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* Merge branch 'master' into miamiSergeanur2020-08-191-4/+0
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| * remove CFOeray orçunus2020-08-161-5/+0
| * extended postfx and sniper hud fixaap2020-08-131-0/+4
* | implemented extended postfxaap2020-08-111-0/+4
* | CWindModifiersmajestic2020-08-101-0/+2
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| * | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-08-071-0/+2
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| | * Squeeze performance option, minor fixeseray orçunus2020-08-031-0/+3
* | | CWindModifiersmajestic2020-08-091-0/+2
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-07-291-4/+4
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| * rename shitaap2020-07-291-4/+4
* | Merge branch 'master' into miamiSergeanur2020-07-291-4/+14
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| * Dual pass rendering for RW 3.3Sergeanur2020-07-291-4/+14
| * Fix/change some Windows defineeray orçunus2020-07-251-1/+1
* | CCopPed, except spike trapseray orçunus2020-07-281-0/+9
* | 64-bit on Windowseray orçunus2020-07-241-1/+1
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-07-221-0/+6
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| * Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-221-0/+6
* | Merge branch 'master' into miamiSergeanur2020-07-131-3/+3
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| * Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-2/+2
* | Noskillx's PR + fix .set loadingeray orçunus2020-07-061-7/+4
* | Merge pull request #647 from Fire-Head/miamiaap2020-07-041-1/+2
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| * | miami pobjFire-Head2020-07-031-1/+2
* | | remove TheText.Load() from CGame::InitialiseSergeanur2020-06-301-1/+0
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-4/+78
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| * Merge branch 'master' into ps2menuFire_Head2020-06-291-2/+4
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| * | mips overdoseFire-Head2020-06-271-4/+169
* | | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-031-2/+3
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| * | Frontend customization functions, freecam toggle, minor thingseray orçunus2020-05-281-2/+4
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* | DrawStandardMenus, VC menu array and minor fixeseray orçunus2020-06-011-17/+2
* | game logicNikolay Korolev2020-05-311-0/+1
* | VC WaterFire-Head2020-05-271-1/+8
* | Merge pull request #583 from erorcun/miamiaap2020-05-241-9/+10
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| * | Menu borders and weapon fixeseray orçunus2020-05-241-9/+10
* | | set piecesNikolay Korolev2020-05-231-0/+4
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* | Merge pull request #579 from Xinerki/miamierorcun2020-05-221-1/+1
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| * | InitAfterFocusLoss compile fixXin2020-05-221-1/+1
* | | Merge pull request #574 from Xinerki/miamierorcun2020-05-221-0/+16
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| * | scuffed InitAfterFocusLoss implementationXinerki2020-05-211-0/+16
* | | VC CMenuManager struct, ctor etc.eray orçunus2020-05-221-6/+6
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* | finished CFileLoader; some COcclusion stubsaap2020-05-191-0/+2
* | Weapon layer in Pedseray orçunus2020-05-151-0/+1
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-121-1/+1
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| * Linux build supporteray orçunus2020-05-111-1/+1
* | CClouds; disabled object clipping for SA camaap2020-05-121-0/+7
* | Merge branch 'master' into miamiSergeanur2020-05-111-16/+3
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| * Merge pull request #509 from Fire-Head/mastererorcun2020-05-111-16/+3
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| | * oal updFire-Head2020-05-041-16/+3
* | | Merge branch 'master' into miamiSergeanur2020-05-101-1/+2
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| * | Place debug menu under ifdefSergeanur2020-05-091-1/+2
| * | Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur2020-05-051-6/+0
* | | new zone stuffaap2020-05-061-3/+0
* | | getting the vice city map to workaap2020-05-051-2/+2
* | | cleaned up MIAMI ifdefsaap2020-05-051-21/+0
* | | Revert "Remove Miami stuff"Sergeanur2020-05-051-0/+11
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* | Remove Miami stuffSergeanur2020-05-051-11/+0
* | implemented most of streamed collisions and big buildingsaap2020-05-051-16/+10
* | GTA_ZONECULL defineaap2020-05-031-0/+6
* | FixesSergeanur2020-04-271-1/+1
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* Initial GLFW supporteray orçunus2020-04-261-1/+1
* implemented debugmenuaap2020-04-241-1/+1
* Crossplatform work continueseray orçunus2020-04-221-2/+0
* Merge pull request #477 from ShFil119/mingwshfil2020-04-201-1/+1
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| * Try to build with mingwFilip Gawin2020-04-201-1/+1
* | update librw (matfx)aap2020-04-201-0/+8
* | Add polish lang supportFire-Head2020-04-191-0/+1
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* Revert "Part one"Filip Gawin2020-04-181-1/+1
* Part oneFilip Gawin2020-04-171-1/+1
* Remove patchesSergeanur2020-04-171-18/+1
* rem refsFire-Head2020-04-171-9/+13
* first fake RW implementation workingaap2020-04-161-0/+4
* scene initNikolay Korolev2020-04-121-1/+1
* PS2 Cheats, restored R*namesFire-Head2020-04-091-1/+1
* (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-6/+14
* Merge remote-tracking branch 'origin/master' into MoreLanguagesSergeanur2020-03-301-49/+398
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| * fixed PS2 buildNikolay Korolev2020-03-291-0/+2
| * style & cosmetic fixesFire-Head2020-03-291-8/+0
| * style & cosmetic fixesFire-Head2020-03-291-14/+14
| * CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-45/+400
* | Add russian lang supportSergeanur2020-03-301-0/+3
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* CCopPed done and #include cleanuperay orçunus2020-03-281-0/+2
* CGame::InitialiseNikolay Korolev2020-03-221-1/+156
* AccidentManagerSergeanur2020-01-111-1/+1
* Fixes&Pedseray orçunus2019-10-251-0/+3
* CGame::FinalShutdownSergeanur2019-10-211-2/+15
* typo fixnmzik2019-10-191-1/+1
* getter and enum fixnmzik2019-10-191-2/+2
* CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-1/+151
* More audio pedFilip Gawin2019-08-271-1/+1
* shadows doneFire-Head2019-07-241-1/+16
* the great reorganizationaap2019-07-071-0/+23