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authorKelebek1 <eeeedddccc@hotmail.co.uk>2022-07-17 00:48:45 +0200
committerKelebek1 <eeeedddccc@hotmail.co.uk>2022-07-22 02:11:32 +0200
commit458da8a94877677f086f06cdeecf959ec4283a33 (patch)
tree583166d77602ad90a0d552f37de8729ad80fd6c1
parentMerge pull request #8598 from Link4565/recv-dontwait (diff)
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-rw-r--r--.gitmodules2
-rw-r--r--src/audio_core/CMakeLists.txt253
-rw-r--r--src/audio_core/algorithm/filter.cpp79
-rw-r--r--src/audio_core/algorithm/filter.h61
-rw-r--r--src/audio_core/algorithm/interpolate.cpp232
-rw-r--r--src/audio_core/algorithm/interpolate.h43
-rw-r--r--src/audio_core/audio_core.cpp68
-rw-r--r--src/audio_core/audio_core.h100
-rw-r--r--src/audio_core/audio_event.cpp61
-rw-r--r--src/audio_core/audio_event.h92
-rw-r--r--src/audio_core/audio_in_manager.cpp91
-rw-r--r--src/audio_core/audio_in_manager.h92
-rw-r--r--src/audio_core/audio_manager.cpp80
-rw-r--r--src/audio_core/audio_manager.h101
-rw-r--r--src/audio_core/audio_out.cpp62
-rw-r--r--src/audio_core/audio_out.h49
-rw-r--r--src/audio_core/audio_out_manager.cpp81
-rw-r--r--src/audio_core/audio_out_manager.h89
-rw-r--r--src/audio_core/audio_render_manager.cpp70
-rw-r--r--src/audio_core/audio_render_manager.h103
-rw-r--r--src/audio_core/audio_renderer.cpp343
-rw-r--r--src/audio_core/audio_renderer.h78
-rw-r--r--src/audio_core/behavior_info.cpp104
-rw-r--r--src/audio_core/behavior_info.h71
-rw-r--r--src/audio_core/buffer.h44
-rw-r--r--src/audio_core/codec.cpp77
-rw-r--r--src/audio_core/codec.h43
-rw-r--r--src/audio_core/command_generator.cpp1369
-rw-r--r--src/audio_core/command_generator.h110
-rw-r--r--src/audio_core/common.h132
-rw-r--r--src/audio_core/common/audio_renderer_parameter.h60
-rw-r--r--src/audio_core/common/common.h138
-rw-r--r--src/audio_core/common/feature_support.h105
-rw-r--r--src/audio_core/common/wave_buffer.h35
-rw-r--r--src/audio_core/common/workbuffer_allocator.h100
-rw-r--r--src/audio_core/cubeb_sink.cpp249
-rw-r--r--src/audio_core/cubeb_sink.h35
-rw-r--r--src/audio_core/delay_line.cpp107
-rw-r--r--src/audio_core/delay_line.h49
-rw-r--r--src/audio_core/device/audio_buffer.h21
-rw-r--r--src/audio_core/device/audio_buffers.h304
-rw-r--r--src/audio_core/device/device_session.cpp114
-rw-r--r--src/audio_core/device/device_session.h126
-rw-r--r--src/audio_core/effect_context.cpp320
-rw-r--r--src/audio_core/effect_context.h349
-rw-r--r--src/audio_core/in/audio_in.cpp100
-rw-r--r--src/audio_core/in/audio_in.h147
-rw-r--r--src/audio_core/in/audio_in_system.cpp213
-rw-r--r--src/audio_core/in/audio_in_system.h275
-rw-r--r--src/audio_core/info_updater.cpp511
-rw-r--r--src/audio_core/info_updater.h57
-rw-r--r--src/audio_core/memory_pool.cpp60
-rw-r--r--src/audio_core/memory_pool.h51
-rw-r--r--src/audio_core/mix_context.cpp297
-rw-r--r--src/audio_core/mix_context.h113
-rw-r--r--src/audio_core/null_sink.h32
-rw-r--r--src/audio_core/out/audio_out.cpp100
-rw-r--r--src/audio_core/out/audio_out.h147
-rw-r--r--src/audio_core/out/audio_out_system.cpp207
-rw-r--r--src/audio_core/out/audio_out_system.h257
-rw-r--r--src/audio_core/renderer/adsp/adsp.cpp118
-rw-r--r--src/audio_core/renderer/adsp/adsp.h173
-rw-r--r--src/audio_core/renderer/adsp/audio_renderer.cpp226
-rw-r--r--src/audio_core/renderer/adsp/audio_renderer.h203
-rw-r--r--src/audio_core/renderer/adsp/command_buffer.h21
-rw-r--r--src/audio_core/renderer/adsp/command_list_processor.cpp109
-rw-r--r--src/audio_core/renderer/adsp/command_list_processor.h118
-rw-r--r--src/audio_core/renderer/audio_device.cpp52
-rw-r--r--src/audio_core/renderer/audio_device.h88
-rw-r--r--src/audio_core/renderer/audio_renderer.cpp67
-rw-r--r--src/audio_core/renderer/audio_renderer.h97
-rw-r--r--src/audio_core/renderer/behavior/behavior_info.cpp191
-rw-r--r--src/audio_core/renderer/behavior/behavior_info.h376
-rw-r--r--src/audio_core/renderer/behavior/info_updater.cpp539
-rw-r--r--src/audio_core/renderer/behavior/info_updater.h205
-rw-r--r--src/audio_core/renderer/command/command_buffer.cpp714
-rw-r--r--src/audio_core/renderer/command/command_buffer.h466
-rw-r--r--src/audio_core/renderer/command/command_generator.cpp796
-rw-r--r--src/audio_core/renderer/command/command_generator.h349
-rw-r--r--src/audio_core/renderer/command/command_list_header.h22
-rw-r--r--src/audio_core/renderer/command/command_processing_time_estimator.cpp3620
-rw-r--r--src/audio_core/renderer/command/command_processing_time_estimator.h254
-rw-r--r--src/audio_core/renderer/command/commands.h32
-rw-r--r--src/audio_core/renderer/command/data_source/adpcm.cpp84
-rw-r--r--src/audio_core/renderer/command/data_source/adpcm.h119
-rw-r--r--src/audio_core/renderer/command/data_source/decode.cpp428
-rw-r--r--src/audio_core/renderer/command/data_source/decode.h59
-rw-r--r--src/audio_core/renderer/command/data_source/pcm_float.cpp86
-rw-r--r--src/audio_core/renderer/command/data_source/pcm_float.h113
-rw-r--r--src/audio_core/renderer/command/data_source/pcm_int16.cpp87
-rw-r--r--src/audio_core/renderer/command/data_source/pcm_int16.h110
-rw-r--r--src/audio_core/renderer/command/effect/aux_.cpp207
-rw-r--r--src/audio_core/renderer/command/effect/aux_.h66
-rw-r--r--src/audio_core/renderer/command/effect/biquad_filter.cpp118
-rw-r--r--src/audio_core/renderer/command/effect/biquad_filter.h74
-rw-r--r--src/audio_core/renderer/command/effect/capture.cpp142
-rw-r--r--src/audio_core/renderer/command/effect/capture.h62
-rw-r--r--src/audio_core/renderer/command/effect/compressor.cpp156
-rw-r--r--src/audio_core/renderer/command/effect/compressor.h60
-rw-r--r--src/audio_core/renderer/command/effect/delay.cpp238
-rw-r--r--src/audio_core/renderer/command/effect/delay.h60
-rw-r--r--src/audio_core/renderer/command/effect/i3dl2_reverb.cpp437
-rw-r--r--src/audio_core/renderer/command/effect/i3dl2_reverb.h60
-rw-r--r--src/audio_core/renderer/command/effect/light_limiter.cpp222
-rw-r--r--src/audio_core/renderer/command/effect/light_limiter.h103
-rw-r--r--src/audio_core/renderer/command/effect/multi_tap_biquad_filter.cpp45
-rw-r--r--src/audio_core/renderer/command/effect/multi_tap_biquad_filter.h59
-rw-r--r--src/audio_core/renderer/command/effect/reverb.cpp440
-rw-r--r--src/audio_core/renderer/command/effect/reverb.h62
-rw-r--r--src/audio_core/renderer/command/icommand.h93
-rw-r--r--src/audio_core/renderer/command/mix/clear_mix.cpp24
-rw-r--r--src/audio_core/renderer/command/mix/clear_mix.h45
-rw-r--r--src/audio_core/renderer/command/mix/copy_mix.cpp27
-rw-r--r--src/audio_core/renderer/command/mix/copy_mix.h49
-rw-r--r--src/audio_core/renderer/command/mix/depop_for_mix_buffers.cpp64
-rw-r--r--src/audio_core/renderer/command/mix/depop_for_mix_buffers.h55
-rw-r--r--src/audio_core/renderer/command/mix/depop_prepare.cpp36
-rw-r--r--src/audio_core/renderer/command/mix/depop_prepare.h54
-rw-r--r--src/audio_core/renderer/command/mix/mix.cpp70
-rw-r--r--src/audio_core/renderer/command/mix/mix.h54
-rw-r--r--src/audio_core/renderer/command/mix/mix_ramp.cpp94
-rw-r--r--src/audio_core/renderer/command/mix/mix_ramp.h73
-rw-r--r--src/audio_core/renderer/command/mix/mix_ramp_grouped.cpp65
-rw-r--r--src/audio_core/renderer/command/mix/mix_ramp_grouped.h61
-rw-r--r--src/audio_core/renderer/command/mix/volume.cpp72
-rw-r--r--src/audio_core/renderer/command/mix/volume.h53
-rw-r--r--src/audio_core/renderer/command/mix/volume_ramp.cpp84
-rw-r--r--src/audio_core/renderer/command/mix/volume_ramp.h56
-rw-r--r--src/audio_core/renderer/command/performance/performance.cpp43
-rw-r--r--src/audio_core/renderer/command/performance/performance.h51
-rw-r--r--src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.cpp74
-rw-r--r--src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.h59
-rw-r--r--src/audio_core/renderer/command/resample/resample.cpp883
-rw-r--r--src/audio_core/renderer/command/resample/resample.h29
-rw-r--r--src/audio_core/renderer/command/resample/upsample.cpp262
-rw-r--r--src/audio_core/renderer/command/resample/upsample.h60
-rw-r--r--src/audio_core/renderer/command/sink/circular_buffer.cpp48
-rw-r--r--src/audio_core/renderer/command/sink/circular_buffer.h55
-rw-r--r--src/audio_core/renderer/command/sink/device.cpp55
-rw-r--r--src/audio_core/renderer/command/sink/device.h57
-rw-r--r--src/audio_core/renderer/effect/aux_.cpp93
-rw-r--r--src/audio_core/renderer/effect/aux_.h123
-rw-r--r--src/audio_core/renderer/effect/biquad_filter.cpp52
-rw-r--r--src/audio_core/renderer/effect/biquad_filter.h79
-rw-r--r--src/audio_core/renderer/effect/buffer_mixer.cpp49
-rw-r--r--src/audio_core/renderer/effect/buffer_mixer.h75
-rw-r--r--src/audio_core/renderer/effect/capture.cpp82
-rw-r--r--src/audio_core/renderer/effect/capture.h65
-rw-r--r--src/audio_core/renderer/effect/compressor.cpp40
-rw-r--r--src/audio_core/renderer/effect/compressor.h106
-rw-r--r--src/audio_core/renderer/effect/delay.cpp93
-rw-r--r--src/audio_core/renderer/effect/delay.h135
-rw-r--r--src/audio_core/renderer/effect/effect_context.cpp41
-rw-r--r--src/audio_core/renderer/effect/effect_context.h75
-rw-r--r--src/audio_core/renderer/effect/effect_info_base.h435
-rw-r--r--src/audio_core/renderer/effect/effect_reset.h71
-rw-r--r--src/audio_core/renderer/effect/effect_result_state.h16
-rw-r--r--src/audio_core/renderer/effect/i3dl2.cpp94
-rw-r--r--src/audio_core/renderer/effect/i3dl2.h200
-rw-r--r--src/audio_core/renderer/effect/light_limiter.cpp81
-rw-r--r--src/audio_core/renderer/effect/light_limiter.h138
-rw-r--r--src/audio_core/renderer/effect/reverb.cpp93
-rw-r--r--src/audio_core/renderer/effect/reverb.h190
-rw-r--r--src/audio_core/renderer/memory/address_info.h125
-rw-r--r--src/audio_core/renderer/memory/memory_pool_info.cpp61
-rw-r--r--src/audio_core/renderer/memory/memory_pool_info.h170
-rw-r--r--src/audio_core/renderer/memory/pool_mapper.cpp243
-rw-r--r--src/audio_core/renderer/memory/pool_mapper.h179
-rw-r--r--src/audio_core/renderer/mix/mix_context.cpp141
-rw-r--r--src/audio_core/renderer/mix/mix_context.h124
-rw-r--r--src/audio_core/renderer/mix/mix_info.cpp120
-rw-r--r--src/audio_core/renderer/mix/mix_info.h124
-rw-r--r--src/audio_core/renderer/nodes/bit_array.h25
-rw-r--r--src/audio_core/renderer/nodes/edge_matrix.cpp38
-rw-r--r--src/audio_core/renderer/nodes/edge_matrix.h82
-rw-r--r--src/audio_core/renderer/nodes/node_states.cpp141
-rw-r--r--src/audio_core/renderer/nodes/node_states.h195
-rw-r--r--src/audio_core/renderer/performance/detail_aspect.cpp25
-rw-r--r--src/audio_core/renderer/performance/detail_aspect.h33
-rw-r--r--src/audio_core/renderer/performance/entry_aspect.cpp23
-rw-r--r--src/audio_core/renderer/performance/entry_aspect.h32
-rw-r--r--src/audio_core/renderer/performance/performance_detail.h50
-rw-r--r--src/audio_core/renderer/performance/performance_entry.h37
-rw-r--r--src/audio_core/renderer/performance/performance_entry_addresses.h17
-rw-r--r--src/audio_core/renderer/performance/performance_frame_header.h36
-rw-r--r--src/audio_core/renderer/performance/performance_manager.cpp645
-rw-r--r--src/audio_core/renderer/performance/performance_manager.h273
-rw-r--r--src/audio_core/renderer/sink/circular_buffer_sink_info.cpp76
-rw-r--r--src/audio_core/renderer/sink/circular_buffer_sink_info.h41
-rw-r--r--src/audio_core/renderer/sink/device_sink_info.cpp57
-rw-r--r--src/audio_core/renderer/sink/device_sink_info.h40
-rw-r--r--src/audio_core/renderer/sink/sink_context.cpp21
-rw-r--r--src/audio_core/renderer/sink/sink_context.h47
-rw-r--r--src/audio_core/renderer/sink/sink_info_base.cpp51
-rw-r--r--src/audio_core/renderer/sink/sink_info_base.h177
-rw-r--r--src/audio_core/renderer/splitter/splitter_context.cpp217
-rw-r--r--src/audio_core/renderer/splitter/splitter_context.h189
-rw-r--r--src/audio_core/renderer/splitter/splitter_destinations_data.cpp87
-rw-r--r--src/audio_core/renderer/splitter/splitter_destinations_data.h135
-rw-r--r--src/audio_core/renderer/splitter/splitter_info.cpp79
-rw-r--r--src/audio_core/renderer/splitter/splitter_info.h107
-rw-r--r--src/audio_core/renderer/system.cpp802
-rw-r--r--src/audio_core/renderer/system.h307
-rw-r--r--src/audio_core/renderer/system_manager.cpp162
-rw-r--r--src/audio_core/renderer/system_manager.h113
-rw-r--r--src/audio_core/renderer/upsampler/upsampler_info.cpp6
-rw-r--r--src/audio_core/renderer/upsampler/upsampler_info.h35
-rw-r--r--src/audio_core/renderer/upsampler/upsampler_manager.cpp44
-rw-r--r--src/audio_core/renderer/upsampler/upsampler_manager.h45
-rw-r--r--src/audio_core/renderer/upsampler/upsampler_state.h40
-rw-r--r--src/audio_core/renderer/voice/voice_channel_resource.h38
-rw-r--r--src/audio_core/renderer/voice/voice_context.cpp86
-rw-r--r--src/audio_core/renderer/voice/voice_context.h126
-rw-r--r--src/audio_core/renderer/voice/voice_info.cpp408
-rw-r--r--src/audio_core/renderer/voice/voice_info.h378
-rw-r--r--src/audio_core/renderer/voice/voice_state.h70
-rw-r--r--src/audio_core/sdl2_sink.cpp160
-rw-r--r--src/audio_core/sdl2_sink.h28
-rw-r--r--src/audio_core/sink.h30
-rw-r--r--src/audio_core/sink/cubeb_sink.cpp651
-rw-r--r--src/audio_core/sink/cubeb_sink.h110
-rw-r--r--src/audio_core/sink/null_sink.h52
-rw-r--r--src/audio_core/sink/sdl2_sink.cpp556
-rw-r--r--src/audio_core/sink/sdl2_sink.h101
-rw-r--r--src/audio_core/sink/sink.h106
-rw-r--r--src/audio_core/sink/sink_details.cpp (renamed from src/audio_core/sink_details.cpp)27
-rw-r--r--src/audio_core/sink/sink_details.h43
-rw-r--r--src/audio_core/sink/sink_stream.h224
-rw-r--r--src/audio_core/sink_context.cpp47
-rw-r--r--src/audio_core/sink_context.h95
-rw-r--r--src/audio_core/sink_details.h23
-rw-r--r--src/audio_core/sink_stream.h35
-rw-r--r--src/audio_core/splitter_context.cpp616
-rw-r--r--src/audio_core/splitter_context.h218
-rw-r--r--src/audio_core/stream.cpp175
-rw-r--r--src/audio_core/stream.h130
-rw-r--r--src/audio_core/voice_context.cpp579
-rw-r--r--src/audio_core/voice_context.h302
-rw-r--r--src/common/CMakeLists.txt3
-rw-r--r--src/common/atomic_helpers.h772
-rw-r--r--src/common/fixed_point.h726
-rw-r--r--src/common/reader_writer_queue.h941
-rw-r--r--src/common/settings.cpp3
-rw-r--r--src/common/settings.h4
-rw-r--r--src/core/core.cpp51
-rw-r--r--src/core/core.h19
-rw-r--r--src/core/hle/kernel/hle_ipc.cpp38
-rw-r--r--src/core/hle/kernel/hle_ipc.h8
-rw-r--r--src/core/hle/kernel/kernel.cpp34
-rw-r--r--src/core/hle/kernel/kernel.h3
-rw-r--r--src/core/hle/service/am/am.cpp10
-rw-r--r--src/core/hle/service/am/am.h1
-rw-r--r--src/core/hle/service/audio/audin_u.cpp384
-rw-r--r--src/core/hle/service/audio/audin_u.h47
-rw-r--r--src/core/hle/service/audio/audout_u.cpp327
-rw-r--r--src/core/hle/service/audio/audout_u.h21
-rw-r--r--src/core/hle/service/audio/audren_u.cpp692
-rw-r--r--src/core/hle/service/audio/audren_u.h22
-rw-r--r--src/core/hle/service/audio/errors.h9
-rw-r--r--src/core/hle/service/audio/hwopus.cpp2
-rw-r--r--src/core/memory.cpp6
-rw-r--r--src/core/memory.h13
-rw-r--r--src/yuzu/configuration/config.cpp6
-rw-r--r--src/yuzu/configuration/configure_audio.cpp95
-rw-r--r--src/yuzu/configuration/configure_audio.h4
-rw-r--r--src/yuzu/configuration/configure_audio.ui28
-rw-r--r--src/yuzu/configuration/configure_debug.cpp2
-rw-r--r--src/yuzu/configuration/configure_debug.ui11
-rw-r--r--src/yuzu/main.cpp3
-rw-r--r--src/yuzu_cmd/config.cpp2
270 files changed, 33704 insertions, 8437 deletions
diff --git a/.gitmodules b/.gitmodules
index dc92d0a4b..ed533f8d4 100644
--- a/.gitmodules
+++ b/.gitmodules
@@ -3,7 +3,7 @@
url = https://github.com/benhoyt/inih.git
[submodule "cubeb"]
path = externals/cubeb
- url = https://github.com/kinetiknz/cubeb.git
+ url = https://github.com/mozilla/cubeb.git
[submodule "dynarmic"]
path = externals/dynarmic
url = https://github.com/MerryMage/dynarmic.git
diff --git a/src/audio_core/CMakeLists.txt b/src/audio_core/CMakeLists.txt
index 89575a53e..2971c42a2 100644
--- a/src/audio_core/CMakeLists.txt
+++ b/src/audio_core/CMakeLists.txt
@@ -1,54 +1,218 @@
add_library(audio_core STATIC
- algorithm/filter.cpp
- algorithm/filter.h
- algorithm/interpolate.cpp
- algorithm/interpolate.h
- audio_out.cpp
- audio_out.h
- audio_renderer.cpp
- audio_renderer.h
- behavior_info.cpp
- behavior_info.h
- buffer.h
- codec.cpp
- codec.h
- command_generator.cpp
- command_generator.h
- common.h
- delay_line.cpp
- delay_line.h
- effect_context.cpp
- effect_context.h
- info_updater.cpp
- info_updater.h
- memory_pool.cpp
- memory_pool.h
- mix_context.cpp
- mix_context.h
- null_sink.h
- sink.h
- sink_context.cpp
- sink_context.h
- sink_details.cpp
- sink_details.h
- sink_stream.h
- splitter_context.cpp
- splitter_context.h
- stream.cpp
- stream.h
- voice_context.cpp
- voice_context.h
-
- $<$<BOOL:${ENABLE_CUBEB}>:cubeb_sink.cpp cubeb_sink.h>
- $<$<BOOL:${ENABLE_SDL2}>:sdl2_sink.cpp sdl2_sink.h>
+ audio_core.cpp
+ audio_core.h
+ audio_event.h
+ audio_event.cpp
+ audio_render_manager.cpp
+ audio_render_manager.h
+ audio_in_manager.cpp
+ audio_in_manager.h
+ audio_out_manager.cpp
+ audio_out_manager.h
+ audio_manager.cpp
+ audio_manager.h
+ common/audio_renderer_parameter.h
+ common/common.h
+ common/feature_support.h
+ common/wave_buffer.h
+ common/workbuffer_allocator.h
+ device/audio_buffer.h
+ device/audio_buffers.h
+ device/device_session.cpp
+ device/device_session.h
+ in/audio_in.cpp
+ in/audio_in.h
+ in/audio_in_system.cpp
+ in/audio_in_system.h
+ out/audio_out.cpp
+ out/audio_out.h
+ out/audio_out_system.cpp
+ out/audio_out_system.h
+ renderer/adsp/adsp.cpp
+ renderer/adsp/adsp.h
+ renderer/adsp/audio_renderer.cpp
+ renderer/adsp/audio_renderer.h
+ renderer/adsp/command_buffer.h
+ renderer/adsp/command_list_processor.cpp
+ renderer/adsp/command_list_processor.h
+ renderer/audio_device.cpp
+ renderer/audio_device.h
+ renderer/audio_renderer.h
+ renderer/audio_renderer.cpp
+ renderer/behavior/behavior_info.cpp
+ renderer/behavior/behavior_info.h
+ renderer/behavior/info_updater.cpp
+ renderer/behavior/info_updater.h
+ renderer/command/data_source/adpcm.cpp
+ renderer/command/data_source/adpcm.h
+ renderer/command/data_source/decode.cpp
+ renderer/command/data_source/decode.h
+ renderer/command/data_source/pcm_float.cpp
+ renderer/command/data_source/pcm_float.h
+ renderer/command/data_source/pcm_int16.cpp
+ renderer/command/data_source/pcm_int16.h
+ renderer/command/effect/aux_.cpp
+ renderer/command/effect/aux_.h
+ renderer/command/effect/biquad_filter.cpp
+ renderer/command/effect/biquad_filter.h
+ renderer/command/effect/capture.cpp
+ renderer/command/effect/capture.h
+ renderer/command/effect/compressor.cpp
+ renderer/command/effect/compressor.h
+ renderer/command/effect/delay.cpp
+ renderer/command/effect/delay.h
+ renderer/command/effect/i3dl2_reverb.cpp
+ renderer/command/effect/i3dl2_reverb.h
+ renderer/command/effect/light_limiter.cpp
+ renderer/command/effect/light_limiter.h
+ renderer/command/effect/multi_tap_biquad_filter.cpp
+ renderer/command/effect/multi_tap_biquad_filter.h
+ renderer/command/effect/reverb.cpp
+ renderer/command/effect/reverb.h
+ renderer/command/mix/clear_mix.cpp
+ renderer/command/mix/clear_mix.h
+ renderer/command/mix/copy_mix.cpp
+ renderer/command/mix/copy_mix.h
+ renderer/command/mix/depop_for_mix_buffers.cpp
+ renderer/command/mix/depop_for_mix_buffers.h
+ renderer/command/mix/depop_prepare.cpp
+ renderer/command/mix/depop_prepare.h
+ renderer/command/mix/mix.cpp
+ renderer/command/mix/mix.h
+ renderer/command/mix/mix_ramp.cpp
+ renderer/command/mix/mix_ramp.h
+ renderer/command/mix/mix_ramp_grouped.cpp
+ renderer/command/mix/mix_ramp_grouped.h
+ renderer/command/mix/volume.cpp
+ renderer/command/mix/volume.h
+ renderer/command/mix/volume_ramp.cpp
+ renderer/command/mix/volume_ramp.h
+ renderer/command/performance/performance.cpp
+ renderer/command/performance/performance.h
+ renderer/command/resample/downmix_6ch_to_2ch.cpp
+ renderer/command/resample/downmix_6ch_to_2ch.h
+ renderer/command/resample/resample.h
+ renderer/command/resample/resample.cpp
+ renderer/command/resample/upsample.cpp
+ renderer/command/resample/upsample.h
+ renderer/command/sink/device.cpp
+ renderer/command/sink/device.h
+ renderer/command/sink/circular_buffer.cpp
+ renderer/command/sink/circular_buffer.h
+ renderer/command/command_buffer.cpp
+ renderer/command/command_buffer.h
+ renderer/command/command_generator.cpp
+ renderer/command/command_generator.h
+ renderer/command/command_list_header.h
+ renderer/command/command_processing_time_estimator.cpp
+ renderer/command/command_processing_time_estimator.h
+ renderer/command/commands.h
+ renderer/command/icommand.h
+ renderer/effect/aux_.cpp
+ renderer/effect/aux_.h
+ renderer/effect/biquad_filter.cpp
+ renderer/effect/biquad_filter.h
+ renderer/effect/buffer_mixer.cpp
+ renderer/effect/buffer_mixer.h
+ renderer/effect/capture.cpp
+ renderer/effect/capture.h
+ renderer/effect/compressor.cpp
+ renderer/effect/compressor.h
+ renderer/effect/delay.cpp
+ renderer/effect/delay.h
+ renderer/effect/effect_context.cpp
+ renderer/effect/effect_context.h
+ renderer/effect/effect_info_base.h
+ renderer/effect/effect_reset.h
+ renderer/effect/effect_result_state.h
+ renderer/effect/i3dl2.cpp
+ renderer/effect/i3dl2.h
+ renderer/effect/light_limiter.cpp
+ renderer/effect/light_limiter.h
+ renderer/effect/reverb.h
+ renderer/effect/reverb.cpp
+ renderer/mix/mix_context.cpp
+ renderer/mix/mix_context.h
+ renderer/mix/mix_info.cpp
+ renderer/mix/mix_info.h
+ renderer/memory/address_info.h
+ renderer/memory/memory_pool_info.cpp
+ renderer/memory/memory_pool_info.h
+ renderer/memory/pool_mapper.cpp
+ renderer/memory/pool_mapper.h
+ renderer/nodes/bit_array.h
+ renderer/nodes/edge_matrix.cpp
+ renderer/nodes/edge_matrix.h
+ renderer/nodes/node_states.cpp
+ renderer/nodes/node_states.h
+ renderer/performance/detail_aspect.cpp
+ renderer/performance/detail_aspect.h
+ renderer/performance/entry_aspect.cpp
+ renderer/performance/entry_aspect.h
+ renderer/performance/performance_detail.h
+ renderer/performance/performance_entry.h
+ renderer/performance/performance_entry_addresses.h
+ renderer/performance/performance_frame_header.h
+ renderer/performance/performance_manager.cpp
+ renderer/performance/performance_manager.h
+ renderer/sink/circular_buffer_sink_info.cpp
+ renderer/sink/circular_buffer_sink_info.h
+ renderer/sink/device_sink_info.cpp
+ renderer/sink/device_sink_info.h
+ renderer/sink/sink_context.cpp
+ renderer/sink/sink_context.h
+ renderer/sink/sink_info_base.cpp
+ renderer/sink/sink_info_base.h
+ renderer/splitter/splitter_context.cpp
+ renderer/splitter/splitter_context.h
+ renderer/splitter/splitter_destinations_data.cpp
+ renderer/splitter/splitter_destinations_data.h
+ renderer/splitter/splitter_info.cpp
+ renderer/splitter/splitter_info.h
+ renderer/system.cpp
+ renderer/system.h
+ renderer/system_manager.cpp
+ renderer/system_manager.h
+ renderer/upsampler/upsampler_info.h
+ renderer/upsampler/upsampler_manager.cpp
+ renderer/upsampler/upsampler_manager.h
+ renderer/upsampler/upsampler_state.h
+ renderer/voice/voice_channel_resource.h
+ renderer/voice/voice_context.cpp
+ renderer/voice/voice_context.h
+ renderer/voice/voice_info.cpp
+ renderer/voice/voice_info.h
+ renderer/voice/voice_state.h
+ sink/cubeb_sink.cpp
+ sink/cubeb_sink.h
+ sink/null_sink.h
+ sink/sdl2_sink.cpp
+ sink/sdl2_sink.h
+ sink/sink.h
+ sink/sink_details.cpp
+ sink/sink_details.h
+ sink/sink_stream.h
)
create_target_directory_groups(audio_core)
-if (NOT MSVC)
+if (MSVC)
+ target_compile_options(audio_core PRIVATE
+ /we4242 # 'identifier': conversion from 'type1' to 'type2', possible loss of data
+ /we4244 # 'conversion': conversion from 'type1' to 'type2', possible loss of data
+ /we4245 # 'conversion': conversion from 'type1' to 'type2', signed/unsigned mismatch
+ /we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
+ /we4456 # Declaration of 'identifier' hides previous local declaration
+ /we4457 # Declaration of 'identifier' hides function parameter
+ /we4458 # Declaration of 'identifier' hides class member
+ /we4459 # Declaration of 'identifier' hides global declaration
+ )
+else()
target_compile_options(audio_core PRIVATE
-Werror=conversion
-Werror=ignored-qualifiers
+ -Werror=shadow
+ -Werror=unused-variable
$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-parameter>
$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-variable>
@@ -58,6 +222,9 @@ if (NOT MSVC)
endif()
target_link_libraries(audio_core PUBLIC common core)
+if (ARCHITECTURE_x86_64)
+ target_link_libraries(audio_core PRIVATE dynarmic)
+endif()
if(ENABLE_CUBEB)
target_link_libraries(audio_core PRIVATE cubeb)
diff --git a/src/audio_core/algorithm/filter.cpp b/src/audio_core/algorithm/filter.cpp
deleted file mode 100644
index 96e37991f..000000000
--- a/src/audio_core/algorithm/filter.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#define _USE_MATH_DEFINES
-
-#include <algorithm>
-#include <array>
-#include <cmath>
-#include <vector>
-#include "audio_core/algorithm/filter.h"
-#include "common/common_types.h"
-
-namespace AudioCore {
-
-Filter Filter::LowPass(double cutoff, double Q) {
- const double w0 = 2.0 * M_PI * cutoff;
- const double sin_w0 = std::sin(w0);
- const double cos_w0 = std::cos(w0);
- const double alpha = sin_w0 / (2 * Q);
-
- const double a0 = 1 + alpha;
- const double a1 = -2.0 * cos_w0;
- const double a2 = 1 - alpha;
- const double b0 = 0.5 * (1 - cos_w0);
- const double b1 = 1.0 * (1 - cos_w0);
- const double b2 = 0.5 * (1 - cos_w0);
-
- return {a0, a1, a2, b0, b1, b2};
-}
-
-Filter::Filter() : Filter(1.0, 0.0, 0.0, 1.0, 0.0, 0.0) {}
-
-Filter::Filter(double a0_, double a1_, double a2_, double b0_, double b1_, double b2_)
- : a1(a1_ / a0_), a2(a2_ / a0_), b0(b0_ / a0_), b1(b1_ / a0_), b2(b2_ / a0_) {}
-
-void Filter::Process(std::vector<s16>& signal) {
- const std::size_t num_frames = signal.size() / 2;
- for (std::size_t i = 0; i < num_frames; i++) {
- std::rotate(in.begin(), in.end() - 1, in.end());
- std::rotate(out.begin(), out.end() - 1, out.end());
-
- for (std::size_t ch = 0; ch < channel_count; ch++) {
- in[0][ch] = signal[i * channel_count + ch];
-
- out[0][ch] = b0 * in[0][ch] + b1 * in[1][ch] + b2 * in[2][ch] - a1 * out[1][ch] -
- a2 * out[2][ch];
-
- signal[i * 2 + ch] = static_cast<s16>(std::clamp(out[0][ch], -32768.0, 32767.0));
- }
- }
-}
-
-/// Calculates the appropriate Q for each biquad in a cascading filter.
-/// @param total_count The total number of biquads to be cascaded.
-/// @param index 0-index of the biquad to calculate the Q value for.
-static double CascadingBiquadQ(std::size_t total_count, std::size_t index) {
- const auto pole =
- M_PI * static_cast<double>(2 * index + 1) / (4.0 * static_cast<double>(total_count));
- return 1.0 / (2.0 * std::cos(pole));
-}
-
-CascadingFilter CascadingFilter::LowPass(double cutoff, std::size_t cascade_size) {
- std::vector<Filter> cascade(cascade_size);
- for (std::size_t i = 0; i < cascade_size; i++) {
- cascade[i] = Filter::LowPass(cutoff, CascadingBiquadQ(cascade_size, i));
- }
- return CascadingFilter{std::move(cascade)};
-}
-
-CascadingFilter::CascadingFilter() = default;
-CascadingFilter::CascadingFilter(std::vector<Filter> filters_) : filters(std::move(filters_)) {}
-
-void CascadingFilter::Process(std::vector<s16>& signal) {
- for (auto& filter : filters) {
- filter.Process(signal);
- }
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/algorithm/filter.h b/src/audio_core/algorithm/filter.h
deleted file mode 100644
index 2586f0079..000000000
--- a/src/audio_core/algorithm/filter.h
+++ /dev/null
@@ -1,61 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-#include <vector>
-#include "common/common_types.h"
-
-namespace AudioCore {
-
-/// Digital biquad filter:
-///
-/// b0 + b1 z^-1 + b2 z^-2
-/// H(z) = ------------------------
-/// a0 + a1 z^-1 + b2 z^-2
-class Filter {
-public:
- /// Creates a low-pass filter.
- /// @param cutoff Determines the cutoff frequency. A value from 0.0 to 1.0.
- /// @param Q Determines the quality factor of this filter.
- static Filter LowPass(double cutoff, double Q = 0.7071);
-
- /// Passthrough filter.
- Filter();
-
- Filter(double a0_, double a1_, double a2_, double b0_, double b1_, double b2_);
-
- void Process(std::vector<s16>& signal);
-
-private:
- static constexpr std::size_t channel_count = 2;
-
- /// Coefficients are in normalized form (a0 = 1.0).
- double a1, a2, b0, b1, b2;
- /// Input History
- std::array<std::array<double, channel_count>, 3> in;
- /// Output History
- std::array<std::array<double, channel_count>, 3> out;
-};
-
-/// Cascade filters to build up higher-order filters from lower-order ones.
-class CascadingFilter {
-public:
- /// Creates a cascading low-pass filter.
- /// @param cutoff Determines the cutoff frequency. A value from 0.0 to 1.0.
- /// @param cascade_size Number of biquads in cascade.
- static CascadingFilter LowPass(double cutoff, std::size_t cascade_size);
-
- /// Passthrough.
- CascadingFilter();
-
- explicit CascadingFilter(std::vector<Filter> filters_);
-
- void Process(std::vector<s16>& signal);
-
-private:
- std::vector<Filter> filters;
-};
-
-} // namespace AudioCore
diff --git a/src/audio_core/algorithm/interpolate.cpp b/src/audio_core/algorithm/interpolate.cpp
deleted file mode 100644
index d2a4cd53f..000000000
--- a/src/audio_core/algorithm/interpolate.cpp
+++ /dev/null
@@ -1,232 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#define _USE_MATH_DEFINES
-
-#include <algorithm>
-#include <climits>
-#include <cmath>
-#include <vector>
-
-#include "audio_core/algorithm/interpolate.h"
-#include "common/common_types.h"
-#include "common/logging/log.h"
-
-namespace AudioCore {
-
-constexpr std::array<s16, 512> curve_lut0{
- 6600, 19426, 6722, 3, 6479, 19424, 6845, 9, 6359, 19419, 6968, 15, 6239,
- 19412, 7093, 22, 6121, 19403, 7219, 28, 6004, 19391, 7345, 34, 5888, 19377,
- 7472, 41, 5773, 19361, 7600, 48, 5659, 19342, 7728, 55, 5546, 19321, 7857,
- 62, 5434, 19298, 7987, 69, 5323, 19273, 8118, 77, 5213, 19245, 8249, 84,
- 5104, 19215, 8381, 92, 4997, 19183, 8513, 101, 4890, 19148, 8646, 109, 4785,
- 19112, 8780, 118, 4681, 19073, 8914, 127, 4579, 19031, 9048, 137, 4477, 18988,
- 9183, 147, 4377, 18942, 9318, 157, 4277, 18895, 9454, 168, 4179, 18845, 9590,
- 179, 4083, 18793, 9726, 190, 3987, 18738, 9863, 202, 3893, 18682, 10000, 215,
- 3800, 18624, 10137, 228, 3709, 18563, 10274, 241, 3618, 18500, 10411, 255, 3529,
- 18436, 10549, 270, 3441, 18369, 10687, 285, 3355, 18300, 10824, 300, 3269, 18230,
- 10962, 317, 3186, 18157, 11100, 334, 3103, 18082, 11238, 351, 3022, 18006, 11375,
- 369, 2942, 17927, 11513, 388, 2863, 17847, 11650, 408, 2785, 17765, 11788, 428,
- 2709, 17681, 11925, 449, 2635, 17595, 12062, 471, 2561, 17507, 12198, 494, 2489,
- 17418, 12334, 517, 2418, 17327, 12470, 541, 2348, 17234, 12606, 566, 2280, 17140,
- 12741, 592, 2213, 17044, 12876, 619, 2147, 16946, 13010, 647, 2083, 16846, 13144,
- 675, 2020, 16745, 13277, 704, 1958, 16643, 13409, 735, 1897, 16539, 13541, 766,
- 1838, 16434, 13673, 798, 1780, 16327, 13803, 832, 1723, 16218, 13933, 866, 1667,
- 16109, 14062, 901, 1613, 15998, 14191, 937, 1560, 15885, 14318, 975, 1508, 15772,
- 14445, 1013, 1457, 15657, 14571, 1052, 1407, 15540, 14695, 1093, 1359, 15423, 14819,
- 1134, 1312, 15304, 14942, 1177, 1266, 15185, 15064, 1221, 1221, 15064, 15185, 1266,
- 1177, 14942, 15304, 1312, 1134, 14819, 15423, 1359, 1093, 14695, 15540, 1407, 1052,
- 14571, 15657, 1457, 1013, 14445, 15772, 1508, 975, 14318, 15885, 1560, 937, 14191,
- 15998, 1613, 901, 14062, 16109, 1667, 866, 13933, 16218, 1723, 832, 13803, 16327,
- 1780, 798, 13673, 16434, 1838, 766, 13541, 16539, 1897, 735, 13409, 16643, 1958,
- 704, 13277, 16745, 2020, 675, 13144, 16846, 2083, 647, 13010, 16946, 2147, 619,
- 12876, 17044, 2213, 592, 12741, 17140, 2280, 566, 12606, 17234, 2348, 541, 12470,
- 17327, 2418, 517, 12334, 17418, 2489, 494, 12198, 17507, 2561, 471, 12062, 17595,
- 2635, 449, 11925, 17681, 2709, 428, 11788, 17765, 2785, 408, 11650, 17847, 2863,
- 388, 11513, 17927, 2942, 369, 11375, 18006, 3022, 351, 11238, 18082, 3103, 334,
- 11100, 18157, 3186, 317, 10962, 18230, 3269, 300, 10824, 18300, 3355, 285, 10687,
- 18369, 3441, 270, 10549, 18436, 3529, 255, 10411, 18500, 3618, 241, 10274, 18563,
- 3709, 228, 10137, 18624, 3800, 215, 10000, 18682, 3893, 202, 9863, 18738, 3987,
- 190, 9726, 18793, 4083, 179, 9590, 18845, 4179, 168, 9454, 18895, 4277, 157,
- 9318, 18942, 4377, 147, 9183, 18988, 4477, 137, 9048, 19031, 4579, 127, 8914,
- 19073, 4681, 118, 8780, 19112, 4785, 109, 8646, 19148, 4890, 101, 8513, 19183,
- 4997, 92, 8381, 19215, 5104, 84, 8249, 19245, 5213, 77, 8118, 19273, 5323,
- 69, 7987, 19298, 5434, 62, 7857, 19321, 5546, 55, 7728, 19342, 5659, 48,
- 7600, 19361, 5773, 41, 7472, 19377, 5888, 34, 7345, 19391, 6004, 28, 7219,
- 19403, 6121, 22, 7093, 19412, 6239, 15, 6968, 19419, 6359, 9, 6845, 19424,
- 6479, 3, 6722, 19426, 6600};
-
-constexpr std::array<s16, 512> curve_lut1{
- -68, 32639, 69, -5, -200, 32630, 212, -15, -328, 32613, 359, -26, -450,
- 32586, 512, -36, -568, 32551, 669, -47, -680, 32507, 832, -58, -788, 32454,
- 1000, -69, -891, 32393, 1174, -80, -990, 32323, 1352, -92, -1084, 32244, 1536,
- -103, -1173, 32157, 1724, -115, -1258, 32061, 1919, -128, -1338, 31956, 2118, -140,
- -1414, 31844, 2322, -153, -1486, 31723, 2532, -167, -1554, 31593, 2747, -180, -1617,
- 31456, 2967, -194, -1676, 31310, 3192, -209, -1732, 31157, 3422, -224, -1783, 30995,
- 3657, -240, -1830, 30826, 3897, -256, -1874, 30649, 4143, -272, -1914, 30464, 4393,
- -289, -1951, 30272, 4648, -307, -1984, 30072, 4908, -325, -2014, 29866, 5172, -343,
- -2040, 29652, 5442, -362, -2063, 29431, 5716, -382, -2083, 29203, 5994, -403, -2100,
- 28968, 6277, -424, -2114, 28727, 6565, -445, -2125, 28480, 6857, -468, -2133, 28226,
- 7153, -490, -2139, 27966, 7453, -514, -2142, 27700, 7758, -538, -2142, 27428, 8066,
- -563, -2141, 27151, 8378, -588, -2136, 26867, 8694, -614, -2130, 26579, 9013, -641,
- -2121, 26285, 9336, -668, -2111, 25987, 9663, -696, -2098, 25683, 9993, -724, -2084,
- 25375, 10326, -753, -2067, 25063, 10662, -783, -2049, 24746, 11000, -813, -2030, 24425,
- 11342, -844, -2009, 24100, 11686, -875, -1986, 23771, 12033, -907, -1962, 23438, 12382,
- -939, -1937, 23103, 12733, -972, -1911, 22764, 13086, -1005, -1883, 22422, 13441, -1039,
- -1855, 22077, 13798, -1072, -1825, 21729, 14156, -1107, -1795, 21380, 14516, -1141, -1764,
- 21027, 14877, -1176, -1732, 20673, 15239, -1211, -1700, 20317, 15602, -1246, -1667, 19959,
- 15965, -1282, -1633, 19600, 16329, -1317, -1599, 19239, 16694, -1353, -1564, 18878, 17058,
- -1388, -1530, 18515, 17423, -1424, -1495, 18151, 17787, -1459, -1459, 17787, 18151, -1495,
- -1424, 17423, 18515, -1530, -1388, 17058, 18878, -1564, -1353, 16694, 19239, -1599, -1317,
- 16329, 19600, -1633, -1282, 15965, 19959, -1667, -1246, 15602, 20317, -1700, -1211, 15239,
- 20673, -1732, -1176, 14877, 21027, -1764, -1141, 14516, 21380, -1795, -1107, 14156, 21729,
- -1825, -1072, 13798, 22077, -1855, -1039, 13441, 22422, -1883, -1005, 13086, 22764, -1911,
- -972, 12733, 23103, -1937, -939, 12382, 23438, -1962, -907, 12033, 23771, -1986, -875,
- 11686, 24100, -2009, -844, 11342, 24425, -2030, -813, 11000, 24746, -2049, -783, 10662,
- 25063, -2067, -753, 10326, 25375, -2084, -724, 9993, 25683, -2098, -696, 9663, 25987,
- -2111, -668, 9336, 26285, -2121, -641, 9013, 26579, -2130, -614, 8694, 26867, -2136,
- -588, 8378, 27151, -2141, -563, 8066, 27428, -2142, -538, 7758, 27700, -2142, -514,
- 7453, 27966, -2139, -490, 7153, 28226, -2133, -468, 6857, 28480, -2125, -445, 6565,
- 28727, -2114, -424, 6277, 28968, -2100, -403, 5994, 29203, -2083, -382, 5716, 29431,
- -2063, -362, 5442, 29652, -2040, -343, 5172, 29866, -2014, -325, 4908, 30072, -1984,
- -307, 4648, 30272, -1951, -289, 4393, 30464, -1914, -272, 4143, 30649, -1874, -256,
- 3897, 30826, -1830, -240, 3657, 30995, -1783, -224, 3422, 31157, -1732, -209, 3192,
- 31310, -1676, -194, 2967, 31456, -1617, -180, 2747, 31593, -1554, -167, 2532, 31723,
- -1486, -153, 2322, 31844, -1414, -140, 2118, 31956, -1338, -128, 1919, 32061, -1258,
- -115, 1724, 32157, -1173, -103, 1536, 32244, -1084, -92, 1352, 32323, -990, -80,
- 1174, 32393, -891, -69, 1000, 32454, -788, -58, 832, 32507, -680, -47, 669,
- 32551, -568, -36, 512, 32586, -450, -26, 359, 32613, -328, -15, 212, 32630,
- -200, -5, 69, 32639, -68};
-
-constexpr std::array<s16, 512> curve_lut2{
- 3195, 26287, 3329, -32, 3064, 26281, 3467, -34, 2936, 26270, 3608, -38, 2811,
- 26253, 3751, -42, 2688, 26230, 3897, -46, 2568, 26202, 4046, -50, 2451, 26169,
- 4199, -54, 2338, 26130, 4354, -58, 2227, 26085, 4512, -63, 2120, 26035, 4673,
- -67, 2015, 25980, 4837, -72, 1912, 25919, 5004, -76, 1813, 25852, 5174, -81,
- 1716, 25780, 5347, -87, 1622, 25704, 5522, -92, 1531, 25621, 5701, -98, 1442,
- 25533, 5882, -103, 1357, 25440, 6066, -109, 1274, 25342, 6253, -115, 1193, 25239,
- 6442, -121, 1115, 25131, 6635, -127, 1040, 25018, 6830, -133, 967, 24899, 7027,
- -140, 897, 24776, 7227, -146, 829, 24648, 7430, -153, 764, 24516, 7635, -159,
- 701, 24379, 7842, -166, 641, 24237, 8052, -174, 583, 24091, 8264, -181, 526,
- 23940, 8478, -187, 472, 23785, 8695, -194, 420, 23626, 8914, -202, 371, 23462,
- 9135, -209, 324, 23295, 9358, -215, 279, 23123, 9583, -222, 236, 22948, 9809,
- -230, 194, 22769, 10038, -237, 154, 22586, 10269, -243, 117, 22399, 10501, -250,
- 81, 22208, 10735, -258, 47, 22015, 10970, -265, 15, 21818, 11206, -271, -16,
- 21618, 11444, -277, -44, 21415, 11684, -283, -71, 21208, 11924, -290, -97, 20999,
- 12166, -296, -121, 20786, 12409, -302, -143, 20571, 12653, -306, -163, 20354, 12898,
- -311, -183, 20134, 13143, -316, -201, 19911, 13389, -321, -218, 19686, 13635, -325,
- -234, 19459, 13882, -328, -248, 19230, 14130, -332, -261, 18998, 14377, -335, -273,
- 18765, 14625, -337, -284, 18531, 14873, -339, -294, 18295, 15121, -341, -302, 18057,
- 15369, -341, -310, 17817, 15617, -341, -317, 17577, 15864, -340, -323, 17335, 16111,
- -340, -328, 17092, 16357, -338, -332, 16848, 16603, -336, -336, 16603, 16848, -332,
- -338, 16357, 17092, -328, -340, 16111, 17335, -323, -340, 15864, 17577, -317, -341,
- 15617, 17817, -310, -341, 15369, 18057, -302, -341, 15121, 18295, -294, -339, 14873,
- 18531, -284, -337, 14625, 18765, -273, -335, 14377, 18998, -261, -332, 14130, 19230,
- -248, -328, 13882, 19459, -234, -325, 13635, 19686, -218, -321, 13389, 19911, -201,
- -316, 13143, 20134, -183, -311, 12898, 20354, -163, -306, 12653, 20571, -143, -302,
- 12409, 20786, -121, -296, 12166, 20999, -97, -290, 11924, 21208, -71, -283, 11684,
- 21415, -44, -277, 11444, 21618, -16, -271, 11206, 21818, 15, -265, 10970, 22015,
- 47, -258, 10735, 22208, 81, -250, 10501, 22399, 117, -243, 10269, 22586, 154,
- -237, 10038, 22769, 194, -230, 9809, 22948, 236, -222, 9583, 23123, 279, -215,
- 9358, 23295, 324, -209, 9135, 23462, 371, -202, 8914, 23626, 420, -194, 8695,
- 23785, 472, -187, 8478, 23940, 526, -181, 8264, 24091, 583, -174, 8052, 24237,
- 641, -166, 7842, 24379, 701, -159, 7635, 24516, 764, -153, 7430, 24648, 829,
- -146, 7227, 24776, 897, -140, 7027, 24899, 967, -133, 6830, 25018, 1040, -127,
- 6635, 25131, 1115, -121, 6442, 25239, 1193, -115, 6253, 25342, 1274, -109, 6066,
- 25440, 1357, -103, 5882, 25533, 1442, -98, 5701, 25621, 1531, -92, 5522, 25704,
- 1622, -87, 5347, 25780, 1716, -81, 5174, 25852, 1813, -76, 5004, 25919, 1912,
- -72, 4837, 25980, 2015, -67, 4673, 26035, 2120, -63, 4512, 26085, 2227, -58,
- 4354, 26130, 2338, -54, 4199, 26169, 2451, -50, 4046, 26202, 2568, -46, 3897,
- 26230, 2688, -42, 3751, 26253, 2811, -38, 3608, 26270, 2936, -34, 3467, 26281,
- 3064, -32, 3329, 26287, 3195};
-
-std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, double ratio) {
- if (input.size() < 2)
- return {};
-
- if (ratio <= 0) {
- LOG_ERROR(Audio, "Nonsensical interpolation ratio {}", ratio);
- return input;
- }
-
- const s32 step{static_cast<s32>(ratio * 0x8000)};
- const std::array<s16, 512>& lut = [step] {
- if (step > 0xaaaa) {
- return curve_lut0;
- }
- if (step <= 0x8000) {
- return curve_lut1;
- }
- return curve_lut2;
- }();
-
- const std::size_t num_frames{input.size() / 2};
-
- std::vector<s16> output;
- output.reserve(static_cast<std::size_t>(static_cast<double>(input.size()) / ratio +
- InterpolationState::taps));
-
- for (std::size_t frame{}; frame < num_frames; ++frame) {
- const std::size_t lut_index{(state.fraction >> 8) * InterpolationState::taps};
-
- std::rotate(state.history.begin(), state.history.end() - 1, state.history.end());
- state.history[0][0] = input[frame * 2 + 0];
- state.history[0][1] = input[frame * 2 + 1];
-
- while (state.position <= 1.0) {
- const s32 left{state.history[0][0] * lut[lut_index + 0] +
- state.history[1][0] * lut[lut_index + 1] +
- state.history[2][0] * lut[lut_index + 2] +
- state.history[3][0] * lut[lut_index + 3]};
- const s32 right{state.history[0][1] * lut[lut_index + 0] +
- state.history[1][1] * lut[lut_index + 1] +
- state.history[2][1] * lut[lut_index + 2] +
- state.history[3][1] * lut[lut_index + 3]};
- const s32 new_offset{state.fraction + step};
-
- state.fraction = new_offset & 0x7fff;
-
- output.emplace_back(static_cast<s16>(std::clamp(left >> 15, SHRT_MIN, SHRT_MAX)));
- output.emplace_back(static_cast<s16>(std::clamp(right >> 15, SHRT_MIN, SHRT_MAX)));
-
- state.position += ratio;
- }
- state.position -= 1.0;
- }
-
- return output;
-}
-
-void Resample(s32* output, const s32* input, s32 pitch, s32& fraction, std::size_t sample_count) {
- const std::array<s16, 512>& lut = [pitch] {
- if (pitch > 0xaaaa) {
- return curve_lut0;
- }
- if (pitch <= 0x8000) {
- return curve_lut1;
- }
- return curve_lut2;
- }();
-
- std::size_t index{};
-
- for (std::size_t i = 0; i < sample_count; i++) {
- const std::size_t lut_index{(static_cast<std::size_t>(fraction) >> 8) * 4};
- const auto l0 = lut[lut_index + 0];
- const auto l1 = lut[lut_index + 1];
- const auto l2 = lut[lut_index + 2];
- const auto l3 = lut[lut_index + 3];
-
- const auto s0 = static_cast<s32>(input[index + 0]);
- const auto s1 = static_cast<s32>(input[index + 1]);
- const auto s2 = static_cast<s32>(input[index + 2]);
- const auto s3 = static_cast<s32>(input[index + 3]);
-
- output[i] = (l0 * s0 + l1 * s1 + l2 * s2 + l3 * s3) >> 15;
- fraction += pitch;
- index += (fraction >> 15);
- fraction &= 0x7fff;
- }
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/algorithm/interpolate.h b/src/audio_core/algorithm/interpolate.h
deleted file mode 100644
index 5e59f4d70..000000000
--- a/src/audio_core/algorithm/interpolate.h
+++ /dev/null
@@ -1,43 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-#include <vector>
-
-#include "common/common_types.h"
-
-namespace AudioCore {
-
-struct InterpolationState {
- static constexpr std::size_t taps{4};
- static constexpr std::size_t history_size{taps * 2 - 1};
- std::array<std::array<s16, 2>, history_size> history{};
- double position{};
- s32 fraction{};
-};
-
-/// Interpolates input signal to produce output signal.
-/// @param input The signal to interpolate.
-/// @param ratio Interpolation ratio.
-/// ratio > 1.0 results in fewer output samples.
-/// ratio < 1.0 results in more output samples.
-/// @returns Output signal.
-std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, double ratio);
-
-/// Interpolates input signal to produce output signal.
-/// @param input The signal to interpolate.
-/// @param input_rate The sample rate of input.
-/// @param output_rate The desired sample rate of the output.
-/// @returns Output signal.
-inline std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
- u32 input_rate, u32 output_rate) {
- const double ratio = static_cast<double>(input_rate) / static_cast<double>(output_rate);
- return Interpolate(state, std::move(input), ratio);
-}
-
-/// Nintendo Switchs DSP resampling algorithm. Based on a single channel
-void Resample(s32* output, const s32* input, s32 pitch, s32& fraction, std::size_t sample_count);
-
-} // namespace AudioCore
diff --git a/src/audio_core/audio_core.cpp b/src/audio_core/audio_core.cpp
new file mode 100644
index 000000000..78e615a10
--- /dev/null
+++ b/src/audio_core/audio_core.cpp
@@ -0,0 +1,68 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_core.h"
+#include "audio_core/sink/sink_details.h"
+#include "common/settings.h"
+#include "core/core.h"
+
+namespace AudioCore {
+
+AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>(system)} {
+ CreateSinks();
+ // Must be created after the sinks
+ adsp = std::make_unique<AudioRenderer::ADSP::ADSP>(system, *output_sink);
+}
+
+AudioCore ::~AudioCore() {
+ Shutdown();
+}
+
+void AudioCore::CreateSinks() {
+ const auto& sink_id{Settings::values.sink_id};
+ const auto& audio_output_device_id{Settings::values.audio_output_device_id};
+ const auto& audio_input_device_id{Settings::values.audio_input_device_id};
+
+ output_sink = Sink::CreateSinkFromID(sink_id.GetValue(), audio_output_device_id.GetValue());
+ input_sink = Sink::CreateSinkFromID(sink_id.GetValue(), audio_input_device_id.GetValue());
+}
+
+void AudioCore::Shutdown() {
+ audio_manager->Shutdown();
+}
+
+AudioManager& AudioCore::GetAudioManager() {
+ return *audio_manager;
+}
+
+Sink::Sink& AudioCore::GetOutputSink() {
+ return *output_sink;
+}
+
+Sink::Sink& AudioCore::GetInputSink() {
+ return *input_sink;
+}
+
+AudioRenderer::ADSP::ADSP& AudioCore::GetADSP() {
+ return *adsp;
+}
+
+void AudioCore::PauseSinks(const bool pausing) const {
+ if (pausing) {
+ output_sink->PauseStreams();
+ input_sink->PauseStreams();
+ } else {
+ output_sink->UnpauseStreams();
+ input_sink->UnpauseStreams();
+ }
+}
+
+u32 AudioCore::GetStreamQueue() const {
+ return estimated_queue.load();
+}
+
+void AudioCore::SetStreamQueue(u32 size) {
+ estimated_queue.store(size);
+}
+
+} // namespace AudioCore
diff --git a/src/audio_core/audio_core.h b/src/audio_core/audio_core.h
new file mode 100644
index 000000000..0f7d61ee4
--- /dev/null
+++ b/src/audio_core/audio_core.h
@@ -0,0 +1,100 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+
+#include "audio_core/audio_manager.h"
+#include "audio_core/renderer/adsp/adsp.h"
+#include "audio_core/sink/sink.h"
+
+namespace Core {
+class System;
+}
+
+namespace AudioCore {
+
+class AudioManager;
+/**
+ * Main audio class, sotred inside the core, and holding the audio manager, all sinks, and the ADSP.
+ */
+class AudioCore {
+public:
+ explicit AudioCore(Core::System& system);
+ ~AudioCore();
+
+ /**
+ * Shutdown the audio core.
+ */
+ void Shutdown();
+
+ /**
+ * Get a reference to the audio manager.
+ *
+ * @return Ref to the audio manager.
+ */
+ AudioManager& GetAudioManager();
+
+ /**
+ * Get the audio output sink currently in use.
+ *
+ * @return Ref to the sink.
+ */
+ Sink::Sink& GetOutputSink();
+
+ /**
+ * Get the audio input sink currently in use.
+ *
+ * @return Ref to the sink.
+ */
+ Sink::Sink& GetInputSink();
+
+ /**
+ * Get the ADSP.
+ *
+ * @return Ref to the ADSP.
+ */
+ AudioRenderer::ADSP::ADSP& GetADSP();
+
+ /**
+ * Pause the sink. Called from the core.
+ *
+ * @param pausing - Is this pause due to an actual pause, or shutdown?
+ * Unfortunately, shutdown also pauses streams, which can cause issues.
+ */
+ void PauseSinks(bool pausing) const;
+
+ /**
+ * Get the size of the current stream queue.
+ *
+ * @return Current stream queue size.
+ */
+ u32 GetStreamQueue() const;
+
+ /**
+ * Get the size of the current stream queue.
+ *
+ * @param size - New stream size.
+ */
+ void SetStreamQueue(u32 size);
+
+private:
+ /**
+ * Create the sinks on startup.
+ */
+ void CreateSinks();
+
+ /// Main audio manager for audio in/out
+ std::unique_ptr<AudioManager> audio_manager;
+ /// Sink used for audio renderer and audio out
+ std::unique_ptr<Sink::Sink> output_sink;
+ /// Sink used for audio input
+ std::unique_ptr<Sink::Sink> input_sink;
+ /// The ADSP in the sysmodule
+ std::unique_ptr<AudioRenderer::ADSP::ADSP> adsp;
+ /// Current size of the stream queue
+ std::atomic<u32> estimated_queue{0};
+};
+
+} // namespace AudioCore
diff --git a/src/audio_core/audio_event.cpp b/src/audio_core/audio_event.cpp
new file mode 100644
index 000000000..424049c7a
--- /dev/null
+++ b/src/audio_core/audio_event.cpp
@@ -0,0 +1,61 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_event.h"
+#include "common/assert.h"
+
+namespace AudioCore {
+
+size_t Event::GetManagerIndex(const Type type) const {
+ switch (type) {
+ case Type::AudioInManager:
+ return 0;
+ case Type::AudioOutManager:
+ return 1;
+ case Type::FinalOutputRecorderManager:
+ return 2;
+ case Type::Max:
+ return 3;
+ default:
+ UNREACHABLE();
+ }
+ return 3;
+}
+
+void Event::SetAudioEvent(const Type type, const bool signalled) {
+ events_signalled[GetManagerIndex(type)] = signalled;
+ if (signalled) {
+ manager_event.notify_one();
+ }
+}
+
+bool Event::CheckAudioEventSet(const Type type) const {
+ return events_signalled[GetManagerIndex(type)];
+}
+
+std::mutex& Event::GetAudioEventLock() {
+ return event_lock;
+}
+
+std::condition_variable_any& Event::GetAudioEvent() {
+ return manager_event;
+}
+
+bool Event::Wait(std::unique_lock<std::mutex>& l, const std::chrono::seconds timeout) {
+ bool timed_out{false};
+ if (!manager_event.wait_for(l, timeout, [&]() {
+ return std::ranges::any_of(events_signalled, [](bool x) { return x; });
+ })) {
+ timed_out = true;
+ }
+ return timed_out;
+}
+
+void Event::ClearEvents() {
+ events_signalled[0] = false;
+ events_signalled[1] = false;
+ events_signalled[2] = false;
+ events_signalled[3] = false;
+}
+
+} // namespace AudioCore
diff --git a/src/audio_core/audio_event.h b/src/audio_core/audio_event.h
new file mode 100644
index 000000000..82dd32dca
--- /dev/null
+++ b/src/audio_core/audio_event.h
@@ -0,0 +1,92 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <atomic>
+#include <chrono>
+#include <condition_variable>
+#include <mutex>
+
+namespace AudioCore {
+/**
+ * Responsible for the input/output events, set by the stream backend when buffers are consumed, and
+ * waited on by the audio manager. These callbacks signal the game's events to keep the audio buffer
+ * recycling going.
+ * In a real Switch this is not a seprate class, and exists entirely within the audio manager.
+ * On the Switch it's implemented more simply through a MultiWaitEventHolder, where it can
+ * wait on multiple events at once, and the events are not needed by the backend.
+ */
+class Event {
+public:
+ enum class Type {
+ AudioInManager,
+ AudioOutManager,
+ FinalOutputRecorderManager,
+ Max,
+ };
+
+ /**
+ * Convert a manager type to an index.
+ *
+ * @param type - The manager type to convert
+ * @return The index of the type.
+ */
+ size_t GetManagerIndex(Type type) const;
+
+ /**
+ * Set an audio event to true or false.
+ *
+ * @param type - The manager type to signal.
+ * @param signalled - Its signal state.
+ */
+ void SetAudioEvent(Type type, bool signalled);
+
+ /**
+ * Check if the given manager type is signalled.
+ *
+ * @param type - The manager type to check.
+ * @return True if the event is signalled, otherwise false.
+ */
+ bool CheckAudioEventSet(Type type) const;
+
+ /**
+ * Get the lock for audio events.
+ *
+ * @return Reference to the lock.
+ */
+ std::mutex& GetAudioEventLock();
+
+ /**
+ * Get the manager event, this signals the audio manager to release buffers and signal the game
+ * for more.
+ *
+ * @return Reference to the condition variable.
+ */
+ std::condition_variable_any& GetAudioEvent();
+
+ /**
+ * Wait on the manager_event.
+ *
+ * @param l - Lock held by the wait.
+ * @param timeout - Timeout for the wait. This is 2 seconds by default.
+ * @return True if the wait timed out, otherwise false if signalled.
+ */
+ bool Wait(std::unique_lock<std::mutex>& l, std::chrono::seconds timeout);
+
+ /**
+ * Reset all manager events.
+ */
+ void ClearEvents();
+
+private:
+ /// Lock, used bythe audio manager
+ std::mutex event_lock;
+ /// Array of events, one per system type (see Type), last event is used to terminate
+ std::array<std::atomic<bool>, 4> events_signalled;
+ /// Event to signal the audio manager
+ std::condition_variable_any manager_event;
+};
+
+} // namespace AudioCore
diff --git a/src/audio_core/audio_in_manager.cpp b/src/audio_core/audio_in_manager.cpp
new file mode 100644
index 000000000..4aadb7fd6
--- /dev/null
+++ b/src/audio_core/audio_in_manager.cpp
@@ -0,0 +1,91 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_core.h"
+#include "audio_core/audio_in_manager.h"
+#include "audio_core/audio_manager.h"
+#include "audio_core/in/audio_in.h"
+#include "audio_core/sink/sink_details.h"
+#include "common/settings.h"
+#include "core/core.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace AudioCore::AudioIn {
+
+Manager::Manager(Core::System& system_) : system{system_} {
+ std::iota(session_ids.begin(), session_ids.end(), 0);
+ num_free_sessions = MaxInSessions;
+}
+
+Result Manager::AcquireSessionId(size_t& session_id) {
+ if (num_free_sessions == 0) {
+ LOG_ERROR(Service_Audio, "All 4 AudioIn sessions are in use, cannot create any more");
+ return Service::Audio::ERR_MAXIMUM_SESSIONS_REACHED;
+ }
+ session_id = session_ids[next_session_id];
+ next_session_id = (next_session_id + 1) % MaxInSessions;
+ num_free_sessions--;
+ return ResultSuccess;
+}
+
+void Manager::ReleaseSessionId(const size_t session_id) {
+ std::scoped_lock l{mutex};
+ LOG_DEBUG(Service_Audio, "Freeing AudioIn session {}", session_id);
+ session_ids[free_session_id] = session_id;
+ num_free_sessions++;
+ free_session_id = (free_session_id + 1) % MaxInSessions;
+ sessions[session_id].reset();
+ applet_resource_user_ids[session_id] = 0;
+}
+
+Result Manager::LinkToManager() {
+ std::scoped_lock l{mutex};
+ if (!linked_to_manager) {
+ AudioManager& manager{system.AudioCore().GetAudioManager()};
+ manager.SetInManager(std::bind(&Manager::BufferReleaseAndRegister, this));
+ linked_to_manager = true;
+ }
+
+ return ResultSuccess;
+}
+
+void Manager::Start() {
+ if (sessions_started) {
+ return;
+ }
+
+ std::scoped_lock l{mutex};
+ for (auto& session : sessions) {
+ if (session) {
+ session->StartSession();
+ }
+ }
+
+ sessions_started = true;
+}
+
+void Manager::BufferReleaseAndRegister() {
+ std::scoped_lock l{mutex};
+ for (auto& session : sessions) {
+ if (session != nullptr) {
+ session->ReleaseAndRegisterBuffers();
+ }
+ }
+}
+
+u32 Manager::GetDeviceNames(std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names,
+ [[maybe_unused]] const u32 max_count,
+ [[maybe_unused]] const bool filter) {
+ std::scoped_lock l{mutex};
+
+ LinkToManager();
+
+ auto input_devices{Sink::GetDeviceListForSink(Settings::values.sink_id.GetValue(), true)};
+ if (input_devices.size() > 1) {
+ names.push_back(AudioRenderer::AudioDevice::AudioDeviceName("Uac"));
+ return 1;
+ }
+ return 0;
+}
+
+} // namespace AudioCore::AudioIn
diff --git a/src/audio_core/audio_in_manager.h b/src/audio_core/audio_in_manager.h
new file mode 100644
index 000000000..75b73a0b6
--- /dev/null
+++ b/src/audio_core/audio_in_manager.h
@@ -0,0 +1,92 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <mutex>
+#include <vector>
+
+#include "audio_core/renderer/audio_device.h"
+
+namespace Core {
+class System;
+}
+
+namespace AudioCore::AudioIn {
+class In;
+
+constexpr size_t MaxInSessions = 4;
+/**
+ * Manages all audio in sessions.
+ */
+class Manager {
+public:
+ explicit Manager(Core::System& system);
+
+ /**
+ * Acquire a free session id for opening a new audio in.
+ *
+ * @param session_id - Output session_id.
+ * @return Result code.
+ */
+ Result AcquireSessionId(size_t& session_id);
+
+ /**
+ * Release a session id on close.
+ *
+ * @param session_id - Session id to free.
+ */
+ void ReleaseSessionId(size_t session_id);
+
+ /**
+ * Link the audio in manager to the main audio manager.
+ *
+ * @return Result code.
+ */
+ Result LinkToManager();
+
+ /**
+ * Start the audio in manager.
+ */
+ void Start();
+
+ /**
+ * Callback function, called by the audio manager when the audio in event is signalled.
+ */
+ void BufferReleaseAndRegister();
+
+ /**
+ * Get a list of audio in device names.
+ *
+ * @oaram names - Output container to write names to.
+ * @param max_count - Maximum numebr of deivce names to write. Unused
+ * @param filter - Should the list be filtered? Unused.
+ * @return Number of names written.
+ */
+ u32 GetDeviceNames(std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names,
+ u32 max_count, bool filter);
+
+ /// Core system
+ Core::System& system;
+ /// Array of session ids
+ std::array<size_t, MaxInSessions> session_ids{};
+ /// Array of resource user ids
+ std::array<size_t, MaxInSessions> applet_resource_user_ids{};
+ /// Pointer to each open session
+ std::array<std::shared_ptr<In>, MaxInSessions> sessions{};
+ /// The number of free sessions
+ size_t num_free_sessions{};
+ /// The next session id to be taken
+ size_t next_session_id{};
+ /// The next session id to be freed
+ size_t free_session_id{};
+ /// Whether this is linked to the audio manager
+ bool linked_to_manager{};
+ /// Whether the sessions have been started
+ bool sessions_started{};
+ /// Protect state due to audio manager callback
+ std::recursive_mutex mutex{};
+};
+
+} // namespace AudioCore::AudioIn
diff --git a/src/audio_core/audio_manager.cpp b/src/audio_core/audio_manager.cpp
new file mode 100644
index 000000000..2f1bba9c3
--- /dev/null
+++ b/src/audio_core/audio_manager.cpp
@@ -0,0 +1,80 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_in_manager.h"
+#include "audio_core/audio_manager.h"
+#include "audio_core/audio_out_manager.h"
+#include "core/core.h"
+
+namespace AudioCore {
+
+AudioManager::AudioManager(Core::System& system_) : system{system_} {
+ thread = std::jthread([this]() { ThreadFunc(); });
+}
+
+void AudioManager::Shutdown() {
+ running = false;
+ events.SetAudioEvent(Event::Type::Max, true);
+ thread.join();
+}
+
+Result AudioManager::SetOutManager(BufferEventFunc buffer_func) {
+ if (!running) {
+ return Service::Audio::ERR_OPERATION_FAILED;
+ }
+
+ std::scoped_lock l{lock};
+
+ const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
+ if (buffer_events[index] == nullptr) {
+ buffer_events[index] = buffer_func;
+ needs_update = true;
+ events.SetAudioEvent(Event::Type::AudioOutManager, true);
+ }
+ return ResultSuccess;
+}
+
+Result AudioManager::SetInManager(BufferEventFunc buffer_func) {
+ if (!running) {
+ return Service::Audio::ERR_OPERATION_FAILED;
+ }
+
+ std::scoped_lock l{lock};
+
+ const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
+ if (buffer_events[index] == nullptr) {
+ buffer_events[index] = buffer_func;
+ needs_update = true;
+ events.SetAudioEvent(Event::Type::AudioInManager, true);
+ }
+ return ResultSuccess;
+}
+
+void AudioManager::SetEvent(const Event::Type type, const bool signalled) {
+ events.SetAudioEvent(type, signalled);
+}
+
+void AudioManager::ThreadFunc() {
+ std::unique_lock l{events.GetAudioEventLock()};
+ events.ClearEvents();
+ running = true;
+
+ while (running) {
+ auto timed_out{events.Wait(l, std::chrono::seconds(2))};
+
+ if (events.CheckAudioEventSet(Event::Type::Max)) {
+ break;
+ }
+
+ for (size_t i = 0; i < buffer_events.size(); i++) {
+ if (events.CheckAudioEventSet(Event::Type(i)) || timed_out) {
+ if (buffer_events[i]) {
+ buffer_events[i]();
+ }
+ }
+ events.SetAudioEvent(Event::Type(i), false);
+ }
+ }
+}
+
+} // namespace AudioCore
diff --git a/src/audio_core/audio_manager.h b/src/audio_core/audio_manager.h
new file mode 100644
index 000000000..70316e9cb
--- /dev/null
+++ b/src/audio_core/audio_manager.h
@@ -0,0 +1,101 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <atomic>
+#include <functional>
+#include <mutex>
+#include <thread>
+
+#include "audio_core/audio_event.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace Core {
+class System;
+}
+
+namespace AudioCore {
+
+namespace AudioOut {
+class Manager;
+}
+
+namespace AudioIn {
+class Manager;
+}
+
+/**
+ * The AudioManager's main purpose is to wait for buffer events for the audio in and out managers,
+ * and call an associated callback to release buffers.
+ *
+ * Execution pattern is:
+ * Buffers appended ->
+ * Buffers queued and played by the backend stream ->
+ * When consumed, set the corresponding manager event and signal the audio manager ->
+ * Consumed buffers are released, game is signalled ->
+ * Game appends more buffers.
+ *
+ * This is only used by audio in and audio out.
+ */
+class AudioManager {
+ using BufferEventFunc = std::function<void()>;
+
+public:
+ explicit AudioManager(Core::System& system);
+
+ /**
+ * Shutdown the audio manager.
+ */
+ void Shutdown();
+
+ /**
+ * Register the out manager, keeping a function to be called when the out event is signalled.
+ *
+ * @param buffer_func - Function to be called on signal.
+ * @return Result code.
+ */
+ Result SetOutManager(BufferEventFunc buffer_func);
+
+ /**
+ * Register the in manager, keeping a function to be called when the in event is signalled.
+ *
+ * @param buffer_func - Function to be called on signal.
+ * @return Result code.
+ */
+ Result SetInManager(BufferEventFunc buffer_func);
+
+ /**
+ * Set an event to signalled, and signal the thread.
+ *
+ * @param type - Manager type to set.
+ * @param signalled - Set the event to true or false?
+ */
+ void SetEvent(Event::Type type, bool signalled);
+
+private:
+ /**
+ * Main thread, waiting on a manager signal and calling the registered fucntion.
+ */
+ void ThreadFunc();
+
+ /// Core system
+ Core::System& system;
+ /// Have sessions started palying?
+ bool sessions_started{};
+ /// Is the main thread running?
+ std::atomic<bool> running{};
+ /// Unused
+ bool needs_update{};
+ /// Events to be set and signalled
+ Event events{};
+ /// Callbacks for each manager
+ std::array<BufferEventFunc, 3> buffer_events{};
+ /// General lock
+ std::mutex lock{};
+ /// Main thread for waiting and callbacks
+ std::jthread thread;
+};
+
+} // namespace AudioCore
diff --git a/src/audio_core/audio_out.cpp b/src/audio_core/audio_out.cpp
deleted file mode 100644
index 83ec0221f..000000000
--- a/src/audio_core/audio_out.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include "audio_core/audio_out.h"
-#include "audio_core/sink.h"
-#include "audio_core/sink_details.h"
-#include "common/assert.h"
-#include "common/logging/log.h"
-#include "common/settings.h"
-
-namespace AudioCore {
-
-/// Returns the stream format from the specified number of channels
-static Stream::Format ChannelsToStreamFormat(u32 num_channels) {
- switch (num_channels) {
- case 1:
- return Stream::Format::Mono16;
- case 2:
- return Stream::Format::Stereo16;
- case 6:
- return Stream::Format::Multi51Channel16;
- }
-
- UNIMPLEMENTED_MSG("Unimplemented num_channels={}", num_channels);
- return {};
-}
-
-StreamPtr AudioOut::OpenStream(Core::Timing::CoreTiming& core_timing, u32 sample_rate,
- u32 num_channels, std::string&& name,
- Stream::ReleaseCallback&& release_callback) {
- if (!sink) {
- sink = CreateSinkFromID(Settings::values.sink_id.GetValue(),
- Settings::values.audio_device_id.GetValue());
- }
-
- return std::make_shared<Stream>(
- core_timing, sample_rate, ChannelsToStreamFormat(num_channels), std::move(release_callback),
- sink->AcquireSinkStream(sample_rate, num_channels, name), std::move(name));
-}
-
-std::vector<Buffer::Tag> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream,
- std::size_t max_count) {
- return stream->GetTagsAndReleaseBuffers(max_count);
-}
-
-std::vector<Buffer::Tag> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream) {
- return stream->GetTagsAndReleaseBuffers();
-}
-
-void AudioOut::StartStream(StreamPtr stream) {
- stream->Play();
-}
-
-void AudioOut::StopStream(StreamPtr stream) {
- stream->Stop();
-}
-
-bool AudioOut::QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<s16>&& data) {
- return stream->QueueBuffer(std::make_shared<Buffer>(tag, std::move(data)));
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/audio_out.h b/src/audio_core/audio_out.h
deleted file mode 100644
index 6856373f1..000000000
--- a/src/audio_core/audio_out.h
+++ /dev/null
@@ -1,49 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <memory>
-#include <string>
-#include <vector>
-
-#include "audio_core/buffer.h"
-#include "audio_core/sink.h"
-#include "audio_core/stream.h"
-#include "common/common_types.h"
-
-namespace Core::Timing {
-class CoreTiming;
-}
-
-namespace AudioCore {
-
-/**
- * Represents an audio playback interface, used to open and play audio streams
- */
-class AudioOut {
-public:
- /// Opens a new audio stream
- StreamPtr OpenStream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, u32 num_channels,
- std::string&& name, Stream::ReleaseCallback&& release_callback);
-
- /// Returns a vector of recently released buffers specified by tag for the specified stream
- std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(StreamPtr stream, std::size_t max_count);
-
- /// Returns a vector of all recently released buffers specified by tag for the specified stream
- std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(StreamPtr stream);
-
- /// Starts an audio stream for playback
- void StartStream(StreamPtr stream);
-
- /// Stops an audio stream that is currently playing
- void StopStream(StreamPtr stream);
-
- /// Queues a buffer into the specified audio stream, returns true on success
- bool QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<s16>&& data);
-
-private:
- SinkPtr sink;
-};
-
-} // namespace AudioCore
diff --git a/src/audio_core/audio_out_manager.cpp b/src/audio_core/audio_out_manager.cpp
new file mode 100644
index 000000000..71d67de64
--- /dev/null
+++ b/src/audio_core/audio_out_manager.cpp
@@ -0,0 +1,81 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_core.h"
+#include "audio_core/audio_manager.h"
+#include "audio_core/audio_out_manager.h"
+#include "audio_core/out/audio_out.h"
+#include "core/core.h"
+#include "core/hle/kernel/k_event.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace AudioCore::AudioOut {
+
+Manager::Manager(Core::System& system_) : system{system_} {
+ std::iota(session_ids.begin(), session_ids.end(), 0);
+ num_free_sessions = MaxOutSessions;
+}
+
+Result Manager::AcquireSessionId(size_t& session_id) {
+ if (num_free_sessions == 0) {
+ LOG_ERROR(Service_Audio, "All 12 Audio Out sessions are in use, cannot create any more");
+ return Service::Audio::ERR_MAXIMUM_SESSIONS_REACHED;
+ }
+ session_id = session_ids[next_session_id];
+ next_session_id = (next_session_id + 1) % MaxOutSessions;
+ num_free_sessions--;
+ return ResultSuccess;
+}
+
+void Manager::ReleaseSessionId(const size_t session_id) {
+ std::scoped_lock l{mutex};
+ LOG_DEBUG(Service_Audio, "Freeing AudioOut session {}", session_id);
+ session_ids[free_session_id] = session_id;
+ num_free_sessions++;
+ free_session_id = (free_session_id + 1) % MaxOutSessions;
+ sessions[session_id].reset();
+ applet_resource_user_ids[session_id] = 0;
+}
+
+Result Manager::LinkToManager() {
+ std::scoped_lock l{mutex};
+ if (!linked_to_manager) {
+ AudioManager& manager{system.AudioCore().GetAudioManager()};
+ manager.SetOutManager(std::bind(&Manager::BufferReleaseAndRegister, this));
+ linked_to_manager = true;
+ }
+
+ return ResultSuccess;
+}
+
+void Manager::Start() {
+ if (sessions_started) {
+ return;
+ }
+
+ std::scoped_lock l{mutex};
+ for (auto& session : sessions) {
+ if (session) {
+ session->StartSession();
+ }
+ }
+
+ sessions_started = true;
+}
+
+void Manager::BufferReleaseAndRegister() {
+ std::scoped_lock l{mutex};
+ for (auto& session : sessions) {
+ if (session != nullptr) {
+ session->ReleaseAndRegisterBuffers();
+ }
+ }
+}
+
+u32 Manager::GetAudioOutDeviceNames(
+ std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names) const {
+ names.push_back({"DeviceOut"});
+ return 1;
+}
+
+} // namespace AudioCore::AudioOut
diff --git a/src/audio_core/audio_out_manager.h b/src/audio_core/audio_out_manager.h
new file mode 100644
index 000000000..24981e08f
--- /dev/null
+++ b/src/audio_core/audio_out_manager.h
@@ -0,0 +1,89 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <mutex>
+
+#include "audio_core/renderer/audio_device.h"
+
+namespace Core {
+class System;
+}
+
+namespace AudioCore::AudioOut {
+class Out;
+
+constexpr size_t MaxOutSessions = 12;
+/**
+ * Manages all audio out sessions.
+ */
+class Manager {
+public:
+ explicit Manager(Core::System& system);
+
+ /**
+ * Acquire a free session id for opening a new audio out.
+ *
+ * @param session_id - Output session_id.
+ * @return Result code.
+ */
+ Result AcquireSessionId(size_t& session_id);
+
+ /**
+ * Release a session id on close.
+ *
+ * @param session_id - Session id to free.
+ */
+ void ReleaseSessionId(size_t session_id);
+
+ /**
+ * Link this manager to the main audio manager.
+ *
+ * @return Result code.
+ */
+ Result LinkToManager();
+
+ /**
+ * Start the audio out manager.
+ */
+ void Start();
+
+ /**
+ * Callback function, called by the audio manager when the audio out event is signalled.
+ */
+ void BufferReleaseAndRegister();
+
+ /**
+ * Get a list of audio out device names.
+ *
+ * @oaram names - Output container to write names to.
+ * @return Number of names written.
+ */
+ u32 GetAudioOutDeviceNames(
+ std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names) const;
+
+ /// Core system
+ Core::System& system;
+ /// Array of session ids
+ std::array<size_t, MaxOutSessions> session_ids{};
+ /// Array of resource user ids
+ std::array<size_t, MaxOutSessions> applet_resource_user_ids{};
+ /// Pointer to each open session
+ std::array<std::shared_ptr<Out>, MaxOutSessions> sessions{};
+ /// The number of free sessions
+ size_t num_free_sessions{};
+ /// The next session id to be taken
+ size_t next_session_id{};
+ /// The next session id to be freed
+ size_t free_session_id{};
+ /// Whether this is linked to the audio manager
+ bool linked_to_manager{};
+ /// Whether the sessions have been started
+ bool sessions_started{};
+ /// Protect state due to audio manager callback
+ std::recursive_mutex mutex{};
+};
+
+} // namespace AudioCore::AudioOut
diff --git a/src/audio_core/audio_render_manager.cpp b/src/audio_core/audio_render_manager.cpp
new file mode 100644
index 000000000..7a846835b
--- /dev/null
+++ b/src/audio_core/audio_render_manager.cpp
@@ -0,0 +1,70 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_render_manager.h"
+#include "audio_core/common/audio_renderer_parameter.h"
+#include "audio_core/common/feature_support.h"
+#include "core/core.h"
+
+namespace AudioCore::AudioRenderer {
+
+Manager::Manager(Core::System& system_)
+ : system{system_}, system_manager{std::make_unique<SystemManager>(system)} {
+ std::iota(session_ids.begin(), session_ids.end(), 0);
+}
+
+Manager::~Manager() {
+ Stop();
+}
+
+void Manager::Stop() {
+ system_manager->Stop();
+}
+
+SystemManager& Manager::GetSystemManager() {
+ return *system_manager;
+}
+
+auto Manager::GetWorkBufferSize(const AudioRendererParameterInternal& params, u64& out_count)
+ -> Result {
+ if (!CheckValidRevision(params.revision)) {
+ return Service::Audio::ERR_INVALID_REVISION;
+ }
+
+ out_count = System::GetWorkBufferSize(params);
+
+ return ResultSuccess;
+}
+
+s32 Manager::GetSessionId() {
+ std::scoped_lock l{session_lock};
+ auto session_id{session_ids[session_count]};
+
+ if (session_id == -1) {
+ return -1;
+ }
+
+ session_ids[session_count] = -1;
+ session_count++;
+ return session_id;
+}
+
+void Manager::ReleaseSessionId(const s32 session_id) {
+ std::scoped_lock l{session_lock};
+ session_ids[--session_count] = session_id;
+}
+
+u32 Manager::GetSessionCount() {
+ std::scoped_lock l{session_lock};
+ return session_count;
+}
+
+bool Manager::AddSystem(System& system_) {
+ return system_manager->Add(system_);
+}
+
+bool Manager::RemoveSystem(System& system_) {
+ return system_manager->Remove(system_);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/audio_render_manager.h b/src/audio_core/audio_render_manager.h
new file mode 100644
index 000000000..6a508ec56
--- /dev/null
+++ b/src/audio_core/audio_render_manager.h
@@ -0,0 +1,103 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <memory>
+#include <mutex>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/system_manager.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace Core {
+class System;
+}
+
+namespace AudioCore {
+struct AudioRendererParameterInternal;
+
+namespace AudioRenderer {
+/**
+ * Wrapper for the audio system manager, handles service calls.
+ */
+class Manager {
+public:
+ explicit Manager(Core::System& system);
+ ~Manager();
+
+ /**
+ * Stop the manager.
+ */
+ void Stop();
+
+ /**
+ * Get the system manager.
+ *
+ * @return The system manager.
+ */
+ SystemManager& GetSystemManager();
+
+ /**
+ * Get required size for the audio renderer workbuffer.
+ *
+ * @param params - Input parameters with the numbers of voices/mixes/sinks etc.
+ * @param out_count - Output size of the required workbuffer.
+ * @return Result code.
+ */
+ Result GetWorkBufferSize(const AudioRendererParameterInternal& params, u64& out_count);
+
+ /**
+ * Get a new session id.
+ *
+ * @return The new session id. -1 if invalid, otherwise 0-MaxRendererSessions.
+ */
+ s32 GetSessionId();
+
+ /**
+ * Get the number of currently active sessions.
+ *
+ * @return The number of active sessions.
+ */
+ u32 GetSessionCount();
+
+ /**
+ * Add a renderer system to the manager.
+ * The system will be reguarly called to generate commands for the AudioRenderer.
+ *
+ * @param system - The system to add.
+ * @return True if the system was sucessfully added, otherwise false.
+ */
+ bool AddSystem(System& system);
+
+ /**
+ * Remove a renderer system from the manager.
+ *
+ * @param system - The system to remove.
+ * @return True if the system was sucessfully removed, otherwise false.
+ */
+ bool RemoveSystem(System& system);
+
+ /**
+ * Free a session id when the system wants to shut down.
+ *
+ * @param session_id - The session id to free.
+ */
+ void ReleaseSessionId(s32 session_id);
+
+private:
+ /// Core system
+ Core::System& system;
+ /// Session ids, -1 when in use
+ std::array<s32, MaxRendererSessions> session_ids{};
+ /// Number of active renderers
+ u32 session_count{};
+ /// Lock for interacting with the sessions
+ std::mutex session_lock{};
+ /// Regularly generates commands from the registered systems for the AudioRenderer
+ std::unique_ptr<SystemManager> system_manager{};
+};
+
+} // namespace AudioRenderer
+} // namespace AudioCore
diff --git a/src/audio_core/audio_renderer.cpp b/src/audio_core/audio_renderer.cpp
deleted file mode 100644
index 9191ca093..000000000
--- a/src/audio_core/audio_renderer.cpp
+++ /dev/null
@@ -1,343 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <limits>
-#include <optional>
-#include <vector>
-
-#include "audio_core/audio_out.h"
-#include "audio_core/audio_renderer.h"
-#include "audio_core/common.h"
-#include "audio_core/info_updater.h"
-#include "audio_core/voice_context.h"
-#include "common/logging/log.h"
-#include "common/settings.h"
-#include "core/core_timing.h"
-#include "core/memory.h"
-
-namespace {
-[[nodiscard]] static constexpr s16 ClampToS16(s32 value) {
- return static_cast<s16>(std::clamp(value, s32{std::numeric_limits<s16>::min()},
- s32{std::numeric_limits<s16>::max()}));
-}
-
-[[nodiscard]] static constexpr s16 Mix2To1(s16 l_channel, s16 r_channel) {
- // Mix 50% from left and 50% from right channel
- constexpr float l_mix_amount = 50.0f / 100.0f;
- constexpr float r_mix_amount = 50.0f / 100.0f;
- return ClampToS16(static_cast<s32>((static_cast<float>(l_channel) * l_mix_amount) +
- (static_cast<float>(r_channel) * r_mix_amount)));
-}
-
-[[maybe_unused, nodiscard]] static constexpr std::tuple<s16, s16> Mix6To2(
- s16 fl_channel, s16 fr_channel, s16 fc_channel, [[maybe_unused]] s16 lf_channel, s16 bl_channel,
- s16 br_channel) {
- // Front channels are mixed 36.94%, Center channels are mixed to be 26.12% & the back channels
- // are mixed to be 36.94%
-
- constexpr float front_mix_amount = 36.94f / 100.0f;
- constexpr float center_mix_amount = 26.12f / 100.0f;
- constexpr float back_mix_amount = 36.94f / 100.0f;
-
- // Mix 50% from left and 50% from right channel
- const auto left = front_mix_amount * static_cast<float>(fl_channel) +
- center_mix_amount * static_cast<float>(fc_channel) +
- back_mix_amount * static_cast<float>(bl_channel);
-
- const auto right = front_mix_amount * static_cast<float>(fr_channel) +
- center_mix_amount * static_cast<float>(fc_channel) +
- back_mix_amount * static_cast<float>(br_channel);
-
- return {ClampToS16(static_cast<s32>(left)), ClampToS16(static_cast<s32>(right))};
-}
-
-[[nodiscard]] static constexpr std::tuple<s16, s16> Mix6To2WithCoefficients(
- s16 fl_channel, s16 fr_channel, s16 fc_channel, s16 lf_channel, s16 bl_channel, s16 br_channel,
- const std::array<float_le, 4>& coeff) {
- const auto left =
- static_cast<float>(fl_channel) * coeff[0] + static_cast<float>(fc_channel) * coeff[1] +
- static_cast<float>(lf_channel) * coeff[2] + static_cast<float>(bl_channel) * coeff[3];
-
- const auto right =
- static_cast<float>(fr_channel) * coeff[0] + static_cast<float>(fc_channel) * coeff[1] +
- static_cast<float>(lf_channel) * coeff[2] + static_cast<float>(br_channel) * coeff[3];
-
- return {ClampToS16(static_cast<s32>(left)), ClampToS16(static_cast<s32>(right))};
-}
-
-} // namespace
-
-namespace AudioCore {
-constexpr s32 NUM_BUFFERS = 2;
-
-AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing_, Core::Memory::Memory& memory_,
- AudioCommon::AudioRendererParameter params,
- Stream::ReleaseCallback&& release_callback,
- std::size_t instance_number)
- : worker_params{params}, memory_pool_info(params.effect_count + params.voice_count * 4),
- voice_context(params.voice_count), effect_context(params.effect_count), mix_context(),
- sink_context(params.sink_count), splitter_context(),
- voices(params.voice_count), memory{memory_},
- command_generator(worker_params, voice_context, mix_context, splitter_context, effect_context,
- memory),
- core_timing{core_timing_} {
- behavior_info.SetUserRevision(params.revision);
- splitter_context.Initialize(behavior_info, params.splitter_count,
- params.num_splitter_send_channels);
- mix_context.Initialize(behavior_info, params.submix_count + 1, params.effect_count);
- audio_out = std::make_unique<AudioCore::AudioOut>();
- stream = audio_out->OpenStream(
- core_timing, params.sample_rate, AudioCommon::STREAM_NUM_CHANNELS,
- fmt::format("AudioRenderer-Instance{}", instance_number), std::move(release_callback));
- process_event =
- Core::Timing::CreateEvent(fmt::format("AudioRenderer-Instance{}-Process", instance_number),
- [this](std::uintptr_t, s64, std::chrono::nanoseconds) {
- ReleaseAndQueueBuffers();
- return std::nullopt;
- });
- for (s32 i = 0; i < NUM_BUFFERS; ++i) {
- QueueMixedBuffer(i);
- }
-}
-
-AudioRenderer::~AudioRenderer() = default;
-
-Result AudioRenderer::Start() {
- audio_out->StartStream(stream);
- ReleaseAndQueueBuffers();
- return ResultSuccess;
-}
-
-Result AudioRenderer::Stop() {
- audio_out->StopStream(stream);
- return ResultSuccess;
-}
-
-u32 AudioRenderer::GetSampleRate() const {
- return worker_params.sample_rate;
-}
-
-u32 AudioRenderer::GetSampleCount() const {
- return worker_params.sample_count;
-}
-
-u32 AudioRenderer::GetMixBufferCount() const {
- return worker_params.mix_buffer_count;
-}
-
-Stream::State AudioRenderer::GetStreamState() const {
- return stream->GetState();
-}
-
-Result AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params,
- std::vector<u8>& output_params) {
- std::scoped_lock lock{mutex};
- InfoUpdater info_updater{input_params, output_params, behavior_info};
-
- if (!info_updater.UpdateBehaviorInfo(behavior_info)) {
- LOG_ERROR(Audio, "Failed to update behavior info input parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- if (!info_updater.UpdateMemoryPools(memory_pool_info)) {
- LOG_ERROR(Audio, "Failed to update memory pool parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- if (!info_updater.UpdateVoiceChannelResources(voice_context)) {
- LOG_ERROR(Audio, "Failed to update voice channel resource parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- if (!info_updater.UpdateVoices(voice_context, memory_pool_info, 0)) {
- LOG_ERROR(Audio, "Failed to update voice parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- // TODO(ogniK): Deal with stopped audio renderer but updates still taking place
- if (!info_updater.UpdateEffects(effect_context, true)) {
- LOG_ERROR(Audio, "Failed to update effect parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- if (behavior_info.IsSplitterSupported()) {
- if (!info_updater.UpdateSplitterInfo(splitter_context)) {
- LOG_ERROR(Audio, "Failed to update splitter parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
- }
-
- const auto mix_result = info_updater.UpdateMixes(mix_context, worker_params.mix_buffer_count,
- splitter_context, effect_context);
-
- if (mix_result.IsError()) {
- LOG_ERROR(Audio, "Failed to update mix parameters");
- return mix_result;
- }
-
- // TODO(ogniK): Sinks
- if (!info_updater.UpdateSinks(sink_context)) {
- LOG_ERROR(Audio, "Failed to update sink parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- // TODO(ogniK): Performance buffer
- if (!info_updater.UpdatePerformanceBuffer()) {
- LOG_ERROR(Audio, "Failed to update performance buffer parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- if (!info_updater.UpdateErrorInfo(behavior_info)) {
- LOG_ERROR(Audio, "Failed to update error info");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- if (behavior_info.IsElapsedFrameCountSupported()) {
- if (!info_updater.UpdateRendererInfo(elapsed_frame_count)) {
- LOG_ERROR(Audio, "Failed to update renderer info");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
- }
- // TODO(ogniK): Statistics
-
- if (!info_updater.WriteOutputHeader()) {
- LOG_ERROR(Audio, "Failed to write output header");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- // TODO(ogniK): Check when all sections are implemented
-
- if (!info_updater.CheckConsumedSize()) {
- LOG_ERROR(Audio, "Audio buffers were not consumed!");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
- return ResultSuccess;
-}
-
-void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
- command_generator.PreCommand();
- // Clear mix buffers before our next operation
- command_generator.ClearMixBuffers();
-
- // If the splitter is not in use, sort our mixes
- if (!splitter_context.UsingSplitter()) {
- mix_context.SortInfo();
- }
- // Sort our voices
- voice_context.SortInfo();
-
- // Handle samples
- command_generator.GenerateVoiceCommands();
- command_generator.GenerateSubMixCommands();
- command_generator.GenerateFinalMixCommands();
-
- command_generator.PostCommand();
- // Base sample size
- std::size_t BUFFER_SIZE{worker_params.sample_count};
- // Samples, making sure to clear
- std::vector<s16> buffer(BUFFER_SIZE * stream->GetNumChannels(), 0);
-
- if (sink_context.InUse()) {
- const auto stream_channel_count = stream->GetNumChannels();
- const auto buffer_offsets = sink_context.OutputBuffers();
- const auto channel_count = buffer_offsets.size();
- const auto& final_mix = mix_context.GetFinalMixInfo();
- const auto& in_params = final_mix.GetInParams();
- std::vector<std::span<s32>> mix_buffers(channel_count);
- for (std::size_t i = 0; i < channel_count; i++) {
- mix_buffers[i] =
- command_generator.GetMixBuffer(in_params.buffer_offset + buffer_offsets[i]);
- }
-
- for (std::size_t i = 0; i < BUFFER_SIZE; i++) {
- if (channel_count == 1) {
- const auto sample = ClampToS16(mix_buffers[0][i]);
-
- // Place sample in all channels
- for (u32 channel = 0; channel < stream_channel_count; channel++) {
- buffer[i * stream_channel_count + channel] = sample;
- }
-
- if (stream_channel_count == 6) {
- // Output stream has a LF channel, mute it!
- buffer[i * stream_channel_count + 3] = 0;
- }
-
- } else if (channel_count == 2) {
- const auto l_sample = ClampToS16(mix_buffers[0][i]);
- const auto r_sample = ClampToS16(mix_buffers[1][i]);
- if (stream_channel_count == 1) {
- buffer[i * stream_channel_count + 0] = Mix2To1(l_sample, r_sample);
- } else if (stream_channel_count == 2) {
- buffer[i * stream_channel_count + 0] = l_sample;
- buffer[i * stream_channel_count + 1] = r_sample;
- } else if (stream_channel_count == 6) {
- buffer[i * stream_channel_count + 0] = l_sample;
- buffer[i * stream_channel_count + 1] = r_sample;
-
- // Combine both left and right channels to the center channel
- buffer[i * stream_channel_count + 2] = Mix2To1(l_sample, r_sample);
-
- buffer[i * stream_channel_count + 4] = l_sample;
- buffer[i * stream_channel_count + 5] = r_sample;
- }
-
- } else if (channel_count == 6) {
- const auto fl_sample = ClampToS16(mix_buffers[0][i]);
- const auto fr_sample = ClampToS16(mix_buffers[1][i]);
- const auto fc_sample = ClampToS16(mix_buffers[2][i]);
- const auto lf_sample = ClampToS16(mix_buffers[3][i]);
- const auto bl_sample = ClampToS16(mix_buffers[4][i]);
- const auto br_sample = ClampToS16(mix_buffers[5][i]);
-
- if (stream_channel_count == 1) {
- // Games seem to ignore the center channel half the time, we use the front left
- // and right channel for mixing as that's where majority of the audio goes
- buffer[i * stream_channel_count + 0] = Mix2To1(fl_sample, fr_sample);
- } else if (stream_channel_count == 2) {
- // Mix all channels into 2 channels
- const auto [left, right] = Mix6To2WithCoefficients(
- fl_sample, fr_sample, fc_sample, lf_sample, bl_sample, br_sample,
- sink_context.GetDownmixCoefficients());
- buffer[i * stream_channel_count + 0] = left;
- buffer[i * stream_channel_count + 1] = right;
- } else if (stream_channel_count == 6) {
- // Pass through
- buffer[i * stream_channel_count + 0] = fl_sample;
- buffer[i * stream_channel_count + 1] = fr_sample;
- buffer[i * stream_channel_count + 2] = fc_sample;
- buffer[i * stream_channel_count + 3] = lf_sample;
- buffer[i * stream_channel_count + 4] = bl_sample;
- buffer[i * stream_channel_count + 5] = br_sample;
- }
- }
- }
- }
-
- audio_out->QueueBuffer(stream, tag, std::move(buffer));
- elapsed_frame_count++;
- voice_context.UpdateStateByDspShared();
-}
-
-void AudioRenderer::ReleaseAndQueueBuffers() {
- if (!stream->IsPlaying()) {
- return;
- }
-
- {
- std::scoped_lock lock{mutex};
- const auto released_buffers{audio_out->GetTagsAndReleaseBuffers(stream)};
- for (const auto& tag : released_buffers) {
- QueueMixedBuffer(tag);
- }
- }
-
- const f32 sample_rate = static_cast<f32>(GetSampleRate());
- const f32 sample_count = static_cast<f32>(GetSampleCount());
- const f32 consume_rate = sample_rate / (sample_count * (sample_count / 240));
- const s32 ms = (1000 / static_cast<s32>(consume_rate)) - 1;
- const std::chrono::milliseconds next_event_time(std::max(ms / NUM_BUFFERS, 1));
- core_timing.ScheduleEvent(next_event_time, process_event, {});
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/audio_renderer.h b/src/audio_core/audio_renderer.h
deleted file mode 100644
index a67ffd592..000000000
--- a/src/audio_core/audio_renderer.h
+++ /dev/null
@@ -1,78 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-#include <memory>
-#include <mutex>
-#include <vector>
-
-#include "audio_core/behavior_info.h"
-#include "audio_core/command_generator.h"
-#include "audio_core/common.h"
-#include "audio_core/effect_context.h"
-#include "audio_core/memory_pool.h"
-#include "audio_core/mix_context.h"
-#include "audio_core/sink_context.h"
-#include "audio_core/splitter_context.h"
-#include "audio_core/stream.h"
-#include "audio_core/voice_context.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "common/swap.h"
-#include "core/hle/result.h"
-
-namespace Core::Timing {
-class CoreTiming;
-}
-
-namespace Core::Memory {
-class Memory;
-}
-
-namespace AudioCore {
-using DSPStateHolder = std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>;
-
-class AudioOut;
-
-class AudioRenderer {
-public:
- AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory::Memory& memory_,
- AudioCommon::AudioRendererParameter params,
- Stream::ReleaseCallback&& release_callback, std::size_t instance_number);
- ~AudioRenderer();
-
- [[nodiscard]] Result UpdateAudioRenderer(const std::vector<u8>& input_params,
- std::vector<u8>& output_params);
- [[nodiscard]] Result Start();
- [[nodiscard]] Result Stop();
- void QueueMixedBuffer(Buffer::Tag tag);
- void ReleaseAndQueueBuffers();
- [[nodiscard]] u32 GetSampleRate() const;
- [[nodiscard]] u32 GetSampleCount() const;
- [[nodiscard]] u32 GetMixBufferCount() const;
- [[nodiscard]] Stream::State GetStreamState() const;
-
-private:
- BehaviorInfo behavior_info{};
-
- AudioCommon::AudioRendererParameter worker_params;
- std::vector<ServerMemoryPoolInfo> memory_pool_info;
- VoiceContext voice_context;
- EffectContext effect_context;
- MixContext mix_context;
- SinkContext sink_context;
- SplitterContext splitter_context;
- std::vector<VoiceState> voices;
- std::unique_ptr<AudioOut> audio_out;
- StreamPtr stream;
- Core::Memory::Memory& memory;
- CommandGenerator command_generator;
- std::size_t elapsed_frame_count{};
- Core::Timing::CoreTiming& core_timing;
- std::shared_ptr<Core::Timing::EventType> process_event;
- std::mutex mutex;
-};
-
-} // namespace AudioCore
diff --git a/src/audio_core/behavior_info.cpp b/src/audio_core/behavior_info.cpp
deleted file mode 100644
index ea7e45617..000000000
--- a/src/audio_core/behavior_info.cpp
+++ /dev/null
@@ -1,104 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <cstring>
-#include "audio_core/behavior_info.h"
-#include "audio_core/common.h"
-#include "common/logging/log.h"
-
-namespace AudioCore {
-
-BehaviorInfo::BehaviorInfo() : process_revision(AudioCommon::CURRENT_PROCESS_REVISION) {}
-BehaviorInfo::~BehaviorInfo() = default;
-
-bool BehaviorInfo::UpdateOutput(std::vector<u8>& buffer, std::size_t offset) {
- if (!AudioCommon::CanConsumeBuffer(buffer.size(), offset, sizeof(OutParams))) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
-
- OutParams params{};
- std::memcpy(params.errors.data(), errors.data(), sizeof(ErrorInfo) * errors.size());
- params.error_count = static_cast<u32_le>(error_count);
- std::memcpy(buffer.data() + offset, &params, sizeof(OutParams));
- return true;
-}
-
-void BehaviorInfo::ClearError() {
- error_count = 0;
-}
-
-void BehaviorInfo::UpdateFlags(u64_le dest_flags) {
- flags = dest_flags;
-}
-
-void BehaviorInfo::SetUserRevision(u32_le revision) {
- user_revision = revision;
-}
-
-u32_le BehaviorInfo::GetUserRevision() const {
- return user_revision;
-}
-
-u32_le BehaviorInfo::GetProcessRevision() const {
- return process_revision;
-}
-
-bool BehaviorInfo::IsAdpcmLoopContextBugFixed() const {
- return AudioCommon::IsRevisionSupported(2, user_revision);
-}
-
-bool BehaviorInfo::IsSplitterSupported() const {
- return AudioCommon::IsRevisionSupported(2, user_revision);
-}
-
-bool BehaviorInfo::IsLongSizePreDelaySupported() const {
- return AudioCommon::IsRevisionSupported(3, user_revision);
-}
-
-bool BehaviorInfo::IsAudioRendererProcessingTimeLimit80PercentSupported() const {
- return AudioCommon::IsRevisionSupported(5, user_revision);
-}
-
-bool BehaviorInfo::IsAudioRendererProcessingTimeLimit75PercentSupported() const {
- return AudioCommon::IsRevisionSupported(4, user_revision);
-}
-
-bool BehaviorInfo::IsAudioRendererProcessingTimeLimit70PercentSupported() const {
- return AudioCommon::IsRevisionSupported(1, user_revision);
-}
-
-bool BehaviorInfo::IsElapsedFrameCountSupported() const {
- return AudioCommon::IsRevisionSupported(5, user_revision);
-}
-
-bool BehaviorInfo::IsMemoryPoolForceMappingEnabled() const {
- return (flags & 1) != 0;
-}
-
-bool BehaviorInfo::IsFlushVoiceWaveBuffersSupported() const {
- return AudioCommon::IsRevisionSupported(5, user_revision);
-}
-
-bool BehaviorInfo::IsVoicePlayedSampleCountResetAtLoopPointSupported() const {
- return AudioCommon::IsRevisionSupported(5, user_revision);
-}
-
-bool BehaviorInfo::IsVoicePitchAndSrcSkippedSupported() const {
- return AudioCommon::IsRevisionSupported(5, user_revision);
-}
-
-bool BehaviorInfo::IsMixInParameterDirtyOnlyUpdateSupported() const {
- return AudioCommon::IsRevisionSupported(7, user_revision);
-}
-
-bool BehaviorInfo::IsSplitterBugFixed() const {
- return AudioCommon::IsRevisionSupported(5, user_revision);
-}
-
-void BehaviorInfo::CopyErrorInfo(BehaviorInfo::OutParams& dst) {
- dst.error_count = static_cast<u32>(error_count);
- std::copy(errors.begin(), errors.begin() + error_count, dst.errors.begin());
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/behavior_info.h b/src/audio_core/behavior_info.h
deleted file mode 100644
index b8c3159b9..000000000
--- a/src/audio_core/behavior_info.h
+++ /dev/null
@@ -1,71 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-
-#include <vector>
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "common/swap.h"
-
-namespace AudioCore {
-class BehaviorInfo {
-public:
- struct ErrorInfo {
- u32_le result{};
- INSERT_PADDING_WORDS(1);
- u64_le result_info{};
- };
- static_assert(sizeof(ErrorInfo) == 0x10, "ErrorInfo is an invalid size");
-
- struct InParams {
- u32_le revision{};
- u32_le padding{};
- u64_le flags{};
- };
- static_assert(sizeof(InParams) == 0x10, "InParams is an invalid size");
-
- struct OutParams {
- std::array<ErrorInfo, 10> errors{};
- u32_le error_count{};
- INSERT_PADDING_BYTES(12);
- };
- static_assert(sizeof(OutParams) == 0xb0, "OutParams is an invalid size");
-
- explicit BehaviorInfo();
- ~BehaviorInfo();
-
- bool UpdateOutput(std::vector<u8>& buffer, std::size_t offset);
-
- void ClearError();
- void UpdateFlags(u64_le dest_flags);
- void SetUserRevision(u32_le revision);
- [[nodiscard]] u32_le GetUserRevision() const;
- [[nodiscard]] u32_le GetProcessRevision() const;
-
- [[nodiscard]] bool IsAdpcmLoopContextBugFixed() const;
- [[nodiscard]] bool IsSplitterSupported() const;
- [[nodiscard]] bool IsLongSizePreDelaySupported() const;
- [[nodiscard]] bool IsAudioRendererProcessingTimeLimit80PercentSupported() const;
- [[nodiscard]] bool IsAudioRendererProcessingTimeLimit75PercentSupported() const;
- [[nodiscard]] bool IsAudioRendererProcessingTimeLimit70PercentSupported() const;
- [[nodiscard]] bool IsElapsedFrameCountSupported() const;
- [[nodiscard]] bool IsMemoryPoolForceMappingEnabled() const;
- [[nodiscard]] bool IsFlushVoiceWaveBuffersSupported() const;
- [[nodiscard]] bool IsVoicePlayedSampleCountResetAtLoopPointSupported() const;
- [[nodiscard]] bool IsVoicePitchAndSrcSkippedSupported() const;
- [[nodiscard]] bool IsMixInParameterDirtyOnlyUpdateSupported() const;
- [[nodiscard]] bool IsSplitterBugFixed() const;
- void CopyErrorInfo(OutParams& dst);
-
-private:
- u32_le process_revision{};
- u32_le user_revision{};
- u64_le flags{};
- std::array<ErrorInfo, 10> errors{};
- std::size_t error_count{};
-};
-
-} // namespace AudioCore
diff --git a/src/audio_core/buffer.h b/src/audio_core/buffer.h
deleted file mode 100644
index ac001629f..000000000
--- a/src/audio_core/buffer.h
+++ /dev/null
@@ -1,44 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <memory>
-#include <vector>
-
-#include "common/common_types.h"
-
-namespace AudioCore {
-
-/**
- * Represents a buffer of audio samples to be played in an audio stream
- */
-class Buffer {
-public:
- using Tag = u64;
-
- Buffer(Tag tag_, std::vector<s16>&& samples_) : tag{tag_}, samples{std::move(samples_)} {}
-
- /// Returns the raw audio data for the buffer
- std::vector<s16>& GetSamples() {
- return samples;
- }
-
- /// Returns the raw audio data for the buffer
- const std::vector<s16>& GetSamples() const {
- return samples;
- }
-
- /// Returns the buffer tag, this is provided by the game to the audout service
- Tag GetTag() const {
- return tag;
- }
-
-private:
- Tag tag;
- std::vector<s16> samples;
-};
-
-using BufferPtr = std::shared_ptr<Buffer>;
-
-} // namespace AudioCore
diff --git a/src/audio_core/codec.cpp b/src/audio_core/codec.cpp
deleted file mode 100644
index 868b7a173..000000000
--- a/src/audio_core/codec.cpp
+++ /dev/null
@@ -1,77 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <algorithm>
-
-#include "audio_core/codec.h"
-
-namespace AudioCore::Codec {
-
-std::vector<s16> DecodeADPCM(const u8* const data, std::size_t size, const ADPCM_Coeff& coeff,
- ADPCMState& state) {
- // GC-ADPCM with scale factor and variable coefficients.
- // Frames are 8 bytes long containing 14 samples each.
- // Samples are 4 bits (one nibble) long.
-
- constexpr std::size_t FRAME_LEN = 8;
- constexpr std::size_t SAMPLES_PER_FRAME = 14;
- static constexpr std::array<int, 16> SIGNED_NIBBLES{
- 0, 1, 2, 3, 4, 5, 6, 7, -8, -7, -6, -5, -4, -3, -2, -1,
- };
-
- const std::size_t sample_count = (size / FRAME_LEN) * SAMPLES_PER_FRAME;
- const std::size_t ret_size =
- sample_count % 2 == 0 ? sample_count : sample_count + 1; // Ensure multiple of two.
- std::vector<s16> ret(ret_size);
-
- int yn1 = state.yn1, yn2 = state.yn2;
-
- const std::size_t NUM_FRAMES =
- (sample_count + (SAMPLES_PER_FRAME - 1)) / SAMPLES_PER_FRAME; // Round up.
- for (std::size_t framei = 0; framei < NUM_FRAMES; framei++) {
- const int frame_header = data[framei * FRAME_LEN];
- const int scale = 1 << (frame_header & 0xF);
- const int idx = (frame_header >> 4) & 0x7;
-
- // Coefficients are fixed point with 11 bits fractional part.
- const int coef1 = coeff[idx * 2 + 0];
- const int coef2 = coeff[idx * 2 + 1];
-
- // Decodes an audio sample. One nibble produces one sample.
- const auto decode_sample = [&](const int nibble) -> s16 {
- const int xn = nibble * scale;
- // We first transform everything into 11 bit fixed point, perform the second order
- // digital filter, then transform back.
- // 0x400 == 0.5 in 11 bit fixed point.
- // Filter: y[n] = x[n] + 0.5 + c1 * y[n-1] + c2 * y[n-2]
- int val = ((xn << 11) + 0x400 + coef1 * yn1 + coef2 * yn2) >> 11;
- // Clamp to output range.
- val = std::clamp<s32>(val, -32768, 32767);
- // Advance output feedback.
- yn2 = yn1;
- yn1 = val;
- return static_cast<s16>(val);
- };
-
- std::size_t outputi = framei * SAMPLES_PER_FRAME;
- std::size_t datai = framei * FRAME_LEN + 1;
- for (std::size_t i = 0; i < SAMPLES_PER_FRAME && outputi < sample_count; i += 2) {
- const s16 sample1 = decode_sample(SIGNED_NIBBLES[data[datai] >> 4]);
- ret[outputi] = sample1;
- outputi++;
-
- const s16 sample2 = decode_sample(SIGNED_NIBBLES[data[datai] & 0xF]);
- ret[outputi] = sample2;
- outputi++;
-
- datai++;
- }
- }
-
- state.yn1 = static_cast<s16>(yn1);
- state.yn2 = static_cast<s16>(yn2);
-
- return ret;
-}
-
-} // namespace AudioCore::Codec
diff --git a/src/audio_core/codec.h b/src/audio_core/codec.h
deleted file mode 100644
index 5a058b368..000000000
--- a/src/audio_core/codec.h
+++ /dev/null
@@ -1,43 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-#include <vector>
-
-#include "common/common_types.h"
-
-namespace AudioCore::Codec {
-
-enum class PcmFormat : u32 {
- Invalid = 0,
- Int8 = 1,
- Int16 = 2,
- Int24 = 3,
- Int32 = 4,
- PcmFloat = 5,
- Adpcm = 6,
-};
-
-/// See: Codec::DecodeADPCM
-struct ADPCMState {
- // Two historical samples from previous processed buffer,
- // required for ADPCM decoding
- s16 yn1; ///< y[n-1]
- s16 yn2; ///< y[n-2]
-};
-
-using ADPCM_Coeff = std::array<s16, 16>;
-
-/**
- * @param data Pointer to buffer that contains ADPCM data to decode
- * @param size Size of buffer in bytes
- * @param coeff ADPCM coefficients
- * @param state ADPCM state, this is updated with new state
- * @return Decoded stereo signed PCM16 data, sample_count in length
- */
-std::vector<s16> DecodeADPCM(const u8* data, std::size_t size, const ADPCM_Coeff& coeff,
- ADPCMState& state);
-
-}; // namespace AudioCore::Codec
diff --git a/src/audio_core/command_generator.cpp b/src/audio_core/command_generator.cpp
deleted file mode 100644
index f97520820..000000000
--- a/src/audio_core/command_generator.cpp
+++ /dev/null
@@ -1,1369 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <algorithm>
-#include <cmath>
-#include <numbers>
-
-#include "audio_core/algorithm/interpolate.h"
-#include "audio_core/command_generator.h"
-#include "audio_core/effect_context.h"
-#include "audio_core/mix_context.h"
-#include "audio_core/voice_context.h"
-#include "common/common_types.h"
-#include "core/memory.h"
-
-namespace AudioCore {
-namespace {
-constexpr std::size_t MIX_BUFFER_SIZE = 0x3f00;
-constexpr std::size_t SCALED_MIX_BUFFER_SIZE = MIX_BUFFER_SIZE << 15ULL;
-using DelayLineTimes = std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT>;
-
-constexpr DelayLineTimes FDN_MIN_DELAY_LINE_TIMES{5.0f, 6.0f, 13.0f, 14.0f};
-constexpr DelayLineTimes FDN_MAX_DELAY_LINE_TIMES{45.704f, 82.782f, 149.94f, 271.58f};
-constexpr DelayLineTimes DECAY0_MAX_DELAY_LINE_TIMES{17.0f, 13.0f, 9.0f, 7.0f};
-constexpr DelayLineTimes DECAY1_MAX_DELAY_LINE_TIMES{19.0f, 11.0f, 10.0f, 6.0f};
-constexpr std::array<f32, AudioCommon::I3DL2REVERB_TAPS> EARLY_TAP_TIMES{
- 0.017136f, 0.059154f, 0.161733f, 0.390186f, 0.425262f, 0.455411f, 0.689737f,
- 0.745910f, 0.833844f, 0.859502f, 0.000000f, 0.075024f, 0.168788f, 0.299901f,
- 0.337443f, 0.371903f, 0.599011f, 0.716741f, 0.817859f, 0.851664f};
-constexpr std::array<f32, AudioCommon::I3DL2REVERB_TAPS> EARLY_GAIN{
- 0.67096f, 0.61027f, 1.0f, 0.35680f, 0.68361f, 0.65978f, 0.51939f,
- 0.24712f, 0.45945f, 0.45021f, 0.64196f, 0.54879f, 0.92925f, 0.38270f,
- 0.72867f, 0.69794f, 0.5464f, 0.24563f, 0.45214f, 0.44042f};
-
-template <std::size_t N>
-void ApplyMix(std::span<s32> output, std::span<const s32> input, s32 gain, s32 sample_count) {
- for (std::size_t i = 0; i < static_cast<std::size_t>(sample_count); i += N) {
- for (std::size_t j = 0; j < N; j++) {
- output[i + j] +=
- static_cast<s32>((static_cast<s64>(input[i + j]) * gain + 0x4000) >> 15);
- }
- }
-}
-
-s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, float gain, float delta,
- s32 sample_count) {
- // XC2 passes in NaN mix volumes, causing further issues as we handle everything as s32 rather
- // than float, so the NaN propogation is lost. As the samples get further modified for
- // volume etc, they can get out of NaN range, so a later heuristic for catching this is
- // more difficult. Handle it here by setting these samples to silence.
- if (std::isnan(gain)) {
- gain = 0.0f;
- delta = 0.0f;
- }
-
- s32 x = 0;
- for (s32 i = 0; i < sample_count; i++) {
- x = static_cast<s32>(static_cast<float>(input[i]) * gain);
- output[i] += x;
- gain += delta;
- }
- return x;
-}
-
-void ApplyGain(std::span<s32> output, std::span<const s32> input, s32 gain, s32 delta,
- s32 sample_count) {
- for (s32 i = 0; i < sample_count; i++) {
- output[i] = static_cast<s32>((static_cast<s64>(input[i]) * gain + 0x4000) >> 15);
- gain += delta;
- }
-}
-
-void ApplyGainWithoutDelta(std::span<s32> output, std::span<const s32> input, s32 gain,
- s32 sample_count) {
- for (s32 i = 0; i < sample_count; i++) {
- output[i] = static_cast<s32>((static_cast<s64>(input[i]) * gain + 0x4000) >> 15);
- }
-}
-
-s32 ApplyMixDepop(std::span<s32> output, s32 first_sample, s32 delta, s32 sample_count) {
- const bool positive = first_sample > 0;
- auto final_sample = std::abs(first_sample);
- for (s32 i = 0; i < sample_count; i++) {
- final_sample = static_cast<s32>((static_cast<s64>(final_sample) * delta) >> 15);
- if (positive) {
- output[i] += final_sample;
- } else {
- output[i] -= final_sample;
- }
- }
- if (positive) {
- return final_sample;
- } else {
- return -final_sample;
- }
-}
-
-float Pow10(float x) {
- if (x >= 0.0f) {
- return 1.0f;
- } else if (x <= -5.3f) {
- return 0.0f;
- }
- return std::pow(10.0f, x);
-}
-
-float SinD(float degrees) {
- return std::sin(degrees * std::numbers::pi_v<float> / 180.0f);
-}
-
-float CosD(float degrees) {
- return std::cos(degrees * std::numbers::pi_v<float> / 180.0f);
-}
-
-float ToFloat(s32 sample) {
- return static_cast<float>(sample) / 65536.f;
-}
-
-s32 ToS32(float sample) {
- constexpr auto min = -8388608.0f;
- constexpr auto max = 8388607.f;
- float rescaled_sample = sample * 65536.0f;
- if (rescaled_sample < min) {
- rescaled_sample = min;
- }
- if (rescaled_sample > max) {
- rescaled_sample = max;
- }
- return static_cast<s32>(rescaled_sample);
-}
-
-constexpr std::array<u8, 20> REVERB_TAP_INDEX_1CH{0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-
-constexpr std::array<u8, 20> REVERB_TAP_INDEX_2CH{0, 0, 0, 1, 1, 1, 1, 0, 0, 0,
- 1, 1, 1, 0, 0, 0, 0, 1, 1, 1};
-
-constexpr std::array<u8, 20> REVERB_TAP_INDEX_4CH{0, 0, 0, 1, 1, 1, 1, 2, 2, 2,
- 1, 1, 1, 0, 0, 0, 0, 3, 3, 3};
-
-constexpr std::array<u8, 20> REVERB_TAP_INDEX_6CH{4, 0, 0, 1, 1, 1, 1, 2, 2, 2,
- 1, 1, 1, 0, 0, 0, 0, 3, 3, 3};
-
-template <std::size_t CHANNEL_COUNT>
-void ApplyReverbGeneric(
- I3dl2ReverbState& state,
- const std::array<std::span<const s32>, AudioCommon::MAX_CHANNEL_COUNT>& input,
- const std::array<std::span<s32>, AudioCommon::MAX_CHANNEL_COUNT>& output, s32 sample_count) {
-
- auto GetTapLookup = []() {
- if constexpr (CHANNEL_COUNT == 1) {
- return REVERB_TAP_INDEX_1CH;
- } else if constexpr (CHANNEL_COUNT == 2) {
- return REVERB_TAP_INDEX_2CH;
- } else if constexpr (CHANNEL_COUNT == 4) {
- return REVERB_TAP_INDEX_4CH;
- } else if constexpr (CHANNEL_COUNT == 6) {
- return REVERB_TAP_INDEX_6CH;
- }
- };
-
- const auto& tap_index_lut = GetTapLookup();
- for (s32 sample = 0; sample < sample_count; sample++) {
- std::array<f32, CHANNEL_COUNT> out_samples{};
- std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> fsamp{};
- std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> mixed{};
- std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> osamp{};
-
- // Mix everything into a single sample
- s32 temp_mixed_sample = 0;
- for (std::size_t i = 0; i < CHANNEL_COUNT; i++) {
- temp_mixed_sample += input[i][sample];
- }
- const auto current_sample = ToFloat(temp_mixed_sample);
- const auto early_tap = state.early_delay_line.TapOut(state.early_to_late_taps);
-
- for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_TAPS; i++) {
- const auto tapped_samp =
- state.early_delay_line.TapOut(state.early_tap_steps[i]) * EARLY_GAIN[i];
- out_samples[tap_index_lut[i]] += tapped_samp;
-
- if constexpr (CHANNEL_COUNT == 6) {
- // handle lfe
- out_samples[5] += tapped_samp;
- }
- }
-
- state.lowpass_0 = current_sample * state.lowpass_2 + state.lowpass_0 * state.lowpass_1;
- state.early_delay_line.Tick(state.lowpass_0);
-
- for (std::size_t i = 0; i < CHANNEL_COUNT; i++) {
- out_samples[i] *= state.early_gain;
- }
-
- // Two channel seems to apply a latet gain, we require to save this
- f32 filter{};
- for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) {
- filter = state.fdn_delay_line[i].GetOutputSample();
- const auto computed = filter * state.lpf_coefficients[0][i] + state.shelf_filter[i];
- state.shelf_filter[i] =
- filter * state.lpf_coefficients[1][i] + computed * state.lpf_coefficients[2][i];
- fsamp[i] = computed;
- }
-
- // Mixing matrix
- mixed[0] = fsamp[1] + fsamp[2];
- mixed[1] = -fsamp[0] - fsamp[3];
- mixed[2] = fsamp[0] - fsamp[3];
- mixed[3] = fsamp[1] - fsamp[2];
-
- if constexpr (CHANNEL_COUNT == 2) {
- for (auto& mix : mixed) {
- mix *= (filter * state.late_gain);
- }
- }
-
- for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) {
- const auto late = early_tap * state.late_gain;
- osamp[i] = state.decay_delay_line0[i].Tick(late + mixed[i]);
- osamp[i] = state.decay_delay_line1[i].Tick(osamp[i]);
- state.fdn_delay_line[i].Tick(osamp[i]);
- }
-
- if constexpr (CHANNEL_COUNT == 1) {
- output[0][sample] = ToS32(state.dry_gain * ToFloat(input[0][sample]) +
- (out_samples[0] + osamp[0] + osamp[1]));
- } else if constexpr (CHANNEL_COUNT == 2 || CHANNEL_COUNT == 4) {
- for (std::size_t i = 0; i < CHANNEL_COUNT; i++) {
- output[i][sample] =
- ToS32(state.dry_gain * ToFloat(input[i][sample]) + (out_samples[i] + osamp[i]));
- }
- } else if constexpr (CHANNEL_COUNT == 6) {
- const auto temp_center = state.center_delay_line.Tick(0.5f * (osamp[2] - osamp[3]));
- for (std::size_t i = 0; i < 4; i++) {
- output[i][sample] =
- ToS32(state.dry_gain * ToFloat(input[i][sample]) + (out_samples[i] + osamp[i]));
- }
- output[4][sample] =
- ToS32(state.dry_gain * ToFloat(input[4][sample]) + (out_samples[4] + temp_center));
- output[5][sample] =
- ToS32(state.dry_gain * ToFloat(input[5][sample]) + (out_samples[5] + osamp[3]));
- }
- }
-}
-
-} // namespace
-
-CommandGenerator::CommandGenerator(AudioCommon::AudioRendererParameter& worker_params_,
- VoiceContext& voice_context_, MixContext& mix_context_,
- SplitterContext& splitter_context_,
- EffectContext& effect_context_, Core::Memory::Memory& memory_)
- : worker_params(worker_params_), voice_context(voice_context_), mix_context(mix_context_),
- splitter_context(splitter_context_), effect_context(effect_context_), memory(memory_),
- mix_buffer((worker_params.mix_buffer_count + AudioCommon::MAX_CHANNEL_COUNT) *
- worker_params.sample_count),
- sample_buffer(MIX_BUFFER_SIZE),
- depop_buffer((worker_params.mix_buffer_count + AudioCommon::MAX_CHANNEL_COUNT) *
- worker_params.sample_count) {}
-CommandGenerator::~CommandGenerator() = default;
-
-void CommandGenerator::ClearMixBuffers() {
- std::fill(mix_buffer.begin(), mix_buffer.end(), 0);
- std::fill(sample_buffer.begin(), sample_buffer.end(), 0);
- // std::fill(depop_buffer.begin(), depop_buffer.end(), 0);
-}
-
-void CommandGenerator::GenerateVoiceCommands() {
- if (dumping_frame) {
- LOG_DEBUG(Audio, "(DSP_TRACE) GenerateVoiceCommands");
- }
- // Grab all our voices
- const auto voice_count = voice_context.GetVoiceCount();
- for (std::size_t i = 0; i < voice_count; i++) {
- auto& voice_info = voice_context.GetSortedInfo(i);
- // Update voices and check if we should queue them
- if (voice_info.ShouldSkip() || !voice_info.UpdateForCommandGeneration(voice_context)) {
- continue;
- }
-
- // Queue our voice
- GenerateVoiceCommand(voice_info);
- }
- // Update our splitters
- splitter_context.UpdateInternalState();
-}
-
-void CommandGenerator::GenerateVoiceCommand(ServerVoiceInfo& voice_info) {
- auto& in_params = voice_info.GetInParams();
- const auto channel_count = in_params.channel_count;
-
- for (s32 channel = 0; channel < channel_count; channel++) {
- const auto resource_id = in_params.voice_channel_resource_id[channel];
- auto& dsp_state = voice_context.GetDspSharedState(resource_id);
- auto& channel_resource = voice_context.GetChannelResource(resource_id);
-
- // Decode our samples for our channel
- GenerateDataSourceCommand(voice_info, dsp_state, channel);
-
- if (in_params.should_depop) {
- in_params.last_volume = 0.0f;
- } else if (in_params.splitter_info_id != AudioCommon::NO_SPLITTER ||
- in_params.mix_id != AudioCommon::NO_MIX) {
- // Apply a biquad filter if needed
- GenerateBiquadFilterCommandForVoice(voice_info, dsp_state,
- worker_params.mix_buffer_count, channel);
- // Base voice volume ramping
- GenerateVolumeRampCommand(in_params.last_volume, in_params.volume, channel,
- in_params.node_id);
- in_params.last_volume = in_params.volume;
-
- if (in_params.mix_id != AudioCommon::NO_MIX) {
- // If we're using a mix id
- auto& mix_info = mix_context.GetInfo(in_params.mix_id);
- const auto& dest_mix_params = mix_info.GetInParams();
-
- // Voice Mixing
- GenerateVoiceMixCommand(
- channel_resource.GetCurrentMixVolume(), channel_resource.GetLastMixVolume(),
- dsp_state, dest_mix_params.buffer_offset, dest_mix_params.buffer_count,
- worker_params.mix_buffer_count + channel, in_params.node_id);
-
- // Update last mix volumes
- channel_resource.UpdateLastMixVolumes();
- } else if (in_params.splitter_info_id != AudioCommon::NO_SPLITTER) {
- s32 base = channel;
- while (auto* destination_data =
- GetDestinationData(in_params.splitter_info_id, base)) {
- base += channel_count;
-
- if (!destination_data->IsConfigured()) {
- continue;
- }
- if (destination_data->GetMixId() >= static_cast<int>(mix_context.GetCount())) {
- continue;
- }
-
- const auto& mix_info = mix_context.GetInfo(destination_data->GetMixId());
- const auto& dest_mix_params = mix_info.GetInParams();
- GenerateVoiceMixCommand(
- destination_data->CurrentMixVolumes(), destination_data->LastMixVolumes(),
- dsp_state, dest_mix_params.buffer_offset, dest_mix_params.buffer_count,
- worker_params.mix_buffer_count + channel, in_params.node_id);
- destination_data->MarkDirty();
- }
- }
- // Update biquad filter enabled states
- for (std::size_t i = 0; i < AudioCommon::MAX_BIQUAD_FILTERS; i++) {
- in_params.was_biquad_filter_enabled[i] = in_params.biquad_filter[i].enabled;
- }
- }
- }
-}
-
-void CommandGenerator::GenerateSubMixCommands() {
- const auto mix_count = mix_context.GetCount();
- for (std::size_t i = 0; i < mix_count; i++) {
- auto& mix_info = mix_context.GetSortedInfo(i);
- const auto& in_params = mix_info.GetInParams();
- if (!in_params.in_use || in_params.mix_id == AudioCommon::FINAL_MIX) {
- continue;
- }
- GenerateSubMixCommand(mix_info);
- }
-}
-
-void CommandGenerator::GenerateFinalMixCommands() {
- GenerateFinalMixCommand();
-}
-
-void CommandGenerator::PreCommand() {
- if (!dumping_frame) {
- return;
- }
- for (std::size_t i = 0; i < splitter_context.GetInfoCount(); i++) {
- const auto& base = splitter_context.GetInfo(i);
- std::string graph = fmt::format("b[{}]", i);
- const auto* head = base.GetHead();
- while (head != nullptr) {
- graph += fmt::format("->{}", head->GetMixId());
- head = head->GetNextDestination();
- }
- LOG_DEBUG(Audio, "(DSP_TRACE) SplitterGraph splitter_info={}, {}", i, graph);
- }
-}
-
-void CommandGenerator::PostCommand() {
- if (!dumping_frame) {
- return;
- }
- dumping_frame = false;
-}
-
-void CommandGenerator::GenerateDataSourceCommand(ServerVoiceInfo& voice_info, VoiceState& dsp_state,
- s32 channel) {
- const auto& in_params = voice_info.GetInParams();
- const auto depop = in_params.should_depop;
-
- if (depop) {
- if (in_params.mix_id != AudioCommon::NO_MIX) {
- auto& mix_info = mix_context.GetInfo(in_params.mix_id);
- const auto& mix_in = mix_info.GetInParams();
- GenerateDepopPrepareCommand(dsp_state, mix_in.buffer_count, mix_in.buffer_offset);
- } else if (in_params.splitter_info_id != AudioCommon::NO_SPLITTER) {
- s32 index{};
- while (const auto* destination =
- GetDestinationData(in_params.splitter_info_id, index++)) {
- if (!destination->IsConfigured()) {
- continue;
- }
- auto& mix_info = mix_context.GetInfo(destination->GetMixId());
- const auto& mix_in = mix_info.GetInParams();
- GenerateDepopPrepareCommand(dsp_state, mix_in.buffer_count, mix_in.buffer_offset);
- }
- }
- } else {
- switch (in_params.sample_format) {
- case SampleFormat::Pcm8:
- case SampleFormat::Pcm16:
- case SampleFormat::Pcm32:
- case SampleFormat::PcmFloat:
- DecodeFromWaveBuffers(voice_info, GetChannelMixBuffer(channel), dsp_state, channel,
- worker_params.sample_rate, worker_params.sample_count,
- in_params.node_id);
- break;
- case SampleFormat::Adpcm:
- ASSERT(channel == 0 && in_params.channel_count == 1);
- DecodeFromWaveBuffers(voice_info, GetChannelMixBuffer(0), dsp_state, 0,
- worker_params.sample_rate, worker_params.sample_count,
- in_params.node_id);
- break;
- default:
- ASSERT_MSG(false, "Unimplemented sample format={}", in_params.sample_format);
- }
- }
-}
-
-void CommandGenerator::GenerateBiquadFilterCommandForVoice(ServerVoiceInfo& voice_info,
- VoiceState& dsp_state,
- [[maybe_unused]] s32 mix_buffer_count,
- [[maybe_unused]] s32 channel) {
- for (std::size_t i = 0; i < AudioCommon::MAX_BIQUAD_FILTERS; i++) {
- const auto& in_params = voice_info.GetInParams();
- auto& biquad_filter = in_params.biquad_filter[i];
- // Check if biquad filter is actually used
- if (!biquad_filter.enabled) {
- continue;
- }
-
- // Reinitialize our biquad filter state if it was enabled previously
- if (!in_params.was_biquad_filter_enabled[i]) {
- dsp_state.biquad_filter_state.fill(0);
- }
-
- // Generate biquad filter
- // GenerateBiquadFilterCommand(mix_buffer_count, biquad_filter,
- // dsp_state.biquad_filter_state,
- // mix_buffer_count + channel, mix_buffer_count + channel,
- // worker_params.sample_count, voice_info.GetInParams().node_id);
- }
-}
-
-void CommandGenerator::GenerateBiquadFilterCommand([[maybe_unused]] s32 mix_buffer_id,
- const BiquadFilterParameter& params,
- std::array<s64, 2>& state,
- std::size_t input_offset,
- std::size_t output_offset, s32 sample_count,
- s32 node_id) {
- if (dumping_frame) {
- LOG_DEBUG(Audio,
- "(DSP_TRACE) GenerateBiquadFilterCommand node_id={}, "
- "input_mix_buffer={}, output_mix_buffer={}",
- node_id, input_offset, output_offset);
- }
- std::span<const s32> input = GetMixBuffer(input_offset);
- std::span<s32> output = GetMixBuffer(output_offset);
-
- // Biquad filter parameters
- const auto [n0, n1, n2] = params.numerator;
- const auto [d0, d1] = params.denominator;
-
- // Biquad filter states
- auto [s0, s1] = state;
-
- constexpr s64 int32_min = std::numeric_limits<s32>::min();
- constexpr s64 int32_max = std::numeric_limits<s32>::max();
-
- for (int i = 0; i < sample_count; ++i) {
- const auto sample = static_cast<s64>(input[i]);
- const auto f = (sample * n0 + s0 + 0x4000) >> 15;
- const auto y = std::clamp(f, int32_min, int32_max);
- s0 = sample * n1 + y * d0 + s1;
- s1 = sample * n2 + y * d1;
- output[i] = static_cast<s32>(y);
- }
-
- state = {s0, s1};
-}
-
-void CommandGenerator::GenerateDepopPrepareCommand(VoiceState& dsp_state,
- std::size_t mix_buffer_count,
- std::size_t mix_buffer_offset) {
- for (std::size_t i = 0; i < mix_buffer_count; i++) {
- auto& sample = dsp_state.previous_samples[i];
- if (sample != 0) {
- depop_buffer[mix_buffer_offset + i] += sample;
- sample = 0;
- }
- }
-}
-
-void CommandGenerator::GenerateDepopForMixBuffersCommand(std::size_t mix_buffer_count,
- std::size_t mix_buffer_offset,
- s32 sample_rate) {
- const std::size_t end_offset =
- std::min(mix_buffer_offset + mix_buffer_count, GetTotalMixBufferCount());
- const s32 delta = sample_rate == 48000 ? 0x7B29 : 0x78CB;
- for (std::size_t i = mix_buffer_offset; i < end_offset; i++) {
- if (depop_buffer[i] == 0) {
- continue;
- }
-
- depop_buffer[i] =
- ApplyMixDepop(GetMixBuffer(i), depop_buffer[i], delta, worker_params.sample_count);
- }
-}
-
-void CommandGenerator::GenerateEffectCommand(ServerMixInfo& mix_info) {
- const std::size_t effect_count = effect_context.GetCount();
- const auto buffer_offset = mix_info.GetInParams().buffer_offset;
- for (std::size_t i = 0; i < effect_count; i++) {
- const auto index = mix_info.GetEffectOrder(i);
- if (index == AudioCommon::NO_EFFECT_ORDER) {
- break;
- }
- auto* info = effect_context.GetInfo(index);
- const auto type = info->GetType();
-
- // TODO(ogniK): Finish remaining effects
- switch (type) {
- case EffectType::Aux:
- GenerateAuxCommand(buffer_offset, info, info->IsEnabled());
- break;
- case EffectType::I3dl2Reverb:
- GenerateI3dl2ReverbEffectCommand(buffer_offset, info, info->IsEnabled());
- break;
- case EffectType::BiquadFilter:
- GenerateBiquadFilterEffectCommand(buffer_offset, info, info->IsEnabled());
- break;
- default:
- break;
- }
-
- info->UpdateForCommandGeneration();
- }
-}
-
-void CommandGenerator::GenerateI3dl2ReverbEffectCommand(s32 mix_buffer_offset, EffectBase* info,
- bool enabled) {
- auto* reverb = dynamic_cast<EffectI3dl2Reverb*>(info);
- const auto& params = reverb->GetParams();
- auto& state = reverb->GetState();
- const auto channel_count = params.channel_count;
-
- if (channel_count != 1 && channel_count != 2 && channel_count != 4 && channel_count != 6) {
- return;
- }
-
- std::array<std::span<const s32>, AudioCommon::MAX_CHANNEL_COUNT> input{};
- std::array<std::span<s32>, AudioCommon::MAX_CHANNEL_COUNT> output{};
-
- const auto status = params.status;
- for (s32 i = 0; i < channel_count; i++) {
- input[i] = GetMixBuffer(mix_buffer_offset + params.input[i]);
- output[i] = GetMixBuffer(mix_buffer_offset + params.output[i]);
- }
-
- if (enabled) {
- if (status == ParameterStatus::Initialized) {
- InitializeI3dl2Reverb(reverb->GetParams(), state, info->GetWorkBuffer());
- } else if (status == ParameterStatus::Updating) {
- UpdateI3dl2Reverb(reverb->GetParams(), state, false);
- }
- }
-
- if (enabled) {
- switch (channel_count) {
- case 1:
- ApplyReverbGeneric<1>(state, input, output, worker_params.sample_count);
- break;
- case 2:
- ApplyReverbGeneric<2>(state, input, output, worker_params.sample_count);
- break;
- case 4:
- ApplyReverbGeneric<4>(state, input, output, worker_params.sample_count);
- break;
- case 6:
- ApplyReverbGeneric<6>(state, input, output, worker_params.sample_count);
- break;
- }
- } else {
- for (s32 i = 0; i < channel_count; i++) {
- // Only copy if the buffer input and output do not match!
- if ((mix_buffer_offset + params.input[i]) != (mix_buffer_offset + params.output[i])) {
- std::memcpy(output[i].data(), input[i].data(),
- worker_params.sample_count * sizeof(s32));
- }
- }
- }
-}
-
-void CommandGenerator::GenerateBiquadFilterEffectCommand(s32 mix_buffer_offset, EffectBase* info,
- bool enabled) {
- if (!enabled) {
- return;
- }
- const auto& params = dynamic_cast<EffectBiquadFilter*>(info)->GetParams();
- const auto channel_count = params.channel_count;
- for (s32 i = 0; i < channel_count; i++) {
- // TODO(ogniK): Actually implement biquad filter
- if (params.input[i] != params.output[i]) {
- std::span<const s32> input = GetMixBuffer(mix_buffer_offset + params.input[i]);
- std::span<s32> output = GetMixBuffer(mix_buffer_offset + params.output[i]);
- ApplyMix<1>(output, input, 32768, worker_params.sample_count);
- }
- }
-}
-
-void CommandGenerator::GenerateAuxCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled) {
- auto* aux = dynamic_cast<EffectAuxInfo*>(info);
- const auto& params = aux->GetParams();
- if (aux->GetSendBuffer() != 0 && aux->GetRecvBuffer() != 0) {
- const auto max_channels = params.count;
- u32 offset{};
- for (u32 channel = 0; channel < max_channels; channel++) {
- u32 write_count = 0;
- if (channel == (max_channels - 1)) {
- write_count = offset + worker_params.sample_count;
- }
-
- const auto input_index = params.input_mix_buffers[channel] + mix_buffer_offset;
- const auto output_index = params.output_mix_buffers[channel] + mix_buffer_offset;
-
- if (enabled) {
- AuxInfoDSP send_info{};
- AuxInfoDSP recv_info{};
- memory.ReadBlock(aux->GetSendInfo(), &send_info, sizeof(AuxInfoDSP));
- memory.ReadBlock(aux->GetRecvInfo(), &recv_info, sizeof(AuxInfoDSP));
-
- WriteAuxBuffer(send_info, aux->GetSendBuffer(), params.sample_count,
- GetMixBuffer(input_index), worker_params.sample_count, offset,
- write_count);
- memory.WriteBlock(aux->GetSendInfo(), &send_info, sizeof(AuxInfoDSP));
-
- const auto samples_read = ReadAuxBuffer(
- recv_info, aux->GetRecvBuffer(), params.sample_count,
- GetMixBuffer(output_index), worker_params.sample_count, offset, write_count);
- memory.WriteBlock(aux->GetRecvInfo(), &recv_info, sizeof(AuxInfoDSP));
-
- if (samples_read != static_cast<int>(worker_params.sample_count) &&
- samples_read <= params.sample_count) {
- std::memset(GetMixBuffer(output_index).data(), 0,
- params.sample_count - samples_read);
- }
- } else {
- AuxInfoDSP empty{};
- memory.WriteBlock(aux->GetSendInfo(), &empty, sizeof(AuxInfoDSP));
- memory.WriteBlock(aux->GetRecvInfo(), &empty, sizeof(AuxInfoDSP));
- if (output_index != input_index) {
- std::memcpy(GetMixBuffer(output_index).data(), GetMixBuffer(input_index).data(),
- worker_params.sample_count * sizeof(s32));
- }
- }
-
- offset += worker_params.sample_count;
- }
- }
-}
-
-ServerSplitterDestinationData* CommandGenerator::GetDestinationData(s32 splitter_id, s32 index) {
- if (splitter_id == AudioCommon::NO_SPLITTER) {
- return nullptr;
- }
- return splitter_context.GetDestinationData(splitter_id, index);
-}
-
-s32 CommandGenerator::WriteAuxBuffer(AuxInfoDSP& dsp_info, VAddr send_buffer, u32 max_samples,
- std::span<const s32> data, u32 sample_count, u32 write_offset,
- u32 write_count) {
- if (max_samples == 0) {
- return 0;
- }
- u32 offset = dsp_info.write_offset + write_offset;
- if (send_buffer == 0 || offset > max_samples) {
- return 0;
- }
-
- s32 data_offset{};
- u32 remaining = sample_count;
- while (remaining > 0) {
- // Get position in buffer
- const auto base = send_buffer + (offset * sizeof(u32));
- const auto samples_to_grab = std::min(max_samples - offset, remaining);
- // Write to output
- memory.WriteBlock(base, (data.data() + data_offset), samples_to_grab * sizeof(u32));
- offset = (offset + samples_to_grab) % max_samples;
- remaining -= samples_to_grab;
- data_offset += samples_to_grab;
- }
-
- if (write_count != 0) {
- dsp_info.write_offset = (dsp_info.write_offset + write_count) % max_samples;
- }
- return sample_count;
-}
-
-s32 CommandGenerator::ReadAuxBuffer(AuxInfoDSP& recv_info, VAddr recv_buffer, u32 max_samples,
- std::span<s32> out_data, u32 sample_count, u32 read_offset,
- u32 read_count) {
- if (max_samples == 0) {
- return 0;
- }
-
- u32 offset = recv_info.read_offset + read_offset;
- if (recv_buffer == 0 || offset > max_samples) {
- return 0;
- }
-
- u32 remaining = sample_count;
- s32 data_offset{};
- while (remaining > 0) {
- const auto base = recv_buffer + (offset * sizeof(u32));
- const auto samples_to_grab = std::min(max_samples - offset, remaining);
- std::vector<s32> buffer(samples_to_grab);
- memory.ReadBlock(base, buffer.data(), buffer.size() * sizeof(u32));
- std::memcpy(out_data.data() + data_offset, buffer.data(), buffer.size() * sizeof(u32));
- offset = (offset + samples_to_grab) % max_samples;
- remaining -= samples_to_grab;
- data_offset += samples_to_grab;
- }
-
- if (read_count != 0) {
- recv_info.read_offset = (recv_info.read_offset + read_count) % max_samples;
- }
- return sample_count;
-}
-
-void CommandGenerator::InitializeI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state,
- std::vector<u8>& work_buffer) {
- // Reset state
- state.lowpass_0 = 0.0f;
- state.lowpass_1 = 0.0f;
- state.lowpass_2 = 0.0f;
-
- state.early_delay_line.Reset();
- state.early_tap_steps.fill(0);
- state.early_gain = 0.0f;
- state.late_gain = 0.0f;
- state.early_to_late_taps = 0;
- for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) {
- state.fdn_delay_line[i].Reset();
- state.decay_delay_line0[i].Reset();
- state.decay_delay_line1[i].Reset();
- }
- state.last_reverb_echo = 0.0f;
- state.center_delay_line.Reset();
- for (auto& coef : state.lpf_coefficients) {
- coef.fill(0.0f);
- }
- state.shelf_filter.fill(0.0f);
- state.dry_gain = 0.0f;
-
- const auto sample_rate = info.sample_rate / 1000;
- f32* work_buffer_ptr = reinterpret_cast<f32*>(work_buffer.data());
-
- s32 delay_samples{};
- for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) {
- delay_samples =
- AudioCommon::CalculateDelaySamples(sample_rate, FDN_MAX_DELAY_LINE_TIMES[i]);
- state.fdn_delay_line[i].Initialize(delay_samples, work_buffer_ptr);
- work_buffer_ptr += delay_samples + 1;
-
- delay_samples =
- AudioCommon::CalculateDelaySamples(sample_rate, DECAY0_MAX_DELAY_LINE_TIMES[i]);
- state.decay_delay_line0[i].Initialize(delay_samples, 0.0f, work_buffer_ptr);
- work_buffer_ptr += delay_samples + 1;
-
- delay_samples =
- AudioCommon::CalculateDelaySamples(sample_rate, DECAY1_MAX_DELAY_LINE_TIMES[i]);
- state.decay_delay_line1[i].Initialize(delay_samples, 0.0f, work_buffer_ptr);
- work_buffer_ptr += delay_samples + 1;
- }
- delay_samples = AudioCommon::CalculateDelaySamples(sample_rate, 5.0f);
- state.center_delay_line.Initialize(delay_samples, work_buffer_ptr);
- work_buffer_ptr += delay_samples + 1;
-
- delay_samples = AudioCommon::CalculateDelaySamples(sample_rate, 400.0f);
- state.early_delay_line.Initialize(delay_samples, work_buffer_ptr);
-
- UpdateI3dl2Reverb(info, state, true);
-}
-
-void CommandGenerator::UpdateI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state,
- bool should_clear) {
-
- state.dry_gain = info.dry_gain;
- state.shelf_filter.fill(0.0f);
- state.lowpass_0 = 0.0f;
- state.early_gain = Pow10(std::min(info.room + info.reflection, 5000.0f) / 2000.0f);
- state.late_gain = Pow10(std::min(info.room + info.reverb, 5000.0f) / 2000.0f);
-
- const auto sample_rate = info.sample_rate / 1000;
- const f32 hf_gain = Pow10(info.room_hf / 2000.0f);
- if (hf_gain >= 1.0f) {
- state.lowpass_2 = 1.0f;
- state.lowpass_1 = 0.0f;
- } else {
- const auto a = 1.0f - hf_gain;
- const auto b = 2.0f * (2.0f - hf_gain * CosD(256.0f * info.hf_reference /
- static_cast<f32>(info.sample_rate)));
- const auto c = std::sqrt(b * b - 4.0f * a * a);
-
- state.lowpass_1 = (b - c) / (2.0f * a);
- state.lowpass_2 = 1.0f - state.lowpass_1;
- }
- state.early_to_late_taps = AudioCommon::CalculateDelaySamples(
- sample_rate, 1000.0f * (info.reflection_delay + info.reverb_delay));
-
- state.last_reverb_echo = 0.6f * info.diffusion * 0.01f;
- for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) {
- const auto length =
- FDN_MIN_DELAY_LINE_TIMES[i] +
- (info.density / 100.0f) * (FDN_MAX_DELAY_LINE_TIMES[i] - FDN_MIN_DELAY_LINE_TIMES[i]);
- state.fdn_delay_line[i].SetDelay(AudioCommon::CalculateDelaySamples(sample_rate, length));
-
- const auto delay_sample_counts = state.fdn_delay_line[i].GetDelay() +
- state.decay_delay_line0[i].GetDelay() +
- state.decay_delay_line1[i].GetDelay();
-
- float a = (-60.0f * static_cast<f32>(delay_sample_counts)) /
- (info.decay_time * static_cast<f32>(info.sample_rate));
- float b = a / info.hf_decay_ratio;
- float c = CosD(128.0f * 0.5f * info.hf_reference / static_cast<f32>(info.sample_rate)) /
- SinD(128.0f * 0.5f * info.hf_reference / static_cast<f32>(info.sample_rate));
- float d = Pow10((b - a) / 40.0f);
- float e = Pow10((b + a) / 40.0f) * 0.7071f;
-
- state.lpf_coefficients[0][i] = e * ((d * c) + 1.0f) / (c + d);
- state.lpf_coefficients[1][i] = e * (1.0f - (d * c)) / (c + d);
- state.lpf_coefficients[2][i] = (c - d) / (c + d);
-
- state.decay_delay_line0[i].SetCoefficient(state.last_reverb_echo);
- state.decay_delay_line1[i].SetCoefficient(-0.9f * state.last_reverb_echo);
- }
-
- if (should_clear) {
- for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) {
- state.fdn_delay_line[i].Clear();
- state.decay_delay_line0[i].Clear();
- state.decay_delay_line1[i].Clear();
- }
- state.early_delay_line.Clear();
- state.center_delay_line.Clear();
- }
-
- const auto max_early_delay = state.early_delay_line.GetMaxDelay();
- const auto reflection_time = 1000.0f * (0.9998f * info.reverb_delay + 0.02f);
- for (std::size_t tap = 0; tap < AudioCommon::I3DL2REVERB_TAPS; tap++) {
- const auto length = AudioCommon::CalculateDelaySamples(
- sample_rate, 1000.0f * info.reflection_delay + reflection_time * EARLY_TAP_TIMES[tap]);
- state.early_tap_steps[tap] = std::min(length, max_early_delay);
- }
-}
-
-void CommandGenerator::GenerateVolumeRampCommand(float last_volume, float current_volume,
- s32 channel, s32 node_id) {
- const auto last = static_cast<s32>(last_volume * 32768.0f);
- const auto current = static_cast<s32>(current_volume * 32768.0f);
- const auto delta = static_cast<s32>((static_cast<float>(current) - static_cast<float>(last)) /
- static_cast<float>(worker_params.sample_count));
-
- if (dumping_frame) {
- LOG_DEBUG(Audio,
- "(DSP_TRACE) GenerateVolumeRampCommand node_id={}, input={}, output={}, "
- "last_volume={}, current_volume={}",
- node_id, GetMixChannelBufferOffset(channel), GetMixChannelBufferOffset(channel),
- last_volume, current_volume);
- }
- // Apply generic gain on samples
- ApplyGain(GetChannelMixBuffer(channel), GetChannelMixBuffer(channel), last, delta,
- worker_params.sample_count);
-}
-
-void CommandGenerator::GenerateVoiceMixCommand(const MixVolumeBuffer& mix_volumes,
- const MixVolumeBuffer& last_mix_volumes,
- VoiceState& dsp_state, s32 mix_buffer_offset,
- s32 mix_buffer_count, s32 voice_index, s32 node_id) {
- // Loop all our mix buffers
- for (s32 i = 0; i < mix_buffer_count; i++) {
- if (last_mix_volumes[i] != 0.0f || mix_volumes[i] != 0.0f) {
- const auto delta = static_cast<float>((mix_volumes[i] - last_mix_volumes[i])) /
- static_cast<float>(worker_params.sample_count);
-
- if (dumping_frame) {
- LOG_DEBUG(Audio,
- "(DSP_TRACE) GenerateVoiceMixCommand node_id={}, input={}, "
- "output={}, last_volume={}, current_volume={}",
- node_id, voice_index, mix_buffer_offset + i, last_mix_volumes[i],
- mix_volumes[i]);
- }
-
- dsp_state.previous_samples[i] =
- ApplyMixRamp(GetMixBuffer(mix_buffer_offset + i), GetMixBuffer(voice_index),
- last_mix_volumes[i], delta, worker_params.sample_count);
- } else {
- dsp_state.previous_samples[i] = 0;
- }
- }
-}
-
-void CommandGenerator::GenerateSubMixCommand(ServerMixInfo& mix_info) {
- if (dumping_frame) {
- LOG_DEBUG(Audio, "(DSP_TRACE) GenerateSubMixCommand");
- }
- const auto& in_params = mix_info.GetInParams();
- GenerateDepopForMixBuffersCommand(in_params.buffer_count, in_params.buffer_offset,
- in_params.sample_rate);
-
- GenerateEffectCommand(mix_info);
-
- GenerateMixCommands(mix_info);
-}
-
-void CommandGenerator::GenerateMixCommands(ServerMixInfo& mix_info) {
- if (!mix_info.HasAnyConnection()) {
- return;
- }
- const auto& in_params = mix_info.GetInParams();
- if (in_params.dest_mix_id != AudioCommon::NO_MIX) {
- const auto& dest_mix = mix_context.GetInfo(in_params.dest_mix_id);
- const auto& dest_in_params = dest_mix.GetInParams();
-
- const auto buffer_count = in_params.buffer_count;
-
- for (s32 i = 0; i < buffer_count; i++) {
- for (s32 j = 0; j < dest_in_params.buffer_count; j++) {
- const auto mixed_volume = in_params.volume * in_params.mix_volume[i][j];
- if (mixed_volume != 0.0f) {
- GenerateMixCommand(dest_in_params.buffer_offset + j,
- in_params.buffer_offset + i, mixed_volume,
- in_params.node_id);
- }
- }
- }
- } else if (in_params.splitter_id != AudioCommon::NO_SPLITTER) {
- s32 base{};
- while (const auto* destination_data = GetDestinationData(in_params.splitter_id, base++)) {
- if (!destination_data->IsConfigured()) {
- continue;
- }
-
- const auto& dest_mix = mix_context.GetInfo(destination_data->GetMixId());
- const auto& dest_in_params = dest_mix.GetInParams();
- const auto mix_index = (base - 1) % in_params.buffer_count + in_params.buffer_offset;
- for (std::size_t i = 0; i < static_cast<std::size_t>(dest_in_params.buffer_count);
- i++) {
- const auto mixed_volume = in_params.volume * destination_data->GetMixVolume(i);
- if (mixed_volume != 0.0f) {
- GenerateMixCommand(dest_in_params.buffer_offset + i, mix_index, mixed_volume,
- in_params.node_id);
- }
- }
- }
- }
-}
-
-void CommandGenerator::GenerateMixCommand(std::size_t output_offset, std::size_t input_offset,
- float volume, s32 node_id) {
-
- if (dumping_frame) {
- LOG_DEBUG(Audio,
- "(DSP_TRACE) GenerateMixCommand node_id={}, input={}, output={}, volume={}",
- node_id, input_offset, output_offset, volume);
- }
-
- std::span<s32> output = GetMixBuffer(output_offset);
- std::span<const s32> input = GetMixBuffer(input_offset);
-
- const s32 gain = static_cast<s32>(volume * 32768.0f);
- // Mix with loop unrolling
- if (worker_params.sample_count % 4 == 0) {
- ApplyMix<4>(output, input, gain, worker_params.sample_count);
- } else if (worker_params.sample_count % 2 == 0) {
- ApplyMix<2>(output, input, gain, worker_params.sample_count);
- } else {
- ApplyMix<1>(output, input, gain, worker_params.sample_count);
- }
-}
-
-void CommandGenerator::GenerateFinalMixCommand() {
- if (dumping_frame) {
- LOG_DEBUG(Audio, "(DSP_TRACE) GenerateFinalMixCommand");
- }
- auto& mix_info = mix_context.GetFinalMixInfo();
- const auto& in_params = mix_info.GetInParams();
-
- GenerateDepopForMixBuffersCommand(in_params.buffer_count, in_params.buffer_offset,
- in_params.sample_rate);
-
- GenerateEffectCommand(mix_info);
-
- for (s32 i = 0; i < in_params.buffer_count; i++) {
- const s32 gain = static_cast<s32>(in_params.volume * 32768.0f);
- if (dumping_frame) {
- LOG_DEBUG(
- Audio,
- "(DSP_TRACE) ApplyGainWithoutDelta node_id={}, input={}, output={}, volume={}",
- in_params.node_id, in_params.buffer_offset + i, in_params.buffer_offset + i,
- in_params.volume);
- }
- ApplyGainWithoutDelta(GetMixBuffer(in_params.buffer_offset + i),
- GetMixBuffer(in_params.buffer_offset + i), gain,
- worker_params.sample_count);
- }
-}
-
-template <typename T>
-s32 CommandGenerator::DecodePcm(ServerVoiceInfo& voice_info, VoiceState& dsp_state,
- s32 sample_start_offset, s32 sample_end_offset, s32 sample_count,
- s32 channel, std::size_t mix_offset) {
- const auto& in_params = voice_info.GetInParams();
- const auto& wave_buffer = in_params.wave_buffer[dsp_state.wave_buffer_index];
- if (wave_buffer.buffer_address == 0) {
- return 0;
- }
- if (wave_buffer.buffer_size == 0) {
- return 0;
- }
- if (sample_end_offset < sample_start_offset) {
- return 0;
- }
- const auto samples_remaining = (sample_end_offset - sample_start_offset) - dsp_state.offset;
- const auto start_offset =
- ((dsp_state.offset + sample_start_offset) * in_params.channel_count) * sizeof(T);
- const auto buffer_pos = wave_buffer.buffer_address + start_offset;
- const auto samples_processed = std::min(sample_count, samples_remaining);
-
- const auto channel_count = in_params.channel_count;
- std::vector<T> buffer(samples_processed * channel_count);
- memory.ReadBlock(buffer_pos, buffer.data(), buffer.size() * sizeof(T));
-
- if constexpr (std::is_floating_point_v<T>) {
- for (std::size_t i = 0; i < static_cast<std::size_t>(samples_processed); i++) {
- sample_buffer[mix_offset + i] = static_cast<s32>(buffer[i * channel_count + channel] *
- std::numeric_limits<s16>::max());
- }
- } else if constexpr (sizeof(T) == 1) {
- for (std::size_t i = 0; i < static_cast<std::size_t>(samples_processed); i++) {
- sample_buffer[mix_offset + i] =
- static_cast<s32>(static_cast<f32>(buffer[i * channel_count + channel] /
- std::numeric_limits<s8>::max()) *
- std::numeric_limits<s16>::max());
- }
- } else if constexpr (sizeof(T) == 2) {
- for (std::size_t i = 0; i < static_cast<std::size_t>(samples_processed); i++) {
- sample_buffer[mix_offset + i] = buffer[i * channel_count + channel];
- }
- } else {
- for (std::size_t i = 0; i < static_cast<std::size_t>(samples_processed); i++) {
- sample_buffer[mix_offset + i] =
- static_cast<s32>(static_cast<f32>(buffer[i * channel_count + channel] /
- std::numeric_limits<s32>::max()) *
- std::numeric_limits<s16>::max());
- }
- }
-
- return samples_processed;
-}
-
-s32 CommandGenerator::DecodeAdpcm(ServerVoiceInfo& voice_info, VoiceState& dsp_state,
- s32 sample_start_offset, s32 sample_end_offset, s32 sample_count,
- [[maybe_unused]] s32 channel, std::size_t mix_offset) {
- const auto& in_params = voice_info.GetInParams();
- const auto& wave_buffer = in_params.wave_buffer[dsp_state.wave_buffer_index];
- if (wave_buffer.buffer_address == 0) {
- return 0;
- }
- if (wave_buffer.buffer_size == 0) {
- return 0;
- }
- if (sample_end_offset < sample_start_offset) {
- return 0;
- }
-
- static constexpr std::array<int, 16> SIGNED_NIBBLES{
- 0, 1, 2, 3, 4, 5, 6, 7, -8, -7, -6, -5, -4, -3, -2, -1,
- };
-
- constexpr std::size_t FRAME_LEN = 8;
- constexpr std::size_t NIBBLES_PER_SAMPLE = 16;
- constexpr std::size_t SAMPLES_PER_FRAME = 14;
-
- auto frame_header = dsp_state.context.header;
- s32 idx = (frame_header >> 4) & 0xf;
- s32 scale = frame_header & 0xf;
- s16 yn1 = dsp_state.context.yn1;
- s16 yn2 = dsp_state.context.yn2;
-
- Codec::ADPCM_Coeff coeffs;
- memory.ReadBlock(in_params.additional_params_address, coeffs.data(),
- sizeof(Codec::ADPCM_Coeff));
-
- s32 coef1 = coeffs[idx * 2];
- s32 coef2 = coeffs[idx * 2 + 1];
-
- const auto samples_remaining = (sample_end_offset - sample_start_offset) - dsp_state.offset;
- const auto samples_processed = std::min(sample_count, samples_remaining);
- const auto sample_pos = dsp_state.offset + sample_start_offset;
-
- const auto samples_remaining_in_frame = sample_pos % SAMPLES_PER_FRAME;
- auto position_in_frame = ((sample_pos / SAMPLES_PER_FRAME) * NIBBLES_PER_SAMPLE) +
- samples_remaining_in_frame + (samples_remaining_in_frame != 0 ? 2 : 0);
-
- const auto decode_sample = [&](const int nibble) -> s16 {
- const int xn = nibble * (1 << scale);
- // We first transform everything into 11 bit fixed point, perform the second order
- // digital filter, then transform back.
- // 0x400 == 0.5 in 11 bit fixed point.
- // Filter: y[n] = x[n] + 0.5 + c1 * y[n-1] + c2 * y[n-2]
- int val = ((xn << 11) + 0x400 + coef1 * yn1 + coef2 * yn2) >> 11;
- // Clamp to output range.
- val = std::clamp<s32>(val, -32768, 32767);
- // Advance output feedback.
- yn2 = yn1;
- yn1 = static_cast<s16>(val);
- return yn1;
- };
-
- std::size_t buffer_offset{};
- std::vector<u8> buffer(
- std::max((samples_processed / FRAME_LEN) * SAMPLES_PER_FRAME, FRAME_LEN));
- memory.ReadBlock(wave_buffer.buffer_address + (position_in_frame / 2), buffer.data(),
- buffer.size());
- std::size_t cur_mix_offset = mix_offset;
-
- auto remaining_samples = samples_processed;
- while (remaining_samples > 0) {
- if (position_in_frame % NIBBLES_PER_SAMPLE == 0) {
- // Read header
- frame_header = buffer[buffer_offset++];
- idx = (frame_header >> 4) & 0xf;
- scale = frame_header & 0xf;
- coef1 = coeffs[idx * 2];
- coef2 = coeffs[idx * 2 + 1];
- position_in_frame += 2;
-
- // Decode entire frame
- if (remaining_samples >= static_cast<int>(SAMPLES_PER_FRAME)) {
- for (std::size_t i = 0; i < SAMPLES_PER_FRAME / 2; i++) {
- // Sample 1
- const s32 s0 = SIGNED_NIBBLES[buffer[buffer_offset] >> 4];
- const s32 s1 = SIGNED_NIBBLES[buffer[buffer_offset++] & 0xf];
- const s16 sample_1 = decode_sample(s0);
- const s16 sample_2 = decode_sample(s1);
- sample_buffer[cur_mix_offset++] = sample_1;
- sample_buffer[cur_mix_offset++] = sample_2;
- }
- remaining_samples -= static_cast<int>(SAMPLES_PER_FRAME);
- position_in_frame += SAMPLES_PER_FRAME;
- continue;
- }
- }
- // Decode mid frame
- s32 current_nibble = buffer[buffer_offset];
- if (position_in_frame++ & 0x1) {
- current_nibble &= 0xf;
- buffer_offset++;
- } else {
- current_nibble >>= 4;
- }
- const s16 sample = decode_sample(SIGNED_NIBBLES[current_nibble]);
- sample_buffer[cur_mix_offset++] = sample;
- remaining_samples--;
- }
-
- dsp_state.context.header = frame_header;
- dsp_state.context.yn1 = yn1;
- dsp_state.context.yn2 = yn2;
-
- return samples_processed;
-}
-
-std::span<s32> CommandGenerator::GetMixBuffer(std::size_t index) {
- return std::span<s32>(mix_buffer.data() + (index * worker_params.sample_count),
- worker_params.sample_count);
-}
-
-std::span<const s32> CommandGenerator::GetMixBuffer(std::size_t index) const {
- return std::span<const s32>(mix_buffer.data() + (index * worker_params.sample_count),
- worker_params.sample_count);
-}
-
-std::size_t CommandGenerator::GetMixChannelBufferOffset(s32 channel) const {
- return worker_params.mix_buffer_count + channel;
-}
-
-std::size_t CommandGenerator::GetTotalMixBufferCount() const {
- return worker_params.mix_buffer_count + AudioCommon::MAX_CHANNEL_COUNT;
-}
-
-std::span<s32> CommandGenerator::GetChannelMixBuffer(s32 channel) {
- return GetMixBuffer(worker_params.mix_buffer_count + channel);
-}
-
-std::span<const s32> CommandGenerator::GetChannelMixBuffer(s32 channel) const {
- return GetMixBuffer(worker_params.mix_buffer_count + channel);
-}
-
-void CommandGenerator::DecodeFromWaveBuffers(ServerVoiceInfo& voice_info, std::span<s32> output,
- VoiceState& dsp_state, s32 channel,
- s32 target_sample_rate, s32 sample_count,
- s32 node_id) {
- const auto& in_params = voice_info.GetInParams();
- if (dumping_frame) {
- LOG_DEBUG(Audio,
- "(DSP_TRACE) DecodeFromWaveBuffers, node_id={}, channel={}, "
- "format={}, sample_count={}, sample_rate={}, mix_id={}, splitter_id={}",
- node_id, channel, in_params.sample_format, sample_count, in_params.sample_rate,
- in_params.mix_id, in_params.splitter_info_id);
- }
- ASSERT_OR_EXECUTE(output.data() != nullptr, { return; });
-
- const auto resample_rate = static_cast<s32>(
- static_cast<float>(in_params.sample_rate) / static_cast<float>(target_sample_rate) *
- static_cast<float>(static_cast<s32>(in_params.pitch * 32768.0f)));
- if (dsp_state.fraction + sample_count * resample_rate >
- static_cast<s32>(SCALED_MIX_BUFFER_SIZE - 4ULL)) {
- return;
- }
-
- auto min_required_samples =
- std::min(static_cast<s32>(SCALED_MIX_BUFFER_SIZE) - dsp_state.fraction, resample_rate);
- if (min_required_samples >= sample_count) {
- min_required_samples = sample_count;
- }
-
- std::size_t temp_mix_offset{};
- s32 samples_output{};
- auto samples_remaining = sample_count;
- while (samples_remaining > 0) {
- const auto samples_to_output = std::min(samples_remaining, min_required_samples);
- const auto samples_to_read = (samples_to_output * resample_rate + dsp_state.fraction) >> 15;
-
- if (!in_params.behavior_flags.is_pitch_and_src_skipped) {
- // Append sample histtory for resampler
- for (std::size_t i = 0; i < AudioCommon::MAX_SAMPLE_HISTORY; i++) {
- sample_buffer[temp_mix_offset + i] = dsp_state.sample_history[i];
- }
- temp_mix_offset += 4;
- }
-
- s32 samples_read{};
- while (samples_read < samples_to_read) {
- const auto& wave_buffer = in_params.wave_buffer[dsp_state.wave_buffer_index];
- // No more data can be read
- if (!dsp_state.is_wave_buffer_valid[dsp_state.wave_buffer_index]) {
- break;
- }
-
- if (in_params.sample_format == SampleFormat::Adpcm && dsp_state.offset == 0 &&
- wave_buffer.context_address != 0 && wave_buffer.context_size != 0) {
- memory.ReadBlock(wave_buffer.context_address, &dsp_state.context,
- sizeof(ADPCMContext));
- }
-
- s32 samples_offset_start;
- s32 samples_offset_end;
- if (dsp_state.loop_count > 0 && wave_buffer.loop_start_sample != 0 &&
- wave_buffer.loop_end_sample != 0 &&
- wave_buffer.loop_start_sample <= wave_buffer.loop_end_sample) {
- samples_offset_start = wave_buffer.loop_start_sample;
- samples_offset_end = wave_buffer.loop_end_sample;
- } else {
- samples_offset_start = wave_buffer.start_sample_offset;
- samples_offset_end = wave_buffer.end_sample_offset;
- }
-
- s32 samples_decoded{0};
- switch (in_params.sample_format) {
- case SampleFormat::Pcm8:
- samples_decoded =
- DecodePcm<s8>(voice_info, dsp_state, samples_offset_start, samples_offset_end,
- samples_to_read - samples_read, channel, temp_mix_offset);
- break;
- case SampleFormat::Pcm16:
- samples_decoded =
- DecodePcm<s16>(voice_info, dsp_state, samples_offset_start, samples_offset_end,
- samples_to_read - samples_read, channel, temp_mix_offset);
- break;
- case SampleFormat::Pcm32:
- samples_decoded =
- DecodePcm<s32>(voice_info, dsp_state, samples_offset_start, samples_offset_end,
- samples_to_read - samples_read, channel, temp_mix_offset);
- break;
- case SampleFormat::PcmFloat:
- samples_decoded =
- DecodePcm<f32>(voice_info, dsp_state, samples_offset_start, samples_offset_end,
- samples_to_read - samples_read, channel, temp_mix_offset);
- break;
- case SampleFormat::Adpcm:
- samples_decoded =
- DecodeAdpcm(voice_info, dsp_state, samples_offset_start, samples_offset_end,
- samples_to_read - samples_read, channel, temp_mix_offset);
- break;
- default:
- ASSERT_MSG(false, "Unimplemented sample format={}", in_params.sample_format);
- }
-
- temp_mix_offset += samples_decoded;
- samples_read += samples_decoded;
- dsp_state.offset += samples_decoded;
- dsp_state.played_sample_count += samples_decoded;
-
- if (dsp_state.offset >= (samples_offset_end - samples_offset_start) ||
- samples_decoded == 0) {
- // Reset our sample offset
- dsp_state.offset = 0;
- if (wave_buffer.is_looping) {
- dsp_state.loop_count++;
- if (wave_buffer.loop_count > 0 &&
- (dsp_state.loop_count > wave_buffer.loop_count || samples_decoded == 0)) {
- // End of our buffer
- voice_info.SetWaveBufferCompleted(dsp_state, wave_buffer);
- }
-
- if (samples_decoded == 0) {
- break;
- }
-
- if (in_params.behavior_flags.is_played_samples_reset_at_loop_point.Value()) {
- dsp_state.played_sample_count = 0;
- }
- } else {
- // Update our wave buffer states
- voice_info.SetWaveBufferCompleted(dsp_state, wave_buffer);
- }
- }
- }
-
- if (in_params.behavior_flags.is_pitch_and_src_skipped.Value()) {
- // No need to resample
- std::memcpy(output.data() + samples_output, sample_buffer.data(),
- samples_read * sizeof(s32));
- } else {
- std::fill(sample_buffer.begin() + temp_mix_offset,
- sample_buffer.begin() + temp_mix_offset + (samples_to_read - samples_read),
- 0);
- AudioCore::Resample(output.data() + samples_output, sample_buffer.data(), resample_rate,
- dsp_state.fraction, samples_to_output);
- // Resample
- for (std::size_t i = 0; i < AudioCommon::MAX_SAMPLE_HISTORY; i++) {
- dsp_state.sample_history[i] = sample_buffer[samples_to_read + i];
- }
- }
- samples_remaining -= samples_to_output;
- samples_output += samples_to_output;
- }
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/command_generator.h b/src/audio_core/command_generator.h
deleted file mode 100644
index 8077e7768..000000000
--- a/src/audio_core/command_generator.h
+++ /dev/null
@@ -1,110 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-#include <span>
-#include "audio_core/common.h"
-#include "audio_core/voice_context.h"
-#include "common/common_types.h"
-
-namespace Core::Memory {
-class Memory;
-}
-
-namespace AudioCore {
-class MixContext;
-class SplitterContext;
-class ServerSplitterDestinationData;
-class ServerMixInfo;
-class EffectContext;
-class EffectBase;
-struct AuxInfoDSP;
-struct I3dl2ReverbParams;
-struct I3dl2ReverbState;
-using MixVolumeBuffer = std::array<float, AudioCommon::MAX_MIX_BUFFERS>;
-
-class CommandGenerator {
-public:
- explicit CommandGenerator(AudioCommon::AudioRendererParameter& worker_params_,
- VoiceContext& voice_context_, MixContext& mix_context_,
- SplitterContext& splitter_context_, EffectContext& effect_context_,
- Core::Memory::Memory& memory_);
- ~CommandGenerator();
-
- void ClearMixBuffers();
- void GenerateVoiceCommands();
- void GenerateVoiceCommand(ServerVoiceInfo& voice_info);
- void GenerateSubMixCommands();
- void GenerateFinalMixCommands();
- void PreCommand();
- void PostCommand();
-
- [[nodiscard]] std::span<s32> GetChannelMixBuffer(s32 channel);
- [[nodiscard]] std::span<const s32> GetChannelMixBuffer(s32 channel) const;
- [[nodiscard]] std::span<s32> GetMixBuffer(std::size_t index);
- [[nodiscard]] std::span<const s32> GetMixBuffer(std::size_t index) const;
- [[nodiscard]] std::size_t GetMixChannelBufferOffset(s32 channel) const;
-
- [[nodiscard]] std::size_t GetTotalMixBufferCount() const;
-
-private:
- void GenerateDataSourceCommand(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 channel);
- void GenerateBiquadFilterCommandForVoice(ServerVoiceInfo& voice_info, VoiceState& dsp_state,
- s32 mix_buffer_count, s32 channel);
- void GenerateVolumeRampCommand(float last_volume, float current_volume, s32 channel,
- s32 node_id);
- void GenerateVoiceMixCommand(const MixVolumeBuffer& mix_volumes,
- const MixVolumeBuffer& last_mix_volumes, VoiceState& dsp_state,
- s32 mix_buffer_offset, s32 mix_buffer_count, s32 voice_index,
- s32 node_id);
- void GenerateSubMixCommand(ServerMixInfo& mix_info);
- void GenerateMixCommands(ServerMixInfo& mix_info);
- void GenerateMixCommand(std::size_t output_offset, std::size_t input_offset, float volume,
- s32 node_id);
- void GenerateFinalMixCommand();
- void GenerateBiquadFilterCommand(s32 mix_buffer, const BiquadFilterParameter& params,
- std::array<s64, 2>& state, std::size_t input_offset,
- std::size_t output_offset, s32 sample_count, s32 node_id);
- void GenerateDepopPrepareCommand(VoiceState& dsp_state, std::size_t mix_buffer_count,
- std::size_t mix_buffer_offset);
- void GenerateDepopForMixBuffersCommand(std::size_t mix_buffer_count,
- std::size_t mix_buffer_offset, s32 sample_rate);
- void GenerateEffectCommand(ServerMixInfo& mix_info);
- void GenerateI3dl2ReverbEffectCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
- void GenerateBiquadFilterEffectCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
- void GenerateAuxCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
- [[nodiscard]] ServerSplitterDestinationData* GetDestinationData(s32 splitter_id, s32 index);
-
- s32 WriteAuxBuffer(AuxInfoDSP& dsp_info, VAddr send_buffer, u32 max_samples,
- std::span<const s32> data, u32 sample_count, u32 write_offset,
- u32 write_count);
- s32 ReadAuxBuffer(AuxInfoDSP& recv_info, VAddr recv_buffer, u32 max_samples,
- std::span<s32> out_data, u32 sample_count, u32 read_offset, u32 read_count);
-
- void InitializeI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state,
- std::vector<u8>& work_buffer);
- void UpdateI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state, bool should_clear);
- // DSP Code
- template <typename T>
- s32 DecodePcm(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 sample_start_offset,
- s32 sample_end_offset, s32 sample_count, s32 channel, std::size_t mix_offset);
- s32 DecodeAdpcm(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 sample_start_offset,
- s32 sample_end_offset, s32 sample_count, s32 channel, std::size_t mix_offset);
- void DecodeFromWaveBuffers(ServerVoiceInfo& voice_info, std::span<s32> output,
- VoiceState& dsp_state, s32 channel, s32 target_sample_rate,
- s32 sample_count, s32 node_id);
-
- AudioCommon::AudioRendererParameter& worker_params;
- VoiceContext& voice_context;
- MixContext& mix_context;
- SplitterContext& splitter_context;
- EffectContext& effect_context;
- Core::Memory::Memory& memory;
- std::vector<s32> mix_buffer{};
- std::vector<s32> sample_buffer{};
- std::vector<s32> depop_buffer{};
- bool dumping_frame{false};
-};
-} // namespace AudioCore
diff --git a/src/audio_core/common.h b/src/audio_core/common.h
deleted file mode 100644
index 056a0ac70..000000000
--- a/src/audio_core/common.h
+++ /dev/null
@@ -1,132 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "common/swap.h"
-#include "core/hle/result.h"
-
-namespace AudioCommon {
-namespace Audren {
-constexpr Result ERR_INVALID_PARAMETERS{ErrorModule::Audio, 41};
-constexpr Result ERR_SPLITTER_SORT_FAILED{ErrorModule::Audio, 43};
-} // namespace Audren
-
-constexpr u8 BASE_REVISION = '0';
-constexpr u32_le CURRENT_PROCESS_REVISION =
- Common::MakeMagic('R', 'E', 'V', static_cast<u8>(BASE_REVISION + 0xA));
-constexpr std::size_t MAX_MIX_BUFFERS = 24;
-constexpr std::size_t MAX_BIQUAD_FILTERS = 2;
-constexpr std::size_t MAX_CHANNEL_COUNT = 6;
-constexpr std::size_t MAX_WAVE_BUFFERS = 4;
-constexpr std::size_t MAX_SAMPLE_HISTORY = 4;
-constexpr u32 STREAM_SAMPLE_RATE = 48000;
-constexpr u32 STREAM_NUM_CHANNELS = 2;
-constexpr s32 NO_SPLITTER = -1;
-constexpr s32 NO_MIX = 0x7fffffff;
-constexpr s32 NO_FINAL_MIX = std::numeric_limits<s32>::min();
-constexpr s32 FINAL_MIX = 0;
-constexpr s32 NO_EFFECT_ORDER = -1;
-constexpr std::size_t TEMP_MIX_BASE_SIZE = 0x3f00; // TODO(ogniK): Work out this constant
-// Any size checks seem to take the sample history into account
-// and our const ends up being 0x3f04, the 4 bytes are most
-// likely the sample history
-constexpr std::size_t TOTAL_TEMP_MIX_SIZE = TEMP_MIX_BASE_SIZE + AudioCommon::MAX_SAMPLE_HISTORY;
-constexpr f32 I3DL2REVERB_MAX_LEVEL = 5000.0f;
-constexpr f32 I3DL2REVERB_MIN_REFLECTION_DURATION = 0.02f;
-constexpr std::size_t I3DL2REVERB_TAPS = 20;
-constexpr std::size_t I3DL2REVERB_DELAY_LINE_COUNT = 4;
-using Fractional = s32;
-
-template <typename T>
-constexpr Fractional ToFractional(T x) {
- return static_cast<Fractional>(x * static_cast<T>(0x4000));
-}
-
-constexpr Fractional MultiplyFractional(Fractional lhs, Fractional rhs) {
- return static_cast<Fractional>(static_cast<s64>(lhs) * rhs >> 14);
-}
-
-constexpr s32 FractionalToFixed(Fractional x) {
- const auto s = x & (1 << 13);
- return static_cast<s32>(x >> 14) + s;
-}
-
-constexpr s32 CalculateDelaySamples(s32 sample_rate_khz, float time) {
- return FractionalToFixed(MultiplyFractional(ToFractional(sample_rate_khz), ToFractional(time)));
-}
-
-static constexpr u32 VersionFromRevision(u32_le rev) {
- // "REV7" -> 7
- return ((rev >> 24) & 0xff) - 0x30;
-}
-
-static constexpr bool IsRevisionSupported(u32 required, u32_le user_revision) {
- const auto base = VersionFromRevision(user_revision);
- return required <= base;
-}
-
-static constexpr bool IsValidRevision(u32_le revision) {
- const auto base = VersionFromRevision(revision);
- constexpr auto max_rev = VersionFromRevision(CURRENT_PROCESS_REVISION);
- return base <= max_rev;
-}
-
-static constexpr bool CanConsumeBuffer(std::size_t size, std::size_t offset, std::size_t required) {
- if (offset > size) {
- return false;
- }
- if (size < required) {
- return false;
- }
- if ((size - offset) < required) {
- return false;
- }
- return true;
-}
-
-struct UpdateDataSizes {
- u32_le behavior{};
- u32_le memory_pool{};
- u32_le voice{};
- u32_le voice_channel_resource{};
- u32_le effect{};
- u32_le mixer{};
- u32_le sink{};
- u32_le performance{};
- u32_le splitter{};
- u32_le render_info{};
- INSERT_PADDING_WORDS(4);
-};
-static_assert(sizeof(UpdateDataSizes) == 0x38, "UpdateDataSizes is an invalid size");
-
-struct UpdateDataHeader {
- u32_le revision{};
- UpdateDataSizes size{};
- u32_le total_size{};
-};
-static_assert(sizeof(UpdateDataHeader) == 0x40, "UpdateDataHeader is an invalid size");
-
-struct AudioRendererParameter {
- u32_le sample_rate;
- u32_le sample_count;
- u32_le mix_buffer_count;
- u32_le submix_count;
- u32_le voice_count;
- u32_le sink_count;
- u32_le effect_count;
- u32_le performance_frame_count;
- u8 is_voice_drop_enabled;
- u8 unknown_21;
- u8 unknown_22;
- u8 execution_mode;
- u32_le splitter_count;
- u32_le num_splitter_send_channels;
- u32_le unknown_30;
- u32_le revision;
-};
-static_assert(sizeof(AudioRendererParameter) == 52, "AudioRendererParameter is an invalid size");
-
-} // namespace AudioCommon
diff --git a/src/audio_core/common/audio_renderer_parameter.h b/src/audio_core/common/audio_renderer_parameter.h
new file mode 100644
index 000000000..2f62c383b
--- /dev/null
+++ b/src/audio_core/common/audio_renderer_parameter.h
@@ -0,0 +1,60 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/memory/memory_pool_info.h"
+#include "audio_core/renderer/upsampler/upsampler_manager.h"
+#include "common/common_types.h"
+
+namespace AudioCore {
+/**
+ * Execution mode of the audio renderer.
