@ -83,10 +83,10 @@ CPlane::CPlane(int32 id, uint8 CreatedBy)
SetStatus(STATUS_PLANE);
bIsBIGBuilding = true;
- m_level = LEVEL_NONE;
+ m_level = LEVEL_GENERIC;
#ifdef FIX_BUGS
- m_isFarAway = true;
+ m_isFarAway = false;
#endif
}
@@ -154,7 +154,7 @@ CPlane::ProcessControl(void)
int f = ++nFrameGen & 3;
CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), dir,
nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f),
- colors[nFrameGen], rotSpeed, 0, f, 0);
+ colors[nFrameGen&7], rotSpeed, 0, f, 0);
}
}
if(frm >= 40 && frm <= 80 && frm & 1){
@@ -197,17 +197,18 @@ CPlane::ProcessControl(void)
colors[6] = CRGBA(0, 0, 0, 255);
colors[7] = CRGBA(252, 66, 66, 255);
+ CVector dir;
for(i = 0; i < 40; i++){
+ dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
+ dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
+ dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f);
int rotSpeed = CGeneral::GetRandomNumberInRange(30.0f, 20.0f);
if(CGeneral::GetRandomNumber() & 1)
rotSpeed = -rotSpeed;
int f = ++nFrameGen & 3;
- CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f),
- CVector(CGeneral::GetRandomNumberInRange(-2.0f, 2.0f),
- CGeneral::GetRandomNumberInRange(-2.0f, 2.0f),
- CGeneral::GetRandomNumberInRange(0.0f, 2.0f)),
+ CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), dir,
nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f),
- colors[nFrameGen], rotSpeed, 0, f, 0);
+ colors[nFrameGen&7], rotSpeed, 0, f, 0);
}
}
if(frm >= 40 && frm <= 60 && frm & 1){
@@ -226,7 +227,7 @@ CPlane::ProcessControl(void)
}
if(frm == 30)
bRenderScorched = true;
- if(frm == 61){
+ if(frm == 62){
TheCamera.SetFadeColour(200, 200, 200);
TheCamera.Fade(0.0f, FADE_OUT);
TheCamera.ProcessFade();
@@ -363,7 +364,7 @@ CPlane::ProcessControl(void)
CVector posFront2 = (1.0f - f)*pPathNodes[curPathNodeFront2].p + f*pPathNodes[nextPathNodeFront2].p;
// Now set matrix
- GetMatrix().GetPosition() = (posRear + posFront) / 2.0f;
+ GetMatrix().SetTranslateOnly((posRear + posFront) / 2.0f);
GetMatrix().GetPosition().z += 4.3f;
CVector fwd = posFront - posRear;
fwd.Normalise();
@@ -388,7 +389,7 @@ CPlane::ProcessControl(void)
m_fSpeed = PlanePathSpeed[m_nPlaneId]/60.0f;
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(300.0f));
+ m_isFarAway = !((posFront - TheCamera.GetPosition()).MagnitudeSqr2D() < sq(300.0f));
}else{
float planePathPosition;
float totalLengthOfFlightPath;
@@ -484,7 +485,7 @@ CPlane::ProcessControl(void)
f = (pathPositionFront - pathNodes[curPathNodeFront].t)/dist;
CVector posFront = (1.0f - f)*pathNodes[curPathNodeFront].p + f*pathNodes[nextPathNodeFront].p;
- // And for another point 60 units in front of the plane, used to calculate roll
+ // And for another point 30 units in front of the plane, used to calculate roll
float pathPositionFront2 = pathPositionFront + 30.0f;
if(pathPositionFront2 > totalLengthOfFlightPath)
pathPositionFront2 -= totalLengthOfFlightPath;
@@ -515,7 +516,7 @@ CPlane::ProcessControl(void)
CVector posFront2 = (1.0f - f)*pathNodes[curPathNodeFront2].p + f*pathNodes[nextPathNodeFront2].p;
// Now set matrix
- GetMatrix().GetPosition() = (posRear + posFront) / 2.0f;
+ GetMatrix().SetTranslateOnly((posRear + posFront) / 2.0f);
GetMatrix().GetPosition().z += 1.0f;
CVector fwd = posFront - posRear;
fwd.Normalise();
@@ -535,7 +536,7 @@ CPlane::ProcessControl(void)
m_fSpeed = planePathSpeed/60.0f;
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_isFarAway = !((posFront - TheCamera.GetPosition()).Magnitude2D() < sq(300.0f));
+ m_isFarAway = !((posFront - TheCamera.GetPosition()).MagnitudeSqr2D() < sq(300.0f));
}
}
@@ -697,7 +698,7 @@ CPlane::InitPlanes(void)
aPlaneLineBits[1].time = time;
aPlaneLineBits[1].position = position;
aPlaneLineBits[1].speed = TAXI_SPEED;
- aPlaneLineBits[1].acceleration = 33.0f/32.0f;
+ aPlaneLineBits[1].acceleration = 618.75f/600.0f;
time += 600.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f);
position += 600.0f;
@@ -716,7 +717,7 @@ CPlane::InitPlanes(void)
aPlaneLineBits[3].time = time;
aPlaneLineBits[3].position = position;
aPlaneLineBits[3].speed = CRUISE_SPEED;
- aPlaneLineBits[3].acceleration = -33.0f/32.0f;
+ aPlaneLineBits[3].acceleration = -618.75f/600.0f;
time += 600.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f);
position += 600.0f;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index e21ad07c..9aa90845 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -669,12 +669,12 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage
if (pDriver) {
SetStatus(STATUS_ABANDONED);
pDriver->bFleeAfterExitingCar = true;
- pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
+ pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this);
}
for (int i = 0; i < m_nNumMaxPassengers; i++) {
if (pPassengers[i]) {
pPassengers[i]->bFleeAfterExitingCar = true;
- pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
+ pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this);
}
}
break;
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 378e621a..aea14f6a 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -874,7 +874,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
if ( victim->IsPed() && ((CPed*)shooter)->m_nPedType != ((CPed*)victim)->m_nPedType || ((CPed*)shooter)->m_nPedType == PEDTYPE_PLAYER2 )
{
CPed *victimPed = (CPed *)victim;
- if ( !victimPed->OnGround() && victim != shooter )
+ if ( !victimPed->DyingOrDead() && victim != shooter )
{
if ( victimPed->DoesLOSBulletHitPed(*point) )
{
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp
index c4ab75d2..93370a18 100644
--- a/src/weapons/WeaponInfo.cpp
+++ b/src/weapons/WeaponInfo.cpp
@@ -64,7 +64,7 @@ CWeaponInfo::LoadWeaponData(void)
CAnimBlendAssociation *animAssoc;
AnimationId animId;
- int bp, buflen;
+ size_t bp, buflen;
int lp, linelen;
CFileMgr::SetDir("DATA");