+ * Only Auto is currently supported.
+ */
+enum class ExecutionMode : u8 {
+ Auto,
+ Manual,
+};
+
+/**
+ * Parameters from the game, passed to the audio renderer for initialisation.
+ */
+struct AudioRendererParameterInternal {
+ /* 0x00 */ u32 sample_rate;
+ /* 0x04 */ u32 sample_count;
+ /* 0x08 */ u32 mixes;
+ /* 0x0C */ u32 sub_mixes;
+ /* 0x10 */ u32 voices;
+ /* 0x14 */ u32 sinks;
+ /* 0x18 */ u32 effects;
+ /* 0x1C */ u32 perf_frames;
+ /* 0x20 */ u16 voice_drop_enabled;
+ /* 0x22 */ u8 rendering_device;
+ /* 0x23 */ ExecutionMode execution_mode;
+ /* 0x24 */ u32 splitter_infos;
+ /* 0x28 */ s32 splitter_destinations;
+ /* 0x2C */ u32 external_context_size;
+ /* 0x30 */ u32 revision;
+ /* 0x34 */ char unk34[0x4];
+};
+static_assert(sizeof(AudioRendererParameterInternal) == 0x38,
+ "AudioRendererParameterInternal has the wrong size!");
+
+/**
+ * Context for rendering, contains a bunch of useful fields for the command generator.
+ */
+struct AudioRendererSystemContext {
+ s32 session_id;
+ s8 channels;
+ s16 mix_buffer_count;
+ AudioRenderer::BehaviorInfo* behavior;
+ std::span<s32> depop_buffer;
+ AudioRenderer::UpsamplerManager* upsampler_manager;
+ AudioRenderer::MemoryPoolInfo* memory_pool_info;
+};
+
+} // namespace AudioCore
diff --git a/src/audio_core/common/common.h b/src/audio_core/common/common.h
new file mode 100644
index 000000000..6abd9be45
--- /dev/null
+++ b/src/audio_core/common/common.h
@@ -0,0 +1,138 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <numeric>
+#include <span>
+
+#include "common/assert.h"
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+
+namespace AudioCore {
+using CpuAddr = std::uintptr_t;
+
+enum class PlayState : u8 {
+ Started,
+ Stopped,
+ Paused,
+};
+
+enum class SrcQuality : u8 {
+ Medium,
+ High,
+ Low,
+};
+
+enum class SampleFormat : u8 {
+ Invalid,
+ PcmInt8,
+ PcmInt16,
+ PcmInt24,
+ PcmInt32,
+ PcmFloat,
+ Adpcm,
+};
+
+enum class SessionTypes {
+ AudioIn,
+ AudioOut,
+ FinalOutputRecorder,
+};
+
+enum class Channels : u32 {
+ FrontLeft,
+ FrontRight,
+ Center,
+ LFE,
+ BackLeft,
+ BackRight,
+};
+
+// These are used by Delay, Reverb and I3dl2Reverb prior to Revision 11.
+enum class OldChannels : u32 {
+ FrontLeft,
+ FrontRight,
+ BackLeft,
+ BackRight,
+ Center,
+ LFE,
+};
+
+constexpr u32 BufferCount = 32;
+
+constexpr u32 MaxRendererSessions = 2;
+constexpr u32 TargetSampleCount = 240;
+constexpr u32 TargetSampleRate = 48'000;
+constexpr u32 MaxChannels = 6;
+constexpr u32 MaxMixBuffers = 24;
+constexpr u32 MaxWaveBuffers = 4;
+constexpr s32 LowestVoicePriority = 0xFF;
+constexpr s32 HighestVoicePriority = 0;
+constexpr u32 BufferAlignment = 0x40;
+constexpr u32 WorkbufferAlignment = 0x1000;
+constexpr s32 FinalMixId = 0;
+constexpr s32 InvalidDistanceFromFinalMix = std::numeric_limits<s32>::min();
+constexpr s32 UnusedSplitterId = -1;
+constexpr s32 UnusedMixId = std::numeric_limits<s32>::max();
+constexpr u32 InvalidNodeId = 0xF0000000;
+constexpr s32 InvalidProcessOrder = -1;
+constexpr u32 MaxBiquadFilters = 2;
+constexpr u32 MaxEffects = 256;
+
+constexpr bool IsChannelCountValid(u16 channel_count) {
+ return channel_count <= 6 &&
+ (channel_count == 1 || channel_count == 2 || channel_count == 4 || channel_count == 6);
+}
+
+constexpr void UseOldChannelMapping(std::span<s16> inputs, std::span<s16> outputs) {
+ constexpr auto old_center{static_cast<u32>(OldChannels::Center)};
+ constexpr auto new_center{static_cast<u32>(Channels::Center)};
+ constexpr auto old_lfe{static_cast<u32>(OldChannels::LFE)};
+ constexpr auto new_lfe{static_cast<u32>(Channels::LFE)};
+
+ auto center{inputs[old_center]};
+ auto lfe{inputs[old_lfe]};
+ inputs[old_center] = inputs[new_center];
+ inputs[old_lfe] = inputs[new_lfe];
+ inputs[new_center] = center;
+ inputs[new_lfe] = lfe;
+
+ center = outputs[old_center];
+ lfe = outputs[old_lfe];
+ outputs[old_center] = outputs[new_center];
+ outputs[old_lfe] = outputs[new_lfe];
+ outputs[new_center] = center;
+ outputs[new_lfe] = lfe;
+}
+
+constexpr u32 GetSplitterInParamHeaderMagic() {
+ return Common::MakeMagic('S', 'N', 'D', 'H');
+}
+
+constexpr u32 GetSplitterInfoMagic() {
+ return Common::MakeMagic('S', 'N', 'D', 'I');
+}
+
+constexpr u32 GetSplitterSendDataMagic() {
+ return Common::MakeMagic('S', 'N', 'D', 'D');
+}
+
+constexpr size_t GetSampleFormatByteSize(SampleFormat format) {
+ switch (format) {
+ case SampleFormat::PcmInt8:
+ return 1;
+ case SampleFormat::PcmInt16:
+ return 2;
+ case SampleFormat::PcmInt24:
+ return 3;
+ case SampleFormat::PcmInt32:
+ case SampleFormat::PcmFloat:
+ return 4;
+ default:
+ return 2;
+ }
+}
+
+} // namespace AudioCore
diff --git a/src/audio_core/common/feature_support.h b/src/audio_core/common/feature_support.h
new file mode 100644
index 000000000..55c9e690d
--- /dev/null
+++ b/src/audio_core/common/feature_support.h
@@ -0,0 +1,105 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <map>
+#include <ranges>
+#include <tuple>
+
+#include "common/assert.h"
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+
+namespace AudioCore {
+constexpr u32 CurrentRevision = 11;
+
+enum class SupportTags {
+ CommandProcessingTimeEstimatorVersion4,
+ CommandProcessingTimeEstimatorVersion3,
+ CommandProcessingTimeEstimatorVersion2,
+ MultiTapBiquadFilterProcessing,
+ EffectInfoVer2,
+ WaveBufferVer2,
+ BiquadFilterFloatProcessing,
+ VolumeMixParameterPrecisionQ23,
+ MixInParameterDirtyOnlyUpdate,
+ BiquadFilterEffectStateClearBugFix,
+ VoicePlayedSampleCountResetAtLoopPoint,
+ VoicePitchAndSrcSkipped,
+ SplitterBugFix,
+ FlushVoiceWaveBuffers,
+ ElapsedFrameCount,
+ AudioRendererVariadicCommandBufferSize,
+ PerformanceMetricsDataFormatVersion2,
+ AudioRendererProcessingTimeLimit80Percent,
+ AudioRendererProcessingTimeLimit75Percent,
+ AudioRendererProcessingTimeLimit70Percent,
+ AdpcmLoopContextBugFix,
+ Splitter,
+ LongSizePreDelay,
+ AudioUsbDeviceOutput,
+ DeviceApiVersion2,
+ DelayChannelMappingChange,
+ ReverbChannelMappingChange,
+ I3dl2ReverbChannelMappingChange,
+
+ // Not a real tag, just here to get the count.
+ Size
+};
+
+constexpr u32 GetRevisionNum(u32 user_revision) {
+ if (user_revision >= 0x100) {
+ user_revision -= Common::MakeMagic('R', 'E', 'V', '0');
+ user_revision >>= 24;
+ }
+ return user_revision;
+};
+
+constexpr bool CheckFeatureSupported(SupportTags tag, u32 user_revision) {
+ constexpr std::array<std::pair<SupportTags, u32>, static_cast<u32>(SupportTags::Size)> features{
+ {
+ {SupportTags::AudioRendererProcessingTimeLimit70Percent, 1},
+ {SupportTags::Splitter, 2},
+ {SupportTags::AdpcmLoopContextBugFix, 2},
+ {SupportTags::LongSizePreDelay, 3},
+ {SupportTags::AudioUsbDeviceOutput, 4},
+ {SupportTags::AudioRendererProcessingTimeLimit75Percent, 4},
+ {SupportTags::VoicePlayedSampleCountResetAtLoopPoint, 5},
+ {SupportTags::VoicePitchAndSrcSkipped, 5},
+ {SupportTags::SplitterBugFix, 5},
+ {SupportTags::FlushVoiceWaveBuffers, 5},
+ {SupportTags::ElapsedFrameCount, 5},
+ {SupportTags::AudioRendererProcessingTimeLimit80Percent, 5},
+ {SupportTags::AudioRendererVariadicCommandBufferSize, 5},
+ {SupportTags::PerformanceMetricsDataFormatVersion2, 5},
+ {SupportTags::CommandProcessingTimeEstimatorVersion2, 5},
+ {SupportTags::BiquadFilterEffectStateClearBugFix, 6},
+ {SupportTags::BiquadFilterFloatProcessing, 7},
+ {SupportTags::VolumeMixParameterPrecisionQ23, 7},
+ {SupportTags::MixInParameterDirtyOnlyUpdate, 7},
+ {SupportTags::WaveBufferVer2, 8},
+ {SupportTags::CommandProcessingTimeEstimatorVersion3, 8},
+ {SupportTags::EffectInfoVer2, 9},
+ {SupportTags::CommandProcessingTimeEstimatorVersion4, 10},
+ {SupportTags::MultiTapBiquadFilterProcessing, 10},
+ {SupportTags::DelayChannelMappingChange, 11},
+ {SupportTags::ReverbChannelMappingChange, 11},
+ {SupportTags::I3dl2ReverbChannelMappingChange, 11},
+ }};
+
+ const auto& feature =
+ std::ranges::find_if(features, [tag](const auto& entry) { return entry.first == tag; });
+ if (feature == features.cend()) {
+ LOG_ERROR(Service_Audio, "Invalid SupportTag {}!", static_cast<u32>(tag));
+ return false;
+ }
+ user_revision = GetRevisionNum(user_revision);
+ return (*feature).second <= user_revision;
+}
+
+constexpr bool CheckValidRevision(u32 user_revision) {
+ return GetRevisionNum(user_revision) <= CurrentRevision;
+};
+
+} // namespace AudioCore
diff --git a/src/audio_core/common/wave_buffer.h b/src/audio_core/common/wave_buffer.h
new file mode 100644
index 000000000..fc478ef79
--- /dev/null
+++ b/src/audio_core/common/wave_buffer.h
@@ -0,0 +1,35 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "common/common_types.h"
+
+namespace AudioCore {
+
+struct WaveBufferVersion1 {
+ CpuAddr buffer;
+ u64 buffer_size;
+ u32 start_offset;
+ u32 end_offset;
+ bool loop;
+ bool stream_ended;
+ CpuAddr context;
+ u64 context_size;
+};
+
+struct WaveBufferVersion2 {
+ CpuAddr buffer;
+ CpuAddr context;
+ u64 buffer_size;
+ u64 context_size;
+ u32 start_offset;
+ u32 end_offset;
+ u32 loop_start_offset;
+ u32 loop_end_offset;
+ s32 loop_count;
+ bool loop;
+ bool stream_ended;
+};
+
+} // namespace AudioCore
diff --git a/src/audio_core/common/workbuffer_allocator.h b/src/audio_core/common/workbuffer_allocator.h
new file mode 100644
index 000000000..fb89f97fe
--- /dev/null
+++ b/src/audio_core/common/workbuffer_allocator.h
@@ -0,0 +1,100 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "common/alignment.h"
+#include "common/assert.h"
+#include "common/common_types.h"
+
+namespace AudioCore {
+/**
+ * Responsible for allocating up a workbuffer into multiple pieces.
+ * Takes in a buffer and size (it does not own them), and allocates up the buffer via Allocate.
+ */
+class WorkbufferAllocator {
+public:
+ explicit WorkbufferAllocator(std::span<u8> buffer_, u64 size_)
+ : buffer{reinterpret_cast<u64>(buffer_.data())}, size{size_} {}
+
+ /**
+ * Allocate the given count of T elements, aligned to alignment.
+ *
+ * @param count - The number of elements to allocate.
+ * @param alignment - The required starting alignment.
+ * @return Non-owning container of allocated elements.
+ */
+ template <typename T>
+ std::span<T> Allocate(u64 count, u64 alignment) {
+ u64 out{0};
+ u64 byte_size{count * sizeof(T)};
+
+ if (byte_size > 0) {
+ auto current{buffer + offset};
+ auto aligned_buffer{Common::AlignUp(current, alignment)};
+ if (aligned_buffer + byte_size <= buffer + size) {
+ out = aligned_buffer;
+ offset = byte_size - buffer + aligned_buffer;
+ } else {
+ LOG_ERROR(
+ Service_Audio,
+ "Allocated buffer was too small to hold new alloc.\nAllocator size={:08X}, "
+ "offset={:08X}.\nAttempting to allocate {:08X} with alignment={:02X}",
+ size, offset, byte_size, alignment);
+ count = 0;
+ }
+ }
+
+ return std::span<T>(reinterpret_cast<T*>(out), count);
+ }
+
+ /**
+ * Align the current offset to the given alignment.
+ *
+ * @param alignment - The required starting alignment.
+ */
+ void Align(u64 alignment) {
+ auto current{buffer + offset};
+ auto aligned_buffer{Common::AlignUp(current, alignment)};
+ offset = 0 - buffer + aligned_buffer;
+ }
+
+ /**
+ * Get the current buffer offset.
+ *
+ * @return The current allocating offset.
+ */
+ u64 GetCurrentOffset() const {
+ return offset;
+ }
+
+ /**
+ * Get the current buffer size.
+ *
+ * @return The size of the current buffer.
+ */
+ u64 GetSize() const {
+ return size;
+ }
+
+ /**
+ * Get the remaining size that can be allocated.
+ *
+ * @return The remaining size left in the buffer.
+ */
+ u64 GetRemainingSize() const {
+ return size - offset;
+ }
+
+private:
+ /// The buffer into which we are allocating.
+ u64 buffer;
+ /// Size of the buffer we're allocating to.
+ u64 size;
+ /// Current offset into the buffer, an error will be thrown if it exceeds size.
+ u64 offset{};
+};
+
+} // namespace AudioCore
diff --git a/src/audio_core/cubeb_sink.cpp b/src/audio_core/cubeb_sink.cpp
deleted file mode 100644
index e48c1ee8e..000000000
--- a/src/audio_core/cubeb_sink.cpp
+++ /dev/null
@@ -1,249 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <algorithm>
-#include <atomic>
-#include <cstring>
-#include "audio_core/cubeb_sink.h"
-#include "audio_core/stream.h"
-#include "common/assert.h"
-#include "common/logging/log.h"
-#include "common/ring_buffer.h"
-#include "common/settings.h"
-
-#ifdef _WIN32
-#include <objbase.h>
-#endif
-
-namespace AudioCore {
-
-class CubebSinkStream final : public SinkStream {
-public:
- CubebSinkStream(cubeb* ctx_, u32 sample_rate, u32 num_channels_, cubeb_devid output_device,
- const std::string& name)
- : ctx{ctx_}, num_channels{std::min(num_channels_, 6u)} {
-
- cubeb_stream_params params{};
- params.rate = sample_rate;
- params.channels = num_channels;
- params.format = CUBEB_SAMPLE_S16NE;
- params.prefs = CUBEB_STREAM_PREF_PERSIST;
- switch (num_channels) {
- case 1:
- params.layout = CUBEB_LAYOUT_MONO;
- break;
- case 2:
- params.layout = CUBEB_LAYOUT_STEREO;
- break;
- case 6:
- params.layout = CUBEB_LAYOUT_3F2_LFE;
- break;
- }
-
- u32 minimum_latency{};
- if (cubeb_get_min_latency(ctx, &params, &minimum_latency) != CUBEB_OK) {
- LOG_CRITICAL(Audio_Sink, "Error getting minimum latency");
- }
-
- if (cubeb_stream_init(ctx, &stream_backend, name.c_str(), nullptr, nullptr, output_device,
- &params, std::max(512u, minimum_latency),
- &CubebSinkStream::DataCallback, &CubebSinkStream::StateCallback,
- this) != CUBEB_OK) {
- LOG_CRITICAL(Audio_Sink, "Error initializing cubeb stream");
- return;
- }
-
- if (cubeb_stream_start(stream_backend) != CUBEB_OK) {
- LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream");
- return;
- }
- }
-
- ~CubebSinkStream() override {
- if (!ctx) {
- return;
- }
-
- if (cubeb_stream_stop(stream_backend) != CUBEB_OK) {
- LOG_CRITICAL(Audio_Sink, "Error stopping cubeb stream");
- }
-
- cubeb_stream_destroy(stream_backend);
- }
-
- void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override {
- if (source_num_channels > num_channels) {
- // Downsample 6 channels to 2
- ASSERT_MSG(source_num_channels == 6, "Channel count must be 6");
-
- std::vector<s16> buf;
- buf.reserve(samples.size() * num_channels / source_num_channels);
- for (std::size_t i = 0; i < samples.size(); i += source_num_channels) {
- // Downmixing implementation taken from the ATSC standard
- const s16 left{samples[i + 0]};
- const s16 right{samples[i + 1]};
- const s16 center{samples[i + 2]};
- const s16 surround_left{samples[i + 4]};
- const s16 surround_right{samples[i + 5]};
- // Not used in the ATSC reference implementation
- [[maybe_unused]] const s16 low_frequency_effects{samples[i + 3]};
-
- constexpr s32 clev{707}; // center mixing level coefficient
- constexpr s32 slev{707}; // surround mixing level coefficient
-
- buf.push_back(static_cast<s16>(left + (clev * center / 1000) +
- (slev * surround_left / 1000)));
- buf.push_back(static_cast<s16>(right + (clev * center / 1000) +
- (slev * surround_right / 1000)));
- }
- queue.Push(buf);
- return;
- }
-
- queue.Push(samples);
- }
-
- std::size_t SamplesInQueue(u32 channel_count) const override {
- if (!ctx)
- return 0;
-
- return queue.Size() / channel_count;
- }
-
- void Flush() override {
- should_flush = true;
- }
-
- u32 GetNumChannels() const {
- return num_channels;
- }
-
-private:
- std::vector<std::string> device_list;
-
- cubeb* ctx{};
- cubeb_stream* stream_backend{};
- u32 num_channels{};
-
- Common::RingBuffer<s16, 0x10000> queue;
- std::array<s16, 2> last_frame{};
- std::atomic<bool> should_flush{};
-
- static long DataCallback(cubeb_stream* stream, void* user_data, const void* input_buffer,
- void* output_buffer, long num_frames);
- static void StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state);
-};
-
-CubebSink::CubebSink(std::string_view target_device_name) {
- // Cubeb requires COM to be initialized on the thread calling cubeb_init on Windows
-#ifdef _WIN32
- com_init_result = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
-#endif
-
- if (cubeb_init(&ctx, "yuzu", nullptr) != CUBEB_OK) {
- LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
- return;
- }
-
- if (target_device_name != auto_device_name && !target_device_name.empty()) {
- cubeb_device_collection collection;
- if (cubeb_enumerate_devices(ctx, CUBEB_DEVICE_TYPE_OUTPUT, &collection) != CUBEB_OK) {
- LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported");
- } else {
- const auto collection_end{collection.device + collection.count};
- const auto device{
- std::find_if(collection.device, collection_end, [&](const cubeb_device_info& info) {
- return info.friendly_name != nullptr &&
- target_device_name == info.friendly_name;
- })};
- if (device != collection_end) {
- output_device = device->devid;
- }
- cubeb_device_collection_destroy(ctx, &collection);
- }
- }
-}
-
-CubebSink::~CubebSink() {
- if (!ctx) {
- return;
- }
-
- for (auto& sink_stream : sink_streams) {
- sink_stream.reset();
- }
-
- cubeb_destroy(ctx);
-
-#ifdef _WIN32
- if (SUCCEEDED(com_init_result)) {
- CoUninitialize();
- }
-#endif
-}
-
-SinkStream& CubebSink::AcquireSinkStream(u32 sample_rate, u32 num_channels,
- const std::string& name) {
- sink_streams.push_back(
- std::make_unique<CubebSinkStream>(ctx, sample_rate, num_channels, output_device, name));
- return *sink_streams.back();
-}
-
-long CubebSinkStream::DataCallback([[maybe_unused]] cubeb_stream* stream, void* user_data,
- [[maybe_unused]] const void* input_buffer, void* output_buffer,
- long num_frames) {
- auto* impl = static_cast<CubebSinkStream*>(user_data);
- auto* buffer = static_cast<u8*>(output_buffer);
-
- if (!impl) {
- return {};
- }
-
- const std::size_t num_channels = impl->GetNumChannels();
- const std::size_t samples_to_write = num_channels * num_frames;
- const std::size_t samples_written = impl->queue.Pop(buffer, samples_to_write);
-
- if (samples_written >= num_channels) {
- std::memcpy(&impl->last_frame[0], buffer + (samples_written - num_channels) * sizeof(s16),
- num_channels * sizeof(s16));
- }
-
- // Fill the rest of the frames with last_frame
- for (std::size_t i = samples_written; i < samples_to_write; i += num_channels) {
- std::memcpy(buffer + i * sizeof(s16), &impl->last_frame[0], num_channels * sizeof(s16));
- }
-
- return num_frames;
-}
-
-void CubebSinkStream::StateCallback([[maybe_unused]] cubeb_stream* stream,
- [[maybe_unused]] void* user_data,
- [[maybe_unused]] cubeb_state state) {}
-
-std::vector<std::string> ListCubebSinkDevices() {
- std::vector<std::string> device_list;
- cubeb* ctx;
-
- if (cubeb_init(&ctx, "yuzu Device Enumerator", nullptr) != CUBEB_OK) {
- LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
- return {};
- }
-
- cubeb_device_collection collection;
- if (cubeb_enumerate_devices(ctx, CUBEB_DEVICE_TYPE_OUTPUT, &collection) != CUBEB_OK) {
- LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported");
- } else {
- for (std::size_t i = 0; i < collection.count; i++) {
- const cubeb_device_info& device = collection.device[i];
- if (device.friendly_name) {
- device_list.emplace_back(device.friendly_name);
- }
- }
- cubeb_device_collection_destroy(ctx, &collection);
- }
-
- cubeb_destroy(ctx);
- return device_list;
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/cubeb_sink.h b/src/audio_core/cubeb_sink.h
deleted file mode 100644
index c124b7ee8..000000000
--- a/src/audio_core/cubeb_sink.h
+++ /dev/null
@@ -1,35 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <string>
-#include <vector>
-
-#include <cubeb/cubeb.h>
-
-#include "audio_core/sink.h"
-
-namespace AudioCore {
-
-class CubebSink final : public Sink {
-public:
- explicit CubebSink(std::string_view device_id);
- ~CubebSink() override;
-
- SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels,
- const std::string& name) override;
-
-private:
- cubeb* ctx{};
- cubeb_devid output_device{};
- std::vector<SinkStreamPtr> sink_streams;
-
-#ifdef _WIN32
- u32 com_init_result = 0;
-#endif
-};
-
-std::vector<std::string> ListCubebSinkDevices();
-
-} // namespace AudioCore
diff --git a/src/audio_core/delay_line.cpp b/src/audio_core/delay_line.cpp
deleted file mode 100644
index b1626a71b..000000000
--- a/src/audio_core/delay_line.cpp
+++ /dev/null
@@ -1,107 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <cstring>
-#include "audio_core/delay_line.h"
-
-namespace AudioCore {
-DelayLineBase::DelayLineBase() = default;
-DelayLineBase::~DelayLineBase() = default;
-
-void DelayLineBase::Initialize(s32 max_delay_, float* src_buffer) {
- buffer = src_buffer;
- buffer_end = buffer + max_delay_;
- max_delay = max_delay_;
- output = buffer;
- SetDelay(max_delay_);
- Clear();
-}
-
-void DelayLineBase::SetDelay(s32 new_delay) {
- if (max_delay < new_delay) {
- return;
- }
- delay = new_delay;
- input = (buffer + ((output - buffer) + new_delay) % (max_delay + 1));
-}
-
-s32 DelayLineBase::GetDelay() const {
- return delay;
-}
-
-s32 DelayLineBase::GetMaxDelay() const {
- return max_delay;
-}
-
-f32 DelayLineBase::TapOut(s32 last_sample) {
- const float* ptr = input - (last_sample + 1);
- if (ptr < buffer) {
- ptr += (max_delay + 1);
- }
-
- return *ptr;
-}
-
-f32 DelayLineBase::Tick(f32 sample) {
- *(input++) = sample;
- const auto out_sample = *(output++);
-
- if (buffer_end < input) {
- input = buffer;
- }
-
- if (buffer_end < output) {
- output = buffer;
- }
-
- return out_sample;
-}
-
-float* DelayLineBase::GetInput() {
- return input;
-}
-
-const float* DelayLineBase::GetInput() const {
- return input;
-}
-
-f32 DelayLineBase::GetOutputSample() const {
- return *output;
-}
-
-void DelayLineBase::Clear() {
- std::memset(buffer, 0, sizeof(float) * max_delay);
-}
-
-void DelayLineBase::Reset() {
- buffer = nullptr;
- buffer_end = nullptr;
- max_delay = 0;
- input = nullptr;
- output = nullptr;
- delay = 0;
-}
-
-DelayLineAllPass::DelayLineAllPass() = default;
-DelayLineAllPass::~DelayLineAllPass() = default;
-
-void DelayLineAllPass::Initialize(u32 delay_, float coeffcient_, f32* src_buffer) {
- DelayLineBase::Initialize(delay_, src_buffer);
- SetCoefficient(coeffcient_);
-}
-
-void DelayLineAllPass::SetCoefficient(float coeffcient_) {
- coefficient = coeffcient_;
-}
-
-f32 DelayLineAllPass::Tick(f32 sample) {
- const auto temp = sample - coefficient * *output;
- return coefficient * temp + DelayLineBase::Tick(temp);
-}
-
-void DelayLineAllPass::Reset() {
- coefficient = 0.0f;
- DelayLineBase::Reset();
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/delay_line.h b/src/audio_core/delay_line.h
deleted file mode 100644
index 05fda536f..000000000
--- a/src/audio_core/delay_line.h
+++ /dev/null
@@ -1,49 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include "common/common_types.h"
-
-namespace AudioCore {
-
-class DelayLineBase {
-public:
- DelayLineBase();
- ~DelayLineBase();
-
- void Initialize(s32 max_delay_, float* src_buffer);
- void SetDelay(s32 new_delay);
- s32 GetDelay() const;
- s32 GetMaxDelay() const;
- f32 TapOut(s32 last_sample);
- f32 Tick(f32 sample);
- float* GetInput();
- const float* GetInput() const;
- f32 GetOutputSample() const;
- void Clear();
- void Reset();
-
-protected:
- float* buffer{nullptr};
- float* buffer_end{nullptr};
- s32 max_delay{};
- float* input{nullptr};
- float* output{nullptr};
- s32 delay{};
-};
-
-class DelayLineAllPass final : public DelayLineBase {
-public:
- DelayLineAllPass();
- ~DelayLineAllPass();
-
- void Initialize(u32 delay, float coeffcient_, f32* src_buffer);
- void SetCoefficient(float coeffcient_);
- f32 Tick(f32 sample);
- void Reset();
-
-private:
- float coefficient{};
-};
-} // namespace AudioCore
diff --git a/src/audio_core/device/audio_buffer.h b/src/audio_core/device/audio_buffer.h
new file mode 100644
index 000000000..cae7fa970
--- /dev/null
+++ b/src/audio_core/device/audio_buffer.h
@@ -0,0 +1,21 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "common/common_types.h"
+
+namespace AudioCore {
+
+struct AudioBuffer {
+ /// Timestamp this buffer completed playing.
+ s64 played_timestamp;
+ /// Game memory address for these samples.
+ VAddr samples;
+ /// Unqiue identifier for this buffer.
+ u64 tag;
+ /// Size of the samples buffer.
+ u64 size;
+};
+
+} // namespace AudioCore
diff --git a/src/audio_core/device/audio_buffers.h b/src/audio_core/device/audio_buffers.h
new file mode 100644
index 000000000..5d1979ea0
--- /dev/null
+++ b/src/audio_core/device/audio_buffers.h
@@ -0,0 +1,304 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <mutex>
+#include <span>
+#include <vector>
+
+#include "audio_buffer.h"
+#include "audio_core/device/device_session.h"
+#include "core/core_timing.h"
+
+namespace AudioCore {
+
+constexpr s32 BufferAppendLimit = 4;
+
+/**
+ * A ringbuffer of N audio buffers.
+ * The buffer contains 3 sections:
+ * Appended - Buffers added to the ring, but have yet to be sent to the audio backend.
+ * Registered - Buffers sent to the backend and queued for playback.
+ * Released - Buffers which have been played, and can now be recycled.
+ * Any others are free/untracked.
+ *
+ * @tparam N - Maximum number of buffers in the ring.
+ */
+template <size_t N>
+class AudioBuffers {
+public:
+ explicit AudioBuffers(size_t limit) : append_limit{static_cast<u32>(limit)} {}
+
+ /**
+ * Append a new audio buffer to the ring.
+ *
+ * @param buffer - The new buffer.
+ */
+ void AppendBuffer(AudioBuffer& buffer) {
+ std::scoped_lock l{lock};
+ buffers[appended_index] = buffer;
+ appended_count++;
+ appended_index = (appended_index + 1) % append_limit;
+ }
+
+ /**
+ * Register waiting buffers, up to a maximum of BufferAppendLimit.
+ *
+ * @param out_buffers - The buffers which were registered.
+ */
+ void RegisterBuffers(std::vector<AudioBuffer>& out_buffers) {
+ std::scoped_lock l{lock};
+ const s32 to_register{std::min(std::min(appended_count, BufferAppendLimit),
+ BufferAppendLimit - registered_count)};
+
+ for (s32 i = 0; i < to_register; i++) {
+ s32 index{appended_index - appended_count};
+ if (index < 0) {
+ index += N;
+ }
+ out_buffers.push_back(buffers[index]);
+ registered_count++;
+ registered_index = (registered_index + 1) % append_limit;
+
+ appended_count--;
+ if (appended_count == 0) {
+ break;
+ }
+ }
+ }
+
+ /**
+ * Release a single buffer. Must be already registered.
+ *
+ * @param index - The buffer index to release.
+ * @param timestamp - The released timestamp for this buffer.
+ */
+ void ReleaseBuffer(s32 index, s64 timestamp) {
+ std::scoped_lock l{lock};
+ buffers[index].played_timestamp = timestamp;
+
+ registered_count--;
+ released_count++;
+ released_index = (released_index + 1) % append_limit;
+ }
+
+ /**
+ * Release all registered buffers.
+ *
+ * @param timestamp - The released timestamp for this buffer.
+ * @return Is the buffer was released.
+ */
+ bool ReleaseBuffers(Core::Timing::CoreTiming& core_timing, DeviceSession& session) {
+ std::scoped_lock l{lock};
+ bool buffer_released{false};
+ while (registered_count > 0) {
+ auto index{registered_index - registered_count};
+ if (index < 0) {
+ index += N;
+ }
+
+ // Check with the backend if this buffer can be released yet.
+ if (!session.IsBufferConsumed(buffers[index].tag)) {
+ break;
+ }
+
+ ReleaseBuffer(index, core_timing.GetGlobalTimeNs().count());
+ buffer_released = true;
+ }
+
+ return buffer_released || registered_count == 0;
+ }
+
+ /**
+ * Get all released buffers.
+ *
+ * @param tags - Container to be filled with the released buffers' tags.
+ * @return The number of buffers released.
+ */
+ u32 GetReleasedBuffers(std::span<u64> tags) {
+ std::scoped_lock l{lock};
+ u32 released{0};
+
+ while (released_count > 0) {
+ auto index{released_index - released_count};
+ if (index < 0) {
+ index += N;
+ }
+
+ auto& buffer{buffers[index]};
+ released_count--;
+
+ auto tag{buffer.tag};
+ buffer.played_timestamp = 0;
+ buffer.samples = 0;
+ buffer.tag = 0;
+ buffer.size = 0;
+
+ if (tag == 0) {
+ break;
+ }
+
+ tags[released++] = tag;
+
+ if (released >= tags.size()) {
+ break;
+ }
+ }
+
+ return released;
+ }
+
+ /**
+ * Get all appended and registered buffers.
+ *
+ * @param buffers_flushed - Output vector for the buffers which are released.
+ * @param max_buffers - Maximum number of buffers to released.
+ * @return The number of buffers released.
+ */
+ u32 GetRegisteredAppendedBuffers(std::vector<AudioBuffer>& buffers_flushed, u32 max_buffers) {
+ std::scoped_lock l{lock};
+ if (registered_count + appended_count == 0) {
+ return 0;
+ }
+
+ size_t buffers_to_flush{
+ std::min(static_cast<u32>(registered_count + appended_count), max_buffers)};
+ if (buffers_to_flush == 0) {
+ return 0;
+ }
+
+ while (registered_count > 0) {
+ auto index{registered_index - registered_count};
+ if (index < 0) {
+ index += N;
+ }
+
+ buffers_flushed.push_back(buffers[index]);
+
+ registered_count--;
+ released_count++;
+ released_index = (released_index + 1) % append_limit;
+
+ if (buffers_flushed.size() >= buffers_to_flush) {
+ break;
+ }
+ }
+
+ while (appended_count > 0) {
+ auto index{appended_index - appended_count};
+ if (index < 0) {
+ index += N;
+ }
+
+ buffers_flushed.push_back(buffers[index]);
+
+ appended_count--;
+ released_count++;
+ released_index = (released_index + 1) % append_limit;
+
+ if (buffers_flushed.size() >= buffers_to_flush) {
+ break;
+ }
+ }
+
+ return static_cast<u32>(buffers_flushed.size());
+ }
+
+ /**
+ * Check if the given tag is in the buffers.
+ *
+ * @param tag - Unique tag of the buffer to search for.
+ * @return True if the buffer is still in the ring, otherwise false.
+ */
+ bool ContainsBuffer(const u64 tag) const {
+ std::scoped_lock l{lock};
+ const auto registered_buffers{appended_count + registered_count + released_count};
+
+ if (registered_buffers == 0) {
+ return false;
+ }
+
+ auto index{released_index - released_count};
+ if (index < 0) {
+ index += append_limit;
+ }
+
+ for (s32 i = 0; i < registered_buffers; i++) {
+ if (buffers[index].tag == tag) {
+ return true;
+ }
+ index = (index + 1) % append_limit;
+ }
+
+ return false;
+ }
+
+ /**
+ * Get the number of active buffers in the ring.
+ * That is, appended, registered and released buffers.
+ *
+ * @return Number of active buffers.
+ */
+ u32 GetAppendedRegisteredCount() const {
+ std::scoped_lock l{lock};
+ return appended_count + registered_count;
+ }
+
+ /**
+ * Get the total number of active buffers in the ring.
+ * That is, appended, registered and released buffers.
+ *
+ * @return Number of active buffers.
+ */
+ u32 GetTotalBufferCount() const {
+ std::scoped_lock l{lock};
+ return static_cast<u32>(appended_count + registered_count + released_count);
+ }
+
+ /**
+ * Flush all of the currently appended and registered buffers
+ *
+ * @param buffers_released - Output count for the number of buffers released.
+ * @return True if buffers were successfully flushed, otherwise false.
+ */
+ bool FlushBuffers(u32& buffers_released) {
+ std::scoped_lock l{lock};
+ std::vector<AudioBuffer> buffers_flushed{};
+
+ buffers_released = GetRegisteredAppendedBuffers(buffers_flushed, append_limit);
+
+ if (registered_count > 0) {
+ return false;
+ }
+
+ if (static_cast<u32>(released_count + appended_count) > append_limit) {
+ return false;
+ }
+
+ return true;
+ }
+
+private:
+ /// Buffer lock
+ mutable std::recursive_mutex lock{};
+ /// The audio buffers
+ std::array<AudioBuffer, N> buffers{};
+ /// Current released index
+ s32 released_index{};
+ /// Number of released buffers
+ s32 released_count{};
+ /// Current registered index
+ s32 registered_index{};
+ /// Number of registered buffers
+ s32 registered_count{};
+ /// Current appended index
+ s32 appended_index{};
+ /// Number of appended buffers
+ s32 appended_count{};
+ /// Maximum number of buffers (default 32)
+ u32 append_limit{};
+};
+
+} // namespace AudioCore
diff --git a/src/audio_core/device/device_session.cpp b/src/audio_core/device/device_session.cpp
new file mode 100644
index 000000000..095fc96ce
--- /dev/null
+++ b/src/audio_core/device/device_session.cpp
@@ -0,0 +1,114 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_core.h"
+#include "audio_core/audio_manager.h"
+#include "audio_core/device/audio_buffer.h"
+#include "audio_core/device/device_session.h"
+#include "audio_core/sink/sink_stream.h"
+#include "core/core.h"
+#include "core/memory.h"
+
+namespace AudioCore {
+
+DeviceSession::DeviceSession(Core::System& system_) : system{system_} {}
+
+DeviceSession::~DeviceSession() {
+ Finalize();
+}
+
+Result DeviceSession::Initialize(std::string_view name_, SampleFormat sample_format_,
+ u16 channel_count_, size_t session_id_, u32 handle_,
+ u64 applet_resource_user_id_, Sink::StreamType type_) {
+ if (stream) {
+ Finalize();
+ }
+ name = fmt::format("{}-{}", name_, session_id_);
+ type = type_;
+ sample_format = sample_format_;
+ channel_count = channel_count_;
+ session_id = session_id_;
+ handle = handle_;
+ applet_resource_user_id = applet_resource_user_id_;
+
+ if (type == Sink::StreamType::In) {
+ sink = &system.AudioCore().GetInputSink();
+ } else {
+ sink = &system.AudioCore().GetOutputSink();
+ }
+ stream = sink->AcquireSinkStream(system, channel_count, name, type);
+ initialized = true;
+ return ResultSuccess;
+}
+
+void DeviceSession::Finalize() {
+ if (initialized) {
+ Stop();
+ sink->CloseStream(stream);
+ stream = nullptr;
+ }
+}
+
+void DeviceSession::Start() {
+ stream->SetPlayedSampleCount(played_sample_count);
+ stream->Start();
+}
+
+void DeviceSession::Stop() {
+ if (stream) {
+ played_sample_count = stream->GetPlayedSampleCount();
+ stream->Stop();
+ }
+}
+
+void DeviceSession::AppendBuffers(std::span<AudioBuffer> buffers) const {
+ auto& memory{system.Memory()};
+
+ for (size_t i = 0; i < buffers.size(); i++) {
+ Sink::SinkBuffer new_buffer{
+ .frames = buffers[i].size / (channel_count * sizeof(s16)),
+ .frames_played = 0,
+ .tag = buffers[i].tag,
+ .consumed = false,
+ };
+
+ if (type == Sink::StreamType::In) {
+ std::vector<s16> samples{};
+ stream->AppendBuffer(new_buffer, samples);
+ } else {
+ std::vector<s16> samples(buffers[i].size / sizeof(s16));
+ memory.ReadBlockUnsafe(buffers[i].samples, samples.data(), buffers[i].size);
+ stream->AppendBuffer(new_buffer, samples);
+ }
+ }
+}
+
+void DeviceSession::ReleaseBuffer(AudioBuffer& buffer) const {
+ if (type == Sink::StreamType::In) {
+ auto& memory{system.Memory()};
+ auto samples{stream->ReleaseBuffer(buffer.size / sizeof(s16))};
+ memory.WriteBlockUnsafe(buffer.samples, samples.data(), buffer.size);
+ }
+}
+
+bool DeviceSession::IsBufferConsumed(u64 tag) const {
+ if (stream) {
+ return stream->IsBufferConsumed(tag);
+ }
+ return true;
+}
+
+void DeviceSession::SetVolume(f32 volume) const {
+ if (stream) {
+ stream->SetSystemVolume(volume);
+ }
+}
+
+u64 DeviceSession::GetPlayedSampleCount() const {
+ if (stream) {
+ return stream->GetPlayedSampleCount();
+ }
+ return 0;
+}
+
+} // namespace AudioCore
diff --git a/src/audio_core/device/device_session.h b/src/audio_core/device/device_session.h
new file mode 100644
index 000000000..4a031b765
--- /dev/null
+++ b/src/audio_core/device/device_session.h
@@ -0,0 +1,126 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/common/common.h"
+#include "audio_core/sink/sink.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace Core {
+class System;
+}
+
+namespace AudioCore {
+namespace Sink {
+class SinkStream;
+struct SinkBuffer;
+} // namespace Sink
+
+struct AudioBuffer;
+
+/**
+ * Represents an input or output device stream for audio in and audio out (not used for render).
+ **/
+class DeviceSession {
+public:
+ explicit DeviceSession(Core::System& system);
+ ~DeviceSession();
+
+ /**
+ * Initialize this device session.
+ *
+ * @param name - Name of this device.
+ * @param sample_format - Sample format for this device's output.
+ * @param channel_count - Number of channels for this device (2 or 6).
+ * @param session_id - This session's id.
+ * @param handle - Handle for this device session (unused).
+ * @param applet_resource_user_id - Applet resource user id for this device session (unused).
+ * @param type - Type of this stream (Render, In, Out).
+ * @return Result code for this call.
+ */
+ Result Initialize(std::string_view name, SampleFormat sample_format, u16 channel_count,
+ size_t session_id, u32 handle, u64 applet_resource_user_id,
+ Sink::StreamType type);
+
+ /**
+ * Finalize this device session.
+ */
+ void Finalize();
+
+ /**
+ * Append audio buffers to this device session to be played back.
+ *
+ * @param buffers - The buffers to play.
+ */
+ void AppendBuffers(std::span<AudioBuffer> buffers) const;
+
+ /**
+ * (Audio In only) Pop samples from the backend, and write them back to this buffer's address.
+ *
+ * @param buffer - The buffer to write to.
+ */
+ void ReleaseBuffer(AudioBuffer& buffer) const;
+
+ /**
+ * Check if the buffer for the given tag has been consumed by the backend.
+ *
+ * @param tag - Unqiue tag of the buffer to check.
+ * @return true if the buffer has been consumed, otherwise false.
+ */
+ bool IsBufferConsumed(u64 tag) const;
+
+ /**
+ * Start this device session, starting the backend stream.
+ */
+ void Start();
+
+ /**
+ * Stop this device session, stopping the backend stream.
+ */
+ void Stop();
+
+ /**
+ * Set this device session's volume.
+ *
+ * @param volume - New volume for this session.
+ */
+ void SetVolume(f32 volume) const;
+
+ /**
+ * Get this device session's total played sample count.
+ *
+ * @return Samples played by this session.
+ */
+ u64 GetPlayedSampleCount() const;
+
+private:
+ /// System
+ Core::System& system;
+ /// Output sink this device will use
+ Sink::Sink* sink{};
+ /// The backend stream for this device session to send samples to
+ Sink::SinkStream* stream{};
+ /// Name of this device session
+ std::string name{};
+ /// Type of this device session (render/in/out)
+ Sink::StreamType type{};
+ /// Sample format for this device.
+ SampleFormat sample_format{SampleFormat::PcmInt16};
+ /// Channel count for this device session
+ u16 channel_count{};
+ /// Session id of this device session
+ size_t session_id{};
+ /// Handle of this device session
+ u32 handle{};
+ /// Applet resource user id of this device session
+ u64 applet_resource_user_id{};
+ /// Total number of samples played by this device session
+ u64 played_sample_count{};
+ /// Is this session initialised?
+ bool initialized{};
+};
+
+} // namespace AudioCore
diff --git a/src/audio_core/effect_context.cpp b/src/audio_core/effect_context.cpp
deleted file mode 100644
index 79bcd1192..000000000
--- a/src/audio_core/effect_context.cpp
+++ /dev/null
@@ -1,320 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <algorithm>
-#include "audio_core/effect_context.h"
-
-namespace AudioCore {
-namespace {
-bool ValidChannelCountForEffect(s32 channel_count) {
- return channel_count == 1 || channel_count == 2 || channel_count == 4 || channel_count == 6;
-}
-} // namespace
-
-EffectContext::EffectContext(std::size_t effect_count_) : effect_count(effect_count_) {
- effects.reserve(effect_count);
- std::generate_n(std::back_inserter(effects), effect_count,
- [] { return std::make_unique<EffectStubbed>(); });
-}
-EffectContext::~EffectContext() = default;
-
-std::size_t EffectContext::GetCount() const {
- return effect_count;
-}
-
-EffectBase* EffectContext::GetInfo(std::size_t i) {
- return effects.at(i).get();
-}
-
-EffectBase* EffectContext::RetargetEffect(std::size_t i, EffectType effect) {
- switch (effect) {
- case EffectType::Invalid:
- effects[i] = std::make_unique<EffectStubbed>();
- break;
- case EffectType::BufferMixer:
- effects[i] = std::make_unique<EffectBufferMixer>();
- break;
- case EffectType::Aux:
- effects[i] = std::make_unique<EffectAuxInfo>();
- break;
- case EffectType::Delay:
- effects[i] = std::make_unique<EffectDelay>();
- break;
- case EffectType::Reverb:
- effects[i] = std::make_unique<EffectReverb>();
- break;
- case EffectType::I3dl2Reverb:
- effects[i] = std::make_unique<EffectI3dl2Reverb>();
- break;
- case EffectType::BiquadFilter:
- effects[i] = std::make_unique<EffectBiquadFilter>();
- break;
- default:
- ASSERT_MSG(false, "Unimplemented effect {}", effect);
- effects[i] = std::make_unique<EffectStubbed>();
- }
- return GetInfo(i);
-}
-
-const EffectBase* EffectContext::GetInfo(std::size_t i) const {
- return effects.at(i).get();
-}
-
-EffectStubbed::EffectStubbed() : EffectBase(EffectType::Invalid) {}
-EffectStubbed::~EffectStubbed() = default;
-
-void EffectStubbed::Update([[maybe_unused]] EffectInfo::InParams& in_params) {}
-void EffectStubbed::UpdateForCommandGeneration() {}
-
-EffectBase::EffectBase(EffectType effect_type_) : effect_type(effect_type_) {}
-EffectBase::~EffectBase() = default;
-
-UsageState EffectBase::GetUsage() const {
- return usage;
-}
-
-EffectType EffectBase::GetType() const {
- return effect_type;
-}
-
-bool EffectBase::IsEnabled() const {
- return enabled;
-}
-
-s32 EffectBase::GetMixID() const {
- return mix_id;
-}
-
-s32 EffectBase::GetProcessingOrder() const {
- return processing_order;
-}
-
-std::vector<u8>& EffectBase::GetWorkBuffer() {
- return work_buffer;
-}
-
-const std::vector<u8>& EffectBase::GetWorkBuffer() const {
- return work_buffer;
-}
-
-EffectI3dl2Reverb::EffectI3dl2Reverb() : EffectGeneric(EffectType::I3dl2Reverb) {}
-EffectI3dl2Reverb::~EffectI3dl2Reverb() = default;
-
-void EffectI3dl2Reverb::Update(EffectInfo::InParams& in_params) {
- auto& params = GetParams();
- const auto* reverb_params = reinterpret_cast<I3dl2ReverbParams*>(in_params.raw.data());
- if (!ValidChannelCountForEffect(reverb_params->max_channels)) {
- ASSERT_MSG(false, "Invalid reverb max channel count {}", reverb_params->max_channels);
- return;
- }
-
- const auto last_status = params.status;
- mix_id = in_params.mix_id;
- processing_order = in_params.processing_order;
- params = *reverb_params;
- if (!ValidChannelCountForEffect(reverb_params->channel_count)) {
- params.channel_count = params.max_channels;
- }
- enabled = in_params.is_enabled;
- if (last_status != ParameterStatus::Updated) {
- params.status = last_status;
- }
-
- if (in_params.is_new || skipped) {
- usage = UsageState::Initialized;
- params.status = ParameterStatus::Initialized;
- skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0;
- if (!skipped) {
- auto& cur_work_buffer = GetWorkBuffer();
- // Has two buffers internally
- cur_work_buffer.resize(in_params.buffer_size * 2);
- std::fill(cur_work_buffer.begin(), cur_work_buffer.end(), 0);
- }
- }
-}
-
-void EffectI3dl2Reverb::UpdateForCommandGeneration() {
- if (enabled) {
- usage = UsageState::Running;
- } else {
- usage = UsageState::Stopped;
- }
- GetParams().status = ParameterStatus::Updated;
-}
-
-I3dl2ReverbState& EffectI3dl2Reverb::GetState() {
- return state;
-}
-
-const I3dl2ReverbState& EffectI3dl2Reverb::GetState() const {
- return state;
-}
-
-EffectBiquadFilter::EffectBiquadFilter() : EffectGeneric(EffectType::BiquadFilter) {}
-EffectBiquadFilter::~EffectBiquadFilter() = default;
-
-void EffectBiquadFilter::Update(EffectInfo::InParams& in_params) {
- auto& params = GetParams();
- const auto* biquad_params = reinterpret_cast<BiquadFilterParams*>(in_params.raw.data());
- mix_id = in_params.mix_id;
- processing_order = in_params.processing_order;
- params = *biquad_params;
- enabled = in_params.is_enabled;
-}
-
-void EffectBiquadFilter::UpdateForCommandGeneration() {
- if (enabled) {
- usage = UsageState::Running;
- } else {
- usage = UsageState::Stopped;
- }
- GetParams().status = ParameterStatus::Updated;
-}
-
-EffectAuxInfo::EffectAuxInfo() : EffectGeneric(EffectType::Aux) {}
-EffectAuxInfo::~EffectAuxInfo() = default;
-
-void EffectAuxInfo::Update(EffectInfo::InParams& in_params) {
- const auto* aux_params = reinterpret_cast<AuxInfo*>(in_params.raw.data());
- mix_id = in_params.mix_id;
- processing_order = in_params.processing_order;
- GetParams() = *aux_params;
- enabled = in_params.is_enabled;
-
- if (in_params.is_new || skipped) {
- skipped = aux_params->send_buffer_info == 0 || aux_params->return_buffer_info == 0;
- if (skipped) {
- return;
- }
-
- // There's two AuxInfos which are an identical size, the first one is managed by the cpu,
- // the second is managed by the dsp. All we care about is managing the DSP one
- send_info = aux_params->send_buffer_info + sizeof(AuxInfoDSP);
- send_buffer = aux_params->send_buffer_info + (sizeof(AuxInfoDSP) * 2);
-
- recv_info = aux_params->return_buffer_info + sizeof(AuxInfoDSP);
- recv_buffer = aux_params->return_buffer_info + (sizeof(AuxInfoDSP) * 2);
- }
-}
-
-void EffectAuxInfo::UpdateForCommandGeneration() {
- if (enabled) {
- usage = UsageState::Running;
- } else {
- usage = UsageState::Stopped;
- }
-}
-
-VAddr EffectAuxInfo::GetSendInfo() const {
- return send_info;
-}
-
-VAddr EffectAuxInfo::GetSendBuffer() const {
- return send_buffer;
-}
-
-VAddr EffectAuxInfo::GetRecvInfo() const {
- return recv_info;
-}
-
-VAddr EffectAuxInfo::GetRecvBuffer() const {
- return recv_buffer;
-}
-
-EffectDelay::EffectDelay() : EffectGeneric(EffectType::Delay) {}
-EffectDelay::~EffectDelay() = default;
-
-void EffectDelay::Update(EffectInfo::InParams& in_params) {
- const auto* delay_params = reinterpret_cast<DelayParams*>(in_params.raw.data());
- auto& params = GetParams();
- if (!ValidChannelCountForEffect(delay_params->max_channels)) {
- return;
- }
-
- const auto last_status = params.status;
- mix_id = in_params.mix_id;
- processing_order = in_params.processing_order;
- params = *delay_params;
- if (!ValidChannelCountForEffect(delay_params->channels)) {
- params.channels = params.max_channels;
- }
- enabled = in_params.is_enabled;
-
- if (last_status != ParameterStatus::Updated) {
- params.status = last_status;
- }
-
- if (in_params.is_new || skipped) {
- usage = UsageState::Initialized;
- params.status = ParameterStatus::Initialized;
- skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0;
- }
-}
-
-void EffectDelay::UpdateForCommandGeneration() {
- if (enabled) {
- usage = UsageState::Running;
- } else {
- usage = UsageState::Stopped;
- }
- GetParams().status = ParameterStatus::Updated;
-}
-
-EffectBufferMixer::EffectBufferMixer() : EffectGeneric(EffectType::BufferMixer) {}
-EffectBufferMixer::~EffectBufferMixer() = default;
-
-void EffectBufferMixer::Update(EffectInfo::InParams& in_params) {
- mix_id = in_params.mix_id;
- processing_order = in_params.processing_order;
- GetParams() = *reinterpret_cast<BufferMixerParams*>(in_params.raw.data());
- enabled = in_params.is_enabled;
-}
-
-void EffectBufferMixer::UpdateForCommandGeneration() {
- if (enabled) {
- usage = UsageState::Running;
- } else {
- usage = UsageState::Stopped;
- }
-}
-
-EffectReverb::EffectReverb() : EffectGeneric(EffectType::Reverb) {}
-EffectReverb::~EffectReverb() = default;
-
-void EffectReverb::Update(EffectInfo::InParams& in_params) {
- const auto* reverb_params = reinterpret_cast<ReverbParams*>(in_params.raw.data());
- auto& params = GetParams();
- if (!ValidChannelCountForEffect(reverb_params->max_channels)) {
- return;
- }
-
- const auto last_status = params.status;
- mix_id = in_params.mix_id;
- processing_order = in_params.processing_order;
- params = *reverb_params;
- if (!ValidChannelCountForEffect(reverb_params->channels)) {
- params.channels = params.max_channels;
- }
- enabled = in_params.is_enabled;
-
- if (last_status != ParameterStatus::Updated) {
- params.status = last_status;
- }
-
- if (in_params.is_new || skipped) {
- usage = UsageState::Initialized;
- params.status = ParameterStatus::Initialized;
- skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0;
- }
-}
-
-void EffectReverb::UpdateForCommandGeneration() {
- if (enabled) {
- usage = UsageState::Running;
- } else {
- usage = UsageState::Stopped;
- }
- GetParams().status = ParameterStatus::Updated;
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/effect_context.h b/src/audio_core/effect_context.h
deleted file mode 100644
index cb47df472..000000000
--- a/src/audio_core/effect_context.h
+++ /dev/null
@@ -1,349 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-#include <memory>
-#include <vector>
-#include "audio_core/common.h"
-#include "audio_core/delay_line.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "common/swap.h"
-
-namespace AudioCore {
-enum class EffectType : u8 {
- Invalid = 0,
- BufferMixer = 1,
- Aux = 2,
- Delay = 3,
- Reverb = 4,
- I3dl2Reverb = 5,
- BiquadFilter = 6,
-};
-
-enum class UsageStatus : u8 {
- Invalid = 0,
- New = 1,
- Initialized = 2,
- Used = 3,
- Removed = 4,
-};
-
-enum class UsageState {
- Invalid = 0,
- Initialized = 1,
- Running = 2,
- Stopped = 3,
-};
-
-enum class ParameterStatus : u8 {
- Initialized = 0,
- Updating = 1,
- Updated = 2,
-};
-
-struct BufferMixerParams {
- std::array<s8, AudioCommon::MAX_MIX_BUFFERS> input{};
- std::array<s8, AudioCommon::MAX_MIX_BUFFERS> output{};
- std::array<float_le, AudioCommon::MAX_MIX_BUFFERS> volume{};
- s32_le count{};
-};
-static_assert(sizeof(BufferMixerParams) == 0x94, "BufferMixerParams is an invalid size");
-
-struct AuxInfoDSP {
- u32_le read_offset{};
- u32_le write_offset{};
- u32_le remaining{};
- INSERT_PADDING_WORDS(13);
-};
-static_assert(sizeof(AuxInfoDSP) == 0x40, "AuxInfoDSP is an invalid size");
-
-struct AuxInfo {
- std::array<s8, AudioCommon::MAX_MIX_BUFFERS> input_mix_buffers{};
- std::array<s8, AudioCommon::MAX_MIX_BUFFERS> output_mix_buffers{};
- u32_le count{};
- s32_le sample_rate{};
- s32_le sample_count{};
- s32_le mix_buffer_count{};
- u64_le send_buffer_info{};
- u64_le send_buffer_base{};
-
- u64_le return_buffer_info{};
- u64_le return_buffer_base{};
-};
-static_assert(sizeof(AuxInfo) == 0x60, "AuxInfo is an invalid size");
-
-struct I3dl2ReverbParams {
- std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> input{};
- std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> output{};
- u16_le max_channels{};
- u16_le channel_count{};
- INSERT_PADDING_BYTES(1);
- u32_le sample_rate{};
- f32 room_hf{};
- f32 hf_reference{};
- f32 decay_time{};
- f32 hf_decay_ratio{};
- f32 room{};
- f32 reflection{};
- f32 reverb{};
- f32 diffusion{};
- f32 reflection_delay{};
- f32 reverb_delay{};
- f32 density{};
- f32 dry_gain{};
- ParameterStatus status{};
- INSERT_PADDING_BYTES(3);
-};
-static_assert(sizeof(I3dl2ReverbParams) == 0x4c, "I3dl2ReverbParams is an invalid size");
-
-struct BiquadFilterParams {
- std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> input{};
- std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> output{};
- std::array<s16_le, 3> numerator;
- std::array<s16_le, 2> denominator;
- s8 channel_count{};
- ParameterStatus status{};
-};
-static_assert(sizeof(BiquadFilterParams) == 0x18, "BiquadFilterParams is an invalid size");
-
-struct DelayParams {
- std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> input{};
- std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> output{};
- u16_le max_channels{};
- u16_le channels{};
- s32_le max_delay{};
- s32_le delay{};
- s32_le sample_rate{};
- s32_le gain{};
- s32_le feedback_gain{};
- s32_le out_gain{};
- s32_le dry_gain{};
- s32_le channel_spread{};
- s32_le low_pass{};
- ParameterStatus status{};
- INSERT_PADDING_BYTES(3);
-};
-static_assert(sizeof(DelayParams) == 0x38, "DelayParams is an invalid size");
-
-struct ReverbParams {
- std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> input{};
- std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> output{};
- u16_le max_channels{};
- u16_le channels{};
- s32_le sample_rate{};
- s32_le mode0{};
- s32_le mode0_gain{};
- s32_le pre_delay{};
- s32_le mode1{};
- s32_le mode1_gain{};
- s32_le decay{};
- s32_le hf_decay_ratio{};
- s32_le coloration{};
- s32_le reverb_gain{};
- s32_le out_gain{};
- s32_le dry_gain{};
- ParameterStatus status{};
- INSERT_PADDING_BYTES(3);
-};
-static_assert(sizeof(ReverbParams) == 0x44, "ReverbParams is an invalid size");
-
-class EffectInfo {
-public:
- struct InParams {
- EffectType type{};
- u8 is_new{};
- u8 is_enabled{};
- INSERT_PADDING_BYTES(1);
- s32_le mix_id{};
- u64_le buffer_address{};
- u64_le buffer_size{};
- s32_le processing_order{};
- INSERT_PADDING_BYTES(4);
- union {
- std::array<u8, 0xa0> raw;
- };
- };
- static_assert(sizeof(InParams) == 0xc0, "InParams is an invalid size");
-
- struct OutParams {
- UsageStatus status{};
- INSERT_PADDING_BYTES(15);
- };
- static_assert(sizeof(OutParams) == 0x10, "OutParams is an invalid size");
-};
-
-struct AuxAddress {
- VAddr send_dsp_info{};
- VAddr send_buffer_base{};
- VAddr return_dsp_info{};
- VAddr return_buffer_base{};
-};
-
-class EffectBase {
-public:
- explicit EffectBase(EffectType effect_type_);
- virtual ~EffectBase();
-
- virtual void Update(EffectInfo::InParams& in_params) = 0;
- virtual void UpdateForCommandGeneration() = 0;
- [[nodiscard]] UsageState GetUsage() const;
- [[nodiscard]] EffectType GetType() const;
- [[nodiscard]] bool IsEnabled() const;
- [[nodiscard]] s32 GetMixID() const;
- [[nodiscard]] s32 GetProcessingOrder() const;
- [[nodiscard]] std::vector<u8>& GetWorkBuffer();
- [[nodiscard]] const std::vector<u8>& GetWorkBuffer() const;
-
-protected:
- UsageState usage{UsageState::Invalid};
- EffectType effect_type{};
- s32 mix_id{};
- s32 processing_order{};
- bool enabled = false;
- std::vector<u8> work_buffer{};
-};
-
-template <typename T>
-class EffectGeneric : public EffectBase {
-public:
- explicit EffectGeneric(EffectType effect_type_) : EffectBase(effect_type_) {}
-
- T& GetParams() {
- return internal_params;
- }
-
- const T& GetParams() const {
- return internal_params;
- }
-
-private:
- T internal_params{};
-};
-
-class EffectStubbed : public EffectBase {
-public:
- explicit EffectStubbed();
- ~EffectStubbed() override;
-
- void Update(EffectInfo::InParams& in_params) override;
- void UpdateForCommandGeneration() override;
-};
-
-struct I3dl2ReverbState {
- f32 lowpass_0{};
- f32 lowpass_1{};
- f32 lowpass_2{};
-
- DelayLineBase early_delay_line{};
- std::array<u32, AudioCommon::I3DL2REVERB_TAPS> early_tap_steps{};
- f32 early_gain{};
- f32 late_gain{};
-
- u32 early_to_late_taps{};
- std::array<DelayLineBase, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> fdn_delay_line{};
- std::array<DelayLineAllPass, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> decay_delay_line0{};
- std::array<DelayLineAllPass, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> decay_delay_line1{};
- f32 last_reverb_echo{};
- DelayLineBase center_delay_line{};
- std::array<std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT>, 3> lpf_coefficients{};
- std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> shelf_filter{};
- f32 dry_gain{};
-};
-
-class EffectI3dl2Reverb : public EffectGeneric<I3dl2ReverbParams> {
-public:
- explicit EffectI3dl2Reverb();
- ~EffectI3dl2Reverb() override;
-
- void Update(EffectInfo::InParams& in_params) override;
- void UpdateForCommandGeneration() override;
-
- I3dl2ReverbState& GetState();
- const I3dl2ReverbState& GetState() const;
-
-private:
- bool skipped = false;
- I3dl2ReverbState state{};
-};
-
-class EffectBiquadFilter : public EffectGeneric<BiquadFilterParams> {
-public:
- explicit EffectBiquadFilter();
- ~EffectBiquadFilter() override;
-
- void Update(EffectInfo::InParams& in_params) override;
- void UpdateForCommandGeneration() override;
-};
-
-class EffectAuxInfo : public EffectGeneric<AuxInfo> {
-public:
- explicit EffectAuxInfo();
- ~EffectAuxInfo() override;
-
- void Update(EffectInfo::InParams& in_params) override;
- void UpdateForCommandGeneration() override;
- [[nodiscard]] VAddr GetSendInfo() const;
- [[nodiscard]] VAddr GetSendBuffer() const;
- [[nodiscard]] VAddr GetRecvInfo() const;
- [[nodiscard]] VAddr GetRecvBuffer() const;
-
-private:
- VAddr send_info{};
- VAddr send_buffer{};
- VAddr recv_info{};
- VAddr recv_buffer{};
- bool skipped = false;
- AuxAddress addresses{};
-};
-
-class EffectDelay : public EffectGeneric<DelayParams> {
-public:
- explicit EffectDelay();
- ~EffectDelay() override;
-
- void Update(EffectInfo::InParams& in_params) override;
- void UpdateForCommandGeneration() override;
-
-private:
- bool skipped = false;
-};
-
-class EffectBufferMixer : public EffectGeneric<BufferMixerParams> {
-public:
- explicit EffectBufferMixer();
- ~EffectBufferMixer() override;
-
- void Update(EffectInfo::InParams& in_params) override;
- void UpdateForCommandGeneration() override;
-};
-
-class EffectReverb : public EffectGeneric<ReverbParams> {
-public:
- explicit EffectReverb();
- ~EffectReverb() override;
-
- void Update(EffectInfo::InParams& in_params) override;
- void UpdateForCommandGeneration() override;
-
-private:
- bool skipped = false;
-};
-
-class EffectContext {
-public:
- explicit EffectContext(std::size_t effect_count_);
- ~EffectContext();
-
- [[nodiscard]] std::size_t GetCount() const;
- [[nodiscard]] EffectBase* GetInfo(std::size_t i);
- [[nodiscard]] EffectBase* RetargetEffect(std::size_t i, EffectType effect);
- [[nodiscard]] const EffectBase* GetInfo(std::size_t i) const;
-
-private:
- std::size_t effect_count{};
- std::vector<std::unique_ptr<EffectBase>> effects;
-};
-} // namespace AudioCore
diff --git a/src/audio_core/in/audio_in.cpp b/src/audio_core/in/audio_in.cpp
new file mode 100644
index 000000000..c946895d6
--- /dev/null
+++ b/src/audio_core/in/audio_in.cpp
@@ -0,0 +1,100 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_in_manager.h"
+#include "audio_core/in/audio_in.h"
+#include "core/hle/kernel/k_event.h"
+
+namespace AudioCore::AudioIn {
+
+In::In(Core::System& system_, Manager& manager_, Kernel::KEvent* event_, size_t session_id_)
+ : manager{manager_}, parent_mutex{manager.mutex}, event{event_}, system{system_, event,
+ session_id_} {}
+
+void In::Free() {
+ std::scoped_lock l{parent_mutex};
+ manager.ReleaseSessionId(system.GetSessionId());
+}
+
+System& In::GetSystem() {
+ return system;
+}
+
+AudioIn::State In::GetState() {
+ std::scoped_lock l{parent_mutex};
+ return system.GetState();
+}
+
+Result In::StartSystem() {
+ std::scoped_lock l{parent_mutex};
+ return system.Start();
+}
+
+void In::StartSession() {
+ std::scoped_lock l{parent_mutex};
+ system.StartSession();
+}
+
+Result In::StopSystem() {
+ std::scoped_lock l{parent_mutex};
+ return system.Stop();
+}
+
+Result In::AppendBuffer(const AudioInBuffer& buffer, u64 tag) {
+ std::scoped_lock l{parent_mutex};
+
+ if (system.AppendBuffer(buffer, tag)) {
+ return ResultSuccess;
+ }
+ return Service::Audio::ERR_BUFFER_COUNT_EXCEEDED;
+}
+
+void In::ReleaseAndRegisterBuffers() {
+ std::scoped_lock l{parent_mutex};
+ if (system.GetState() == State::Started) {
+ system.ReleaseBuffers();
+ system.RegisterBuffers();
+ }
+}
+
+bool In::FlushAudioInBuffers() {
+ std::scoped_lock l{parent_mutex};
+ return system.FlushAudioInBuffers();
+}
+
+u32 In::GetReleasedBuffers(std::span<u64> tags) {
+ std::scoped_lock l{parent_mutex};
+ return system.GetReleasedBuffers(tags);
+}
+
+Kernel::KReadableEvent& In::GetBufferEvent() {
+ std::scoped_lock l{parent_mutex};
+ return event->GetReadableEvent();
+}
+
+f32 In::GetVolume() {
+ std::scoped_lock l{parent_mutex};
+ return system.GetVolume();
+}
+
+void In::SetVolume(f32 volume) {
+ std::scoped_lock l{parent_mutex};
+ system.SetVolume(volume);
+}
+
+bool In::ContainsAudioBuffer(u64 tag) {
+ std::scoped_lock l{parent_mutex};
+ return system.ContainsAudioBuffer(tag);
+}
+
+u32 In::GetBufferCount() {
+ std::scoped_lock l{parent_mutex};
+ return system.GetBufferCount();
+}
+
+u64 In::GetPlayedSampleCount() {
+ std::scoped_lock l{parent_mutex};
+ return system.GetPlayedSampleCount();
+}
+
+} // namespace AudioCore::AudioIn
diff --git a/src/audio_core/in/audio_in.h b/src/audio_core/in/audio_in.h
new file mode 100644
index 000000000..6253891d5
--- /dev/null
+++ b/src/audio_core/in/audio_in.h
@@ -0,0 +1,147 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <mutex>
+
+#include "audio_core/in/audio_in_system.h"
+
+namespace Core {
+class System;
+}
+
+namespace Kernel {
+class KEvent;
+class KReadableEvent;
+} // namespace Kernel
+
+namespace AudioCore::AudioIn {
+class Manager;
+
+/**
+ * Interface between the service and audio in system. Mainly responsible for forwarding service
+ * calls to the system.
+ */
+class In {
+public:
+ explicit In(Core::System& system, Manager& manager, Kernel::KEvent* event, size_t session_id);
+
+ /**
+ * Free this audio in from the audio in manager.
+ */
+ void Free();
+
+ /**
+ * Get this audio in's system.
+ */
+ System& GetSystem();
+
+ /**
+ * Get the current state.
+ *
+ * @return Started or Stopped.
+ */
+ AudioIn::State GetState();
+
+ /**
+ * Start the system
+ *
+ * @return Result code
+ */
+ Result StartSystem();
+
+ /**
+ * Start the system's device session.
+ */
+ void StartSession();
+
+ /**
+ * Stop the system.
+ *
+ * @return Result code
+ */
+ Result StopSystem();
+
+ /**
+ * Append a new buffer to the system, the buffer event will be signalled when it is filled.
+ *
+ * @param buffer - The new buffer to append.
+ * @param tag - Unique tag for this buffer.
+ * @return Result code.
+ */
+ Result AppendBuffer(const AudioInBuffer& buffer, u64 tag);
+
+ /**
+ * Release all completed buffers, and register any appended.
+ */
+ void ReleaseAndRegisterBuffers();
+
+ /**
+ * Flush all buffers.
+ */
+ bool FlushAudioInBuffers();
+
+ /**
+ * Get all of the currently released buffers.
+ *
+ * @param tags - Output container for the buffer tags which were released.
+ * @return The number of buffers released.
+ */
+ u32 GetReleasedBuffers(std::span<u64> tags);
+
+ /**
+ * Get the buffer event for this audio in, this event will be signalled when a buffer is filled.
+ *
+ * @return The buffer event.
+ */
+ Kernel::KReadableEvent& GetBufferEvent();
+
+ /**
+ * Get the current system volume.
+ *
+ * @return The current volume.
+ */
+ f32 GetVolume();
+
+ /**
+ * Set the system volume.
+ *
+ * @param volume - The volume to set.
+ */
+ void SetVolume(f32 volume);
+
+ /**
+ * Check if a buffer is in the system.
+ *
+ * @param tag - The tag to search for.
+ * @return True if the buffer is in the system, otherwise false.
+ */
+ bool ContainsAudioBuffer(u64 tag);
+
+ /**
+ * Get the maximum number of buffers.
+ *
+ * @return The maximum number of buffers.
+ */
+ u32 GetBufferCount();
+
+ /**
+ * Get the total played sample count for this audio in.
+ *
+ * @return The played sample count.
+ */
+ u64 GetPlayedSampleCount();
+
+private:
+ /// The AudioIn::Manager this audio in is registered with
+ Manager& manager;
+ /// Manager's mutex
+ std::recursive_mutex& parent_mutex;
+ /// Buffer event, signalled when buffers are ready to be released
+ Kernel::KEvent* event;
+ /// Main audio in system
+ System system;
+};
+
+} // namespace AudioCore::AudioIn
diff --git a/src/audio_core/in/audio_in_system.cpp b/src/audio_core/in/audio_in_system.cpp
new file mode 100644
index 000000000..ec5d37ed4
--- /dev/null
+++ b/src/audio_core/in/audio_in_system.cpp
@@ -0,0 +1,213 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <mutex>
+#include "audio_core/audio_event.h"
+#include "audio_core/audio_manager.h"
+#include "audio_core/in/audio_in_system.h"
+#include "common/logging/log.h"
+#include "core/core.h"
+#include "core/core_timing.h"
+#include "core/hle/kernel/k_event.h"
+
+namespace AudioCore::AudioIn {
+
+System::System(Core::System& system_, Kernel::KEvent* event_, const size_t session_id_)
+ : system{system_}, buffer_event{event_},
+ session_id{session_id_}, session{std::make_unique<DeviceSession>(system_)} {}
+
+System::~System() {
+ Finalize();
+}
+
+void System::Finalize() {
+ Stop();
+ session->Finalize();
+ buffer_event->GetWritableEvent().Signal();
+}
+
+void System::StartSession() {
+ session->Start();
+}
+
+size_t System::GetSessionId() const {
+ return session_id;
+}
+
+std::string_view System::GetDefaultDeviceName() {
+ return "BuiltInHeadset";
+}
+
+std::string_view System::GetDefaultUacDeviceName() {
+ return "Uac";
+}
+
+Result System::IsConfigValid(const std::string_view device_name,
+ const AudioInParameter& in_params) {
+ if ((device_name.size() > 0) &&
+ (device_name != GetDefaultDeviceName() && device_name != GetDefaultUacDeviceName())) {
+ return Service::Audio::ERR_INVALID_DEVICE_NAME;
+ }
+
+ if (in_params.sample_rate != TargetSampleRate && in_params.sample_rate > 0) {
+ return Service::Audio::ERR_INVALID_SAMPLE_RATE;
+ }
+
+ return ResultSuccess;
+}
+
+Result System::Initialize(std::string& device_name, const AudioInParameter& in_params,
+ const u32 handle_, const u64 applet_resource_user_id_) {
+ auto result{IsConfigValid(device_name, in_params)};
+ if (result.IsError()) {
+ return result;
+ }
+
+ handle = handle_;
+ applet_resource_user_id = applet_resource_user_id_;
+ if (device_name.empty() || device_name[0] == '\0') {
+ name = std::string(GetDefaultDeviceName());
+ } else {
+ name = std::move(device_name);
+ }
+
+ sample_rate = TargetSampleRate;
+ sample_format = SampleFormat::PcmInt16;
+ channel_count = in_params.channel_count <= 2 ? 2 : 6;
+ volume = 1.0f;
+ is_uac = name == "Uac";
+ return ResultSuccess;
+}
+
+Result System::Start() {
+ if (state != State::Stopped) {
+ return Service::Audio::ERR_OPERATION_FAILED;
+ }
+
+ session->Initialize(name, sample_format, channel_count, session_id, handle,
+ applet_resource_user_id, Sink::StreamType::In);
+ session->SetVolume(volume);
+ session->Start();
+ state = State::Started;
+
+ std::vector<AudioBuffer> buffers_to_flush{};
+ buffers.RegisterBuffers(buffers_to_flush);
+ session->AppendBuffers(buffers_to_flush);
+
+ return ResultSuccess;
+}
+
+Result System::Stop() {
+ if (state == State::Started) {
+ session->Stop();
+ session->SetVolume(0.0f);
+ state = State::Stopped;
+ }
+
+ return ResultSuccess;
+}
+
+bool System::AppendBuffer(const AudioInBuffer& buffer, const u64 tag) {
+ if (buffers.GetTotalBufferCount() == BufferCount) {
+ return false;
+ }
+
+ AudioBuffer new_buffer{
+ .played_timestamp = 0, .samples = buffer.samples, .tag = tag, .size = buffer.size};
+
+ buffers.AppendBuffer(new_buffer);
+ RegisterBuffers();
+
+ return true;
+}
+
+void System::RegisterBuffers() {
+ if (state == State::Started) {
+ std::vector<AudioBuffer> registered_buffers{};
+ buffers.RegisterBuffers(registered_buffers);
+ session->AppendBuffers(registered_buffers);
+ }
+}
+
+void System::ReleaseBuffers() {
+ bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session)};
+
+ if (signal) {
+ // Signal if any buffer was released, or if none are registered, we need more.
+ buffer_event->GetWritableEvent().Signal();
+ }
+}
+
+u32 System::GetReleasedBuffers(std::span<u64> tags) {
+ return buffers.GetReleasedBuffers(tags);
+}
+
+bool System::FlushAudioInBuffers() {
+ if (state != State::Started) {
+ return false;
+ }
+
+ u32 buffers_released{};
+ buffers.FlushBuffers(buffers_released);
+
+ if (buffers_released > 0) {
+ buffer_event->GetWritableEvent().Signal();
+ }
+ return true;
+}
+
+u16 System::GetChannelCount() const {
+ return channel_count;
+}
+
+u32 System::GetSampleRate() const {
+ return sample_rate;
+}
+
+SampleFormat System::GetSampleFormat() const {
+ return sample_format;
+}
+
+State System::GetState() {
+ switch (state) {
+ case State::Started:
+ case State::Stopped:
+ return state;
+ default:
+ LOG_ERROR(Service_Audio, "AudioIn invalid state!");
+ state = State::Stopped;
+ break;
+ }
+ return state;
+}
+
+std::string System::GetName() const {
+ return name;
+}
+
+f32 System::GetVolume() const {
+ return volume;
+}
+
+void System::SetVolume(const f32 volume_) {
+ volume = volume_;
+ session->SetVolume(volume_);
+}
+
+bool System::ContainsAudioBuffer(const u64 tag) {
+ return buffers.ContainsBuffer(tag);
+}
+
+u32 System::GetBufferCount() {
+ return buffers.GetAppendedRegisteredCount();
+}
+
+u64 System::GetPlayedSampleCount() const {
+ return session->GetPlayedSampleCount();
+}
+
+bool System::IsUac() const {
+ return is_uac;
+}
+
+} // namespace AudioCore::AudioIn
diff --git a/src/audio_core/in/audio_in_system.h b/src/audio_core/in/audio_in_system.h
new file mode 100644
index 000000000..165e35d83
--- /dev/null
+++ b/src/audio_core/in/audio_in_system.h
@@ -0,0 +1,275 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <atomic>
+#include <memory>
+#include <span>
+#include <string>
+
+#include "audio_core/common/common.h"
+#include "audio_core/device/audio_buffers.h"
+#include "audio_core/device/device_session.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace Core {
+class System;
+}
+
+namespace Kernel {
+class KEvent;
+}
+
+namespace AudioCore::AudioIn {
+
+constexpr SessionTypes SessionType = SessionTypes::AudioIn;
+
+struct AudioInParameter {
+ /* 0x0 */ s32_le sample_rate;
+ /* 0x4 */ u16_le channel_count;
+ /* 0x6 */ u16_le reserved;
+};
+static_assert(sizeof(AudioInParameter) == 0x8, "AudioInParameter is an invalid size");
+
+struct AudioInParameterInternal {
+ /* 0x0 */ u32_le sample_rate;
+ /* 0x4 */ u32_le channel_count;
+ /* 0x8 */ u32_le sample_format;
+ /* 0xC */ u32_le state;
+};
+static_assert(sizeof(AudioInParameterInternal) == 0x10,
+ "AudioInParameterInternal is an invalid size");
+
+struct AudioInBuffer {
+ /* 0x00 */ AudioInBuffer* next;
+ /* 0x08 */ VAddr samples;
+ /* 0x10 */ u64 capacity;
+ /* 0x18 */ u64 size;
+ /* 0x20 */ u64 offset;
+};
+static_assert(sizeof(AudioInBuffer) == 0x28, "AudioInBuffer is an invalid size");
+
+enum class State {
+ Started,
+ Stopped,
+};
+
+/**
+ * Controls and drives audio input.
+ */
+class System {
+public:
+ explicit System(Core::System& system, Kernel::KEvent* event, size_t session_id);
+ ~System();
+
+ /**
+ * Get the default audio input device name.
+ *
+ * @return The default audio input device name.
+ */
+ std::string_view GetDefaultDeviceName();
+
+ /**
+ * Get the default USB audio input device name.
+ * This is preferred over non-USB as some games refuse to work with the BuiltInHeadset
+ * (e.g Let's Sing).
+ *
+ * @return The default USB audio input device name.
+ */
+ std::string_view GetDefaultUacDeviceName();
+
+ /**
+ * Is the given initialize config valid?
+ *
+ * @param device_name - The name of the requested input device.
+ * @param in_params - Input parameters, see AudioInParameter.
+ * @return Result code.
+ */
+ Result IsConfigValid(std::string_view device_name, const AudioInParameter& in_params);
+
+ /**
+ * Initialize this system.
+ *
+ * @param device_name - The name of the requested input device.
+ * @param in_params - Input parameters, see AudioInParameter.
+ * @param handle - Unused.
+ * @param applet_resource_user_id - Unused.
+ * @return Result code.
+ */
+ Result Initialize(std::string& device_name, const AudioInParameter& in_params, u32 handle,
+ u64 applet_resource_user_id);
+
+ /**
+ * Start this system.
+ *
+ * @return Result code.
+ */
+ Result Start();
+
+ /**
+ * Stop this system.
+ *
+ * @return Result code.
+ */
+ Result Stop();
+
+ /**
+ * Finalize this system.
+ */
+ void Finalize();
+
+ /**
+ * Start this system's device session.
+ */
+ void StartSession();
+
+ /**
+ * Get this system's id.
+ */
+ size_t GetSessionId() const;
+
+ /**
+ * Append a new buffer to the device.
+ *
+ * @param buffer - New buffer to append.
+ * @param tag - Unique tag of the buffer.
+ * @return True if the buffer was appended, otherwise false.
+ */
+ bool AppendBuffer(const AudioInBuffer& buffer, u64 tag);
+
+ /**
+ * Register all appended buffers.
+ */
+ void RegisterBuffers();
+
+ /**
+ * Release all registered buffers.
+ */
+ void ReleaseBuffers();
+
+ /**
+ * Get all released buffers.
+ *
+ * @param tags - Container to be filled with the released buffers' tags.
+ * @return The number of buffers released.
+ */
+ u32 GetReleasedBuffers(std::span<u64> tags);
+
+ /**
+ * Flush all appended and registered buffers.
+ *
+ * @return True if buffers were successfully flushed, otherwise false.
+ */
+ bool FlushAudioInBuffers();
+
+ /**
+ * Get this system's current channel count.
+ *
+ * @return The channel count.
+ */
+ u16 GetChannelCount() const;
+
+ /**
+ * Get this system's current sample rate.
+ *
+ * @return The sample rate.
+ */
+ u32 GetSampleRate() const;
+
+ /**
+ * Get this system's current sample format.
+ *
+ * @return The sample format.
+ */
+ SampleFormat GetSampleFormat() const;
+
+ /**
+ * Get this system's current state.
+ *
+ * @return The current state.
+ */
+ State GetState();
+
+ /**
+ * Get this system's name.
+ *
+ * @return The system's name.
+ */
+ std::string GetName() const;
+
+ /**
+ * Get this system's current volume.
+ *
+ * @return The system's current volume.
+ */
+ f32 GetVolume() const;
+
+ /**
+ * Set this system's current volume.
+ *
+ * @param The new volume.
+ */
+ void SetVolume(f32 volume);
+
+ /**
+ * Does the system contain this buffer?
+ *
+ * @param tag - Unique tag to search for.
+ * @return True if the buffer is in the system, otherwise false.
+ */
+ bool ContainsAudioBuffer(u64 tag);
+
+ /**
+ * Get the maximum number of usable buffers (default 32).
+ *
+ * @return The number of buffers.
+ */
+ u32 GetBufferCount();
+
+ /**
+ * Get the total number of samples played by this system.
+ *
+ * @return The number of samples.
+ */
+ u64 GetPlayedSampleCount() const;
+
+ /**
+ * Is this system using a USB device?
+ *
+ * @return True if using a USB device, otherwise false.
+ */
+ bool IsUac() const;
+
+private:
+ /// Core system
+ Core::System& system;
+ /// (Unused)
+ u32 handle{};
+ /// (Unused)
+ u64 applet_resource_user_id{};
+ /// Buffer event, signalled when a buffer is ready
+ Kernel::KEvent* buffer_event;
+ /// Session id of this system
+ size_t session_id{};
+ /// Device session for this system
+ std::unique_ptr<DeviceSession> session;
+ /// Audio buffers in use by this system
+ AudioBuffers<BufferCount> buffers{BufferCount};
+ /// Sample rate of this system
+ u32 sample_rate{};
+ /// Sample format of this system
+ SampleFormat sample_format{SampleFormat::PcmInt16};
+ /// Channel count of this system
+ u16 channel_count{};
+ /// State of this system
+ std::atomic<State> state{State::Stopped};
+ /// Name of this system
+ std::string name{};
+ /// Volume of this system
+ f32 volume{1.0f};
+ /// Is this system's device USB?
+ bool is_uac{false};
+};
+
+} // namespace AudioCore::AudioIn
diff --git a/src/audio_core/info_updater.cpp b/src/audio_core/info_updater.cpp
deleted file mode 100644
index 0065e6e53..000000000
--- a/src/audio_core/info_updater.cpp
+++ /dev/null
@@ -1,511 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include "audio_core/behavior_info.h"
-#include "audio_core/effect_context.h"
-#include "audio_core/info_updater.h"
-#include "audio_core/memory_pool.h"
-#include "audio_core/mix_context.h"
-#include "audio_core/sink_context.h"
-#include "audio_core/splitter_context.h"
-#include "audio_core/voice_context.h"
-#include "common/logging/log.h"
-
-namespace AudioCore {
-
-InfoUpdater::InfoUpdater(const std::vector<u8>& in_params_, std::vector<u8>& out_params_,
- BehaviorInfo& behavior_info_)
- : in_params(in_params_), out_params(out_params_), behavior_info(behavior_info_) {
- ASSERT(
- AudioCommon::CanConsumeBuffer(in_params.size(), 0, sizeof(AudioCommon::UpdateDataHeader)));
- std::memcpy(&input_header, in_params.data(), sizeof(AudioCommon::UpdateDataHeader));
- output_header.total_size = sizeof(AudioCommon::UpdateDataHeader);
-}
-
-InfoUpdater::~InfoUpdater() = default;
-
-bool InfoUpdater::UpdateBehaviorInfo(BehaviorInfo& in_behavior_info) {
- if (input_header.size.behavior != sizeof(BehaviorInfo::InParams)) {
- LOG_ERROR(Audio, "Behavior info is an invalid size, expecting 0x{:X} but got 0x{:X}",
- sizeof(BehaviorInfo::InParams), input_header.size.behavior);
- return false;
- }
-
- if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset,
- sizeof(BehaviorInfo::InParams))) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
-
- BehaviorInfo::InParams behavior_in{};
- std::memcpy(&behavior_in, in_params.data() + input_offset, sizeof(BehaviorInfo::InParams));
- input_offset += sizeof(BehaviorInfo::InParams);
-
- // Make sure it's an audio revision we can actually support
- if (!AudioCommon::IsValidRevision(behavior_in.revision)) {
- LOG_ERROR(Audio, "Invalid input revision, revision=0x{:08X}", behavior_in.revision);
- return false;
- }
-
- // Make sure that our behavior info revision matches the input
- if (in_behavior_info.GetUserRevision() != behavior_in.revision) {
- LOG_ERROR(Audio,
- "User revision differs from input revision, expecting 0x{:08X} but got 0x{:08X}",
- in_behavior_info.GetUserRevision(), behavior_in.revision);
- return false;
- }
-
- // Update behavior info flags
- in_behavior_info.ClearError();
- in_behavior_info.UpdateFlags(behavior_in.flags);
-
- return true;
-}
-
-bool InfoUpdater::UpdateMemoryPools(std::vector<ServerMemoryPoolInfo>& memory_pool_info) {
- const auto memory_pool_count = memory_pool_info.size();
- const auto total_memory_pool_in = sizeof(ServerMemoryPoolInfo::InParams) * memory_pool_count;
- const auto total_memory_pool_out = sizeof(ServerMemoryPoolInfo::OutParams) * memory_pool_count;
-
- if (input_header.size.memory_pool != total_memory_pool_in) {
- LOG_ERROR(Audio, "Memory pools are an invalid size, expecting 0x{:X} but got 0x{:X}",
- total_memory_pool_in, input_header.size.memory_pool);
- return false;
- }
-
- if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, total_memory_pool_in)) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
-
- std::vector<ServerMemoryPoolInfo::InParams> mempool_in(memory_pool_count);
- std::vector<ServerMemoryPoolInfo::OutParams> mempool_out(memory_pool_count);
-
- std::memcpy(mempool_in.data(), in_params.data() + input_offset, total_memory_pool_in);
- input_offset += total_memory_pool_in;
-
- // Update our memory pools
- for (std::size_t i = 0; i < memory_pool_count; i++) {
- if (!memory_pool_info[i].Update(mempool_in[i], mempool_out[i])) {
- LOG_ERROR(Audio, "Failed to update memory pool {}!", i);
- return false;
- }
- }
-
- if (!AudioCommon::CanConsumeBuffer(out_params.size(), output_offset,
- sizeof(BehaviorInfo::InParams))) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
-
- std::memcpy(out_params.data() + output_offset, mempool_out.data(), total_memory_pool_out);
- output_offset += total_memory_pool_out;
- output_header.size.memory_pool = static_cast<u32>(total_memory_pool_out);
- return true;
-}
-
-bool InfoUpdater::UpdateVoiceChannelResources(VoiceContext& voice_context) {
- const auto voice_count = voice_context.GetVoiceCount();
- const auto voice_size = voice_count * sizeof(VoiceChannelResource::InParams);
- std::vector<VoiceChannelResource::InParams> resources_in(voice_count);
-
- if (input_header.size.voice_channel_resource != voice_size) {
- LOG_ERROR(Audio, "VoiceChannelResource is an invalid size, expecting 0x{:X} but got 0x{:X}",
- voice_size, input_header.size.voice_channel_resource);
- return false;
- }
-
- if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, voice_size)) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
-
- std::memcpy(resources_in.data(), in_params.data() + input_offset, voice_size);
- input_offset += voice_size;
-
- // Update our channel resources
- for (std::size_t i = 0; i < voice_count; i++) {
- // Grab our channel resource
- auto& resource = voice_context.GetChannelResource(i);
- resource.Update(resources_in[i]);
- }
-
- return true;
-}
-
-bool InfoUpdater::UpdateVoices(VoiceContext& voice_context,
- [[maybe_unused]] std::vector<ServerMemoryPoolInfo>& memory_pool_info,
- [[maybe_unused]] VAddr audio_codec_dsp_addr) {
- const auto voice_count = voice_context.GetVoiceCount();
- std::vector<VoiceInfo::InParams> voice_in(voice_count);
- std::vector<VoiceInfo::OutParams> voice_out(voice_count);
-
- const auto voice_in_size = voice_count * sizeof(VoiceInfo::InParams);
- const auto voice_out_size = voice_count * sizeof(VoiceInfo::OutParams);
-
- if (input_header.size.voice != voice_in_size) {
- LOG_ERROR(Audio, "Voices are an invalid size, expecting 0x{:X} but got 0x{:X}",
- voice_in_size, input_header.size.voice);
- return false;
- }
-
- if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, voice_in_size)) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
-
- std::memcpy(voice_in.data(), in_params.data() + input_offset, voice_in_size);
- input_offset += voice_in_size;
-
- // Set all voices to not be in use
- for (std::size_t i = 0; i < voice_count; i++) {
- voice_context.GetInfo(i).GetInParams().in_use = false;
- }
-
- // Update our voices
- for (std::size_t i = 0; i < voice_count; i++) {
- auto& voice_in_params = voice_in[i];
- const auto channel_count = static_cast<std::size_t>(voice_in_params.channel_count);
- // Skip if it's not currently in use
- if (!voice_in_params.is_in_use) {
- continue;
- }
- // Voice states for each channel
- std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT> voice_states{};
- ASSERT(static_cast<std::size_t>(voice_in_params.id) < voice_count);
-
- // Grab our current voice info
- auto& voice_info = voice_context.GetInfo(static_cast<std::size_t>(voice_in_params.id));
-
- ASSERT(channel_count <= AudioCommon::MAX_CHANNEL_COUNT);
-
- // Get all our channel voice states
- for (std::size_t channel = 0; channel < channel_count; channel++) {
- voice_states[channel] =
- &voice_context.GetState(voice_in_params.voice_channel_resource_ids[channel]);
- }
-
- if (voice_in_params.is_new) {
- // Default our values for our voice
- voice_info.Initialize();
-
- // Zero out our voice states
- for (std::size_t channel = 0; channel < channel_count; channel++) {
- std::memset(voice_states[channel], 0, sizeof(VoiceState));
- }
- }
-
- // Update our voice
- voice_info.UpdateParameters(voice_in_params, behavior_info);
- // TODO(ogniK): Handle mapping errors with behavior info based on in params response
-
- // Update our wave buffers
- voice_info.UpdateWaveBuffers(voice_in_params, voice_states, behavior_info);
- voice_info.WriteOutStatus(voice_out[i], voice_in_params, voice_states);
- }
-
- if (!AudioCommon::CanConsumeBuffer(out_params.size(), output_offset, voice_out_size)) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
- std::memcpy(out_params.data() + output_offset, voice_out.data(), voice_out_size);
- output_offset += voice_out_size;
- output_header.size.voice = static_cast<u32>(voice_out_size);
- return true;
-}
-
-bool InfoUpdater::UpdateEffects(EffectContext& effect_context, bool is_active) {
- const auto effect_count = effect_context.GetCount();
- std::vector<EffectInfo::InParams> effect_in(effect_count);
- std::vector<EffectInfo::OutParams> effect_out(effect_count);
-
- const auto total_effect_in = effect_count * sizeof(EffectInfo::InParams);
- const auto total_effect_out = effect_count * sizeof(EffectInfo::OutParams);
-
- if (input_header.size.effect != total_effect_in) {
- LOG_ERROR(Audio, "Effects are an invalid size, expecting 0x{:X} but got 0x{:X}",
- total_effect_in, input_header.size.effect);
- return false;
- }
-
- if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, total_effect_in)) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
-
- std::memcpy(effect_in.data(), in_params.data() + input_offset, total_effect_in);
- input_offset += total_effect_in;
-
- // Update effects
- for (std::size_t i = 0; i < effect_count; i++) {
- auto* info = effect_context.GetInfo(i);
- if (effect_in[i].type != info->GetType()) {
- info = effect_context.RetargetEffect(i, effect_in[i].type);
- }
-
- info->Update(effect_in[i]);
-
- if ((!is_active && info->GetUsage() != UsageState::Initialized) ||
- info->GetUsage() == UsageState::Stopped) {
- effect_out[i].status = UsageStatus::Removed;
- } else {
- effect_out[i].status = UsageStatus::Used;
- }
- }
-
- if (!AudioCommon::CanConsumeBuffer(out_params.size(), output_offset, total_effect_out)) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
-
- std::memcpy(out_params.data() + output_offset, effect_out.data(), total_effect_out);
- output_offset += total_effect_out;
- output_header.size.effect = static_cast<u32>(total_effect_out);
-
- return true;
-}
-
-bool InfoUpdater::UpdateSplitterInfo(SplitterContext& splitter_context) {
- std::size_t start_offset = input_offset;
- std::size_t bytes_read{};
- // Update splitter context
- if (!splitter_context.Update(in_params, input_offset, bytes_read)) {
- LOG_ERROR(Audio, "Failed to update splitter context!");
- return false;
- }
-
- const auto consumed = input_offset - start_offset;
-
- if (input_header.size.splitter != consumed) {
- LOG_ERROR(Audio, "Splitters is an invalid size, expecting 0x{:X} but got 0x{:X}",
- bytes_read, input_header.size.splitter);
- return false;
- }
-
- return true;
-}
-
-Result InfoUpdater::UpdateMixes(MixContext& mix_context, std::size_t mix_buffer_count,
- SplitterContext& splitter_context, EffectContext& effect_context) {
- std::vector<MixInfo::InParams> mix_in_params;
-
- if (!behavior_info.IsMixInParameterDirtyOnlyUpdateSupported()) {
- // If we're not dirty, get ALL mix in parameters
- const auto context_mix_count = mix_context.GetCount();
- const auto total_mix_in = context_mix_count * sizeof(MixInfo::InParams);
- if (input_header.size.mixer != total_mix_in) {
- LOG_ERROR(Audio, "Mixer is an invalid size, expecting 0x{:X} but got 0x{:X}",
- total_mix_in, input_header.size.mixer);
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, total_mix_in)) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- mix_in_params.resize(context_mix_count);
- std::memcpy(mix_in_params.data(), in_params.data() + input_offset, total_mix_in);
-
- input_offset += total_mix_in;
- } else {
- // Only update the "dirty" mixes
- MixInfo::DirtyHeader dirty_header{};
- if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset,
- sizeof(MixInfo::DirtyHeader))) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- std::memcpy(&dirty_header, in_params.data() + input_offset, sizeof(MixInfo::DirtyHeader));
- input_offset += sizeof(MixInfo::DirtyHeader);
-
- const auto total_mix_in =
- dirty_header.mixer_count * sizeof(MixInfo::InParams) + sizeof(MixInfo::DirtyHeader);
-
- if (input_header.size.mixer != total_mix_in) {
- LOG_ERROR(Audio, "Mixer is an invalid size, expecting 0x{:X} but got 0x{:X}",
- total_mix_in, input_header.size.mixer);
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- if (dirty_header.mixer_count != 0) {
- mix_in_params.resize(dirty_header.mixer_count);
- std::memcpy(mix_in_params.data(), in_params.data() + input_offset,
- mix_in_params.size() * sizeof(MixInfo::InParams));
- input_offset += mix_in_params.size() * sizeof(MixInfo::InParams);
- }
- }
-
- // Get our total input count
- const auto mix_count = mix_in_params.size();
-
- if (!behavior_info.IsMixInParameterDirtyOnlyUpdateSupported()) {
- // Only verify our buffer count if we're not dirty
- std::size_t total_buffer_count{};
- for (std::size_t i = 0; i < mix_count; i++) {
- const auto& in = mix_in_params[i];
- total_buffer_count += in.buffer_count;
- if (static_cast<std::size_t>(in.dest_mix_id) > mix_count &&
- in.dest_mix_id != AudioCommon::NO_MIX && in.mix_id != AudioCommon::FINAL_MIX) {
- LOG_ERROR(
- Audio,
- "Invalid mix destination, mix_id={:X}, dest_mix_id={:X}, mix_buffer_count={:X}",
- in.mix_id, in.dest_mix_id, mix_buffer_count);
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
- }
-
- if (total_buffer_count > mix_buffer_count) {
- LOG_ERROR(Audio,
- "Too many mix buffers used! mix_buffer_count={:X}, requesting_buffers={:X}",
- mix_buffer_count, total_buffer_count);
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
- }
-
- if (mix_buffer_count == 0) {
- LOG_ERROR(Audio, "No mix buffers!");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- bool should_sort = false;
- for (std::size_t i = 0; i < mix_count; i++) {
- const auto& mix_in = mix_in_params[i];
- std::size_t target_mix{};
- if (behavior_info.IsMixInParameterDirtyOnlyUpdateSupported()) {
- target_mix = mix_in.mix_id;
- } else {
- // Non dirty supported games just use i instead of the actual mix_id
- target_mix = i;
- }
- auto& mix_info = mix_context.GetInfo(target_mix);
- auto& mix_info_params = mix_info.GetInParams();
- if (mix_info_params.in_use != mix_in.in_use) {
- mix_info_params.in_use = mix_in.in_use;
- mix_info.ResetEffectProcessingOrder();
- should_sort = true;
- }
-
- if (mix_in.in_use) {
- should_sort |= mix_info.Update(mix_context.GetEdgeMatrix(), mix_in, behavior_info,
- splitter_context, effect_context);
- }
- }
-
- if (should_sort && behavior_info.IsSplitterSupported()) {
- // Sort our splitter data
- if (!mix_context.TsortInfo(splitter_context)) {
- return AudioCommon::Audren::ERR_SPLITTER_SORT_FAILED;
- }
- }
-
- // TODO(ogniK): Sort when splitter is suppoorted
-
- return ResultSuccess;
-}
-
-bool InfoUpdater::UpdateSinks(SinkContext& sink_context) {
- const auto sink_count = sink_context.GetCount();
- std::vector<SinkInfo::InParams> sink_in_params(sink_count);
- const auto total_sink_in = sink_count * sizeof(SinkInfo::InParams);
-
- if (input_header.size.sink != total_sink_in) {
- LOG_ERROR(Audio, "Sinks are an invalid size, expecting 0x{:X} but got 0x{:X}",
- total_sink_in, input_header.size.effect);
- return false;
- }
-
- if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, total_sink_in)) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
-
- std::memcpy(sink_in_params.data(), in_params.data() + input_offset, total_sink_in);
- input_offset += total_sink_in;
-
- // TODO(ogniK): Properly update sinks
- if (!sink_in_params.empty()) {
- sink_context.UpdateMainSink(sink_in_params[0]);
- }
-
- output_header.size.sink = static_cast<u32>(0x20 * sink_count);
- output_offset += 0x20 * sink_count;
- return true;
-}
-
-bool InfoUpdater::UpdatePerformanceBuffer() {
- output_header.size.performance = 0x10;
- output_offset += 0x10;
- return true;
-}
-
-bool InfoUpdater::UpdateErrorInfo([[maybe_unused]] BehaviorInfo& in_behavior_info) {
- const auto total_beahvior_info_out = sizeof(BehaviorInfo::OutParams);
-
- if (!AudioCommon::CanConsumeBuffer(out_params.size(), output_offset, total_beahvior_info_out)) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
-
- BehaviorInfo::OutParams behavior_info_out{};
- behavior_info.CopyErrorInfo(behavior_info_out);
-
- std::memcpy(out_params.data() + output_offset, &behavior_info_out, total_beahvior_info_out);
- output_offset += total_beahvior_info_out;
- output_header.size.behavior = total_beahvior_info_out;
-
- return true;
-}
-
-struct RendererInfo {
- u64_le elasped_frame_count{};
- INSERT_PADDING_WORDS(2);
-};
-static_assert(sizeof(RendererInfo) == 0x10, "RendererInfo is an invalid size");
-
-bool InfoUpdater::UpdateRendererInfo(std::size_t elapsed_frame_count) {
- const auto total_renderer_info_out = sizeof(RendererInfo);
- if (!AudioCommon::CanConsumeBuffer(out_params.size(), output_offset, total_renderer_info_out)) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
- RendererInfo out{};
- out.elasped_frame_count = elapsed_frame_count;
- std::memcpy(out_params.data() + output_offset, &out, total_renderer_info_out);
- output_offset += total_renderer_info_out;
- output_header.size.render_info = total_renderer_info_out;
-
- return true;
-}
-
-bool InfoUpdater::CheckConsumedSize() const {
- if (output_offset != out_params.size()) {
- LOG_ERROR(Audio, "Output is not consumed! Consumed {}, but requires {}. {} bytes remaining",
- output_offset, out_params.size(), out_params.size() - output_offset);
- return false;
- }
- /*if (input_offset != in_params.size()) {
- LOG_ERROR(Audio, "Input is not consumed!");
- return false;
- }*/
- return true;
-}
-
-bool InfoUpdater::WriteOutputHeader() {
- if (!AudioCommon::CanConsumeBuffer(out_params.size(), 0,
- sizeof(AudioCommon::UpdateDataHeader))) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
- output_header.revision = AudioCommon::CURRENT_PROCESS_REVISION;
- const auto& sz = output_header.size;
- output_header.total_size += sz.behavior + sz.memory_pool + sz.voice +
- sz.voice_channel_resource + sz.effect + sz.mixer + sz.sink +
- sz.performance + sz.splitter + sz.render_info;
-
- std::memcpy(out_params.data(), &output_header, sizeof(AudioCommon::UpdateDataHeader));
- return true;
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/info_updater.h b/src/audio_core/info_updater.h
deleted file mode 100644
index 17e66b036..000000000
--- a/src/audio_core/info_updater.h
+++ /dev/null
@@ -1,57 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <vector>
-#include "audio_core/common.h"
-#include "common/common_types.h"
-
-namespace AudioCore {
-
-class BehaviorInfo;
-class ServerMemoryPoolInfo;
-class VoiceContext;
-class EffectContext;
-class MixContext;
-class SinkContext;
-class SplitterContext;
-
-class InfoUpdater {
-public:
- // TODO(ogniK): Pass process handle when we support it
- InfoUpdater(const std::vector<u8>& in_params_, std::vector<u8>& out_params_,
- BehaviorInfo& behavior_info_);
- ~InfoUpdater();
-
- bool UpdateBehaviorInfo(BehaviorInfo& in_behavior_info);
- bool UpdateMemoryPools(std::vector<ServerMemoryPoolInfo>& memory_pool_info);
- bool UpdateVoiceChannelResources(VoiceContext& voice_context);
- bool UpdateVoices(VoiceContext& voice_context,
- std::vector<ServerMemoryPoolInfo>& memory_pool_info,
- VAddr audio_codec_dsp_addr);
- bool UpdateEffects(EffectContext& effect_context, bool is_active);
- bool UpdateSplitterInfo(SplitterContext& splitter_context);
- Result UpdateMixes(MixContext& mix_context, std::size_t mix_buffer_count,
- SplitterContext& splitter_context, EffectContext& effect_context);
- bool UpdateSinks(SinkContext& sink_context);
- bool UpdatePerformanceBuffer();
- bool UpdateErrorInfo(BehaviorInfo& in_behavior_info);
- bool UpdateRendererInfo(std::size_t elapsed_frame_count);
- bool CheckConsumedSize() const;
-
- bool WriteOutputHeader();
-
-private:
- const std::vector<u8>& in_params;
- std::vector<u8>& out_params;
- BehaviorInfo& behavior_info;
-
- AudioCommon::UpdateDataHeader input_header{};
- AudioCommon::UpdateDataHeader output_header{};
-
- std::size_t input_offset{sizeof(AudioCommon::UpdateDataHeader)};
- std::size_t output_offset{sizeof(AudioCommon::UpdateDataHeader)};
-};
-
-} // namespace AudioCore
diff --git a/src/audio_core/memory_pool.cpp b/src/audio_core/memory_pool.cpp
deleted file mode 100644
index 627e5f15e..000000000
--- a/src/audio_core/memory_pool.cpp
+++ /dev/null
@@ -1,60 +0,0 @@
-
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include "audio_core/memory_pool.h"
-#include "common/logging/log.h"
-
-namespace AudioCore {
-
-ServerMemoryPoolInfo::ServerMemoryPoolInfo() = default;
-ServerMemoryPoolInfo::~ServerMemoryPoolInfo() = default;
-
-bool ServerMemoryPoolInfo::Update(const InParams& in_params, OutParams& out_params) {
- // Our state does not need to be changed
- if (in_params.state != State::RequestAttach && in_params.state != State::RequestDetach) {
- return true;
- }
-
- // Address or size is null
- if (in_params.address == 0 || in_params.size == 0) {
- LOG_ERROR(Audio, "Memory pool address or size is zero! address={:X}, size={:X}",
- in_params.address, in_params.size);
- return false;
- }
-
- // Address or size is not aligned
- if ((in_params.address % 0x1000) != 0 || (in_params.size % 0x1000) != 0) {
- LOG_ERROR(Audio, "Memory pool address or size is not aligned! address={:X}, size={:X}",
- in_params.address, in_params.size);
- return false;
- }
-
- if (in_params.state == State::RequestAttach) {
- cpu_address = in_params.address;
- size = in_params.size;
- used = true;
- out_params.state = State::Attached;
- } else {
- // Unexpected address
- if (cpu_address != in_params.address) {
- LOG_ERROR(Audio, "Memory pool address differs! Expecting {:X} but address is {:X}",
- cpu_address, in_params.address);
- return false;
- }
-
- if (size != in_params.size) {
- LOG_ERROR(Audio, "Memory pool size differs! Expecting {:X} but size is {:X}", size,
- in_params.size);
- return false;
- }
-
- cpu_address = 0;
- size = 0;
- used = false;
- out_params.state = State::Detached;
- }
- return true;
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/memory_pool.h b/src/audio_core/memory_pool.h
deleted file mode 100644
index e71bc025b..000000000
--- a/src/audio_core/memory_pool.h
+++ /dev/null
@@ -1,51 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "common/swap.h"
-
-namespace AudioCore {
-
-class ServerMemoryPoolInfo {
-public:
- ServerMemoryPoolInfo();
- ~ServerMemoryPoolInfo();
-
- enum class State : u32_le {
- Invalid = 0x0,
- Aquired = 0x1,
- RequestDetach = 0x2,
- Detached = 0x3,
- RequestAttach = 0x4,
- Attached = 0x5,
- Released = 0x6,
- };
-
- struct InParams {
- u64_le address{};
- u64_le size{};
- State state{};
- INSERT_PADDING_WORDS(3);
- };
- static_assert(sizeof(InParams) == 0x20, "InParams are an invalid size");
-
- struct OutParams {
- State state{};
- INSERT_PADDING_WORDS(3);
- };
- static_assert(sizeof(OutParams) == 0x10, "OutParams are an invalid size");
-
- bool Update(const InParams& in_params, OutParams& out_params);
-
-private:
- // There's another entry here which is the DSP address, however since we're not talking to the
- // DSP we can just use the same address provided by the guest without needing to remap
- u64_le cpu_address{};
- u64_le size{};
- bool used{};
-};
-
-} // namespace AudioCore
diff --git a/src/audio_core/mix_context.cpp b/src/audio_core/mix_context.cpp
deleted file mode 100644
index bcaa7afab..000000000
--- a/src/audio_core/mix_context.cpp
+++ /dev/null
@@ -1,297 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <algorithm>
-
-#include "audio_core/behavior_info.h"
-#include "audio_core/common.h"
-#include "audio_core/effect_context.h"
-#include "audio_core/mix_context.h"
-#include "audio_core/splitter_context.h"
-
-namespace AudioCore {
-MixContext::MixContext() = default;
-MixContext::~MixContext() = default;
-
-void MixContext::Initialize(const BehaviorInfo& behavior_info, std::size_t mix_count,
- std::size_t effect_count) {
- info_count = mix_count;
- infos.resize(info_count);
- auto& final_mix = GetInfo(AudioCommon::FINAL_MIX);
- final_mix.GetInParams().mix_id = AudioCommon::FINAL_MIX;
- sorted_info.reserve(infos.size());
- for (auto& info : infos) {
- sorted_info.push_back(&info);
- }
-
- for (auto& info : infos) {
- info.SetEffectCount(effect_count);
- }
-
- // Only initialize our edge matrix and node states if splitters are supported
- if (behavior_info.IsSplitterSupported()) {
- node_states.Initialize(mix_count);
- edge_matrix.Initialize(mix_count);
- }
-}
-
-void MixContext::UpdateDistancesFromFinalMix() {
- // Set all distances to be invalid
- for (std::size_t i = 0; i < info_count; i++) {
- GetInfo(i).GetInParams().final_mix_distance = AudioCommon::NO_FINAL_MIX;
- }
-
- for (std::size_t i = 0; i < info_count; i++) {
- auto& info = GetInfo(i);
- auto& in_params = info.GetInParams();
- // Populate our sorted info
- sorted_info[i] = &info;
-
- if (!in_params.in_use) {
- continue;
- }
-
- auto mix_id = in_params.mix_id;
- // Needs to be referenced out of scope
- s32 distance_to_final_mix{AudioCommon::FINAL_MIX};
- for (; distance_to_final_mix < static_cast<s32>(info_count); distance_to_final_mix++) {
- if (mix_id == AudioCommon::FINAL_MIX) {
- // If we're at the final mix, we're done
- break;
- } else if (mix_id == AudioCommon::NO_MIX) {
- // If we have no more mix ids, we're done
- distance_to_final_mix = AudioCommon::NO_FINAL_MIX;
- break;
- } else {
- const auto& dest_mix = GetInfo(mix_id);
- const auto dest_mix_distance = dest_mix.GetInParams().final_mix_distance;
-
- if (dest_mix_distance == AudioCommon::NO_FINAL_MIX) {
- // If our current mix isn't pointing to a final mix, follow through
- mix_id = dest_mix.GetInParams().dest_mix_id;
- } else {
- // Our current mix + 1 = final distance
- distance_to_final_mix = dest_mix_distance + 1;
- break;
- }
- }
- }
-
- // If we're out of range for our distance, mark it as no final mix
- if (distance_to_final_mix >= static_cast<s32>(info_count)) {
- distance_to_final_mix = AudioCommon::NO_FINAL_MIX;
- }
-
- in_params.final_mix_distance = distance_to_final_mix;
- }
-}
-
-void MixContext::CalcMixBufferOffset() {
- s32 offset{};
- for (std::size_t i = 0; i < info_count; i++) {
- auto& info = GetSortedInfo(i);
- auto& in_params = info.GetInParams();
- if (in_params.in_use) {
- // Only update if in use
- in_params.buffer_offset = offset;
- offset += in_params.buffer_count;
- }
- }
-}
-
-void MixContext::SortInfo() {
- // Get the distance to the final mix
- UpdateDistancesFromFinalMix();
-
- // Sort based on the distance to the final mix
- std::sort(sorted_info.begin(), sorted_info.end(),
- [](const ServerMixInfo* lhs, const ServerMixInfo* rhs) {
- return lhs->GetInParams().final_mix_distance >
- rhs->GetInParams().final_mix_distance;
- });
-
- // Calculate the mix buffer offset
- CalcMixBufferOffset();
-}
-
-bool MixContext::TsortInfo(SplitterContext& splitter_context) {
- // If we're not using mixes, just calculate the mix buffer offset
- if (!splitter_context.UsingSplitter()) {
- CalcMixBufferOffset();
- return true;
- }
- // Sort our node states
- if (!node_states.Tsort(edge_matrix)) {
- return false;
- }
-
- // Get our sorted list
- const auto sorted_list = node_states.GetIndexList();
- std::size_t info_id{};
- for (auto itr = sorted_list.rbegin(); itr != sorted_list.rend(); ++itr) {
- // Set our sorted info
- sorted_info[info_id++] = &GetInfo(*itr);
- }
-
- // Calculate the mix buffer offset
- CalcMixBufferOffset();
- return true;
-}
-
-std::size_t MixContext::GetCount() const {
- return info_count;
-}
-
-ServerMixInfo& MixContext::GetInfo(std::size_t i) {
- ASSERT(i < info_count);
- return infos.at(i);
-}
-
-const ServerMixInfo& MixContext::GetInfo(std::size_t i) const {
- ASSERT(i < info_count);
- return infos.at(i);
-}
-
-ServerMixInfo& MixContext::GetSortedInfo(std::size_t i) {
- ASSERT(i < info_count);
- return *sorted_info.at(i);
-}
-
-const ServerMixInfo& MixContext::GetSortedInfo(std::size_t i) const {
- ASSERT(i < info_count);
- return *sorted_info.at(i);
-}
-
-ServerMixInfo& MixContext::GetFinalMixInfo() {
- return infos.at(AudioCommon::FINAL_MIX);
-}
-
-const ServerMixInfo& MixContext::GetFinalMixInfo() const {
- return infos.at(AudioCommon::FINAL_MIX);
-}
-
-EdgeMatrix& MixContext::GetEdgeMatrix() {
- return edge_matrix;
-}
-
-const EdgeMatrix& MixContext::GetEdgeMatrix() const {
- return edge_matrix;
-}
-
-ServerMixInfo::ServerMixInfo() {
- Cleanup();
-}
-ServerMixInfo::~ServerMixInfo() = default;
-
-const ServerMixInfo::InParams& ServerMixInfo::GetInParams() const {
- return in_params;
-}
-
-ServerMixInfo::InParams& ServerMixInfo::GetInParams() {
- return in_params;
-}
-
-bool ServerMixInfo::Update(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
- BehaviorInfo& behavior_info, SplitterContext& splitter_context,
- EffectContext& effect_context) {
- in_params.volume = mix_in.volume;
- in_params.sample_rate = mix_in.sample_rate;
- in_params.buffer_count = mix_in.buffer_count;
- in_params.in_use = mix_in.in_use;
- in_params.mix_id = mix_in.mix_id;
- in_params.node_id = mix_in.node_id;
- for (std::size_t i = 0; i < mix_in.mix_volume.size(); i++) {
- std::copy(mix_in.mix_volume[i].begin(), mix_in.mix_volume[i].end(),
- in_params.mix_volume[i].begin());
- }
-
- bool require_sort = false;
-
- if (behavior_info.IsSplitterSupported()) {
- require_sort = UpdateConnection(edge_matrix, mix_in, splitter_context);
- } else {
- in_params.dest_mix_id = mix_in.dest_mix_id;
- in_params.splitter_id = AudioCommon::NO_SPLITTER;
- }
-
- ResetEffectProcessingOrder();
- const auto effect_count = effect_context.GetCount();
- for (std::size_t i = 0; i < effect_count; i++) {
- auto* effect_info = effect_context.GetInfo(i);
- if (effect_info->GetMixID() == in_params.mix_id) {
- effect_processing_order[effect_info->GetProcessingOrder()] = static_cast<s32>(i);
- }
- }
-
- // TODO(ogniK): Update effect processing order
- return require_sort;
-}
-
-bool ServerMixInfo::HasAnyConnection() const {
- return in_params.splitter_id != AudioCommon::NO_SPLITTER ||
- in_params.mix_id != AudioCommon::NO_MIX;
-}
-
-void ServerMixInfo::Cleanup() {
- in_params.volume = 0.0f;
- in_params.sample_rate = 0;
- in_params.buffer_count = 0;
- in_params.in_use = false;
- in_params.mix_id = AudioCommon::NO_MIX;
- in_params.node_id = 0;
- in_params.buffer_offset = 0;
- in_params.dest_mix_id = AudioCommon::NO_MIX;
- in_params.splitter_id = AudioCommon::NO_SPLITTER;
- std::memset(in_params.mix_volume.data(), 0, sizeof(float) * in_params.mix_volume.size());
-}
-
-void ServerMixInfo::SetEffectCount(std::size_t count) {
- effect_processing_order.resize(count);
- ResetEffectProcessingOrder();
-}
-
-void ServerMixInfo::ResetEffectProcessingOrder() {
- for (auto& order : effect_processing_order) {
- order = AudioCommon::NO_EFFECT_ORDER;
- }
-}
-
-s32 ServerMixInfo::GetEffectOrder(std::size_t i) const {
- return effect_processing_order.at(i);
-}
-
-bool ServerMixInfo::UpdateConnection(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
- SplitterContext& splitter_context) {
- // Mixes are identical
- if (in_params.dest_mix_id == mix_in.dest_mix_id &&
- in_params.splitter_id == mix_in.splitter_id &&
- ((in_params.splitter_id == AudioCommon::NO_SPLITTER) ||
- !splitter_context.GetInfo(in_params.splitter_id).HasNewConnection())) {
- return false;
- }
- // Remove current edges for mix id
- edge_matrix.RemoveEdges(in_params.mix_id);
- if (mix_in.dest_mix_id != AudioCommon::NO_MIX) {
- // If we have a valid destination mix id, set our edge matrix
- edge_matrix.Connect(in_params.mix_id, mix_in.dest_mix_id);
- } else if (mix_in.splitter_id != AudioCommon::NO_SPLITTER) {
- // Recurse our splitter linked and set our edges
- auto& splitter_info = splitter_context.GetInfo(mix_in.splitter_id);
- const auto length = splitter_info.GetLength();
- for (s32 i = 0; i < length; i++) {
- const auto* splitter_destination =
- splitter_context.GetDestinationData(mix_in.splitter_id, i);
- if (splitter_destination == nullptr) {
- continue;
- }
- if (splitter_destination->ValidMixId()) {
- edge_matrix.Connect(in_params.mix_id, splitter_destination->GetMixId());
- }
- }
- }
- in_params.dest_mix_id = mix_in.dest_mix_id;
- in_params.splitter_id = mix_in.splitter_id;
- return true;
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/mix_context.h b/src/audio_core/mix_context.h
deleted file mode 100644
index 3939c77e9..000000000
--- a/src/audio_core/mix_context.h
+++ /dev/null
@@ -1,113 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-#include <vector>
-#include "audio_core/common.h"
-#include "audio_core/splitter_context.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-
-namespace AudioCore {
-class BehaviorInfo;
-class EffectContext;
-
-class MixInfo {
-public:
- struct DirtyHeader {
- u32_le magic{};
- u32_le mixer_count{};
- INSERT_PADDING_BYTES(0x18);
- };
- static_assert(sizeof(DirtyHeader) == 0x20, "MixInfo::DirtyHeader is an invalid size");
-
- struct InParams {
- float_le volume{};
- s32_le sample_rate{};
- s32_le buffer_count{};
- bool in_use{};
- INSERT_PADDING_BYTES(3);
- s32_le mix_id{};
- s32_le effect_count{};
- u32_le node_id{};
- INSERT_PADDING_WORDS(2);
- std::array<std::array<float_le, AudioCommon::MAX_MIX_BUFFERS>, AudioCommon::MAX_MIX_BUFFERS>
- mix_volume{};
- s32_le dest_mix_id{};
- s32_le splitter_id{};
- INSERT_PADDING_WORDS(1);
- };
- static_assert(sizeof(MixInfo::InParams) == 0x930, "MixInfo::InParams is an invalid size");
-};
-
-class ServerMixInfo {
-public:
- struct InParams {
- float volume{};
- s32 sample_rate{};
- s32 buffer_count{};
- bool in_use{};
- s32 mix_id{};
- u32 node_id{};
- std::array<std::array<float_le, AudioCommon::MAX_MIX_BUFFERS>, AudioCommon::MAX_MIX_BUFFERS>
- mix_volume{};
- s32 dest_mix_id{};
- s32 splitter_id{};
- s32 buffer_offset{};
- s32 final_mix_distance{};
- };
- ServerMixInfo();
- ~ServerMixInfo();
-
- [[nodiscard]] const ServerMixInfo::InParams& GetInParams() const;
- [[nodiscard]] ServerMixInfo::InParams& GetInParams();
-
- bool Update(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
- BehaviorInfo& behavior_info, SplitterContext& splitter_context,
- EffectContext& effect_context);
- [[nodiscard]] bool HasAnyConnection() const;
- void Cleanup();
- void SetEffectCount(std::size_t count);
- void ResetEffectProcessingOrder();
- [[nodiscard]] s32 GetEffectOrder(std::size_t i) const;
-
-private:
- std::vector<s32> effect_processing_order;
- InParams in_params{};
- bool UpdateConnection(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
- SplitterContext& splitter_context);
-};
-
-class MixContext {
-public:
- MixContext();
- ~MixContext();
-
- void Initialize(const BehaviorInfo& behavior_info, std::size_t mix_count,
- std::size_t effect_count);
- void SortInfo();
- bool TsortInfo(SplitterContext& splitter_context);
-
- [[nodiscard]] std::size_t GetCount() const;
- [[nodiscard]] ServerMixInfo& GetInfo(std::size_t i);
- [[nodiscard]] const ServerMixInfo& GetInfo(std::size_t i) const;
- [[nodiscard]] ServerMixInfo& GetSortedInfo(std::size_t i);
- [[nodiscard]] const ServerMixInfo& GetSortedInfo(std::size_t i) const;
- [[nodiscard]] ServerMixInfo& GetFinalMixInfo();
- [[nodiscard]] const ServerMixInfo& GetFinalMixInfo() const;
- [[nodiscard]] EdgeMatrix& GetEdgeMatrix();
- [[nodiscard]] const EdgeMatrix& GetEdgeMatrix() const;
-
-private:
- void CalcMixBufferOffset();
- void UpdateDistancesFromFinalMix();
-
- NodeStates node_states{};
- EdgeMatrix edge_matrix{};
- std::size_t info_count{};
- std::vector<ServerMixInfo> infos{};
- std::vector<ServerMixInfo*> sorted_info{};
-};
-} // namespace AudioCore
diff --git a/src/audio_core/null_sink.h b/src/audio_core/null_sink.h
deleted file mode 100644
index 37b2f7eff..000000000
--- a/src/audio_core/null_sink.h
+++ /dev/null
@@ -1,32 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include "audio_core/sink.h"
-
-namespace AudioCore {
-
-class NullSink final : public Sink {
-public:
- explicit NullSink(std::string_view) {}
- ~NullSink() override = default;
-
- SinkStream& AcquireSinkStream(u32 /*sample_rate*/, u32 /*num_channels*/,
- const std::string& /*name*/) override {
- return null_sink_stream;
- }
-
-private:
- struct NullSinkStreamImpl final : SinkStream {
- void EnqueueSamples(u32 /*num_channels*/, const std::vector<s16>& /*samples*/) override {}
-
- std::size_t SamplesInQueue(u32 /*num_channels*/) const override {
- return 0;
- }
-
- void Flush() override {}
- } null_sink_stream;
-};
-
-} // namespace AudioCore
diff --git a/src/audio_core/out/audio_out.cpp b/src/audio_core/out/audio_out.cpp
new file mode 100644
index 000000000..9a8d8a742
--- /dev/null
+++ b/src/audio_core/out/audio_out.cpp
@@ -0,0 +1,100 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_out_manager.h"
+#include "audio_core/out/audio_out.h"
+#include "core/hle/kernel/k_event.h"
+
+namespace AudioCore::AudioOut {
+
+Out::Out(Core::System& system_, Manager& manager_, Kernel::KEvent* event_, size_t session_id_)
+ : manager{manager_}, parent_mutex{manager.mutex}, event{event_}, system{system_, event,
+ session_id_} {}
+
+void Out::Free() {
+ std::scoped_lock l{parent_mutex};
+ manager.ReleaseSessionId(system.GetSessionId());
+}
+
+System& Out::GetSystem() {
+ return system;
+}
+
+AudioOut::State Out::GetState() {
+ std::scoped_lock l{parent_mutex};
+ return system.GetState();
+}
+
+Result Out::StartSystem() {
+ std::scoped_lock l{parent_mutex};
+ return system.Start();
+}
+
+void Out::StartSession() {
+ std::scoped_lock l{parent_mutex};
+ system.StartSession();
+}
+
+Result Out::StopSystem() {
+ std::scoped_lock l{parent_mutex};
+ return system.Stop();
+}
+
+Result Out::AppendBuffer(const AudioOutBuffer& buffer, const u64 tag) {
+ std::scoped_lock l{parent_mutex};
+
+ if (system.AppendBuffer(buffer, tag)) {
+ return ResultSuccess;
+ }
+ return Service::Audio::ERR_BUFFER_COUNT_EXCEEDED;
+}
+
+void Out::ReleaseAndRegisterBuffers() {
+ std::scoped_lock l{parent_mutex};
+ if (system.GetState() == State::Started) {
+ system.ReleaseBuffers();
+ system.RegisterBuffers();
+ }
+}
+
+bool Out::FlushAudioOutBuffers() {
+ std::scoped_lock l{parent_mutex};
+ return system.FlushAudioOutBuffers();
+}
+
+u32 Out::GetReleasedBuffers(std::span<u64> tags) {
+ std::scoped_lock l{parent_mutex};
+ return system.GetReleasedBuffers(tags);
+}
+
+Kernel::KReadableEvent& Out::GetBufferEvent() {
+ std::scoped_lock l{parent_mutex};
+ return event->GetReadableEvent();
+}
+
+f32 Out::GetVolume() {
+ std::scoped_lock l{parent_mutex};
+ return system.GetVolume();
+}
+
+void Out::SetVolume(const f32 volume) {
+ std::scoped_lock l{parent_mutex};
+ system.SetVolume(volume);
+}
+
+bool Out::ContainsAudioBuffer(const u64 tag) {
+ std::scoped_lock l{parent_mutex};
+ return system.ContainsAudioBuffer(tag);
+}
+
+u32 Out::GetBufferCount() {
+ std::scoped_lock l{parent_mutex};
+ return system.GetBufferCount();
+}
+
+u64 Out::GetPlayedSampleCount() {
+ std::scoped_lock l{parent_mutex};
+ return system.GetPlayedSampleCount();
+}
+
+} // namespace AudioCore::AudioOut
diff --git a/src/audio_core/out/audio_out.h b/src/audio_core/out/audio_out.h
new file mode 100644
index 000000000..f6b921645
--- /dev/null
+++ b/src/audio_core/out/audio_out.h
@@ -0,0 +1,147 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <mutex>
+
+#include "audio_core/out/audio_out_system.h"
+
+namespace Core {
+class System;
+}
+
+namespace Kernel {
+class KEvent;
+class KReadableEvent;
+} // namespace Kernel
+
+namespace AudioCore::AudioOut {
+class Manager;
+
+/**
+ * Interface between the service and audio out system. Mainly responsible for forwarding service
+ * calls to the system.
+ */
+class Out {
+public:
+ explicit Out(Core::System& system, Manager& manager, Kernel::KEvent* event, size_t session_id);
+
+ /**
+ * Free this audio out from the audio out manager.
+ */
+ void Free();
+
+ /**
+ * Get this audio out's system.
+ */
+ System& GetSystem();
+
+ /**
+ * Get the current state.
+ *
+ * @return Started or Stopped.
+ */
+ AudioOut::State GetState();
+
+ /**
+ * Start the system
+ *
+ * @return Result code
+ */
+ Result StartSystem();
+
+ /**
+ * Start the system's device session.
+ */
+ void StartSession();
+
+ /**
+ * Stop the system.
+ *
+ * @return Result code
+ */
+ Result StopSystem();
+
+ /**
+ * Append a new buffer to the system, the buffer event will be signalled when it is filled.
+ *
+ * @param buffer - The new buffer to append.
+ * @param tag - Unique tag for this buffer.
+ * @return Result code.
+ */
+ Result AppendBuffer(const AudioOutBuffer& buffer, u64 tag);
+
+ /**
+ * Release all completed buffers, and register any appended.
+ */
+ void ReleaseAndRegisterBuffers();
+
+ /**
+ * Flush all buffers.
+ */
+ bool FlushAudioOutBuffers();
+
+ /**
+ * Get all of the currently released buffers.
+ *
+ * @param tags - Output container for the buffer tags which were released.
+ * @return The number of buffers released.
+ */
+ u32 GetReleasedBuffers(std::span<u64> tags);
+
+ /**
+ * Get the buffer event for this audio out, this event will be signalled when a buffer is
+ * filled.
+ * @return The buffer event.
+ */
+ Kernel::KReadableEvent& GetBufferEvent();
+
+ /**
+ * Get the current system volume.
+ *
+ * @return The current volume.
+ */
+ f32 GetVolume();
+
+ /**
+ * Set the system volume.
+ *
+ * @param volume - The volume to set.
+ */
+ void SetVolume(f32 volume);
+
+ /**
+ * Check if a buffer is in the system.
+ *
+ * @param tag - The tag to search for.
+ * @return True if the buffer is in the system, otherwise false.
+ */
+ bool ContainsAudioBuffer(u64 tag);
+
+ /**
+ * Get the maximum number of buffers.
+ *
+ * @return The maximum number of buffers.
+ */
+ u32 GetBufferCount();
+
+ /**
+ * Get the total played sample count for this audio out.
+ *
+ * @return The played sample count.
+ */
+ u64 GetPlayedSampleCount();
+
+private:
+ /// The AudioOut::Manager this audio out is registered with
+ Manager& manager;
+ /// Manager's mutex
+ std::recursive_mutex& parent_mutex;
+ /// Buffer event, signalled when buffers are ready to be released
+ Kernel::KEvent* event;
+ /// Main audio out system
+ System system;
+};
+
+} // namespace AudioCore::AudioOut
diff --git a/src/audio_core/out/audio_out_system.cpp b/src/audio_core/out/audio_out_system.cpp
new file mode 100644
index 000000000..35afddf06
--- /dev/null
+++ b/src/audio_core/out/audio_out_system.cpp
@@ -0,0 +1,207 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <mutex>
+
+#include "audio_core/audio_event.h"
+#include "audio_core/audio_manager.h"
+#include "audio_core/out/audio_out_system.h"
+#include "common/logging/log.h"
+#include "core/core.h"
+#include "core/core_timing.h"
+#include "core/hle/kernel/k_event.h"
+
+namespace AudioCore::AudioOut {
+
+System::System(Core::System& system_, Kernel::KEvent* event_, size_t session_id_)
+ : system{system_}, buffer_event{event_},
+ session_id{session_id_}, session{std::make_unique<DeviceSession>(system_)} {}
+
+System::~System() {
+ Finalize();
+}
+
+void System::Finalize() {
+ Stop();
+ session->Finalize();
+ buffer_event->GetWritableEvent().Signal();
+}
+
+std::string_view System::GetDefaultOutputDeviceName() {
+ return "DeviceOut";
+}
+
+Result System::IsConfigValid(std::string_view device_name, const AudioOutParameter& in_params) {
+ if ((device_name.size() > 0) && (device_name != GetDefaultOutputDeviceName())) {
+ return Service::Audio::ERR_INVALID_DEVICE_NAME;
+ }
+
+ if (in_params.sample_rate != TargetSampleRate && in_params.sample_rate > 0) {
+ return Service::Audio::ERR_INVALID_SAMPLE_RATE;
+ }
+
+ if (in_params.channel_count == 0 || in_params.channel_count == 2 ||
+ in_params.channel_count == 6) {
+ return ResultSuccess;
+ }
+
+ return Service::Audio::ERR_INVALID_CHANNEL_COUNT;
+}
+
+Result System::Initialize(std::string& device_name, const AudioOutParameter& in_params, u32 handle_,
+ u64& applet_resource_user_id_) {
+ auto result = IsConfigValid(device_name, in_params);
+ if (result.IsError()) {
+ return result;
+ }
+
+ handle = handle_;
+ applet_resource_user_id = applet_resource_user_id_;
+ if (device_name.empty() || device_name[0] == '\0') {
+ name = std::string(GetDefaultOutputDeviceName());
+ } else {
+ name = std::move(device_name);
+ }
+
+ sample_rate = TargetSampleRate;
+ sample_format = SampleFormat::PcmInt16;
+ channel_count = in_params.channel_count <= 2 ? 2 : 6;
+ volume = 1.0f;
+ return ResultSuccess;
+}
+
+void System::StartSession() {
+ session->Start();
+}
+
+size_t System::GetSessionId() const {
+ return session_id;
+}
+
+Result System::Start() {
+ if (state != State::Stopped) {
+ return Service::Audio::ERR_OPERATION_FAILED;
+ }
+
+ session->Initialize(name, sample_format, channel_count, session_id, handle,
+ applet_resource_user_id, Sink::StreamType::Out);
+ session->SetVolume(volume);
+ session->Start();
+ state = State::Started;
+
+ std::vector<AudioBuffer> buffers_to_flush{};
+ buffers.RegisterBuffers(buffers_to_flush);
+ session->AppendBuffers(buffers_to_flush);
+
+ return ResultSuccess;
+}
+
+Result System::Stop() {
+ if (state == State::Started) {
+ session->Stop();
+ session->SetVolume(0.0f);
+ state = State::Stopped;
+ }
+
+ return ResultSuccess;
+}
+
+bool System::AppendBuffer(const AudioOutBuffer& buffer, u64 tag) {
+ if (buffers.GetTotalBufferCount() == BufferCount) {
+ return false;
+ }
+
+ AudioBuffer new_buffer{
+ .played_timestamp = 0, .samples = buffer.samples, .tag = tag, .size = buffer.size};
+
+ buffers.AppendBuffer(new_buffer);
+ RegisterBuffers();
+
+ return true;
+}
+
+void System::RegisterBuffers() {
+ if (state == State::Started) {
+ std::vector<AudioBuffer> registered_buffers{};
+ buffers.RegisterBuffers(registered_buffers);
+ session->AppendBuffers(registered_buffers);
+ }
+}
+
+void System::ReleaseBuffers() {
+ bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session)};
+ if (signal) {
+ // Signal if any buffer was released, or if none are registered, we need more.
+ buffer_event->GetWritableEvent().Signal();
+ }
+}
+
+u32 System::GetReleasedBuffers(std::span<u64> tags) {
+ return buffers.GetReleasedBuffers(tags);
+}
+
+bool System::FlushAudioOutBuffers() {
+ if (state != State::Started) {
+ return false;
+ }
+
+ u32 buffers_released{};
+ buffers.FlushBuffers(buffers_released);
+
+ if (buffers_released > 0) {
+ buffer_event->GetWritableEvent().Signal();
+ }
+ return true;
+}
+
+u16 System::GetChannelCount() const {
+ return channel_count;
+}
+
+u32 System::GetSampleRate() const {
+ return sample_rate;
+}
+
+SampleFormat System::GetSampleFormat() const {
+ return sample_format;
+}
+
+State System::GetState() {
+ switch (state) {
+ case State::Started:
+ case State::Stopped:
+ return state;
+ default:
+ LOG_ERROR(Service_Audio, "AudioOut invalid state!");
+ state = State::Stopped;
+ break;
+ }
+ return state;
+}
+
+std::string System::GetName() const {
+ return name;
+}
+
+f32 System::GetVolume() const {
+ return volume;
+}
+
+void System::SetVolume(const f32 volume_) {
+ volume = volume_;
+ session->SetVolume(volume_);
+}
+
+bool System::ContainsAudioBuffer(const u64 tag) {
+ return buffers.ContainsBuffer(tag);
+}
+
+u32 System::GetBufferCount() {
+ return buffers.GetAppendedRegisteredCount();
+}
+
+u64 System::GetPlayedSampleCount() const {
+ return session->GetPlayedSampleCount();
+}
+
+} // namespace AudioCore::AudioOut
diff --git a/src/audio_core/out/audio_out_system.h b/src/audio_core/out/audio_out_system.h
new file mode 100644
index 000000000..4ca2f3417
--- /dev/null
+++ b/src/audio_core/out/audio_out_system.h
@@ -0,0 +1,257 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <atomic>
+#include <memory>
+#include <span>
+#include <string>
+
+#include "audio_core/common/common.h"
+#include "audio_core/device/audio_buffers.h"
+#include "audio_core/device/device_session.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace Core {
+class System;
+}
+
+namespace Kernel {
+class KEvent;
+}
+
+namespace AudioCore::AudioOut {
+
+constexpr SessionTypes SessionType = SessionTypes::AudioOut;
+
+struct AudioOutParameter {
+ /* 0x0 */ s32_le sample_rate;
+ /* 0x4 */ u16_le channel_count;
+ /* 0x6 */ u16_le reserved;
+};
+static_assert(sizeof(AudioOutParameter) == 0x8, "AudioOutParameter is an invalid size");
+
+struct AudioOutParameterInternal {
+ /* 0x0 */ u32_le sample_rate;
+ /* 0x4 */ u32_le channel_count;
+ /* 0x8 */ u32_le sample_format;
+ /* 0xC */ u32_le state;
+};
+static_assert(sizeof(AudioOutParameterInternal) == 0x10,
+ "AudioOutParameterInternal is an invalid size");
+
+struct AudioOutBuffer {
+ /* 0x00 */ AudioOutBuffer* next;
+ /* 0x08 */ VAddr samples;
+ /* 0x10 */ u64 capacity;
+ /* 0x18 */ u64 size;
+ /* 0x20 */ u64 offset;
+};
+static_assert(sizeof(AudioOutBuffer) == 0x28, "AudioOutBuffer is an invalid size");
+
+enum class State {
+ Started,
+ Stopped,
+};
+
+/**
+ * Controls and drives audio output.
+ */
+class System {
+public:
+ explicit System(Core::System& system, Kernel::KEvent* event, size_t session_id);
+ ~System();
+
+ /**
+ * Get the default audio output device name.
+ *
+ * @return The default audio output device name.
+ */
+ std::string_view GetDefaultOutputDeviceName();
+
+ /**
+ * Is the given initialize config valid?
+ *
+ * @param device_name - The name of the requested output device.
+ * @param in_params - Input parameters, see AudioOutParameter.
+ * @return Result code.
+ */
+ Result IsConfigValid(std::string_view device_name, const AudioOutParameter& in_params);
+
+ /**
+ * Initialize this system.
+ *
+ * @param device_name - The name of the requested output device.
+ * @param in_params - Input parameters, see AudioOutParameter.
+ * @param handle - Unused.
+ * @param applet_resource_user_id - Unused.
+ * @return Result code.
+ */
+ Result Initialize(std::string& device_name, const AudioOutParameter& in_params, u32 handle,
+ u64& applet_resource_user_id);
+
+ /**
+ * Start this system.
+ *
+ * @return Result code.
+ */
+ Result Start();
+
+ /**
+ * Stop this system.
+ *
+ * @return Result code.
+ */
+ Result Stop();
+
+ /**
+ * Finalize this system.
+ */
+ void Finalize();
+
+ /**
+ * Start this system's device session.
+ */
+ void StartSession();
+
+ /**
+ * Get this system's id.
+ */
+ size_t GetSessionId() const;
+
+ /**
+ * Append a new buffer to the device.
+ *
+ * @param buffer - New buffer to append.
+ * @param tag - Unique tag of the buffer.
+ * @return True if the buffer was appended, otherwise false.
+ */
+ bool AppendBuffer(const AudioOutBuffer& buffer, u64 tag);
+
+ /**
+ * Register all appended buffers.
+ */
+ void RegisterBuffers();
+
+ /**
+ * Release all registered buffers.
+ */
+ void ReleaseBuffers();
+
+ /**
+ * Get all released buffers.
+ *
+ * @param tags - Container to be filled with the released buffers' tags.
+ * @return The number of buffers released.
+ */
+ u32 GetReleasedBuffers(std::span<u64> tags);
+
+ /**
+ * Flush all appended and registered buffers.
+ *
+ * @return True if buffers were successfully flushed, otherwise false.
+ */
+ bool FlushAudioOutBuffers();
+
+ /**
+ * Get this system's current channel count.
+ *
+ * @return The channel count.
+ */
+ u16 GetChannelCount() const;
+
+ /**
+ * Get this system's current sample rate.
+ *
+ * @return The sample rate.
+ */
+ u32 GetSampleRate() const;
+
+ /**
+ * Get this system's current sample format.
+ *
+ * @return The sample format.
+ */
+ SampleFormat GetSampleFormat() const;
+
+ /**
+ * Get this system's current state.
+ *
+ * @return The current state.
+ */
+ State GetState();
+
+ /**
+ * Get this system's name.
+ *
+ * @return The system's name.
+ */
+ std::string GetName() const;
+
+ /**
+ * Get this system's current volume.
+ *
+ * @return The system's current volume.
+ */
+ f32 GetVolume() const;
+
+ /**
+ * Set this system's current volume.
+ *
+ * @param The new volume.
+ */
+ void SetVolume(f32 volume);
+
+ /**
+ * Does the system contain this buffer?
+ *
+ * @param tag - Unique tag to search for.
+ * @return True if the buffer is in the system, otherwise false.
+ */
+ bool ContainsAudioBuffer(u64 tag);
+
+ /**
+ * Get the maximum number of usable buffers (default 32).
+ *
+ * @return The number of buffers.
+ */
+ u32 GetBufferCount();
+
+ /**
+ * Get the total number of samples played by this system.
+ *
+ * @return The number of samples.
+ */
+ u64 GetPlayedSampleCount() const;
+
+private:
+ /// Core system
+ Core::System& system;
+ /// (Unused)
+ u32 handle{};
+ /// (Unused)
+ u64 applet_resource_user_id{};
+ /// Buffer event, signalled when a buffer is ready
+ Kernel::KEvent* buffer_event;
+ /// Session id of this system
+ size_t session_id{};
+ /// Device session for this system
+ std::unique_ptr<DeviceSession> session;
+ /// Audio buffers in use by this system
+ AudioBuffers<BufferCount> buffers{BufferCount};
+ /// Sample rate of this system
+ u32 sample_rate{};
+ /// Sample format of this system
+ SampleFormat sample_format{SampleFormat::PcmInt16};
+ /// Channel count of this system
+ u16 channel_count{};
+ /// State of this system
+ std::atomic<State> state{State::Stopped};
+ /// Name of this system
+ std::string name{};
+ /// Volume of this system
+ f32 volume{1.0f};
+};
+
+} // namespace AudioCore::AudioOut
diff --git a/src/audio_core/renderer/adsp/adsp.cpp b/src/audio_core/renderer/adsp/adsp.cpp
new file mode 100644
index 000000000..e05a22d86
--- /dev/null
+++ b/src/audio_core/renderer/adsp/adsp.cpp
@@ -0,0 +1,118 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/adsp.h"
+#include "audio_core/renderer/adsp/command_buffer.h"
+#include "audio_core/sink/sink.h"
+#include "common/logging/log.h"
+#include "core/core.h"
+#include "core/core_timing.h"
+#include "core/core_timing_util.h"
+#include "core/memory.h"
+
+namespace AudioCore::AudioRenderer::ADSP {
+
+ADSP::ADSP(Core::System& system_, Sink::Sink& sink_)
+ : system{system_}, memory{system.Memory()}, sink{sink_} {}
+
+ADSP::~ADSP() {
+ ClearCommandBuffers();
+}
+
+State ADSP::GetState() const {
+ if (running) {
+ return State::Started;
+ }
+ return State::Stopped;
+}
+
+AudioRenderer_Mailbox* ADSP::GetRenderMailbox() {
+ return &render_mailbox;
+}
+
+void ADSP::ClearRemainCount(const u32 session_id) {
+ render_mailbox.ClearRemainCount(session_id);
+}
+
+u64 ADSP::GetSignalledTick() const {
+ return render_mailbox.GetSignalledTick();
+}
+
+u64 ADSP::GetTimeTaken() const {
+ return render_mailbox.GetRenderTimeTaken();
+}
+
+u64 ADSP::GetRenderTimeTaken(const u32 session_id) {
+ return render_mailbox.GetCommandBuffer(session_id).render_time_taken;
+}
+
+u32 ADSP::GetRemainCommandCount(const u32 session_id) const {
+ return render_mailbox.GetRemainCommandCount(session_id);
+}
+
+void ADSP::SendCommandBuffer(const u32 session_id, CommandBuffer& command_buffer) {
+ render_mailbox.SetCommandBuffer(session_id, command_buffer);
+}
+
+u64 ADSP::GetRenderingStartTick(const u32 session_id) {
+ return render_mailbox.GetSignalledTick() +
+ render_mailbox.GetCommandBuffer(session_id).render_time_taken;
+}
+
+bool ADSP::Start() {
+ if (running) {
+ return running;
+ }
+
+ running = true;
+ systems_active++;
+ audio_renderer = std::make_unique<AudioRenderer>(system);
+ audio_renderer->Start(&render_mailbox);
+ render_mailbox.HostSendMessage(RenderMessage::AudioRenderer_InitializeOK);
+ if (render_mailbox.HostWaitMessage() != RenderMessage::AudioRenderer_InitializeOK) {
+ LOG_ERROR(
+ Service_Audio,
+ "Host Audio Renderer -- Failed to receive initialize message response from ADSP!");
+ }
+ return running;
+}
+
+void ADSP::Stop() {
+ systems_active--;
+ if (running && systems_active == 0) {
+ {
+ std::scoped_lock l{mailbox_lock};
+ render_mailbox.HostSendMessage(RenderMessage::AudioRenderer_Shutdown);
+ if (render_mailbox.HostWaitMessage() != RenderMessage::AudioRenderer_Shutdown) {
+ LOG_ERROR(Service_Audio, "Host Audio Renderer -- Failed to receive shutdown "
+ "message response from ADSP!");
+ }
+ }
+ audio_renderer->Stop();
+ running = false;
+ }
+}
+
+void ADSP::Signal() {
+ const auto signalled_tick{system.CoreTiming().GetClockTicks()};
+ render_mailbox.SetSignalledTick(signalled_tick);
+ render_mailbox.HostSendMessage(RenderMessage::AudioRenderer_Render);
+}
+
+void ADSP::Wait() {
+ std::scoped_lock l{mailbox_lock};
+ auto response{render_mailbox.HostWaitMessage()};
+ if (response != RenderMessage::AudioRenderer_RenderResponse) {
+ LOG_ERROR(Service_Audio, "Invalid ADSP response message, expected 0x{:02X}, got 0x{:02X}",
+ static_cast<u32>(RenderMessage::AudioRenderer_RenderResponse),
+ static_cast<u32>(response));
+ }
+
+ ClearCommandBuffers();
+}
+
+void ADSP::ClearCommandBuffers() {
+ render_mailbox.ClearCommandBuffers();
+}
+
+} // namespace AudioCore::AudioRenderer::ADSP
diff --git a/src/audio_core/renderer/adsp/adsp.h b/src/audio_core/renderer/adsp/adsp.h
new file mode 100644
index 000000000..4dfcef4a5
--- /dev/null
+++ b/src/audio_core/renderer/adsp/adsp.h
@@ -0,0 +1,173 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include <mutex>
+
+#include "audio_core/renderer/adsp/audio_renderer.h"
+#include "common/common_types.h"
+
+namespace Core {
+namespace Memory {
+class Memory;
+}
+class System;
+} // namespace Core
+
+namespace AudioCore {
+namespace Sink {
+class Sink;
+}
+
+namespace AudioRenderer::ADSP {
+struct CommandBuffer;
+
+enum class State {
+ Started,
+ Stopped,
+};
+
+/**
+ * Represents the ADSP embedded within the audio sysmodule.
+ * This is a 32-bit Linux4Tegra kernel from nVidia, which is launched with the sysmodule on boot.
+ *
+ * The kernel will run apps you program for it, Nintendo have the following:
+ *
+ * Gmix - Responsible for mixing final audio and sending it out to hardware. This is last place all
+ * audio samples end up, and we skip it entirely, since we have very different backends and
+ * mixing is implicitly handled by the OS (but also due to lack of research/simplicity).
+ *
+ * AudioRenderer - Receives command lists generated by the audio render
+ * system, processes them, and sends the samples to Gmix.
+ *
+ * OpusDecoder - Contains libopus, and controls processing Opus audio and sends it to Gmix.
+ * Not much research done here, TODO if needed.
+ *
+ * We only implement the AudioRenderer for now.
+ *
+ * Communication for the apps is done through mailboxes, and some shared memory.
+ */
+class ADSP {
+public:
+ explicit ADSP(Core::System& system, Sink::Sink& sink);
+ ~ADSP();
+
+ /**
+ * Start the ADSP.
+ *
+ * @return True if started or already running, otherwise false.
+ */
+ bool Start();
+
+ /**
+ * Stop the ADSP.
+ *
+ * @return True if started or already running, otherwise false.
+ */
+ void Stop();
+
+ /**
+ * Get the ADSP's state.
+ *
+ * @return Started or Stopped.
+ */
+ State GetState() const;
+
+ /**
+ * Get the AudioRenderer mailbox to communicate with it.
+ *
+ * @return The AudioRenderer mailbox.
+ */
+ AudioRenderer_Mailbox* GetRenderMailbox();
+
+ /**
+ * Get the tick the ADSP was signalled.
+ *
+ * @return The tick the ADSP was signalled.
+ */
+ u64 GetSignalledTick() const;
+
+ /**
+ * Get the total time it took for the ADSP to run the last command lists (both command lists).
+ *
+ * @return The tick the ADSP was signalled.
+ */
+ u64 GetTimeTaken() const;
+
+ /**
+ * Get the last time a given command list took to run.
+ *
+ * @param session_id - The session id to check (0 or 1).
+ * @return The time it took.
+ */
+ u64 GetRenderTimeTaken(u32 session_id);
+
+ /**
+ * Clear the remaining command count for a given session.
+ *
+ * @param session_id - The session id to check (0 or 1).
+ */
+ void ClearRemainCount(u32 session_id);
+
+ /**
+ * Get the remaining number of commands left to process for a command list.
+ *
+ * @param session_id - The session id to check (0 or 1).
+ * @return The number of commands remaining.
+ */
+ u32 GetRemainCommandCount(u32 session_id) const;
+
+ /**
+ * Get the last tick a command list started processing.
+ *
+ * @param session_id - The session id to check (0 or 1).
+ * @return The last tick the given command list started.
+ */
+ u64 GetRenderingStartTick(u32 session_id);
+
+ /**
+ * Set a command buffer to be processed.
+ *
+ * @param session_id - The session id to check (0 or 1).
+ * @param command_buffer - The command buffer to process.
+ */
+ void SendCommandBuffer(u32 session_id, CommandBuffer& command_buffer);
+
+ /**
+ * Clear the command buffers (does not clear the time taken or the remaining command count)
+ */
+ void ClearCommandBuffers();
+
+ /**
+ * Signal the AudioRenderer to begin processing.
+ */
+ void Signal();
+
+ /**
+ * Wait for the AudioRenderer to finish processing.
+ */
+ void Wait();
+
+private:
+ /// Core system
+ Core::System& system;
+ /// Core memory
+ Core::Memory::Memory& memory;
+ /// Number of systems active, used to prevent accidental shutdowns
+ u8 systems_active{0};
+ /// ADSP running state
+ std::atomic<bool> running{false};
+ /// Output sink used by the ADSP
+ Sink::Sink& sink;
+ /// AudioRenderer app
+ std::unique_ptr<AudioRenderer> audio_renderer{};
+ /// Communication for the AudioRenderer
+ AudioRenderer_Mailbox render_mailbox{};
+ /// Mailbox lock ffor the render mailbox
+ std::mutex mailbox_lock;
+};
+
+} // namespace AudioRenderer::ADSP
+} // namespace AudioCore
diff --git a/src/audio_core/renderer/adsp/audio_renderer.cpp b/src/audio_core/renderer/adsp/audio_renderer.cpp
new file mode 100644
index 000000000..3967ccfe6
--- /dev/null
+++ b/src/audio_core/renderer/adsp/audio_renderer.cpp
@@ -0,0 +1,226 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <array>
+#include <chrono>
+
+#include "audio_core/audio_core.h"
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/adsp/audio_renderer.h"
+#include "audio_core/sink/sink.h"
+#include "common/logging/log.h"
+#include "common/microprofile.h"
+#include "common/thread.h"
+#include "core/core.h"
+#include "core/core_timing.h"
+#include "core/core_timing_util.h"
+
+MICROPROFILE_DEFINE(Audio_Renderer, "Audio", "DSP", MP_RGB(60, 19, 97));
+
+namespace AudioCore::AudioRenderer::ADSP {
+
+void AudioRenderer_Mailbox::HostSendMessage(RenderMessage message_) {
+ adsp_messages.enqueue(message_);
+ adsp_event.Set();
+}
+
+RenderMessage AudioRenderer_Mailbox::HostWaitMessage() {
+ host_event.Wait();
+ RenderMessage msg{RenderMessage::Invalid};
+ if (!host_messages.try_dequeue(msg)) {
+ LOG_ERROR(Service_Audio, "Failed to dequeue host message!");
+ }
+ return msg;
+}
+
+void AudioRenderer_Mailbox::ADSPSendMessage(const RenderMessage message_) {
+ host_messages.enqueue(message_);
+ host_event.Set();
+}
+
+RenderMessage AudioRenderer_Mailbox::ADSPWaitMessage() {
+ adsp_event.Wait();
+ RenderMessage msg{RenderMessage::Invalid};
+ if (!adsp_messages.try_dequeue(msg)) {
+ LOG_ERROR(Service_Audio, "Failed to dequeue ADSP message!");
+ }
+ return msg;
+}
+
+CommandBuffer& AudioRenderer_Mailbox::GetCommandBuffer(const s32 session_id) {
+ return command_buffers[session_id];
+}
+
+void AudioRenderer_Mailbox::SetCommandBuffer(const u32 session_id, CommandBuffer& buffer) {
+ command_buffers[session_id] = buffer;
+}
+
+u64 AudioRenderer_Mailbox::GetRenderTimeTaken() const {
+ return command_buffers[0].render_time_taken + command_buffers[1].render_time_taken;
+}
+
+u64 AudioRenderer_Mailbox::GetSignalledTick() const {
+ return signalled_tick;
+}
+
+void AudioRenderer_Mailbox::SetSignalledTick(const u64 tick) {
+ signalled_tick = tick;
+}
+
+void AudioRenderer_Mailbox::ClearRemainCount(const u32 session_id) {
+ command_buffers[session_id].remaining_command_count = 0;
+}
+
+u32 AudioRenderer_Mailbox::GetRemainCommandCount(const u32 session_id) const {
+ return command_buffers[session_id].remaining_command_count;
+}
+
+void AudioRenderer_Mailbox::ClearCommandBuffers() {
+ command_buffers[0].buffer = 0;
+ command_buffers[0].size = 0;
+ command_buffers[0].reset_buffers = false;
+ command_buffers[1].buffer = 0;
+ command_buffers[1].size = 0;
+ command_buffers[1].reset_buffers = false;
+}
+
+AudioRenderer::AudioRenderer(Core::System& system_)
+ : system{system_}, sink{system.AudioCore().GetOutputSink()} {
+ CreateSinkStreams();
+}
+
+AudioRenderer::~AudioRenderer() {
+ Stop();
+ for (auto& stream : streams) {
+ if (stream) {
+ sink.CloseStream(stream);
+ }
+ stream = nullptr;
+ }
+}
+
+void AudioRenderer::Start(AudioRenderer_Mailbox* mailbox_) {
+ if (running) {
+ return;
+ }
+
+ mailbox = mailbox_;
+ thread = std::thread(&AudioRenderer::ThreadFunc, this);
+ for (auto& stream : streams) {
+ stream->Start();
+ }
+ running = true;
+}
+
+void AudioRenderer::Stop() {
+ if (!running) {
+ return;
+ }
+
+ for (auto& stream : streams) {
+ stream->Stop();
+ }
+ thread.join();
+ running = false;
+}
+
+void AudioRenderer::CreateSinkStreams() {
+ u32 channels{sink.GetDeviceChannels()};
+ for (u32 i = 0; i < MaxRendererSessions; i++) {
+ std::string name{fmt::format("ADSP_RenderStream-{}", i)};
+ streams[i] =
+ sink.AcquireSinkStream(system, channels, name, ::AudioCore::Sink::StreamType::Render);
+ }
+}
+
+void AudioRenderer::ThreadFunc() {
+ constexpr char name[]{"yuzu:AudioRenderer"};
+ MicroProfileOnThreadCreate(name);
+ Common::SetCurrentThreadName(name);
+ Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
+ if (mailbox->ADSPWaitMessage() != RenderMessage::AudioRenderer_InitializeOK) {
+ LOG_ERROR(Service_Audio,
+ "ADSP Audio Renderer -- Failed to receive initialize message from host!");
+ return;
+ }
+
+ mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_InitializeOK);
+
+ constexpr u64 max_process_time{2'304'000ULL};
+
+ while (true) {
+ auto message{mailbox->ADSPWaitMessage()};
+ switch (message) {
+ case RenderMessage::AudioRenderer_Shutdown:
+ mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_Shutdown);
+ return;
+
+ case RenderMessage::AudioRenderer_Render: {
+ std::array<bool, MaxRendererSessions> buffers_reset{};
+ std::array<u64, MaxRendererSessions> render_times_taken{};
+ const auto start_time{system.CoreTiming().GetClockTicks()};
+
+ for (u32 index = 0; index < 2; index++) {
+ auto& command_buffer{mailbox->GetCommandBuffer(index)};
+ auto& command_list_processor{command_list_processors[index]};
+
+ // Check this buffer is valid, as it may not be used.
+ if (command_buffer.buffer != 0) {
+ // If there are no remaining commands (from the previous list),
+ // this is a new command list, initalize it.
+ if (command_buffer.remaining_command_count == 0) {
+ command_list_processor.Initialize(system, command_buffer.buffer,
+ command_buffer.size, streams[index]);
+ }
+
+ if (command_buffer.reset_buffers && !buffers_reset[index]) {
+ streams[index]->ClearQueue();
+ buffers_reset[index] = true;
+ }
+
+ u64 max_time{max_process_time};
+ if (index == 1 && command_buffer.applet_resource_user_id ==
+ mailbox->GetCommandBuffer(0).applet_resource_user_id) {
+ max_time = max_process_time -
+ Core::Timing::CyclesToNs(render_times_taken[0]).count();
+ if (render_times_taken[0] > max_process_time) {
+ max_time = 0;
+ }
+ }
+
+ max_time = std::min(command_buffer.time_limit, max_time);
+ command_list_processor.SetProcessTimeMax(max_time);
+
+ // Process the command list
+ {
+ MICROPROFILE_SCOPE(Audio_Renderer);
+ render_times_taken[index] =
+ command_list_processor.Process(index) - start_time;
+ }
+
+ if (index == 0) {
+ auto stream{command_list_processor.GetOutputSinkStream()};
+ system.AudioCore().SetStreamQueue(stream->GetQueueSize());
+ }
+
+ const auto end_time{system.CoreTiming().GetClockTicks()};
+
+ command_buffer.remaining_command_count =
+ command_list_processor.GetRemainingCommandCount();
+ command_buffer.render_time_taken = end_time - start_time;
+ }
+ }
+
+ mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_RenderResponse);
+ } break;
+
+ default:
+ LOG_WARNING(Service_Audio,
+ "ADSP AudioRenderer received an invalid message, msg={:02X}!",
+ static_cast<u32>(message));
+ break;
+ }
+ }
+}
+
+} // namespace AudioCore::AudioRenderer::ADSP
diff --git a/src/audio_core/renderer/adsp/audio_renderer.h b/src/audio_core/renderer/adsp/audio_renderer.h
new file mode 100644
index 000000000..b6ced9d2b
--- /dev/null
+++ b/src/audio_core/renderer/adsp/audio_renderer.h
@@ -0,0 +1,203 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <memory>
+#include <thread>
+
+#include "audio_core/renderer/adsp/command_buffer.h"
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "common/common_types.h"
+#include "common/reader_writer_queue.h"
+#include "common/thread.h"
+
+namespace Core {
+namespace Timing {
+struct EventType;
+}
+class System;
+} // namespace Core
+
+namespace AudioCore {
+namespace Sink {
+class Sink;
+}
+
+namespace AudioRenderer::ADSP {
+
+enum class RenderMessage {
+ /* 0x00 */ Invalid,
+ /* 0x01 */ AudioRenderer_MapUnmap_Map,
+ /* 0x02 */ AudioRenderer_MapUnmap_MapResponse,
+ /* 0x03 */ AudioRenderer_MapUnmap_Unmap,
+ /* 0x04 */ AudioRenderer_MapUnmap_UnmapResponse,
+ /* 0x05 */ AudioRenderer_MapUnmap_InvalidateCache,
+ /* 0x06 */ AudioRenderer_MapUnmap_InvalidateCacheResponse,
+ /* 0x07 */ AudioRenderer_MapUnmap_Shutdown,
+ /* 0x08 */ AudioRenderer_MapUnmap_ShutdownResponse,
+ /* 0x16 */ AudioRenderer_InitializeOK = 0x16,
+ /* 0x20 */ AudioRenderer_RenderResponse = 0x20,
+ /* 0x2A */ AudioRenderer_Render = 0x2A,
+ /* 0x34 */ AudioRenderer_Shutdown = 0x34,
+};
+
+/**
+ * A mailbox for the AudioRenderer, allowing communication between the host and the AudioRenderer
+ * running on the ADSP.
+ */
+class AudioRenderer_Mailbox {
+public:
+ /**
+ * Send a message from the host to the AudioRenderer.
+ *
+ * @param message_ - The message to send to the AudioRenderer.
+ */
+ void HostSendMessage(RenderMessage message);
+
+ /**
+ * Host wait for a message from the AudioRenderer.
+ *
+ * @return The message returned from the AudioRenderer.
+ */
+ RenderMessage HostWaitMessage();
+
+ /**
+ * Send a message from the AudioRenderer to the host.
+ *
+ * @param message_ - The message to send to the host.
+ */
+ void ADSPSendMessage(RenderMessage message);
+
+ /**
+ * AudioRenderer wait for a message from the host.
+ *
+ * @return The message returned from the AudioRenderer.
+ */
+ RenderMessage ADSPWaitMessage();
+
+ /**
+ * Get the command buffer with the given session id (0 or 1).
+ *
+ * @param session_id - The session id to get (0 or 1).
+ * @return The command buffer.
+ */
+ CommandBuffer& GetCommandBuffer(s32 session_id);
+
+ /**
+ * Set the command buffer with the given session id (0 or 1).
+ *
+ * @param session_id - The session id to get (0 or 1).
+ * @param buffer - The command buffer to set.
+ */
+ void SetCommandBuffer(u32 session_id, CommandBuffer& buffer);
+
+ /**
+ * Get the total render time taken for the last command lists sent.
+ *
+ * @return Total render time taken for the last command lists.
+ */
+ u64 GetRenderTimeTaken() const;
+
+ /**
+ * Get the tick the AudioRenderer was signalled.
+ *
+ * @return The tick the AudioRenderer was signalled.
+ */
+ u64 GetSignalledTick() const;
+
+ /**
+ * Set the tick the AudioRenderer was signalled.
+ *
+ * @param tick - The tick the AudioRenderer was signalled.
+ */
+ void SetSignalledTick(u64 tick);
+
+ /**
+ * Clear the remaining command count.
+ *
+ * @param session_id - Index for which command list to clear (0 or 1).
+ */
+ void ClearRemainCount(u32 session_id);
+
+ /**
+ * Get the remaining command count for a given command list.
+ *
+ * @param session_id - Index for which command list to clear (0 or 1).
+ * @return The remaining command count.
+ */
+ u32 GetRemainCommandCount(u32 session_id) const;
+
+ /**
+ * Clear the command buffers (does not clear the time taken or the remaining command count).
+ */
+ void ClearCommandBuffers();
+
+private:
+ /// Host signalling event
+ Common::Event host_event{};
+ /// AudioRenderer signalling event
+ Common::Event adsp_event{};
+ /// Host message queue
+
+ Common::ReaderWriterQueue<RenderMessage> host_messages{};
+ /// AudioRenderer message queue
+
+ Common::ReaderWriterQueue<RenderMessage> adsp_messages{};
+ /// Command buffers
+
+ std::array<CommandBuffer, MaxRendererSessions> command_buffers{};
+ /// Tick the AudioRnederer was signalled
+ u64 signalled_tick{};
+};
+
+/**
+ * The AudioRenderer application running on the ADSP.
+ */
+class AudioRenderer {
+public:
+ explicit AudioRenderer(Core::System& system);
+ ~AudioRenderer();
+
+ /**
+ * Start the AudioRenderer.
+ *
+ * @param The mailbox to use for this session.
+ */
+ void Start(AudioRenderer_Mailbox* mailbox);
+
+ /**
+ * Stop the AudioRenderer.
+ */
+ void Stop();
+
+private:
+ /**
+ * Main AudioRenderer thread, responsible for processing the command lists.
+ */
+ void ThreadFunc();
+
+ /**
+ * Creates the streams which will receive the processed samples.
+ */
+ void CreateSinkStreams();
+
+ /// Core system
+ Core::System& system;
+ /// Main thread
+ std::thread thread{};
+ /// The current state
+ std::atomic<bool> running{};
+ /// The active mailbox
+ AudioRenderer_Mailbox* mailbox{};
+ /// The command lists to process
+ std::array<CommandListProcessor, MaxRendererSessions> command_list_processors{};
+ /// The output sink the AudioRenderer will use
+ Sink::Sink& sink;
+ /// The streams which will receive the processed samples
+ std::array<Sink::SinkStream*, MaxRendererSessions> streams;
+};
+
+} // namespace AudioRenderer::ADSP
+} // namespace AudioCore
diff --git a/src/audio_core/renderer/adsp/command_buffer.h b/src/audio_core/renderer/adsp/command_buffer.h
new file mode 100644
index 000000000..880b279d8
--- /dev/null
+++ b/src/audio_core/renderer/adsp/command_buffer.h
@@ -0,0 +1,21 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer::ADSP {
+
+struct CommandBuffer {
+ CpuAddr buffer;
+ u64 size;
+ u64 time_limit;
+ u32 remaining_command_count;
+ bool reset_buffers;
+ u64 applet_resource_user_id;
+ u64 render_time_taken;
+};
+
+} // namespace AudioCore::AudioRenderer::ADSP
diff --git a/src/audio_core/renderer/adsp/command_list_processor.cpp b/src/audio_core/renderer/adsp/command_list_processor.cpp
new file mode 100644
index 000000000..e3bf2d7ec
--- /dev/null
+++ b/src/audio_core/renderer/adsp/command_list_processor.cpp
@@ -0,0 +1,109 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <string>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/command_list_header.h"
+#include "audio_core/renderer/command/commands.h"
+#include "common/settings.h"
+#include "core/core.h"
+#include "core/core_timing.h"
+#include "core/core_timing_util.h"
+#include "core/memory.h"
+
+namespace AudioCore::AudioRenderer::ADSP {
+
+void CommandListProcessor::Initialize(Core::System& system_, CpuAddr buffer, u64 size,
+ Sink::SinkStream* stream_) {
+ system = &system_;
+ memory = &system->Memory();
+ stream = stream_;
+ header = reinterpret_cast<CommandListHeader*>(buffer);
+ commands = reinterpret_cast<u8*>(buffer + sizeof(CommandListHeader));
+ commands_buffer_size = size;
+ command_count = header->command_count;
+ sample_count = header->sample_count;
+ target_sample_rate = header->sample_rate;
+ mix_buffers = header->samples_buffer;
+ buffer_count = header->buffer_count;
+ processed_command_count = 0;
+}
+
+void CommandListProcessor::SetProcessTimeMax(const u64 time) {
+ max_process_time = time;
+}
+
+u32 CommandListProcessor::GetRemainingCommandCount() const {
+ return command_count - processed_command_count;
+}
+
+void CommandListProcessor::SetBuffer(const CpuAddr buffer, const u64 size) {
+ commands = reinterpret_cast<u8*>(buffer + sizeof(CommandListHeader));
+ commands_buffer_size = size;
+}
+
+Sink::SinkStream* CommandListProcessor::GetOutputSinkStream() const {
+ return stream;
+}
+
+u64 CommandListProcessor::Process(u32 session_id) {
+ const auto start_time_{system->CoreTiming().GetClockTicks()};
+ const auto command_base{CpuAddr(commands)};
+
+ if (processed_command_count > 0) {
+ current_processing_time += start_time_ - end_time;
+ } else {
+ start_time = start_time_;
+ current_processing_time = 0;
+ }
+
+ std::string dump{fmt::format("\nSession {}\n", session_id)};
+
+ for (u32 index = 0; index < command_count; index++) {
+ auto& command{*reinterpret_cast<ICommand*>(commands)};
+
+ if (command.magic != 0xCAFEBABE) {
+ LOG_ERROR(Service_Audio, "Command has invalid magic! Expected 0xCAFEBABE, got {:08X}",
+ command.magic);
+ return system->CoreTiming().GetClockTicks() - start_time_;
+ }
+
+ auto current_offset{CpuAddr(commands) - command_base};
+
+ if (current_offset + command.size > commands_buffer_size) {
+ LOG_ERROR(Service_Audio,
+ "Command exceeded command buffer, buffer size {:08X}, command ends at {:08X}",
+ commands_buffer_size,
+ CpuAddr(commands) + command.size - sizeof(CommandListHeader));
+ return system->CoreTiming().GetClockTicks() - start_time_;
+ }
+
+ if (Settings::values.dump_audio_commands) {
+ command.Dump(*this, dump);
+ }
+
+ if (!command.Verify(*this)) {
+ break;
+ }
+
+ if (command.enabled) {
+ command.Process(*this);
+ } else {
+ dump += fmt::format("\tDisabled!\n");
+ }
+
+ processed_command_count++;
+ commands += command.size;
+ }
+
+ if (Settings::values.dump_audio_commands && dump != last_dump) {
+ LOG_WARNING(Service_Audio, "{}", dump);
+ last_dump = dump;
+ }
+
+ end_time = system->CoreTiming().GetClockTicks();
+ return end_time - start_time_;
+}
+
+} // namespace AudioCore::AudioRenderer::ADSP
diff --git a/src/audio_core/renderer/adsp/command_list_processor.h b/src/audio_core/renderer/adsp/command_list_processor.h
new file mode 100644
index 000000000..3f99173e3
--- /dev/null
+++ b/src/audio_core/renderer/adsp/command_list_processor.h
@@ -0,0 +1,118 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+
+namespace Core {
+namespace Memory {
+class Memory;
+}
+class System;
+} // namespace Core
+
+namespace AudioCore {
+namespace Sink {
+class SinkStream;
+}
+
+namespace AudioRenderer {
+struct CommandListHeader;
+
+namespace ADSP {
+
+/**
+ * A processor for command lists given to the AudioRenderer.
+ */
+class CommandListProcessor {
+public:
+ /**
+ * Initialize the processor.
+ *
+ * @param system_ - The core system.
+ * @param buffer - The command buffer to process.
+ * @param size - The size of the buffer.
+ * @param stream_ - The stream to be used for sending the samples.
+ */
+ void Initialize(Core::System& system, CpuAddr buffer, u64 size, Sink::SinkStream* stream);
+
+ /**
+ * Set the maximum processing time for this command list.
+ *
+ * @param time - The maximum process time.
+ */
+ void SetProcessTimeMax(u64 time);
+
+ /**
+ * Get the remaining command count for this list.
+ *
+ * @return The remaining command count.
+ */
+ u32 GetRemainingCommandCount() const;
+
+ /**
+ * Set the command buffer.
+ *
+ * @param buffer - The buffer to use.
+ * @param size - The size of the buffer.
+ */
+ void SetBuffer(CpuAddr buffer, u64 size);
+
+ /**
+ * Get the stream for this command list.
+ *
+ * @return The stream associated with this command list.
+ */
+ Sink::SinkStream* GetOutputSinkStream() const;
+
+ /**
+ * Process the command list.
+ *
+ * @param index - Index of the current command list.
+ * @return The time taken to process.
+ */
+ u64 Process(u32 session_id);
+
+ /// Core system
+ Core::System* system{};
+ /// Core memory
+ Core::Memory::Memory* memory{};
+ /// Stream for the processed samples
+ Sink::SinkStream* stream{};
+ /// Header info for this command list
+ CommandListHeader* header{};
+ /// The command buffer
+ u8* commands{};
+ /// The command buffer size
+ u64 commands_buffer_size{};
+ /// The maximum processing time alloted
+ u64 max_process_time{};
+ /// The number of commands in the buffer
+ u32 command_count{};
+ /// The target sample count for output
+ u32 sample_count{};
+ /// The target sample rate for output
+ u32 target_sample_rate{};
+ /// The mixing buffers used by the commands
+ std::span<s32> mix_buffers{};
+ /// The number of mix buffers
+ u32 buffer_count{};
+ /// The number of processed commands so far
+ u32 processed_command_count{};
+ /// The processing start time of this list
+ u64 start_time{};
+ /// The current processing time for this list
+ u64 current_processing_time{};
+ /// The end processing time for this list
+ u64 end_time{};
+ /// Last command list string generated, used for dumping audio commands to console
+ std::string last_dump{};
+};
+
+} // namespace ADSP
+} // namespace AudioRenderer
+} // namespace AudioCore
diff --git a/src/audio_core/renderer/audio_device.cpp b/src/audio_core/renderer/audio_device.cpp
new file mode 100644
index 000000000..d5886e55e
--- /dev/null
+++ b/src/audio_core/renderer/audio_device.cpp
@@ -0,0 +1,52 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_core.h"
+#include "audio_core/common/feature_support.h"
+#include "audio_core/renderer/audio_device.h"
+#include "audio_core/sink/sink.h"
+#include "core/core.h"
+
+namespace AudioCore::AudioRenderer {
+
+AudioDevice::AudioDevice(Core::System& system, const u64 applet_resource_user_id_,
+ const u32 revision)
+ : output_sink{system.AudioCore().GetOutputSink()},
+ applet_resource_user_id{applet_resource_user_id_}, user_revision{revision} {}
+
+u32 AudioDevice::ListAudioDeviceName(std::vector<AudioDeviceName>& out_buffer,
+ const size_t max_count) {
+ std::span<AudioDeviceName> names{};
+
+ if (CheckFeatureSupported(SupportTags::AudioUsbDeviceOutput, user_revision)) {
+ names = usb_device_names;
+ } else {
+ names = device_names;
+ }
+
+ u32 out_count{static_cast<u32>(std::min(max_count, names.size()))};
+ for (u32 i = 0; i < out_count; i++) {
+ out_buffer.push_back(names[i]);
+ }
+ return out_count;
+}
+
+u32 AudioDevice::ListAudioOutputDeviceName(std::vector<AudioDeviceName>& out_buffer,
+ const size_t max_count) {
+ u32 out_count{static_cast<u32>(std::min(max_count, output_device_names.size()))};
+
+ for (u32 i = 0; i < out_count; i++) {
+ out_buffer.push_back(output_device_names[i]);
+ }
+ return out_count;
+}
+
+void AudioDevice::SetDeviceVolumes(const f32 volume) {
+ output_sink.SetDeviceVolume(volume);
+}
+
+f32 AudioDevice::GetDeviceVolume([[maybe_unused]] std::string_view name) {
+ return output_sink.GetDeviceVolume();
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/audio_device.h b/src/audio_core/renderer/audio_device.h
new file mode 100644
index 000000000..1f449f261
--- /dev/null
+++ b/src/audio_core/renderer/audio_device.h
@@ -0,0 +1,88 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/audio_render_manager.h"
+
+namespace Core {
+class System;
+}
+
+namespace AudioCore {
+namespace Sink {
+class Sink;
+}
+
+namespace AudioRenderer {
+/**
+ * An interface to an output audio device available to the Switch.
+ */
+class AudioDevice {
+public:
+ struct AudioDeviceName {
+ std::array<char, 0x100> name;
+
+ AudioDeviceName(const char* name_) {
+ std::strncpy(name.data(), name_, name.size());
+ }
+ };
+
+ std::array<AudioDeviceName, 4> usb_device_names{"AudioStereoJackOutput",
+ "AudioBuiltInSpeakerOutput", "AudioTvOutput",
+ "AudioUsbDeviceOutput"};
+ std::array<AudioDeviceName, 3> device_names{"AudioStereoJackOutput",
+ "AudioBuiltInSpeakerOutput", "AudioTvOutput"};
+ std::array<AudioDeviceName, 3> output_device_names{"AudioBuiltInSpeakerOutput", "AudioTvOutput",
+ "AudioExternalOutput"};
+
+ explicit AudioDevice(Core::System& system, u64 applet_resource_user_id, u32 revision);
+
+ /**
+ * Get a list of the available output devices.
+ *
+ * @param out_buffer - Output buffer to write the available device names.
+ * @param max_count - Maximum number of devices to write (count of out_buffer).
+ * @return Number of device names written.
+ */
+ u32 ListAudioDeviceName(std::vector<AudioDeviceName>& out_buffer, size_t max_count);
+
+ /**
+ * Get a list of the available output devices.
+ * Different to above somehow...
+ *
+ * @param out_buffer - Output buffer to write the available device names.
+ * @param max_count - Maximum number of devices to write (count of out_buffer).
+ * @return Number of device names written.
+ */
+ u32 ListAudioOutputDeviceName(std::vector<AudioDeviceName>& out_buffer, size_t max_count);
+
+ /**
+ * Set the volume of all streams in the backend sink.
+ *
+ * @param volume - Volume to set.
+ */
+ void SetDeviceVolumes(f32 volume);
+
+ /**
+ * Get the volume for a given device name.
+ * Note: This is not fully implemented, we only assume 1 device for all streams.
+ *
+ * @param name - Name of the device to check. Unused.
+ * @return Volume of the device.
+ */
+ f32 GetDeviceVolume(std::string_view name);
+
+private:
+ /// Backend output sink for the device
+ Sink::Sink& output_sink;
+ /// Resource id this device is used for
+ const u64 applet_resource_user_id;
+ /// User audio renderer revision
+ const u32 user_revision;
+};
+
+} // namespace AudioRenderer
+} // namespace AudioCore
diff --git a/src/audio_core/renderer/audio_renderer.cpp b/src/audio_core/renderer/audio_renderer.cpp
new file mode 100644
index 000000000..51aa17599
--- /dev/null
+++ b/src/audio_core/renderer/audio_renderer.cpp
@@ -0,0 +1,67 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_render_manager.h"
+#include "audio_core/common/audio_renderer_parameter.h"
+#include "audio_core/renderer/audio_renderer.h"
+#include "audio_core/renderer/system_manager.h"
+#include "core/core.h"
+#include "core/hle/kernel/k_transfer_memory.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace AudioCore::AudioRenderer {
+
+Renderer::Renderer(Core::System& system_, Manager& manager_, Kernel::KEvent* rendered_event)
+ : core{system_}, manager{manager_}, system{system_, rendered_event} {}
+
+Result Renderer::Initialize(const AudioRendererParameterInternal& params,
+ Kernel::KTransferMemory* transfer_memory,
+ const u64 transfer_memory_size, const u32 process_handle,
+ const u64 applet_resource_user_id, const s32 session_id) {
+ if (params.execution_mode == ExecutionMode::Auto) {
+ if (!manager.AddSystem(system)) {
+ LOG_ERROR(Service_Audio,
+ "Both Audio Render sessions are in use, cannot create any more");
+ return Service::Audio::ERR_MAXIMUM_SESSIONS_REACHED;
+ }
+ system_registered = true;
+ }
+
+ initialized = true;
+ system.Initialize(params, transfer_memory, transfer_memory_size, process_handle,
+ applet_resource_user_id, session_id);
+
+ return ResultSuccess;
+}
+
+void Renderer::Finalize() {
+ auto session_id{system.GetSessionId()};
+
+ system.Finalize();
+
+ if (system_registered) {
+ manager.RemoveSystem(system);
+ system_registered = false;
+ }
+
+ manager.ReleaseSessionId(session_id);
+}
+
+System& Renderer::GetSystem() {
+ return system;
+}
+
+void Renderer::Start() {
+ system.Start();
+}
+
+void Renderer::Stop() {
+ system.Stop();
+}
+
+Result Renderer::RequestUpdate(std::span<const u8> input, std::span<u8> performance,
+ std::span<u8> output) {
+ return system.Update(input, performance, output);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/audio_renderer.h b/src/audio_core/renderer/audio_renderer.h
new file mode 100644
index 000000000..90c6f9727
--- /dev/null
+++ b/src/audio_core/renderer/audio_renderer.h
@@ -0,0 +1,97 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/system.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace Core {
+class System;
+}
+
+namespace Kernel {
+class KTransferMemory;
+}
+
+namespace AudioCore {
+struct AudioRendererParameterInternal;
+
+namespace AudioRenderer {
+class Manager;
+
+/**
+ * Audio Renderer, wraps the main audio system and is mainly responsible for handling service calls.
+ */
+class Renderer {
+public:
+ explicit Renderer(Core::System& system, Manager& manager, Kernel::KEvent* rendered_event);
+
+ /**
+ * Initialize the renderer.
+ * Registers the system with the AudioRenderer::Manager, allocates workbuffers and initializes
+ * everything to a default state.
+ *
+ * @param params - Input parameters to initialize the system with.
+ * @param transfer_memory - Game-supplied memory for all workbuffers. Unused.
+ * @param transfer_memory_size - Size of the transfer memory. Unused.
+ * @param process_handle - Process handle, also used for memory. Unused.
+ * @param applet_resource_user_id - Applet id for this renderer. Unused.
+ * @param session_id - Session id of this renderer.
+ * @return Result code.
+ */
+ Result Initialize(const AudioRendererParameterInternal& params,
+ Kernel::KTransferMemory* transfer_memory, u64 transfer_memory_size,
+ u32 process_handle, u64 applet_resource_user_id, s32 session_id);
+
+ /**
+ * Finalize the renderer for shutdown.
+ */
+ void Finalize();
+
+ /**
+ * Get the renderer's system.
+ *
+ * @return Reference to the system.
+ */
+ System& GetSystem();
+
+ /**
+ * Start the renderer.
+ */
+ void Start();
+
+ /**
+ * Stop the renderer.
+ */
+ void Stop();
+
+ /**
+ * Update the audio renderer with new information.
+ * Called via RequestUpdate from the AudRen:U service.
+ *
+ * @param input - Input buffer containing the new data.
+ * @param performance - Optional performance buffer for outputting performance metrics.
+ * @param output - Output data from the renderer.
+ * @return Result code.
+ */
+ Result RequestUpdate(std::span<const u8> input, std::span<u8> performance,
+ std::span<u8> output);
+
+private:
+ /// System core
+ Core::System& core;
+ /// Manager this renderer is registered with
+ Manager& manager;
+ /// Is the audio renderer initialized?
+ bool initialized{};
+ /// Is the system registered with the manager?
+ bool system_registered{};
+ /// Audio render system, main driver of audio rendering
+ System system;
+};
+
+} // namespace AudioRenderer
+} // namespace AudioCore
diff --git a/src/audio_core/renderer/behavior/behavior_info.cpp b/src/audio_core/renderer/behavior/behavior_info.cpp
new file mode 100644
index 000000000..c5d4d66d8
--- /dev/null
+++ b/src/audio_core/renderer/behavior/behavior_info.cpp
@@ -0,0 +1,191 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/common/feature_support.h"
+#include "audio_core/renderer/behavior/behavior_info.h"
+
+namespace AudioCore::AudioRenderer {
+
+BehaviorInfo::BehaviorInfo() : process_revision{CurrentRevision} {}
+
+u32 BehaviorInfo::GetProcessRevisionNum() const {
+ return process_revision;
+}
+
+u32 BehaviorInfo::GetProcessRevision() const {
+ return Common::MakeMagic('R', 'E', 'V',
+ static_cast<char>(static_cast<u8>('0') + process_revision));
+}
+
+u32 BehaviorInfo::GetUserRevisionNum() const {
+ return user_revision;
+}
+
+u32 BehaviorInfo::GetUserRevision() const {
+ return Common::MakeMagic('R', 'E', 'V',
+ static_cast<char>(static_cast<u8>('0') + user_revision));
+}
+
+void BehaviorInfo::SetUserLibRevision(const u32 user_revision_) {
+ user_revision = GetRevisionNum(user_revision_);
+}
+
+void BehaviorInfo::ClearError() {
+ error_count = 0;
+}
+
+void BehaviorInfo::AppendError(ErrorInfo& error) {
+ LOG_ERROR(Service_Audio, "Error during RequestUpdate, reporting code {:04X} address {:08X}",
+ error.error_code.raw, error.address);
+ if (error_count < MaxErrors) {
+ errors[error_count++] = error;
+ }
+}
+
+void BehaviorInfo::CopyErrorInfo(std::span<ErrorInfo> out_errors, u32& out_count) {
+ auto error_count_{std::min(error_count, MaxErrors)};
+ std::memset(out_errors.data(), 0, MaxErrors * sizeof(ErrorInfo));
+
+ for (size_t i = 0; i < error_count_; i++) {
+ out_errors[i] = errors[i];
+ }
+ out_count = error_count_;
+}
+
+void BehaviorInfo::UpdateFlags(const Flags flags_) {
+ flags = flags_;
+}
+
+bool BehaviorInfo::IsMemoryForceMappingEnabled() const {
+ return flags.IsMemoryForceMappingEnabled;
+}
+
+bool BehaviorInfo::IsAdpcmLoopContextBugFixed() const {
+ return CheckFeatureSupported(SupportTags::AdpcmLoopContextBugFix, user_revision);
+}
+
+bool BehaviorInfo::IsSplitterSupported() const {
+ return CheckFeatureSupported(SupportTags::Splitter, user_revision);
+}
+
+bool BehaviorInfo::IsSplitterBugFixed() const {
+ return CheckFeatureSupported(SupportTags::SplitterBugFix, user_revision);
+}
+
+bool BehaviorInfo::IsEffectInfoVersion2Supported() const {
+ return CheckFeatureSupported(SupportTags::EffectInfoVer2, user_revision);
+}
+
+bool BehaviorInfo::IsVariadicCommandBufferSizeSupported() const {
+ return CheckFeatureSupported(SupportTags::AudioRendererVariadicCommandBufferSize,
+ user_revision);
+}
+
+bool BehaviorInfo::IsWaveBufferVer2Supported() const {
+ return CheckFeatureSupported(SupportTags::WaveBufferVer2, user_revision);
+}
+
+bool BehaviorInfo::IsLongSizePreDelaySupported() const {
+ return CheckFeatureSupported(SupportTags::LongSizePreDelay, user_revision);
+}
+
+bool BehaviorInfo::IsCommandProcessingTimeEstimatorVersion2Supported() const {
+ return CheckFeatureSupported(SupportTags::CommandProcessingTimeEstimatorVersion2,
+ user_revision);
+}
+
+bool BehaviorInfo::IsCommandProcessingTimeEstimatorVersion3Supported() const {
+ return CheckFeatureSupported(SupportTags::CommandProcessingTimeEstimatorVersion3,
+ user_revision);
+}
+
+bool BehaviorInfo::IsCommandProcessingTimeEstimatorVersion4Supported() const {
+ return CheckFeatureSupported(SupportTags::CommandProcessingTimeEstimatorVersion4,
+ user_revision);
+}
+
+bool BehaviorInfo::IsCommandProcessingTimeEstimatorVersion5Supported() const {
+ return CheckFeatureSupported(SupportTags::CommandProcessingTimeEstimatorVersion4,
+ user_revision);
+}
+
+bool BehaviorInfo::IsAudioRendererProcessingTimeLimit70PercentSupported() const {
+ return CheckFeatureSupported(SupportTags::AudioRendererProcessingTimeLimit70Percent,
+ user_revision);
+}
+
+bool BehaviorInfo::IsAudioRendererProcessingTimeLimit75PercentSupported() const {
+ return CheckFeatureSupported(SupportTags::AudioRendererProcessingTimeLimit75Percent,
+ user_revision);
+}
+
+bool BehaviorInfo::IsAudioRendererProcessingTimeLimit80PercentSupported() const {
+ return CheckFeatureSupported(SupportTags::AudioRendererProcessingTimeLimit80Percent,
+ user_revision);
+}
+
+bool BehaviorInfo::IsFlushVoiceWaveBuffersSupported() const {
+ return CheckFeatureSupported(SupportTags::FlushVoiceWaveBuffers, user_revision);
+}
+
+bool BehaviorInfo::IsElapsedFrameCountSupported() const {
+ return CheckFeatureSupported(SupportTags::ElapsedFrameCount, user_revision);
+}
+
+bool BehaviorInfo::IsPerformanceMetricsDataFormatVersion2Supported() const {
+ return CheckFeatureSupported(SupportTags::PerformanceMetricsDataFormatVersion2, user_revision);
+}
+
+size_t BehaviorInfo::GetPerformanceMetricsDataFormat() const {
+ if (CheckFeatureSupported(SupportTags::PerformanceMetricsDataFormatVersion2, user_revision)) {
+ return 2;
+ }
+ return 1;
+}
+
+bool BehaviorInfo::IsVoicePitchAndSrcSkippedSupported() const {
+ return CheckFeatureSupported(SupportTags::VoicePitchAndSrcSkipped, user_revision);
+}
+
+bool BehaviorInfo::IsVoicePlayedSampleCountResetAtLoopPointSupported() const {
+ return CheckFeatureSupported(SupportTags::VoicePlayedSampleCountResetAtLoopPoint,
+ user_revision);
+}
+
+bool BehaviorInfo::IsBiquadFilterEffectStateClearBugFixed() const {
+ return CheckFeatureSupported(SupportTags::BiquadFilterEffectStateClearBugFix, user_revision);
+}
+
+bool BehaviorInfo::IsVolumeMixParameterPrecisionQ23Supported() const {
+ return CheckFeatureSupported(SupportTags::VolumeMixParameterPrecisionQ23, user_revision);
+}
+
+bool BehaviorInfo::UseBiquadFilterFloatProcessing() const {
+ return CheckFeatureSupported(SupportTags::BiquadFilterFloatProcessing, user_revision);
+}
+
+bool BehaviorInfo::IsMixInParameterDirtyOnlyUpdateSupported() const {
+ return CheckFeatureSupported(SupportTags::MixInParameterDirtyOnlyUpdate, user_revision);
+}
+
+bool BehaviorInfo::UseMultiTapBiquadFilterProcessing() const {
+ return CheckFeatureSupported(SupportTags::MultiTapBiquadFilterProcessing, user_revision);
+}
+
+bool BehaviorInfo::IsDeviceApiVersion2Supported() const {
+ return CheckFeatureSupported(SupportTags::DeviceApiVersion2, user_revision);
+}
+
+bool BehaviorInfo::IsDelayChannelMappingChanged() const {
+ return CheckFeatureSupported(SupportTags::DelayChannelMappingChange, user_revision);
+}
+
+bool BehaviorInfo::IsReverbChannelMappingChanged() const {
+ return CheckFeatureSupported(SupportTags::ReverbChannelMappingChange, user_revision);
+}
+
+bool BehaviorInfo::IsI3dl2ReverbChannelMappingChanged() const {
+ return CheckFeatureSupported(SupportTags::I3dl2ReverbChannelMappingChange, user_revision);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/behavior/behavior_info.h b/src/audio_core/renderer/behavior/behavior_info.h
new file mode 100644
index 000000000..7333c297f
--- /dev/null
+++ b/src/audio_core/renderer/behavior/behavior_info.h
@@ -0,0 +1,376 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <span>
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Holds host and user revisions, checks whether render features can be enabled, and reports errors.
+ */
+class BehaviorInfo {
+ static constexpr u32 MaxErrors = 10;
+
+public:
+ struct ErrorInfo {
+ /* 0x00 */ Result error_code{0};
+ /* 0x04 */ u32 unk_04;
+ /* 0x08 */ CpuAddr address;
+ };
+ static_assert(sizeof(ErrorInfo) == 0x10, "BehaviorInfo::ErrorInfo has the wrong size!");
+
+ struct Flags {
+ u64 IsMemoryForceMappingEnabled : 1;
+ };
+
+ struct InParameter {
+ /* 0x00 */ u32 revision;
+ /* 0x08 */ Flags flags;
+ };
+ static_assert(sizeof(InParameter) == 0x10, "BehaviorInfo::InParameter has the wrong size!");
+
+ struct OutStatus {
+ /* 0x00 */ std::array<ErrorInfo, MaxErrors> errors;
+ /* 0xA0 */ u32 error_count;
+ /* 0xA4 */ char unkA4[0xC];
+ };
+ static_assert(sizeof(OutStatus) == 0xB0, "BehaviorInfo::OutStatus has the wrong size!");
+
+ BehaviorInfo();
+
+ /**
+ * Get the host revision as a number.
+ *
+ * @return The host revision.
+ */
+ u32 GetProcessRevisionNum() const;
+
+ /**
+ * Get the host revision in chars, e.g REV8.
+ * Rev 10 and higher use the ascii characters above 9.
+ * E.g:
+ * Rev 10 = REV:
+ * Rev 11 = REV;
+ *
+ * @return The host revision.
+ */
+ u32 GetProcessRevision() const;
+
+ /**
+ * Get the user revision as a number.
+ *
+ * @return The user revision.
+ */
+ u32 GetUserRevisionNum() const;
+
+ /**
+ * Get the user revision in chars, e.g REV8.
+ * Rev 10 and higher use the ascii characters above 9. REV: REV; etc.
+ *
+ * @return The user revision.
+ */
+ u32 GetUserRevision() const;
+
+ /**
+ * Set the user revision.
+ *
+ * @param user_revision - The user's revision.
+ */
+ void SetUserLibRevision(u32 user_revision);
+
+ /**
+ * Clear the current error count.
+ */
+ void ClearError();
+
+ /**
+ * Append an error to the error list.
+ *
+ * @param error - The new error.
+ */
+ void AppendError(ErrorInfo& error);
+
+ /**
+ * Copy errors to the given output container.
+ *
+ * @param out_errors - Output container to receive the errors.
+ * @param out_count - The number of errors written.
+ */
+ void CopyErrorInfo(std::span<ErrorInfo> out_errors, u32& out_count);
+
+ /**
+ * Update the behaviour flags.
+ *
+ * @param flags - New flags to use.
+ */
+ void UpdateFlags(Flags flags);
+
+ /**
+ * Check if memory pools can be forcibly mapped.
+ *
+ * @return True if enabled, otherwise false.
+ */
+ bool IsMemoryForceMappingEnabled() const;
+
+ /**
+ * Check if the ADPCM context bug is fixed.
+ * The ADPCM context was not being sent to the AudioRenderer, leading to incorrect scaling being
+ * used.
+ *
+ * @return True if fixed, otherwise false.
+ */
+ bool IsAdpcmLoopContextBugFixed() const;
+
+ /**
+ * Check if the splitter is supported.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsSplitterSupported() const;
+
+ /**
+ * Check if the splitter bug is fixed.
+ * Update is given the wrong number of splitter destinations, leading to invalid data
+ * being processed.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsSplitterBugFixed() const;
+
+ /**
+ * Check if effects version 2 are supported.
+ * This gives support for returning effect states from the AudioRenderer, currently only used
+ * for Limiter statistics.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsEffectInfoVersion2Supported() const;
+
+ /**
+ * Check if a variadic command buffer is supported.
+ * As of Rev 5 with the added optional performance metric logging, the command
+ * buffer can be a variable size, so take that into account for calcualting its size.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsVariadicCommandBufferSizeSupported() const;
+
+ /**
+ * Check if wave buffers version 2 are supported.
+ * See WaveBufferVersion1 and WaveBufferVersion2.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsWaveBufferVer2Supported() const;
+
+ /**
+ * Check if long size pre delay is supported.
+ * This allows a longer initial delay time for the Reverb command.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsLongSizePreDelaySupported() const;
+
+ /**
+ * Check if the command time estimator version 2 is supported.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsCommandProcessingTimeEstimatorVersion2Supported() const;
+
+ /**
+ * Check if the command time estimator version 3 is supported.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsCommandProcessingTimeEstimatorVersion3Supported() const;
+
+ /**
+ * Check if the command time estimator version 4 is supported.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsCommandProcessingTimeEstimatorVersion4Supported() const;
+
+ /**
+ * Check if the command time estimator version 5 is supported.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsCommandProcessingTimeEstimatorVersion5Supported() const;
+
+ /**
+ * Check if the AudioRenderer can use up to 70% of the allocated processing timeslice.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsAudioRendererProcessingTimeLimit70PercentSupported() const;
+
+ /**
+ * Check if the AudioRenderer can use up to 75% of the allocated processing timeslice.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsAudioRendererProcessingTimeLimit75PercentSupported() const;
+
+ /**
+ * Check if the AudioRenderer can use up to 80% of the allocated processing timeslice.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsAudioRendererProcessingTimeLimit80PercentSupported() const;
+
+ /**
+ * Check if voice flushing is supported
+ * This allowws low-priority voices to be dropped if the AudioRenderer is running behind.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsFlushVoiceWaveBuffersSupported() const;
+
+ /**
+ * Check if counting the number of elapsed frames is supported.
+ * This adds extra output to RequestUpdate, returning the number of times the AudioRenderer
+ * processed a command list.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsElapsedFrameCountSupported() const;
+
+ /**
+ * Check if performance metrics version 2 are supported.
+ * This adds extra output to RequestUpdate, returning the number of times the AudioRenderer
+ * (Unused?).
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsPerformanceMetricsDataFormatVersion2Supported() const;
+
+ /**
+ * Get the supported performance metrics version.
+ * Version 2 logs some extra fields in output, such as number of voices dropped,
+ * processing start time, if the AudioRenderer exceeded its time, etc.
+ *
+ * @return Version supported, either 1 or 2.
+ */
+ size_t GetPerformanceMetricsDataFormat() const;
+
+ /**
+ * Check if skipping voice pitch and sample rate conversion is supported.
+ * This speeds up the data source commands by skipping resampling if unwanted.
+ * See AudioCore::AudioRenderer::DecodeFromWaveBuffers
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsVoicePitchAndSrcSkippedSupported() const;
+
+ /**
+ * Check if resetting played sample count at loop points is supported.
+ * This resets the number of samples played in a voice state when a loop point is reached.
+ * See AudioCore::AudioRenderer::DecodeFromWaveBuffers
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsVoicePlayedSampleCountResetAtLoopPointSupported() const;
+
+ /**
+ * Check if the clear state bug for biquad filters is fixed.
+ * The biquad state was not marked as needing re-initialisation when the effect was updated, it
+ * was only initialized once with a new effect.
+ *
+ * @return True if fixed, otherwise false.
+ */
+ bool IsBiquadFilterEffectStateClearBugFixed() const;
+
+ /**
+ * Check if Q23 precision is supported for fixed point.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsVolumeMixParameterPrecisionQ23Supported() const;
+
+ /**
+ * Check if float processing for biuad filters is supported.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool UseBiquadFilterFloatProcessing() const;
+
+ /**
+ * Check if dirty-only mix updates are supported.
+ * This saves a lot of buffer size as mixes can be large and not change much.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsMixInParameterDirtyOnlyUpdateSupported() const;
+
+ /**
+ * Check if multi-tap biquad filters are supported.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool UseMultiTapBiquadFilterProcessing() const;
+
+ /**
+ * Check if device api version 2 is supported.
+ * In the SDK but not in any sysmodule? Not sure, left here for completeness anyway.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsDeviceApiVersion2Supported() const;
+
+ /**
+ * Check if new channel mappings are used for Delay commands.
+ * Older commands used:
+ * front left/front right/back left/back right/center/lfe
+ * Whereas everywhere else in the code uses:
+ * front left/front right/center/lfe/back left/back right
+ * This corrects that and makes everything standardised.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsDelayChannelMappingChanged() const;
+
+ /**
+ * Check if new channel mappings are used for Reverb commands.
+ * Older commands used:
+ * front left/front right/back left/back right/center/lfe
+ * Whereas everywhere else in the code uses:
+ * front left/front right/center/lfe/back left/back right
+ * This corrects that and makes everything standardised.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsReverbChannelMappingChanged() const;
+
+ /**
+ * Check if new channel mappings are used for I3dl2Reverb commands.
+ * Older commands used:
+ * front left/front right/back left/back right/center/lfe
+ * Whereas everywhere else in the code uses:
+ * front left/front right/center/lfe/back left/back right
+ * This corrects that and makes everything standardised.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsI3dl2ReverbChannelMappingChanged() const;
+
+ /// Host version
+ u32 process_revision;
+ /// User version
+ u32 user_revision{};
+ /// Behaviour flags
+ Flags flags{};
+ /// Errors generated and reported during Update
+ std::array<ErrorInfo, MaxErrors> errors{};
+ /// Error count
+ u32 error_count{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/behavior/info_updater.cpp b/src/audio_core/renderer/behavior/info_updater.cpp
new file mode 100644
index 000000000..06a37e1a6
--- /dev/null
+++ b/src/audio_core/renderer/behavior/info_updater.cpp
@@ -0,0 +1,539 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/common/feature_support.h"
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/behavior/info_updater.h"
+#include "audio_core/renderer/effect/effect_context.h"
+#include "audio_core/renderer/effect/effect_reset.h"
+#include "audio_core/renderer/memory/memory_pool_info.h"
+#include "audio_core/renderer/mix/mix_context.h"
+#include "audio_core/renderer/performance/performance_manager.h"
+#include "audio_core/renderer/sink/circular_buffer_sink_info.h"
+#include "audio_core/renderer/sink/device_sink_info.h"
+#include "audio_core/renderer/sink/sink_context.h"
+#include "audio_core/renderer/splitter/splitter_context.h"
+#include "audio_core/renderer/voice/voice_context.h"
+
+namespace AudioCore::AudioRenderer {
+
+InfoUpdater::InfoUpdater(std::span<const u8> input_, std::span<u8> output_,
+ const u32 process_handle_, BehaviorInfo& behaviour_)
+ : input{input_.data() + sizeof(UpdateDataHeader)},
+ input_origin{input_}, output{output_.data() + sizeof(UpdateDataHeader)},
+ output_origin{output_}, in_header{reinterpret_cast<const UpdateDataHeader*>(
+ input_origin.data())},
+ out_header{reinterpret_cast<UpdateDataHeader*>(output_origin.data())},
+ expected_input_size{input_.size()}, expected_output_size{output_.size()},
+ process_handle{process_handle_}, behaviour{behaviour_} {
+ std::construct_at<UpdateDataHeader>(out_header, behaviour.GetProcessRevision());
+}
+
+Result InfoUpdater::UpdateVoiceChannelResources(VoiceContext& voice_context) {
+ const auto voice_count{voice_context.GetCount()};
+ std::span<const VoiceChannelResource::InParameter> in_params{
+ reinterpret_cast<const VoiceChannelResource::InParameter*>(input), voice_count};
+
+ for (u32 i = 0; i < voice_count; i++) {
+ auto& resource{voice_context.GetChannelResource(i)};
+ resource.in_use = in_params[i].in_use;
+ if (in_params[i].in_use) {
+ resource.mix_volumes = in_params[i].mix_volumes;
+ }
+ }
+
+ const auto consumed_input_size{voice_count *
+ static_cast<u32>(sizeof(VoiceChannelResource::InParameter))};
+ if (consumed_input_size != in_header->voice_resources_size) {
+ LOG_ERROR(Service_Audio,
+ "Consumed an incorrect voice resource size, header size={}, consumed={}",
+ in_header->voice_resources_size, consumed_input_size);
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ input += consumed_input_size;
+ return ResultSuccess;
+}
+
+Result InfoUpdater::UpdateVoices(VoiceContext& voice_context,
+ std::span<MemoryPoolInfo> memory_pools,
+ const u32 memory_pool_count) {
+ const PoolMapper pool_mapper(process_handle, memory_pools, memory_pool_count,
+ behaviour.IsMemoryForceMappingEnabled());
+ const auto voice_count{voice_context.GetCount()};
+ std::span<const VoiceInfo::InParameter> in_params{
+ reinterpret_cast<const VoiceInfo::InParameter*>(input), voice_count};
+ std::span<VoiceInfo::OutStatus> out_params{reinterpret_cast<VoiceInfo::OutStatus*>(output),
+ voice_count};
+
+ for (u32 i = 0; i < voice_count; i++) {
+ auto& voice_info{voice_context.GetInfo(i)};
+ voice_info.in_use = false;
+ }
+
+ u32 new_voice_count{0};
+
+ for (u32 i = 0; i < voice_count; i++) {
+ const auto& in_param{in_params[i]};
+ std::array<VoiceState*, MaxChannels> voice_states{};
+
+ if (!in_param.in_use) {
+ continue;
+ }
+
+ auto& voice_info{voice_context.GetInfo(in_param.id)};
+
+ for (u32 channel = 0; channel < in_param.channel_count; channel++) {
+ voice_states[channel] = &voice_context.GetState(in_param.channel_resource_ids[channel]);
+ }
+
+ if (in_param.is_new) {
+ voice_info.Initialize();
+
+ for (u32 channel = 0; channel < in_param.channel_count; channel++) {
+ std::memset(voice_states[channel], 0, sizeof(VoiceState));
+ }
+ }
+
+ BehaviorInfo::ErrorInfo update_error{};
+ voice_info.UpdateParameters(update_error, in_param, pool_mapper, behaviour);
+
+ if (!update_error.error_code.IsSuccess()) {
+ behaviour.AppendError(update_error);
+ }
+
+ std::array<std::array<BehaviorInfo::ErrorInfo, 2>, MaxWaveBuffers> wavebuffer_errors{};
+ voice_info.UpdateWaveBuffers(wavebuffer_errors, MaxWaveBuffers * 2, in_param, voice_states,
+ pool_mapper, behaviour);
+
+ for (auto& wavebuffer_error : wavebuffer_errors) {
+ for (auto& error : wavebuffer_error) {
+ if (error.error_code.IsError()) {
+ behaviour.AppendError(error);
+ }
+ }
+ }
+
+ voice_info.WriteOutStatus(out_params[i], in_param, voice_states);
+ new_voice_count += in_param.channel_count;
+ }
+
+ auto consumed_input_size{voice_count * static_cast<u32>(sizeof(VoiceInfo::InParameter))};
+ auto consumed_output_size{voice_count * static_cast<u32>(sizeof(VoiceInfo::OutStatus))};
+ if (consumed_input_size != in_header->voices_size) {
+ LOG_ERROR(Service_Audio, "Consumed an incorrect voices size, header size={}, consumed={}",
+ in_header->voices_size, consumed_input_size);
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ out_header->voices_size = consumed_output_size;
+ out_header->size += consumed_output_size;
+ input += consumed_input_size;
+ output += consumed_output_size;
+
+ voice_context.SetActiveCount(new_voice_count);
+
+ return ResultSuccess;
+}
+
+Result InfoUpdater::UpdateEffects(EffectContext& effect_context, const bool renderer_active,
+ std::span<MemoryPoolInfo> memory_pools,
+ const u32 memory_pool_count) {
+ if (behaviour.IsEffectInfoVersion2Supported()) {
+ return UpdateEffectsVersion2(effect_context, renderer_active, memory_pools,
+ memory_pool_count);
+ } else {
+ return UpdateEffectsVersion1(effect_context, renderer_active, memory_pools,
+ memory_pool_count);
+ }
+}
+
+Result InfoUpdater::UpdateEffectsVersion1(EffectContext& effect_context, const bool renderer_active,
+ std::span<MemoryPoolInfo> memory_pools,
+ const u32 memory_pool_count) {
+ PoolMapper pool_mapper(process_handle, memory_pools, memory_pool_count,
+ behaviour.IsMemoryForceMappingEnabled());
+
+ const auto effect_count{effect_context.GetCount()};
+
+ std::span<const EffectInfoBase::InParameterVersion1> in_params{
+ reinterpret_cast<const EffectInfoBase::InParameterVersion1*>(input), effect_count};
+ std::span<EffectInfoBase::OutStatusVersion1> out_params{
+ reinterpret_cast<EffectInfoBase::OutStatusVersion1*>(output), effect_count};
+
+ for (u32 i = 0; i < effect_count; i++) {
+ auto effect_info{&effect_context.GetInfo(i)};
+ if (effect_info->GetType() != in_params[i].type) {
+ effect_info->ForceUnmapBuffers(pool_mapper);
+ ResetEffect(effect_info, in_params[i].type);
+ }
+
+ BehaviorInfo::ErrorInfo error_info{};
+ effect_info->Update(error_info, in_params[i], pool_mapper);
+ if (error_info.error_code.IsError()) {
+ behaviour.AppendError(error_info);
+ }
+
+ effect_info->StoreStatus(out_params[i], renderer_active);
+ }
+
+ auto consumed_input_size{effect_count *
+ static_cast<u32>(sizeof(EffectInfoBase::InParameterVersion1))};
+ auto consumed_output_size{effect_count *
+ static_cast<u32>(sizeof(EffectInfoBase::OutStatusVersion1))};
+ if (consumed_input_size != in_header->effects_size) {
+ LOG_ERROR(Service_Audio, "Consumed an incorrect effects size, header size={}, consumed={}",
+ in_header->effects_size, consumed_input_size);
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ out_header->effects_size = consumed_output_size;
+ out_header->size += consumed_output_size;
+ input += consumed_input_size;
+ output += consumed_output_size;
+
+ return ResultSuccess;
+}
+
+Result InfoUpdater::UpdateEffectsVersion2(EffectContext& effect_context, const bool renderer_active,
+ std::span<MemoryPoolInfo> memory_pools,
+ const u32 memory_pool_count) {
+ PoolMapper pool_mapper(process_handle, memory_pools, memory_pool_count,
+ behaviour.IsMemoryForceMappingEnabled());
+
+ const auto effect_count{effect_context.GetCount()};
+
+ std::span<const EffectInfoBase::InParameterVersion2> in_params{
+ reinterpret_cast<const EffectInfoBase::InParameterVersion2*>(input), effect_count};
+ std::span<EffectInfoBase::OutStatusVersion2> out_params{
+ reinterpret_cast<EffectInfoBase::OutStatusVersion2*>(output), effect_count};
+
+ for (u32 i = 0; i < effect_count; i++) {
+ auto effect_info{&effect_context.GetInfo(i)};
+ if (effect_info->GetType() != in_params[i].type) {
+ effect_info->ForceUnmapBuffers(pool_mapper);
+ ResetEffect(effect_info, in_params[i].type);
+ }
+
+ BehaviorInfo::ErrorInfo error_info{};
+ effect_info->Update(error_info, in_params[i], pool_mapper);
+
+ if (error_info.error_code.IsError()) {
+ behaviour.AppendError(error_info);
+ }
+
+ effect_info->StoreStatus(out_params[i], renderer_active);
+
+ if (in_params[i].is_new) {
+ effect_info->InitializeResultState(effect_context.GetDspSharedResultState(i));
+ effect_info->InitializeResultState(effect_context.GetResultState(i));
+ }
+ effect_info->UpdateResultState(out_params[i].result_state,
+ effect_context.GetResultState(i));
+ }
+
+ auto consumed_input_size{effect_count *
+ static_cast<u32>(sizeof(EffectInfoBase::InParameterVersion2))};
+ auto consumed_output_size{effect_count *
+ static_cast<u32>(sizeof(EffectInfoBase::OutStatusVersion2))};
+ if (consumed_input_size != in_header->effects_size) {
+ LOG_ERROR(Service_Audio, "Consumed an incorrect effects size, header size={}, consumed={}",
+ in_header->effects_size, consumed_input_size);
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ out_header->effects_size = consumed_output_size;
+ out_header->size += consumed_output_size;
+ input += consumed_input_size;
+ output += consumed_output_size;
+
+ return ResultSuccess;
+}
+
+Result InfoUpdater::UpdateMixes(MixContext& mix_context, const u32 mix_buffer_count,
+ EffectContext& effect_context, SplitterContext& splitter_context) {
+ s32 mix_count{0};
+ u32 consumed_input_size{0};
+
+ if (behaviour.IsMixInParameterDirtyOnlyUpdateSupported()) {
+ auto in_dirty_params{reinterpret_cast<const MixInfo::InDirtyParameter*>(input)};
+ mix_count = in_dirty_params->count;
+ input += sizeof(MixInfo::InDirtyParameter);
+ consumed_input_size = static_cast<u32>(sizeof(MixInfo::InDirtyParameter) +
+ mix_count * sizeof(MixInfo::InParameter));
+ } else {
+ mix_count = mix_context.GetCount();
+ consumed_input_size = static_cast<u32>(mix_count * sizeof(MixInfo::InParameter));
+ }
+
+ if (mix_buffer_count == 0) {
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ std::span<const MixInfo::InParameter> in_params{
+ reinterpret_cast<const MixInfo::InParameter*>(input), static_cast<size_t>(mix_count)};
+
+ u32 total_buffer_count{0};
+ for (s32 i = 0; i < mix_count; i++) {
+ const auto& params{in_params[i]};
+
+ if (params.in_use) {
+ total_buffer_count += params.buffer_count;
+ if (params.dest_mix_id > static_cast<s32>(mix_context.GetCount()) &&
+ params.dest_mix_id != UnusedMixId && params.mix_id != FinalMixId) {
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+ }
+ }
+
+ if (total_buffer_count > mix_buffer_count) {
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ bool mix_dirty{false};
+ for (s32 i = 0; i < mix_count; i++) {
+ const auto& params{in_params[i]};
+
+ s32 mix_id{i};
+ if (behaviour.IsMixInParameterDirtyOnlyUpdateSupported()) {
+ mix_id = params.mix_id;
+ }
+
+ auto mix_info{mix_context.GetInfo(mix_id)};
+ if (mix_info->in_use != params.in_use) {
+ mix_info->in_use = params.in_use;
+ if (!params.in_use) {
+ mix_info->ClearEffectProcessingOrder();
+ }
+ mix_dirty = true;
+ }
+
+ if (params.in_use) {
+ mix_dirty |= mix_info->Update(mix_context.GetEdgeMatrix(), params, effect_context,
+ splitter_context, behaviour);
+ }
+ }
+
+ if (mix_dirty) {
+ if (behaviour.IsSplitterSupported() && splitter_context.UsingSplitter()) {
+ if (!mix_context.TSortInfo(splitter_context)) {
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+ } else {
+ mix_context.SortInfo();
+ }
+ }
+
+ if (consumed_input_size != in_header->mix_size) {
+ LOG_ERROR(Service_Audio, "Consumed an incorrect mixes size, header size={}, consumed={}",
+ in_header->mix_size, consumed_input_size);
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ input += mix_count * sizeof(MixInfo::InParameter);
+
+ return ResultSuccess;
+}
+
+Result InfoUpdater::UpdateSinks(SinkContext& sink_context, std::span<MemoryPoolInfo> memory_pools,
+ const u32 memory_pool_count) {
+ PoolMapper pool_mapper(process_handle, memory_pools, memory_pool_count,
+ behaviour.IsMemoryForceMappingEnabled());
+
+ std::span<const SinkInfoBase::InParameter> in_params{
+ reinterpret_cast<const SinkInfoBase::InParameter*>(input), memory_pool_count};
+ std::span<SinkInfoBase::OutStatus> out_params{
+ reinterpret_cast<SinkInfoBase::OutStatus*>(output), memory_pool_count};
+
+ const auto sink_count{sink_context.GetCount()};
+
+ for (u32 i = 0; i < sink_count; i++) {
+ const auto& params{in_params[i]};
+ auto sink_info{sink_context.GetInfo(i)};
+
+ if (sink_info->GetType() != params.type) {
+ sink_info->CleanUp();
+ switch (params.type) {
+ case SinkInfoBase::Type::Invalid:
+ std::construct_at<SinkInfoBase>(reinterpret_cast<SinkInfoBase*>(sink_info));
+ break;
+ case SinkInfoBase::Type::DeviceSink:
+ std::construct_at<DeviceSinkInfo>(reinterpret_cast<DeviceSinkInfo*>(sink_info));
+ break;
+ case SinkInfoBase::Type::CircularBufferSink:
+ std::construct_at<CircularBufferSinkInfo>(
+ reinterpret_cast<CircularBufferSinkInfo*>(sink_info));
+ break;
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sink type {}", static_cast<u32>(params.type));
+ break;
+ }
+ }
+
+ BehaviorInfo::ErrorInfo error_info{};
+ sink_info->Update(error_info, out_params[i], params, pool_mapper);
+
+ if (error_info.error_code.IsError()) {
+ behaviour.AppendError(error_info);
+ }
+ }
+
+ const auto consumed_input_size{sink_count *
+ static_cast<u32>(sizeof(SinkInfoBase::InParameter))};
+ const auto consumed_output_size{sink_count * static_cast<u32>(sizeof(SinkInfoBase::OutStatus))};
+ if (consumed_input_size != in_header->sinks_size) {
+ LOG_ERROR(Service_Audio, "Consumed an incorrect sinks size, header size={}, consumed={}",
+ in_header->sinks_size, consumed_input_size);
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ input += consumed_input_size;
+ output += consumed_output_size;
+ out_header->sinks_size = consumed_output_size;
+ out_header->size += consumed_output_size;
+
+ return ResultSuccess;
+}
+
+Result InfoUpdater::UpdateMemoryPools(std::span<MemoryPoolInfo> memory_pools,
+ const u32 memory_pool_count) {
+ PoolMapper pool_mapper(process_handle, memory_pools, memory_pool_count,
+ behaviour.IsMemoryForceMappingEnabled());
+ std::span<const MemoryPoolInfo::InParameter> in_params{
+ reinterpret_cast<const MemoryPoolInfo::InParameter*>(input), memory_pool_count};
+ std::span<MemoryPoolInfo::OutStatus> out_params{
+ reinterpret_cast<MemoryPoolInfo::OutStatus*>(output), memory_pool_count};
+
+ for (size_t i = 0; i < memory_pool_count; i++) {
+ auto state{pool_mapper.Update(memory_pools[i], in_params[i], out_params[i])};
+ if (state != MemoryPoolInfo::ResultState::Success &&
+ state != MemoryPoolInfo::ResultState::BadParam &&
+ state != MemoryPoolInfo::ResultState::MapFailed &&
+ state != MemoryPoolInfo::ResultState::InUse) {
+ LOG_WARNING(Service_Audio, "Invalid ResultState from updating memory pools");
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+ }
+
+ const auto consumed_input_size{memory_pool_count *
+ static_cast<u32>(sizeof(MemoryPoolInfo::InParameter))};
+ const auto consumed_output_size{memory_pool_count *
+ static_cast<u32>(sizeof(MemoryPoolInfo::OutStatus))};
+ if (consumed_input_size != in_header->memory_pool_size) {
+ LOG_ERROR(Service_Audio,
+ "Consumed an incorrect memory pool size, header size={}, consumed={}",
+ in_header->memory_pool_size, consumed_input_size);
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ input += consumed_input_size;
+ output += consumed_output_size;
+ out_header->memory_pool_size = consumed_output_size;
+ out_header->size += consumed_output_size;
+ return ResultSuccess;
+}
+
+Result InfoUpdater::UpdatePerformanceBuffer(std::span<u8> performance_output,
+ const u64 performance_output_size,
+ PerformanceManager* performance_manager) {
+ auto in_params{reinterpret_cast<const PerformanceManager::InParameter*>(input)};
+ auto out_params{reinterpret_cast<PerformanceManager::OutStatus*>(output)};
+
+ if (performance_manager != nullptr) {
+ out_params->history_size =
+ performance_manager->CopyHistories(performance_output.data(), performance_output_size);
+ performance_manager->SetDetailTarget(in_params->target_node_id);
+ } else {
+ out_params->history_size = 0;
+ }
+
+ const auto consumed_input_size{static_cast<u32>(sizeof(PerformanceManager::InParameter))};
+ const auto consumed_output_size{static_cast<u32>(sizeof(PerformanceManager::OutStatus))};
+ if (consumed_input_size != in_header->performance_buffer_size) {
+ LOG_ERROR(Service_Audio,
+ "Consumed an incorrect performance size, header size={}, consumed={}",
+ in_header->performance_buffer_size, consumed_input_size);
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ input += consumed_input_size;
+ output += consumed_output_size;
+ out_header->performance_buffer_size = consumed_output_size;
+ out_header->size += consumed_output_size;
+ return ResultSuccess;
+}
+
+Result InfoUpdater::UpdateBehaviorInfo(BehaviorInfo& behaviour_) {
+ const auto in_params{reinterpret_cast<const BehaviorInfo::InParameter*>(input)};
+
+ if (!CheckValidRevision(in_params->revision)) {
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ if (in_params->revision != behaviour_.GetUserRevision()) {
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ behaviour_.ClearError();
+ behaviour_.UpdateFlags(in_params->flags);
+
+ if (in_header->behaviour_size != sizeof(BehaviorInfo::InParameter)) {
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ input += sizeof(BehaviorInfo::InParameter);
+ return ResultSuccess;
+}
+
+Result InfoUpdater::UpdateErrorInfo(BehaviorInfo& behaviour_) {
+ auto out_params{reinterpret_cast<BehaviorInfo::OutStatus*>(output)};
+ behaviour_.CopyErrorInfo(out_params->errors, out_params->error_count);
+
+ const auto consumed_output_size{static_cast<u32>(sizeof(BehaviorInfo::OutStatus))};
+
+ output += consumed_output_size;
+ out_header->behaviour_size = consumed_output_size;
+ out_header->size += consumed_output_size;
+ return ResultSuccess;
+}
+
+Result InfoUpdater::UpdateSplitterInfo(SplitterContext& splitter_context) {
+ u32 consumed_size{0};
+ if (!splitter_context.Update(input, consumed_size)) {
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ input += consumed_size;
+
+ return ResultSuccess;
+}
+
+Result InfoUpdater::UpdateRendererInfo(const u64 elapsed_frames) {
+ struct RenderInfo {
+ /* 0x00 */ u64 frames_elapsed;
+ /* 0x08 */ char unk08[0x8];
+ };
+ static_assert(sizeof(RenderInfo) == 0x10, "RenderInfo has the wrong size!");
+
+ auto out_params{reinterpret_cast<RenderInfo*>(output)};
+ out_params->frames_elapsed = elapsed_frames;
+
+ const auto consumed_output_size{static_cast<u32>(sizeof(RenderInfo))};
+
+ output += consumed_output_size;
+ out_header->render_info_size = consumed_output_size;
+ out_header->size += consumed_output_size;
+
+ return ResultSuccess;
+}
+
+Result InfoUpdater::CheckConsumedSize() {
+ if (CpuAddr(input) - CpuAddr(input_origin.data()) != expected_input_size) {
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ } else if (CpuAddr(output) - CpuAddr(output_origin.data()) != expected_output_size) {
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+ return ResultSuccess;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/behavior/info_updater.h b/src/audio_core/renderer/behavior/info_updater.h
new file mode 100644
index 000000000..f0b445d9c
--- /dev/null
+++ b/src/audio_core/renderer/behavior/info_updater.h
@@ -0,0 +1,205 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "common/common_types.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace AudioCore::AudioRenderer {
+class BehaviorInfo;
+class VoiceContext;
+class MixContext;
+class SinkContext;
+class SplitterContext;
+class EffectContext;
+class MemoryPoolInfo;
+class PerformanceManager;
+
+class InfoUpdater {
+ struct UpdateDataHeader {
+ explicit UpdateDataHeader(u32 revision_) : revision{revision_} {}
+
+ /* 0x00 */ u32 revision;
+ /* 0x04 */ u32 behaviour_size{};
+ /* 0x08 */ u32 memory_pool_size{};
+ /* 0x0C */ u32 voices_size{};
+ /* 0x10 */ u32 voice_resources_size{};
+ /* 0x14 */ u32 effects_size{};
+ /* 0x18 */ u32 mix_size{};
+ /* 0x1C */ u32 sinks_size{};
+ /* 0x20 */ u32 performance_buffer_size{};
+ /* 0x24 */ char unk24[4];
+ /* 0x28 */ u32 render_info_size{};
+ /* 0x2C */ char unk2C[0x10];
+ /* 0x3C */ u32 size{sizeof(UpdateDataHeader)};
+ };
+ static_assert(sizeof(UpdateDataHeader) == 0x40, "UpdateDataHeader has the wrong size!");
+
+public:
+ explicit InfoUpdater(std::span<const u8> input, std::span<u8> output, u32 process_handle,
+ BehaviorInfo& behaviour);
+
+ /**
+ * Update the voice channel resources.
+ *
+ * @param voice_context - Voice context to update.
+ * @return Result code.
+ */
+ Result UpdateVoiceChannelResources(VoiceContext& voice_context);
+
+ /**
+ * Update voices.
+ *
+ * @param voice_context - Voice context to update.
+ * @param memory_pools - Memory pools to use for these voices.
+ * @param memory_pool_count - Number of memory pools.
+ * @return Result code.
+ */
+ Result UpdateVoices(VoiceContext& voice_context, std::span<MemoryPoolInfo> memory_pools,
+ u32 memory_pool_count);
+
+ /**
+ * Update effects.
+ *
+ * @param effect_context - Effect context to update.
+ * @param renderer_active - Whether the AudioRenderer is active.
+ * @param memory_pools - Memory pools to use for these voices.
+ * @param memory_pool_count - Number of memory pools.
+ * @return Result code.
+ */
+ Result UpdateEffects(EffectContext& effect_context, bool renderer_active,
+ std::span<MemoryPoolInfo> memory_pools, u32 memory_pool_count);
+
+ /**
+ * Update mixes.
+ *
+ * @param mix_context - Mix context to update.
+ * @param mix_buffer_count - Number of mix buffers.
+ * @param effect_context - Effect context to update effort order.
+ * @param splitter_context - Splitter context for the mixes.
+ * @return Result code.
+ */
+ Result UpdateMixes(MixContext& mix_context, u32 mix_buffer_count, EffectContext& effect_context,
+ SplitterContext& splitter_context);
+
+ /**
+ * Update sinks.
+ *
+ * @param sink_context - Sink context to update.
+ * @param memory_pools - Memory pools to use for these voices.
+ * @param memory_pool_count - Number of memory pools.
+ * @return Result code.
+ */
+ Result UpdateSinks(SinkContext& sink_context, std::span<MemoryPoolInfo> memory_pools,
+ u32 memory_pool_count);
+
+ /**
+ * Update memory pools.
+ *
+ * @param memory_pools - Memory pools to use for these voices.
+ * @param memory_pool_count - Number of memory pools.
+ * @return Result code.
+ */
+ Result UpdateMemoryPools(std::span<MemoryPoolInfo> memory_pools, u32 memory_pool_count);
+
+ /**
+ * Update the performance buffer.
+ *
+ * @param output - Output buffer for performance metrics.
+ * @param output_size - Output buffer size.
+ * @param performance_manager - Performance manager..
+ * @return Result code.
+ */
+ Result UpdatePerformanceBuffer(std::span<u8> output, u64 output_size,
+ PerformanceManager* performance_manager);
+
+ /**
+ * Update behaviour.
+ *
+ * @param behaviour - Behaviour to update.
+ * @return Result code.
+ */
+ Result UpdateBehaviorInfo(BehaviorInfo& behaviour);
+
+ /**
+ * Update errors.
+ *
+ * @param behaviour - Behaviour to update.
+ * @return Result code.
+ */
+ Result UpdateErrorInfo(BehaviorInfo& behaviour);
+
+ /**
+ * Update splitter.
+ *
+ * @param splitter_context - Splitter context to update.
+ * @return Result code.
+ */
+ Result UpdateSplitterInfo(SplitterContext& splitter_context);
+
+ /**
+ * Update renderer info.
+ *
+ * @param elapsed_frames - Number of elapsed frames.
+ * @return Result code.
+ */
+ Result UpdateRendererInfo(u64 elapsed_frames);
+
+ /**
+ * Check that the input.output sizes match their expected values.
+ *
+ * @return Result code.
+ */
+ Result CheckConsumedSize();
+
+private:
+ /**
+ * Update effects version 1.
+ *
+ * @param effect_context - Effect context to update.
+ * @param renderer_active - Is the AudioRenderer active?
+ * @param memory_pools - Memory pools to use for these voices.
+ * @param memory_pool_count - Number of memory pools.
+ * @return Result code.
+ */
+ Result UpdateEffectsVersion1(EffectContext& effect_context, bool renderer_active,
+ std::span<MemoryPoolInfo> memory_pools, u32 memory_pool_count);
+
+ /**
+ * Update effects version 2.
+ *
+ * @param effect_context - Effect context to update.
+ * @param renderer_active - Is the AudioRenderer active?
+ * @param memory_pools - Memory pools to use for these voices.
+ * @param memory_pool_count - Number of memory pools.
+ * @return Result code.
+ */
+ Result UpdateEffectsVersion2(EffectContext& effect_context, bool renderer_active,
+ std::span<MemoryPoolInfo> memory_pools, u32 memory_pool_count);
+
+ /// Input buffer
+ u8 const* input;
+ /// Input buffer start
+ std::span<const u8> input_origin;
+ /// Output buffer start
+ u8* output;
+ /// Output buffer start
+ std::span<u8> output_origin;
+ /// Input header
+ const UpdateDataHeader* in_header;
+ /// Output header
+ UpdateDataHeader* out_header;
+ /// Expected input size, see CheckConsumedSize
+ u64 expected_input_size;
+ /// Expected output size, see CheckConsumedSize
+ u64 expected_output_size;
+ /// Unused
+ u32 process_handle;
+ /// Behaviour
+ BehaviorInfo& behaviour;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/command_buffer.cpp b/src/audio_core/renderer/command/command_buffer.cpp
new file mode 100644
index 000000000..40074cf14
--- /dev/null
+++ b/src/audio_core/renderer/command/command_buffer.cpp
@@ -0,0 +1,714 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/command/command_buffer.h"
+#include "audio_core/renderer/command/command_list_header.h"
+#include "audio_core/renderer/command/command_processing_time_estimator.h"
+#include "audio_core/renderer/effect/biquad_filter.h"
+#include "audio_core/renderer/effect/delay.h"
+#include "audio_core/renderer/effect/reverb.h"
+#include "audio_core/renderer/memory/memory_pool_info.h"
+#include "audio_core/renderer/mix/mix_info.h"
+#include "audio_core/renderer/sink/circular_buffer_sink_info.h"
+#include "audio_core/renderer/sink/device_sink_info.h"
+#include "audio_core/renderer/sink/sink_info_base.h"
+#include "audio_core/renderer/voice/voice_info.h"
+#include "audio_core/renderer/voice/voice_state.h"
+
+namespace AudioCore::AudioRenderer {
+
+template <typename T, CommandId Id>
+T& CommandBuffer::GenerateStart(const s32 node_id) {
+ if (size + sizeof(T) >= command_list.size_bytes()) {
+ LOG_ERROR(
+ Service_Audio,
+ "Attempting to write commands beyond the end of allocated command buffer memory!");
+ UNREACHABLE();
+ }
+
+ auto& cmd{*std::construct_at<T>(reinterpret_cast<T*>(&command_list[size]))};
+
+ cmd.magic = CommandMagic;
+ cmd.enabled = true;
+ cmd.type = Id;
+ cmd.size = sizeof(T);
+ cmd.node_id = node_id;
+
+ return cmd;
+}
+
+template <typename T>
+void CommandBuffer::GenerateEnd(T& cmd) {
+ cmd.estimated_process_time = time_estimator->Estimate(cmd);
+ estimated_process_time += cmd.estimated_process_time;
+ size += sizeof(T);
+ count++;
+}
+
+void CommandBuffer::GeneratePcmInt16Version1Command(const s32 node_id,
+ const MemoryPoolInfo& memory_pool_,
+ VoiceInfo& voice_info,
+ const VoiceState& voice_state,
+ const s16 buffer_count, const s8 channel) {
+ auto& cmd{
+ GenerateStart<PcmInt16DataSourceVersion1Command, CommandId::DataSourcePcmInt16Version1>(
+ node_id)};
+
+ cmd.src_quality = voice_info.src_quality;
+ cmd.output_index = buffer_count + channel;
+ cmd.flags = voice_info.flags & 3;
+ cmd.sample_rate = voice_info.sample_rate;
+ cmd.pitch = voice_info.pitch;
+ cmd.channel_index = channel;
+ cmd.channel_count = voice_info.channel_count;
+
+ for (u32 i = 0; i < MaxWaveBuffers; i++) {
+ voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]);
+ }
+
+ cmd.voice_state = memory_pool_.Translate(CpuAddr(&voice_state), sizeof(VoiceState));
+
+ GenerateEnd<PcmInt16DataSourceVersion1Command>(cmd);
+}
+
+void CommandBuffer::GeneratePcmInt16Version2Command(const s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state,
+ const s16 buffer_count, const s8 channel) {
+ auto& cmd{
+ GenerateStart<PcmInt16DataSourceVersion2Command, CommandId::DataSourcePcmInt16Version2>(
+ node_id)};
+
+ cmd.src_quality = voice_info.src_quality;
+ cmd.output_index = buffer_count + channel;
+ cmd.flags = voice_info.flags & 3;
+ cmd.sample_rate = voice_info.sample_rate;
+ cmd.pitch = voice_info.pitch;
+ cmd.channel_index = channel;
+ cmd.channel_count = voice_info.channel_count;
+
+ for (u32 i = 0; i < MaxWaveBuffers; i++) {
+ voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]);
+ }
+
+ cmd.voice_state = memory_pool->Translate(CpuAddr(&voice_state), sizeof(VoiceState));
+
+ GenerateEnd<PcmInt16DataSourceVersion2Command>(cmd);
+}
+
+void CommandBuffer::GeneratePcmFloatVersion1Command(const s32 node_id,
+ const MemoryPoolInfo& memory_pool_,
+ VoiceInfo& voice_info,
+ const VoiceState& voice_state,
+ const s16 buffer_count, const s8 channel) {
+ auto& cmd{
+ GenerateStart<PcmFloatDataSourceVersion1Command, CommandId::DataSourcePcmFloatVersion1>(
+ node_id)};
+
+ cmd.src_quality = voice_info.src_quality;
+ cmd.output_index = buffer_count + channel;
+ cmd.flags = voice_info.flags & 3;
+ cmd.sample_rate = voice_info.sample_rate;
+ cmd.pitch = voice_info.pitch;
+ cmd.channel_index = channel;
+ cmd.channel_count = voice_info.channel_count;
+
+ for (u32 i = 0; i < MaxWaveBuffers; i++) {
+ voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]);
+ }
+
+ cmd.voice_state = memory_pool_.Translate(CpuAddr(&voice_state), sizeof(VoiceState));
+
+ GenerateEnd<PcmFloatDataSourceVersion1Command>(cmd);
+}
+
+void CommandBuffer::GeneratePcmFloatVersion2Command(const s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state,
+ const s16 buffer_count, const s8 channel) {
+ auto& cmd{
+ GenerateStart<PcmFloatDataSourceVersion2Command, CommandId::DataSourcePcmFloatVersion2>(
+ node_id)};
+
+ cmd.src_quality = voice_info.src_quality;
+ cmd.output_index = buffer_count + channel;
+ cmd.flags = voice_info.flags & 3;
+ cmd.sample_rate = voice_info.sample_rate;
+ cmd.pitch = voice_info.pitch;
+ cmd.channel_index = channel;
+ cmd.channel_count = voice_info.channel_count;
+
+ for (u32 i = 0; i < MaxWaveBuffers; i++) {
+ voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]);
+ }
+
+ cmd.voice_state = memory_pool->Translate(CpuAddr(&voice_state), sizeof(VoiceState));
+
+ GenerateEnd<PcmFloatDataSourceVersion2Command>(cmd);
+}
+
+void CommandBuffer::GenerateAdpcmVersion1Command(const s32 node_id,
+ const MemoryPoolInfo& memory_pool_,
+ VoiceInfo& voice_info,
+ const VoiceState& voice_state,
+ const s16 buffer_count, const s8 channel) {
+ auto& cmd{
+ GenerateStart<AdpcmDataSourceVersion1Command, CommandId::DataSourceAdpcmVersion1>(node_id)};
+
+ cmd.src_quality = voice_info.src_quality;
+ cmd.output_index = buffer_count + channel;
+ cmd.flags = voice_info.flags & 3;
+ cmd.sample_rate = voice_info.sample_rate;
+ cmd.pitch = voice_info.pitch;
+
+ for (u32 i = 0; i < MaxWaveBuffers; i++) {
+ voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]);
+ }
+
+ cmd.voice_state = memory_pool_.Translate(CpuAddr(&voice_state), sizeof(VoiceState));
+ cmd.data_address = voice_info.data_address.GetReference(true);
+ cmd.data_size = voice_info.data_address.GetSize();
+
+ GenerateEnd<AdpcmDataSourceVersion1Command>(cmd);
+}
+
+void CommandBuffer::GenerateAdpcmVersion2Command(const s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state,
+ const s16 buffer_count, const s8 channel) {
+ auto& cmd{
+ GenerateStart<AdpcmDataSourceVersion2Command, CommandId::DataSourceAdpcmVersion2>(node_id)};
+
+ cmd.src_quality = voice_info.src_quality;
+ cmd.output_index = buffer_count + channel;
+ cmd.flags = voice_info.flags & 3;
+ cmd.sample_rate = voice_info.sample_rate;
+ cmd.pitch = voice_info.pitch;
+ cmd.channel_index = channel;
+ cmd.channel_count = voice_info.channel_count;
+
+ for (u32 i = 0; i < MaxWaveBuffers; i++) {
+ voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]);
+ }
+
+ cmd.voice_state = memory_pool->Translate(CpuAddr(&voice_state), sizeof(VoiceState));
+ cmd.data_address = voice_info.data_address.GetReference(true);
+ cmd.data_size = voice_info.data_address.GetSize();
+
+ GenerateEnd<AdpcmDataSourceVersion2Command>(cmd);
+}
+
+void CommandBuffer::GenerateVolumeCommand(const s32 node_id, const s16 buffer_offset,
+ const s16 input_index, const f32 volume,
+ const u8 precision) {
+ auto& cmd{GenerateStart<VolumeCommand, CommandId::Volume>(node_id)};
+
+ cmd.precision = precision;
+ cmd.input_index = buffer_offset + input_index;
+ cmd.output_index = buffer_offset + input_index;
+ cmd.volume = volume;
+
+ GenerateEnd<VolumeCommand>(cmd);
+}
+
+void CommandBuffer::GenerateVolumeRampCommand(const s32 node_id, VoiceInfo& voice_info,
+ const s16 buffer_count, const u8 precision) {
+ auto& cmd{GenerateStart<VolumeRampCommand, CommandId::VolumeRamp>(node_id)};
+
+ cmd.input_index = buffer_count;
+ cmd.output_index = buffer_count;
+ cmd.prev_volume = voice_info.prev_volume;
+ cmd.volume = voice_info.volume;
+ cmd.precision = precision;
+
+ GenerateEnd<VolumeRampCommand>(cmd);
+}
+
+void CommandBuffer::GenerateBiquadFilterCommand(const s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state,
+ const s16 buffer_count, const s8 channel,
+ const u32 biquad_index,
+ const bool use_float_processing) {
+ auto& cmd{GenerateStart<BiquadFilterCommand, CommandId::BiquadFilter>(node_id)};
+
+ cmd.input = buffer_count + channel;
+ cmd.output = buffer_count + channel;
+
+ cmd.biquad = voice_info.biquads[biquad_index];
+
+ cmd.state = memory_pool->Translate(CpuAddr(voice_state.biquad_states[biquad_index].data()),
+ MaxBiquadFilters * sizeof(VoiceState::BiquadFilterState));
+
+ cmd.needs_init = !voice_info.biquad_initialized[biquad_index];
+ cmd.use_float_processing = use_float_processing;
+
+ GenerateEnd<BiquadFilterCommand>(cmd);
+}
+
+void CommandBuffer::GenerateBiquadFilterCommand(const s32 node_id, EffectInfoBase& effect_info,
+ const s16 buffer_offset, const s8 channel,
+ const bool needs_init,
+ const bool use_float_processing) {
+ auto& cmd{GenerateStart<BiquadFilterCommand, CommandId::BiquadFilter>(node_id)};
+
+ const auto& parameter{
+ *reinterpret_cast<BiquadFilterInfo::ParameterVersion1*>(effect_info.GetParameter())};
+ const auto state{
+ reinterpret_cast<VoiceState::BiquadFilterState*>(effect_info.GetStateBuffer())};
+
+ cmd.input = buffer_offset + parameter.inputs[channel];
+ cmd.output = buffer_offset + parameter.outputs[channel];
+
+ cmd.biquad.b = parameter.b;
+ cmd.biquad.a = parameter.a;
+
+ cmd.state = memory_pool->Translate(CpuAddr(state),
+ MaxBiquadFilters * sizeof(VoiceState::BiquadFilterState));
+
+ cmd.needs_init = needs_init;
+ cmd.use_float_processing = use_float_processing;
+
+ GenerateEnd<BiquadFilterCommand>(cmd);
+}
+
+void CommandBuffer::GenerateMixCommand(const s32 node_id, const s16 input_index,
+ const s16 output_index, const s16 buffer_offset,
+ const f32 volume, const u8 precision) {
+ auto& cmd{GenerateStart<MixCommand, CommandId::Mix>(node_id)};
+
+ cmd.input_index = input_index;
+ cmd.output_index = output_index;
+ cmd.volume = volume;
+ cmd.precision = precision;
+
+ GenerateEnd<MixCommand>(cmd);
+}
+
+void CommandBuffer::GenerateMixRampCommand(const s32 node_id,
+ [[maybe_unused]] const s16 buffer_count,
+ const s16 input_index, const s16 output_index,
+ const f32 volume, const f32 prev_volume,
+ const CpuAddr prev_samples, const u8 precision) {
+ if (volume == 0.0f && prev_volume == 0.0f) {
+ return;
+ }
+
+ auto& cmd{GenerateStart<MixRampCommand, CommandId::MixRamp>(node_id)};
+
+ cmd.input_index = input_index;
+ cmd.output_index = output_index;
+ cmd.prev_volume = prev_volume;
+ cmd.volume = volume;
+ cmd.previous_sample = prev_samples;
+ cmd.precision = precision;
+
+ GenerateEnd<MixRampCommand>(cmd);
+}
+
+void CommandBuffer::GenerateMixRampGroupedCommand(const s32 node_id, const s16 buffer_count,
+ const s16 input_index, s16 output_index,
+ std::span<const f32> volumes,
+ std::span<const f32> prev_volumes,
+ const CpuAddr prev_samples, const u8 precision) {
+ auto& cmd{GenerateStart<MixRampGroupedCommand, CommandId::MixRampGrouped>(node_id)};
+
+ cmd.buffer_count = buffer_count;
+
+ for (s32 i = 0; i < buffer_count; i++) {
+ cmd.inputs[i] = input_index;
+ cmd.outputs[i] = output_index++;
+ cmd.prev_volumes[i] = prev_volumes[i];
+ cmd.volumes[i] = volumes[i];
+ }
+
+ cmd.previous_samples = prev_samples;
+ cmd.precision = precision;
+
+ GenerateEnd<MixRampGroupedCommand>(cmd);
+}
+
+void CommandBuffer::GenerateDepopPrepareCommand(const s32 node_id, const VoiceState& voice_state,
+ std::span<const s32> buffer, const s16 buffer_count,
+ s16 buffer_offset, const bool was_playing) {
+ auto& cmd{GenerateStart<DepopPrepareCommand, CommandId::DepopPrepare>(node_id)};
+
+ cmd.enabled = was_playing;
+
+ for (u32 i = 0; i < MaxMixBuffers; i++) {
+ cmd.inputs[i] = buffer_offset++;
+ }
+
+ cmd.previous_samples = memory_pool->Translate(CpuAddr(voice_state.previous_samples.data()),
+ MaxMixBuffers * sizeof(s32));
+ cmd.buffer_count = buffer_count;
+ cmd.depop_buffer = memory_pool->Translate(CpuAddr(buffer.data()), buffer_count * sizeof(s32));
+
+ GenerateEnd<DepopPrepareCommand>(cmd);
+}
+
+void CommandBuffer::GenerateDepopForMixBuffersCommand(const s32 node_id, const MixInfo& mix_info,
+ std::span<const s32> depop_buffer) {
+ auto& cmd{GenerateStart<DepopForMixBuffersCommand, CommandId::DepopForMixBuffers>(node_id)};
+
+ cmd.input = mix_info.buffer_offset;
+ cmd.count = mix_info.buffer_count;
+ cmd.decay = mix_info.sample_rate == TargetSampleRate ? 0.96218872f : 0.94369507f;
+ cmd.depop_buffer =
+ memory_pool->Translate(CpuAddr(depop_buffer.data()), mix_info.buffer_count * sizeof(s32));
+
+ GenerateEnd<DepopForMixBuffersCommand>(cmd);
+}
+
+void CommandBuffer::GenerateDelayCommand(const s32 node_id, EffectInfoBase& effect_info,
+ const s16 buffer_offset) {
+ auto& cmd{GenerateStart<DelayCommand, CommandId::Delay>(node_id)};
+
+ const auto& parameter{
+ *reinterpret_cast<DelayInfo::ParameterVersion1*>(effect_info.GetParameter())};
+ const auto state{effect_info.GetStateBuffer()};
+
+ if (IsChannelCountValid(parameter.channel_count)) {
+ const auto state_buffer{memory_pool->Translate(CpuAddr(state), sizeof(DelayInfo::State))};
+ if (state_buffer) {
+ for (s16 channel = 0; channel < parameter.channel_count; channel++) {
+ cmd.inputs[channel] = buffer_offset + parameter.inputs[channel];
+ cmd.outputs[channel] = buffer_offset + parameter.outputs[channel];
+ }
+
+ if (!behavior->IsDelayChannelMappingChanged() && parameter.channel_count == 6) {
+ UseOldChannelMapping(cmd.inputs, cmd.outputs);
+ }
+
+ cmd.parameter = parameter;
+ cmd.effect_enabled = effect_info.IsEnabled();
+ cmd.state = state_buffer;
+ cmd.workbuffer = effect_info.GetWorkbuffer(-1);
+ }
+ }
+
+ GenerateEnd<DelayCommand>(cmd);
+}
+
+void CommandBuffer::GenerateUpsampleCommand(const s32 node_id, const s16 buffer_offset,
+ UpsamplerInfo& upsampler_info, const u32 input_count,
+ std::span<const s8> inputs, const s16 buffer_count,
+ const u32 sample_count_, const u32 sample_rate_) {
+ auto& cmd{GenerateStart<UpsampleCommand, CommandId::Upsample>(node_id)};
+
+ cmd.samples_buffer = memory_pool->Translate(upsampler_info.samples_pos,
+ upsampler_info.sample_count * sizeof(s32));
+ cmd.inputs = memory_pool->Translate(CpuAddr(upsampler_info.inputs.data()), MaxChannels);
+ cmd.buffer_count = buffer_count;
+ cmd.unk_20 = 0;
+ cmd.source_sample_count = sample_count_;
+ cmd.source_sample_rate = sample_rate_;
+
+ upsampler_info.input_count = input_count;
+ for (u32 i = 0; i < input_count; i++) {
+ upsampler_info.inputs[i] = buffer_offset + inputs[i];
+ }
+
+ cmd.upsampler_info = memory_pool->Translate(CpuAddr(&upsampler_info), sizeof(UpsamplerInfo));
+
+ GenerateEnd<UpsampleCommand>(cmd);
+}
+
+void CommandBuffer::GenerateDownMix6chTo2chCommand(const s32 node_id, std::span<const s8> inputs,
+ const s16 buffer_offset,
+ std::span<const f32> downmix_coeff) {
+ auto& cmd{GenerateStart<DownMix6chTo2chCommand, CommandId::DownMix6chTo2ch>(node_id)};
+
+ for (u32 i = 0; i < MaxChannels; i++) {
+ cmd.inputs[i] = buffer_offset + inputs[i];
+ cmd.outputs[i] = buffer_offset + inputs[i];
+ }
+
+ for (u32 i = 0; i < 4; i++) {
+ cmd.down_mix_coeff[i] = downmix_coeff[i];
+ }
+
+ GenerateEnd<DownMix6chTo2chCommand>(cmd);
+}
+
+void CommandBuffer::GenerateAuxCommand(const s32 node_id, EffectInfoBase& effect_info,
+ const s16 input_index, const s16 output_index,
+ const s16 buffer_offset, const u32 update_count,
+ const u32 count_max, const u32 write_offset) {
+ auto& cmd{GenerateStart<AuxCommand, CommandId::Aux>(node_id)};
+
+ if (effect_info.GetSendBuffer() != 0 && effect_info.GetReturnBuffer() != 0) {
+ cmd.input = buffer_offset + input_index;
+ cmd.output = buffer_offset + output_index;
+ cmd.send_buffer_info = effect_info.GetSendBufferInfo();
+ cmd.send_buffer = effect_info.GetSendBuffer();
+ cmd.return_buffer_info = effect_info.GetReturnBufferInfo();
+ cmd.return_buffer = effect_info.GetReturnBuffer();
+ cmd.count_max = count_max;
+ cmd.write_offset = write_offset;
+ cmd.update_count = update_count;
+ cmd.effect_enabled = effect_info.IsEnabled();
+ }
+
+ GenerateEnd<AuxCommand>(cmd);
+}
+
+void CommandBuffer::GenerateDeviceSinkCommand(const s32 node_id, const s16 buffer_offset,
+ SinkInfoBase& sink_info, const u32 session_id,
+ std::span<s32> samples_buffer) {
+ auto& cmd{GenerateStart<DeviceSinkCommand, CommandId::DeviceSink>(node_id)};
+ const auto& parameter{
+ *reinterpret_cast<DeviceSinkInfo::DeviceInParameter*>(sink_info.GetParameter())};
+ auto state{*reinterpret_cast<DeviceSinkInfo::DeviceState*>(sink_info.GetState())};
+
+ cmd.session_id = session_id;
+
+ if (state.upsampler_info != nullptr) {
+ const auto size_{state.upsampler_info->sample_count * parameter.input_count};
+ const auto size_bytes{size_ * sizeof(s32)};
+ const auto addr{memory_pool->Translate(state.upsampler_info->samples_pos, size_bytes)};
+ cmd.sample_buffer = {reinterpret_cast<s32*>(addr),
+ parameter.input_count * state.upsampler_info->sample_count};
+ } else {
+ cmd.sample_buffer = samples_buffer;
+ }
+
+ cmd.input_count = parameter.input_count;
+ for (u32 i = 0; i < parameter.input_count; i++) {
+ cmd.inputs[i] = buffer_offset + parameter.inputs[i];
+ }
+
+ GenerateEnd<DeviceSinkCommand>(cmd);
+}
+
+void CommandBuffer::GenerateCircularBufferSinkCommand(const s32 node_id, SinkInfoBase& sink_info,
+ const s16 buffer_offset) {
+ auto& cmd{GenerateStart<CircularBufferSinkCommand, CommandId::CircularBufferSink>(node_id)};
+ const auto& parameter{*reinterpret_cast<CircularBufferSinkInfo::CircularBufferInParameter*>(
+ sink_info.GetParameter())};
+ auto state{
+ *reinterpret_cast<CircularBufferSinkInfo::CircularBufferState*>(sink_info.GetState())};
+
+ cmd.input_count = parameter.input_count;
+ for (u32 i = 0; i < parameter.input_count; i++) {
+ cmd.inputs[i] = buffer_offset + parameter.inputs[i];
+ }
+
+ cmd.address = state.address_info.GetReference(true);
+ cmd.size = parameter.size;
+ cmd.pos = state.current_pos;
+
+ GenerateEnd<CircularBufferSinkCommand>(cmd);
+}
+
+void CommandBuffer::GenerateReverbCommand(const s32 node_id, EffectInfoBase& effect_info,
+ const s16 buffer_offset,
+ const bool long_size_pre_delay_supported) {
+ auto& cmd{GenerateStart<ReverbCommand, CommandId::Reverb>(node_id)};
+
+ const auto& parameter{
+ *reinterpret_cast<ReverbInfo::ParameterVersion2*>(effect_info.GetParameter())};
+ const auto state{effect_info.GetStateBuffer()};
+
+ if (IsChannelCountValid(parameter.channel_count)) {
+ const auto state_buffer{memory_pool->Translate(CpuAddr(state), sizeof(ReverbInfo::State))};
+ if (state_buffer) {
+ for (s16 channel = 0; channel < parameter.channel_count; channel++) {
+ cmd.inputs[channel] = buffer_offset + parameter.inputs[channel];
+ cmd.outputs[channel] = buffer_offset + parameter.outputs[channel];
+ }
+
+ if (!behavior->IsReverbChannelMappingChanged() && parameter.channel_count == 6) {
+ UseOldChannelMapping(cmd.inputs, cmd.outputs);
+ }
+
+ cmd.parameter = parameter;
+ cmd.effect_enabled = effect_info.IsEnabled();
+ cmd.state = state_buffer;
+ cmd.workbuffer = effect_info.GetWorkbuffer(-1);
+ cmd.long_size_pre_delay_supported = long_size_pre_delay_supported;
+ }
+ }
+
+ GenerateEnd<ReverbCommand>(cmd);
+}
+
+void CommandBuffer::GenerateI3dl2ReverbCommand(const s32 node_id, EffectInfoBase& effect_info,
+ const s16 buffer_offset) {
+ auto& cmd{GenerateStart<I3dl2ReverbCommand, CommandId::I3dl2Reverb>(node_id)};
+
+ const auto& parameter{
+ *reinterpret_cast<I3dl2ReverbInfo::ParameterVersion1*>(effect_info.GetParameter())};
+ const auto state{effect_info.GetStateBuffer()};
+
+ if (IsChannelCountValid(parameter.channel_count)) {
+ const auto state_buffer{
+ memory_pool->Translate(CpuAddr(state), sizeof(I3dl2ReverbInfo::State))};
+ if (state_buffer) {
+ for (s16 channel = 0; channel < parameter.channel_count; channel++) {
+ cmd.inputs[channel] = buffer_offset + parameter.inputs[channel];
+ cmd.outputs[channel] = buffer_offset + parameter.outputs[channel];
+ }
+
+ if (!behavior->IsI3dl2ReverbChannelMappingChanged() && parameter.channel_count == 6) {
+ UseOldChannelMapping(cmd.inputs, cmd.outputs);
+ }
+
+ cmd.parameter = parameter;
+ cmd.effect_enabled = effect_info.IsEnabled();
+ cmd.state = state_buffer;
+ cmd.workbuffer = effect_info.GetWorkbuffer(-1);
+ }
+ }
+
+ GenerateEnd<I3dl2ReverbCommand>(cmd);
+}
+
+void CommandBuffer::GeneratePerformanceCommand(const s32 node_id, const PerformanceState state,
+ const PerformanceEntryAddresses& entry_addresses) {
+ auto& cmd{GenerateStart<PerformanceCommand, CommandId::Performance>(node_id)};
+
+ cmd.state = state;
+ cmd.entry_address = entry_addresses;
+
+ GenerateEnd<PerformanceCommand>(cmd);
+}
+
+void CommandBuffer::GenerateClearMixCommand(const s32 node_id) {
+ auto& cmd{GenerateStart<ClearMixBufferCommand, CommandId::ClearMixBuffer>(node_id)};
+ GenerateEnd<ClearMixBufferCommand>(cmd);
+}
+
+void CommandBuffer::GenerateCopyMixBufferCommand(const s32 node_id, EffectInfoBase& effect_info,
+ const s16 buffer_offset, const s8 channel) {
+ auto& cmd{GenerateStart<CopyMixBufferCommand, CommandId::CopyMixBuffer>(node_id)};
+
+ const auto& parameter{
+ *reinterpret_cast<BiquadFilterInfo::ParameterVersion1*>(effect_info.GetParameter())};
+ cmd.input_index = buffer_offset + parameter.inputs[channel];
+ cmd.output_index = buffer_offset + parameter.outputs[channel];
+
+ GenerateEnd<CopyMixBufferCommand>(cmd);
+}
+
+void CommandBuffer::GenerateLightLimiterCommand(
+ const s32 node_id, const s16 buffer_offset,
+ const LightLimiterInfo::ParameterVersion1& parameter, const LightLimiterInfo::State& state,
+ const bool enabled, const CpuAddr workbuffer) {
+ auto& cmd{GenerateStart<LightLimiterVersion1Command, CommandId::LightLimiterVersion1>(node_id)};
+
+ if (IsChannelCountValid(parameter.channel_count)) {
+ const auto state_buffer{
+ memory_pool->Translate(CpuAddr(&state), sizeof(LightLimiterInfo::State))};
+ if (state_buffer) {
+ for (s8 channel = 0; channel < parameter.channel_count; channel++) {
+ cmd.inputs[channel] = buffer_offset + parameter.inputs[channel];
+ cmd.outputs[channel] = buffer_offset + parameter.outputs[channel];
+ }
+
+ std::memcpy(&cmd.parameter, &parameter, sizeof(LightLimiterInfo::ParameterVersion1));
+ cmd.effect_enabled = enabled;
+ cmd.state = state_buffer;
+ cmd.workbuffer = workbuffer;
+ }
+ }
+
+ GenerateEnd<LightLimiterVersion1Command>(cmd);
+}
+
+void CommandBuffer::GenerateLightLimiterCommand(
+ const s32 node_id, const s16 buffer_offset,
+ const LightLimiterInfo::ParameterVersion2& parameter,
+ const LightLimiterInfo::StatisticsInternal& statistics, const LightLimiterInfo::State& state,
+ const bool enabled, const CpuAddr workbuffer) {
+ auto& cmd{GenerateStart<LightLimiterVersion2Command, CommandId::LightLimiterVersion2>(node_id)};
+ if (IsChannelCountValid(parameter.channel_count)) {
+ const auto state_buffer{
+ memory_pool->Translate(CpuAddr(&state), sizeof(LightLimiterInfo::State))};
+ if (state_buffer) {
+ for (s8 channel = 0; channel < parameter.channel_count; channel++) {
+ cmd.inputs[channel] = buffer_offset + parameter.inputs[channel];
+ cmd.outputs[channel] = buffer_offset + parameter.outputs[channel];
+ }
+
+ cmd.parameter = parameter;
+ cmd.effect_enabled = enabled;
+ cmd.state = state_buffer;
+ if (cmd.parameter.statistics_enabled) {
+ cmd.result_state = memory_pool->Translate(
+ CpuAddr(&statistics), sizeof(LightLimiterInfo::StatisticsInternal));
+ } else {
+ cmd.result_state = 0;
+ }
+ cmd.workbuffer = workbuffer;
+ }
+ }
+
+ GenerateEnd<LightLimiterVersion2Command>(cmd);
+}
+
+void CommandBuffer::GenerateMultitapBiquadFilterCommand(const s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state,
+ const s16 buffer_count, const s8 channel) {
+ auto& cmd{GenerateStart<MultiTapBiquadFilterCommand, CommandId::MultiTapBiquadFilter>(node_id)};
+
+ cmd.input = buffer_count + channel;
+ cmd.output = buffer_count + channel;
+ cmd.biquads = voice_info.biquads;
+
+ cmd.states[0] =
+ memory_pool->Translate(CpuAddr(voice_state.biquad_states[0].data()),
+ MaxBiquadFilters * sizeof(VoiceState::BiquadFilterState));
+ cmd.states[1] =
+ memory_pool->Translate(CpuAddr(voice_state.biquad_states[1].data()),
+ MaxBiquadFilters * sizeof(VoiceState::BiquadFilterState));
+
+ cmd.needs_init[0] = !voice_info.biquad_initialized[0];
+ cmd.needs_init[1] = !voice_info.biquad_initialized[1];
+ cmd.filter_tap_count = MaxBiquadFilters;
+
+ GenerateEnd<MultiTapBiquadFilterCommand>(cmd);
+}
+
+void CommandBuffer::GenerateCaptureCommand(const s32 node_id, EffectInfoBase& effect_info,
+ const s16 input_index, const s16 output_index,
+ const s16 buffer_offset, const u32 update_count,
+ const u32 count_max, const u32 write_offset) {
+ auto& cmd{GenerateStart<CaptureCommand, CommandId::Capture>(node_id)};
+
+ if (effect_info.GetSendBuffer()) {
+ cmd.input = buffer_offset + input_index;
+ cmd.output = buffer_offset + output_index;
+ cmd.send_buffer_info = effect_info.GetSendBufferInfo();
+ cmd.send_buffer = effect_info.GetSendBuffer();
+ cmd.count_max = count_max;
+ cmd.write_offset = write_offset;
+ cmd.update_count = update_count;
+ cmd.effect_enabled = effect_info.IsEnabled();
+ }
+
+ GenerateEnd<CaptureCommand>(cmd);
+}
+
+void CommandBuffer::GenerateCompressorCommand(s16 buffer_offset, EffectInfoBase& effect_info,
+ s32 node_id) {
+ auto& cmd{GenerateStart<CompressorCommand, CommandId::Compressor>(node_id)};
+
+ auto& parameter{
+ *reinterpret_cast<CompressorInfo::ParameterVersion2*>(effect_info.GetParameter())};
+ auto state{reinterpret_cast<CompressorInfo::State*>(effect_info.GetStateBuffer())};
+
+ if (IsChannelCountValid(parameter.channel_count)) {
+ auto state_buffer{memory_pool->Translate(CpuAddr(state), sizeof(CompressorInfo::State))};
+ if (state_buffer) {
+ for (u16 channel = 0; channel < parameter.channel_count; channel++) {
+ cmd.inputs[channel] = buffer_offset + parameter.inputs[channel];
+ cmd.outputs[channel] = buffer_offset + parameter.outputs[channel];
+ }
+ cmd.parameter = parameter;
+ cmd.workbuffer = state_buffer;
+ cmd.enabled = effect_info.IsEnabled();
+ }
+ }
+
+ GenerateEnd<CompressorCommand>(cmd);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/command_buffer.h b/src/audio_core/renderer/command/command_buffer.h
new file mode 100644
index 000000000..496b0e50a
--- /dev/null
+++ b/src/audio_core/renderer/command/command_buffer.h
@@ -0,0 +1,466 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/command/commands.h"
+#include "audio_core/renderer/effect/light_limiter.h"
+#include "audio_core/renderer/performance/performance_manager.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+struct UpsamplerInfo;
+struct VoiceState;
+class EffectInfoBase;
+class ICommandProcessingTimeEstimator;
+class MixInfo;
+class MemoryPoolInfo;
+class SinkInfoBase;
+class VoiceInfo;
+
+/**
+ * Utility functions to generate and add commands into the current command list.
+ */
+class CommandBuffer {
+public:
+ /**
+ * Generate a PCM s16 version 1 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param memory_pool - Memory pool for translating buffer addresses to the DSP.
+ * @param voice_info - The voice info this command is generated from.
+ * @param voice_state - The voice state the DSP will use for this command.
+ * @param buffer_count - Number of mix buffers in use,
+ * data will be read into this index + channel.
+ * @param channel - Channel index for this command.
+ */
+ void GeneratePcmInt16Version1Command(s32 node_id, const MemoryPoolInfo& memory_pool,
+ VoiceInfo& voice_info, const VoiceState& voice_state,
+ s16 buffer_count, s8 channel);
+
+ /**
+ * Generate a PCM s16 version 2 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param voice_info - The voice info this command is generated from.
+ * @param voice_state - The voice state the DSP will use for this command.
+ * @param buffer_count - Number of mix buffers in use,
+ * data will be read into this index + channel.
+ * @param channel - Channel index for this command.
+ */
+ void GeneratePcmInt16Version2Command(s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state, s16 buffer_count,
+ s8 channel);
+
+ /**
+ * Generate a PCM f32 version 1 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param memory_pool - Memory pool for translating buffer addresses to the DSP.
+ * @param voice_info - The voice info this command is generated from.
+ * @param voice_state - The voice state the DSP will use for this command.
+ * @param buffer_count - Number of mix buffers in use,
+ * data will be read into this index + channel.
+ * @param channel - Channel index for this command.
+ */
+ void GeneratePcmFloatVersion1Command(s32 node_id, const MemoryPoolInfo& memory_pool,
+ VoiceInfo& voice_info, const VoiceState& voice_state,
+ s16 buffer_count, s8 channel);
+
+ /**
+ * Generate a PCM f32 version 2 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param voice_info - The voice info this command is generated from.
+ * @param voice_state - The voice state the DSP will use for this command.
+ * @param buffer_count - Number of mix buffers in use,
+ * data will be read into this index + channel.
+ * @param channel - Channel index for this command.
+ */
+ void GeneratePcmFloatVersion2Command(s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state, s16 buffer_count,
+ s8 channel);
+
+ /**
+ * Generate an ADPCM version 1 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param memory_pool - Memory pool for translating buffer addresses to the DSP.
+ * @param voice_info - The voice info this command is generated from.
+ * @param voice_state - The voice state the DSP will use for this command.
+ * @param buffer_count - Number of mix buffers in use,
+ * data will be read into this index + channel.
+ * @param channel - Channel index for this command.
+ */
+ void GenerateAdpcmVersion1Command(s32 node_id, const MemoryPoolInfo& memory_pool,
+ VoiceInfo& voice_info, const VoiceState& voice_state,
+ s16 buffer_count, s8 channel);
+
+ /**
+ * Generate an ADPCM version 2 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param voice_info - The voice info this command is generated from.
+ * @param voice_state - The voice state the DSP will use for this command.
+ * @param buffer_count - Number of mix buffers in use,
+ * data will be read into this index + channel.
+ * @param channel - Channel index for this command.
+ */
+ void GenerateAdpcmVersion2Command(s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state, s16 buffer_count, s8 channel);
+
+ /**
+ * Generate a volume command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param buffer_offset - Base mix buffer index to generate this command at.
+ * @param input_index - Channel index and mix buffer offset for this command.
+ * @param volume - Mix volume added to the input samples.
+ * @param precision - Number of decimal bits for fixed point operations.
+ */
+ void GenerateVolumeCommand(s32 node_id, s16 buffer_offset, s16 input_index, f32 volume,
+ u8 precision);
+
+ /**
+ * Generate a volume ramp command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param voice_info - The voice info this command takes its volumes from.
+ * @param buffer_count - Number of active mix buffers, command will generate at this index.
+ * @param precision - Number of decimal bits for fixed point operations.
+ */
+ void GenerateVolumeRampCommand(s32 node_id, VoiceInfo& voice_info, s16 buffer_count,
+ u8 precision);
+
+ /**
+ * Generate a biquad filter command from a voice, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param voice_info - The voice info this command takes biquad parameters from.
+ * @param voice_state - Used by the AudioRenderer to track previous samples.
+ * @param buffer_count - Number of active mix buffers,
+ * command will generate at this index + channel.
+ * @param channel - Channel index for this filter to work on.
+ * @param biquad_index - Which biquad filter to use for this command (0-1).
+ * @param use_float_processing - Should int or float processing be used?
+ */
+ void GenerateBiquadFilterCommand(s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state, s16 buffer_count, s8 channel,
+ u32 biquad_index, bool use_float_processing);
+
+ /**
+ * Generate a biquad filter effect command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param effect_info - The effect info this command takes biquad parameters from.
+ * @param buffer_offset - Mix buffer offset this command will use,
+ * command will generate at this index + channel.
+ * @param channel - Channel index for this filter to work on.
+ * @param needs_init - True if the biquad state needs initialisation.
+ * @param use_float_processing - Should int or float processing be used?
+ */
+ void GenerateBiquadFilterCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset,
+ s8 channel, bool needs_init, bool use_float_processing);
+
+ /**
+ * Generate a mix command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param input_index - Input mix buffer index for this command.
+ * Added to the buffer offset.
+ * @param output_index - Output mix buffer index for this command.
+ * Added to the buffer offset.
+ * @param buffer_offset - Mix buffer offset this command will use.
+ * @param volume - Volume to be applied to the input.
+ * @param precision - Number of decimal bits for fixed point operations.
+ */
+ void GenerateMixCommand(s32 node_id, s16 input_index, s16 output_index, s16 buffer_offset,
+ f32 volume, u8 precision);
+
+ /**
+ * Generate a mix ramp command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param buffer_count - Number of active mix buffers.
+ * @param input_index - Input mix buffer index for this command.
+ * Added to buffer_count.
+ * @param output_index - Output mix buffer index for this command.
+ * Added to buffer_count.
+ * @param volume - Current mix volume used for calculating the ramp.
+ * @param prev_volume - Previous mix volume, used for calculating the ramp,
+ * also applied to the input.
+ * @param precision - Number of decimal bits for fixed point operations.
+ */
+ void GenerateMixRampCommand(s32 node_id, s16 buffer_count, s16 input_index, s16 output_index,
+ f32 volume, f32 prev_volume, CpuAddr prev_samples, u8 precision);
+
+ /**
+ * Generate a mix ramp grouped command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param buffer_count - Number of active mix buffers.
+ * @param input_index - Input mix buffer index for this command.
+ * Added to buffer_count.
+ * @param output_index - Output mix buffer index for this command.
+ * Added to buffer_count.
+ * @param volumes - Current mix volumes used for calculating the ramp.
+ * @param prev_volumes - Previous mix volumes, used for calculating the ramp,
+ * also applied to the input.
+ * @param precision - Number of decimal bits for fixed point operations.
+ */
+ void GenerateMixRampGroupedCommand(s32 node_id, s16 buffer_count, s16 input_index,
+ s16 output_index, std::span<const f32> volumes,
+ std::span<const f32> prev_volumes, CpuAddr prev_samples,
+ u8 precision);
+
+ /**
+ * Generate a depop prepare command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param voice_state - State to track the previous depop samples for each mix buffer.
+ * @param buffer - State to track the current depop samples for each mix buffer.
+ * @param buffer_count - Number of active mix buffers.
+ * @param buffer_offset - Base mix buffer index to generate the channel depops at.
+ * @param was_playing - Command only needs to work if the voice was previously playing.
+ */
+ void GenerateDepopPrepareCommand(s32 node_id, const VoiceState& voice_state,
+ std::span<const s32> buffer, s16 buffer_count,
+ s16 buffer_offset, bool was_playing);
+
+ /**
+ * Generate a depop command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param mix_info - Mix info to get the buffer count and base offsets from.
+ * @param depop_buffer - Buffer of current depop sample values to be added to the input
+ * channels.
+ */
+ void GenerateDepopForMixBuffersCommand(s32 node_id, const MixInfo& mix_info,
+ std::span<const s32> depop_buffer);
+
+ /**
+ * Generate a delay command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param effect_info - Delay effect info to generate this command from.
+ * @param buffer_offset - Base mix buffer offset to apply the apply the delay.
+ */
+ void GenerateDelayCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset);
+
+ /**
+ * Generate an upsample command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param buffer_offset - Base mix buffer offset to upsample.
+ * @param upsampler_info - Upsampler info to control the upsampling.
+ * @param input_count - Number of input channels to upsample.
+ * @param inputs - Input mix buffer indexes.
+ * @param buffer_count - Number of active mix buffers.
+ * @param sample_count - Source sample count of the input.
+ * @param sample_rate - Source sample rate of the input.
+ */
+ void GenerateUpsampleCommand(s32 node_id, s16 buffer_offset, UpsamplerInfo& upsampler_info,
+ u32 input_count, std::span<const s8> inputs, s16 buffer_count,
+ u32 sample_count, u32 sample_rate);
+
+ /**
+ * Generate a downmix 6 -> 2 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param inputs - Input mix buffer indexes.
+ * @param buffer_offset - Base mix buffer offset of the channels to downmix.
+ * @param downmix_coeff - Downmixing coefficients.
+ */
+ void GenerateDownMix6chTo2chCommand(s32 node_id, std::span<const s8> inputs, s16 buffer_offset,
+ std::span<const f32> downmix_coeff);
+
+ /**
+ * Generate an aux buffer command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param effect_info - Aux effect info to generate this command from.
+ * @param input_index - Input mix buffer index for this command.
+ * Added to buffer_offset.
+ * @param output_index - Output mix buffer index for this command.
+ * Added to buffer_offset.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param update_count - Number of samples to write back to the game as updated, can be 0.
+ * @param count_max - Maximum number of samples to read or write.
+ * @param write_offset - Current read or write offset within the buffer.
+ */
+ void GenerateAuxCommand(s32 node_id, EffectInfoBase& effect_info, s16 input_index,
+ s16 output_index, s16 buffer_offset, u32 update_count, u32 count_max,
+ u32 write_offset);
+
+ /**
+ * Generate a device sink command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param sink_info - The sink_info to generate this command from.
+ * @session_id - System session id this command is generated from.
+ * @samples_buffer - The buffer to be sent to the sink if upsampling is not used.
+ */
+ void GenerateDeviceSinkCommand(s32 node_id, s16 buffer_offset, SinkInfoBase& sink_info,
+ u32 session_id, std::span<s32> samples_buffer);
+
+ /**
+ * Generate a circular buffer sink command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param sink_info - The sink_info to generate this command from.
+ * @param buffer_offset - Base mix buffer offset to use.
+ */
+ void GenerateCircularBufferSinkCommand(s32 node_id, SinkInfoBase& sink_info, s16 buffer_offset);
+
+ /**
+ * Generate a reverb command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param effect_info - Reverb effect info to generate this command from.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param long_size_pre_delay_supported - Should a longer pre-delay time be used before reverb
+ * begins?
+ */
+ void GenerateReverbCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset,
+ bool long_size_pre_delay_supported);
+
+ /**
+ * Generate an I3DL2 reverb command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param effect_info - I3DL2Reverb effect info to generate this command from.
+ * @param buffer_offset - Base mix buffer offset to use.
+ */
+ void GenerateI3dl2ReverbCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset);
+
+ /**
+ * Generate a performance command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param state - State of the performance.
+ * @param entry_addresses - The addresses to be filled in by the AudioRenderer.
+ */
+ void GeneratePerformanceCommand(s32 node_id, PerformanceState state,
+ const PerformanceEntryAddresses& entry_addresses);
+
+ /**
+ * Generate a clear mix command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ */
+ void GenerateClearMixCommand(s32 node_id);
+
+ /**
+ * Generate a copy mix command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param effect_info - BiquadFilter effect info to generate this command from.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param channel - Index to the effect's parameters input indexes for this command.
+ */
+ void GenerateCopyMixBufferCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset,
+ s8 channel);
+
+ /**
+ * Generate a light limiter version 1 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param parameter - Effect parameter to generate from.
+ * @param state - State used by the AudioRenderer between commands.
+ * @param enabled - Is this command enabled?
+ * @param workbuffer - Game-supplied memory for the state.
+ */
+ void GenerateLightLimiterCommand(s32 node_id, s16 buffer_offset,
+ const LightLimiterInfo::ParameterVersion1& parameter,
+ const LightLimiterInfo::State& state, bool enabled,
+ CpuAddr workbuffer);
+
+ /**
+ * Generate a light limiter version 2 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param parameter - Effect parameter to generate from.
+ * @param statistics - Statistics reported by the AudioRenderer on the limiter's state.
+ * @param state - State used by the AudioRenderer between commands.
+ * @param enabled - Is this command enabled?
+ * @param workbuffer - Game-supplied memory for the state.
+ */
+ void GenerateLightLimiterCommand(s32 node_id, s16 buffer_offset,
+ const LightLimiterInfo::ParameterVersion2& parameter,
+ const LightLimiterInfo::StatisticsInternal& statistics,
+ const LightLimiterInfo::State& state, bool enabled,
+ CpuAddr workbuffer);
+
+ /**
+ * Generate a multitap biquad filter command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param voice_info - The voice info this command takes biquad parameters from.
+ * @param voice_state - Used by the AudioRenderer to track previous samples.
+ * @param buffer_count - Number of active mix buffers,
+ * command will generate at this index + channel.
+ * @param channel - Channel index for this filter to work on.
+ */
+ void GenerateMultitapBiquadFilterCommand(s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state, s16 buffer_count,
+ s8 channel);
+
+ /**
+ * Generate a capture command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param effect_info - Capture effect info to generate this command from.
+ * @param input_index - Input mix buffer index for this command.
+ * Added to buffer_offset.
+ * @param output_index - Output mix buffer index for this command (unused).
+ * Added to buffer_offset.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param update_count - Number of samples to write back to the game as updated, can be 0.
+ * @param count_max - Maximum number of samples to read or write.
+ * @param write_offset - Current read or write offset within the buffer.
+ */
+ void GenerateCaptureCommand(s32 node_id, EffectInfoBase& effect_info, s16 input_index,
+ s16 output_index, s16 buffer_offset, u32 update_count,
+ u32 count_max, u32 write_offset);
+
+ /**
+ * Generate a compressor command, adding it to the command list.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info - Capture effect info to generate this command from.
+ * @param node_id - Node id of the voice this command is generated for.
+ */
+ void GenerateCompressorCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id);
+
+ /// Command list buffer generated commands will be added to
+ std::span<u8> command_list{};
+ /// Input sample count, unused
+ u32 sample_count{};
+ /// Input sample rate, unused
+ u32 sample_rate{};
+ /// Current size of the command buffer
+ u64 size{};
+ /// Current number of commands added
+ u32 count{};
+ /// Current estimated processing time for all commands
+ u32 estimated_process_time{};
+ /// Used for mapping buffers for the AudioRenderer
+ MemoryPoolInfo* memory_pool{};
+ /// Used for estimating command process times
+ ICommandProcessingTimeEstimator* time_estimator{};
+ /// Used to check which rendering features are currently enabled
+ BehaviorInfo* behavior{};
+
+private:
+ template <typename T, CommandId Id>
+ T& GenerateStart(const s32 node_id);
+ template <typename T>
+ void GenerateEnd(T& cmd);
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/command_generator.cpp b/src/audio_core/renderer/command/command_generator.cpp
new file mode 100644
index 000000000..2ea50d128
--- /dev/null
+++ b/src/audio_core/renderer/command/command_generator.cpp
@@ -0,0 +1,796 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/common/audio_renderer_parameter.h"
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/command/command_buffer.h"
+#include "audio_core/renderer/command/command_generator.h"
+#include "audio_core/renderer/command/command_list_header.h"
+#include "audio_core/renderer/effect/aux_.h"
+#include "audio_core/renderer/effect/biquad_filter.h"
+#include "audio_core/renderer/effect/buffer_mixer.h"
+#include "audio_core/renderer/effect/capture.h"
+#include "audio_core/renderer/effect/effect_context.h"
+#include "audio_core/renderer/effect/light_limiter.h"
+#include "audio_core/renderer/mix/mix_context.h"
+#include "audio_core/renderer/performance/detail_aspect.h"
+#include "audio_core/renderer/performance/entry_aspect.h"
+#include "audio_core/renderer/sink/device_sink_info.h"
+#include "audio_core/renderer/sink/sink_context.h"
+#include "audio_core/renderer/splitter/splitter_context.h"
+#include "audio_core/renderer/voice/voice_context.h"
+#include "common/alignment.h"
+
+namespace AudioCore::AudioRenderer {
+
+CommandGenerator::CommandGenerator(CommandBuffer& command_buffer_,
+ const CommandListHeader& command_list_header_,
+ const AudioRendererSystemContext& render_context_,
+ VoiceContext& voice_context_, MixContext& mix_context_,
+ EffectContext& effect_context_, SinkContext& sink_context_,
+ SplitterContext& splitter_context_,
+ PerformanceManager* performance_manager_)
+ : command_buffer{command_buffer_}, command_header{command_list_header_},
+ render_context{render_context_}, voice_context{voice_context_}, mix_context{mix_context_},
+ effect_context{effect_context_}, sink_context{sink_context_},
+ splitter_context{splitter_context_}, performance_manager{performance_manager_} {
+ command_buffer.GenerateClearMixCommand(InvalidNodeId);
+}
+
+void CommandGenerator::GenerateDataSourceCommand(VoiceInfo& voice_info,
+ const VoiceState& voice_state, const s8 channel) {
+ if (voice_info.mix_id == UnusedMixId) {
+ if (voice_info.splitter_id != UnusedSplitterId) {
+ auto destination{splitter_context.GetDesintationData(voice_info.splitter_id, 0)};
+ u32 dest_id{0};
+ while (destination != nullptr) {
+ if (destination->IsConfigured()) {
+ auto mix_id{destination->GetMixId()};
+ if (mix_id < mix_context.GetCount()) {
+ auto mix_info{mix_context.GetInfo(mix_id)};
+ command_buffer.GenerateDepopPrepareCommand(
+ voice_info.node_id, voice_state, render_context.depop_buffer,
+ mix_info->buffer_count, mix_info->buffer_offset,
+ voice_info.was_playing);
+ }
+ }
+ dest_id++;
+ destination = splitter_context.GetDesintationData(voice_info.splitter_id, dest_id);
+ }
+ }
+ } else {
+ auto mix_info{mix_context.GetInfo(voice_info.mix_id)};
+ command_buffer.GenerateDepopPrepareCommand(
+ voice_info.node_id, voice_state, render_context.depop_buffer, mix_info->buffer_count,
+ mix_info->buffer_offset, voice_info.was_playing);
+ }
+
+ if (voice_info.was_playing) {
+ return;
+ }
+
+ if (render_context.behavior->IsWaveBufferVer2Supported()) {
+ switch (voice_info.sample_format) {
+ case SampleFormat::PcmInt16:
+ command_buffer.GeneratePcmInt16Version2Command(
+ voice_info.node_id, voice_info, voice_state, render_context.mix_buffer_count,
+ channel);
+ break;
+ case SampleFormat::PcmFloat:
+ command_buffer.GeneratePcmFloatVersion2Command(
+ voice_info.node_id, voice_info, voice_state, render_context.mix_buffer_count,
+ channel);
+ break;
+ case SampleFormat::Adpcm:
+ command_buffer.GenerateAdpcmVersion2Command(voice_info.node_id, voice_info, voice_state,
+ render_context.mix_buffer_count, channel);
+ break;
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SampleFormat {}",
+ static_cast<u32>(voice_info.sample_format));
+ break;
+ }
+ } else {
+ switch (voice_info.sample_format) {
+ case SampleFormat::PcmInt16:
+ command_buffer.GeneratePcmInt16Version1Command(
+ voice_info.node_id, *command_buffer.memory_pool, voice_info, voice_state,
+ render_context.mix_buffer_count, channel);
+ break;
+ case SampleFormat::PcmFloat:
+ command_buffer.GeneratePcmFloatVersion1Command(
+ voice_info.node_id, *command_buffer.memory_pool, voice_info, voice_state,
+ render_context.mix_buffer_count, channel);
+ break;
+ case SampleFormat::Adpcm:
+ command_buffer.GenerateAdpcmVersion1Command(
+ voice_info.node_id, *command_buffer.memory_pool, voice_info, voice_state,
+ render_context.mix_buffer_count, channel);
+ break;
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SampleFormat {}",
+ static_cast<u32>(voice_info.sample_format));
+ break;
+ }
+ }
+}
+
+void CommandGenerator::GenerateVoiceMixCommand(std::span<const f32> mix_volumes,
+ std::span<const f32> prev_mix_volumes,
+ const VoiceState& voice_state, s16 output_index,
+ const s16 buffer_count, const s16 input_index,
+ const s32 node_id) {
+ u8 precision{15};
+ if (render_context.behavior->IsVolumeMixParameterPrecisionQ23Supported()) {
+ precision = 23;
+ }
+
+ if (buffer_count > 8) {
+ const auto prev_samples{render_context.memory_pool_info->Translate(
+ CpuAddr(voice_state.previous_samples.data()), buffer_count * sizeof(s32))};
+ command_buffer.GenerateMixRampGroupedCommand(node_id, buffer_count, input_index,
+ output_index, mix_volumes, prev_mix_volumes,
+ prev_samples, precision);
+ } else {
+ for (s16 i = 0; i < buffer_count; i++, output_index++) {
+ const auto prev_samples{render_context.memory_pool_info->Translate(
+ CpuAddr(&voice_state.previous_samples[i]), sizeof(s32))};
+
+ command_buffer.GenerateMixRampCommand(node_id, buffer_count, input_index, output_index,
+ mix_volumes[i], prev_mix_volumes[i], prev_samples,
+ precision);
+ }
+ }
+}
+
+void CommandGenerator::GenerateBiquadFilterCommandForVoice(VoiceInfo& voice_info,
+ const VoiceState& voice_state,
+ const s16 buffer_count, const s8 channel,
+ const s32 node_id) {
+ const bool both_biquads_enabled{voice_info.biquads[0].enabled && voice_info.biquads[1].enabled};
+ const auto use_float_processing{render_context.behavior->UseBiquadFilterFloatProcessing()};
+
+ if (both_biquads_enabled && render_context.behavior->UseMultiTapBiquadFilterProcessing() &&
+ use_float_processing) {
+ command_buffer.GenerateMultitapBiquadFilterCommand(node_id, voice_info, voice_state,
+ buffer_count, channel);
+ } else {
+ for (u32 i = 0; i < MaxBiquadFilters; i++) {
+ if (voice_info.biquads[i].enabled) {
+ command_buffer.GenerateBiquadFilterCommand(node_id, voice_info, voice_state,
+ buffer_count, channel, i,
+ use_float_processing);
+ }
+ }
+ }
+}
+
+void CommandGenerator::GenerateVoiceCommand(VoiceInfo& voice_info) {
+ u8 precision{15};
+ if (render_context.behavior->IsVolumeMixParameterPrecisionQ23Supported()) {
+ precision = 23;
+ }
+
+ for (s8 channel = 0; channel < voice_info.channel_count; channel++) {
+ const auto resource_id{voice_info.channel_resource_ids[channel]};
+ auto& voice_state{voice_context.GetDspSharedState(resource_id)};
+ auto& channel_resource{voice_context.GetChannelResource(resource_id)};
+
+ PerformanceDetailType detail_type{PerformanceDetailType::Invalid};
+ switch (voice_info.sample_format) {
+ case SampleFormat::PcmInt16:
+ detail_type = PerformanceDetailType::Unk1;
+ break;
+ case SampleFormat::PcmFloat:
+ detail_type = PerformanceDetailType::Unk10;
+ break;
+ default:
+ detail_type = PerformanceDetailType::Unk2;
+ break;
+ }
+
+ DetailAspect data_source_detail(*this, PerformanceEntryType::Voice, voice_info.node_id,
+ detail_type);
+ GenerateDataSourceCommand(voice_info, voice_state, channel);
+
+ if (data_source_detail.initialized) {
+ command_buffer.GeneratePerformanceCommand(data_source_detail.node_id,
+ PerformanceState::Stop,
+ data_source_detail.performance_entry_address);
+ }
+
+ if (voice_info.was_playing) {
+ voice_info.prev_volume = 0.0f;
+ continue;
+ }
+
+ if (!voice_info.HasAnyConnection()) {
+ continue;
+ }
+
+ DetailAspect biquad_detail_aspect(*this, PerformanceEntryType::Voice, voice_info.node_id,
+ PerformanceDetailType::Unk4);
+ GenerateBiquadFilterCommandForVoice(
+ voice_info, voice_state, render_context.mix_buffer_count, channel, voice_info.node_id);
+
+ if (biquad_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ biquad_detail_aspect.node_id, PerformanceState::Stop,
+ biquad_detail_aspect.performance_entry_address);
+ }
+
+ DetailAspect volume_ramp_detail_aspect(*this, PerformanceEntryType::Voice,
+ voice_info.node_id, PerformanceDetailType::Unk3);
+ command_buffer.GenerateVolumeRampCommand(
+ voice_info.node_id, voice_info, render_context.mix_buffer_count + channel, precision);
+ if (volume_ramp_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ volume_ramp_detail_aspect.node_id, PerformanceState::Stop,
+ volume_ramp_detail_aspect.performance_entry_address);
+ }
+
+ voice_info.prev_volume = voice_info.volume;
+
+ if (voice_info.mix_id == UnusedMixId) {
+ if (voice_info.splitter_id != UnusedSplitterId) {
+ auto i{channel};
+ auto destination{splitter_context.GetDesintationData(voice_info.splitter_id, i)};
+ while (destination != nullptr) {
+ if (destination->IsConfigured()) {
+ const auto mix_id{destination->GetMixId()};
+ if (mix_id < mix_context.GetCount() &&
+ static_cast<s32>(mix_id) != UnusedSplitterId) {
+ auto mix_info{mix_context.GetInfo(mix_id)};
+ GenerateVoiceMixCommand(
+ destination->GetMixVolume(), destination->GetMixVolumePrev(),
+ voice_state, mix_info->buffer_offset, mix_info->buffer_count,
+ render_context.mix_buffer_count + channel, voice_info.node_id);
+ destination->MarkAsNeedToUpdateInternalState();
+ }
+ }
+ i += voice_info.channel_count;
+ destination = splitter_context.GetDesintationData(voice_info.splitter_id, i);
+ }
+ }
+ } else {
+ DetailAspect volume_mix_detail_aspect(*this, PerformanceEntryType::Voice,
+ voice_info.node_id, PerformanceDetailType::Unk3);
+ auto mix_info{mix_context.GetInfo(voice_info.mix_id)};
+ GenerateVoiceMixCommand(channel_resource.mix_volumes, channel_resource.prev_mix_volumes,
+ voice_state, mix_info->buffer_offset, mix_info->buffer_count,
+ render_context.mix_buffer_count + channel, voice_info.node_id);
+ if (volume_mix_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ volume_mix_detail_aspect.node_id, PerformanceState::Stop,
+ volume_mix_detail_aspect.performance_entry_address);
+ }
+
+ channel_resource.prev_mix_volumes = channel_resource.mix_volumes;
+ }
+ voice_info.biquad_initialized[0] = voice_info.biquads[0].enabled;
+ voice_info.biquad_initialized[1] = voice_info.biquads[1].enabled;
+ }
+}
+
+void CommandGenerator::GenerateVoiceCommands() {
+ const auto voice_count{voice_context.GetCount()};
+
+ for (u32 i = 0; i < voice_count; i++) {
+ auto sorted_info{voice_context.GetSortedInfo(i)};
+
+ if (sorted_info->ShouldSkip() || !sorted_info->UpdateForCommandGeneration(voice_context)) {
+ continue;
+ }
+
+ EntryAspect voice_entry_aspect(*this, PerformanceEntryType::Voice, sorted_info->node_id);
+
+ GenerateVoiceCommand(*sorted_info);
+
+ if (voice_entry_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(voice_entry_aspect.node_id,
+ PerformanceState::Stop,
+ voice_entry_aspect.performance_entry_address);
+ }
+ }
+
+ splitter_context.UpdateInternalState();
+}
+
+void CommandGenerator::GenerateBufferMixerCommand(const s16 buffer_offset,
+ EffectInfoBase& effect_info, const s32 node_id) {
+ u8 precision{15};
+ if (render_context.behavior->IsVolumeMixParameterPrecisionQ23Supported()) {
+ precision = 23;
+ }
+
+ if (effect_info.IsEnabled()) {
+ const auto& parameter{
+ *reinterpret_cast<BufferMixerInfo::ParameterVersion1*>(effect_info.GetParameter())};
+ for (u32 i = 0; i < parameter.mix_count; i++) {
+ if (parameter.volumes[i] != 0.0f) {
+ command_buffer.GenerateMixCommand(node_id, buffer_offset + parameter.inputs[i],
+ buffer_offset + parameter.outputs[i],
+ buffer_offset, parameter.volumes[i], precision);
+ }
+ }
+ }
+}
+
+void CommandGenerator::GenerateDelayCommand(const s16 buffer_offset, EffectInfoBase& effect_info,
+ const s32 node_id) {
+ command_buffer.GenerateDelayCommand(node_id, effect_info, buffer_offset);
+}
+
+void CommandGenerator::GenerateReverbCommand(const s16 buffer_offset, EffectInfoBase& effect_info,
+ const s32 node_id,
+ const bool long_size_pre_delay_supported) {
+ command_buffer.GenerateReverbCommand(node_id, effect_info, buffer_offset,
+ long_size_pre_delay_supported);
+}
+
+void CommandGenerator::GenerateI3dl2ReverbEffectCommand(const s16 buffer_offset,
+ EffectInfoBase& effect_info,
+ const s32 node_id) {
+ command_buffer.GenerateI3dl2ReverbCommand(node_id, effect_info, buffer_offset);
+}
+
+void CommandGenerator::GenerateAuxCommand(const s16 buffer_offset, EffectInfoBase& effect_info,
+ const s32 node_id) {
+
+ if (effect_info.IsEnabled()) {
+ effect_info.GetWorkbuffer(0);
+ effect_info.GetWorkbuffer(1);
+ }
+
+ if (effect_info.GetSendBuffer() != 0 && effect_info.GetReturnBuffer() != 0) {
+ const auto& parameter{
+ *reinterpret_cast<AuxInfo::ParameterVersion1*>(effect_info.GetParameter())};
+ auto channel_index{parameter.mix_buffer_count - 1};
+ u32 write_offset{0};
+ for (u32 i = 0; i < parameter.mix_buffer_count; i++, channel_index--) {
+ auto new_update_count{command_header.sample_count + write_offset};
+ const auto update_count{channel_index > 0 ? 0 : new_update_count};
+ command_buffer.GenerateAuxCommand(node_id, effect_info, parameter.inputs[i],
+ parameter.outputs[i], buffer_offset, update_count,
+ parameter.count_max, write_offset);
+ write_offset = new_update_count;
+ }
+ }
+}
+
+void CommandGenerator::GenerateBiquadFilterEffectCommand(const s16 buffer_offset,
+ EffectInfoBase& effect_info,
+ const s32 node_id) {
+ const auto& parameter{
+ *reinterpret_cast<BiquadFilterInfo::ParameterVersion1*>(effect_info.GetParameter())};
+ if (effect_info.IsEnabled()) {
+ bool needs_init{false};
+
+ switch (parameter.state) {
+ case EffectInfoBase::ParameterState::Initialized:
+ needs_init = true;
+ break;
+ case EffectInfoBase::ParameterState::Updating:
+ case EffectInfoBase::ParameterState::Updated:
+ if (render_context.behavior->IsBiquadFilterEffectStateClearBugFixed()) {
+ needs_init = false;
+ } else {
+ needs_init = parameter.state == EffectInfoBase::ParameterState::Updating;
+ }
+ break;
+ default:
+ LOG_ERROR(Service_Audio, "Invalid biquad parameter state {}",
+ static_cast<u32>(parameter.state));
+ break;
+ }
+
+ for (s8 channel = 0; channel < parameter.channel_count; channel++) {
+ command_buffer.GenerateBiquadFilterCommand(
+ node_id, effect_info, buffer_offset, channel, needs_init,
+ render_context.behavior->UseBiquadFilterFloatProcessing());
+ }
+ } else {
+ for (s8 channel = 0; channel < parameter.channel_count; channel++) {
+ command_buffer.GenerateCopyMixBufferCommand(node_id, effect_info, buffer_offset,
+ channel);
+ }
+ }
+}
+
+void CommandGenerator::GenerateLightLimiterEffectCommand(const s16 buffer_offset,
+ EffectInfoBase& effect_info,
+ const s32 node_id,
+ const u32 effect_index) {
+
+ const auto& state{*reinterpret_cast<LightLimiterInfo::State*>(effect_info.GetStateBuffer())};
+
+ if (render_context.behavior->IsEffectInfoVersion2Supported()) {
+ const auto& parameter{
+ *reinterpret_cast<LightLimiterInfo::ParameterVersion2*>(effect_info.GetParameter())};
+ const auto& result_state{*reinterpret_cast<LightLimiterInfo::StatisticsInternal*>(
+ &effect_context.GetDspSharedResultState(effect_index))};
+ command_buffer.GenerateLightLimiterCommand(node_id, buffer_offset, parameter, result_state,
+ state, effect_info.IsEnabled(),
+ effect_info.GetWorkbuffer(-1));
+ } else {
+ const auto& parameter{
+ *reinterpret_cast<LightLimiterInfo::ParameterVersion1*>(effect_info.GetParameter())};
+ command_buffer.GenerateLightLimiterCommand(node_id, buffer_offset, parameter, state,
+ effect_info.IsEnabled(),
+ effect_info.GetWorkbuffer(-1));
+ }
+}
+
+void CommandGenerator::GenerateCaptureCommand(const s16 buffer_offset, EffectInfoBase& effect_info,
+ const s32 node_id) {
+ if (effect_info.IsEnabled()) {
+ effect_info.GetWorkbuffer(0);
+ }
+
+ if (effect_info.GetSendBuffer()) {
+ const auto& parameter{
+ *reinterpret_cast<AuxInfo::ParameterVersion1*>(effect_info.GetParameter())};
+ auto channel_index{parameter.mix_buffer_count - 1};
+ u32 write_offset{0};
+ for (u32 i = 0; i < parameter.mix_buffer_count; i++, channel_index--) {
+ auto new_update_count{command_header.sample_count + write_offset};
+ const auto update_count{channel_index > 0 ? 0 : new_update_count};
+ command_buffer.GenerateCaptureCommand(node_id, effect_info, parameter.inputs[i],
+ parameter.outputs[i], buffer_offset, update_count,
+ parameter.count_max, write_offset);
+ write_offset = new_update_count;
+ }
+ }
+}
+
+void CommandGenerator::GenerateCompressorCommand(const s16 buffer_offset,
+ EffectInfoBase& effect_info, const s32 node_id) {
+ command_buffer.GenerateCompressorCommand(buffer_offset, effect_info, node_id);
+}
+
+void CommandGenerator::GenerateEffectCommand(MixInfo& mix_info) {
+ const auto effect_count{effect_context.GetCount()};
+ for (u32 i = 0; i < effect_count; i++) {
+ const auto effect_index{mix_info.effect_order_buffer[i]};
+ if (effect_index == -1) {
+ break;
+ }
+
+ auto& effect_info = effect_context.GetInfo(effect_index);
+ if (effect_info.ShouldSkip()) {
+ continue;
+ }
+
+ const auto entry_type{mix_info.mix_id == FinalMixId ? PerformanceEntryType::FinalMix
+ : PerformanceEntryType::SubMix};
+
+ switch (effect_info.GetType()) {
+ case EffectInfoBase::Type::Mix: {
+ DetailAspect mix_detail_aspect(*this, entry_type, mix_info.node_id,
+ PerformanceDetailType::Unk5);
+ GenerateBufferMixerCommand(mix_info.buffer_offset, effect_info, mix_info.node_id);
+ if (mix_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ mix_detail_aspect.node_id, PerformanceState::Stop,
+ mix_detail_aspect.performance_entry_address);
+ }
+ } break;
+
+ case EffectInfoBase::Type::Aux: {
+ DetailAspect aux_detail_aspect(*this, entry_type, mix_info.node_id,
+ PerformanceDetailType::Unk7);
+ GenerateAuxCommand(mix_info.buffer_offset, effect_info, mix_info.node_id);
+ if (aux_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ aux_detail_aspect.node_id, PerformanceState::Stop,
+ aux_detail_aspect.performance_entry_address);
+ }
+ } break;
+
+ case EffectInfoBase::Type::Delay: {
+ DetailAspect delay_detail_aspect(*this, entry_type, mix_info.node_id,
+ PerformanceDetailType::Unk6);
+ GenerateDelayCommand(mix_info.buffer_offset, effect_info, mix_info.node_id);
+ if (delay_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ delay_detail_aspect.node_id, PerformanceState::Stop,
+ delay_detail_aspect.performance_entry_address);
+ }
+ } break;
+
+ case EffectInfoBase::Type::Reverb: {
+ DetailAspect reverb_detail_aspect(*this, entry_type, mix_info.node_id,
+ PerformanceDetailType::Unk8);
+ GenerateReverbCommand(mix_info.buffer_offset, effect_info, mix_info.node_id,
+ render_context.behavior->IsLongSizePreDelaySupported());
+ if (reverb_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ reverb_detail_aspect.node_id, PerformanceState::Stop,
+ reverb_detail_aspect.performance_entry_address);
+ }
+ } break;
+
+ case EffectInfoBase::Type::I3dl2Reverb: {
+ DetailAspect i3dl2_detail_aspect(*this, entry_type, mix_info.node_id,
+ PerformanceDetailType::Unk9);
+ GenerateI3dl2ReverbEffectCommand(mix_info.buffer_offset, effect_info, mix_info.node_id);
+ if (i3dl2_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ i3dl2_detail_aspect.node_id, PerformanceState::Stop,
+ i3dl2_detail_aspect.performance_entry_address);
+ }
+ } break;
+
+ case EffectInfoBase::Type::BiquadFilter: {
+ DetailAspect biquad_detail_aspect(*this, entry_type, mix_info.node_id,
+ PerformanceDetailType::Unk4);
+ GenerateBiquadFilterEffectCommand(mix_info.buffer_offset, effect_info,
+ mix_info.node_id);
+ if (biquad_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ biquad_detail_aspect.node_id, PerformanceState::Stop,
+ biquad_detail_aspect.performance_entry_address);
+ }
+ } break;
+
+ case EffectInfoBase::Type::LightLimiter: {
+ DetailAspect light_limiter_detail_aspect(*this, entry_type, mix_info.node_id,
+ PerformanceDetailType::Unk11);
+ GenerateLightLimiterEffectCommand(mix_info.buffer_offset, effect_info, mix_info.node_id,
+ effect_index);
+ if (light_limiter_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ light_limiter_detail_aspect.node_id, PerformanceState::Stop,
+ light_limiter_detail_aspect.performance_entry_address);
+ }
+ } break;
+
+ case EffectInfoBase::Type::Capture: {
+ DetailAspect capture_detail_aspect(*this, entry_type, mix_info.node_id,
+ PerformanceDetailType::Unk12);
+ GenerateCaptureCommand(mix_info.buffer_offset, effect_info, mix_info.node_id);
+ if (capture_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ capture_detail_aspect.node_id, PerformanceState::Stop,
+ capture_detail_aspect.performance_entry_address);
+ }
+ } break;
+
+ case EffectInfoBase::Type::Compressor: {
+ DetailAspect capture_detail_aspect(*this, entry_type, mix_info.node_id,
+ PerformanceDetailType::Unk13);
+ GenerateCompressorCommand(mix_info.buffer_offset, effect_info, mix_info.node_id);
+ if (capture_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ capture_detail_aspect.node_id, PerformanceState::Stop,
+ capture_detail_aspect.performance_entry_address);
+ }
+ } break;
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid effect type {}",
+ static_cast<u32>(effect_info.GetType()));
+ break;
+ }
+
+ effect_info.UpdateForCommandGeneration();
+ }
+}
+
+void CommandGenerator::GenerateMixCommands(MixInfo& mix_info) {
+ u8 precision{15};
+ if (render_context.behavior->IsVolumeMixParameterPrecisionQ23Supported()) {
+ precision = 23;
+ }
+
+ if (!mix_info.HasAnyConnection()) {
+ return;
+ }
+
+ if (mix_info.dst_mix_id == UnusedMixId) {
+ if (mix_info.dst_splitter_id != UnusedSplitterId) {
+ s16 dest_id{0};
+ auto destination{
+ splitter_context.GetDesintationData(mix_info.dst_splitter_id, dest_id)};
+ while (destination != nullptr) {
+ if (destination->IsConfigured()) {
+ auto splitter_mix_id{destination->GetMixId()};
+ if (splitter_mix_id < mix_context.GetCount()) {
+ auto splitter_mix_info{mix_context.GetInfo(splitter_mix_id)};
+ const s16 input_index{static_cast<s16>(mix_info.buffer_offset +
+ (dest_id % mix_info.buffer_count))};
+ for (s16 i = 0; i < splitter_mix_info->buffer_count; i++) {
+ auto volume{mix_info.volume * destination->GetMixVolume(i)};
+ if (volume != 0.0f) {
+ command_buffer.GenerateMixCommand(
+ mix_info.node_id, input_index,
+ splitter_mix_info->buffer_offset + i, mix_info.buffer_offset,
+ volume, precision);
+ }
+ }
+ }
+ }
+ dest_id++;
+ destination =
+ splitter_context.GetDesintationData(mix_info.dst_splitter_id, dest_id);
+ }
+ }
+ } else {
+ auto dest_mix_info{mix_context.GetInfo(mix_info.dst_mix_id)};
+ for (s16 i = 0; i < mix_info.buffer_count; i++) {
+ for (s16 j = 0; j < dest_mix_info->buffer_count; j++) {
+ auto volume{mix_info.volume * mix_info.mix_volumes[i][j]};
+ if (volume != 0.0f) {
+ command_buffer.GenerateMixCommand(mix_info.node_id, mix_info.buffer_offset + i,
+ dest_mix_info->buffer_offset + j,
+ mix_info.buffer_offset, volume, precision);
+ }
+ }
+ }
+ }
+}
+
+void CommandGenerator::GenerateSubMixCommand(MixInfo& mix_info) {
+ command_buffer.GenerateDepopForMixBuffersCommand(mix_info.node_id, mix_info,
+ render_context.depop_buffer);
+ GenerateEffectCommand(mix_info);
+
+ DetailAspect mix_detail_aspect(*this, PerformanceEntryType::SubMix, mix_info.node_id,
+ PerformanceDetailType::Unk5);
+
+ GenerateMixCommands(mix_info);
+
+ if (mix_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(mix_detail_aspect.node_id, PerformanceState::Stop,
+ mix_detail_aspect.performance_entry_address);
+ }
+}
+
+void CommandGenerator::GenerateSubMixCommands() {
+ const auto submix_count{mix_context.GetCount()};
+ for (s32 i = 0; i < submix_count; i++) {
+ auto sorted_info{mix_context.GetSortedInfo(i)};
+ if (!sorted_info->in_use || sorted_info->mix_id == FinalMixId) {
+ continue;
+ }
+
+ EntryAspect submix_entry_aspect(*this, PerformanceEntryType::SubMix, sorted_info->node_id);
+
+ GenerateSubMixCommand(*sorted_info);
+
+ if (submix_entry_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ submix_entry_aspect.node_id, PerformanceState::Stop,
+ submix_entry_aspect.performance_entry_address);
+ }
+ }
+}
+
+void CommandGenerator::GenerateFinalMixCommand() {
+ auto& final_mix_info{*mix_context.GetFinalMixInfo()};
+
+ command_buffer.GenerateDepopForMixBuffersCommand(final_mix_info.node_id, final_mix_info,
+ render_context.depop_buffer);
+ GenerateEffectCommand(final_mix_info);
+
+ u8 precision{15};
+ if (render_context.behavior->IsVolumeMixParameterPrecisionQ23Supported()) {
+ precision = 23;
+ }
+
+ for (s16 i = 0; i < final_mix_info.buffer_count; i++) {
+ DetailAspect volume_aspect(*this, PerformanceEntryType::FinalMix, final_mix_info.node_id,
+ PerformanceDetailType::Unk3);
+ command_buffer.GenerateVolumeCommand(final_mix_info.node_id, final_mix_info.buffer_offset,
+ i, final_mix_info.volume, precision);
+ if (volume_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(volume_aspect.node_id, PerformanceState::Stop,
+ volume_aspect.performance_entry_address);
+ }
+ }
+}
+
+void CommandGenerator::GenerateFinalMixCommands() {
+ auto final_mix_info{mix_context.GetFinalMixInfo()};
+ EntryAspect final_mix_entry(*this, PerformanceEntryType::FinalMix, final_mix_info->node_id);
+ GenerateFinalMixCommand();
+ if (final_mix_entry.initialized) {
+ command_buffer.GeneratePerformanceCommand(final_mix_entry.node_id, PerformanceState::Stop,
+ final_mix_entry.performance_entry_address);
+ }
+}
+
+void CommandGenerator::GenerateSinkCommands() {
+ const auto sink_count{sink_context.GetCount()};
+
+ for (u32 i = 0; i < sink_count; i++) {
+ auto sink_info{sink_context.GetInfo(i)};
+ if (sink_info->IsUsed() && sink_info->GetType() == SinkInfoBase::Type::DeviceSink) {
+ auto state{reinterpret_cast<DeviceSinkInfo::DeviceState*>(sink_info->GetState())};
+ if (command_header.sample_rate != TargetSampleRate &&
+ state->upsampler_info == nullptr) {
+ auto device_state{sink_info->GetDeviceState()};
+ device_state->upsampler_info = render_context.upsampler_manager->Allocate();
+ }
+
+ EntryAspect device_sink_entry(*this, PerformanceEntryType::Sink,
+ sink_info->GetNodeId());
+ auto final_mix{mix_context.GetFinalMixInfo()};
+ GenerateSinkCommand(final_mix->buffer_offset, *sink_info);
+
+ if (device_sink_entry.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ device_sink_entry.node_id, PerformanceState::Stop,
+ device_sink_entry.performance_entry_address);
+ }
+ }
+ }
+
+ for (u32 i = 0; i < sink_count; i++) {
+ auto sink_info{sink_context.GetInfo(i)};
+ if (sink_info->IsUsed() && sink_info->GetType() == SinkInfoBase::Type::CircularBufferSink) {
+ EntryAspect circular_buffer_entry(*this, PerformanceEntryType::Sink,
+ sink_info->GetNodeId());
+ auto final_mix{mix_context.GetFinalMixInfo()};
+ GenerateSinkCommand(final_mix->buffer_offset, *sink_info);
+
+ if (circular_buffer_entry.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ circular_buffer_entry.node_id, PerformanceState::Stop,
+ circular_buffer_entry.performance_entry_address);
+ }
+ }
+ }
+}
+
+void CommandGenerator::GenerateSinkCommand(const s16 buffer_offset, SinkInfoBase& sink_info) {
+ if (sink_info.ShouldSkip()) {
+ return;
+ }
+
+ switch (sink_info.GetType()) {
+ case SinkInfoBase::Type::DeviceSink:
+ GenerateDeviceSinkCommand(buffer_offset, sink_info);
+ break;
+
+ case SinkInfoBase::Type::CircularBufferSink:
+ command_buffer.GenerateCircularBufferSinkCommand(sink_info.GetNodeId(), sink_info,
+ buffer_offset);
+ break;
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sink type {}", static_cast<u32>(sink_info.GetType()));
+ break;
+ }
+
+ sink_info.UpdateForCommandGeneration();
+}
+
+void CommandGenerator::GenerateDeviceSinkCommand(const s16 buffer_offset, SinkInfoBase& sink_info) {
+ auto& parameter{
+ *reinterpret_cast<DeviceSinkInfo::DeviceInParameter*>(sink_info.GetParameter())};
+ auto state{*reinterpret_cast<DeviceSinkInfo::DeviceState*>(sink_info.GetState())};
+
+ if (render_context.channels == 2 && parameter.downmix_enabled) {
+ command_buffer.GenerateDownMix6chTo2chCommand(InvalidNodeId, parameter.inputs,
+ buffer_offset, parameter.downmix_coeff);
+ }
+
+ if (state.upsampler_info != nullptr) {
+ command_buffer.GenerateUpsampleCommand(
+ InvalidNodeId, buffer_offset, *state.upsampler_info, parameter.input_count,
+ parameter.inputs, command_header.buffer_count, command_header.sample_count,
+ command_header.sample_rate);
+ }
+
+ command_buffer.GenerateDeviceSinkCommand(InvalidNodeId, buffer_offset, sink_info,
+ render_context.session_id,
+ command_header.samples_buffer);
+}
+
+void CommandGenerator::GeneratePerformanceCommand(
+ s32 node_id, PerformanceState state, const PerformanceEntryAddresses& entry_addresses) {
+ command_buffer.GeneratePerformanceCommand(node_id, state, entry_addresses);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/command_generator.h b/src/audio_core/renderer/command/command_generator.h
new file mode 100644
index 000000000..d80d9b0d8
--- /dev/null
+++ b/src/audio_core/renderer/command/command_generator.h
@@ -0,0 +1,349 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/command/commands.h"
+#include "audio_core/renderer/performance/performance_manager.h"
+#include "common/common_types.h"
+
+namespace AudioCore {
+struct AudioRendererSystemContext;
+
+namespace AudioRenderer {
+class CommandBuffer;
+struct CommandListHeader;
+class VoiceContext;
+class MixContext;
+class EffectContext;
+class SplitterContext;
+class SinkContext;
+class BehaviorInfo;
+class VoiceInfo;
+struct VoiceState;
+class MixInfo;
+class SinkInfoBase;
+
+/**
+ * Generates all commands to build up a command list, which are sent to the AudioRender for
+ * processing.
+ */
+class CommandGenerator {
+public:
+ explicit CommandGenerator(CommandBuffer& command_buffer,
+ const CommandListHeader& command_list_header,
+ const AudioRendererSystemContext& render_context,
+ VoiceContext& voice_context, MixContext& mix_context,
+ EffectContext& effect_context, SinkContext& sink_context,
+ SplitterContext& splitter_context,
+ PerformanceManager* performance_manager);
+
+ /**
+ * Calculate the buffer size needed for commands.
+ *
+ * @param behavior - Used to check what features are enabled.
+ * @param params - Input rendering parameters for numbers of voices/mixes/sinks etc.
+ */
+ static u64 CalculateCommandBufferSize(const BehaviorInfo& behavior,
+ const AudioRendererParameterInternal& params) {
+ u64 size{0};
+
+ // Effects
+ size += params.effects * sizeof(EffectInfoBase);
+
+ // Voices
+ u64 voice_size{0};
+ if (behavior.IsWaveBufferVer2Supported()) {
+ voice_size = std::max(std::max(sizeof(AdpcmDataSourceVersion2Command),
+ sizeof(PcmInt16DataSourceVersion2Command)),
+ sizeof(PcmFloatDataSourceVersion2Command));
+ } else {
+ voice_size = std::max(std::max(sizeof(AdpcmDataSourceVersion1Command),
+ sizeof(PcmInt16DataSourceVersion1Command)),
+ sizeof(PcmFloatDataSourceVersion1Command));
+ }
+ voice_size += sizeof(BiquadFilterCommand) * MaxBiquadFilters;
+ voice_size += sizeof(VolumeRampCommand);
+ voice_size += sizeof(MixRampGroupedCommand);
+
+ size += params.voices * (params.splitter_infos * sizeof(DepopPrepareCommand) + voice_size);
+
+ // Sub mixes
+ size += sizeof(DepopForMixBuffersCommand) +
+ (sizeof(MixCommand) * MaxMixBuffers) * MaxMixBuffers;
+
+ // Final mix
+ size += sizeof(DepopForMixBuffersCommand) + sizeof(VolumeCommand) * MaxMixBuffers;
+
+ // Splitters
+ size += params.splitter_destinations * sizeof(MixRampCommand) * MaxMixBuffers;
+
+ // Sinks
+ size +=
+ params.sinks * std::max(sizeof(DeviceSinkCommand), sizeof(CircularBufferSinkCommand));
+
+ // Performance
+ size += (params.effects + params.voices + params.sinks + params.sub_mixes + 1 +
+ PerformanceManager::MaxDetailEntries) *
+ sizeof(PerformanceCommand);
+ return size;
+ }
+
+ /**
+ * Get the current command buffer used to generate commands.
+ *
+ * @return The command buffer.
+ */
+ CommandBuffer& GetCommandBuffer() {
+ return command_buffer;
+ }
+
+ /**
+ * Get the current performance manager,
+ *
+ * @return The performance manager. May be nullptr.
+ */
+ PerformanceManager* GetPerformanceManager() {
+ return performance_manager;
+ }
+
+ /**
+ * Generate a data source command.
+ * These are the basis for all audio output.
+ *
+ * @param voice_info - Generate the command from this voice.
+ * @param voice_state - State used by the AudioRenderer across calls.
+ * @param channel - Channel index to generate the command into.
+ */
+ void GenerateDataSourceCommand(VoiceInfo& voice_info, const VoiceState& voice_state,
+ s8 channel);
+
+ /**
+ * Generate voice mixing commands.
+ * These are used to mix buffers together, to mix one input to many outputs,
+ * and also used as copy commands to move data around and prevent it being accidentally
+ * overwritten, e.g by another data source command into the same channel.
+ *
+ * @param mix_volumes - Current volumes of the mix.
+ * @param prev_mix_volumes - Previous volumes of the mix.
+ * @param voice_state - State used by the AudioRenderer across calls.
+ * @param output_index - Output mix buffer index.
+ * @param buffer_count - Number of active mix buffers.
+ * @param input_index - Input mix buffer index.
+ * @param node_id - Node id of the voice this command is generated for.
+ */
+ void GenerateVoiceMixCommand(std::span<const f32> mix_volumes,
+ std::span<const f32> prev_mix_volumes,
+ const VoiceState& voice_state, s16 output_index, s16 buffer_count,
+ s16 input_index, s32 node_id);
+
+ /**
+ * Generate a biquad filter command for a voice.
+ *
+ * @param voice_info - Voice info this command is generated from.
+ * @param voice_state - State used by the AudioRenderer across calls.
+ * @param buffer_count - Number of active mix buffers.
+ * @param channel - Channel index of this command.
+ * @param node_id - Node id of the voice this command is generated for.
+ */
+ void GenerateBiquadFilterCommandForVoice(VoiceInfo& voice_info, const VoiceState& voice_state,
+ s16 buffer_count, s8 channel, s32 node_id);
+
+ /**
+ * Generate commands for a voice.
+ * Includes a data source, biquad filter, volume and mixing.
+ *
+ * @param voice_info - Voice info these commands are generated from.
+ */
+ void GenerateVoiceCommand(VoiceInfo& voice_info);
+
+ /**
+ * Generate commands for all voices.
+ */
+ void GenerateVoiceCommands();
+
+ /**
+ * Generate a mixing command.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info_base - BufferMixer effect info.
+ * @param node_id - Node id of the mix this command is generated for.
+ */
+ void GenerateBufferMixerCommand(s16 buffer_offset, EffectInfoBase& effect_info_base,
+ s32 node_id);
+
+ /**
+ * Generate a delay effect command.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info_base - Delay effect info.
+ * @param node_id - Node id of the mix this command is generated for.
+ */
+ void GenerateDelayCommand(s16 buffer_offset, EffectInfoBase& effect_info_base, s32 node_id);
+
+ /**
+ * Generate a reverb effect command.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info_base - Reverb effect info.
+ * @param node_id - Node id of the mix this command is generated for.
+ * @param long_size_pre_delay_supported - Use a longer pre-delay time before reverb starts.
+ */
+ void GenerateReverbCommand(s16 buffer_offset, EffectInfoBase& effect_info_base, s32 node_id,
+ bool long_size_pre_delay_supported);
+
+ /**
+ * Generate an I3DL2 reverb effect command.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info_base - I3DL2Reverb effect info.
+ * @param node_id - Node id of the mix this command is generated for.
+ */
+ void GenerateI3dl2ReverbEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info,
+ s32 node_id);
+
+ /**
+ * Generate an aux effect command.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info_base - Aux effect info.
+ * @param node_id - Node id of the mix this command is generated for.
+ */
+ void GenerateAuxCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id);
+
+ /**
+ * Generate a biquad filter effect command.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info_base - Aux effect info.
+ * @param node_id - Node id of the mix this command is generated for.
+ */
+ void GenerateBiquadFilterEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info,
+ s32 node_id);
+
+ /**
+ * Generate a light limiter effect command.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info_base - Limiter effect info.
+ * @param node_id - Node id of the mix this command is generated for.
+ * @param effect_index - Index for the statistics state.
+ */
+ void GenerateLightLimiterEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info,
+ s32 node_id, u32 effect_index);
+
+ /**
+ * Generate a capture effect command.
+ * Writes a mix buffer back to game memory.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info_base - Capture effect info.
+ * @param node_id - Node id of the mix this command is generated for.
+ */
+ void GenerateCaptureCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id);
+
+ /**
+ * Generate a compressor effect command.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info_base - Compressor effect info.
+ * @param node_id - Node id of the mix this command is generated for.
+ */
+ void GenerateCompressorCommand(const s16 buffer_offset, EffectInfoBase& effect_info,
+ const s32 node_id);
+
+ /**
+ * Generate all effect commands for a mix.
+ *
+ * @param mix_info - Mix to generate effects from.
+ */
+ void GenerateEffectCommand(MixInfo& mix_info);
+
+ /**
+ * Generate all mix commands.
+ *
+ * @param mix_info - Mix to generate effects from.
+ */
+ void GenerateMixCommands(MixInfo& mix_info);
+
+ /**
+ * Generate a submix command.
+ * Generates all effects and all mixing commands.
+ *
+ * @param mix_info - Mix to generate effects from.
+ */
+ void GenerateSubMixCommand(MixInfo& mix_info);
+
+ /**
+ * Generate all submix command.
+ */
+ void GenerateSubMixCommands();
+
+ /**
+ * Generate the final mix.
+ */
+ void GenerateFinalMixCommand();
+
+ /**
+ * Generate the final mix commands.
+ */
+ void GenerateFinalMixCommands();
+
+ /**
+ * Generate all sink commands.
+ */
+ void GenerateSinkCommands();
+
+ /**
+ * Generate a sink command.
+ * Sends samples out to the backend, or a game-supplied circular buffer.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param sink_info - Sink info to generate the commands from.
+ */
+ void GenerateSinkCommand(s16 buffer_offset, SinkInfoBase& sink_info);
+
+ /**
+ * Generate a device sink command.
+ * Sends samples out to the backend.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param sink_info - Sink info to generate the commands from.
+ */
+ void GenerateDeviceSinkCommand(s16 buffer_offset, SinkInfoBase& sink_info);
+
+ /**
+ * Generate a performance command.
+ * Used to report performance metrics of the AudioRenderer back to the game.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param sink_info - Sink info to generate the commands from.
+ */
+ void GeneratePerformanceCommand(s32 node_id, PerformanceState state,
+ const PerformanceEntryAddresses& entry_addresses);
+
+private:
+ /// Commands will be written by this buffer
+ CommandBuffer& command_buffer;
+ /// Header information for the commands generated
+ const CommandListHeader& command_header;
+ /// Various things to control generation
+ const AudioRendererSystemContext& render_context;
+ /// Used for generating voices
+ VoiceContext& voice_context;
+ /// Used for generating mixes
+ MixContext& mix_context;
+ /// Used for generating effects
+ EffectContext& effect_context;
+ /// Used for generating sinks
+ SinkContext& sink_context;
+ /// Used for generating submixes
+ SplitterContext& splitter_context;
+ /// Used for generating performance
+ PerformanceManager* performance_manager;
+};
+
+} // namespace AudioRenderer
+} // namespace AudioCore
diff --git a/src/audio_core/renderer/command/command_list_header.h b/src/audio_core/renderer/command/command_list_header.h
new file mode 100644
index 000000000..988530b1f
--- /dev/null
+++ b/src/audio_core/renderer/command/command_list_header.h
@@ -0,0 +1,22 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+
+struct CommandListHeader {
+ u64 buffer_size;
+ u32 command_count;
+ std::span<s32> samples_buffer;
+ s16 buffer_count;
+ u32 sample_count;
+ u32 sample_rate;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/command_processing_time_estimator.cpp b/src/audio_core/renderer/command/command_processing_time_estimator.cpp
new file mode 100644
index 000000000..3091f587a
--- /dev/null
+++ b/src/audio_core/renderer/command/command_processing_time_estimator.cpp
@@ -0,0 +1,3620 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/command/command_processing_time_estimator.h"
+
+namespace AudioCore::AudioRenderer {
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ const PcmInt16DataSourceVersion1Command& command) const {
+ return static_cast<u32>(command.pitch * 0.25f * 1.2f);
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ const PcmInt16DataSourceVersion2Command& command) const {
+ return static_cast<u32>(command.pitch * 0.25f * 1.2f);
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const PcmFloatDataSourceVersion1Command& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const PcmFloatDataSourceVersion2Command& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ const AdpcmDataSourceVersion1Command& command) const {
+ return static_cast<u32>(command.pitch * 0.25f * 1.2f);
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ const AdpcmDataSourceVersion2Command& command) const {
+ return static_cast<u32>(command.pitch * 0.25f * 1.2f);
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const VolumeCommand& command) const {
+ return static_cast<u32>((static_cast<f32>(sample_count) * 8.8f) * 1.2f);
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const VolumeRampCommand& command) const {
+ return static_cast<u32>((static_cast<f32>(sample_count) * 9.8f) * 1.2f);
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const BiquadFilterCommand& command) const {
+ return static_cast<u32>((static_cast<f32>(sample_count) * 58.0f) * 1.2f);
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const MixCommand& command) const {
+ return static_cast<u32>((static_cast<f32>(sample_count) * 10.0f) * 1.2f);
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const MixRampCommand& command) const {
+ return static_cast<u32>((static_cast<f32>(sample_count) * 14.4f) * 1.2f);
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(const MixRampGroupedCommand& command) const {
+ u32 count{0};
+ for (u32 i = 0; i < command.buffer_count; i++) {
+ if (command.volumes[i] != 0.0f || command.prev_volumes[i] != 0.0f) {
+ count++;
+ }
+ }
+
+ return static_cast<u32>(((static_cast<f32>(sample_count) * 14.4f) * 1.2f) *
+ static_cast<f32>(count));
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const DepopPrepareCommand& command) const {
+ return 1080;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ const DepopForMixBuffersCommand& command) const {
+ return static_cast<u32>((static_cast<f32>(sample_count) * 8.9f) *
+ static_cast<f32>(command.count));
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(const DelayCommand& command) const {
+ return static_cast<u32>((static_cast<f32>(sample_count) * command.parameter.channel_count) *
+ 202.5f);
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const UpsampleCommand& command) const {
+ return 357915;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const DownMix6chTo2chCommand& command) const {
+ return 16108;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(const AuxCommand& command) const {
+ if (command.enabled) {
+ return 15956;
+ }
+ return 3765;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const DeviceSinkCommand& command) const {
+ return 10042;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const CircularBufferSinkCommand& command) const {
+ return 55;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(const ReverbCommand& command) const {
+ if (command.enabled) {
+ return static_cast<u32>(
+ (command.parameter.channel_count * static_cast<f32>(sample_count) * 750) * 1.2f);
+ }
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(const I3dl2ReverbCommand& command) const {
+ if (command.enabled) {
+ return static_cast<u32>(
+ (command.parameter.channel_count * static_cast<f32>(sample_count) * 530) * 1.2f);
+ }
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const PerformanceCommand& command) const {
+ return 1454;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const ClearMixBufferCommand& command) const {
+ return static_cast<u32>(
+ ((static_cast<f32>(sample_count) * 0.83f) * static_cast<f32>(buffer_count)) * 1.2f);
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const CopyMixBufferCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const LightLimiterVersion1Command& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const LightLimiterVersion2Command& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const MultiTapBiquadFilterCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const CaptureCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const CompressorCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ const PcmInt16DataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 749.269f +
+ 6138.94f);
+ case 240:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 1195.456f +
+ 7797.047f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ const PcmInt16DataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 749.269f +
+ 6138.94f);
+ case 240:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 1195.456f +
+ 7797.047f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ const PcmFloatDataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 749.269f +
+ 6138.94f);
+ case 240:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 1195.456f +
+ 7797.047f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ const PcmFloatDataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 749.269f +
+ 6138.94f);
+ case 240:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 1195.456f +
+ 7797.047f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ const AdpcmDataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 2125.588f +
+ 9039.47f);
+ case 240:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 3564.088 +
+ 6225.471);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ const AdpcmDataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 2125.588f +
+ 9039.47f);
+ case 240:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 3564.088 +
+ 6225.471);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const VolumeCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1280.3f);
+ case 240:
+ return static_cast<u32>(1737.8f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const VolumeRampCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1403.9f);
+ case 240:
+ return static_cast<u32>(1884.3f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const BiquadFilterCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(4813.2f);
+ case 240:
+ return static_cast<u32>(6915.4f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const MixCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1342.2f);
+ case 240:
+ return static_cast<u32>(1833.2f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const MixRampCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1859.0f);
+ case 240:
+ return static_cast<u32>(2286.1f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(const MixRampGroupedCommand& command) const {
+ u32 count{0};
+ for (u32 i = 0; i < command.buffer_count; i++) {
+ if (command.volumes[i] != 0.0f || command.prev_volumes[i] != 0.0f) {
+ count++;
+ }
+ }
+
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>((static_cast<f32>(sample_count) * 7.245f) *
+ static_cast<f32>(count));
+ case 240:
+ return static_cast<u32>((static_cast<f32>(sample_count) * 7.245f) *
+ static_cast<f32>(count));
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const DepopPrepareCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(306.62f);
+ case 240:
+ return static_cast<u32>(293.22f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const DepopForMixBuffersCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(762.96f);
+ case 240:
+ return static_cast<u32>(726.96f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(const DelayCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(41635.555f);
+ case 2:
+ return static_cast<u32>(97861.211f);
+ case 4:
+ return static_cast<u32>(192515.516f);
+ case 6:
+ return static_cast<u32>(301755.969f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(578.529f);
+ case 2:
+ return static_cast<u32>(663.064f);
+ case 4:
+ return static_cast<u32>(703.983f);
+ case 6:
+ return static_cast<u32>(760.032f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(8770.345f);
+ case 2:
+ return static_cast<u32>(25741.18f);
+ case 4:
+ return static_cast<u32>(47551.168f);
+ case 6:
+ return static_cast<u32>(81629.219f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(521.283f);
+ case 2:
+ return static_cast<u32>(585.396f);
+ case 4:
+ return static_cast<u32>(629.884f);
+ case 6:
+ return static_cast<u32>(713.57f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const UpsampleCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(292000.0f);
+ case 240:
+ return static_cast<u32>(0.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const DownMix6chTo2chCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(10009.0f);
+ case 240:
+ return static_cast<u32>(14577.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(const AuxCommand& command) const {
+ // Is this function bugged, returning the wrong time?
+ // Surely the larger time should be returned when enabled...
+ // CMP W8, #0
+ // MOV W8, #0x60; // 489.163f
+ // MOV W10, #0x64; // 7177.936f
+ // CSEL X8, X10, X8, EQ
+
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ return static_cast<u32>(489.163f);
+ }
+ return static_cast<u32>(7177.936f);
+ case 240:
+ if (command.enabled) {
+ return static_cast<u32>(485.562f);
+ }
+ return static_cast<u32>(9499.822f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(const DeviceSinkCommand& command) const {
+ switch (command.input_count) {
+ case 2:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(9261.545f);
+ case 240:
+ return static_cast<u32>(9336.054f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ case 6:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(9336.054f);
+ case 240:
+ return static_cast<u32>(9566.728f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid input count {}", command.input_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ const CircularBufferSinkCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(static_cast<f32>(command.input_count) * 853.629f + 1284.517f);
+ case 240:
+ return static_cast<u32>(static_cast<f32>(command.input_count) * 1726.021f + 1369.683f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(const ReverbCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(97192.227f);
+ case 2:
+ return static_cast<u32>(103278.555f);
+ case 4:
+ return static_cast<u32>(109579.039f);
+ case 6:
+ return static_cast<u32>(115065.438f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(492.009f);
+ case 2:
+ return static_cast<u32>(554.463f);
+ case 4:
+ return static_cast<u32>(595.864f);
+ case 6:
+ return static_cast<u32>(656.617f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(136463.641f);
+ case 2:
+ return static_cast<u32>(145749.047f);
+ case 4:
+ return static_cast<u32>(154796.938f);
+ case 6:
+ return static_cast<u32>(161968.406f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(495.789f);
+ case 2:
+ return static_cast<u32>(527.163f);
+ case 4:
+ return static_cast<u32>(598.752f);
+ case 6:
+ return static_cast<u32>(666.025f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(const I3dl2ReverbCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(138836.484f);
+ case 2:
+ return static_cast<u32>(135428.172f);
+ case 4:
+ return static_cast<u32>(199181.844f);
+ case 6:
+ return static_cast<u32>(247345.906f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(718.704f);
+ case 2:
+ return static_cast<u32>(751.296f);
+ case 4:
+ return static_cast<u32>(797.464f);
+ case 6:
+ return static_cast<u32>(867.426f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(199952.734f);
+ case 2:
+ return static_cast<u32>(195199.5f);
+ case 4:
+ return static_cast<u32>(290575.875f);
+ case 6:
+ return static_cast<u32>(363494.531f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(534.24f);
+ case 2:
+ return static_cast<u32>(570.874f);
+ case 4:
+ return static_cast<u32>(660.933f);
+ case 6:
+ return static_cast<u32>(694.596f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const PerformanceCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(489.35f);
+ case 240:
+ return static_cast<u32>(491.18f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const ClearMixBufferCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(static_cast<f32>(buffer_count) * 260.4f + 139.65f);
+ case 240:
+ return static_cast<u32>(static_cast<f32>(buffer_count) * 668.85f + 193.2f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const CopyMixBufferCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(836.32f);
+ case 240:
+ return static_cast<u32>(1000.9f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const LightLimiterVersion1Command& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const LightLimiterVersion2Command& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const MultiTapBiquadFilterCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const CaptureCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const CompressorCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ const PcmInt16DataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 427.52f +
+ 6329.442f);
+ case 240:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 710.143f +
+ 7853.286f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ const PcmInt16DataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 427.52f +
+ 6329.442f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 371.876f +
+ 8049.415f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 423.43f +
+ 5062.659f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ case 240:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 710.143f +
+ 7853.286f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 610.487f +
+ 10138.842f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 676.722f +
+ 5810.962f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ const PcmFloatDataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 1672.026f +
+ 7681.211f);
+ case 240:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 2550.414f +
+ 9663.969f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ const PcmFloatDataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1672.026f +
+ 7681.211f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1672.982f +
+ 9038.011f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1673.216f +
+ 6027.577f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ case 240:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2550.414f +
+ 9663.969f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2522.303f +
+ 11758.571f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2537.061f +
+ 7369.309f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ const AdpcmDataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 1827.665f +
+ 7913.808f);
+ case 240:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 2756.372f +
+ 9736.702f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ const AdpcmDataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1827.665f +
+ 7913.808f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1829.285f +
+ 9607.814f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1824.609f +
+ 6517.476f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ case 240:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2756.372f +
+ 9736.702f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2731.308f +
+ 12154.379f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2732.152f +
+ 7929.442f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const VolumeCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1311.1f);
+ case 240:
+ return static_cast<u32>(1713.6f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const VolumeRampCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1425.3f);
+ case 240:
+ return static_cast<u32>(1700.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const BiquadFilterCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(4173.2f);
+ case 240:
+ return static_cast<u32>(5585.1f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const MixCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1402.8f);
+ case 240:
+ return static_cast<u32>(1853.2f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const MixRampCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1968.7f);
+ case 240:
+ return static_cast<u32>(2459.4f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(const MixRampGroupedCommand& command) const {
+ u32 count{0};
+ for (u32 i = 0; i < command.buffer_count; i++) {
+ if (command.volumes[i] != 0.0f || command.prev_volumes[i] != 0.0f) {
+ count++;
+ }
+ }
+
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>((static_cast<f32>(sample_count) * 6.708f) *
+ static_cast<f32>(count));
+ case 240:
+ return static_cast<u32>((static_cast<f32>(sample_count) * 6.443f) *
+ static_cast<f32>(count));
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const DepopPrepareCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const DepopForMixBuffersCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(739.64f);
+ case 240:
+ return static_cast<u32>(910.97f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(const DelayCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(8929.042f);
+ case 2:
+ return static_cast<u32>(25500.75f);
+ case 4:
+ return static_cast<u32>(47759.617f);
+ case 6:
+ return static_cast<u32>(82203.07f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(1295.206f);
+ case 2:
+ return static_cast<u32>(1213.6f);
+ case 4:
+ return static_cast<u32>(942.028f);
+ case 6:
+ return static_cast<u32>(1001.553f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(11941.051f);
+ case 2:
+ return static_cast<u32>(37197.371f);
+ case 4:
+ return static_cast<u32>(69749.836f);
+ case 6:
+ return static_cast<u32>(120042.398f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(997.668f);
+ case 2:
+ return static_cast<u32>(977.634f);
+ case 4:
+ return static_cast<u32>(792.309f);
+ case 6:
+ return static_cast<u32>(875.427f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const UpsampleCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(312990.0f);
+ case 240:
+ return static_cast<u32>(0.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const DownMix6chTo2chCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(9949.7f);
+ case 240:
+ return static_cast<u32>(14679.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(const AuxCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ return static_cast<u32>(7182.136f);
+ }
+ return static_cast<u32>(472.111f);
+ case 240:
+ if (command.enabled) {
+ return static_cast<u32>(9435.961f);
+ }
+ return static_cast<u32>(462.619f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(const DeviceSinkCommand& command) const {
+ switch (command.input_count) {
+ case 2:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(8979.956f);
+ case 240:
+ return static_cast<u32>(9221.907f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ case 6:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(9177.903f);
+ case 240:
+ return static_cast<u32>(9725.897f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid input count {}", command.input_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ const CircularBufferSinkCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(static_cast<f32>(command.input_count) * 531.069f + 0.0f);
+ case 240:
+ return static_cast<u32>(static_cast<f32>(command.input_count) * 770.257f + 0.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(const ReverbCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(81475.055f);
+ case 2:
+ return static_cast<u32>(84975.0f);
+ case 4:
+ return static_cast<u32>(91625.148f);
+ case 6:
+ return static_cast<u32>(95332.266f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(536.298f);
+ case 2:
+ return static_cast<u32>(588.798f);
+ case 4:
+ return static_cast<u32>(643.702f);
+ case 6:
+ return static_cast<u32>(705.999f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(120174.469f);
+ case 2:
+ return static_cast<u32>(125262.219f);
+ case 4:
+ return static_cast<u32>(135751.234f);
+ case 6:
+ return static_cast<u32>(141129.234f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(617.641f);
+ case 2:
+ return static_cast<u32>(659.536f);
+ case 4:
+ return static_cast<u32>(711.438f);
+ case 6:
+ return static_cast<u32>(778.071f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(const I3dl2ReverbCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(116754.984f);
+ case 2:
+ return static_cast<u32>(125912.055f);
+ case 4:
+ return static_cast<u32>(146336.031f);
+ case 6:
+ return static_cast<u32>(165812.656f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(735.0f);
+ case 2:
+ return static_cast<u32>(766.615f);
+ case 4:
+ return static_cast<u32>(834.067f);
+ case 6:
+ return static_cast<u32>(875.437f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(170292.344f);
+ case 2:
+ return static_cast<u32>(183875.625f);
+ case 4:
+ return static_cast<u32>(214696.188f);
+ case 6:
+ return static_cast<u32>(243846.766f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(508.473f);
+ case 2:
+ return static_cast<u32>(582.445f);
+ case 4:
+ return static_cast<u32>(626.419f);
+ case 6:
+ return static_cast<u32>(682.468f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const PerformanceCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(498.17f);
+ case 240:
+ return static_cast<u32>(489.42f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const ClearMixBufferCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(static_cast<f32>(buffer_count - 1) * 266.645f + 0.0f);
+ case 240:
+ return static_cast<u32>(static_cast<f32>(buffer_count - 1) * 440.681f + 0.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const CopyMixBufferCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(842.59f);
+ case 240:
+ return static_cast<u32>(986.72f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ const LightLimiterVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(21392.383f);
+ case 2:
+ return static_cast<u32>(26829.389f);
+ case 4:
+ return static_cast<u32>(32405.152f);
+ case 6:
+ return static_cast<u32>(52218.586f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(897.004f);
+ case 2:
+ return static_cast<u32>(931.549f);
+ case 4:
+ return static_cast<u32>(975.387f);
+ case 6:
+ return static_cast<u32>(1016.778f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(30555.504f);
+ case 2:
+ return static_cast<u32>(39010.785f);
+ case 4:
+ return static_cast<u32>(48270.18f);
+ case 6:
+ return static_cast<u32>(76711.875f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(874.429f);
+ case 2:
+ return static_cast<u32>(921.553f);
+ case 4:
+ return static_cast<u32>(945.262f);
+ case 6:
+ return static_cast<u32>(992.26f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ const LightLimiterVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ if (command.parameter.statistics_enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(23308.928f);
+ case 2:
+ return static_cast<u32>(29954.062f);
+ case 4:
+ return static_cast<u32>(35807.477f);
+ case 6:
+ return static_cast<u32>(58339.773f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(21392.383f);
+ case 2:
+ return static_cast<u32>(26829.389f);
+ case 4:
+ return static_cast<u32>(32405.152f);
+ case 6:
+ return static_cast<u32>(52218.586f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(897.004f);
+ case 2:
+ return static_cast<u32>(931.549f);
+ case 4:
+ return static_cast<u32>(975.387f);
+ case 6:
+ return static_cast<u32>(1016.778f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ if (command.parameter.statistics_enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(33526.121f);
+ case 2:
+ return static_cast<u32>(43549.355f);
+ case 4:
+ return static_cast<u32>(52190.281f);
+ case 6:
+ return static_cast<u32>(85526.516f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(30555.504f);
+ case 2:
+ return static_cast<u32>(39010.785f);
+ case 4:
+ return static_cast<u32>(48270.18f);
+ case 6:
+ return static_cast<u32>(76711.875f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(874.429f);
+ case 2:
+ return static_cast<u32>(921.553f);
+ case 4:
+ return static_cast<u32>(945.262f);
+ case 6:
+ return static_cast<u32>(992.26f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const MultiTapBiquadFilterCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const CaptureCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const CompressorCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ const PcmInt16DataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 427.52f +
+ 6329.442f);
+ case 240:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 710.143f +
+ 7853.286f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ const PcmInt16DataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 427.52f +
+ 6329.442f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 371.876f +
+ 8049.415f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 423.43f +
+ 5062.659f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ case 240:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 710.143f +
+ 7853.286f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 610.487f +
+ 10138.842f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 676.722f +
+ 5810.962f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ const PcmFloatDataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 1672.026f +
+ 7681.211f);
+ case 240:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 2550.414f +
+ 9663.969f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ const PcmFloatDataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1672.026f +
+ 7681.211f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1672.982f +
+ 9038.011f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1673.216f +
+ 6027.577f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ case 240:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2550.414f +
+ 9663.969f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2522.303f +
+ 11758.571f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2537.061f +
+ 7369.309f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ const AdpcmDataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 1827.665f +
+ 7913.808f);
+ case 240:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 2756.372f +
+ 9736.702f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ const AdpcmDataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1827.665f +
+ 7913.808f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1829.285f +
+ 9607.814f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1824.609f +
+ 6517.476f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ case 240:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2756.372f +
+ 9736.702f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2731.308f +
+ 12154.379f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2732.152f +
+ 7929.442f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const VolumeCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1311.1f);
+ case 240:
+ return static_cast<u32>(1713.6f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const VolumeRampCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1425.3f);
+ case 240:
+ return static_cast<u32>(1700.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const BiquadFilterCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(4173.2f);
+ case 240:
+ return static_cast<u32>(5585.1f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const MixCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1402.8f);
+ case 240:
+ return static_cast<u32>(1853.2f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const MixRampCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1968.7f);
+ case 240:
+ return static_cast<u32>(2459.4f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(const MixRampGroupedCommand& command) const {
+ u32 count{0};
+ for (u32 i = 0; i < command.buffer_count; i++) {
+ if (command.volumes[i] != 0.0f || command.prev_volumes[i] != 0.0f) {
+ count++;
+ }
+ }
+
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>((static_cast<f32>(sample_count) * 6.708f) *
+ static_cast<f32>(count));
+ case 240:
+ return static_cast<u32>((static_cast<f32>(sample_count) * 6.443f) *
+ static_cast<f32>(count));
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const DepopPrepareCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const DepopForMixBuffersCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(739.64f);
+ case 240:
+ return static_cast<u32>(910.97f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(const DelayCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(8929.042f);
+ case 2:
+ return static_cast<u32>(25500.75f);
+ case 4:
+ return static_cast<u32>(47759.617f);
+ case 6:
+ return static_cast<u32>(82203.07f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(1295.206f);
+ case 2:
+ return static_cast<u32>(1213.6f);
+ case 4:
+ return static_cast<u32>(942.028f);
+ case 6:
+ return static_cast<u32>(1001.553f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(11941.051f);
+ case 2:
+ return static_cast<u32>(37197.371f);
+ case 4:
+ return static_cast<u32>(69749.836f);
+ case 6:
+ return static_cast<u32>(120042.398f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(997.668f);
+ case 2:
+ return static_cast<u32>(977.634f);
+ case 4:
+ return static_cast<u32>(792.309f);
+ case 6:
+ return static_cast<u32>(875.427f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const UpsampleCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(312990.0f);
+ case 240:
+ return static_cast<u32>(0.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const DownMix6chTo2chCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(9949.7f);
+ case 240:
+ return static_cast<u32>(14679.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(const AuxCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ return static_cast<u32>(7182.136f);
+ }
+ return static_cast<u32>(472.111f);
+ case 240:
+ if (command.enabled) {
+ return static_cast<u32>(9435.961f);
+ }
+ return static_cast<u32>(462.619f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(const DeviceSinkCommand& command) const {
+ switch (command.input_count) {
+ case 2:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(8979.956f);
+ case 240:
+ return static_cast<u32>(9221.907f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ case 6:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(9177.903f);
+ case 240:
+ return static_cast<u32>(9725.897f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid input count {}", command.input_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ const CircularBufferSinkCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(static_cast<f32>(command.input_count) * 531.069f + 0.0f);
+ case 240:
+ return static_cast<u32>(static_cast<f32>(command.input_count) * 770.257f + 0.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(const ReverbCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(81475.055f);
+ case 2:
+ return static_cast<u32>(84975.0f);
+ case 4:
+ return static_cast<u32>(91625.148f);
+ case 6:
+ return static_cast<u32>(95332.266f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(536.298f);
+ case 2:
+ return static_cast<u32>(588.798f);
+ case 4:
+ return static_cast<u32>(643.702f);
+ case 6:
+ return static_cast<u32>(705.999f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(120174.469f);
+ case 2:
+ return static_cast<u32>(125262.219f);
+ case 4:
+ return static_cast<u32>(135751.234f);
+ case 6:
+ return static_cast<u32>(141129.234f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(617.641f);
+ case 2:
+ return static_cast<u32>(659.536f);
+ case 4:
+ return static_cast<u32>(711.438f);
+ case 6:
+ return static_cast<u32>(778.071f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(const I3dl2ReverbCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(116754.984f);
+ case 2:
+ return static_cast<u32>(125912.055f);
+ case 4:
+ return static_cast<u32>(146336.031f);
+ case 6:
+ return static_cast<u32>(165812.656f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(735.0f);
+ case 2:
+ return static_cast<u32>(766.615f);
+ case 4:
+ return static_cast<u32>(834.067f);
+ case 6:
+ return static_cast<u32>(875.437f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(170292.344f);
+ case 2:
+ return static_cast<u32>(183875.625f);
+ case 4:
+ return static_cast<u32>(214696.188f);
+ case 6:
+ return static_cast<u32>(243846.766f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(508.473f);
+ case 2:
+ return static_cast<u32>(582.445f);
+ case 4:
+ return static_cast<u32>(626.419f);
+ case 6:
+ return static_cast<u32>(682.468f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const PerformanceCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(498.17f);
+ case 240:
+ return static_cast<u32>(489.42f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const ClearMixBufferCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(static_cast<f32>(buffer_count - 1) * 266.645f + 0.0f);
+ case 240:
+ return static_cast<u32>(static_cast<f32>(buffer_count - 1) * 440.681f + 0.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const CopyMixBufferCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(842.59f);
+ case 240:
+ return static_cast<u32>(986.72f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ const LightLimiterVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(21392.383f);
+ case 2:
+ return static_cast<u32>(26829.389f);
+ case 4:
+ return static_cast<u32>(32405.152f);
+ case 6:
+ return static_cast<u32>(52218.586f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(897.004f);
+ case 2:
+ return static_cast<u32>(931.549f);
+ case 4:
+ return static_cast<u32>(975.387f);
+ case 6:
+ return static_cast<u32>(1016.778f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(30555.504f);
+ case 2:
+ return static_cast<u32>(39010.785f);
+ case 4:
+ return static_cast<u32>(48270.18f);
+ case 6:
+ return static_cast<u32>(76711.875f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(874.429f);
+ case 2:
+ return static_cast<u32>(921.553f);
+ case 4:
+ return static_cast<u32>(945.262f);
+ case 6:
+ return static_cast<u32>(992.26f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ const LightLimiterVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ if (command.parameter.statistics_enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(23308.928f);
+ case 2:
+ return static_cast<u32>(29954.062f);
+ case 4:
+ return static_cast<u32>(35807.477f);
+ case 6:
+ return static_cast<u32>(58339.773f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(21392.383f);
+ case 2:
+ return static_cast<u32>(26829.389f);
+ case 4:
+ return static_cast<u32>(32405.152f);
+ case 6:
+ return static_cast<u32>(52218.586f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(897.004f);
+ case 2:
+ return static_cast<u32>(931.549f);
+ case 4:
+ return static_cast<u32>(975.387f);
+ case 6:
+ return static_cast<u32>(1016.778f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ if (command.parameter.statistics_enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(33526.121f);
+ case 2:
+ return static_cast<u32>(43549.355f);
+ case 4:
+ return static_cast<u32>(52190.281f);
+ case 6:
+ return static_cast<u32>(85526.516f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(30555.504f);
+ case 2:
+ return static_cast<u32>(39010.785f);
+ case 4:
+ return static_cast<u32>(48270.18f);
+ case 6:
+ return static_cast<u32>(76711.875f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(874.429f);
+ case 2:
+ return static_cast<u32>(921.553f);
+ case 4:
+ return static_cast<u32>(945.262f);
+ case 6:
+ return static_cast<u32>(992.26f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const MultiTapBiquadFilterCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(7424.5f);
+ case 240:
+ return static_cast<u32>(9730.4f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(const CaptureCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ return static_cast<u32>(426.982f);
+ }
+ return static_cast<u32>(4261.005f);
+ case 240:
+ if (command.enabled) {
+ return static_cast<u32>(435.204f);
+ }
+ return static_cast<u32>(5858.265f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const CompressorCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ const PcmInt16DataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 427.52f +
+ 6329.442f);
+ case 240:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 710.143f +
+ 7853.286f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ const PcmInt16DataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 427.52f +
+ 6329.442f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 371.876f +
+ 8049.415f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 423.43f +
+ 5062.659f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ case 240:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 710.143f +
+ 7853.286f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 610.487f +
+ 10138.842f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 676.722f +
+ 5810.962f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ const PcmFloatDataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 1672.026f +
+ 7681.211f);
+ case 240:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 2550.414f +
+ 9663.969f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ const PcmFloatDataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1672.026f +
+ 7681.211f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1672.982f +
+ 9038.011f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1673.216f +
+ 6027.577f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ case 240:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2550.414f +
+ 9663.969f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2522.303f +
+ 11758.571f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2537.061f +
+ 7369.309f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ const AdpcmDataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 1827.665f +
+ 7913.808f);
+ case 240:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 2756.372f +
+ 9736.702f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ const AdpcmDataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1827.665f +
+ 7913.808f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1829.285f +
+ 9607.814f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1824.609f +
+ 6517.476f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ case 240:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2756.372f +
+ 9736.702f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2731.308f +
+ 12154.379f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2732.152f +
+ 7929.442f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const VolumeCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1311.1f);
+ case 240:
+ return static_cast<u32>(1713.6f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const VolumeRampCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1425.3f);
+ case 240:
+ return static_cast<u32>(1700.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const BiquadFilterCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(4173.2f);
+ case 240:
+ return static_cast<u32>(5585.1f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const MixCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1402.8f);
+ case 240:
+ return static_cast<u32>(1853.2f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const MixRampCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1968.7f);
+ case 240:
+ return static_cast<u32>(2459.4f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(const MixRampGroupedCommand& command) const {
+ u32 count{0};
+ for (u32 i = 0; i < command.buffer_count; i++) {
+ if (command.volumes[i] != 0.0f || command.prev_volumes[i] != 0.0f) {
+ count++;
+ }
+ }
+
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>((static_cast<f32>(sample_count) * 6.708f) *
+ static_cast<f32>(count));
+ case 240:
+ return static_cast<u32>((static_cast<f32>(sample_count) * 6.443f) *
+ static_cast<f32>(count));
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const DepopPrepareCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const DepopForMixBuffersCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(739.64f);
+ case 240:
+ return static_cast<u32>(910.97f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(const DelayCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(8929.042f);
+ case 2:
+ return static_cast<u32>(25500.75f);
+ case 4:
+ return static_cast<u32>(47759.617f);
+ case 6:
+ return static_cast<u32>(82203.07f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(1295.206f);
+ case 2:
+ return static_cast<u32>(1213.6f);
+ case 4:
+ return static_cast<u32>(942.028f);
+ case 6:
+ return static_cast<u32>(1001.553f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(11941.051f);
+ case 2:
+ return static_cast<u32>(37197.371f);
+ case 4:
+ return static_cast<u32>(69749.836f);
+ case 6:
+ return static_cast<u32>(120042.398f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(997.668f);
+ case 2:
+ return static_cast<u32>(977.634f);
+ case 4:
+ return static_cast<u32>(792.309f);
+ case 6:
+ return static_cast<u32>(875.427f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const UpsampleCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(312990.0f);
+ case 240:
+ return static_cast<u32>(0.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const DownMix6chTo2chCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(9949.7f);
+ case 240:
+ return static_cast<u32>(14679.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(const AuxCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ return static_cast<u32>(7182.136f);
+ }
+ return static_cast<u32>(472.111f);
+ case 240:
+ if (command.enabled) {
+ return static_cast<u32>(9435.961f);
+ }
+ return static_cast<u32>(462.619f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(const DeviceSinkCommand& command) const {
+ switch (command.input_count) {
+ case 2:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(8979.956f);
+ case 240:
+ return static_cast<u32>(9221.907f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ case 6:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(9177.903f);
+ case 240:
+ return static_cast<u32>(9725.897f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid input count {}", command.input_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ const CircularBufferSinkCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(static_cast<f32>(command.input_count) * 531.069f + 0.0f);
+ case 240:
+ return static_cast<u32>(static_cast<f32>(command.input_count) * 770.257f + 0.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(const ReverbCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(81475.055f);
+ case 2:
+ return static_cast<u32>(84975.0f);
+ case 4:
+ return static_cast<u32>(91625.148f);
+ case 6:
+ return static_cast<u32>(95332.266f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(536.298f);
+ case 2:
+ return static_cast<u32>(588.798f);
+ case 4:
+ return static_cast<u32>(643.702f);
+ case 6:
+ return static_cast<u32>(705.999f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(120174.469f);
+ case 2:
+ return static_cast<u32>(125262.219f);
+ case 4:
+ return static_cast<u32>(135751.234f);
+ case 6:
+ return static_cast<u32>(141129.234f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(617.641f);
+ case 2:
+ return static_cast<u32>(659.536f);
+ case 4:
+ return static_cast<u32>(711.438f);
+ case 6:
+ return static_cast<u32>(778.071f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(const I3dl2ReverbCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(116754.984f);
+ case 2:
+ return static_cast<u32>(125912.055f);
+ case 4:
+ return static_cast<u32>(146336.031f);
+ case 6:
+ return static_cast<u32>(165812.656f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(735.0f);
+ case 2:
+ return static_cast<u32>(766.615f);
+ case 4:
+ return static_cast<u32>(834.067f);
+ case 6:
+ return static_cast<u32>(875.437f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(170292.344f);
+ case 2:
+ return static_cast<u32>(183875.625f);
+ case 4:
+ return static_cast<u32>(214696.188f);
+ case 6:
+ return static_cast<u32>(243846.766f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(508.473f);
+ case 2:
+ return static_cast<u32>(582.445f);
+ case 4:
+ return static_cast<u32>(626.419f);
+ case 6:
+ return static_cast<u32>(682.468f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const PerformanceCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(498.17f);
+ case 240:
+ return static_cast<u32>(489.42f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const ClearMixBufferCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(static_cast<f32>(buffer_count - 1) * 266.645f + 0.0f);
+ case 240:
+ return static_cast<u32>(static_cast<f32>(buffer_count - 1) * 440.681f + 0.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const CopyMixBufferCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(842.59f);
+ case 240:
+ return static_cast<u32>(986.72f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ const LightLimiterVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(21508.01f);
+ case 2:
+ return static_cast<u32>(23120.453f);
+ case 4:
+ return static_cast<u32>(26270.053f);
+ case 6:
+ return static_cast<u32>(40471.902f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(897.004f);
+ case 2:
+ return static_cast<u32>(931.549f);
+ case 4:
+ return static_cast<u32>(975.387f);
+ case 6:
+ return static_cast<u32>(1016.778f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(30565.961f);
+ case 2:
+ return static_cast<u32>(32812.91f);
+ case 4:
+ return static_cast<u32>(37354.852f);
+ case 6:
+ return static_cast<u32>(58486.699f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(874.429f);
+ case 2:
+ return static_cast<u32>(921.553f);
+ case 4:
+ return static_cast<u32>(945.262f);
+ case 6:
+ return static_cast<u32>(992.26f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ const LightLimiterVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ if (command.parameter.processing_mode == LightLimiterInfo::ProcessingMode::Mode0) {
+ if (command.parameter.statistics_enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(23639.584f);
+ case 2:
+ return static_cast<u32>(24666.725f);
+ case 4:
+ return static_cast<u32>(28876.459f);
+ case 6:
+ return static_cast<u32>(47096.078f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ } else {
+ if (command.parameter.statistics_enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(21508.01f);
+ case 2:
+ return static_cast<u32>(23120.453f);
+ case 4:
+ return static_cast<u32>(26270.053f);
+ case 6:
+ return static_cast<u32>(40471.902f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ }
+ } else if (command.parameter.processing_mode ==
+ LightLimiterInfo::ProcessingMode::Mode1) {
+ if (command.parameter.statistics_enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(23639.584f);
+ case 2:
+ return static_cast<u32>(29954.062f);
+ case 4:
+ return static_cast<u32>(35807.477f);
+ case 6:
+ return static_cast<u32>(58339.773f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ } else {
+ if (command.parameter.statistics_enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(23639.584f);
+ case 2:
+ return static_cast<u32>(29954.062f);
+ case 4:
+ return static_cast<u32>(35807.477f);
+ case 6:
+ return static_cast<u32>(58339.773f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ }
+ } else {
+ LOG_ERROR(Service_Audio, "Invalid processing mode {}",
+ command.parameter.processing_mode);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(897.004f);
+ case 2:
+ return static_cast<u32>(931.549f);
+ case 4:
+ return static_cast<u32>(975.387f);
+ case 6:
+ return static_cast<u32>(1016.778f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ if (command.parameter.processing_mode == LightLimiterInfo::ProcessingMode::Mode0) {
+ if (command.parameter.statistics_enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(33875.023f);
+ case 2:
+ return static_cast<u32>(35199.938f);
+ case 4:
+ return static_cast<u32>(41371.230f);
+ case 6:
+ return static_cast<u32>(68370.914f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ } else {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(30565.961f);
+ case 2:
+ return static_cast<u32>(32812.91f);
+ case 4:
+ return static_cast<u32>(37354.852f);
+ case 6:
+ return static_cast<u32>(58486.699f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ } else if (command.parameter.processing_mode ==
+ LightLimiterInfo::ProcessingMode::Mode1) {
+ if (command.parameter.statistics_enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(33942.980f);
+ case 2:
+ return static_cast<u32>(28698.893f);
+ case 4:
+ return static_cast<u32>(34774.277f);
+ case 6:
+ return static_cast<u32>(61897.773f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ } else {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(30610.248f);
+ case 2:
+ return static_cast<u32>(26322.408f);
+ case 4:
+ return static_cast<u32>(30369.000f);
+ case 6:
+ return static_cast<u32>(51892.090f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ } else {
+ LOG_ERROR(Service_Audio, "Invalid processing mode {}",
+ command.parameter.processing_mode);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(874.429f);
+ case 2:
+ return static_cast<u32>(921.553f);
+ case 4:
+ return static_cast<u32>(945.262f);
+ case 6:
+ return static_cast<u32>(992.26f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const MultiTapBiquadFilterCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(7424.5f);
+ case 240:
+ return static_cast<u32>(9730.4f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(const CaptureCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ return static_cast<u32>(426.982f);
+ }
+ return static_cast<u32>(4261.005f);
+ case 240:
+ if (command.enabled) {
+ return static_cast<u32>(435.204f);
+ }
+ return static_cast<u32>(5858.265f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(const CompressorCommand& command) const {
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(34430.570f);
+ case 240:
+ return static_cast<u32>(51095.348f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ case 2:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(44253.320f);
+ case 240:
+ return static_cast<u32>(65693.094f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ case 4:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(63827.457f);
+ case 240:
+ return static_cast<u32>(95382.852f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ case 6:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(83361.484f);
+ case 240:
+ return static_cast<u32>(124509.906f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(630.115f);
+ case 240:
+ return static_cast<u32>(840.136f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ case 2:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(638.274f);
+ case 240:
+ return static_cast<u32>(826.098f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ case 4:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(705.862f);
+ case 240:
+ return static_cast<u32>(901.876f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ case 6:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(782.019f);
+ case 240:
+ return static_cast<u32>(965.286f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/command_processing_time_estimator.h b/src/audio_core/renderer/command/command_processing_time_estimator.h
new file mode 100644
index 000000000..452217196
--- /dev/null
+++ b/src/audio_core/renderer/command/command_processing_time_estimator.h
@@ -0,0 +1,254 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/renderer/command/commands.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Estimate the processing time required for all commands.
+ */
+class ICommandProcessingTimeEstimator {
+public:
+ virtual ~ICommandProcessingTimeEstimator() = default;
+
+ virtual u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const = 0;
+ virtual u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const = 0;
+ virtual u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const = 0;
+ virtual u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const = 0;
+ virtual u32 Estimate(const AdpcmDataSourceVersion1Command& command) const = 0;
+ virtual u32 Estimate(const AdpcmDataSourceVersion2Command& command) const = 0;
+ virtual u32 Estimate(const VolumeCommand& command) const = 0;
+ virtual u32 Estimate(const VolumeRampCommand& command) const = 0;
+ virtual u32 Estimate(const BiquadFilterCommand& command) const = 0;
+ virtual u32 Estimate(const MixCommand& command) const = 0;
+ virtual u32 Estimate(const MixRampCommand& command) const = 0;
+ virtual u32 Estimate(const MixRampGroupedCommand& command) const = 0;
+ virtual u32 Estimate(const DepopPrepareCommand& command) const = 0;
+ virtual u32 Estimate(const DepopForMixBuffersCommand& command) const = 0;
+ virtual u32 Estimate(const DelayCommand& command) const = 0;
+ virtual u32 Estimate(const UpsampleCommand& command) const = 0;
+ virtual u32 Estimate(const DownMix6chTo2chCommand& command) const = 0;
+ virtual u32 Estimate(const AuxCommand& command) const = 0;
+ virtual u32 Estimate(const DeviceSinkCommand& command) const = 0;
+ virtual u32 Estimate(const CircularBufferSinkCommand& command) const = 0;
+ virtual u32 Estimate(const ReverbCommand& command) const = 0;
+ virtual u32 Estimate(const I3dl2ReverbCommand& command) const = 0;
+ virtual u32 Estimate(const PerformanceCommand& command) const = 0;
+ virtual u32 Estimate(const ClearMixBufferCommand& command) const = 0;
+ virtual u32 Estimate(const CopyMixBufferCommand& command) const = 0;
+ virtual u32 Estimate(const LightLimiterVersion1Command& command) const = 0;
+ virtual u32 Estimate(const LightLimiterVersion2Command& command) const = 0;
+ virtual u32 Estimate(const MultiTapBiquadFilterCommand& command) const = 0;
+ virtual u32 Estimate(const CaptureCommand& command) const = 0;
+ virtual u32 Estimate(const CompressorCommand& command) const = 0;
+};
+
+class CommandProcessingTimeEstimatorVersion1 final : public ICommandProcessingTimeEstimator {
+public:
+ CommandProcessingTimeEstimatorVersion1(u32 sample_count_, u32 buffer_count_)
+ : sample_count{sample_count_}, buffer_count{buffer_count_} {}
+
+ u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const override;
+ u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const override;
+ u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const override;
+ u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const override;
+ u32 Estimate(const AdpcmDataSourceVersion1Command& command) const override;
+ u32 Estimate(const AdpcmDataSourceVersion2Command& command) const override;
+ u32 Estimate(const VolumeCommand& command) const override;
+ u32 Estimate(const VolumeRampCommand& command) const override;
+ u32 Estimate(const BiquadFilterCommand& command) const override;
+ u32 Estimate(const MixCommand& command) const override;
+ u32 Estimate(const MixRampCommand& command) const override;
+ u32 Estimate(const MixRampGroupedCommand& command) const override;
+ u32 Estimate(const DepopPrepareCommand& command) const override;
+ u32 Estimate(const DepopForMixBuffersCommand& command) const override;
+ u32 Estimate(const DelayCommand& command) const override;
+ u32 Estimate(const UpsampleCommand& command) const override;
+ u32 Estimate(const DownMix6chTo2chCommand& command) const override;
+ u32 Estimate(const AuxCommand& command) const override;
+ u32 Estimate(const DeviceSinkCommand& command) const override;
+ u32 Estimate(const CircularBufferSinkCommand& command) const override;
+ u32 Estimate(const ReverbCommand& command) const override;
+ u32 Estimate(const I3dl2ReverbCommand& command) const override;
+ u32 Estimate(const PerformanceCommand& command) const override;
+ u32 Estimate(const ClearMixBufferCommand& command) const override;
+ u32 Estimate(const CopyMixBufferCommand& command) const override;
+ u32 Estimate(const LightLimiterVersion1Command& command) const override;
+ u32 Estimate(const LightLimiterVersion2Command& command) const override;
+ u32 Estimate(const MultiTapBiquadFilterCommand& command) const override;
+ u32 Estimate(const CaptureCommand& command) const override;
+ u32 Estimate(const CompressorCommand& command) const override;
+
+private:
+ u32 sample_count{};
+ u32 buffer_count{};
+};
+
+class CommandProcessingTimeEstimatorVersion2 final : public ICommandProcessingTimeEstimator {
+public:
+ CommandProcessingTimeEstimatorVersion2(u32 sample_count_, u32 buffer_count_)
+ : sample_count{sample_count_}, buffer_count{buffer_count_} {}
+
+ u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const override;
+ u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const override;
+ u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const override;
+ u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const override;
+ u32 Estimate(const AdpcmDataSourceVersion1Command& command) const override;
+ u32 Estimate(const AdpcmDataSourceVersion2Command& command) const override;
+ u32 Estimate(const VolumeCommand& command) const override;
+ u32 Estimate(const VolumeRampCommand& command) const override;
+ u32 Estimate(const BiquadFilterCommand& command) const override;
+ u32 Estimate(const MixCommand& command) const override;
+ u32 Estimate(const MixRampCommand& command) const override;
+ u32 Estimate(const MixRampGroupedCommand& command) const override;
+ u32 Estimate(const DepopPrepareCommand& command) const override;
+ u32 Estimate(const DepopForMixBuffersCommand& command) const override;
+ u32 Estimate(const DelayCommand& command) const override;
+ u32 Estimate(const UpsampleCommand& command) const override;
+ u32 Estimate(const DownMix6chTo2chCommand& command) const override;
+ u32 Estimate(const AuxCommand& command) const override;
+ u32 Estimate(const DeviceSinkCommand& command) const override;
+ u32 Estimate(const CircularBufferSinkCommand& command) const override;
+ u32 Estimate(const ReverbCommand& command) const override;
+ u32 Estimate(const I3dl2ReverbCommand& command) const override;
+ u32 Estimate(const PerformanceCommand& command) const override;
+ u32 Estimate(const ClearMixBufferCommand& command) const override;
+ u32 Estimate(const CopyMixBufferCommand& command) const override;
+ u32 Estimate(const LightLimiterVersion1Command& command) const override;
+ u32 Estimate(const LightLimiterVersion2Command& command) const override;
+ u32 Estimate(const MultiTapBiquadFilterCommand& command) const override;
+ u32 Estimate(const CaptureCommand& command) const override;
+ u32 Estimate(const CompressorCommand& command) const override;
+
+private:
+ u32 sample_count{};
+ u32 buffer_count{};
+};
+
+class CommandProcessingTimeEstimatorVersion3 final : public ICommandProcessingTimeEstimator {
+public:
+ CommandProcessingTimeEstimatorVersion3(u32 sample_count_, u32 buffer_count_)
+ : sample_count{sample_count_}, buffer_count{buffer_count_} {}
+
+ u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const override;
+ u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const override;
+ u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const override;
+ u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const override;
+ u32 Estimate(const AdpcmDataSourceVersion1Command& command) const override;
+ u32 Estimate(const AdpcmDataSourceVersion2Command& command) const override;
+ u32 Estimate(const VolumeCommand& command) const override;
+ u32 Estimate(const VolumeRampCommand& command) const override;
+ u32 Estimate(const BiquadFilterCommand& command) const override;
+ u32 Estimate(const MixCommand& command) const override;
+ u32 Estimate(const MixRampCommand& command) const override;
+ u32 Estimate(const MixRampGroupedCommand& command) const override;
+ u32 Estimate(const DepopPrepareCommand& command) const override;
+ u32 Estimate(const DepopForMixBuffersCommand& command) const override;
+ u32 Estimate(const DelayCommand& command) const override;
+ u32 Estimate(const UpsampleCommand& command) const override;
+ u32 Estimate(const DownMix6chTo2chCommand& command) const override;
+ u32 Estimate(const AuxCommand& command) const override;
+ u32 Estimate(const DeviceSinkCommand& command) const override;
+ u32 Estimate(const CircularBufferSinkCommand& command) const override;
+ u32 Estimate(const ReverbCommand& command) const override;
+ u32 Estimate(const I3dl2ReverbCommand& command) const override;
+ u32 Estimate(const PerformanceCommand& command) const override;
+ u32 Estimate(const ClearMixBufferCommand& command) const override;
+ u32 Estimate(const CopyMixBufferCommand& command) const override;
+ u32 Estimate(const LightLimiterVersion1Command& command) const override;
+ u32 Estimate(const LightLimiterVersion2Command& command) const override;
+ u32 Estimate(const MultiTapBiquadFilterCommand& command) const override;
+ u32 Estimate(const CaptureCommand& command) const override;
+ u32 Estimate(const CompressorCommand& command) const override;
+
+private:
+ u32 sample_count{};
+ u32 buffer_count{};
+};
+
+class CommandProcessingTimeEstimatorVersion4 final : public ICommandProcessingTimeEstimator {
+public:
+ CommandProcessingTimeEstimatorVersion4(u32 sample_count_, u32 buffer_count_)
+ : sample_count{sample_count_}, buffer_count{buffer_count_} {}
+
+ u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const override;
+ u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const override;
+ u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const override;
+ u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const override;
+ u32 Estimate(const AdpcmDataSourceVersion1Command& command) const override;
+ u32 Estimate(const AdpcmDataSourceVersion2Command& command) const override;
+ u32 Estimate(const VolumeCommand& command) const override;
+ u32 Estimate(const VolumeRampCommand& command) const override;
+ u32 Estimate(const BiquadFilterCommand& command) const override;
+ u32 Estimate(const MixCommand& command) const override;
+ u32 Estimate(const MixRampCommand& command) const override;
+ u32 Estimate(const MixRampGroupedCommand& command) const override;
+ u32 Estimate(const DepopPrepareCommand& command) const override;
+ u32 Estimate(const DepopForMixBuffersCommand& command) const override;
+ u32 Estimate(const DelayCommand& command) const override;
+ u32 Estimate(const UpsampleCommand& command) const override;
+ u32 Estimate(const DownMix6chTo2chCommand& command) const override;
+ u32 Estimate(const AuxCommand& command) const override;
+ u32 Estimate(const DeviceSinkCommand& command) const override;
+ u32 Estimate(const CircularBufferSinkCommand& command) const override;
+ u32 Estimate(const ReverbCommand& command) const override;
+ u32 Estimate(const I3dl2ReverbCommand& command) const override;
+ u32 Estimate(const PerformanceCommand& command) const override;
+ u32 Estimate(const ClearMixBufferCommand& command) const override;
+ u32 Estimate(const CopyMixBufferCommand& command) const override;
+ u32 Estimate(const LightLimiterVersion1Command& command) const override;
+ u32 Estimate(const LightLimiterVersion2Command& command) const override;
+ u32 Estimate(const MultiTapBiquadFilterCommand& command) const override;
+ u32 Estimate(const CaptureCommand& command) const override;
+ u32 Estimate(const CompressorCommand& command) const override;
+
+private:
+ u32 sample_count{};
+ u32 buffer_count{};
+};
+
+class CommandProcessingTimeEstimatorVersion5 final : public ICommandProcessingTimeEstimator {
+public:
+ CommandProcessingTimeEstimatorVersion5(u32 sample_count_, u32 buffer_count_)
+ : sample_count{sample_count_}, buffer_count{buffer_count_} {}
+
+ u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const override;
+ u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const override;
+ u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const override;
+ u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const override;
+ u32 Estimate(const AdpcmDataSourceVersion1Command& command) const override;
+ u32 Estimate(const AdpcmDataSourceVersion2Command& command) const override;
+ u32 Estimate(const VolumeCommand& command) const override;
+ u32 Estimate(const VolumeRampCommand& command) const override;
+ u32 Estimate(const BiquadFilterCommand& command) const override;
+ u32 Estimate(const MixCommand& command) const override;
+ u32 Estimate(const MixRampCommand& command) const override;
+ u32 Estimate(const MixRampGroupedCommand& command) const override;
+ u32 Estimate(const DepopPrepareCommand& command) const override;
+ u32 Estimate(const DepopForMixBuffersCommand& command) const override;
+ u32 Estimate(const DelayCommand& command) const override;
+ u32 Estimate(const UpsampleCommand& command) const override;
+ u32 Estimate(const DownMix6chTo2chCommand& command) const override;
+ u32 Estimate(const AuxCommand& command) const override;
+ u32 Estimate(const DeviceSinkCommand& command) const override;
+ u32 Estimate(const CircularBufferSinkCommand& command) const override;
+ u32 Estimate(const ReverbCommand& command) const override;
+ u32 Estimate(const I3dl2ReverbCommand& command) const override;
+ u32 Estimate(const PerformanceCommand& command) const override;
+ u32 Estimate(const ClearMixBufferCommand& command) const override;
+ u32 Estimate(const CopyMixBufferCommand& command) const override;
+ u32 Estimate(const LightLimiterVersion1Command& command) const override;
+ u32 Estimate(const LightLimiterVersion2Command& command) const override;
+ u32 Estimate(const MultiTapBiquadFilterCommand& command) const override;
+ u32 Estimate(const CaptureCommand& command) const override;
+ u32 Estimate(const CompressorCommand& command) const override;
+
+private:
+ u32 sample_count{};
+ u32 buffer_count{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/commands.h b/src/audio_core/renderer/command/commands.h
new file mode 100644
index 000000000..6d8b8546d
--- /dev/null
+++ b/src/audio_core/renderer/command/commands.h
@@ -0,0 +1,32 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/renderer/command/data_source/adpcm.h"
+#include "audio_core/renderer/command/data_source/pcm_float.h"
+#include "audio_core/renderer/command/data_source/pcm_int16.h"
+#include "audio_core/renderer/command/effect/aux_.h"
+#include "audio_core/renderer/command/effect/biquad_filter.h"
+#include "audio_core/renderer/command/effect/capture.h"
+#include "audio_core/renderer/command/effect/compressor.h"
+#include "audio_core/renderer/command/effect/delay.h"
+#include "audio_core/renderer/command/effect/i3dl2_reverb.h"
+#include "audio_core/renderer/command/effect/light_limiter.h"
+#include "audio_core/renderer/command/effect/multi_tap_biquad_filter.h"
+#include "audio_core/renderer/command/effect/reverb.h"
+#include "audio_core/renderer/command/icommand.h"
+#include "audio_core/renderer/command/mix/clear_mix.h"
+#include "audio_core/renderer/command/mix/copy_mix.h"
+#include "audio_core/renderer/command/mix/depop_for_mix_buffers.h"
+#include "audio_core/renderer/command/mix/depop_prepare.h"
+#include "audio_core/renderer/command/mix/mix.h"
+#include "audio_core/renderer/command/mix/mix_ramp.h"
+#include "audio_core/renderer/command/mix/mix_ramp_grouped.h"
+#include "audio_core/renderer/command/mix/volume.h"
+#include "audio_core/renderer/command/mix/volume_ramp.h"
+#include "audio_core/renderer/command/performance/performance.h"
+#include "audio_core/renderer/command/resample/downmix_6ch_to_2ch.h"
+#include "audio_core/renderer/command/resample/upsample.h"
+#include "audio_core/renderer/command/sink/circular_buffer.h"
+#include "audio_core/renderer/command/sink/device.h"
diff --git a/src/audio_core/renderer/command/data_source/adpcm.cpp b/src/audio_core/renderer/command/data_source/adpcm.cpp
new file mode 100644
index 000000000..e66ed2990
--- /dev/null
+++ b/src/audio_core/renderer/command/data_source/adpcm.cpp
@@ -0,0 +1,84 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <span>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/data_source/adpcm.h"
+#include "audio_core/renderer/command/data_source/decode.h"
+
+namespace AudioCore::AudioRenderer {
+
+void AdpcmDataSourceVersion1Command::Dump(const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("AdpcmDataSourceVersion1Command\n\toutput_index {:02X} source sample "
+ "rate {} target sample rate {} src quality {}\n",
+ output_index, sample_rate, processor.target_sample_rate, src_quality);
+}
+
+void AdpcmDataSourceVersion1Command::Process(const ADSP::CommandListProcessor& processor) {
+ auto out_buffer{processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count)};
+
+ DecodeFromWaveBuffersArgs args{
+ .sample_format{SampleFormat::Adpcm},
+ .output{out_buffer},
+ .voice_state{reinterpret_cast<VoiceState*>(voice_state)},
+ .wave_buffers{wave_buffers},
+ .channel{0},
+ .channel_count{1},
+ .src_quality{src_quality},
+ .pitch{pitch},
+ .source_sample_rate{sample_rate},
+ .target_sample_rate{processor.target_sample_rate},
+ .sample_count{processor.sample_count},
+ .data_address{data_address},
+ .data_size{data_size},
+ .IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0},
+ .IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0},
+ };
+
+ DecodeFromWaveBuffers(*processor.memory, args);
+}
+
+bool AdpcmDataSourceVersion1Command::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+void AdpcmDataSourceVersion2Command::Dump(const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("AdpcmDataSourceVersion2Command\n\toutput_index {:02X} source sample "
+ "rate {} target sample rate {} src quality {}\n",
+ output_index, sample_rate, processor.target_sample_rate, src_quality);
+}
+
+void AdpcmDataSourceVersion2Command::Process(const ADSP::CommandListProcessor& processor) {
+ auto out_buffer{processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count)};
+
+ DecodeFromWaveBuffersArgs args{
+ .sample_format{SampleFormat::Adpcm},
+ .output{out_buffer},
+ .voice_state{reinterpret_cast<VoiceState*>(voice_state)},
+ .wave_buffers{wave_buffers},
+ .channel{0},
+ .channel_count{1},
+ .src_quality{src_quality},
+ .pitch{pitch},
+ .source_sample_rate{sample_rate},
+ .target_sample_rate{processor.target_sample_rate},
+ .sample_count{processor.sample_count},
+ .data_address{data_address},
+ .data_size{data_size},
+ .IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0},
+ .IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0},
+ };
+
+ DecodeFromWaveBuffers(*processor.memory, args);
+}
+
+bool AdpcmDataSourceVersion2Command::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/data_source/adpcm.h b/src/audio_core/renderer/command/data_source/adpcm.h
new file mode 100644
index 000000000..a9cf9cee4
--- /dev/null
+++ b/src/audio_core/renderer/command/data_source/adpcm.h
@@ -0,0 +1,119 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <string>
+
+#include "audio_core/common/common.h"
+#include "audio_core/common/wave_buffer.h"
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command to decode ADPCM-encoded version 1 wavebuffers
+ * into the output_index mix buffer.
+ */
+struct AdpcmDataSourceVersion1Command : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Quality used for sample rate conversion
+ SrcQuality src_quality;
+ /// Mix buffer index for decoded samples
+ s16 output_index;
+ /// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
+ u16 flags;
+ /// Wavebuffer sample rate
+ u32 sample_rate;
+ /// Pitch used for sample rate conversion
+ f32 pitch;
+ /// Wavebuffers containing the wavebuffer address, context address, looping information etc
+ std::array<WaveBufferVersion2, MaxWaveBuffers> wave_buffers;
+ /// Voice state, updated each call and written back to game
+ CpuAddr voice_state;
+ /// Coefficients data address
+ CpuAddr data_address;
+ /// Coefficients data size
+ u64 data_size;
+};
+
+/**
+ * AudioRenderer command to decode ADPCM-encoded version 2 wavebuffers
+ * into the output_index mix buffer.
+ */
+struct AdpcmDataSourceVersion2Command : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Quality used for sample rate conversion
+ SrcQuality src_quality;
+ /// Mix buffer index for decoded samples
+ s16 output_index;
+ /// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
+ u16 flags;
+ /// Wavebuffer sample rate
+ u32 sample_rate;
+ /// Pitch used for sample rate conversion
+ f32 pitch;
+ /// Target channel to read within the wavebuffer
+ s8 channel_index;
+ /// Number of channels within the wavebuffer
+ s8 channel_count;
+ /// Wavebuffers containing the wavebuffer address, context address, looping information etc
+ std::array<WaveBufferVersion2, MaxWaveBuffers> wave_buffers;
+ /// Voice state, updated each call and written back to game
+ CpuAddr voice_state;
+ /// Coefficients data address
+ CpuAddr data_address;
+ /// Coefficients data size
+ u64 data_size;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/data_source/decode.cpp b/src/audio_core/renderer/command/data_source/decode.cpp
new file mode 100644
index 000000000..ff5d31bd6
--- /dev/null
+++ b/src/audio_core/renderer/command/data_source/decode.cpp
@@ -0,0 +1,428 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <array>
+#include <vector>
+
+#include "audio_core/renderer/command/data_source/decode.h"
+#include "audio_core/renderer/command/resample/resample.h"
+#include "common/fixed_point.h"
+#include "common/logging/log.h"
+#include "core/memory.h"
+
+namespace AudioCore::AudioRenderer {
+
+constexpr u32 TempBufferSize = 0x3F00;
+constexpr std::array<u8, 3> PitchBySrcQuality = {4, 8, 4};
+
+/**
+ * Decode PCM data. Only s16 or f32 is supported.
+ *
+ * @tparam T - Type to decode. Only s16 and f32 are supported.
+ * @param memory - Core memory for reading samples.
+ * @param out_buffer - Output mix buffer to receive the samples.
+ * @param req - Information for how to decode.
+ * @return Number of samples decoded.
+ */
+template <typename T>
+static u32 DecodePcm(Core::Memory::Memory& memory, std::span<s16> out_buffer,
+ const DecodeArg& req) {
+ constexpr s32 min{std::numeric_limits<s16>::min()};
+ constexpr s32 max{std::numeric_limits<s16>::max()};
+
+ if (req.buffer == 0 || req.buffer_size == 0) {
+ return 0;
+ }
+
+ if (req.start_offset >= req.end_offset) {
+ return 0;
+ }
+
+ auto samples_to_decode{
+ std::min(req.samples_to_read, req.end_offset - req.start_offset - req.offset)};
+ u32 channel_count{static_cast<u32>(req.channel_count)};
+
+ switch (req.channel_count) {
+ default: {
+ const VAddr source{req.buffer +
+ (((req.start_offset + req.offset) * channel_count) * sizeof(T))};
+ const u64 size{channel_count * samples_to_decode};
+ const u64 size_bytes{size * sizeof(T)};
+
+ std::vector<T> samples(size);
+ memory.ReadBlockUnsafe(source, samples.data(), size_bytes);
+
+ if constexpr (std::is_floating_point_v<T>) {
+ for (u32 i = 0; i < samples_to_decode; i++) {
+ auto sample{static_cast<s32>(samples[i * channel_count + req.target_channel] *
+ std::numeric_limits<s16>::max())};
+ out_buffer[i] = static_cast<s16>(std::clamp(sample, min, max));
+ }
+ } else {
+ for (u32 i = 0; i < samples_to_decode; i++) {
+ out_buffer[i] = samples[i * channel_count + req.target_channel];
+ }
+ }
+ } break;
+
+ case 1:
+ if (req.target_channel != 0) {
+ LOG_ERROR(Service_Audio, "Invalid target channel, expected 0, got {}",
+ req.target_channel);
+ return 0;
+ }
+
+ const VAddr source{req.buffer + ((req.start_offset + req.offset) * sizeof(T))};
+ std::vector<T> samples(samples_to_decode);
+ memory.ReadBlockUnsafe(source, samples.data(), samples_to_decode * sizeof(T));
+
+ if constexpr (std::is_floating_point_v<T>) {
+ for (u32 i = 0; i < samples_to_decode; i++) {
+ auto sample{static_cast<s32>(samples[i * channel_count + req.target_channel] *
+ std::numeric_limits<s16>::max())};
+ out_buffer[i] = static_cast<s16>(std::clamp(sample, min, max));
+ }
+ } else {
+ std::memcpy(out_buffer.data(), samples.data(), samples_to_decode * sizeof(s16));
+ }
+ break;
+ }
+
+ return samples_to_decode;
+}
+
+/**
+ * Decode ADPCM data.
+ *
+ * @param memory - Core memory for reading samples.
+ * @param out_buffer - Output mix buffer to receive the samples.
+ * @param req - Information for how to decode.
+ * @return Number of samples decoded.
+ */
+static u32 DecodeAdpcm(Core::Memory::Memory& memory, std::span<s16> out_buffer,
+ const DecodeArg& req) {
+ constexpr u32 SamplesPerFrame{14};
+ constexpr u32 NibblesPerFrame{16};
+
+ if (req.buffer == 0 || req.buffer_size == 0) {
+ return 0;
+ }
+
+ if (req.end_offset < req.start_offset) {
+ return 0;
+ }
+
+ auto end{(req.end_offset % SamplesPerFrame) +
+ NibblesPerFrame * (req.end_offset / SamplesPerFrame)};
+ if (req.end_offset % SamplesPerFrame) {
+ end += 3;
+ } else {
+ end += 1;
+ }
+
+ if (req.buffer_size < end / 2) {
+ return 0;
+ }
+
+ auto samples_to_process{
+ std::min(req.end_offset - req.start_offset - req.offset, req.samples_to_read)};
+
+ auto samples_to_read{samples_to_process};
+ auto start_pos{req.start_offset + req.offset};
+ auto samples_remaining_in_frame{start_pos % SamplesPerFrame};
+ auto position_in_frame{(start_pos / SamplesPerFrame) * NibblesPerFrame +
+ samples_remaining_in_frame};
+
+ if (samples_remaining_in_frame) {
+ position_in_frame += 2;
+ }
+
+ const auto size{std::max((samples_to_process / 8U) * SamplesPerFrame, 8U)};
+ std::vector<u8> wavebuffer(size);
+ memory.ReadBlockUnsafe(req.buffer + position_in_frame / 2, wavebuffer.data(),
+ wavebuffer.size());
+
+ auto context{req.adpcm_context};
+ auto header{context->header};
+ u8 coeff_index{static_cast<u8>((header >> 4U) & 0xFU)};
+ u8 scale{static_cast<u8>(header & 0xFU)};
+ s32 coeff0{req.coefficients[coeff_index * 2 + 0]};
+ s32 coeff1{req.coefficients[coeff_index * 2 + 1]};
+
+ auto yn0{context->yn0};
+ auto yn1{context->yn1};
+
+ static constexpr std::array<s32, 16> Steps{
+ 0, 1, 2, 3, 4, 5, 6, 7, -8, -7, -6, -5, -4, -3, -2, -1,
+ };
+
+ const auto decode_sample = [&](const s32 code) -> s16 {
+ const auto xn = code * (1 << scale);
+ const auto prediction = coeff0 * yn0 + coeff1 * yn1;
+ const auto sample = ((xn << 11) + 0x400 + prediction) >> 11;
+ const auto saturated = std::clamp<s32>(sample, -0x8000, 0x7FFF);
+ yn1 = yn0;
+ yn0 = static_cast<s16>(saturated);
+ return yn0;
+ };
+
+ u32 read_index{0};
+ u32 write_index{0};
+
+ while (samples_to_read > 0) {
+ // Are we at a new frame?
+ if ((position_in_frame % NibblesPerFrame) == 0) {
+ header = wavebuffer[read_index++];
+ coeff_index = (header >> 4) & 0xF;
+ scale = header & 0xF;
+ coeff0 = req.coefficients[coeff_index * 2 + 0];
+ coeff1 = req.coefficients[coeff_index * 2 + 1];
+ position_in_frame += 2;
+
+ // Can we consume all of this frame's samples?
+ if (samples_to_read >= SamplesPerFrame) {
+ // Can grab all samples until the next header
+ for (u32 i = 0; i < SamplesPerFrame / 2; i++) {
+ auto code0{Steps[(wavebuffer[read_index] >> 4) & 0xF]};
+ auto code1{Steps[wavebuffer[read_index] & 0xF]};
+ read_index++;
+
+ out_buffer[write_index++] = decode_sample(code0);
+ out_buffer[write_index++] = decode_sample(code1);
+ }
+
+ position_in_frame += SamplesPerFrame;
+ samples_to_read -= SamplesPerFrame;
+ continue;
+ }
+ }
+
+ // Decode a single sample
+ auto code{wavebuffer[read_index]};
+ if (position_in_frame & 1) {
+ code &= 0xF;
+ read_index++;
+ } else {
+ code >>= 4;
+ }
+
+ out_buffer[write_index++] = decode_sample(Steps[code]);
+
+ position_in_frame++;
+ samples_to_read--;
+ }
+
+ context->header = header;
+ context->yn0 = yn0;
+ context->yn1 = yn1;
+
+ return samples_to_process;
+}
+
+/**
+ * Decode implementation.
+ * Decode wavebuffers according to the given args.
+ *
+ * @param memory - Core memory to read data from.
+ * @param args - The wavebuffer data, and information for how to decode it.
+ */
+void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuffersArgs& args) {
+ auto& voice_state{*args.voice_state};
+ auto remaining_sample_count{args.sample_count};
+ auto fraction{voice_state.fraction};
+
+ const auto sample_rate_ratio{
+ (Common::FixedPoint<49, 15>(args.source_sample_rate) / args.target_sample_rate) *
+ args.pitch};
+ const auto size_required{fraction + remaining_sample_count * sample_rate_ratio};
+
+ if (size_required < 0) {
+ return;
+ }
+
+ auto pitch{PitchBySrcQuality[static_cast<u32>(args.src_quality)]};
+ if (static_cast<u32>(pitch + size_required.to_int_floor()) > TempBufferSize) {
+ return;
+ }
+
+ auto max_remaining_sample_count{
+ ((Common::FixedPoint<17, 15>(TempBufferSize) - fraction) / sample_rate_ratio)
+ .to_uint_floor()};
+ max_remaining_sample_count = std::min(max_remaining_sample_count, remaining_sample_count);
+
+ auto wavebuffers_consumed{voice_state.wave_buffers_consumed};
+ auto wavebuffer_index{voice_state.wave_buffer_index};
+ auto played_sample_count{voice_state.played_sample_count};
+
+ bool is_buffer_starved{false};
+ u32 offset{voice_state.offset};
+
+ auto output_buffer{args.output};
+ std::vector<s16> temp_buffer(TempBufferSize, 0);
+
+ while (remaining_sample_count > 0) {
+ const auto samples_to_write{std::min(remaining_sample_count, max_remaining_sample_count)};
+ const auto samples_to_read{
+ (fraction + samples_to_write * sample_rate_ratio).to_uint_floor()};
+
+ u32 temp_buffer_pos{0};
+
+ if (!args.IsVoicePitchAndSrcSkippedSupported) {
+ for (u32 i = 0; i < pitch; i++) {
+ temp_buffer[i] = voice_state.sample_history[i];
+ }
+ temp_buffer_pos = pitch;
+ }
+
+ u32 samples_read{0};
+ while (samples_read < samples_to_read) {
+ if (wavebuffer_index >= MaxWaveBuffers) {
+ LOG_ERROR(Service_Audio, "Invalid wavebuffer index! {}", wavebuffer_index);
+ wavebuffer_index = 0;
+ voice_state.wave_buffer_valid.fill(false);
+ wavebuffers_consumed = MaxWaveBuffers;
+ }
+
+ if (!voice_state.wave_buffer_valid[wavebuffer_index]) {
+ is_buffer_starved = true;
+ break;
+ }
+
+ auto& wavebuffer{args.wave_buffers[wavebuffer_index]};
+
+ if (offset == 0 && args.sample_format == SampleFormat::Adpcm &&
+ wavebuffer.context != 0) {
+ memory.ReadBlockUnsafe(wavebuffer.context, &voice_state.adpcm_context,
+ wavebuffer.context_size);
+ }
+
+ auto start_offset{wavebuffer.start_offset};
+ auto end_offset{wavebuffer.end_offset};
+
+ if (wavebuffer.loop && voice_state.loop_count > 0 &&
+ wavebuffer.loop_start_offset != 0 && wavebuffer.loop_end_offset != 0 &&
+ wavebuffer.loop_start_offset <= wavebuffer.loop_end_offset) {
+ start_offset = wavebuffer.loop_start_offset;
+ end_offset = wavebuffer.loop_end_offset;
+ }
+
+ DecodeArg decode_arg{.buffer{wavebuffer.buffer},
+ .buffer_size{wavebuffer.buffer_size},
+ .start_offset{start_offset},
+ .end_offset{end_offset},
+ .channel_count{args.channel_count},
+ .coefficients{},
+ .adpcm_context{nullptr},
+ .target_channel{args.channel},
+ .offset{offset},
+ .samples_to_read{samples_to_read - samples_read}};
+
+ s32 samples_decoded{0};
+
+ switch (args.sample_format) {
+ case SampleFormat::PcmInt16:
+ samples_decoded = DecodePcm<s16>(
+ memory, {&temp_buffer[temp_buffer_pos], TempBufferSize - temp_buffer_pos},
+ decode_arg);
+ break;
+
+ case SampleFormat::PcmFloat:
+ samples_decoded = DecodePcm<f32>(
+ memory, {&temp_buffer[temp_buffer_pos], TempBufferSize - temp_buffer_pos},
+ decode_arg);
+ break;
+
+ case SampleFormat::Adpcm: {
+ decode_arg.adpcm_context = &voice_state.adpcm_context;
+ memory.ReadBlockUnsafe(args.data_address, &decode_arg.coefficients, args.data_size);
+ samples_decoded = DecodeAdpcm(
+ memory, {&temp_buffer[temp_buffer_pos], TempBufferSize - temp_buffer_pos},
+ decode_arg);
+ } break;
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample format to decode {}",
+ static_cast<u32>(args.sample_format));
+ samples_decoded = 0;
+ break;
+ }
+
+ played_sample_count += samples_decoded;
+ samples_read += samples_decoded;
+ temp_buffer_pos += samples_decoded;
+ offset += samples_decoded;
+
+ if (samples_decoded == 0 || offset >= end_offset - start_offset) {
+ offset = 0;
+ if (!wavebuffer.loop) {
+ voice_state.wave_buffer_valid[wavebuffer_index] = false;
+ voice_state.loop_count = 0;
+
+ if (wavebuffer.stream_ended) {
+ played_sample_count = 0;
+ }
+
+ wavebuffer_index = (wavebuffer_index + 1) % MaxWaveBuffers;
+ wavebuffers_consumed++;
+ } else {
+ voice_state.loop_count++;
+ if (wavebuffer.loop_count > 0 &&
+ (voice_state.loop_count > wavebuffer.loop_count || samples_decoded == 0)) {
+ voice_state.wave_buffer_valid[wavebuffer_index] = false;
+ voice_state.loop_count = 0;
+
+ if (wavebuffer.stream_ended) {
+ played_sample_count = 0;
+ }
+
+ wavebuffer_index = (wavebuffer_index + 1) % MaxWaveBuffers;
+ wavebuffers_consumed++;
+ }
+
+ if (samples_decoded == 0) {
+ is_buffer_starved = true;
+ break;
+ }
+
+ if (args.IsVoicePlayedSampleCountResetAtLoopPointSupported) {
+ played_sample_count = 0;
+ }
+ }
+ }
+ }
+
+ if (args.IsVoicePitchAndSrcSkippedSupported) {
+ if (samples_read > output_buffer.size()) {
+ LOG_ERROR(Service_Audio, "Attempting to write past the end of output buffer!");
+ }
+ for (u32 i = 0; i < samples_read; i++) {
+ output_buffer[i] = temp_buffer[i];
+ }
+ } else {
+ std::memset(&temp_buffer[temp_buffer_pos], 0,
+ (samples_to_read - samples_read) * sizeof(s16));
+
+ Resample(output_buffer, temp_buffer, sample_rate_ratio, fraction, samples_to_write,
+ args.src_quality);
+
+ std::memcpy(voice_state.sample_history.data(), &temp_buffer[samples_to_read],
+ pitch * sizeof(s16));
+ }
+
+ remaining_sample_count -= samples_to_write;
+ if (remaining_sample_count != 0 && is_buffer_starved) {
+ LOG_ERROR(Service_Audio, "Samples remaining but buffer is starving??");
+ break;
+ }
+
+ output_buffer = output_buffer.subspan(samples_to_write);
+ }
+
+ voice_state.wave_buffers_consumed = wavebuffers_consumed;
+ voice_state.played_sample_count = played_sample_count;
+ voice_state.wave_buffer_index = wavebuffer_index;
+ voice_state.offset = offset;
+ voice_state.fraction = fraction;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/data_source/decode.h b/src/audio_core/renderer/command/data_source/decode.h
new file mode 100644
index 000000000..4d63d6fa8
--- /dev/null
+++ b/src/audio_core/renderer/command/data_source/decode.h
@@ -0,0 +1,59 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <span>
+
+#include "audio_core/common/common.h"
+#include "audio_core/common/wave_buffer.h"
+#include "audio_core/renderer/voice/voice_state.h"
+#include "common/common_types.h"
+
+namespace Core::Memory {
+class Memory;
+}
+
+namespace AudioCore::AudioRenderer {
+
+struct DecodeFromWaveBuffersArgs {
+ SampleFormat sample_format;
+ std::span<s32> output;
+ VoiceState* voice_state;
+ std::span<WaveBufferVersion2> wave_buffers;
+ s8 channel;
+ s8 channel_count;
+ SrcQuality src_quality;
+ f32 pitch;
+ u32 source_sample_rate;
+ u32 target_sample_rate;
+ u32 sample_count;
+ CpuAddr data_address;
+ u64 data_size;
+ bool IsVoicePlayedSampleCountResetAtLoopPointSupported;
+ bool IsVoicePitchAndSrcSkippedSupported;
+};
+
+struct DecodeArg {
+ CpuAddr buffer;
+ u64 buffer_size;
+ u32 start_offset;
+ u32 end_offset;
+ s8 channel_count;
+ std::array<s16, 16> coefficients;
+ VoiceState::AdpcmContext* adpcm_context;
+ s8 target_channel;
+ u32 offset;
+ u32 samples_to_read;
+};
+
+/**
+ * Decode wavebuffers according to the given args.
+ *
+ * @param memory - Core memory to read data from.
+ * @param args - The wavebuffer data, and information for how to decode it.
+ */
+void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuffersArgs& args);
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/data_source/pcm_float.cpp b/src/audio_core/renderer/command/data_source/pcm_float.cpp
new file mode 100644
index 000000000..be77fab69
--- /dev/null
+++ b/src/audio_core/renderer/command/data_source/pcm_float.cpp
@@ -0,0 +1,86 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/data_source/decode.h"
+#include "audio_core/renderer/command/data_source/pcm_float.h"
+
+namespace AudioCore::AudioRenderer {
+
+void PcmFloatDataSourceVersion1Command::Dump(const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string +=
+ fmt::format("PcmFloatDataSourceVersion1Command\n\toutput_index {:02X} channel {} "
+ "channel count {} source sample rate {} target sample rate {} src quality {}\n",
+ output_index, channel_index, channel_count, sample_rate,
+ processor.target_sample_rate, src_quality);
+}
+
+void PcmFloatDataSourceVersion1Command::Process(const ADSP::CommandListProcessor& processor) {
+ auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count);
+
+ DecodeFromWaveBuffersArgs args{
+ .sample_format{SampleFormat::PcmFloat},
+ .output{out_buffer},
+ .voice_state{reinterpret_cast<VoiceState*>(voice_state)},
+ .wave_buffers{wave_buffers},
+ .channel{channel_index},
+ .channel_count{channel_count},
+ .src_quality{src_quality},
+ .pitch{pitch},
+ .source_sample_rate{sample_rate},
+ .target_sample_rate{processor.target_sample_rate},
+ .sample_count{processor.sample_count},
+ .data_address{0},
+ .data_size{0},
+ .IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0},
+ .IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0},
+ };
+
+ DecodeFromWaveBuffers(*processor.memory, args);
+}
+
+bool PcmFloatDataSourceVersion1Command::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+void PcmFloatDataSourceVersion2Command::Dump(const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string +=
+ fmt::format("PcmFloatDataSourceVersion2Command\n\toutput_index {:02X} channel {} "
+ "channel count {} source sample rate {} target sample rate {} src quality {}\n",
+ output_index, channel_index, channel_count, sample_rate,
+ processor.target_sample_rate, src_quality);
+}
+
+void PcmFloatDataSourceVersion2Command::Process(const ADSP::CommandListProcessor& processor) {
+ auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count);
+
+ DecodeFromWaveBuffersArgs args{
+ .sample_format{SampleFormat::PcmFloat},
+ .output{out_buffer},
+ .voice_state{reinterpret_cast<VoiceState*>(voice_state)},
+ .wave_buffers{wave_buffers},
+ .channel{channel_index},
+ .channel_count{channel_count},
+ .src_quality{src_quality},
+ .pitch{pitch},
+ .source_sample_rate{sample_rate},
+ .target_sample_rate{processor.target_sample_rate},
+ .sample_count{processor.sample_count},
+ .data_address{0},
+ .data_size{0},
+ .IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0},
+ .IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0},
+ };
+
+ DecodeFromWaveBuffers(*processor.memory, args);
+}
+
+bool PcmFloatDataSourceVersion2Command::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/data_source/pcm_float.h b/src/audio_core/renderer/command/data_source/pcm_float.h
new file mode 100644
index 000000000..e4af77c20
--- /dev/null
+++ b/src/audio_core/renderer/command/data_source/pcm_float.h
@@ -0,0 +1,113 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/common/wave_buffer.h"
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command to decode PCM float-encoded version 1 wavebuffers
+ * into the output_index mix buffer.
+ */
+struct PcmFloatDataSourceVersion1Command : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Quality used for sample rate conversion
+ SrcQuality src_quality;
+ /// Mix buffer index for decoded samples
+ s16 output_index;
+ /// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
+ u16 flags;
+ /// Wavebuffer sample rate
+ u32 sample_rate;
+ /// Pitch used for sample rate conversion
+ f32 pitch;
+ /// Target channel to read within the wavebuffer
+ s8 channel_index;
+ /// Number of channels within the wavebuffer
+ s8 channel_count;
+ /// Wavebuffers containing the wavebuffer address, context address, looping information etc
+ std::array<WaveBufferVersion2, MaxWaveBuffers> wave_buffers;
+ /// Voice state, updated each call and written back to game
+ CpuAddr voice_state;
+};
+
+/**
+ * AudioRenderer command to decode PCM float-encoded version 2 wavebuffers
+ * into the output_index mix buffer.
+ */
+struct PcmFloatDataSourceVersion2Command : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Quality used for sample rate conversion
+ SrcQuality src_quality;
+ /// Mix buffer index for decoded samples
+ s16 output_index;
+ /// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
+ u16 flags;
+ /// Wavebuffer sample rate
+ u32 sample_rate;
+ /// Pitch used for sample rate conversion
+ f32 pitch;
+ /// Target channel to read within the wavebuffer
+ s8 channel_index;
+ /// Number of channels within the wavebuffer
+ s8 channel_count;
+ /// Wavebuffers containing the wavebuffer address, context address, looping information etc
+ std::array<WaveBufferVersion2, MaxWaveBuffers> wave_buffers;
+ /// Voice state, updated each call and written back to game
+ CpuAddr voice_state;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/data_source/pcm_int16.cpp b/src/audio_core/renderer/command/data_source/pcm_int16.cpp
new file mode 100644
index 000000000..7a27463e4
--- /dev/null
+++ b/src/audio_core/renderer/command/data_source/pcm_int16.cpp
@@ -0,0 +1,87 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <span>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/data_source/decode.h"
+#include "audio_core/renderer/command/data_source/pcm_int16.h"
+
+namespace AudioCore::AudioRenderer {
+
+void PcmInt16DataSourceVersion1Command::Dump(const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string +=
+ fmt::format("PcmInt16DataSourceVersion1Command\n\toutput_index {:02X} channel {} "
+ "channel count {} source sample rate {} target sample rate {} src quality {}\n",
+ output_index, channel_index, channel_count, sample_rate,
+ processor.target_sample_rate, src_quality);
+}
+
+void PcmInt16DataSourceVersion1Command::Process(const ADSP::CommandListProcessor& processor) {
+ auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count);
+
+ DecodeFromWaveBuffersArgs args{
+ .sample_format{SampleFormat::PcmInt16},
+ .output{out_buffer},
+ .voice_state{reinterpret_cast<VoiceState*>(voice_state)},
+ .wave_buffers{wave_buffers},
+ .channel{channel_index},
+ .channel_count{channel_count},
+ .src_quality{src_quality},
+ .pitch{pitch},
+ .source_sample_rate{sample_rate},
+ .target_sample_rate{processor.target_sample_rate},
+ .sample_count{processor.sample_count},
+ .data_address{0},
+ .data_size{0},
+ .IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0},
+ .IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0},
+ };
+
+ DecodeFromWaveBuffers(*processor.memory, args);
+}
+
+bool PcmInt16DataSourceVersion1Command::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+void PcmInt16DataSourceVersion2Command::Dump(const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string +=
+ fmt::format("PcmInt16DataSourceVersion2Command\n\toutput_index {:02X} channel {} "
+ "channel count {} source sample rate {} target sample rate {} src quality {}\n",
+ output_index, channel_index, channel_count, sample_rate,
+ processor.target_sample_rate, src_quality);
+}
+
+void PcmInt16DataSourceVersion2Command::Process(const ADSP::CommandListProcessor& processor) {
+ auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count);
+ DecodeFromWaveBuffersArgs args{
+ .sample_format{SampleFormat::PcmInt16},
+ .output{out_buffer},
+ .voice_state{reinterpret_cast<VoiceState*>(voice_state)},
+ .wave_buffers{wave_buffers},
+ .channel{channel_index},
+ .channel_count{channel_count},
+ .src_quality{src_quality},
+ .pitch{pitch},
+ .source_sample_rate{sample_rate},
+ .target_sample_rate{processor.target_sample_rate},
+ .sample_count{processor.sample_count},
+ .data_address{0},
+ .data_size{0},
+ .IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0},
+ .IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0},
+ };
+
+ DecodeFromWaveBuffers(*processor.memory, args);
+}
+
+bool PcmInt16DataSourceVersion2Command::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/data_source/pcm_int16.h b/src/audio_core/renderer/command/data_source/pcm_int16.h
new file mode 100644
index 000000000..5de1ad60d
--- /dev/null
+++ b/src/audio_core/renderer/command/data_source/pcm_int16.h
@@ -0,0 +1,110 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/common/wave_buffer.h"
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command to decode PCM s16-encoded version 1 wavebuffers
+ * into the output_index mix buffer.
+ */
+struct PcmInt16DataSourceVersion1Command : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Quality used for sample rate conversion
+ SrcQuality src_quality;
+ /// Mix buffer index for decoded samples
+ s16 output_index;
+ /// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
+ u16 flags;
+ /// Wavebuffer sample rate
+ u32 sample_rate;
+ /// Pitch used for sample rate conversion
+ f32 pitch;
+ /// Target channel to read within the wavebuffer
+ s8 channel_index;
+ /// Number of channels within the wavebuffer
+ s8 channel_count;
+ /// Wavebuffers containing the wavebuffer address, context address, looping information etc
+ std::array<WaveBufferVersion2, MaxWaveBuffers> wave_buffers;
+ /// Voice state, updated each call and written back to game
+ CpuAddr voice_state;
+};
+
+/**
+ * AudioRenderer command to decode PCM s16-encoded version 2 wavebuffers
+ * into the output_index mix buffer.
+ */
+struct PcmInt16DataSourceVersion2Command : ICommand {
+ /**
+ * Print this command's information to a string.
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Quality used for sample rate conversion
+ SrcQuality src_quality;
+ /// Mix buffer index for decoded samples
+ s16 output_index;
+ /// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
+ u16 flags;
+ /// Wavebuffer sample rate
+ u32 sample_rate;
+ /// Pitch used for sample rate conversion
+ f32 pitch;
+ /// Target channel to read within the wavebuffer
+ s8 channel_index;
+ /// Number of channels within the wavebuffer
+ s8 channel_count;
+ /// Wavebuffers containing the wavebuffer address, context address, looping information etc
+ std::array<WaveBufferVersion2, MaxWaveBuffers> wave_buffers;
+ /// Voice state, updated each call and written back to game
+ CpuAddr voice_state;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/aux_.cpp b/src/audio_core/renderer/command/effect/aux_.cpp
new file mode 100644
index 000000000..e76db893f
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/aux_.cpp
@@ -0,0 +1,207 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/effect/aux_.h"
+#include "audio_core/renderer/effect/aux_.h"
+#include "core/memory.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Reset an AuxBuffer.
+ *
+ * @param memory - Core memory for writing.
+ * @param aux_info - Memory address pointing to the AuxInfo to reset.
+ */
+static void ResetAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr aux_info) {
+ if (aux_info == 0) {
+ LOG_ERROR(Service_Audio, "Aux info is 0!");
+ return;
+ }
+
+ auto info{reinterpret_cast<AuxInfo::AuxInfoDsp*>(memory.GetPointer(aux_info))};
+ info->read_offset = 0;
+ info->write_offset = 0;
+ info->total_sample_count = 0;
+}
+
+/**
+ * Write the given input mix buffer to the memory at send_buffer, and update send_info_ if
+ * update_count is set, to notify the game that an update happened.
+ *
+ * @param memory - Core memory for writing.
+ * @param send_info_ - Meta information for where to write the mix buffer.
+ * @param sample_count - Unused.
+ * @param send_buffer - Memory address to write the mix buffer to.
+ * @param count_max - Maximum number of samples in the receiving buffer.
+ * @param input - Input mix buffer to write.
+ * @param write_count_ - Number of samples to write.
+ * @param write_offset - Current offset to begin writing the receiving buffer at.
+ * @param update_count - If non-zero, send_info_ will be updated.
+ * @return Number of samples written.
+ */
+static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_info_,
+ [[maybe_unused]] u32 sample_count, const CpuAddr send_buffer,
+ const u32 count_max, std::span<const s32> input,
+ const u32 write_count_, const u32 write_offset,
+ const u32 update_count) {
+ if (write_count_ > count_max) {
+ LOG_ERROR(Service_Audio,
+ "write_count must be smaller than count_max! write_count {}, count_max {}",
+ write_count_, count_max);
+ return 0;
+ }
+
+ if (input.empty()) {
+ LOG_ERROR(Service_Audio, "input buffer is empty!");
+ return 0;
+ }
+
+ if (send_buffer == 0) {
+ LOG_ERROR(Service_Audio, "send_buffer is 0!");
+ return 0;
+ }
+
+ if (count_max == 0) {
+ return 0;
+ }
+
+ AuxInfo::AuxInfoDsp send_info{};
+ memory.ReadBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxInfoDsp));
+
+ u32 target_write_offset{send_info.write_offset + write_offset};
+ if (target_write_offset > count_max || write_count_ == 0) {
+ return 0;
+ }
+
+ u32 write_count{write_count_};
+ u32 write_pos{0};
+ while (write_count > 0) {
+ u32 to_write{std::min(count_max - target_write_offset, write_count)};
+
+ if (to_write > 0) {
+ memory.WriteBlockUnsafe(send_buffer + target_write_offset * sizeof(s32),
+ &input[write_pos], to_write * sizeof(s32));
+ }
+
+ target_write_offset = (target_write_offset + to_write) % count_max;
+ write_count -= to_write;
+ write_pos += to_write;
+ }
+
+ if (update_count) {
+ send_info.write_offset = (send_info.write_offset + update_count) % count_max;
+ }
+
+ memory.WriteBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxInfoDsp));
+
+ return write_count_;
+}
+
+/**
+ * Read the given memory at return_buffer into the output mix buffer, and update return_info_ if
+ * update_count is set, to notify the game that an update happened.
+ *
+ * @param memory - Core memory for writing.
+ * @param return_info_ - Meta information for where to read the mix buffer.
+ * @param return_buffer - Memory address to read the samples from.
+ * @param count_max - Maximum number of samples in the receiving buffer.
+ * @param output - Output mix buffer which will receive the samples.
+ * @param count_ - Number of samples to read.
+ * @param read_offset - Current offset to begin reading the return_buffer at.
+ * @param update_count - If non-zero, send_info_ will be updated.
+ * @return Number of samples read.
+ */
+static u32 ReadAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr return_info_,
+ const CpuAddr return_buffer, const u32 count_max, std::span<s32> output,
+ const u32 count_, const u32 read_offset, const u32 update_count) {
+ if (count_max == 0) {
+ return 0;
+ }
+
+ if (count_ > count_max) {
+ LOG_ERROR(Service_Audio, "count must be smaller than count_max! count {}, count_max {}",
+ count_, count_max);
+ return 0;
+ }
+
+ if (output.empty()) {
+ LOG_ERROR(Service_Audio, "output buffer is empty!");
+ return 0;
+ }
+
+ if (return_buffer == 0) {
+ LOG_ERROR(Service_Audio, "return_buffer is 0!");
+ return 0;
+ }
+
+ AuxInfo::AuxInfoDsp return_info{};
+ memory.ReadBlockUnsafe(return_info_, &return_info, sizeof(AuxInfo::AuxInfoDsp));
+
+ u32 target_read_offset{return_info.read_offset + read_offset};
+ if (target_read_offset > count_max) {
+ return 0;
+ }
+
+ u32 read_count{count_};
+ u32 read_pos{0};
+ while (read_count > 0) {
+ u32 to_read{std::min(count_max - target_read_offset, read_count)};
+
+ if (to_read > 0) {
+ memory.ReadBlockUnsafe(return_buffer + target_read_offset * sizeof(s32),
+ &output[read_pos], to_read * sizeof(s32));
+ }
+
+ target_read_offset = (target_read_offset + to_read) % count_max;
+ read_count -= to_read;
+ read_pos += to_read;
+ }
+
+ if (update_count) {
+ return_info.read_offset = (return_info.read_offset + update_count) % count_max;
+ }
+
+ memory.WriteBlockUnsafe(return_info_, &return_info, sizeof(AuxInfo::AuxInfoDsp));
+
+ return count_;
+}
+
+void AuxCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("AuxCommand\n\tenabled {} input {:02X} output {:02X}\n", effect_enabled,
+ input, output);
+}
+
+void AuxCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto input_buffer{
+ processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)};
+ auto output_buffer{
+ processor.mix_buffers.subspan(output * processor.sample_count, processor.sample_count)};
+
+ if (effect_enabled) {
+ WriteAuxBufferDsp(*processor.memory, send_buffer_info, processor.sample_count, send_buffer,
+ count_max, input_buffer, processor.sample_count, write_offset,
+ update_count);
+
+ auto read{ReadAuxBufferDsp(*processor.memory, return_buffer_info, return_buffer, count_max,
+ output_buffer, processor.sample_count, write_offset,
+ update_count)};
+
+ if (read != processor.sample_count) {
+ std::memset(&output_buffer[read], 0, processor.sample_count - read);
+ }
+ } else {
+ ResetAuxBufferDsp(*processor.memory, send_buffer_info);
+ ResetAuxBufferDsp(*processor.memory, return_buffer_info);
+ if (input != output) {
+ std::memcpy(output_buffer.data(), input_buffer.data(), output_buffer.size_bytes());
+ }
+ }
+}
+
+bool AuxCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/aux_.h b/src/audio_core/renderer/command/effect/aux_.h
new file mode 100644
index 000000000..825c93732
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/aux_.h
@@ -0,0 +1,66 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command to read and write an auxiliary buffer, writing the input mix buffer to game
+ * memory, and reading into the output buffer from game memory.
+ */
+struct AuxCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer index
+ s16 input;
+ /// Output mix buffer index
+ s16 output;
+ /// Meta info for writing
+ CpuAddr send_buffer_info;
+ /// Meta info for reading
+ CpuAddr return_buffer_info;
+ /// Game memory write buffer
+ CpuAddr send_buffer;
+ /// Game memory read buffer
+ CpuAddr return_buffer;
+ /// Max samples to read/write
+ u32 count_max;
+ /// Current read/write offset
+ u32 write_offset;
+ /// Number of samples to update per call
+ u32 update_count;
+ /// is this effect enabled?
+ bool effect_enabled;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/biquad_filter.cpp b/src/audio_core/renderer/command/effect/biquad_filter.cpp
new file mode 100644
index 000000000..1baae74fd
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/biquad_filter.cpp
@@ -0,0 +1,118 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/effect/biquad_filter.h"
+#include "audio_core/renderer/voice/voice_state.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Biquad filter float implementation.
+ *
+ * @param output - Output container for filtered samples.
+ * @param input - Input container for samples to be filtered.
+ * @param b - Feedforward coefficients.
+ * @param a - Feedback coefficients.
+ * @param state - State to track previous samples between calls.
+ * @param sample_count - Number of samples to process.
+ */
+void ApplyBiquadFilterFloat(std::span<s32> output, std::span<const s32> input,
+ std::array<s16, 3>& b_, std::array<s16, 2>& a_,
+ VoiceState::BiquadFilterState& state, const u32 sample_count) {
+ constexpr s64 min{std::numeric_limits<s32>::min()};
+ constexpr s64 max{std::numeric_limits<s32>::max()};
+ std::array<f64, 3> b{Common::FixedPoint<50, 14>::from_base(b_[0]).to_double(),
+ Common::FixedPoint<50, 14>::from_base(b_[1]).to_double(),
+ Common::FixedPoint<50, 14>::from_base(b_[2]).to_double()};
+ std::array<f64, 2> a{Common::FixedPoint<50, 14>::from_base(a_[0]).to_double(),
+ Common::FixedPoint<50, 14>::from_base(a_[1]).to_double()};
+ std::array<f64, 4> s{state.s0.to_double(), state.s1.to_double(), state.s2.to_double(),
+ state.s3.to_double()};
+
+ for (u32 i = 0; i < sample_count; i++) {
+ f64 in_sample{static_cast<f64>(input[i])};
+ auto sample{in_sample * b[0] + s[0] * b[1] + s[1] * b[2] + s[2] * a[0] + s[3] * a[1]};
+
+ output[i] = static_cast<s32>(std::clamp(static_cast<s64>(sample), min, max));
+
+ s[1] = s[0];
+ s[0] = in_sample;
+ s[3] = s[2];
+ s[2] = sample;
+ }
+
+ state.s0 = s[0];
+ state.s1 = s[1];
+ state.s2 = s[2];
+ state.s3 = s[3];
+}
+
+/**
+ * Biquad filter s32 implementation.
+ *
+ * @param output - Output container for filtered samples.
+ * @param input - Input container for samples to be filtered.
+ * @param b - Feedforward coefficients.
+ * @param a - Feedback coefficients.
+ * @param state - State to track previous samples between calls.
+ * @param sample_count - Number of samples to process.
+ */
+static void ApplyBiquadFilterInt(std::span<s32> output, std::span<const s32> input,
+ std::array<s16, 3>& b_, std::array<s16, 2>& a_,
+ VoiceState::BiquadFilterState& state, const u32 sample_count) {
+ constexpr s64 min{std::numeric_limits<s32>::min()};
+ constexpr s64 max{std::numeric_limits<s32>::max()};
+ std::array<Common::FixedPoint<50, 14>, 3> b{
+ Common::FixedPoint<50, 14>::from_base(b_[0]),
+ Common::FixedPoint<50, 14>::from_base(b_[1]),
+ Common::FixedPoint<50, 14>::from_base(b_[2]),
+ };
+ std::array<Common::FixedPoint<50, 14>, 3> a{
+ Common::FixedPoint<50, 14>::from_base(a_[0]),
+ Common::FixedPoint<50, 14>::from_base(a_[1]),
+ };
+
+ for (u32 i = 0; i < sample_count; i++) {
+ s64 in_sample{input[i]};
+ auto sample{in_sample * b[0] + state.s0};
+ const auto out_sample{std::clamp(sample.to_long(), min, max)};
+
+ output[i] = static_cast<s32>(out_sample);
+
+ state.s0 = state.s1 + b[1] * in_sample + a[0] * out_sample;
+ state.s1 = 0 + b[2] * in_sample + a[1] * out_sample;
+ }
+}
+
+void BiquadFilterCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format(
+ "BiquadFilterCommand\n\tinput {:02X} output {:02X} needs_init {} use_float_processing {}\n",
+ input, output, needs_init, use_float_processing);
+}
+
+void BiquadFilterCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto state_{reinterpret_cast<VoiceState::BiquadFilterState*>(state)};
+ if (needs_init) {
+ std::memset(state_, 0, sizeof(VoiceState::BiquadFilterState));
+ }
+
+ auto input_buffer{
+ processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)};
+ auto output_buffer{
+ processor.mix_buffers.subspan(output * processor.sample_count, processor.sample_count)};
+
+ if (use_float_processing) {
+ ApplyBiquadFilterFloat(output_buffer, input_buffer, biquad.b, biquad.a, *state_,
+ processor.sample_count);
+ } else {
+ ApplyBiquadFilterInt(output_buffer, input_buffer, biquad.b, biquad.a, *state_,
+ processor.sample_count);
+ }
+}
+
+bool BiquadFilterCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/biquad_filter.h b/src/audio_core/renderer/command/effect/biquad_filter.h
new file mode 100644
index 000000000..4c9c42d29
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/biquad_filter.h
@@ -0,0 +1,74 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "audio_core/renderer/voice/voice_info.h"
+#include "audio_core/renderer/voice/voice_state.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for applying a biquad filter to the input mix buffer, saving the results to
+ * the output mix buffer.
+ */
+struct BiquadFilterCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer index
+ s16 input;
+ /// Output mix buffer index
+ s16 output;
+ /// Input parameters for biquad
+ VoiceInfo::BiquadFilterParameter biquad;
+ /// Biquad state, updated each call
+ CpuAddr state;
+ /// If true, reset the state
+ bool needs_init;
+ /// If true, use float processing rather than int
+ bool use_float_processing;
+};
+
+/**
+ * Biquad filter float implementation.
+ *
+ * @param output - Output container for filtered samples.
+ * @param input - Input container for samples to be filtered.
+ * @param b - Feedforward coefficients.
+ * @param a - Feedback coefficients.
+ * @param state - State to track previous samples.
+ * @param sample_count - Number of samples to process.
+ */
+void ApplyBiquadFilterFloat(std::span<s32> output, std::span<const s32> input,
+ std::array<s16, 3>& b, std::array<s16, 2>& a,
+ VoiceState::BiquadFilterState& state, const u32 sample_count);
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/capture.cpp b/src/audio_core/renderer/command/effect/capture.cpp
new file mode 100644
index 000000000..042fd286e
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/capture.cpp
@@ -0,0 +1,142 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/effect/capture.h"
+#include "audio_core/renderer/effect/aux_.h"
+#include "core/memory.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Reset an AuxBuffer.
+ *
+ * @param memory - Core memory for writing.
+ * @param aux_info - Memory address pointing to the AuxInfo to reset.
+ */
+static void ResetAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr aux_info) {
+ if (aux_info == 0) {
+ LOG_ERROR(Service_Audio, "Aux info is 0!");
+ return;
+ }
+
+ memory.Write32(VAddr(aux_info + offsetof(AuxInfo::AuxInfoDsp, read_offset)), 0);
+ memory.Write32(VAddr(aux_info + offsetof(AuxInfo::AuxInfoDsp, write_offset)), 0);
+ memory.Write32(VAddr(aux_info + offsetof(AuxInfo::AuxInfoDsp, total_sample_count)), 0);
+}
+
+/**
+ * Write the given input mix buffer to the memory at send_buffer, and update send_info_ if
+ * update_count is set, to notify the game that an update happened.
+ *
+ * @param memory - Core memory for writing.
+ * @param send_info_ - Header information for where to write the mix buffer.
+ * @param send_buffer - Memory address to write the mix buffer to.
+ * @param count_max - Maximum number of samples in the receiving buffer.
+ * @param input - Input mix buffer to write.
+ * @param write_count_ - Number of samples to write.
+ * @param write_offset - Current offset to begin writing the receiving buffer at.
+ * @param update_count - If non-zero, send_info_ will be updated.
+ * @return Number of samples written.
+ */
+static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_info_,
+ const CpuAddr send_buffer, u32 count_max, std::span<const s32> input,
+ const u32 write_count_, const u32 write_offset,
+ const u32 update_count) {
+ if (write_count_ > count_max) {
+ LOG_ERROR(Service_Audio,
+ "write_count must be smaller than count_max! write_count {}, count_max {}",
+ write_count_, count_max);
+ return 0;
+ }
+
+ if (send_info_ == 0) {
+ LOG_ERROR(Service_Audio, "send_info is 0!");
+ return 0;
+ }
+
+ if (input.empty()) {
+ LOG_ERROR(Service_Audio, "input buffer is empty!");
+ return 0;
+ }
+
+ if (send_buffer == 0) {
+ LOG_ERROR(Service_Audio, "send_buffer is 0!");
+ return 0;
+ }
+
+ if (count_max == 0) {
+ return 0;
+ }
+
+ AuxInfo::AuxBufferInfo send_info{};
+ memory.ReadBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxBufferInfo));
+
+ u32 target_write_offset{send_info.dsp_info.write_offset + write_offset};
+ if (target_write_offset > count_max || write_count_ == 0) {
+ return 0;
+ }
+
+ u32 write_count{write_count_};
+ u32 write_pos{0};
+ while (write_count > 0) {
+ u32 to_write{std::min(count_max - target_write_offset, write_count)};
+
+ if (to_write > 0) {
+ memory.WriteBlockUnsafe(send_buffer + target_write_offset * sizeof(s32),
+ &input[write_pos], to_write * sizeof(s32));
+ }
+
+ target_write_offset = (target_write_offset + to_write) % count_max;
+ write_count -= to_write;
+ write_pos += to_write;
+ }
+
+ if (update_count) {
+ const auto count_diff{send_info.dsp_info.total_sample_count -
+ send_info.cpu_info.total_sample_count};
+ if (count_diff >= count_max) {
+ auto dsp_lost_count{send_info.dsp_info.lost_sample_count + update_count};
+ if (dsp_lost_count - send_info.cpu_info.lost_sample_count <
+ send_info.dsp_info.lost_sample_count - send_info.cpu_info.lost_sample_count) {
+ dsp_lost_count = send_info.cpu_info.lost_sample_count - 1;
+ }
+ send_info.dsp_info.lost_sample_count = dsp_lost_count;
+ }
+
+ send_info.dsp_info.write_offset =
+ (send_info.dsp_info.write_offset + update_count + count_max) % count_max;
+
+ auto new_sample_count{send_info.dsp_info.total_sample_count + update_count};
+ if (new_sample_count - send_info.cpu_info.total_sample_count < count_diff) {
+ new_sample_count = send_info.cpu_info.total_sample_count - 1;
+ }
+ send_info.dsp_info.total_sample_count = new_sample_count;
+ }
+
+ memory.WriteBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxBufferInfo));
+
+ return write_count_;
+}
+
+void CaptureCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("CaptureCommand\n\tenabled {} input {:02X} output {:02X}", effect_enabled,
+ input, output);
+}
+
+void CaptureCommand::Process(const ADSP::CommandListProcessor& processor) {
+ if (effect_enabled) {
+ auto input_buffer{
+ processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)};
+ WriteAuxBufferDsp(*processor.memory, send_buffer_info, send_buffer, count_max, input_buffer,
+ processor.sample_count, write_offset, update_count);
+ } else {
+ ResetAuxBufferDsp(*processor.memory, send_buffer_info);
+ }
+}
+
+bool CaptureCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/capture.h b/src/audio_core/renderer/command/effect/capture.h
new file mode 100644
index 000000000..8670acb24
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/capture.h
@@ -0,0 +1,62 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for capturing a mix buffer. That is, writing it back to a given game memory
+ * address.
+ */
+struct CaptureCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer index
+ s16 input;
+ /// Output mix buffer index
+ s16 output;
+ /// Meta info for writing
+ CpuAddr send_buffer_info;
+ /// Game memory write buffer
+ CpuAddr send_buffer;
+ /// Max samples to read/write
+ u32 count_max;
+ /// Current read/write offset
+ u32 write_offset;
+ /// Number of samples to update per call
+ u32 update_count;
+ /// is this effect enabled?
+ bool effect_enabled;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/compressor.cpp b/src/audio_core/renderer/command/effect/compressor.cpp
new file mode 100644
index 000000000..2ebc140f1
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/compressor.cpp
@@ -0,0 +1,156 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <cmath>
+#include <span>
+#include <vector>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/effect/compressor.h"
+#include "audio_core/renderer/effect/compressor.h"
+
+namespace AudioCore::AudioRenderer {
+
+static void SetCompressorEffectParameter(CompressorInfo::ParameterVersion2& params,
+ CompressorInfo::State& state) {
+ const auto ratio{1.0f / params.compressor_ratio};
+ auto makeup_gain{0.0f};
+ if (params.makeup_gain_enabled) {
+ makeup_gain = (params.threshold * 0.5f) * (ratio - 1.0f) - 3.0f;
+ }
+ state.makeup_gain = makeup_gain;
+ state.unk_18 = params.unk_28;
+
+ const auto a{(params.out_gain + makeup_gain) / 20.0f * 3.3219f};
+ const auto b{(a - std::trunc(a)) * 0.69315f};
+ const auto c{std::pow(2.0f, b)};
+
+ state.unk_0C = (1.0f - ratio) / 6.0f;
+ state.unk_14 = params.threshold + 1.5f;
+ state.unk_10 = params.threshold - 1.5f;
+ state.unk_20 = c;
+}
+
+static void InitializeCompressorEffect(CompressorInfo::ParameterVersion2& params,
+ CompressorInfo::State& state) {
+ std::memset(&state, 0, sizeof(CompressorInfo::State));
+
+ state.unk_00 = 0;
+ state.unk_04 = 1.0f;
+ state.unk_08 = 1.0f;
+
+ SetCompressorEffectParameter(params, state);
+}
+
+static void ApplyCompressorEffect(CompressorInfo::ParameterVersion2& params,
+ CompressorInfo::State& state, bool enabled,
+ std::vector<std::span<const s32>> input_buffers,
+ std::vector<std::span<s32>> output_buffers, u32 sample_count) {
+ if (enabled) {
+ auto state_00{state.unk_00};
+ auto state_04{state.unk_04};
+ auto state_08{state.unk_08};
+ auto state_18{state.unk_18};
+
+ for (u32 i = 0; i < sample_count; i++) {
+ auto a{0.0f};
+ for (s16 channel = 0; channel < params.channel_count; channel++) {
+ const auto input_sample{Common::FixedPoint<49, 15>(input_buffers[channel][i])};
+ a += (input_sample * input_sample).to_float();
+ }
+
+ state_00 += params.unk_24 * ((a / params.channel_count) - state.unk_00);
+
+ auto b{-100.0f};
+ auto c{0.0f};
+ if (state_00 >= 1.0e-10) {
+ b = std::log10(state_00) * 10.0f;
+ c = 1.0f;
+ }
+
+ if (b >= state.unk_10) {
+ const auto d{b >= state.unk_14
+ ? ((1.0f / params.compressor_ratio) - 1.0f) *
+ (b - params.threshold)
+ : (b - state.unk_10) * (b - state.unk_10) * -state.unk_0C};
+ const auto e{d / 20.0f * 3.3219f};
+ const auto f{(e - std::trunc(e)) * 0.69315f};
+ c = std::pow(2.0f, f);
+ }
+
+ state_18 = params.unk_28;
+ auto tmp{c};
+ if ((state_04 - c) <= 0.08f) {
+ state_18 = params.unk_2C;
+ if (((state_04 - c) >= -0.08f) && (std::abs(state_08 - c) >= 0.001f)) {
+ tmp = state_04;
+ }
+ }
+
+ state_04 = tmp;
+ state_08 += (c - state_08) * state_18;
+
+ for (s16 channel = 0; channel < params.channel_count; channel++) {
+ output_buffers[channel][i] = static_cast<s32>(
+ static_cast<f32>(input_buffers[channel][i]) * state_08 * state.unk_20);
+ }
+ }
+
+ state.unk_00 = state_00;
+ state.unk_04 = state_04;
+ state.unk_08 = state_08;
+ state.unk_18 = state_18;
+ } else {
+ for (s16 channel = 0; channel < params.channel_count; channel++) {
+ if (params.inputs[channel] != params.outputs[channel]) {
+ std::memcpy((char*)output_buffers[channel].data(),
+ (char*)input_buffers[channel].data(),
+ output_buffers[channel].size_bytes());
+ }
+ }
+ }
+}
+
+void CompressorCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("CompressorCommand\n\tenabled {} \n\tinputs: ", effect_enabled);
+ for (s16 i = 0; i < parameter.channel_count; i++) {
+ string += fmt::format("{:02X}, ", inputs[i]);
+ }
+ string += "\n\toutputs: ";
+ for (s16 i = 0; i < parameter.channel_count; i++) {
+ string += fmt::format("{:02X}, ", outputs[i]);
+ }
+ string += "\n";
+}
+
+void CompressorCommand::Process(const ADSP::CommandListProcessor& processor) {
+ std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
+ std::vector<std::span<s32>> output_buffers(parameter.channel_count);
+
+ for (s16 i = 0; i < parameter.channel_count; i++) {
+ input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
+ processor.sample_count);
+ output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count,
+ processor.sample_count);
+ }
+
+ auto state_{reinterpret_cast<CompressorInfo::State*>(state)};
+
+ if (effect_enabled) {
+ if (parameter.state == CompressorInfo::ParameterState::Updating) {
+ SetCompressorEffectParameter(parameter, *state_);
+ } else if (parameter.state == CompressorInfo::ParameterState::Initialized) {
+ InitializeCompressorEffect(parameter, *state_);
+ }
+ }
+
+ ApplyCompressorEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers,
+ processor.sample_count);
+}
+
+bool CompressorCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/compressor.h b/src/audio_core/renderer/command/effect/compressor.h
new file mode 100644
index 000000000..f8e96cb43
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/compressor.h
@@ -0,0 +1,60 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "audio_core/renderer/effect/compressor.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for limiting volume between a high and low threshold.
+ * Version 1.
+ */
+struct CompressorCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer offsets for each channel
+ std::array<s16, MaxChannels> inputs;
+ /// Output mix buffer offsets for each channel
+ std::array<s16, MaxChannels> outputs;
+ /// Input parameters
+ CompressorInfo::ParameterVersion2 parameter;
+ /// State, updated each call
+ CpuAddr state;
+ /// Game-supplied workbuffer (Unused)
+ CpuAddr workbuffer;
+ /// Is this effect enabled?
+ bool effect_enabled;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/delay.cpp b/src/audio_core/renderer/command/effect/delay.cpp
new file mode 100644
index 000000000..a4e408d40
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/delay.cpp
@@ -0,0 +1,238 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/effect/delay.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Update the DelayInfo state according to the given parameters.
+ *
+ * @param params - Input parameters to update the state.
+ * @param state - State to be updated.
+ */
+static void SetDelayEffectParameter(const DelayInfo::ParameterVersion1& params,
+ DelayInfo::State& state) {
+ auto channel_spread{params.channel_spread};
+ state.feedback_gain = params.feedback_gain * 0.97998046875f;
+ state.delay_feedback_gain = state.feedback_gain * (1.0f - channel_spread);
+ if (params.channel_count == 4 || params.channel_count == 6) {
+ channel_spread >>= 1;
+ }
+ state.delay_feedback_cross_gain = channel_spread * state.feedback_gain;
+ state.lowpass_feedback_gain = params.lowpass_amount * 0.949951171875f;
+ state.lowpass_gain = 1.0f - state.lowpass_feedback_gain;
+}
+
+/**
+ * Initialize a new DelayInfo state according to the given parameters.
+ *
+ * @param params - Input parameters to update the state.
+ * @param state - State to be updated.
+ * @param workbuffer - Game-supplied memory for the state. (Unused)
+ */
+static void InitializeDelayEffect(const DelayInfo::ParameterVersion1& params,
+ DelayInfo::State& state,
+ [[maybe_unused]] const CpuAddr workbuffer) {
+ state = {};
+
+ for (u32 channel = 0; channel < params.channel_count; channel++) {
+ Common::FixedPoint<32, 32> sample_count_max{0.064f};
+ sample_count_max *= params.sample_rate.to_int_floor() * params.delay_time_max;
+
+ Common::FixedPoint<18, 14> delay_time{params.delay_time};
+ delay_time *= params.sample_rate / 1000;
+ Common::FixedPoint<32, 32> sample_count{delay_time};
+
+ if (sample_count > sample_count_max) {
+ sample_count = sample_count_max;
+ }
+
+ state.delay_lines[channel].sample_count_max = sample_count_max.to_int_floor();
+ state.delay_lines[channel].sample_count = sample_count.to_int_floor();
+ state.delay_lines[channel].buffer.resize(state.delay_lines[channel].sample_count, 0);
+ if (state.delay_lines[channel].buffer.size() == 0) {
+ state.delay_lines[channel].buffer.push_back(0);
+ }
+ state.delay_lines[channel].buffer_pos = 0;
+ state.delay_lines[channel].decay_rate = 1.0f;
+ }
+
+ SetDelayEffectParameter(params, state);
+}
+
+/**
+ * Delay effect impl, according to the parameters and current state, on the input mix buffers,
+ * saving the results to the output mix buffers.
+ *
+ * @tparam NumChannels - Number of channels to process. 1-6.
+ * @param params - Input parameters to use.
+ * @param state - State to use, must be initialized (see InitializeDelayEffect).
+ * @param inputs - Input mix buffers to performan the delay on.
+ * @param outputs - Output mix buffers to receive the delayed samples.
+ * @param sample_count - Number of samples to process.
+ */
+template <size_t NumChannels>
+static void ApplyDelay(const DelayInfo::ParameterVersion1& params, DelayInfo::State& state,
+ std::vector<std::span<const s32>>& inputs,
+ std::vector<std::span<s32>>& outputs, const u32 sample_count) {
+ for (u32 sample_index = 0; sample_index < sample_count; sample_index++) {
+ std::array<Common::FixedPoint<50, 14>, NumChannels> input_samples{};
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ input_samples[channel] = inputs[channel][sample_index] * 64;
+ }
+
+ std::array<Common::FixedPoint<50, 14>, NumChannels> delay_samples{};
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ delay_samples[channel] = state.delay_lines[channel].Read();
+ }
+
+ // clang-format off
+ std::array<std::array<Common::FixedPoint<18, 14>, NumChannels>, NumChannels> matrix{};
+ if constexpr (NumChannels == 1) {
+ matrix = {{
+ {state.feedback_gain},
+ }};
+ } else if constexpr (NumChannels == 2) {
+ matrix = {{
+ {state.delay_feedback_gain, state.delay_feedback_cross_gain},
+ {state.delay_feedback_cross_gain, state.delay_feedback_gain},
+ }};
+ } else if constexpr (NumChannels == 4) {
+ matrix = {{
+ {state.delay_feedback_gain, state.delay_feedback_cross_gain, state.delay_feedback_cross_gain, 0.0f},
+ {state.delay_feedback_cross_gain, state.delay_feedback_gain, 0.0f, state.delay_feedback_cross_gain},
+ {state.delay_feedback_cross_gain, 0.0f, state.delay_feedback_gain, state.delay_feedback_cross_gain},
+ {0.0f, state.delay_feedback_cross_gain, state.delay_feedback_cross_gain, state.delay_feedback_gain},
+ }};
+ } else if constexpr (NumChannels == 6) {
+ matrix = {{
+ {state.delay_feedback_gain, 0.0f, state.delay_feedback_cross_gain, 0.0f, state.delay_feedback_cross_gain, 0.0f},
+ {0.0f, state.delay_feedback_gain, state.delay_feedback_cross_gain, 0.0f, 0.0f, state.delay_feedback_cross_gain},
+ {state.delay_feedback_cross_gain, state.delay_feedback_cross_gain, state.delay_feedback_gain, 0.0f, 0.0f, 0.0f},
+ {0.0f, 0.0f, 0.0f, params.feedback_gain, 0.0f, 0.0f},
+ {state.delay_feedback_cross_gain, 0.0f, 0.0f, 0.0f, state.delay_feedback_gain, state.delay_feedback_cross_gain},
+ {0.0f, state.delay_feedback_cross_gain, 0.0f, 0.0f, state.delay_feedback_cross_gain, state.delay_feedback_gain},
+ }};
+ }
+ // clang-format on
+
+ std::array<Common::FixedPoint<50, 14>, NumChannels> gained_samples{};
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ Common::FixedPoint<50, 14> delay{};
+ for (u32 j = 0; j < NumChannels; j++) {
+ delay += delay_samples[j] * matrix[j][channel];
+ }
+ gained_samples[channel] = input_samples[channel] * params.in_gain + delay;
+ }
+
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ state.lowpass_z[channel] = gained_samples[channel] * state.lowpass_gain +
+ state.lowpass_z[channel] * state.lowpass_feedback_gain;
+ state.delay_lines[channel].Write(state.lowpass_z[channel]);
+ }
+
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ outputs[channel][sample_index] = (input_samples[channel] * params.dry_gain +
+ delay_samples[channel] * params.wet_gain)
+ .to_int_floor() /
+ 64;
+ }
+ }
+}
+
+/**
+ * Apply a delay effect if enabled, according to the parameters and current state, on the input mix
+ * buffers, saving the results to the output mix buffers.
+ *
+ * @param params - Input parameters to use.
+ * @param state - State to use, must be initialized (see InitializeDelayEffect).
+ * @param enabled - If enabled, delay will be applied, otherwise input is copied to output.
+ * @param inputs - Input mix buffers to performan the delay on.
+ * @param outputs - Output mix buffers to receive the delayed samples.
+ * @param sample_count - Number of samples to process.
+ */
+static void ApplyDelayEffect(const DelayInfo::ParameterVersion1& params, DelayInfo::State& state,
+ const bool enabled, std::vector<std::span<const s32>>& inputs,
+ std::vector<std::span<s32>>& outputs, const u32 sample_count) {
+
+ if (!IsChannelCountValid(params.channel_count)) {
+ LOG_ERROR(Service_Audio, "Invalid delay channels {}", params.channel_count);
+ return;
+ }
+
+ if (enabled) {
+ switch (params.channel_count) {
+ case 1:
+ ApplyDelay<1>(params, state, inputs, outputs, sample_count);
+ break;
+ case 2:
+ ApplyDelay<2>(params, state, inputs, outputs, sample_count);
+ break;
+ case 4:
+ ApplyDelay<4>(params, state, inputs, outputs, sample_count);
+ break;
+ case 6:
+ ApplyDelay<6>(params, state, inputs, outputs, sample_count);
+ break;
+ default:
+ for (u32 channel = 0; channel < params.channel_count; channel++) {
+ if (inputs[channel].data() != outputs[channel].data()) {
+ std::memcpy(outputs[channel].data(), inputs[channel].data(),
+ sample_count * sizeof(s32));
+ }
+ }
+ break;
+ }
+ } else {
+ for (u32 channel = 0; channel < params.channel_count; channel++) {
+ if (inputs[channel].data() != outputs[channel].data()) {
+ std::memcpy(outputs[channel].data(), inputs[channel].data(),
+ sample_count * sizeof(s32));
+ }
+ }
+ }
+}
+
+void DelayCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("DelayCommand\n\tenabled {} \n\tinputs: ", effect_enabled);
+ for (u32 i = 0; i < MaxChannels; i++) {
+ string += fmt::format("{:02X}, ", inputs[i]);
+ }
+ string += "\n\toutputs: ";
+ for (u32 i = 0; i < MaxChannels; i++) {
+ string += fmt::format("{:02X}, ", outputs[i]);
+ }
+ string += "\n";
+}
+
+void DelayCommand::Process(const ADSP::CommandListProcessor& processor) {
+ std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
+ std::vector<std::span<s32>> output_buffers(parameter.channel_count);
+
+ for (s16 i = 0; i < parameter.channel_count; i++) {
+ input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
+ processor.sample_count);
+ output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count,
+ processor.sample_count);
+ }
+
+ auto state_{reinterpret_cast<DelayInfo::State*>(state)};
+
+ if (effect_enabled) {
+ if (parameter.state == DelayInfo::ParameterState::Updating) {
+ SetDelayEffectParameter(parameter, *state_);
+ } else if (parameter.state == DelayInfo::ParameterState::Initialized) {
+ InitializeDelayEffect(parameter, *state_, workbuffer);
+ }
+ }
+ ApplyDelayEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers,
+ processor.sample_count);
+}
+
+bool DelayCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/delay.h b/src/audio_core/renderer/command/effect/delay.h
new file mode 100644
index 000000000..b7a15ae6b
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/delay.h
@@ -0,0 +1,60 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "audio_core/renderer/effect/delay.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for a delay effect. Delays inputs mix buffers according to the parameters
+ * and state, outputs receives the delayed samples.
+ */
+struct DelayCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer offsets for each channel
+ std::array<s16, MaxChannels> inputs;
+ /// Output mix buffer offsets for each channel
+ std::array<s16, MaxChannels> outputs;
+ /// Input parameters
+ DelayInfo::ParameterVersion1 parameter;
+ /// State, updated each call
+ CpuAddr state;
+ /// Game-supplied workbuffer (Unused)
+ CpuAddr workbuffer;
+ /// Is this effect enabled?
+ bool effect_enabled;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/i3dl2_reverb.cpp b/src/audio_core/renderer/command/effect/i3dl2_reverb.cpp
new file mode 100644
index 000000000..c4bf3943a
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/i3dl2_reverb.cpp
@@ -0,0 +1,437 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <numbers>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/effect/i3dl2_reverb.h"
+
+namespace AudioCore::AudioRenderer {
+
+constexpr std::array<f32, I3dl2ReverbInfo::MaxDelayLines> MinDelayLineTimes{
+ 5.0f,
+ 6.0f,
+ 13.0f,
+ 14.0f,
+};
+constexpr std::array<f32, I3dl2ReverbInfo::MaxDelayLines> MaxDelayLineTimes{
+ 45.7042007446f,
+ 82.7817001343f,
+ 149.938293457f,
+ 271.575805664f,
+};
+constexpr std::array<f32, I3dl2ReverbInfo::MaxDelayLines> Decay0MaxDelayLineTimes{17.0f, 13.0f,
+ 9.0f, 7.0f};
+constexpr std::array<f32, I3dl2ReverbInfo::MaxDelayLines> Decay1MaxDelayLineTimes{19.0f, 11.0f,
+ 10.0f, 6.0f};
+constexpr std::array<f32, I3dl2ReverbInfo::MaxDelayTaps> EarlyTapTimes{
+ 0.0171360000968f,
+ 0.0591540001333f,
+ 0.161733001471f,
+ 0.390186011791f,
+ 0.425262004137f,
+ 0.455410987139f,
+ 0.689737021923f,
+ 0.74590998888f,
+ 0.833844006062f,
+ 0.859502017498f,
+ 0.0f,
+ 0.0750240013003f,
+ 0.168788000941f,
+ 0.299901008606f,
+ 0.337442994118f,
+ 0.371903002262f,
+ 0.599011003971f,
+ 0.716741025448f,
+ 0.817858994007f,
+ 0.85166400671f,
+};
+
+constexpr std::array<f32, I3dl2ReverbInfo::MaxDelayTaps> EarlyGains{
+ 0.67096f, 0.61027f, 1.0f, 0.3568f, 0.68361f, 0.65978f, 0.51939f,
+ 0.24712f, 0.45945f, 0.45021f, 0.64196f, 0.54879f, 0.92925f, 0.3827f,
+ 0.72867f, 0.69794f, 0.5464f, 0.24563f, 0.45214f, 0.44042f};
+
+/**
+ * Update the I3dl2ReverbInfo state according to the given parameters.
+ *
+ * @param params - Input parameters to update the state.
+ * @param state - State to be updated.
+ * @param reset - If enabled, the state buffers will be reset. Only set this on initialize.
+ */
+static void UpdateI3dl2ReverbEffectParameter(const I3dl2ReverbInfo::ParameterVersion1& params,
+ I3dl2ReverbInfo::State& state, const bool reset) {
+ const auto pow_10 = [](f32 val) -> f32 {
+ return (val >= 0.0f) ? 1.0f : (val <= -5.3f) ? 0.0f : std::pow(10.0f, val);
+ };
+ const auto sin = [](f32 degrees) -> f32 {
+ return std::sin(degrees * std::numbers::pi_v<f32> / 180.0f);
+ };
+ const auto cos = [](f32 degrees) -> f32 {
+ return std::cos(degrees * std::numbers::pi_v<f32> / 180.0f);
+ };
+
+ Common::FixedPoint<50, 14> delay{static_cast<f32>(params.sample_rate) / 1000.0f};
+
+ state.dry_gain = params.dry_gain;
+ Common::FixedPoint<50, 14> early_gain{
+ std::min(params.room_gain + params.reflection_gain, 5000.0f) / 2000.0f};
+ state.early_gain = pow_10(early_gain.to_float());
+ Common::FixedPoint<50, 14> late_gain{std::min(params.room_gain + params.reverb_gain, 5000.0f) /
+ 2000.0f};
+ state.late_gain = pow_10(late_gain.to_float());
+
+ Common::FixedPoint<50, 14> hf_gain{pow_10(params.room_HF_gain / 2000.0f)};
+ if (hf_gain >= 1.0f) {
+ state.lowpass_1 = 0.0f;
+ state.lowpass_2 = 1.0f;
+ } else {
+ const auto reference_hf{(params.reference_HF * 256.0f) /
+ static_cast<f32>(params.sample_rate)};
+ const Common::FixedPoint<50, 14> a{1.0f - hf_gain.to_float()};
+ const Common::FixedPoint<50, 14> b{2.0f + (-cos(reference_hf) * (hf_gain * 2.0f))};
+ const Common::FixedPoint<50, 14> c{
+ std::sqrt(std::pow(b.to_float(), 2.0f) + (std::pow(a.to_float(), 2.0f) * -4.0f))};
+
+ state.lowpass_1 = std::min(((b - c) / (a * 2.0f)).to_float(), 0.99723f);
+ state.lowpass_2 = 1.0f - state.lowpass_1;
+ }
+
+ state.early_to_late_taps =
+ (((params.reflection_delay + params.late_reverb_delay_time) * 1000.0f) * delay).to_int();
+ state.last_reverb_echo = params.late_reverb_diffusion * 0.6f * 0.01f;
+
+ for (u32 i = 0; i < I3dl2ReverbInfo::MaxDelayLines; i++) {
+ auto curr_delay{
+ ((MinDelayLineTimes[i] + (params.late_reverb_density / 100.0f) *
+ (MaxDelayLineTimes[i] - MinDelayLineTimes[i])) *
+ delay)
+ .to_int()};
+ state.fdn_delay_lines[i].SetDelay(curr_delay);
+
+ const auto a{
+ (static_cast<f32>(state.fdn_delay_lines[i].delay + state.decay_delay_lines0[i].delay +
+ state.decay_delay_lines1[i].delay) *
+ -60.0f) /
+ (params.late_reverb_decay_time * static_cast<f32>(params.sample_rate))};
+ const auto b{a / params.late_reverb_HF_decay_ratio};
+ const auto c{
+ cos(((params.reference_HF * 0.5f) * 128.0f) / static_cast<f32>(params.sample_rate)) /
+ sin(((params.reference_HF * 0.5f) * 128.0f) / static_cast<f32>(params.sample_rate))};
+ const auto d{pow_10((b - a) / 40.0f)};
+ const auto e{pow_10((b + a) / 40.0f) * 0.7071f};
+
+ state.lowpass_coeff[i][0] = ((c * d + 1.0f) * e) / (c + d);
+ state.lowpass_coeff[i][1] = ((1.0f - (c * d)) * e) / (c + d);
+ state.lowpass_coeff[i][2] = (c - d) / (c + d);
+
+ state.decay_delay_lines0[i].wet_gain = state.last_reverb_echo;
+ state.decay_delay_lines1[i].wet_gain = state.last_reverb_echo * -0.9f;
+ }
+
+ if (reset) {
+ state.shelf_filter.fill(0.0f);
+ state.lowpass_0 = 0.0f;
+ for (u32 i = 0; i < I3dl2ReverbInfo::MaxDelayLines; i++) {
+ std::ranges::fill(state.fdn_delay_lines[i].buffer, 0);
+ std::ranges::fill(state.decay_delay_lines0[i].buffer, 0);
+ std::ranges::fill(state.decay_delay_lines1[i].buffer, 0);
+ }
+ std::ranges::fill(state.center_delay_line.buffer, 0);
+ std::ranges::fill(state.early_delay_line.buffer, 0);
+ }
+
+ const auto reflection_time{(params.late_reverb_delay_time * 0.9998f + 0.02f) * 1000.0f};
+ const auto reflection_delay{params.reflection_delay * 1000.0f};
+ for (u32 i = 0; i < I3dl2ReverbInfo::MaxDelayTaps; i++) {
+ auto length{((reflection_delay + reflection_time * EarlyTapTimes[i]) * delay).to_int()};
+ if (length >= state.early_delay_line.max_delay) {
+ length = state.early_delay_line.max_delay;
+ }
+ state.early_tap_steps[i] = length;
+ }
+}
+
+/**
+ * Initialize a new I3dl2ReverbInfo state according to the given parameters.
+ *
+ * @param params - Input parameters to update the state.
+ * @param state - State to be updated.
+ * @param workbuffer - Game-supplied memory for the state. (Unused)
+ */
+static void InitializeI3dl2ReverbEffect(const I3dl2ReverbInfo::ParameterVersion1& params,
+ I3dl2ReverbInfo::State& state, const CpuAddr workbuffer) {
+ state = {};
+ Common::FixedPoint<50, 14> delay{static_cast<f32>(params.sample_rate) / 1000};
+
+ for (u32 i = 0; i < I3dl2ReverbInfo::MaxDelayLines; i++) {
+ auto fdn_delay_time{(MaxDelayLineTimes[i] * delay).to_uint_floor()};
+ state.fdn_delay_lines[i].Initialize(fdn_delay_time);
+
+ auto decay0_delay_time{(Decay0MaxDelayLineTimes[i] * delay).to_uint_floor()};
+ state.decay_delay_lines0[i].Initialize(decay0_delay_time);
+
+ auto decay1_delay_time{(Decay1MaxDelayLineTimes[i] * delay).to_uint_floor()};
+ state.decay_delay_lines1[i].Initialize(decay1_delay_time);
+ }
+
+ const auto center_delay_time{(5 * delay).to_uint_floor()};
+ state.center_delay_line.Initialize(center_delay_time);
+
+ const auto early_delay_time{(400 * delay).to_uint_floor()};
+ state.early_delay_line.Initialize(early_delay_time);
+
+ UpdateI3dl2ReverbEffectParameter(params, state, true);
+}
+
+/**
+ * Pass-through the effect, copying input to output directly, with no reverb applied.
+ *
+ * @param inputs - Array of input mix buffers to copy.
+ * @param outputs - Array of output mix buffers to receive copy.
+ * @param channel_count - Number of channels in inputs and outputs.
+ * @param sample_count - Number of samples within each channel (unused).
+ */
+static void ApplyI3dl2ReverbEffectBypass(std::span<std::span<const s32>> inputs,
+ std::span<std::span<s32>> outputs, const u32 channel_count,
+ [[maybe_unused]] const u32 sample_count) {
+ for (u32 i = 0; i < channel_count; i++) {
+ if (inputs[i].data() != outputs[i].data()) {
+ std::memcpy(outputs[i].data(), inputs[i].data(), outputs[i].size_bytes());
+ }
+ }
+}
+
+/**
+ * Tick the delay lines, reading and returning their current output, and writing a new decaying
+ * sample (mix).
+ *
+ * @param decay0 - The first decay line.
+ * @param decay1 - The second decay line.
+ * @param fdn - Feedback delay network.
+ * @param mix - The new calculated sample to be written and decayed.
+ * @return The next delayed and decayed sample.
+ */
+static Common::FixedPoint<50, 14> Axfx2AllPassTick(I3dl2ReverbInfo::I3dl2DelayLine& decay0,
+ I3dl2ReverbInfo::I3dl2DelayLine& decay1,
+ I3dl2ReverbInfo::I3dl2DelayLine& fdn,
+ const Common::FixedPoint<50, 14> mix) {
+ auto val{decay0.Read()};
+ auto mixed{mix - (val * decay0.wet_gain)};
+ auto out{decay0.Tick(mixed) + (mixed * decay0.wet_gain)};
+
+ val = decay1.Read();
+ mixed = out - (val * decay1.wet_gain);
+ out = decay1.Tick(mixed) + (mixed * decay1.wet_gain);
+
+ fdn.Tick(out);
+ return out;
+}
+
+/**
+ * Impl. Apply a I3DL2 reverb according to the current state, on the input mix buffers,
+ * saving the results to the output mix buffers.
+ *
+ * @tparam NumChannels - Number of channels to process. 1-6.
+ Inputs/outputs should have this many buffers.
+ * @param state - State to use, must be initialized (see InitializeI3dl2ReverbEffect).
+ * @param inputs - Input mix buffers to perform the reverb on.
+ * @param outputs - Output mix buffers to receive the reverbed samples.
+ * @param sample_count - Number of samples to process.
+ */
+template <size_t NumChannels>
+static void ApplyI3dl2ReverbEffect(I3dl2ReverbInfo::State& state,
+ std::span<std::span<const s32>> inputs,
+ std::span<std::span<s32>> outputs, const u32 sample_count) {
+ constexpr std::array<u8, I3dl2ReverbInfo::MaxDelayTaps> OutTapIndexes1Ch{
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ };
+ constexpr std::array<u8, I3dl2ReverbInfo::MaxDelayTaps> OutTapIndexes2Ch{
+ 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1,
+ };
+ constexpr std::array<u8, I3dl2ReverbInfo::MaxDelayTaps> OutTapIndexes4Ch{
+ 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 3, 3, 3,
+ };
+ constexpr std::array<u8, I3dl2ReverbInfo::MaxDelayTaps> OutTapIndexes6Ch{
+ 2, 0, 0, 1, 1, 1, 1, 4, 4, 4, 1, 1, 1, 0, 0, 0, 0, 5, 5, 5,
+ };
+
+ std::span<const u8> tap_indexes{};
+ if constexpr (NumChannels == 1) {
+ tap_indexes = OutTapIndexes1Ch;
+ } else if constexpr (NumChannels == 2) {
+ tap_indexes = OutTapIndexes2Ch;
+ } else if constexpr (NumChannels == 4) {
+ tap_indexes = OutTapIndexes4Ch;
+ } else if constexpr (NumChannels == 6) {
+ tap_indexes = OutTapIndexes6Ch;
+ }
+
+ for (u32 sample_index = 0; sample_index < sample_count; sample_index++) {
+ Common::FixedPoint<50, 14> early_to_late_tap{
+ state.early_delay_line.TapOut(state.early_to_late_taps)};
+ std::array<Common::FixedPoint<50, 14>, NumChannels> output_samples{};
+
+ for (u32 early_tap = 0; early_tap < I3dl2ReverbInfo::MaxDelayTaps; early_tap++) {
+ output_samples[tap_indexes[early_tap]] +=
+ state.early_delay_line.TapOut(state.early_tap_steps[early_tap]) *
+ EarlyGains[early_tap];
+ if constexpr (NumChannels == 6) {
+ output_samples[static_cast<u32>(Channels::LFE)] +=
+ state.early_delay_line.TapOut(state.early_tap_steps[early_tap]) *
+ EarlyGains[early_tap];
+ }
+ }
+
+ Common::FixedPoint<50, 14> current_sample{};
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ current_sample += inputs[channel][sample_index];
+ }
+
+ state.lowpass_0 =
+ (current_sample * state.lowpass_2 + state.lowpass_0 * state.lowpass_1).to_float();
+ state.early_delay_line.Tick(state.lowpass_0);
+
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ output_samples[channel] *= state.early_gain;
+ }
+
+ std::array<Common::FixedPoint<50, 14>, I3dl2ReverbInfo::MaxDelayLines> filtered_samples{};
+ for (u32 delay_line = 0; delay_line < I3dl2ReverbInfo::MaxDelayLines; delay_line++) {
+ filtered_samples[delay_line] =
+ state.fdn_delay_lines[delay_line].Read() * state.lowpass_coeff[delay_line][0] +
+ state.shelf_filter[delay_line];
+ state.shelf_filter[delay_line] =
+ (filtered_samples[delay_line] * state.lowpass_coeff[delay_line][2] +
+ state.fdn_delay_lines[delay_line].Read() * state.lowpass_coeff[delay_line][1])
+ .to_float();
+ }
+
+ const std::array<Common::FixedPoint<50, 14>, I3dl2ReverbInfo::MaxDelayLines> mix_matrix{
+ filtered_samples[1] + filtered_samples[2] + early_to_late_tap * state.late_gain,
+ -filtered_samples[0] - filtered_samples[3] + early_to_late_tap * state.late_gain,
+ filtered_samples[0] - filtered_samples[3] + early_to_late_tap * state.late_gain,
+ filtered_samples[1] - filtered_samples[2] + early_to_late_tap * state.late_gain,
+ };
+
+ std::array<Common::FixedPoint<50, 14>, I3dl2ReverbInfo::MaxDelayLines> allpass_samples{};
+ for (u32 delay_line = 0; delay_line < I3dl2ReverbInfo::MaxDelayLines; delay_line++) {
+ allpass_samples[delay_line] = Axfx2AllPassTick(
+ state.decay_delay_lines0[delay_line], state.decay_delay_lines1[delay_line],
+ state.fdn_delay_lines[delay_line], mix_matrix[delay_line]);
+ }
+
+ if constexpr (NumChannels == 6) {
+ const std::array<Common::FixedPoint<50, 14>, MaxChannels> allpass_outputs{
+ allpass_samples[0], allpass_samples[1], allpass_samples[2] - allpass_samples[3],
+ allpass_samples[3], allpass_samples[2], allpass_samples[3],
+ };
+
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ Common::FixedPoint<50, 14> allpass{};
+
+ if (channel == static_cast<u32>(Channels::Center)) {
+ allpass = state.center_delay_line.Tick(allpass_outputs[channel] * 0.5f);
+ } else {
+ allpass = allpass_outputs[channel];
+ }
+
+ auto out_sample{output_samples[channel] + allpass +
+ state.dry_gain * static_cast<f32>(inputs[channel][sample_index])};
+
+ outputs[channel][sample_index] =
+ static_cast<s32>(std::clamp(out_sample.to_float(), -8388600.0f, 8388600.0f));
+ }
+ } else {
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ auto out_sample{output_samples[channel] + allpass_samples[channel] +
+ state.dry_gain * static_cast<f32>(inputs[channel][sample_index])};
+ outputs[channel][sample_index] =
+ static_cast<s32>(std::clamp(out_sample.to_float(), -8388600.0f, 8388600.0f));
+ }
+ }
+ }
+}
+
+/**
+ * Apply a I3DL2 reverb if enabled, according to the current state, on the input mix buffers,
+ * saving the results to the output mix buffers.
+ *
+ * @param params - Input parameters to use.
+ * @param state - State to use, must be initialized (see InitializeI3dl2ReverbEffect).
+ * @param enabled - If enabled, delay will be applied, otherwise input is copied to output.
+ * @param inputs - Input mix buffers to performan the delay on.
+ * @param outputs - Output mix buffers to receive the delayed samples.
+ * @param sample_count - Number of samples to process.
+ */
+static void ApplyI3dl2ReverbEffect(const I3dl2ReverbInfo::ParameterVersion1& params,
+ I3dl2ReverbInfo::State& state, const bool enabled,
+ std::span<std::span<const s32>> inputs,
+ std::span<std::span<s32>> outputs, const u32 sample_count) {
+ if (enabled) {
+ switch (params.channel_count) {
+ case 0:
+ return;
+ case 1:
+ ApplyI3dl2ReverbEffect<1>(state, inputs, outputs, sample_count);
+ break;
+ case 2:
+ ApplyI3dl2ReverbEffect<2>(state, inputs, outputs, sample_count);
+ break;
+ case 4:
+ ApplyI3dl2ReverbEffect<4>(state, inputs, outputs, sample_count);
+ break;
+ case 6:
+ ApplyI3dl2ReverbEffect<6>(state, inputs, outputs, sample_count);
+ break;
+ default:
+ ApplyI3dl2ReverbEffectBypass(inputs, outputs, params.channel_count, sample_count);
+ break;
+ }
+ } else {
+ ApplyI3dl2ReverbEffectBypass(inputs, outputs, params.channel_count, sample_count);
+ }
+}
+
+void I3dl2ReverbCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("I3dl2ReverbCommand\n\tenabled {} \n\tinputs: ", effect_enabled);
+ for (u32 i = 0; i < parameter.channel_count; i++) {
+ string += fmt::format("{:02X}, ", inputs[i]);
+ }
+ string += "\n\toutputs: ";
+ for (u32 i = 0; i < parameter.channel_count; i++) {
+ string += fmt::format("{:02X}, ", outputs[i]);
+ }
+ string += "\n";
+}
+
+void I3dl2ReverbCommand::Process(const ADSP::CommandListProcessor& processor) {
+ std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
+ std::vector<std::span<s32>> output_buffers(parameter.channel_count);
+
+ for (u32 i = 0; i < parameter.channel_count; i++) {
+ input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
+ processor.sample_count);
+ output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count,
+ processor.sample_count);
+ }
+
+ auto state_{reinterpret_cast<I3dl2ReverbInfo::State*>(state)};
+
+ if (effect_enabled) {
+ if (parameter.state == I3dl2ReverbInfo::ParameterState::Updating) {
+ UpdateI3dl2ReverbEffectParameter(parameter, *state_, false);
+ } else if (parameter.state == I3dl2ReverbInfo::ParameterState::Initialized) {
+ InitializeI3dl2ReverbEffect(parameter, *state_, workbuffer);
+ }
+ }
+ ApplyI3dl2ReverbEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers,
+ processor.sample_count);
+}
+
+bool I3dl2ReverbCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/i3dl2_reverb.h b/src/audio_core/renderer/command/effect/i3dl2_reverb.h
new file mode 100644
index 000000000..243877056
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/i3dl2_reverb.h
@@ -0,0 +1,60 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "audio_core/renderer/effect/i3dl2.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for a I3DL2Reverb effect. Apply a reverb to inputs mix buffer according to
+ * the I3DL2 spec, outputs receives the results.
+ */
+struct I3dl2ReverbCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer offsets for each channel
+ std::array<s16, MaxChannels> inputs;
+ /// Output mix buffer offsets for each channel
+ std::array<s16, MaxChannels> outputs;
+ /// Input parameters
+ I3dl2ReverbInfo::ParameterVersion1 parameter;
+ /// State, updated each call
+ CpuAddr state;
+ /// Game-supplied workbuffer (Unused)
+ CpuAddr workbuffer;
+ /// Is this effect enabled?
+ bool effect_enabled;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/light_limiter.cpp b/src/audio_core/renderer/command/effect/light_limiter.cpp
new file mode 100644
index 000000000..e8fb0e2fc
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/light_limiter.cpp
@@ -0,0 +1,222 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/effect/light_limiter.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Update the LightLimiterInfo state according to the given parameters.
+ * A no-op.
+ *
+ * @param params - Input parameters to update the state.
+ * @param state - State to be updated.
+ */
+static void UpdateLightLimiterEffectParameter(const LightLimiterInfo::ParameterVersion2& params,
+ LightLimiterInfo::State& state) {}
+
+/**
+ * Initialize a new LightLimiterInfo state according to the given parameters.
+ *
+ * @param params - Input parameters to update the state.
+ * @param state - State to be updated.
+ * @param workbuffer - Game-supplied memory for the state. (Unused)
+ */
+static void InitializeLightLimiterEffect(const LightLimiterInfo::ParameterVersion2& params,
+ LightLimiterInfo::State& state, const CpuAddr workbuffer) {
+ state = {};
+ state.samples_average.fill(0.0f);
+ state.compression_gain.fill(1.0f);
+ state.look_ahead_sample_offsets.fill(0);
+ for (u32 i = 0; i < params.channel_count; i++) {
+ state.look_ahead_sample_buffers[i].resize(params.look_ahead_samples_max, 0.0f);
+ }
+}
+
+/**
+ * Apply a light limiter effect if enabled, according to the current state, on the input mix
+ * buffers, saving the results to the output mix buffers.
+ *
+ * @param params - Input parameters to use.
+ * @param state - State to use, must be initialized (see InitializeLightLimiterEffect).
+ * @param enabled - If enabled, limiter will be applied, otherwise input is copied to output.
+ * @param inputs - Input mix buffers to perform the limiter on.
+ * @param outputs - Output mix buffers to receive the limited samples.
+ * @param sample_count - Number of samples to process.
+ * @params statistics - Optional output statistics, only used with version 2.
+ */
+static void ApplyLightLimiterEffect(const LightLimiterInfo::ParameterVersion2& params,
+ LightLimiterInfo::State& state, const bool enabled,
+ std::vector<std::span<const s32>>& inputs,
+ std::vector<std::span<s32>>& outputs, const u32 sample_count,
+ LightLimiterInfo::StatisticsInternal* statistics) {
+ constexpr s64 min{std::numeric_limits<s32>::min()};
+ constexpr s64 max{std::numeric_limits<s32>::max()};
+
+ const auto recip_estimate = [](f64 a) -> f64 {
+ s32 q, s;
+ f64 r;
+ q = (s32)(a * 512.0); /* a in units of 1/512 rounded down */
+ r = 1.0 / (((f64)q + 0.5) / 512.0); /* reciprocal r */
+ s = (s32)(256.0 * r + 0.5); /* r in units of 1/256 rounded to nearest */
+ return ((f64)s / 256.0);
+ };
+
+ if (enabled) {
+ if (statistics && params.statistics_reset_required) {
+ for (u32 i = 0; i < params.channel_count; i++) {
+ statistics->channel_compression_gain_min[i] = 1.0f;
+ statistics->channel_max_sample[i] = 0;
+ }
+ }
+
+ for (u32 sample_index = 0; sample_index < sample_count; sample_index++) {
+ for (u32 channel = 0; channel < params.channel_count; channel++) {
+ auto sample{(Common::FixedPoint<49, 15>(inputs[channel][sample_index]) /
+ Common::FixedPoint<49, 15>::one) *
+ params.input_gain};
+ auto abs_sample{sample};
+ if (sample < 0.0f) {
+ abs_sample = -sample;
+ }
+ auto coeff{abs_sample > state.samples_average[channel] ? params.attack_coeff
+ : params.release_coeff};
+ state.samples_average[channel] +=
+ ((abs_sample - state.samples_average[channel]) * coeff).to_float();
+
+ // Reciprocal estimate
+ auto new_average_sample{Common::FixedPoint<49, 15>(
+ recip_estimate(state.samples_average[channel].to_double()))};
+ if (params.processing_mode != LightLimiterInfo::ProcessingMode::Mode1) {
+ // Two Newton-Raphson steps
+ auto temp{2.0 - (state.samples_average[channel] * new_average_sample)};
+ new_average_sample = 2.0 - (state.samples_average[channel] * temp);
+ }
+
+ auto above_threshold{state.samples_average[channel] > params.threshold};
+ auto attenuation{above_threshold ? params.threshold * new_average_sample : 1.0f};
+ coeff = attenuation < state.compression_gain[channel] ? params.attack_coeff
+ : params.release_coeff;
+ state.compression_gain[channel] +=
+ (attenuation - state.compression_gain[channel]) * coeff;
+
+ auto lookahead_sample{
+ state.look_ahead_sample_buffers[channel]
+ [state.look_ahead_sample_offsets[channel]]};
+
+ state.look_ahead_sample_buffers[channel][state.look_ahead_sample_offsets[channel]] =
+ sample;
+ state.look_ahead_sample_offsets[channel] =
+ (state.look_ahead_sample_offsets[channel] + 1) % params.look_ahead_samples_min;
+
+ outputs[channel][sample_index] = static_cast<s32>(
+ std::clamp((lookahead_sample * state.compression_gain[channel] *
+ params.output_gain * Common::FixedPoint<49, 15>::one)
+ .to_long(),
+ min, max));
+
+ if (statistics) {
+ statistics->channel_max_sample[channel] =
+ std::max(statistics->channel_max_sample[channel], abs_sample.to_float());
+ statistics->channel_compression_gain_min[channel] =
+ std::min(statistics->channel_compression_gain_min[channel],
+ state.compression_gain[channel].to_float());
+ }
+ }
+ }
+ } else {
+ for (u32 i = 0; i < params.channel_count; i++) {
+ if (params.inputs[i] != params.outputs[i]) {
+ std::memcpy(outputs[i].data(), inputs[i].data(), outputs[i].size_bytes());
+ }
+ }
+ }
+}
+
+void LightLimiterVersion1Command::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("LightLimiterVersion1Command\n\tinputs: ");
+ for (u32 i = 0; i < MaxChannels; i++) {
+ string += fmt::format("{:02X}, ", inputs[i]);
+ }
+ string += "\n\toutputs: ";
+ for (u32 i = 0; i < MaxChannels; i++) {
+ string += fmt::format("{:02X}, ", outputs[i]);
+ }
+ string += "\n";
+}
+
+void LightLimiterVersion1Command::Process(const ADSP::CommandListProcessor& processor) {
+ std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
+ std::vector<std::span<s32>> output_buffers(parameter.channel_count);
+
+ for (u32 i = 0; i < parameter.channel_count; i++) {
+ input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
+ processor.sample_count);
+ output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count,
+ processor.sample_count);
+ }
+
+ auto state_{reinterpret_cast<LightLimiterInfo::State*>(state)};
+
+ if (effect_enabled) {
+ if (parameter.state == LightLimiterInfo::ParameterState::Updating) {
+ UpdateLightLimiterEffectParameter(parameter, *state_);
+ } else if (parameter.state == LightLimiterInfo::ParameterState::Initialized) {
+ InitializeLightLimiterEffect(parameter, *state_, workbuffer);
+ }
+ }
+
+ LightLimiterInfo::StatisticsInternal* statistics{nullptr};
+ ApplyLightLimiterEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers,
+ processor.sample_count, statistics);
+}
+
+bool LightLimiterVersion1Command::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+void LightLimiterVersion2Command::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("LightLimiterVersion2Command\n\tinputs: \n");
+ for (u32 i = 0; i < MaxChannels; i++) {
+ string += fmt::format("{:02X}, ", inputs[i]);
+ }
+ string += "\n\toutputs: ";
+ for (u32 i = 0; i < MaxChannels; i++) {
+ string += fmt::format("{:02X}, ", outputs[i]);
+ }
+ string += "\n";
+}
+
+void LightLimiterVersion2Command::Process(const ADSP::CommandListProcessor& processor) {
+ std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
+ std::vector<std::span<s32>> output_buffers(parameter.channel_count);
+
+ for (u32 i = 0; i < parameter.channel_count; i++) {
+ input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
+ processor.sample_count);
+ output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count,
+ processor.sample_count);
+ }
+
+ auto state_{reinterpret_cast<LightLimiterInfo::State*>(state)};
+
+ if (effect_enabled) {
+ if (parameter.state == LightLimiterInfo::ParameterState::Updating) {
+ UpdateLightLimiterEffectParameter(parameter, *state_);
+ } else if (parameter.state == LightLimiterInfo::ParameterState::Initialized) {
+ InitializeLightLimiterEffect(parameter, *state_, workbuffer);
+ }
+ }
+
+ auto statistics{reinterpret_cast<LightLimiterInfo::StatisticsInternal*>(result_state)};
+ ApplyLightLimiterEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers,
+ processor.sample_count, statistics);
+}
+
+bool LightLimiterVersion2Command::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/light_limiter.h b/src/audio_core/renderer/command/effect/light_limiter.h
new file mode 100644
index 000000000..5d98272c7
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/light_limiter.h
@@ -0,0 +1,103 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "audio_core/renderer/effect/light_limiter.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for limiting volume between a high and low threshold.
+ * Version 1.
+ */
+struct LightLimiterVersion1Command : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer offsets for each channel
+ std::array<s16, MaxChannels> inputs;
+ /// Output mix buffer offsets for each channel
+ std::array<s16, MaxChannels> outputs;
+ /// Input parameters
+ LightLimiterInfo::ParameterVersion2 parameter;
+ /// State, updated each call
+ CpuAddr state;
+ /// Game-supplied workbuffer (Unused)
+ CpuAddr workbuffer;
+ /// Is this effect enabled?
+ bool effect_enabled;
+};
+
+/**
+ * AudioRenderer command for limiting volume between a high and low threshold.
+ * Version 2 with output statistics.
+ */
+struct LightLimiterVersion2Command : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer offsets for each channel
+ std::array<s16, MaxChannels> inputs;
+ /// Output mix buffer offsets for each channel
+ std::array<s16, MaxChannels> outputs;
+ /// Input parameters
+ LightLimiterInfo::ParameterVersion2 parameter;
+ /// State, updated each call
+ CpuAddr state;
+ /// Game-supplied workbuffer (Unused)
+ CpuAddr workbuffer;
+ /// Optional statistics, sent back to the sysmodule
+ CpuAddr result_state;
+ /// Is this effect enabled?
+ bool effect_enabled;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.cpp b/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.cpp
new file mode 100644
index 000000000..b3c3ba4ba
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.cpp
@@ -0,0 +1,45 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/effect/biquad_filter.h"
+#include "audio_core/renderer/command/effect/multi_tap_biquad_filter.h"
+
+namespace AudioCore::AudioRenderer {
+
+void MultiTapBiquadFilterCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format(
+ "MultiTapBiquadFilterCommand\n\tinput {:02X}\n\toutput {:02X}\n\tneeds_init ({}, {})\n",
+ input, output, needs_init[0], needs_init[1]);
+}
+
+void MultiTapBiquadFilterCommand::Process(const ADSP::CommandListProcessor& processor) {
+ if (filter_tap_count > MaxBiquadFilters) {
+ LOG_ERROR(Service_Audio, "Too many filter taps! {}", filter_tap_count);
+ filter_tap_count = MaxBiquadFilters;
+ }
+
+ auto input_buffer{
+ processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)};
+ auto output_buffer{
+ processor.mix_buffers.subspan(output * processor.sample_count, processor.sample_count)};
+
+ // TODO: Fix this, currently just applies the filter to the input twice,
+ // and doesn't chain the biquads together at all.
+ for (u32 i = 0; i < filter_tap_count; i++) {
+ auto state{reinterpret_cast<VoiceState::BiquadFilterState*>(states[i])};
+ if (needs_init[i]) {
+ std::memset(state, 0, sizeof(VoiceState::BiquadFilterState));
+ }
+
+ ApplyBiquadFilterFloat(output_buffer, input_buffer, biquads[i].b, biquads[i].a, *state,
+ processor.sample_count);
+ }
+}
+
+bool MultiTapBiquadFilterCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.h b/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.h
new file mode 100644
index 000000000..99c2c0830
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.h
@@ -0,0 +1,59 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "audio_core/renderer/voice/voice_info.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for applying multiple biquads at once.
+ */
+struct MultiTapBiquadFilterCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer index
+ s16 input;
+ /// Output mix buffer index
+ s16 output;
+ /// Biquad parameters
+ std::array<VoiceInfo::BiquadFilterParameter, MaxBiquadFilters> biquads;
+ /// Biquad states, updated each call
+ std::array<CpuAddr, MaxBiquadFilters> states;
+ /// If each biquad needs initialisation
+ std::array<bool, MaxBiquadFilters> needs_init;
+ /// Number of active biquads
+ u8 filter_tap_count;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/reverb.cpp b/src/audio_core/renderer/command/effect/reverb.cpp
new file mode 100644
index 000000000..fe2b1eb43
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/reverb.cpp
@@ -0,0 +1,440 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <numbers>
+#include <ranges>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/effect/reverb.h"
+
+namespace AudioCore::AudioRenderer {
+
+constexpr std::array<f32, ReverbInfo::MaxDelayLines> FdnMaxDelayLineTimes = {
+ 53.9532470703125f,
+ 79.19256591796875f,
+ 116.23876953125f,
+ 170.61529541015625f,
+};
+
+constexpr std::array<f32, ReverbInfo::MaxDelayLines> DecayMaxDelayLineTimes = {
+ 7.0f,
+ 9.0f,
+ 13.0f,
+ 17.0f,
+};
+
+constexpr std::array<std::array<f32, ReverbInfo::MaxDelayTaps + 1>, ReverbInfo::NumEarlyModes>
+ EarlyDelayTimes = {
+ {{0.000000f, 3.500000f, 2.799988f, 3.899963f, 2.699951f, 13.399963f, 7.899963f, 8.399963f,
+ 9.899963f, 12.000000f, 12.500000f},
+ {0.000000f, 11.799988f, 5.500000f, 11.199951f, 10.399963f, 38.099976f, 22.199951f,
+ 29.599976f, 21.199951f, 24.799988f, 40.000000f},
+ {0.000000f, 41.500000f, 20.500000f, 41.299988f, 0.000000f, 29.500000f, 33.799988f,
+ 45.199951f, 46.799988f, 0.000000f, 50.000000f},
+ {33.099976f, 43.299988f, 22.799988f, 37.899963f, 14.899963f, 35.299988f, 17.899963f,
+ 34.199951f, 0.000000f, 43.299988f, 50.000000f},
+ {0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
+ 0.000000f, 0.000000f, 0.000000f}},
+};
+
+constexpr std::array<std::array<f32, ReverbInfo::MaxDelayTaps>, ReverbInfo::NumEarlyModes>
+ EarlyDelayGains = {{
+ {0.699951f, 0.679993f, 0.699951f, 0.679993f, 0.699951f, 0.679993f, 0.699951f, 0.679993f,
+ 0.679993f, 0.679993f},
+ {0.699951f, 0.679993f, 0.699951f, 0.679993f, 0.699951f, 0.679993f, 0.679993f, 0.679993f,
+ 0.679993f, 0.679993f},
+ {0.500000f, 0.699951f, 0.699951f, 0.679993f, 0.500000f, 0.679993f, 0.679993f, 0.699951f,
+ 0.679993f, 0.000000f},
+ {0.929993f, 0.919983f, 0.869995f, 0.859985f, 0.939941f, 0.809998f, 0.799988f, 0.769958f,
+ 0.759949f, 0.649963f},
+ {0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
+ 0.000000f, 0.000000f},
+ }};
+
+constexpr std::array<std::array<f32, ReverbInfo::MaxDelayLines>, ReverbInfo::NumLateModes>
+ FdnDelayTimes = {{
+ {53.953247f, 79.192566f, 116.238770f, 130.615295f},
+ {53.953247f, 79.192566f, 116.238770f, 170.615295f},
+ {5.000000f, 10.000000f, 5.000000f, 10.000000f},
+ {47.029968f, 71.000000f, 103.000000f, 170.000000f},
+ {53.953247f, 79.192566f, 116.238770f, 170.615295f},
+ }};
+
+constexpr std::array<std::array<f32, ReverbInfo::MaxDelayLines>, ReverbInfo::NumLateModes>
+ DecayDelayTimes = {{
+ {7.000000f, 9.000000f, 13.000000f, 17.000000f},
+ {7.000000f, 9.000000f, 13.000000f, 17.000000f},
+ {1.000000f, 1.000000f, 1.000000f, 1.000000f},
+ {7.000000f, 7.000000f, 13.000000f, 9.000000f},
+ {7.000000f, 9.000000f, 13.000000f, 17.000000f},
+ }};
+
+/**
+ * Update the ReverbInfo state according to the given parameters.
+ *
+ * @param params - Input parameters to update the state.
+ * @param state - State to be updated.
+ */
+static void UpdateReverbEffectParameter(const ReverbInfo::ParameterVersion2& params,
+ ReverbInfo::State& state) {
+ const auto pow_10 = [](f32 val) -> f32 {
+ return (val >= 0.0f) ? 1.0f : (val <= -5.3f) ? 0.0f : std::pow(10.0f, val);
+ };
+ const auto cos = [](f32 degrees) -> f32 {
+ return std::cos(degrees * std::numbers::pi_v<f32> / 180.0f);
+ };
+
+ static bool unk_initialized{false};
+ static Common::FixedPoint<50, 14> unk_value{};
+
+ const auto sample_rate{Common::FixedPoint<50, 14>::from_base(params.sample_rate)};
+ const auto pre_delay_time{Common::FixedPoint<50, 14>::from_base(params.pre_delay)};
+
+ for (u32 i = 0; i < ReverbInfo::MaxDelayTaps; i++) {
+ auto early_delay{
+ ((pre_delay_time + EarlyDelayTimes[params.early_mode][i]) * sample_rate).to_int()};
+ early_delay = std::min(early_delay, state.pre_delay_line.sample_count_max);
+ state.early_delay_times[i] = early_delay + 1;
+ state.early_gains[i] = Common::FixedPoint<50, 14>::from_base(params.early_gain) *
+ EarlyDelayGains[params.early_mode][i];
+ }
+
+ if (params.channel_count == 2) {
+ state.early_gains[4] * 0.5f;
+ state.early_gains[5] * 0.5f;
+ }
+
+ auto pre_time{
+ ((pre_delay_time + EarlyDelayTimes[params.early_mode][10]) * sample_rate).to_int()};
+ state.pre_delay_time = std::min(pre_time, state.pre_delay_line.sample_count_max);
+
+ if (!unk_initialized) {
+ unk_value = cos((1280.0f / sample_rate).to_float());
+ unk_initialized = true;
+ }
+
+ for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) {
+ const auto fdn_delay{(FdnDelayTimes[params.late_mode][i] * sample_rate).to_int()};
+ state.fdn_delay_lines[i].sample_count =
+ std::min(fdn_delay, state.fdn_delay_lines[i].sample_count_max);
+ state.fdn_delay_lines[i].buffer_end =
+ &state.fdn_delay_lines[i].buffer[state.fdn_delay_lines[i].sample_count - 1];
+
+ const auto decay_delay{(DecayDelayTimes[params.late_mode][i] * sample_rate).to_int()};
+ state.decay_delay_lines[i].sample_count =
+ std::min(decay_delay, state.decay_delay_lines[i].sample_count_max);
+ state.decay_delay_lines[i].buffer_end =
+ &state.decay_delay_lines[i].buffer[state.decay_delay_lines[i].sample_count - 1];
+
+ state.decay_delay_lines[i].decay =
+ 0.5999755859375f * (1.0f - Common::FixedPoint<50, 14>::from_base(params.colouration));
+
+ auto a{(Common::FixedPoint<50, 14>(state.fdn_delay_lines[i].sample_count_max) +
+ state.decay_delay_lines[i].sample_count_max) *
+ -3};
+ auto b{a / (Common::FixedPoint<50, 14>::from_base(params.decay_time) * sample_rate)};
+ Common::FixedPoint<50, 14> c{0.0f};
+ Common::FixedPoint<50, 14> d{0.0f};
+ auto hf_decay_ratio{Common::FixedPoint<50, 14>::from_base(params.high_freq_decay_ratio)};
+
+ if (hf_decay_ratio > 0.99493408203125f) {
+ c = 0.0f;
+ d = 1.0f;
+ } else {
+ const auto e{
+ pow_10(((((1.0f / hf_decay_ratio) - 1.0f) * 2) / 100 * (b / 10)).to_float())};
+ const auto f{1.0f - e};
+ const auto g{2.0f - (unk_value * e * 2)};
+ const auto h{std::sqrt(std::pow(g.to_float(), 2.0f) - (std::pow(f, 2.0f) * 4))};
+
+ c = (g - h) / (f * 2.0f);
+ d = 1.0f - c;
+ }
+
+ state.hf_decay_prev_gain[i] = c;
+ state.hf_decay_gain[i] = pow_10((b / 1000).to_float()) * d * 0.70709228515625f;
+ state.prev_feedback_output[i] = 0;
+ }
+}
+
+/**
+ * Initialize a new ReverbInfo state according to the given parameters.
+ *
+ * @param params - Input parameters to update the state.
+ * @param state - State to be updated.
+ * @param workbuffer - Game-supplied memory for the state. (Unused)
+ * @param long_size_pre_delay_supported - Use a longer pre-delay time before reverb begins.
+ */
+static void InitializeReverbEffect(const ReverbInfo::ParameterVersion2& params,
+ ReverbInfo::State& state, const CpuAddr workbuffer,
+ const bool long_size_pre_delay_supported) {
+ state = {};
+
+ auto delay{Common::FixedPoint<50, 14>::from_base(params.sample_rate)};
+
+ for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) {
+ auto fdn_delay_time{(FdnMaxDelayLineTimes[i] * delay).to_uint_floor()};
+ state.fdn_delay_lines[i].Initialize(fdn_delay_time, 1.0f);
+
+ auto decay_delay_time{(DecayMaxDelayLineTimes[i] * delay).to_uint_floor()};
+ state.decay_delay_lines[i].Initialize(decay_delay_time, 0.0f);
+ }
+
+ const auto pre_delay{long_size_pre_delay_supported ? 350.0f : 150.0f};
+ const auto pre_delay_line{(pre_delay * delay).to_uint_floor()};
+ state.pre_delay_line.Initialize(pre_delay_line, 1.0f);
+
+ const auto center_delay_time{(5 * delay).to_uint_floor()};
+ state.center_delay_line.Initialize(center_delay_time, 1.0f);
+
+ UpdateReverbEffectParameter(params, state);
+
+ for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) {
+ std::ranges::fill(state.fdn_delay_lines[i].buffer, 0);
+ std::ranges::fill(state.decay_delay_lines[i].buffer, 0);
+ }
+ std::ranges::fill(state.center_delay_line.buffer, 0);
+ std::ranges::fill(state.pre_delay_line.buffer, 0);
+}
+
+/**
+ * Pass-through the effect, copying input to output directly, with no reverb applied.
+ *
+ * @param inputs - Array of input mix buffers to copy.
+ * @param outputs - Array of output mix buffers to receive copy.
+ * @param channel_count - Number of channels in inputs and outputs.
+ * @param sample_count - Number of samples within each channel.
+ */
+static void ApplyReverbEffectBypass(std::span<std::span<const s32>> inputs,
+ std::span<std::span<s32>> outputs, const u32 channel_count,
+ const u32 sample_count) {
+ for (u32 i = 0; i < channel_count; i++) {
+ if (inputs[i].data() != outputs[i].data()) {
+ std::memcpy(outputs[i].data(), inputs[i].data(), outputs[i].size_bytes());
+ }
+ }
+}
+
+/**
+ * Tick the delay lines, reading and returning their current output, and writing a new decaying
+ * sample (mix).
+ *
+ * @param decay - The decay line.
+ * @param fdn - Feedback delay network.
+ * @param mix - The new calculated sample to be written and decayed.
+ * @return The next delayed and decayed sample.
+ */
+static Common::FixedPoint<50, 14> Axfx2AllPassTick(ReverbInfo::ReverbDelayLine& decay,
+ ReverbInfo::ReverbDelayLine& fdn,
+ const Common::FixedPoint<50, 14> mix) {
+ const auto val{decay.Read()};
+ const auto mixed{mix - (val * decay.decay)};
+ const auto out{decay.Tick(mixed) + (mixed * decay.decay)};
+
+ fdn.Tick(out);
+ return out;
+}
+
+/**
+ * Impl. Apply a Reverb according to the current state, on the input mix buffers,
+ * saving the results to the output mix buffers.
+ *
+ * @tparam NumChannels - Number of channels to process. 1-6.
+ Inputs/outputs should have this many buffers.
+ * @param params - Input parameters to update the state.
+ * @param state - State to use, must be initialized (see InitializeReverbEffect).
+ * @param inputs - Input mix buffers to perform the reverb on.
+ * @param outputs - Output mix buffers to receive the reverbed samples.
+ * @param sample_count - Number of samples to process.
+ */
+template <size_t NumChannels>
+static void ApplyReverbEffect(const ReverbInfo::ParameterVersion2& params, ReverbInfo::State& state,
+ std::vector<std::span<const s32>>& inputs,
+ std::vector<std::span<s32>>& outputs, const u32 sample_count) {
+ constexpr std::array<u8, ReverbInfo::MaxDelayTaps> OutTapIndexes1Ch{
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ };
+ constexpr std::array<u8, ReverbInfo::MaxDelayTaps> OutTapIndexes2Ch{
+ 0, 0, 1, 1, 0, 1, 0, 0, 1, 1,
+ };
+ constexpr std::array<u8, ReverbInfo::MaxDelayTaps> OutTapIndexes4Ch{
+ 0, 0, 1, 1, 0, 1, 2, 2, 3, 3,
+ };
+ constexpr std::array<u8, ReverbInfo::MaxDelayTaps> OutTapIndexes6Ch{
+ 0, 0, 1, 1, 2, 2, 4, 4, 5, 5,
+ };
+
+ std::span<const u8> tap_indexes{};
+ if constexpr (NumChannels == 1) {
+ tap_indexes = OutTapIndexes1Ch;
+ } else if constexpr (NumChannels == 2) {
+ tap_indexes = OutTapIndexes2Ch;
+ } else if constexpr (NumChannels == 4) {
+ tap_indexes = OutTapIndexes4Ch;
+ } else if constexpr (NumChannels == 6) {
+ tap_indexes = OutTapIndexes6Ch;
+ }
+
+ for (u32 sample_index = 0; sample_index < sample_count; sample_index++) {
+ std::array<Common::FixedPoint<50, 14>, NumChannels> output_samples{};
+
+ for (u32 early_tap = 0; early_tap < ReverbInfo::MaxDelayTaps; early_tap++) {
+ const auto sample{state.pre_delay_line.TapOut(state.early_delay_times[early_tap]) *
+ state.early_gains[early_tap]};
+ output_samples[tap_indexes[early_tap]] += sample;
+ if constexpr (NumChannels == 6) {
+ output_samples[static_cast<u32>(Channels::LFE)] += sample;
+ }
+ }
+
+ if constexpr (NumChannels == 6) {
+ output_samples[static_cast<u32>(Channels::LFE)] *= 0.2f;
+ }
+
+ Common::FixedPoint<50, 14> input_sample{};
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ input_sample += inputs[channel][sample_index];
+ }
+
+ input_sample *= 64;
+ input_sample *= Common::FixedPoint<50, 14>::from_base(params.base_gain);
+ state.pre_delay_line.Write(input_sample);
+
+ for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) {
+ state.prev_feedback_output[i] =
+ state.prev_feedback_output[i] * state.hf_decay_prev_gain[i] +
+ state.fdn_delay_lines[i].Read() * state.hf_decay_gain[i];
+ }
+
+ Common::FixedPoint<50, 14> pre_delay_sample{
+ state.pre_delay_line.Read() * Common::FixedPoint<50, 14>::from_base(params.late_gain)};
+
+ std::array<Common::FixedPoint<50, 14>, ReverbInfo::MaxDelayLines> mix_matrix{
+ state.prev_feedback_output[2] + state.prev_feedback_output[1] + pre_delay_sample,
+ -state.prev_feedback_output[0] - state.prev_feedback_output[3] + pre_delay_sample,
+ state.prev_feedback_output[0] - state.prev_feedback_output[3] + pre_delay_sample,
+ state.prev_feedback_output[1] - state.prev_feedback_output[2] + pre_delay_sample,
+ };
+
+ std::array<Common::FixedPoint<50, 14>, ReverbInfo::MaxDelayLines> allpass_samples{};
+ for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) {
+ allpass_samples[i] = Axfx2AllPassTick(state.decay_delay_lines[i],
+ state.fdn_delay_lines[i], mix_matrix[i]);
+ }
+
+ const auto dry_gain{Common::FixedPoint<50, 14>::from_base(params.dry_gain)};
+ const auto wet_gain{Common::FixedPoint<50, 14>::from_base(params.wet_gain)};
+
+ if constexpr (NumChannels == 6) {
+ const std::array<Common::FixedPoint<50, 14>, MaxChannels> allpass_outputs{
+ allpass_samples[0], allpass_samples[1], allpass_samples[2] - allpass_samples[3],
+ allpass_samples[3], allpass_samples[2], allpass_samples[3],
+ };
+
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ auto in_sample{inputs[channel][sample_index] * dry_gain};
+
+ Common::FixedPoint<50, 14> allpass{};
+ if (channel == static_cast<u32>(Channels::Center)) {
+ allpass = state.center_delay_line.Tick(allpass_outputs[channel] * 0.5f);
+ } else {
+ allpass = allpass_outputs[channel];
+ }
+
+ auto out_sample{((output_samples[channel] + allpass) * wet_gain) / 64};
+ outputs[channel][sample_index] = (in_sample + out_sample).to_int();
+ }
+ } else {
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ auto in_sample{inputs[channel][sample_index] * dry_gain};
+ auto out_sample{((output_samples[channel] + allpass_samples[channel]) * wet_gain) /
+ 64};
+ outputs[channel][sample_index] = (in_sample + out_sample).to_int();
+ }
+ }
+ }
+}
+
+/**
+ * Apply a Reverb if enabled, according to the current state, on the input mix buffers,
+ * saving the results to the output mix buffers.
+ *
+ * @param params - Input parameters to use.
+ * @param state - State to use, must be initialized (see InitializeReverbEffect).
+ * @param enabled - If enabled, delay will be applied, otherwise input is copied to output.
+ * @param inputs - Input mix buffers to performan the reverb on.
+ * @param outputs - Output mix buffers to receive the reverbed samples.
+ * @param sample_count - Number of samples to process.
+ */
+static void ApplyReverbEffect(const ReverbInfo::ParameterVersion2& params, ReverbInfo::State& state,
+ const bool enabled, std::vector<std::span<const s32>>& inputs,
+ std::vector<std::span<s32>>& outputs, const u32 sample_count) {
+ if (enabled) {
+ switch (params.channel_count) {
+ case 0:
+ return;
+ case 1:
+ ApplyReverbEffect<1>(params, state, inputs, outputs, sample_count);
+ break;
+ case 2:
+ ApplyReverbEffect<2>(params, state, inputs, outputs, sample_count);
+ break;
+ case 4:
+ ApplyReverbEffect<4>(params, state, inputs, outputs, sample_count);
+ break;
+ case 6:
+ ApplyReverbEffect<6>(params, state, inputs, outputs, sample_count);
+ break;
+ default:
+ ApplyReverbEffectBypass(inputs, outputs, params.channel_count, sample_count);
+ break;
+ }
+ } else {
+ ApplyReverbEffectBypass(inputs, outputs, params.channel_count, sample_count);
+ }
+}
+
+void ReverbCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format(
+ "ReverbCommand\n\tenabled {} long_size_pre_delay_supported {}\n\tinputs: ", effect_enabled,
+ long_size_pre_delay_supported);
+ for (u32 i = 0; i < MaxChannels; i++) {
+ string += fmt::format("{:02X}, ", inputs[i]);
+ }
+ string += "\n\toutputs: ";
+ for (u32 i = 0; i < MaxChannels; i++) {
+ string += fmt::format("{:02X}, ", outputs[i]);
+ }
+ string += "\n";
+}
+
+void ReverbCommand::Process(const ADSP::CommandListProcessor& processor) {
+ std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
+ std::vector<std::span<s32>> output_buffers(parameter.channel_count);
+
+ for (u32 i = 0; i < parameter.channel_count; i++) {
+ input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
+ processor.sample_count);
+ output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count,
+ processor.sample_count);
+ }
+
+ auto state_{reinterpret_cast<ReverbInfo::State*>(state)};
+
+ if (effect_enabled) {
+ if (parameter.state == ReverbInfo::ParameterState::Updating) {
+ UpdateReverbEffectParameter(parameter, *state_);
+ } else if (parameter.state == ReverbInfo::ParameterState::Initialized) {
+ InitializeReverbEffect(parameter, *state_, workbuffer, long_size_pre_delay_supported);
+ }
+ }
+ ApplyReverbEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers,
+ processor.sample_count);
+}
+
+bool ReverbCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/reverb.h b/src/audio_core/renderer/command/effect/reverb.h
new file mode 100644
index 000000000..328756150
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/reverb.h
@@ -0,0 +1,62 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "audio_core/renderer/effect/reverb.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for a Reverb effect. Apply a reverb to inputs mix buffer, outputs receives
+ * the results.
+ */
+struct ReverbCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer offsets for each channel
+ std::array<s16, MaxChannels> inputs;
+ /// Output mix buffer offsets for each channel
+ std::array<s16, MaxChannels> outputs;
+ /// Input parameters
+ ReverbInfo::ParameterVersion2 parameter;
+ /// State, updated each call
+ CpuAddr state;
+ /// Game-supplied workbuffer (Unused)
+ CpuAddr workbuffer;
+ /// Is this effect enabled?
+ bool effect_enabled;
+ /// Is a longer pre-delay time supported?
+ bool long_size_pre_delay_supported;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/icommand.h b/src/audio_core/renderer/command/icommand.h
new file mode 100644
index 000000000..f2dd41254
--- /dev/null
+++ b/src/audio_core/renderer/command/icommand.h
@@ -0,0 +1,93 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+enum class CommandId : u8 {
+ /* 0x00 */ Invalid,
+ /* 0x01 */ DataSourcePcmInt16Version1,
+ /* 0x02 */ DataSourcePcmInt16Version2,
+ /* 0x03 */ DataSourcePcmFloatVersion1,
+ /* 0x04 */ DataSourcePcmFloatVersion2,
+ /* 0x05 */ DataSourceAdpcmVersion1,
+ /* 0x06 */ DataSourceAdpcmVersion2,
+ /* 0x07 */ Volume,
+ /* 0x08 */ VolumeRamp,
+ /* 0x09 */ BiquadFilter,
+ /* 0x0A */ Mix,
+ /* 0x0B */ MixRamp,
+ /* 0x0C */ MixRampGrouped,
+ /* 0x0D */ DepopPrepare,
+ /* 0x0E */ DepopForMixBuffers,
+ /* 0x0F */ Delay,
+ /* 0x10 */ Upsample,
+ /* 0x11 */ DownMix6chTo2ch,
+ /* 0x12 */ Aux,
+ /* 0x13 */ DeviceSink,
+ /* 0x14 */ CircularBufferSink,
+ /* 0x15 */ Reverb,
+ /* 0x16 */ I3dl2Reverb,
+ /* 0x17 */ Performance,
+ /* 0x18 */ ClearMixBuffer,
+ /* 0x19 */ CopyMixBuffer,
+ /* 0x1A */ LightLimiterVersion1,
+ /* 0x1B */ LightLimiterVersion2,
+ /* 0x1C */ MultiTapBiquadFilter,
+ /* 0x1D */ Capture,
+ /* 0x1E */ Compressor,
+};
+
+constexpr u32 CommandMagic{0xCAFEBABE};
+
+/**
+ * A command, generated by the host, and processed by the ADSP's AudioRenderer.
+ */
+struct ICommand {
+ virtual ~ICommand() = default;
+
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ virtual void Dump(const ADSP::CommandListProcessor& processor, std::string& string) = 0;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ virtual void Process(const ADSP::CommandListProcessor& processor) = 0;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ virtual bool Verify(const ADSP::CommandListProcessor& processor) = 0;
+
+ /// Command magic 0xCAFEBABE
+ u32 magic{};
+ /// Command enabled
+ bool enabled{};
+ /// Type of this command (see CommandId)
+ CommandId type{};
+ /// Size of this command
+ s16 size{};
+ /// Estimated processing time for this command
+ u32 estimated_process_time{};
+ /// Node id of the voice or mix this command was generated from
+ u32 node_id{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/clear_mix.cpp b/src/audio_core/renderer/command/mix/clear_mix.cpp
new file mode 100644
index 000000000..4f649d6a8
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/clear_mix.cpp
@@ -0,0 +1,24 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <string>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/clear_mix.h"
+
+namespace AudioCore::AudioRenderer {
+
+void ClearMixBufferCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("ClearMixBufferCommand\n");
+}
+
+void ClearMixBufferCommand::Process(const ADSP::CommandListProcessor& processor) {
+ memset(processor.mix_buffers.data(), 0, processor.mix_buffers.size_bytes());
+}
+
+bool ClearMixBufferCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/clear_mix.h b/src/audio_core/renderer/command/mix/clear_mix.h
new file mode 100644
index 000000000..956ec0b65
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/clear_mix.h
@@ -0,0 +1,45 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for a clearing the mix buffers.
+ * Used at the start of each command list.
+ */
+struct ClearMixBufferCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/copy_mix.cpp b/src/audio_core/renderer/command/mix/copy_mix.cpp
new file mode 100644
index 000000000..1d49f1644
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/copy_mix.cpp
@@ -0,0 +1,27 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/copy_mix.h"
+
+namespace AudioCore::AudioRenderer {
+
+void CopyMixBufferCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("CopyMixBufferCommand\n\tinput {:02X} output {:02X}\n", input_index,
+ output_index);
+}
+
+void CopyMixBufferCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count)};
+ auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
+ processor.sample_count)};
+ std::memcpy(output.data(), input.data(), processor.sample_count * sizeof(s32));
+}
+
+bool CopyMixBufferCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/copy_mix.h b/src/audio_core/renderer/command/mix/copy_mix.h
new file mode 100644
index 000000000..a59007fb6
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/copy_mix.h
@@ -0,0 +1,49 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for a copying a mix buffer from input to output.
+ */
+struct CopyMixBufferCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer index
+ s16 input_index;
+ /// Output mix buffer index
+ s16 output_index;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/depop_for_mix_buffers.cpp b/src/audio_core/renderer/command/mix/depop_for_mix_buffers.cpp
new file mode 100644
index 000000000..c2bc10061
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/depop_for_mix_buffers.cpp
@@ -0,0 +1,64 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/depop_for_mix_buffers.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Apply depopping. Add the depopped sample to each incoming new sample, decaying it each time
+ * according to decay.
+ *
+ * @param output - Output buffer to be depopped.
+ * @param depop_sample - Depopped sample to apply to output samples.
+ * @param decay_ - Amount to decay the depopped sample for every output sample.
+ * @param sample_count - Samples to process.
+ * @return Final decayed depop sample.
+ */
+static s32 ApplyDepopMix(std::span<s32> output, const s32 depop_sample,
+ Common::FixedPoint<49, 15>& decay_, const u32 sample_count) {
+ auto sample{std::abs(depop_sample)};
+ auto decay{decay_.to_raw()};
+
+ if (depop_sample <= 0) {
+ for (u32 i = 0; i < sample_count; i++) {
+ sample = static_cast<s32>((static_cast<s64>(sample) * decay) >> 15);
+ output[i] -= sample;
+ }
+ return -sample;
+ } else {
+ for (u32 i = 0; i < sample_count; i++) {
+ sample = static_cast<s32>((static_cast<s64>(sample) * decay) >> 15);
+ output[i] += sample;
+ }
+ return sample;
+ }
+}
+
+void DepopForMixBuffersCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("DepopForMixBuffersCommand\n\tinput {:02X} count {} decay {}\n", input,
+ count, decay.to_float());
+}
+
+void DepopForMixBuffersCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto end_index{std::min(processor.buffer_count, input + count)};
+ std::span<s32> depop_buff{reinterpret_cast<s32*>(depop_buffer), end_index};
+
+ for (u32 index = input; index < end_index; index++) {
+ const auto depop_sample{depop_buff[index]};
+ if (depop_sample != 0) {
+ auto input_buffer{processor.mix_buffers.subspan(index * processor.sample_count,
+ processor.sample_count)};
+ depop_buff[index] =
+ ApplyDepopMix(input_buffer, depop_sample, decay, processor.sample_count);
+ }
+ }
+}
+
+bool DepopForMixBuffersCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/depop_for_mix_buffers.h b/src/audio_core/renderer/command/mix/depop_for_mix_buffers.h
new file mode 100644
index 000000000..e7268ff27
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/depop_for_mix_buffers.h
@@ -0,0 +1,55 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for depopping a mix buffer.
+ * Adds a cumulation of previous samples to the current mix buffer with a decay.
+ */
+struct DepopForMixBuffersCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Starting input mix buffer index
+ u32 input;
+ /// Number of mix buffers to depop
+ u32 count;
+ /// Amount to decay the depop sample for each new sample
+ Common::FixedPoint<49, 15> decay;
+ /// Address of the depop buffer, holding the last sample for every mix buffer
+ CpuAddr depop_buffer;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/depop_prepare.cpp b/src/audio_core/renderer/command/mix/depop_prepare.cpp
new file mode 100644
index 000000000..2ee076ef6
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/depop_prepare.cpp
@@ -0,0 +1,36 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/depop_prepare.h"
+#include "audio_core/renderer/voice/voice_state.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+
+void DepopPrepareCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("DepopPrepareCommand\n\tinputs: ");
+ for (u32 i = 0; i < buffer_count; i++) {
+ string += fmt::format("{:02X}, ", inputs[i]);
+ }
+ string += "\n";
+}
+
+void DepopPrepareCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto samples{reinterpret_cast<s32*>(previous_samples)};
+ auto buffer{std::span(reinterpret_cast<s32*>(depop_buffer), buffer_count)};
+
+ for (u32 i = 0; i < buffer_count; i++) {
+ if (samples[i]) {
+ buffer[inputs[i]] += samples[i];
+ samples[i] = 0;
+ }
+ }
+}
+
+bool DepopPrepareCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/depop_prepare.h b/src/audio_core/renderer/command/mix/depop_prepare.h
new file mode 100644
index 000000000..a5465da9a
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/depop_prepare.h
@@ -0,0 +1,54 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for preparing depop.
+ * Adds the previusly output last samples to the depop buffer.
+ */
+struct DepopPrepareCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Depop buffer offset for each mix buffer
+ std::array<s16, MaxMixBuffers> inputs;
+ /// Pointer to the previous mix buffer samples
+ CpuAddr previous_samples;
+ /// Number of mix buffers to use
+ u32 buffer_count;
+ /// Pointer to the current depop values
+ CpuAddr depop_buffer;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/mix.cpp b/src/audio_core/renderer/command/mix/mix.cpp
new file mode 100644
index 000000000..8ecf9b05a
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/mix.cpp
@@ -0,0 +1,70 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+#include <limits>
+#include <span>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/mix.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Mix input mix buffer into output mix buffer, with volume applied to the input.
+ *
+ * @tparam Q - Number of bits for fixed point operations.
+ * @param output - Output mix buffer.
+ * @param input - Input mix buffer.
+ * @param volume - Volume applied to the input.
+ * @param sample_count - Number of samples to process.
+ */
+template <size_t Q>
+static void ApplyMix(std::span<s32> output, std::span<const s32> input, const f32 volume_,
+ const u32 sample_count) {
+ const Common::FixedPoint<64 - Q, Q> volume{volume_};
+ for (u32 i = 0; i < sample_count; i++) {
+ output[i] = (output[i] + input[i] * volume).to_int();
+ }
+}
+
+void MixCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("MixCommand");
+ string += fmt::format("\n\tinput {:02X}", input_index);
+ string += fmt::format("\n\toutput {:02X}", output_index);
+ string += fmt::format("\n\tvolume {:.8f}", volume);
+ string += "\n";
+}
+
+void MixCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count)};
+ auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
+ processor.sample_count)};
+
+ // If volume is 0, nothing will be added to the output, so just skip.
+ if (volume == 0.0f) {
+ return;
+ }
+
+ switch (precision) {
+ case 15:
+ ApplyMix<15>(output, input, volume, processor.sample_count);
+ break;
+
+ case 23:
+ ApplyMix<23>(output, input, volume, processor.sample_count);
+ break;
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid precision {}", precision);
+ break;
+ }
+}
+
+bool MixCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/mix.h b/src/audio_core/renderer/command/mix/mix.h
new file mode 100644
index 000000000..0201cf171
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/mix.h
@@ -0,0 +1,54 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for mixing an input mix buffer to an output mix buffer, with a volume
+ * applied to the input.
+ */
+struct MixCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Fixed point precision
+ u8 precision;
+ /// Input mix buffer index
+ s16 input_index;
+ /// Output mix buffer index
+ s16 output_index;
+ /// Mix volume applied to the input
+ f32 volume;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/mix_ramp.cpp b/src/audio_core/renderer/command/mix/mix_ramp.cpp
new file mode 100644
index 000000000..ffdafa1c8
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/mix_ramp.cpp
@@ -0,0 +1,94 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/mix_ramp.h"
+#include "common/fixed_point.h"
+#include "common/logging/log.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Mix input mix buffer into output mix buffer, with volume applied to the input.
+ *
+ * @tparam Q - Number of bits for fixed point operations.
+ * @param output - Output mix buffer.
+ * @param input - Input mix buffer.
+ * @param volume - Volume applied to the input.
+ * @param ramp - Ramp applied to volume every sample.
+ * @param sample_count - Number of samples to process.
+ * @return The final gained input sample, used for depopping.
+ */
+template <size_t Q>
+s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, const f32 volume_,
+ const f32 ramp_, const u32 sample_count) {
+ Common::FixedPoint<64 - Q, Q> volume{volume_};
+ Common::FixedPoint<64 - Q, Q> sample{0};
+
+ if (ramp_ == 0.0f) {
+ for (u32 i = 0; i < sample_count; i++) {
+ sample = input[i] * volume;
+ output[i] = (output[i] + sample).to_int();
+ }
+ } else {
+ Common::FixedPoint<64 - Q, Q> ramp{ramp_};
+ for (u32 i = 0; i < sample_count; i++) {
+ sample = input[i] * volume;
+ output[i] = (output[i] + sample).to_int();
+ volume += ramp;
+ }
+ }
+ return sample.to_int();
+}
+
+template s32 ApplyMixRamp<15>(std::span<s32>, std::span<const s32>, const f32, const f32,
+ const u32);
+template s32 ApplyMixRamp<23>(std::span<s32>, std::span<const s32>, const f32, const f32,
+ const u32);
+
+void MixRampCommand::Dump(const ADSP::CommandListProcessor& processor, std::string& string) {
+ const auto ramp{(volume - prev_volume) / static_cast<f32>(processor.sample_count)};
+ string += fmt::format("MixRampCommand");
+ string += fmt::format("\n\tinput {:02X}", input_index);
+ string += fmt::format("\n\toutput {:02X}", output_index);
+ string += fmt::format("\n\tvolume {:.8f}", volume);
+ string += fmt::format("\n\tprev_volume {:.8f}", prev_volume);
+ string += fmt::format("\n\tramp {:.8f}", ramp);
+ string += "\n";
+}
+
+void MixRampCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count)};
+ auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
+ processor.sample_count)};
+ const auto ramp{(volume - prev_volume) / static_cast<f32>(processor.sample_count)};
+ auto prev_sample_ptr{reinterpret_cast<s32*>(previous_sample)};
+
+ // If previous volume and ramp are both 0, nothing will be added to the output, so just skip.
+ if (prev_volume == 0.0f && ramp == 0.0f) {
+ *prev_sample_ptr = 0;
+ return;
+ }
+
+ switch (precision) {
+ case 15:
+ *prev_sample_ptr =
+ ApplyMixRamp<15>(output, input, prev_volume, ramp, processor.sample_count);
+ break;
+
+ case 23:
+ *prev_sample_ptr =
+ ApplyMixRamp<23>(output, input, prev_volume, ramp, processor.sample_count);
+ break;
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid precision {}", precision);
+ break;
+ }
+}
+
+bool MixRampCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/mix_ramp.h b/src/audio_core/renderer/command/mix/mix_ramp.h
new file mode 100644
index 000000000..770f57e80
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/mix_ramp.h
@@ -0,0 +1,73 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for mixing an input mix buffer to an output mix buffer, with a volume
+ * applied to the input, and volume ramping to smooth out the transition.
+ */
+struct MixRampCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Fixed point precision
+ u8 precision;
+ /// Input mix buffer index
+ s16 input_index;
+ /// Output mix buffer index
+ s16 output_index;
+ /// Previous mix volume
+ f32 prev_volume;
+ /// Current mix volume
+ f32 volume;
+ /// Pointer to the previous sample buffer, used for depopping
+ CpuAddr previous_sample;
+};
+
+/**
+ * Mix input mix buffer into output mix buffer, with volume applied to the input.
+ * @tparam Q - Number of bits for fixed point operations.
+ * @param output - Output mix buffer.
+ * @param input - Input mix buffer.
+ * @param volume - Volume applied to the input.
+ * @param ramp - Ramp applied to volume every sample.
+ * @param sample_count - Number of samples to process.
+ * @return The final gained input sample, used for depopping.
+ */
+template <size_t Q>
+s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, const f32 volume_,
+ const f32 ramp_, const u32 sample_count);
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/mix_ramp_grouped.cpp b/src/audio_core/renderer/command/mix/mix_ramp_grouped.cpp
new file mode 100644
index 000000000..43dbef9fc
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/mix_ramp_grouped.cpp
@@ -0,0 +1,65 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/mix_ramp.h"
+#include "audio_core/renderer/command/mix/mix_ramp_grouped.h"
+
+namespace AudioCore::AudioRenderer {
+
+void MixRampGroupedCommand::Dump(const ADSP::CommandListProcessor& processor, std::string& string) {
+ string += "MixRampGroupedCommand";
+ for (u32 i = 0; i < buffer_count; i++) {
+ string += fmt::format("\n\t{}", i);
+ const auto ramp{(volumes[i] - prev_volumes[i]) / static_cast<f32>(processor.sample_count)};
+ string += fmt::format("\n\t\tinput {:02X}", inputs[i]);
+ string += fmt::format("\n\t\toutput {:02X}", outputs[i]);
+ string += fmt::format("\n\t\tvolume {:.8f}", volumes[i]);
+ string += fmt::format("\n\t\tprev_volume {:.8f}", prev_volumes[i]);
+ string += fmt::format("\n\t\tramp {:.8f}", ramp);
+ string += "\n";
+ }
+}
+
+void MixRampGroupedCommand::Process(const ADSP::CommandListProcessor& processor) {
+ std::span<s32> prev_samples = {reinterpret_cast<s32*>(previous_samples), MaxMixBuffers};
+
+ for (u32 i = 0; i < buffer_count; i++) {
+ auto last_sample{0};
+ if (prev_volumes[i] != 0.0f || volumes[i] != 0.0f) {
+ const auto output{processor.mix_buffers.subspan(outputs[i] * processor.sample_count,
+ processor.sample_count)};
+ const auto input{processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
+ processor.sample_count)};
+ const auto ramp{(volumes[i] - prev_volumes[i]) /
+ static_cast<f32>(processor.sample_count)};
+
+ if (prev_volumes[i] == 0.0f && ramp == 0.0f) {
+ prev_samples[i] = 0;
+ continue;
+ }
+
+ switch (precision) {
+ case 15:
+ last_sample =
+ ApplyMixRamp<15>(output, input, prev_volumes[i], ramp, processor.sample_count);
+ break;
+ case 23:
+ last_sample =
+ ApplyMixRamp<23>(output, input, prev_volumes[i], ramp, processor.sample_count);
+ break;
+ default:
+ LOG_ERROR(Service_Audio, "Invalid precision {}", precision);
+ break;
+ }
+ }
+
+ prev_samples[i] = last_sample;
+ }
+}
+
+bool MixRampGroupedCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/mix_ramp_grouped.h b/src/audio_core/renderer/command/mix/mix_ramp_grouped.h
new file mode 100644
index 000000000..027276e5a
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/mix_ramp_grouped.h
@@ -0,0 +1,61 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for mixing multiple input mix buffers to multiple output mix buffers, with
+ * a volume applied to the input, and volume ramping to smooth out the transition.
+ */
+struct MixRampGroupedCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Fixed point precision
+ u8 precision;
+ /// Number of mix buffers to mix
+ u32 buffer_count;
+ /// Input mix buffer indexes for each mix buffer
+ std::array<s16, MaxMixBuffers> inputs;
+ /// Output mix buffer indexes for each mix buffer
+ std::array<s16, MaxMixBuffers> outputs;
+ /// Previous mix vloumes for each mix buffer
+ std::array<f32, MaxMixBuffers> prev_volumes;
+ /// Current mix vloumes for each mix buffer
+ std::array<f32, MaxMixBuffers> volumes;
+ /// Pointer to the previous sample buffer, used for depop
+ CpuAddr previous_samples;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/volume.cpp b/src/audio_core/renderer/command/mix/volume.cpp
new file mode 100644
index 000000000..b045fb062
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/volume.cpp
@@ -0,0 +1,72 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/volume.h"
+#include "common/fixed_point.h"
+#include "common/logging/log.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Apply volume to the input mix buffer, saving to the output buffer.
+ *
+ * @tparam Q - Number of bits for fixed point operations.
+ * @param output - Output mix buffer.
+ * @param input - Input mix buffer.
+ * @param volume - Volume applied to the input.
+ * @param sample_count - Number of samples to process.
+ */
+template <size_t Q>
+static void ApplyUniformGain(std::span<s32> output, std::span<const s32> input, const f32 volume,
+ const u32 sample_count) {
+ if (volume == 1.0f) {
+ std::memcpy(output.data(), input.data(), input.size_bytes());
+ } else {
+ const Common::FixedPoint<64 - Q, Q> gain{volume};
+ for (u32 i = 0; i < sample_count; i++) {
+ output[i] = (input[i] * gain).to_int();
+ }
+ }
+}
+
+void VolumeCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("VolumeCommand");
+ string += fmt::format("\n\tinput {:02X}", input_index);
+ string += fmt::format("\n\toutput {:02X}", output_index);
+ string += fmt::format("\n\tvolume {:.8f}", volume);
+ string += "\n";
+}
+
+void VolumeCommand::Process(const ADSP::CommandListProcessor& processor) {
+ // If input and output buffers are the same, and the volume is 1.0f, this won't do
+ // anything, so just skip.
+ if (input_index == output_index && volume == 1.0f) {
+ return;
+ }
+
+ auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count)};
+ auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
+ processor.sample_count)};
+
+ switch (precision) {
+ case 15:
+ ApplyUniformGain<15>(output, input, volume, processor.sample_count);
+ break;
+
+ case 23:
+ ApplyUniformGain<23>(output, input, volume, processor.sample_count);
+ break;
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid precision {}", precision);
+ break;
+ }
+}
+
+bool VolumeCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/volume.h b/src/audio_core/renderer/command/mix/volume.h
new file mode 100644
index 000000000..6ae9fb794
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/volume.h
@@ -0,0 +1,53 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for applying volume to a mix buffer.
+ */
+struct VolumeCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Fixed point precision
+ u8 precision;
+ /// Input mix buffer index
+ s16 input_index;
+ /// Output mix buffer index
+ s16 output_index;
+ /// Mix volume applied to the input
+ f32 volume;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/volume_ramp.cpp b/src/audio_core/renderer/command/mix/volume_ramp.cpp
new file mode 100644
index 000000000..424307148
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/volume_ramp.cpp
@@ -0,0 +1,84 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/volume_ramp.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Apply volume with ramping to the input mix buffer, saving to the output buffer.
+ *
+ * @tparam Q - Number of bits for fixed point operations.
+ * @param output - Output mix buffers.
+ * @param input - Input mix buffers.
+ * @param volume - Volume applied to the input.
+ * @param ramp - Ramp applied to volume every sample.
+ * @param sample_count - Number of samples to process.
+ */
+template <size_t Q>
+static void ApplyLinearEnvelopeGain(std::span<s32> output, std::span<const s32> input,
+ const f32 volume, const f32 ramp_, const u32 sample_count) {
+ if (volume == 0.0f && ramp_ == 0.0f) {
+ std::memset(output.data(), 0, output.size_bytes());
+ } else if (volume == 1.0f && ramp_ == 0.0f) {
+ std::memcpy(output.data(), input.data(), output.size_bytes());
+ } else if (ramp_ == 0.0f) {
+ const Common::FixedPoint<64 - Q, Q> gain{volume};
+ for (u32 i = 0; i < sample_count; i++) {
+ output[i] = (input[i] * gain).to_int();
+ }
+ } else {
+ Common::FixedPoint<64 - Q, Q> gain{volume};
+ const Common::FixedPoint<64 - Q, Q> ramp{ramp_};
+ for (u32 i = 0; i < sample_count; i++) {
+ output[i] = (input[i] * gain).to_int();
+ gain += ramp;
+ }
+ }
+}
+
+void VolumeRampCommand::Dump(const ADSP::CommandListProcessor& processor, std::string& string) {
+ const auto ramp{(volume - prev_volume) / static_cast<f32>(processor.sample_count)};
+ string += fmt::format("VolumeRampCommand");
+ string += fmt::format("\n\tinput {:02X}", input_index);
+ string += fmt::format("\n\toutput {:02X}", output_index);
+ string += fmt::format("\n\tvolume {:.8f}", volume);
+ string += fmt::format("\n\tprev_volume {:.8f}", prev_volume);
+ string += fmt::format("\n\tramp {:.8f}", ramp);
+ string += "\n";
+}
+
+void VolumeRampCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count)};
+ auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
+ processor.sample_count)};
+ const auto ramp{(volume - prev_volume) / static_cast<f32>(processor.sample_count)};
+
+ // If input and output buffers are the same, and the volume is 1.0f, and there's no ramping,
+ // this won't do anything, so just skip.
+ if (input_index == output_index && prev_volume == 1.0f && ramp == 0.0f) {
+ return;
+ }
+
+ switch (precision) {
+ case 15:
+ ApplyLinearEnvelopeGain<15>(output, input, prev_volume, ramp, processor.sample_count);
+ break;
+
+ case 23:
+ ApplyLinearEnvelopeGain<23>(output, input, prev_volume, ramp, processor.sample_count);
+ break;
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid precision {}", precision);
+ break;
+ }
+}
+
+bool VolumeRampCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/volume_ramp.h b/src/audio_core/renderer/command/mix/volume_ramp.h
new file mode 100644
index 000000000..77b61547e
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/volume_ramp.h
@@ -0,0 +1,56 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for applying volume to a mix buffer, with ramping for the volume to smooth
+ * out the transition.
+ */
+struct VolumeRampCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Fixed point precision
+ u8 precision;
+ /// Input mix buffer index
+ s16 input_index;
+ /// Output mix buffer index
+ s16 output_index;
+ /// Previous mix volume applied to the input
+ f32 prev_volume;
+ /// Current mix volume applied to the input
+ f32 volume;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/performance/performance.cpp b/src/audio_core/renderer/command/performance/performance.cpp
new file mode 100644
index 000000000..985958b03
--- /dev/null
+++ b/src/audio_core/renderer/command/performance/performance.cpp
@@ -0,0 +1,43 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/performance/performance.h"
+#include "core/core.h"
+#include "core/core_timing.h"
+#include "core/core_timing_util.h"
+
+namespace AudioCore::AudioRenderer {
+
+void PerformanceCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("PerformanceCommand\n\tstate {}\n", static_cast<u32>(state));
+}
+
+void PerformanceCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto base{entry_address.translated_address};
+ if (state == PerformanceState::Start) {
+ auto start_time_ptr{reinterpret_cast<u32*>(base + entry_address.entry_start_time_offset)};
+ *start_time_ptr = static_cast<u32>(
+ Core::Timing::CyclesToUs(processor.system->CoreTiming().GetClockTicks() -
+ processor.start_time - processor.current_processing_time)
+ .count());
+ } else if (state == PerformanceState::Stop) {
+ auto processed_time_ptr{
+ reinterpret_cast<u32*>(base + entry_address.entry_processed_time_offset)};
+ auto entry_count_ptr{
+ reinterpret_cast<u32*>(base + entry_address.header_entry_count_offset)};
+
+ *processed_time_ptr = static_cast<u32>(
+ Core::Timing::CyclesToUs(processor.system->CoreTiming().GetClockTicks() -
+ processor.start_time - processor.current_processing_time)
+ .count());
+ (*entry_count_ptr)++;
+ }
+}
+
+bool PerformanceCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/performance/performance.h b/src/audio_core/renderer/command/performance/performance.h
new file mode 100644
index 000000000..11a7d6c08
--- /dev/null
+++ b/src/audio_core/renderer/command/performance/performance.h
@@ -0,0 +1,51 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "audio_core/renderer/performance/performance_entry_addresses.h"
+#include "audio_core/renderer/performance/performance_manager.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for writing AudioRenderer performance metrics back to the sysmodule.
+ */
+struct PerformanceCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// State of the performance
+ PerformanceState state;
+ /// Pointers to be written
+ PerformanceEntryAddresses entry_address;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.cpp b/src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.cpp
new file mode 100644
index 000000000..1fd90308a
--- /dev/null
+++ b/src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.cpp
@@ -0,0 +1,74 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/resample/downmix_6ch_to_2ch.h"
+
+namespace AudioCore::AudioRenderer {
+
+void DownMix6chTo2chCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("DownMix6chTo2chCommand\n\tinputs: ");
+ for (u32 i = 0; i < MaxChannels; i++) {
+ string += fmt::format("{:02X}, ", inputs[i]);
+ }
+ string += "\n\toutputs: ";
+ for (u32 i = 0; i < MaxChannels; i++) {
+ string += fmt::format("{:02X}, ", outputs[i]);
+ }
+ string += "\n";
+}
+
+void DownMix6chTo2chCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto in_front_left{
+ processor.mix_buffers.subspan(inputs[0] * processor.sample_count, processor.sample_count)};
+ auto in_front_right{
+ processor.mix_buffers.subspan(inputs[1] * processor.sample_count, processor.sample_count)};
+ auto in_center{
+ processor.mix_buffers.subspan(inputs[2] * processor.sample_count, processor.sample_count)};
+ auto in_lfe{
+ processor.mix_buffers.subspan(inputs[3] * processor.sample_count, processor.sample_count)};
+ auto in_back_left{
+ processor.mix_buffers.subspan(inputs[4] * processor.sample_count, processor.sample_count)};
+ auto in_back_right{
+ processor.mix_buffers.subspan(inputs[5] * processor.sample_count, processor.sample_count)};
+
+ auto out_front_left{
+ processor.mix_buffers.subspan(outputs[0] * processor.sample_count, processor.sample_count)};
+ auto out_front_right{
+ processor.mix_buffers.subspan(outputs[1] * processor.sample_count, processor.sample_count)};
+ auto out_center{
+ processor.mix_buffers.subspan(outputs[2] * processor.sample_count, processor.sample_count)};
+ auto out_lfe{
+ processor.mix_buffers.subspan(outputs[3] * processor.sample_count, processor.sample_count)};
+ auto out_back_left{
+ processor.mix_buffers.subspan(outputs[4] * processor.sample_count, processor.sample_count)};
+ auto out_back_right{
+ processor.mix_buffers.subspan(outputs[5] * processor.sample_count, processor.sample_count)};
+
+ for (u32 i = 0; i < processor.sample_count; i++) {
+ const auto left_sample{(in_front_left[i] * down_mix_coeff[0] +
+ in_center[i] * down_mix_coeff[1] + in_lfe[i] * down_mix_coeff[2] +
+ in_back_left[i] * down_mix_coeff[3])
+ .to_int()};
+
+ const auto right_sample{(in_front_right[i] * down_mix_coeff[0] +
+ in_center[i] * down_mix_coeff[1] + in_lfe[i] * down_mix_coeff[2] +
+ in_back_right[i] * down_mix_coeff[3])
+ .to_int()};
+
+ out_front_left[i] = left_sample;
+ out_front_right[i] = right_sample;
+ }
+
+ std::memset(out_center.data(), 0, out_center.size_bytes());
+ std::memset(out_lfe.data(), 0, out_lfe.size_bytes());
+ std::memset(out_back_left.data(), 0, out_back_left.size_bytes());
+ std::memset(out_back_right.data(), 0, out_back_right.size_bytes());
+}
+
+bool DownMix6chTo2chCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.h b/src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.h
new file mode 100644
index 000000000..dc133a73b
--- /dev/null
+++ b/src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.h
@@ -0,0 +1,59 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for downmixing 6 channels to 2.
+ * Channel layout (SMPTE):
+ * 0 - front left
+ * 1 - front right
+ * 2 - center
+ * 3 - lfe
+ * 4 - back left
+ * 5 - back right
+ */
+struct DownMix6chTo2chCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer offsets for each channel
+ std::array<s16, MaxChannels> inputs;
+ /// Output mix buffer offsets for each channel
+ std::array<s16, MaxChannels> outputs;
+ /// Coefficients used for downmixing
+ std::array<Common::FixedPoint<48, 16>, 4> down_mix_coeff;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/resample/resample.cpp b/src/audio_core/renderer/command/resample/resample.cpp
new file mode 100644
index 000000000..070c9d2b8
--- /dev/null
+++ b/src/audio_core/renderer/command/resample/resample.cpp
@@ -0,0 +1,883 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/command/resample/resample.h"
+
+namespace AudioCore::AudioRenderer {
+
+static void ResampleLowQuality(std::span<s32> output, std::span<const s16> input,
+ const Common::FixedPoint<49, 15>& sample_rate_ratio,
+ Common::FixedPoint<49, 15>& fraction, const u32 samples_to_write) {
+ if (sample_rate_ratio == 1.0f) {
+ for (u32 i = 0; i < samples_to_write; i++) {
+ output[i] = input[i];
+ }
+ } else {
+ u32 read_index{0};
+ for (u32 i = 0; i < samples_to_write; i++) {
+ output[i] = input[read_index + (fraction >= 0.5f)];
+ fraction += sample_rate_ratio;
+ read_index += static_cast<u32>(fraction.to_int_floor());
+ fraction.clear_int();
+ }
+ }
+}
+
+static void ResampleNormalQuality(std::span<s32> output, std::span<const s16> input,
+ const Common::FixedPoint<49, 15>& sample_rate_ratio,
+ Common::FixedPoint<49, 15>& fraction,
+ const u32 samples_to_write) {
+ static constexpr std::array<f32, 512> lut0 = {
+ 0.20141602f, 0.59283447f, 0.20513916f, 0.00009155f, 0.19772339f, 0.59277344f, 0.20889282f,
+ 0.00027466f, 0.19406128f, 0.59262085f, 0.21264648f, 0.00045776f, 0.19039917f, 0.59240723f,
+ 0.21646118f, 0.00067139f, 0.18679810f, 0.59213257f, 0.22030640f, 0.00085449f, 0.18322754f,
+ 0.59176636f, 0.22415161f, 0.00103760f, 0.17968750f, 0.59133911f, 0.22802734f, 0.00125122f,
+ 0.17617798f, 0.59085083f, 0.23193359f, 0.00146484f, 0.17269897f, 0.59027100f, 0.23583984f,
+ 0.00167847f, 0.16925049f, 0.58963013f, 0.23977661f, 0.00189209f, 0.16583252f, 0.58892822f,
+ 0.24374390f, 0.00210571f, 0.16244507f, 0.58816528f, 0.24774170f, 0.00234985f, 0.15908813f,
+ 0.58731079f, 0.25173950f, 0.00256348f, 0.15576172f, 0.58639526f, 0.25576782f, 0.00280762f,
+ 0.15249634f, 0.58541870f, 0.25979614f, 0.00308228f, 0.14923096f, 0.58435059f, 0.26385498f,
+ 0.00332642f, 0.14602661f, 0.58325195f, 0.26794434f, 0.00360107f, 0.14285278f, 0.58206177f,
+ 0.27203369f, 0.00387573f, 0.13973999f, 0.58078003f, 0.27612305f, 0.00418091f, 0.13662720f,
+ 0.57946777f, 0.28024292f, 0.00448608f, 0.13357544f, 0.57806396f, 0.28436279f, 0.00479126f,
+ 0.13052368f, 0.57662964f, 0.28851318f, 0.00512695f, 0.12753296f, 0.57510376f, 0.29266357f,
+ 0.00546265f, 0.12460327f, 0.57351685f, 0.29681396f, 0.00579834f, 0.12167358f, 0.57183838f,
+ 0.30099487f, 0.00616455f, 0.11880493f, 0.57012939f, 0.30517578f, 0.00656128f, 0.11596680f,
+ 0.56835938f, 0.30935669f, 0.00695801f, 0.11318970f, 0.56649780f, 0.31353760f, 0.00735474f,
+ 0.11041260f, 0.56457520f, 0.31771851f, 0.00778198f, 0.10769653f, 0.56262207f, 0.32192993f,
+ 0.00823975f, 0.10501099f, 0.56057739f, 0.32614136f, 0.00869751f, 0.10238647f, 0.55847168f,
+ 0.33032227f, 0.00915527f, 0.09976196f, 0.55633545f, 0.33453369f, 0.00967407f, 0.09722900f,
+ 0.55410767f, 0.33874512f, 0.01019287f, 0.09469604f, 0.55181885f, 0.34295654f, 0.01071167f,
+ 0.09222412f, 0.54949951f, 0.34713745f, 0.01126099f, 0.08978271f, 0.54708862f, 0.35134888f,
+ 0.01184082f, 0.08737183f, 0.54464722f, 0.35552979f, 0.01245117f, 0.08499146f, 0.54214478f,
+ 0.35974121f, 0.01306152f, 0.08267212f, 0.53958130f, 0.36392212f, 0.01370239f, 0.08041382f,
+ 0.53695679f, 0.36810303f, 0.01437378f, 0.07815552f, 0.53427124f, 0.37225342f, 0.01507568f,
+ 0.07595825f, 0.53155518f, 0.37640381f, 0.01577759f, 0.07379150f, 0.52877808f, 0.38055420f,
+ 0.01651001f, 0.07165527f, 0.52593994f, 0.38470459f, 0.01727295f, 0.06958008f, 0.52307129f,
+ 0.38882446f, 0.01806641f, 0.06753540f, 0.52014160f, 0.39294434f, 0.01889038f, 0.06552124f,
+ 0.51715088f, 0.39703369f, 0.01974487f, 0.06356812f, 0.51409912f, 0.40112305f, 0.02059937f,
+ 0.06164551f, 0.51101685f, 0.40518188f, 0.02148438f, 0.05975342f, 0.50790405f, 0.40921021f,
+ 0.02243042f, 0.05789185f, 0.50473022f, 0.41323853f, 0.02337646f, 0.05609131f, 0.50152588f,
+ 0.41726685f, 0.02435303f, 0.05432129f, 0.49826050f, 0.42123413f, 0.02539062f, 0.05258179f,
+ 0.49493408f, 0.42520142f, 0.02642822f, 0.05087280f, 0.49160767f, 0.42913818f, 0.02749634f,
+ 0.04922485f, 0.48822021f, 0.43307495f, 0.02859497f, 0.04760742f, 0.48477173f, 0.43695068f,
+ 0.02975464f, 0.04602051f, 0.48132324f, 0.44082642f, 0.03091431f, 0.04446411f, 0.47781372f,
+ 0.44467163f, 0.03210449f, 0.04293823f, 0.47424316f, 0.44845581f, 0.03335571f, 0.04147339f,
+ 0.47067261f, 0.45223999f, 0.03460693f, 0.04003906f, 0.46704102f, 0.45599365f, 0.03591919f,
+ 0.03863525f, 0.46340942f, 0.45971680f, 0.03726196f, 0.03726196f, 0.45971680f, 0.46340942f,
+ 0.03863525f, 0.03591919f, 0.45599365f, 0.46704102f, 0.04003906f, 0.03460693f, 0.45223999f,
+ 0.47067261f, 0.04147339f, 0.03335571f, 0.44845581f, 0.47424316f, 0.04293823f, 0.03210449f,
+ 0.44467163f, 0.47781372f, 0.04446411f, 0.03091431f, 0.44082642f, 0.48132324f, 0.04602051f,
+ 0.02975464f, 0.43695068f, 0.48477173f, 0.04760742f, 0.02859497f, 0.43307495f, 0.48822021f,
+ 0.04922485f, 0.02749634f, 0.42913818f, 0.49160767f, 0.05087280f, 0.02642822f, 0.42520142f,
+ 0.49493408f, 0.05258179f, 0.02539062f, 0.42123413f, 0.49826050f, 0.05432129f, 0.02435303f,
+ 0.41726685f, 0.50152588f, 0.05609131f, 0.02337646f, 0.41323853f, 0.50473022f, 0.05789185f,
+ 0.02243042f, 0.40921021f, 0.50790405f, 0.05975342f, 0.02148438f, 0.40518188f, 0.51101685f,
+ 0.06164551f, 0.02059937f, 0.40112305f, 0.51409912f, 0.06356812f, 0.01974487f, 0.39703369f,
+ 0.51715088f, 0.06552124f, 0.01889038f, 0.39294434f, 0.52014160f, 0.06753540f, 0.01806641f,
+ 0.38882446f, 0.52307129f, 0.06958008f, 0.01727295f, 0.38470459f, 0.52593994f, 0.07165527f,
+ 0.01651001f, 0.38055420f, 0.52877808f, 0.07379150f, 0.01577759f, 0.37640381f, 0.53155518f,
+ 0.07595825f, 0.01507568f, 0.37225342f, 0.53427124f, 0.07815552f, 0.01437378f, 0.36810303f,
+ 0.53695679f, 0.08041382f, 0.01370239f, 0.36392212f, 0.53958130f, 0.08267212f, 0.01306152f,
+ 0.35974121f, 0.54214478f, 0.08499146f, 0.01245117f, 0.35552979f, 0.54464722f, 0.08737183f,
+ 0.01184082f, 0.35134888f, 0.54708862f, 0.08978271f, 0.01126099f, 0.34713745f, 0.54949951f,
+ 0.09222412f, 0.01071167f, 0.34295654f, 0.55181885f, 0.09469604f, 0.01019287f, 0.33874512f,
+ 0.55410767f, 0.09722900f, 0.00967407f, 0.33453369f, 0.55633545f, 0.09976196f, 0.00915527f,
+ 0.33032227f, 0.55847168f, 0.10238647f, 0.00869751f, 0.32614136f, 0.56057739f, 0.10501099f,
+ 0.00823975f, 0.32192993f, 0.56262207f, 0.10769653f, 0.00778198f, 0.31771851f, 0.56457520f,
+ 0.11041260f, 0.00735474f, 0.31353760f, 0.56649780f, 0.11318970f, 0.00695801f, 0.30935669f,
+ 0.56835938f, 0.11596680f, 0.00656128f, 0.30517578f, 0.57012939f, 0.11880493f, 0.00616455f,
+ 0.30099487f, 0.57183838f, 0.12167358f, 0.00579834f, 0.29681396f, 0.57351685f, 0.12460327f,
+ 0.00546265f, 0.29266357f, 0.57510376f, 0.12753296f, 0.00512695f, 0.28851318f, 0.57662964f,
+ 0.13052368f, 0.00479126f, 0.28436279f, 0.57806396f, 0.13357544f, 0.00448608f, 0.28024292f,
+ 0.57946777f, 0.13662720f, 0.00418091f, 0.27612305f, 0.58078003f, 0.13973999f, 0.00387573f,
+ 0.27203369f, 0.58206177f, 0.14285278f, 0.00360107f, 0.26794434f, 0.58325195f, 0.14602661f,
+ 0.00332642f, 0.26385498f, 0.58435059f, 0.14923096f, 0.00308228f, 0.25979614f, 0.58541870f,
+ 0.15249634f, 0.00280762f, 0.25576782f, 0.58639526f, 0.15576172f, 0.00256348f, 0.25173950f,
+ 0.58731079f, 0.15908813f, 0.00234985f, 0.24774170f, 0.58816528f, 0.16244507f, 0.00210571f,
+ 0.24374390f, 0.58892822f, 0.16583252f, 0.00189209f, 0.23977661f, 0.58963013f, 0.16925049f,
+ 0.00167847f, 0.23583984f, 0.59027100f, 0.17269897f, 0.00146484f, 0.23193359f, 0.59085083f,
+ 0.17617798f, 0.00125122f, 0.22802734f, 0.59133911f, 0.17968750f, 0.00103760f, 0.22415161f,
+ 0.59176636f, 0.18322754f, 0.00085449f, 0.22030640f, 0.59213257f, 0.18679810f, 0.00067139f,
+ 0.21646118f, 0.59240723f, 0.19039917f, 0.00045776f, 0.21264648f, 0.59262085f, 0.19406128f,
+ 0.00027466f, 0.20889282f, 0.59277344f, 0.19772339f, 0.00009155f, 0.20513916f, 0.59283447f,
+ 0.20141602f,
+ };
+
+ static constexpr std::array<f32, 512> lut1 = {
+ 0.00207520f, 0.99606323f, 0.00210571f, -0.00015259f, -0.00610352f, 0.99578857f,
+ 0.00646973f, -0.00045776f, -0.01000977f, 0.99526978f, 0.01095581f, -0.00079346f,
+ -0.01373291f, 0.99444580f, 0.01562500f, -0.00109863f, -0.01733398f, 0.99337769f,
+ 0.02041626f, -0.00143433f, -0.02075195f, 0.99203491f, 0.02539062f, -0.00177002f,
+ -0.02404785f, 0.99041748f, 0.03051758f, -0.00210571f, -0.02719116f, 0.98855591f,
+ 0.03582764f, -0.00244141f, -0.03021240f, 0.98641968f, 0.04125977f, -0.00280762f,
+ -0.03308105f, 0.98400879f, 0.04687500f, -0.00314331f, -0.03579712f, 0.98135376f,
+ 0.05261230f, -0.00350952f, -0.03839111f, 0.97842407f, 0.05856323f, -0.00390625f,
+ -0.04083252f, 0.97521973f, 0.06463623f, -0.00427246f, -0.04315186f, 0.97180176f,
+ 0.07086182f, -0.00466919f, -0.04534912f, 0.96810913f, 0.07727051f, -0.00509644f,
+ -0.04742432f, 0.96414185f, 0.08383179f, -0.00549316f, -0.04934692f, 0.95996094f,
+ 0.09054565f, -0.00592041f, -0.05114746f, 0.95550537f, 0.09741211f, -0.00637817f,
+ -0.05285645f, 0.95083618f, 0.10443115f, -0.00683594f, -0.05441284f, 0.94589233f,
+ 0.11160278f, -0.00732422f, -0.05584717f, 0.94073486f, 0.11892700f, -0.00781250f,
+ -0.05718994f, 0.93533325f, 0.12643433f, -0.00830078f, -0.05841064f, 0.92968750f,
+ 0.13406372f, -0.00881958f, -0.05953979f, 0.92382812f, 0.14184570f, -0.00936890f,
+ -0.06054688f, 0.91772461f, 0.14978027f, -0.00991821f, -0.06146240f, 0.91143799f,
+ 0.15783691f, -0.01046753f, -0.06225586f, 0.90490723f, 0.16607666f, -0.01104736f,
+ -0.06295776f, 0.89816284f, 0.17443848f, -0.01165771f, -0.06356812f, 0.89120483f,
+ 0.18292236f, -0.01229858f, -0.06408691f, 0.88403320f, 0.19155884f, -0.01293945f,
+ -0.06451416f, 0.87667847f, 0.20034790f, -0.01358032f, -0.06484985f, 0.86914062f,
+ 0.20925903f, -0.01428223f, -0.06509399f, 0.86138916f, 0.21829224f, -0.01495361f,
+ -0.06527710f, 0.85345459f, 0.22744751f, -0.01568604f, -0.06536865f, 0.84533691f,
+ 0.23675537f, -0.01641846f, -0.06536865f, 0.83703613f, 0.24615479f, -0.01718140f,
+ -0.06533813f, 0.82858276f, 0.25567627f, -0.01794434f, -0.06518555f, 0.81991577f,
+ 0.26531982f, -0.01873779f, -0.06500244f, 0.81112671f, 0.27505493f, -0.01956177f,
+ -0.06472778f, 0.80215454f, 0.28491211f, -0.02038574f, -0.06442261f, 0.79306030f,
+ 0.29489136f, -0.02124023f, -0.06402588f, 0.78378296f, 0.30496216f, -0.02209473f,
+ -0.06359863f, 0.77438354f, 0.31512451f, -0.02297974f, -0.06307983f, 0.76486206f,
+ 0.32537842f, -0.02389526f, -0.06253052f, 0.75518799f, 0.33569336f, -0.02481079f,
+ -0.06195068f, 0.74539185f, 0.34613037f, -0.02575684f, -0.06130981f, 0.73547363f,
+ 0.35662842f, -0.02670288f, -0.06060791f, 0.72543335f, 0.36721802f, -0.02767944f,
+ -0.05987549f, 0.71527100f, 0.37786865f, -0.02865601f, -0.05911255f, 0.70504761f,
+ 0.38858032f, -0.02966309f, -0.05831909f, 0.69470215f, 0.39935303f, -0.03067017f,
+ -0.05746460f, 0.68426514f, 0.41018677f, -0.03170776f, -0.05661011f, 0.67373657f,
+ 0.42108154f, -0.03271484f, -0.05569458f, 0.66311646f, 0.43200684f, -0.03378296f,
+ -0.05477905f, 0.65246582f, 0.44299316f, -0.03482056f, -0.05383301f, 0.64169312f,
+ 0.45401001f, -0.03588867f, -0.05285645f, 0.63088989f, 0.46505737f, -0.03695679f,
+ -0.05187988f, 0.62002563f, 0.47613525f, -0.03802490f, -0.05087280f, 0.60910034f,
+ 0.48721313f, -0.03912354f, -0.04983521f, 0.59814453f, 0.49832153f, -0.04019165f,
+ -0.04879761f, 0.58712769f, 0.50946045f, -0.04129028f, -0.04772949f, 0.57611084f,
+ 0.52056885f, -0.04235840f, -0.04669189f, 0.56503296f, 0.53170776f, -0.04345703f,
+ -0.04562378f, 0.55392456f, 0.54281616f, -0.04452515f, -0.04452515f, 0.54281616f,
+ 0.55392456f, -0.04562378f, -0.04345703f, 0.53170776f, 0.56503296f, -0.04669189f,
+ -0.04235840f, 0.52056885f, 0.57611084f, -0.04772949f, -0.04129028f, 0.50946045f,
+ 0.58712769f, -0.04879761f, -0.04019165f, 0.49832153f, 0.59814453f, -0.04983521f,
+ -0.03912354f, 0.48721313f, 0.60910034f, -0.05087280f, -0.03802490f, 0.47613525f,
+ 0.62002563f, -0.05187988f, -0.03695679f, 0.46505737f, 0.63088989f, -0.05285645f,
+ -0.03588867f, 0.45401001f, 0.64169312f, -0.05383301f, -0.03482056f, 0.44299316f,
+ 0.65246582f, -0.05477905f, -0.03378296f, 0.43200684f, 0.66311646f, -0.05569458f,
+ -0.03271484f, 0.42108154f, 0.67373657f, -0.05661011f, -0.03170776f, 0.41018677f,
+ 0.68426514f, -0.05746460f, -0.03067017f, 0.39935303f, 0.69470215f, -0.05831909f,
+ -0.02966309f, 0.38858032f, 0.70504761f, -0.05911255f, -0.02865601f, 0.37786865f,
+ 0.71527100f, -0.05987549f, -0.02767944f, 0.36721802f, 0.72543335f, -0.06060791f,
+ -0.02670288f, 0.35662842f, 0.73547363f, -0.06130981f, -0.02575684f, 0.34613037f,
+ 0.74539185f, -0.06195068f, -0.02481079f, 0.33569336f, 0.75518799f, -0.06253052f,
+ -0.02389526f, 0.32537842f, 0.76486206f, -0.06307983f, -0.02297974f, 0.31512451f,
+ 0.77438354f, -0.06359863f, -0.02209473f, 0.30496216f, 0.78378296f, -0.06402588f,
+ -0.02124023f, 0.29489136f, 0.79306030f, -0.06442261f, -0.02038574f, 0.28491211f,
+ 0.80215454f, -0.06472778f, -0.01956177f, 0.27505493f, 0.81112671f, -0.06500244f,
+ -0.01873779f, 0.26531982f, 0.81991577f, -0.06518555f, -0.01794434f, 0.25567627f,
+ 0.82858276f, -0.06533813f, -0.01718140f, 0.24615479f, 0.83703613f, -0.06536865f,
+ -0.01641846f, 0.23675537f, 0.84533691f, -0.06536865f, -0.01568604f, 0.22744751f,
+ 0.85345459f, -0.06527710f, -0.01495361f, 0.21829224f, 0.86138916f, -0.06509399f,
+ -0.01428223f, 0.20925903f, 0.86914062f, -0.06484985f, -0.01358032f, 0.20034790f,
+ 0.87667847f, -0.06451416f, -0.01293945f, 0.19155884f, 0.88403320f, -0.06408691f,
+ -0.01229858f, 0.18292236f, 0.89120483f, -0.06356812f, -0.01165771f, 0.17443848f,
+ 0.89816284f, -0.06295776f, -0.01104736f, 0.16607666f, 0.90490723f, -0.06225586f,
+ -0.01046753f, 0.15783691f, 0.91143799f, -0.06146240f, -0.00991821f, 0.14978027f,
+ 0.91772461f, -0.06054688f, -0.00936890f, 0.14184570f, 0.92382812f, -0.05953979f,
+ -0.00881958f, 0.13406372f, 0.92968750f, -0.05841064f, -0.00830078f, 0.12643433f,
+ 0.93533325f, -0.05718994f, -0.00781250f, 0.11892700f, 0.94073486f, -0.05584717f,
+ -0.00732422f, 0.11160278f, 0.94589233f, -0.05441284f, -0.00683594f, 0.10443115f,
+ 0.95083618f, -0.05285645f, -0.00637817f, 0.09741211f, 0.95550537f, -0.05114746f,
+ -0.00592041f, 0.09054565f, 0.95996094f, -0.04934692f, -0.00549316f, 0.08383179f,
+ 0.96414185f, -0.04742432f, -0.00509644f, 0.07727051f, 0.96810913f, -0.04534912f,
+ -0.00466919f, 0.07086182f, 0.97180176f, -0.04315186f, -0.00427246f, 0.06463623f,
+ 0.97521973f, -0.04083252f, -0.00390625f, 0.05856323f, 0.97842407f, -0.03839111f,
+ -0.00350952f, 0.05261230f, 0.98135376f, -0.03579712f, -0.00314331f, 0.04687500f,
+ 0.98400879f, -0.03308105f, -0.00280762f, 0.04125977f, 0.98641968f, -0.03021240f,
+ -0.00244141f, 0.03582764f, 0.98855591f, -0.02719116f, -0.00210571f, 0.03051758f,
+ 0.99041748f, -0.02404785f, -0.00177002f, 0.02539062f, 0.99203491f, -0.02075195f,
+ -0.00143433f, 0.02041626f, 0.99337769f, -0.01733398f, -0.00109863f, 0.01562500f,
+ 0.99444580f, -0.01373291f, -0.00079346f, 0.01095581f, 0.99526978f, -0.01000977f,
+ -0.00045776f, 0.00646973f, 0.99578857f, -0.00610352f, -0.00015259f, 0.00210571f,
+ 0.99606323f, -0.00207520f,
+ };
+
+ static constexpr std::array<f32, 512> lut2 = {
+ 0.09750366f, 0.80221558f, 0.10159302f, -0.00097656f, 0.09350586f, 0.80203247f,
+ 0.10580444f, -0.00103760f, 0.08959961f, 0.80169678f, 0.11010742f, -0.00115967f,
+ 0.08578491f, 0.80117798f, 0.11447144f, -0.00128174f, 0.08203125f, 0.80047607f,
+ 0.11892700f, -0.00140381f, 0.07836914f, 0.79962158f, 0.12347412f, -0.00152588f,
+ 0.07479858f, 0.79861450f, 0.12814331f, -0.00164795f, 0.07135010f, 0.79742432f,
+ 0.13287354f, -0.00177002f, 0.06796265f, 0.79605103f, 0.13769531f, -0.00192261f,
+ 0.06469727f, 0.79452515f, 0.14260864f, -0.00204468f, 0.06149292f, 0.79284668f,
+ 0.14761353f, -0.00219727f, 0.05834961f, 0.79098511f, 0.15270996f, -0.00231934f,
+ 0.05532837f, 0.78894043f, 0.15789795f, -0.00247192f, 0.05236816f, 0.78674316f,
+ 0.16317749f, -0.00265503f, 0.04949951f, 0.78442383f, 0.16851807f, -0.00280762f,
+ 0.04672241f, 0.78189087f, 0.17398071f, -0.00299072f, 0.04400635f, 0.77920532f,
+ 0.17950439f, -0.00314331f, 0.04141235f, 0.77636719f, 0.18511963f, -0.00332642f,
+ 0.03887939f, 0.77337646f, 0.19082642f, -0.00350952f, 0.03640747f, 0.77023315f,
+ 0.19659424f, -0.00369263f, 0.03402710f, 0.76693726f, 0.20248413f, -0.00387573f,
+ 0.03173828f, 0.76348877f, 0.20843506f, -0.00405884f, 0.02951050f, 0.75985718f,
+ 0.21444702f, -0.00427246f, 0.02737427f, 0.75610352f, 0.22055054f, -0.00445557f,
+ 0.02529907f, 0.75219727f, 0.22674561f, -0.00466919f, 0.02331543f, 0.74816895f,
+ 0.23300171f, -0.00485229f, 0.02139282f, 0.74398804f, 0.23931885f, -0.00506592f,
+ 0.01956177f, 0.73965454f, 0.24572754f, -0.00531006f, 0.01779175f, 0.73519897f,
+ 0.25219727f, -0.00552368f, 0.01605225f, 0.73059082f, 0.25872803f, -0.00570679f,
+ 0.01440430f, 0.72586060f, 0.26535034f, -0.00592041f, 0.01281738f, 0.72100830f,
+ 0.27203369f, -0.00616455f, 0.01132202f, 0.71600342f, 0.27877808f, -0.00637817f,
+ 0.00988770f, 0.71090698f, 0.28558350f, -0.00656128f, 0.00851440f, 0.70565796f,
+ 0.29244995f, -0.00677490f, 0.00720215f, 0.70031738f, 0.29934692f, -0.00701904f,
+ 0.00592041f, 0.69485474f, 0.30633545f, -0.00723267f, 0.00469971f, 0.68927002f,
+ 0.31338501f, -0.00741577f, 0.00357056f, 0.68356323f, 0.32046509f, -0.00762939f,
+ 0.00247192f, 0.67773438f, 0.32760620f, -0.00787354f, 0.00143433f, 0.67184448f,
+ 0.33477783f, -0.00808716f, 0.00045776f, 0.66583252f, 0.34197998f, -0.00827026f,
+ -0.00048828f, 0.65972900f, 0.34924316f, -0.00845337f, -0.00134277f, 0.65353394f,
+ 0.35656738f, -0.00863647f, -0.00216675f, 0.64721680f, 0.36389160f, -0.00885010f,
+ -0.00296021f, 0.64083862f, 0.37127686f, -0.00903320f, -0.00369263f, 0.63433838f,
+ 0.37869263f, -0.00921631f, -0.00436401f, 0.62777710f, 0.38613892f, -0.00933838f,
+ -0.00497437f, 0.62115479f, 0.39361572f, -0.00949097f, -0.00558472f, 0.61444092f,
+ 0.40109253f, -0.00964355f, -0.00613403f, 0.60763550f, 0.40859985f, -0.00979614f,
+ -0.00665283f, 0.60076904f, 0.41610718f, -0.00991821f, -0.00714111f, 0.59384155f,
+ 0.42364502f, -0.01000977f, -0.00756836f, 0.58685303f, 0.43121338f, -0.01013184f,
+ -0.00796509f, 0.57977295f, 0.43875122f, -0.01022339f, -0.00833130f, 0.57266235f,
+ 0.44631958f, -0.01028442f, -0.00866699f, 0.56552124f, 0.45388794f, -0.01034546f,
+ -0.00897217f, 0.55831909f, 0.46145630f, -0.01040649f, -0.00921631f, 0.55105591f,
+ 0.46902466f, -0.01040649f, -0.00946045f, 0.54373169f, 0.47659302f, -0.01040649f,
+ -0.00967407f, 0.53640747f, 0.48413086f, -0.01037598f, -0.00985718f, 0.52902222f,
+ 0.49166870f, -0.01037598f, -0.01000977f, 0.52160645f, 0.49917603f, -0.01031494f,
+ -0.01013184f, 0.51416016f, 0.50668335f, -0.01025391f, -0.01025391f, 0.50668335f,
+ 0.51416016f, -0.01013184f, -0.01031494f, 0.49917603f, 0.52160645f, -0.01000977f,
+ -0.01037598f, 0.49166870f, 0.52902222f, -0.00985718f, -0.01037598f, 0.48413086f,
+ 0.53640747f, -0.00967407f, -0.01040649f, 0.47659302f, 0.54373169f, -0.00946045f,
+ -0.01040649f, 0.46902466f, 0.55105591f, -0.00921631f, -0.01040649f, 0.46145630f,
+ 0.55831909f, -0.00897217f, -0.01034546f, 0.45388794f, 0.56552124f, -0.00866699f,
+ -0.01028442f, 0.44631958f, 0.57266235f, -0.00833130f, -0.01022339f, 0.43875122f,
+ 0.57977295f, -0.00796509f, -0.01013184f, 0.43121338f, 0.58685303f, -0.00756836f,
+ -0.01000977f, 0.42364502f, 0.59384155f, -0.00714111f, -0.00991821f, 0.41610718f,
+ 0.60076904f, -0.00665283f, -0.00979614f, 0.40859985f, 0.60763550f, -0.00613403f,
+ -0.00964355f, 0.40109253f, 0.61444092f, -0.00558472f, -0.00949097f, 0.39361572f,
+ 0.62115479f, -0.00497437f, -0.00933838f, 0.38613892f, 0.62777710f, -0.00436401f,
+ -0.00921631f, 0.37869263f, 0.63433838f, -0.00369263f, -0.00903320f, 0.37127686f,
+ 0.64083862f, -0.00296021f, -0.00885010f, 0.36389160f, 0.64721680f, -0.00216675f,
+ -0.00863647f, 0.35656738f, 0.65353394f, -0.00134277f, -0.00845337f, 0.34924316f,
+ 0.65972900f, -0.00048828f, -0.00827026f, 0.34197998f, 0.66583252f, 0.00045776f,
+ -0.00808716f, 0.33477783f, 0.67184448f, 0.00143433f, -0.00787354f, 0.32760620f,
+ 0.67773438f, 0.00247192f, -0.00762939f, 0.32046509f, 0.68356323f, 0.00357056f,
+ -0.00741577f, 0.31338501f, 0.68927002f, 0.00469971f, -0.00723267f, 0.30633545f,
+ 0.69485474f, 0.00592041f, -0.00701904f, 0.29934692f, 0.70031738f, 0.00720215f,
+ -0.00677490f, 0.29244995f, 0.70565796f, 0.00851440f, -0.00656128f, 0.28558350f,
+ 0.71090698f, 0.00988770f, -0.00637817f, 0.27877808f, 0.71600342f, 0.01132202f,
+ -0.00616455f, 0.27203369f, 0.72100830f, 0.01281738f, -0.00592041f, 0.26535034f,
+ 0.72586060f, 0.01440430f, -0.00570679f, 0.25872803f, 0.73059082f, 0.01605225f,
+ -0.00552368f, 0.25219727f, 0.73519897f, 0.01779175f, -0.00531006f, 0.24572754f,
+ 0.73965454f, 0.01956177f, -0.00506592f, 0.23931885f, 0.74398804f, 0.02139282f,
+ -0.00485229f, 0.23300171f, 0.74816895f, 0.02331543f, -0.00466919f, 0.22674561f,
+ 0.75219727f, 0.02529907f, -0.00445557f, 0.22055054f, 0.75610352f, 0.02737427f,
+ -0.00427246f, 0.21444702f, 0.75985718f, 0.02951050f, -0.00405884f, 0.20843506f,
+ 0.76348877f, 0.03173828f, -0.00387573f, 0.20248413f, 0.76693726f, 0.03402710f,
+ -0.00369263f, 0.19659424f, 0.77023315f, 0.03640747f, -0.00350952f, 0.19082642f,
+ 0.77337646f, 0.03887939f, -0.00332642f, 0.18511963f, 0.77636719f, 0.04141235f,
+ -0.00314331f, 0.17950439f, 0.77920532f, 0.04400635f, -0.00299072f, 0.17398071f,
+ 0.78189087f, 0.04672241f, -0.00280762f, 0.16851807f, 0.78442383f, 0.04949951f,
+ -0.00265503f, 0.16317749f, 0.78674316f, 0.05236816f, -0.00247192f, 0.15789795f,
+ 0.78894043f, 0.05532837f, -0.00231934f, 0.15270996f, 0.79098511f, 0.05834961f,
+ -0.00219727f, 0.14761353f, 0.79284668f, 0.06149292f, -0.00204468f, 0.14260864f,
+ 0.79452515f, 0.06469727f, -0.00192261f, 0.13769531f, 0.79605103f, 0.06796265f,
+ -0.00177002f, 0.13287354f, 0.79742432f, 0.07135010f, -0.00164795f, 0.12814331f,
+ 0.79861450f, 0.07479858f, -0.00152588f, 0.12347412f, 0.79962158f, 0.07836914f,
+ -0.00140381f, 0.11892700f, 0.80047607f, 0.08203125f, -0.00128174f, 0.11447144f,
+ 0.80117798f, 0.08578491f, -0.00115967f, 0.11010742f, 0.80169678f, 0.08959961f,
+ -0.00103760f, 0.10580444f, 0.80203247f, 0.09350586f, -0.00097656f, 0.10159302f,
+ 0.80221558f, 0.09750366f,
+ };
+
+ const auto get_lut = [&]() -> std::span<const f32> {
+ if (sample_rate_ratio <= 1.0f) {
+ return std::span<const f32>(lut2.data(), lut2.size());
+ } else if (sample_rate_ratio < 1.3f) {
+ return std::span<const f32>(lut1.data(), lut1.size());
+ } else {
+ return std::span<const f32>(lut0.data(), lut0.size());
+ }
+ };
+
+ auto lut{get_lut()};
+ u32 read_index{0};
+ for (u32 i = 0; i < samples_to_write; i++) {
+ const auto lut_index{(fraction.get_frac() >> 8) * 4};
+ const Common::FixedPoint<56, 8> sample0{input[read_index + 0] * lut[lut_index + 0]};
+ const Common::FixedPoint<56, 8> sample1{input[read_index + 1] * lut[lut_index + 1]};
+ const Common::FixedPoint<56, 8> sample2{input[read_index + 2] * lut[lut_index + 2]};
+ const Common::FixedPoint<56, 8> sample3{input[read_index + 3] * lut[lut_index + 3]};
+ output[i] = (sample0 + sample1 + sample2 + sample3).to_int_floor();
+ fraction += sample_rate_ratio;
+ read_index += static_cast<u32>(fraction.to_int_floor());
+ fraction.clear_int();
+ }
+}
+
+static void ResampleHighQuality(std::span<s32> output, std::span<const s16> input,
+ const Common::FixedPoint<49, 15>& sample_rate_ratio,
+ Common::FixedPoint<49, 15>& fraction, const u32 samples_to_write) {
+ static constexpr std::array<f32, 1024> lut0 = {
+ -0.01776123f, -0.00070190f, 0.26672363f, 0.50006104f, 0.26956177f, 0.00024414f,
+ -0.01800537f, 0.00000000f, -0.01748657f, -0.00164795f, 0.26388550f, 0.50003052f,
+ 0.27236938f, 0.00122070f, -0.01824951f, -0.00003052f, -0.01724243f, -0.00256348f,
+ 0.26107788f, 0.49996948f, 0.27520752f, 0.00219727f, -0.01849365f, -0.00003052f,
+ -0.01699829f, -0.00344849f, 0.25823975f, 0.49984741f, 0.27801514f, 0.00320435f,
+ -0.01873779f, -0.00006104f, -0.01675415f, -0.00433350f, 0.25543213f, 0.49972534f,
+ 0.28085327f, 0.00424194f, -0.01898193f, -0.00006104f, -0.01651001f, -0.00518799f,
+ 0.25259399f, 0.49954224f, 0.28366089f, 0.00527954f, -0.01922607f, -0.00009155f,
+ -0.01626587f, -0.00604248f, 0.24978638f, 0.49932861f, 0.28646851f, 0.00634766f,
+ -0.01947021f, -0.00012207f, -0.01602173f, -0.00686646f, 0.24697876f, 0.49908447f,
+ 0.28930664f, 0.00744629f, -0.01971436f, -0.00015259f, -0.01574707f, -0.00765991f,
+ 0.24414062f, 0.49877930f, 0.29211426f, 0.00854492f, -0.01995850f, -0.00015259f,
+ -0.01550293f, -0.00845337f, 0.24133301f, 0.49847412f, 0.29492188f, 0.00967407f,
+ -0.02020264f, -0.00018311f, -0.01525879f, -0.00921631f, 0.23852539f, 0.49810791f,
+ 0.29772949f, 0.01083374f, -0.02044678f, -0.00021362f, -0.01501465f, -0.00997925f,
+ 0.23571777f, 0.49774170f, 0.30050659f, 0.01199341f, -0.02069092f, -0.00024414f,
+ -0.01477051f, -0.01071167f, 0.23291016f, 0.49731445f, 0.30331421f, 0.01318359f,
+ -0.02093506f, -0.00027466f, -0.01452637f, -0.01141357f, 0.23010254f, 0.49685669f,
+ 0.30609131f, 0.01437378f, -0.02117920f, -0.00030518f, -0.01428223f, -0.01211548f,
+ 0.22732544f, 0.49636841f, 0.30886841f, 0.01559448f, -0.02142334f, -0.00033569f,
+ -0.01403809f, -0.01278687f, 0.22451782f, 0.49581909f, 0.31164551f, 0.01684570f,
+ -0.02163696f, -0.00039673f, -0.01379395f, -0.01345825f, 0.22174072f, 0.49526978f,
+ 0.31442261f, 0.01809692f, -0.02188110f, -0.00042725f, -0.01358032f, -0.01409912f,
+ 0.21896362f, 0.49465942f, 0.31719971f, 0.01937866f, -0.02209473f, -0.00045776f,
+ -0.01333618f, -0.01473999f, 0.21618652f, 0.49404907f, 0.31994629f, 0.02069092f,
+ -0.02233887f, -0.00048828f, -0.01309204f, -0.01535034f, 0.21343994f, 0.49337769f,
+ 0.32269287f, 0.02203369f, -0.02255249f, -0.00054932f, -0.01284790f, -0.01596069f,
+ 0.21066284f, 0.49267578f, 0.32543945f, 0.02337646f, -0.02279663f, -0.00057983f,
+ -0.01263428f, -0.01654053f, 0.20791626f, 0.49194336f, 0.32818604f, 0.02471924f,
+ -0.02301025f, -0.00064087f, -0.01239014f, -0.01708984f, 0.20516968f, 0.49118042f,
+ 0.33090210f, 0.02612305f, -0.02322388f, -0.00067139f, -0.01214600f, -0.01763916f,
+ 0.20242310f, 0.49035645f, 0.33361816f, 0.02752686f, -0.02343750f, -0.00073242f,
+ -0.01193237f, -0.01818848f, 0.19970703f, 0.48953247f, 0.33633423f, 0.02896118f,
+ -0.02365112f, -0.00079346f, -0.01168823f, -0.01867676f, 0.19696045f, 0.48864746f,
+ 0.33901978f, 0.03039551f, -0.02386475f, -0.00082397f, -0.01147461f, -0.01919556f,
+ 0.19427490f, 0.48776245f, 0.34170532f, 0.03186035f, -0.02407837f, -0.00088501f,
+ -0.01123047f, -0.01968384f, 0.19155884f, 0.48681641f, 0.34439087f, 0.03335571f,
+ -0.02429199f, -0.00094604f, -0.01101685f, -0.02014160f, 0.18887329f, 0.48583984f,
+ 0.34704590f, 0.03485107f, -0.02447510f, -0.00100708f, -0.01080322f, -0.02059937f,
+ 0.18615723f, 0.48483276f, 0.34970093f, 0.03637695f, -0.02468872f, -0.00106812f,
+ -0.01058960f, -0.02102661f, 0.18350220f, 0.48379517f, 0.35235596f, 0.03793335f,
+ -0.02487183f, -0.00112915f, -0.01034546f, -0.02145386f, 0.18081665f, 0.48272705f,
+ 0.35498047f, 0.03948975f, -0.02505493f, -0.00119019f, -0.01013184f, -0.02188110f,
+ 0.17816162f, 0.48162842f, 0.35760498f, 0.04107666f, -0.02523804f, -0.00125122f,
+ -0.00991821f, -0.02227783f, 0.17550659f, 0.48049927f, 0.36019897f, 0.04269409f,
+ -0.02542114f, -0.00131226f, -0.00970459f, -0.02264404f, 0.17288208f, 0.47933960f,
+ 0.36279297f, 0.04431152f, -0.02560425f, -0.00140381f, -0.00952148f, -0.02301025f,
+ 0.17025757f, 0.47814941f, 0.36538696f, 0.04595947f, -0.02578735f, -0.00146484f,
+ -0.00930786f, -0.02337646f, 0.16763306f, 0.47689819f, 0.36795044f, 0.04763794f,
+ -0.02593994f, -0.00152588f, -0.00909424f, -0.02371216f, 0.16503906f, 0.47564697f,
+ 0.37048340f, 0.04931641f, -0.02609253f, -0.00161743f, -0.00888062f, -0.02401733f,
+ 0.16244507f, 0.47436523f, 0.37304688f, 0.05102539f, -0.02627563f, -0.00170898f,
+ -0.00869751f, -0.02435303f, 0.15988159f, 0.47302246f, 0.37554932f, 0.05276489f,
+ -0.02642822f, -0.00177002f, -0.00848389f, -0.02462769f, 0.15731812f, 0.47167969f,
+ 0.37805176f, 0.05450439f, -0.02658081f, -0.00186157f, -0.00830078f, -0.02493286f,
+ 0.15475464f, 0.47027588f, 0.38055420f, 0.05627441f, -0.02670288f, -0.00195312f,
+ -0.00808716f, -0.02520752f, 0.15222168f, 0.46887207f, 0.38302612f, 0.05804443f,
+ -0.02685547f, -0.00204468f, -0.00790405f, -0.02545166f, 0.14968872f, 0.46743774f,
+ 0.38546753f, 0.05987549f, -0.02697754f, -0.00213623f, -0.00772095f, -0.02569580f,
+ 0.14718628f, 0.46594238f, 0.38790894f, 0.06170654f, -0.02709961f, -0.00222778f,
+ -0.00753784f, -0.02593994f, 0.14468384f, 0.46444702f, 0.39031982f, 0.06353760f,
+ -0.02722168f, -0.00231934f, -0.00735474f, -0.02615356f, 0.14218140f, 0.46289062f,
+ 0.39273071f, 0.06539917f, -0.02734375f, -0.00241089f, -0.00717163f, -0.02636719f,
+ 0.13970947f, 0.46133423f, 0.39511108f, 0.06729126f, -0.02743530f, -0.00250244f,
+ -0.00698853f, -0.02655029f, 0.13726807f, 0.45974731f, 0.39749146f, 0.06918335f,
+ -0.02755737f, -0.00259399f, -0.00680542f, -0.02673340f, 0.13479614f, 0.45812988f,
+ 0.39984131f, 0.07113647f, -0.02764893f, -0.00271606f, -0.00662231f, -0.02691650f,
+ 0.13238525f, 0.45648193f, 0.40216064f, 0.07305908f, -0.02774048f, -0.00280762f,
+ -0.00643921f, -0.02706909f, 0.12997437f, 0.45480347f, 0.40447998f, 0.07504272f,
+ -0.02780151f, -0.00292969f, -0.00628662f, -0.02722168f, 0.12756348f, 0.45309448f,
+ 0.40676880f, 0.07699585f, -0.02789307f, -0.00305176f, -0.00610352f, -0.02734375f,
+ 0.12518311f, 0.45135498f, 0.40902710f, 0.07901001f, -0.02795410f, -0.00314331f,
+ -0.00595093f, -0.02746582f, 0.12280273f, 0.44958496f, 0.41128540f, 0.08102417f,
+ -0.02801514f, -0.00326538f, -0.00579834f, -0.02758789f, 0.12045288f, 0.44778442f,
+ 0.41351318f, 0.08306885f, -0.02804565f, -0.00338745f, -0.00561523f, -0.02770996f,
+ 0.11813354f, 0.44598389f, 0.41571045f, 0.08511353f, -0.02810669f, -0.00350952f,
+ -0.00546265f, -0.02780151f, 0.11581421f, 0.44412231f, 0.41787720f, 0.08718872f,
+ -0.02813721f, -0.00363159f, -0.00531006f, -0.02786255f, 0.11349487f, 0.44226074f,
+ 0.42004395f, 0.08929443f, -0.02816772f, -0.00375366f, -0.00515747f, -0.02795410f,
+ 0.11120605f, 0.44036865f, 0.42218018f, 0.09140015f, -0.02816772f, -0.00387573f,
+ -0.00500488f, -0.02801514f, 0.10894775f, 0.43844604f, 0.42431641f, 0.09353638f,
+ -0.02819824f, -0.00402832f, -0.00485229f, -0.02807617f, 0.10668945f, 0.43649292f,
+ 0.42639160f, 0.09570312f, -0.02819824f, -0.00415039f, -0.00469971f, -0.02810669f,
+ 0.10446167f, 0.43453979f, 0.42846680f, 0.09786987f, -0.02819824f, -0.00427246f,
+ -0.00457764f, -0.02813721f, 0.10223389f, 0.43252563f, 0.43051147f, 0.10003662f,
+ -0.02816772f, -0.00442505f, -0.00442505f, -0.02816772f, 0.10003662f, 0.43051147f,
+ 0.43252563f, 0.10223389f, -0.02813721f, -0.00457764f, -0.00427246f, -0.02819824f,
+ 0.09786987f, 0.42846680f, 0.43453979f, 0.10446167f, -0.02810669f, -0.00469971f,
+ -0.00415039f, -0.02819824f, 0.09570312f, 0.42639160f, 0.43649292f, 0.10668945f,
+ -0.02807617f, -0.00485229f, -0.00402832f, -0.02819824f, 0.09353638f, 0.42431641f,
+ 0.43844604f, 0.10894775f, -0.02801514f, -0.00500488f, -0.00387573f, -0.02816772f,
+ 0.09140015f, 0.42218018f, 0.44036865f, 0.11120605f, -0.02795410f, -0.00515747f,
+ -0.00375366f, -0.02816772f, 0.08929443f, 0.42004395f, 0.44226074f, 0.11349487f,
+ -0.02786255f, -0.00531006f, -0.00363159f, -0.02813721f, 0.08718872f, 0.41787720f,
+ 0.44412231f, 0.11581421f, -0.02780151f, -0.00546265f, -0.00350952f, -0.02810669f,
+ 0.08511353f, 0.41571045f, 0.44598389f, 0.11813354f, -0.02770996f, -0.00561523f,
+ -0.00338745f, -0.02804565f, 0.08306885f, 0.41351318f, 0.44778442f, 0.12045288f,
+ -0.02758789f, -0.00579834f, -0.00326538f, -0.02801514f, 0.08102417f, 0.41128540f,
+ 0.44958496f, 0.12280273f, -0.02746582f, -0.00595093f, -0.00314331f, -0.02795410f,
+ 0.07901001f, 0.40902710f, 0.45135498f, 0.12518311f, -0.02734375f, -0.00610352f,
+ -0.00305176f, -0.02789307f, 0.07699585f, 0.40676880f, 0.45309448f, 0.12756348f,
+ -0.02722168f, -0.00628662f, -0.00292969f, -0.02780151f, 0.07504272f, 0.40447998f,
+ 0.45480347f, 0.12997437f, -0.02706909f, -0.00643921f, -0.00280762f, -0.02774048f,
+ 0.07305908f, 0.40216064f, 0.45648193f, 0.13238525f, -0.02691650f, -0.00662231f,
+ -0.00271606f, -0.02764893f, 0.07113647f, 0.39984131f, 0.45812988f, 0.13479614f,
+ -0.02673340f, -0.00680542f, -0.00259399f, -0.02755737f, 0.06918335f, 0.39749146f,
+ 0.45974731f, 0.13726807f, -0.02655029f, -0.00698853f, -0.00250244f, -0.02743530f,
+ 0.06729126f, 0.39511108f, 0.46133423f, 0.13970947f, -0.02636719f, -0.00717163f,
+ -0.00241089f, -0.02734375f, 0.06539917f, 0.39273071f, 0.46289062f, 0.14218140f,
+ -0.02615356f, -0.00735474f, -0.00231934f, -0.02722168f, 0.06353760f, 0.39031982f,
+ 0.46444702f, 0.14468384f, -0.02593994f, -0.00753784f, -0.00222778f, -0.02709961f,
+ 0.06170654f, 0.38790894f, 0.46594238f, 0.14718628f, -0.02569580f, -0.00772095f,
+ -0.00213623f, -0.02697754f, 0.05987549f, 0.38546753f, 0.46743774f, 0.14968872f,
+ -0.02545166f, -0.00790405f, -0.00204468f, -0.02685547f, 0.05804443f, 0.38302612f,
+ 0.46887207f, 0.15222168f, -0.02520752f, -0.00808716f, -0.00195312f, -0.02670288f,
+ 0.05627441f, 0.38055420f, 0.47027588f, 0.15475464f, -0.02493286f, -0.00830078f,
+ -0.00186157f, -0.02658081f, 0.05450439f, 0.37805176f, 0.47167969f, 0.15731812f,
+ -0.02462769f, -0.00848389f, -0.00177002f, -0.02642822f, 0.05276489f, 0.37554932f,
+ 0.47302246f, 0.15988159f, -0.02435303f, -0.00869751f, -0.00170898f, -0.02627563f,
+ 0.05102539f, 0.37304688f, 0.47436523f, 0.16244507f, -0.02401733f, -0.00888062f,
+ -0.00161743f, -0.02609253f, 0.04931641f, 0.37048340f, 0.47564697f, 0.16503906f,
+ -0.02371216f, -0.00909424f, -0.00152588f, -0.02593994f, 0.04763794f, 0.36795044f,
+ 0.47689819f, 0.16763306f, -0.02337646f, -0.00930786f, -0.00146484f, -0.02578735f,
+ 0.04595947f, 0.36538696f, 0.47814941f, 0.17025757f, -0.02301025f, -0.00952148f,
+ -0.00140381f, -0.02560425f, 0.04431152f, 0.36279297f, 0.47933960f, 0.17288208f,
+ -0.02264404f, -0.00970459f, -0.00131226f, -0.02542114f, 0.04269409f, 0.36019897f,
+ 0.48049927f, 0.17550659f, -0.02227783f, -0.00991821f, -0.00125122f, -0.02523804f,
+ 0.04107666f, 0.35760498f, 0.48162842f, 0.17816162f, -0.02188110f, -0.01013184f,
+ -0.00119019f, -0.02505493f, 0.03948975f, 0.35498047f, 0.48272705f, 0.18081665f,
+ -0.02145386f, -0.01034546f, -0.00112915f, -0.02487183f, 0.03793335f, 0.35235596f,
+ 0.48379517f, 0.18350220f, -0.02102661f, -0.01058960f, -0.00106812f, -0.02468872f,
+ 0.03637695f, 0.34970093f, 0.48483276f, 0.18615723f, -0.02059937f, -0.01080322f,
+ -0.00100708f, -0.02447510f, 0.03485107f, 0.34704590f, 0.48583984f, 0.18887329f,
+ -0.02014160f, -0.01101685f, -0.00094604f, -0.02429199f, 0.03335571f, 0.34439087f,
+ 0.48681641f, 0.19155884f, -0.01968384f, -0.01123047f, -0.00088501f, -0.02407837f,
+ 0.03186035f, 0.34170532f, 0.48776245f, 0.19427490f, -0.01919556f, -0.01147461f,
+ -0.00082397f, -0.02386475f, 0.03039551f, 0.33901978f, 0.48864746f, 0.19696045f,
+ -0.01867676f, -0.01168823f, -0.00079346f, -0.02365112f, 0.02896118f, 0.33633423f,
+ 0.48953247f, 0.19970703f, -0.01818848f, -0.01193237f, -0.00073242f, -0.02343750f,
+ 0.02752686f, 0.33361816f, 0.49035645f, 0.20242310f, -0.01763916f, -0.01214600f,
+ -0.00067139f, -0.02322388f, 0.02612305f, 0.33090210f, 0.49118042f, 0.20516968f,
+ -0.01708984f, -0.01239014f, -0.00064087f, -0.02301025f, 0.02471924f, 0.32818604f,
+ 0.49194336f, 0.20791626f, -0.01654053f, -0.01263428f, -0.00057983f, -0.02279663f,
+ 0.02337646f, 0.32543945f, 0.49267578f, 0.21066284f, -0.01596069f, -0.01284790f,
+ -0.00054932f, -0.02255249f, 0.02203369f, 0.32269287f, 0.49337769f, 0.21343994f,
+ -0.01535034f, -0.01309204f, -0.00048828f, -0.02233887f, 0.02069092f, 0.31994629f,
+ 0.49404907f, 0.21618652f, -0.01473999f, -0.01333618f, -0.00045776f, -0.02209473f,
+ 0.01937866f, 0.31719971f, 0.49465942f, 0.21896362f, -0.01409912f, -0.01358032f,
+ -0.00042725f, -0.02188110f, 0.01809692f, 0.31442261f, 0.49526978f, 0.22174072f,
+ -0.01345825f, -0.01379395f, -0.00039673f, -0.02163696f, 0.01684570f, 0.31164551f,
+ 0.49581909f, 0.22451782f, -0.01278687f, -0.01403809f, -0.00033569f, -0.02142334f,
+ 0.01559448f, 0.30886841f, 0.49636841f, 0.22732544f, -0.01211548f, -0.01428223f,
+ -0.00030518f, -0.02117920f, 0.01437378f, 0.30609131f, 0.49685669f, 0.23010254f,
+ -0.01141357f, -0.01452637f, -0.00027466f, -0.02093506f, 0.01318359f, 0.30331421f,
+ 0.49731445f, 0.23291016f, -0.01071167f, -0.01477051f, -0.00024414f, -0.02069092f,
+ 0.01199341f, 0.30050659f, 0.49774170f, 0.23571777f, -0.00997925f, -0.01501465f,
+ -0.00021362f, -0.02044678f, 0.01083374f, 0.29772949f, 0.49810791f, 0.23852539f,
+ -0.00921631f, -0.01525879f, -0.00018311f, -0.02020264f, 0.00967407f, 0.29492188f,
+ 0.49847412f, 0.24133301f, -0.00845337f, -0.01550293f, -0.00015259f, -0.01995850f,
+ 0.00854492f, 0.29211426f, 0.49877930f, 0.24414062f, -0.00765991f, -0.01574707f,
+ -0.00015259f, -0.01971436f, 0.00744629f, 0.28930664f, 0.49908447f, 0.24697876f,
+ -0.00686646f, -0.01602173f, -0.00012207f, -0.01947021f, 0.00634766f, 0.28646851f,
+ 0.49932861f, 0.24978638f, -0.00604248f, -0.01626587f, -0.00009155f, -0.01922607f,
+ 0.00527954f, 0.28366089f, 0.49954224f, 0.25259399f, -0.00518799f, -0.01651001f,
+ -0.00006104f, -0.01898193f, 0.00424194f, 0.28085327f, 0.49972534f, 0.25543213f,
+ -0.00433350f, -0.01675415f, -0.00006104f, -0.01873779f, 0.00320435f, 0.27801514f,
+ 0.49984741f, 0.25823975f, -0.00344849f, -0.01699829f, -0.00003052f, -0.01849365f,
+ 0.00219727f, 0.27520752f, 0.49996948f, 0.26107788f, -0.00256348f, -0.01724243f,
+ -0.00003052f, -0.01824951f, 0.00122070f, 0.27236938f, 0.50003052f, 0.26388550f,
+ -0.00164795f, -0.01748657f, 0.00000000f, -0.01800537f, 0.00024414f, 0.26956177f,
+ 0.50006104f, 0.26672363f, -0.00070190f, -0.01776123f,
+ };
+
+ static constexpr std::array<f32, 1024> lut1 = {
+ 0.01275635f, -0.07745361f, 0.18670654f, 0.75119019f, 0.19219971f, -0.07821655f,
+ 0.01272583f, 0.00000000f, 0.01281738f, -0.07666016f, 0.18124390f, 0.75106812f,
+ 0.19772339f, -0.07897949f, 0.01266479f, 0.00003052f, 0.01284790f, -0.07583618f,
+ 0.17581177f, 0.75088501f, 0.20330811f, -0.07971191f, 0.01257324f, 0.00006104f,
+ 0.01287842f, -0.07501221f, 0.17044067f, 0.75057983f, 0.20892334f, -0.08041382f,
+ 0.01248169f, 0.00009155f, 0.01290894f, -0.07415771f, 0.16510010f, 0.75018311f,
+ 0.21453857f, -0.08111572f, 0.01239014f, 0.00012207f, 0.01290894f, -0.07330322f,
+ 0.15979004f, 0.74966431f, 0.22021484f, -0.08178711f, 0.01229858f, 0.00015259f,
+ 0.01290894f, -0.07241821f, 0.15454102f, 0.74908447f, 0.22592163f, -0.08242798f,
+ 0.01217651f, 0.00018311f, 0.01290894f, -0.07150269f, 0.14932251f, 0.74838257f,
+ 0.23165894f, -0.08303833f, 0.01205444f, 0.00021362f, 0.01290894f, -0.07058716f,
+ 0.14416504f, 0.74755859f, 0.23742676f, -0.08364868f, 0.01193237f, 0.00024414f,
+ 0.01287842f, -0.06967163f, 0.13903809f, 0.74667358f, 0.24322510f, -0.08419800f,
+ 0.01177979f, 0.00027466f, 0.01284790f, -0.06872559f, 0.13397217f, 0.74566650f,
+ 0.24905396f, -0.08474731f, 0.01162720f, 0.00033569f, 0.01281738f, -0.06777954f,
+ 0.12893677f, 0.74456787f, 0.25491333f, -0.08526611f, 0.01147461f, 0.00036621f,
+ 0.01278687f, -0.06683350f, 0.12396240f, 0.74337769f, 0.26077271f, -0.08575439f,
+ 0.01129150f, 0.00042725f, 0.01275635f, -0.06585693f, 0.11901855f, 0.74206543f,
+ 0.26669312f, -0.08621216f, 0.01110840f, 0.00045776f, 0.01269531f, -0.06488037f,
+ 0.11413574f, 0.74069214f, 0.27261353f, -0.08663940f, 0.01092529f, 0.00051880f,
+ 0.01263428f, -0.06387329f, 0.10931396f, 0.73919678f, 0.27853394f, -0.08700562f,
+ 0.01071167f, 0.00057983f, 0.01257324f, -0.06286621f, 0.10452271f, 0.73760986f,
+ 0.28451538f, -0.08737183f, 0.01049805f, 0.00064087f, 0.01251221f, -0.06185913f,
+ 0.09979248f, 0.73593140f, 0.29049683f, -0.08770752f, 0.01025391f, 0.00067139f,
+ 0.01242065f, -0.06082153f, 0.09512329f, 0.73413086f, 0.29647827f, -0.08801270f,
+ 0.01000977f, 0.00073242f, 0.01232910f, -0.05981445f, 0.09051514f, 0.73226929f,
+ 0.30249023f, -0.08828735f, 0.00973511f, 0.00079346f, 0.01226807f, -0.05877686f,
+ 0.08593750f, 0.73028564f, 0.30853271f, -0.08850098f, 0.00949097f, 0.00088501f,
+ 0.01214600f, -0.05773926f, 0.08142090f, 0.72824097f, 0.31457520f, -0.08871460f,
+ 0.00918579f, 0.00094604f, 0.01205444f, -0.05670166f, 0.07696533f, 0.72607422f,
+ 0.32061768f, -0.08886719f, 0.00891113f, 0.00100708f, 0.01196289f, -0.05563354f,
+ 0.07257080f, 0.72381592f, 0.32669067f, -0.08898926f, 0.00860596f, 0.00106812f,
+ 0.01187134f, -0.05459595f, 0.06820679f, 0.72146606f, 0.33276367f, -0.08908081f,
+ 0.00827026f, 0.00115967f, 0.01174927f, -0.05352783f, 0.06393433f, 0.71902466f,
+ 0.33883667f, -0.08911133f, 0.00796509f, 0.00122070f, 0.01162720f, -0.05245972f,
+ 0.05969238f, 0.71649170f, 0.34494019f, -0.08914185f, 0.00759888f, 0.00131226f,
+ 0.01150513f, -0.05139160f, 0.05551147f, 0.71389771f, 0.35101318f, -0.08911133f,
+ 0.00726318f, 0.00137329f, 0.01138306f, -0.05032349f, 0.05139160f, 0.71118164f,
+ 0.35711670f, -0.08901978f, 0.00686646f, 0.00146484f, 0.01126099f, -0.04928589f,
+ 0.04733276f, 0.70837402f, 0.36322021f, -0.08892822f, 0.00650024f, 0.00155640f,
+ 0.01113892f, -0.04821777f, 0.04333496f, 0.70550537f, 0.36932373f, -0.08877563f,
+ 0.00610352f, 0.00164795f, 0.01101685f, -0.04714966f, 0.03939819f, 0.70251465f,
+ 0.37542725f, -0.08856201f, 0.00567627f, 0.00173950f, 0.01086426f, -0.04608154f,
+ 0.03549194f, 0.69946289f, 0.38153076f, -0.08834839f, 0.00527954f, 0.00183105f,
+ 0.01074219f, -0.04501343f, 0.03167725f, 0.69631958f, 0.38763428f, -0.08804321f,
+ 0.00482178f, 0.00192261f, 0.01058960f, -0.04394531f, 0.02792358f, 0.69308472f,
+ 0.39370728f, -0.08773804f, 0.00436401f, 0.00201416f, 0.01043701f, -0.04287720f,
+ 0.02420044f, 0.68975830f, 0.39981079f, -0.08737183f, 0.00390625f, 0.00210571f,
+ 0.01031494f, -0.04180908f, 0.02056885f, 0.68637085f, 0.40588379f, -0.08694458f,
+ 0.00344849f, 0.00222778f, 0.01016235f, -0.04074097f, 0.01699829f, 0.68289185f,
+ 0.41195679f, -0.08648682f, 0.00296021f, 0.00231934f, 0.01000977f, -0.03970337f,
+ 0.01345825f, 0.67932129f, 0.41802979f, -0.08596802f, 0.00244141f, 0.00244141f,
+ 0.00985718f, -0.03863525f, 0.01000977f, 0.67568970f, 0.42407227f, -0.08541870f,
+ 0.00192261f, 0.00253296f, 0.00970459f, -0.03759766f, 0.00662231f, 0.67196655f,
+ 0.43011475f, -0.08480835f, 0.00140381f, 0.00265503f, 0.00955200f, -0.03652954f,
+ 0.00326538f, 0.66815186f, 0.43612671f, -0.08416748f, 0.00085449f, 0.00277710f,
+ 0.00936890f, -0.03549194f, 0.00000000f, 0.66427612f, 0.44213867f, -0.08346558f,
+ 0.00027466f, 0.00289917f, 0.00921631f, -0.03445435f, -0.00320435f, 0.66030884f,
+ 0.44812012f, -0.08270264f, -0.00027466f, 0.00299072f, 0.00906372f, -0.03344727f,
+ -0.00634766f, 0.65631104f, 0.45407104f, -0.08190918f, -0.00088501f, 0.00311279f,
+ 0.00891113f, -0.03240967f, -0.00946045f, 0.65219116f, 0.46002197f, -0.08105469f,
+ -0.00146484f, 0.00323486f, 0.00872803f, -0.03140259f, -0.01248169f, 0.64801025f,
+ 0.46594238f, -0.08013916f, -0.00210571f, 0.00338745f, 0.00857544f, -0.03039551f,
+ -0.01544189f, 0.64376831f, 0.47183228f, -0.07919312f, -0.00271606f, 0.00350952f,
+ 0.00842285f, -0.02938843f, -0.01834106f, 0.63946533f, 0.47772217f, -0.07818604f,
+ -0.00335693f, 0.00363159f, 0.00823975f, -0.02838135f, -0.02117920f, 0.63507080f,
+ 0.48358154f, -0.07711792f, -0.00402832f, 0.00375366f, 0.00808716f, -0.02740479f,
+ -0.02395630f, 0.63061523f, 0.48937988f, -0.07598877f, -0.00469971f, 0.00390625f,
+ 0.00793457f, -0.02642822f, -0.02667236f, 0.62609863f, 0.49517822f, -0.07482910f,
+ -0.00537109f, 0.00402832f, 0.00775146f, -0.02545166f, -0.02932739f, 0.62152100f,
+ 0.50094604f, -0.07357788f, -0.00607300f, 0.00418091f, 0.00759888f, -0.02450562f,
+ -0.03192139f, 0.61685181f, 0.50665283f, -0.07229614f, -0.00677490f, 0.00430298f,
+ 0.00741577f, -0.02352905f, -0.03445435f, 0.61215210f, 0.51235962f, -0.07098389f,
+ -0.00750732f, 0.00445557f, 0.00726318f, -0.02258301f, -0.03689575f, 0.60736084f,
+ 0.51800537f, -0.06958008f, -0.00823975f, 0.00460815f, 0.00711060f, -0.02166748f,
+ -0.03930664f, 0.60253906f, 0.52362061f, -0.06811523f, -0.00897217f, 0.00476074f,
+ 0.00692749f, -0.02075195f, -0.04165649f, 0.59762573f, 0.52920532f, -0.06661987f,
+ -0.00973511f, 0.00488281f, 0.00677490f, -0.01983643f, -0.04394531f, 0.59268188f,
+ 0.53475952f, -0.06506348f, -0.01052856f, 0.00503540f, 0.00662231f, -0.01892090f,
+ -0.04617310f, 0.58767700f, 0.54025269f, -0.06344604f, -0.01129150f, 0.00518799f,
+ 0.00643921f, -0.01803589f, -0.04830933f, 0.58261108f, 0.54571533f, -0.06173706f,
+ -0.01208496f, 0.00534058f, 0.00628662f, -0.01715088f, -0.05041504f, 0.57748413f,
+ 0.55111694f, -0.05999756f, -0.01290894f, 0.00549316f, 0.00613403f, -0.01626587f,
+ -0.05245972f, 0.57232666f, 0.55648804f, -0.05819702f, -0.01373291f, 0.00564575f,
+ 0.00598145f, -0.01541138f, -0.05444336f, 0.56707764f, 0.56182861f, -0.05636597f,
+ -0.01455688f, 0.00582886f, 0.00582886f, -0.01455688f, -0.05636597f, 0.56182861f,
+ 0.56707764f, -0.05444336f, -0.01541138f, 0.00598145f, 0.00564575f, -0.01373291f,
+ -0.05819702f, 0.55648804f, 0.57232666f, -0.05245972f, -0.01626587f, 0.00613403f,
+ 0.00549316f, -0.01290894f, -0.05999756f, 0.55111694f, 0.57748413f, -0.05041504f,
+ -0.01715088f, 0.00628662f, 0.00534058f, -0.01208496f, -0.06173706f, 0.54571533f,
+ 0.58261108f, -0.04830933f, -0.01803589f, 0.00643921f, 0.00518799f, -0.01129150f,
+ -0.06344604f, 0.54025269f, 0.58767700f, -0.04617310f, -0.01892090f, 0.00662231f,
+ 0.00503540f, -0.01052856f, -0.06506348f, 0.53475952f, 0.59268188f, -0.04394531f,
+ -0.01983643f, 0.00677490f, 0.00488281f, -0.00973511f, -0.06661987f, 0.52920532f,
+ 0.59762573f, -0.04165649f, -0.02075195f, 0.00692749f, 0.00476074f, -0.00897217f,
+ -0.06811523f, 0.52362061f, 0.60253906f, -0.03930664f, -0.02166748f, 0.00711060f,
+ 0.00460815f, -0.00823975f, -0.06958008f, 0.51800537f, 0.60736084f, -0.03689575f,
+ -0.02258301f, 0.00726318f, 0.00445557f, -0.00750732f, -0.07098389f, 0.51235962f,
+ 0.61215210f, -0.03445435f, -0.02352905f, 0.00741577f, 0.00430298f, -0.00677490f,
+ -0.07229614f, 0.50665283f, 0.61685181f, -0.03192139f, -0.02450562f, 0.00759888f,
+ 0.00418091f, -0.00607300f, -0.07357788f, 0.50094604f, 0.62152100f, -0.02932739f,
+ -0.02545166f, 0.00775146f, 0.00402832f, -0.00537109f, -0.07482910f, 0.49517822f,
+ 0.62609863f, -0.02667236f, -0.02642822f, 0.00793457f, 0.00390625f, -0.00469971f,
+ -0.07598877f, 0.48937988f, 0.63061523f, -0.02395630f, -0.02740479f, 0.00808716f,
+ 0.00375366f, -0.00402832f, -0.07711792f, 0.48358154f, 0.63507080f, -0.02117920f,
+ -0.02838135f, 0.00823975f, 0.00363159f, -0.00335693f, -0.07818604f, 0.47772217f,
+ 0.63946533f, -0.01834106f, -0.02938843f, 0.00842285f, 0.00350952f, -0.00271606f,
+ -0.07919312f, 0.47183228f, 0.64376831f, -0.01544189f, -0.03039551f, 0.00857544f,
+ 0.00338745f, -0.00210571f, -0.08013916f, 0.46594238f, 0.64801025f, -0.01248169f,
+ -0.03140259f, 0.00872803f, 0.00323486f, -0.00146484f, -0.08105469f, 0.46002197f,
+ 0.65219116f, -0.00946045f, -0.03240967f, 0.00891113f, 0.00311279f, -0.00088501f,
+ -0.08190918f, 0.45407104f, 0.65631104f, -0.00634766f, -0.03344727f, 0.00906372f,
+ 0.00299072f, -0.00027466f, -0.08270264f, 0.44812012f, 0.66030884f, -0.00320435f,
+ -0.03445435f, 0.00921631f, 0.00289917f, 0.00027466f, -0.08346558f, 0.44213867f,
+ 0.66427612f, 0.00000000f, -0.03549194f, 0.00936890f, 0.00277710f, 0.00085449f,
+ -0.08416748f, 0.43612671f, 0.66815186f, 0.00326538f, -0.03652954f, 0.00955200f,
+ 0.00265503f, 0.00140381f, -0.08480835f, 0.43011475f, 0.67196655f, 0.00662231f,
+ -0.03759766f, 0.00970459f, 0.00253296f, 0.00192261f, -0.08541870f, 0.42407227f,
+ 0.67568970f, 0.01000977f, -0.03863525f, 0.00985718f, 0.00244141f, 0.00244141f,
+ -0.08596802f, 0.41802979f, 0.67932129f, 0.01345825f, -0.03970337f, 0.01000977f,
+ 0.00231934f, 0.00296021f, -0.08648682f, 0.41195679f, 0.68289185f, 0.01699829f,
+ -0.04074097f, 0.01016235f, 0.00222778f, 0.00344849f, -0.08694458f, 0.40588379f,
+ 0.68637085f, 0.02056885f, -0.04180908f, 0.01031494f, 0.00210571f, 0.00390625f,
+ -0.08737183f, 0.39981079f, 0.68975830f, 0.02420044f, -0.04287720f, 0.01043701f,
+ 0.00201416f, 0.00436401f, -0.08773804f, 0.39370728f, 0.69308472f, 0.02792358f,
+ -0.04394531f, 0.01058960f, 0.00192261f, 0.00482178f, -0.08804321f, 0.38763428f,
+ 0.69631958f, 0.03167725f, -0.04501343f, 0.01074219f, 0.00183105f, 0.00527954f,
+ -0.08834839f, 0.38153076f, 0.69946289f, 0.03549194f, -0.04608154f, 0.01086426f,
+ 0.00173950f, 0.00567627f, -0.08856201f, 0.37542725f, 0.70251465f, 0.03939819f,
+ -0.04714966f, 0.01101685f, 0.00164795f, 0.00610352f, -0.08877563f, 0.36932373f,
+ 0.70550537f, 0.04333496f, -0.04821777f, 0.01113892f, 0.00155640f, 0.00650024f,
+ -0.08892822f, 0.36322021f, 0.70837402f, 0.04733276f, -0.04928589f, 0.01126099f,
+ 0.00146484f, 0.00686646f, -0.08901978f, 0.35711670f, 0.71118164f, 0.05139160f,
+ -0.05032349f, 0.01138306f, 0.00137329f, 0.00726318f, -0.08911133f, 0.35101318f,
+ 0.71389771f, 0.05551147f, -0.05139160f, 0.01150513f, 0.00131226f, 0.00759888f,
+ -0.08914185f, 0.34494019f, 0.71649170f, 0.05969238f, -0.05245972f, 0.01162720f,
+ 0.00122070f, 0.00796509f, -0.08911133f, 0.33883667f, 0.71902466f, 0.06393433f,
+ -0.05352783f, 0.01174927f, 0.00115967f, 0.00827026f, -0.08908081f, 0.33276367f,
+ 0.72146606f, 0.06820679f, -0.05459595f, 0.01187134f, 0.00106812f, 0.00860596f,
+ -0.08898926f, 0.32669067f, 0.72381592f, 0.07257080f, -0.05563354f, 0.01196289f,
+ 0.00100708f, 0.00891113f, -0.08886719f, 0.32061768f, 0.72607422f, 0.07696533f,
+ -0.05670166f, 0.01205444f, 0.00094604f, 0.00918579f, -0.08871460f, 0.31457520f,
+ 0.72824097f, 0.08142090f, -0.05773926f, 0.01214600f, 0.00088501f, 0.00949097f,
+ -0.08850098f, 0.30853271f, 0.73028564f, 0.08593750f, -0.05877686f, 0.01226807f,
+ 0.00079346f, 0.00973511f, -0.08828735f, 0.30249023f, 0.73226929f, 0.09051514f,
+ -0.05981445f, 0.01232910f, 0.00073242f, 0.01000977f, -0.08801270f, 0.29647827f,
+ 0.73413086f, 0.09512329f, -0.06082153f, 0.01242065f, 0.00067139f, 0.01025391f,
+ -0.08770752f, 0.29049683f, 0.73593140f, 0.09979248f, -0.06185913f, 0.01251221f,
+ 0.00064087f, 0.01049805f, -0.08737183f, 0.28451538f, 0.73760986f, 0.10452271f,
+ -0.06286621f, 0.01257324f, 0.00057983f, 0.01071167f, -0.08700562f, 0.27853394f,
+ 0.73919678f, 0.10931396f, -0.06387329f, 0.01263428f, 0.00051880f, 0.01092529f,
+ -0.08663940f, 0.27261353f, 0.74069214f, 0.11413574f, -0.06488037f, 0.01269531f,
+ 0.00045776f, 0.01110840f, -0.08621216f, 0.26669312f, 0.74206543f, 0.11901855f,
+ -0.06585693f, 0.01275635f, 0.00042725f, 0.01129150f, -0.08575439f, 0.26077271f,
+ 0.74337769f, 0.12396240f, -0.06683350f, 0.01278687f, 0.00036621f, 0.01147461f,
+ -0.08526611f, 0.25491333f, 0.74456787f, 0.12893677f, -0.06777954f, 0.01281738f,
+ 0.00033569f, 0.01162720f, -0.08474731f, 0.24905396f, 0.74566650f, 0.13397217f,
+ -0.06872559f, 0.01284790f, 0.00027466f, 0.01177979f, -0.08419800f, 0.24322510f,
+ 0.74667358f, 0.13903809f, -0.06967163f, 0.01287842f, 0.00024414f, 0.01193237f,
+ -0.08364868f, 0.23742676f, 0.74755859f, 0.14416504f, -0.07058716f, 0.01290894f,
+ 0.00021362f, 0.01205444f, -0.08303833f, 0.23165894f, 0.74838257f, 0.14932251f,
+ -0.07150269f, 0.01290894f, 0.00018311f, 0.01217651f, -0.08242798f, 0.22592163f,
+ 0.74908447f, 0.15454102f, -0.07241821f, 0.01290894f, 0.00015259f, 0.01229858f,
+ -0.08178711f, 0.22021484f, 0.74966431f, 0.15979004f, -0.07330322f, 0.01290894f,
+ 0.00012207f, 0.01239014f, -0.08111572f, 0.21453857f, 0.75018311f, 0.16510010f,
+ -0.07415771f, 0.01290894f, 0.00009155f, 0.01248169f, -0.08041382f, 0.20892334f,
+ 0.75057983f, 0.17044067f, -0.07501221f, 0.01287842f, 0.00006104f, 0.01257324f,
+ -0.07971191f, 0.20330811f, 0.75088501f, 0.17581177f, -0.07583618f, 0.01284790f,
+ 0.00003052f, 0.01266479f, -0.07897949f, 0.19772339f, 0.75106812f, 0.18124390f,
+ -0.07666016f, 0.01281738f, 0.00000000f, 0.01272583f, -0.07821655f, 0.19219971f,
+ 0.75119019f, 0.18670654f, -0.07745361f, 0.01275635f,
+ };
+
+ static constexpr std::array<f32, 1024> lut2 = {
+ -0.00036621f, 0.00143433f, -0.00408936f, 0.99996948f, 0.00247192f, -0.00048828f,
+ 0.00006104f, 0.00000000f, -0.00079346f, 0.00329590f, -0.01052856f, 0.99975586f,
+ 0.00918579f, -0.00241089f, 0.00051880f, -0.00003052f, -0.00122070f, 0.00512695f,
+ -0.01684570f, 0.99929810f, 0.01605225f, -0.00439453f, 0.00097656f, -0.00006104f,
+ -0.00161743f, 0.00689697f, -0.02297974f, 0.99862671f, 0.02304077f, -0.00640869f,
+ 0.00143433f, -0.00009155f, -0.00201416f, 0.00866699f, -0.02899170f, 0.99774170f,
+ 0.03018188f, -0.00845337f, 0.00192261f, -0.00015259f, -0.00238037f, 0.01037598f,
+ -0.03488159f, 0.99664307f, 0.03741455f, -0.01055908f, 0.00241089f, -0.00018311f,
+ -0.00274658f, 0.01202393f, -0.04061890f, 0.99533081f, 0.04483032f, -0.01266479f,
+ 0.00292969f, -0.00024414f, -0.00308228f, 0.01364136f, -0.04620361f, 0.99377441f,
+ 0.05233765f, -0.01483154f, 0.00344849f, -0.00027466f, -0.00341797f, 0.01522827f,
+ -0.05163574f, 0.99200439f, 0.05999756f, -0.01699829f, 0.00396729f, -0.00033569f,
+ -0.00375366f, 0.01678467f, -0.05691528f, 0.99002075f, 0.06777954f, -0.01922607f,
+ 0.00451660f, -0.00039673f, -0.00405884f, 0.01828003f, -0.06207275f, 0.98782349f,
+ 0.07568359f, -0.02145386f, 0.00506592f, -0.00042725f, -0.00436401f, 0.01971436f,
+ -0.06707764f, 0.98541260f, 0.08370972f, -0.02374268f, 0.00564575f, -0.00048828f,
+ -0.00463867f, 0.02114868f, -0.07192993f, 0.98278809f, 0.09185791f, -0.02603149f,
+ 0.00622559f, -0.00054932f, -0.00494385f, 0.02252197f, -0.07666016f, 0.97991943f,
+ 0.10012817f, -0.02835083f, 0.00680542f, -0.00061035f, -0.00518799f, 0.02383423f,
+ -0.08123779f, 0.97686768f, 0.10848999f, -0.03073120f, 0.00738525f, -0.00070190f,
+ -0.00543213f, 0.02511597f, -0.08566284f, 0.97360229f, 0.11700439f, -0.03308105f,
+ 0.00799561f, -0.00076294f, -0.00567627f, 0.02636719f, -0.08993530f, 0.97012329f,
+ 0.12561035f, -0.03549194f, 0.00860596f, -0.00082397f, -0.00592041f, 0.02755737f,
+ -0.09405518f, 0.96643066f, 0.13436890f, -0.03790283f, 0.00924683f, -0.00091553f,
+ -0.00613403f, 0.02868652f, -0.09805298f, 0.96252441f, 0.14318848f, -0.04034424f,
+ 0.00985718f, -0.00097656f, -0.00631714f, 0.02981567f, -0.10189819f, 0.95843506f,
+ 0.15213013f, -0.04281616f, 0.01049805f, -0.00106812f, -0.00653076f, 0.03085327f,
+ -0.10559082f, 0.95413208f, 0.16119385f, -0.04528809f, 0.01113892f, -0.00112915f,
+ -0.00671387f, 0.03189087f, -0.10916138f, 0.94961548f, 0.17034912f, -0.04779053f,
+ 0.01181030f, -0.00122070f, -0.00686646f, 0.03286743f, -0.11254883f, 0.94491577f,
+ 0.17959595f, -0.05029297f, 0.01248169f, -0.00131226f, -0.00701904f, 0.03378296f,
+ -0.11584473f, 0.94000244f, 0.18893433f, -0.05279541f, 0.01315308f, -0.00140381f,
+ -0.00717163f, 0.03466797f, -0.11895752f, 0.93490601f, 0.19839478f, -0.05532837f,
+ 0.01382446f, -0.00149536f, -0.00732422f, 0.03552246f, -0.12194824f, 0.92962646f,
+ 0.20791626f, -0.05786133f, 0.01449585f, -0.00158691f, -0.00744629f, 0.03631592f,
+ -0.12478638f, 0.92413330f, 0.21752930f, -0.06042480f, 0.01519775f, -0.00167847f,
+ -0.00753784f, 0.03707886f, -0.12750244f, 0.91848755f, 0.22723389f, -0.06298828f,
+ 0.01586914f, -0.00177002f, -0.00765991f, 0.03781128f, -0.13006592f, 0.91262817f,
+ 0.23703003f, -0.06555176f, 0.01657104f, -0.00189209f, -0.00775146f, 0.03848267f,
+ -0.13250732f, 0.90658569f, 0.24691772f, -0.06808472f, 0.01727295f, -0.00198364f,
+ -0.00784302f, 0.03909302f, -0.13479614f, 0.90036011f, 0.25683594f, -0.07064819f,
+ 0.01797485f, -0.00210571f, -0.00790405f, 0.03970337f, -0.13696289f, 0.89395142f,
+ 0.26687622f, -0.07321167f, 0.01870728f, -0.00219727f, -0.00796509f, 0.04025269f,
+ -0.13900757f, 0.88739014f, 0.27694702f, -0.07577515f, 0.01940918f, -0.00231934f,
+ -0.00802612f, 0.04077148f, -0.14089966f, 0.88064575f, 0.28710938f, -0.07833862f,
+ 0.02011108f, -0.00244141f, -0.00808716f, 0.04122925f, -0.14263916f, 0.87374878f,
+ 0.29733276f, -0.08090210f, 0.02084351f, -0.00253296f, -0.00811768f, 0.04165649f,
+ -0.14428711f, 0.86666870f, 0.30761719f, -0.08343506f, 0.02154541f, -0.00265503f,
+ -0.00814819f, 0.04205322f, -0.14578247f, 0.85940552f, 0.31793213f, -0.08596802f,
+ 0.02227783f, -0.00277710f, -0.00814819f, 0.04238892f, -0.14715576f, 0.85202026f,
+ 0.32833862f, -0.08847046f, 0.02297974f, -0.00289917f, -0.00817871f, 0.04272461f,
+ -0.14840698f, 0.84445190f, 0.33874512f, -0.09097290f, 0.02371216f, -0.00302124f,
+ -0.00817871f, 0.04299927f, -0.14953613f, 0.83673096f, 0.34924316f, -0.09347534f,
+ 0.02441406f, -0.00314331f, -0.00817871f, 0.04321289f, -0.15054321f, 0.82888794f,
+ 0.35977173f, -0.09594727f, 0.02514648f, -0.00326538f, -0.00814819f, 0.04342651f,
+ -0.15142822f, 0.82086182f, 0.37033081f, -0.09838867f, 0.02584839f, -0.00341797f,
+ -0.00814819f, 0.04357910f, -0.15219116f, 0.81271362f, 0.38092041f, -0.10079956f,
+ 0.02655029f, -0.00354004f, -0.00811768f, 0.04373169f, -0.15283203f, 0.80441284f,
+ 0.39154053f, -0.10321045f, 0.02725220f, -0.00366211f, -0.00808716f, 0.04382324f,
+ -0.15338135f, 0.79598999f, 0.40219116f, -0.10559082f, 0.02795410f, -0.00381470f,
+ -0.00805664f, 0.04388428f, -0.15377808f, 0.78741455f, 0.41287231f, -0.10794067f,
+ 0.02865601f, -0.00393677f, -0.00799561f, 0.04388428f, -0.15408325f, 0.77871704f,
+ 0.42358398f, -0.11026001f, 0.02935791f, -0.00405884f, -0.00793457f, 0.04388428f,
+ -0.15426636f, 0.76989746f, 0.43429565f, -0.11251831f, 0.03002930f, -0.00421143f,
+ -0.00787354f, 0.04385376f, -0.15435791f, 0.76095581f, 0.44500732f, -0.11477661f,
+ 0.03070068f, -0.00433350f, -0.00781250f, 0.04379272f, -0.15435791f, 0.75192261f,
+ 0.45574951f, -0.11697388f, 0.03137207f, -0.00448608f, -0.00775146f, 0.04367065f,
+ -0.15420532f, 0.74273682f, 0.46649170f, -0.11914062f, 0.03201294f, -0.00460815f,
+ -0.00769043f, 0.04354858f, -0.15399170f, 0.73345947f, 0.47723389f, -0.12127686f,
+ 0.03268433f, -0.00473022f, -0.00759888f, 0.04339600f, -0.15365601f, 0.72406006f,
+ 0.48794556f, -0.12335205f, 0.03329468f, -0.00488281f, -0.00750732f, 0.04321289f,
+ -0.15322876f, 0.71456909f, 0.49868774f, -0.12539673f, 0.03393555f, -0.00500488f,
+ -0.00741577f, 0.04296875f, -0.15270996f, 0.70498657f, 0.50936890f, -0.12738037f,
+ 0.03454590f, -0.00515747f, -0.00732422f, 0.04272461f, -0.15209961f, 0.69528198f,
+ 0.52008057f, -0.12930298f, 0.03515625f, -0.00527954f, -0.00723267f, 0.04248047f,
+ -0.15136719f, 0.68551636f, 0.53076172f, -0.13119507f, 0.03573608f, -0.00543213f,
+ -0.00714111f, 0.04217529f, -0.15057373f, 0.67565918f, 0.54138184f, -0.13299561f,
+ 0.03631592f, -0.00555420f, -0.00701904f, 0.04183960f, -0.14968872f, 0.66571045f,
+ 0.55200195f, -0.13476562f, 0.03689575f, -0.00567627f, -0.00692749f, 0.04150391f,
+ -0.14871216f, 0.65567017f, 0.56259155f, -0.13647461f, 0.03741455f, -0.00582886f,
+ -0.00680542f, 0.04113770f, -0.14767456f, 0.64556885f, 0.57315063f, -0.13812256f,
+ 0.03796387f, -0.00595093f, -0.00668335f, 0.04074097f, -0.14651489f, 0.63540649f,
+ 0.58364868f, -0.13970947f, 0.03845215f, -0.00607300f, -0.00656128f, 0.04031372f,
+ -0.14529419f, 0.62518311f, 0.59411621f, -0.14120483f, 0.03897095f, -0.00619507f,
+ -0.00643921f, 0.03988647f, -0.14401245f, 0.61486816f, 0.60452271f, -0.14263916f,
+ 0.03942871f, -0.00631714f, -0.00631714f, 0.03942871f, -0.14263916f, 0.60452271f,
+ 0.61486816f, -0.14401245f, 0.03988647f, -0.00643921f, -0.00619507f, 0.03897095f,
+ -0.14120483f, 0.59411621f, 0.62518311f, -0.14529419f, 0.04031372f, -0.00656128f,
+ -0.00607300f, 0.03845215f, -0.13970947f, 0.58364868f, 0.63540649f, -0.14651489f,
+ 0.04074097f, -0.00668335f, -0.00595093f, 0.03796387f, -0.13812256f, 0.57315063f,
+ 0.64556885f, -0.14767456f, 0.04113770f, -0.00680542f, -0.00582886f, 0.03741455f,
+ -0.13647461f, 0.56259155f, 0.65567017f, -0.14871216f, 0.04150391f, -0.00692749f,
+ -0.00567627f, 0.03689575f, -0.13476562f, 0.55200195f, 0.66571045f, -0.14968872f,
+ 0.04183960f, -0.00701904f, -0.00555420f, 0.03631592f, -0.13299561f, 0.54138184f,
+ 0.67565918f, -0.15057373f, 0.04217529f, -0.00714111f, -0.00543213f, 0.03573608f,
+ -0.13119507f, 0.53076172f, 0.68551636f, -0.15136719f, 0.04248047f, -0.00723267f,
+ -0.00527954f, 0.03515625f, -0.12930298f, 0.52008057f, 0.69528198f, -0.15209961f,
+ 0.04272461f, -0.00732422f, -0.00515747f, 0.03454590f, -0.12738037f, 0.50936890f,
+ 0.70498657f, -0.15270996f, 0.04296875f, -0.00741577f, -0.00500488f, 0.03393555f,
+ -0.12539673f, 0.49868774f, 0.71456909f, -0.15322876f, 0.04321289f, -0.00750732f,
+ -0.00488281f, 0.03329468f, -0.12335205f, 0.48794556f, 0.72406006f, -0.15365601f,
+ 0.04339600f, -0.00759888f, -0.00473022f, 0.03268433f, -0.12127686f, 0.47723389f,
+ 0.73345947f, -0.15399170f, 0.04354858f, -0.00769043f, -0.00460815f, 0.03201294f,
+ -0.11914062f, 0.46649170f, 0.74273682f, -0.15420532f, 0.04367065f, -0.00775146f,
+ -0.00448608f, 0.03137207f, -0.11697388f, 0.45574951f, 0.75192261f, -0.15435791f,
+ 0.04379272f, -0.00781250f, -0.00433350f, 0.03070068f, -0.11477661f, 0.44500732f,
+ 0.76095581f, -0.15435791f, 0.04385376f, -0.00787354f, -0.00421143f, 0.03002930f,
+ -0.11251831f, 0.43429565f, 0.76989746f, -0.15426636f, 0.04388428f, -0.00793457f,
+ -0.00405884f, 0.02935791f, -0.11026001f, 0.42358398f, 0.77871704f, -0.15408325f,
+ 0.04388428f, -0.00799561f, -0.00393677f, 0.02865601f, -0.10794067f, 0.41287231f,
+ 0.78741455f, -0.15377808f, 0.04388428f, -0.00805664f, -0.00381470f, 0.02795410f,
+ -0.10559082f, 0.40219116f, 0.79598999f, -0.15338135f, 0.04382324f, -0.00808716f,
+ -0.00366211f, 0.02725220f, -0.10321045f, 0.39154053f, 0.80441284f, -0.15283203f,
+ 0.04373169f, -0.00811768f, -0.00354004f, 0.02655029f, -0.10079956f, 0.38092041f,
+ 0.81271362f, -0.15219116f, 0.04357910f, -0.00814819f, -0.00341797f, 0.02584839f,
+ -0.09838867f, 0.37033081f, 0.82086182f, -0.15142822f, 0.04342651f, -0.00814819f,
+ -0.00326538f, 0.02514648f, -0.09594727f, 0.35977173f, 0.82888794f, -0.15054321f,
+ 0.04321289f, -0.00817871f, -0.00314331f, 0.02441406f, -0.09347534f, 0.34924316f,
+ 0.83673096f, -0.14953613f, 0.04299927f, -0.00817871f, -0.00302124f, 0.02371216f,
+ -0.09097290f, 0.33874512f, 0.84445190f, -0.14840698f, 0.04272461f, -0.00817871f,
+ -0.00289917f, 0.02297974f, -0.08847046f, 0.32833862f, 0.85202026f, -0.14715576f,
+ 0.04238892f, -0.00814819f, -0.00277710f, 0.02227783f, -0.08596802f, 0.31793213f,
+ 0.85940552f, -0.14578247f, 0.04205322f, -0.00814819f, -0.00265503f, 0.02154541f,
+ -0.08343506f, 0.30761719f, 0.86666870f, -0.14428711f, 0.04165649f, -0.00811768f,
+ -0.00253296f, 0.02084351f, -0.08090210f, 0.29733276f, 0.87374878f, -0.14263916f,
+ 0.04122925f, -0.00808716f, -0.00244141f, 0.02011108f, -0.07833862f, 0.28710938f,
+ 0.88064575f, -0.14089966f, 0.04077148f, -0.00802612f, -0.00231934f, 0.01940918f,
+ -0.07577515f, 0.27694702f, 0.88739014f, -0.13900757f, 0.04025269f, -0.00796509f,
+ -0.00219727f, 0.01870728f, -0.07321167f, 0.26687622f, 0.89395142f, -0.13696289f,
+ 0.03970337f, -0.00790405f, -0.00210571f, 0.01797485f, -0.07064819f, 0.25683594f,
+ 0.90036011f, -0.13479614f, 0.03909302f, -0.00784302f, -0.00198364f, 0.01727295f,
+ -0.06808472f, 0.24691772f, 0.90658569f, -0.13250732f, 0.03848267f, -0.00775146f,
+ -0.00189209f, 0.01657104f, -0.06555176f, 0.23703003f, 0.91262817f, -0.13006592f,
+ 0.03781128f, -0.00765991f, -0.00177002f, 0.01586914f, -0.06298828f, 0.22723389f,
+ 0.91848755f, -0.12750244f, 0.03707886f, -0.00753784f, -0.00167847f, 0.01519775f,
+ -0.06042480f, 0.21752930f, 0.92413330f, -0.12478638f, 0.03631592f, -0.00744629f,
+ -0.00158691f, 0.01449585f, -0.05786133f, 0.20791626f, 0.92962646f, -0.12194824f,
+ 0.03552246f, -0.00732422f, -0.00149536f, 0.01382446f, -0.05532837f, 0.19839478f,
+ 0.93490601f, -0.11895752f, 0.03466797f, -0.00717163f, -0.00140381f, 0.01315308f,
+ -0.05279541f, 0.18893433f, 0.94000244f, -0.11584473f, 0.03378296f, -0.00701904f,
+ -0.00131226f, 0.01248169f, -0.05029297f, 0.17959595f, 0.94491577f, -0.11254883f,
+ 0.03286743f, -0.00686646f, -0.00122070f, 0.01181030f, -0.04779053f, 0.17034912f,
+ 0.94961548f, -0.10916138f, 0.03189087f, -0.00671387f, -0.00112915f, 0.01113892f,
+ -0.04528809f, 0.16119385f, 0.95413208f, -0.10559082f, 0.03085327f, -0.00653076f,
+ -0.00106812f, 0.01049805f, -0.04281616f, 0.15213013f, 0.95843506f, -0.10189819f,
+ 0.02981567f, -0.00631714f, -0.00097656f, 0.00985718f, -0.04034424f, 0.14318848f,
+ 0.96252441f, -0.09805298f, 0.02868652f, -0.00613403f, -0.00091553f, 0.00924683f,
+ -0.03790283f, 0.13436890f, 0.96643066f, -0.09405518f, 0.02755737f, -0.00592041f,
+ -0.00082397f, 0.00860596f, -0.03549194f, 0.12561035f, 0.97012329f, -0.08993530f,
+ 0.02636719f, -0.00567627f, -0.00076294f, 0.00799561f, -0.03308105f, 0.11700439f,
+ 0.97360229f, -0.08566284f, 0.02511597f, -0.00543213f, -0.00070190f, 0.00738525f,
+ -0.03073120f, 0.10848999f, 0.97686768f, -0.08123779f, 0.02383423f, -0.00518799f,
+ -0.00061035f, 0.00680542f, -0.02835083f, 0.10012817f, 0.97991943f, -0.07666016f,
+ 0.02252197f, -0.00494385f, -0.00054932f, 0.00622559f, -0.02603149f, 0.09185791f,
+ 0.98278809f, -0.07192993f, 0.02114868f, -0.00463867f, -0.00048828f, 0.00564575f,
+ -0.02374268f, 0.08370972f, 0.98541260f, -0.06707764f, 0.01971436f, -0.00436401f,
+ -0.00042725f, 0.00506592f, -0.02145386f, 0.07568359f, 0.98782349f, -0.06207275f,
+ 0.01828003f, -0.00405884f, -0.00039673f, 0.00451660f, -0.01922607f, 0.06777954f,
+ 0.99002075f, -0.05691528f, 0.01678467f, -0.00375366f, -0.00033569f, 0.00396729f,
+ -0.01699829f, 0.05999756f, 0.99200439f, -0.05163574f, 0.01522827f, -0.00341797f,
+ -0.00027466f, 0.00344849f, -0.01483154f, 0.05233765f, 0.99377441f, -0.04620361f,
+ 0.01364136f, -0.00308228f, -0.00024414f, 0.00292969f, -0.01266479f, 0.04483032f,
+ 0.99533081f, -0.04061890f, 0.01202393f, -0.00274658f, -0.00018311f, 0.00241089f,
+ -0.01055908f, 0.03741455f, 0.99664307f, -0.03488159f, 0.01037598f, -0.00238037f,
+ -0.00015259f, 0.00192261f, -0.00845337f, 0.03018188f, 0.99774170f, -0.02899170f,
+ 0.00866699f, -0.00201416f, -0.00009155f, 0.00143433f, -0.00640869f, 0.02304077f,
+ 0.99862671f, -0.02297974f, 0.00689697f, -0.00161743f, -0.00006104f, 0.00097656f,
+ -0.00439453f, 0.01605225f, 0.99929810f, -0.01684570f, 0.00512695f, -0.00122070f,
+ -0.00003052f, 0.00051880f, -0.00241089f, 0.00918579f, 0.99975586f, -0.01052856f,
+ 0.00329590f, -0.00079346f, 0.00000000f, 0.00006104f, -0.00048828f, 0.00247192f,
+ 0.99996948f, -0.00408936f, 0.00143433f, -0.00036621f,
+ };
+
+ const auto get_lut = [&]() -> std::span<const f32> {
+ if (sample_rate_ratio <= 1.0f) {
+ return std::span<const f32>(lut2.data(), lut2.size());
+ } else if (sample_rate_ratio < 1.3f) {
+ return std::span<const f32>(lut1.data(), lut1.size());
+ } else {
+ return std::span<const f32>(lut0.data(), lut0.size());
+ }
+ };
+
+ auto lut{get_lut()};
+ u32 read_index{0};
+ for (u32 i = 0; i < samples_to_write; i++) {
+ const auto lut_index{(fraction.get_frac() >> 8) * 8};
+ const Common::FixedPoint<56, 8> sample0{input[read_index + 0] * lut[lut_index + 0]};
+ const Common::FixedPoint<56, 8> sample1{input[read_index + 1] * lut[lut_index + 1]};
+ const Common::FixedPoint<56, 8> sample2{input[read_index + 2] * lut[lut_index + 2]};
+ const Common::FixedPoint<56, 8> sample3{input[read_index + 3] * lut[lut_index + 3]};
+ const Common::FixedPoint<56, 8> sample4{input[read_index + 4] * lut[lut_index + 4]};
+ const Common::FixedPoint<56, 8> sample5{input[read_index + 5] * lut[lut_index + 5]};
+ const Common::FixedPoint<56, 8> sample6{input[read_index + 6] * lut[lut_index + 6]};
+ const Common::FixedPoint<56, 8> sample7{input[read_index + 7] * lut[lut_index + 7]};
+ output[i] = (sample0 + sample1 + sample2 + sample3 + sample4 + sample5 + sample6 + sample7)
+ .to_int_floor();
+ fraction += sample_rate_ratio;
+ read_index += static_cast<u32>(fraction.to_int_floor());
+ fraction.clear_int();
+ }
+}
+
+void Resample(std::span<s32> output, std::span<const s16> input,
+ const Common::FixedPoint<49, 15>& sample_rate_ratio,
+ Common::FixedPoint<49, 15>& fraction, const u32 samples_to_write,
+ const SrcQuality src_quality) {
+
+ switch (src_quality) {
+ case SrcQuality::Low:
+ ResampleLowQuality(output, input, sample_rate_ratio, fraction, samples_to_write);
+ break;
+ case SrcQuality::Medium:
+ ResampleNormalQuality(output, input, sample_rate_ratio, fraction, samples_to_write);
+ break;
+ case SrcQuality::High:
+ ResampleHighQuality(output, input, sample_rate_ratio, fraction, samples_to_write);
+ break;
+ }
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/resample/resample.h b/src/audio_core/renderer/command/resample/resample.h
new file mode 100644
index 000000000..ba9209b82
--- /dev/null
+++ b/src/audio_core/renderer/command/resample/resample.h
@@ -0,0 +1,29 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Resample an input buffer into an output buffer, according to the sample_rate_ratio.
+ *
+ * @param output - Output buffer.
+ * @param input - Input buffer.
+ * @param sample_rate_ratio - Ratio for resampling.
+ e.g 32000/48000 = 0.666 input samples read per output.
+ * @param fraction - Current read fraction, written to and should be passed back in for
+ * multiple calls.
+ * @param samples_to_write - Number of samples to write.
+ * @param src_quality - Resampling quality.
+ */
+void Resample(std::span<s32> output, std::span<const s16> input,
+ const Common::FixedPoint<49, 15>& sample_rate_ratio,
+ Common::FixedPoint<49, 15>& fraction, u32 samples_to_write, SrcQuality src_quality);
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/resample/upsample.cpp b/src/audio_core/renderer/command/resample/upsample.cpp
new file mode 100644
index 000000000..6c3ff31f7
--- /dev/null
+++ b/src/audio_core/renderer/command/resample/upsample.cpp
@@ -0,0 +1,262 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <array>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/resample/upsample.h"
+#include "audio_core/renderer/upsampler/upsampler_info.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Upsampling impl. Input must be 8K, 16K or 32K, output is 48K.
+ *
+ * @param output - Output buffer.
+ * @param input - Input buffer.
+ * @param target_sample_count - Number of samples for output.
+ * @param state - Upsampler state, updated each call.
+ */
+static void SrcProcessFrame(std::span<s32> output, std::span<const s32> input,
+ const u32 target_sample_count, const u32 source_sample_count,
+ UpsamplerState* state) {
+ constexpr u32 WindowSize = 10;
+ constexpr std::array<Common::FixedPoint<24, 8>, WindowSize> SincWindow1{
+ 51.93359375f, -18.80078125f, 9.73046875f, -5.33203125f, 2.84375f,
+ -1.41015625f, 0.62109375f, -0.2265625f, 0.0625f, -0.00390625f,
+ };
+ constexpr std::array<Common::FixedPoint<24, 8>, WindowSize> SincWindow2{
+ 105.35546875f, -24.52734375f, 11.9609375f, -6.515625f, 3.52734375f,
+ -1.796875f, 0.828125f, -0.32421875f, 0.1015625f, -0.015625f,
+ };
+ constexpr std::array<Common::FixedPoint<24, 8>, WindowSize> SincWindow3{
+ 122.08203125f, -16.47656250f, 7.68359375f, -4.15625000f, 2.26171875f,
+ -1.16796875f, 0.54687500f, -0.22265625f, 0.07421875f, -0.01171875f,
+ };
+ constexpr std::array<Common::FixedPoint<24, 8>, WindowSize> SincWindow4{
+ 23.73437500f, -9.62109375f, 5.07812500f, -2.78125000f, 1.46875000f,
+ -0.71484375f, 0.30859375f, -0.10546875f, 0.02734375f, 0.00000000f,
+ };
+ constexpr std::array<Common::FixedPoint<24, 8>, WindowSize> SincWindow5{
+ 80.62500000f, -24.67187500f, 12.44921875f, -6.80859375f, 3.66406250f,
+ -1.83984375f, 0.83203125f, -0.31640625f, 0.09375000f, -0.01171875f,
+ };
+
+ if (!state->initialized) {
+ switch (source_sample_count) {
+ case 40:
+ state->window_size = WindowSize;
+ state->ratio = 6.0f;
+ state->history.fill(0);
+ break;
+
+ case 80:
+ state->window_size = WindowSize;
+ state->ratio = 3.0f;
+ state->history.fill(0);
+ break;
+
+ case 160:
+ state->window_size = WindowSize;
+ state->ratio = 1.5f;
+ state->history.fill(0);
+ break;
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid upsampling source count {}!", source_sample_count);
+ // This continues anyway, but let's assume 160 for sanity
+ state->window_size = WindowSize;
+ state->ratio = 1.5f;
+ state->history.fill(0);
+ break;
+ }
+
+ state->history_input_index = 0;
+ state->history_output_index = 9;
+ state->history_start_index = 0;
+ state->history_end_index = UpsamplerState::HistorySize - 1;
+ state->initialized = true;
+ }
+
+ if (target_sample_count == 0) {
+ return;
+ }
+
+ u32 read_index{0};
+
+ auto increment = [&]() -> void {
+ state->history[state->history_input_index] = input[read_index++];
+ state->history_input_index =
+ static_cast<u16>((state->history_input_index + 1) % UpsamplerState::HistorySize);
+ state->history_output_index =
+ static_cast<u16>((state->history_output_index + 1) % UpsamplerState::HistorySize);
+ };
+
+ auto calculate_sample = [&state](std::span<const Common::FixedPoint<24, 8>> coeffs1,
+ std::span<const Common::FixedPoint<24, 8>> coeffs2) -> s32 {
+ auto output_index{state->history_output_index};
+ auto start_pos{output_index - state->history_start_index + 1U};
+ auto end_pos{10U};
+
+ if (start_pos < 10) {
+ end_pos = start_pos;
+ }
+
+ u64 prev_contrib{0};
+ u32 coeff_index{0};
+ for (; coeff_index < end_pos; coeff_index++, output_index--) {
+ prev_contrib += static_cast<u64>(state->history[output_index].to_raw()) *
+ coeffs1[coeff_index].to_raw();
+ }
+
+ auto end_index{state->history_end_index};
+ for (; start_pos < 9; start_pos++, coeff_index++, end_index--) {
+ prev_contrib += static_cast<u64>(state->history[end_index].to_raw()) *
+ coeffs1[coeff_index].to_raw();
+ }
+
+ output_index =
+ static_cast<u16>((state->history_output_index + 1) % UpsamplerState::HistorySize);
+ start_pos = state->history_end_index - output_index + 1U;
+ end_pos = 10U;
+
+ if (start_pos < 10) {
+ end_pos = start_pos;
+ }
+
+ u64 next_contrib{0};
+ coeff_index = 0;
+ for (; coeff_index < end_pos; coeff_index++, output_index++) {
+ next_contrib += static_cast<u64>(state->history[output_index].to_raw()) *
+ coeffs2[coeff_index].to_raw();
+ }
+
+ auto start_index{state->history_start_index};
+ for (; start_pos < 9; start_pos++, start_index++, coeff_index++) {
+ next_contrib += static_cast<u64>(state->history[start_index].to_raw()) *
+ coeffs2[coeff_index].to_raw();
+ }
+
+ return static_cast<s32>(((prev_contrib >> 15) + (next_contrib >> 15)) >> 8);
+ };
+
+ switch (state->ratio.to_int_floor()) {
+ // 40 -> 240
+ case 6:
+ for (u32 write_index = 0; write_index < target_sample_count; write_index++) {
+ switch (state->sample_index) {
+ case 0:
+ increment();
+ output[write_index] = state->history[state->history_output_index].to_int_floor();
+ break;
+
+ case 1:
+ output[write_index] = calculate_sample(SincWindow3, SincWindow4);
+ break;
+
+ case 2:
+ output[write_index] = calculate_sample(SincWindow2, SincWindow1);
+ break;
+
+ case 3:
+ output[write_index] = calculate_sample(SincWindow5, SincWindow5);
+ break;
+
+ case 4:
+ output[write_index] = calculate_sample(SincWindow1, SincWindow2);
+ break;
+
+ case 5:
+ output[write_index] = calculate_sample(SincWindow4, SincWindow3);
+ break;
+ }
+ state->sample_index = static_cast<u8>((state->sample_index + 1) % 6);
+ }
+ break;
+
+ // 80 -> 240
+ case 3:
+ for (u32 write_index = 0; write_index < target_sample_count; write_index++) {
+ switch (state->sample_index) {
+ case 0:
+ increment();
+ output[write_index] = state->history[state->history_output_index].to_int_floor();
+ break;
+
+ case 1:
+ output[write_index] = calculate_sample(SincWindow2, SincWindow1);
+ break;
+
+ case 2:
+ output[write_index] = calculate_sample(SincWindow1, SincWindow2);
+ break;
+ }
+ state->sample_index = static_cast<u8>((state->sample_index + 1) % 3);
+ }
+ break;
+
+ // 160 -> 240
+ default:
+ for (u32 write_index = 0; write_index < target_sample_count; write_index++) {
+ switch (state->sample_index) {
+ case 0:
+ increment();
+ output[write_index] = state->history[state->history_output_index].to_int_floor();
+ break;
+
+ case 1:
+ output[write_index] = calculate_sample(SincWindow1, SincWindow2);
+ break;
+
+ case 2:
+ increment();
+ output[write_index] = calculate_sample(SincWindow2, SincWindow1);
+ break;
+ }
+ state->sample_index = static_cast<u8>((state->sample_index + 1) % 3);
+ }
+
+ break;
+ }
+}
+
+auto UpsampleCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) -> void {
+ string += fmt::format("UpsampleCommand\n\tsource_sample_count {} source_sample_rate {}",
+ source_sample_count, source_sample_rate);
+ const auto upsampler{reinterpret_cast<UpsamplerInfo*>(upsampler_info)};
+ if (upsampler != nullptr) {
+ string += fmt::format("\n\tUpsampler\n\t\tenabled {} sample count {}\n\tinputs: ",
+ upsampler->enabled, upsampler->sample_count);
+ for (u32 i = 0; i < upsampler->input_count; i++) {
+ string += fmt::format("{:02X}, ", upsampler->inputs[i]);
+ }
+ }
+ string += "\n";
+}
+
+void UpsampleCommand::Process(const ADSP::CommandListProcessor& processor) {
+ const auto info{reinterpret_cast<UpsamplerInfo*>(upsampler_info)};
+ const auto input_count{std::min(info->input_count, buffer_count)};
+ const std::span<const s16> inputs_{reinterpret_cast<const s16*>(inputs), input_count};
+
+ for (u32 i = 0; i < input_count; i++) {
+ const auto channel{inputs_[i]};
+
+ if (channel >= 0 && channel < static_cast<s16>(processor.buffer_count)) {
+ auto state{&info->states[i]};
+ std::span<s32> output{
+ reinterpret_cast<s32*>(samples_buffer + info->sample_count * channel * sizeof(s32)),
+ info->sample_count};
+ auto input{processor.mix_buffers.subspan(channel * processor.sample_count,
+ processor.sample_count)};
+
+ SrcProcessFrame(output, input, info->sample_count, source_sample_count, state);
+ }
+ }
+}
+
+bool UpsampleCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/resample/upsample.h b/src/audio_core/renderer/command/resample/upsample.h
new file mode 100644
index 000000000..bfc94e8af
--- /dev/null
+++ b/src/audio_core/renderer/command/resample/upsample.h
@@ -0,0 +1,60 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for upsampling a mix buffer to 48Khz.
+ * Input must be 8Khz, 16Khz or 32Khz, and output will be 48Khz.
+ */
+struct UpsampleCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Pointer to the output samples buffer.
+ CpuAddr samples_buffer;
+ /// Pointer to input mix buffer indexes.
+ CpuAddr inputs;
+ /// Number of input mix buffers.
+ u32 buffer_count;
+ /// Unknown, unused.
+ u32 unk_20;
+ /// Source data sample count.
+ u32 source_sample_count;
+ /// Source data sample rate.
+ u32 source_sample_rate;
+ /// Pointer to the upsampler info for this command.
+ CpuAddr upsampler_info;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/sink/circular_buffer.cpp b/src/audio_core/renderer/command/sink/circular_buffer.cpp
new file mode 100644
index 000000000..ded5afc94
--- /dev/null
+++ b/src/audio_core/renderer/command/sink/circular_buffer.cpp
@@ -0,0 +1,48 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <vector>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/sink/circular_buffer.h"
+#include "core/memory.h"
+
+namespace AudioCore::AudioRenderer {
+
+void CircularBufferSinkCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format(
+ "CircularBufferSinkCommand\n\tinput_count {} ring size {:04X} ring pos {:04X}\n\tinputs: ",
+ input_count, size, pos);
+ for (u32 i = 0; i < input_count; i++) {
+ string += fmt::format("{:02X}, ", inputs[i]);
+ }
+ string += "\n";
+}
+
+void CircularBufferSinkCommand::Process(const ADSP::CommandListProcessor& processor) {
+ constexpr s32 min{std::numeric_limits<s16>::min()};
+ constexpr s32 max{std::numeric_limits<s16>::max()};
+
+ std::vector<s16> output(processor.sample_count);
+ for (u32 channel = 0; channel < input_count; channel++) {
+ auto input{processor.mix_buffers.subspan(inputs[channel] * processor.sample_count,
+ processor.sample_count)};
+ for (u32 sample_index = 0; sample_index < processor.sample_count; sample_index++) {
+ output[sample_index] = static_cast<s16>(std::clamp(input[sample_index], min, max));
+ }
+
+ processor.memory->WriteBlockUnsafe(address + pos, output.data(),
+ output.size() * sizeof(s16));
+ pos += static_cast<u32>(processor.sample_count * sizeof(s16));
+ if (pos >= size) {
+ pos = 0;
+ }
+ }
+}
+
+bool CircularBufferSinkCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/sink/circular_buffer.h b/src/audio_core/renderer/command/sink/circular_buffer.h
new file mode 100644
index 000000000..e7d5be26e
--- /dev/null
+++ b/src/audio_core/renderer/command/sink/circular_buffer.h
@@ -0,0 +1,55 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for sinking samples to a circular buffer.
+ */
+struct CircularBufferSinkCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Number of input mix buffers
+ u32 input_count;
+ /// Input mix buffer indexes
+ std::array<s16, MaxChannels> inputs;
+ /// Circular buffer address
+ CpuAddr address;
+ /// Circular buffer size
+ u32 size;
+ /// Current buffer offset
+ u32 pos;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/sink/device.cpp b/src/audio_core/renderer/command/sink/device.cpp
new file mode 100644
index 000000000..47e0c6722
--- /dev/null
+++ b/src/audio_core/renderer/command/sink/device.cpp
@@ -0,0 +1,55 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/sink/device.h"
+#include "audio_core/sink/sink.h"
+
+namespace AudioCore::AudioRenderer {
+
+void DeviceSinkCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("DeviceSinkCommand\n\t{} session {} input_count {}\n\tinputs: ",
+ std::string_view(name), session_id, input_count);
+ for (u32 i = 0; i < input_count; i++) {
+ string += fmt::format("{:02X}, ", inputs[i]);
+ }
+ string += "\n";
+}
+
+void DeviceSinkCommand::Process(const ADSP::CommandListProcessor& processor) {
+ constexpr s32 min = std::numeric_limits<s16>::min();
+ constexpr s32 max = std::numeric_limits<s16>::max();
+
+ auto stream{processor.GetOutputSinkStream()};
+ stream->SetSystemChannels(input_count);
+
+ Sink::SinkBuffer out_buffer{
+ .frames{TargetSampleCount},
+ .frames_played{0},
+ .tag{0},
+ .consumed{false},
+ };
+
+ std::vector<s16> samples(out_buffer.frames * input_count);
+
+ for (u32 channel = 0; channel < input_count; channel++) {
+ const auto offset{inputs[channel] * out_buffer.frames};
+
+ for (u32 index = 0; index < out_buffer.frames; index++) {
+ samples[index * input_count + channel] =
+ static_cast<s16>(std::clamp(sample_buffer[offset + index], min, max));
+ }
+ }
+
+ out_buffer.tag = reinterpret_cast<u64>(samples.data());
+ stream->AppendBuffer(out_buffer, samples);
+}
+
+bool DeviceSinkCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/sink/device.h b/src/audio_core/renderer/command/sink/device.h
new file mode 100644
index 000000000..1099bcf8c
--- /dev/null
+++ b/src/audio_core/renderer/command/sink/device.h
@@ -0,0 +1,57 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <span>
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for sinking samples to an output device.
+ */
+struct DeviceSinkCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Device name
+ char name[0x100];
+ /// System session id (unused)
+ s32 session_id;
+ /// Sample buffer to sink
+ std::span<s32> sample_buffer;
+ /// Number of input channels
+ u32 input_count;
+ /// Mix buffer indexes for each channel
+ std::array<s16, MaxChannels> inputs;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/aux_.cpp b/src/audio_core/renderer/effect/aux_.cpp
new file mode 100644
index 000000000..51e780ef1
--- /dev/null
+++ b/src/audio_core/renderer/effect/aux_.cpp
@@ -0,0 +1,93 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/effect/aux_.h"
+
+namespace AudioCore::AudioRenderer {
+
+void AuxInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+
+ std::memcpy(params, in_specific, sizeof(ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+ if (buffer_unmapped || in_params.is_new) {
+ const bool send_unmapped{!pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], in_specific->send_buffer_info_address,
+ sizeof(AuxBufferInfo) + in_specific->count_max * sizeof(s32))};
+ const bool return_unmapped{!pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[1], in_specific->return_buffer_info_address,
+ sizeof(AuxBufferInfo) + in_specific->count_max * sizeof(s32))};
+
+ buffer_unmapped = send_unmapped || return_unmapped;
+
+ if (!buffer_unmapped) {
+ auto send{workbuffers[0].GetReference(false)};
+ send_buffer_info = send + sizeof(AuxInfoDsp);
+ send_buffer = send + sizeof(AuxBufferInfo);
+
+ auto ret{workbuffers[1].GetReference(false)};
+ return_buffer_info = ret + sizeof(AuxInfoDsp);
+ return_buffer = ret + sizeof(AuxBufferInfo);
+ }
+ } else {
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+ }
+}
+
+void AuxInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion2*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion2*>(parameter.data())};
+
+ std::memcpy(params, in_specific, sizeof(ParameterVersion2));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ if (buffer_unmapped || in_params.is_new) {
+ const bool send_unmapped{!pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], params->send_buffer_info_address,
+ sizeof(AuxBufferInfo) + params->count_max * sizeof(s32))};
+ const bool return_unmapped{!pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[1], params->return_buffer_info_address,
+ sizeof(AuxBufferInfo) + params->count_max * sizeof(s32))};
+
+ buffer_unmapped = send_unmapped || return_unmapped;
+
+ if (!buffer_unmapped) {
+ auto send{workbuffers[0].GetReference(false)};
+ send_buffer_info = send + sizeof(AuxInfoDsp);
+ send_buffer = send + sizeof(AuxBufferInfo);
+
+ auto ret{workbuffers[1].GetReference(false)};
+ return_buffer_info = ret + sizeof(AuxInfoDsp);
+ return_buffer = ret + sizeof(AuxBufferInfo);
+ }
+ } else {
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+ }
+}
+
+void AuxInfo::UpdateForCommandGeneration() {
+ if (enabled) {
+ usage_state = UsageState::Enabled;
+ } else {
+ usage_state = UsageState::Disabled;
+ }
+}
+
+void AuxInfo::InitializeResultState(EffectResultState& result_state) {}
+
+void AuxInfo::UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) {}
+
+CpuAddr AuxInfo::GetWorkbuffer(s32 index) {
+ return workbuffers[index].GetReference(true);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/aux_.h b/src/audio_core/renderer/effect/aux_.h
new file mode 100644
index 000000000..4d3d9e3d9
--- /dev/null
+++ b/src/audio_core/renderer/effect/aux_.h
@@ -0,0 +1,123 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Auxiliary Buffer used for Aux commands.
+ * Send and return buffers are available (names from the game's perspective).
+ * Send is read by the host, containing a buffer of samples to be used for whatever purpose.
+ * Return is written by the host, writing a mix buffer back to the game.
+ * This allows the game to use pre-processed samples skipping the other render processing,
+ * and to examine or modify what the audio renderer has generated.
+ */
+class AuxInfo : public EffectInfoBase {
+public:
+ struct ParameterVersion1 {
+ /* 0x00 */ std::array<s8, MaxMixBuffers> inputs;
+ /* 0x18 */ std::array<s8, MaxMixBuffers> outputs;
+ /* 0x30 */ u32 mix_buffer_count;
+ /* 0x34 */ u32 sample_rate;
+ /* 0x38 */ u32 count_max;
+ /* 0x3C */ u32 mix_buffer_count_max;
+ /* 0x40 */ CpuAddr send_buffer_info_address;
+ /* 0x48 */ CpuAddr send_buffer_address;
+ /* 0x50 */ CpuAddr return_buffer_info_address;
+ /* 0x58 */ CpuAddr return_buffer_address;
+ /* 0x60 */ u32 mix_buffer_sample_size;
+ /* 0x64 */ u32 sample_count;
+ /* 0x68 */ u32 mix_buffer_sample_count;
+ };
+ static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1),
+ "AuxInfo::ParameterVersion1 has the wrong size!");
+
+ struct ParameterVersion2 {
+ /* 0x00 */ std::array<s8, MaxMixBuffers> inputs;
+ /* 0x18 */ std::array<s8, MaxMixBuffers> outputs;
+ /* 0x30 */ u32 mix_buffer_count;
+ /* 0x34 */ u32 sample_rate;
+ /* 0x38 */ u32 count_max;
+ /* 0x3C */ u32 mix_buffer_count_max;
+ /* 0x40 */ CpuAddr send_buffer_info_address;
+ /* 0x48 */ CpuAddr send_buffer_address;
+ /* 0x50 */ CpuAddr return_buffer_info_address;
+ /* 0x58 */ CpuAddr return_buffer_address;
+ /* 0x60 */ u32 mix_buffer_sample_size;
+ /* 0x64 */ u32 sample_count;
+ /* 0x68 */ u32 mix_buffer_sample_count;
+ };
+ static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2),
+ "AuxInfo::ParameterVersion2 has the wrong size!");
+
+ struct AuxInfoDsp {
+ /* 0x00 */ u32 read_offset;
+ /* 0x04 */ u32 write_offset;
+ /* 0x08 */ u32 lost_sample_count;
+ /* 0x0C */ u32 total_sample_count;
+ /* 0x10 */ char unk10[0x30];
+ };
+ static_assert(sizeof(AuxInfoDsp) == 0x40, "AuxInfo::AuxInfoDsp has the wrong size!");
+
+ struct AuxBufferInfo {
+ /* 0x00 */ AuxInfoDsp cpu_info;
+ /* 0x40 */ AuxInfoDsp dsp_info;
+ };
+ static_assert(sizeof(AuxBufferInfo) == 0x80, "AuxInfo::AuxBufferInfo has the wrong size!");
+
+ /**
+ * Update the info with new parameters, version 1.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info with new parameters, version 2.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info after command generation. Usually only changes its state.
+ */
+ void UpdateForCommandGeneration() override;
+
+ /**
+ * Initialize a new result state. Version 2 only, unused.
+ *
+ * @param result_state - Result state to initialize.
+ */
+ void InitializeResultState(EffectResultState& result_state) override;
+
+ /**
+ * Update the host-side state with the ADSP-side state. Version 2 only, unused.
+ *
+ * @param cpu_state - Host-side result state to update.
+ * @param dsp_state - AudioRenderer-side result state to update from.
+ */
+ void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override;
+
+ /**
+ * Get a workbuffer assigned to this effect with the given index.
+ *
+ * @param index - Workbuffer index.
+ * @return Address of the buffer.
+ */
+ CpuAddr GetWorkbuffer(s32 index) override;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/biquad_filter.cpp b/src/audio_core/renderer/effect/biquad_filter.cpp
new file mode 100644
index 000000000..a1efb3231
--- /dev/null
+++ b/src/audio_core/renderer/effect/biquad_filter.cpp
@@ -0,0 +1,52 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/effect/biquad_filter.h"
+
+namespace AudioCore::AudioRenderer {
+
+void BiquadFilterInfo::Update(BehaviorInfo::ErrorInfo& error_info,
+ const InParameterVersion1& in_params, const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+
+ std::memcpy(params, in_specific, sizeof(ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void BiquadFilterInfo::Update(BehaviorInfo::ErrorInfo& error_info,
+ const InParameterVersion2& in_params, const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion2*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion2*>(parameter.data())};
+
+ std::memcpy(params, in_specific, sizeof(ParameterVersion2));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void BiquadFilterInfo::UpdateForCommandGeneration() {
+ if (enabled) {
+ usage_state = UsageState::Enabled;
+ } else {
+ usage_state = UsageState::Disabled;
+ }
+
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+ params->state = ParameterState::Updated;
+}
+
+void BiquadFilterInfo::InitializeResultState(EffectResultState& result_state) {}
+
+void BiquadFilterInfo::UpdateResultState(EffectResultState& cpu_state,
+ EffectResultState& dsp_state) {}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/biquad_filter.h b/src/audio_core/renderer/effect/biquad_filter.h
new file mode 100644
index 000000000..f53fd5bab
--- /dev/null
+++ b/src/audio_core/renderer/effect/biquad_filter.h
@@ -0,0 +1,79 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+
+class BiquadFilterInfo : public EffectInfoBase {
+public:
+ struct ParameterVersion1 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ std::array<s16, 3> b;
+ /* 0x12 */ std::array<s16, 2> a;
+ /* 0x16 */ s8 channel_count;
+ /* 0x17 */ ParameterState state;
+ };
+ static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1),
+ "BiquadFilterInfo::ParameterVersion1 has the wrong size!");
+
+ struct ParameterVersion2 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ std::array<s16, 3> b;
+ /* 0x12 */ std::array<s16, 2> a;
+ /* 0x16 */ s8 channel_count;
+ /* 0x17 */ ParameterState state;
+ };
+ static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2),
+ "BiquadFilterInfo::ParameterVersion2 has the wrong size!");
+
+ /**
+ * Update the info with new parameters, version 1.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info with new parameters, version 2.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info after command generation. Usually only changes its state.
+ */
+ void UpdateForCommandGeneration() override;
+
+ /**
+ * Initialize a new result state. Version 2 only, unused.
+ *
+ * @param result_state - Result state to initialize.
+ */
+ void InitializeResultState(EffectResultState& result_state) override;
+
+ /**
+ * Update the host-side state with the ADSP-side state. Version 2 only, unused.
+ *
+ * @param cpu_state - Host-side result state to update.
+ * @param dsp_state - AudioRenderer-side result state to update from.
+ */
+ void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/buffer_mixer.cpp b/src/audio_core/renderer/effect/buffer_mixer.cpp
new file mode 100644
index 000000000..9c8877f01
--- /dev/null
+++ b/src/audio_core/renderer/effect/buffer_mixer.cpp
@@ -0,0 +1,49 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/effect/buffer_mixer.h"
+
+namespace AudioCore::AudioRenderer {
+
+void BufferMixerInfo::Update(BehaviorInfo::ErrorInfo& error_info,
+ const InParameterVersion1& in_params, const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+
+ std::memcpy(params, in_specific, sizeof(ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void BufferMixerInfo::Update(BehaviorInfo::ErrorInfo& error_info,
+ const InParameterVersion2& in_params, const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion2*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion2*>(parameter.data())};
+
+ std::memcpy(params, in_specific, sizeof(ParameterVersion2));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void BufferMixerInfo::UpdateForCommandGeneration() {
+ if (enabled) {
+ usage_state = UsageState::Enabled;
+ } else {
+ usage_state = UsageState::Disabled;
+ }
+}
+
+void BufferMixerInfo::InitializeResultState(EffectResultState& result_state) {}
+
+void BufferMixerInfo::UpdateResultState(EffectResultState& cpu_state,
+ EffectResultState& dsp_state) {}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/buffer_mixer.h b/src/audio_core/renderer/effect/buffer_mixer.h
new file mode 100644
index 000000000..23eed4a8b
--- /dev/null
+++ b/src/audio_core/renderer/effect/buffer_mixer.h
@@ -0,0 +1,75 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+
+class BufferMixerInfo : public EffectInfoBase {
+public:
+ struct ParameterVersion1 {
+ /* 0x00 */ std::array<s8, MaxMixBuffers> inputs;
+ /* 0x18 */ std::array<s8, MaxMixBuffers> outputs;
+ /* 0x30 */ std::array<f32, MaxMixBuffers> volumes;
+ /* 0x90 */ u32 mix_count;
+ };
+ static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1),
+ "BufferMixerInfo::ParameterVersion1 has the wrong size!");
+
+ struct ParameterVersion2 {
+ /* 0x00 */ std::array<s8, MaxMixBuffers> inputs;
+ /* 0x18 */ std::array<s8, MaxMixBuffers> outputs;
+ /* 0x30 */ std::array<f32, MaxMixBuffers> volumes;
+ /* 0x90 */ u32 mix_count;
+ };
+ static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2),
+ "BufferMixerInfo::ParameterVersion2 has the wrong size!");
+
+ /**
+ * Update the info with new parameters, version 1.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info with new parameters, version 2.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info after command generation. Usually only changes its state.
+ */
+ void UpdateForCommandGeneration() override;
+
+ /**
+ * Initialize a new result state. Version 2 only, unused.
+ *
+ * @param result_state - Result state to initialize.
+ */
+ void InitializeResultState(EffectResultState& result_state) override;
+
+ /**
+ * Update the host-side state with the ADSP-side state. Version 2 only, unused.
+ *
+ * @param cpu_state - Host-side result state to update.
+ * @param dsp_state - AudioRenderer-side result state to update from.
+ */
+ void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/capture.cpp b/src/audio_core/renderer/effect/capture.cpp
new file mode 100644
index 000000000..3f038efdb
--- /dev/null
+++ b/src/audio_core/renderer/effect/capture.cpp
@@ -0,0 +1,82 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/effect/aux_.h"
+#include "audio_core/renderer/effect/capture.h"
+
+namespace AudioCore::AudioRenderer {
+
+void CaptureInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) {
+ auto in_specific{
+ reinterpret_cast<const AuxInfo::ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<AuxInfo::ParameterVersion1*>(parameter.data())};
+
+ std::memcpy(params, in_specific, sizeof(AuxInfo::ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+ if (buffer_unmapped || in_params.is_new) {
+ buffer_unmapped = !pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], in_specific->send_buffer_info_address,
+ in_specific->count_max * sizeof(s32) + sizeof(AuxInfo::AuxBufferInfo));
+
+ if (!buffer_unmapped) {
+ const auto send_address{workbuffers[0].GetReference(false)};
+ send_buffer_info = send_address + sizeof(AuxInfo::AuxInfoDsp);
+ send_buffer = send_address + sizeof(AuxInfo::AuxBufferInfo);
+ return_buffer_info = 0;
+ return_buffer = 0;
+ }
+ } else {
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+ }
+}
+
+void CaptureInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) {
+ auto in_specific{
+ reinterpret_cast<const AuxInfo::ParameterVersion2*>(in_params.specific.data())};
+ auto params{reinterpret_cast<AuxInfo::ParameterVersion2*>(parameter.data())};
+
+ std::memcpy(params, in_specific, sizeof(AuxInfo::ParameterVersion2));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ if (buffer_unmapped || in_params.is_new) {
+ buffer_unmapped = !pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], params->send_buffer_info_address,
+ params->count_max * sizeof(s32) + sizeof(AuxInfo::AuxBufferInfo));
+
+ if (!buffer_unmapped) {
+ const auto send_address{workbuffers[0].GetReference(false)};
+ send_buffer_info = send_address + sizeof(AuxInfo::AuxInfoDsp);
+ send_buffer = send_address + sizeof(AuxInfo::AuxBufferInfo);
+ return_buffer_info = 0;
+ return_buffer = 0;
+ }
+ } else {
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+ }
+}
+
+void CaptureInfo::UpdateForCommandGeneration() {
+ if (enabled) {
+ usage_state = UsageState::Enabled;
+ } else {
+ usage_state = UsageState::Disabled;
+ }
+}
+
+void CaptureInfo::InitializeResultState(EffectResultState& result_state) {}
+
+void CaptureInfo::UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) {}
+
+CpuAddr CaptureInfo::GetWorkbuffer(s32 index) {
+ return workbuffers[index].GetReference(true);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/capture.h b/src/audio_core/renderer/effect/capture.h
new file mode 100644
index 000000000..6fbed8e6b
--- /dev/null
+++ b/src/audio_core/renderer/effect/capture.h
@@ -0,0 +1,65 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+
+class CaptureInfo : public EffectInfoBase {
+public:
+ /**
+ * Update the info with new parameters, version 1.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info with new parameters, version 2.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info after command generation. Usually only changes its state.
+ */
+ void UpdateForCommandGeneration() override;
+
+ /**
+ * Initialize a new result state. Version 2 only, unused.
+ *
+ * @param result_state - Result state to initialize.
+ */
+ void InitializeResultState(EffectResultState& result_state) override;
+
+ /**
+ * Update the host-side state with the ADSP-side state. Version 2 only, unused.
+ *
+ * @param cpu_state - Host-side result state to update.
+ * @param dsp_state - AudioRenderer-side result state to update from.
+ */
+ void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override;
+
+ /**
+ * Get a workbuffer assigned to this effect with the given index.
+ *
+ * @param index - Workbuffer index.
+ * @return Address of the buffer.
+ */
+ CpuAddr GetWorkbuffer(s32 index) override;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/compressor.cpp b/src/audio_core/renderer/effect/compressor.cpp
new file mode 100644
index 000000000..220ae02f9
--- /dev/null
+++ b/src/audio_core/renderer/effect/compressor.cpp
@@ -0,0 +1,40 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/effect/compressor.h"
+
+namespace AudioCore::AudioRenderer {
+
+void CompressorInfo::Update(BehaviorInfo::ErrorInfo& error_info,
+ const InParameterVersion1& in_params, const PoolMapper& pool_mapper) {}
+
+void CompressorInfo::Update(BehaviorInfo::ErrorInfo& error_info,
+ const InParameterVersion2& in_params, const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+
+ std::memcpy(params, in_specific, sizeof(ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void CompressorInfo::UpdateForCommandGeneration() {
+ if (enabled) {
+ usage_state = UsageState::Enabled;
+ } else {
+ usage_state = UsageState::Disabled;
+ }
+
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+ params->state = ParameterState::Updated;
+}
+
+CpuAddr CompressorInfo::GetWorkbuffer(s32 index) {
+ return GetSingleBuffer(index);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/compressor.h b/src/audio_core/renderer/effect/compressor.h
new file mode 100644
index 000000000..019a5ae58
--- /dev/null
+++ b/src/audio_core/renderer/effect/compressor.h
@@ -0,0 +1,106 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+
+class CompressorInfo : public EffectInfoBase {
+public:
+ struct ParameterVersion1 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ s16 channel_count_max;
+ /* 0x0E */ s16 channel_count;
+ /* 0x10 */ s32 sample_rate;
+ /* 0x14 */ f32 threshold;
+ /* 0x18 */ f32 compressor_ratio;
+ /* 0x1C */ s32 attack_time;
+ /* 0x20 */ s32 release_time;
+ /* 0x24 */ f32 unk_24;
+ /* 0x28 */ f32 unk_28;
+ /* 0x2C */ f32 unk_2C;
+ /* 0x30 */ f32 out_gain;
+ /* 0x34 */ ParameterState state;
+ /* 0x35 */ bool makeup_gain_enabled;
+ };
+ static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1),
+ "CompressorInfo::ParameterVersion1 has the wrong size!");
+
+ struct ParameterVersion2 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ s16 channel_count_max;
+ /* 0x0E */ s16 channel_count;
+ /* 0x10 */ s32 sample_rate;
+ /* 0x14 */ f32 threshold;
+ /* 0x18 */ f32 compressor_ratio;
+ /* 0x1C */ s32 attack_time;
+ /* 0x20 */ s32 release_time;
+ /* 0x24 */ f32 unk_24;
+ /* 0x28 */ f32 unk_28;
+ /* 0x2C */ f32 unk_2C;
+ /* 0x30 */ f32 out_gain;
+ /* 0x34 */ ParameterState state;
+ /* 0x35 */ bool makeup_gain_enabled;
+ };
+ static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2),
+ "CompressorInfo::ParameterVersion2 has the wrong size!");
+
+ struct State {
+ f32 unk_00;
+ f32 unk_04;
+ f32 unk_08;
+ f32 unk_0C;
+ f32 unk_10;
+ f32 unk_14;
+ f32 unk_18;
+ f32 makeup_gain;
+ f32 unk_20;
+ char unk_24[0x1C];
+ };
+ static_assert(sizeof(State) <= sizeof(EffectInfoBase::State),
+ "CompressorInfo::State has the wrong size!");
+
+ /**
+ * Update the info with new parameters, version 1.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info with new parameters, version 2.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info after command generation. Usually only changes its state.
+ */
+ void UpdateForCommandGeneration() override;
+
+ /**
+ * Get a workbuffer assigned to this effect with the given index.
+ *
+ * @param index - Workbuffer index.
+ * @return Address of the buffer.
+ */
+ CpuAddr GetWorkbuffer(s32 index) override;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/delay.cpp b/src/audio_core/renderer/effect/delay.cpp
new file mode 100644
index 000000000..d9853efd9
--- /dev/null
+++ b/src/audio_core/renderer/effect/delay.cpp
@@ -0,0 +1,93 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/effect/delay.h"
+
+namespace AudioCore::AudioRenderer {
+
+void DelayInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+
+ if (IsChannelCountValid(in_specific->channel_count_max)) {
+ const auto old_state{params->state};
+ std::memcpy(params, in_specific, sizeof(ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ if (!IsChannelCountValid(in_specific->channel_count)) {
+ params->channel_count = params->channel_count_max;
+ }
+
+ if (!IsChannelCountValid(in_specific->channel_count) ||
+ old_state != ParameterState::Updated) {
+ params->state = old_state;
+ }
+
+ if (buffer_unmapped || in_params.is_new) {
+ usage_state = UsageState::New;
+ params->state = ParameterState::Initialized;
+ buffer_unmapped = !pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size);
+ return;
+ }
+ }
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void DelayInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+
+ if (IsChannelCountValid(in_specific->channel_count_max)) {
+ const auto old_state{params->state};
+ std::memcpy(params, in_specific, sizeof(ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ if (!IsChannelCountValid(in_specific->channel_count)) {
+ params->channel_count = params->channel_count_max;
+ }
+
+ if (!IsChannelCountValid(in_specific->channel_count) ||
+ old_state != ParameterState::Updated) {
+ params->state = old_state;
+ }
+
+ if (buffer_unmapped || in_params.is_new) {
+ usage_state = UsageState::New;
+ params->state = ParameterState::Initialized;
+ buffer_unmapped = !pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size);
+ return;
+ }
+ }
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void DelayInfo::UpdateForCommandGeneration() {
+ if (enabled) {
+ usage_state = UsageState::Enabled;
+ } else {
+ usage_state = UsageState::Disabled;
+ }
+
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+ params->state = ParameterState::Updated;
+}
+
+void DelayInfo::InitializeResultState(EffectResultState& result_state) {}
+
+void DelayInfo::UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) {}
+
+CpuAddr DelayInfo::GetWorkbuffer(s32 index) {
+ return GetSingleBuffer(index);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/delay.h b/src/audio_core/renderer/effect/delay.h
new file mode 100644
index 000000000..accc42a06
--- /dev/null
+++ b/src/audio_core/renderer/effect/delay.h
@@ -0,0 +1,135 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <vector>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+
+class DelayInfo : public EffectInfoBase {
+public:
+ struct ParameterVersion1 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ u16 channel_count_max;
+ /* 0x0E */ u16 channel_count;
+ /* 0x10 */ u32 delay_time_max;
+ /* 0x14 */ u32 delay_time;
+ /* 0x18 */ Common::FixedPoint<18, 14> sample_rate;
+ /* 0x1C */ Common::FixedPoint<18, 14> in_gain;
+ /* 0x20 */ Common::FixedPoint<18, 14> feedback_gain;
+ /* 0x24 */ Common::FixedPoint<18, 14> wet_gain;
+ /* 0x28 */ Common::FixedPoint<18, 14> dry_gain;
+ /* 0x2C */ Common::FixedPoint<18, 14> channel_spread;
+ /* 0x30 */ Common::FixedPoint<18, 14> lowpass_amount;
+ /* 0x34 */ ParameterState state;
+ };
+ static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1),
+ "DelayInfo::ParameterVersion1 has the wrong size!");
+
+ struct ParameterVersion2 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ s16 channel_count_max;
+ /* 0x0E */ s16 channel_count;
+ /* 0x10 */ s32 delay_time_max;
+ /* 0x14 */ s32 delay_time;
+ /* 0x18 */ s32 sample_rate;
+ /* 0x1C */ s32 in_gain;
+ /* 0x20 */ s32 feedback_gain;
+ /* 0x24 */ s32 wet_gain;
+ /* 0x28 */ s32 dry_gain;
+ /* 0x2C */ s32 channel_spread;
+ /* 0x30 */ s32 lowpass_amount;
+ /* 0x34 */ ParameterState state;
+ };
+ static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2),
+ "DelayInfo::ParameterVersion2 has the wrong size!");
+
+ struct DelayLine {
+ Common::FixedPoint<50, 14> Read() const {
+ return buffer[buffer_pos];
+ }
+
+ void Write(const Common::FixedPoint<50, 14> value) {
+ buffer[buffer_pos] = value;
+ buffer_pos = static_cast<u32>((buffer_pos + 1) % buffer.size());
+ }
+
+ s32 sample_count_max{};
+ s32 sample_count{};
+ std::vector<Common::FixedPoint<50, 14>> buffer{};
+ u32 buffer_pos{};
+ Common::FixedPoint<18, 14> decay_rate{};
+ };
+
+ struct State {
+ /* 0x000 */ std::array<s32, 8> unk_000;
+ /* 0x020 */ std::array<DelayLine, MaxChannels> delay_lines;
+ /* 0x0B0 */ Common::FixedPoint<18, 14> feedback_gain;
+ /* 0x0B4 */ Common::FixedPoint<18, 14> delay_feedback_gain;
+ /* 0x0B8 */ Common::FixedPoint<18, 14> delay_feedback_cross_gain;
+ /* 0x0BC */ Common::FixedPoint<18, 14> lowpass_gain;
+ /* 0x0C0 */ Common::FixedPoint<18, 14> lowpass_feedback_gain;
+ /* 0x0C4 */ std::array<Common::FixedPoint<50, 14>, MaxChannels> lowpass_z;
+ };
+ static_assert(sizeof(State) <= sizeof(EffectInfoBase::State),
+ "DelayInfo::State has the wrong size!");
+
+ /**
+ * Update the info with new parameters, version 1.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info with new parameters, version 2.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info after command generation. Usually only changes its state.
+ */
+ void UpdateForCommandGeneration() override;
+
+ /**
+ * Initialize a new result state. Version 2 only, unused.
+ *
+ * @param result_state - Result state to initialize.
+ */
+ void InitializeResultState(EffectResultState& result_state) override;
+
+ /**
+ * Update the host-side state with the ADSP-side state. Version 2 only, unused.
+ *
+ * @param cpu_state - Host-side result state to update.
+ * @param dsp_state - AudioRenderer-side result state to update from.
+ */
+ void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override;
+
+ /**
+ * Get a workbuffer assigned to this effect with the given index.
+ *
+ * @param index - Workbuffer index.
+ * @return Address of the buffer.
+ */
+ CpuAddr GetWorkbuffer(s32 index) override;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/effect_context.cpp b/src/audio_core/renderer/effect/effect_context.cpp
new file mode 100644
index 000000000..74c7801c9
--- /dev/null
+++ b/src/audio_core/renderer/effect/effect_context.cpp
@@ -0,0 +1,41 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/effect/effect_context.h"
+
+namespace AudioCore::AudioRenderer {
+
+void EffectContext::Initialize(std::span<EffectInfoBase> effect_infos_, const u32 effect_count_,
+ std::span<EffectResultState> result_states_cpu_,
+ std::span<EffectResultState> result_states_dsp_,
+ const size_t dsp_state_count_) {
+ effect_infos = effect_infos_;
+ effect_count = effect_count_;
+ result_states_cpu = result_states_cpu_;
+ result_states_dsp = result_states_dsp_;
+ dsp_state_count = dsp_state_count_;
+}
+
+EffectInfoBase& EffectContext::GetInfo(const u32 index) {
+ return effect_infos[index];
+}
+
+EffectResultState& EffectContext::GetResultState(const u32 index) {
+ return result_states_cpu[index];
+}
+
+EffectResultState& EffectContext::GetDspSharedResultState(const u32 index) {
+ return result_states_dsp[index];
+}
+
+u32 EffectContext::GetCount() const {
+ return effect_count;
+}
+
+void EffectContext::UpdateStateByDspShared() {
+ for (size_t i = 0; i < dsp_state_count; i++) {
+ effect_infos[i].UpdateResultState(result_states_cpu[i], result_states_dsp[i]);
+ }
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/effect_context.h b/src/audio_core/renderer/effect/effect_context.h
new file mode 100644
index 000000000..85955bd9c
--- /dev/null
+++ b/src/audio_core/renderer/effect/effect_context.h
@@ -0,0 +1,75 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "audio_core/renderer/effect/effect_result_state.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+
+class EffectContext {
+public:
+ /**
+ * Initialize the effect context
+ * @param effect_infos List of effect infos for this context
+ * @param effect_count The number of effects in the list
+ * @param result_states_cpu The workbuffer of result states for the CPU for this context
+ * @param result_states_dsp The workbuffer of result states for the DSP for this context
+ * @param state_count The number of result states
+ */
+ void Initialize(std::span<EffectInfoBase> effect_infos_, const u32 effect_count_,
+ std::span<EffectResultState> result_states_cpu_,
+ std::span<EffectResultState> result_states_dsp_, const size_t dsp_state_count);
+
+ /**
+ * Get the EffectInfo for a given index
+ * @param index Which effect to return
+ * @return Pointer to the effect
+ */
+ EffectInfoBase& GetInfo(const u32 index);
+
+ /**
+ * Get the CPU result state for a given index
+ * @param index Which result to return
+ * @return Pointer to the effect result state
+ */
+ EffectResultState& GetResultState(const u32 index);
+
+ /**
+ * Get the DSP result state for a given index
+ * @param index Which result to return
+ * @return Pointer to the effect result state
+ */
+ EffectResultState& GetDspSharedResultState(const u32 index);
+
+ /**
+ * Get the number of effects in this context
+ * @return The number of effects
+ */
+ u32 GetCount() const;
+
+ /**
+ * Update the CPU and DSP result states for all effects
+ */
+ void UpdateStateByDspShared();
+
+private:
+ /// Workbuffer for all of the effects
+ std::span<EffectInfoBase> effect_infos{};
+ /// Number of effects in the workbuffer
+ u32 effect_count{};
+ /// Workbuffer of states for all effects, kept host-side and not directly modified, dsp states
+ /// are copied here on the next render frame
+ std::span<EffectResultState> result_states_cpu{};
+ /// Workbuffer of states for all effects, used by the AudioRenderer to track effect state
+ /// between calls
+ std::span<EffectResultState> result_states_dsp{};
+ /// Number of result states in the workbuffers
+ size_t dsp_state_count{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/effect_info_base.h b/src/audio_core/renderer/effect/effect_info_base.h
new file mode 100644
index 000000000..43d0589cc
--- /dev/null
+++ b/src/audio_core/renderer/effect/effect_info_base.h
@@ -0,0 +1,435 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/effect/effect_result_state.h"
+#include "audio_core/renderer/memory/address_info.h"
+#include "audio_core/renderer/memory/pool_mapper.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Base of all effects. Holds various data and functions used for all derived effects.
+ * Should not be used directly.
+ */
+class EffectInfoBase {
+public:
+ enum class Type : u8 {
+ Invalid,
+ Mix,
+ Aux,
+ Delay,
+ Reverb,
+ I3dl2Reverb,
+ BiquadFilter,
+ LightLimiter,
+ Capture,
+ Compressor,
+ };
+
+ enum class UsageState {
+ Invalid,
+ New,
+ Enabled,
+ Disabled,
+ };
+
+ enum class OutStatus : u8 {
+ Invalid,
+ New,
+ Initialized,
+ Used,
+ Removed,
+ };
+
+ enum class ParameterState : u8 {
+ Initialized,
+ Updating,
+ Updated,
+ };
+
+ struct InParameterVersion1 {
+ /* 0x00 */ Type type;
+ /* 0x01 */ bool is_new;
+ /* 0x02 */ bool enabled;
+ /* 0x04 */ u32 mix_id;
+ /* 0x08 */ CpuAddr workbuffer;
+ /* 0x10 */ CpuAddr workbuffer_size;
+ /* 0x18 */ u32 process_order;
+ /* 0x1C */ char unk1C[0x4];
+ /* 0x20 */ std::array<u8, 0xA0> specific;
+ };
+ static_assert(sizeof(InParameterVersion1) == 0xC0,
+ "EffectInfoBase::InParameterVersion1 has the wrong size!");
+
+ struct InParameterVersion2 {
+ /* 0x00 */ Type type;
+ /* 0x01 */ bool is_new;
+ /* 0x02 */ bool enabled;
+ /* 0x04 */ u32 mix_id;
+ /* 0x08 */ CpuAddr workbuffer;
+ /* 0x10 */ CpuAddr workbuffer_size;
+ /* 0x18 */ u32 process_order;
+ /* 0x1C */ char unk1C[0x4];
+ /* 0x20 */ std::array<u8, 0xA0> specific;
+ };
+ static_assert(sizeof(InParameterVersion2) == 0xC0,
+ "EffectInfoBase::InParameterVersion2 has the wrong size!");
+
+ struct OutStatusVersion1 {
+ /* 0x00 */ OutStatus state;
+ /* 0x01 */ char unk01[0xF];
+ };
+ static_assert(sizeof(OutStatusVersion1) == 0x10,
+ "EffectInfoBase::OutStatusVersion1 has the wrong size!");
+
+ struct OutStatusVersion2 {
+ /* 0x00 */ OutStatus state;
+ /* 0x01 */ char unk01[0xF];
+ /* 0x10 */ EffectResultState result_state;
+ };
+ static_assert(sizeof(OutStatusVersion2) == 0x90,
+ "EffectInfoBase::OutStatusVersion2 has the wrong size!");
+
+ struct State {
+ std::array<u8, 0x500> buffer;
+ };
+ static_assert(sizeof(State) == 0x500, "EffectInfoBase::State has the wrong size!");
+
+ EffectInfoBase() {
+ Cleanup();
+ }
+
+ virtual ~EffectInfoBase() = default;
+
+ /**
+ * Cleanup this effect, resetting it to a starting state.
+ */
+ void Cleanup() {
+ type = Type::Invalid;
+ enabled = false;
+ mix_id = UnusedMixId;
+ process_order = InvalidProcessOrder;
+ buffer_unmapped = false;
+ parameter = {};
+ for (auto& workbuffer : workbuffers) {
+ workbuffer.Setup(CpuAddr(0), 0);
+ }
+ }
+
+ /**
+ * Forcibly unmap all assigned workbuffers from the AudioRenderer.
+ *
+ * @param pool_mapper - Mapper to unmap the buffers.
+ */
+ void ForceUnmapBuffers(const PoolMapper& pool_mapper) {
+ for (auto& workbuffer : workbuffers) {
+ if (workbuffer.GetReference(false) != 0) {
+ pool_mapper.ForceUnmapPointer(workbuffer);
+ }
+ }
+ }
+
+ /**
+ * Check if this effect is enabled.
+ *
+ * @return True if effect is enabled, otherwise false.
+ */
+ bool IsEnabled() const {
+ return enabled;
+ }
+
+ /**
+ * Check if this effect should not be generated.
+ *
+ * @return True if effect should be skipped, otherwise false.
+ */
+ bool ShouldSkip() const {
+ return buffer_unmapped;
+ }
+
+ /**
+ * Get the type of this effect.
+ *
+ * @return The type of this effect. See EffectInfoBase::Type
+ */
+ Type GetType() const {
+ return type;
+ }
+
+ /**
+ * Set the type of this effect.
+ *
+ * @param type_ - The new type of this effect.
+ */
+ void SetType(const Type type_) {
+ type = type_;
+ }
+
+ /**
+ * Get the mix id of this effect.
+ *
+ * @return Mix id of this effect.
+ */
+ s32 GetMixId() const {
+ return mix_id;
+ }
+
+ /**
+ * Get the processing order of this effect.
+ *
+ * @return Process order of this effect.
+ */
+ s32 GetProcessingOrder() const {
+ return process_order;
+ }
+
+ /**
+ * Get this effect's parameter data.
+ *
+ * @return Pointer to the parametter, must be cast to the correct type.
+ */
+ u8* GetParameter() {
+ return parameter.data();
+ }
+
+ /**
+ * Get this effect's parameter data.
+ *
+ * @return Pointer to the parametter, must be cast to the correct type.
+ */
+ u8* GetStateBuffer() {
+ return state.data();
+ }
+
+ /**
+ * Set this effect's usage state.
+ *
+ * @param usage - new usage state of this effect.
+ */
+ void SetUsage(const UsageState usage) {
+ usage_state = usage;
+ }
+
+ /**
+ * Check if this effects need to have its workbuffer information updated.
+ * Version 1.
+ *
+ * @param params - Input parameters.
+ * @return True if workbuffers need updating, otherwise false.
+ */
+ bool ShouldUpdateWorkBufferInfo(const InParameterVersion1& params) const {
+ return buffer_unmapped || params.is_new;
+ }
+
+ /**
+ * Check if this effects need to have its workbuffer information updated.
+ * Version 2.
+ *
+ * @param params - Input parameters.
+ * @return True if workbuffers need updating, otherwise false.
+ */
+ bool ShouldUpdateWorkBufferInfo(const InParameterVersion2& params) const {
+ return buffer_unmapped || params.is_new;
+ }
+
+ /**
+ * Get the current usage state of this effect.
+ *
+ * @return The current usage state.
+ */
+ UsageState GetUsage() const {
+ return usage_state;
+ }
+
+ /**
+ * Write the current state. Version 1.
+ *
+ * @param out_status - Status to write.
+ * @param renderer_active - Is the AudioRenderer active?
+ */
+ void StoreStatus(OutStatusVersion1& out_status, const bool renderer_active) const {
+ if (renderer_active) {
+ if (usage_state != UsageState::Disabled) {
+ out_status.state = OutStatus::Used;
+ } else {
+ out_status.state = OutStatus::Removed;
+ }
+ } else if (usage_state == UsageState::New) {
+ out_status.state = OutStatus::Used;
+ } else {
+ out_status.state = OutStatus::Removed;
+ }
+ }
+
+ /**
+ * Write the current state. Version 2.
+ *
+ * @param out_status - Status to write.
+ * @param renderer_active - Is the AudioRenderer active?
+ */
+ void StoreStatus(OutStatusVersion2& out_status, const bool renderer_active) const {
+ if (renderer_active) {
+ if (usage_state != UsageState::Disabled) {
+ out_status.state = OutStatus::Used;
+ } else {
+ out_status.state = OutStatus::Removed;
+ }
+ } else if (usage_state == UsageState::New) {
+ out_status.state = OutStatus::Used;
+ } else {
+ out_status.state = OutStatus::Removed;
+ }
+ }
+
+ /**
+ * Update the info with new parameters, version 1.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ virtual void Update(BehaviorInfo::ErrorInfo& error_info,
+ [[maybe_unused]] const InParameterVersion1& params,
+ [[maybe_unused]] const PoolMapper& pool_mapper) {
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+ }
+
+ /**
+ * Update the info with new parameters, version 2.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ virtual void Update(BehaviorInfo::ErrorInfo& error_info,
+ [[maybe_unused]] const InParameterVersion2& params,
+ [[maybe_unused]] const PoolMapper& pool_mapper) {
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+ }
+
+ /**
+ * Update the info after command generation. Usually only changes its state.
+ */
+ virtual void UpdateForCommandGeneration() {}
+
+ /**
+ * Initialize a new result state. Version 2 only, unused.
+ *
+ * @param result_state - Result state to initialize.
+ */
+ virtual void InitializeResultState([[maybe_unused]] EffectResultState& result_state) {}
+
+ /**
+ * Update the host-side state with the ADSP-side state. Version 2 only, unused.
+ *
+ * @param cpu_state - Host-side result state to update.
+ * @param dsp_state - AudioRenderer-side result state to update from.
+ */
+ virtual void UpdateResultState([[maybe_unused]] EffectResultState& cpu_state,
+ [[maybe_unused]] EffectResultState& dsp_state) {}
+
+ /**
+ * Get a workbuffer assigned to this effect with the given index.
+ *
+ * @param index - Workbuffer index.
+ * @return Address of the buffer.
+ */
+ virtual CpuAddr GetWorkbuffer([[maybe_unused]] s32 index) {
+ return 0;
+ }
+
+ /**
+ * Get the first workbuffer assigned to this effect.
+ *
+ * @param index - Workbuffer index. Unused.
+ * @return Address of the buffer.
+ */
+ CpuAddr GetSingleBuffer([[maybe_unused]] const s32 index) {
+ if (enabled) {
+ return workbuffers[0].GetReference(true);
+ }
+
+ if (usage_state != UsageState::Disabled) {
+ const auto ref{workbuffers[0].GetReference(false)};
+ const auto size{workbuffers[0].GetSize()};
+ if (ref != 0 && size > 0) {
+ // Invalidate DSP cache
+ }
+ }
+ return 0;
+ }
+
+ /**
+ * Get the send buffer info, used by Aux and Capture.
+ *
+ * @return Address of the buffer info.
+ */
+ CpuAddr GetSendBufferInfo() const {
+ return send_buffer_info;
+ }
+
+ /**
+ * Get the send buffer, used by Aux and Capture.
+ *
+ * @return Address of the buffer.
+ */
+ CpuAddr GetSendBuffer() const {
+ return send_buffer;
+ }
+
+ /**
+ * Get the return buffer info, used by Aux and Capture.
+ *
+ * @return Address of the buffer info.
+ */
+ CpuAddr GetReturnBufferInfo() const {
+ return return_buffer_info;
+ }
+
+ /**
+ * Get the return buffer, used by Aux and Capture.
+ *
+ * @return Address of the buffer.
+ */
+ CpuAddr GetReturnBuffer() const {
+ return return_buffer;
+ }
+
+protected:
+ /// Type of this effect. May be changed
+ Type type{Type::Invalid};
+ /// Is this effect enabled?
+ bool enabled{};
+ /// Are this effect's buffers unmapped?
+ bool buffer_unmapped{};
+ /// Current usage state
+ UsageState usage_state{UsageState::Invalid};
+ /// Mix id of this effect
+ s32 mix_id{UnusedMixId};
+ /// Process order of this effect
+ s32 process_order{InvalidProcessOrder};
+ /// Workbuffers assigned to this effect
+ std::array<AddressInfo, 2> workbuffers{AddressInfo(CpuAddr(0), 0), AddressInfo(CpuAddr(0), 0)};
+ /// Aux/Capture buffer info for reading
+ CpuAddr send_buffer_info;
+ /// Aux/Capture buffer for reading
+ CpuAddr send_buffer;
+ /// Aux/Capture buffer info for writing
+ CpuAddr return_buffer_info;
+ /// Aux/Capture buffer for writing
+ CpuAddr return_buffer;
+ /// Parameters of this effect
+ std::array<u8, sizeof(InParameterVersion2)> parameter{};
+ /// State of this effect used by the AudioRenderer across calls
+ std::array<u8, sizeof(State)> state{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/effect_reset.h b/src/audio_core/renderer/effect/effect_reset.h
new file mode 100644
index 000000000..1ea67e334
--- /dev/null
+++ b/src/audio_core/renderer/effect/effect_reset.h
@@ -0,0 +1,71 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/renderer/effect/aux_.h"
+#include "audio_core/renderer/effect/biquad_filter.h"
+#include "audio_core/renderer/effect/buffer_mixer.h"
+#include "audio_core/renderer/effect/capture.h"
+#include "audio_core/renderer/effect/compressor.h"
+#include "audio_core/renderer/effect/delay.h"
+#include "audio_core/renderer/effect/i3dl2.h"
+#include "audio_core/renderer/effect/light_limiter.h"
+#include "audio_core/renderer/effect/reverb.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Reset an effect, and create a new one of the given type.
+ *
+ * @param effect - Effect to reset and re-construct.
+ * @param type - Type of the new effect to create.
+ */
+static void ResetEffect(EffectInfoBase* effect, const EffectInfoBase::Type type) {
+ *effect = {};
+
+ switch (type) {
+ case EffectInfoBase::Type::Invalid:
+ std::construct_at<EffectInfoBase>(effect);
+ effect->SetType(EffectInfoBase::Type::Invalid);
+ break;
+ case EffectInfoBase::Type::Mix:
+ std::construct_at<BufferMixerInfo>(reinterpret_cast<BufferMixerInfo*>(effect));
+ effect->SetType(EffectInfoBase::Type::Mix);
+ break;
+ case EffectInfoBase::Type::Aux:
+ std::construct_at<AuxInfo>(reinterpret_cast<AuxInfo*>(effect));
+ effect->SetType(EffectInfoBase::Type::Aux);
+ break;
+ case EffectInfoBase::Type::Delay:
+ std::construct_at<DelayInfo>(reinterpret_cast<DelayInfo*>(effect));
+ effect->SetType(EffectInfoBase::Type::Delay);
+ break;
+ case EffectInfoBase::Type::Reverb:
+ std::construct_at<ReverbInfo>(reinterpret_cast<ReverbInfo*>(effect));
+ effect->SetType(EffectInfoBase::Type::Reverb);
+ break;
+ case EffectInfoBase::Type::I3dl2Reverb:
+ std::construct_at<I3dl2ReverbInfo>(reinterpret_cast<I3dl2ReverbInfo*>(effect));
+ effect->SetType(EffectInfoBase::Type::I3dl2Reverb);
+ break;
+ case EffectInfoBase::Type::BiquadFilter:
+ std::construct_at<BiquadFilterInfo>(reinterpret_cast<BiquadFilterInfo*>(effect));
+ effect->SetType(EffectInfoBase::Type::BiquadFilter);
+ break;
+ case EffectInfoBase::Type::LightLimiter:
+ std::construct_at<LightLimiterInfo>(reinterpret_cast<LightLimiterInfo*>(effect));
+ effect->SetType(EffectInfoBase::Type::LightLimiter);
+ break;
+ case EffectInfoBase::Type::Capture:
+ std::construct_at<CaptureInfo>(reinterpret_cast<CaptureInfo*>(effect));
+ effect->SetType(EffectInfoBase::Type::Capture);
+ break;
+ case EffectInfoBase::Type::Compressor:
+ std::construct_at<CompressorInfo>(reinterpret_cast<CompressorInfo*>(effect));
+ effect->SetType(EffectInfoBase::Type::Compressor);
+ break;
+ }
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/effect_result_state.h b/src/audio_core/renderer/effect/effect_result_state.h
new file mode 100644
index 000000000..ae096ad69
--- /dev/null
+++ b/src/audio_core/renderer/effect/effect_result_state.h
@@ -0,0 +1,16 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+
+struct EffectResultState {
+ std::array<u8, 0x80> state;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/i3dl2.cpp b/src/audio_core/renderer/effect/i3dl2.cpp
new file mode 100644
index 000000000..960b29cfc
--- /dev/null
+++ b/src/audio_core/renderer/effect/i3dl2.cpp
@@ -0,0 +1,94 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/effect/i3dl2.h"
+
+namespace AudioCore::AudioRenderer {
+
+void I3dl2ReverbInfo::Update(BehaviorInfo::ErrorInfo& error_info,
+ const InParameterVersion1& in_params, const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+
+ if (IsChannelCountValid(in_specific->channel_count_max)) {
+ const auto old_state{params->state};
+ std::memcpy(params, in_specific, sizeof(ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ if (!IsChannelCountValid(in_specific->channel_count)) {
+ params->channel_count = params->channel_count_max;
+ }
+
+ if (!IsChannelCountValid(in_specific->channel_count) ||
+ old_state != ParameterState::Updated) {
+ params->state = old_state;
+ }
+
+ if (buffer_unmapped || in_params.is_new) {
+ usage_state = UsageState::New;
+ params->state = ParameterState::Initialized;
+ buffer_unmapped = !pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size);
+ return;
+ }
+ }
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void I3dl2ReverbInfo::Update(BehaviorInfo::ErrorInfo& error_info,
+ const InParameterVersion2& in_params, const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+
+ if (IsChannelCountValid(in_specific->channel_count_max)) {
+ const auto old_state{params->state};
+ std::memcpy(params, in_specific, sizeof(ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ if (!IsChannelCountValid(in_specific->channel_count)) {
+ params->channel_count = params->channel_count_max;
+ }
+
+ if (!IsChannelCountValid(in_specific->channel_count) ||
+ old_state != ParameterState::Updated) {
+ params->state = old_state;
+ }
+
+ if (buffer_unmapped || in_params.is_new) {
+ usage_state = UsageState::New;
+ params->state = ParameterState::Initialized;
+ buffer_unmapped = !pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size);
+ return;
+ }
+ }
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void I3dl2ReverbInfo::UpdateForCommandGeneration() {
+ if (enabled) {
+ usage_state = UsageState::Enabled;
+ } else {
+ usage_state = UsageState::Disabled;
+ }
+
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+ params->state = ParameterState::Updated;
+}
+
+void I3dl2ReverbInfo::InitializeResultState(EffectResultState& result_state) {}
+
+void I3dl2ReverbInfo::UpdateResultState(EffectResultState& cpu_state,
+ EffectResultState& dsp_state) {}
+
+CpuAddr I3dl2ReverbInfo::GetWorkbuffer(s32 index) {
+ return GetSingleBuffer(index);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/i3dl2.h b/src/audio_core/renderer/effect/i3dl2.h
new file mode 100644
index 000000000..7a088a627
--- /dev/null
+++ b/src/audio_core/renderer/effect/i3dl2.h
@@ -0,0 +1,200 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <vector>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+
+class I3dl2ReverbInfo : public EffectInfoBase {
+public:
+ struct ParameterVersion1 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ u16 channel_count_max;
+ /* 0x0E */ u16 channel_count;
+ /* 0x10 */ char unk10[0x4];
+ /* 0x14 */ u32 sample_rate;
+ /* 0x18 */ f32 room_HF_gain;
+ /* 0x1C */ f32 reference_HF;
+ /* 0x20 */ f32 late_reverb_decay_time;
+ /* 0x24 */ f32 late_reverb_HF_decay_ratio;
+ /* 0x28 */ f32 room_gain;
+ /* 0x2C */ f32 reflection_gain;
+ /* 0x30 */ f32 reverb_gain;
+ /* 0x34 */ f32 late_reverb_diffusion;
+ /* 0x38 */ f32 reflection_delay;
+ /* 0x3C */ f32 late_reverb_delay_time;
+ /* 0x40 */ f32 late_reverb_density;
+ /* 0x44 */ f32 dry_gain;
+ /* 0x48 */ ParameterState state;
+ /* 0x49 */ char unk49[0x3];
+ };
+ static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1),
+ "I3dl2ReverbInfo::ParameterVersion1 has the wrong size!");
+
+ struct ParameterVersion2 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ u16 channel_count_max;
+ /* 0x0E */ u16 channel_count;
+ /* 0x10 */ char unk10[0x4];
+ /* 0x14 */ u32 sample_rate;
+ /* 0x18 */ f32 room_HF_gain;
+ /* 0x1C */ f32 reference_HF;
+ /* 0x20 */ f32 late_reverb_decay_time;
+ /* 0x24 */ f32 late_reverb_HF_decay_ratio;
+ /* 0x28 */ f32 room_gain;
+ /* 0x2C */ f32 reflection_gain;
+ /* 0x30 */ f32 reverb_gain;
+ /* 0x34 */ f32 late_reverb_diffusion;
+ /* 0x38 */ f32 reflection_delay;
+ /* 0x3C */ f32 late_reverb_delay_time;
+ /* 0x40 */ f32 late_reverb_density;
+ /* 0x44 */ f32 dry_gain;
+ /* 0x48 */ ParameterState state;
+ /* 0x49 */ char unk49[0x3];
+ };
+ static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2),
+ "I3dl2ReverbInfo::ParameterVersion2 has the wrong size!");
+
+ static constexpr u32 MaxDelayLines = 4;
+ static constexpr u32 MaxDelayTaps = 20;
+
+ struct I3dl2DelayLine {
+ void Initialize(const s32 delay_time) {
+ max_delay = delay_time;
+ buffer.resize(delay_time + 1, 0);
+ buffer_end = &buffer[delay_time];
+ output = &buffer[0];
+ SetDelay(delay_time);
+ wet_gain = 0.0f;
+ }
+
+ void SetDelay(const s32 delay_time) {
+ if (max_delay < delay_time) {
+ return;
+ }
+ delay = delay_time;
+ input = &buffer[(output - buffer.data() + delay) % (max_delay + 1)];
+ }
+
+ Common::FixedPoint<50, 14> Tick(const Common::FixedPoint<50, 14> sample) {
+ Write(sample);
+
+ auto out_sample{Read()};
+
+ output++;
+ if (output >= buffer_end) {
+ output = buffer.data();
+ }
+
+ return out_sample;
+ }
+
+ Common::FixedPoint<50, 14> Read() {
+ return *output;
+ }
+
+ void Write(const Common::FixedPoint<50, 14> sample) {
+ *(input++) = sample;
+ if (input >= buffer_end) {
+ input = buffer.data();
+ }
+ }
+
+ Common::FixedPoint<50, 14> TapOut(const s32 index) {
+ auto out{input - (index + 1)};
+ if (out < buffer.data()) {
+ out += max_delay + 1;
+ }
+ return *out;
+ }
+
+ std::vector<Common::FixedPoint<50, 14>> buffer{};
+ Common::FixedPoint<50, 14>* buffer_end{};
+ s32 max_delay{};
+ Common::FixedPoint<50, 14>* input{};
+ Common::FixedPoint<50, 14>* output{};
+ s32 delay{};
+ f32 wet_gain{};
+ };
+
+ struct State {
+ f32 lowpass_0;
+ f32 lowpass_1;
+ f32 lowpass_2;
+ I3dl2DelayLine early_delay_line;
+ std::array<s32, MaxDelayTaps> early_tap_steps;
+ f32 early_gain;
+ f32 late_gain;
+ s32 early_to_late_taps;
+ std::array<I3dl2DelayLine, MaxDelayLines> fdn_delay_lines;
+ std::array<I3dl2DelayLine, MaxDelayLines> decay_delay_lines0;
+ std::array<I3dl2DelayLine, MaxDelayLines> decay_delay_lines1;
+ f32 last_reverb_echo;
+ I3dl2DelayLine center_delay_line;
+ std::array<std::array<f32, 3>, MaxDelayLines> lowpass_coeff;
+ std::array<f32, MaxDelayLines> shelf_filter;
+ f32 dry_gain;
+ };
+ static_assert(sizeof(State) <= sizeof(EffectInfoBase::State),
+ "I3dl2ReverbInfo::State is too large!");
+
+ /**
+ * Update the info with new parameters, version 1.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info with new parameters, version 2.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info after command generation. Usually only changes its state.
+ */
+ void UpdateForCommandGeneration() override;
+
+ /**
+ * Initialize a new result state. Version 2 only, unused.
+ *
+ * @param result_state - Result state to initialize.
+ */
+ void InitializeResultState(EffectResultState& result_state) override;
+
+ /**
+ * Update the host-side state with the ADSP-side state. Version 2 only, unused.
+ *
+ * @param cpu_state - Host-side result state to update.
+ * @param dsp_state - AudioRenderer-side result state to update from.
+ */
+ void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override;
+
+ /**
+ * Get a workbuffer assigned to this effect with the given index.
+ *
+ * @param index - Workbuffer index.
+ * @return Address of the buffer.
+ */
+ CpuAddr GetWorkbuffer(s32 index) override;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/light_limiter.cpp b/src/audio_core/renderer/effect/light_limiter.cpp
new file mode 100644
index 000000000..1635a952d
--- /dev/null
+++ b/src/audio_core/renderer/effect/light_limiter.cpp
@@ -0,0 +1,81 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/effect/light_limiter.h"
+
+namespace AudioCore::AudioRenderer {
+
+void LightLimiterInfo::Update(BehaviorInfo::ErrorInfo& error_info,
+ const InParameterVersion1& in_params, const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+
+ std::memcpy(params, in_specific, sizeof(ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ if (buffer_unmapped || in_params.is_new) {
+ usage_state = UsageState::New;
+ params->state = ParameterState::Initialized;
+ buffer_unmapped = !pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size);
+ } else {
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+ }
+}
+
+void LightLimiterInfo::Update(BehaviorInfo::ErrorInfo& error_info,
+ const InParameterVersion2& in_params, const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+
+ std::memcpy(params, in_specific, sizeof(ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ if (buffer_unmapped || in_params.is_new) {
+ usage_state = UsageState::New;
+ params->state = ParameterState::Initialized;
+ buffer_unmapped = !pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size);
+ } else {
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+ }
+}
+
+void LightLimiterInfo::UpdateForCommandGeneration() {
+ if (enabled) {
+ usage_state = UsageState::Enabled;
+ } else {
+ usage_state = UsageState::Disabled;
+ }
+
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+ params->state = ParameterState::Updated;
+ params->statistics_reset_required = false;
+}
+
+void LightLimiterInfo::InitializeResultState(EffectResultState& result_state) {
+ auto result_state_{reinterpret_cast<StatisticsInternal*>(result_state.state.data())};
+
+ result_state_->channel_max_sample.fill(0);
+ result_state_->channel_compression_gain_min.fill(1.0f);
+}
+
+void LightLimiterInfo::UpdateResultState(EffectResultState& cpu_state,
+ EffectResultState& dsp_state) {
+ auto cpu_statistics{reinterpret_cast<StatisticsInternal*>(cpu_state.state.data())};
+ auto dsp_statistics{reinterpret_cast<StatisticsInternal*>(dsp_state.state.data())};
+
+ *cpu_statistics = *dsp_statistics;
+}
+
+CpuAddr LightLimiterInfo::GetWorkbuffer(s32 index) {
+ return GetSingleBuffer(index);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/light_limiter.h b/src/audio_core/renderer/effect/light_limiter.h
new file mode 100644
index 000000000..338d67bbc
--- /dev/null
+++ b/src/audio_core/renderer/effect/light_limiter.h
@@ -0,0 +1,138 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <vector>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+
+class LightLimiterInfo : public EffectInfoBase {
+public:
+ enum class ProcessingMode {
+ Mode0,
+ Mode1,
+ };
+
+ struct ParameterVersion1 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ u16 channel_count_max;
+ /* 0x0E */ u16 channel_count;
+ /* 0x0C */ u32 sample_rate;
+ /* 0x14 */ s32 look_ahead_time_max;
+ /* 0x18 */ s32 attack_time;
+ /* 0x1C */ s32 release_time;
+ /* 0x20 */ s32 look_ahead_time;
+ /* 0x24 */ f32 attack_coeff;
+ /* 0x28 */ f32 release_coeff;
+ /* 0x2C */ f32 threshold;
+ /* 0x30 */ f32 input_gain;
+ /* 0x34 */ f32 output_gain;
+ /* 0x38 */ s32 look_ahead_samples_min;
+ /* 0x3C */ s32 look_ahead_samples_max;
+ /* 0x40 */ ParameterState state;
+ /* 0x41 */ bool statistics_enabled;
+ /* 0x42 */ bool statistics_reset_required;
+ /* 0x43 */ ProcessingMode processing_mode;
+ };
+ static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1),
+ "LightLimiterInfo::ParameterVersion1 has the wrong size!");
+
+ struct ParameterVersion2 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ u16 channel_count_max;
+ /* 0x0E */ u16 channel_count;
+ /* 0x0C */ u32 sample_rate;
+ /* 0x14 */ s32 look_ahead_time_max;
+ /* 0x18 */ s32 attack_time;
+ /* 0x1C */ s32 release_time;
+ /* 0x20 */ s32 look_ahead_time;
+ /* 0x24 */ f32 attack_coeff;
+ /* 0x28 */ f32 release_coeff;
+ /* 0x2C */ f32 threshold;
+ /* 0x30 */ f32 input_gain;
+ /* 0x34 */ f32 output_gain;
+ /* 0x38 */ s32 look_ahead_samples_min;
+ /* 0x3C */ s32 look_ahead_samples_max;
+ /* 0x40 */ ParameterState state;
+ /* 0x41 */ bool statistics_enabled;
+ /* 0x42 */ bool statistics_reset_required;
+ /* 0x43 */ ProcessingMode processing_mode;
+ };
+ static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2),
+ "LightLimiterInfo::ParameterVersion2 has the wrong size!");
+
+ struct State {
+ std::array<Common::FixedPoint<49, 15>, MaxChannels> samples_average;
+ std::array<Common::FixedPoint<49, 15>, MaxChannels> compression_gain;
+ std::array<s32, MaxChannels> look_ahead_sample_offsets;
+ std::array<std::vector<Common::FixedPoint<49, 15>>, MaxChannels> look_ahead_sample_buffers;
+ };
+ static_assert(sizeof(State) <= sizeof(EffectInfoBase::State),
+ "LightLimiterInfo::State has the wrong size!");
+
+ struct StatisticsInternal {
+ /* 0x00 */ std::array<f32, MaxChannels> channel_max_sample;
+ /* 0x18 */ std::array<f32, MaxChannels> channel_compression_gain_min;
+ };
+ static_assert(sizeof(StatisticsInternal) == 0x30,
+ "LightLimiterInfo::StatisticsInternal has the wrong size!");
+
+ /**
+ * Update the info with new parameters, version 1.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info with new parameters, version 2.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info after command generation. Usually only changes its state.
+ */
+ void UpdateForCommandGeneration() override;
+
+ /**
+ * Initialize a new limiter statistics result state. Version 2 only.
+ *
+ * @param result_state - Result state to initialize.
+ */
+ void InitializeResultState(EffectResultState& result_state) override;
+
+ /**
+ * Update the host-side limiter statistics with the ADSP-side one. Version 2 only.
+ *
+ * @param cpu_state - Host-side result state to update.
+ * @param dsp_state - AudioRenderer-side result state to update from.
+ */
+ void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override;
+
+ /**
+ * Get a workbuffer assigned to this effect with the given index.
+ *
+ * @param index - Workbuffer index.
+ * @return Address of the buffer.
+ */
+ CpuAddr GetWorkbuffer(s32 index) override;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/reverb.cpp b/src/audio_core/renderer/effect/reverb.cpp
new file mode 100644
index 000000000..2d32383d0
--- /dev/null
+++ b/src/audio_core/renderer/effect/reverb.cpp
@@ -0,0 +1,93 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/effect/reverb.h"
+
+namespace AudioCore::AudioRenderer {
+
+void ReverbInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+
+ if (IsChannelCountValid(in_specific->channel_count_max)) {
+ const auto old_state{params->state};
+ std::memcpy(params, in_specific, sizeof(ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ if (!IsChannelCountValid(in_specific->channel_count)) {
+ params->channel_count = params->channel_count_max;
+ }
+
+ if (!IsChannelCountValid(in_specific->channel_count) ||
+ old_state != ParameterState::Updated) {
+ params->state = old_state;
+ }
+
+ if (buffer_unmapped || in_params.is_new) {
+ usage_state = UsageState::New;
+ params->state = ParameterState::Initialized;
+ buffer_unmapped = !pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size);
+ return;
+ }
+ }
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void ReverbInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion2*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion2*>(parameter.data())};
+
+ if (IsChannelCountValid(in_specific->channel_count_max)) {
+ const auto old_state{params->state};
+ std::memcpy(params, in_specific, sizeof(ParameterVersion2));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ if (!IsChannelCountValid(in_specific->channel_count)) {
+ params->channel_count = params->channel_count_max;
+ }
+
+ if (!IsChannelCountValid(in_specific->channel_count) ||
+ old_state != ParameterState::Updated) {
+ params->state = old_state;
+ }
+
+ if (buffer_unmapped || in_params.is_new) {
+ usage_state = UsageState::New;
+ params->state = ParameterState::Initialized;
+ buffer_unmapped = !pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size);
+ return;
+ }
+ }
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void ReverbInfo::UpdateForCommandGeneration() {
+ if (enabled) {
+ usage_state = UsageState::Enabled;
+ } else {
+ usage_state = UsageState::Disabled;
+ }
+
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+ params->state = ParameterState::Updated;
+}
+
+void ReverbInfo::InitializeResultState(EffectResultState& result_state) {}
+
+void ReverbInfo::UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) {}
+
+CpuAddr ReverbInfo::GetWorkbuffer(s32 index) {
+ return GetSingleBuffer(index);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/reverb.h b/src/audio_core/renderer/effect/reverb.h
new file mode 100644
index 000000000..b4df9f6ef
--- /dev/null
+++ b/src/audio_core/renderer/effect/reverb.h
@@ -0,0 +1,190 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <vector>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+
+class ReverbInfo : public EffectInfoBase {
+public:
+ struct ParameterVersion1 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ u16 channel_count_max;
+ /* 0x0E */ u16 channel_count;
+ /* 0x10 */ u32 sample_rate;
+ /* 0x14 */ u32 early_mode;
+ /* 0x18 */ s32 early_gain;
+ /* 0x1C */ s32 pre_delay;
+ /* 0x20 */ s32 late_mode;
+ /* 0x24 */ s32 late_gain;
+ /* 0x28 */ s32 decay_time;
+ /* 0x2C */ s32 high_freq_Decay_ratio;
+ /* 0x30 */ s32 colouration;
+ /* 0x34 */ s32 base_gain;
+ /* 0x38 */ s32 wet_gain;
+ /* 0x3C */ s32 dry_gain;
+ /* 0x40 */ ParameterState state;
+ };
+ static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1),
+ "ReverbInfo::ParameterVersion1 has the wrong size!");
+
+ struct ParameterVersion2 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ u16 channel_count_max;
+ /* 0x0E */ u16 channel_count;
+ /* 0x10 */ u32 sample_rate;
+ /* 0x14 */ u32 early_mode;
+ /* 0x18 */ s32 early_gain;
+ /* 0x1C */ s32 pre_delay;
+ /* 0x20 */ s32 late_mode;
+ /* 0x24 */ s32 late_gain;
+ /* 0x28 */ s32 decay_time;
+ /* 0x2C */ s32 high_freq_decay_ratio;
+ /* 0x30 */ s32 colouration;
+ /* 0x34 */ s32 base_gain;
+ /* 0x38 */ s32 wet_gain;
+ /* 0x3C */ s32 dry_gain;
+ /* 0x40 */ ParameterState state;
+ };
+ static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2),
+ "ReverbInfo::ParameterVersion2 has the wrong size!");
+
+ static constexpr u32 MaxDelayLines = 4;
+ static constexpr u32 MaxDelayTaps = 10;
+ static constexpr u32 NumEarlyModes = 5;
+ static constexpr u32 NumLateModes = 5;
+
+ struct ReverbDelayLine {
+ void Initialize(const s32 delay_time, const f32 decay_rate) {
+ buffer.resize(delay_time + 1, 0);
+ buffer_end = &buffer[delay_time];
+ output = &buffer[0];
+ decay = decay_rate;
+ sample_count_max = delay_time;
+ SetDelay(delay_time);
+ }
+
+ void SetDelay(const s32 delay_time) {
+ if (sample_count_max < delay_time) {
+ return;
+ }
+ sample_count = delay_time;
+ input = &buffer[(output - buffer.data() + sample_count) % (sample_count_max + 1)];
+ }
+
+ Common::FixedPoint<50, 14> Tick(const Common::FixedPoint<50, 14> sample) {
+ Write(sample);
+
+ auto out_sample{Read()};
+
+ output++;
+ if (output >= buffer_end) {
+ output = buffer.data();
+ }
+
+ return out_sample;
+ }
+
+ Common::FixedPoint<50, 14> Read() {
+ return *output;
+ }
+
+ void Write(const Common::FixedPoint<50, 14> sample) {
+ *(input++) = sample;
+ if (input >= buffer_end) {
+ input = buffer.data();
+ }
+ }
+
+ Common::FixedPoint<50, 14> TapOut(const s32 index) {
+ auto out{input - (index + 1)};
+ if (out < buffer.data()) {
+ out += sample_count;
+ }
+ return *out;
+ }
+
+ s32 sample_count{};
+ s32 sample_count_max{};
+ std::vector<Common::FixedPoint<50, 14>> buffer{};
+ Common::FixedPoint<50, 14>* buffer_end;
+ Common::FixedPoint<50, 14>* input{};
+ Common::FixedPoint<50, 14>* output{};
+ Common::FixedPoint<50, 14> decay{};
+ };
+
+ struct State {
+ ReverbDelayLine pre_delay_line;
+ ReverbDelayLine center_delay_line;
+ std::array<s32, MaxDelayTaps> early_delay_times;
+ std::array<Common::FixedPoint<50, 14>, MaxDelayTaps> early_gains;
+ s32 pre_delay_time;
+ std::array<ReverbDelayLine, MaxDelayLines> decay_delay_lines;
+ std::array<ReverbDelayLine, MaxDelayLines> fdn_delay_lines;
+ std::array<Common::FixedPoint<50, 14>, MaxDelayLines> hf_decay_gain;
+ std::array<Common::FixedPoint<50, 14>, MaxDelayLines> hf_decay_prev_gain;
+ std::array<Common::FixedPoint<50, 14>, MaxDelayLines> prev_feedback_output;
+ };
+ static_assert(sizeof(State) <= sizeof(EffectInfoBase::State),
+ "ReverbInfo::State is too large!");
+
+ /**
+ * Update the info with new parameters, version 1.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info with new parameters, version 2.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info after command generation. Usually only changes its state.
+ */
+ void UpdateForCommandGeneration() override;
+
+ /**
+ * Initialize a new result state. Version 2 only, unused.
+ *
+ * @param result_state - Result state to initialize.
+ */
+ void InitializeResultState(EffectResultState& result_state) override;
+
+ /**
+ * Update the host-side state with the ADSP-side state. Version 2 only, unused.
+ *
+ * @param cpu_state - Host-side result state to update.
+ * @param dsp_state - AudioRenderer-side result state to update from.
+ */
+ void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override;
+
+ /**
+ * Get a workbuffer assigned to this effect with the given index.
+ *
+ * @param index - Workbuffer index.
+ * @return Address of the buffer.
+ */
+ CpuAddr GetWorkbuffer(s32 index) override;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/memory/address_info.h b/src/audio_core/renderer/memory/address_info.h
new file mode 100644
index 000000000..4cfefea8e
--- /dev/null
+++ b/src/audio_core/renderer/memory/address_info.h
@@ -0,0 +1,125 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/renderer/memory/memory_pool_info.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+
+/**
+ * Represents a region of mapped or unmapped memory.
+ */
+class AddressInfo {
+public:
+ AddressInfo() = default;
+ AddressInfo(CpuAddr cpu_address_, u64 size_) : cpu_address{cpu_address_}, size{size_} {}
+
+ /**
+ * Setup a new AddressInfo.
+ *
+ * @param cpu_address - The CPU address of this region.
+ * @param size - The size of this region.
+ */
+ void Setup(CpuAddr cpu_address_, u64 size_) {
+ cpu_address = cpu_address_;
+ size = size_;
+ memory_pool = nullptr;
+ dsp_address = 0;
+ }
+
+ /**
+ * Get the CPU address.
+ *
+ * @return The CpuAddr address
+ */
+ CpuAddr GetCpuAddr() const {
+ return cpu_address;
+ }
+
+ /**
+ * Assign this region to a memory pool.
+ *
+ * @param memory_pool_ - Memory pool to assign.
+ * @return The CpuAddr address of this region.
+ */
+ void SetPool(MemoryPoolInfo* memory_pool_) {
+ memory_pool = memory_pool_;
+ }
+
+ /**
+ * Get the size of this region.
+ *
+ * @return The size of this region.
+ */
+ u64 GetSize() const {
+ return size;
+ }
+
+ /**
+ * Get the ADSP address for this region.
+ *
+ * @return The ADSP address for this region.
+ */
+ CpuAddr GetForceMappedDspAddr() const {
+ return dsp_address;
+ }
+
+ /**
+ * Set the ADSP address for this region.
+ *
+ * @param dsp_addr - The new ADSP address for this region.
+ */
+ void SetForceMappedDspAddr(CpuAddr dsp_addr) {
+ dsp_address = dsp_addr;
+ }
+
+ /**
+ * Check whether this region has an active memory pool.
+ *
+ * @return True if this region has a mapped memory pool, otherwise false.
+ */
+ bool HasMappedMemoryPool() const {
+ return memory_pool != nullptr && memory_pool->GetDspAddress() != 0;
+ }
+
+ /**
+ * Check whether this region is mapped to the ADSP.
+ *
+ * @return True if this region is mapped, otherwise false.
+ */
+ bool IsMapped() const {
+ return HasMappedMemoryPool() || dsp_address != 0;
+ }
+
+ /**
+ * Get a usable reference to this region of memory.
+ *
+ * @param mark_in_use - Whether this region should be marked as being in use.
+ * @return A valid memory address if valid, otherwise 0.
+ */
+ CpuAddr GetReference(bool mark_in_use) {
+ if (!HasMappedMemoryPool()) {
+ return dsp_address;
+ }
+
+ if (mark_in_use) {
+ memory_pool->SetUsed(true);
+ }
+
+ return memory_pool->Translate(cpu_address, size);
+ }
+
+private:
+ /// CPU address of this region
+ CpuAddr cpu_address;
+ /// Size of this region
+ u64 size;
+ /// The memory this region is mapped to
+ MemoryPoolInfo* memory_pool;
+ /// ADSP address of this region
+ CpuAddr dsp_address;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/memory/memory_pool_info.cpp b/src/audio_core/renderer/memory/memory_pool_info.cpp
new file mode 100644
index 000000000..9b7824af1
--- /dev/null
+++ b/src/audio_core/renderer/memory/memory_pool_info.cpp
@@ -0,0 +1,61 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/memory/memory_pool_info.h"
+
+namespace AudioCore::AudioRenderer {
+
+CpuAddr MemoryPoolInfo::GetCpuAddress() const {
+ return cpu_address;
+}
+
+CpuAddr MemoryPoolInfo::GetDspAddress() const {
+ return dsp_address;
+}
+
+u64 MemoryPoolInfo::GetSize() const {
+ return size;
+}
+
+MemoryPoolInfo::Location MemoryPoolInfo::GetLocation() const {
+ return location;
+}
+
+void MemoryPoolInfo::SetCpuAddress(const CpuAddr address, const u64 size_) {
+ cpu_address = address;
+ size = size_;
+}
+
+void MemoryPoolInfo::SetDspAddress(const CpuAddr address) {
+ dsp_address = address;
+}
+
+bool MemoryPoolInfo::Contains(const CpuAddr address_, const u64 size_) const {
+ return cpu_address <= address_ && (address_ + size_) <= (cpu_address + size);
+}
+
+bool MemoryPoolInfo::IsMapped() const {
+ return dsp_address != 0;
+}
+
+CpuAddr MemoryPoolInfo::Translate(const CpuAddr address, const u64 size_) const {
+ if (!Contains(address, size_)) {
+ return 0;
+ }
+
+ if (!IsMapped()) {
+ return 0;
+ }
+
+ return dsp_address + (address - cpu_address);
+}
+
+void MemoryPoolInfo::SetUsed(const bool used) {
+ in_use = used;
+}
+
+bool MemoryPoolInfo::IsUsed() const {
+ return in_use;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/memory/memory_pool_info.h b/src/audio_core/renderer/memory/memory_pool_info.h
new file mode 100644
index 000000000..537a466ec
--- /dev/null
+++ b/src/audio_core/renderer/memory/memory_pool_info.h
@@ -0,0 +1,170 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * CPU pools are mapped in user memory with the supplied process_handle (see PoolMapper).
+ */
+class MemoryPoolInfo {
+public:
+ /**
+ * The location of this pool.
+ * CPU pools are mapped in user memory with the supplied process_handle (see PoolMapper).
+ * DSP pools are mapped in the current process sysmodule.
+ */
+ enum class Location {
+ CPU = 1,
+ DSP = 2,
+ };
+
+ /**
+ * Current state of the pool
+ */
+ enum class State {
+ Invalid,
+ Aquired,
+ RequestDetach,
+ Detached,
+ RequestAttach,
+ Attached,
+ Released,
+ };
+
+ /**
+ * Result code for updating the pool (See InfoUpdater::Update)
+ */
+ enum class ResultState {
+ Success,
+ BadParam,
+ MapFailed,
+ InUse,
+ };
+
+ /**
+ * Input parameters coming from the game which are used to update current pools
+ * (See InfoUpdater::Update)
+ */
+ struct InParameter {
+ /* 0x00 */ u64 address;
+ /* 0x08 */ u64 size;
+ /* 0x10 */ State state;
+ /* 0x14 */ bool in_use;
+ /* 0x18 */ char unk18[0x8];
+ };
+ static_assert(sizeof(InParameter) == 0x20, "MemoryPoolInfo::InParameter has the wrong size!");
+
+ /**
+ * Output status sent back to the game on update (See InfoUpdater::Update)
+ */
+ struct OutStatus {
+ /* 0x00 */ State state;
+ /* 0x04 */ char unk04[0xC];
+ };
+ static_assert(sizeof(OutStatus) == 0x10, "MemoryPoolInfo::OutStatus has the wrong size!");
+
+ MemoryPoolInfo() = default;
+ MemoryPoolInfo(Location location_) : location{location_} {}
+
+ /**
+ * Get the CPU address for this pool.
+ *
+ * @return The CPU address of this pool.
+ */
+ CpuAddr GetCpuAddress() const;
+
+ /**
+ * Get the DSP address for this pool.
+ *
+ * @return The DSP address of this pool.
+ */
+ CpuAddr GetDspAddress() const;
+
+ /**
+ * Get the size of this pool.
+ *
+ * @return The size of this pool.
+ */
+ u64 GetSize() const;
+
+ /**
+ * Get the location of this pool.
+ *
+ * @return The location for the pool (see MemoryPoolInfo::Location).
+ */
+ Location GetLocation() const;
+
+ /**
+ * Set the CPU address for this pool.
+ *
+ * @param address - The new CPU address for this pool.
+ * @param size - The new size for this pool.
+ */
+ void SetCpuAddress(CpuAddr address, u64 size);
+
+ /**
+ * Set the DSP address for this pool.
+ *
+ * @param address - The new DSP address for this pool.
+ */
+ void SetDspAddress(CpuAddr address);
+
+ /**
+ * Check whether the pool contains a given range.
+ *
+ * @param address - The buffer address to look for.
+ * @param size - The size of the given buffer.
+ * @return True if the range is within this pool, otherwise false.
+ */
+ bool Contains(CpuAddr address, u64 size) const;
+
+ /**
+ * Check whether this pool is mapped, which is when the dsp address is set.
+ *
+ * @return True if the pool is mapped, otherwise false.
+ */
+ bool IsMapped() const;
+
+ /**
+ * Translates a given CPU range into a relative offset for the DSP.
+ *
+ * @param address - The buffer address to look for.
+ * @param size - The size of the given buffer.
+ * @return Pointer to the DSP-mapped memory.
+ */
+ CpuAddr Translate(CpuAddr address, u64 size) const;
+
+ /**
+ * Set or unset whether this memory pool is in use.
+ *
+ * @param used - Use state for this pool.
+ */
+ void SetUsed(bool used);
+
+ /**
+ * Get whether this pool is in use.
+ *
+ * @return True if in use, otherwise false.
+ */
+ bool IsUsed() const;
+
+private:
+ /// Base address for the CPU-side memory
+ CpuAddr cpu_address{};
+ /// Base address for the DSP-side memory
+ CpuAddr dsp_address{};
+ /// Size of this pool
+ u64 size{};
+ /// Location of this pool, either CPU or DSP
+ Location location{Location::DSP};
+ /// If this pool is in use
+ bool in_use{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/memory/pool_mapper.cpp b/src/audio_core/renderer/memory/pool_mapper.cpp
new file mode 100644
index 000000000..2baf2ce08
--- /dev/null
+++ b/src/audio_core/renderer/memory/pool_mapper.cpp
@@ -0,0 +1,243 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/memory/address_info.h"
+#include "audio_core/renderer/memory/pool_mapper.h"
+#include "core/hle/kernel/k_process.h"
+#include "core/hle/kernel/svc.h"
+
+namespace AudioCore::AudioRenderer {
+
+PoolMapper::PoolMapper(u32 process_handle_, bool force_map_)
+ : process_handle{process_handle_}, force_map{force_map_} {}
+
+PoolMapper::PoolMapper(u32 process_handle_, std::span<MemoryPoolInfo> pool_infos_, u32 pool_count_,
+ bool force_map_)
+ : process_handle{process_handle_}, pool_infos{pool_infos_.data()},
+ pool_count{pool_count_}, force_map{force_map_} {}
+
+void PoolMapper::ClearUseState(std::span<MemoryPoolInfo> pools, const u32 count) {
+ for (u32 i = 0; i < count; i++) {
+ pools[i].SetUsed(false);
+ }
+}
+
+MemoryPoolInfo* PoolMapper::FindMemoryPool(MemoryPoolInfo* pools, const u64 count,
+ const CpuAddr address, const u64 size) const {
+ auto pool{pools};
+ for (u64 i = 0; i < count; i++, pool++) {
+ if (pool->Contains(address, size)) {
+ return pool;
+ }
+ }
+ return nullptr;
+}
+
+MemoryPoolInfo* PoolMapper::FindMemoryPool(const CpuAddr address, const u64 size) const {
+ auto pool{pool_infos};
+ for (u64 i = 0; i < pool_count; i++, pool++) {
+ if (pool->Contains(address, size)) {
+ return pool;
+ }
+ }
+ return nullptr;
+}
+
+bool PoolMapper::FillDspAddr(AddressInfo& address_info, MemoryPoolInfo* pools,
+ const u32 count) const {
+ if (address_info.GetCpuAddr() == 0) {
+ address_info.SetPool(nullptr);
+ return false;
+ }
+
+ auto found_pool{
+ FindMemoryPool(pools, count, address_info.GetCpuAddr(), address_info.GetSize())};
+ if (found_pool != nullptr) {
+ address_info.SetPool(found_pool);
+ return true;
+ }
+
+ if (force_map) {
+ address_info.SetForceMappedDspAddr(address_info.GetCpuAddr());
+ } else {
+ address_info.SetPool(nullptr);
+ }
+
+ return false;
+}
+
+bool PoolMapper::FillDspAddr(AddressInfo& address_info) const {
+ if (address_info.GetCpuAddr() == 0) {
+ address_info.SetPool(nullptr);
+ return false;
+ }
+
+ auto found_pool{FindMemoryPool(address_info.GetCpuAddr(), address_info.GetSize())};
+ if (found_pool != nullptr) {
+ address_info.SetPool(found_pool);
+ return true;
+ }
+
+ if (force_map) {
+ address_info.SetForceMappedDspAddr(address_info.GetCpuAddr());
+ } else {
+ address_info.SetPool(nullptr);
+ }
+
+ return false;
+}
+
+bool PoolMapper::TryAttachBuffer(BehaviorInfo::ErrorInfo& error_info, AddressInfo& address_info,
+ const CpuAddr address, const u64 size) const {
+ address_info.Setup(address, size);
+
+ if (!FillDspAddr(address_info)) {
+ error_info.error_code = Service::Audio::ERR_POOL_MAPPING_FAILED;
+ error_info.address = address;
+ return force_map;
+ }
+
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+ return true;
+}
+
+bool PoolMapper::IsForceMapEnabled() const {
+ return force_map;
+}
+
+u32 PoolMapper::GetProcessHandle(const MemoryPoolInfo* pool) const {
+ switch (pool->GetLocation()) {
+ case MemoryPoolInfo::Location::CPU:
+ return process_handle;
+ case MemoryPoolInfo::Location::DSP:
+ return Kernel::Svc::CurrentProcess;
+ }
+ LOG_WARNING(Service_Audio, "Invalid MemoryPoolInfo location!");
+ return Kernel::Svc::CurrentProcess;
+}
+
+bool PoolMapper::Map([[maybe_unused]] const u32 handle, [[maybe_unused]] const CpuAddr cpu_addr,
+ [[maybe_unused]] const u64 size) const {
+ // nn::audio::dsp::MapUserPointer(handle, cpu_addr, size);
+ return true;
+}
+
+bool PoolMapper::Map(MemoryPoolInfo& pool) const {
+ switch (pool.GetLocation()) {
+ case MemoryPoolInfo::Location::CPU:
+ // Map with process_handle
+ pool.SetDspAddress(pool.GetCpuAddress());
+ return true;
+ case MemoryPoolInfo::Location::DSP:
+ // Map with Kernel::Svc::CurrentProcess
+ pool.SetDspAddress(pool.GetCpuAddress());
+ return true;
+ default:
+ LOG_WARNING(Service_Audio, "Invalid MemoryPoolInfo location={}!",
+ static_cast<u32>(pool.GetLocation()));
+ return false;
+ }
+}
+
+bool PoolMapper::Unmap([[maybe_unused]] const u32 handle, [[maybe_unused]] const CpuAddr cpu_addr,
+ [[maybe_unused]] const u64 size) const {
+ // nn::audio::dsp::UnmapUserPointer(handle, cpu_addr, size);
+ return true;
+}
+
+bool PoolMapper::Unmap(MemoryPoolInfo& pool) const {
+ [[maybe_unused]] u32 handle{0};
+
+ switch (pool.GetLocation()) {
+ case MemoryPoolInfo::Location::CPU:
+ handle = process_handle;
+ break;
+ case MemoryPoolInfo::Location::DSP:
+ handle = Kernel::Svc::CurrentProcess;
+ break;
+ }
+ // nn::audio::dsp::UnmapUserPointer(handle, pool->cpu_address, pool->size);
+ pool.SetCpuAddress(0, 0);
+ pool.SetDspAddress(0);
+ return true;
+}
+
+void PoolMapper::ForceUnmapPointer(const AddressInfo& address_info) const {
+ if (force_map) {
+ [[maybe_unused]] auto found_pool{
+ FindMemoryPool(address_info.GetCpuAddr(), address_info.GetSize())};
+ // nn::audio::dsp::UnmapUserPointer(this->processHandle, address_info.GetCpuAddr(), 0);
+ }
+}
+
+MemoryPoolInfo::ResultState PoolMapper::Update(MemoryPoolInfo& pool,
+ const MemoryPoolInfo::InParameter& in_params,
+ MemoryPoolInfo::OutStatus& out_params) const {
+ if (in_params.state != MemoryPoolInfo::State::RequestAttach &&
+ in_params.state != MemoryPoolInfo::State::RequestDetach) {
+ return MemoryPoolInfo::ResultState::Success;
+ }
+
+ if (in_params.address == 0 || in_params.size == 0 || !Common::Is4KBAligned(in_params.address) ||
+ !Common::Is4KBAligned(in_params.size)) {
+ return MemoryPoolInfo::ResultState::BadParam;
+ }
+
+ switch (in_params.state) {
+ case MemoryPoolInfo::State::RequestAttach:
+ pool.SetCpuAddress(in_params.address, in_params.size);
+
+ Map(pool);
+
+ if (pool.IsMapped()) {
+ out_params.state = MemoryPoolInfo::State::Attached;
+ return MemoryPoolInfo::ResultState::Success;
+ }
+ pool.SetCpuAddress(0, 0);
+ return MemoryPoolInfo::ResultState::MapFailed;
+
+ case MemoryPoolInfo::State::RequestDetach:
+ if (pool.GetCpuAddress() != in_params.address || pool.GetSize() != in_params.size) {
+ return MemoryPoolInfo::ResultState::BadParam;
+ }
+
+ if (pool.IsUsed()) {
+ return MemoryPoolInfo::ResultState::InUse;
+ }
+
+ Unmap(pool);
+
+ pool.SetCpuAddress(0, 0);
+ pool.SetDspAddress(0);
+ out_params.state = MemoryPoolInfo::State::Detached;
+ return MemoryPoolInfo::ResultState::Success;
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid MemoryPoolInfo::State!");
+ break;
+ }
+
+ return MemoryPoolInfo::ResultState::Success;
+}
+
+bool PoolMapper::InitializeSystemPool(MemoryPoolInfo& pool, const u8* memory,
+ const u64 size_) const {
+ switch (pool.GetLocation()) {
+ case MemoryPoolInfo::Location::CPU:
+ return false;
+ case MemoryPoolInfo::Location::DSP:
+ pool.SetCpuAddress(reinterpret_cast<u64>(memory), size_);
+ if (Map(Kernel::Svc::CurrentProcess, reinterpret_cast<u64>(memory), size_)) {
+ pool.SetDspAddress(pool.GetCpuAddress());
+ return true;
+ }
+ return false;
+ default:
+ LOG_WARNING(Service_Audio, "Invalid MemoryPoolInfo location={}!",
+ static_cast<u32>(pool.GetLocation()));
+ return false;
+ }
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/memory/pool_mapper.h b/src/audio_core/renderer/memory/pool_mapper.h
new file mode 100644
index 000000000..9a691da7a
--- /dev/null
+++ b/src/audio_core/renderer/memory/pool_mapper.h
@@ -0,0 +1,179 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/memory/memory_pool_info.h"
+#include "common/common_types.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace AudioCore::AudioRenderer {
+class AddressInfo;
+
+/**
+ * Utility functions for managing MemoryPoolInfos
+ */
+class PoolMapper {
+public:
+ explicit PoolMapper(u32 process_handle, bool force_map);
+ explicit PoolMapper(u32 process_handle, std::span<MemoryPoolInfo> pool_infos, u32 pool_count,
+ bool force_map);
+
+ /**
+ * Clear the usage state for all given pools.
+ *
+ * @param pools - The memory pools to clear.
+ * @param count - The number of pools.
+ */
+ static void ClearUseState(std::span<MemoryPoolInfo> pools, u32 count);
+
+ /**
+ * Find the memory pool containing the given address and size from a given list of pools.
+ *
+ * @param pools - The memory pools to search within.
+ * @param count - The number of pools.
+ * @param address - The address of the region to find.
+ * @param size - The size of the region to find.
+ * @return Pointer to the memory pool if found, otherwise nullptr.
+ */
+ MemoryPoolInfo* FindMemoryPool(MemoryPoolInfo* pools, u64 count, CpuAddr address,
+ u64 size) const;
+
+ /**
+ * Find the memory pool containing the given address and size from the PoolMapper's memory pool.
+ *
+ * @param address - The address of the region to find.
+ * @param size - The size of the region to find.
+ * @return Pointer to the memory pool if found, otherwise nullptr.
+ */
+ MemoryPoolInfo* FindMemoryPool(CpuAddr address, u64 size) const;
+
+ /**
+ * Set the PoolMapper's memory pool to one in the given list of pools, which contains
+ * address_info.
+ *
+ * @param address_info - The expected region to find within pools.
+ * @param pools - The list of pools to search within.
+ * @param count - The number of pools given.
+ * @return True if successfully mapped, otherwise false.
+ */
+ bool FillDspAddr(AddressInfo& address_info, MemoryPoolInfo* pools, u32 count) const;
+
+ /**
+ * Set the PoolMapper's memory pool to the one containing address_info.
+ *
+ * @param address_info - The address to find the memory pool for.
+ * @return True if successfully mapped, otherwise false.
+ */
+ bool FillDspAddr(AddressInfo& address_info) const;
+
+ /**
+ * Try to attach a {address, size} region to the given address_info, and map it. Fills in the
+ * given error_info and address_info.
+ *
+ * @param error_info - Output error info.
+ * @param address_info - Output address info, initialized with the given {address, size} and
+ * attempted to map.
+ * @param address - Address of the region to map.
+ * @param size - Size of the region to map.
+ * @return True if successfully attached, otherwise false.
+ */
+ bool TryAttachBuffer(BehaviorInfo::ErrorInfo& error_info, AddressInfo& address_info,
+ CpuAddr address, u64 size) const;
+
+ /**
+ * Return whether force mapping is enabled.
+ *
+ * @return True if force mapping is enabled, otherwise false.
+ */
+ bool IsForceMapEnabled() const;
+
+ /**
+ * Get the process handle, depending on location.
+ *
+ * @param pool - The pool to check the location of.
+ * @return CurrentProcessHandle if location == DSP,
+ * the PoolMapper's process_handle if location == CPU
+ */
+ u32 GetProcessHandle(const MemoryPoolInfo* pool) const;
+
+ /**
+ * Map the given region with the given handle. This is a no-op.
+ *
+ * @param handle - The process handle to map to.
+ * @param cpu_addr - Address to map.
+ * @param size - Size to map.
+ * @return True if successfully mapped, otherwise false.
+ */
+ bool Map(u32 handle, CpuAddr cpu_addr, u64 size) const;
+
+ /**
+ * Map the given memory pool.
+ *
+ * @param pool - The pool to map.
+ * @return True if successfully mapped, otherwise false.
+ */
+ bool Map(MemoryPoolInfo& pool) const;
+
+ /**
+ * Unmap the given region with the given handle.
+ *
+ * @param handle - The process handle to unmap to.
+ * @param cpu_addr - Address to unmap.
+ * @param size - Size to unmap.
+ * @return True if successfully unmapped, otherwise false.
+ */
+ bool Unmap(u32 handle, CpuAddr cpu_addr, u64 size) const;
+
+ /**
+ * Unmap the given memory pool.
+ *
+ * @param pool - The pool to unmap.
+ * @return True if successfully unmapped, otherwise false.
+ */
+ bool Unmap(MemoryPoolInfo& pool) const;
+
+ /**
+ * Forcibly unmap the given region.
+ *
+ * @param address_info - The region to unmap.
+ */
+ void ForceUnmapPointer(const AddressInfo& address_info) const;
+
+ /**
+ * Update the given memory pool.
+ *
+ * @param pool - Pool to update.
+ * @param in_params - Input parameters for the update.
+ * @param out_params - Output parameters for the update.
+ * @return The result of the update. See MemoryPoolInfo::ResultState
+ */
+ MemoryPoolInfo::ResultState Update(MemoryPoolInfo& pool,
+ const MemoryPoolInfo::InParameter& in_params,
+ MemoryPoolInfo::OutStatus& out_params) const;
+
+ /**
+ * Initialize the PoolMapper's memory pool.
+ *
+ * @param pool - Input pool to initialize.
+ * @param memory - Pointer to the memory region for the pool.
+ * @param size - Size of the memory region for the pool.
+ * @return True if initialized successfully, otherwise false.
+ */
+ bool InitializeSystemPool(MemoryPoolInfo& pool, const u8* memory, u64 size) const;
+
+private:
+ /// Process handle for this mapper, used when location == CPU
+ u32 process_handle;
+ /// List of memory pools assigned to this mapper
+ MemoryPoolInfo* pool_infos{};
+ /// The number of pools
+ u64 pool_count{};
+ /// Is forced mapping enabled
+ bool force_map;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/mix/mix_context.cpp b/src/audio_core/renderer/mix/mix_context.cpp
new file mode 100644
index 000000000..2427c83ed
--- /dev/null
+++ b/src/audio_core/renderer/mix/mix_context.cpp
@@ -0,0 +1,141 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <ranges>
+
+#include "audio_core/renderer/mix/mix_context.h"
+#include "audio_core/renderer/splitter/splitter_context.h"
+
+namespace AudioCore::AudioRenderer {
+
+void MixContext::Initialize(std::span<MixInfo*> sorted_mix_infos_, std::span<MixInfo> mix_infos_,
+ const u32 count_, std::span<s32> effect_process_order_buffer_,
+ const u32 effect_count_, std::span<u8> node_states_workbuffer,
+ const u64 node_buffer_size, std::span<u8> edge_matrix_workbuffer,
+ const u64 edge_matrix_size) {
+ count = count_;
+ sorted_mix_infos = sorted_mix_infos_;
+ mix_infos = mix_infos_;
+ effect_process_order_buffer = effect_process_order_buffer_;
+ effect_count = effect_count_;
+
+ if (node_states_workbuffer.size() > 0 && edge_matrix_workbuffer.size() > 0) {
+ node_states.Initialize(node_states_workbuffer, node_buffer_size, count);
+ edge_matrix.Initialize(edge_matrix_workbuffer, edge_matrix_size, count);
+ }
+
+ for (s32 i = 0; i < count; i++) {
+ sorted_mix_infos[i] = &mix_infos[i];
+ }
+}
+
+MixInfo* MixContext::GetSortedInfo(const s32 index) {
+ return sorted_mix_infos[index];
+}
+
+void MixContext::SetSortedInfo(const s32 index, MixInfo& mix_info) {
+ sorted_mix_infos[index] = &mix_info;
+}
+
+MixInfo* MixContext::GetInfo(const s32 index) {
+ return &mix_infos[index];
+}
+
+MixInfo* MixContext::GetFinalMixInfo() {
+ return &mix_infos[0];
+}
+
+s32 MixContext::GetCount() const {
+ return count;
+}
+
+void MixContext::UpdateDistancesFromFinalMix() {
+ for (s32 i = 0; i < count; i++) {
+ mix_infos[i].distance_from_final_mix = InvalidDistanceFromFinalMix;
+ }
+
+ for (s32 i = 0; i < count; i++) {
+ auto& mix_info{mix_infos[i]};
+ sorted_mix_infos[i] = &mix_info;
+
+ if (!mix_info.in_use) {
+ continue;
+ }
+
+ auto mix_id{mix_info.mix_id};
+ auto distance_to_final_mix{FinalMixId};
+
+ while (distance_to_final_mix < count) {
+ if (mix_id == FinalMixId) {
+ break;
+ }
+
+ if (mix_id == UnusedMixId) {
+ distance_to_final_mix = InvalidDistanceFromFinalMix;
+ break;
+ }
+
+ auto distance_from_final_mix{mix_infos[mix_id].distance_from_final_mix};
+ if (distance_from_final_mix != InvalidDistanceFromFinalMix) {
+ distance_to_final_mix = distance_from_final_mix + 1;
+ break;
+ }
+
+ distance_to_final_mix++;
+ mix_id = mix_infos[mix_id].dst_mix_id;
+ }
+
+ if (distance_to_final_mix >= count) {
+ distance_to_final_mix = InvalidDistanceFromFinalMix;
+ }
+ mix_info.distance_from_final_mix = distance_to_final_mix;
+ }
+}
+
+void MixContext::SortInfo() {
+ UpdateDistancesFromFinalMix();
+
+ std::ranges::sort(sorted_mix_infos, [](const MixInfo* lhs, const MixInfo* rhs) {
+ return lhs->distance_from_final_mix > rhs->distance_from_final_mix;
+ });
+
+ CalcMixBufferOffset();
+}
+
+void MixContext::CalcMixBufferOffset() {
+ s16 offset{0};
+ for (s32 i = 0; i < count; i++) {
+ auto mix_info{sorted_mix_infos[i]};
+ if (mix_info->in_use) {
+ const auto buffer_count{mix_info->buffer_count};
+ mix_info->buffer_offset = offset;
+ offset += buffer_count;
+ }
+ }
+}
+
+bool MixContext::TSortInfo(const SplitterContext& splitter_context) {
+ if (!splitter_context.UsingSplitter()) {
+ CalcMixBufferOffset();
+ return true;
+ }
+
+ if (!node_states.Tsort(edge_matrix)) {
+ return false;
+ }
+
+ std::vector<s32> sorted_results{node_states.GetSortedResuls()};
+ const auto result_size{std::min(count, static_cast<s32>(sorted_results.size()))};
+ for (s32 i = 0; i < result_size; i++) {
+ sorted_mix_infos[i] = &mix_infos[sorted_results[i]];
+ }
+
+ CalcMixBufferOffset();
+ return true;
+}
+
+EdgeMatrix& MixContext::GetEdgeMatrix() {
+ return edge_matrix;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/mix/mix_context.h b/src/audio_core/renderer/mix/mix_context.h
new file mode 100644
index 000000000..da3aa2829
--- /dev/null
+++ b/src/audio_core/renderer/mix/mix_context.h
@@ -0,0 +1,124 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/mix/mix_info.h"
+#include "audio_core/renderer/nodes/edge_matrix.h"
+#include "audio_core/renderer/nodes/node_states.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+class SplitterContext;
+
+/*
+ * Manages mixing states, sorting and building a node graph to describe a mix order.
+ */
+class MixContext {
+public:
+ /**
+ * Initialize the mix context.
+ *
+ * @param sorted_mix_infos - Buffer for the sorted mix infos.
+ * @param mix_infos - Buffer for the mix infos.
+ * @param effect_process_order_buffer - Buffer for the effect process orders.
+ * @param effect_count - Number of effects in the buffer.
+ * @param node_states_workbuffer - Buffer for node states.
+ * @param node_buffer_size - Size of the node states buffer.
+ * @param edge_matrix_workbuffer - Buffer for edge matrix.
+ * @param edge_matrix_size - Size of the edge matrix buffer.
+ */
+ void Initialize(std::span<MixInfo*> sorted_mix_infos, std::span<MixInfo> mix_infos, u32 count_,
+ std::span<s32> effect_process_order_buffer, u32 effect_count,
+ std::span<u8> node_states_workbuffer, u64 node_buffer_size,
+ std::span<u8> edge_matrix_workbuffer, u64 edge_matrix_size);
+
+ /**
+ * Get a sorted mix at the given index.
+ *
+ * @param index - Index of sorted mix.
+ * @return The sorted mix.
+ */
+ MixInfo* GetSortedInfo(s32 index);
+
+ /**
+ * Set the sorted info at the given index.
+ *
+ * @param index - Index of sorted mix.
+ * @param mix_info - The new mix for this index.
+ */
+ void SetSortedInfo(s32 index, MixInfo& mix_info);
+
+ /**
+ * Get a mix at the given index.
+ *
+ * @param index - Index of mix.
+ * @return The mix.
+ */
+ MixInfo* GetInfo(s32 index);
+
+ /**
+ * Get the final mix.
+ *
+ * @return The final mix.
+ */
+ MixInfo* GetFinalMixInfo();
+
+ /**
+ * Get the current number of mixes.
+ *
+ * @return The number of active mixes.
+ */
+ s32 GetCount() const;
+
+ /**
+ * Update all of the mixes' distance from the final mix.
+ * Needs to be called after altering the mix graph.
+ */
+ void UpdateDistancesFromFinalMix();
+
+ /**
+ * Non-splitter sort, sorts the sorted mixes based on their distance from the final mix.
+ */
+ void SortInfo();
+
+ /**
+ * Re-calculate the mix buffer offsets for each mix after altering the mix.
+ */
+ void CalcMixBufferOffset();
+
+ /**
+ * Splitter sort, traverse the splitter node graph and sort the sorted mixes from results.
+ *
+ * @param splitter_context - Splitter context for the sort.
+ * @return True if the sort was successful, othewise false.
+ */
+ bool TSortInfo(const SplitterContext& splitter_context);
+
+ /**
+ * Get the edge matrix used for the mix graph.
+ *
+ * @return The edge matrix used.
+ */
+ EdgeMatrix& GetEdgeMatrix();
+
+private:
+ /// Array of sorted mixes
+ std::span<MixInfo*> sorted_mix_infos{};
+ /// Array of mixes
+ std::span<MixInfo> mix_infos{};
+ /// Number of active mixes
+ s32 count{};
+ /// Array of effect process orderings
+ std::span<s32> effect_process_order_buffer{};
+ /// Number of effects in the process ordering buffer
+ u64 effect_count{};
+ /// Node states used in splitter sort
+ NodeStates node_states{};
+ /// Edge matrix for connected nodes used in splitter sort
+ EdgeMatrix edge_matrix{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/mix/mix_info.cpp b/src/audio_core/renderer/mix/mix_info.cpp
new file mode 100644
index 000000000..cc18e57ee
--- /dev/null
+++ b/src/audio_core/renderer/mix/mix_info.cpp
@@ -0,0 +1,120 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/effect/effect_context.h"
+#include "audio_core/renderer/mix/mix_info.h"
+#include "audio_core/renderer/nodes/edge_matrix.h"
+#include "audio_core/renderer/splitter/splitter_context.h"
+
+namespace AudioCore::AudioRenderer {
+
+MixInfo::MixInfo(std::span<s32> effect_order_buffer_, s32 effect_count_, BehaviorInfo& behavior)
+ : effect_order_buffer{effect_order_buffer_}, effect_count{effect_count_},
+ long_size_pre_delay_supported{behavior.IsLongSizePreDelaySupported()} {
+ ClearEffectProcessingOrder();
+}
+
+void MixInfo::Cleanup() {
+ mix_id = UnusedMixId;
+ dst_mix_id = UnusedMixId;
+ dst_splitter_id = UnusedSplitterId;
+}
+
+void MixInfo::ClearEffectProcessingOrder() {
+ for (s32 i = 0; i < effect_count; i++) {
+ effect_order_buffer[i] = -1;
+ }
+}
+
+bool MixInfo::Update(EdgeMatrix& edge_matrix, const InParameter& in_params,
+ EffectContext& effect_context, SplitterContext& splitter_context,
+ const BehaviorInfo& behavior) {
+ volume = in_params.volume;
+ sample_rate = in_params.sample_rate;
+ buffer_count = static_cast<s16>(in_params.buffer_count);
+ in_use = in_params.in_use;
+ mix_id = in_params.mix_id;
+ node_id = in_params.node_id;
+ mix_volumes = in_params.mix_volumes;
+
+ bool sort_required{false};
+ if (behavior.IsSplitterSupported()) {
+ sort_required = UpdateConnection(edge_matrix, in_params, splitter_context);
+ } else {
+ if (dst_mix_id != in_params.dest_mix_id) {
+ dst_mix_id = in_params.dest_mix_id;
+ sort_required = true;
+ }
+ dst_splitter_id = UnusedSplitterId;
+ }
+
+ ClearEffectProcessingOrder();
+
+ // Check all effects, and set their order if they belong to this mix.
+ const auto count{effect_context.GetCount()};
+ for (u32 i = 0; i < count; i++) {
+ const auto& info{effect_context.GetInfo(i)};
+ if (mix_id == info.GetMixId()) {
+ const auto processing_order{info.GetProcessingOrder()};
+ if (processing_order > effect_count) {
+ break;
+ }
+ effect_order_buffer[processing_order] = i;
+ }
+ }
+
+ return sort_required;
+}
+
+bool MixInfo::UpdateConnection(EdgeMatrix& edge_matrix, const InParameter& in_params,
+ SplitterContext& splitter_context) {
+ auto has_new_connection{false};
+ if (dst_splitter_id != UnusedSplitterId) {
+ auto& splitter_info{splitter_context.GetInfo(dst_splitter_id)};
+ has_new_connection = splitter_info.HasNewConnection();
+ }
+
+ // Check if this mix matches the input parameters.
+ // If everything is the same, don't bother updating.
+ if (dst_mix_id == in_params.dest_mix_id && dst_splitter_id == in_params.dest_splitter_id &&
+ !has_new_connection) {
+ return false;
+ }
+
+ // Reset the mix in the graph, as we're about to update it.
+ edge_matrix.RemoveEdges(mix_id);
+
+ if (in_params.dest_mix_id == UnusedMixId) {
+ if (in_params.dest_splitter_id != UnusedSplitterId) {
+ // If the splitter is used, connect this mix to each active destination.
+ auto& splitter_info{splitter_context.GetInfo(in_params.dest_splitter_id)};
+ auto const destination_count{splitter_info.GetDestinationCount()};
+
+ for (u32 i = 0; i < destination_count; i++) {
+ auto destination{
+ splitter_context.GetDesintationData(in_params.dest_splitter_id, i)};
+
+ if (destination) {
+ const auto destination_id{destination->GetMixId()};
+ if (destination_id != UnusedMixId) {
+ edge_matrix.Connect(mix_id, destination_id);
+ }
+ }
+ }
+ }
+ } else {
+ // If the splitter is not used, only connect this mix to its destination.
+ edge_matrix.Connect(mix_id, in_params.dest_mix_id);
+ }
+
+ dst_mix_id = in_params.dest_mix_id;
+ dst_splitter_id = in_params.dest_splitter_id;
+ return true;
+}
+
+bool MixInfo::HasAnyConnection() const {
+ return dst_mix_id != UnusedMixId || dst_splitter_id != UnusedSplitterId;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/mix/mix_info.h b/src/audio_core/renderer/mix/mix_info.h
new file mode 100644
index 000000000..b5fa4c0c7
--- /dev/null
+++ b/src/audio_core/renderer/mix/mix_info.h
@@ -0,0 +1,124 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <span>
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+class EdgeMatrix;
+class SplitterContext;
+class EffectContext;
+class BehaviorInfo;
+
+/**
+ * A single mix, which may feed through other mixes in a chain until reaching the final output mix.
+ */
+class MixInfo {
+public:
+ struct InParameter {
+ /* 0x000 */ f32 volume;
+ /* 0x004 */ u32 sample_rate;
+ /* 0x008 */ u32 buffer_count;
+ /* 0x00C */ bool in_use;
+ /* 0x00D */ bool is_dirty;
+ /* 0x010 */ s32 mix_id;
+ /* 0x014 */ u32 effect_count;
+ /* 0x018 */ s32 node_id;
+ /* 0x01C */ char unk01C[0x8];
+ /* 0x024 */ std::array<std::array<f32, MaxMixBuffers>, MaxMixBuffers> mix_volumes;
+ /* 0x924 */ s32 dest_mix_id;
+ /* 0x928 */ s32 dest_splitter_id;
+ /* 0x92C */ char unk92C[0x4];
+ };
+ static_assert(sizeof(InParameter) == 0x930, "MixInfo::InParameter has the wrong size!");
+
+ struct InDirtyParameter {
+ /* 0x00 */ u32 magic;
+ /* 0x04 */ s32 count;
+ /* 0x08 */ char unk08[0x18];
+ };
+ static_assert(sizeof(InDirtyParameter) == 0x20,
+ "MixInfo::InDirtyParameter has the wrong size!");
+
+ MixInfo(std::span<s32> effect_order_buffer, s32 effect_count, BehaviorInfo& behavior);
+
+ /**
+ * Clean up the mix, resetting it to a default state.
+ */
+ void Cleanup();
+
+ /**
+ * Clear the effect process order for all effects in this mix.
+ */
+ void ClearEffectProcessingOrder();
+
+ /**
+ * Update the mix according to the given parameters.
+ *
+ * @param edge_matrix - Updated with new splitter node connections, if supported.
+ * @param in_params - Input parameters.
+ * @param effect_context - Used to update the effect orderings.
+ * @param splitter_context - Used to update the mix graph if supported.
+ * @param behavior - Used for checking which features are supported.
+ * @return True if the mix was updated and a sort is required, otherwise false.
+ */
+ bool Update(EdgeMatrix& edge_matrix, const InParameter& in_params,
+ EffectContext& effect_context, SplitterContext& splitter_context,
+ const BehaviorInfo& behavior);
+
+ /**
+ * Update the mix's connection in the node graph according to the given parameters.
+ *
+ * @param edge_matrix - Updated with new splitter node connections, if supported.
+ * @param in_params - Input parameters.
+ * @param splitter_context - Used to update the mix graph if supported.
+ * @return True if the mix was updated and a sort is required, otherwise false.
+ */
+ bool UpdateConnection(EdgeMatrix& edge_matrix, const InParameter& in_params,
+ SplitterContext& splitter_context);
+
+ /**
+ * Check if this mix is connected to any other.
+ *
+ * @return True if the mix has a connection, otherwise false.
+ */
+ bool HasAnyConnection() const;
+
+ /// Volume of this mix
+ f32 volume{};
+ /// Sample rate of this mix
+ u32 sample_rate{};
+ /// Number of buffers in this mix
+ s16 buffer_count{};
+ /// Is this mix in use?
+ bool in_use{};
+ /// Is this mix enabled?
+ bool enabled{};
+ /// Id of this mix
+ s32 mix_id{UnusedMixId};
+ /// Node id of this mix
+ s32 node_id{};
+ /// Buffer offset for this mix
+ s16 buffer_offset{};
+ /// Distance to the final mix
+ s32 distance_from_final_mix{InvalidDistanceFromFinalMix};
+ /// Array of effect orderings of all effects in this mix
+ std::span<s32> effect_order_buffer;
+ /// Number of effects in this mix
+ const s32 effect_count;
+ /// Id for next mix in the chain
+ s32 dst_mix_id{UnusedMixId};
+ /// Mixing volumes for this mix used when this mix is chained with another
+ std::array<std::array<f32, MaxMixBuffers>, MaxMixBuffers> mix_volumes{};
+ /// Id for next mix in the graph when splitter is used
+ s32 dst_splitter_id{UnusedSplitterId};
+ /// Is a longer pre-delay time supported for the reverb effect?
+ const bool long_size_pre_delay_supported;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/nodes/bit_array.h b/src/audio_core/renderer/nodes/bit_array.h
new file mode 100644
index 000000000..b0d53cd51
--- /dev/null
+++ b/src/audio_core/renderer/nodes/bit_array.h
@@ -0,0 +1,25 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <vector>
+
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Represents an array of bits used for nodes and edges for the mixing graph.
+ */
+struct BitArray {
+ void reset() {
+ buffer.assign(buffer.size(), false);
+ }
+
+ /// Bits
+ std::vector<bool> buffer{};
+ /// Size of the buffer
+ u32 size{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/nodes/edge_matrix.cpp b/src/audio_core/renderer/nodes/edge_matrix.cpp
new file mode 100644
index 000000000..5573f33b9
--- /dev/null
+++ b/src/audio_core/renderer/nodes/edge_matrix.cpp
@@ -0,0 +1,38 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/nodes/edge_matrix.h"
+
+namespace AudioCore::AudioRenderer {
+
+void EdgeMatrix::Initialize([[maybe_unused]] std::span<u8> buffer,
+ [[maybe_unused]] const u64 node_buffer_size, const u32 count_) {
+ count = count_;
+ edges.buffer.resize(count_ * count_);
+ edges.size = count_ * count_;
+ edges.reset();
+}
+
+bool EdgeMatrix::Connected(const u32 id, const u32 destination_id) const {
+ return edges.buffer[count * id + destination_id];
+}
+
+void EdgeMatrix::Connect(const u32 id, const u32 destination_id) {
+ edges.buffer[count * id + destination_id] = true;
+}
+
+void EdgeMatrix::Disconnect(const u32 id, const u32 destination_id) {
+ edges.buffer[count * id + destination_id] = false;
+}
+
+void EdgeMatrix::RemoveEdges(const u32 id) {
+ for (u32 dest = 0; dest < count; dest++) {
+ Disconnect(id, dest);
+ }
+}
+
+u32 EdgeMatrix::GetNodeCount() const {
+ return count;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/nodes/edge_matrix.h b/src/audio_core/renderer/nodes/edge_matrix.h
new file mode 100644
index 000000000..27a20e43e
--- /dev/null
+++ b/src/audio_core/renderer/nodes/edge_matrix.h
@@ -0,0 +1,82 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/nodes/bit_array.h"
+#include "common/alignment.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * An edge matrix, holding the connections for each node to every other node in the graph.
+ */
+class EdgeMatrix {
+public:
+ /**
+ * Calculate the size required for its workbuffer.
+ *
+ * @param count - The number of nodes in the graph.
+ * @return The required workbuffer size.
+ */
+ static u64 GetWorkBufferSize(u32 count) {
+ return Common::AlignUp(count * count, 0x40) / sizeof(u64);
+ }
+
+ /**
+ * Initialize this edge matrix.
+ *
+ * @param buffer - The workbuffer to use. Unused.
+ * @param node_buffer_size - The size of the workbuffer. Unused.
+ * @param count - The number of nodes in the graph.
+ */
+ void Initialize(std::span<u8> buffer, u64 node_buffer_size, u32 count);
+
+ /**
+ * Check if a node is connected to another.
+ *
+ * @param id - The node id to check.
+ * @param destination_id - Node id to check connection with.
+ */
+ bool Connected(u32 id, u32 destination_id) const;
+
+ /**
+ * Connect a node to another.
+ *
+ * @param id - The node id to connect.
+ * @param destination_id - Destination to connect it to.
+ */
+ void Connect(u32 id, u32 destination_id);
+
+ /**
+ * Disconnect a node from another.
+ *
+ * @param id - The node id to disconnect.
+ * @param destination_id - Destination to disconnect it from.
+ */
+ void Disconnect(u32 id, u32 destination_id);
+
+ /**
+ * Remove all connections for a given node.
+ *
+ * @param id - The node id to disconnect.
+ */
+ void RemoveEdges(u32 id);
+
+ /**
+ * Get the number of nodes in the graph.
+ *
+ * @return Number of nodes.
+ */
+ u32 GetNodeCount() const;
+
+private:
+ /// Edges for the current graph
+ BitArray edges;
+ /// Number of nodes (not edges) in the graph
+ u32 count;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/nodes/node_states.cpp b/src/audio_core/renderer/nodes/node_states.cpp
new file mode 100644
index 000000000..1821a51e6
--- /dev/null
+++ b/src/audio_core/renderer/nodes/node_states.cpp
@@ -0,0 +1,141 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/nodes/node_states.h"
+#include "common/logging/log.h"
+
+namespace AudioCore::AudioRenderer {
+
+void NodeStates::Initialize(std::span<u8> buffer_, [[maybe_unused]] const u64 node_buffer_size,
+ const u32 count) {
+ u64 num_blocks{Common::AlignUp(count, 0x40) / sizeof(u64)};
+ u64 offset{0};
+
+ node_count = count;
+
+ nodes_found.buffer.resize(count);
+ nodes_found.size = count;
+ nodes_found.reset();
+
+ offset += num_blocks;
+
+ nodes_complete.buffer.resize(count);
+ nodes_complete.size = count;
+ nodes_complete.reset();
+
+ offset += num_blocks;
+
+ results = {reinterpret_cast<u32*>(&buffer_[offset]), count};
+
+ offset += count * sizeof(u32);
+
+ stack.stack = {reinterpret_cast<u32*>(&buffer_[offset]), count * count};
+ stack.size = count * count;
+ stack.unk_10 = count * count;
+
+ offset += count * count * sizeof(u32);
+}
+
+bool NodeStates::Tsort(const EdgeMatrix& edge_matrix) {
+ return DepthFirstSearch(edge_matrix, stack);
+}
+
+bool NodeStates::DepthFirstSearch(const EdgeMatrix& edge_matrix, Stack& stack_) {
+ ResetState();
+
+ for (u32 node_id = 0; node_id < node_count; node_id++) {
+ if (GetState(node_id) == SearchState::Unknown) {
+ stack_.push(node_id);
+ }
+
+ while (stack_.Count() > 0) {
+ auto current_node{stack_.top()};
+ switch (GetState(current_node)) {
+ case SearchState::Unknown:
+ SetState(current_node, SearchState::Found);
+ break;
+ case SearchState::Found:
+ SetState(current_node, SearchState::Complete);
+ PushTsortResult(current_node);
+ stack_.pop();
+ continue;
+ case SearchState::Complete:
+ stack_.pop();
+ continue;
+ }
+
+ const auto edge_count{edge_matrix.GetNodeCount()};
+ for (u32 edge_id = 0; edge_id < edge_count; edge_id++) {
+ if (!edge_matrix.Connected(current_node, edge_id)) {
+ continue;
+ }
+
+ switch (GetState(edge_id)) {
+ case SearchState::Unknown:
+ stack_.push(edge_id);
+ break;
+ case SearchState::Found:
+ LOG_ERROR(Service_Audio,
+ "Cycle detected in the node graph, graph is not a DAG! "
+ "Bailing to avoid an infinite loop");
+ ResetState();
+ return false;
+ case SearchState::Complete:
+ break;
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+NodeStates::SearchState NodeStates::GetState(const u32 id) const {
+ if (nodes_found.buffer[id]) {
+ return SearchState::Found;
+ } else if (nodes_complete.buffer[id]) {
+ return SearchState::Complete;
+ }
+ return SearchState::Unknown;
+}
+
+void NodeStates::PushTsortResult(const u32 id) {
+ results[result_pos++] = id;
+}
+
+void NodeStates::SetState(const u32 id, const SearchState state) {
+ switch (state) {
+ case SearchState::Complete:
+ nodes_found.buffer[id] = false;
+ nodes_complete.buffer[id] = true;
+ break;
+ case SearchState::Found:
+ nodes_found.buffer[id] = true;
+ nodes_complete.buffer[id] = false;
+ break;
+ case SearchState::Unknown:
+ nodes_found.buffer[id] = false;
+ nodes_complete.buffer[id] = false;
+ break;
+ default:
+ LOG_ERROR(Service_Audio, "Unknown node SearchState {}", static_cast<u32>(state));
+ break;
+ }
+}
+
+void NodeStates::ResetState() {
+ nodes_found.reset();
+ nodes_complete.reset();
+ std::fill(results.begin(), results.end(), -1);
+ result_pos = 0;
+}
+
+u32 NodeStates::GetNodeCount() const {
+ return node_count;
+}
+
+std::vector<s32> NodeStates::GetSortedResuls() const {
+ return {results.rbegin(), results.rbegin() + result_pos};
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/nodes/node_states.h b/src/audio_core/renderer/nodes/node_states.h
new file mode 100644
index 000000000..a1e0958a2
--- /dev/null
+++ b/src/audio_core/renderer/nodes/node_states.h
@@ -0,0 +1,195 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+#include <vector>
+
+#include "audio_core/renderer/nodes/edge_matrix.h"
+#include "common/alignment.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Graph utility functions for sorting and getting results from the DAG.
+ */
+class NodeStates {
+ /**
+ * State of a node in the depth first search.
+ */
+ enum class SearchState {
+ Unknown,
+ Found,
+ Complete,
+ };
+
+ /**
+ * Stack used for a depth first search.
+ */
+ struct Stack {
+ /**
+ * Calculate the workbuffer size required for this stack.
+ *
+ * @param count - Maximum number of nodes for the stack.
+ * @return Required buffer size.
+ */
+ static u32 CalcBufferSize(u32 count) {
+ return count * sizeof(u32);
+ }
+
+ /**
+ * Reset the stack back to default.
+ *
+ * @param buffer_ - The new buffer to use.
+ * @param size_ - The size of the new buffer.
+ */
+ void Reset(u32* buffer_, u32 size_) {
+ stack = {buffer_, size_};
+ size = size_;
+ pos = 0;
+ unk_10 = size_;
+ }
+
+ /**
+ * Get the current stack position.
+ *
+ * @return The current stack position.
+ */
+ u32 Count() {
+ return pos;
+ }
+
+ /**
+ * Push a new node to the stack.
+ *
+ * @param data - The node to push.
+ */
+ void push(u32 data) {
+ stack[pos++] = data;
+ }
+
+ /**
+ * Pop a node from the stack.
+ *
+ * @return The node on the top of the stack.
+ */
+ u32 pop() {
+ return stack[--pos];
+ }
+
+ /**
+ * Get the top of the stack without popping.
+ *
+ * @return The node on the top of the stack.
+ */
+ u32 top() {
+ return stack[pos - 1];
+ }
+
+ /// Buffer for the stack
+ std::span<u32> stack{};
+ /// Size of the stack buffer
+ u32 size{};
+ /// Current stack position
+ u32 pos{};
+ /// Unknown
+ u32 unk_10{};
+ };
+
+public:
+ /**
+ * Calculate the workbuffer size required for the node states.
+ *
+ * @param count - The number of nodes.
+ * @return The required workbuffer size.
+ */
+ static u64 GetWorkBufferSize(u32 count) {
+ return (Common::AlignUp(count, 0x40) / sizeof(u64)) * 2 + count * sizeof(BitArray) +
+ count * Stack::CalcBufferSize(count);
+ }
+
+ /**
+ * Initialize the node states.
+ *
+ * @param buffer - The workbuffer to use. Unused.
+ * @param node_buffer_size - The size of the workbuffer. Unused.
+ * @param count - The number of nodes in the graph.
+ */
+ void Initialize(std::span<u8> nodes, u64 node_buffer_size, u32 count);
+
+ /**
+ * Sort the graph. Only calls DepthFirstSearch.
+ *
+ * @param edge_matrix - The edge matrix used to hold the connections between nodes.
+ * @return True if the sort was successful, otherwise false.
+ */
+ bool Tsort(const EdgeMatrix& edge_matrix);
+
+ /**
+ * Sort the graph via depth first search.
+ *
+ * @param edge_matrix - The edge matrix used to hold the connections between nodes.
+ * @param stack - The stack used for pushing and popping nodes.
+ * @return True if the sort was successful, otherwise false.
+ */
+ bool DepthFirstSearch(const EdgeMatrix& edge_matrix, Stack& stack);
+
+ /**
+ * Get the search state of a given node.
+ *
+ * @param id - The node id to check.
+ * @return The node's search state. See SearchState
+ */
+ SearchState GetState(u32 id) const;
+
+ /**
+ * Push a node id to the results buffer when found in the DFS.
+ *
+ * @param id - The node id to push.
+ */
+ void PushTsortResult(u32 id);
+
+ /**
+ * Set the state of a node.
+ *
+ * @param id - The node id to alter.
+ * @param state - The new search state.
+ */
+ void SetState(u32 id, SearchState state);
+
+ /**
+ * Reset the nodes found, complete and the results.
+ */
+ void ResetState();
+
+ /**
+ * Get the number of nodes in the graph.
+ *
+ * @return The number of nodes.
+ */
+ u32 GetNodeCount() const;
+
+ /**
+ * Get the sorted results from the DFS.
+ *
+ * @return Vector of nodes in reverse order.
+ */
+ std::vector<s32> GetSortedResuls() const;
+
+private:
+ /// Number of nodes in the graph
+ u32 node_count{};
+ /// Position in results buffer
+ u32 result_pos{};
+ /// List of nodes found
+ BitArray nodes_found{};
+ /// List of nodes completed
+ BitArray nodes_complete{};
+ /// List of results from the depth first search
+ std::span<u32> results{};
+ /// Stack used during the depth first search
+ Stack stack{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/performance/detail_aspect.cpp b/src/audio_core/renderer/performance/detail_aspect.cpp
new file mode 100644
index 000000000..f6405937f
--- /dev/null
+++ b/src/audio_core/renderer/performance/detail_aspect.cpp
@@ -0,0 +1,25 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/command/command_buffer.h"
+#include "audio_core/renderer/command/command_generator.h"
+#include "audio_core/renderer/performance/detail_aspect.h"
+
+namespace AudioCore::AudioRenderer {
+
+DetailAspect::DetailAspect(CommandGenerator& command_generator_,
+ const PerformanceEntryType entry_type, const s32 node_id_,
+ const PerformanceDetailType detail_type)
+ : command_generator{command_generator_}, node_id{node_id_} {
+ auto perf_manager{command_generator.GetPerformanceManager()};
+ if (perf_manager != nullptr && perf_manager->IsInitialized() &&
+ perf_manager->IsDetailTarget(node_id) &&
+ perf_manager->GetNextEntry(performance_entry_address, detail_type, entry_type, node_id)) {
+ command_generator.GeneratePerformanceCommand(node_id, PerformanceState::Start,
+ performance_entry_address);
+
+ initialized = true;
+ }
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/performance/detail_aspect.h b/src/audio_core/renderer/performance/detail_aspect.h
new file mode 100644
index 000000000..ee4ac2f76
--- /dev/null
+++ b/src/audio_core/renderer/performance/detail_aspect.h
@@ -0,0 +1,33 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/renderer/performance/performance_entry_addresses.h"
+#include "audio_core/renderer/performance/performance_manager.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+class CommandGenerator;
+
+/**
+ * Holds detailed information about performance metrics, filled in by the AudioRenderer during
+ * Performance commands.
+ */
+class DetailAspect {
+public:
+ DetailAspect() = default;
+ DetailAspect(CommandGenerator& command_generator, PerformanceEntryType entry_type, s32 node_id,
+ PerformanceDetailType detail_type);
+
+ /// Command generator the command will be generated into
+ CommandGenerator& command_generator;
+ /// Addresses to be filled by the AudioRenderer
+ PerformanceEntryAddresses performance_entry_address{};
+ /// Is this detail aspect initialized?
+ bool initialized{};
+ /// Node id of this aspect
+ s32 node_id;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/performance/entry_aspect.cpp b/src/audio_core/renderer/performance/entry_aspect.cpp
new file mode 100644
index 000000000..dd4165803
--- /dev/null
+++ b/src/audio_core/renderer/performance/entry_aspect.cpp
@@ -0,0 +1,23 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/command/command_buffer.h"
+#include "audio_core/renderer/command/command_generator.h"
+#include "audio_core/renderer/performance/entry_aspect.h"
+
+namespace AudioCore::AudioRenderer {
+
+EntryAspect::EntryAspect(CommandGenerator& command_generator_, const PerformanceEntryType type,
+ const s32 node_id_)
+ : command_generator{command_generator_}, node_id{node_id_} {
+ auto perf_manager{command_generator.GetPerformanceManager()};
+ if (perf_manager != nullptr && perf_manager->IsInitialized() &&
+ perf_manager->GetNextEntry(performance_entry_address, type, node_id)) {
+ command_generator.GeneratePerformanceCommand(node_id, PerformanceState::Start,
+ performance_entry_address);
+
+ initialized = true;
+ }
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/performance/entry_aspect.h b/src/audio_core/renderer/performance/entry_aspect.h
new file mode 100644
index 000000000..01c1eb3f1
--- /dev/null
+++ b/src/audio_core/renderer/performance/entry_aspect.h
@@ -0,0 +1,32 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/renderer/performance/performance_entry_addresses.h"
+#include "audio_core/renderer/performance/performance_manager.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+class CommandGenerator;
+
+/**
+ * Holds entry information about performance metrics, filled in by the AudioRenderer during
+ * Performance commands.
+ */
+class EntryAspect {
+public:
+ EntryAspect() = default;
+ EntryAspect(CommandGenerator& command_generator, PerformanceEntryType type, s32 node_id);
+
+ /// Command generator the command will be generated into
+ CommandGenerator& command_generator;
+ /// Addresses to be filled by the AudioRenderer
+ PerformanceEntryAddresses performance_entry_address{};
+ /// Is this detail aspect initialized?
+ bool initialized{};
+ /// Node id of this aspect
+ s32 node_id;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/performance/performance_detail.h b/src/audio_core/renderer/performance/performance_detail.h
new file mode 100644
index 000000000..3a4897e60
--- /dev/null
+++ b/src/audio_core/renderer/performance/performance_detail.h
@@ -0,0 +1,50 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/renderer/performance/performance_entry.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+
+enum class PerformanceDetailType : u8 {
+ Invalid,
+ Unk1,
+ Unk2,
+ Unk3,
+ Unk4,
+ Unk5,
+ Unk6,
+ Unk7,
+ Unk8,
+ Unk9,
+ Unk10,
+ Unk11,
+ Unk12,
+ Unk13,
+};
+
+struct PerformanceDetailVersion1 {
+ /* 0x00 */ u32 node_id;
+ /* 0x04 */ u32 start_time;
+ /* 0x08 */ u32 processed_time;
+ /* 0x0C */ PerformanceDetailType detail_type;
+ /* 0x0D */ PerformanceEntryType entry_type;
+};
+static_assert(sizeof(PerformanceDetailVersion1) == 0x10,
+ "PerformanceDetailVersion1 has the worng size!");
+
+struct PerformanceDetailVersion2 {
+ /* 0x00 */ u32 node_id;
+ /* 0x04 */ u32 start_time;
+ /* 0x08 */ u32 processed_time;
+ /* 0x0C */ PerformanceDetailType detail_type;
+ /* 0x0D */ PerformanceEntryType entry_type;
+ /* 0x10 */ u32 unk_10;
+ /* 0x14 */ char unk14[0x4];
+};
+static_assert(sizeof(PerformanceDetailVersion2) == 0x18,
+ "PerformanceDetailVersion2 has the worng size!");
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/performance/performance_entry.h b/src/audio_core/renderer/performance/performance_entry.h
new file mode 100644
index 000000000..d1b21406b
--- /dev/null
+++ b/src/audio_core/renderer/performance/performance_entry.h
@@ -0,0 +1,37 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+
+enum class PerformanceEntryType : u8 {
+ Invalid,
+ Voice,
+ SubMix,
+ FinalMix,
+ Sink,
+};
+
+struct PerformanceEntryVersion1 {
+ /* 0x00 */ u32 node_id;
+ /* 0x04 */ u32 start_time;
+ /* 0x08 */ u32 processed_time;
+ /* 0x0C */ PerformanceEntryType entry_type;
+};
+static_assert(sizeof(PerformanceEntryVersion1) == 0x10,
+ "PerformanceEntryVersion1 has the worng size!");
+
+struct PerformanceEntryVersion2 {
+ /* 0x00 */ u32 node_id;
+ /* 0x04 */ u32 start_time;
+ /* 0x08 */ u32 processed_time;
+ /* 0x0C */ PerformanceEntryType entry_type;
+ /* 0x0D */ char unk0D[0xB];
+};
+static_assert(sizeof(PerformanceEntryVersion2) == 0x18,
+ "PerformanceEntryVersion2 has the worng size!");
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/performance/performance_entry_addresses.h b/src/audio_core/renderer/performance/performance_entry_addresses.h
new file mode 100644
index 000000000..e381d765c
--- /dev/null
+++ b/src/audio_core/renderer/performance/performance_entry_addresses.h
@@ -0,0 +1,17 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/common/common.h"
+
+namespace AudioCore::AudioRenderer {
+
+struct PerformanceEntryAddresses {
+ CpuAddr translated_address;
+ CpuAddr entry_start_time_offset;
+ CpuAddr header_entry_count_offset;
+ CpuAddr entry_processed_time_offset;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/performance/performance_frame_header.h b/src/audio_core/renderer/performance/performance_frame_header.h
new file mode 100644
index 000000000..707cc0afb
--- /dev/null
+++ b/src/audio_core/renderer/performance/performance_frame_header.h
@@ -0,0 +1,36 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+
+struct PerformanceFrameHeaderVersion1 {
+ /* 0x00 */ u32 magic; // "PERF"
+ /* 0x04 */ u32 entry_count;
+ /* 0x08 */ u32 detail_count;
+ /* 0x0C */ u32 next_offset;
+ /* 0x10 */ u32 total_processing_time;
+ /* 0x14 */ u32 frame_index;
+};
+static_assert(sizeof(PerformanceFrameHeaderVersion1) == 0x18,
+ "PerformanceFrameHeaderVersion1 has the worng size!");
+
+struct PerformanceFrameHeaderVersion2 {
+ /* 0x00 */ u32 magic; // "PERF"
+ /* 0x04 */ u32 entry_count;
+ /* 0x08 */ u32 detail_count;
+ /* 0x0C */ u32 next_offset;
+ /* 0x10 */ u32 total_processing_time;
+ /* 0x14 */ u32 voices_dropped;
+ /* 0x18 */ u64 start_time;
+ /* 0x20 */ u32 frame_index;
+ /* 0x24 */ bool render_time_exceeded;
+ /* 0x25 */ char unk25[0xB];
+};
+static_assert(sizeof(PerformanceFrameHeaderVersion2) == 0x30,
+ "PerformanceFrameHeaderVersion2 has the worng size!");
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/performance/performance_manager.cpp b/src/audio_core/renderer/performance/performance_manager.cpp
new file mode 100644
index 000000000..fd5873e1e
--- /dev/null
+++ b/src/audio_core/renderer/performance/performance_manager.cpp
@@ -0,0 +1,645 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/memory/memory_pool_info.h"
+#include "audio_core/renderer/performance/performance_manager.h"
+#include "common/common_funcs.h"
+
+namespace AudioCore::AudioRenderer {
+
+void PerformanceManager::CreateImpl(const size_t version) {
+ switch (version) {
+ case 1:
+ impl = std::make_unique<
+ PerformanceManagerImpl<PerformanceVersion::Version1, PerformanceFrameHeaderVersion1,
+ PerformanceEntryVersion1, PerformanceDetailVersion1>>();
+ break;
+ case 2:
+ impl = std::make_unique<
+ PerformanceManagerImpl<PerformanceVersion::Version2, PerformanceFrameHeaderVersion2,
+ PerformanceEntryVersion2, PerformanceDetailVersion2>>();
+ break;
+ default:
+ LOG_WARNING(Service_Audio, "Invalid PerformanceMetricsDataFormat {}, creating version 1",
+ static_cast<u32>(version));
+ impl = std::make_unique<
+ PerformanceManagerImpl<PerformanceVersion::Version1, PerformanceFrameHeaderVersion1,
+ PerformanceEntryVersion1, PerformanceDetailVersion1>>();
+ }
+}
+
+void PerformanceManager::Initialize(std::span<u8> workbuffer, const u64 workbuffer_size,
+ const AudioRendererParameterInternal& params,
+ const BehaviorInfo& behavior,
+ const MemoryPoolInfo& memory_pool) {
+ CreateImpl(behavior.GetPerformanceMetricsDataFormat());
+ impl->Initialize(workbuffer, workbuffer_size, params, behavior, memory_pool);
+}
+
+bool PerformanceManager::IsInitialized() const {
+ if (impl) {
+ return impl->IsInitialized();
+ }
+ return false;
+}
+
+u32 PerformanceManager::CopyHistories(u8* out_buffer, u64 out_size) {
+ if (impl) {
+ return impl->CopyHistories(out_buffer, out_size);
+ }
+ return 0;
+}
+
+bool PerformanceManager::GetNextEntry(PerformanceEntryAddresses& addresses, u32** unk,
+ const PerformanceSysDetailType sys_detail_type,
+ const s32 node_id) {
+ if (impl) {
+ return impl->GetNextEntry(addresses, unk, sys_detail_type, node_id);
+ }
+ return false;
+}
+
+bool PerformanceManager::GetNextEntry(PerformanceEntryAddresses& addresses,
+ const PerformanceEntryType entry_type, const s32 node_id) {
+ if (impl) {
+ return impl->GetNextEntry(addresses, entry_type, node_id);
+ }
+ return false;
+}
+
+bool PerformanceManager::GetNextEntry(PerformanceEntryAddresses& addresses,
+ const PerformanceDetailType detail_type,
+ const PerformanceEntryType entry_type, const s32 node_id) {
+ if (impl) {
+ return impl->GetNextEntry(addresses, detail_type, entry_type, node_id);
+ }
+ return false;
+}
+
+void PerformanceManager::TapFrame(const bool dsp_behind, const u32 voices_dropped,
+ const u64 rendering_start_tick) {
+ if (impl) {
+ impl->TapFrame(dsp_behind, voices_dropped, rendering_start_tick);
+ }
+}
+
+bool PerformanceManager::IsDetailTarget(const u32 target_node_id) const {
+ if (impl) {
+ return impl->IsDetailTarget(target_node_id);
+ }
+ return false;
+}
+
+void PerformanceManager::SetDetailTarget(const u32 target_node_id) {
+ if (impl) {
+ impl->SetDetailTarget(target_node_id);
+ }
+}
+
+template <>
+void PerformanceManagerImpl<
+ PerformanceVersion::Version1, PerformanceFrameHeaderVersion1, PerformanceEntryVersion1,
+ PerformanceDetailVersion1>::Initialize(std::span<u8> workbuffer_, const u64 workbuffer_size,
+ const AudioRendererParameterInternal& params,
+ const BehaviorInfo& behavior,
+ const MemoryPoolInfo& memory_pool) {
+ workbuffer = workbuffer_;
+ entries_per_frame = params.voices + params.effects + params.sinks + params.sub_mixes + 1;
+ max_detail_count = MaxDetailEntries;
+ frame_size = GetRequiredBufferSizeForPerformanceMetricsPerFrame(behavior, params);
+ const auto frame_count{static_cast<u32>(workbuffer_size / frame_size)};
+ max_frames = frame_count - 1;
+ translated_buffer = memory_pool.Translate(CpuAddr(workbuffer.data()), workbuffer_size);
+
+ // The first frame is the "current" frame we're writing to.
+ auto buffer_offset{workbuffer.data()};
+ frame_header = reinterpret_cast<PerformanceFrameHeaderVersion1*>(buffer_offset);
+ buffer_offset += sizeof(PerformanceFrameHeaderVersion1);
+ entry_buffer = {reinterpret_cast<PerformanceEntryVersion1*>(buffer_offset), entries_per_frame};
+ buffer_offset += entries_per_frame * sizeof(PerformanceEntryVersion1);
+ detail_buffer = {reinterpret_cast<PerformanceDetailVersion1*>(buffer_offset), max_detail_count};
+
+ // After the current, is a ringbuffer of history frames, the current frame will be copied here
+ // before a new frame is written.
+ frame_history = std::span<u8>(workbuffer.data() + frame_size, workbuffer_size - frame_size);
+
+ // If there's room for any history frames.
+ if (frame_count >= 2) {
+ buffer_offset = frame_history.data();
+ frame_history_header = reinterpret_cast<PerformanceFrameHeaderVersion1*>(buffer_offset);
+ buffer_offset += sizeof(PerformanceFrameHeaderVersion1);
+ frame_history_entries = {reinterpret_cast<PerformanceEntryVersion1*>(buffer_offset),
+ entries_per_frame};
+ buffer_offset += entries_per_frame * sizeof(PerformanceEntryVersion1);
+ frame_history_details = {reinterpret_cast<PerformanceDetailVersion1*>(buffer_offset),
+ max_detail_count};
+ } else {
+ frame_history_header = {};
+ frame_history_entries = {};
+ frame_history_details = {};
+ }
+
+ target_node_id = 0;
+ version = PerformanceVersion(behavior.GetPerformanceMetricsDataFormat());
+ entry_count = 0;
+ detail_count = 0;
+ frame_header->entry_count = 0;
+ frame_header->detail_count = 0;
+ output_frame_index = 0;
+ last_output_frame_index = 0;
+ is_initialized = true;
+}
+
+template <>
+bool PerformanceManagerImpl<PerformanceVersion::Version1, PerformanceFrameHeaderVersion1,
+ PerformanceEntryVersion1, PerformanceDetailVersion1>::IsInitialized()
+ const {
+ return is_initialized;
+}
+
+template <>
+u32 PerformanceManagerImpl<PerformanceVersion::Version1, PerformanceFrameHeaderVersion1,
+ PerformanceEntryVersion1,
+ PerformanceDetailVersion1>::CopyHistories(u8* out_buffer, u64 out_size) {
+ if (out_buffer == nullptr || out_size == 0 || !is_initialized) {
+ return 0;
+ }
+
+ // Are there any new frames waiting to be output?
+ if (last_output_frame_index == output_frame_index) {
+ return 0;
+ }
+
+ PerformanceFrameHeaderVersion1* out_header{nullptr};
+ u32 out_history_size{0};
+
+ while (last_output_frame_index != output_frame_index) {
+ PerformanceFrameHeaderVersion1* history_header{nullptr};
+ std::span<PerformanceEntryVersion1> history_entries{};
+ std::span<PerformanceDetailVersion1> history_details{};
+
+ if (max_frames > 0) {
+ auto frame_offset{&frame_history[last_output_frame_index * frame_size]};
+ history_header = reinterpret_cast<PerformanceFrameHeaderVersion1*>(frame_offset);
+ frame_offset += sizeof(PerformanceFrameHeaderVersion1);
+ history_entries = {reinterpret_cast<PerformanceEntryVersion1*>(frame_offset),
+ history_header->entry_count};
+ frame_offset += entries_per_frame * sizeof(PerformanceFrameHeaderVersion1);
+ history_details = {reinterpret_cast<PerformanceDetailVersion1*>(frame_offset),
+ history_header->detail_count};
+ } else {
+ // Original code does not break here, but will crash when trying to dereference the
+ // header in the next if, so let's just skip this frame and continue...
+ // Hopefully this will not happen.
+ LOG_WARNING(Service_Audio,
+ "max_frames should not be 0! Skipping frame to avoid a crash");
+ last_output_frame_index++;
+ continue;
+ }
+
+ if (out_size < history_header->entry_count * sizeof(PerformanceEntryVersion1) +
+ history_header->detail_count * sizeof(PerformanceDetailVersion1) +
+ 2 * sizeof(PerformanceFrameHeaderVersion1)) {
+ break;
+ }
+
+ u32 out_offset{sizeof(PerformanceFrameHeaderVersion1)};
+ auto out_entries{std::span<PerformanceEntryVersion1>(
+ reinterpret_cast<PerformanceEntryVersion1*>(out_buffer + out_offset),
+ history_header->entry_count)};
+ u32 out_entry_count{0};
+ u32 total_processing_time{0};
+ for (auto& history_entry : history_entries) {
+ if (history_entry.processed_time > 0 || history_entry.start_time > 0) {
+ out_entries[out_entry_count++] = history_entry;
+ total_processing_time += history_entry.processed_time;
+ }
+ }
+
+ out_offset += static_cast<u32>(out_entry_count * sizeof(PerformanceEntryVersion1));
+ auto out_details{std::span<PerformanceDetailVersion1>(
+ reinterpret_cast<PerformanceDetailVersion1*>(out_buffer + out_offset),
+ history_header->detail_count)};
+ u32 out_detail_count{0};
+ for (auto& history_detail : history_details) {
+ if (history_detail.processed_time > 0 || history_detail.start_time > 0) {
+ out_details[out_detail_count++] = history_detail;
+ }
+ }
+
+ out_offset += static_cast<u32>(out_detail_count * sizeof(PerformanceDetailVersion1));
+ out_header = reinterpret_cast<PerformanceFrameHeaderVersion1*>(out_buffer);
+ out_header->magic = Common::MakeMagic('P', 'E', 'R', 'F');
+ out_header->entry_count = out_entry_count;
+ out_header->detail_count = out_detail_count;
+ out_header->next_offset = out_offset;
+ out_header->total_processing_time = total_processing_time;
+ out_header->frame_index = history_header->frame_index;
+
+ out_history_size += out_offset;
+
+ out_buffer += out_offset;
+ out_size -= out_offset;
+ last_output_frame_index = (last_output_frame_index + 1) % max_frames;
+ }
+
+ // We're out of frames to output, so if there's enough left in the output buffer for another
+ // header, and we output at least 1 frame, set the next header to null.
+ if (out_size > sizeof(PerformanceFrameHeaderVersion1) && out_header != nullptr) {
+ std::memset(out_buffer, 0, sizeof(PerformanceFrameHeaderVersion1));
+ }
+
+ return out_history_size;
+}
+
+template <>
+bool PerformanceManagerImpl<PerformanceVersion::Version1, PerformanceFrameHeaderVersion1,
+ PerformanceEntryVersion1, PerformanceDetailVersion1>::
+ GetNextEntry([[maybe_unused]] PerformanceEntryAddresses& addresses, [[maybe_unused]] u32** unk,
+ [[maybe_unused]] PerformanceSysDetailType sys_detail_type,
+ [[maybe_unused]] s32 node_id) {
+ return false;
+}
+
+template <>
+bool PerformanceManagerImpl<
+ PerformanceVersion::Version1, PerformanceFrameHeaderVersion1, PerformanceEntryVersion1,
+ PerformanceDetailVersion1>::GetNextEntry(PerformanceEntryAddresses& addresses,
+ const PerformanceEntryType entry_type,
+ const s32 node_id) {
+ if (!is_initialized) {
+ return false;
+ }
+
+ addresses.translated_address = translated_buffer;
+ addresses.header_entry_count_offset = CpuAddr(frame_header) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceFrameHeaderVersion1, entry_count);
+
+ auto entry{&entry_buffer[entry_count++]};
+ addresses.entry_start_time_offset = CpuAddr(entry) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceEntryVersion1, start_time);
+ addresses.entry_processed_time_offset = CpuAddr(entry) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceEntryVersion1, processed_time);
+
+ std::memset(entry, 0, sizeof(PerformanceEntryVersion1));
+ entry->node_id = node_id;
+ entry->entry_type = entry_type;
+ return true;
+}
+
+template <>
+bool PerformanceManagerImpl<
+ PerformanceVersion::Version1, PerformanceFrameHeaderVersion1, PerformanceEntryVersion1,
+ PerformanceDetailVersion1>::GetNextEntry(PerformanceEntryAddresses& addresses,
+ const PerformanceDetailType detail_type,
+ const PerformanceEntryType entry_type,
+ const s32 node_id) {
+ if (!is_initialized || detail_count > MaxDetailEntries) {
+ return false;
+ }
+
+ auto detail{&detail_buffer[detail_count++]};
+
+ addresses.translated_address = translated_buffer;
+ addresses.header_entry_count_offset = CpuAddr(frame_header) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceFrameHeaderVersion1, detail_count);
+ addresses.entry_start_time_offset = CpuAddr(detail) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceDetailVersion1, start_time);
+ addresses.entry_processed_time_offset = CpuAddr(detail) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceDetailVersion1, processed_time);
+
+ std::memset(detail, 0, sizeof(PerformanceDetailVersion1));
+ detail->node_id = node_id;
+ detail->entry_type = entry_type;
+ detail->detail_type = detail_type;
+ return true;
+}
+
+template <>
+void PerformanceManagerImpl<
+ PerformanceVersion::Version1, PerformanceFrameHeaderVersion1, PerformanceEntryVersion1,
+ PerformanceDetailVersion1>::TapFrame([[maybe_unused]] bool dsp_behind,
+ [[maybe_unused]] u32 voices_dropped,
+ [[maybe_unused]] u64 rendering_start_tick) {
+ if (!is_initialized) {
+ return;
+ }
+
+ if (max_frames > 0) {
+ if (!frame_history.empty() && !workbuffer.empty()) {
+ auto history_frame = reinterpret_cast<PerformanceFrameHeaderVersion1*>(
+ &frame_history[output_frame_index * frame_size]);
+ std::memcpy(history_frame, workbuffer.data(), frame_size);
+ history_frame->frame_index = history_frame_index++;
+ }
+ output_frame_index = (output_frame_index + 1) % max_frames;
+ }
+
+ entry_count = 0;
+ detail_count = 0;
+ frame_header->entry_count = 0;
+ frame_header->detail_count = 0;
+}
+
+template <>
+bool PerformanceManagerImpl<
+ PerformanceVersion::Version1, PerformanceFrameHeaderVersion1, PerformanceEntryVersion1,
+ PerformanceDetailVersion1>::IsDetailTarget(const u32 target_node_id_) const {
+ return target_node_id == target_node_id_;
+}
+
+template <>
+void PerformanceManagerImpl<PerformanceVersion::Version1, PerformanceFrameHeaderVersion1,
+ PerformanceEntryVersion1,
+ PerformanceDetailVersion1>::SetDetailTarget(const u32 target_node_id_) {
+ target_node_id = target_node_id_;
+}
+
+template <>
+void PerformanceManagerImpl<
+ PerformanceVersion::Version2, PerformanceFrameHeaderVersion2, PerformanceEntryVersion2,
+ PerformanceDetailVersion2>::Initialize(std::span<u8> workbuffer_, const u64 workbuffer_size,
+ const AudioRendererParameterInternal& params,
+ const BehaviorInfo& behavior,
+ const MemoryPoolInfo& memory_pool) {
+ workbuffer = workbuffer_;
+ entries_per_frame = params.voices + params.effects + params.sinks + params.sub_mixes + 1;
+ max_detail_count = MaxDetailEntries;
+ frame_size = GetRequiredBufferSizeForPerformanceMetricsPerFrame(behavior, params);
+ const auto frame_count{static_cast<u32>(workbuffer_size / frame_size)};
+ max_frames = frame_count - 1;
+ translated_buffer = memory_pool.Translate(CpuAddr(workbuffer.data()), workbuffer_size);
+
+ // The first frame is the "current" frame we're writing to.
+ auto buffer_offset{workbuffer.data()};
+ frame_header = reinterpret_cast<PerformanceFrameHeaderVersion2*>(buffer_offset);
+ buffer_offset += sizeof(PerformanceFrameHeaderVersion2);
+ entry_buffer = {reinterpret_cast<PerformanceEntryVersion2*>(buffer_offset), entries_per_frame};
+ buffer_offset += entries_per_frame * sizeof(PerformanceEntryVersion2);
+ detail_buffer = {reinterpret_cast<PerformanceDetailVersion2*>(buffer_offset), max_detail_count};
+
+ // After the current, is a ringbuffer of history frames, the current frame will be copied here
+ // before a new frame is written.
+ frame_history = std::span<u8>(workbuffer.data() + frame_size, workbuffer_size - frame_size);
+
+ // If there's room for any history frames.
+ if (frame_count >= 2) {
+ buffer_offset = frame_history.data();
+ frame_history_header = reinterpret_cast<PerformanceFrameHeaderVersion2*>(buffer_offset);
+ buffer_offset += sizeof(PerformanceFrameHeaderVersion2);
+ frame_history_entries = {reinterpret_cast<PerformanceEntryVersion2*>(buffer_offset),
+ entries_per_frame};
+ buffer_offset += entries_per_frame * sizeof(PerformanceEntryVersion2);
+ frame_history_details = {reinterpret_cast<PerformanceDetailVersion2*>(buffer_offset),
+ max_detail_count};
+ } else {
+ frame_history_header = {};
+ frame_history_entries = {};
+ frame_history_details = {};
+ }
+
+ target_node_id = 0;
+ version = PerformanceVersion(behavior.GetPerformanceMetricsDataFormat());
+ entry_count = 0;
+ detail_count = 0;
+ frame_header->entry_count = 0;
+ frame_header->detail_count = 0;
+ output_frame_index = 0;
+ last_output_frame_index = 0;
+ is_initialized = true;
+}
+
+template <>
+bool PerformanceManagerImpl<PerformanceVersion::Version2, PerformanceFrameHeaderVersion2,
+ PerformanceEntryVersion2, PerformanceDetailVersion2>::IsInitialized()
+ const {
+ return is_initialized;
+}
+
+template <>
+u32 PerformanceManagerImpl<PerformanceVersion::Version2, PerformanceFrameHeaderVersion2,
+ PerformanceEntryVersion2,
+ PerformanceDetailVersion2>::CopyHistories(u8* out_buffer, u64 out_size) {
+ if (out_buffer == nullptr || out_size == 0 || !is_initialized) {
+ return 0;
+ }
+
+ // Are there any new frames waiting to be output?
+ if (last_output_frame_index == output_frame_index) {
+ return 0;
+ }
+
+ PerformanceFrameHeaderVersion2* out_header{nullptr};
+ u32 out_history_size{0};
+
+ while (last_output_frame_index != output_frame_index) {
+ PerformanceFrameHeaderVersion2* history_header{nullptr};
+ std::span<PerformanceEntryVersion2> history_entries{};
+ std::span<PerformanceDetailVersion2> history_details{};
+
+ if (max_frames > 0) {
+ auto frame_offset{&frame_history[last_output_frame_index * frame_size]};
+ history_header = reinterpret_cast<PerformanceFrameHeaderVersion2*>(frame_offset);
+ frame_offset += sizeof(PerformanceFrameHeaderVersion2);
+ history_entries = {reinterpret_cast<PerformanceEntryVersion2*>(frame_offset),
+ history_header->entry_count};
+ frame_offset += entries_per_frame * sizeof(PerformanceFrameHeaderVersion2);
+ history_details = {reinterpret_cast<PerformanceDetailVersion2*>(frame_offset),
+ history_header->detail_count};
+ } else {
+ // Original code does not break here, but will crash when trying to dereference the
+ // header in the next if, so let's just skip this frame and continue...
+ // Hopefully this will not happen.
+ LOG_WARNING(Service_Audio,
+ "max_frames should not be 0! Skipping frame to avoid a crash");
+ last_output_frame_index++;
+ continue;
+ }
+
+ if (out_size < history_header->entry_count * sizeof(PerformanceEntryVersion2) +
+ history_header->detail_count * sizeof(PerformanceDetailVersion2) +
+ 2 * sizeof(PerformanceFrameHeaderVersion2)) {
+ break;
+ }
+
+ u32 out_offset{sizeof(PerformanceFrameHeaderVersion2)};
+ auto out_entries{std::span<PerformanceEntryVersion2>(
+ reinterpret_cast<PerformanceEntryVersion2*>(out_buffer + out_offset),
+ history_header->entry_count)};
+ u32 out_entry_count{0};
+ u32 total_processing_time{0};
+ for (auto& history_entry : history_entries) {
+ if (history_entry.processed_time > 0 || history_entry.start_time > 0) {
+ out_entries[out_entry_count++] = history_entry;
+ total_processing_time += history_entry.processed_time;
+ }
+ }
+
+ out_offset += static_cast<u32>(out_entry_count * sizeof(PerformanceEntryVersion2));
+ auto out_details{std::span<PerformanceDetailVersion2>(
+ reinterpret_cast<PerformanceDetailVersion2*>(out_buffer + out_offset),
+ history_header->detail_count)};
+ u32 out_detail_count{0};
+ for (auto& history_detail : history_details) {
+ if (history_detail.processed_time > 0 || history_detail.start_time > 0) {
+ out_details[out_detail_count++] = history_detail;
+ }
+ }
+
+ out_offset += static_cast<u32>(out_detail_count * sizeof(PerformanceDetailVersion2));
+ out_header = reinterpret_cast<PerformanceFrameHeaderVersion2*>(out_buffer);
+ out_header->magic = Common::MakeMagic('P', 'E', 'R', 'F');
+ out_header->entry_count = out_entry_count;
+ out_header->detail_count = out_detail_count;
+ out_header->next_offset = out_offset;
+ out_header->total_processing_time = total_processing_time;
+ out_header->voices_dropped = history_header->voices_dropped;
+ out_header->start_time = history_header->start_time;
+ out_header->frame_index = history_header->frame_index;
+ out_header->render_time_exceeded = history_header->render_time_exceeded;
+
+ out_history_size += out_offset;
+
+ out_buffer += out_offset;
+ out_size -= out_offset;
+ last_output_frame_index = (last_output_frame_index + 1) % max_frames;
+ }
+
+ // We're out of frames to output, so if there's enough left in the output buffer for another
+ // header, and we output at least 1 frame, set the next header to null.
+ if (out_size > sizeof(PerformanceFrameHeaderVersion2) && out_header != nullptr) {
+ std::memset(out_buffer, 0, sizeof(PerformanceFrameHeaderVersion2));
+ }
+
+ return out_history_size;
+}
+
+template <>
+bool PerformanceManagerImpl<
+ PerformanceVersion::Version2, PerformanceFrameHeaderVersion2, PerformanceEntryVersion2,
+ PerformanceDetailVersion2>::GetNextEntry(PerformanceEntryAddresses& addresses, u32** unk,
+ const PerformanceSysDetailType sys_detail_type,
+ const s32 node_id) {
+ if (!is_initialized || detail_count > MaxDetailEntries) {
+ return false;
+ }
+
+ auto detail{&detail_buffer[detail_count++]};
+
+ addresses.translated_address = translated_buffer;
+ addresses.header_entry_count_offset = CpuAddr(frame_header) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceFrameHeaderVersion2, detail_count);
+ addresses.entry_start_time_offset = CpuAddr(detail) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceDetailVersion2, start_time);
+ addresses.entry_processed_time_offset = CpuAddr(detail) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceDetailVersion2, processed_time);
+
+ std::memset(detail, 0, sizeof(PerformanceDetailVersion2));
+ detail->node_id = node_id;
+ detail->detail_type = static_cast<PerformanceDetailType>(sys_detail_type);
+
+ if (unk) {
+ *unk = &detail->unk_10;
+ }
+ return true;
+}
+
+template <>
+bool PerformanceManagerImpl<
+ PerformanceVersion::Version2, PerformanceFrameHeaderVersion2, PerformanceEntryVersion2,
+ PerformanceDetailVersion2>::GetNextEntry(PerformanceEntryAddresses& addresses,
+ const PerformanceEntryType entry_type,
+ const s32 node_id) {
+ if (!is_initialized) {
+ return false;
+ }
+
+ auto entry{&entry_buffer[entry_count++]};
+
+ addresses.translated_address = translated_buffer;
+ addresses.header_entry_count_offset = CpuAddr(frame_header) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceFrameHeaderVersion2, entry_count);
+ addresses.entry_start_time_offset = CpuAddr(entry) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceEntryVersion2, start_time);
+ addresses.entry_processed_time_offset = CpuAddr(entry) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceEntryVersion2, processed_time);
+
+ std::memset(entry, 0, sizeof(PerformanceEntryVersion2));
+ entry->node_id = node_id;
+ entry->entry_type = entry_type;
+ return true;
+}
+
+template <>
+bool PerformanceManagerImpl<
+ PerformanceVersion::Version2, PerformanceFrameHeaderVersion2, PerformanceEntryVersion2,
+ PerformanceDetailVersion2>::GetNextEntry(PerformanceEntryAddresses& addresses,
+ const PerformanceDetailType detail_type,
+ const PerformanceEntryType entry_type,
+ const s32 node_id) {
+ if (!is_initialized || detail_count > MaxDetailEntries) {
+ return false;
+ }
+
+ auto detail{&detail_buffer[detail_count++]};
+
+ addresses.translated_address = translated_buffer;
+ addresses.header_entry_count_offset = CpuAddr(frame_header) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceFrameHeaderVersion2, detail_count);
+ addresses.entry_start_time_offset = CpuAddr(detail) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceDetailVersion2, start_time);
+ addresses.entry_processed_time_offset = CpuAddr(detail) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceDetailVersion2, processed_time);
+
+ std::memset(detail, 0, sizeof(PerformanceDetailVersion2));
+ detail->node_id = node_id;
+ detail->entry_type = entry_type;
+ detail->detail_type = detail_type;
+ return true;
+}
+
+template <>
+void PerformanceManagerImpl<PerformanceVersion::Version2, PerformanceFrameHeaderVersion2,
+ PerformanceEntryVersion2,
+ PerformanceDetailVersion2>::TapFrame(const bool dsp_behind,
+ const u32 voices_dropped,
+ const u64 rendering_start_tick) {
+ if (!is_initialized) {
+ return;
+ }
+
+ if (max_frames > 0) {
+ if (!frame_history.empty() && !workbuffer.empty()) {
+ auto history_frame{reinterpret_cast<PerformanceFrameHeaderVersion2*>(
+ &frame_history[output_frame_index * frame_size])};
+ std::memcpy(history_frame, workbuffer.data(), frame_size);
+ history_frame->render_time_exceeded = dsp_behind;
+ history_frame->voices_dropped = voices_dropped;
+ history_frame->start_time = rendering_start_tick;
+ history_frame->frame_index = history_frame_index++;
+ }
+ output_frame_index = (output_frame_index + 1) % max_frames;
+ }
+
+ entry_count = 0;
+ detail_count = 0;
+ frame_header->entry_count = 0;
+ frame_header->detail_count = 0;
+}
+
+template <>
+bool PerformanceManagerImpl<
+ PerformanceVersion::Version2, PerformanceFrameHeaderVersion2, PerformanceEntryVersion2,
+ PerformanceDetailVersion2>::IsDetailTarget(const u32 target_node_id_) const {
+ return target_node_id == target_node_id_;
+}
+
+template <>
+void PerformanceManagerImpl<PerformanceVersion::Version2, PerformanceFrameHeaderVersion2,
+ PerformanceEntryVersion2,
+ PerformanceDetailVersion2>::SetDetailTarget(const u32 target_node_id_) {
+ target_node_id = target_node_id_;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/performance/performance_manager.h b/src/audio_core/renderer/performance/performance_manager.h
new file mode 100644
index 000000000..b82176bef
--- /dev/null
+++ b/src/audio_core/renderer/performance/performance_manager.h
@@ -0,0 +1,273 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <chrono>
+#include <memory>
+#include <span>
+
+#include "audio_core/common/audio_renderer_parameter.h"
+#include "audio_core/renderer/performance/performance_detail.h"
+#include "audio_core/renderer/performance/performance_entry.h"
+#include "audio_core/renderer/performance/performance_entry_addresses.h"
+#include "audio_core/renderer/performance/performance_frame_header.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+class BehaviorInfo;
+class MemoryPoolInfo;
+
+enum class PerformanceVersion {
+ Version1,
+ Version2,
+};
+
+enum class PerformanceSysDetailType {
+ PcmInt16 = 15,
+ PcmFloat = 16,
+ Adpcm = 17,
+ LightLimiter = 37,
+};
+
+enum class PerformanceState {
+ Invalid,
+ Start,
+ Stop,
+};
+
+/**
+ * Manages performance information.
+ *
+ * The performance buffer is split into frames, each comprised of:
+ * Frame header - Information about the number of entries/details and some others
+ * Entries - Created when starting to generate types of commands, such as voice
+ * commands, mix commands, sink commands etc. Details - Created for specific commands
+ * within each group. Up to MaxDetailEntries per frame.
+ *
+ * A current frame is written to by the AudioRenderer, and before it processes the next command
+ * list, the current frame is copied to a ringbuffer of history frames. These frames are then
+ * output back to the game if it supplies a performance buffer to RequestUpdate.
+ *
+ * Two versions currently exist, version 2 adds a few extra fields to the header, and a new
+ * SysDetail type which is seemingly unused.
+ */
+class PerformanceManager {
+public:
+ static constexpr size_t MaxDetailEntries = 100;
+
+ struct InParameter {
+ /* 0x00 */ s32 target_node_id;
+ /* 0x04 */ char unk04[0xC];
+ };
+ static_assert(sizeof(InParameter) == 0x10,
+ "PerformanceManager::InParameter has the wrong size!");
+
+ struct OutStatus {
+ /* 0x00 */ s32 history_size;
+ /* 0x04 */ char unk04[0xC];
+ };
+ static_assert(sizeof(OutStatus) == 0x10, "PerformanceManager::OutStatus has the wrong size!");
+
+ /**
+ * Calculate the required size for the performance workbuffer.
+ *
+ * @param behavior - Check which version is supported.
+ * @param params - Input parameters.
+ * @return Required workbuffer size.
+ */
+ static u64 GetRequiredBufferSizeForPerformanceMetricsPerFrame(
+ const BehaviorInfo& behavior, const AudioRendererParameterInternal& params) {
+ u64 entry_count{params.voices + params.effects + params.sub_mixes + params.sinks + 1};
+ switch (behavior.GetPerformanceMetricsDataFormat()) {
+ case 1:
+ return sizeof(PerformanceFrameHeaderVersion1) +
+ PerformanceManager::MaxDetailEntries * sizeof(PerformanceDetailVersion1) +
+ entry_count * sizeof(PerformanceEntryVersion1);
+ case 2:
+ return sizeof(PerformanceFrameHeaderVersion2) +
+ PerformanceManager::MaxDetailEntries * sizeof(PerformanceDetailVersion2) +
+ entry_count * sizeof(PerformanceEntryVersion2);
+ }
+
+ LOG_WARNING(Service_Audio, "Invalid PerformanceMetrics version, assuming version 1");
+ return sizeof(PerformanceFrameHeaderVersion1) +
+ PerformanceManager::MaxDetailEntries * sizeof(PerformanceDetailVersion1) +
+ entry_count * sizeof(PerformanceEntryVersion1);
+ }
+
+ virtual ~PerformanceManager() = default;
+
+ /**
+ * Initialize the performance manager.
+ *
+ * @param workbuffer - Workbuffer to use for performance frames.
+ * @param workbuffer_size - Size of the workbuffer.
+ * @param params - Input parameters.
+ * @param behavior - Behaviour to check version and data format.
+ * @param memory_pool - Used to translate the workbuffer address for the DSP.
+ */
+ virtual void Initialize(std::span<u8> workbuffer, u64 workbuffer_size,
+ const AudioRendererParameterInternal& params,
+ const BehaviorInfo& behavior, const MemoryPoolInfo& memory_pool);
+
+ /**
+ * Check if the manager is initialized.
+ *
+ * @return True if initialized, otherwise false.
+ */
+ virtual bool IsInitialized() const;
+
+ /**
+ * Copy the waiting performance frames to the output buffer.
+ *
+ * @param out_buffer - Output buffer to store performance frames.
+ * @param out_size - Size of the output buffer.
+ * @return Size in bytes that were written to the buffer.
+ */
+ virtual u32 CopyHistories(u8* out_buffer, u64 out_size);
+
+ /**
+ * Setup a new sys detail in the current frame, filling in addresses with offsets to the
+ * current workbuffer, to be written by the AudioRenderer. Note: This version is
+ * unused/incomplete.
+ *
+ * @param addresses - Filled with pointers to the new entry, which should be passed to
+ * the AudioRenderer with Performance commands to be written.
+ * @param unk - Unknown.
+ * @param sys_detail_type - Sys detail type.
+ * @param node_id - Node id for this entry.
+ * @return True if a new entry was created and the offsets are valid, otherwise false.
+ */
+ virtual bool GetNextEntry(PerformanceEntryAddresses& addresses, u32** unk,
+ PerformanceSysDetailType sys_detail_type, s32 node_id);
+
+ /**
+ * Setup a new entry in the current frame, filling in addresses with offsets to the current
+ * workbuffer, to be written by the AudioRenderer.
+ *
+ * @param addresses - Filled with pointers to the new entry, which should be passed to
+ * the AudioRenderer with Performance commands to be written.
+ * @param entry_type - The type of this entry. See PerformanceEntryType
+ * @param node_id - Node id for this entry.
+ * @return True if a new entry was created and the offsets are valid, otherwise false.
+ */
+ virtual bool GetNextEntry(PerformanceEntryAddresses& addresses, PerformanceEntryType entry_type,
+ s32 node_id);
+
+ /**
+ * Setup a new detail in the current frame, filling in addresses with offsets to the current
+ * workbuffer, to be written by the AudioRenderer.
+ *
+ * @param addresses - Filled with pointers to the new detail, which should be passed
+ * to the AudioRenderer with Performance commands to be written.
+ * @param entry_type - The type of this detail. See PerformanceEntryType
+ * @param node_id - Node id for this detail.
+ * @return True if a new detail was created and the offsets are valid, otherwise false.
+ */
+ virtual bool GetNextEntry(PerformanceEntryAddresses& addresses,
+ PerformanceDetailType detail_type, PerformanceEntryType entry_type,
+ s32 node_id);
+
+ /**
+ * Save the current frame to the ring buffer.
+ *
+ * @param dsp_behind - Did the AudioRenderer fall behind and not
+ * finish processing the command list?
+ * @param voices_dropped - The number of voices that were dropped.
+ * @param rendering_start_tick - The tick rendering started.
+ */
+ virtual void TapFrame(bool dsp_behind, u32 voices_dropped, u64 rendering_start_tick);
+
+ /**
+ * Check if the node id is a detail type.
+ *
+ * @return True if the node is a detail type, otherwise false.
+ */
+ virtual bool IsDetailTarget(u32 target_node_id) const;
+
+ /**
+ * Set the given node to be a detail type.
+ *
+ * @param target_node_id - Node to set.
+ */
+ virtual void SetDetailTarget(u32 target_node_id);
+
+private:
+ /**
+ * Create the performance manager.
+ *
+ * @param version - Performance version to create.
+ */
+ void CreateImpl(size_t version);
+
+ std::unique_ptr<PerformanceManager>
+ /// Impl for the performance manager, may be version 1 or 2.
+ impl;
+};
+
+template <PerformanceVersion Version, typename FrameHeaderVersion, typename EntryVersion,
+ typename DetailVersion>
+class PerformanceManagerImpl : public PerformanceManager {
+public:
+ void Initialize(std::span<u8> workbuffer, u64 workbuffer_size,
+ const AudioRendererParameterInternal& params, const BehaviorInfo& behavior,
+ const MemoryPoolInfo& memory_pool) override;
+ bool IsInitialized() const override;
+ u32 CopyHistories(u8* out_buffer, u64 out_size) override;
+ bool GetNextEntry(PerformanceEntryAddresses& addresses, u32** unk,
+ PerformanceSysDetailType sys_detail_type, s32 node_id) override;
+ bool GetNextEntry(PerformanceEntryAddresses& addresses, PerformanceEntryType entry_type,
+ s32 node_id) override;
+ bool GetNextEntry(PerformanceEntryAddresses& addresses, PerformanceDetailType detail_type,
+ PerformanceEntryType entry_type, s32 node_id) override;
+ void TapFrame(bool dsp_behind, u32 voices_dropped, u64 rendering_start_tick) override;
+ bool IsDetailTarget(u32 target_node_id) const override;
+ void SetDetailTarget(u32 target_node_id) override;
+
+private:
+ /// Workbuffer used to store the current performance frame
+ std::span<u8> workbuffer{};
+ /// DSP address of the workbuffer, used by the AudioRenderer
+ CpuAddr translated_buffer{};
+ /// Current frame index
+ u32 history_frame_index{};
+ /// Current frame header
+ FrameHeaderVersion* frame_header{};
+ /// Current frame entry buffer
+ std::span<EntryVersion> entry_buffer{};
+ /// Current frame detail buffer
+ std::span<DetailVersion> detail_buffer{};
+ /// Current frame entry count
+ u32 entry_count{};
+ /// Current frame detail count
+ u32 detail_count{};
+ /// Ringbuffer of previous frames
+ std::span<u8> frame_history{};
+ /// Current history frame header
+ FrameHeaderVersion* frame_history_header{};
+ /// Current history entry buffer
+ std::span<EntryVersion> frame_history_entries{};
+ /// Current history detail buffer
+ std::span<DetailVersion> frame_history_details{};
+ /// Current history ringbuffer write index
+ u32 output_frame_index{};
+ /// Last history frame index that was written back to the game
+ u32 last_output_frame_index{};
+ /// Maximum number of history frames in the ringbuffer
+ u32 max_frames{};
+ /// Number of entries per frame
+ u32 entries_per_frame{};
+ /// Maximum number of details per frame
+ u32 max_detail_count{};
+ /// Frame size in bytes
+ u64 frame_size{};
+ /// Is the performance manager initialized?
+ bool is_initialized{};
+ /// Target node id
+ u32 target_node_id{};
+ /// Performance version in use
+ PerformanceVersion version{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/sink/circular_buffer_sink_info.cpp b/src/audio_core/renderer/sink/circular_buffer_sink_info.cpp
new file mode 100644
index 000000000..d91f10402
--- /dev/null
+++ b/src/audio_core/renderer/sink/circular_buffer_sink_info.cpp
@@ -0,0 +1,76 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/memory/pool_mapper.h"
+#include "audio_core/renderer/sink/circular_buffer_sink_info.h"
+#include "audio_core/renderer/upsampler/upsampler_manager.h"
+
+namespace AudioCore::AudioRenderer {
+
+CircularBufferSinkInfo::CircularBufferSinkInfo() {
+ state.fill(0);
+ parameter.fill(0);
+ type = Type::CircularBufferSink;
+
+ auto state_{reinterpret_cast<CircularBufferState*>(state.data())};
+ state_->address_info.Setup(0, 0);
+}
+
+void CircularBufferSinkInfo::CleanUp() {
+ auto state_{reinterpret_cast<DeviceState*>(state.data())};
+
+ if (state_->upsampler_info) {
+ state_->upsampler_info->manager->Free(state_->upsampler_info);
+ state_->upsampler_info = nullptr;
+ }
+
+ parameter.fill(0);
+ type = Type::Invalid;
+}
+
+void CircularBufferSinkInfo::Update(BehaviorInfo::ErrorInfo& error_info, OutStatus& out_status,
+ const InParameter& in_params, const PoolMapper& pool_mapper) {
+ const auto buffer_params{
+ reinterpret_cast<const CircularBufferInParameter*>(&in_params.circular_buffer)};
+ auto current_params{reinterpret_cast<CircularBufferInParameter*>(parameter.data())};
+ auto current_state{reinterpret_cast<CircularBufferState*>(state.data())};
+
+ if (in_use == buffer_params->in_use && !buffer_unmapped) {
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+ out_status.writeOffset = current_state->last_pos2;
+ return;
+ }
+
+ node_id = in_params.node_id;
+ in_use = in_params.in_use;
+
+ if (in_use) {
+ buffer_unmapped =
+ !pool_mapper.TryAttachBuffer(error_info, current_state->address_info,
+ buffer_params->cpu_address, buffer_params->size);
+ *current_params = *buffer_params;
+ } else {
+ *current_params = *buffer_params;
+ }
+ out_status.writeOffset = current_state->last_pos2;
+}
+
+void CircularBufferSinkInfo::UpdateForCommandGeneration() {
+ if (in_use) {
+ auto params{reinterpret_cast<CircularBufferInParameter*>(parameter.data())};
+ auto state_{reinterpret_cast<CircularBufferState*>(state.data())};
+
+ const auto pos{state_->current_pos};
+ state_->last_pos2 = state_->last_pos;
+ state_->last_pos = pos;
+
+ state_->current_pos += static_cast<s32>(params->input_count * params->sample_count *
+ GetSampleFormatByteSize(SampleFormat::PcmInt16));
+ if (params->size > 0) {
+ state_->current_pos %= params->size;
+ }
+ }
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/sink/circular_buffer_sink_info.h b/src/audio_core/renderer/sink/circular_buffer_sink_info.h
new file mode 100644
index 000000000..3356213ea
--- /dev/null
+++ b/src/audio_core/renderer/sink/circular_buffer_sink_info.h
@@ -0,0 +1,41 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/renderer/sink/sink_info_base.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Info for a circular buffer sink.
+ */
+class CircularBufferSinkInfo : public SinkInfoBase {
+public:
+ CircularBufferSinkInfo();
+
+ /**
+ * Clean up for info, resetting it to a default state.
+ */
+ void CleanUp() override;
+
+ /**
+ * Update the info according to parameters, and write the current state to out_status.
+ *
+ * @param error_info - Output error code.
+ * @param out_status - Output status.
+ * @param in_params - Input parameters.
+ * @param pool_mapper - Used to map the circular buffer.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, OutStatus& out_status,
+ const InParameter& in_params, const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the circular buffer on command generation, incrementing its current offsets.
+ */
+ void UpdateForCommandGeneration() override;
+};
+static_assert(sizeof(CircularBufferSinkInfo) <= sizeof(SinkInfoBase),
+ "CircularBufferSinkInfo is too large!");
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/sink/device_sink_info.cpp b/src/audio_core/renderer/sink/device_sink_info.cpp
new file mode 100644
index 000000000..b7b3d6f1d
--- /dev/null
+++ b/src/audio_core/renderer/sink/device_sink_info.cpp
@@ -0,0 +1,57 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/sink/device_sink_info.h"
+#include "audio_core/renderer/upsampler/upsampler_manager.h"
+
+namespace AudioCore::AudioRenderer {
+
+DeviceSinkInfo::DeviceSinkInfo() {
+ state.fill(0);
+ parameter.fill(0);
+ type = Type::DeviceSink;
+}
+
+void DeviceSinkInfo::CleanUp() {
+ auto state_{reinterpret_cast<DeviceState*>(state.data())};
+
+ if (state_->upsampler_info) {
+ state_->upsampler_info->manager->Free(state_->upsampler_info);
+ state_->upsampler_info = nullptr;
+ }
+
+ parameter.fill(0);
+ type = Type::Invalid;
+}
+
+void DeviceSinkInfo::Update(BehaviorInfo::ErrorInfo& error_info, OutStatus& out_status,
+ const InParameter& in_params,
+ [[maybe_unused]] const PoolMapper& pool_mapper) {
+
+ const auto device_params{reinterpret_cast<const DeviceInParameter*>(&in_params.device)};
+ auto current_params{reinterpret_cast<DeviceInParameter*>(parameter.data())};
+
+ if (in_use == in_params.in_use) {
+ current_params->downmix_enabled = device_params->downmix_enabled;
+ current_params->downmix_coeff = device_params->downmix_coeff;
+ } else {
+ type = in_params.type;
+ in_use = in_params.in_use;
+ node_id = in_params.node_id;
+ *current_params = *device_params;
+ }
+
+ auto current_state{reinterpret_cast<DeviceState*>(state.data())};
+
+ for (size_t i = 0; i < current_state->downmix_coeff.size(); i++) {
+ current_state->downmix_coeff[i] = current_params->downmix_coeff[i];
+ }
+
+ std::memset(&out_status, 0, sizeof(OutStatus));
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void DeviceSinkInfo::UpdateForCommandGeneration() {}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/sink/device_sink_info.h b/src/audio_core/renderer/sink/device_sink_info.h
new file mode 100644
index 000000000..a1c441454
--- /dev/null
+++ b/src/audio_core/renderer/sink/device_sink_info.h
@@ -0,0 +1,40 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/renderer/sink/sink_info_base.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Info for a device sink.
+ */
+class DeviceSinkInfo : public SinkInfoBase {
+public:
+ DeviceSinkInfo();
+
+ /**
+ * Clean up for info, resetting it to a default state.
+ */
+ void CleanUp() override;
+
+ /**
+ * Update the info according to parameters, and write the current state to out_status.
+ *
+ * @param error_info - Output error code.
+ * @param out_status - Output status.
+ * @param in_params - Input parameters.
+ * @param pool_mapper - Unused.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, OutStatus& out_status,
+ const InParameter& in_params, const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the device sink on command generation, unused.
+ */
+ void UpdateForCommandGeneration() override;
+};
+static_assert(sizeof(DeviceSinkInfo) <= sizeof(SinkInfoBase), "DeviceSinkInfo is too large!");
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/sink/sink_context.cpp b/src/audio_core/renderer/sink/sink_context.cpp
new file mode 100644
index 000000000..634bc1cf9
--- /dev/null
+++ b/src/audio_core/renderer/sink/sink_context.cpp
@@ -0,0 +1,21 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/sink/sink_context.h"
+
+namespace AudioCore::AudioRenderer {
+
+void SinkContext::Initialize(std::span<SinkInfoBase> sink_infos_, const u32 sink_count_) {
+ sink_infos = sink_infos_;
+ sink_count = sink_count_;
+}
+
+SinkInfoBase* SinkContext::GetInfo(const u32 index) {
+ return &sink_infos[index];
+}
+
+u32 SinkContext::GetCount() const {
+ return sink_count;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/sink/sink_context.h b/src/audio_core/renderer/sink/sink_context.h
new file mode 100644
index 000000000..185572e29
--- /dev/null
+++ b/src/audio_core/renderer/sink/sink_context.h
@@ -0,0 +1,47 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/sink/sink_info_base.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Manages output sinks.
+ */
+class SinkContext {
+public:
+ /**
+ * Initialize the sink context.
+ *
+ * @param sink_infos - Workbuffer for the sinks.
+ * @param sink_count - Number of sinks in the buffer.
+ */
+ void Initialize(std::span<SinkInfoBase> sink_infos, u32 sink_count);
+
+ /**
+ * Get a given index's info.
+ *
+ * @param index - Sink index to get.
+ * @return The sink info base for the given index.
+ */
+ SinkInfoBase* GetInfo(u32 index);
+
+ /**
+ * Get the current number of sinks.
+ *
+ * @return The number of sinks.
+ */
+ u32 GetCount() const;
+
+private:
+ /// Buffer of sink infos
+ std::span<SinkInfoBase> sink_infos{};
+ /// Number of sinks in the buffer
+ u32 sink_count{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/sink/sink_info_base.cpp b/src/audio_core/renderer/sink/sink_info_base.cpp
new file mode 100644
index 000000000..4279beaa0
--- /dev/null
+++ b/src/audio_core/renderer/sink/sink_info_base.cpp
@@ -0,0 +1,51 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/memory/pool_mapper.h"
+#include "audio_core/renderer/sink/sink_info_base.h"
+
+namespace AudioCore::AudioRenderer {
+
+void SinkInfoBase::CleanUp() {
+ type = Type::Invalid;
+}
+
+void SinkInfoBase::Update(BehaviorInfo::ErrorInfo& error_info, OutStatus& out_status,
+ [[maybe_unused]] const InParameter& in_params,
+ [[maybe_unused]] const PoolMapper& pool_mapper) {
+ std::memset(&out_status, 0, sizeof(OutStatus));
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void SinkInfoBase::UpdateForCommandGeneration() {}
+
+SinkInfoBase::DeviceState* SinkInfoBase::GetDeviceState() {
+ return reinterpret_cast<DeviceState*>(state.data());
+}
+
+SinkInfoBase::Type SinkInfoBase::GetType() const {
+ return type;
+}
+
+bool SinkInfoBase::IsUsed() const {
+ return in_use;
+}
+
+bool SinkInfoBase::ShouldSkip() const {
+ return buffer_unmapped;
+}
+
+u32 SinkInfoBase::GetNodeId() const {
+ return node_id;
+}
+
+u8* SinkInfoBase::GetState() {
+ return state.data();
+}
+
+u8* SinkInfoBase::GetParameter() {
+ return parameter.data();
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/sink/sink_info_base.h b/src/audio_core/renderer/sink/sink_info_base.h
new file mode 100644
index 000000000..a1b855f20
--- /dev/null
+++ b/src/audio_core/renderer/sink/sink_info_base.h
@@ -0,0 +1,177 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/memory/address_info.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+struct UpsamplerInfo;
+class PoolMapper;
+
+/**
+ * Base for the circular buffer and device sinks, holding their states for the AudioRenderer and
+ * their parametetrs for generating sink commands.
+ */
+class SinkInfoBase {
+public:
+ enum class Type : u8 {
+ Invalid,
+ DeviceSink,
+ CircularBufferSink,
+ };
+
+ struct DeviceInParameter {
+ /* 0x000 */ char name[0x100];
+ /* 0x100 */ u32 input_count;
+ /* 0x104 */ std::array<s8, MaxChannels> inputs;
+ /* 0x10A */ char unk10A[0x1];
+ /* 0x10B */ bool downmix_enabled;
+ /* 0x10C */ std::array<f32, 4> downmix_coeff;
+ };
+ static_assert(sizeof(DeviceInParameter) == 0x11C, "DeviceInParameter has the wrong size!");
+
+ struct DeviceState {
+ /* 0x00 */ UpsamplerInfo* upsampler_info;
+ /* 0x08 */ std::array<Common::FixedPoint<16, 16>, 4> downmix_coeff;
+ /* 0x18 */ char unk18[0x18];
+ };
+ static_assert(sizeof(DeviceState) == 0x30, "DeviceState has the wrong size!");
+
+ struct CircularBufferInParameter {
+ /* 0x00 */ u64 cpu_address;
+ /* 0x08 */ u32 size;
+ /* 0x0C */ u32 input_count;
+ /* 0x10 */ u32 sample_count;
+ /* 0x14 */ u32 previous_pos;
+ /* 0x18 */ SampleFormat format;
+ /* 0x1C */ std::array<s8, MaxChannels> inputs;
+ /* 0x22 */ bool in_use;
+ /* 0x23 */ char unk23[0x5];
+ };
+ static_assert(sizeof(CircularBufferInParameter) == 0x28,
+ "CircularBufferInParameter has the wrong size!");
+
+ struct CircularBufferState {
+ /* 0x00 */ u32 last_pos2;
+ /* 0x04 */ s32 current_pos;
+ /* 0x08 */ u32 last_pos;
+ /* 0x0C */ char unk0C[0x4];
+ /* 0x10 */ AddressInfo address_info;
+ };
+ static_assert(sizeof(CircularBufferState) == 0x30, "CircularBufferState has the wrong size!");
+
+ struct InParameter {
+ /* 0x000 */ Type type;
+ /* 0x001 */ bool in_use;
+ /* 0x004 */ u32 node_id;
+ /* 0x008 */ char unk08[0x18];
+ union {
+ /* 0x020 */ DeviceInParameter device;
+ /* 0x020 */ CircularBufferInParameter circular_buffer;
+ };
+ };
+ static_assert(sizeof(InParameter) == 0x140, "SinkInfoBase::InParameter has the wrong size!");
+
+ struct OutStatus {
+ /* 0x00 */ u32 writeOffset;
+ /* 0x04 */ char unk04[0x1C];
+ }; // size == 0x20
+ static_assert(sizeof(OutStatus) == 0x20, "SinkInfoBase::OutStatus has the wrong size!");
+
+ virtual ~SinkInfoBase() = default;
+
+ /**
+ * Clean up for info, resetting it to a default state.
+ */
+ virtual void CleanUp();
+
+ /**
+ * Update the info according to parameters, and write the current state to out_status.
+ *
+ * @param error_info - Output error code.
+ * @param out_status - Output status.
+ * @param in_params - Input parameters.
+ * @param pool_mapper - Used to map the circular buffer.
+ */
+ virtual void Update(BehaviorInfo::ErrorInfo& error_info, OutStatus& out_status,
+ [[maybe_unused]] const InParameter& in_params,
+ [[maybe_unused]] const PoolMapper& pool_mapper);
+
+ /**
+ * Update the circular buffer on command generation, incrementing its current offsets.
+ */
+ virtual void UpdateForCommandGeneration();
+
+ /**
+ * Get the state as a device sink.
+ *
+ * @return Device state.
+ */
+ DeviceState* GetDeviceState();
+
+ /**
+ * Get the type of this sink.
+ *
+ * @return Either Device, Circular, or Invalid.
+ */
+ Type GetType() const;
+
+ /**
+ * Check if this sink is in use.
+ *
+ * @return True if used, otherwise false.
+ */
+ bool IsUsed() const;
+
+ /**
+ * Check if this sink should be skipped for updates.
+ *
+ * @return True if it should be skipped, otherwise false.
+ */
+ bool ShouldSkip() const;
+
+ /**
+ * Get the node if of this sink.
+ *
+ * @return Node id for this sink.
+ */
+ u32 GetNodeId() const;
+
+ /**
+ * Get the state of this sink.
+ *
+ * @return Pointer to the state, must be cast to the correct type.
+ */
+ u8* GetState();
+
+ /**
+ * Get the parameters of this sink.
+ *
+ * @return Pointer to the parameters, must be cast to the correct type.
+ */
+ u8* GetParameter();
+
+protected:
+ /// Type of this sink
+ Type type{Type::Invalid};
+ /// Is this sink in use?
+ bool in_use{};
+ /// Is this sink's buffer unmapped? Circular only
+ bool buffer_unmapped{};
+ /// Node id for this sink
+ u32 node_id{};
+ /// State buffer for this sink
+ std::array<u8, std::max(sizeof(DeviceState), sizeof(CircularBufferState))> state{};
+ /// Parameter buffer for this sink
+ std::array<u8, std::max(sizeof(DeviceInParameter), sizeof(CircularBufferInParameter))>
+ parameter{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/splitter/splitter_context.cpp b/src/audio_core/renderer/splitter/splitter_context.cpp
new file mode 100644
index 000000000..7a23ba43f
--- /dev/null
+++ b/src/audio_core/renderer/splitter/splitter_context.cpp
@@ -0,0 +1,217 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/common/audio_renderer_parameter.h"
+#include "audio_core/common/workbuffer_allocator.h"
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/splitter/splitter_context.h"
+#include "common/alignment.h"
+
+namespace AudioCore::AudioRenderer {
+
+SplitterDestinationData* SplitterContext::GetDesintationData(const s32 splitter_id,
+ const s32 destination_id) {
+ return splitter_infos[splitter_id].GetData(destination_id);
+}
+
+SplitterInfo& SplitterContext::GetInfo(const s32 splitter_id) {
+ return splitter_infos[splitter_id];
+}
+
+u32 SplitterContext::GetDataCount() const {
+ return destinations_count;
+}
+
+u32 SplitterContext::GetInfoCount() const {
+ return info_count;
+}
+
+SplitterDestinationData& SplitterContext::GetData(const u32 index) {
+ return splitter_destinations[index];
+}
+
+void SplitterContext::Setup(std::span<SplitterInfo> splitter_infos_, const u32 splitter_info_count_,
+ SplitterDestinationData* splitter_destinations_,
+ const u32 destination_count_, const bool splitter_bug_fixed_) {
+ splitter_infos = splitter_infos_;
+ info_count = splitter_info_count_;
+ splitter_destinations = splitter_destinations_;
+ destinations_count = destination_count_;
+ splitter_bug_fixed = splitter_bug_fixed_;
+}
+
+bool SplitterContext::UsingSplitter() const {
+ return splitter_infos.size() > 0 && info_count > 0 && splitter_destinations != nullptr &&
+ destinations_count > 0;
+}
+
+void SplitterContext::ClearAllNewConnectionFlag() {
+ for (s32 i = 0; i < info_count; i++) {
+ splitter_infos[i].SetNewConnectionFlag();
+ }
+}
+
+bool SplitterContext::Initialize(const BehaviorInfo& behavior,
+ const AudioRendererParameterInternal& params,
+ WorkbufferAllocator& allocator) {
+ if (behavior.IsSplitterSupported() && params.splitter_infos > 0 &&
+ params.splitter_destinations > 0) {
+ splitter_infos = allocator.Allocate<SplitterInfo>(params.splitter_infos, 0x10);
+
+ for (u32 i = 0; i < params.splitter_infos; i++) {
+ std::construct_at<SplitterInfo>(&splitter_infos[i], static_cast<s32>(i));
+ }
+
+ if (splitter_infos.size() == 0) {
+ splitter_infos = {};
+ return false;
+ }
+
+ splitter_destinations =
+ allocator.Allocate<SplitterDestinationData>(params.splitter_destinations, 0x10).data();
+
+ for (s32 i = 0; i < params.splitter_destinations; i++) {
+ std::construct_at<SplitterDestinationData>(&splitter_destinations[i], i);
+ }
+
+ if (params.splitter_destinations <= 0) {
+ splitter_infos = {};
+ splitter_destinations = nullptr;
+ return false;
+ }
+
+ Setup(splitter_infos, params.splitter_infos, splitter_destinations,
+ params.splitter_destinations, behavior.IsSplitterBugFixed());
+ }
+ return true;
+}
+
+bool SplitterContext::Update(const u8* input, u32& consumed_size) {
+ auto in_params{reinterpret_cast<const InParameterHeader*>(input)};
+
+ if (destinations_count == 0 || info_count == 0) {
+ consumed_size = 0;
+ return true;
+ }
+
+ if (in_params->magic != GetSplitterInParamHeaderMagic()) {
+ consumed_size = 0;
+ return false;
+ }
+
+ for (auto& splitter_info : splitter_infos) {
+ splitter_info.ClearNewConnectionFlag();
+ }
+
+ u32 offset{sizeof(InParameterHeader)};
+ offset = UpdateInfo(input, offset, in_params->info_count);
+ offset = UpdateData(input, offset, in_params->destination_count);
+
+ consumed_size = Common::AlignUp(offset, 0x10);
+ return true;
+}
+
+u32 SplitterContext::UpdateInfo(const u8* input, u32 offset, const u32 splitter_count) {
+ for (u32 i = 0; i < splitter_count; i++) {
+ auto info_header{reinterpret_cast<const SplitterInfo::InParameter*>(input + offset)};
+
+ if (info_header->magic != GetSplitterInfoMagic()) {
+ continue;
+ }
+
+ if (info_header->id < 0 || info_header->id > info_count) {
+ break;
+ }
+
+ auto& info{splitter_infos[info_header->id]};
+ RecomposeDestination(info, info_header);
+
+ offset += info.Update(info_header);
+ }
+
+ return offset;
+}
+
+u32 SplitterContext::UpdateData(const u8* input, u32 offset, const u32 count) {
+ for (u32 i = 0; i < count; i++) {
+ auto data_header{
+ reinterpret_cast<const SplitterDestinationData::InParameter*>(input + offset)};
+
+ if (data_header->magic != GetSplitterSendDataMagic()) {
+ continue;
+ }
+
+ if (data_header->id < 0 || data_header->id > destinations_count) {
+ continue;
+ }
+
+ splitter_destinations[data_header->id].Update(*data_header);
+ offset += sizeof(SplitterDestinationData::InParameter);
+ }
+
+ return offset;
+}
+
+void SplitterContext::UpdateInternalState() {
+ for (s32 i = 0; i < info_count; i++) {
+ splitter_infos[i].UpdateInternalState();
+ }
+}
+
+void SplitterContext::RecomposeDestination(SplitterInfo& out_info,
+ const SplitterInfo::InParameter* info_header) {
+ auto destination{out_info.GetData(0)};
+ while (destination != nullptr) {
+ auto dest{destination->GetNext()};
+ destination->SetNext(nullptr);
+ destination = dest;
+ }
+ out_info.SetDestinations(nullptr);
+
+ auto dest_count{info_header->destination_count};
+ if (!splitter_bug_fixed) {
+ dest_count = std::min(dest_count, GetDestCountPerInfoForCompat());
+ }
+
+ if (dest_count == 0) {
+ return;
+ }
+
+ std::span<const u32> destination_ids{reinterpret_cast<const u32*>(&info_header[1]), dest_count};
+
+ auto head{&splitter_destinations[destination_ids[0]]};
+ auto current_destination{head};
+ for (u32 i = 1; i < dest_count; i++) {
+ auto next_destination{&splitter_destinations[destination_ids[i]]};
+ current_destination->SetNext(next_destination);
+ current_destination = next_destination;
+ }
+
+ out_info.SetDestinations(head);
+ out_info.SetDestinationCount(dest_count);
+}
+
+u32 SplitterContext::GetDestCountPerInfoForCompat() const {
+ if (info_count <= 0) {
+ return 0;
+ }
+ return static_cast<u32>(destinations_count / info_count);
+}
+
+u64 SplitterContext::CalcWorkBufferSize(const BehaviorInfo& behavior,
+ const AudioRendererParameterInternal& params) {
+ u64 size{0};
+ if (!behavior.IsSplitterSupported()) {
+ return size;
+ }
+
+ size += params.splitter_destinations * sizeof(SplitterDestinationData) +
+ params.splitter_infos * sizeof(SplitterInfo);
+
+ if (behavior.IsSplitterBugFixed()) {
+ size += Common::AlignUp(params.splitter_destinations * sizeof(u32), 0x10);
+ }
+ return size;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/splitter/splitter_context.h b/src/audio_core/renderer/splitter/splitter_context.h
new file mode 100644
index 000000000..cfd092b4f
--- /dev/null
+++ b/src/audio_core/renderer/splitter/splitter_context.h
@@ -0,0 +1,189 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/splitter/splitter_destinations_data.h"
+#include "audio_core/renderer/splitter/splitter_info.h"
+#include "common/common_types.h"
+
+namespace AudioCore {
+struct AudioRendererParameterInternal;
+class WorkbufferAllocator;
+
+namespace AudioRenderer {
+class BehaviorInfo;
+
+/**
+ * The splitter allows much more control over how sound is mixed together.
+ * Previously, one mix can only connect to one other, and you may need
+ * more mixes (and duplicate processing) to achieve the same result.
+ * With the splitter, many-to-one and one-to-many mixing is possible.
+ * This was added in revision 2.
+ * Had a bug with incorrect numbers of destinations, fixed in revision 5.
+ */
+class SplitterContext {
+ struct InParameterHeader {
+ /* 0x00 */ u32 magic; // 'SNDH'
+ /* 0x04 */ s32 info_count;
+ /* 0x08 */ s32 destination_count;
+ /* 0x0C */ char unk0C[0x14];
+ };
+ static_assert(sizeof(InParameterHeader) == 0x20,
+ "SplitterContext::InParameterHeader has the wrong size!");
+
+public:
+ /**
+ * Get a destination mix from the given splitter and destination index.
+ *
+ * @param splitter_id - Splitter index to get from.
+ * @param destination_id - Destination index within the splitter.
+ * @return Pointer to the found destination. May be nullptr.
+ */
+ SplitterDestinationData* GetDesintationData(s32 splitter_id, s32 destination_id);
+
+ /**
+ * Get a splitter from the given index.
+ *
+ * @param index - Index of the desired splitter.
+ * @return Splitter requested.
+ */
+ SplitterInfo& GetInfo(s32 index);
+
+ /**
+ * Get the total number of splitter destinations.
+ *
+ * @return Number of destiantions.
+ */
+ u32 GetDataCount() const;
+
+ /**
+ * Get the total number of splitters.
+ *
+ * @return Number of splitters.
+ */
+ u32 GetInfoCount() const;
+
+ /**
+ * Get a specific global destination.
+ *
+ * @param index - Index of the desired destination.
+ * @return The requested destination.
+ */
+ SplitterDestinationData& GetData(u32 index);
+
+ /**
+ * Check if the splitter is in use.
+ *
+ * @return True if any splitter or destination is in use, otherwise false.
+ */
+ bool UsingSplitter() const;
+
+ /**
+ * Mark all splitters as having new connections.
+ */
+ void ClearAllNewConnectionFlag();
+
+ /**
+ * Initialize the context.
+ *
+ * @param behavior - Used to check for splitter support.
+ * @param params - Input parameters.
+ * @param allocator - Allocator used to allocate workbuffer memory.
+ */
+ bool Initialize(const BehaviorInfo& behavior, const AudioRendererParameterInternal& params,
+ WorkbufferAllocator& allocator);
+
+ /**
+ * Update the context.
+ *
+ * @param input - Input buffer with the new info,
+ * expected to point to a InParameterHeader.
+ * @param consumed_size - Output with the number of bytes consumed from input.
+ */
+ bool Update(const u8* input, u32& consumed_size);
+
+ /**
+ * Update the splitters.
+ *
+ * @param input - Input buffer with the new info.
+ * @param offset - Current offset within the input buffer,
+ * input + offset should point to a SplitterInfo::InParameter.
+ * @param splitter_count - Number of splitters in the input buffer.
+ * @return Number of bytes consumed in input.
+ */
+ u32 UpdateInfo(const u8* input, u32 offset, u32 splitter_count);
+
+ /**
+ * Update the splitters.
+ *
+ * @param input - Input buffer with the new info.
+ * @param offset - Current offset within the input buffer,
+ * input + offset should point to a
+ * SplitterDestinationData::InParameter.
+ * @param destination_count - Number of destinations in the input buffer.
+ * @return Number of bytes consumed in input.
+ */
+ u32 UpdateData(const u8* input, u32 offset, u32 destination_count);
+
+ /**
+ * Update the state of all destinations in all splitters.
+ */
+ void UpdateInternalState();
+
+ /**
+ * Replace the given splitter's destinations with new ones.
+ *
+ * @param out_info - Splitter to recompose.
+ * @param info_header - Input parameters containing new destination ids.
+ */
+ void RecomposeDestination(SplitterInfo& out_info, const SplitterInfo::InParameter* info_header);
+
+ /**
+ * Old calculation for destinations, this is the thing the splitter bug fixes.
+ * Left for compatibility, and now min'd with the actual count to not bug.
+ *
+ * @return Number of splitter destinations.
+ */
+ u32 GetDestCountPerInfoForCompat() const;
+
+ /**
+ * Calculate the size of the required workbuffer for splitters and destinations.
+ *
+ * @param behavior - Used to check splitter features.
+ * @param params - Input parameters with splitter/destination counts.
+ * @return Required buffer size.
+ */
+ static u64 CalcWorkBufferSize(const BehaviorInfo& behavior,
+ const AudioRendererParameterInternal& params);
+
+private:
+ /**
+ * Setup the context.
+ *
+ * @param splitter_infos - Workbuffer for splitters.
+ * @param splitter_info_count - Number of splitters in the workbuffer.
+ * @param splitter_destinations - Workbuffer for splitter destinations.
+ * @param destination_count - Number of destinations in the workbuffer.
+ * @param splitter_bug_fixed - Is the splitter bug fixed?
+ */
+ void Setup(std::span<SplitterInfo> splitter_infos, u32 splitter_info_count,
+ SplitterDestinationData* splitter_destinations, u32 destination_count,
+ bool splitter_bug_fixed);
+
+ /// Workbuffer for splitters
+ std::span<SplitterInfo> splitter_infos{};
+ /// Number of splitters in buffer
+ s32 info_count{};
+ /// Workbuffer for destinations
+ SplitterDestinationData* splitter_destinations{};
+ /// Number of destinations in buffer
+ s32 destinations_count{};
+ /// Is the splitter bug fixed?
+ bool splitter_bug_fixed{};
+};
+
+} // namespace AudioRenderer
+} // namespace AudioCore
diff --git a/src/audio_core/renderer/splitter/splitter_destinations_data.cpp b/src/audio_core/renderer/splitter/splitter_destinations_data.cpp
new file mode 100644
index 000000000..b27d44896
--- /dev/null
+++ b/src/audio_core/renderer/splitter/splitter_destinations_data.cpp
@@ -0,0 +1,87 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/splitter/splitter_destinations_data.h"
+
+namespace AudioCore::AudioRenderer {
+
+SplitterDestinationData::SplitterDestinationData(const s32 id_) : id{id_} {}
+
+void SplitterDestinationData::ClearMixVolume() {
+ mix_volumes.fill(0.0f);
+ prev_mix_volumes.fill(0.0f);
+}
+
+s32 SplitterDestinationData::GetId() const {
+ return id;
+}
+
+bool SplitterDestinationData::IsConfigured() const {
+ return in_use && destination_id != UnusedMixId;
+}
+
+s32 SplitterDestinationData::GetMixId() const {
+ return destination_id;
+}
+
+f32 SplitterDestinationData::GetMixVolume(const u32 index) const {
+ if (index >= mix_volumes.size()) {
+ LOG_ERROR(Service_Audio, "SplitterDestinationData::GetMixVolume Invalid index {}", index);
+ return 0.0f;
+ }
+ return mix_volumes[index];
+}
+
+std::span<f32> SplitterDestinationData::GetMixVolume() {
+ return mix_volumes;
+}
+
+f32 SplitterDestinationData::GetMixVolumePrev(const u32 index) const {
+ if (index >= prev_mix_volumes.size()) {
+ LOG_ERROR(Service_Audio, "SplitterDestinationData::GetMixVolumePrev Invalid index {}",
+ index);
+ return 0.0f;
+ }
+ return prev_mix_volumes[index];
+}
+
+std::span<f32> SplitterDestinationData::GetMixVolumePrev() {
+ return prev_mix_volumes;
+}
+
+void SplitterDestinationData::Update(const InParameter& params) {
+ if (params.id != id || params.magic != GetSplitterSendDataMagic()) {
+ return;
+ }
+
+ destination_id = params.mix_id;
+ mix_volumes = params.mix_volumes;
+
+ if (!in_use && params.in_use) {
+ prev_mix_volumes = mix_volumes;
+ need_update = false;
+ }
+
+ in_use = params.in_use;
+}
+
+void SplitterDestinationData::MarkAsNeedToUpdateInternalState() {
+ need_update = true;
+}
+
+void SplitterDestinationData::UpdateInternalState() {
+ if (in_use && need_update) {
+ prev_mix_volumes = mix_volumes;
+ }
+ need_update = false;
+}
+
+SplitterDestinationData* SplitterDestinationData::GetNext() const {
+ return next;
+}
+
+void SplitterDestinationData::SetNext(SplitterDestinationData* next_) {
+ next = next_;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/splitter/splitter_destinations_data.h b/src/audio_core/renderer/splitter/splitter_destinations_data.h
new file mode 100644
index 000000000..bd3d55748
--- /dev/null
+++ b/src/audio_core/renderer/splitter/splitter_destinations_data.h
@@ -0,0 +1,135 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <span>
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Represents a mixing node, can be connected to a previous and next destination forming a chain
+ * that a certain mix buffer will pass through to output.
+ */
+class SplitterDestinationData {
+public:
+ struct InParameter {
+ /* 0x00 */ u32 magic; // 'SNDD'
+ /* 0x04 */ s32 id;
+ /* 0x08 */ std::array<f32, MaxMixBuffers> mix_volumes;
+ /* 0x68 */ u32 mix_id;
+ /* 0x6C */ bool in_use;
+ };
+ static_assert(sizeof(InParameter) == 0x70,
+ "SplitterDestinationData::InParameter has the wrong size!");
+
+ SplitterDestinationData(s32 id);
+
+ /**
+ * Reset the mix volumes for this destination.
+ */
+ void ClearMixVolume();
+
+ /**
+ * Get the id of this destination.
+ *
+ * @return Id for this destination.
+ */
+ s32 GetId() const;
+
+ /**
+ * Check if this destination is correctly configured.
+ *
+ * @return True if configured, otherwise false.
+ */
+ bool IsConfigured() const;
+
+ /**
+ * Get the mix id for this destination.
+ *
+ * @return Mix id for this destination.
+ */
+ s32 GetMixId() const;
+
+ /**
+ * Get the current mix volume of a given index in this destination.
+ *
+ * @param index - Mix buffer index to get the volume for.
+ * @return Current volume of the specified mix.
+ */
+ f32 GetMixVolume(u32 index) const;
+
+ /**
+ * Get the current mix volumes for all mix buffers in this destination.
+ *
+ * @return Span of current mix buffer volumes.
+ */
+ std::span<f32> GetMixVolume();
+
+ /**
+ * Get the previous mix volume of a given index in this destination.
+ *
+ * @param index - Mix buffer index to get the volume for.
+ * @return Previous volume of the specified mix.
+ */
+ f32 GetMixVolumePrev(u32 index) const;
+
+ /**
+ * Get the previous mix volumes for all mix buffers in this destination.
+ *
+ * @return Span of previous mix buffer volumes.
+ */
+ std::span<f32> GetMixVolumePrev();
+
+ /**
+ * Update this destination.
+ *
+ * @param params - Inpout parameters to update the destination.
+ */
+ void Update(const InParameter& params);
+
+ /**
+ * Mark this destination as needing its volumes updated.
+ */
+ void MarkAsNeedToUpdateInternalState();
+
+ /**
+ * Copy current volumes to previous if an update is required.
+ */
+ void UpdateInternalState();
+
+ /**
+ * Get the next destination in the mix chain.
+ *
+ * @return The next splitter destination, may be nullptr if this is the last in the chain.
+ */
+ SplitterDestinationData* GetNext() const;
+
+ /**
+ * Set the next destination in the mix chain.
+ *
+ * @param next - Destination this one is to be connected to.
+ */
+ void SetNext(SplitterDestinationData* next);
+
+private:
+ /// Id of this destination
+ const s32 id;
+ /// Mix id this destination represents
+ s32 destination_id{UnusedMixId};
+ /// Current mix volumes
+ std::array<f32, MaxMixBuffers> mix_volumes{0.0f};
+ /// Previous mix volumes
+ std::array<f32, MaxMixBuffers> prev_mix_volumes{0.0f};
+ /// Next destination in the mix chain
+ SplitterDestinationData* next{};
+ /// Is this destiantion in use?
+ bool in_use{};
+ /// Does this destiantion need its volumes updated?
+ bool need_update{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/splitter/splitter_info.cpp b/src/audio_core/renderer/splitter/splitter_info.cpp
new file mode 100644
index 000000000..1aee6720b
--- /dev/null
+++ b/src/audio_core/renderer/splitter/splitter_info.cpp
@@ -0,0 +1,79 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/splitter/splitter_info.h"
+
+namespace AudioCore::AudioRenderer {
+
+SplitterInfo::SplitterInfo(const s32 id_) : id{id_} {}
+
+void SplitterInfo::InitializeInfos(SplitterInfo* splitters, const u32 count) {
+ if (splitters == nullptr) {
+ return;
+ }
+
+ for (u32 i = 0; i < count; i++) {
+ auto& splitter{splitters[i]};
+ splitter.destinations = nullptr;
+ splitter.destination_count = 0;
+ splitter.has_new_connection = true;
+ }
+}
+
+u32 SplitterInfo::Update(const InParameter* params) {
+ if (params->id != id) {
+ return 0;
+ }
+ sample_rate = params->sample_rate;
+ has_new_connection = true;
+ return static_cast<u32>((sizeof(InParameter) + 3 * sizeof(s32)) +
+ params->destination_count * sizeof(s32));
+}
+
+SplitterDestinationData* SplitterInfo::GetData(const u32 destination_id) {
+ auto out_destination{destinations};
+ u32 i{0};
+ while (i < destination_id) {
+ if (out_destination == nullptr) {
+ break;
+ }
+ out_destination = out_destination->GetNext();
+ i++;
+ }
+
+ return out_destination;
+}
+
+u32 SplitterInfo::GetDestinationCount() const {
+ return destination_count;
+}
+
+void SplitterInfo::SetDestinationCount(const u32 count) {
+ destination_count = count;
+}
+
+bool SplitterInfo::HasNewConnection() const {
+ return has_new_connection;
+}
+
+void SplitterInfo::ClearNewConnectionFlag() {
+ has_new_connection = false;
+}
+
+void SplitterInfo::SetNewConnectionFlag() {
+ has_new_connection = true;
+}
+
+void SplitterInfo::UpdateInternalState() {
+ auto destination{destinations};
+ while (destination != nullptr) {
+ destination->UpdateInternalState();
+ destination = destination->GetNext();
+ }
+}
+
+void SplitterInfo::SetDestinations(SplitterDestinationData* destinations_) {
+ destinations = destinations_;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/splitter/splitter_info.h b/src/audio_core/renderer/splitter/splitter_info.h
new file mode 100644
index 000000000..d1d75064c
--- /dev/null
+++ b/src/audio_core/renderer/splitter/splitter_info.h
@@ -0,0 +1,107 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/renderer/splitter/splitter_destinations_data.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Represents a splitter, wraps multiple output destinations to split an input mix into.
+ */
+class SplitterInfo {
+public:
+ struct InParameter {
+ /* 0x00 */ u32 magic; // 'SNDI'
+ /* 0x04 */ s32 id;
+ /* 0x08 */ u32 sample_rate;
+ /* 0x0C */ u32 destination_count;
+ };
+ static_assert(sizeof(InParameter) == 0x10, "SplitterInfo::InParameter has the wrong size!");
+
+ explicit SplitterInfo(s32 id);
+
+ /**
+ * Initialize the given splitters.
+ *
+ * @param splitters - Splitters to initialize.
+ * @param count - Number of splitters given.
+ */
+ static void InitializeInfos(SplitterInfo* splitters, u32 count);
+
+ /**
+ * Update this splitter.
+ *
+ * @param params - Input parameters to update with.
+ * @return The size in bytes of this splitter.
+ */
+ u32 Update(const InParameter* params);
+
+ /**
+ * Get a destination in this splitter.
+ *
+ * @param id - Destination id to get.
+ * @return Pointer to the destination, may be nullptr.
+ */
+ SplitterDestinationData* GetData(u32 id);
+
+ /**
+ * Get the number of destinations in this splitter.
+ *
+ * @return The number of destiantions.
+ */
+ u32 GetDestinationCount() const;
+
+ /**
+ * Set the number of destinations in this splitter.
+ *
+ * @param count - The new number of destiantions.
+ */
+ void SetDestinationCount(u32 count);
+
+ /**
+ * Check if the splitter has a new connection.
+ *
+ * @return True if there is a new connection, otherwise false.
+ */
+ bool HasNewConnection() const;
+
+ /**
+ * Reset the new connection flag.
+ */
+ void ClearNewConnectionFlag();
+
+ /**
+ * Mark as having a new connection.
+ */
+ void SetNewConnectionFlag();
+
+ /**
+ * Update the state of all destinations.
+ */
+ void UpdateInternalState();
+
+ /**
+ * Set this splitter's destinations.
+ *
+ * @param destinations - The new destination list for this splitter.
+ */
+ void SetDestinations(SplitterDestinationData* destinations);
+
+private:
+ /// Id of this splitter
+ s32 id;
+ /// Sample rate of this splitter
+ u32 sample_rate{};
+ /// Number of destinations in this splitter
+ u32 destination_count{};
+ /// Does this splitter have a new connection?
+ bool has_new_connection{true};
+ /// Pointer to the destinations of this splitter
+ SplitterDestinationData* destinations{};
+ /// Number of channels this splitter manages
+ u32 channel_count{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/system.cpp b/src/audio_core/renderer/system.cpp
new file mode 100644
index 000000000..7a217969e
--- /dev/null
+++ b/src/audio_core/renderer/system.cpp
@@ -0,0 +1,802 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <chrono>
+#include <span>
+
+#include "audio_core/audio_core.h"
+#include "audio_core/common/audio_renderer_parameter.h"
+#include "audio_core/common/common.h"
+#include "audio_core/common/feature_support.h"
+#include "audio_core/common/workbuffer_allocator.h"
+#include "audio_core/renderer/adsp/adsp.h"
+#include "audio_core/renderer/behavior/info_updater.h"
+#include "audio_core/renderer/command/command_buffer.h"
+#include "audio_core/renderer/command/command_generator.h"
+#include "audio_core/renderer/command/command_list_header.h"
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "audio_core/renderer/effect/effect_result_state.h"
+#include "audio_core/renderer/memory/memory_pool_info.h"
+#include "audio_core/renderer/memory/pool_mapper.h"
+#include "audio_core/renderer/mix/mix_info.h"
+#include "audio_core/renderer/nodes/edge_matrix.h"
+#include "audio_core/renderer/nodes/node_states.h"
+#include "audio_core/renderer/sink/sink_info_base.h"
+#include "audio_core/renderer/system.h"
+#include "audio_core/renderer/upsampler/upsampler_info.h"
+#include "audio_core/renderer/voice/voice_channel_resource.h"
+#include "audio_core/renderer/voice/voice_info.h"
+#include "audio_core/renderer/voice/voice_state.h"
+#include "common/alignment.h"
+#include "core/core.h"
+#include "core/core_timing.h"
+#include "core/hle/kernel/k_event.h"
+#include "core/hle/kernel/k_transfer_memory.h"
+#include "core/memory.h"
+
+namespace AudioCore::AudioRenderer {
+
+u64 System::GetWorkBufferSize(const AudioRendererParameterInternal& params) {
+ BehaviorInfo behavior;
+ behavior.SetUserLibRevision(params.revision);
+
+ u64 size{0};
+
+ size += Common::AlignUp(params.mixes * sizeof(s32), 0x40);
+ size += params.sub_mixes * MaxEffects * sizeof(s32);
+ size += (params.sub_mixes + 1) * sizeof(MixInfo);
+ size += params.voices * (sizeof(VoiceInfo) + sizeof(VoiceChannelResource) + sizeof(VoiceState));
+ size += Common::AlignUp((params.sub_mixes + 1) * sizeof(MixInfo*), 0x10);
+ size += Common::AlignUp(params.voices * sizeof(VoiceInfo*), 0x10);
+ size += Common::AlignUp(((params.sinks + params.sub_mixes) * TargetSampleCount * sizeof(s32) +
+ params.sample_count * sizeof(s32)) *
+ (params.mixes + MaxChannels),
+ 0x40);
+
+ if (behavior.IsSplitterSupported()) {
+ const auto node_size{NodeStates::GetWorkBufferSize(params.sub_mixes + 1)};
+ const auto edge_size{EdgeMatrix::GetWorkBufferSize(params.sub_mixes + 1)};
+ size += Common::AlignUp(node_size + edge_size, 0x10);
+ }
+
+ size += SplitterContext::CalcWorkBufferSize(behavior, params);
+ size += (params.effects + params.voices * MaxWaveBuffers) * sizeof(MemoryPoolInfo);
+
+ if (behavior.IsEffectInfoVersion2Supported()) {
+ size += params.effects * sizeof(EffectResultState);
+ }
+ size += 0x50;
+
+ size = Common::AlignUp(size, 0x40);
+
+ size += (params.sinks + params.sub_mixes) * sizeof(UpsamplerInfo);
+ size += params.effects * sizeof(EffectInfoBase);
+ size += Common::AlignUp(params.voices * sizeof(VoiceState), 0x40);
+ size += params.sinks * sizeof(SinkInfoBase);
+
+ if (behavior.IsEffectInfoVersion2Supported()) {
+ size += params.effects * sizeof(EffectResultState);
+ }
+
+ if (params.perf_frames > 0) {
+ auto perf_size{PerformanceManager::GetRequiredBufferSizeForPerformanceMetricsPerFrame(
+ behavior, params)};
+ size += Common::AlignUp(perf_size * (params.perf_frames + 1) + 0xC0, 0x100);
+ }
+
+ if (behavior.IsVariadicCommandBufferSizeSupported()) {
+ size += CommandGenerator::CalculateCommandBufferSize(behavior, params) + (0x40 - 1) * 2;
+ } else {
+ size += 0x18000 + (0x40 - 1) * 2;
+ }
+
+ size = Common::AlignUp(size, 0x1000);
+ return size;
+}
+
+System::System(Core::System& core_, Kernel::KEvent* adsp_rendered_event_)
+ : core{core_}, adsp{core.AudioCore().GetADSP()}, adsp_rendered_event{adsp_rendered_event_} {}
+
+Result System::Initialize(const AudioRendererParameterInternal& params,
+ Kernel::KTransferMemory* transfer_memory, const u64 transfer_memory_size,
+ const u32 process_handle_, const u64 applet_resource_user_id_,
+ const s32 session_id_) {
+ if (!CheckValidRevision(params.revision)) {
+ return Service::Audio::ERR_INVALID_REVISION;
+ }
+
+ if (GetWorkBufferSize(params) > transfer_memory_size) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ if (process_handle_ == 0) {
+ return Service::Audio::ERR_INVALID_PROCESS_HANDLE;
+ }
+
+ behavior.SetUserLibRevision(params.revision);
+
+ process_handle = process_handle_;
+ applet_resource_user_id = applet_resource_user_id_;
+ session_id = session_id_;
+
+ sample_rate = params.sample_rate;
+ sample_count = params.sample_count;
+ mix_buffer_count = static_cast<s16>(params.mixes);
+ voice_channels = MaxChannels;
+ upsampler_count = params.sinks + params.sub_mixes;
+ memory_pool_count = params.effects + params.voices * MaxWaveBuffers;
+ render_device = params.rendering_device;
+ execution_mode = params.execution_mode;
+
+ core.Memory().ZeroBlock(*core.Kernel().CurrentProcess(), transfer_memory->GetSourceAddress(),
+ transfer_memory_size);
+
+ // Note: We're not actually using the transfer memory because it's a pain to code for.
+ // Allocate the memory normally instead and hope the game doesn't try to read anything back
+ workbuffer = std::make_unique<u8[]>(transfer_memory_size);
+ workbuffer_size = transfer_memory_size;
+
+ PoolMapper pool_mapper(process_handle, false);
+ pool_mapper.InitializeSystemPool(memory_pool_info, workbuffer.get(), workbuffer_size);
+
+ WorkbufferAllocator allocator({workbuffer.get(), workbuffer_size}, workbuffer_size);
+
+ samples_workbuffer =
+ allocator.Allocate<s32>((voice_channels + mix_buffer_count) * sample_count, 0x10);
+ if (samples_workbuffer.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ auto upsampler_workbuffer{allocator.Allocate<s32>(
+ (voice_channels + mix_buffer_count) * TargetSampleCount * upsampler_count, 0x10)};
+ if (upsampler_workbuffer.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ depop_buffer =
+ allocator.Allocate<s32>(Common::AlignUp(static_cast<u32>(mix_buffer_count), 0x40), 0x40);
+ if (depop_buffer.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ // invalidate samples_workbuffer DSP cache
+
+ auto voice_infos{allocator.Allocate<VoiceInfo>(params.voices, 0x10)};
+ for (auto& voice_info : voice_infos) {
+ std::construct_at<VoiceInfo>(&voice_info);
+ }
+
+ if (voice_infos.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ auto sorted_voice_infos{allocator.Allocate<VoiceInfo*>(params.voices, 0x10)};
+ if (sorted_voice_infos.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ std::memset(sorted_voice_infos.data(), 0, sorted_voice_infos.size_bytes());
+
+ auto voice_channel_resources{allocator.Allocate<VoiceChannelResource>(params.voices, 0x10)};
+ u32 i{0};
+ for (auto& voice_channel_resource : voice_channel_resources) {
+ std::construct_at<VoiceChannelResource>(&voice_channel_resource, i++);
+ }
+
+ if (voice_channel_resources.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ auto voice_cpu_states{allocator.Allocate<VoiceState>(params.voices, 0x10)};
+ if (voice_cpu_states.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ for (auto& voice_state : voice_cpu_states) {
+ voice_state = {};
+ }
+
+ auto mix_infos{allocator.Allocate<MixInfo>(params.sub_mixes + 1, 0x10)};
+
+ if (mix_infos.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ u32 effect_process_order_count{0};
+ std::span<s32> effect_process_order_buffer{};
+
+ if (params.effects > 0) {
+ effect_process_order_count = params.effects * (params.sub_mixes + 1);
+ effect_process_order_buffer = allocator.Allocate<s32>(effect_process_order_count, 0x10);
+ if (effect_process_order_buffer.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+ }
+
+ i = 0;
+ for (auto& mix_info : mix_infos) {
+ std::construct_at<MixInfo>(
+ &mix_info, effect_process_order_buffer.subspan(i * params.effects, params.effects),
+ params.effects, this->behavior);
+ i++;
+ }
+
+ auto sorted_mix_infos{allocator.Allocate<MixInfo*>(params.sub_mixes + 1, 0x10)};
+ if (sorted_mix_infos.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ std::memset(sorted_mix_infos.data(), 0, sorted_mix_infos.size_bytes());
+
+ if (behavior.IsSplitterSupported()) {
+ u64 node_state_size{NodeStates::GetWorkBufferSize(params.sub_mixes + 1)};
+ u64 edge_matrix_size{EdgeMatrix::GetWorkBufferSize(params.sub_mixes + 1)};
+
+ auto node_states_workbuffer{allocator.Allocate<u8>(node_state_size, 1)};
+ auto edge_matrix_workbuffer{allocator.Allocate<u8>(edge_matrix_size, 1)};
+
+ if (node_states_workbuffer.empty() || edge_matrix_workbuffer.size() == 0) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ mix_context.Initialize(sorted_mix_infos, mix_infos, params.sub_mixes + 1,
+ effect_process_order_buffer, effect_process_order_count,
+ node_states_workbuffer, node_state_size, edge_matrix_workbuffer,
+ edge_matrix_size);
+ } else {
+ mix_context.Initialize(sorted_mix_infos, mix_infos, params.sub_mixes + 1,
+ effect_process_order_buffer, effect_process_order_count, {}, 0, {},
+ 0);
+ }
+
+ upsampler_manager = allocator.Allocate<UpsamplerManager>(1, 0x10).data();
+ if (upsampler_manager == nullptr) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ memory_pool_workbuffer = allocator.Allocate<MemoryPoolInfo>(memory_pool_count, 0x10);
+ for (auto& memory_pool : memory_pool_workbuffer) {
+ std::construct_at<MemoryPoolInfo>(&memory_pool, MemoryPoolInfo::Location::DSP);
+ }
+
+ if (memory_pool_workbuffer.empty() && memory_pool_count > 0) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ if (!splitter_context.Initialize(behavior, params, allocator)) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ std::span<EffectResultState> effect_result_states_cpu{};
+ if (behavior.IsEffectInfoVersion2Supported() && params.effects > 0) {
+ effect_result_states_cpu = allocator.Allocate<EffectResultState>(params.effects, 0x10);
+ if (effect_result_states_cpu.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+ std::memset(effect_result_states_cpu.data(), 0, effect_result_states_cpu.size_bytes());
+ }
+
+ allocator.Align(0x40);
+
+ unk_2B0 = allocator.GetSize() - allocator.GetCurrentOffset();
+ unk_2A8 = {&workbuffer[allocator.GetCurrentOffset()], unk_2B0};
+
+ upsampler_infos = allocator.Allocate<UpsamplerInfo>(upsampler_count, 0x40);
+ for (auto& upsampler_info : upsampler_infos) {
+ std::construct_at<UpsamplerInfo>(&upsampler_info);
+ }
+
+ std::construct_at<UpsamplerManager>(upsampler_manager, upsampler_count, upsampler_infos,
+ upsampler_workbuffer);
+
+ if (upsampler_infos.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ auto effect_infos{allocator.Allocate<EffectInfoBase>(params.effects, 0x40)};
+ for (auto& effect_info : effect_infos) {
+ std::construct_at<EffectInfoBase>(&effect_info);
+ }
+
+ if (effect_infos.empty() && params.effects > 0) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ std::span<EffectResultState> effect_result_states_dsp{};
+ if (behavior.IsEffectInfoVersion2Supported() && params.effects > 0) {
+ effect_result_states_dsp = allocator.Allocate<EffectResultState>(params.effects, 0x40);
+ if (effect_result_states_dsp.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+ std::memset(effect_result_states_dsp.data(), 0, effect_result_states_dsp.size_bytes());
+ }
+
+ effect_context.Initialize(effect_infos, params.effects, effect_result_states_cpu,
+ effect_result_states_dsp, effect_result_states_dsp.size());
+
+ auto sinks{allocator.Allocate<SinkInfoBase>(params.sinks, 0x10)};
+ for (auto& sink : sinks) {
+ std::construct_at<SinkInfoBase>(&sink);
+ }
+
+ if (sinks.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ sink_context.Initialize(sinks, params.sinks);
+
+ auto voice_dsp_states{allocator.Allocate<VoiceState>(params.voices, 0x40)};
+ if (voice_dsp_states.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ for (auto& voice_state : voice_dsp_states) {
+ voice_state = {};
+ }
+
+ voice_context.Initialize(sorted_voice_infos, voice_infos, voice_channel_resources,
+ voice_cpu_states, voice_dsp_states, params.voices);
+
+ if (params.perf_frames > 0) {
+ const auto perf_workbuffer_size{
+ PerformanceManager::GetRequiredBufferSizeForPerformanceMetricsPerFrame(behavior,
+ params) *
+ (params.perf_frames + 1) +
+ 0xC};
+ performance_workbuffer = allocator.Allocate<u8>(perf_workbuffer_size, 0x40);
+ if (performance_workbuffer.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+ std::memset(performance_workbuffer.data(), 0, performance_workbuffer.size_bytes());
+ performance_manager.Initialize(performance_workbuffer, performance_workbuffer.size_bytes(),
+ params, behavior, memory_pool_info);
+ }
+
+ render_time_limit_percent = 100;
+ drop_voice = params.voice_drop_enabled && params.execution_mode == ExecutionMode::Auto;
+
+ allocator.Align(0x40);
+ command_workbuffer_size = allocator.GetRemainingSize();
+ command_workbuffer = allocator.Allocate<u8>(command_workbuffer_size, 0x40);
+ if (command_workbuffer.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ command_buffer_size = 0;
+ reset_command_buffers = true;
+
+ // nn::audio::dsp::FlushDataCache(transferMemory, transferMemorySize);
+
+ if (behavior.IsCommandProcessingTimeEstimatorVersion5Supported()) {
+ command_processing_time_estimator =
+ std::make_unique<CommandProcessingTimeEstimatorVersion5>(sample_count,
+ mix_buffer_count);
+ } else if (behavior.IsCommandProcessingTimeEstimatorVersion4Supported()) {
+ command_processing_time_estimator =
+ std::make_unique<CommandProcessingTimeEstimatorVersion4>(sample_count,
+ mix_buffer_count);
+ } else if (behavior.IsCommandProcessingTimeEstimatorVersion3Supported()) {
+ command_processing_time_estimator =
+ std::make_unique<CommandProcessingTimeEstimatorVersion3>(sample_count,
+ mix_buffer_count);
+ } else if (behavior.IsCommandProcessingTimeEstimatorVersion2Supported()) {
+ command_processing_time_estimator =
+ std::make_unique<CommandProcessingTimeEstimatorVersion2>(sample_count,
+ mix_buffer_count);
+ } else {
+ command_processing_time_estimator =
+ std::make_unique<CommandProcessingTimeEstimatorVersion1>(sample_count,
+ mix_buffer_count);
+ }
+
+ initialized = true;
+ return ResultSuccess;
+}
+
+void System::Finalize() {
+ if (!initialized) {
+ return;
+ }
+
+ if (active) {
+ Stop();
+ }
+
+ applet_resource_user_id = 0;
+
+ PoolMapper pool_mapper(process_handle, false);
+ pool_mapper.Unmap(memory_pool_info);
+
+ if (process_handle) {
+ pool_mapper.ClearUseState(memory_pool_workbuffer, memory_pool_count);
+ for (auto& memory_pool : memory_pool_workbuffer) {
+ if (memory_pool.IsMapped()) {
+ pool_mapper.Unmap(memory_pool);
+ }
+ }
+
+ // dsp::ProcessCleanup
+ // close handle
+ }
+ initialized = false;
+}
+
+void System::Start() {
+ std::scoped_lock l{lock};
+ frames_elapsed = 0;
+ state = State::Started;
+ active = true;
+}
+
+void System::Stop() {
+ {
+ std::scoped_lock l{lock};
+ state = State::Stopped;
+ active = false;
+ }
+
+ if (execution_mode == ExecutionMode::Auto) {
+ // Should wait for the system to terminate here, but core timing (should have) already
+ // stopped, so this isn't needed. Find a way to make this definite.
+
+ // terminate_event.Wait();
+ }
+}
+
+Result System::Update(std::span<const u8> input, std::span<u8> performance, std::span<u8> output) {
+ std::scoped_lock l{lock};
+
+ const auto start_time{core.CoreTiming().GetClockTicks()};
+
+ InfoUpdater info_updater(input, output, process_handle, behavior);
+
+ auto result{info_updater.UpdateBehaviorInfo(behavior)};
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to update BehaviorInfo!");
+ return result;
+ }
+
+ result = info_updater.UpdateMemoryPools(memory_pool_workbuffer, memory_pool_count);
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to update MemoryPools!");
+ return result;
+ }
+
+ result = info_updater.UpdateVoiceChannelResources(voice_context);
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to update VoiceChannelResources!");
+ return result;
+ }
+
+ result = info_updater.UpdateVoices(voice_context, memory_pool_workbuffer, memory_pool_count);
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to update Voices!");
+ return result;
+ }
+
+ result = info_updater.UpdateEffects(effect_context, active, memory_pool_workbuffer,
+ memory_pool_count);
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to update Effects!");
+ return result;
+ }
+
+ if (behavior.IsSplitterSupported()) {
+ result = info_updater.UpdateSplitterInfo(splitter_context);
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to update SplitterInfo!");
+ return result;
+ }
+ }
+
+ result =
+ info_updater.UpdateMixes(mix_context, mix_buffer_count, effect_context, splitter_context);
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to update Mixes!");
+ return result;
+ }
+
+ result = info_updater.UpdateSinks(sink_context, memory_pool_workbuffer, memory_pool_count);
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to update Sinks!");
+ return result;
+ }
+
+ PerformanceManager* perf_manager{nullptr};
+ if (performance_manager.IsInitialized()) {
+ perf_manager = &performance_manager;
+ }
+
+ result =
+ info_updater.UpdatePerformanceBuffer(performance, performance.size_bytes(), perf_manager);
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to update PerformanceBuffer!");
+ return result;
+ }
+
+ result = info_updater.UpdateErrorInfo(behavior);
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to update ErrorInfo!");
+ return result;
+ }
+
+ if (behavior.IsElapsedFrameCountSupported()) {
+ result = info_updater.UpdateRendererInfo(frames_elapsed);
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to update RendererInfo!");
+ return result;
+ }
+ }
+
+ result = info_updater.CheckConsumedSize();
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Invalid consume size!");
+ return result;
+ }
+
+ adsp_rendered_event->GetWritableEvent().Clear();
+ num_times_updated++;
+
+ const auto end_time{core.CoreTiming().GetClockTicks()};
+ ticks_spent_updating += end_time - start_time;
+
+ return ResultSuccess;
+}
+
+u32 System::GetRenderingTimeLimit() const {
+ return render_time_limit_percent;
+}
+
+void System::SetRenderingTimeLimit(const u32 limit) {
+ render_time_limit_percent = limit;
+}
+
+u32 System::GetSessionId() const {
+ return session_id;
+}
+
+u32 System::GetSampleRate() const {
+ return sample_rate;
+}
+
+u32 System::GetSampleCount() const {
+ return sample_count;
+}
+
+u32 System::GetMixBufferCount() const {
+ return mix_buffer_count;
+}
+
+ExecutionMode System::GetExecutionMode() const {
+ return execution_mode;
+}
+
+u32 System::GetRenderingDevice() const {
+ return render_device;
+}
+
+bool System::IsActive() const {
+ return active;
+}
+
+void System::SendCommandToDsp() {
+ std::scoped_lock l{lock};
+
+ if (initialized) {
+ if (active) {
+ terminate_event.Reset();
+ const auto remaining_command_count{adsp.GetRemainCommandCount(session_id)};
+ u64 command_size{0};
+
+ if (remaining_command_count) {
+ adsp_behind = true;
+ command_size = command_buffer_size;
+ } else {
+ command_size = GenerateCommand(command_workbuffer, command_workbuffer_size);
+ }
+
+ auto translated_addr{
+ memory_pool_info.Translate(CpuAddr(command_workbuffer.data()), command_size)};
+
+ auto time_limit_percent{70.0f};
+ if (behavior.IsAudioRendererProcessingTimeLimit80PercentSupported()) {
+ time_limit_percent = 80.0f;
+ } else if (behavior.IsAudioRendererProcessingTimeLimit75PercentSupported()) {
+ time_limit_percent = 75.0f;
+ } else {
+ // result ignored and 70 is used anyway
+ behavior.IsAudioRendererProcessingTimeLimit70PercentSupported();
+ time_limit_percent = 70.0f;
+ }
+
+ ADSP::CommandBuffer command_buffer{
+ .buffer{translated_addr},
+ .size{command_size},
+ .time_limit{
+ static_cast<u64>((time_limit_percent / 100) * 2'880'000.0 *
+ (static_cast<f32>(render_time_limit_percent) / 100.0f))},
+ .remaining_command_count{remaining_command_count},
+ .reset_buffers{reset_command_buffers},
+ .applet_resource_user_id{applet_resource_user_id},
+ .render_time_taken{adsp.GetRenderTimeTaken(session_id)},
+ };
+
+ adsp.SendCommandBuffer(session_id, command_buffer);
+ reset_command_buffers = false;
+ command_buffer_size = command_size;
+ if (remaining_command_count == 0) {
+ adsp_rendered_event->GetWritableEvent().Signal();
+ }
+ } else {
+ adsp.ClearRemainCount(session_id);
+ terminate_event.Set();
+ }
+ }
+}
+
+u64 System::GenerateCommand(std::span<u8> in_command_buffer,
+ [[maybe_unused]] const u64 command_buffer_size_) {
+ PoolMapper::ClearUseState(memory_pool_workbuffer, memory_pool_count);
+ const auto start_time{core.CoreTiming().GetClockTicks()};
+
+ auto command_list_header{reinterpret_cast<CommandListHeader*>(in_command_buffer.data())};
+
+ command_list_header->buffer_count = static_cast<s16>(voice_channels + mix_buffer_count);
+ command_list_header->sample_count = sample_count;
+ command_list_header->sample_rate = sample_rate;
+ command_list_header->samples_buffer = samples_workbuffer;
+
+ const auto performance_initialized{performance_manager.IsInitialized()};
+ if (performance_initialized) {
+ performance_manager.TapFrame(adsp_behind, num_voices_dropped, render_start_tick);
+ adsp_behind = false;
+ num_voices_dropped = 0;
+ render_start_tick = 0;
+ }
+
+ s8 channel_count{2};
+ if (execution_mode == ExecutionMode::Auto) {
+ const auto& sink{core.AudioCore().GetOutputSink()};
+ channel_count = static_cast<s8>(sink.GetDeviceChannels());
+ }
+
+ AudioRendererSystemContext render_context{
+ .session_id{session_id},
+ .channels{channel_count},
+ .mix_buffer_count{mix_buffer_count},
+ .behavior{&behavior},
+ .depop_buffer{depop_buffer},
+ .upsampler_manager{upsampler_manager},
+ .memory_pool_info{&memory_pool_info},
+ };
+
+ CommandBuffer command_buffer{
+ .command_list{in_command_buffer},
+ .sample_count{sample_count},
+ .sample_rate{sample_rate},
+ .size{sizeof(CommandListHeader)},
+ .count{0},
+ .estimated_process_time{0},
+ .memory_pool{&memory_pool_info},
+ .time_estimator{command_processing_time_estimator.get()},
+ .behavior{&behavior},
+ };
+
+ PerformanceManager* perf_manager{nullptr};
+ if (performance_initialized) {
+ perf_manager = &performance_manager;
+ }
+
+ CommandGenerator command_generator{command_buffer, *command_list_header, render_context,
+ voice_context, mix_context, effect_context,
+ sink_context, splitter_context, perf_manager};
+
+ voice_context.SortInfo();
+
+ const auto start_estimated_time{command_buffer.estimated_process_time};
+
+ command_generator.GenerateVoiceCommands();
+ command_generator.GenerateSubMixCommands();
+ command_generator.GenerateFinalMixCommands();
+ command_generator.GenerateSinkCommands();
+
+ if (drop_voice) {
+ f32 time_limit_percent{70.0f};
+ if (render_context.behavior->IsAudioRendererProcessingTimeLimit80PercentSupported()) {
+ time_limit_percent = 80.0f;
+ } else if (render_context.behavior
+ ->IsAudioRendererProcessingTimeLimit75PercentSupported()) {
+ time_limit_percent = 75.0f;
+ } else {
+ // result is ignored
+ render_context.behavior->IsAudioRendererProcessingTimeLimit70PercentSupported();
+ time_limit_percent = 70.0f;
+ }
+ const auto time_limit{static_cast<u32>(
+ static_cast<f32>(start_estimated_time - command_buffer.estimated_process_time) +
+ (((time_limit_percent / 100.0f) * 2'880'000.0) *
+ (static_cast<f32>(render_time_limit_percent) / 100.0f)))};
+ num_voices_dropped = DropVoices(command_buffer, start_estimated_time, time_limit);
+ }
+
+ command_list_header->buffer_size = command_buffer.size;
+ command_list_header->command_count = command_buffer.count;
+
+ voice_context.UpdateStateByDspShared();
+
+ if (render_context.behavior->IsEffectInfoVersion2Supported()) {
+ effect_context.UpdateStateByDspShared();
+ }
+
+ const auto end_time{core.CoreTiming().GetClockTicks()};
+ total_ticks_elapsed += end_time - start_time;
+ num_command_lists_generated++;
+ render_start_tick = adsp.GetRenderingStartTick(session_id);
+ frames_elapsed++;
+
+ return command_buffer.size;
+}
+
+u32 System::DropVoices(CommandBuffer& command_buffer, const u32 estimated_process_time,
+ const u32 time_limit) {
+ u32 i{0};
+ auto command_list{command_buffer.command_list.data() + sizeof(CommandListHeader)};
+ ICommand* cmd{};
+
+ for (; i < command_buffer.count; i++) {
+ cmd = reinterpret_cast<ICommand*>(command_list);
+ if (cmd->type != CommandId::Performance &&
+ cmd->type != CommandId::DataSourcePcmInt16Version1 &&
+ cmd->type != CommandId::DataSourcePcmInt16Version2 &&
+ cmd->type != CommandId::DataSourcePcmFloatVersion1 &&
+ cmd->type != CommandId::DataSourcePcmFloatVersion2 &&
+ cmd->type != CommandId::DataSourceAdpcmVersion1 &&
+ cmd->type != CommandId::DataSourceAdpcmVersion2) {
+ break;
+ }
+ command_list += cmd->size;
+ }
+
+ if (cmd == nullptr || command_buffer.count == 0 || i >= command_buffer.count) {
+ return 0;
+ }
+
+ auto voices_dropped{0};
+ while (i < command_buffer.count) {
+ const auto node_id{cmd->node_id};
+ const auto node_id_type{cmd->node_id >> 28};
+ const auto node_id_base{cmd->node_id & 0xFFF};
+
+ if (estimated_process_time <= time_limit) {
+ break;
+ }
+
+ if (node_id_type != 1) {
+ break;
+ }
+
+ auto& voice_info{voice_context.GetInfo(node_id_base)};
+ if (voice_info.priority == HighestVoicePriority) {
+ break;
+ }
+
+ voices_dropped++;
+ voice_info.voice_dropped = true;
+
+ if (i < command_buffer.count) {
+ while (cmd->node_id == node_id) {
+ if (cmd->type == CommandId::DepopPrepare) {
+ cmd->enabled = true;
+ } else if (cmd->type == CommandId::Performance || !cmd->enabled) {
+ cmd->enabled = false;
+ }
+ i++;
+ command_list += cmd->size;
+ cmd = reinterpret_cast<ICommand*>(command_list);
+ }
+ }
+ }
+ return voices_dropped;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/system.h b/src/audio_core/renderer/system.h
new file mode 100644
index 000000000..bcbe65b07
--- /dev/null
+++ b/src/audio_core/renderer/system.h
@@ -0,0 +1,307 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include <mutex>
+#include <span>
+
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/command/command_processing_time_estimator.h"
+#include "audio_core/renderer/effect/effect_context.h"
+#include "audio_core/renderer/memory/memory_pool_info.h"
+#include "audio_core/renderer/mix/mix_context.h"
+#include "audio_core/renderer/performance/performance_manager.h"
+#include "audio_core/renderer/sink/sink_context.h"
+#include "audio_core/renderer/splitter/splitter_context.h"
+#include "audio_core/renderer/upsampler/upsampler_manager.h"
+#include "audio_core/renderer/voice/voice_context.h"
+#include "common/thread.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace Core {
+namespace Memory {
+class Memory;
+}
+class System;
+} // namespace Core
+
+namespace Kernel {
+class KEvent;
+class KTransferMemory;
+} // namespace Kernel
+
+namespace AudioCore {
+struct AudioRendererParameterInternal;
+
+namespace AudioRenderer {
+class CommandBuffer;
+namespace ADSP {
+class ADSP;
+}
+
+/**
+ * Audio Renderer System, the main worker for audio rendering.
+ */
+class System {
+ enum class State {
+ Started = 0,
+ Stopped = 2,
+ };
+
+public:
+ explicit System(Core::System& core, Kernel::KEvent* adsp_rendered_event);
+
+ /**
+ * Calculate the total size required for all audio render workbuffers.
+ *
+ * @param params - Input parameters with the numbers of voices/mixes/sinks/etc.
+ * @return Size (in bytes) required for the audio renderer.
+ */
+ static u64 GetWorkBufferSize(const AudioRendererParameterInternal& params);
+
+ /**
+ * Initialize the renderer system.
+ * Allocates workbuffers and initializes everything to a default state, ready to receive a
+ * RequestUpdate.
+ *
+ * @param params - Input parameters to initialize the system with.
+ * @param transfer_memory - Game-supplied memory for all workbuffers. Unused.
+ * @param transfer_memory_size - Size of the transfer memory. Unused.
+ * @param process_handle - Process handle, also used for memory. Unused.
+ * @param applet_resource_user_id - Applet id for this renderer. Unused.
+ * @param session_id - Session id of this renderer.
+ * @return Result code.
+ */
+ Result Initialize(const AudioRendererParameterInternal& params,
+ Kernel::KTransferMemory* transfer_memory, u64 transfer_memory_size,
+ u32 process_handle, u64 applet_resource_user_id, s32 session_id);
+
+ /**
+ * Finalize the system.
+ */
+ void Finalize();
+
+ /**
+ * Start the system.
+ */
+ void Start();
+
+ /**
+ * Stop the system.
+ */
+ void Stop();
+
+ /**
+ * Update the system.
+ *
+ * @param input - Inout buffer containing the update data.
+ * @param performance - Optional buffer for writing back performance metrics.
+ * @param output - Output information from rendering.
+ * @return Result code.
+ */
+ Result Update(std::span<const u8> input, std::span<u8> performance, std::span<u8> output);
+
+ /**
+ * Get the time limit (percent) for rendering
+ *
+ * @return Time limit as a percent.
+ */
+ u32 GetRenderingTimeLimit() const;
+
+ /**
+ * Set the time limit (percent) for rendering
+ *
+ * @param limit - New time limit.
+ */
+ void SetRenderingTimeLimit(u32 limit);
+
+ /**
+ * Get the session id for this system.
+ *
+ * @return Session id of this system.
+ */
+ u32 GetSessionId() const;
+
+ /**
+ * Get the sample rate of this system.
+ *
+ * @return Sample rate of this system.
+ */
+ u32 GetSampleRate() const;
+
+ /**
+ * Get the sample count of this system.
+ *
+ * @return Sample count of this system.
+ */
+ u32 GetSampleCount() const;
+
+ /**
+ * Get the number of mix buffers for this system.
+ *
+ * @return Number of mix buffers in the system.
+ */
+ u32 GetMixBufferCount() const;
+
+ /**
+ * Get the execution mode of this system.
+ * Note: Only Auto is implemented.
+ *
+ * @return Execution mode for this system.
+ */
+ ExecutionMode GetExecutionMode() const;
+
+ /**
+ * Get the rendering deivce for this system.
+ * This is unused.
+ *
+ * @return Rendering device for this system.
+ */
+ u32 GetRenderingDevice() const;
+
+ /**
+ * Check if this system is currently active.
+ *
+ * @return True if active, otherwise false.
+ */
+ bool IsActive() const;
+
+ /**
+ * Prepare and generate a list of commands for the AudioRenderer based on current state,
+ * signalling the buffer event when all processed.
+ */
+ void SendCommandToDsp();
+
+ /**
+ * Generate a list of commands for the AudioRenderer based on current state.
+ *
+ * @param command_buffer - Buffer for commands to be written to.
+ * @param command_buffer_size - Size of the command_buffer.
+ *
+ * @return Number of bytes written.
+ */
+ u64 GenerateCommand(std::span<u8> command_buffer, u64 command_buffer_size);
+
+ /**
+ * Try to drop some voices if the AudioRenderer fell behind.
+ *
+ * @param command_buffer - Command buffer to drop voices from.
+ * @param estimated_process_time - Current estimated processing time of all commands.
+ * @param time_limit - Time limit for rendering, voices are dropped if estimated
+ * exceeds this.
+ *
+ * @return Number of voices dropped.
+ */
+ u32 DropVoices(CommandBuffer& command_buffer, u32 estimated_process_time, u32 time_limit);
+
+private:
+ /// Core system
+ Core::System& core;
+ /// Reference to the ADSP for communication
+ ADSP::ADSP& adsp;
+ /// Is this system initialized?
+ bool initialized{};
+ /// Is this system currently active?
+ std::atomic<bool> active{};
+ /// State of the system
+ State state{State::Stopped};
+ /// Sample rate for the system
+ u32 sample_rate{};
+ /// Sample count of the system
+ u32 sample_count{};
+ /// Number of mix buffers in use by the system
+ s16 mix_buffer_count{};
+ /// Workbuffer for mix buffers, used by the AudioRenderer
+ std::span<s32> samples_workbuffer{};
+ /// Depop samples for depopping commands
+ std::span<s32> depop_buffer{};
+ /// Number of memory pools in the buffer
+ u32 memory_pool_count{};
+ /// Workbuffer for memory pools
+ std::span<MemoryPoolInfo> memory_pool_workbuffer{};
+ /// System memory pool info
+ MemoryPoolInfo memory_pool_info{};
+ /// Workbuffer that commands will be generated into
+ std::span<u8> command_workbuffer{};
+ /// Size of command workbuffer
+ u64 command_workbuffer_size{};
+ /// Numebr of commands in the workbuffer
+ u64 command_buffer_size{};
+ /// Manager for upsamplers
+ UpsamplerManager* upsampler_manager{};
+ /// Upsampler workbuffer
+ std::span<UpsamplerInfo> upsampler_infos{};
+ /// Number of upsamplers in the workbuffer
+ u32 upsampler_count{};
+ /// Holds and controls all voices
+ VoiceContext voice_context{};
+ /// Holds and controls all mixes
+ MixContext mix_context{};
+ /// Holds and controls all effects
+ EffectContext effect_context{};
+ /// Holds and controls all sinks
+ SinkContext sink_context{};
+ /// Holds and controls all splitters
+ SplitterContext splitter_context{};
+ /// Estimates the time taken for each command
+ std::unique_ptr<ICommandProcessingTimeEstimator> command_processing_time_estimator{};
+ /// Session id of this system
+ s32 session_id{};
+ /// Number of channels in use by voices
+ s32 voice_channels{};
+ /// Event to be called when the AudioRenderer processes a command list
+ Kernel::KEvent* adsp_rendered_event{};
+ /// Event signalled on system terminate
+ Common::Event terminate_event{};
+ /// Does what locks do
+ std::mutex lock{};
+ /// Handle for the process for this system, unused
+ u32 process_handle{};
+ /// Applet resource id for this system, unused
+ u64 applet_resource_user_id{};
+ /// Controls performance input and output
+ PerformanceManager performance_manager{};
+ /// Workbuffer for performance metrics
+ std::span<u8> performance_workbuffer{};
+ /// Main workbuffer, from which all other workbuffers here allocate into
+ std::unique_ptr<u8[]> workbuffer{};
+ /// Size of the main workbuffer
+ u64 workbuffer_size{};
+ /// Unknown buffer/marker
+ std::span<u8> unk_2A8{};
+ /// Size of the above unknown buffer/marker
+ u64 unk_2B0{};
+ /// Rendering time limit (percent)
+ u32 render_time_limit_percent{};
+ /// Should any voices be dropped?
+ bool drop_voice{};
+ /// Should the backend stream have its buffers flushed?
+ bool reset_command_buffers{};
+ /// Execution mode of this system, only Auto is supported
+ ExecutionMode execution_mode{ExecutionMode::Auto};
+ /// Render device, unused
+ u32 render_device{};
+ /// Behaviour to check which features are supported by the user revision
+ BehaviorInfo behavior{};
+ /// Total ticks the audio system has been running
+ u64 total_ticks_elapsed{};
+ /// Ticks the system has spent in updates
+ u64 ticks_spent_updating{};
+ /// Number of times a command list was generated
+ u64 num_command_lists_generated{};
+ /// Number of times the system has updated
+ u64 num_times_updated{};
+ /// Number of frames generated, written back to the game
+ std::atomic<u64> frames_elapsed{};
+ /// Is the AudioRenderer running too slow?
+ bool adsp_behind{};
+ /// Number of voices dropped
+ u32 num_voices_dropped{};
+ /// Tick that rendering started
+ u64 render_start_tick{};
+};
+
+} // namespace AudioRenderer
+} // namespace AudioCore
diff --git a/src/audio_core/renderer/system_manager.cpp b/src/audio_core/renderer/system_manager.cpp
new file mode 100644
index 000000000..b326819ed
--- /dev/null
+++ b/src/audio_core/renderer/system_manager.cpp
@@ -0,0 +1,162 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <chrono>
+
+#include "audio_core/audio_core.h"
+#include "audio_core/renderer/adsp/adsp.h"
+#include "audio_core/renderer/system_manager.h"
+#include "common/microprofile.h"
+#include "common/thread.h"
+#include "core/core.h"
+#include "core/core_timing.h"
+
+MICROPROFILE_DEFINE(Audio_RenderSystemManager, "Audio", "Render System Manager",
+ MP_RGB(60, 19, 97));
+
+namespace AudioCore::AudioRenderer {
+constexpr std::chrono::nanoseconds BaseRenderTime{5'000'000UL};
+constexpr std::chrono::nanoseconds RenderTimeOffset{400'000UL};
+
+SystemManager::SystemManager(Core::System& core_)
+ : core{core_}, adsp{core.AudioCore().GetADSP()}, mailbox{adsp.GetRenderMailbox()},
+ thread_event{Core::Timing::CreateEvent(
+ "AudioRendererSystemManager", [this](std::uintptr_t, s64 time, std::chrono::nanoseconds) {
+ return ThreadFunc2(time);
+ })} {
+ core.CoreTiming().RegisterPauseCallback([this](bool paused) { PauseCallback(paused); });
+}
+
+SystemManager::~SystemManager() {
+ Stop();
+}
+
+bool SystemManager::InitializeUnsafe() {
+ if (!active) {
+ if (adsp.Start()) {
+ active = true;
+ thread = std::jthread([this](std::stop_token stop_token) { ThreadFunc(); });
+ core.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds(0),
+ BaseRenderTime - RenderTimeOffset, thread_event);
+ }
+ }
+
+ return adsp.GetState() == ADSP::State::Started;
+}
+
+void SystemManager::Stop() {
+ if (!active) {
+ return;
+ }
+ core.CoreTiming().UnscheduleEvent(thread_event, {});
+ active = false;
+ update.store(true);
+ update.notify_all();
+ thread.join();
+ adsp.Stop();
+}
+
+bool SystemManager::Add(System& system_) {
+ std::scoped_lock l2{mutex2};
+
+ if (systems.size() + 1 > MaxRendererSessions) {
+ LOG_ERROR(Service_Audio, "Maximum AudioRenderer Systems active, cannot add more!");
+ return false;
+ }
+
+ {
+ std::scoped_lock l{mutex1};
+ if (systems.empty()) {
+ if (!InitializeUnsafe()) {
+ LOG_ERROR(Service_Audio, "Failed to start the AudioRenderer SystemManager");
+ return false;
+ }
+ }
+ }
+
+ systems.push_back(&system_);
+ return true;
+}
+
+bool SystemManager::Remove(System& system_) {
+ std::scoped_lock l2{mutex2};
+
+ {
+ std::scoped_lock l{mutex1};
+ if (systems.remove(&system_) == 0) {
+ LOG_ERROR(Service_Audio,
+ "Failed to remove a render system, it was not found in the list!");
+ return false;
+ }
+ }
+
+ if (systems.empty()) {
+ Stop();
+ }
+ return true;
+}
+
+void SystemManager::ThreadFunc() {
+ constexpr char name[]{"yuzu:AudioRenderSystemManager"};
+ MicroProfileOnThreadCreate(name);
+ Common::SetCurrentThreadName(name);
+ Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
+ while (active) {
+ {
+ std::scoped_lock l{mutex1};
+
+ MICROPROFILE_SCOPE(Audio_RenderSystemManager);
+
+ for (auto system : systems) {
+ system->SendCommandToDsp();
+ }
+ }
+
+ adsp.Signal();
+ adsp.Wait();
+
+ update.wait(false);
+ update.store(false);
+ }
+}
+
+std::optional<std::chrono::nanoseconds> SystemManager::ThreadFunc2(s64 time) {
+ std::optional<std::chrono::nanoseconds> new_schedule_time{std::nullopt};
+ const auto queue_size{core.AudioCore().GetStreamQueue()};
+ switch (state) {
+ case StreamState::Filling:
+ if (queue_size >= 5) {
+ new_schedule_time = BaseRenderTime;
+ state = StreamState::Steady;
+ }
+ break;
+ case StreamState::Steady:
+ if (queue_size <= 2) {
+ new_schedule_time = BaseRenderTime - RenderTimeOffset;
+ state = StreamState::Filling;
+ } else if (queue_size > 5) {
+ new_schedule_time = BaseRenderTime + RenderTimeOffset;
+ state = StreamState::Draining;
+ }
+ break;
+ case StreamState::Draining:
+ if (queue_size <= 5) {
+ new_schedule_time = BaseRenderTime;
+ state = StreamState::Steady;
+ }
+ break;
+ }
+
+ update.store(true);
+ update.notify_all();
+ return new_schedule_time;
+}
+
+void SystemManager::PauseCallback(bool paused) {
+ if (paused && core.IsPoweredOn() && core.IsShuttingDown()) {
+ update.store(true);
+ update.notify_all();
+ }
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/system_manager.h b/src/audio_core/renderer/system_manager.h
new file mode 100644
index 000000000..1291e9e0e
--- /dev/null
+++ b/src/audio_core/renderer/system_manager.h
@@ -0,0 +1,113 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <list>
+#include <memory>
+#include <mutex>
+#include <optional>
+#include <thread>
+
+#include "audio_core/renderer/system.h"
+
+namespace Core {
+namespace Timing {
+struct EventType;
+}
+class System;
+} // namespace Core
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class ADSP;
+class AudioRenderer_Mailbox;
+} // namespace ADSP
+
+/**
+ * Manages all audio renderers, responsible for triggering command list generation and signalling
+ * the ADSP.
+ */
+class SystemManager {
+public:
+ explicit SystemManager(Core::System& core);
+ ~SystemManager();
+
+ /**
+ * Initialize the system manager, called when any system is registered.
+ *
+ * @return True if sucessfully initialized, otherwise false.
+ */
+ bool InitializeUnsafe();
+
+ /**
+ * Stop the system manager.
+ */
+ void Stop();
+
+ /**
+ * Add an audio render system to the manager.
+ * The manager does not own the system, so do not free it without calling Remove.
+ *
+ * @param system - The system to add.
+ * @return True if succesfully added, otherwise false.
+ */
+ bool Add(System& system);
+
+ /**
+ * Remove an audio render system from the manager.
+ *
+ * @param system - The system to remove.
+ * @return True if succesfully removed, otherwise false.
+ */
+ bool Remove(System& system);
+
+private:
+ /**
+ * Main thread responsible for command generation.
+ */
+ void ThreadFunc();
+
+ /**
+ * Signalling core timing thread to run ThreadFunc.
+ */
+ std::optional<std::chrono::nanoseconds> ThreadFunc2(s64 time);
+
+ /**
+ * Callback from core timing when pausing, used to detect shutdowns and stop ThreadFunc.
+ *
+ * @param paused - Are we pausing or resuming?
+ */
+ void PauseCallback(bool paused);
+
+ enum class StreamState {
+ Filling,
+ Steady,
+ Draining,
+ };
+
+ /// Core system
+ Core::System& core;
+ /// List of pointers to managed systems
+ std::list<System*> systems{};
+ /// Main worker thread for generating command lists
+ std::jthread thread;
+ /// Mutex for the systems
+ std::mutex mutex1{};
+ /// Mutex for adding/removing systems
+ std::mutex mutex2{};
+ /// Is the system manager thread active?
+ std::atomic<bool> active{};
+ /// Reference to the ADSP for communication
+ ADSP::ADSP& adsp;
+ /// AudioRenderer mailbox for communication
+ ADSP::AudioRenderer_Mailbox* mailbox{};
+ /// Core timing event to signal main thread
+ std::shared_ptr<Core::Timing::EventType> thread_event;
+ /// Atomic for main thread to wait on
+ std::atomic<bool> update{};
+ /// Current state of the streams
+ StreamState state{StreamState::Filling};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/upsampler/upsampler_info.cpp b/src/audio_core/renderer/upsampler/upsampler_info.cpp
new file mode 100644
index 000000000..e3d2f7db0
--- /dev/null
+++ b/src/audio_core/renderer/upsampler/upsampler_info.cpp
@@ -0,0 +1,6 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/upsampler/upsampler_info.h"
+
+namespace AudioCore::AudioRenderer {} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/upsampler/upsampler_info.h b/src/audio_core/renderer/upsampler/upsampler_info.h
new file mode 100644
index 000000000..a43c15af3
--- /dev/null
+++ b/src/audio_core/renderer/upsampler/upsampler_info.h
@@ -0,0 +1,35 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/upsampler/upsampler_state.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+class UpsamplerManager;
+
+/**
+ * Manages information needed to upsample a mix buffer.
+ */
+struct UpsamplerInfo {
+ /// States used by the AudioRenderer across calls.
+ std::array<UpsamplerState, MaxChannels> states{};
+ /// Pointer to the manager
+ UpsamplerManager* manager{};
+ /// Pointer to the samples to be upsampled
+ CpuAddr samples_pos{};
+ /// Target number of samples to upsample to
+ u32 sample_count{};
+ /// Number of channels to upsample
+ u32 input_count{};
+ /// Is this upsampler enabled?
+ bool enabled{};
+ /// Mix buffer indexes to be upsampled
+ std::array<s16, MaxChannels> inputs{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/upsampler/upsampler_manager.cpp b/src/audio_core/renderer/upsampler/upsampler_manager.cpp
new file mode 100644
index 000000000..4c76a5066
--- /dev/null
+++ b/src/audio_core/renderer/upsampler/upsampler_manager.cpp
@@ -0,0 +1,44 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/upsampler/upsampler_manager.h"
+
+namespace AudioCore::AudioRenderer {
+
+UpsamplerManager::UpsamplerManager(const u32 count_, std::span<UpsamplerInfo> infos_,
+ std::span<s32> workbuffer_)
+ : count{count_}, upsampler_infos{infos_}, workbuffer{workbuffer_} {}
+
+UpsamplerInfo* UpsamplerManager::Allocate() {
+ std::scoped_lock l{lock};
+
+ if (count == 0) {
+ return nullptr;
+ }
+
+ u32 free_index{0};
+ for (auto& upsampler : upsampler_infos) {
+ if (!upsampler.enabled) {
+ break;
+ }
+ free_index++;
+ }
+
+ if (free_index >= count) {
+ return nullptr;
+ }
+
+ auto& upsampler{upsampler_infos[free_index]};
+ upsampler.manager = this;
+ upsampler.sample_count = TargetSampleCount;
+ upsampler.samples_pos = CpuAddr(&workbuffer[upsampler.sample_count * MaxChannels]);
+ upsampler.enabled = true;
+ return &upsampler;
+}
+
+void UpsamplerManager::Free(UpsamplerInfo* info) {
+ std::scoped_lock l{lock};
+ info->enabled = false;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/upsampler/upsampler_manager.h b/src/audio_core/renderer/upsampler/upsampler_manager.h
new file mode 100644
index 000000000..70cd42b08
--- /dev/null
+++ b/src/audio_core/renderer/upsampler/upsampler_manager.h
@@ -0,0 +1,45 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <mutex>
+#include <span>
+
+#include "audio_core/renderer/upsampler/upsampler_info.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Manages and has utility functions for upsampler infos.
+ */
+class UpsamplerManager {
+public:
+ UpsamplerManager(u32 count, std::span<UpsamplerInfo> infos, std::span<s32> workbuffer);
+
+ /**
+ * Allocate a new UpsamplerInfo.
+ *
+ * @return The allocated upsampler, may be nullptr if alloc failed.
+ */
+ UpsamplerInfo* Allocate();
+
+ /**
+ * Free the given upsampler.
+ *
+ * @param The upsampler to be freed.
+ */
+ void Free(UpsamplerInfo* info);
+
+private:
+ /// Maximum number of upsamplers in the buffer
+ const u32 count;
+ /// Upsamplers buffer
+ std::span<UpsamplerInfo> upsampler_infos;
+ /// Workbuffer for upsampling samples
+ std::span<s32> workbuffer;
+ /// Lock for allocate/free
+ std::mutex lock{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/upsampler/upsampler_state.h b/src/audio_core/renderer/upsampler/upsampler_state.h
new file mode 100644
index 000000000..28cebe200
--- /dev/null
+++ b/src/audio_core/renderer/upsampler/upsampler_state.h
@@ -0,0 +1,40 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Upsampling state used by the AudioRenderer across calls.
+ */
+struct UpsamplerState {
+ static constexpr u16 HistorySize = 20;
+
+ /// Source data to target data ratio. E.g 48'000/32'000 = 1.5
+ Common::FixedPoint<16, 16> ratio;
+ /// Sample history
+ std::array<Common::FixedPoint<24, 8>, HistorySize> history;
+ /// Size of the sinc coefficient window
+ u16 window_size;
+ /// Read index for the history
+ u16 history_output_index;
+ /// Write index for the history
+ u16 history_input_index;
+ /// Start offset within the history, fixed to 0
+ u16 history_start_index;
+ /// Ebd offset within the history, fixed to HistorySize
+ u16 history_end_index;
+ /// Is this state initialized?
+ bool initialized;
+ /// Index of the current sample.
+ /// E.g 16K -> 48K has a ratio of 3, so this will be 0-2.
+ /// See the Upsample command in the AudioRenderer for more information.
+ u8 sample_index;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/voice/voice_channel_resource.h b/src/audio_core/renderer/voice/voice_channel_resource.h
new file mode 100644
index 000000000..26ab4ccce
--- /dev/null
+++ b/src/audio_core/renderer/voice/voice_channel_resource.h
@@ -0,0 +1,38 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Represents one channel for mixing a voice.
+ */
+class VoiceChannelResource {
+public:
+ struct InParameter {
+ /* 0x00 */ u32 id;
+ /* 0x04 */ std::array<f32, MaxMixBuffers> mix_volumes;
+ /* 0x64 */ bool in_use;
+ /* 0x65 */ char unk65[0xB];
+ };
+ static_assert(sizeof(InParameter) == 0x70,
+ "VoiceChannelResource::InParameter has the wrong size!");
+
+ explicit VoiceChannelResource(u32 id_) : id{id_} {}
+
+ /// Current volume for each mix buffer
+ std::array<f32, MaxMixBuffers> mix_volumes{};
+ /// Previous volume for each mix buffer
+ std::array<f32, MaxMixBuffers> prev_mix_volumes{};
+ /// Id of this resource
+ const u32 id;
+ /// Is this resource in use?
+ bool in_use{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/voice/voice_context.cpp b/src/audio_core/renderer/voice/voice_context.cpp
new file mode 100644
index 000000000..eafb51b01
--- /dev/null
+++ b/src/audio_core/renderer/voice/voice_context.cpp
@@ -0,0 +1,86 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <ranges>
+
+#include "audio_core/renderer/voice/voice_context.h"
+
+namespace AudioCore::AudioRenderer {
+
+VoiceState& VoiceContext::GetDspSharedState(const u32 index) {
+ if (index >= dsp_states.size()) {
+ LOG_ERROR(Service_Audio, "Invalid voice dsp state index {:04X}", index);
+ }
+ return dsp_states[index];
+}
+
+VoiceChannelResource& VoiceContext::GetChannelResource(const u32 index) {
+ if (index >= channel_resources.size()) {
+ LOG_ERROR(Service_Audio, "Invalid voice channel resource index {:04X}", index);
+ }
+ return channel_resources[index];
+}
+
+void VoiceContext::Initialize(std::span<VoiceInfo*> sorted_voice_infos_,
+ std::span<VoiceInfo> voice_infos_,
+ std::span<VoiceChannelResource> voice_channel_resources_,
+ std::span<VoiceState> cpu_states_, std::span<VoiceState> dsp_states_,
+ const u32 voice_count_) {
+ sorted_voice_info = sorted_voice_infos_;
+ voices = voice_infos_;
+ channel_resources = voice_channel_resources_;
+ cpu_states = cpu_states_;
+ dsp_states = dsp_states_;
+ voice_count = voice_count_;
+ active_count = 0;
+}
+
+VoiceInfo* VoiceContext::GetSortedInfo(const u32 index) {
+ if (index >= sorted_voice_info.size()) {
+ LOG_ERROR(Service_Audio, "Invalid voice sorted info index {:04X}", index);
+ }
+ return sorted_voice_info[index];
+}
+
+VoiceInfo& VoiceContext::GetInfo(const u32 index) {
+ if (index >= voices.size()) {
+ LOG_ERROR(Service_Audio, "Invalid voice info index {:04X}", index);
+ }
+ return voices[index];
+}
+
+VoiceState& VoiceContext::GetState(const u32 index) {
+ if (index >= cpu_states.size()) {
+ LOG_ERROR(Service_Audio, "Invalid voice cpu state index {:04X}", index);
+ }
+ return cpu_states[index];
+}
+
+u32 VoiceContext::GetCount() const {
+ return voice_count;
+}
+
+u32 VoiceContext::GetActiveCount() const {
+ return active_count;
+}
+
+void VoiceContext::SetActiveCount(const u32 active_count_) {
+ active_count = active_count_;
+}
+
+void VoiceContext::SortInfo() {
+ for (u32 i = 0; i < voice_count; i++) {
+ sorted_voice_info[i] = &voices[i];
+ }
+
+ std::ranges::sort(sorted_voice_info, [](const VoiceInfo* a, const VoiceInfo* b) {
+ return a->priority != b->priority ? a->priority < b->priority
+ : a->sort_order < b->sort_order;
+ });
+}
+
+void VoiceContext::UpdateStateByDspShared() {
+ std::memcpy(cpu_states.data(), dsp_states.data(), voice_count * sizeof(VoiceState));
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/voice/voice_context.h b/src/audio_core/renderer/voice/voice_context.h
new file mode 100644
index 000000000..43b677154
--- /dev/null
+++ b/src/audio_core/renderer/voice/voice_context.h
@@ -0,0 +1,126 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/voice/voice_channel_resource.h"
+#include "audio_core/renderer/voice/voice_info.h"
+#include "audio_core/renderer/voice/voice_state.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Contains all voices, with utility functions for managing them.
+ */
+class VoiceContext {
+public:
+ /**
+ * Get the AudioRenderer state for a given index
+ *
+ * @param index - State index to get.
+ * @return The requested voice state.
+ */
+ VoiceState& GetDspSharedState(u32 index);
+
+ /**
+ * Get the channel resource for a given index
+ *
+ * @param index - Resource index to get.
+ * @return The requested voice resource.
+ */
+ VoiceChannelResource& GetChannelResource(u32 index);
+
+ /**
+ * Initialize the voice context.
+ *
+ * @param sorted_voice_infos - Workbuffer for the sorted voices.
+ * @param voice_infos - Workbuffer for the voices.
+ * @param voice_channel_resources - Workbuffer for the voice channel resources.
+ * @param cpu_states - Workbuffer for the host-side voice states.
+ * @param dsp_states - Workbuffer for the AudioRenderer-side voice states.
+ * @param voice_count - The number of voices in each workbuffer.
+ */
+ void Initialize(std::span<VoiceInfo*> sorted_voice_infos, std::span<VoiceInfo> voice_infos,
+ std::span<VoiceChannelResource> voice_channel_resources,
+ std::span<VoiceState> cpu_states, std::span<VoiceState> dsp_states,
+ u32 voice_count);
+
+ /**
+ * Get a sorted voice with the given index.
+ *
+ * @param index - The sorted voice index to get.
+ * @return The sorted voice.
+ */
+ VoiceInfo* GetSortedInfo(u32 index);
+
+ /**
+ * Get a voice with the given index.
+ *
+ * @param index - The voice index to get.
+ * @return The voice.
+ */
+ VoiceInfo& GetInfo(u32 index);
+
+ /**
+ * Get a host voice state with the given index.
+ *
+ * @param index - The host voice state index to get.
+ * @return The voice state.
+ */
+ VoiceState& GetState(u32 index);
+
+ /**
+ * Get the maximum number of voices.
+ * Not all voices in the buffers may be in use, see GetActiveCount.
+ *
+ * @return The maximum number of voices.
+ */
+ u32 GetCount() const;
+
+ /**
+ * Get the number of active voices.
+ * Can be less than or equal to the maximum number of voices.
+ *
+ * @return The number of active voices.
+ */
+ u32 GetActiveCount() const;
+
+ /**
+ * Set the number of active voices.
+ * Can be less than or equal to the maximum number of voices.
+ *
+ * @param active_count - The new number of active voices.
+ */
+ void SetActiveCount(u32 active_count);
+
+ /**
+ * Sort all voices. Results are available via GetSortedInfo.
+ * Voices are sorted descendingly, according to priority, and then sort order.
+ */
+ void SortInfo();
+
+ /**
+ * Update all voice states, copying AudioRenderer-side states to host-side states.
+ */
+ void UpdateStateByDspShared();
+
+private:
+ /// Sorted voices
+ std::span<VoiceInfo*> sorted_voice_info{};
+ /// Voices
+ std::span<VoiceInfo> voices{};
+ /// Channel resources
+ std::span<VoiceChannelResource> channel_resources{};
+ /// Host-side voice states
+ std::span<VoiceState> cpu_states{};
+ /// AudioRenderer-side voice states
+ std::span<VoiceState> dsp_states{};
+ /// Maximum number of voices
+ u32 voice_count{};
+ /// Number of active voices
+ u32 active_count{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/voice/voice_info.cpp b/src/audio_core/renderer/voice/voice_info.cpp
new file mode 100644
index 000000000..1849eeb57
--- /dev/null
+++ b/src/audio_core/renderer/voice/voice_info.cpp
@@ -0,0 +1,408 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/memory/pool_mapper.h"
+#include "audio_core/renderer/voice/voice_context.h"
+#include "audio_core/renderer/voice/voice_info.h"
+#include "audio_core/renderer/voice/voice_state.h"
+
+namespace AudioCore::AudioRenderer {
+
+VoiceInfo::VoiceInfo() {
+ Initialize();
+}
+
+void VoiceInfo::Initialize() {
+ in_use = false;
+ is_new = false;
+ id = 0;
+ node_id = 0;
+ current_play_state = ServerPlayState::Stopped;
+ src_quality = SrcQuality::Medium;
+ priority = LowestVoicePriority;
+ sample_format = SampleFormat::Invalid;
+ sample_rate = 0;
+ channel_count = 0;
+ wave_buffer_count = 0;
+ wave_buffer_index = 0;
+ pitch = 0.0f;
+ volume = 0.0f;
+ prev_volume = 0.0f;
+ mix_id = UnusedMixId;
+ splitter_id = UnusedSplitterId;
+ biquads = {};
+ biquad_initialized = {};
+ voice_dropped = false;
+ data_unmapped = false;
+ buffer_unmapped = false;
+ flush_buffer_count = 0;
+
+ data_address.Setup(0, 0);
+ for (auto& wavebuffer : wavebuffers) {
+ wavebuffer.Initialize();
+ }
+}
+
+bool VoiceInfo::ShouldUpdateParameters(const InParameter& params) const {
+ return data_address.GetCpuAddr() != params.src_data_address ||
+ data_address.GetSize() != params.src_data_size || data_unmapped;
+}
+
+void VoiceInfo::UpdateParameters(BehaviorInfo::ErrorInfo& error_info, const InParameter& params,
+ const PoolMapper& pool_mapper, const BehaviorInfo& behavior) {
+ in_use = params.in_use;
+ id = params.id;
+ node_id = params.node_id;
+ UpdatePlayState(params.play_state);
+ UpdateSrcQuality(params.src_quality);
+ priority = params.priority;
+ sort_order = params.sort_order;
+ sample_rate = params.sample_rate;
+ sample_format = params.sample_format;
+ channel_count = static_cast<s8>(params.channel_count);
+ pitch = params.pitch;
+ volume = params.volume;
+ biquads = params.biquads;
+ wave_buffer_count = params.wave_buffer_count;
+ wave_buffer_index = params.wave_buffer_index;
+
+ if (behavior.IsFlushVoiceWaveBuffersSupported()) {
+ flush_buffer_count += params.flush_buffer_count;
+ }
+
+ mix_id = params.mix_id;
+
+ if (behavior.IsSplitterSupported()) {
+ splitter_id = params.splitter_id;
+ } else {
+ splitter_id = UnusedSplitterId;
+ }
+
+ channel_resource_ids = params.channel_resource_ids;
+
+ flags &= u16(~0b11);
+ if (behavior.IsVoicePlayedSampleCountResetAtLoopPointSupported()) {
+ flags |= u16(params.flags.IsVoicePlayedSampleCountResetAtLoopPointSupported);
+ }
+
+ if (behavior.IsVoicePitchAndSrcSkippedSupported()) {
+ flags |= u16(params.flags.IsVoicePitchAndSrcSkippedSupported);
+ }
+
+ if (params.clear_voice_drop) {
+ voice_dropped = false;
+ }
+
+ if (ShouldUpdateParameters(params)) {
+ data_unmapped = !pool_mapper.TryAttachBuffer(error_info, data_address,
+ params.src_data_address, params.src_data_size);
+ } else {
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+ }
+}
+
+void VoiceInfo::UpdatePlayState(const PlayState state) {
+ last_play_state = current_play_state;
+
+ switch (state) {
+ case PlayState::Started:
+ current_play_state = ServerPlayState::Started;
+ break;
+ case PlayState::Stopped:
+ if (current_play_state != ServerPlayState::Stopped) {
+ current_play_state = ServerPlayState::RequestStop;
+ }
+ break;
+ case PlayState::Paused:
+ current_play_state = ServerPlayState::Paused;
+ break;
+ default:
+ LOG_ERROR(Service_Audio, "Invalid input play state {}", static_cast<u32>(state));
+ break;
+ }
+}
+
+void VoiceInfo::UpdateSrcQuality(const SrcQuality quality) {
+ switch (quality) {
+ case SrcQuality::Medium:
+ src_quality = quality;
+ break;
+ case SrcQuality::High:
+ src_quality = quality;
+ break;
+ case SrcQuality::Low:
+ src_quality = quality;
+ break;
+ default:
+ LOG_ERROR(Service_Audio, "Invalid input src quality {}", static_cast<u32>(quality));
+ break;
+ }
+}
+
+void VoiceInfo::UpdateWaveBuffers(std::span<std::array<BehaviorInfo::ErrorInfo, 2>> error_infos,
+ [[maybe_unused]] u32 error_count, const InParameter& params,
+ std::span<VoiceState*> voice_states,
+ const PoolMapper& pool_mapper, const BehaviorInfo& behavior) {
+ if (params.is_new) {
+ for (size_t i = 0; i < wavebuffers.size(); i++) {
+ wavebuffers[i].Initialize();
+ }
+
+ for (s8 channel = 0; channel < static_cast<s8>(params.channel_count); channel++) {
+ voice_states[channel]->wave_buffer_valid.fill(false);
+ }
+ }
+
+ for (u32 i = 0; i < MaxWaveBuffers; i++) {
+ UpdateWaveBuffer(error_infos[i], wavebuffers[i], params.wave_buffer_internal[i],
+ params.sample_format, voice_states[0]->wave_buffer_valid[i], pool_mapper,
+ behavior);
+ }
+}
+
+void VoiceInfo::UpdateWaveBuffer(std::span<BehaviorInfo::ErrorInfo> error_info,
+ WaveBuffer& wave_buffer,
+ const WaveBufferInternal& wave_buffer_internal,
+ const SampleFormat sample_format_, const bool valid,
+ const PoolMapper& pool_mapper, const BehaviorInfo& behavior) {
+ if (!valid && wave_buffer.sent_to_DSP && wave_buffer.buffer_address.GetCpuAddr() != 0) {
+ pool_mapper.ForceUnmapPointer(wave_buffer.buffer_address);
+ wave_buffer.buffer_address.Setup(0, 0);
+ }
+
+ if (!ShouldUpdateWaveBuffer(wave_buffer_internal)) {
+ return;
+ }
+
+ switch (sample_format_) {
+ case SampleFormat::PcmInt16: {
+ constexpr auto byte_size{GetSampleFormatByteSize(SampleFormat::PcmInt16)};
+ if (wave_buffer_internal.start_offset * byte_size > wave_buffer_internal.size ||
+ wave_buffer_internal.end_offset * byte_size > wave_buffer_internal.size) {
+ LOG_ERROR(Service_Audio, "Invalid PCM16 start/end wavebuffer sizes!");
+ error_info[0].error_code = Service::Audio::ERR_INVALID_UPDATE_DATA;
+ error_info[0].address = wave_buffer_internal.address;
+ return;
+ }
+ } break;
+
+ case SampleFormat::PcmFloat: {
+ constexpr auto byte_size{GetSampleFormatByteSize(SampleFormat::PcmFloat)};
+ if (wave_buffer_internal.start_offset * byte_size > wave_buffer_internal.size ||
+ wave_buffer_internal.end_offset * byte_size > wave_buffer_internal.size) {
+ LOG_ERROR(Service_Audio, "Invalid PCMFloat start/end wavebuffer sizes!");
+ error_info[0].error_code = Service::Audio::ERR_INVALID_UPDATE_DATA;
+ error_info[0].address = wave_buffer_internal.address;
+ return;
+ }
+ } break;
+
+ case SampleFormat::Adpcm: {
+ const auto start_frame{wave_buffer_internal.start_offset / 14};
+ auto start_extra{wave_buffer_internal.start_offset % 14 == 0
+ ? 0
+ : (wave_buffer_internal.start_offset % 14) / 2 + 1 +
+ ((wave_buffer_internal.start_offset % 14) % 2)};
+ const auto start{start_frame * 8 + start_extra};
+
+ const auto end_frame{wave_buffer_internal.end_offset / 14};
+ const auto end_extra{wave_buffer_internal.end_offset % 14 == 0
+ ? 0
+ : (wave_buffer_internal.end_offset % 14) / 2 + 1 +
+ ((wave_buffer_internal.end_offset % 14) % 2)};
+ const auto end{end_frame * 8 + end_extra};
+
+ if (start > static_cast<s64>(wave_buffer_internal.size) ||
+ end > static_cast<s64>(wave_buffer_internal.size)) {
+ LOG_ERROR(Service_Audio, "Invalid ADPCM start/end wavebuffer sizes!");
+ error_info[0].error_code = Service::Audio::ERR_INVALID_UPDATE_DATA;
+ error_info[0].address = wave_buffer_internal.address;
+ return;
+ }
+ } break;
+
+ default:
+ break;
+ }
+
+ if (wave_buffer_internal.start_offset < 0 || wave_buffer_internal.end_offset < 0) {
+ LOG_ERROR(Service_Audio, "Invalid input start/end wavebuffer sizes!");
+ error_info[0].error_code = Service::Audio::ERR_INVALID_UPDATE_DATA;
+ error_info[0].address = wave_buffer_internal.address;
+ return;
+ }
+
+ wave_buffer.start_offset = wave_buffer_internal.start_offset;
+ wave_buffer.end_offset = wave_buffer_internal.end_offset;
+ wave_buffer.loop = wave_buffer_internal.loop;
+ wave_buffer.stream_ended = wave_buffer_internal.stream_ended;
+ wave_buffer.sent_to_DSP = false;
+ wave_buffer.loop_start_offset = wave_buffer_internal.loop_start;
+ wave_buffer.loop_end_offset = wave_buffer_internal.loop_end;
+ wave_buffer.loop_count = wave_buffer_internal.loop_count;
+
+ buffer_unmapped =
+ !pool_mapper.TryAttachBuffer(error_info[0], wave_buffer.buffer_address,
+ wave_buffer_internal.address, wave_buffer_internal.size);
+
+ if (sample_format_ == SampleFormat::Adpcm && behavior.IsAdpcmLoopContextBugFixed() &&
+ wave_buffer_internal.context_address != 0) {
+ buffer_unmapped = !pool_mapper.TryAttachBuffer(error_info[1], wave_buffer.context_address,
+ wave_buffer_internal.context_address,
+ wave_buffer_internal.context_size) ||
+ data_unmapped;
+ } else {
+ wave_buffer.context_address.Setup(0, 0);
+ }
+}
+
+bool VoiceInfo::ShouldUpdateWaveBuffer(const WaveBufferInternal& wave_buffer_internal) const {
+ return !wave_buffer_internal.sent_to_DSP || buffer_unmapped;
+}
+
+void VoiceInfo::WriteOutStatus(OutStatus& out_status, const InParameter& params,
+ std::span<VoiceState*> voice_states) {
+ if (params.is_new) {
+ is_new = true;
+ }
+
+ if (params.is_new || is_new) {
+ out_status.played_sample_count = 0;
+ out_status.wave_buffers_consumed = 0;
+ out_status.voice_dropped = false;
+ } else {
+ out_status.played_sample_count = voice_states[0]->played_sample_count;
+ out_status.wave_buffers_consumed = voice_states[0]->wave_buffers_consumed;
+ out_status.voice_dropped = voice_dropped;
+ }
+}
+
+bool VoiceInfo::ShouldSkip() const {
+ return !in_use || wave_buffer_count == 0 || data_unmapped || buffer_unmapped || voice_dropped;
+}
+
+bool VoiceInfo::HasAnyConnection() const {
+ return mix_id != UnusedMixId || splitter_id != UnusedSplitterId;
+}
+
+void VoiceInfo::FlushWaveBuffers(const u32 flush_count, std::span<VoiceState*> voice_states,
+ const s8 channel_count_) {
+ auto wave_index{wave_buffer_index};
+
+ for (size_t i = 0; i < flush_count; i++) {
+ wavebuffers[wave_index].sent_to_DSP = true;
+
+ for (s8 j = 0; j < channel_count_; j++) {
+ auto voice_state{voice_states[j]};
+ if (voice_state->wave_buffer_index == wave_index) {
+ voice_state->wave_buffer_index =
+ (voice_state->wave_buffer_index + 1) % MaxWaveBuffers;
+ voice_state->wave_buffers_consumed++;
+ }
+ voice_state->wave_buffer_valid[wave_index] = false;
+ }
+
+ wave_index = (wave_index + 1) % MaxWaveBuffers;
+ }
+}
+
+bool VoiceInfo::UpdateParametersForCommandGeneration(std::span<VoiceState*> voice_states) {
+ if (flush_buffer_count > 0) {
+ FlushWaveBuffers(flush_buffer_count, voice_states, channel_count);
+ flush_buffer_count = 0;
+ }
+
+ switch (current_play_state) {
+ case ServerPlayState::Started:
+ for (u32 i = 0; i < MaxWaveBuffers; i++) {
+ if (!wavebuffers[i].sent_to_DSP) {
+ for (s8 channel = 0; channel < channel_count; channel++) {
+ voice_states[channel]->wave_buffer_valid[i] = true;
+ }
+ wavebuffers[i].sent_to_DSP = true;
+ }
+ }
+
+ was_playing = false;
+
+ for (u32 i = 0; i < MaxWaveBuffers; i++) {
+ if (voice_states[0]->wave_buffer_valid[i]) {
+ return true;
+ }
+ }
+ break;
+
+ case ServerPlayState::Stopped:
+ case ServerPlayState::Paused:
+ for (auto& wavebuffer : wavebuffers) {
+ if (!wavebuffer.sent_to_DSP) {
+ wavebuffer.buffer_address.GetReference(true);
+ wavebuffer.context_address.GetReference(true);
+ }
+ }
+
+ if (sample_format == SampleFormat::Adpcm && data_address.GetCpuAddr() != 0) {
+ data_address.GetReference(true);
+ }
+
+ was_playing = last_play_state == ServerPlayState::Started;
+ break;
+
+ case ServerPlayState::RequestStop:
+ for (u32 i = 0; i < MaxWaveBuffers; i++) {
+ wavebuffers[i].sent_to_DSP = true;
+
+ for (s8 channel = 0; channel < channel_count; channel++) {
+ if (voice_states[channel]->wave_buffer_valid[i]) {
+ voice_states[channel]->wave_buffer_index =
+ (voice_states[channel]->wave_buffer_index + 1) % MaxWaveBuffers;
+ voice_states[channel]->wave_buffers_consumed++;
+ }
+ voice_states[channel]->wave_buffer_valid[i] = false;
+ }
+ }
+
+ for (s8 channel = 0; channel < channel_count; channel++) {
+ voice_states[channel]->offset = 0;
+ voice_states[channel]->played_sample_count = 0;
+ voice_states[channel]->adpcm_context = {};
+ voice_states[channel]->sample_history.fill(0);
+ voice_states[channel]->fraction = 0;
+ }
+
+ current_play_state = ServerPlayState::Stopped;
+ was_playing = last_play_state == ServerPlayState::Started;
+ break;
+ }
+
+ return was_playing;
+}
+
+bool VoiceInfo::UpdateForCommandGeneration(VoiceContext& voice_context) {
+ std::array<VoiceState*, MaxChannels> voice_states{};
+
+ if (is_new) {
+ ResetResources(voice_context);
+ prev_volume = volume;
+ is_new = false;
+ }
+
+ for (s8 channel = 0; channel < channel_count; channel++) {
+ voice_states[channel] = &voice_context.GetDspSharedState(channel_resource_ids[channel]);
+ }
+
+ return UpdateParametersForCommandGeneration(voice_states);
+}
+
+void VoiceInfo::ResetResources(VoiceContext& voice_context) const {
+ for (s8 channel = 0; channel < channel_count; channel++) {
+ auto& state{voice_context.GetDspSharedState(channel_resource_ids[channel])};
+ state = {};
+
+ auto& channel_resource{voice_context.GetChannelResource(channel_resource_ids[channel])};
+ channel_resource.prev_mix_volumes = channel_resource.mix_volumes;
+ }
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/voice/voice_info.h b/src/audio_core/renderer/voice/voice_info.h
new file mode 100644
index 000000000..896723e0c
--- /dev/null
+++ b/src/audio_core/renderer/voice/voice_info.h
@@ -0,0 +1,378 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <bitset>
+
+#include "audio_core/common/common.h"
+#include "audio_core/common/wave_buffer.h"
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/memory/address_info.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+class PoolMapper;
+class VoiceContext;
+struct VoiceState;
+
+/**
+ * Represents one voice. Voices are essentially noises, and they can be further mixed and have
+ * effects applied to them, but voices are the basis of all sounds.
+ */
+class VoiceInfo {
+public:
+ enum class ServerPlayState {
+ Started,
+ Stopped,
+ RequestStop,
+ Paused,
+ };
+
+ struct Flags {
+ u8 IsVoicePlayedSampleCountResetAtLoopPointSupported : 1;
+ u8 IsVoicePitchAndSrcSkippedSupported : 1;
+ };
+
+ /**
+ * A wavebuffer contains information on the data source buffers.
+ */
+ struct WaveBuffer {
+ void Copy(WaveBufferVersion1& other) {
+ other.buffer = buffer_address.GetReference(true);
+ other.buffer_size = buffer_address.GetSize();
+ other.start_offset = start_offset;
+ other.end_offset = end_offset;
+ other.loop = loop;
+ other.stream_ended = stream_ended;
+
+ if (context_address.GetCpuAddr()) {
+ other.context = context_address.GetReference(true);
+ other.context_size = context_address.GetSize();
+ } else {
+ other.context = CpuAddr(0);
+ other.context_size = 0;
+ }
+ }
+
+ void Copy(WaveBufferVersion2& other) {
+ other.buffer = buffer_address.GetReference(true);
+ other.buffer_size = buffer_address.GetSize();
+ other.start_offset = start_offset;
+ other.end_offset = end_offset;
+ other.loop_start_offset = loop_start_offset;
+ other.loop_end_offset = loop_end_offset;
+ other.loop = loop;
+ other.loop_count = loop_count;
+ other.stream_ended = stream_ended;
+
+ if (context_address.GetCpuAddr()) {
+ other.context = context_address.GetReference(true);
+ other.context_size = context_address.GetSize();
+ } else {
+ other.context = CpuAddr(0);
+ other.context_size = 0;
+ }
+ }
+
+ void Initialize() {
+ buffer_address.Setup(0, 0);
+ context_address.Setup(0, 0);
+ start_offset = 0;
+ end_offset = 0;
+ loop = false;
+ stream_ended = false;
+ sent_to_DSP = true;
+ loop_start_offset = 0;
+ loop_end_offset = 0;
+ loop_count = 0;
+ }
+ /// Game memory address of the wavebuffer data
+ AddressInfo buffer_address{0, 0};
+ /// Context for decoding, used for ADPCM
+ AddressInfo context_address{0, 0};
+ /// Starting offset for the wavebuffer
+ u32 start_offset{};
+ /// Ending offset the wavebuffer
+ u32 end_offset{};
+ /// Should this wavebuffer loop?
+ bool loop{};
+ /// Has this wavebuffer ended?
+ bool stream_ended{};
+ /// Has this wavebuffer been sent to the AudioRenderer?
+ bool sent_to_DSP{true};
+ /// Starting offset when looping, can differ from start_offset
+ u32 loop_start_offset{};
+ /// Ending offset when looping, can differ from end_offset
+ u32 loop_end_offset{};
+ /// Number of times to loop this wavebuffer
+ s32 loop_count{};
+ };
+
+ struct WaveBufferInternal {
+ /* 0x00 */ CpuAddr address;
+ /* 0x08 */ u64 size;
+ /* 0x10 */ s32 start_offset;
+ /* 0x14 */ s32 end_offset;
+ /* 0x18 */ bool loop;
+ /* 0x19 */ bool stream_ended;
+ /* 0x1A */ bool sent_to_DSP;
+ /* 0x1C */ s32 loop_count;
+ /* 0x20 */ CpuAddr context_address;
+ /* 0x28 */ u64 context_size;
+ /* 0x30 */ u32 loop_start;
+ /* 0x34 */ u32 loop_end;
+ };
+ static_assert(sizeof(WaveBufferInternal) == 0x38,
+ "VoiceInfo::WaveBufferInternal has the wrong size!");
+
+ struct BiquadFilterParameter {
+ /* 0x00 */ bool enabled;
+ /* 0x02 */ std::array<s16, 3> b;
+ /* 0x08 */ std::array<s16, 2> a;
+ };
+ static_assert(sizeof(BiquadFilterParameter) == 0xC,
+ "VoiceInfo::BiquadFilterParameter has the wrong size!");
+
+ struct InParameter {
+ /* 0x000 */ u32 id;
+ /* 0x004 */ u32 node_id;
+ /* 0x008 */ bool is_new;
+ /* 0x009 */ bool in_use;
+ /* 0x00A */ PlayState play_state;
+ /* 0x00B */ SampleFormat sample_format;
+ /* 0x00C */ u32 sample_rate;
+ /* 0x010 */ s32 priority;
+ /* 0x014 */ s32 sort_order;
+ /* 0x018 */ u32 channel_count;
+ /* 0x01C */ f32 pitch;
+ /* 0x020 */ f32 volume;
+ /* 0x024 */ std::array<BiquadFilterParameter, MaxBiquadFilters> biquads;
+ /* 0x03C */ u32 wave_buffer_count;
+ /* 0x040 */ u16 wave_buffer_index;
+ /* 0x042 */ char unk042[0x6];
+ /* 0x048 */ CpuAddr src_data_address;
+ /* 0x050 */ u64 src_data_size;
+ /* 0x058 */ u32 mix_id;
+ /* 0x05C */ u32 splitter_id;
+ /* 0x060 */ std::array<WaveBufferInternal, MaxWaveBuffers> wave_buffer_internal;
+ /* 0x140 */ std::array<u32, MaxChannels> channel_resource_ids;
+ /* 0x158 */ bool clear_voice_drop;
+ /* 0x159 */ u8 flush_buffer_count;
+ /* 0x15A */ char unk15A[0x2];
+ /* 0x15C */ Flags flags;
+ /* 0x15D */ char unk15D[0x1];
+ /* 0x15E */ SrcQuality src_quality;
+ /* 0x15F */ char unk15F[0x11];
+ };
+ static_assert(sizeof(InParameter) == 0x170, "VoiceInfo::InParameter has the wrong size!");
+
+ struct OutStatus {
+ /* 0x00 */ u64 played_sample_count;
+ /* 0x08 */ u32 wave_buffers_consumed;
+ /* 0x0C */ bool voice_dropped;
+ };
+ static_assert(sizeof(OutStatus) == 0x10, "OutStatus::InParameter has the wrong size!");
+
+ VoiceInfo();
+
+ /**
+ * Initialize this voice.
+ */
+ void Initialize();
+
+ /**
+ * Does this voice ned an update?
+ *
+ * @param params - Input parametetrs to check matching.
+ * @return True if this voice needs an update, otherwise false.
+ */
+ bool ShouldUpdateParameters(const InParameter& params) const;
+
+ /**
+ * Update the parameters of this voice.
+ *
+ * @param error_info - Output error code.
+ * @param params - Input parametters to udpate from.
+ * @param pool_mapper - Used to map buffers.
+ * @param behavior - behavior to check supported features.
+ */
+ void UpdateParameters(BehaviorInfo::ErrorInfo& error_info, const InParameter& params,
+ const PoolMapper& pool_mapper, const BehaviorInfo& behavior);
+
+ /**
+ * Update the current play state.
+ *
+ * @param state - New play state for this voice.
+ */
+ void UpdatePlayState(PlayState state);
+
+ /**
+ * Update the current sample rate conversion quality.
+ *
+ * @param quality - New quality.
+ */
+ void UpdateSrcQuality(SrcQuality quality);
+
+ /**
+ * Update all wavebuffers.
+ *
+ * @param error_infos - Output 2D array of errors, 2 per wavebuffer.
+ * @param error_count - Number of errors provided. Unused.
+ * @param params - Input parametters to be used for the update.
+ * @param voice_states - The voice states for each channel in this voice to be updated.
+ * @param pool_mapper - Used to map the wavebuffers.
+ * @param behavior - Used to check for supported features.
+ */
+ void UpdateWaveBuffers(std::span<std::array<BehaviorInfo::ErrorInfo, 2>> error_infos,
+ u32 error_count, const InParameter& params,
+ std::span<VoiceState*> voice_states, const PoolMapper& pool_mapper,
+ const BehaviorInfo& behavior);
+
+ /**
+ * Update a wavebuffer.
+ *
+ * @param error_infos - Output array of errors.
+ * @param wave_buffer - The wavebuffer to be updated.
+ * @param wave_buffer_internal - Input parametters to be used for the update.
+ * @param sample_format - Sample format of the wavebuffer.
+ * @param valid - Is this wavebuffer valid?
+ * @param pool_mapper - Used to map the wavebuffers.
+ * @param behavior - Used to check for supported features.
+ */
+ void UpdateWaveBuffer(std::span<BehaviorInfo::ErrorInfo> error_info, WaveBuffer& wave_buffer,
+ const WaveBufferInternal& wave_buffer_internal,
+ SampleFormat sample_format, bool valid, const PoolMapper& pool_mapper,
+ const BehaviorInfo& behavior);
+
+ /**
+ * Check if the input wavebuffer needs an update.
+ *
+ * @param wave_buffer_internal - Input wavebuffer parameters to check.
+ * @return True if the given wavebuffer needs an update, otherwise false.
+ */
+ bool ShouldUpdateWaveBuffer(const WaveBufferInternal& wave_buffer_internal) const;
+
+ /**
+ * Write the number of played samples, number of consumed wavebuffers and if this voice was
+ * dropped, to the given out_status.
+ *
+ * @param out_status - Output status to be written to.
+ * @param in_params - Input parameters to check if the wavebuffer is new.
+ * @param voice_states - Current host voice states for this voice, source of the output.
+ */
+ void WriteOutStatus(OutStatus& out_status, const InParameter& in_params,
+ std::span<VoiceState*> voice_states);
+
+ /**
+ * Check if this voice should be skipped for command generation.
+ * Checks various things such as usage state, whether data is mapped etc.
+ *
+ * @return True if this voice should not be generated, otherwise false.
+ */
+ bool ShouldSkip() const;
+
+ /**
+ * Check if this voice has any mixing connections.
+ *
+ * @return True if this voice participes in mixing, otherwise false.
+ */
+ bool HasAnyConnection() const;
+
+ /**
+ * Flush flush_count wavebuffers, marking them as consumed.
+ *
+ * @param flush_count - Number of wavebuffers to flush.
+ * @param voice_states - Voice states for these wavebuffers.
+ * @param channel_count - Number of active channels.
+ */
+ void FlushWaveBuffers(u32 flush_count, std::span<VoiceState*> voice_states, s8 channel_count);
+
+ /**
+ * Update this voice's parameters on command generation,
+ * updating voice states and flushing if needed.
+ *
+ * @param voice_states - Voice states for these wavebuffers.
+ * @return True if this voice should be generated, otherwise false.
+ */
+ bool UpdateParametersForCommandGeneration(std::span<VoiceState*> voice_states);
+
+ /**
+ * Update this voice on command generation.
+ *
+ * @param voice_states - Voice states for these wavebuffers.
+ * @return True if this voice should be generated, otherwise false.
+ */
+ bool UpdateForCommandGeneration(VoiceContext& voice_context);
+
+ /**
+ * Reset the AudioRenderer-side voice states, and the channel resources for this voice.
+ *
+ * @param voice_context - Context from which to get the resources.
+ */
+ void ResetResources(VoiceContext& voice_context) const;
+
+ /// Is this voice in use?
+ bool in_use{};
+ /// Is this voice new?
+ bool is_new{};
+ /// Was this voice last playing? Used for depopping
+ bool was_playing{};
+ /// Sample format of the wavebuffers in this voice
+ SampleFormat sample_format{};
+ /// Sample rate of the wavebuffers in this voice
+ u32 sample_rate{};
+ /// Number of channels in this voice
+ s8 channel_count{};
+ /// Id of this voice
+ u32 id{};
+ /// Node id of this voice
+ u32 node_id{};
+ /// Mix id this voice is mixed to
+ u32 mix_id{};
+ /// Play state of this voice
+ ServerPlayState current_play_state{ServerPlayState::Stopped};
+ /// Last play state of this voice
+ ServerPlayState last_play_state{ServerPlayState::Started};
+ /// Priority of this voice, lower is higher
+ s32 priority{};
+ /// Sort order of this voice, used when same priority
+ s32 sort_order{};
+ /// Pitch of this voice (for sample rate conversion)
+ f32 pitch{};
+ /// Current volume of this voice
+ f32 volume{};
+ /// Previous volume of this voice
+ f32 prev_volume{};
+ /// Biquad filters for generating filter commands on this voice
+ std::array<BiquadFilterParameter, MaxBiquadFilters> biquads{};
+ /// Number of active wavebuffers
+ u32 wave_buffer_count{};
+ /// Current playing wavebuffer index
+ u16 wave_buffer_index{};
+ /// Flags controlling decode behavior
+ u16 flags{};
+ /// Game memory for ADPCM coefficients
+ AddressInfo data_address{0, 0};
+ /// Wavebuffers
+ std::array<WaveBuffer, MaxWaveBuffers> wavebuffers{};
+ /// Channel resources for this voice
+ std::array<u32, MaxChannels> channel_resource_ids{};
+ /// Splitter id this voice is connected with
+ s32 splitter_id{UnusedSplitterId};
+ /// Sample rate conversion quality
+ SrcQuality src_quality{SrcQuality::Medium};
+ /// Was this voice dropped due to limited time?
+ bool voice_dropped{};
+ /// Is this voice's coefficient (data_address) unmapped?
+ bool data_unmapped{};
+ /// Is this voice's buffers (wavebuffer data and ADPCM context) unmapped?
+ bool buffer_unmapped{};
+ /// Initialisation state of the biquads
+ std::array<bool, MaxBiquadFilters> biquad_initialized{};
+ /// Number of wavebuffers to flush
+ u8 flush_buffer_count{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/voice/voice_state.h b/src/audio_core/renderer/voice/voice_state.h
new file mode 100644
index 000000000..d5497e2fb
--- /dev/null
+++ b/src/audio_core/renderer/voice/voice_state.h
@@ -0,0 +1,70 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Holds a state for a voice. One is kept host-side, and one is used by the AudioRenderer,
+ * host-side is updated on the next iteration.
+ */
+struct VoiceState {
+ /**
+ * State of the voice's biquad filter.
+ */
+ struct BiquadFilterState {
+ Common::FixedPoint<50, 14> s0;
+ Common::FixedPoint<50, 14> s1;
+ Common::FixedPoint<50, 14> s2;
+ Common::FixedPoint<50, 14> s3;
+ };
+
+ /**
+ * Context for ADPCM decoding.
+ */
+ struct AdpcmContext {
+ u16 header;
+ s16 yn0;
+ s16 yn1;
+ };
+
+ /// Number of samples played
+ u64 played_sample_count;
+ /// Current offset from the starting offset
+ u32 offset;
+ /// Currently active wavebuffer index
+ u32 wave_buffer_index;
+ /// Array of which wavebuffers are currently valid
+
+ std::array<bool, MaxWaveBuffers> wave_buffer_valid;
+ /// Number of wavebuffers consumed, given back to the game
+ u32 wave_buffers_consumed;
+ /// History of samples, used for rate conversion
+
+ std::array<s16, MaxWaveBuffers * 2> sample_history;
+ /// Current read fraction, used for resampling
+ Common::FixedPoint<49, 15> fraction;
+ /// Current adpcm context
+ AdpcmContext adpcm_context;
+ /// Current biquad states, used when filtering
+
+ std::array<std::array<BiquadFilterState, MaxBiquadFilters>, MaxBiquadFilters> biquad_states;
+ /// Previous samples
+ std::array<s32, MaxMixBuffers> previous_samples;
+ /// Unused
+ u32 external_context_size;
+ /// Unused
+ bool external_context_enabled;
+ /// Was this voice dropped?
+ bool voice_dropped;
+ /// Number of times the wavebuffer has looped
+ s32 loop_count;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/sdl2_sink.cpp b/src/audio_core/sdl2_sink.cpp
deleted file mode 100644
index a10ba4044..000000000
--- a/src/audio_core/sdl2_sink.cpp
+++ /dev/null
@@ -1,160 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <algorithm>
-#include <atomic>
-#include <cstring>
-#include "audio_core/sdl2_sink.h"
-#include "audio_core/stream.h"
-#include "common/assert.h"
-#include "common/logging/log.h"
-//#include "common/settings.h"
-
-// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
-#ifdef __clang__
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
-#endif
-#include <SDL.h>
-#ifdef __clang__
-#pragma clang diagnostic pop
-#endif
-
-namespace AudioCore {
-
-class SDLSinkStream final : public SinkStream {
-public:
- SDLSinkStream(u32 sample_rate, u32 num_channels_, const std::string& output_device)
- : num_channels{std::min(num_channels_, 6u)} {
-
- SDL_AudioSpec spec;
- spec.freq = sample_rate;
- spec.channels = static_cast<u8>(num_channels);
- spec.format = AUDIO_S16SYS;
- spec.samples = 4096;
- spec.callback = nullptr;
-
- SDL_AudioSpec obtained;
- if (output_device.empty()) {
- dev = SDL_OpenAudioDevice(nullptr, 0, &spec, &obtained, 0);
- } else {
- dev = SDL_OpenAudioDevice(output_device.c_str(), 0, &spec, &obtained, 0);
- }
-
- if (dev == 0) {
- LOG_CRITICAL(Audio_Sink, "Error opening sdl audio device: {}", SDL_GetError());
- return;
- }
-
- SDL_PauseAudioDevice(dev, 0);
- }
-
- ~SDLSinkStream() override {
- if (dev == 0) {
- return;
- }
-
- SDL_CloseAudioDevice(dev);
- }
-
- void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override {
- if (source_num_channels > num_channels) {
- // Downsample 6 channels to 2
- ASSERT_MSG(source_num_channels == 6, "Channel count must be 6");
-
- std::vector<s16> buf;
- buf.reserve(samples.size() * num_channels / source_num_channels);
- for (std::size_t i = 0; i < samples.size(); i += source_num_channels) {
- // Downmixing implementation taken from the ATSC standard
- const s16 left{samples[i + 0]};
- const s16 right{samples[i + 1]};
- const s16 center{samples[i + 2]};
- const s16 surround_left{samples[i + 4]};
- const s16 surround_right{samples[i + 5]};
- // Not used in the ATSC reference implementation
- [[maybe_unused]] const s16 low_frequency_effects{samples[i + 3]};
-
- constexpr s32 clev{707}; // center mixing level coefficient
- constexpr s32 slev{707}; // surround mixing level coefficient
-
- buf.push_back(static_cast<s16>(left + (clev * center / 1000) +
- (slev * surround_left / 1000)));
- buf.push_back(static_cast<s16>(right + (clev * center / 1000) +
- (slev * surround_right / 1000)));
- }
- int ret = SDL_QueueAudio(dev, static_cast<const void*>(buf.data()),
- static_cast<u32>(buf.size() * sizeof(s16)));
- if (ret < 0)
- LOG_WARNING(Audio_Sink, "Could not queue audio buffer: {}", SDL_GetError());
- return;
- }
-
- int ret = SDL_QueueAudio(dev, static_cast<const void*>(samples.data()),
- static_cast<u32>(samples.size() * sizeof(s16)));
- if (ret < 0)
- LOG_WARNING(Audio_Sink, "Could not queue audio buffer: {}", SDL_GetError());
- }
-
- std::size_t SamplesInQueue(u32 channel_count) const override {
- if (dev == 0)
- return 0;
-
- return SDL_GetQueuedAudioSize(dev) / (channel_count * sizeof(s16));
- }
-
- void Flush() override {
- should_flush = true;
- }
-
- u32 GetNumChannels() const {
- return num_channels;
- }
-
-private:
- SDL_AudioDeviceID dev = 0;
- u32 num_channels{};
- std::atomic<bool> should_flush{};
-};
-
-SDLSink::SDLSink(std::string_view target_device_name) {
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
- LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
- return;
- }
- }
-
- if (target_device_name != auto_device_name && !target_device_name.empty()) {
- output_device = target_device_name;
- } else {
- output_device.clear();
- }
-}
-
-SDLSink::~SDLSink() = default;
-
-SinkStream& SDLSink::AcquireSinkStream(u32 sample_rate, u32 num_channels, const std::string&) {
- sink_streams.push_back(
- std::make_unique<SDLSinkStream>(sample_rate, num_channels, output_device));
- return *sink_streams.back();
-}
-
-std::vector<std::string> ListSDLSinkDevices() {
- std::vector<std::string> device_list;
-
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
- LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
- return {};
- }
- }
-
- const int device_count = SDL_GetNumAudioDevices(0);
- for (int i = 0; i < device_count; ++i) {
- device_list.emplace_back(SDL_GetAudioDeviceName(i, 0));
- }
-
- return device_list;
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/sdl2_sink.h b/src/audio_core/sdl2_sink.h
deleted file mode 100644
index f1dd1d677..000000000
--- a/src/audio_core/sdl2_sink.h
+++ /dev/null
@@ -1,28 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <string>
-#include <vector>
-
-#include "audio_core/sink.h"
-
-namespace AudioCore {
-
-class SDLSink final : public Sink {
-public:
- explicit SDLSink(std::string_view device_id);
- ~SDLSink() override;
-
- SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels,
- const std::string& name) override;
-
-private:
- std::string output_device;
- std::vector<SinkStreamPtr> sink_streams;
-};
-
-std::vector<std::string> ListSDLSinkDevices();
-
-} // namespace AudioCore
diff --git a/src/audio_core/sink.h b/src/audio_core/sink.h
deleted file mode 100644
index 3c03554fa..000000000
--- a/src/audio_core/sink.h
+++ /dev/null
@@ -1,30 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <memory>
-#include <string>
-
-#include "audio_core/sink_stream.h"
-#include "common/common_types.h"
-
-namespace AudioCore {
-
-constexpr char auto_device_name[] = "auto";
-
-/**
- * This class is an interface for an audio sink. An audio sink accepts samples in stereo signed
- * PCM16 format to be output. Sinks *do not* handle resampling and expect the correct sample rate.
- * They are dumb outputs.
- */
-class Sink {
-public:
- virtual ~Sink() = default;
- virtual SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels,
- const std::string& name) = 0;
-};
-
-using SinkPtr = std::unique_ptr<Sink>;
-
-} // namespace AudioCore
diff --git a/src/audio_core/sink/cubeb_sink.cpp b/src/audio_core/sink/cubeb_sink.cpp
new file mode 100644
index 000000000..a4e28de6d
--- /dev/null
+++ b/src/audio_core/sink/cubeb_sink.cpp
@@ -0,0 +1,651 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+#include <atomic>
+#include <span>
+
+#include "audio_core/audio_core.h"
+#include "audio_core/audio_event.h"
+#include "audio_core/audio_manager.h"
+#include "audio_core/sink/cubeb_sink.h"
+#include "audio_core/sink/sink_stream.h"
+#include "common/assert.h"
+#include "common/fixed_point.h"
+#include "common/logging/log.h"
+#include "common/reader_writer_queue.h"
+#include "common/ring_buffer.h"
+#include "common/settings.h"
+#include "core/core.h"
+
+#ifdef _WIN32
+#include <objbase.h>
+#undef CreateEvent
+#endif
+
+namespace AudioCore::Sink {
+/**
+ * Cubeb sink stream, responsible for sinking samples to hardware.
+ */
+class CubebSinkStream final : public SinkStream {
+public:
+ /**
+ * Create a new sink stream.
+ *
+ * @param ctx_ - Cubeb context to create this stream with.
+ * @param device_channels_ - Number of channels supported by the hardware.
+ * @param system_channels_ - Number of channels the audio systems expect.
+ * @param output_device - Cubeb output device id.
+ * @param input_device - Cubeb input device id.
+ * @param name_ - Name of this stream.
+ * @param type_ - Type of this stream.
+ * @param system_ - Core system.
+ * @param event - Event used only for audio renderer, signalled on buffer consume.
+ */
+ CubebSinkStream(cubeb* ctx_, const u32 device_channels_, const u32 system_channels_,
+ cubeb_devid output_device, cubeb_devid input_device, const std::string& name_,
+ const StreamType type_, Core::System& system_)
+ : ctx{ctx_}, type{type_}, system{system_} {
+#ifdef _WIN32
+ CoInitializeEx(nullptr, COINIT_MULTITHREADED);
+#endif
+ name = name_;
+ device_channels = device_channels_;
+ system_channels = system_channels_;
+
+ cubeb_stream_params params{};
+ params.rate = TargetSampleRate;
+ params.channels = device_channels;
+ params.format = CUBEB_SAMPLE_S16LE;
+ params.prefs = CUBEB_STREAM_PREF_NONE;
+ switch (params.channels) {
+ case 1:
+ params.layout = CUBEB_LAYOUT_MONO;
+ break;
+ case 2:
+ params.layout = CUBEB_LAYOUT_STEREO;
+ break;
+ case 6:
+ params.layout = CUBEB_LAYOUT_3F2_LFE;
+ break;
+ }
+
+ u32 minimum_latency{0};
+ const auto latency_error = cubeb_get_min_latency(ctx, &params, &minimum_latency);
+ if (latency_error != CUBEB_OK) {
+ LOG_CRITICAL(Audio_Sink, "Error getting minimum latency, error: {}", latency_error);
+ minimum_latency = 256U;
+ }
+
+ minimum_latency = std::max(minimum_latency, 256u);
+
+ playing_buffer.consumed = true;
+
+ LOG_DEBUG(Service_Audio,
+ "Opening cubeb stream {} type {} with: rate {} channels {} (system channels {}) "
+ "latency {}",
+ name, type, params.rate, params.channels, system_channels, minimum_latency);
+
+ auto init_error{0};
+ if (type == StreamType::In) {
+ init_error = cubeb_stream_init(ctx, &stream_backend, name.c_str(), input_device,
+ &params, output_device, nullptr, minimum_latency,
+ &CubebSinkStream::DataCallback,
+ &CubebSinkStream::StateCallback, this);
+ } else {
+ init_error = cubeb_stream_init(ctx, &stream_backend, name.c_str(), input_device,
+ nullptr, output_device, &params, minimum_latency,
+ &CubebSinkStream::DataCallback,
+ &CubebSinkStream::StateCallback, this);
+ }
+
+ if (init_error != CUBEB_OK) {
+ LOG_CRITICAL(Audio_Sink, "Error initializing cubeb stream, error: {}", init_error);
+ return;
+ }
+ }
+
+ /**
+ * Destroy the sink stream.
+ */
+ ~CubebSinkStream() override {
+ LOG_DEBUG(Service_Audio, "Destructing cubeb stream {}", name);
+
+ if (!ctx) {
+ return;
+ }
+
+ Finalize();
+
+#ifdef _WIN32
+ CoUninitialize();
+#endif
+ }
+
+ /**
+ * Finalize the sink stream.
+ */
+ void Finalize() override {
+ Stop();
+ cubeb_stream_destroy(stream_backend);
+ }
+
+ /**
+ * Start the sink stream.
+ *
+ * @param resume - Set to true if this is resuming the stream a previously-active stream.
+ * Default false.
+ */
+ void Start(const bool resume = false) override {
+ if (!ctx) {
+ return;
+ }
+
+ if (resume && was_playing) {
+ if (cubeb_stream_start(stream_backend) != CUBEB_OK) {
+ LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream");
+ }
+ paused = false;
+ } else if (!resume) {
+ if (cubeb_stream_start(stream_backend) != CUBEB_OK) {
+ LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream");
+ }
+ paused = false;
+ }
+ }
+
+ /**
+ * Stop the sink stream.
+ */
+ void Stop() override {
+ if (!ctx) {
+ return;
+ }
+
+ if (cubeb_stream_stop(stream_backend) != CUBEB_OK) {
+ LOG_CRITICAL(Audio_Sink, "Error stopping cubeb stream");
+ }
+
+ was_playing.store(!paused);
+ paused = true;
+ }
+
+ /**
+ * Append a new buffer and its samples to a waiting queue to play.
+ *
+ * @param buffer - Audio buffer information to be queued.
+ * @param samples - The s16 samples to be queue for playback.
+ */
+ void AppendBuffer(::AudioCore::Sink::SinkBuffer& buffer, std::vector<s16>& samples) override {
+ if (type == StreamType::In) {
+ queue.enqueue(buffer);
+ queued_buffers++;
+ } else {
+ constexpr s32 min{std::numeric_limits<s16>::min()};
+ constexpr s32 max{std::numeric_limits<s16>::max()};
+
+ auto yuzu_volume{Settings::Volume()};
+ auto volume{system_volume * device_volume * yuzu_volume};
+
+ if (system_channels == 6 && device_channels == 2) {
+ // We're given 6 channels, but our device only outputs 2, so downmix.
+ constexpr std::array<f32, 4> down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f};
+
+ for (u32 read_index = 0, write_index = 0; read_index < samples.size();
+ read_index += system_channels, write_index += device_channels) {
+ const auto left_sample{
+ ((Common::FixedPoint<49, 15>(
+ samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
+ down_mix_coeff[0] +
+ samples[read_index + static_cast<u32>(Channels::Center)] *
+ down_mix_coeff[1] +
+ samples[read_index + static_cast<u32>(Channels::LFE)] *
+ down_mix_coeff[2] +
+ samples[read_index + static_cast<u32>(Channels::BackLeft)] *
+ down_mix_coeff[3]) *
+ volume)
+ .to_int()};
+
+ const auto right_sample{
+ ((Common::FixedPoint<49, 15>(
+ samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
+ down_mix_coeff[0] +
+ samples[read_index + static_cast<u32>(Channels::Center)] *
+ down_mix_coeff[1] +
+ samples[read_index + static_cast<u32>(Channels::LFE)] *
+ down_mix_coeff[2] +
+ samples[read_index + static_cast<u32>(Channels::BackRight)] *
+ down_mix_coeff[3]) *
+ volume)
+ .to_int()};
+
+ samples[write_index + static_cast<u32>(Channels::FrontLeft)] =
+ static_cast<s16>(std::clamp(left_sample, min, max));
+ samples[write_index + static_cast<u32>(Channels::FrontRight)] =
+ static_cast<s16>(std::clamp(right_sample, min, max));
+ }
+
+ samples.resize(samples.size() / system_channels * device_channels);
+
+ } else if (system_channels == 2 && device_channels == 6) {
+ // We need moar samples! Not all games will provide 6 channel audio.
+ // TODO: Implement some upmixing here. Currently just passthrough, with other
+ // channels left as silence.
+ std::vector<s16> new_samples(samples.size() / system_channels * device_channels, 0);
+
+ for (u32 read_index = 0, write_index = 0; read_index < samples.size();
+ read_index += system_channels, write_index += device_channels) {
+ const auto left_sample{static_cast<s16>(std::clamp(
+ static_cast<s32>(
+ static_cast<f32>(
+ samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
+ volume),
+ min, max))};
+
+ new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample;
+
+ const auto right_sample{static_cast<s16>(std::clamp(
+ static_cast<s32>(
+ static_cast<f32>(
+ samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
+ volume),
+ min, max))};
+
+ new_samples[write_index + static_cast<u32>(Channels::FrontRight)] =
+ right_sample;
+ }
+ samples = std::move(new_samples);
+
+ } else if (volume != 1.0f) {
+ for (u32 i = 0; i < samples.size(); i++) {
+ samples[i] = static_cast<s16>(std::clamp(
+ static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
+ }
+ }
+
+ samples_buffer.Push(samples);
+ queue.enqueue(buffer);
+ queued_buffers++;
+ }
+ }
+
+ /**
+ * Release a buffer. Audio In only, will fill a buffer with recorded samples.
+ *
+ * @param num_samples - Maximum number of samples to receive.
+ * @return Vector of recorded samples. May have fewer than num_samples.
+ */
+ std::vector<s16> ReleaseBuffer(const u64 num_samples) override {
+ static constexpr s32 min = std::numeric_limits<s16>::min();
+ static constexpr s32 max = std::numeric_limits<s16>::max();
+
+ auto samples{samples_buffer.Pop(num_samples)};
+
+ // TODO: Up-mix to 6 channels if the game expects it.
+ // For audio input this is unlikely to ever be the case though.
+
+ // Incoming mic volume seems to always be very quiet, so multiply by an additional 8 here.
+ // TODO: Play with this and find something that works better.
+ auto volume{system_volume * device_volume * 8};
+ for (u32 i = 0; i < samples.size(); i++) {
+ samples[i] = static_cast<s16>(
+ std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
+ }
+
+ if (samples.size() < num_samples) {
+ samples.resize(num_samples, 0);
+ }
+ return samples;
+ }
+
+ /**
+ * Check if a certain buffer has been consumed (fully played).
+ *
+ * @param tag - Unique tag of a buffer to check for.
+ * @return True if the buffer has been played, otherwise false.
+ */
+ bool IsBufferConsumed(const u64 tag) override {
+ if (released_buffer.tag == 0) {
+ if (!released_buffers.try_dequeue(released_buffer)) {
+ return false;
+ }
+ }
+
+ if (released_buffer.tag == tag) {
+ released_buffer.tag = 0;
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ * Empty out the buffer queue.
+ */
+ void ClearQueue() override {
+ samples_buffer.Pop();
+ while (queue.pop()) {
+ }
+ while (released_buffers.pop()) {
+ }
+ queued_buffers = 0;
+ released_buffer = {};
+ playing_buffer = {};
+ playing_buffer.consumed = true;
+ }
+
+private:
+ /**
+ * Signal events back to the audio system that a buffer was played/can be filled.
+ *
+ * @param buffer - Consumed audio buffer to be released.
+ */
+ void SignalEvent(const ::AudioCore::Sink::SinkBuffer& buffer) {
+ auto& manager{system.AudioCore().GetAudioManager()};
+ switch (type) {
+ case StreamType::Out:
+ released_buffers.enqueue(buffer);
+ manager.SetEvent(Event::Type::AudioOutManager, true);
+ break;
+ case StreamType::In:
+ released_buffers.enqueue(buffer);
+ manager.SetEvent(Event::Type::AudioInManager, true);
+ break;
+ case StreamType::Render:
+ break;
+ }
+ }
+
+ /**
+ * Main callback from Cubeb. Either expects samples from us (audio render/audio out), or will
+ * provide samples to be copied (audio in).
+ *
+ * @param stream - Cubeb-specific data about the stream.
+ * @param user_data - Custom data pointer passed along, points to a CubebSinkStream.
+ * @param in_buff - Input buffer to be used if the stream is an input type.
+ * @param out_buff - Output buffer to be used if the stream is an output type.
+ * @param num_frames_ - Number of frames of audio in the buffers. Note: Not number of samples.
+ */
+ static long DataCallback([[maybe_unused]] cubeb_stream* stream, void* user_data,
+ [[maybe_unused]] const void* in_buff, void* out_buff,
+ long num_frames_) {
+ auto* impl = static_cast<CubebSinkStream*>(user_data);
+ if (!impl) {
+ return -1;
+ }
+
+ const std::size_t num_channels = impl->GetDeviceChannels();
+ const std::size_t frame_size = num_channels;
+ const std::size_t frame_size_bytes = frame_size * sizeof(s16);
+ const std::size_t num_frames{static_cast<size_t>(num_frames_)};
+ size_t frames_written{0};
+ [[maybe_unused]] bool underrun{false};
+
+ if (impl->type == StreamType::In) {
+ // INPUT
+ std::span<const s16> input_buffer{reinterpret_cast<const s16*>(in_buff),
+ num_frames * frame_size};
+
+ while (frames_written < num_frames) {
+ auto& playing_buffer{impl->playing_buffer};
+
+ // If the playing buffer has been consumed or has no frames, we need a new one
+ if (playing_buffer.consumed || playing_buffer.frames == 0) {
+ if (!impl->queue.try_dequeue(impl->playing_buffer)) {
+ // If no buffer was available we've underrun, just push the samples and
+ // continue.
+ underrun = true;
+ impl->samples_buffer.Push(&input_buffer[frames_written * frame_size],
+ (num_frames - frames_written) * frame_size);
+ frames_written = num_frames;
+ continue;
+ } else {
+ // Successfully got a new buffer, mark the old one as consumed and signal.
+ impl->queued_buffers--;
+ impl->SignalEvent(impl->playing_buffer);
+ }
+ }
+
+ // Get the minimum frames available between the currently playing buffer, and the
+ // amount we have left to fill
+ size_t frames_available{
+ std::min(playing_buffer.frames - playing_buffer.frames_played,
+ num_frames - frames_written)};
+
+ impl->samples_buffer.Push(&input_buffer[frames_written * frame_size],
+ frames_available * frame_size);
+
+ frames_written += frames_available;
+ playing_buffer.frames_played += frames_available;
+
+ // If that's all the frames in the current buffer, add its samples and mark it as
+ // consumed
+ if (playing_buffer.frames_played >= playing_buffer.frames) {
+ impl->AddPlayedSampleCount(playing_buffer.frames_played * num_channels);
+ impl->playing_buffer.consumed = true;
+ }
+ }
+
+ std::memcpy(&impl->last_frame[0], &input_buffer[(frames_written - 1) * frame_size],
+ frame_size_bytes);
+ } else {
+ // OUTPUT
+ std::span<s16> output_buffer{reinterpret_cast<s16*>(out_buff), num_frames * frame_size};
+
+ while (frames_written < num_frames) {
+ auto& playing_buffer{impl->playing_buffer};
+
+ // If the playing buffer has been consumed or has no frames, we need a new one
+ if (playing_buffer.consumed || playing_buffer.frames == 0) {
+ if (!impl->queue.try_dequeue(impl->playing_buffer)) {
+ // If no buffer was available we've underrun, fill the remaining buffer with
+ // the last written frame and continue.
+ underrun = true;
+ for (size_t i = frames_written; i < num_frames; i++) {
+ std::memcpy(&output_buffer[i * frame_size], &impl->last_frame[0],
+ frame_size_bytes);
+ }
+ frames_written = num_frames;
+ continue;
+ } else {
+ // Successfully got a new buffer, mark the old one as consumed and signal.
+ impl->queued_buffers--;
+ impl->SignalEvent(impl->playing_buffer);
+ }
+ }
+
+ // Get the minimum frames available between the currently playing buffer, and the
+ // amount we have left to fill
+ size_t frames_available{
+ std::min(playing_buffer.frames - playing_buffer.frames_played,
+ num_frames - frames_written)};
+
+ impl->samples_buffer.Pop(&output_buffer[frames_written * frame_size],
+ frames_available * frame_size);
+
+ frames_written += frames_available;
+ playing_buffer.frames_played += frames_available;
+
+ // If that's all the frames in the current buffer, add its samples and mark it as
+ // consumed
+ if (playing_buffer.frames_played >= playing_buffer.frames) {
+ impl->AddPlayedSampleCount(playing_buffer.frames_played * num_channels);
+ impl->playing_buffer.consumed = true;
+ }
+ }
+
+ std::memcpy(&impl->last_frame[0], &output_buffer[(frames_written - 1) * frame_size],
+ frame_size_bytes);
+ }
+
+ return num_frames_;
+ }
+
+ /**
+ * Cubeb callback for if a device state changes. Unused currently.
+ *
+ * @param stream - Cubeb-specific data about the stream.
+ * @param user_data - Custom data pointer passed along, points to a CubebSinkStream.
+ * @param state - New state of the device.
+ */
+ static void StateCallback([[maybe_unused]] cubeb_stream* stream,
+ [[maybe_unused]] void* user_data,
+ [[maybe_unused]] cubeb_state state) {}
+
+ /// Main Cubeb context
+ cubeb* ctx{};
+ /// Cubeb stream backend
+ cubeb_stream* stream_backend{};
+ /// Name of this stream
+ std::string name{};
+ /// Type of this stream
+ StreamType type;
+ /// Core system
+ Core::System& system;
+ /// Ring buffer of the samples waiting to be played or consumed
+ Common::RingBuffer<s16, 0x10000> samples_buffer;
+ /// Audio buffers queued and waiting to play
+ Common::ReaderWriterQueue<::AudioCore::Sink::SinkBuffer> queue;
+ /// The currently-playing audio buffer
+ ::AudioCore::Sink::SinkBuffer playing_buffer{};
+ /// Audio buffers which have been played and are in queue to be released by the audio system
+ Common::ReaderWriterQueue<::AudioCore::Sink::SinkBuffer> released_buffers{};
+ /// Currently released buffer waiting to be taken by the audio system
+ ::AudioCore::Sink::SinkBuffer released_buffer{};
+ /// The last played (or received) frame of audio, used when the callback underruns
+ std::array<s16, MaxChannels> last_frame{};
+};
+
+CubebSink::CubebSink(std::string_view target_device_name) {
+ // Cubeb requires COM to be initialized on the thread calling cubeb_init on Windows
+#ifdef _WIN32
+ com_init_result = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
+#endif
+
+ if (cubeb_init(&ctx, "yuzu", nullptr) != CUBEB_OK) {
+ LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
+ return;
+ }
+
+ if (target_device_name != auto_device_name && !target_device_name.empty()) {
+ cubeb_device_collection collection;
+ if (cubeb_enumerate_devices(ctx, CUBEB_DEVICE_TYPE_OUTPUT, &collection) != CUBEB_OK) {
+ LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported");
+ } else {
+ const auto collection_end{collection.device + collection.count};
+ const auto device{
+ std::find_if(collection.device, collection_end, [&](const cubeb_device_info& info) {
+ return info.friendly_name != nullptr &&
+ target_device_name == std::string(info.friendly_name);
+ })};
+ if (device != collection_end) {
+ output_device = device->devid;
+ }
+ cubeb_device_collection_destroy(ctx, &collection);
+ }
+ }
+
+ cubeb_get_max_channel_count(ctx, &device_channels);
+ device_channels = device_channels >= 6U ? 6U : 2U;
+}
+
+CubebSink::~CubebSink() {
+ if (!ctx) {
+ return;
+ }
+
+ for (auto& sink_stream : sink_streams) {
+ sink_stream.reset();
+ }
+
+ cubeb_destroy(ctx);
+
+#ifdef _WIN32
+ if (SUCCEEDED(com_init_result)) {
+ CoUninitialize();
+ }
+#endif
+}
+
+SinkStream* CubebSink::AcquireSinkStream(Core::System& system, const u32 system_channels,
+ const std::string& name, const StreamType type) {
+ SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<CubebSinkStream>(
+ ctx, device_channels, system_channels, output_device, input_device, name, type, system));
+
+ return stream.get();
+}
+
+void CubebSink::CloseStream(const SinkStream* stream) {
+ for (size_t i = 0; i < sink_streams.size(); i++) {
+ if (sink_streams[i].get() == stream) {
+ sink_streams[i].reset();
+ sink_streams.erase(sink_streams.begin() + i);
+ break;
+ }
+ }
+}
+
+void CubebSink::CloseStreams() {
+ sink_streams.clear();
+}
+
+void CubebSink::PauseStreams() {
+ for (auto& stream : sink_streams) {
+ stream->Stop();
+ }
+}
+
+void CubebSink::UnpauseStreams() {
+ for (auto& stream : sink_streams) {
+ stream->Start(true);
+ }
+}
+
+f32 CubebSink::GetDeviceVolume() const {
+ if (sink_streams.empty()) {
+ return 1.0f;
+ }
+
+ return sink_streams[0]->GetDeviceVolume();
+}
+
+void CubebSink::SetDeviceVolume(const f32 volume) {
+ for (auto& stream : sink_streams) {
+ stream->SetDeviceVolume(volume);
+ }
+}
+
+void CubebSink::SetSystemVolume(const f32 volume) {
+ for (auto& stream : sink_streams) {
+ stream->SetSystemVolume(volume);
+ }
+}
+
+std::vector<std::string> ListCubebSinkDevices(const bool capture) {
+ std::vector<std::string> device_list;
+ cubeb* ctx;
+
+ if (cubeb_init(&ctx, "yuzu Device Enumerator", nullptr) != CUBEB_OK) {
+ LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
+ return {};
+ }
+
+ auto type{capture ? CUBEB_DEVICE_TYPE_INPUT : CUBEB_DEVICE_TYPE_OUTPUT};
+ cubeb_device_collection collection;
+ if (cubeb_enumerate_devices(ctx, type, &collection) != CUBEB_OK) {
+ LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported");
+ } else {
+ for (std::size_t i = 0; i < collection.count; i++) {
+ const cubeb_device_info& device = collection.device[i];
+ if (device.friendly_name && device.friendly_name[0] != '\0' &&
+ device.state == CUBEB_DEVICE_STATE_ENABLED) {
+ device_list.emplace_back(device.friendly_name);
+ }
+ }
+ cubeb_device_collection_destroy(ctx, &collection);
+ }
+
+ cubeb_destroy(ctx);
+ return device_list;
+}
+
+} // namespace AudioCore::Sink
diff --git a/src/audio_core/sink/cubeb_sink.h b/src/audio_core/sink/cubeb_sink.h
new file mode 100644
index 000000000..f0f43dfa1
--- /dev/null
+++ b/src/audio_core/sink/cubeb_sink.h
@@ -0,0 +1,110 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+#include <vector>
+
+#include <cubeb/cubeb.h>
+
+#include "audio_core/sink/sink.h"
+
+namespace Core {
+class System;
+}
+
+namespace AudioCore::Sink {
+class SinkStream;
+
+/**
+ * Cubeb backend sink, holds multiple output streams and is responsible for sinking samples to
+ * hardware. Used by Audio Render, Audio In and Audio Out.
+ */
+class CubebSink final : public Sink {
+public:
+ explicit CubebSink(std::string_view device_id);
+ ~CubebSink() override;
+
+ /**
+ * Create a new sink stream.
+ *
+ * @param system - Core system.
+ * @param system_channels - Number of channels the audio system expects.
+ * May differ from the device's channel count.
+ * @param name - Name of this stream.
+ * @param type - Type of this stream, render/in/out.
+ * @param event - Audio render only, a signal used to prevent the renderer running too
+ * fast.
+ * @return A pointer to the created SinkStream
+ */
+ SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
+ const std::string& name, StreamType type) override;
+
+ /**
+ * Close a given stream.
+ *
+ * @param stream - The stream to close.
+ */
+ void CloseStream(const SinkStream* stream) override;
+
+ /**
+ * Close all streams.
+ */
+ void CloseStreams() override;
+
+ /**
+ * Pause all streams.
+ */
+ void PauseStreams() override;
+
+ /**
+ * Unpause all streams.
+ */
+ void UnpauseStreams() override;
+
+ /**
+ * Get the device volume. Set from calls to the IAudioDevice service.
+ *
+ * @return Volume of the device.
+ */
+ f32 GetDeviceVolume() const override;
+
+ /**
+ * Set the device volume. Set from calls to the IAudioDevice service.
+ *
+ * @param volume - New volume of the device.
+ */
+ void SetDeviceVolume(f32 volume) override;
+
+ /**
+ * Set the system volume. Comes from the audio system using this stream.
+ *
+ * @param volume - New volume of the system.
+ */
+ void SetSystemVolume(f32 volume) override;
+
+private:
+ /// Backend Cubeb context
+ cubeb* ctx{};
+ /// Cubeb id of the actual hardware output device
+ cubeb_devid output_device{};
+ /// Cubeb id of the actual hardware input device
+ cubeb_devid input_device{};
+ /// Vector of streams managed by this sink
+ std::vector<SinkStreamPtr> sink_streams{};
+
+#ifdef _WIN32
+ /// Cubeb required COM to be initialized multi-threaded on Windows
+ u32 com_init_result = 0;
+#endif
+};
+
+/**
+ * Get a list of conencted devices from Cubeb.
+ *
+ * @param capture - Return input (capture) devices if true, otherwise output devices.
+ */
+std::vector<std::string> ListCubebSinkDevices(bool capture);
+
+} // namespace AudioCore::Sink
diff --git a/src/audio_core/sink/null_sink.h b/src/audio_core/sink/null_sink.h
new file mode 100644
index 000000000..47a342171
--- /dev/null
+++ b/src/audio_core/sink/null_sink.h
@@ -0,0 +1,52 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/sink/sink.h"
+#include "audio_core/sink/sink_stream.h"
+
+namespace AudioCore::Sink {
+/**
+ * A no-op sink for when no audio out is wanted.
+ */
+class NullSink final : public Sink {
+public:
+ explicit NullSink(std::string_view) {}
+ ~NullSink() override = default;
+
+ SinkStream* AcquireSinkStream([[maybe_unused]] Core::System& system,
+ [[maybe_unused]] u32 system_channels,
+ [[maybe_unused]] const std::string& name,
+ [[maybe_unused]] StreamType type) override {
+ return &null_sink_stream;
+ }
+
+ void CloseStream([[maybe_unused]] const SinkStream* stream) override {}
+ void CloseStreams() override {}
+ void PauseStreams() override {}
+ void UnpauseStreams() override {}
+ f32 GetDeviceVolume() const override {
+ return 1.0f;
+ }
+ void SetDeviceVolume(f32 volume) override {}
+ void SetSystemVolume(f32 volume) override {}
+
+private:
+ struct NullSinkStreamImpl final : SinkStream {
+ void Finalize() override {}
+ void Start(bool resume = false) override {}
+ void Stop() override {}
+ void AppendBuffer([[maybe_unused]] ::AudioCore::Sink::SinkBuffer& buffer,
+ [[maybe_unused]] std::vector<s16>& samples) override {}
+ std::vector<s16> ReleaseBuffer([[maybe_unused]] u64 num_samples) override {
+ return {};
+ }
+ bool IsBufferConsumed([[maybe_unused]] const u64 tag) {
+ return true;
+ }
+ void ClearQueue() override {}
+ } null_sink_stream;
+};
+
+} // namespace AudioCore::Sink
diff --git a/src/audio_core/sink/sdl2_sink.cpp b/src/audio_core/sink/sdl2_sink.cpp
new file mode 100644
index 000000000..d6c9ec90d
--- /dev/null
+++ b/src/audio_core/sink/sdl2_sink.cpp
@@ -0,0 +1,556 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+#include <atomic>
+
+#include "audio_core/audio_core.h"
+#include "audio_core/audio_event.h"
+#include "audio_core/audio_manager.h"
+#include "audio_core/sink/sdl2_sink.h"
+#include "audio_core/sink/sink_stream.h"
+#include "common/assert.h"
+#include "common/fixed_point.h"
+#include "common/logging/log.h"
+#include "common/reader_writer_queue.h"
+#include "common/ring_buffer.h"
+#include "common/settings.h"
+#include "core/core.h"
+
+// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
+#ifdef __clang__
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
+#endif
+#include <SDL.h>
+#ifdef __clang__
+#pragma clang diagnostic pop
+#endif
+
+namespace AudioCore::Sink {
+/**
+ * SDL sink stream, responsible for sinking samples to hardware.
+ */
+class SDLSinkStream final : public SinkStream {
+public:
+ /**
+ * Create a new sink stream.
+ *
+ * @param device_channels_ - Number of channels supported by the hardware.
+ * @param system_channels_ - Number of channels the audio systems expect.
+ * @param output_device - Name of the output device to use for this stream.
+ * @param input_device - Name of the input device to use for this stream.
+ * @param type_ - Type of this stream.
+ * @param system_ - Core system.
+ * @param event - Event used only for audio renderer, signalled on buffer consume.
+ */
+ SDLSinkStream(u32 device_channels_, const u32 system_channels_,
+ const std::string& output_device, const std::string& input_device,
+ const StreamType type_, Core::System& system_)
+ : type{type_}, system{system_} {
+ system_channels = system_channels_;
+ device_channels = device_channels_;
+
+ SDL_AudioSpec spec;
+ spec.freq = TargetSampleRate;
+ spec.channels = static_cast<u8>(device_channels);
+ spec.format = AUDIO_S16SYS;
+ if (type == StreamType::Render) {
+ spec.samples = TargetSampleCount;
+ } else {
+ spec.samples = 1024;
+ }
+ spec.callback = &SDLSinkStream::DataCallback;
+ spec.userdata = this;
+
+ playing_buffer.consumed = true;
+
+ std::string device_name{output_device};
+ bool capture{false};
+ if (type == StreamType::In) {
+ device_name = input_device;
+ capture = true;
+ }
+
+ SDL_AudioSpec obtained;
+ if (device_name.empty()) {
+ device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false);
+ } else {
+ device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false);
+ }
+
+ if (device == 0) {
+ LOG_CRITICAL(Audio_Sink, "Error opening SDL audio device: {}", SDL_GetError());
+ return;
+ }
+
+ LOG_DEBUG(Service_Audio,
+ "Opening sdl stream {} with: rate {} channels {} (system channels {}) "
+ " samples {}",
+ device, obtained.freq, obtained.channels, system_channels, obtained.samples);
+ }
+
+ /**
+ * Destroy the sink stream.
+ */
+ ~SDLSinkStream() override {
+ if (device == 0) {
+ return;
+ }
+
+ SDL_CloseAudioDevice(device);
+ }
+
+ /**
+ * Finalize the sink stream.
+ */
+ void Finalize() override {
+ if (device == 0) {
+ return;
+ }
+
+ SDL_CloseAudioDevice(device);
+ }
+
+ /**
+ * Start the sink stream.
+ *
+ * @param resume - Set to true if this is resuming the stream a previously-active stream.
+ * Default false.
+ */
+ void Start(const bool resume = false) override {
+ if (device == 0) {
+ return;
+ }
+
+ if (resume && was_playing) {
+ SDL_PauseAudioDevice(device, 0);
+ paused = false;
+ } else if (!resume) {
+ SDL_PauseAudioDevice(device, 0);
+ paused = false;
+ }
+ }
+
+ /**
+ * Stop the sink stream.
+ */
+ void Stop() {
+ if (device == 0) {
+ return;
+ }
+ SDL_PauseAudioDevice(device, 1);
+ paused = true;
+ }
+
+ /**
+ * Append a new buffer and its samples to a waiting queue to play.
+ *
+ * @param buffer - Audio buffer information to be queued.
+ * @param samples - The s16 samples to be queue for playback.
+ */
+ void AppendBuffer(::AudioCore::Sink::SinkBuffer& buffer, std::vector<s16>& samples) override {
+ if (type == StreamType::In) {
+ queue.enqueue(buffer);
+ queued_buffers++;
+ } else {
+ constexpr s32 min = std::numeric_limits<s16>::min();
+ constexpr s32 max = std::numeric_limits<s16>::max();
+
+ auto yuzu_volume{Settings::Volume()};
+ auto volume{system_volume * device_volume * yuzu_volume};
+
+ if (system_channels == 6 && device_channels == 2) {
+ // We're given 6 channels, but our device only outputs 2, so downmix.
+ constexpr std::array<f32, 4> down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f};
+
+ for (u32 read_index = 0, write_index = 0; read_index < samples.size();
+ read_index += system_channels, write_index += device_channels) {
+ const auto left_sample{
+ ((Common::FixedPoint<49, 15>(
+ samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
+ down_mix_coeff[0] +
+ samples[read_index + static_cast<u32>(Channels::Center)] *
+ down_mix_coeff[1] +
+ samples[read_index + static_cast<u32>(Channels::LFE)] *
+ down_mix_coeff[2] +
+ samples[read_index + static_cast<u32>(Channels::BackLeft)] *
+ down_mix_coeff[3]) *
+ volume)
+ .to_int()};
+
+ const auto right_sample{
+ ((Common::FixedPoint<49, 15>(
+ samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
+ down_mix_coeff[0] +
+ samples[read_index + static_cast<u32>(Channels::Center)] *
+ down_mix_coeff[1] +
+ samples[read_index + static_cast<u32>(Channels::LFE)] *
+ down_mix_coeff[2] +
+ samples[read_index + static_cast<u32>(Channels::BackRight)] *
+ down_mix_coeff[3]) *
+ volume)
+ .to_int()};
+
+ samples[write_index + static_cast<u32>(Channels::FrontLeft)] =
+ static_cast<s16>(std::clamp(left_sample, min, max));
+ samples[write_index + static_cast<u32>(Channels::FrontRight)] =
+ static_cast<s16>(std::clamp(right_sample, min, max));
+ }
+
+ samples.resize(samples.size() / system_channels * device_channels);
+
+ } else if (system_channels == 2 && device_channels == 6) {
+ // We need moar samples! Not all games will provide 6 channel audio.
+ // TODO: Implement some upmixing here. Currently just passthrough, with other
+ // channels left as silence.
+ std::vector<s16> new_samples(samples.size() / system_channels * device_channels, 0);
+
+ for (u32 read_index = 0, write_index = 0; read_index < samples.size();
+ read_index += system_channels, write_index += device_channels) {
+ const auto left_sample{static_cast<s16>(std::clamp(
+ static_cast<s32>(
+ static_cast<f32>(
+ samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
+ volume),
+ min, max))};
+
+ new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample;
+
+ const auto right_sample{static_cast<s16>(std::clamp(
+ static_cast<s32>(
+ static_cast<f32>(
+ samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
+ volume),
+ min, max))};
+
+ new_samples[write_index + static_cast<u32>(Channels::FrontRight)] =
+ right_sample;
+ }
+ samples = std::move(new_samples);
+
+ } else if (volume != 1.0f) {
+ for (u32 i = 0; i < samples.size(); i++) {
+ samples[i] = static_cast<s16>(std::clamp(
+ static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
+ }
+ }
+
+ samples_buffer.Push(samples);
+ queue.enqueue(buffer);
+ queued_buffers++;
+ }
+ }
+
+ /**
+ * Release a buffer. Audio In only, will fill a buffer with recorded samples.
+ *
+ * @param num_samples - Maximum number of samples to receive.
+ * @return Vector of recorded samples. May have fewer than num_samples.
+ */
+ std::vector<s16> ReleaseBuffer(const u64 num_samples) override {
+ static constexpr s32 min = std::numeric_limits<s16>::min();
+ static constexpr s32 max = std::numeric_limits<s16>::max();
+
+ auto samples{samples_buffer.Pop(num_samples)};
+
+ // TODO: Up-mix to 6 channels if the game expects it.
+ // For audio input this is unlikely to ever be the case though.
+
+ // Incoming mic volume seems to always be very quiet, so multiply by an additional 8 here.
+ // TODO: Play with this and find something that works better.
+ auto volume{system_volume * device_volume * 8};
+ for (u32 i = 0; i < samples.size(); i++) {
+ samples[i] = static_cast<s16>(
+ std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
+ }
+
+ if (samples.size() < num_samples) {
+ samples.resize(num_samples, 0);
+ }
+ return samples;
+ }
+
+ /**
+ * Check if a certain buffer has been consumed (fully played).
+ *
+ * @param tag - Unique tag of a buffer to check for.
+ * @return True if the buffer has been played, otherwise false.
+ */
+ bool IsBufferConsumed(const u64 tag) override {
+ if (released_buffer.tag == 0) {
+ if (!released_buffers.try_dequeue(released_buffer)) {
+ return false;
+ }
+ }
+
+ if (released_buffer.tag == tag) {
+ released_buffer.tag = 0;
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ * Empty out the buffer queue.
+ */
+ void ClearQueue() override {
+ samples_buffer.Pop();
+ while (queue.pop()) {
+ }
+ while (released_buffers.pop()) {
+ }
+ released_buffer = {};
+ playing_buffer = {};
+ playing_buffer.consumed = true;
+ queued_buffers = 0;
+ }
+
+private:
+ /**
+ * Signal events back to the audio system that a buffer was played/can be filled.
+ *
+ * @param buffer - Consumed audio buffer to be released.
+ */
+ void SignalEvent(const ::AudioCore::Sink::SinkBuffer& buffer) {
+ auto& manager{system.AudioCore().GetAudioManager()};
+ switch (type) {
+ case StreamType::Out:
+ released_buffers.enqueue(buffer);
+ manager.SetEvent(Event::Type::AudioOutManager, true);
+ break;
+ case StreamType::In:
+ released_buffers.enqueue(buffer);
+ manager.SetEvent(Event::Type::AudioInManager, true);
+ break;
+ case StreamType::Render:
+ break;
+ }
+ }
+
+ /**
+ * Main callback from SDL. Either expects samples from us (audio render/audio out), or will
+ * provide samples to be copied (audio in).
+ *
+ * @param userdata - Custom data pointer passed along, points to a SDLSinkStream.
+ * @param stream - Buffer of samples to be filled or read.
+ * @param len - Length of the stream in bytes.
+ */
+ static void DataCallback(void* userdata, Uint8* stream, int len) {
+ auto* impl = static_cast<SDLSinkStream*>(userdata);
+
+ if (!impl) {
+ return;
+ }
+
+ const std::size_t num_channels = impl->GetDeviceChannels();
+ const std::size_t frame_size = num_channels;
+ const std::size_t frame_size_bytes = frame_size * sizeof(s16);
+ const std::size_t num_frames{len / num_channels / sizeof(s16)};
+ size_t frames_written{0};
+ [[maybe_unused]] bool underrun{false};
+
+ if (impl->type == StreamType::In) {
+ std::span<s16> input_buffer{reinterpret_cast<s16*>(stream), num_frames * frame_size};
+
+ while (frames_written < num_frames) {
+ auto& playing_buffer{impl->playing_buffer};
+
+ // If the playing buffer has been consumed or has no frames, we need a new one
+ if (playing_buffer.consumed || playing_buffer.frames == 0) {
+ if (!impl->queue.try_dequeue(impl->playing_buffer)) {
+ // If no buffer was available we've underrun, just push the samples and
+ // continue.
+ underrun = true;
+ impl->samples_buffer.Push(&input_buffer[frames_written * frame_size],
+ (num_frames - frames_written) * frame_size);
+ frames_written = num_frames;
+ continue;
+ } else {
+ impl->queued_buffers--;
+ impl->SignalEvent(impl->playing_buffer);
+ }
+ }
+
+ // Get the minimum frames available between the currently playing buffer, and the
+ // amount we have left to fill
+ size_t frames_available{
+ std::min(playing_buffer.frames - playing_buffer.frames_played,
+ num_frames - frames_written)};
+
+ impl->samples_buffer.Push(&input_buffer[frames_written * frame_size],
+ frames_available * frame_size);
+
+ frames_written += frames_available;
+ playing_buffer.frames_played += frames_available;
+
+ // If that's all the frames in the current buffer, add its samples and mark it as
+ // consumed
+ if (playing_buffer.frames_played >= playing_buffer.frames) {
+ impl->AddPlayedSampleCount(playing_buffer.frames_played * num_channels);
+ impl->playing_buffer.consumed = true;
+ }
+ }
+
+ std::memcpy(&impl->last_frame[0], &input_buffer[(frames_written - 1) * frame_size],
+ frame_size_bytes);
+ } else {
+ std::span<s16> output_buffer{reinterpret_cast<s16*>(stream), num_frames * frame_size};
+
+ while (frames_written < num_frames) {
+ auto& playing_buffer{impl->playing_buffer};
+
+ // If the playing buffer has been consumed or has no frames, we need a new one
+ if (playing_buffer.consumed || playing_buffer.frames == 0) {
+ if (!impl->queue.try_dequeue(impl->playing_buffer)) {
+ // If no buffer was available we've underrun, fill the remaining buffer with
+ // the last written frame and continue.
+ underrun = true;
+ for (size_t i = frames_written; i < num_frames; i++) {
+ std::memcpy(&output_buffer[i * frame_size], &impl->last_frame[0],
+ frame_size_bytes);
+ }
+ frames_written = num_frames;
+ continue;
+ } else {
+ impl->queued_buffers--;
+ impl->SignalEvent(impl->playing_buffer);
+ }
+ }
+
+ // Get the minimum frames available between the currently playing buffer, and the
+ // amount we have left to fill
+ size_t frames_available{
+ std::min(playing_buffer.frames - playing_buffer.frames_played,
+ num_frames - frames_written)};
+
+ impl->samples_buffer.Pop(&output_buffer[frames_written * frame_size],
+ frames_available * frame_size);
+
+ frames_written += frames_available;
+ playing_buffer.frames_played += frames_available;
+
+ // If that's all the frames in the current buffer, add its samples and mark it as
+ // consumed
+ if (playing_buffer.frames_played >= playing_buffer.frames) {
+ impl->AddPlayedSampleCount(playing_buffer.frames_played * num_channels);
+ impl->playing_buffer.consumed = true;
+ }
+ }
+
+ std::memcpy(&impl->last_frame[0], &output_buffer[(frames_written - 1) * frame_size],
+ frame_size_bytes);
+ }
+ }
+
+ /// SDL device id of the opened input/output device
+ SDL_AudioDeviceID device{};
+ /// Type of this stream
+ StreamType type;
+ /// Core system
+ Core::System& system;
+ /// Ring buffer of the samples waiting to be played or consumed
+ Common::RingBuffer<s16, 0x10000> samples_buffer;
+ /// Audio buffers queued and waiting to play
+ Common::ReaderWriterQueue<::AudioCore::Sink::SinkBuffer> queue;
+ /// The currently-playing audio buffer
+ ::AudioCore::Sink::SinkBuffer playing_buffer{};
+ /// Audio buffers which have been played and are in queue to be released by the audio system
+ Common::ReaderWriterQueue<::AudioCore::Sink::SinkBuffer> released_buffers{};
+ /// Currently released buffer waiting to be taken by the audio system
+ ::AudioCore::Sink::SinkBuffer released_buffer{};
+ /// The last played (or received) frame of audio, used when the callback underruns
+ std::array<s16, MaxChannels> last_frame{};
+};
+
+SDLSink::SDLSink(std::string_view target_device_name) {
+ if (!SDL_WasInit(SDL_INIT_AUDIO)) {
+ if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
+ LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
+ return;
+ }
+ }
+
+ if (target_device_name != auto_device_name && !target_device_name.empty()) {
+ output_device = target_device_name;
+ } else {
+ output_device.clear();
+ }
+
+ device_channels = 2;
+}
+
+SDLSink::~SDLSink() = default;
+
+SinkStream* SDLSink::AcquireSinkStream(Core::System& system, const u32 system_channels,
+ const std::string&, const StreamType type) {
+ SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<SDLSinkStream>(
+ device_channels, system_channels, output_device, input_device, type, system));
+ return stream.get();
+}
+
+void SDLSink::CloseStream(const SinkStream* stream) {
+ for (size_t i = 0; i < sink_streams.size(); i++) {
+ if (sink_streams[i].get() == stream) {
+ sink_streams[i].reset();
+ sink_streams.erase(sink_streams.begin() + i);
+ break;
+ }
+ }
+}
+
+void SDLSink::CloseStreams() {
+ sink_streams.clear();
+}
+
+void SDLSink::PauseStreams() {
+ for (auto& stream : sink_streams) {
+ stream->Stop();
+ }
+}
+
+void SDLSink::UnpauseStreams() {
+ for (auto& stream : sink_streams) {
+ stream->Start();
+ }
+}
+
+f32 SDLSink::GetDeviceVolume() const {
+ if (sink_streams.empty()) {
+ return 1.0f;
+ }
+
+ return sink_streams[0]->GetDeviceVolume();
+}
+
+void SDLSink::SetDeviceVolume(const f32 volume) {
+ for (auto& stream : sink_streams) {
+ stream->SetDeviceVolume(volume);
+ }
+}
+
+void SDLSink::SetSystemVolume(const f32 volume) {
+ for (auto& stream : sink_streams) {
+ stream->SetSystemVolume(volume);
+ }
+}
+
+std::vector<std::string> ListSDLSinkDevices(const bool capture) {
+ std::vector<std::string> device_list;
+
+ if (!SDL_WasInit(SDL_INIT_AUDIO)) {
+ if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
+ LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
+ return {};
+ }
+ }
+
+ const int device_count = SDL_GetNumAudioDevices(capture);
+ for (int i = 0; i < device_count; ++i) {
+ device_list.emplace_back(SDL_GetAudioDeviceName(i, 0));
+ }
+
+ return device_list;
+}
+
+} // namespace AudioCore::Sink
diff --git a/src/audio_core/sink/sdl2_sink.h b/src/audio_core/sink/sdl2_sink.h
new file mode 100644
index 000000000..186bc2fa3
--- /dev/null
+++ b/src/audio_core/sink/sdl2_sink.h
@@ -0,0 +1,101 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+#include <vector>
+
+#include "audio_core/sink/sink.h"
+
+namespace Core {
+class System;
+}
+
+namespace AudioCore::Sink {
+class SinkStream;
+
+/**
+ * SDL backend sink, holds multiple output streams and is responsible for sinking samples to
+ * hardware. Used by Audio Render, Audio In and Audio Out.
+ */
+class SDLSink final : public Sink {
+public:
+ explicit SDLSink(std::string_view device_id);
+ ~SDLSink() override;
+
+ /**
+ * Create a new sink stream.
+ *
+ * @param system - Core system.
+ * @param system_channels - Number of channels the audio system expects.
+ * May differ from the device's channel count.
+ * @param name - Name of this stream.
+ * @param type - Type of this stream, render/in/out.
+ * @param event - Audio render only, a signal used to prevent the renderer running too
+ * fast.
+ * @return A pointer to the created SinkStream
+ */
+ SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
+ const std::string& name, StreamType type) override;
+
+ /**
+ * Close a given stream.
+ *
+ * @param stream - The stream to close.
+ */
+ void CloseStream(const SinkStream* stream) override;
+
+ /**
+ * Close all streams.
+ */
+ void CloseStreams() override;
+
+ /**
+ * Pause all streams.
+ */
+ void PauseStreams() override;
+
+ /**
+ * Unpause all streams.
+ */
+ void UnpauseStreams() override;
+
+ /**
+ * Get the device volume. Set from calls to the IAudioDevice service.
+ *
+ * @return Volume of the device.
+ */
+ f32 GetDeviceVolume() const override;
+
+ /**
+ * Set the device volume. Set from calls to the IAudioDevice service.
+ *
+ * @param volume - New volume of the device.
+ */
+ void SetDeviceVolume(f32 volume) override;
+
+ /**
+ * Set the system volume. Comes from the audio system using this stream.
+ *
+ * @param volume - New volume of the system.
+ */
+ void SetSystemVolume(f32 volume) override;
+
+private:
+ /// Name of the output device used by streams
+ std::string output_device;
+ /// Name of the input device used by streams
+ std::string input_device;
+ /// Vector of streams managed by this sink
+ std::vector<SinkStreamPtr> sink_streams;
+};
+
+/**
+ * Get a list of conencted devices from Cubeb.
+ *
+ * @param capture - Return input (capture) devices if true, otherwise output devices.
+ */
+std::vector<std::string> ListSDLSinkDevices(bool capture);
+
+} // namespace AudioCore::Sink
diff --git a/src/audio_core/sink/sink.h b/src/audio_core/sink/sink.h
new file mode 100644
index 000000000..91fe455e4
--- /dev/null
+++ b/src/audio_core/sink/sink.h
@@ -0,0 +1,106 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include <string>
+
+#include "audio_core/sink/sink_stream.h"
+#include "common/common_types.h"
+
+namespace Common {
+class Event;
+}
+namespace Core {
+class System;
+}
+
+namespace AudioCore::Sink {
+
+constexpr char auto_device_name[] = "auto";
+
+/**
+ * This class is an interface for an audio sink, holds multiple output streams and is responsible
+ * for sinking samples to hardware. Used by Audio Render, Audio In and Audio Out.
+ */
+class Sink {
+public:
+ virtual ~Sink() = default;
+ /**
+ * Close a given stream.
+ *
+ * @param stream - The stream to close.
+ */
+ virtual void CloseStream(const SinkStream* stream) = 0;
+
+ /**
+ * Close all streams.
+ */
+ virtual void CloseStreams() = 0;
+
+ /**
+ * Pause all streams.
+ */
+ virtual void PauseStreams() = 0;
+
+ /**
+ * Unpause all streams.
+ */
+ virtual void UnpauseStreams() = 0;
+
+ /**
+ * Create a new sink stream, kept within this sink, with a pointer returned for use.
+ * Do not free the returned pointer. When done with the stream, call CloseStream on the sink.
+ *
+ * @param system - Core system.
+ * @param system_channels - Number of channels the audio system expects.
+ * May differ from the device's channel count.
+ * @param name - Name of this stream.
+ * @param type - Type of this stream, render/in/out.
+ * @param event - Audio render only, a signal used to prevent the renderer running too
+ * fast.
+ * @return A pointer to the created SinkStream
+ */
+ virtual SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
+ const std::string& name, StreamType type) = 0;
+
+ /**
+ * Get the number of channels the hardware device supports.
+ * Either 2 or 6.
+ *
+ * @return Number of device channels.
+ */
+ u32 GetDeviceChannels() const {
+ return device_channels;
+ }
+
+ /**
+ * Get the device volume. Set from calls to the IAudioDevice service.
+ *
+ * @return Volume of the device.
+ */
+ virtual f32 GetDeviceVolume() const = 0;
+
+ /**
+ * Set the device volume. Set from calls to the IAudioDevice service.
+ *
+ * @param volume - New volume of the device.
+ */
+ virtual void SetDeviceVolume(f32 volume) = 0;
+
+ /**
+ * Set the system volume. Comes from the audio system using this stream.
+ *
+ * @param volume - New volume of the system.
+ */
+ virtual void SetSystemVolume(f32 volume) = 0;
+
+protected:
+ /// Number of device channels supported by the hardware
+ u32 device_channels{2};
+};
+
+using SinkPtr = std::unique_ptr<Sink>;
+
+} // namespace AudioCore::Sink
diff --git a/src/audio_core/sink_details.cpp b/src/audio_core/sink/sink_details.cpp
index c4cc66111..253c0fd1e 100644
--- a/src/audio_core/sink_details.cpp
+++ b/src/audio_core/sink/sink_details.cpp
@@ -5,21 +5,21 @@
#include <memory>
#include <string>
#include <vector>
-#include "audio_core/null_sink.h"
-#include "audio_core/sink_details.h"
+#include "audio_core/sink/null_sink.h"
+#include "audio_core/sink/sink_details.h"
#ifdef HAVE_CUBEB
-#include "audio_core/cubeb_sink.h"
+#include "audio_core/sink/cubeb_sink.h"
#endif
#ifdef HAVE_SDL2
-#include "audio_core/sdl2_sink.h"
+#include "audio_core/sink/sdl2_sink.h"
#endif
#include "common/logging/log.h"
-namespace AudioCore {
+namespace AudioCore::Sink {
namespace {
struct SinkDetails {
using FactoryFn = std::unique_ptr<Sink> (*)(std::string_view);
- using ListDevicesFn = std::vector<std::string> (*)();
+ using ListDevicesFn = std::vector<std::string> (*)(bool);
/// Name for this sink.
const char* id;
@@ -49,17 +49,18 @@ constexpr SinkDetails sink_details[] = {
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<NullSink>(device_id);
},
- [] { return std::vector<std::string>{"null"}; }},
+ [](bool capture) { return std::vector<std::string>{"null"}; }},
};
-const SinkDetails& GetSinkDetails(std::string_view sink_id) {
+const SinkDetails& GetOutputSinkDetails(std::string_view sink_id) {
auto iter =
std::find_if(std::begin(sink_details), std::end(sink_details),
[sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; });
if (sink_id == "auto" || iter == std::end(sink_details)) {
if (sink_id != "auto") {
- LOG_ERROR(Audio, "AudioCore::SelectSink given invalid sink_id {}", sink_id);
+ LOG_ERROR(Audio, "AudioCore::Sink::GetOutputSinkDetails given invalid sink_id {}",
+ sink_id);
}
// Auto-select.
// sink_details is ordered in terms of desirability, with the best choice at the front.
@@ -79,12 +80,12 @@ std::vector<const char*> GetSinkIDs() {
return sink_ids;
}
-std::vector<std::string> GetDeviceListForSink(std::string_view sink_id) {
- return GetSinkDetails(sink_id).list_devices();
+std::vector<std::string> GetDeviceListForSink(std::string_view sink_id, bool capture) {
+ return GetOutputSinkDetails(sink_id).list_devices(capture);
}
std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id) {
- return GetSinkDetails(sink_id).factory(device_id);
+ return GetOutputSinkDetails(sink_id).factory(device_id);
}
-} // namespace AudioCore
+} // namespace AudioCore::Sink
diff --git a/src/audio_core/sink/sink_details.h b/src/audio_core/sink/sink_details.h
new file mode 100644
index 000000000..3ebdb1e30
--- /dev/null
+++ b/src/audio_core/sink/sink_details.h
@@ -0,0 +1,43 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+#include <string_view>
+#include <vector>
+
+namespace AudioCore {
+class AudioManager;
+
+namespace Sink {
+
+class Sink;
+
+/**
+ * Retrieves the IDs for all available audio sinks.
+ *
+ * @return Vector of available sink names.
+ */
+std::vector<const char*> GetSinkIDs();
+
+/**
+ * Gets the list of devices for a particular sink identified by the given ID.
+ *
+ * @param sink_id - Id of the sink to get devices from.
+ * @param capture - Get capture (input) devices, or output devices?
+ * @return Vector of device names.
+ */
+std::vector<std::string> GetDeviceListForSink(std::string_view sink_id, bool capture);
+
+/**
+ * Creates an audio sink identified by the given device ID.
+ *
+ * @param sink_id - Id of the sink to create.
+ * @param device_id - Name of the device to create.
+ * @return Pointer to the created sink.
+ */
+std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id);
+
+} // namespace Sink
+} // namespace AudioCore
diff --git a/src/audio_core/sink/sink_stream.h b/src/audio_core/sink/sink_stream.h
new file mode 100644
index 000000000..17ed6593f
--- /dev/null
+++ b/src/audio_core/sink/sink_stream.h
@@ -0,0 +1,224 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <atomic>
+#include <memory>
+#include <vector>
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+
+namespace AudioCore::Sink {
+
+enum class StreamType {
+ Render,
+ Out,
+ In,
+};
+
+struct SinkBuffer {
+ u64 frames;
+ u64 frames_played;
+ u64 tag;
+ bool consumed;
+};
+
+/**
+ * Contains a real backend stream for outputting samples to hardware,
+ * created only via a Sink (See Sink::AcquireSinkStream).
+ *
+ * Accepts a SinkBuffer and samples in PCM16 format to be output (see AppendBuffer).
+ * Appended buffers act as a FIFO queue, and will be held until played.
+ * You should regularly call IsBufferConsumed with the unique SinkBuffer tag to check if the buffer
+ * has been consumed.
+ *
+ * Since these are a FIFO queue, always check IsBufferConsumed in the same order you appended the
+ * buffers, skipping a buffer will result in all following buffers to never release.
+ *
+ * If the buffers appear to be stuck, you can stop and re-open an IAudioIn/IAudioOut service (this
+ * is what games do), or call ClearQueue to flush all of the buffers without a full restart.
+ */
+class SinkStream {
+public:
+ virtual ~SinkStream() = default;
+
+ /**
+ * Finalize the sink stream.
+ */
+ virtual void Finalize() = 0;
+
+ /**
+ * Start the sink stream.
+ *
+ * @param resume - Set to true if this is resuming the stream a previously-active stream.
+ * Default false.
+ */
+ virtual void Start(bool resume = false) = 0;
+
+ /**
+ * Stop the sink stream.
+ */
+ virtual void Stop() = 0;
+
+ /**
+ * Append a new buffer and its samples to a waiting queue to play.
+ *
+ * @param buffer - Audio buffer information to be queued.
+ * @param samples - The s16 samples to be queue for playback.
+ */
+ virtual void AppendBuffer(SinkBuffer& buffer, std::vector<s16>& samples) = 0;
+
+ /**
+ * Release a buffer. Audio In only, will fill a buffer with recorded samples.
+ *
+ * @param num_samples - Maximum number of samples to receive.
+ * @return Vector of recorded samples. May have fewer than num_samples.
+ */
+ virtual std::vector<s16> ReleaseBuffer(u64 num_samples) = 0;
+
+ /**
+ * Check if a certain buffer has been consumed (fully played).
+ *
+ * @param tag - Unique tag of a buffer to check for.
+ * @return True if the buffer has been played, otherwise false.
+ */
+ virtual bool IsBufferConsumed(u64 tag) = 0;
+
+ /**
+ * Empty out the buffer queue.
+ */
+ virtual void ClearQueue() = 0;
+
+ /**
+ * Check if the stream is paused.
+ *
+ * @return True if paused, otherwise false.
+ */
+ bool IsPaused() {
+ return paused;
+ }
+
+ /**
+ * Get the number of system channels in this stream.
+ *
+ * @return Number of system channels.
+ */
+ u32 GetSystemChannels() const {
+ return system_channels;
+ }
+
+ /**
+ * Set the number of channels the system expects.
+ *
+ * @param channels - New number of system channels.
+ */
+ void SetSystemChannels(u32 channels) {
+ system_channels = channels;
+ }
+
+ /**
+ * Get the number of channels the hardware supports.
+ *
+ * @return Number of channels supported.
+ */
+ u32 GetDeviceChannels() const {
+ return device_channels;
+ }
+
+ /**
+ * Get the total number of samples played by this stream.
+ *
+ * @return Number of samples played.
+ */
+ u64 GetPlayedSampleCount() const {
+ return played_sample_count;
+ }
+
+ /**
+ * Set the number of samples played.
+ * This is started and stopped on system start/stop.
+ *
+ * @param played_sample_count_ - Number of samples to set.
+ */
+ void SetPlayedSampleCount(u64 played_sample_count_) {
+ played_sample_count = played_sample_count_;
+ }
+
+ /**
+ * Add to the played sample count.
+ *
+ * @param num_samples - Number of samples to add.
+ */
+ void AddPlayedSampleCount(u64 num_samples) {
+ played_sample_count += num_samples;
+ }
+
+ /**
+ * Get the system volume.
+ *
+ * @return The current system volume.
+ */
+ f32 GetSystemVolume() const {
+ return system_volume;
+ }
+
+ /**
+ * Get the device volume.
+ *
+ * @return The current device volume.
+ */
+ f32 GetDeviceVolume() const {
+ return device_volume;
+ }
+
+ /**
+ * Set the system volume.
+ *
+ * @param volume_ - The new system volume.
+ */
+ void SetSystemVolume(f32 volume_) {
+ system_volume = volume_;
+ }
+
+ /**
+ * Set the device volume.
+ *
+ * @param volume_ - The new device volume.
+ */
+ void SetDeviceVolume(f32 volume_) {
+ device_volume = volume_;
+ }
+
+ /**
+ * Get the number of queued audio buffers.
+ *
+ * @return The number of queued buffers.
+ */
+ u32 GetQueueSize() {
+ return queued_buffers.load();
+ }
+
+protected:
+ /// Number of buffers waiting to be played
+ std::atomic<u32> queued_buffers{};
+ /// Total samples played by this stream
+ std::atomic<u64> played_sample_count{};
+ /// Set by the audio render/in/out system which uses this stream
+ f32 system_volume{1.0f};
+ /// Set via IAudioDevice service calls
+ f32 device_volume{1.0f};
+ /// Set by the audio render/in/out systen which uses this stream
+ u32 system_channels{2};
+ /// Channels supported by hardware
+ u32 device_channels{2};
+ /// Is this stream currently paused?
+ std::atomic<bool> paused{true};
+ /// Was this stream previously playing?
+ std::atomic<bool> was_playing{false};
+};
+
+using SinkStreamPtr = std::unique_ptr<SinkStream>;
+
+} // namespace AudioCore::Sink
diff --git a/src/audio_core/sink_context.cpp b/src/audio_core/sink_context.cpp
deleted file mode 100644
index 835e12f67..000000000
--- a/src/audio_core/sink_context.cpp
+++ /dev/null
@@ -1,47 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include "audio_core/sink_context.h"
-
-namespace AudioCore {
-SinkContext::SinkContext(std::size_t sink_count_) : sink_count{sink_count_} {}
-SinkContext::~SinkContext() = default;
-
-std::size_t SinkContext::GetCount() const {
- return sink_count;
-}
-
-void SinkContext::UpdateMainSink(const SinkInfo::InParams& in) {
- ASSERT(in.type == SinkTypes::Device);
-
- if (in.device.down_matrix_enabled) {
- downmix_coefficients = in.device.down_matrix_coef;
- } else {
- downmix_coefficients = {
- 1.0f, // front
- 0.707f, // center
- 0.0f, // lfe
- 0.707f, // back
- };
- }
-
- in_use = in.in_use;
- use_count = in.device.input_count;
- buffers = in.device.input;
-}
-
-bool SinkContext::InUse() const {
- return in_use;
-}
-
-std::vector<u8> SinkContext::OutputBuffers() const {
- std::vector<u8> buffer_ret(use_count);
- std::memcpy(buffer_ret.data(), buffers.data(), use_count);
- return buffer_ret;
-}
-
-const DownmixCoefficients& SinkContext::GetDownmixCoefficients() const {
- return downmix_coefficients;
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/sink_context.h b/src/audio_core/sink_context.h
deleted file mode 100644
index cc5a90d80..000000000
--- a/src/audio_core/sink_context.h
+++ /dev/null
@@ -1,95 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-#include <vector>
-#include "audio_core/common.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "common/swap.h"
-
-namespace AudioCore {
-
-using DownmixCoefficients = std::array<float_le, 4>;
-
-enum class SinkTypes : u8 {
- Invalid = 0,
- Device = 1,
- Circular = 2,
-};
-
-enum class SinkSampleFormat : u32_le {
- None = 0,
- Pcm8 = 1,
- Pcm16 = 2,
- Pcm24 = 3,
- Pcm32 = 4,
- PcmFloat = 5,
- Adpcm = 6,
-};
-
-class SinkInfo {
-public:
- struct CircularBufferIn {
- u64_le address;
- u32_le size;
- u32_le input_count;
- u32_le sample_count;
- u32_le previous_position;
- SinkSampleFormat sample_format;
- std::array<u8, AudioCommon::MAX_CHANNEL_COUNT> input;
- bool in_use;
- INSERT_PADDING_BYTES_NOINIT(5);
- };
- static_assert(sizeof(CircularBufferIn) == 0x28,
- "SinkInfo::CircularBufferIn is in invalid size");
-
- struct DeviceIn {
- std::array<u8, 255> device_name;
- INSERT_PADDING_BYTES_NOINIT(1);
- s32_le input_count;
- std::array<u8, AudioCommon::MAX_CHANNEL_COUNT> input;
- INSERT_PADDING_BYTES_NOINIT(1);
- bool down_matrix_enabled;
- DownmixCoefficients down_matrix_coef;
- };
- static_assert(sizeof(DeviceIn) == 0x11c, "SinkInfo::DeviceIn is an invalid size");
-
- struct InParams {
- SinkTypes type{};
- bool in_use{};
- INSERT_PADDING_BYTES(2);
- u32_le node_id{};
- INSERT_PADDING_WORDS(6);
- union {
- // std::array<u8, 0x120> raw{};
- DeviceIn device;
- CircularBufferIn circular_buffer;
- };
- };
- static_assert(sizeof(InParams) == 0x140, "SinkInfo::InParams are an invalid size!");
-};
-
-class SinkContext {
-public:
- explicit SinkContext(std::size_t sink_count_);
- ~SinkContext();
-
- [[nodiscard]] std::size_t GetCount() const;
-
- void UpdateMainSink(const SinkInfo::InParams& in);
- [[nodiscard]] bool InUse() const;
- [[nodiscard]] std::vector<u8> OutputBuffers() const;
-
- [[nodiscard]] const DownmixCoefficients& GetDownmixCoefficients() const;
-
-private:
- bool in_use{false};
- s32 use_count{};
- std::array<u8, AudioCommon::MAX_CHANNEL_COUNT> buffers{};
- std::size_t sink_count{};
- DownmixCoefficients downmix_coefficients{};
-};
-} // namespace AudioCore
diff --git a/src/audio_core/sink_details.h b/src/audio_core/sink_details.h
deleted file mode 100644
index 042766358..000000000
--- a/src/audio_core/sink_details.h
+++ /dev/null
@@ -1,23 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <string>
-#include <string_view>
-#include <vector>
-
-namespace AudioCore {
-
-class Sink;
-
-/// Retrieves the IDs for all available audio sinks.
-std::vector<const char*> GetSinkIDs();
-
-/// Gets the list of devices for a particular sink identified by the given ID.
-std::vector<std::string> GetDeviceListForSink(std::string_view sink_id);
-
-/// Creates an audio sink identified by the given device ID.
-std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id);
-
-} // namespace AudioCore
diff --git a/src/audio_core/sink_stream.h b/src/audio_core/sink_stream.h
deleted file mode 100644
index 0449b90af..000000000
--- a/src/audio_core/sink_stream.h
+++ /dev/null
@@ -1,35 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <memory>
-#include <vector>
-
-#include "common/common_types.h"
-
-namespace AudioCore {
-
-/**
- * Accepts samples in stereo signed PCM16 format to be output. Sinks *do not* handle resampling and
- * expect the correct sample rate. They are dumb outputs.
- */
-class SinkStream {
-public:
- virtual ~SinkStream() = default;
-
- /**
- * Feed stereo samples to sink.
- * @param num_channels Number of channels used.
- * @param samples Samples in interleaved stereo PCM16 format.
- */
- virtual void EnqueueSamples(u32 num_channels, const std::vector<s16>& samples) = 0;
-
- virtual std::size_t SamplesInQueue(u32 num_channels) const = 0;
-
- virtual void Flush() = 0;
-};
-
-using SinkStreamPtr = std::unique_ptr<SinkStream>;
-
-} // namespace AudioCore
diff --git a/src/audio_core/splitter_context.cpp b/src/audio_core/splitter_context.cpp
deleted file mode 100644
index 10646dc05..000000000
--- a/src/audio_core/splitter_context.cpp
+++ /dev/null
@@ -1,616 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include "audio_core/behavior_info.h"
-#include "audio_core/splitter_context.h"
-#include "common/alignment.h"
-#include "common/assert.h"
-#include "common/logging/log.h"
-
-namespace AudioCore {
-
-ServerSplitterDestinationData::ServerSplitterDestinationData(s32 id_) : id{id_} {}
-ServerSplitterDestinationData::~ServerSplitterDestinationData() = default;
-
-void ServerSplitterDestinationData::Update(SplitterInfo::InDestinationParams& header) {
- // Log error as these are not actually failure states
- if (header.magic != SplitterMagic::DataHeader) {
- LOG_ERROR(Audio, "Splitter destination header is invalid!");
- return;
- }
-
- // Incorrect splitter id
- if (header.splitter_id != id) {
- LOG_ERROR(Audio, "Splitter destination ids do not match!");
- return;
- }
-
- mix_id = header.mix_id;
- // Copy our mix volumes
- std::copy(header.mix_volumes.begin(), header.mix_volumes.end(), current_mix_volumes.begin());
- if (!in_use && header.in_use) {
- // Update mix volumes
- std::copy(current_mix_volumes.begin(), current_mix_volumes.end(), last_mix_volumes.begin());
- needs_update = false;
- }
- in_use = header.in_use;
-}
-
-ServerSplitterDestinationData* ServerSplitterDestinationData::GetNextDestination() {
- return next;
-}
-
-const ServerSplitterDestinationData* ServerSplitterDestinationData::GetNextDestination() const {
- return next;
-}
-
-void ServerSplitterDestinationData::SetNextDestination(ServerSplitterDestinationData* dest) {
- next = dest;
-}
-
-bool ServerSplitterDestinationData::ValidMixId() const {
- return GetMixId() != AudioCommon::NO_MIX;
-}
-
-s32 ServerSplitterDestinationData::GetMixId() const {
- return mix_id;
-}
-
-bool ServerSplitterDestinationData::IsConfigured() const {
- return in_use && ValidMixId();
-}
-
-float ServerSplitterDestinationData::GetMixVolume(std::size_t i) const {
- ASSERT(i < AudioCommon::MAX_MIX_BUFFERS);
- return current_mix_volumes.at(i);
-}
-
-const std::array<float, AudioCommon::MAX_MIX_BUFFERS>&
-ServerSplitterDestinationData::CurrentMixVolumes() const {
- return current_mix_volumes;
-}
-
-const std::array<float, AudioCommon::MAX_MIX_BUFFERS>&
-ServerSplitterDestinationData::LastMixVolumes() const {
- return last_mix_volumes;
-}
-
-void ServerSplitterDestinationData::MarkDirty() {
- needs_update = true;
-}
-
-void ServerSplitterDestinationData::UpdateInternalState() {
- if (in_use && needs_update) {
- std::copy(current_mix_volumes.begin(), current_mix_volumes.end(), last_mix_volumes.begin());
- }
- needs_update = false;
-}
-
-ServerSplitterInfo::ServerSplitterInfo(s32 id_) : id(id_) {}
-ServerSplitterInfo::~ServerSplitterInfo() = default;
-
-void ServerSplitterInfo::InitializeInfos() {
- send_length = 0;
- head = nullptr;
- new_connection = true;
-}
-
-void ServerSplitterInfo::ClearNewConnectionFlag() {
- new_connection = false;
-}
-
-std::size_t ServerSplitterInfo::Update(SplitterInfo::InInfoPrams& header) {
- if (header.send_id != id) {
- return 0;
- }
-
- sample_rate = header.sample_rate;
- new_connection = true;
- // We need to update the size here due to the splitter bug being present and providing an
- // incorrect size. We're suppose to also update the header here but we just ignore and continue
- return (sizeof(s32_le) * (header.length - 1)) + (sizeof(s32_le) * 3);
-}
-
-ServerSplitterDestinationData* ServerSplitterInfo::GetHead() {
- return head;
-}
-
-const ServerSplitterDestinationData* ServerSplitterInfo::GetHead() const {
- return head;
-}
-
-ServerSplitterDestinationData* ServerSplitterInfo::GetData(std::size_t depth) {
- auto* current_head = head;
- for (std::size_t i = 0; i < depth; i++) {
- if (current_head == nullptr) {
- return nullptr;
- }
- current_head = current_head->GetNextDestination();
- }
- return current_head;
-}
-
-const ServerSplitterDestinationData* ServerSplitterInfo::GetData(std::size_t depth) const {
- auto* current_head = head;
- for (std::size_t i = 0; i < depth; i++) {
- if (current_head == nullptr) {
- return nullptr;
- }
- current_head = current_head->GetNextDestination();
- }
- return current_head;
-}
-
-bool ServerSplitterInfo::HasNewConnection() const {
- return new_connection;
-}
-
-s32 ServerSplitterInfo::GetLength() const {
- return send_length;
-}
-
-void ServerSplitterInfo::SetHead(ServerSplitterDestinationData* new_head) {
- head = new_head;
-}
-
-void ServerSplitterInfo::SetHeadDepth(s32 length) {
- send_length = length;
-}
-
-SplitterContext::SplitterContext() = default;
-SplitterContext::~SplitterContext() = default;
-
-void SplitterContext::Initialize(BehaviorInfo& behavior_info, std::size_t _info_count,
- std::size_t _data_count) {
- if (!behavior_info.IsSplitterSupported() || _data_count == 0 || _info_count == 0) {
- Setup(0, 0, false);
- return;
- }
- // Only initialize if we're using splitters
- Setup(_info_count, _data_count, behavior_info.IsSplitterBugFixed());
-}
-
-bool SplitterContext::Update(const std::vector<u8>& input, std::size_t& input_offset,
- std::size_t& bytes_read) {
- const auto UpdateOffsets = [&](std::size_t read) {
- input_offset += read;
- bytes_read += read;
- };
-
- if (info_count == 0 || data_count == 0) {
- bytes_read = 0;
- return true;
- }
-
- if (!AudioCommon::CanConsumeBuffer(input.size(), input_offset,
- sizeof(SplitterInfo::InHeader))) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
- SplitterInfo::InHeader header{};
- std::memcpy(&header, input.data() + input_offset, sizeof(SplitterInfo::InHeader));
- UpdateOffsets(sizeof(SplitterInfo::InHeader));
-
- if (header.magic != SplitterMagic::SplitterHeader) {
- LOG_ERROR(Audio, "Invalid header magic! Expecting {:X} but got {:X}",
- SplitterMagic::SplitterHeader, header.magic);
- return false;
- }
-
- // Clear all connections
- for (auto& info : infos) {
- info.ClearNewConnectionFlag();
- }
-
- UpdateInfo(input, input_offset, bytes_read, header.info_count);
- UpdateData(input, input_offset, bytes_read, header.data_count);
- const auto aligned_bytes_read = Common::AlignUp(bytes_read, 16);
- input_offset += aligned_bytes_read - bytes_read;
- bytes_read = aligned_bytes_read;
- return true;
-}
-
-bool SplitterContext::UsingSplitter() const {
- return info_count > 0 && data_count > 0;
-}
-
-ServerSplitterInfo& SplitterContext::GetInfo(std::size_t i) {
- ASSERT(i < info_count);
- return infos.at(i);
-}
-
-const ServerSplitterInfo& SplitterContext::GetInfo(std::size_t i) const {
- ASSERT(i < info_count);
- return infos.at(i);
-}
-
-ServerSplitterDestinationData& SplitterContext::GetData(std::size_t i) {
- ASSERT(i < data_count);
- return datas.at(i);
-}
-
-const ServerSplitterDestinationData& SplitterContext::GetData(std::size_t i) const {
- ASSERT(i < data_count);
- return datas.at(i);
-}
-
-ServerSplitterDestinationData* SplitterContext::GetDestinationData(std::size_t info,
- std::size_t data) {
- ASSERT(info < info_count);
- auto& cur_info = GetInfo(info);
- return cur_info.GetData(data);
-}
-
-const ServerSplitterDestinationData* SplitterContext::GetDestinationData(std::size_t info,
- std::size_t data) const {
- ASSERT(info < info_count);
- const auto& cur_info = GetInfo(info);
- return cur_info.GetData(data);
-}
-
-void SplitterContext::UpdateInternalState() {
- if (data_count == 0) {
- return;
- }
-
- for (auto& data : datas) {
- data.UpdateInternalState();
- }
-}
-
-std::size_t SplitterContext::GetInfoCount() const {
- return info_count;
-}
-
-std::size_t SplitterContext::GetDataCount() const {
- return data_count;
-}
-
-void SplitterContext::Setup(std::size_t info_count_, std::size_t data_count_,
- bool is_splitter_bug_fixed) {
-
- info_count = info_count_;
- data_count = data_count_;
-
- for (std::size_t i = 0; i < info_count; i++) {
- auto& splitter = infos.emplace_back(static_cast<s32>(i));
- splitter.InitializeInfos();
- }
- for (std::size_t i = 0; i < data_count; i++) {
- datas.emplace_back(static_cast<s32>(i));
- }
-
- bug_fixed = is_splitter_bug_fixed;
-}
-
-bool SplitterContext::UpdateInfo(const std::vector<u8>& input, std::size_t& input_offset,
- std::size_t& bytes_read, s32 in_splitter_count) {
- const auto UpdateOffsets = [&](std::size_t read) {
- input_offset += read;
- bytes_read += read;
- };
-
- for (s32 i = 0; i < in_splitter_count; i++) {
- if (!AudioCommon::CanConsumeBuffer(input.size(), input_offset,
- sizeof(SplitterInfo::InInfoPrams))) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
- SplitterInfo::InInfoPrams header{};
- std::memcpy(&header, input.data() + input_offset, sizeof(SplitterInfo::InInfoPrams));
-
- // Logged as warning as these don't actually cause a bailout for some reason
- if (header.magic != SplitterMagic::InfoHeader) {
- LOG_ERROR(Audio, "Bad splitter data header");
- break;
- }
-
- if (header.send_id < 0 || static_cast<std::size_t>(header.send_id) > info_count) {
- LOG_ERROR(Audio, "Bad splitter data id");
- break;
- }
-
- UpdateOffsets(sizeof(SplitterInfo::InInfoPrams));
- auto& info = GetInfo(header.send_id);
- if (!RecomposeDestination(info, header, input, input_offset)) {
- LOG_ERROR(Audio, "Failed to recompose destination for splitter!");
- return false;
- }
- const std::size_t read = info.Update(header);
- bytes_read += read;
- input_offset += read;
- }
- return true;
-}
-
-bool SplitterContext::UpdateData(const std::vector<u8>& input, std::size_t& input_offset,
- std::size_t& bytes_read, s32 in_data_count) {
- const auto UpdateOffsets = [&](std::size_t read) {
- input_offset += read;
- bytes_read += read;
- };
-
- for (s32 i = 0; i < in_data_count; i++) {
- if (!AudioCommon::CanConsumeBuffer(input.size(), input_offset,
- sizeof(SplitterInfo::InDestinationParams))) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
- SplitterInfo::InDestinationParams header{};
- std::memcpy(&header, input.data() + input_offset,
- sizeof(SplitterInfo::InDestinationParams));
- UpdateOffsets(sizeof(SplitterInfo::InDestinationParams));
-
- // Logged as warning as these don't actually cause a bailout for some reason
- if (header.magic != SplitterMagic::DataHeader) {
- LOG_ERROR(Audio, "Bad splitter data header");
- break;
- }
-
- if (header.splitter_id < 0 || static_cast<std::size_t>(header.splitter_id) > data_count) {
- LOG_ERROR(Audio, "Bad splitter data id");
- break;
- }
- GetData(header.splitter_id).Update(header);
- }
- return true;
-}
-
-bool SplitterContext::RecomposeDestination(ServerSplitterInfo& info,
- SplitterInfo::InInfoPrams& header,
- const std::vector<u8>& input,
- const std::size_t& input_offset) {
- // Clear our current destinations
- auto* current_head = info.GetHead();
- while (current_head != nullptr) {
- auto* next_head = current_head->GetNextDestination();
- current_head->SetNextDestination(nullptr);
- current_head = next_head;
- }
- info.SetHead(nullptr);
-
- s32 size = header.length;
- // If the splitter bug is present, calculate fixed size
- if (!bug_fixed) {
- if (info_count > 0) {
- const auto factor = data_count / info_count;
- size = std::min(header.length, static_cast<s32>(factor));
- } else {
- size = 0;
- }
- }
-
- if (size < 1) {
- LOG_ERROR(Audio, "Invalid splitter info size! size={:X}", size);
- return true;
- }
-
- auto* start_head = &GetData(header.resource_id_base);
- current_head = start_head;
- std::vector<s32_le> resource_ids(size - 1);
- if (!AudioCommon::CanConsumeBuffer(input.size(), input_offset,
- resource_ids.size() * sizeof(s32_le))) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
- std::memcpy(resource_ids.data(), input.data() + input_offset,
- resource_ids.size() * sizeof(s32_le));
-
- for (auto resource_id : resource_ids) {
- auto* head = &GetData(resource_id);
- current_head->SetNextDestination(head);
- current_head = head;
- }
-
- info.SetHead(start_head);
- info.SetHeadDepth(size);
-
- return true;
-}
-
-NodeStates::NodeStates() = default;
-NodeStates::~NodeStates() = default;
-
-void NodeStates::Initialize(std::size_t node_count_) {
- // Setup our work parameters
- node_count = node_count_;
- was_node_found.resize(node_count);
- was_node_completed.resize(node_count);
- index_list.resize(node_count);
- index_stack.Reset(node_count * node_count);
-}
-
-bool NodeStates::Tsort(EdgeMatrix& edge_matrix) {
- return DepthFirstSearch(edge_matrix);
-}
-
-std::size_t NodeStates::GetIndexPos() const {
- return index_pos;
-}
-
-const std::vector<s32>& NodeStates::GetIndexList() const {
- return index_list;
-}
-
-void NodeStates::PushTsortResult(s32 index) {
- ASSERT(index < static_cast<s32>(node_count));
- index_list[index_pos++] = index;
-}
-
-bool NodeStates::DepthFirstSearch(EdgeMatrix& edge_matrix) {
- ResetState();
- for (std::size_t i = 0; i < node_count; i++) {
- const auto node_id = static_cast<s32>(i);
-
- // If we don't have a state, send to our index stack for work
- if (GetState(i) == NodeStates::State::NoState) {
- index_stack.push(node_id);
- }
-
- // While we have work to do in our stack
- while (index_stack.Count() > 0) {
- // Get the current node
- const auto current_stack_index = index_stack.top();
- // Check if we've seen the node yet
- const auto index_state = GetState(current_stack_index);
- if (index_state == NodeStates::State::NoState) {
- // Mark the node as seen
- UpdateState(NodeStates::State::InFound, current_stack_index);
- } else if (index_state == NodeStates::State::InFound) {
- // We've seen this node before, mark it as completed
- UpdateState(NodeStates::State::InCompleted, current_stack_index);
- // Update our index list
- PushTsortResult(current_stack_index);
- // Pop the stack
- index_stack.pop();
- continue;
- } else if (index_state == NodeStates::State::InCompleted) {
- // If our node is already sorted, clear it
- index_stack.pop();
- continue;
- }
-
- const auto edge_node_count = edge_matrix.GetNodeCount();
- for (s32 j = 0; j < static_cast<s32>(edge_node_count); j++) {
- // Check if our node is connected to our edge matrix
- if (!edge_matrix.Connected(current_stack_index, j)) {
- continue;
- }
-
- // Check if our node exists
- const auto node_state = GetState(j);
- if (node_state == NodeStates::State::NoState) {
- // Add more work
- index_stack.push(j);
- } else if (node_state == NodeStates::State::InFound) {
- ASSERT_MSG(false, "Node start marked as found");
- ResetState();
- return false;
- }
- }
- }
- }
- return true;
-}
-
-void NodeStates::ResetState() {
- // Reset to the start of our index stack
- index_pos = 0;
- for (std::size_t i = 0; i < node_count; i++) {
- // Mark all nodes as not found
- was_node_found[i] = false;
- // Mark all nodes as uncompleted
- was_node_completed[i] = false;
- // Mark all indexes as invalid
- index_list[i] = -1;
- }
-}
-
-void NodeStates::UpdateState(NodeStates::State state, std::size_t i) {
- switch (state) {
- case NodeStates::State::NoState:
- was_node_found[i] = false;
- was_node_completed[i] = false;
- break;
- case NodeStates::State::InFound:
- was_node_found[i] = true;
- was_node_completed[i] = false;
- break;
- case NodeStates::State::InCompleted:
- was_node_found[i] = false;
- was_node_completed[i] = true;
- break;
- }
-}
-
-NodeStates::State NodeStates::GetState(std::size_t i) {
- ASSERT(i < node_count);
- if (was_node_found[i]) {
- // If our node exists in our found list
- return NodeStates::State::InFound;
- } else if (was_node_completed[i]) {
- // If node is in the completed list
- return NodeStates::State::InCompleted;
- } else {
- // If in neither
- return NodeStates::State::NoState;
- }
-}
-
-NodeStates::Stack::Stack() = default;
-NodeStates::Stack::~Stack() = default;
-
-void NodeStates::Stack::Reset(std::size_t size) {
- // Mark our stack as empty
- stack.resize(size);
- stack_size = size;
- stack_pos = 0;
- std::fill(stack.begin(), stack.end(), 0);
-}
-
-void NodeStates::Stack::push(s32 val) {
- ASSERT(stack_pos < stack_size);
- stack[stack_pos++] = val;
-}
-
-std::size_t NodeStates::Stack::Count() const {
- return stack_pos;
-}
-
-s32 NodeStates::Stack::top() const {
- ASSERT(stack_pos > 0);
- return stack[stack_pos - 1];
-}
-
-s32 NodeStates::Stack::pop() {
- ASSERT(stack_pos > 0);
- stack_pos--;
- return stack[stack_pos];
-}
-
-EdgeMatrix::EdgeMatrix() = default;
-EdgeMatrix::~EdgeMatrix() = default;
-
-void EdgeMatrix::Initialize(std::size_t _node_count) {
- node_count = _node_count;
- edge_matrix.resize(node_count * node_count);
-}
-
-bool EdgeMatrix::Connected(s32 a, s32 b) {
- return GetState(a, b);
-}
-
-void EdgeMatrix::Connect(s32 a, s32 b) {
- SetState(a, b, true);
-}
-
-void EdgeMatrix::Disconnect(s32 a, s32 b) {
- SetState(a, b, false);
-}
-
-void EdgeMatrix::RemoveEdges(s32 edge) {
- for (std::size_t i = 0; i < node_count; i++) {
- SetState(edge, static_cast<s32>(i), false);
- }
-}
-
-std::size_t EdgeMatrix::GetNodeCount() const {
- return node_count;
-}
-
-void EdgeMatrix::SetState(s32 a, s32 b, bool state) {
- ASSERT(InRange(a, b));
- edge_matrix.at(a * node_count + b) = state;
-}
-
-bool EdgeMatrix::GetState(s32 a, s32 b) {
- ASSERT(InRange(a, b));
- return edge_matrix.at(a * node_count + b);
-}
-
-bool EdgeMatrix::InRange(s32 a, s32 b) const {
- const std::size_t pos = a * node_count + b;
- return pos < (node_count * node_count);
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/splitter_context.h b/src/audio_core/splitter_context.h
deleted file mode 100644
index 3a4b055eb..000000000
--- a/src/audio_core/splitter_context.h
+++ /dev/null
@@ -1,218 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <stack>
-#include <vector>
-#include "audio_core/common.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "common/swap.h"
-
-namespace AudioCore {
-class BehaviorInfo;
-
-class EdgeMatrix {
-public:
- EdgeMatrix();
- ~EdgeMatrix();
-
- void Initialize(std::size_t _node_count);
- bool Connected(s32 a, s32 b);
- void Connect(s32 a, s32 b);
- void Disconnect(s32 a, s32 b);
- void RemoveEdges(s32 edge);
- std::size_t GetNodeCount() const;
-
-private:
- void SetState(s32 a, s32 b, bool state);
- bool GetState(s32 a, s32 b);
-
- bool InRange(s32 a, s32 b) const;
- std::vector<bool> edge_matrix{};
- std::size_t node_count{};
-};
-
-class NodeStates {
-public:
- enum class State {
- NoState = 0,
- InFound = 1,
- InCompleted = 2,
- };
-
- // Looks to be a fixed size stack. Placed within the NodeStates class based on symbols
- class Stack {
- public:
- Stack();
- ~Stack();
-
- void Reset(std::size_t size);
- void push(s32 val);
- std::size_t Count() const;
- s32 top() const;
- s32 pop();
-
- private:
- std::vector<s32> stack{};
- std::size_t stack_size{};
- std::size_t stack_pos{};
- };
- NodeStates();
- ~NodeStates();
-
- void Initialize(std::size_t node_count_);
- bool Tsort(EdgeMatrix& edge_matrix);
- std::size_t GetIndexPos() const;
- const std::vector<s32>& GetIndexList() const;
-
-private:
- void PushTsortResult(s32 index);
- bool DepthFirstSearch(EdgeMatrix& edge_matrix);
- void ResetState();
- void UpdateState(State state, std::size_t i);
- State GetState(std::size_t i);
-
- std::size_t node_count{};
- std::vector<bool> was_node_found{};
- std::vector<bool> was_node_completed{};
- std::size_t index_pos{};
- std::vector<s32> index_list{};
- Stack index_stack{};
-};
-
-enum class SplitterMagic : u32_le {
- SplitterHeader = Common::MakeMagic('S', 'N', 'D', 'H'),
- DataHeader = Common::MakeMagic('S', 'N', 'D', 'D'),
- InfoHeader = Common::MakeMagic('S', 'N', 'D', 'I'),
-};
-
-class SplitterInfo {
-public:
- struct InHeader {
- SplitterMagic magic{};
- s32_le info_count{};
- s32_le data_count{};
- INSERT_PADDING_WORDS(5);
- };
- static_assert(sizeof(InHeader) == 0x20, "SplitterInfo::InHeader is an invalid size");
-
- struct InInfoPrams {
- SplitterMagic magic{};
- s32_le send_id{};
- s32_le sample_rate{};
- s32_le length{};
- s32_le resource_id_base{};
- };
- static_assert(sizeof(InInfoPrams) == 0x14, "SplitterInfo::InInfoPrams is an invalid size");
-
- struct InDestinationParams {
- SplitterMagic magic{};
- s32_le splitter_id{};
- std::array<float_le, AudioCommon::MAX_MIX_BUFFERS> mix_volumes{};
- s32_le mix_id{};
- bool in_use{};
- INSERT_PADDING_BYTES(3);
- };
- static_assert(sizeof(InDestinationParams) == 0x70,
- "SplitterInfo::InDestinationParams is an invalid size");
-};
-
-class ServerSplitterDestinationData {
-public:
- explicit ServerSplitterDestinationData(s32 id_);
- ~ServerSplitterDestinationData();
-
- void Update(SplitterInfo::InDestinationParams& header);
-
- ServerSplitterDestinationData* GetNextDestination();
- const ServerSplitterDestinationData* GetNextDestination() const;
- void SetNextDestination(ServerSplitterDestinationData* dest);
- bool ValidMixId() const;
- s32 GetMixId() const;
- bool IsConfigured() const;
- float GetMixVolume(std::size_t i) const;
- const std::array<float, AudioCommon::MAX_MIX_BUFFERS>& CurrentMixVolumes() const;
- const std::array<float, AudioCommon::MAX_MIX_BUFFERS>& LastMixVolumes() const;
- void MarkDirty();
- void UpdateInternalState();
-
-private:
- bool needs_update{};
- bool in_use{};
- s32 id{};
- s32 mix_id{};
- std::array<float, AudioCommon::MAX_MIX_BUFFERS> current_mix_volumes{};
- std::array<float, AudioCommon::MAX_MIX_BUFFERS> last_mix_volumes{};
- ServerSplitterDestinationData* next = nullptr;
-};
-
-class ServerSplitterInfo {
-public:
- explicit ServerSplitterInfo(s32 id_);
- ~ServerSplitterInfo();
-
- void InitializeInfos();
- void ClearNewConnectionFlag();
- std::size_t Update(SplitterInfo::InInfoPrams& header);
-
- ServerSplitterDestinationData* GetHead();
- const ServerSplitterDestinationData* GetHead() const;
- ServerSplitterDestinationData* GetData(std::size_t depth);
- const ServerSplitterDestinationData* GetData(std::size_t depth) const;
-
- bool HasNewConnection() const;
- s32 GetLength() const;
-
- void SetHead(ServerSplitterDestinationData* new_head);
- void SetHeadDepth(s32 length);
-
-private:
- s32 sample_rate{};
- s32 id{};
- s32 send_length{};
- ServerSplitterDestinationData* head = nullptr;
- bool new_connection{};
-};
-
-class SplitterContext {
-public:
- SplitterContext();
- ~SplitterContext();
-
- void Initialize(BehaviorInfo& behavior_info, std::size_t splitter_count,
- std::size_t data_count);
-
- bool Update(const std::vector<u8>& input, std::size_t& input_offset, std::size_t& bytes_read);
- bool UsingSplitter() const;
-
- ServerSplitterInfo& GetInfo(std::size_t i);
- const ServerSplitterInfo& GetInfo(std::size_t i) const;
- ServerSplitterDestinationData& GetData(std::size_t i);
- const ServerSplitterDestinationData& GetData(std::size_t i) const;
- ServerSplitterDestinationData* GetDestinationData(std::size_t info, std::size_t data);
- const ServerSplitterDestinationData* GetDestinationData(std::size_t info,
- std::size_t data) const;
- void UpdateInternalState();
-
- std::size_t GetInfoCount() const;
- std::size_t GetDataCount() const;
-
-private:
- void Setup(std::size_t info_count, std::size_t data_count, bool is_splitter_bug_fixed);
- bool UpdateInfo(const std::vector<u8>& input, std::size_t& input_offset,
- std::size_t& bytes_read, s32 in_splitter_count);
- bool UpdateData(const std::vector<u8>& input, std::size_t& input_offset,
- std::size_t& bytes_read, s32 in_data_count);
- bool RecomposeDestination(ServerSplitterInfo& info, SplitterInfo::InInfoPrams& header,
- const std::vector<u8>& input, const std::size_t& input_offset);
-
- std::vector<ServerSplitterInfo> infos{};
- std::vector<ServerSplitterDestinationData> datas{};
-
- std::size_t info_count{};
- std::size_t data_count{};
- bool bug_fixed{};
-};
-} // namespace AudioCore
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp
deleted file mode 100644
index cf3d94c53..000000000
--- a/src/audio_core/stream.cpp
+++ /dev/null
@@ -1,175 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <algorithm>
-#include <cmath>
-
-#include "audio_core/sink.h"
-#include "audio_core/sink_details.h"
-#include "audio_core/sink_stream.h"
-#include "audio_core/stream.h"
-#include "common/assert.h"
-#include "common/logging/log.h"
-#include "common/settings.h"
-#include "core/core_timing.h"
-
-namespace AudioCore {
-
-constexpr std::size_t MaxAudioBufferCount{32};
-
-u32 Stream::GetNumChannels() const {
- switch (format) {
- case Format::Mono16:
- return 1;
- case Format::Stereo16:
- return 2;
- case Format::Multi51Channel16:
- return 6;
- }
- UNIMPLEMENTED_MSG("Unimplemented format={}", static_cast<u32>(format));
- return {};
-}
-
-Stream::Stream(Core::Timing::CoreTiming& core_timing_, u32 sample_rate_, Format format_,
- ReleaseCallback&& release_callback_, SinkStream& sink_stream_, std::string&& name_)
- : sample_rate{sample_rate_}, format{format_}, release_callback{std::move(release_callback_)},
- sink_stream{sink_stream_}, core_timing{core_timing_}, name{std::move(name_)} {
- release_event = Core::Timing::CreateEvent(
- name, [this](std::uintptr_t, s64 time, std::chrono::nanoseconds ns_late) {
- ReleaseActiveBuffer(ns_late);
- return std::nullopt;
- });
-}
-
-void Stream::Play() {
- state = State::Playing;
- PlayNextBuffer();
-}
-
-void Stream::Stop() {
- state = State::Stopped;
- UNIMPLEMENTED();
-}
-
-bool Stream::Flush() {
- const bool had_buffers = !queued_buffers.empty();
- while (!queued_buffers.empty()) {
- queued_buffers.pop();
- }
- return had_buffers;
-}
-
-void Stream::SetVolume(float volume) {
- game_volume = volume;
-}
-
-Stream::State Stream::GetState() const {
- return state;
-}
-
-std::chrono::nanoseconds Stream::GetBufferReleaseNS(const Buffer& buffer) const {
- const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
- return std::chrono::nanoseconds((static_cast<u64>(num_samples) * 1000000000ULL) / sample_rate);
-}
-
-static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
- const float volume{std::clamp(Settings::Volume() - (1.0f - game_volume), 0.0f, 1.0f)};
-
- if (volume == 1.0f) {
- return;
- }
-
- // Perceived volume is not the same as the volume level
- const float volume_scale_factor = (0.85f * ((volume * volume) - volume)) + volume;
- for (auto& sample : samples) {
- sample = static_cast<s16>(sample * volume_scale_factor);
- }
-}
-
-void Stream::PlayNextBuffer(std::chrono::nanoseconds ns_late) {
- if (!IsPlaying()) {
- // Ensure we are in playing state before playing the next buffer
- sink_stream.Flush();
- return;
- }
-
- if (active_buffer) {
- // Do not queue a new buffer if we are already playing a buffer
- return;
- }
-
- if (queued_buffers.empty()) {
- // No queued buffers - we are effectively paused
- sink_stream.Flush();
- return;
- }
-
- active_buffer = queued_buffers.front();
- queued_buffers.pop();
-
- auto& samples = active_buffer->GetSamples();
-
- VolumeAdjustSamples(samples, game_volume);
-
- sink_stream.EnqueueSamples(GetNumChannels(), samples);
- played_samples += samples.size();
-
- const auto buffer_release_ns = GetBufferReleaseNS(*active_buffer);
-
- // If ns_late is higher than the update rate ignore the delay
- if (ns_late > buffer_release_ns) {
- ns_late = {};
- }
-
- core_timing.ScheduleEvent(buffer_release_ns - ns_late, release_event, {});
-}
-
-void Stream::ReleaseActiveBuffer(std::chrono::nanoseconds ns_late) {
- ASSERT(active_buffer);
- released_buffers.push(std::move(active_buffer));
- release_callback();
- PlayNextBuffer(ns_late);
-}
-
-bool Stream::QueueBuffer(BufferPtr&& buffer) {
- if (queued_buffers.size() < MaxAudioBufferCount) {
- queued_buffers.push(std::move(buffer));
- PlayNextBuffer();
- return true;
- }
- return false;
-}
-
-bool Stream::ContainsBuffer([[maybe_unused]] Buffer::Tag tag) const {
- UNIMPLEMENTED();
- return {};
-}
-
-std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers(std::size_t max_count) {
- std::vector<Buffer::Tag> tags;
- for (std::size_t count = 0; count < max_count && !released_buffers.empty(); ++count) {
- if (released_buffers.front()) {
- tags.push_back(released_buffers.front()->GetTag());
- } else {
- ASSERT_MSG(false, "Invalid tag in released_buffers!");
- }
- released_buffers.pop();
- }
- return tags;
-}
-
-std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers() {
- std::vector<Buffer::Tag> tags;
- tags.reserve(released_buffers.size());
- while (!released_buffers.empty()) {
- if (released_buffers.front()) {
- tags.push_back(released_buffers.front()->GetTag());
- } else {
- ASSERT_MSG(false, "Invalid tag in released_buffers!");
- }
- released_buffers.pop();
- }
- return tags;
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/stream.h b/src/audio_core/stream.h
deleted file mode 100644
index f5de70396..000000000
--- a/src/audio_core/stream.h
+++ /dev/null
@@ -1,130 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <chrono>
-#include <functional>
-#include <memory>
-#include <string>
-#include <vector>
-#include <queue>
-
-#include "audio_core/buffer.h"
-#include "common/common_types.h"
-
-namespace Core::Timing {
-class CoreTiming;
-struct EventType;
-} // namespace Core::Timing
-
-namespace AudioCore {
-
-class SinkStream;
-
-/**
- * Represents an audio stream, which is a sequence of queued buffers, to be outputed by AudioOut
- */
-class Stream {
-public:
- /// Audio format of the stream
- enum class Format {
- Mono16,
- Stereo16,
- Multi51Channel16,
- };
-
- /// Current state of the stream
- enum class State {
- Stopped,
- Playing,
- };
-
- /// Callback function type, used to change guest state on a buffer being released
- using ReleaseCallback = std::function<void()>;
-
- Stream(Core::Timing::CoreTiming& core_timing_, u32 sample_rate_, Format format_,
- ReleaseCallback&& release_callback_, SinkStream& sink_stream_, std::string&& name_);
-
- /// Plays the audio stream
- void Play();
-
- /// Stops the audio stream
- void Stop();
-
- /// Queues a buffer into the audio stream, returns true on success
- bool QueueBuffer(BufferPtr&& buffer);
-
- /// Flush audio buffers
- bool Flush();
-
- /// Returns true if the audio stream contains a buffer with the specified tag
- [[nodiscard]] bool ContainsBuffer(Buffer::Tag tag) const;
-
- /// Returns a vector of recently released buffers specified by tag
- [[nodiscard]] std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(std::size_t max_count);
-
- /// Returns a vector of all recently released buffers specified by tag
- [[nodiscard]] std::vector<Buffer::Tag> GetTagsAndReleaseBuffers();
-
- void SetVolume(float volume);
-
- [[nodiscard]] float GetVolume() const {
- return game_volume;
- }
-
- /// Returns true if the stream is currently playing
- [[nodiscard]] bool IsPlaying() const {
- return state == State::Playing;
- }
-
- /// Returns the number of queued buffers
- [[nodiscard]] std::size_t GetQueueSize() const {
- return queued_buffers.size();
- }
-
- /// Gets the sample rate
- [[nodiscard]] u32 GetSampleRate() const {
- return sample_rate;
- }
-
- /// Gets the number of samples played so far
- [[nodiscard]] u64 GetPlayedSampleCount() const {
- return played_samples;
- }
-
- /// Gets the number of channels
- [[nodiscard]] u32 GetNumChannels() const;
-
- /// Get the state
- [[nodiscard]] State GetState() const;
-
-private:
- /// Plays the next queued buffer in the audio stream, starting playback if necessary
- void PlayNextBuffer(std::chrono::nanoseconds ns_late = {});
-
- /// Releases the actively playing buffer, signalling that it has been completed
- void ReleaseActiveBuffer(std::chrono::nanoseconds ns_late = {});
-
- /// Gets the number of core cycles when the specified buffer will be released
- [[nodiscard]] std::chrono::nanoseconds GetBufferReleaseNS(const Buffer& buffer) const;
-
- u32 sample_rate; ///< Sample rate of the stream
- u64 played_samples{}; ///< The current played sample count
- Format format; ///< Format of the stream
- float game_volume = 1.0f; ///< The volume the game currently has set
- ReleaseCallback release_callback; ///< Buffer release callback for the stream
- State state{State::Stopped}; ///< Playback state of the stream
- std::shared_ptr<Core::Timing::EventType>
- release_event; ///< Core timing release event for the stream
- BufferPtr active_buffer; ///< Actively playing buffer in the stream
- std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
- std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
- SinkStream& sink_stream; ///< Output sink for the stream
- Core::Timing::CoreTiming& core_timing; ///< Core timing instance.
- std::string name; ///< Name of the stream, must be unique
-};
-
-using StreamPtr = std::shared_ptr<Stream>;
-
-} // namespace AudioCore
diff --git a/src/audio_core/voice_context.cpp b/src/audio_core/voice_context.cpp
deleted file mode 100644
index f58a5c754..000000000
--- a/src/audio_core/voice_context.cpp
+++ /dev/null
@@ -1,579 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <algorithm>
-
-#include "audio_core/behavior_info.h"
-#include "audio_core/voice_context.h"
-#include "core/memory.h"
-
-namespace AudioCore {
-
-ServerVoiceChannelResource::ServerVoiceChannelResource(s32 id_) : id(id_) {}
-ServerVoiceChannelResource::~ServerVoiceChannelResource() = default;
-
-bool ServerVoiceChannelResource::InUse() const {
- return in_use;
-}
-
-float ServerVoiceChannelResource::GetCurrentMixVolumeAt(std::size_t i) const {
- ASSERT(i < AudioCommon::MAX_MIX_BUFFERS);
- return mix_volume.at(i);
-}
-
-float ServerVoiceChannelResource::GetLastMixVolumeAt(std::size_t i) const {
- ASSERT(i < AudioCommon::MAX_MIX_BUFFERS);
- return last_mix_volume.at(i);
-}
-
-void ServerVoiceChannelResource::Update(VoiceChannelResource::InParams& in_params) {
- in_use = in_params.in_use;
- // Update our mix volumes only if it's in use
- if (in_params.in_use) {
- mix_volume = in_params.mix_volume;
- }
-}
-
-void ServerVoiceChannelResource::UpdateLastMixVolumes() {
- last_mix_volume = mix_volume;
-}
-
-const std::array<float, AudioCommon::MAX_MIX_BUFFERS>&
-ServerVoiceChannelResource::GetCurrentMixVolume() const {
- return mix_volume;
-}
-
-const std::array<float, AudioCommon::MAX_MIX_BUFFERS>&
-ServerVoiceChannelResource::GetLastMixVolume() const {
- return last_mix_volume;
-}
-
-ServerVoiceInfo::ServerVoiceInfo() {
- Initialize();
-}
-ServerVoiceInfo::~ServerVoiceInfo() = default;
-
-void ServerVoiceInfo::Initialize() {
- in_params.in_use = false;
- in_params.node_id = 0;
- in_params.id = 0;
- in_params.current_playstate = ServerPlayState::Stop;
- in_params.priority = 255;
- in_params.sample_rate = 0;
- in_params.sample_format = SampleFormat::Invalid;
- in_params.channel_count = 0;
- in_params.pitch = 0.0f;
- in_params.volume = 0.0f;
- in_params.last_volume = 0.0f;
- in_params.biquad_filter.fill({});
- in_params.wave_buffer_count = 0;
- in_params.wave_buffer_head = 0;
- in_params.mix_id = AudioCommon::NO_MIX;
- in_params.splitter_info_id = AudioCommon::NO_SPLITTER;
- in_params.additional_params_address = 0;
- in_params.additional_params_size = 0;
- in_params.is_new = false;
- out_params.played_sample_count = 0;
- out_params.wave_buffer_consumed = 0;
- in_params.voice_drop_flag = false;
- in_params.buffer_mapped = true;
- in_params.wave_buffer_flush_request_count = 0;
- in_params.was_biquad_filter_enabled.fill(false);
-
- for (auto& wave_buffer : in_params.wave_buffer) {
- wave_buffer.start_sample_offset = 0;
- wave_buffer.end_sample_offset = 0;
- wave_buffer.is_looping = false;
- wave_buffer.end_of_stream = false;
- wave_buffer.buffer_address = 0;
- wave_buffer.buffer_size = 0;
- wave_buffer.context_address = 0;
- wave_buffer.context_size = 0;
- wave_buffer.sent_to_dsp = true;
- }
-
- stored_samples.clear();
-}
-
-void ServerVoiceInfo::UpdateParameters(const VoiceInfo::InParams& voice_in,
- BehaviorInfo& behavior_info) {
- in_params.in_use = voice_in.is_in_use;
- in_params.id = voice_in.id;
- in_params.node_id = voice_in.node_id;
- in_params.last_playstate = in_params.current_playstate;
- switch (voice_in.play_state) {
- case PlayState::Paused:
- in_params.current_playstate = ServerPlayState::Paused;
- break;
- case PlayState::Stopped:
- if (in_params.current_playstate != ServerPlayState::Stop) {
- in_params.current_playstate = ServerPlayState::RequestStop;
- }
- break;
- case PlayState::Started:
- in_params.current_playstate = ServerPlayState::Play;
- break;
- default:
- ASSERT_MSG(false, "Unknown playstate {}", voice_in.play_state);
- break;
- }
-
- in_params.priority = voice_in.priority;
- in_params.sorting_order = voice_in.sorting_order;
- in_params.sample_rate = voice_in.sample_rate;
- in_params.sample_format = voice_in.sample_format;
- in_params.channel_count = voice_in.channel_count;
- in_params.pitch = voice_in.pitch;
- in_params.volume = voice_in.volume;
- in_params.biquad_filter = voice_in.biquad_filter;
- in_params.wave_buffer_count = voice_in.wave_buffer_count;
- in_params.wave_buffer_head = voice_in.wave_buffer_head;
- if (behavior_info.IsFlushVoiceWaveBuffersSupported()) {
- const auto in_request_count = in_params.wave_buffer_flush_request_count;
- const auto voice_request_count = voice_in.wave_buffer_flush_request_count;
- in_params.wave_buffer_flush_request_count =
- static_cast<u8>(in_request_count + voice_request_count);
- }
- in_params.mix_id = voice_in.mix_id;
- if (behavior_info.IsSplitterSupported()) {
- in_params.splitter_info_id = voice_in.splitter_info_id;
- } else {
- in_params.splitter_info_id = AudioCommon::NO_SPLITTER;
- }
-
- std::memcpy(in_params.voice_channel_resource_id.data(),
- voice_in.voice_channel_resource_ids.data(),
- sizeof(s32) * in_params.voice_channel_resource_id.size());
-
- if (behavior_info.IsVoicePlayedSampleCountResetAtLoopPointSupported()) {
- in_params.behavior_flags.is_played_samples_reset_at_loop_point =
- voice_in.behavior_flags.is_played_samples_reset_at_loop_point;
- } else {
- in_params.behavior_flags.is_played_samples_reset_at_loop_point.Assign(0);
- }
- if (behavior_info.IsVoicePitchAndSrcSkippedSupported()) {
- in_params.behavior_flags.is_pitch_and_src_skipped =
- voice_in.behavior_flags.is_pitch_and_src_skipped;
- } else {
- in_params.behavior_flags.is_pitch_and_src_skipped.Assign(0);
- }
-
- if (voice_in.is_voice_drop_flag_clear_requested) {
- in_params.voice_drop_flag = false;
- }
-
- if (in_params.additional_params_address != voice_in.additional_params_address ||
- in_params.additional_params_size != voice_in.additional_params_size) {
- in_params.additional_params_address = voice_in.additional_params_address;
- in_params.additional_params_size = voice_in.additional_params_size;
- // TODO(ogniK): Reattach buffer, do we actually need to? Maybe just signal to the DSP that
- // our context is new
- }
-}
-
-void ServerVoiceInfo::UpdateWaveBuffers(
- const VoiceInfo::InParams& voice_in,
- std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& voice_states,
- BehaviorInfo& behavior_info) {
- if (voice_in.is_new) {
- // Initialize our wave buffers
- for (auto& wave_buffer : in_params.wave_buffer) {
- wave_buffer.start_sample_offset = 0;
- wave_buffer.end_sample_offset = 0;
- wave_buffer.is_looping = false;
- wave_buffer.end_of_stream = false;
- wave_buffer.buffer_address = 0;
- wave_buffer.buffer_size = 0;
- wave_buffer.context_address = 0;
- wave_buffer.context_size = 0;
- wave_buffer.loop_start_sample = 0;
- wave_buffer.loop_end_sample = 0;
- wave_buffer.sent_to_dsp = true;
- }
-
- // Mark all our wave buffers as invalid
- for (std::size_t channel = 0; channel < static_cast<std::size_t>(in_params.channel_count);
- channel++) {
- for (std::size_t i = 0; i < AudioCommon::MAX_WAVE_BUFFERS; ++i) {
- voice_states[channel]->is_wave_buffer_valid[i] = false;
- }
- }
- }
-
- // Update our wave buffers
- for (std::size_t i = 0; i < AudioCommon::MAX_WAVE_BUFFERS; i++) {
- // Assume that we have at least 1 channel voice state
- const auto have_valid_wave_buffer = voice_states[0]->is_wave_buffer_valid[i];
-
- UpdateWaveBuffer(in_params.wave_buffer[i], voice_in.wave_buffer[i], in_params.sample_format,
- have_valid_wave_buffer, behavior_info);
- }
-}
-
-void ServerVoiceInfo::UpdateWaveBuffer(ServerWaveBuffer& out_wavebuffer,
- const WaveBuffer& in_wave_buffer, SampleFormat sample_format,
- bool is_buffer_valid,
- [[maybe_unused]] BehaviorInfo& behavior_info) {
- if (!is_buffer_valid && out_wavebuffer.sent_to_dsp && out_wavebuffer.buffer_address != 0) {
- out_wavebuffer.buffer_address = 0;
- out_wavebuffer.buffer_size = 0;
- }
-
- if (!in_wave_buffer.sent_to_server || !in_params.buffer_mapped) {
- // Validate sample offset sizings
- if (sample_format == SampleFormat::Pcm16) {
- const s64 buffer_size = static_cast<s64>(in_wave_buffer.buffer_size);
- const s64 start = sizeof(s16) * in_wave_buffer.start_sample_offset;
- const s64 end = sizeof(s16) * in_wave_buffer.end_sample_offset;
- if (0 > start || start > buffer_size || 0 > end || end > buffer_size) {
- // TODO(ogniK): Write error info
- LOG_ERROR(Audio,
- "PCM16 wavebuffer has an invalid size. Buffer has size 0x{:08X}, but "
- "offsets were "
- "{:08X} - 0x{:08X}",
- buffer_size, sizeof(s16) * in_wave_buffer.start_sample_offset,
- sizeof(s16) * in_wave_buffer.end_sample_offset);
- return;
- }
- } else if (sample_format == SampleFormat::Adpcm) {
- const s64 buffer_size = static_cast<s64>(in_wave_buffer.buffer_size);
- const s64 start_frames = in_wave_buffer.start_sample_offset / 14;
- const s64 start_extra = in_wave_buffer.start_sample_offset % 14 == 0
- ? 0
- : (in_wave_buffer.start_sample_offset % 14) / 2 + 1 +
- (in_wave_buffer.start_sample_offset % 2);
- const s64 start = start_frames * 8 + start_extra;
- const s64 end_frames = in_wave_buffer.end_sample_offset / 14;
- const s64 end_extra = in_wave_buffer.end_sample_offset % 14 == 0
- ? 0
- : (in_wave_buffer.end_sample_offset % 14) / 2 + 1 +
- (in_wave_buffer.end_sample_offset % 2);
- const s64 end = end_frames * 8 + end_extra;
- if (in_wave_buffer.start_sample_offset < 0 || start > buffer_size ||
- in_wave_buffer.end_sample_offset < 0 || end > buffer_size) {
- LOG_ERROR(Audio,
- "ADPMC wavebuffer has an invalid size. Buffer has size 0x{:08X}, but "
- "offsets were "
- "{:08X} - 0x{:08X}",
- in_wave_buffer.buffer_size, start, end);
- return;
- }
- }
- // TODO(ogniK): ADPCM Size error
-
- out_wavebuffer.sent_to_dsp = false;
- out_wavebuffer.start_sample_offset = in_wave_buffer.start_sample_offset;
- out_wavebuffer.end_sample_offset = in_wave_buffer.end_sample_offset;
- out_wavebuffer.is_looping = in_wave_buffer.is_looping;
- out_wavebuffer.end_of_stream = in_wave_buffer.end_of_stream;
-
- out_wavebuffer.buffer_address = in_wave_buffer.buffer_address;
- out_wavebuffer.buffer_size = in_wave_buffer.buffer_size;
- out_wavebuffer.context_address = in_wave_buffer.context_address;
- out_wavebuffer.context_size = in_wave_buffer.context_size;
- out_wavebuffer.loop_start_sample = in_wave_buffer.loop_start_sample;
- out_wavebuffer.loop_end_sample = in_wave_buffer.loop_end_sample;
- in_params.buffer_mapped =
- in_wave_buffer.buffer_address != 0 && in_wave_buffer.buffer_size != 0;
- // TODO(ogniK): Pool mapper attachment
- // TODO(ogniK): IsAdpcmLoopContextBugFixed
- if (sample_format == SampleFormat::Adpcm && in_wave_buffer.context_address != 0 &&
- in_wave_buffer.context_size != 0 && behavior_info.IsAdpcmLoopContextBugFixed()) {
- } else {
- out_wavebuffer.context_address = 0;
- out_wavebuffer.context_size = 0;
- }
- }
-}
-
-void ServerVoiceInfo::WriteOutStatus(
- VoiceInfo::OutParams& voice_out, VoiceInfo::InParams& voice_in,
- std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& voice_states) {
- if (voice_in.is_new || in_params.is_new) {
- in_params.is_new = true;
- voice_out.wave_buffer_consumed = 0;
- voice_out.played_sample_count = 0;
- voice_out.voice_dropped = false;
- } else {
- const auto& state = voice_states[0];
- voice_out.wave_buffer_consumed = state->wave_buffer_consumed;
- voice_out.played_sample_count = state->played_sample_count;
- voice_out.voice_dropped = state->voice_dropped;
- }
-}
-
-const ServerVoiceInfo::InParams& ServerVoiceInfo::GetInParams() const {
- return in_params;
-}
-
-ServerVoiceInfo::InParams& ServerVoiceInfo::GetInParams() {
- return in_params;
-}
-
-const ServerVoiceInfo::OutParams& ServerVoiceInfo::GetOutParams() const {
- return out_params;
-}
-
-ServerVoiceInfo::OutParams& ServerVoiceInfo::GetOutParams() {
- return out_params;
-}
-
-bool ServerVoiceInfo::ShouldSkip() const {
- // TODO(ogniK): Handle unmapped wave buffers or parameters
- return !in_params.in_use || in_params.wave_buffer_count == 0 || !in_params.buffer_mapped ||
- in_params.voice_drop_flag;
-}
-
-bool ServerVoiceInfo::UpdateForCommandGeneration(VoiceContext& voice_context) {
- std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT> dsp_voice_states{};
- if (in_params.is_new) {
- ResetResources(voice_context);
- in_params.last_volume = in_params.volume;
- in_params.is_new = false;
- }
-
- const s32 channel_count = in_params.channel_count;
- for (s32 i = 0; i < channel_count; i++) {
- const auto channel_resource = in_params.voice_channel_resource_id[i];
- dsp_voice_states[i] =
- &voice_context.GetDspSharedState(static_cast<std::size_t>(channel_resource));
- }
- return UpdateParametersForCommandGeneration(dsp_voice_states);
-}
-
-void ServerVoiceInfo::ResetResources(VoiceContext& voice_context) {
- const s32 channel_count = in_params.channel_count;
- for (s32 i = 0; i < channel_count; i++) {
- const auto channel_resource = in_params.voice_channel_resource_id[i];
- auto& dsp_state =
- voice_context.GetDspSharedState(static_cast<std::size_t>(channel_resource));
- dsp_state = {};
- voice_context.GetChannelResource(static_cast<std::size_t>(channel_resource))
- .UpdateLastMixVolumes();
- }
-}
-
-bool ServerVoiceInfo::UpdateParametersForCommandGeneration(
- std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& dsp_voice_states) {
- const s32 channel_count = in_params.channel_count;
- if (in_params.wave_buffer_flush_request_count > 0) {
- FlushWaveBuffers(in_params.wave_buffer_flush_request_count, dsp_voice_states,
- channel_count);
- in_params.wave_buffer_flush_request_count = 0;
- }
-
- switch (in_params.current_playstate) {
- case ServerPlayState::Play: {
- for (std::size_t i = 0; i < AudioCommon::MAX_WAVE_BUFFERS; i++) {
- if (!in_params.wave_buffer[i].sent_to_dsp) {
- for (s32 channel = 0; channel < channel_count; channel++) {
- dsp_voice_states[channel]->is_wave_buffer_valid[i] = true;
- }
- in_params.wave_buffer[i].sent_to_dsp = true;
- }
- }
- in_params.should_depop = false;
- return HasValidWaveBuffer(dsp_voice_states[0]);
- }
- case ServerPlayState::Paused:
- case ServerPlayState::Stop: {
- in_params.should_depop = in_params.last_playstate == ServerPlayState::Play;
- return in_params.should_depop;
- }
- case ServerPlayState::RequestStop: {
- for (std::size_t i = 0; i < AudioCommon::MAX_WAVE_BUFFERS; i++) {
- in_params.wave_buffer[i].sent_to_dsp = true;
- for (s32 channel = 0; channel < channel_count; channel++) {
- auto* dsp_state = dsp_voice_states[channel];
-
- if (dsp_state->is_wave_buffer_valid[i]) {
- dsp_state->wave_buffer_index =
- (dsp_state->wave_buffer_index + 1) % AudioCommon::MAX_WAVE_BUFFERS;
- dsp_state->wave_buffer_consumed++;
- }
-
- dsp_state->is_wave_buffer_valid[i] = false;
- }
- }
-
- for (s32 channel = 0; channel < channel_count; channel++) {
- auto* dsp_state = dsp_voice_states[channel];
- dsp_state->offset = 0;
- dsp_state->played_sample_count = 0;
- dsp_state->fraction = 0;
- dsp_state->sample_history.fill(0);
- dsp_state->context = {};
- }
-
- in_params.current_playstate = ServerPlayState::Stop;
- in_params.should_depop = in_params.last_playstate == ServerPlayState::Play;
- return in_params.should_depop;
- }
- default:
- ASSERT_MSG(false, "Invalid playstate {}", in_params.current_playstate);
- }
-
- return false;
-}
-
-void ServerVoiceInfo::FlushWaveBuffers(
- u8 flush_count, std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& dsp_voice_states,
- s32 channel_count) {
- auto wave_head = in_params.wave_buffer_head;
-
- for (u8 i = 0; i < flush_count; i++) {
- in_params.wave_buffer[wave_head].sent_to_dsp = true;
- for (s32 channel = 0; channel < channel_count; channel++) {
- auto* dsp_state = dsp_voice_states[channel];
- dsp_state->wave_buffer_consumed++;
- dsp_state->is_wave_buffer_valid[wave_head] = false;
- dsp_state->wave_buffer_index =
- (dsp_state->wave_buffer_index + 1) % AudioCommon::MAX_WAVE_BUFFERS;
- }
- wave_head = (wave_head + 1) % AudioCommon::MAX_WAVE_BUFFERS;
- }
-}
-
-bool ServerVoiceInfo::HasValidWaveBuffer(const VoiceState* state) const {
- const auto& valid_wb = state->is_wave_buffer_valid;
- return std::find(valid_wb.begin(), valid_wb.end(), true) != valid_wb.end();
-}
-
-void ServerVoiceInfo::SetWaveBufferCompleted(VoiceState& dsp_state,
- const ServerWaveBuffer& wave_buffer) {
- dsp_state.is_wave_buffer_valid[dsp_state.wave_buffer_index] = false;
- dsp_state.wave_buffer_consumed++;
- dsp_state.wave_buffer_index = (dsp_state.wave_buffer_index + 1) % AudioCommon::MAX_WAVE_BUFFERS;
- dsp_state.loop_count = 0;
- if (wave_buffer.end_of_stream) {
- dsp_state.played_sample_count = 0;
- }
-}
-
-VoiceContext::VoiceContext(std::size_t voice_count_) : voice_count{voice_count_} {
- for (std::size_t i = 0; i < voice_count; i++) {
- voice_channel_resources.emplace_back(static_cast<s32>(i));
- sorted_voice_info.push_back(&voice_info.emplace_back());
- voice_states.emplace_back();
- dsp_voice_states.emplace_back();
- }
-}
-
-VoiceContext::~VoiceContext() {
- sorted_voice_info.clear();
-}
-
-std::size_t VoiceContext::GetVoiceCount() const {
- return voice_count;
-}
-
-ServerVoiceChannelResource& VoiceContext::GetChannelResource(std::size_t i) {
- ASSERT(i < voice_count);
- return voice_channel_resources.at(i);
-}
-
-const ServerVoiceChannelResource& VoiceContext::GetChannelResource(std::size_t i) const {
- ASSERT(i < voice_count);
- return voice_channel_resources.at(i);
-}
-
-VoiceState& VoiceContext::GetState(std::size_t i) {
- ASSERT(i < voice_count);
- return voice_states.at(i);
-}
-
-const VoiceState& VoiceContext::GetState(std::size_t i) const {
- ASSERT(i < voice_count);
- return voice_states.at(i);
-}
-
-VoiceState& VoiceContext::GetDspSharedState(std::size_t i) {
- ASSERT(i < voice_count);
- return dsp_voice_states.at(i);
-}
-
-const VoiceState& VoiceContext::GetDspSharedState(std::size_t i) const {
- ASSERT(i < voice_count);
- return dsp_voice_states.at(i);
-}
-
-ServerVoiceInfo& VoiceContext::GetInfo(std::size_t i) {
- ASSERT(i < voice_count);
- return voice_info.at(i);
-}
-
-const ServerVoiceInfo& VoiceContext::GetInfo(std::size_t i) const {
- ASSERT(i < voice_count);
- return voice_info.at(i);
-}
-
-ServerVoiceInfo& VoiceContext::GetSortedInfo(std::size_t i) {
- ASSERT(i < voice_count);
- return *sorted_voice_info.at(i);
-}
-
-const ServerVoiceInfo& VoiceContext::GetSortedInfo(std::size_t i) const {
- ASSERT(i < voice_count);
- return *sorted_voice_info.at(i);
-}
-
-s32 VoiceContext::DecodePcm16(s32* output_buffer, ServerWaveBuffer* wave_buffer, s32 channel,
- s32 channel_count, s32 buffer_offset, s32 sample_count,
- Core::Memory::Memory& memory) {
- if (wave_buffer->buffer_address == 0) {
- return 0;
- }
- if (wave_buffer->buffer_size == 0) {
- return 0;
- }
- if (wave_buffer->end_sample_offset < wave_buffer->start_sample_offset) {
- return 0;
- }
-
- const auto samples_remaining =
- (wave_buffer->end_sample_offset - wave_buffer->start_sample_offset) - buffer_offset;
- const auto start_offset = (wave_buffer->start_sample_offset + buffer_offset) * channel_count;
- const auto buffer_pos = wave_buffer->buffer_address + start_offset;
-
- s16* buffer_data = reinterpret_cast<s16*>(memory.GetPointer(buffer_pos));
-
- const auto samples_processed = std::min(sample_count, samples_remaining);
-
- // Fast path
- if (channel_count == 1) {
- for (std::ptrdiff_t i = 0; i < samples_processed; i++) {
- output_buffer[i] = buffer_data[i];
- }
- } else {
- for (std::ptrdiff_t i = 0; i < samples_processed; i++) {
- output_buffer[i] = buffer_data[i * channel_count + channel];
- }
- }
-
- return samples_processed;
-}
-
-void VoiceContext::SortInfo() {
- for (std::size_t i = 0; i < voice_count; i++) {
- sorted_voice_info[i] = &voice_info[i];
- }
-
- std::sort(sorted_voice_info.begin(), sorted_voice_info.end(),
- [](const ServerVoiceInfo* lhs, const ServerVoiceInfo* rhs) {
- const auto& lhs_in = lhs->GetInParams();
- const auto& rhs_in = rhs->GetInParams();
- // Sort by priority
- if (lhs_in.priority != rhs_in.priority) {
- return lhs_in.priority > rhs_in.priority;
- } else {
- // If the priorities match, sort by sorting order
- return lhs_in.sorting_order > rhs_in.sorting_order;
- }
- });
-}
-
-void VoiceContext::UpdateStateByDspShared() {
- voice_states = dsp_voice_states;
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/voice_context.h b/src/audio_core/voice_context.h
deleted file mode 100644
index 259220dc7..000000000
--- a/src/audio_core/voice_context.h
+++ /dev/null
@@ -1,302 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-#include "audio_core/algorithm/interpolate.h"
-#include "audio_core/codec.h"
-#include "audio_core/common.h"
-#include "common/bit_field.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-
-namespace Core::Memory {
-class Memory;
-}
-
-namespace AudioCore {
-
-class BehaviorInfo;
-class VoiceContext;
-
-enum class SampleFormat : u8 {
- Invalid = 0,
- Pcm8 = 1,
- Pcm16 = 2,
- Pcm24 = 3,
- Pcm32 = 4,
- PcmFloat = 5,
- Adpcm = 6,
-};
-
-enum class PlayState : u8 {
- Started = 0,
- Stopped = 1,
- Paused = 2,
-};
-
-enum class ServerPlayState {
- Play = 0,
- Stop = 1,
- RequestStop = 2,
- Paused = 3,
-};
-
-struct BiquadFilterParameter {
- bool enabled{};
- INSERT_PADDING_BYTES(1);
- std::array<s16, 3> numerator{};
- std::array<s16, 2> denominator{};
-};
-static_assert(sizeof(BiquadFilterParameter) == 0xc, "BiquadFilterParameter is an invalid size");
-
-struct WaveBuffer {
- u64_le buffer_address{};
- u64_le buffer_size{};
- s32_le start_sample_offset{};
- s32_le end_sample_offset{};
- u8 is_looping{};
- u8 end_of_stream{};
- u8 sent_to_server{};
- INSERT_PADDING_BYTES(1);
- s32 loop_count{};
- u64 context_address{};
- u64 context_size{};
- u32 loop_start_sample{};
- u32 loop_end_sample{};
-};
-static_assert(sizeof(WaveBuffer) == 0x38, "WaveBuffer is an invalid size");
-
-struct ServerWaveBuffer {
- VAddr buffer_address{};
- std::size_t buffer_size{};
- s32 start_sample_offset{};
- s32 end_sample_offset{};
- bool is_looping{};
- bool end_of_stream{};
- VAddr context_address{};
- std::size_t context_size{};
- s32 loop_count{};
- u32 loop_start_sample{};
- u32 loop_end_sample{};
- bool sent_to_dsp{true};
-};
-
-struct BehaviorFlags {
- BitField<0, 1, u16> is_played_samples_reset_at_loop_point;
- BitField<1, 1, u16> is_pitch_and_src_skipped;
-};
-static_assert(sizeof(BehaviorFlags) == 0x4, "BehaviorFlags is an invalid size");
-
-struct ADPCMContext {
- u16 header;
- s16 yn1;
- s16 yn2;
-};
-static_assert(sizeof(ADPCMContext) == 0x6, "ADPCMContext is an invalid size");
-
-struct VoiceState {
- s64 played_sample_count;
- s32 offset;
- s32 wave_buffer_index;
- std::array<bool, AudioCommon::MAX_WAVE_BUFFERS> is_wave_buffer_valid;
- s32 wave_buffer_consumed;
- std::array<s32, AudioCommon::MAX_SAMPLE_HISTORY> sample_history;
- s32 fraction;
- VAddr context_address;
- Codec::ADPCM_Coeff coeff;
- ADPCMContext context;
- std::array<s64, 2> biquad_filter_state;
- std::array<s32, AudioCommon::MAX_MIX_BUFFERS> previous_samples;
- u32 external_context_size;
- bool is_external_context_used;
- bool voice_dropped;
- s32 loop_count;
-};
-
-class VoiceChannelResource {
-public:
- struct InParams {
- s32_le id{};
- std::array<float_le, AudioCommon::MAX_MIX_BUFFERS> mix_volume{};
- bool in_use{};
- INSERT_PADDING_BYTES(11);
- };
- static_assert(sizeof(InParams) == 0x70, "InParams is an invalid size");
-};
-
-class ServerVoiceChannelResource {
-public:
- explicit ServerVoiceChannelResource(s32 id_);
- ~ServerVoiceChannelResource();
-
- bool InUse() const;
- float GetCurrentMixVolumeAt(std::size_t i) const;
- float GetLastMixVolumeAt(std::size_t i) const;
- void Update(VoiceChannelResource::InParams& in_params);
- void UpdateLastMixVolumes();
-
- const std::array<float, AudioCommon::MAX_MIX_BUFFERS>& GetCurrentMixVolume() const;
- const std::array<float, AudioCommon::MAX_MIX_BUFFERS>& GetLastMixVolume() const;
-
-private:
- s32 id{};
- std::array<float, AudioCommon::MAX_MIX_BUFFERS> mix_volume{};
- std::array<float, AudioCommon::MAX_MIX_BUFFERS> last_mix_volume{};
- bool in_use{};
-};
-
-class VoiceInfo {
-public:
- struct InParams {
- s32_le id{};
- u32_le node_id{};
- u8 is_new{};
- u8 is_in_use{};
- PlayState play_state{};
- SampleFormat sample_format{};
- s32_le sample_rate{};
- s32_le priority{};
- s32_le sorting_order{};
- s32_le channel_count{};
- float_le pitch{};
- float_le volume{};
- std::array<BiquadFilterParameter, 2> biquad_filter{};
- s32_le wave_buffer_count{};
- s16_le wave_buffer_head{};
- INSERT_PADDING_BYTES(6);
- u64_le additional_params_address{};
- u64_le additional_params_size{};
- s32_le mix_id{};
- s32_le splitter_info_id{};
- std::array<WaveBuffer, 4> wave_buffer{};
- std::array<u32_le, 6> voice_channel_resource_ids{};
- // TODO(ogniK): Remaining flags
- u8 is_voice_drop_flag_clear_requested{};
- u8 wave_buffer_flush_request_count{};
- INSERT_PADDING_BYTES(2);
- BehaviorFlags behavior_flags{};
- INSERT_PADDING_BYTES(16);
- };
- static_assert(sizeof(InParams) == 0x170, "InParams is an invalid size");
-
- struct OutParams {
- u64_le played_sample_count{};
- u32_le wave_buffer_consumed{};
- u8 voice_dropped{};
- INSERT_PADDING_BYTES(3);
- };
- static_assert(sizeof(OutParams) == 0x10, "OutParams is an invalid size");
-};
-
-class ServerVoiceInfo {
-public:
- struct InParams {
- bool in_use{};
- bool is_new{};
- bool should_depop{};
- SampleFormat sample_format{};
- s32 sample_rate{};
- s32 channel_count{};
- s32 id{};
- s32 node_id{};
- s32 mix_id{};
- ServerPlayState current_playstate{};
- ServerPlayState last_playstate{};
- s32 priority{};
- s32 sorting_order{};
- float pitch{};
- float volume{};
- float last_volume{};
- std::array<BiquadFilterParameter, AudioCommon::MAX_BIQUAD_FILTERS> biquad_filter{};
- s32 wave_buffer_count{};
- s16 wave_buffer_head{};
- INSERT_PADDING_BYTES(2);
- BehaviorFlags behavior_flags{};
- VAddr additional_params_address{};
- std::size_t additional_params_size{};
- std::array<ServerWaveBuffer, AudioCommon::MAX_WAVE_BUFFERS> wave_buffer{};
- std::array<s32, AudioCommon::MAX_CHANNEL_COUNT> voice_channel_resource_id{};
- s32 splitter_info_id{};
- u8 wave_buffer_flush_request_count{};
- bool voice_drop_flag{};
- bool buffer_mapped{};
- std::array<bool, AudioCommon::MAX_BIQUAD_FILTERS> was_biquad_filter_enabled{};
- };
-
- struct OutParams {
- s64 played_sample_count{};
- s32 wave_buffer_consumed{};
- };
-
- ServerVoiceInfo();
- ~ServerVoiceInfo();
- void Initialize();
- void UpdateParameters(const VoiceInfo::InParams& voice_in, BehaviorInfo& behavior_info);
- void UpdateWaveBuffers(const VoiceInfo::InParams& voice_in,
- std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& voice_states,
- BehaviorInfo& behavior_info);
- void UpdateWaveBuffer(ServerWaveBuffer& out_wavebuffer, const WaveBuffer& in_wave_buffer,
- SampleFormat sample_format, bool is_buffer_valid,
- BehaviorInfo& behavior_info);
- void WriteOutStatus(VoiceInfo::OutParams& voice_out, VoiceInfo::InParams& voice_in,
- std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& voice_states);
-
- const InParams& GetInParams() const;
- InParams& GetInParams();
-
- const OutParams& GetOutParams() const;
- OutParams& GetOutParams();
-
- bool ShouldSkip() const;
- bool UpdateForCommandGeneration(VoiceContext& voice_context);
- void ResetResources(VoiceContext& voice_context);
- bool UpdateParametersForCommandGeneration(
- std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& dsp_voice_states);
- void FlushWaveBuffers(u8 flush_count,
- std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& dsp_voice_states,
- s32 channel_count);
- void SetWaveBufferCompleted(VoiceState& dsp_state, const ServerWaveBuffer& wave_buffer);
-
-private:
- std::vector<s16> stored_samples;
- InParams in_params{};
- OutParams out_params{};
-
- bool HasValidWaveBuffer(const VoiceState* state) const;
-};
-
-class VoiceContext {
-public:
- explicit VoiceContext(std::size_t voice_count_);
- ~VoiceContext();
-
- std::size_t GetVoiceCount() const;
- ServerVoiceChannelResource& GetChannelResource(std::size_t i);
- const ServerVoiceChannelResource& GetChannelResource(std::size_t i) const;
- VoiceState& GetState(std::size_t i);
- const VoiceState& GetState(std::size_t i) const;
- VoiceState& GetDspSharedState(std::size_t i);
- const VoiceState& GetDspSharedState(std::size_t i) const;
- ServerVoiceInfo& GetInfo(std::size_t i);
- const ServerVoiceInfo& GetInfo(std::size_t i) const;
- ServerVoiceInfo& GetSortedInfo(std::size_t i);
- const ServerVoiceInfo& GetSortedInfo(std::size_t i) const;
-
- s32 DecodePcm16(s32* output_buffer, ServerWaveBuffer* wave_buffer, s32 channel,
- s32 channel_count, s32 buffer_offset, s32 sample_count,
- Core::Memory::Memory& memory);
- void SortInfo();
- void UpdateStateByDspShared();
-
-private:
- std::size_t voice_count{};
- std::vector<ServerVoiceChannelResource> voice_channel_resources{};
- std::vector<VoiceState> voice_states{};
- std::vector<VoiceState> dsp_voice_states{};
- std::vector<ServerVoiceInfo> voice_info{};
- std::vector<ServerVoiceInfo*> sorted_voice_info{};
-};
-
-} // namespace AudioCore
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 73bf626d4..64bb753e6 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -43,6 +43,7 @@ add_library(common STATIC
alignment.h
assert.cpp
assert.h
+ atomic_helpers.h
atomic_ops.h
detached_tasks.cpp
detached_tasks.h
@@ -64,6 +65,7 @@ add_library(common STATIC
expected.h
fiber.cpp
fiber.h
+ fixed_point.h
fs/file.cpp
fs/file.h
fs/fs.cpp
@@ -109,6 +111,7 @@ add_library(common STATIC
parent_of_member.h
point.h
quaternion.h
+ reader_writer_queue.h
ring_buffer.h
scm_rev.cpp
scm_rev.h
diff --git a/src/common/atomic_helpers.h b/src/common/atomic_helpers.h
new file mode 100644
index 000000000..6d912b52e
--- /dev/null
+++ b/src/common/atomic_helpers.h
@@ -0,0 +1,772 @@
+// ©2013-2016 Cameron Desrochers.
+// Distributed under the simplified BSD license (see the license file that
+// should have come with this header).
+// Uses Jeff Preshing's semaphore implementation (under the terms of its
+// separate zlib license, embedded below).
+
+#pragma once
+
+// Provides portable (VC++2010+, Intel ICC 13, GCC 4.7+, and anything C++11 compliant)
+// implementation of low-level memory barriers, plus a few semi-portable utility macros (for
+// inlining and alignment). Also has a basic atomic type (limited to hardware-supported atomics with
+// no memory ordering guarantees). Uses the AE_* prefix for macros (historical reasons), and the
+// "moodycamel" namespace for symbols.
+
+#include <cassert>
+#include <cerrno>
+#include <cstdint>
+#include <ctime>
+#include <type_traits>
+
+// Platform detection
+#if defined(__INTEL_COMPILER)
+#define AE_ICC
+#elif defined(_MSC_VER)
+#define AE_VCPP
+#elif defined(__GNUC__)
+#define AE_GCC
+#endif
+
+#if defined(_M_IA64) || defined(__ia64__)
+#define AE_ARCH_IA64
+#elif defined(_WIN64) || defined(__amd64__) || defined(_M_X64) || defined(__x86_64__)
+#define AE_ARCH_X64
+#elif defined(_M_IX86) || defined(__i386__)
+#define AE_ARCH_X86
+#elif defined(_M_PPC) || defined(__powerpc__)
+#define AE_ARCH_PPC
+#else
+#define AE_ARCH_UNKNOWN
+#endif
+
+// AE_UNUSED
+#define AE_UNUSED(x) ((void)x)
+
+// AE_NO_TSAN/AE_TSAN_ANNOTATE_*
+#if defined(__has_feature)
+#if __has_feature(thread_sanitizer)
+#if __cplusplus >= 201703L // inline variables require C++17
+namespace Common {
+inline int ae_tsan_global;
+}
+#define AE_TSAN_ANNOTATE_RELEASE() \
+ AnnotateHappensBefore(__FILE__, __LINE__, (void*)(&::moodycamel::ae_tsan_global))
+#define AE_TSAN_ANNOTATE_ACQUIRE() \
+ AnnotateHappensAfter(__FILE__, __LINE__, (void*)(&::moodycamel::ae_tsan_global))
+extern "C" void AnnotateHappensBefore(const char*, int, void*);
+extern "C" void AnnotateHappensAfter(const char*, int, void*);
+#else // when we can't work with tsan, attempt to disable its warnings
+#define AE_NO_TSAN __attribute__((no_sanitize("thread")))
+#endif
+#endif
+#endif
+#ifndef AE_NO_TSAN
+#define AE_NO_TSAN
+#endif
+#ifndef AE_TSAN_ANNOTATE_RELEASE
+#define AE_TSAN_ANNOTATE_RELEASE()
+#define AE_TSAN_ANNOTATE_ACQUIRE()
+#endif
+
+// AE_FORCEINLINE
+#if defined(AE_VCPP) || defined(AE_ICC)
+#define AE_FORCEINLINE __forceinline
+#elif defined(AE_GCC)
+//#define AE_FORCEINLINE __attribute__((always_inline))
+#define AE_FORCEINLINE inline
+#else
+#define AE_FORCEINLINE inline
+#endif
+
+// AE_ALIGN
+#if defined(AE_VCPP) || defined(AE_ICC)
+#define AE_ALIGN(x) __declspec(align(x))
+#elif defined(AE_GCC)
+#define AE_ALIGN(x) __attribute__((aligned(x)))
+#else
+// Assume GCC compliant syntax...
+#define AE_ALIGN(x) __attribute__((aligned(x)))
+#endif
+
+// Portable atomic fences implemented below:
+
+namespace Common {
+
+enum memory_order {
+ memory_order_relaxed,
+ memory_order_acquire,
+ memory_order_release,
+ memory_order_acq_rel,
+ memory_order_seq_cst,
+
+ // memory_order_sync: Forces a full sync:
+ // #LoadLoad, #LoadStore, #StoreStore, and most significantly, #StoreLoad
+ memory_order_sync = memory_order_seq_cst
+};
+
+} // namespace Common
+
+#if (defined(AE_VCPP) && (_MSC_VER < 1700 || defined(__cplusplus_cli))) || \
+ (defined(AE_ICC) && __INTEL_COMPILER < 1600)
+// VS2010 and ICC13 don't support std::atomic_*_fence, implement our own fences
+
+#include <intrin.h>
+
+#if defined(AE_ARCH_X64) || defined(AE_ARCH_X86)
+#define AeFullSync _mm_mfence
+#define AeLiteSync _mm_mfence
+#elif defined(AE_ARCH_IA64)
+#define AeFullSync __mf
+#define AeLiteSync __mf
+#elif defined(AE_ARCH_PPC)
+#include <ppcintrinsics.h>
+#define AeFullSync __sync
+#define AeLiteSync __lwsync
+#endif
+
+#ifdef AE_VCPP
+#pragma warning(push)
+#pragma warning(disable : 4365) // Disable erroneous 'conversion from long to unsigned int,
+ // signed/unsigned mismatch' error when using `assert`
+#ifdef __cplusplus_cli
+#pragma managed(push, off)
+#endif
+#endif
+
+namespace Common {
+
+AE_FORCEINLINE void compiler_fence(memory_order order) AE_NO_TSAN {
+ switch (order) {
+ case memory_order_relaxed:
+ break;
+ case memory_order_acquire:
+ _ReadBarrier();
+ break;
+ case memory_order_release:
+ _WriteBarrier();
+ break;
+ case memory_order_acq_rel:
+ _ReadWriteBarrier();
+ break;
+ case memory_order_seq_cst:
+ _ReadWriteBarrier();
+ break;
+ default:
+ assert(false);
+ }
+}
+
+// x86/x64 have a strong memory model -- all loads and stores have
+// acquire and release semantics automatically (so only need compiler
+// barriers for those).
+#if defined(AE_ARCH_X86) || defined(AE_ARCH_X64)
+AE_FORCEINLINE void fence(memory_order order) AE_NO_TSAN {
+ switch (order) {
+ case memory_order_relaxed:
+ break;
+ case memory_order_acquire:
+ _ReadBarrier();
+ break;
+ case memory_order_release:
+ _WriteBarrier();
+ break;
+ case memory_order_acq_rel:
+ _ReadWriteBarrier();
+ break;
+ case memory_order_seq_cst:
+ _ReadWriteBarrier();
+ AeFullSync();
+ _ReadWriteBarrier();
+ break;
+ default:
+ assert(false);
+ }
+}
+#else
+AE_FORCEINLINE void fence(memory_order order) AE_NO_TSAN {
+ // Non-specialized arch, use heavier memory barriers everywhere just in case :-(
+ switch (order) {
+ case memory_order_relaxed:
+ break;
+ case memory_order_acquire:
+ _ReadBarrier();
+ AeLiteSync();
+ _ReadBarrier();
+ break;
+ case memory_order_release:
+ _WriteBarrier();
+ AeLiteSync();
+ _WriteBarrier();
+ break;
+ case memory_order_acq_rel:
+ _ReadWriteBarrier();
+ AeLiteSync();
+ _ReadWriteBarrier();
+ break;
+ case memory_order_seq_cst:
+ _ReadWriteBarrier();
+ AeFullSync();
+ _ReadWriteBarrier();
+ break;
+ default:
+ assert(false);
+ }
+}
+#endif
+} // namespace Common
+#else
+// Use standard library of atomics
+#include <atomic>
+
+namespace Common {
+
+AE_FORCEINLINE void compiler_fence(memory_order order) AE_NO_TSAN {
+ switch (order) {
+ case memory_order_relaxed:
+ break;
+ case memory_order_acquire:
+ std::atomic_signal_fence(std::memory_order_acquire);
+ break;
+ case memory_order_release:
+ std::atomic_signal_fence(std::memory_order_release);
+ break;
+ case memory_order_acq_rel:
+ std::atomic_signal_fence(std::memory_order_acq_rel);
+ break;
+ case memory_order_seq_cst:
+ std::atomic_signal_fence(std::memory_order_seq_cst);
+ break;
+ default:
+ assert(false);
+ }
+}
+
+AE_FORCEINLINE void fence(memory_order order) AE_NO_TSAN {
+ switch (order) {
+ case memory_order_relaxed:
+ break;
+ case memory_order_acquire:
+ AE_TSAN_ANNOTATE_ACQUIRE();
+ std::atomic_thread_fence(std::memory_order_acquire);
+ break;
+ case memory_order_release:
+ AE_TSAN_ANNOTATE_RELEASE();
+ std::atomic_thread_fence(std::memory_order_release);
+ break;
+ case memory_order_acq_rel:
+ AE_TSAN_ANNOTATE_ACQUIRE();
+ AE_TSAN_ANNOTATE_RELEASE();
+ std::atomic_thread_fence(std::memory_order_acq_rel);
+ break;
+ case memory_order_seq_cst:
+ AE_TSAN_ANNOTATE_ACQUIRE();
+ AE_TSAN_ANNOTATE_RELEASE();
+ std::atomic_thread_fence(std::memory_order_seq_cst);
+ break;
+ default:
+ assert(false);
+ }
+}
+
+} // namespace Common
+
+#endif
+
+#if !defined(AE_VCPP) || (_MSC_VER >= 1700 && !defined(__cplusplus_cli))
+#define AE_USE_STD_ATOMIC_FOR_WEAK_ATOMIC
+#endif
+
+#ifdef AE_USE_STD_ATOMIC_FOR_WEAK_ATOMIC
+#include <atomic>
+#endif
+#include <utility>
+
+// WARNING: *NOT* A REPLACEMENT FOR std::atomic. READ CAREFULLY:
+// Provides basic support for atomic variables -- no memory ordering guarantees are provided.
+// The guarantee of atomicity is only made for types that already have atomic load and store
+// guarantees at the hardware level -- on most platforms this generally means aligned pointers and
+// integers (only).
+namespace Common {
+template <typename T>
+class weak_atomic {
+public:
+ AE_NO_TSAN weak_atomic() : value() {}
+#ifdef AE_VCPP
+#pragma warning(push)
+#pragma warning(disable : 4100) // Get rid of (erroneous) 'unreferenced formal parameter' warning
+#endif
+ template <typename U>
+ AE_NO_TSAN weak_atomic(U&& x) : value(std::forward<U>(x)) {}
+#ifdef __cplusplus_cli
+ // Work around bug with universal reference/nullptr combination that only appears when /clr is
+ // on
+ AE_NO_TSAN weak_atomic(nullptr_t) : value(nullptr) {}
+#endif
+ AE_NO_TSAN weak_atomic(weak_atomic const& other) : value(other.load()) {}
+ AE_NO_TSAN weak_atomic(weak_atomic&& other) : value(std::move(other.load())) {}
+#ifdef AE_VCPP
+#pragma warning(pop)
+#endif
+
+ AE_FORCEINLINE operator T() const AE_NO_TSAN {
+ return load();
+ }
+
+#ifndef AE_USE_STD_ATOMIC_FOR_WEAK_ATOMIC
+ template <typename U>
+ AE_FORCEINLINE weak_atomic const& operator=(U&& x) AE_NO_TSAN {
+ value = std::forward<U>(x);
+ return *this;
+ }
+ AE_FORCEINLINE weak_atomic const& operator=(weak_atomic const& other) AE_NO_TSAN {
+ value = other.value;
+ return *this;
+ }
+
+ AE_FORCEINLINE T load() const AE_NO_TSAN {
+ return value;
+ }
+
+ AE_FORCEINLINE T fetch_add_acquire(T increment) AE_NO_TSAN {
+#if defined(AE_ARCH_X64) || defined(AE_ARCH_X86)
+ if (sizeof(T) == 4)
+ return _InterlockedExchangeAdd((long volatile*)&value, (long)increment);
+#if defined(_M_AMD64)
+ else if (sizeof(T) == 8)
+ return _InterlockedExchangeAdd64((long long volatile*)&value, (long long)increment);
+#endif
+#else
+#error Unsupported platform
+#endif
+ assert(false && "T must be either a 32 or 64 bit type");
+ return value;
+ }
+
+ AE_FORCEINLINE T fetch_add_release(T increment) AE_NO_TSAN {
+#if defined(AE_ARCH_X64) || defined(AE_ARCH_X86)
+ if (sizeof(T) == 4)
+ return _InterlockedExchangeAdd((long volatile*)&value, (long)increment);
+#if defined(_M_AMD64)
+ else if (sizeof(T) == 8)
+ return _InterlockedExchangeAdd64((long long volatile*)&value, (long long)increment);
+#endif
+#else
+#error Unsupported platform
+#endif
+ assert(false && "T must be either a 32 or 64 bit type");
+ return value;
+ }
+#else
+ template <typename U>
+ AE_FORCEINLINE weak_atomic const& operator=(U&& x) AE_NO_TSAN {
+ value.store(std::forward<U>(x), std::memory_order_relaxed);
+ return *this;
+ }
+
+ AE_FORCEINLINE weak_atomic const& operator=(weak_atomic const& other) AE_NO_TSAN {
+ value.store(other.value.load(std::memory_order_relaxed), std::memory_order_relaxed);
+ return *this;
+ }
+
+ AE_FORCEINLINE T load() const AE_NO_TSAN {
+ return value.load(std::memory_order_relaxed);
+ }
+
+ AE_FORCEINLINE T fetch_add_acquire(T increment) AE_NO_TSAN {
+ return value.fetch_add(increment, std::memory_order_acquire);
+ }
+
+ AE_FORCEINLINE T fetch_add_release(T increment) AE_NO_TSAN {
+ return value.fetch_add(increment, std::memory_order_release);
+ }
+#endif
+
+private:
+#ifndef AE_USE_STD_ATOMIC_FOR_WEAK_ATOMIC
+ // No std::atomic support, but still need to circumvent compiler optimizations.
+ // `volatile` will make memory access slow, but is guaranteed to be reliable.
+ volatile T value;
+#else
+ std::atomic<T> value;
+#endif
+};
+
+} // namespace Common
+
+// Portable single-producer, single-consumer semaphore below:
+
+#if defined(_WIN32)
+// Avoid including windows.h in a header; we only need a handful of
+// items, so we'll redeclare them here (this is relatively safe since
+// the API generally has to remain stable between Windows versions).
+// I know this is an ugly hack but it still beats polluting the global
+// namespace with thousands of generic names or adding a .cpp for nothing.
+extern "C" {
+struct _SECURITY_ATTRIBUTES;
+__declspec(dllimport) void* __stdcall CreateSemaphoreW(_SECURITY_ATTRIBUTES* lpSemaphoreAttributes,
+ long lInitialCount, long lMaximumCount,
+ const wchar_t* lpName);
+__declspec(dllimport) int __stdcall CloseHandle(void* hObject);
+__declspec(dllimport) unsigned long __stdcall WaitForSingleObject(void* hHandle,
+ unsigned long dwMilliseconds);
+__declspec(dllimport) int __stdcall ReleaseSemaphore(void* hSemaphore, long lReleaseCount,
+ long* lpPreviousCount);
+}
+#elif defined(__MACH__)
+#include <mach/mach.h>
+#elif defined(__unix__)
+#include <semaphore.h>
+#elif defined(FREERTOS)
+#include <FreeRTOS.h>
+#include <semphr.h>
+#include <task.h>
+#endif
+
+namespace Common {
+// Code in the spsc_sema namespace below is an adaptation of Jeff Preshing's
+// portable + lightweight semaphore implementations, originally from
+// https://github.com/preshing/cpp11-on-multicore/blob/master/common/sema.h
+// LICENSE:
+// Copyright (c) 2015 Jeff Preshing
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgement in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+namespace spsc_sema {
+#if defined(_WIN32)
+class Semaphore {
+private:
+ void* m_hSema;
+
+ Semaphore(const Semaphore& other);
+ Semaphore& operator=(const Semaphore& other);
+
+public:
+ AE_NO_TSAN Semaphore(int initialCount = 0) : m_hSema() {
+ assert(initialCount >= 0);
+ const long maxLong = 0x7fffffff;
+ m_hSema = CreateSemaphoreW(nullptr, initialCount, maxLong, nullptr);
+ assert(m_hSema);
+ }
+
+ AE_NO_TSAN ~Semaphore() {
+ CloseHandle(m_hSema);
+ }
+
+ bool wait() AE_NO_TSAN {
+ const unsigned long infinite = 0xffffffff;
+ return WaitForSingleObject(m_hSema, infinite) == 0;
+ }
+
+ bool try_wait() AE_NO_TSAN {
+ return WaitForSingleObject(m_hSema, 0) == 0;
+ }
+
+ bool timed_wait(std::uint64_t usecs) AE_NO_TSAN {
+ return WaitForSingleObject(m_hSema, (unsigned long)(usecs / 1000)) == 0;
+ }
+
+ void signal(int count = 1) AE_NO_TSAN {
+ while (!ReleaseSemaphore(m_hSema, count, nullptr))
+ ;
+ }
+};
+#elif defined(__MACH__)
+//---------------------------------------------------------
+// Semaphore (Apple iOS and OSX)
+// Can't use POSIX semaphores due to
+// http://lists.apple.com/archives/darwin-kernel/2009/Apr/msg00010.html
+//---------------------------------------------------------
+class Semaphore {
+private:
+ semaphore_t m_sema;
+
+ Semaphore(const Semaphore& other);
+ Semaphore& operator=(const Semaphore& other);
+
+public:
+ AE_NO_TSAN Semaphore(int initialCount = 0) : m_sema() {
+ assert(initialCount >= 0);
+ kern_return_t rc =
+ semaphore_create(mach_task_self(), &m_sema, SYNC_POLICY_FIFO, initialCount);
+ assert(rc == KERN_SUCCESS);
+ AE_UNUSED(rc);
+ }
+
+ AE_NO_TSAN ~Semaphore() {
+ semaphore_destroy(mach_task_self(), m_sema);
+ }
+
+ bool wait() AE_NO_TSAN {
+ return semaphore_wait(m_sema) == KERN_SUCCESS;
+ }
+
+ bool try_wait() AE_NO_TSAN {
+ return timed_wait(0);
+ }
+
+ bool timed_wait(std::uint64_t timeout_usecs) AE_NO_TSAN {
+ mach_timespec_t ts;
+ ts.tv_sec = static_cast<unsigned int>(timeout_usecs / 1000000);
+ ts.tv_nsec = static_cast<int>((timeout_usecs % 1000000) * 1000);
+
+ // added in OSX 10.10:
+ // https://developer.apple.com/library/prerelease/mac/documentation/General/Reference/APIDiffsMacOSX10_10SeedDiff/modules/Darwin.html
+ kern_return_t rc = semaphore_timedwait(m_sema, ts);
+ return rc == KERN_SUCCESS;
+ }
+
+ void signal() AE_NO_TSAN {
+ while (semaphore_signal(m_sema) != KERN_SUCCESS)
+ ;
+ }
+
+ void signal(int count) AE_NO_TSAN {
+ while (count-- > 0) {
+ while (semaphore_signal(m_sema) != KERN_SUCCESS)
+ ;
+ }
+ }
+};
+#elif defined(__unix__)
+//---------------------------------------------------------
+// Semaphore (POSIX, Linux)
+//---------------------------------------------------------
+class Semaphore {
+private:
+ sem_t m_sema;
+
+ Semaphore(const Semaphore& other);
+ Semaphore& operator=(const Semaphore& other);
+
+public:
+ AE_NO_TSAN Semaphore(int initialCount = 0) : m_sema() {
+ assert(initialCount >= 0);
+ int rc = sem_init(&m_sema, 0, static_cast<unsigned int>(initialCount));
+ assert(rc == 0);
+ AE_UNUSED(rc);
+ }
+
+ AE_NO_TSAN ~Semaphore() {
+ sem_destroy(&m_sema);
+ }
+
+ bool wait() AE_NO_TSAN {
+ // http://stackoverflow.com/questions/2013181/gdb-causes-sem-wait-to-fail-with-eintr-error
+ int rc;
+ do {
+ rc = sem_wait(&m_sema);
+ } while (rc == -1 && errno == EINTR);
+ return rc == 0;
+ }
+
+ bool try_wait() AE_NO_TSAN {
+ int rc;
+ do {
+ rc = sem_trywait(&m_sema);
+ } while (rc == -1 && errno == EINTR);
+ return rc == 0;
+ }
+
+ bool timed_wait(std::uint64_t usecs) AE_NO_TSAN {
+ struct timespec ts;
+ const int usecs_in_1_sec = 1000000;
+ const int nsecs_in_1_sec = 1000000000;
+ clock_gettime(CLOCK_REALTIME, &ts);
+ ts.tv_sec += static_cast<time_t>(usecs / usecs_in_1_sec);
+ ts.tv_nsec += static_cast<long>(usecs % usecs_in_1_sec) * 1000;
+ // sem_timedwait bombs if you have more than 1e9 in tv_nsec
+ // so we have to clean things up before passing it in
+ if (ts.tv_nsec >= nsecs_in_1_sec) {
+ ts.tv_nsec -= nsecs_in_1_sec;
+ ++ts.tv_sec;
+ }
+
+ int rc;
+ do {
+ rc = sem_timedwait(&m_sema, &ts);
+ } while (rc == -1 && errno == EINTR);
+ return rc == 0;
+ }
+
+ void signal() AE_NO_TSAN {
+ while (sem_post(&m_sema) == -1)
+ ;
+ }
+
+ void signal(int count) AE_NO_TSAN {
+ while (count-- > 0) {
+ while (sem_post(&m_sema) == -1)
+ ;
+ }
+ }
+};
+#elif defined(FREERTOS)
+//---------------------------------------------------------
+// Semaphore (FreeRTOS)
+//---------------------------------------------------------
+class Semaphore {
+private:
+ SemaphoreHandle_t m_sema;
+
+ Semaphore(const Semaphore& other);
+ Semaphore& operator=(const Semaphore& other);
+
+public:
+ AE_NO_TSAN Semaphore(int initialCount = 0) : m_sema() {
+ assert(initialCount >= 0);
+ m_sema = xSemaphoreCreateCounting(static_cast<UBaseType_t>(~0ull),
+ static_cast<UBaseType_t>(initialCount));
+ assert(m_sema);
+ }
+
+ AE_NO_TSAN ~Semaphore() {
+ vSemaphoreDelete(m_sema);
+ }
+
+ bool wait() AE_NO_TSAN {
+ return xSemaphoreTake(m_sema, portMAX_DELAY) == pdTRUE;
+ }
+
+ bool try_wait() AE_NO_TSAN {
+ // Note: In an ISR context, if this causes a task to unblock,
+ // the caller won't know about it
+ if (xPortIsInsideInterrupt())
+ return xSemaphoreTakeFromISR(m_sema, NULL) == pdTRUE;
+ return xSemaphoreTake(m_sema, 0) == pdTRUE;
+ }
+
+ bool timed_wait(std::uint64_t usecs) AE_NO_TSAN {
+ std::uint64_t msecs = usecs / 1000;
+ TickType_t ticks = static_cast<TickType_t>(msecs / portTICK_PERIOD_MS);
+ if (ticks == 0)
+ return try_wait();
+ return xSemaphoreTake(m_sema, ticks) == pdTRUE;
+ }
+
+ void signal() AE_NO_TSAN {
+ // Note: In an ISR context, if this causes a task to unblock,
+ // the caller won't know about it
+ BaseType_t rc;
+ if (xPortIsInsideInterrupt())
+ rc = xSemaphoreGiveFromISR(m_sema, NULL);
+ else
+ rc = xSemaphoreGive(m_sema);
+ assert(rc == pdTRUE);
+ AE_UNUSED(rc);
+ }
+
+ void signal(int count) AE_NO_TSAN {
+ while (count-- > 0)
+ signal();
+ }
+};
+#else
+#error Unsupported platform! (No semaphore wrapper available)
+#endif
+
+//---------------------------------------------------------
+// LightweightSemaphore
+//---------------------------------------------------------
+class LightweightSemaphore {
+public:
+ typedef std::make_signed<std::size_t>::type ssize_t;
+
+private:
+ weak_atomic<ssize_t> m_count;
+ Semaphore m_sema;
+
+ bool waitWithPartialSpinning(std::int64_t timeout_usecs = -1) AE_NO_TSAN {
+ ssize_t oldCount;
+ // Is there a better way to set the initial spin count?
+ // If we lower it to 1000, testBenaphore becomes 15x slower on my Core i7-5930K Windows PC,
+ // as threads start hitting the kernel semaphore.
+ int spin = 1024;
+ while (--spin >= 0) {
+ if (m_count.load() > 0) {
+ m_count.fetch_add_acquire(-1);
+ return true;
+ }
+ compiler_fence(memory_order_acquire); // Prevent the compiler from collapsing the loop.
+ }
+ oldCount = m_count.fetch_add_acquire(-1);
+ if (oldCount > 0)
+ return true;
+ if (timeout_usecs < 0) {
+ if (m_sema.wait())
+ return true;
+ }
+ if (timeout_usecs > 0 && m_sema.timed_wait(static_cast<uint64_t>(timeout_usecs)))
+ return true;
+ // At this point, we've timed out waiting for the semaphore, but the
+ // count is still decremented indicating we may still be waiting on
+ // it. So we have to re-adjust the count, but only if the semaphore
+ // wasn't signaled enough times for us too since then. If it was, we
+ // need to release the semaphore too.
+ while (true) {
+ oldCount = m_count.fetch_add_release(1);
+ if (oldCount < 0)
+ return false; // successfully restored things to the way they were
+ // Oh, the producer thread just signaled the semaphore after all. Try again:
+ oldCount = m_count.fetch_add_acquire(-1);
+ if (oldCount > 0 && m_sema.try_wait())
+ return true;
+ }
+ }
+
+public:
+ AE_NO_TSAN LightweightSemaphore(ssize_t initialCount = 0) : m_count(initialCount), m_sema() {
+ assert(initialCount >= 0);
+ }
+
+ bool tryWait() AE_NO_TSAN {
+ if (m_count.load() > 0) {
+ m_count.fetch_add_acquire(-1);
+ return true;
+ }
+ return false;
+ }
+
+ bool wait() AE_NO_TSAN {
+ return tryWait() || waitWithPartialSpinning();
+ }
+
+ bool wait(std::int64_t timeout_usecs) AE_NO_TSAN {
+ return tryWait() || waitWithPartialSpinning(timeout_usecs);
+ }
+
+ void signal(ssize_t count = 1) AE_NO_TSAN {
+ assert(count >= 0);
+ ssize_t oldCount = m_count.fetch_add_release(count);
+ assert(oldCount >= -1);
+ if (oldCount < 0) {
+ m_sema.signal(1);
+ }
+ }
+
+ std::size_t availableApprox() const AE_NO_TSAN {
+ ssize_t count = m_count.load();
+ return count > 0 ? static_cast<std::size_t>(count) : 0;
+ }
+};
+} // namespace spsc_sema
+} // namespace Common
+
+#if defined(AE_VCPP) && (_MSC_VER < 1700 || defined(__cplusplus_cli))
+#pragma warning(pop)
+#ifdef __cplusplus_cli
+#pragma managed(pop)
+#endif
+#endif
diff --git a/src/common/fixed_point.h b/src/common/fixed_point.h
new file mode 100644
index 000000000..1d45e51b3
--- /dev/null
+++ b/src/common/fixed_point.h
@@ -0,0 +1,726 @@
+// From: https://github.com/eteran/cpp-utilities/blob/master/fixed/include/cpp-utilities/fixed.h
+// See also: http://stackoverflow.com/questions/79677/whats-the-best-way-to-do-fixed-point-math
+/*
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2015 Evan Teran
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef FIXED_H_
+#define FIXED_H_
+
+#if __cplusplus >= 201402L
+#define CONSTEXPR14 constexpr
+#else
+#define CONSTEXPR14
+#endif
+
+#include <cstddef> // for size_t
+#include <cstdint>
+#include <exception>
+#include <ostream>
+#include <type_traits>
+
+namespace Common {
+
+template <size_t I, size_t F>
+class FixedPoint;
+
+namespace detail {
+
+// helper templates to make magic with types :)
+// these allow us to determine resonable types from
+// a desired size, they also let us infer the next largest type
+// from a type which is nice for the division op
+template <size_t T>
+struct type_from_size {
+ using value_type = void;
+ using unsigned_type = void;
+ using signed_type = void;
+ static constexpr bool is_specialized = false;
+};
+
+#if defined(__GNUC__) && defined(__x86_64__) && !defined(__STRICT_ANSI__)
+template <>
+struct type_from_size<128> {
+ static constexpr bool is_specialized = true;
+ static constexpr size_t size = 128;
+
+ using value_type = __int128;
+ using unsigned_type = unsigned __int128;
+ using signed_type = __int128;
+ using next_size = type_from_size<256>;
+};
+#endif
+
+template <>
+struct type_from_size<64> {
+ static constexpr bool is_specialized = true;
+ static constexpr size_t size = 64;
+
+ using value_type = int64_t;
+ using unsigned_type = std::make_unsigned<value_type>::type;
+ using signed_type = std::make_signed<value_type>::type;
+ using next_size = type_from_size<128>;
+};
+
+template <>
+struct type_from_size<32> {
+ static constexpr bool is_specialized = true;
+ static constexpr size_t size = 32;
+
+ using value_type = int32_t;
+ using unsigned_type = std::make_unsigned<value_type>::type;
+ using signed_type = std::make_signed<value_type>::type;
+ using next_size = type_from_size<64>;
+};
+
+template <>
+struct type_from_size<16> {
+ static constexpr bool is_specialized = true;
+ static constexpr size_t size = 16;
+
+ using value_type = int16_t;
+ using unsigned_type = std::make_unsigned<value_type>::type;
+ using signed_type = std::make_signed<value_type>::type;
+ using next_size = type_from_size<32>;
+};
+
+template <>
+struct type_from_size<8> {
+ static constexpr bool is_specialized = true;
+ static constexpr size_t size = 8;
+
+ using value_type = int8_t;
+ using unsigned_type = std::make_unsigned<value_type>::type;
+ using signed_type = std::make_signed<value_type>::type;
+ using next_size = type_from_size<16>;
+};
+
+// this is to assist in adding support for non-native base
+// types (for adding big-int support), this should be fine
+// unless your bit-int class doesn't nicely support casting
+template <class B, class N>
+constexpr B next_to_base(N rhs) {
+ return static_cast<B>(rhs);
+}
+
+struct divide_by_zero : std::exception {};
+
+template <size_t I, size_t F>
+CONSTEXPR14 FixedPoint<I, F> divide(
+ FixedPoint<I, F> numerator, FixedPoint<I, F> denominator, FixedPoint<I, F>& remainder,
+ typename std::enable_if<type_from_size<I + F>::next_size::is_specialized>::type* = nullptr) {
+
+ using next_type = typename FixedPoint<I, F>::next_type;
+ using base_type = typename FixedPoint<I, F>::base_type;
+ constexpr size_t fractional_bits = FixedPoint<I, F>::fractional_bits;
+
+ next_type t(numerator.to_raw());
+ t <<= fractional_bits;
+
+ FixedPoint<I, F> quotient;
+
+ quotient = FixedPoint<I, F>::from_base(next_to_base<base_type>(t / denominator.to_raw()));
+ remainder = FixedPoint<I, F>::from_base(next_to_base<base_type>(t % denominator.to_raw()));
+
+ return quotient;
+}
+
+template <size_t I, size_t F>
+CONSTEXPR14 FixedPoint<I, F> divide(
+ FixedPoint<I, F> numerator, FixedPoint<I, F> denominator, FixedPoint<I, F>& remainder,
+ typename std::enable_if<!type_from_size<I + F>::next_size::is_specialized>::type* = nullptr) {
+
+ using unsigned_type = typename FixedPoint<I, F>::unsigned_type;
+
+ constexpr int bits = FixedPoint<I, F>::total_bits;
+
+ if (denominator == 0) {
+ throw divide_by_zero();
+ } else {
+
+ int sign = 0;
+
+ FixedPoint<I, F> quotient;
+
+ if (numerator < 0) {
+ sign ^= 1;
+ numerator = -numerator;
+ }
+
+ if (denominator < 0) {
+ sign ^= 1;
+ denominator = -denominator;
+ }
+
+ unsigned_type n = numerator.to_raw();
+ unsigned_type d = denominator.to_raw();
+ unsigned_type x = 1;
+ unsigned_type answer = 0;
+
+ // egyptian division algorithm
+ while ((n >= d) && (((d >> (bits - 1)) & 1) == 0)) {
+ x <<= 1;
+ d <<= 1;
+ }
+
+ while (x != 0) {
+ if (n >= d) {
+ n -= d;
+ answer += x;
+ }
+
+ x >>= 1;
+ d >>= 1;
+ }
+
+ unsigned_type l1 = n;
+ unsigned_type l2 = denominator.to_raw();
+
+ // calculate the lower bits (needs to be unsigned)
+ while (l1 >> (bits - F) > 0) {
+ l1 >>= 1;
+ l2 >>= 1;
+ }
+ const unsigned_type lo = (l1 << F) / l2;
+
+ quotient = FixedPoint<I, F>::from_base((answer << F) | lo);
+ remainder = n;
+
+ if (sign) {
+ quotient = -quotient;
+ }
+
+ return quotient;
+ }
+}
+
+// this is the usual implementation of multiplication
+template <size_t I, size_t F>
+CONSTEXPR14 FixedPoint<I, F> multiply(
+ FixedPoint<I, F> lhs, FixedPoint<I, F> rhs,
+ typename std::enable_if<type_from_size<I + F>::next_size::is_specialized>::type* = nullptr) {
+
+ using next_type = typename FixedPoint<I, F>::next_type;
+ using base_type = typename FixedPoint<I, F>::base_type;
+
+ constexpr size_t fractional_bits = FixedPoint<I, F>::fractional_bits;
+
+ next_type t(static_cast<next_type>(lhs.to_raw()) * static_cast<next_type>(rhs.to_raw()));
+ t >>= fractional_bits;
+
+ return FixedPoint<I, F>::from_base(next_to_base<base_type>(t));
+}
+
+// this is the fall back version we use when we don't have a next size
+// it is slightly slower, but is more robust since it doesn't
+// require and upgraded type
+template <size_t I, size_t F>
+CONSTEXPR14 FixedPoint<I, F> multiply(
+ FixedPoint<I, F> lhs, FixedPoint<I, F> rhs,
+ typename std::enable_if<!type_from_size<I + F>::next_size::is_specialized>::type* = nullptr) {
+
+ using base_type = typename FixedPoint<I, F>::base_type;
+
+ constexpr size_t fractional_bits = FixedPoint<I, F>::fractional_bits;
+ constexpr base_type integer_mask = FixedPoint<I, F>::integer_mask;
+ constexpr base_type fractional_mask = FixedPoint<I, F>::fractional_mask;
+
+ // more costly but doesn't need a larger type
+ const base_type a_hi = (lhs.to_raw() & integer_mask) >> fractional_bits;
+ const base_type b_hi = (rhs.to_raw() & integer_mask) >> fractional_bits;
+ const base_type a_lo = (lhs.to_raw() & fractional_mask);
+ const base_type b_lo = (rhs.to_raw() & fractional_mask);
+
+ const base_type x1 = a_hi * b_hi;
+ const base_type x2 = a_hi * b_lo;
+ const base_type x3 = a_lo * b_hi;
+ const base_type x4 = a_lo * b_lo;
+
+ return FixedPoint<I, F>::from_base((x1 << fractional_bits) + (x3 + x2) +
+ (x4 >> fractional_bits));
+}
+} // namespace detail
+
+template <size_t I, size_t F>
+class FixedPoint {
+ static_assert(detail::type_from_size<I + F>::is_specialized, "invalid combination of sizes");
+
+public:
+ static constexpr size_t fractional_bits = F;
+ static constexpr size_t integer_bits = I;
+ static constexpr size_t total_bits = I + F;
+
+ using base_type_info = detail::type_from_size<total_bits>;
+
+ using base_type = typename base_type_info::value_type;
+ using next_type = typename base_type_info::next_size::value_type;
+ using unsigned_type = typename base_type_info::unsigned_type;
+
+public:
+#ifdef __GNUC__
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Woverflow"
+#endif
+ static constexpr base_type fractional_mask =
+ ~(static_cast<unsigned_type>(~base_type(0)) << fractional_bits);
+ static constexpr base_type integer_mask = ~fractional_mask;
+#ifdef __GNUC__
+#pragma GCC diagnostic pop
+#endif
+
+public:
+ static constexpr base_type one = base_type(1) << fractional_bits;
+
+public: // constructors
+ FixedPoint() = default;
+ FixedPoint(const FixedPoint&) = default;
+ FixedPoint(FixedPoint&&) = default;
+ FixedPoint& operator=(const FixedPoint&) = default;
+
+ template <class Number>
+ constexpr FixedPoint(
+ Number n, typename std::enable_if<std::is_arithmetic<Number>::value>::type* = nullptr)
+ : data_(static_cast<base_type>(n * one)) {}
+
+public: // conversion
+ template <size_t I2, size_t F2>
+ CONSTEXPR14 explicit FixedPoint(FixedPoint<I2, F2> other) {
+ static_assert(I2 <= I && F2 <= F, "Scaling conversion can only upgrade types");
+ using T = FixedPoint<I2, F2>;
+
+ const base_type fractional = (other.data_ & T::fractional_mask);
+ const base_type integer = (other.data_ & T::integer_mask) >> T::fractional_bits;
+ data_ =
+ (integer << fractional_bits) | (fractional << (fractional_bits - T::fractional_bits));
+ }
+
+private:
+ // this makes it simpler to create a FixedPoint point object from
+ // a native type without scaling
+ // use "FixedPoint::from_base" in order to perform this.
+ struct NoScale {};
+
+ constexpr FixedPoint(base_type n, const NoScale&) : data_(n) {}
+
+public:
+ static constexpr FixedPoint from_base(base_type n) {
+ return FixedPoint(n, NoScale());
+ }
+
+public: // comparison operators
+ constexpr bool operator==(FixedPoint rhs) const {
+ return data_ == rhs.data_;
+ }
+
+ constexpr bool operator!=(FixedPoint rhs) const {
+ return data_ != rhs.data_;
+ }
+
+ constexpr bool operator<(FixedPoint rhs) const {
+ return data_ < rhs.data_;
+ }
+
+ constexpr bool operator>(FixedPoint rhs) const {
+ return data_ > rhs.data_;
+ }
+
+ constexpr bool operator<=(FixedPoint rhs) const {
+ return data_ <= rhs.data_;
+ }
+
+ constexpr bool operator>=(FixedPoint rhs) const {
+ return data_ >= rhs.data_;
+ }
+
+public: // unary operators
+ constexpr bool operator!() const {
+ return !data_;
+ }
+
+ constexpr FixedPoint operator~() const {
+ // NOTE(eteran): this will often appear to "just negate" the value
+ // that is not an error, it is because -x == (~x+1)
+ // and that "+1" is adding an infinitesimally small fraction to the
+ // complimented value
+ return FixedPoint::from_base(~data_);
+ }
+
+ constexpr FixedPoint operator-() const {
+ return FixedPoint::from_base(-data_);
+ }
+
+ constexpr FixedPoint operator+() const {
+ return FixedPoint::from_base(+data_);
+ }
+
+ CONSTEXPR14 FixedPoint& operator++() {
+ data_ += one;
+ return *this;
+ }
+
+ CONSTEXPR14 FixedPoint& operator--() {
+ data_ -= one;
+ return *this;
+ }
+
+ CONSTEXPR14 FixedPoint operator++(int) {
+ FixedPoint tmp(*this);
+ data_ += one;
+ return tmp;
+ }
+
+ CONSTEXPR14 FixedPoint operator--(int) {
+ FixedPoint tmp(*this);
+ data_ -= one;
+ return tmp;
+ }
+
+public: // basic math operators
+ CONSTEXPR14 FixedPoint& operator+=(FixedPoint n) {
+ data_ += n.data_;
+ return *this;
+ }
+
+ CONSTEXPR14 FixedPoint& operator-=(FixedPoint n) {
+ data_ -= n.data_;
+ return *this;
+ }
+
+ CONSTEXPR14 FixedPoint& operator*=(FixedPoint n) {
+ return assign(detail::multiply(*this, n));
+ }
+
+ CONSTEXPR14 FixedPoint& operator/=(FixedPoint n) {
+ FixedPoint temp;
+ return assign(detail::divide(*this, n, temp));
+ }
+
+private:
+ CONSTEXPR14 FixedPoint& assign(FixedPoint rhs) {
+ data_ = rhs.data_;
+ return *this;
+ }
+
+public: // binary math operators, effects underlying bit pattern since these
+ // don't really typically make sense for non-integer values
+ CONSTEXPR14 FixedPoint& operator&=(FixedPoint n) {
+ data_ &= n.data_;
+ return *this;
+ }
+
+ CONSTEXPR14 FixedPoint& operator|=(FixedPoint n) {
+ data_ |= n.data_;
+ return *this;
+ }
+
+ CONSTEXPR14 FixedPoint& operator^=(FixedPoint n) {
+ data_ ^= n.data_;
+ return *this;
+ }
+
+ template <class Integer,
+ class = typename std::enable_if<std::is_integral<Integer>::value>::type>
+ CONSTEXPR14 FixedPoint& operator>>=(Integer n) {
+ data_ >>= n;
+ return *this;
+ }
+
+ template <class Integer,
+ class = typename std::enable_if<std::is_integral<Integer>::value>::type>
+ CONSTEXPR14 FixedPoint& operator<<=(Integer n) {
+ data_ <<= n;
+ return *this;
+ }
+
+public: // conversion to basic types
+ constexpr void round_up() {
+ data_ += (data_ & fractional_mask) >> 1;
+ }
+
+ constexpr int to_int() {
+ round_up();
+ return static_cast<int>((data_ & integer_mask) >> fractional_bits);
+ }
+
+ constexpr unsigned int to_uint() const {
+ round_up();
+ return static_cast<unsigned int>((data_ & integer_mask) >> fractional_bits);
+ }
+
+ constexpr int64_t to_long() {
+ round_up();
+ return static_cast<int64_t>((data_ & integer_mask) >> fractional_bits);
+ }
+
+ constexpr int to_int_floor() const {
+ return static_cast<int>((data_ & integer_mask) >> fractional_bits);
+ }
+
+ constexpr int64_t to_long_floor() {
+ return static_cast<int64_t>((data_ & integer_mask) >> fractional_bits);
+ }
+
+ constexpr unsigned int to_uint_floor() const {
+ return static_cast<unsigned int>((data_ & integer_mask) >> fractional_bits);
+ }
+
+ constexpr float to_float() const {
+ return static_cast<float>(data_) / FixedPoint::one;
+ }
+
+ constexpr double to_double() const {
+ return static_cast<double>(data_) / FixedPoint::one;
+ }
+
+ constexpr base_type to_raw() const {
+ return data_;
+ }
+
+ constexpr void clear_int() {
+ data_ &= fractional_mask;
+ }
+
+ constexpr base_type get_frac() const {
+ return data_ & fractional_mask;
+ }
+
+public:
+ CONSTEXPR14 void swap(FixedPoint& rhs) {
+ using std::swap;
+ swap(data_, rhs.data_);
+ }
+
+public:
+ base_type data_;
+};
+
+// if we have the same fractional portion, but differing integer portions, we trivially upgrade the
+// smaller type
+template <size_t I1, size_t I2, size_t F>
+CONSTEXPR14 typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type
+operator+(FixedPoint<I1, F> lhs, FixedPoint<I2, F> rhs) {
+
+ using T = typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type;
+
+ const T l = T::from_base(lhs.to_raw());
+ const T r = T::from_base(rhs.to_raw());
+ return l + r;
+}
+
+template <size_t I1, size_t I2, size_t F>
+CONSTEXPR14 typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type
+operator-(FixedPoint<I1, F> lhs, FixedPoint<I2, F> rhs) {
+
+ using T = typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type;
+
+ const T l = T::from_base(lhs.to_raw());
+ const T r = T::from_base(rhs.to_raw());
+ return l - r;
+}
+
+template <size_t I1, size_t I2, size_t F>
+CONSTEXPR14 typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type
+operator*(FixedPoint<I1, F> lhs, FixedPoint<I2, F> rhs) {
+
+ using T = typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type;
+
+ const T l = T::from_base(lhs.to_raw());
+ const T r = T::from_base(rhs.to_raw());
+ return l * r;
+}
+
+template <size_t I1, size_t I2, size_t F>
+CONSTEXPR14 typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type
+operator/(FixedPoint<I1, F> lhs, FixedPoint<I2, F> rhs) {
+
+ using T = typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type;
+
+ const T l = T::from_base(lhs.to_raw());
+ const T r = T::from_base(rhs.to_raw());
+ return l / r;
+}
+
+template <size_t I, size_t F>
+std::ostream& operator<<(std::ostream& os, FixedPoint<I, F> f) {
+ os << f.to_double();
+ return os;
+}
+
+// basic math operators
+template <size_t I, size_t F>
+CONSTEXPR14 FixedPoint<I, F> operator+(FixedPoint<I, F> lhs, FixedPoint<I, F> rhs) {
+ lhs += rhs;
+ return lhs;
+}
+template <size_t I, size_t F>
+CONSTEXPR14 FixedPoint<I, F> operator-(FixedPoint<I, F> lhs, FixedPoint<I, F> rhs) {
+ lhs -= rhs;
+ return lhs;
+}
+template <size_t I, size_t F>
+CONSTEXPR14 FixedPoint<I, F> operator*(FixedPoint<I, F> lhs, FixedPoint<I, F> rhs) {
+ lhs *= rhs;
+ return lhs;
+}
+template <size_t I, size_t F>
+CONSTEXPR14 FixedPoint<I, F> operator/(FixedPoint<I, F> lhs, FixedPoint<I, F> rhs) {
+ lhs /= rhs;
+ return lhs;
+}
+
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+CONSTEXPR14 FixedPoint<I, F> operator+(FixedPoint<I, F> lhs, Number rhs) {
+ lhs += FixedPoint<I, F>(rhs);
+ return lhs;
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+CONSTEXPR14 FixedPoint<I, F> operator-(FixedPoint<I, F> lhs, Number rhs) {
+ lhs -= FixedPoint<I, F>(rhs);
+ return lhs;
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+CONSTEXPR14 FixedPoint<I, F> operator*(FixedPoint<I, F> lhs, Number rhs) {
+ lhs *= FixedPoint<I, F>(rhs);
+ return lhs;
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+CONSTEXPR14 FixedPoint<I, F> operator/(FixedPoint<I, F> lhs, Number rhs) {
+ lhs /= FixedPoint<I, F>(rhs);
+ return lhs;
+}
+
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+CONSTEXPR14 FixedPoint<I, F> operator+(Number lhs, FixedPoint<I, F> rhs) {
+ FixedPoint<I, F> tmp(lhs);
+ tmp += rhs;
+ return tmp;
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+CONSTEXPR14 FixedPoint<I, F> operator-(Number lhs, FixedPoint<I, F> rhs) {
+ FixedPoint<I, F> tmp(lhs);
+ tmp -= rhs;
+ return tmp;
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+CONSTEXPR14 FixedPoint<I, F> operator*(Number lhs, FixedPoint<I, F> rhs) {
+ FixedPoint<I, F> tmp(lhs);
+ tmp *= rhs;
+ return tmp;
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+CONSTEXPR14 FixedPoint<I, F> operator/(Number lhs, FixedPoint<I, F> rhs) {
+ FixedPoint<I, F> tmp(lhs);
+ tmp /= rhs;
+ return tmp;
+}
+
+// shift operators
+template <size_t I, size_t F, class Integer,
+ class = typename std::enable_if<std::is_integral<Integer>::value>::type>
+CONSTEXPR14 FixedPoint<I, F> operator<<(FixedPoint<I, F> lhs, Integer rhs) {
+ lhs <<= rhs;
+ return lhs;
+}
+template <size_t I, size_t F, class Integer,
+ class = typename std::enable_if<std::is_integral<Integer>::value>::type>
+CONSTEXPR14 FixedPoint<I, F> operator>>(FixedPoint<I, F> lhs, Integer rhs) {
+ lhs >>= rhs;
+ return lhs;
+}
+
+// comparison operators
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator>(FixedPoint<I, F> lhs, Number rhs) {
+ return lhs > FixedPoint<I, F>(rhs);
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator<(FixedPoint<I, F> lhs, Number rhs) {
+ return lhs < FixedPoint<I, F>(rhs);
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator>=(FixedPoint<I, F> lhs, Number rhs) {
+ return lhs >= FixedPoint<I, F>(rhs);
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator<=(FixedPoint<I, F> lhs, Number rhs) {
+ return lhs <= FixedPoint<I, F>(rhs);
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator==(FixedPoint<I, F> lhs, Number rhs) {
+ return lhs == FixedPoint<I, F>(rhs);
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator!=(FixedPoint<I, F> lhs, Number rhs) {
+ return lhs != FixedPoint<I, F>(rhs);
+}
+
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator>(Number lhs, FixedPoint<I, F> rhs) {
+ return FixedPoint<I, F>(lhs) > rhs;
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator<(Number lhs, FixedPoint<I, F> rhs) {
+ return FixedPoint<I, F>(lhs) < rhs;
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator>=(Number lhs, FixedPoint<I, F> rhs) {
+ return FixedPoint<I, F>(lhs) >= rhs;
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator<=(Number lhs, FixedPoint<I, F> rhs) {
+ return FixedPoint<I, F>(lhs) <= rhs;
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator==(Number lhs, FixedPoint<I, F> rhs) {
+ return FixedPoint<I, F>(lhs) == rhs;
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator!=(Number lhs, FixedPoint<I, F> rhs) {
+ return FixedPoint<I, F>(lhs) != rhs;
+}
+
+} // namespace Common
+
+#undef CONSTEXPR14
+
+#endif
diff --git a/src/common/reader_writer_queue.h b/src/common/reader_writer_queue.h
new file mode 100644
index 000000000..8d2c9408c
--- /dev/null
+++ b/src/common/reader_writer_queue.h
@@ -0,0 +1,941 @@
+// ©2013-2020 Cameron Desrochers.
+// Distributed under the simplified BSD license (see the license file that
+// should have come with this header).
+
+#pragma once
+
+#include <cassert>
+#include <cstdint>
+#include <cstdlib> // For malloc/free/abort & size_t
+#include <memory>
+#include <new>
+#include <stdexcept>
+#include <type_traits>
+#include <utility>
+
+#include "common/atomic_helpers.h"
+
+#if __cplusplus > 199711L || _MSC_VER >= 1700 // C++11 or VS2012
+#include <chrono>
+#endif
+
+// A lock-free queue for a single-consumer, single-producer architecture.
+// The queue is also wait-free in the common path (except if more memory
+// needs to be allocated, in which case malloc is called).
+// Allocates memory sparingly, and only once if the original maximum size
+// estimate is never exceeded.
+// Tested on x86/x64 processors, but semantics should be correct for all
+// architectures (given the right implementations in atomicops.h), provided
+// that aligned integer and pointer accesses are naturally atomic.
+// Note that there should only be one consumer thread and producer thread;
+// Switching roles of the threads, or using multiple consecutive threads for
+// one role, is not safe unless properly synchronized.
+// Using the queue exclusively from one thread is fine, though a bit silly.
+
+#ifndef MOODYCAMEL_CACHE_LINE_SIZE
+#define MOODYCAMEL_CACHE_LINE_SIZE 64
+#endif
+
+#ifndef MOODYCAMEL_EXCEPTIONS_ENABLED
+#if (defined(_MSC_VER) && defined(_CPPUNWIND)) || (defined(__GNUC__) && defined(__EXCEPTIONS)) || \
+ (!defined(_MSC_VER) && !defined(__GNUC__))
+#define MOODYCAMEL_EXCEPTIONS_ENABLED
+#endif
+#endif
+
+#ifndef MOODYCAMEL_HAS_EMPLACE
+#if !defined(_MSC_VER) || \
+ _MSC_VER >= 1800 // variadic templates: either a non-MS compiler or VS >= 2013
+#define MOODYCAMEL_HAS_EMPLACE 1
+#endif
+#endif
+
+#ifndef MOODYCAMEL_MAYBE_ALIGN_TO_CACHELINE
+#if defined(__APPLE__) && defined(__MACH__) && __cplusplus >= 201703L
+// This is required to find out what deployment target we are using
+#include <CoreFoundation/CoreFoundation.h>
+#if !defined(MAC_OS_X_VERSION_MIN_REQUIRED) || \
+ MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_14
+// C++17 new(size_t, align_val_t) is not backwards-compatible with older versions of macOS, so we
+// can't support over-alignment in this case
+#define MOODYCAMEL_MAYBE_ALIGN_TO_CACHELINE
+#endif
+#endif
+#endif
+
+#ifndef MOODYCAMEL_MAYBE_ALIGN_TO_CACHELINE
+#define MOODYCAMEL_MAYBE_ALIGN_TO_CACHELINE AE_ALIGN(MOODYCAMEL_CACHE_LINE_SIZE)
+#endif
+
+#ifdef AE_VCPP
+#pragma warning(push)
+#pragma warning(disable : 4324) // structure was padded due to __declspec(align())
+#pragma warning(disable : 4820) // padding was added
+#pragma warning(disable : 4127) // conditional expression is constant
+#endif
+
+namespace Common {
+
+template <typename T, size_t MAX_BLOCK_SIZE = 512>
+class MOODYCAMEL_MAYBE_ALIGN_TO_CACHELINE ReaderWriterQueue {
+ // Design: Based on a queue-of-queues. The low-level queues are just
+ // circular buffers with front and tail indices indicating where the
+ // next element to dequeue is and where the next element can be enqueued,
+ // respectively. Each low-level queue is called a "block". Each block
+ // wastes exactly one element's worth of space to keep the design simple
+ // (if front == tail then the queue is empty, and can't be full).
+ // The high-level queue is a circular linked list of blocks; again there
+ // is a front and tail, but this time they are pointers to the blocks.
+ // The front block is where the next element to be dequeued is, provided
+ // the block is not empty. The back block is where elements are to be
+ // enqueued, provided the block is not full.
+ // The producer thread owns all the tail indices/pointers. The consumer
+ // thread owns all the front indices/pointers. Both threads read each
+ // other's variables, but only the owning thread updates them. E.g. After
+ // the consumer reads the producer's tail, the tail may change before the
+ // consumer is done dequeuing an object, but the consumer knows the tail
+ // will never go backwards, only forwards.
+ // If there is no room to enqueue an object, an additional block (of
+ // equal size to the last block) is added. Blocks are never removed.
+
+public:
+ typedef T value_type;
+
+ // Constructs a queue that can hold at least `size` elements without further
+ // allocations. If more than MAX_BLOCK_SIZE elements are requested,
+ // then several blocks of MAX_BLOCK_SIZE each are reserved (including
+ // at least one extra buffer block).
+ AE_NO_TSAN explicit ReaderWriterQueue(size_t size = 15)
+#ifndef NDEBUG
+ : enqueuing(false), dequeuing(false)
+#endif
+ {
+ assert(MAX_BLOCK_SIZE == ceilToPow2(MAX_BLOCK_SIZE) &&
+ "MAX_BLOCK_SIZE must be a power of 2");
+ assert(MAX_BLOCK_SIZE >= 2 && "MAX_BLOCK_SIZE must be at least 2");
+
+ Block* firstBlock = nullptr;
+
+ largestBlockSize =
+ ceilToPow2(size + 1); // We need a spare slot to fit size elements in the block
+ if (largestBlockSize > MAX_BLOCK_SIZE * 2) {
+ // We need a spare block in case the producer is writing to a different block the
+ // consumer is reading from, and wants to enqueue the maximum number of elements. We
+ // also need a spare element in each block to avoid the ambiguity between front == tail
+ // meaning "empty" and "full". So the effective number of slots that are guaranteed to
+ // be usable at any time is the block size - 1 times the number of blocks - 1. Solving
+ // for size and applying a ceiling to the division gives us (after simplifying):
+ size_t initialBlockCount = (size + MAX_BLOCK_SIZE * 2 - 3) / (MAX_BLOCK_SIZE - 1);
+ largestBlockSize = MAX_BLOCK_SIZE;
+ Block* lastBlock = nullptr;
+ for (size_t i = 0; i != initialBlockCount; ++i) {
+ auto block = make_block(largestBlockSize);
+ if (block == nullptr) {
+#ifdef MOODYCAMEL_EXCEPTIONS_ENABLED
+ throw std::bad_alloc();
+#else
+ abort();
+#endif
+ }
+ if (firstBlock == nullptr) {
+ firstBlock = block;
+ } else {
+ lastBlock->next = block;
+ }
+ lastBlock = block;
+ block->next = firstBlock;
+ }
+ } else {
+ firstBlock = make_block(largestBlockSize);
+ if (firstBlock == nullptr) {
+#ifdef MOODYCAMEL_EXCEPTIONS_ENABLED
+ throw std::bad_alloc();
+#else
+ abort();
+#endif
+ }
+ firstBlock->next = firstBlock;
+ }
+ frontBlock = firstBlock;
+ tailBlock = firstBlock;
+
+ // Make sure the reader/writer threads will have the initialized memory setup above:
+ fence(memory_order_sync);
+ }
+
+ // Note: The queue should not be accessed concurrently while it's
+ // being moved. It's up to the user to synchronize this.
+ AE_NO_TSAN ReaderWriterQueue(ReaderWriterQueue&& other)
+ : frontBlock(other.frontBlock.load()), tailBlock(other.tailBlock.load()),
+ largestBlockSize(other.largestBlockSize)
+#ifndef NDEBUG
+ ,
+ enqueuing(false), dequeuing(false)
+#endif
+ {
+ other.largestBlockSize = 32;
+ Block* b = other.make_block(other.largestBlockSize);
+ if (b == nullptr) {
+#ifdef MOODYCAMEL_EXCEPTIONS_ENABLED
+ throw std::bad_alloc();
+#else
+ abort();
+#endif
+ }
+ b->next = b;
+ other.frontBlock = b;
+ other.tailBlock = b;
+ }
+
+ // Note: The queue should not be accessed concurrently while it's
+ // being moved. It's up to the user to synchronize this.
+ ReaderWriterQueue& operator=(ReaderWriterQueue&& other) AE_NO_TSAN {
+ Block* b = frontBlock.load();
+ frontBlock = other.frontBlock.load();
+ other.frontBlock = b;
+ b = tailBlock.load();
+ tailBlock = other.tailBlock.load();
+ other.tailBlock = b;
+ std::swap(largestBlockSize, other.largestBlockSize);
+ return *this;
+ }
+
+ // Note: The queue should not be accessed concurrently while it's
+ // being deleted. It's up to the user to synchronize this.
+ AE_NO_TSAN ~ReaderWriterQueue() {
+ // Make sure we get the latest version of all variables from other CPUs:
+ fence(memory_order_sync);
+
+ // Destroy any remaining objects in queue and free memory
+ Block* frontBlock_ = frontBlock;
+ Block* block = frontBlock_;
+ do {
+ Block* nextBlock = block->next;
+ size_t blockFront = block->front;
+ size_t blockTail = block->tail;
+
+ for (size_t i = blockFront; i != blockTail; i = (i + 1) & block->sizeMask) {
+ auto element = reinterpret_cast<T*>(block->data + i * sizeof(T));
+ element->~T();
+ (void)element;
+ }
+
+ auto rawBlock = block->rawThis;
+ block->~Block();
+ std::free(rawBlock);
+ block = nextBlock;
+ } while (block != frontBlock_);
+ }
+
+ // Enqueues a copy of element if there is room in the queue.
+ // Returns true if the element was enqueued, false otherwise.
+ // Does not allocate memory.
+ AE_FORCEINLINE bool try_enqueue(T const& element) AE_NO_TSAN {
+ return inner_enqueue<CannotAlloc>(element);
+ }
+
+ // Enqueues a moved copy of element if there is room in the queue.
+ // Returns true if the element was enqueued, false otherwise.
+ // Does not allocate memory.
+ AE_FORCEINLINE bool try_enqueue(T&& element) AE_NO_TSAN {
+ return inner_enqueue<CannotAlloc>(std::forward<T>(element));
+ }
+
+#if MOODYCAMEL_HAS_EMPLACE
+ // Like try_enqueue() but with emplace semantics (i.e. construct-in-place).
+ template <typename... Args>
+ AE_FORCEINLINE bool try_emplace(Args&&... args) AE_NO_TSAN {
+ return inner_enqueue<CannotAlloc>(std::forward<Args>(args)...);
+ }
+#endif
+
+ // Enqueues a copy of element on the queue.
+ // Allocates an additional block of memory if needed.
+ // Only fails (returns false) if memory allocation fails.
+ AE_FORCEINLINE bool enqueue(T const& element) AE_NO_TSAN {
+ return inner_enqueue<CanAlloc>(element);
+ }
+
+ // Enqueues a moved copy of element on the queue.
+ // Allocates an additional block of memory if needed.
+ // Only fails (returns false) if memory allocation fails.
+ AE_FORCEINLINE bool enqueue(T&& element) AE_NO_TSAN {
+ return inner_enqueue<CanAlloc>(std::forward<T>(element));
+ }
+
+#if MOODYCAMEL_HAS_EMPLACE
+ // Like enqueue() but with emplace semantics (i.e. construct-in-place).
+ template <typename... Args>
+ AE_FORCEINLINE bool emplace(Args&&... args) AE_NO_TSAN {
+ return inner_enqueue<CanAlloc>(std::forward<Args>(args)...);
+ }
+#endif
+
+ // Attempts to dequeue an element; if the queue is empty,
+ // returns false instead. If the queue has at least one element,
+ // moves front to result using operator=, then returns true.
+ template <typename U>
+ bool try_dequeue(U& result) AE_NO_TSAN {
+#ifndef NDEBUG
+ ReentrantGuard guard(this->dequeuing);
+#endif
+
+ // High-level pseudocode:
+ // Remember where the tail block is
+ // If the front block has an element in it, dequeue it
+ // Else
+ // If front block was the tail block when we entered the function, return false
+ // Else advance to next block and dequeue the item there
+
+ // Note that we have to use the value of the tail block from before we check if the front
+ // block is full or not, in case the front block is empty and then, before we check if the
+ // tail block is at the front block or not, the producer fills up the front block *and
+ // moves on*, which would make us skip a filled block. Seems unlikely, but was consistently
+ // reproducible in practice.
+ // In order to avoid overhead in the common case, though, we do a double-checked pattern
+ // where we have the fast path if the front block is not empty, then read the tail block,
+ // then re-read the front block and check if it's not empty again, then check if the tail
+ // block has advanced.
+
+ Block* frontBlock_ = frontBlock.load();
+ size_t blockTail = frontBlock_->localTail;
+ size_t blockFront = frontBlock_->front.load();
+
+ if (blockFront != blockTail ||
+ blockFront != (frontBlock_->localTail = frontBlock_->tail.load())) {
+ fence(memory_order_acquire);
+
+ non_empty_front_block:
+ // Front block not empty, dequeue from here
+ auto element = reinterpret_cast<T*>(frontBlock_->data + blockFront * sizeof(T));
+ result = std::move(*element);
+ element->~T();
+
+ blockFront = (blockFront + 1) & frontBlock_->sizeMask;
+
+ fence(memory_order_release);
+ frontBlock_->front = blockFront;
+ } else if (frontBlock_ != tailBlock.load()) {
+ fence(memory_order_acquire);
+
+ frontBlock_ = frontBlock.load();
+ blockTail = frontBlock_->localTail = frontBlock_->tail.load();
+ blockFront = frontBlock_->front.load();
+ fence(memory_order_acquire);
+
+ if (blockFront != blockTail) {
+ // Oh look, the front block isn't empty after all
+ goto non_empty_front_block;
+ }
+
+ // Front block is empty but there's another block ahead, advance to it
+ Block* nextBlock = frontBlock_->next;
+ // Don't need an acquire fence here since next can only ever be set on the tailBlock,
+ // and we're not the tailBlock, and we did an acquire earlier after reading tailBlock
+ // which ensures next is up-to-date on this CPU in case we recently were at tailBlock.
+
+ size_t nextBlockFront = nextBlock->front.load();
+ size_t nextBlockTail = nextBlock->localTail = nextBlock->tail.load();
+ fence(memory_order_acquire);
+
+ // Since the tailBlock is only ever advanced after being written to,
+ // we know there's for sure an element to dequeue on it
+ assert(nextBlockFront != nextBlockTail);
+ AE_UNUSED(nextBlockTail);
+
+ // We're done with this block, let the producer use it if it needs
+ fence(memory_order_release); // Expose possibly pending changes to frontBlock->front
+ // from last dequeue
+ frontBlock = frontBlock_ = nextBlock;
+
+ compiler_fence(memory_order_release); // Not strictly needed
+
+ auto element = reinterpret_cast<T*>(frontBlock_->data + nextBlockFront * sizeof(T));
+
+ result = std::move(*element);
+ element->~T();
+
+ nextBlockFront = (nextBlockFront + 1) & frontBlock_->sizeMask;
+
+ fence(memory_order_release);
+ frontBlock_->front = nextBlockFront;
+ } else {
+ // No elements in current block and no other block to advance to
+ return false;
+ }
+
+ return true;
+ }
+
+ // Returns a pointer to the front element in the queue (the one that
+ // would be removed next by a call to `try_dequeue` or `pop`). If the
+ // queue appears empty at the time the method is called, nullptr is
+ // returned instead.
+ // Must be called only from the consumer thread.
+ T* peek() const AE_NO_TSAN {
+#ifndef NDEBUG
+ ReentrantGuard guard(this->dequeuing);
+#endif
+ // See try_dequeue() for reasoning
+
+ Block* frontBlock_ = frontBlock.load();
+ size_t blockTail = frontBlock_->localTail;
+ size_t blockFront = frontBlock_->front.load();
+
+ if (blockFront != blockTail ||
+ blockFront != (frontBlock_->localTail = frontBlock_->tail.load())) {
+ fence(memory_order_acquire);
+ non_empty_front_block:
+ return reinterpret_cast<T*>(frontBlock_->data + blockFront * sizeof(T));
+ } else if (frontBlock_ != tailBlock.load()) {
+ fence(memory_order_acquire);
+ frontBlock_ = frontBlock.load();
+ blockTail = frontBlock_->localTail = frontBlock_->tail.load();
+ blockFront = frontBlock_->front.load();
+ fence(memory_order_acquire);
+
+ if (blockFront != blockTail) {
+ goto non_empty_front_block;
+ }
+
+ Block* nextBlock = frontBlock_->next;
+
+ size_t nextBlockFront = nextBlock->front.load();
+ fence(memory_order_acquire);
+
+ assert(nextBlockFront != nextBlock->tail.load());
+ return reinterpret_cast<T*>(nextBlock->data + nextBlockFront * sizeof(T));
+ }
+
+ return nullptr;
+ }
+
+ // Removes the front element from the queue, if any, without returning it.
+ // Returns true on success, or false if the queue appeared empty at the time
+ // `pop` was called.
+ bool pop() AE_NO_TSAN {
+#ifndef NDEBUG
+ ReentrantGuard guard(this->dequeuing);
+#endif
+ // See try_dequeue() for reasoning
+
+ Block* frontBlock_ = frontBlock.load();
+ size_t blockTail = frontBlock_->localTail;
+ size_t blockFront = frontBlock_->front.load();
+
+ if (blockFront != blockTail ||
+ blockFront != (frontBlock_->localTail = frontBlock_->tail.load())) {
+ fence(memory_order_acquire);
+
+ non_empty_front_block:
+ auto element = reinterpret_cast<T*>(frontBlock_->data + blockFront * sizeof(T));
+ element->~T();
+
+ blockFront = (blockFront + 1) & frontBlock_->sizeMask;
+
+ fence(memory_order_release);
+ frontBlock_->front = blockFront;
+ } else if (frontBlock_ != tailBlock.load()) {
+ fence(memory_order_acquire);
+ frontBlock_ = frontBlock.load();
+ blockTail = frontBlock_->localTail = frontBlock_->tail.load();
+ blockFront = frontBlock_->front.load();
+ fence(memory_order_acquire);
+
+ if (blockFront != blockTail) {
+ goto non_empty_front_block;
+ }
+
+ // Front block is empty but there's another block ahead, advance to it
+ Block* nextBlock = frontBlock_->next;
+
+ size_t nextBlockFront = nextBlock->front.load();
+ size_t nextBlockTail = nextBlock->localTail = nextBlock->tail.load();
+ fence(memory_order_acquire);
+
+ assert(nextBlockFront != nextBlockTail);
+ AE_UNUSED(nextBlockTail);
+
+ fence(memory_order_release);
+ frontBlock = frontBlock_ = nextBlock;
+
+ compiler_fence(memory_order_release);
+
+ auto element = reinterpret_cast<T*>(frontBlock_->data + nextBlockFront * sizeof(T));
+ element->~T();
+
+ nextBlockFront = (nextBlockFront + 1) & frontBlock_->sizeMask;
+
+ fence(memory_order_release);
+ frontBlock_->front = nextBlockFront;
+ } else {
+ // No elements in current block and no other block to advance to
+ return false;
+ }
+
+ return true;
+ }
+
+ // Returns the approximate number of items currently in the queue.
+ // Safe to call from both the producer and consumer threads.
+ inline size_t size_approx() const AE_NO_TSAN {
+ size_t result = 0;
+ Block* frontBlock_ = frontBlock.load();
+ Block* block = frontBlock_;
+ do {
+ fence(memory_order_acquire);
+ size_t blockFront = block->front.load();
+ size_t blockTail = block->tail.load();
+ result += (blockTail - blockFront) & block->sizeMask;
+ block = block->next.load();
+ } while (block != frontBlock_);
+ return result;
+ }
+
+ // Returns the total number of items that could be enqueued without incurring
+ // an allocation when this queue is empty.
+ // Safe to call from both the producer and consumer threads.
+ //
+ // NOTE: The actual capacity during usage may be different depending on the consumer.
+ // If the consumer is removing elements concurrently, the producer cannot add to
+ // the block the consumer is removing from until it's completely empty, except in
+ // the case where the producer was writing to the same block the consumer was
+ // reading from the whole time.
+ inline size_t max_capacity() const {
+ size_t result = 0;
+ Block* frontBlock_ = frontBlock.load();
+ Block* block = frontBlock_;
+ do {
+ fence(memory_order_acquire);
+ result += block->sizeMask;
+ block = block->next.load();
+ } while (block != frontBlock_);
+ return result;
+ }
+
+private:
+ enum AllocationMode { CanAlloc, CannotAlloc };
+
+#if MOODYCAMEL_HAS_EMPLACE
+ template <AllocationMode canAlloc, typename... Args>
+ bool inner_enqueue(Args&&... args) AE_NO_TSAN
+#else
+ template <AllocationMode canAlloc, typename U>
+ bool inner_enqueue(U&& element) AE_NO_TSAN
+#endif
+ {
+#ifndef NDEBUG
+ ReentrantGuard guard(this->enqueuing);
+#endif
+
+ // High-level pseudocode (assuming we're allowed to alloc a new block):
+ // If room in tail block, add to tail
+ // Else check next block
+ // If next block is not the head block, enqueue on next block
+ // Else create a new block and enqueue there
+ // Advance tail to the block we just enqueued to
+
+ Block* tailBlock_ = tailBlock.load();
+ size_t blockFront = tailBlock_->localFront;
+ size_t blockTail = tailBlock_->tail.load();
+
+ size_t nextBlockTail = (blockTail + 1) & tailBlock_->sizeMask;
+ if (nextBlockTail != blockFront ||
+ nextBlockTail != (tailBlock_->localFront = tailBlock_->front.load())) {
+ fence(memory_order_acquire);
+ // This block has room for at least one more element
+ char* location = tailBlock_->data + blockTail * sizeof(T);
+#if MOODYCAMEL_HAS_EMPLACE
+ new (location) T(std::forward<Args>(args)...);
+#else
+ new (location) T(std::forward<U>(element));
+#endif
+
+ fence(memory_order_release);
+ tailBlock_->tail = nextBlockTail;
+ } else {
+ fence(memory_order_acquire);
+ if (tailBlock_->next.load() != frontBlock) {
+ // Note that the reason we can't advance to the frontBlock and start adding new
+ // entries there is because if we did, then dequeue would stay in that block,
+ // eventually reading the new values, instead of advancing to the next full block
+ // (whose values were enqueued first and so should be consumed first).
+
+ fence(memory_order_acquire); // Ensure we get latest writes if we got the latest
+ // frontBlock
+
+ // tailBlock is full, but there's a free block ahead, use it
+ Block* tailBlockNext = tailBlock_->next.load();
+ size_t nextBlockFront = tailBlockNext->localFront = tailBlockNext->front.load();
+ nextBlockTail = tailBlockNext->tail.load();
+ fence(memory_order_acquire);
+
+ // This block must be empty since it's not the head block and we
+ // go through the blocks in a circle
+ assert(nextBlockFront == nextBlockTail);
+ tailBlockNext->localFront = nextBlockFront;
+
+ char* location = tailBlockNext->data + nextBlockTail * sizeof(T);
+#if MOODYCAMEL_HAS_EMPLACE
+ new (location) T(std::forward<Args>(args)...);
+#else
+ new (location) T(std::forward<U>(element));
+#endif
+
+ tailBlockNext->tail = (nextBlockTail + 1) & tailBlockNext->sizeMask;
+
+ fence(memory_order_release);
+ tailBlock = tailBlockNext;
+ } else if (canAlloc == CanAlloc) {
+ // tailBlock is full and there's no free block ahead; create a new block
+ auto newBlockSize =
+ largestBlockSize >= MAX_BLOCK_SIZE ? largestBlockSize : largestBlockSize * 2;
+ auto newBlock = make_block(newBlockSize);
+ if (newBlock == nullptr) {
+ // Could not allocate a block!
+ return false;
+ }
+ largestBlockSize = newBlockSize;
+
+#if MOODYCAMEL_HAS_EMPLACE
+ new (newBlock->data) T(std::forward<Args>(args)...);
+#else
+ new (newBlock->data) T(std::forward<U>(element));
+#endif
+ assert(newBlock->front == 0);
+ newBlock->tail = newBlock->localTail = 1;
+
+ newBlock->next = tailBlock_->next.load();
+ tailBlock_->next = newBlock;
+
+ // Might be possible for the dequeue thread to see the new tailBlock->next
+ // *without* seeing the new tailBlock value, but this is OK since it can't
+ // advance to the next block until tailBlock is set anyway (because the only
+ // case where it could try to read the next is if it's already at the tailBlock,
+ // and it won't advance past tailBlock in any circumstance).
+
+ fence(memory_order_release);
+ tailBlock = newBlock;
+ } else if (canAlloc == CannotAlloc) {
+ // Would have had to allocate a new block to enqueue, but not allowed
+ return false;
+ } else {
+ assert(false && "Should be unreachable code");
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ // Disable copying
+ ReaderWriterQueue(ReaderWriterQueue const&) {}
+
+ // Disable assignment
+ ReaderWriterQueue& operator=(ReaderWriterQueue const&) {}
+
+ AE_FORCEINLINE static size_t ceilToPow2(size_t x) {
+ // From http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
+ --x;
+ x |= x >> 1;
+ x |= x >> 2;
+ x |= x >> 4;
+ for (size_t i = 1; i < sizeof(size_t); i <<= 1) {
+ x |= x >> (i << 3);
+ }
+ ++x;
+ return x;
+ }
+
+ template <typename U>
+ static AE_FORCEINLINE char* align_for(char* ptr) AE_NO_TSAN {
+ const std::size_t alignment = std::alignment_of<U>::value;
+ return ptr + (alignment - (reinterpret_cast<std::uintptr_t>(ptr) % alignment)) % alignment;
+ }
+
+private:
+#ifndef NDEBUG
+ struct ReentrantGuard {
+ AE_NO_TSAN ReentrantGuard(weak_atomic<bool>& _inSection) : inSection(_inSection) {
+ assert(!inSection &&
+ "Concurrent (or re-entrant) enqueue or dequeue operation detected (only one "
+ "thread at a time may hold the producer or consumer role)");
+ inSection = true;
+ }
+
+ AE_NO_TSAN ~ReentrantGuard() {
+ inSection = false;
+ }
+
+ private:
+ ReentrantGuard& operator=(ReentrantGuard const&);
+
+ private:
+ weak_atomic<bool>& inSection;
+ };
+#endif
+
+ struct Block {
+ // Avoid false-sharing by putting highly contended variables on their own cache lines
+ weak_atomic<size_t> front; // (Atomic) Elements are read from here
+ size_t localTail; // An uncontended shadow copy of tail, owned by the consumer
+
+ char cachelineFiller0[MOODYCAMEL_CACHE_LINE_SIZE - sizeof(weak_atomic<size_t>) -
+ sizeof(size_t)];
+ weak_atomic<size_t> tail; // (Atomic) Elements are enqueued here
+ size_t localFront;
+
+ char cachelineFiller1[MOODYCAMEL_CACHE_LINE_SIZE - sizeof(weak_atomic<size_t>) -
+ sizeof(size_t)]; // next isn't very contended, but we don't want it on
+ // the same cache line as tail (which is)
+ weak_atomic<Block*> next; // (Atomic)
+
+ char* data; // Contents (on heap) are aligned to T's alignment
+
+ const size_t sizeMask;
+
+ // size must be a power of two (and greater than 0)
+ AE_NO_TSAN Block(size_t const& _size, char* _rawThis, char* _data)
+ : front(0UL), localTail(0), tail(0UL), localFront(0), next(nullptr), data(_data),
+ sizeMask(_size - 1), rawThis(_rawThis) {}
+
+ private:
+ // C4512 - Assignment operator could not be generated
+ Block& operator=(Block const&);
+
+ public:
+ char* rawThis;
+ };
+
+ static Block* make_block(size_t capacity) AE_NO_TSAN {
+ // Allocate enough memory for the block itself, as well as all the elements it will contain
+ auto size = sizeof(Block) + std::alignment_of<Block>::value - 1;
+ size += sizeof(T) * capacity + std::alignment_of<T>::value - 1;
+ auto newBlockRaw = static_cast<char*>(std::malloc(size));
+ if (newBlockRaw == nullptr) {
+ return nullptr;
+ }
+
+ auto newBlockAligned = align_for<Block>(newBlockRaw);
+ auto newBlockData = align_for<T>(newBlockAligned + sizeof(Block));
+ return new (newBlockAligned) Block(capacity, newBlockRaw, newBlockData);
+ }
+
+private:
+ weak_atomic<Block*> frontBlock; // (Atomic) Elements are dequeued from this block
+
+ char cachelineFiller[MOODYCAMEL_CACHE_LINE_SIZE - sizeof(weak_atomic<Block*>)];
+ weak_atomic<Block*> tailBlock; // (Atomic) Elements are enqueued to this block
+
+ size_t largestBlockSize;
+
+#ifndef NDEBUG
+ weak_atomic<bool> enqueuing;
+ mutable weak_atomic<bool> dequeuing;
+#endif
+};
+
+// Like ReaderWriterQueue, but also providees blocking operations
+template <typename T, size_t MAX_BLOCK_SIZE = 512>
+class BlockingReaderWriterQueue {
+private:
+ typedef ::Common::ReaderWriterQueue<T, MAX_BLOCK_SIZE> ReaderWriterQueue;
+
+public:
+ explicit BlockingReaderWriterQueue(size_t size = 15) AE_NO_TSAN
+ : inner(size),
+ sema(new spsc_sema::LightweightSemaphore()) {}
+
+ BlockingReaderWriterQueue(BlockingReaderWriterQueue&& other) AE_NO_TSAN
+ : inner(std::move(other.inner)),
+ sema(std::move(other.sema)) {}
+
+ BlockingReaderWriterQueue& operator=(BlockingReaderWriterQueue&& other) AE_NO_TSAN {
+ std::swap(sema, other.sema);
+ std::swap(inner, other.inner);
+ return *this;
+ }
+
+ // Enqueues a copy of element if there is room in the queue.
+ // Returns true if the element was enqueued, false otherwise.
+ // Does not allocate memory.
+ AE_FORCEINLINE bool try_enqueue(T const& element) AE_NO_TSAN {
+ if (inner.try_enqueue(element)) {
+ sema->signal();
+ return true;
+ }
+ return false;
+ }
+
+ // Enqueues a moved copy of element if there is room in the queue.
+ // Returns true if the element was enqueued, false otherwise.
+ // Does not allocate memory.
+ AE_FORCEINLINE bool try_enqueue(T&& element) AE_NO_TSAN {
+ if (inner.try_enqueue(std::forward<T>(element))) {
+ sema->signal();
+ return true;
+ }
+ return false;
+ }
+
+#if MOODYCAMEL_HAS_EMPLACE
+ // Like try_enqueue() but with emplace semantics (i.e. construct-in-place).
+ template <typename... Args>
+ AE_FORCEINLINE bool try_emplace(Args&&... args) AE_NO_TSAN {
+ if (inner.try_emplace(std::forward<Args>(args)...)) {
+ sema->signal();
+ return true;
+ }
+ return false;
+ }
+#endif
+
+ // Enqueues a copy of element on the queue.
+ // Allocates an additional block of memory if needed.
+ // Only fails (returns false) if memory allocation fails.
+ AE_FORCEINLINE bool enqueue(T const& element) AE_NO_TSAN {
+ if (inner.enqueue(element)) {
+ sema->signal();
+ return true;
+ }
+ return false;
+ }
+
+ // Enqueues a moved copy of element on the queue.
+ // Allocates an additional block of memory if needed.
+ // Only fails (returns false) if memory allocation fails.
+ AE_FORCEINLINE bool enqueue(T&& element) AE_NO_TSAN {
+ if (inner.enqueue(std::forward<T>(element))) {
+ sema->signal();
+ return true;
+ }
+ return false;
+ }
+
+#if MOODYCAMEL_HAS_EMPLACE
+ // Like enqueue() but with emplace semantics (i.e. construct-in-place).
+ template <typename... Args>
+ AE_FORCEINLINE bool emplace(Args&&... args) AE_NO_TSAN {
+ if (inner.emplace(std::forward<Args>(args)...)) {
+ sema->signal();
+ return true;
+ }
+ return false;
+ }
+#endif
+
+ // Attempts to dequeue an element; if the queue is empty,
+ // returns false instead. If the queue has at least one element,
+ // moves front to result using operator=, then returns true.
+ template <typename U>
+ bool try_dequeue(U& result) AE_NO_TSAN {
+ if (sema->tryWait()) {
+ bool success = inner.try_dequeue(result);
+ assert(success);
+ AE_UNUSED(success);
+ return true;
+ }
+ return false;
+ }
+
+ // Attempts to dequeue an element; if the queue is empty,
+ // waits until an element is available, then dequeues it.
+ template <typename U>
+ void wait_dequeue(U& result) AE_NO_TSAN {
+ while (!sema->wait())
+ ;
+ bool success = inner.try_dequeue(result);
+ AE_UNUSED(result);
+ assert(success);
+ AE_UNUSED(success);
+ }
+
+ // Attempts to dequeue an element; if the queue is empty,
+ // waits until an element is available up to the specified timeout,
+ // then dequeues it and returns true, or returns false if the timeout
+ // expires before an element can be dequeued.
+ // Using a negative timeout indicates an indefinite timeout,
+ // and is thus functionally equivalent to calling wait_dequeue.
+ template <typename U>
+ bool wait_dequeue_timed(U& result, std::int64_t timeout_usecs) AE_NO_TSAN {
+ if (!sema->wait(timeout_usecs)) {
+ return false;
+ }
+ bool success = inner.try_dequeue(result);
+ AE_UNUSED(result);
+ assert(success);
+ AE_UNUSED(success);
+ return true;
+ }
+
+#if __cplusplus > 199711L || _MSC_VER >= 1700
+ // Attempts to dequeue an element; if the queue is empty,
+ // waits until an element is available up to the specified timeout,
+ // then dequeues it and returns true, or returns false if the timeout
+ // expires before an element can be dequeued.
+ // Using a negative timeout indicates an indefinite timeout,
+ // and is thus functionally equivalent to calling wait_dequeue.
+ template <typename U, typename Rep, typename Period>
+ inline bool wait_dequeue_timed(U& result,
+ std::chrono::duration<Rep, Period> const& timeout) AE_NO_TSAN {
+ return wait_dequeue_timed(
+ result, std::chrono::duration_cast<std::chrono::microseconds>(timeout).count());
+ }
+#endif
+
+ // Returns a pointer to the front element in the queue (the one that
+ // would be removed next by a call to `try_dequeue` or `pop`). If the
+ // queue appears empty at the time the method is called, nullptr is
+ // returned instead.
+ // Must be called only from the consumer thread.
+ AE_FORCEINLINE T* peek() const AE_NO_TSAN {
+ return inner.peek();
+ }
+
+ // Removes the front element from the queue, if any, without returning it.
+ // Returns true on success, or false if the queue appeared empty at the time
+ // `pop` was called.
+ AE_FORCEINLINE bool pop() AE_NO_TSAN {
+ if (sema->tryWait()) {
+ bool result = inner.pop();
+ assert(result);
+ AE_UNUSED(result);
+ return true;
+ }
+ return false;
+ }
+
+ // Returns the approximate number of items currently in the queue.
+ // Safe to call from both the producer and consumer threads.
+ AE_FORCEINLINE size_t size_approx() const AE_NO_TSAN {
+ return sema->availableApprox();
+ }
+
+ // Returns the total number of items that could be enqueued without incurring
+ // an allocation when this queue is empty.
+ // Safe to call from both the producer and consumer threads.
+ //
+ // NOTE: The actual capacity during usage may be different depending on the consumer.
+ // If the consumer is removing elements concurrently, the producer cannot add to
+ // the block the consumer is removing from until it's completely empty, except in
+ // the case where the producer was writing to the same block the consumer was
+ // reading from the whole time.
+ AE_FORCEINLINE size_t max_capacity() const {
+ return inner.max_capacity();
+ }
+
+private:
+ // Disable copying & assignment
+ BlockingReaderWriterQueue(BlockingReaderWriterQueue const&) {}
+ BlockingReaderWriterQueue& operator=(BlockingReaderWriterQueue const&) {}
+
+private:
+ ReaderWriterQueue inner;
+ std::unique_ptr<spsc_sema::LightweightSemaphore> sema;
+};
+
+} // namespace Common
+
+#ifdef AE_VCPP
+#pragma warning(pop)
+#endif
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index d4c52989a..1c7b6dfae 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -62,7 +62,8 @@ void LogSettings() {
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
log_setting("Audio_OutputEngine", values.sink_id.GetValue());
- log_setting("Audio_OutputDevice", values.audio_device_id.GetValue());
+ log_setting("Audio_OutputDevice", values.audio_output_device_id.GetValue());
+ log_setting("Audio_InputDevice", values.audio_input_device_id.GetValue());
log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir));
diff --git a/src/common/settings.h b/src/common/settings.h
index 2bccb8642..06d72c8bf 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -370,10 +370,12 @@ struct TouchFromButtonMap {
struct Values {
// Audio
- Setting<std::string> audio_device_id{"auto", "output_device"};
Setting<std::string> sink_id{"auto", "output_engine"};
+ Setting<std::string> audio_output_device_id{"auto", "output_device"};
+ Setting<std::string> audio_input_device_id{"auto", "input_device"};
Setting<bool> audio_muted{false, "audio_muted"};
SwitchableSetting<u8, true> volume{100, 0, 100, "volume"};
+ Setting<bool> dump_audio_commands{false, "dump_audio_commands"};
// Core
SwitchableSetting<bool> use_multi_core{true, "use_multi_core"};
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 7723d9782..0ede0d85c 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -8,6 +8,7 @@
#include <memory>
#include <utility>
+#include "audio_core/audio_core.h"
#include "common/fs/fs.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
@@ -140,6 +141,8 @@ struct System::Impl {
core_timing.SyncPause(false);
is_paused = false;
+ audio_core->PauseSinks(false);
+
return status;
}
@@ -147,6 +150,8 @@ struct System::Impl {
std::unique_lock<std::mutex> lk(suspend_guard);
status = SystemResultStatus::Success;
+ audio_core->PauseSinks(true);
+
core_timing.SyncPause(true);
kernel.Suspend(true);
is_paused = true;
@@ -154,6 +159,11 @@ struct System::Impl {
return status;
}
+ bool IsPaused() const {
+ std::unique_lock lk(suspend_guard);
+ return is_paused;
+ }
+
std::unique_lock<std::mutex> StallProcesses() {
std::unique_lock<std::mutex> lk(suspend_guard);
kernel.Suspend(true);
@@ -214,6 +224,8 @@ struct System::Impl {
return SystemResultStatus::ErrorVideoCore;
}
+ audio_core = std::make_unique<AudioCore::AudioCore>(system);
+
service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
services = std::make_unique<Service::Services>(service_manager, system);
interrupt_manager = std::make_unique<Hardware::InterruptManager>(system);
@@ -290,7 +302,7 @@ struct System::Impl {
if (Settings::values.gamecard_current_game) {
fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
} else if (!Settings::values.gamecard_path.GetValue().empty()) {
- const auto gamecard_path = Settings::values.gamecard_path.GetValue();
+ const auto& gamecard_path = Settings::values.gamecard_path.GetValue();
fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
}
}
@@ -308,6 +320,8 @@ struct System::Impl {
}
void Shutdown() {
+ SetShuttingDown(true);
+
// Log last frame performance stats if game was loded
if (perf_stats) {
const auto perf_results = GetAndResetPerfStats();
@@ -333,14 +347,15 @@ struct System::Impl {
kernel.ShutdownCores();
cpu_manager.Shutdown();
debugger.reset();
+ kernel.CloseServices();
services.reset();
service_manager.reset();
cheat_engine.reset();
telemetry_session.reset();
- cpu_manager.Shutdown();
time_manager.Shutdown();
core_timing.Shutdown();
app_loader.reset();
+ audio_core.reset();
gpu_core.reset();
perf_stats.reset();
kernel.Shutdown();
@@ -350,6 +365,14 @@ struct System::Impl {
LOG_DEBUG(Core, "Shutdown OK");
}
+ bool IsShuttingDown() const {
+ return is_shutting_down;
+ }
+
+ void SetShuttingDown(bool shutting_down) {
+ is_shutting_down = shutting_down;
+ }
+
Loader::ResultStatus GetGameName(std::string& out) const {
if (app_loader == nullptr)
return Loader::ResultStatus::ErrorNotInitialized;
@@ -392,8 +415,9 @@ struct System::Impl {
return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
}
- std::mutex suspend_guard;
+ mutable std::mutex suspend_guard;
bool is_paused{};
+ std::atomic<bool> is_shutting_down{};
Timing::CoreTiming core_timing;
Kernel::KernelCore kernel;
@@ -407,6 +431,7 @@ struct System::Impl {
std::unique_ptr<Tegra::GPU> gpu_core;
std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
std::unique_ptr<Core::DeviceMemory> device_memory;
+ std::unique_ptr<AudioCore::AudioCore> audio_core;
Core::Memory::Memory memory;
Core::HID::HIDCore hid_core;
CpuManager cpu_manager;
@@ -479,6 +504,10 @@ SystemResultStatus System::Pause() {
return impl->Pause();
}
+bool System::IsPaused() const {
+ return impl->IsPaused();
+}
+
void System::InvalidateCpuInstructionCaches() {
impl->kernel.InvalidateAllInstructionCaches();
}
@@ -491,6 +520,14 @@ void System::Shutdown() {
impl->Shutdown();
}
+bool System::IsShuttingDown() const {
+ return impl->IsShuttingDown();
+}
+
+void System::SetShuttingDown(bool shutting_down) {
+ impl->SetShuttingDown(shutting_down);
+}
+
void System::DetachDebugger() {
if (impl->debugger) {
impl->debugger->NotifyShutdown();
@@ -640,6 +677,14 @@ const HID::HIDCore& System::HIDCore() const {
return impl->hid_core;
}
+AudioCore::AudioCore& System::AudioCore() {
+ return *impl->audio_core;
+}
+
+const AudioCore::AudioCore& System::AudioCore() const {
+ return *impl->audio_core;
+}
+
Timing::CoreTiming& System::CoreTiming() {
return impl->core_timing;
}
diff --git a/src/core/core.h b/src/core/core.h
index 60efe4410..a49d1214b 100644
--- a/src/core/core.h
+++ b/src/core/core.h
@@ -81,6 +81,10 @@ namespace VideoCore {
class RendererBase;
} // namespace VideoCore
+namespace AudioCore {
+class AudioCore;
+} // namespace AudioCore
+
namespace Core::Timing {
class CoreTiming;
}
@@ -148,6 +152,9 @@ public:
*/
[[nodiscard]] SystemResultStatus Pause();
+ /// Check if the core is currently paused.
+ [[nodiscard]] bool IsPaused() const;
+
/**
* Invalidate the CPU instruction caches
* This function should only be used by GDB Stub to support breakpoints, memory updates and
@@ -160,6 +167,12 @@ public:
/// Shutdown the emulated system.
void Shutdown();
+ /// Check if the core is shutting down.
+ [[nodiscard]] bool IsShuttingDown() const;
+
+ /// Set the shutting down state.
+ void SetShuttingDown(bool shutting_down);
+
/// Forcibly detach the debugger if it is running.
void DetachDebugger();
@@ -250,6 +263,12 @@ public:
/// Gets an immutable reference to the renderer.
[[nodiscard]] const VideoCore::RendererBase& Renderer() const;
+ /// Gets a mutable reference to the audio interface
+ [[nodiscard]] AudioCore::AudioCore& AudioCore();
+
+ /// Gets an immutable reference to the audio interface.
+ [[nodiscard]] const AudioCore::AudioCore& AudioCore() const;
+
/// Gets the global scheduler
[[nodiscard]] Kernel::GlobalSchedulerContext& GlobalSchedulerContext();
diff --git a/src/core/hle/kernel/hle_ipc.cpp b/src/core/hle/kernel/hle_ipc.cpp
index 45135a07f..5b3feec66 100644
--- a/src/core/hle/kernel/hle_ipc.cpp
+++ b/src/core/hle/kernel/hle_ipc.cpp
@@ -287,18 +287,52 @@ std::size_t HLERequestContext::WriteBuffer(const void* buffer, std::size_t size,
BufferDescriptorB().size() > buffer_index &&
BufferDescriptorB()[buffer_index].Size() >= size,
{ return 0; }, "BufferDescriptorB is invalid, index={}, size={}", buffer_index, size);
- memory.WriteBlock(BufferDescriptorB()[buffer_index].Address(), buffer, size);
+ WriteBufferB(buffer, size, buffer_index);
} else {
ASSERT_OR_EXECUTE_MSG(
BufferDescriptorC().size() > buffer_index &&
BufferDescriptorC()[buffer_index].Size() >= size,
{ return 0; }, "BufferDescriptorC is invalid, index={}, size={}", buffer_index, size);
- memory.WriteBlock(BufferDescriptorC()[buffer_index].Address(), buffer, size);
+ WriteBufferC(buffer, size, buffer_index);
}
return size;
}
+std::size_t HLERequestContext::WriteBufferB(const void* buffer, std::size_t size,
+ std::size_t buffer_index) const {
+ if (buffer_index >= BufferDescriptorB().size() || size == 0) {
+ return 0;
+ }
+
+ const auto buffer_size{BufferDescriptorB()[buffer_index].Size()};
+ if (size > buffer_size) {
+ LOG_CRITICAL(Core, "size ({:016X}) is greater than buffer_size ({:016X})", size,
+ buffer_size);
+ size = buffer_size; // TODO(bunnei): This needs to be HW tested
+ }
+
+ memory.WriteBlock(BufferDescriptorB()[buffer_index].Address(), buffer, size);
+ return size;
+}
+
+std::size_t HLERequestContext::WriteBufferC(const void* buffer, std::size_t size,
+ std::size_t buffer_index) const {
+ if (buffer_index >= BufferDescriptorC().size() || size == 0) {
+ return 0;
+ }
+
+ const auto buffer_size{BufferDescriptorC()[buffer_index].Size()};
+ if (size > buffer_size) {
+ LOG_CRITICAL(Core, "size ({:016X}) is greater than buffer_size ({:016X})", size,
+ buffer_size);
+ size = buffer_size; // TODO(bunnei): This needs to be HW tested
+ }
+
+ memory.WriteBlock(BufferDescriptorC()[buffer_index].Address(), buffer, size);
+ return size;
+}
+
std::size_t HLERequestContext::GetReadBufferSize(std::size_t buffer_index) const {
const bool is_buffer_a{BufferDescriptorA().size() > buffer_index &&
BufferDescriptorA()[buffer_index].Size()};
diff --git a/src/core/hle/kernel/hle_ipc.h b/src/core/hle/kernel/hle_ipc.h
index d3abeee85..99265ce90 100644
--- a/src/core/hle/kernel/hle_ipc.h
+++ b/src/core/hle/kernel/hle_ipc.h
@@ -277,6 +277,14 @@ public:
std::size_t WriteBuffer(const void* buffer, std::size_t size,
std::size_t buffer_index = 0) const;
+ /// Helper function to write buffer B
+ std::size_t WriteBufferB(const void* buffer, std::size_t size,
+ std::size_t buffer_index = 0) const;
+
+ /// Helper function to write buffer C
+ std::size_t WriteBufferC(const void* buffer, std::size_t size,
+ std::size_t buffer_index = 0) const;
+
/* Helper function to write a buffer using the appropriate buffer descriptor
*
* @tparam T an arbitrary container that satisfies the
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 7307cf262..f23c629dc 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -95,19 +95,7 @@ struct KernelCore::Impl {
process_list.clear();
- // Close all open server sessions and ports.
- std::unordered_set<KAutoObject*> server_objects_;
- {
- std::scoped_lock lk(server_objects_lock);
- server_objects_ = server_objects;
- server_objects.clear();
- }
- for (auto* server_object : server_objects_) {
- server_object->Close();
- }
-
- // Ensures all service threads gracefully shutdown.
- ClearServiceThreads();
+ CloseServices();
next_object_id = 0;
next_kernel_process_id = KProcess::InitialKIPIDMin;
@@ -191,6 +179,22 @@ struct KernelCore::Impl {
global_object_list_container.reset();
}
+ void CloseServices() {
+ // Close all open server sessions and ports.
+ std::unordered_set<KAutoObject*> server_objects_;
+ {
+ std::scoped_lock lk(server_objects_lock);
+ server_objects_ = server_objects;
+ server_objects.clear();
+ }
+ for (auto* server_object : server_objects_) {
+ server_object->Close();
+ }
+
+ // Ensures all service threads gracefully shutdown.
+ ClearServiceThreads();
+ }
+
void InitializePhysicalCores() {
exclusive_monitor =
Core::MakeExclusiveMonitor(system.Memory(), Core::Hardware::NUM_CPU_CORES);
@@ -813,6 +817,10 @@ void KernelCore::Shutdown() {
impl->Shutdown();
}
+void KernelCore::CloseServices() {
+ impl->CloseServices();
+}
+
const KResourceLimit* KernelCore::GetSystemResourceLimit() const {
return impl->system_resource_limit;
}
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index aa0ebaa02..6c7cf6af2 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -109,6 +109,9 @@ public:
/// Clears all resources in use by the kernel instance.
void Shutdown();
+ /// Close all active services in use by the kernel instance.
+ void CloseServices();
+
/// Retrieves a shared pointer to the system resource limit instance.
const KResourceLimit* GetSystemResourceLimit() const;
diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp
index 9116dd77c..118f226e4 100644
--- a/src/core/hle/service/am/am.cpp
+++ b/src/core/hle/service/am/am.cpp
@@ -5,7 +5,6 @@
#include <array>
#include <cinttypes>
#include <cstring>
-#include "audio_core/audio_renderer.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/file_sys/control_metadata.h"
@@ -286,7 +285,7 @@ ISelfController::ISelfController(Core::System& system_, NVFlinger::NVFlinger& nv
{62, &ISelfController::SetIdleTimeDetectionExtension, "SetIdleTimeDetectionExtension"},
{63, &ISelfController::GetIdleTimeDetectionExtension, "GetIdleTimeDetectionExtension"},
{64, nullptr, "SetInputDetectionSourceSet"},
- {65, nullptr, "ReportUserIsActive"},
+ {65, &ISelfController::ReportUserIsActive, "ReportUserIsActive"},
{66, nullptr, "GetCurrentIlluminance"},
{67, nullptr, "IsIlluminanceAvailable"},
{68, &ISelfController::SetAutoSleepDisabled, "SetAutoSleepDisabled"},
@@ -518,6 +517,13 @@ void ISelfController::GetIdleTimeDetectionExtension(Kernel::HLERequestContext& c
rb.Push<u32>(idle_time_detection_extension);
}
+void ISelfController::ReportUserIsActive(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultSuccess);
+}
+
void ISelfController::SetAutoSleepDisabled(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
is_auto_sleep_disabled = rp.Pop<bool>();
diff --git a/src/core/hle/service/am/am.h b/src/core/hle/service/am/am.h
index 53144427b..bb75c6281 100644
--- a/src/core/hle/service/am/am.h
+++ b/src/core/hle/service/am/am.h
@@ -175,6 +175,7 @@ private:
void SetHandlesRequestToDisplay(Kernel::HLERequestContext& ctx);
void SetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx);
void GetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx);
+ void ReportUserIsActive(Kernel::HLERequestContext& ctx);
void SetAutoSleepDisabled(Kernel::HLERequestContext& ctx);
void IsAutoSleepDisabled(Kernel::HLERequestContext& ctx);
void GetAccumulatedSuspendedTickValue(Kernel::HLERequestContext& ctx);
diff --git a/src/core/hle/service/audio/audin_u.cpp b/src/core/hle/service/audio/audin_u.cpp
index 18d3ae682..48a9a73a0 100644
--- a/src/core/hle/service/audio/audin_u.cpp
+++ b/src/core/hle/service/audio/audin_u.cpp
@@ -1,68 +1,211 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+#include "audio_core/in/audio_in_system.h"
+#include "audio_core/renderer/audio_device.h"
+#include "common/common_funcs.h"
#include "common/logging/log.h"
+#include "common/string_util.h"
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/k_event.h"
#include "core/hle/service/audio/audin_u.h"
namespace Service::Audio {
+using namespace AudioCore::AudioIn;
-IAudioIn::IAudioIn(Core::System& system_)
- : ServiceFramework{system_, "IAudioIn"}, service_context{system_, "IAudioIn"} {
- // clang-format off
- static const FunctionInfo functions[] = {
- {0, nullptr, "GetAudioInState"},
- {1, &IAudioIn::Start, "Start"},
- {2, nullptr, "Stop"},
- {3, nullptr, "AppendAudioInBuffer"},
- {4, &IAudioIn::RegisterBufferEvent, "RegisterBufferEvent"},
- {5, nullptr, "GetReleasedAudioInBuffer"},
- {6, nullptr, "ContainsAudioInBuffer"},
- {7, nullptr, "AppendUacInBuffer"},
- {8, &IAudioIn::AppendAudioInBufferAuto, "AppendAudioInBufferAuto"},
- {9, nullptr, "GetReleasedAudioInBuffersAuto"},
- {10, nullptr, "AppendUacInBufferAuto"},
- {11, nullptr, "GetAudioInBufferCount"},
- {12, nullptr, "SetDeviceGain"},
- {13, nullptr, "GetDeviceGain"},
- {14, nullptr, "FlushAudioInBuffers"},
- };
- // clang-format on
+class IAudioIn final : public ServiceFramework<IAudioIn> {
+public:
+ explicit IAudioIn(Core::System& system_, Manager& manager, size_t session_id,
+ std::string& device_name, const AudioInParameter& in_params, u32 handle,
+ u64 applet_resource_user_id)
+ : ServiceFramework{system_, "IAudioIn"},
+ service_context{system_, "IAudioIn"}, event{service_context.CreateEvent("AudioInEvent")},
+ impl{std::make_shared<In>(system_, manager, event, session_id)} {
+ // clang-format off
+ static const FunctionInfo functions[] = {
+ {0, &IAudioIn::GetAudioInState, "GetAudioInState"},
+ {1, &IAudioIn::Start, "Start"},
+ {2, &IAudioIn::Stop, "Stop"},
+ {3, &IAudioIn::AppendAudioInBuffer, "AppendAudioInBuffer"},
+ {4, &IAudioIn::RegisterBufferEvent, "RegisterBufferEvent"},
+ {5, &IAudioIn::GetReleasedAudioInBuffer, "GetReleasedAudioInBuffer"},
+ {6, &IAudioIn::ContainsAudioInBuffer, "ContainsAudioInBuffer"},
+ {7, &IAudioIn::AppendAudioInBuffer, "AppendUacInBuffer"},
+ {8, &IAudioIn::AppendAudioInBuffer, "AppendAudioInBufferAuto"},
+ {9, &IAudioIn::GetReleasedAudioInBuffer, "GetReleasedAudioInBuffersAuto"},
+ {10, &IAudioIn::AppendAudioInBuffer, "AppendUacInBufferAuto"},
+ {11, &IAudioIn::GetAudioInBufferCount, "GetAudioInBufferCount"},
+ {12, &IAudioIn::SetDeviceGain, "SetDeviceGain"},
+ {13, &IAudioIn::GetDeviceGain, "GetDeviceGain"},
+ {14, &IAudioIn::FlushAudioInBuffers, "FlushAudioInBuffers"},
+ };
+ // clang-format on
- RegisterHandlers(functions);
+ RegisterHandlers(functions);
- buffer_event = service_context.CreateEvent("IAudioIn:BufferEvent");
-}
+ if (impl->GetSystem()
+ .Initialize(device_name, in_params, handle, applet_resource_user_id)
+ .IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to initialize the AudioIn System!");
+ }
+ }
-IAudioIn::~IAudioIn() {
- service_context.CloseEvent(buffer_event);
-}
+ ~IAudioIn() override {
+ impl->Free();
+ service_context.CloseEvent(event);
+ }
-void IAudioIn::Start(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
+ [[nodiscard]] std::shared_ptr<In> GetImpl() {
+ return impl;
+ }
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
-}
+private:
+ void GetAudioInState(Kernel::HLERequestContext& ctx) {
+ const auto state = static_cast<u32>(impl->GetState());
-void IAudioIn::RegisterBufferEvent(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
+ LOG_DEBUG(Service_Audio, "called. State={}", state);
- IPC::ResponseBuilder rb{ctx, 2, 1};
- rb.Push(ResultSuccess);
- rb.PushCopyObjects(buffer_event->GetReadableEvent());
-}
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push(state);
+ }
-void IAudioIn::AppendAudioInBufferAuto(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
+ void Start(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Audio, "called");
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
-}
+ auto result = impl->StartSystem();
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(result);
+ }
+
+ void Stop(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Audio, "called");
+
+ auto result = impl->StopSystem();
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(result);
+ }
+
+ void AppendAudioInBuffer(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ u64 tag = rp.PopRaw<u64>();
-AudInU::AudInU(Core::System& system_) : ServiceFramework{system_, "audin:u"} {
+ const auto in_buffer_size{ctx.GetReadBufferSize()};
+ if (in_buffer_size < sizeof(AudioInBuffer)) {
+ LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioInBuffer!");
+ }
+
+ const auto& in_buffer = ctx.ReadBuffer();
+ AudioInBuffer buffer{};
+ std::memcpy(&buffer, in_buffer.data(), sizeof(AudioInBuffer));
+
+ [[maybe_unused]] auto sessionid{impl->GetSystem().GetSessionId()};
+ LOG_TRACE(Service_Audio, "called. Session {} Appending buffer {:08X}", sessionid, tag);
+
+ auto result = impl->AppendBuffer(buffer, tag);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(result);
+ }
+
+ void RegisterBufferEvent(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Audio, "called");
+
+ auto& buffer_event = impl->GetBufferEvent();
+
+ IPC::ResponseBuilder rb{ctx, 2, 1};
+ rb.Push(ResultSuccess);
+ rb.PushCopyObjects(buffer_event);
+ }
+
+ void GetReleasedAudioInBuffer(Kernel::HLERequestContext& ctx) {
+ auto write_buffer_size = ctx.GetWriteBufferSize() / sizeof(u64);
+ std::vector<u64> released_buffers(write_buffer_size, 0);
+
+ auto count = impl->GetReleasedBuffers(released_buffers);
+
+ [[maybe_unused]] std::string tags{};
+ for (u32 i = 0; i < count; i++) {
+ tags += fmt::format("{:08X}, ", released_buffers[i]);
+ }
+ [[maybe_unused]] auto sessionid{impl->GetSystem().GetSessionId()};
+ LOG_TRACE(Service_Audio, "called. Session {} released {} buffers: {}", sessionid, count,
+ tags);
+
+ ctx.WriteBuffer(released_buffers);
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push(count);
+ }
+
+ void ContainsAudioInBuffer(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+
+ const u64 tag{rp.Pop<u64>()};
+ const auto buffer_queued{impl->ContainsAudioBuffer(tag)};
+
+ LOG_DEBUG(Service_Audio, "called. Is buffer {:08X} registered? {}", tag, buffer_queued);
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push(buffer_queued);
+ }
+
+ void GetAudioInBufferCount(Kernel::HLERequestContext& ctx) {
+ const auto buffer_count = impl->GetBufferCount();
+
+ LOG_DEBUG(Service_Audio, "called. Buffer count={}", buffer_count);
+
+ IPC::ResponseBuilder rb{ctx, 3};
+
+ rb.Push(ResultSuccess);
+ rb.Push(buffer_count);
+ }
+
+ void SetDeviceGain(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+
+ const auto volume{rp.Pop<f32>()};
+ LOG_DEBUG(Service_Audio, "called. Gain {}", volume);
+
+ impl->SetVolume(volume);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultSuccess);
+ }
+
+ void GetDeviceGain(Kernel::HLERequestContext& ctx) {
+ auto volume{impl->GetVolume()};
+
+ LOG_DEBUG(Service_Audio, "called. Gain {}", volume);
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push(volume);
+ }
+
+ void FlushAudioInBuffers(Kernel::HLERequestContext& ctx) {
+ bool flushed{impl->FlushAudioInBuffers()};
+
+ LOG_DEBUG(Service_Audio, "called. Were any buffers flushed? {}", flushed);
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push(flushed);
+ }
+
+ KernelHelpers::ServiceContext service_context;
+ Kernel::KEvent* event;
+ std::shared_ptr<AudioCore::AudioIn::In> impl;
+};
+
+AudInU::AudInU(Core::System& system_)
+ : ServiceFramework{system_, "audin:u", ServiceThreadType::CreateNew},
+ service_context{system_, "AudInU"}, impl{std::make_unique<AudioCore::AudioIn::Manager>(
+ system_)} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &AudInU::ListAudioIns, "ListAudioIns"},
@@ -80,59 +223,152 @@ AudInU::AudInU(Core::System& system_) : ServiceFramework{system_, "audin:u"} {
AudInU::~AudInU() = default;
void AudInU::ListAudioIns(Kernel::HLERequestContext& ctx) {
+ using namespace AudioCore::AudioRenderer;
+
LOG_DEBUG(Service_Audio, "called");
- const std::size_t count = ctx.GetWriteBufferSize() / sizeof(AudioInDeviceName);
- const std::size_t device_count = std::min(count, audio_device_names.size());
- std::vector<AudioInDeviceName> device_names;
- device_names.reserve(device_count);
+ const auto write_count =
+ static_cast<u32>(ctx.GetWriteBufferSize() / sizeof(AudioDevice::AudioDeviceName));
+ std::vector<AudioDevice::AudioDeviceName> device_names{};
- for (std::size_t i = 0; i < device_count; i++) {
- const auto& device_name = audio_device_names[i];
- auto& entry = device_names.emplace_back();
- device_name.copy(entry.data(), device_name.size());
+ u32 out_count{0};
+ if (write_count > 0) {
+ out_count = impl->GetDeviceNames(device_names, write_count, false);
+ ctx.WriteBuffer(device_names);
}
- ctx.WriteBuffer(device_names);
-
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push(static_cast<u32>(device_names.size()));
+ rb.Push(out_count);
}
void AudInU::ListAudioInsAutoFiltered(Kernel::HLERequestContext& ctx) {
+ using namespace AudioCore::AudioRenderer;
+
LOG_DEBUG(Service_Audio, "called");
- constexpr u32 device_count = 0;
- // Since we don't actually use any other audio input devices, we return 0 devices. Filtered
- // device listing just omits the default input device
+ const auto write_count =
+ static_cast<u32>(ctx.GetWriteBufferSize() / sizeof(AudioDevice::AudioDeviceName));
+ std::vector<AudioDevice::AudioDeviceName> device_names{};
+
+ u32 out_count{0};
+ if (write_count > 0) {
+ out_count = impl->GetDeviceNames(device_names, write_count, true);
+ ctx.WriteBuffer(device_names);
+ }
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push(static_cast<u32>(device_count));
+ rb.Push(out_count);
}
-void AudInU::OpenInOutImpl(Kernel::HLERequestContext& ctx) {
- AudInOutParams params{};
- params.channel_count = 2;
- params.sample_format = SampleFormat::PCM16;
- params.sample_rate = 48000;
- params.state = State::Started;
+void AudInU::OpenAudioIn(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ auto in_params{rp.PopRaw<AudioInParameter>()};
+ auto applet_resource_user_id{rp.PopRaw<u64>()};
+ const auto device_name_data{ctx.ReadBuffer()};
+ auto device_name = Common::StringFromBuffer(device_name_data);
+ auto handle{ctx.GetCopyHandle(0)};
+
+ std::scoped_lock l{impl->mutex};
+ auto link{impl->LinkToManager()};
+ if (link.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to link Audio In to Audio Manager");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(link);
+ return;
+ }
+
+ size_t new_session_id{};
+ auto result{impl->AcquireSessionId(new_session_id)};
+ if (result.IsError()) {
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(result);
+ return;
+ }
+
+ LOG_DEBUG(Service_Audio, "Opening new AudioIn, sessionid={}, free sessions={}", new_session_id,
+ impl->num_free_sessions);
+
+ auto audio_in = std::make_shared<IAudioIn>(system, *impl, new_session_id, device_name,
+ in_params, handle, applet_resource_user_id);
+ impl->sessions[new_session_id] = audio_in->GetImpl();
+ impl->applet_resource_user_ids[new_session_id] = applet_resource_user_id;
+
+ auto& out_system = impl->sessions[new_session_id]->GetSystem();
+ AudioInParameterInternal out_params{.sample_rate = out_system.GetSampleRate(),
+ .channel_count = out_system.GetChannelCount(),
+ .sample_format =
+ static_cast<u32>(out_system.GetSampleFormat()),
+ .state = static_cast<u32>(out_system.GetState())};
IPC::ResponseBuilder rb{ctx, 6, 0, 1};
- rb.Push(ResultSuccess);
- rb.PushRaw<AudInOutParams>(params);
- rb.PushIpcInterface<IAudioIn>(system);
-}
-void AudInU::OpenAudioIn(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
- OpenInOutImpl(ctx);
+ std::string out_name{out_system.GetName()};
+ ctx.WriteBuffer(out_name);
+
+ rb.Push(ResultSuccess);
+ rb.PushRaw<AudioInParameterInternal>(out_params);
+ rb.PushIpcInterface<IAudioIn>(audio_in);
}
void AudInU::OpenAudioInProtocolSpecified(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
- OpenInOutImpl(ctx);
+ IPC::RequestParser rp{ctx};
+ auto protocol_specified{rp.PopRaw<u64>()};
+ auto in_params{rp.PopRaw<AudioInParameter>()};
+ auto applet_resource_user_id{rp.PopRaw<u64>()};
+ const auto device_name_data{ctx.ReadBuffer()};
+ auto device_name = Common::StringFromBuffer(device_name_data);
+ auto handle{ctx.GetCopyHandle(0)};
+
+ std::scoped_lock l{impl->mutex};
+ auto link{impl->LinkToManager()};
+ if (link.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to link Audio In to Audio Manager");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(link);
+ return;
+ }
+
+ size_t new_session_id{};
+ auto result{impl->AcquireSessionId(new_session_id)};
+ if (result.IsError()) {
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(result);
+ return;
+ }
+
+ LOG_DEBUG(Service_Audio, "Opening new AudioIn, sessionid={}, free sessions={}", new_session_id,
+ impl->num_free_sessions);
+
+ auto audio_in = std::make_shared<IAudioIn>(system, *impl, new_session_id, device_name,
+ in_params, handle, applet_resource_user_id);
+ impl->sessions[new_session_id] = audio_in->GetImpl();
+ impl->applet_resource_user_ids[new_session_id] = applet_resource_user_id;
+
+ auto& out_system = impl->sessions[new_session_id]->GetSystem();
+ AudioInParameterInternal out_params{.sample_rate = out_system.GetSampleRate(),
+ .channel_count = out_system.GetChannelCount(),
+ .sample_format =
+ static_cast<u32>(out_system.GetSampleFormat()),
+ .state = static_cast<u32>(out_system.GetState())};
+
+ IPC::ResponseBuilder rb{ctx, 6, 0, 1};
+
+ std::string out_name{out_system.GetName()};
+ if (protocol_specified == 0) {
+ if (out_system.IsUac()) {
+ out_name = "UacIn";
+ } else {
+ out_name = "DeviceIn";
+ }
+ }
+
+ ctx.WriteBuffer(out_name);
+
+ rb.Push(ResultSuccess);
+ rb.PushRaw<AudioInParameterInternal>(out_params);
+ rb.PushIpcInterface<IAudioIn>(audio_in);
}
} // namespace Service::Audio
diff --git a/src/core/hle/service/audio/audin_u.h b/src/core/hle/service/audio/audin_u.h
index 2bfa38ecc..b45fda78a 100644
--- a/src/core/hle/service/audio/audin_u.h
+++ b/src/core/hle/service/audio/audin_u.h
@@ -3,6 +3,8 @@
#pragma once
+#include "audio_core/audio_in_manager.h"
+#include "audio_core/in/audio_in.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/service.h"
@@ -14,22 +16,12 @@ namespace Kernel {
class HLERequestContext;
}
-namespace Service::Audio {
-
-class IAudioIn final : public ServiceFramework<IAudioIn> {
-public:
- explicit IAudioIn(Core::System& system_);
- ~IAudioIn() override;
-
-private:
- void Start(Kernel::HLERequestContext& ctx);
- void RegisterBufferEvent(Kernel::HLERequestContext& ctx);
- void AppendAudioInBufferAuto(Kernel::HLERequestContext& ctx);
-
- KernelHelpers::ServiceContext service_context;
+namespace AudioCore::AudioOut {
+class Manager;
+class In;
+} // namespace AudioCore::AudioOut
- Kernel::KEvent* buffer_event;
-};
+namespace Service::Audio {
class AudInU final : public ServiceFramework<AudInU> {
public:
@@ -37,33 +29,14 @@ public:
~AudInU() override;
private:
- enum class SampleFormat : u32_le {
- PCM16 = 2,
- };
-
- enum class State : u32_le {
- Started = 0,
- Stopped = 1,
- };
-
- struct AudInOutParams {
- u32_le sample_rate{};
- u32_le channel_count{};
- SampleFormat sample_format{};
- State state{};
- };
- static_assert(sizeof(AudInOutParams) == 0x10, "AudInOutParams is an invalid size");
-
- using AudioInDeviceName = std::array<char, 256>;
- static constexpr std::array<std::string_view, 1> audio_device_names{{
- "BuiltInHeadset",
- }};
-
void ListAudioIns(Kernel::HLERequestContext& ctx);
void ListAudioInsAutoFiltered(Kernel::HLERequestContext& ctx);
void OpenInOutImpl(Kernel::HLERequestContext& ctx);
void OpenAudioIn(Kernel::HLERequestContext& ctx);
void OpenAudioInProtocolSpecified(Kernel::HLERequestContext& ctx);
+
+ KernelHelpers::ServiceContext service_context;
+ std::unique_ptr<AudioCore::AudioIn::Manager> impl;
};
} // namespace Service::Audio
diff --git a/src/core/hle/service/audio/audout_u.cpp b/src/core/hle/service/audio/audout_u.cpp
index b0dad6053..a44dd842a 100644
--- a/src/core/hle/service/audio/audout_u.cpp
+++ b/src/core/hle/service/audio/audout_u.cpp
@@ -5,56 +5,43 @@
#include <cstring>
#include <vector>
-#include "audio_core/audio_out.h"
-#include "audio_core/codec.h"
+#include "audio_core/out/audio_out_system.h"
+#include "audio_core/renderer/audio_device.h"
#include "common/common_funcs.h"
#include "common/logging/log.h"
+#include "common/string_util.h"
#include "common/swap.h"
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/k_event.h"
#include "core/hle/service/audio/audout_u.h"
#include "core/hle/service/audio/errors.h"
-#include "core/hle/service/kernel_helpers.h"
#include "core/memory.h"
namespace Service::Audio {
-
-constexpr std::array<char, 10> DefaultDevice{{"DeviceOut"}};
-constexpr int DefaultSampleRate{48000};
-
-struct AudoutParams {
- s32_le sample_rate;
- u16_le channel_count;
- INSERT_PADDING_BYTES_NOINIT(2);
-};
-static_assert(sizeof(AudoutParams) == 0x8, "AudoutParams is an invalid size");
-
-enum class AudioState : u32 {
- Started,
- Stopped,
-};
+using namespace AudioCore::AudioOut;
class IAudioOut final : public ServiceFramework<IAudioOut> {
public:
- explicit IAudioOut(Core::System& system_, AudoutParams audio_params_,
- AudioCore::AudioOut& audio_core_, std::string&& device_name_,
- std::string&& unique_name)
+ explicit IAudioOut(Core::System& system_, AudioCore::AudioOut::Manager& manager,
+ size_t session_id, std::string& device_name,
+ const AudioOutParameter& in_params, u32 handle, u64 applet_resource_user_id)
: ServiceFramework{system_, "IAudioOut", ServiceThreadType::CreateNew},
- audio_core{audio_core_}, device_name{std::move(device_name_)},
- audio_params{audio_params_}, main_memory{system.Memory()}, service_context{system_,
- "IAudioOut"} {
+ service_context{system_, "IAudioOut"}, event{service_context.CreateEvent(
+ "AudioOutEvent")},
+ impl{std::make_shared<AudioCore::AudioOut::Out>(system_, manager, event, session_id)} {
+
// clang-format off
static const FunctionInfo functions[] = {
{0, &IAudioOut::GetAudioOutState, "GetAudioOutState"},
- {1, &IAudioOut::StartAudioOut, "Start"},
- {2, &IAudioOut::StopAudioOut, "Stop"},
- {3, &IAudioOut::AppendAudioOutBufferImpl, "AppendAudioOutBuffer"},
+ {1, &IAudioOut::Start, "Start"},
+ {2, &IAudioOut::Stop, "Stop"},
+ {3, &IAudioOut::AppendAudioOutBuffer, "AppendAudioOutBuffer"},
{4, &IAudioOut::RegisterBufferEvent, "RegisterBufferEvent"},
- {5, &IAudioOut::GetReleasedAudioOutBufferImpl, "GetReleasedAudioOutBuffers"},
+ {5, &IAudioOut::GetReleasedAudioOutBuffers, "GetReleasedAudioOutBuffers"},
{6, &IAudioOut::ContainsAudioOutBuffer, "ContainsAudioOutBuffer"},
- {7, &IAudioOut::AppendAudioOutBufferImpl, "AppendAudioOutBufferAuto"},
- {8, &IAudioOut::GetReleasedAudioOutBufferImpl, "GetReleasedAudioOutBufferAuto"},
+ {7, &IAudioOut::AppendAudioOutBuffer, "AppendAudioOutBufferAuto"},
+ {8, &IAudioOut::GetReleasedAudioOutBuffers, "GetReleasedAudioOutBuffersAuto"},
{9, &IAudioOut::GetAudioOutBufferCount, "GetAudioOutBufferCount"},
{10, &IAudioOut::GetAudioOutPlayedSampleCount, "GetAudioOutPlayedSampleCount"},
{11, &IAudioOut::FlushAudioOutBuffers, "FlushAudioOutBuffers"},
@@ -64,241 +51,263 @@ public:
// clang-format on
RegisterHandlers(functions);
- // This is the event handle used to check if the audio buffer was released
- buffer_event = service_context.CreateEvent("IAudioOutBufferReleased");
-
- stream = audio_core.OpenStream(system.CoreTiming(), audio_params.sample_rate,
- audio_params.channel_count, std::move(unique_name), [this] {
- const auto guard = LockService();
- buffer_event->GetWritableEvent().Signal();
- });
+ if (impl->GetSystem()
+ .Initialize(device_name, in_params, handle, applet_resource_user_id)
+ .IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to initialize the AudioOut System!");
+ }
}
~IAudioOut() override {
- service_context.CloseEvent(buffer_event);
+ impl->Free();
+ service_context.CloseEvent(event);
}
-private:
- struct AudioBuffer {
- u64_le next;
- u64_le buffer;
- u64_le buffer_capacity;
- u64_le buffer_size;
- u64_le offset;
- };
- static_assert(sizeof(AudioBuffer) == 0x28, "AudioBuffer is an invalid size");
+ [[nodiscard]] std::shared_ptr<AudioCore::AudioOut::Out> GetImpl() {
+ return impl;
+ }
+private:
void GetAudioOutState(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
+ const auto state = static_cast<u32>(impl->GetState());
+
+ LOG_DEBUG(Service_Audio, "called. State={}", state);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push(static_cast<u32>(stream->IsPlaying() ? AudioState::Started : AudioState::Stopped));
+ rb.Push(state);
}
- void StartAudioOut(Kernel::HLERequestContext& ctx) {
+ void Start(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
- if (stream->IsPlaying()) {
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ERR_OPERATION_FAILED);
- return;
- }
-
- audio_core.StartStream(stream);
+ auto result = impl->StartSystem();
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ rb.Push(result);
}
- void StopAudioOut(Kernel::HLERequestContext& ctx) {
+ void Stop(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
- if (stream->IsPlaying()) {
- audio_core.StopStream(stream);
- }
+ auto result = impl->StopSystem();
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ rb.Push(result);
}
- void RegisterBufferEvent(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
-
- IPC::ResponseBuilder rb{ctx, 2, 1};
- rb.Push(ResultSuccess);
- rb.PushCopyObjects(buffer_event->GetReadableEvent());
- }
-
- void AppendAudioOutBufferImpl(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "(STUBBED) called {}", ctx.Description());
+ void AppendAudioOutBuffer(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
+ u64 tag = rp.PopRaw<u64>();
- const auto& input_buffer{ctx.ReadBuffer()};
- ASSERT_MSG(input_buffer.size() == sizeof(AudioBuffer),
- "AudioBuffer input is an invalid size!");
- AudioBuffer audio_buffer{};
- std::memcpy(&audio_buffer, input_buffer.data(), sizeof(AudioBuffer));
- const u64 tag{rp.Pop<u64>()};
+ const auto in_buffer_size{ctx.GetReadBufferSize()};
+ if (in_buffer_size < sizeof(AudioOutBuffer)) {
+ LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioOutBuffer!");
+ }
- std::vector<s16> samples(audio_buffer.buffer_size / sizeof(s16));
- main_memory.ReadBlock(audio_buffer.buffer, samples.data(), audio_buffer.buffer_size);
+ const auto& in_buffer = ctx.ReadBuffer();
+ AudioOutBuffer buffer{};
+ std::memcpy(&buffer, in_buffer.data(), sizeof(AudioOutBuffer));
- if (!audio_core.QueueBuffer(stream, tag, std::move(samples))) {
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ERR_BUFFER_COUNT_EXCEEDED);
- return;
- }
+ [[maybe_unused]] auto sessionid{impl->GetSystem().GetSessionId()};
+ LOG_TRACE(Service_Audio, "called. Session {} Appending buffer {:08X}", sessionid, tag);
+
+ auto result = impl->AppendBuffer(buffer, tag);
IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(result);
+ }
+
+ void RegisterBufferEvent(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Audio, "called");
+
+ auto& buffer_event = impl->GetBufferEvent();
+
+ IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
+ rb.PushCopyObjects(buffer_event);
}
- void GetReleasedAudioOutBufferImpl(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called {}", ctx.Description());
+ void GetReleasedAudioOutBuffers(Kernel::HLERequestContext& ctx) {
+ auto write_buffer_size = ctx.GetWriteBufferSize() / sizeof(u64);
+ std::vector<u64> released_buffers(write_buffer_size, 0);
- const u64 max_count{ctx.GetWriteBufferSize() / sizeof(u64)};
- const auto released_buffers{audio_core.GetTagsAndReleaseBuffers(stream, max_count)};
+ auto count = impl->GetReleasedBuffers(released_buffers);
- std::vector<u64> tags{released_buffers};
- tags.resize(max_count);
- ctx.WriteBuffer(tags);
+ [[maybe_unused]] std::string tags{};
+ for (u32 i = 0; i < count; i++) {
+ tags += fmt::format("{:08X}, ", released_buffers[i]);
+ }
+ [[maybe_unused]] auto sessionid{impl->GetSystem().GetSessionId()};
+ LOG_TRACE(Service_Audio, "called. Session {} released {} buffers: {}", sessionid, count,
+ tags);
+ ctx.WriteBuffer(released_buffers);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push<u32>(static_cast<u32>(released_buffers.size()));
+ rb.Push(count);
}
void ContainsAudioOutBuffer(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
-
IPC::RequestParser rp{ctx};
+
const u64 tag{rp.Pop<u64>()};
+ const auto buffer_queued{impl->ContainsAudioBuffer(tag)};
+
+ LOG_DEBUG(Service_Audio, "called. Is buffer {:08X} registered? {}", tag, buffer_queued);
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push(stream->ContainsBuffer(tag));
+ rb.Push(buffer_queued);
}
void GetAudioOutBufferCount(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
+ const auto buffer_count = impl->GetBufferCount();
+
+ LOG_DEBUG(Service_Audio, "called. Buffer count={}", buffer_count);
IPC::ResponseBuilder rb{ctx, 3};
+
rb.Push(ResultSuccess);
- rb.Push(static_cast<u32>(stream->GetQueueSize()));
+ rb.Push(buffer_count);
}
void GetAudioOutPlayedSampleCount(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
+ const auto samples_played = impl->GetPlayedSampleCount();
+
+ LOG_DEBUG(Service_Audio, "called. Played samples={}", samples_played);
IPC::ResponseBuilder rb{ctx, 4};
+
rb.Push(ResultSuccess);
- rb.Push(stream->GetPlayedSampleCount());
+ rb.Push(samples_played);
}
void FlushAudioOutBuffers(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
+ bool flushed{impl->FlushAudioOutBuffers()};
+
+ LOG_DEBUG(Service_Audio, "called. Were any buffers flushed? {}", flushed);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push(stream->Flush());
+ rb.Push(flushed);
}
void SetAudioOutVolume(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
- const float volume = rp.Pop<float>();
- LOG_DEBUG(Service_Audio, "called, volume={}", volume);
+ const auto volume = rp.Pop<f32>();
+
+ LOG_DEBUG(Service_Audio, "called. Volume={}", volume);
- stream->SetVolume(volume);
+ impl->SetVolume(volume);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void GetAudioOutVolume(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
+ const auto volume = impl->GetVolume();
+
+ LOG_DEBUG(Service_Audio, "called. Volume={}", volume);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push(stream->GetVolume());
+ rb.Push(volume);
}
- AudioCore::AudioOut& audio_core;
- AudioCore::StreamPtr stream;
- std::string device_name;
-
- [[maybe_unused]] AudoutParams audio_params{};
-
- Core::Memory::Memory& main_memory;
-
KernelHelpers::ServiceContext service_context;
-
- /// This is the event handle used to check if the audio buffer was released
- Kernel::KEvent* buffer_event;
+ Kernel::KEvent* event;
+ std::shared_ptr<AudioCore::AudioOut::Out> impl;
};
-AudOutU::AudOutU(Core::System& system_) : ServiceFramework{system_, "audout:u"} {
+AudOutU::AudOutU(Core::System& system_)
+ : ServiceFramework{system_, "audout:u", ServiceThreadType::CreateNew},
+ service_context{system_, "AudOutU"}, impl{std::make_unique<AudioCore::AudioOut::Manager>(
+ system_)} {
// clang-format off
static const FunctionInfo functions[] = {
- {0, &AudOutU::ListAudioOutsImpl, "ListAudioOuts"},
- {1, &AudOutU::OpenAudioOutImpl, "OpenAudioOut"},
- {2, &AudOutU::ListAudioOutsImpl, "ListAudioOutsAuto"},
- {3, &AudOutU::OpenAudioOutImpl, "OpenAudioOutAuto"},
+ {0, &AudOutU::ListAudioOuts, "ListAudioOuts"},
+ {1, &AudOutU::OpenAudioOut, "OpenAudioOut"},
+ {2, &AudOutU::ListAudioOuts, "ListAudioOutsAuto"},
+ {3, &AudOutU::OpenAudioOut, "OpenAudioOutAuto"},
};
// clang-format on
RegisterHandlers(functions);
- audio_core = std::make_unique<AudioCore::AudioOut>();
}
AudOutU::~AudOutU() = default;
-void AudOutU::ListAudioOutsImpl(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
+void AudOutU::ListAudioOuts(Kernel::HLERequestContext& ctx) {
+ using namespace AudioCore::AudioRenderer;
- ctx.WriteBuffer(DefaultDevice);
+ std::scoped_lock l{impl->mutex};
+
+ const auto write_count =
+ static_cast<u32>(ctx.GetWriteBufferSize() / sizeof(AudioDevice::AudioDeviceName));
+ std::vector<AudioDevice::AudioDeviceName> device_names{};
+ std::string print_names{};
+ if (write_count > 0) {
+ device_names.push_back(AudioDevice::AudioDeviceName("DeviceOut"));
+ LOG_DEBUG(Service_Audio, "called. \nName=DeviceOut");
+ } else {
+ LOG_DEBUG(Service_Audio, "called. Empty buffer passed in.");
+ }
+
+ ctx.WriteBuffer(device_names);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push<u32>(1); // Amount of audio devices
+ rb.Push<u32>(static_cast<u32>(device_names.size()));
}
-void AudOutU::OpenAudioOutImpl(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
-
+void AudOutU::OpenAudioOut(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ auto in_params{rp.PopRaw<AudioOutParameter>()};
+ auto applet_resource_user_id{rp.PopRaw<u64>()};
const auto device_name_data{ctx.ReadBuffer()};
- std::string device_name;
- if (device_name_data[0] != '\0') {
- device_name.assign(device_name_data.begin(), device_name_data.end());
- } else {
- device_name.assign(DefaultDevice.begin(), DefaultDevice.end());
- }
- ctx.WriteBuffer(device_name);
+ auto device_name = Common::StringFromBuffer(device_name_data);
+ auto handle{ctx.GetCopyHandle(0)};
- IPC::RequestParser rp{ctx};
- auto params{rp.PopRaw<AudoutParams>()};
- if (params.channel_count <= 2) {
- // Mono does not exist for audout
- params.channel_count = 2;
- } else {
- params.channel_count = 6;
+ auto link{impl->LinkToManager()};
+ if (link.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to link Audio Out to Audio Manager");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(link);
+ return;
}
- if (!params.sample_rate) {
- params.sample_rate = DefaultSampleRate;
+
+ size_t new_session_id{};
+ auto result{impl->AcquireSessionId(new_session_id)};
+ if (result.IsError()) {
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(result);
+ return;
}
- std::string unique_name{fmt::format("{}-{}", device_name, audio_out_interfaces.size())};
- auto audio_out_interface = std::make_shared<IAudioOut>(
- system, params, *audio_core, std::move(device_name), std::move(unique_name));
+ LOG_DEBUG(Service_Audio, "Opening new AudioOut, sessionid={}, free sessions={}", new_session_id,
+ impl->num_free_sessions);
+
+ auto audio_out = std::make_shared<IAudioOut>(system, *impl, new_session_id, device_name,
+ in_params, handle, applet_resource_user_id);
+
+ impl->sessions[new_session_id] = audio_out->GetImpl();
+ impl->applet_resource_user_ids[new_session_id] = applet_resource_user_id;
+
+ auto& out_system = impl->sessions[new_session_id]->GetSystem();
+ AudioOutParameterInternal out_params{.sample_rate = out_system.GetSampleRate(),
+ .channel_count = out_system.GetChannelCount(),
+ .sample_format =
+ static_cast<u32>(out_system.GetSampleFormat()),
+ .state = static_cast<u32>(out_system.GetState())};
IPC::ResponseBuilder rb{ctx, 6, 0, 1};
- rb.Push(ResultSuccess);
- rb.Push<u32>(DefaultSampleRate);
- rb.Push<u32>(params.channel_count);
- rb.Push<u32>(static_cast<u32>(AudioCore::Codec::PcmFormat::Int16));
- rb.Push<u32>(static_cast<u32>(AudioState::Stopped));
- rb.PushIpcInterface<IAudioOut>(audio_out_interface);
- audio_out_interfaces.push_back(std::move(audio_out_interface));
+ ctx.WriteBuffer(out_system.GetName());
+
+ rb.Push(ResultSuccess);
+ rb.PushRaw<AudioOutParameterInternal>(out_params);
+ rb.PushIpcInterface<IAudioOut>(audio_out);
}
} // namespace Service::Audio
diff --git a/src/core/hle/service/audio/audout_u.h b/src/core/hle/service/audio/audout_u.h
index d82004c2e..fdc0ee754 100644
--- a/src/core/hle/service/audio/audout_u.h
+++ b/src/core/hle/service/audio/audout_u.h
@@ -3,13 +3,11 @@
#pragma once
-#include <vector>
+#include "audio_core/audio_out_manager.h"
+#include "audio_core/out/audio_out.h"
+#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/service.h"
-namespace AudioCore {
-class AudioOut;
-}
-
namespace Core {
class System;
}
@@ -18,6 +16,11 @@ namespace Kernel {
class HLERequestContext;
}
+namespace AudioCore::AudioOut {
+class Manager;
+class Out;
+} // namespace AudioCore::AudioOut
+
namespace Service::Audio {
class IAudioOut;
@@ -28,11 +31,11 @@ public:
~AudOutU() override;
private:
- void ListAudioOutsImpl(Kernel::HLERequestContext& ctx);
- void OpenAudioOutImpl(Kernel::HLERequestContext& ctx);
+ void ListAudioOuts(Kernel::HLERequestContext& ctx);
+ void OpenAudioOut(Kernel::HLERequestContext& ctx);
- std::vector<std::shared_ptr<IAudioOut>> audio_out_interfaces;
- std::unique_ptr<AudioCore::AudioOut> audio_core;
+ KernelHelpers::ServiceContext service_context;
+ std::unique_ptr<AudioCore::AudioOut::Manager> impl;
};
} // namespace Service::Audio
diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp
index 2ce63c004..381a66ba5 100644
--- a/src/core/hle/service/audio/audren_u.cpp
+++ b/src/core/hle/service/audio/audren_u.cpp
@@ -4,7 +4,12 @@
#include <array>
#include <memory>
-#include "audio_core/audio_renderer.h"
+#include "audio_core/audio_core.h"
+#include "audio_core/common/audio_renderer_parameter.h"
+#include "audio_core/common/feature_support.h"
+#include "audio_core/renderer/audio_device.h"
+#include "audio_core/renderer/audio_renderer.h"
+#include "audio_core/renderer/voice/voice_info.h"
#include "common/alignment.h"
#include "common/bit_util.h"
#include "common/common_funcs.h"
@@ -13,91 +18,112 @@
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/k_event.h"
+#include "core/hle/kernel/k_process.h"
+#include "core/hle/kernel/k_transfer_memory.h"
#include "core/hle/service/audio/audren_u.h"
#include "core/hle/service/audio/errors.h"
+#include "core/memory.h"
+
+using namespace AudioCore::AudioRenderer;
namespace Service::Audio {
class IAudioRenderer final : public ServiceFramework<IAudioRenderer> {
public:
- explicit IAudioRenderer(Core::System& system_,
- const AudioCommon::AudioRendererParameter& audren_params,
- const std::size_t instance_number)
+ explicit IAudioRenderer(Core::System& system_, Manager& manager_,
+ AudioCore::AudioRendererParameterInternal& params,
+ Kernel::KTransferMemory* transfer_memory, u64 transfer_memory_size,
+ u32 process_handle, u64 applet_resource_user_id, s32 session_id)
: ServiceFramework{system_, "IAudioRenderer", ServiceThreadType::CreateNew},
- service_context{system_, "IAudioRenderer"} {
+ service_context{system_, "IAudioRenderer"}, rendered_event{service_context.CreateEvent(
+ "IAudioRendererEvent")},
+ manager{manager_}, impl{std::make_unique<Renderer>(system_, manager, rendered_event)} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &IAudioRenderer::GetSampleRate, "GetSampleRate"},
{1, &IAudioRenderer::GetSampleCount, "GetSampleCount"},
{2, &IAudioRenderer::GetMixBufferCount, "GetMixBufferCount"},
{3, &IAudioRenderer::GetState, "GetState"},
- {4, &IAudioRenderer::RequestUpdateImpl, "RequestUpdate"},
+ {4, &IAudioRenderer::RequestUpdate, "RequestUpdate"},
{5, &IAudioRenderer::Start, "Start"},
{6, &IAudioRenderer::Stop, "Stop"},
{7, &IAudioRenderer::QuerySystemEvent, "QuerySystemEvent"},
{8, &IAudioRenderer::SetRenderingTimeLimit, "SetRenderingTimeLimit"},
{9, &IAudioRenderer::GetRenderingTimeLimit, "GetRenderingTimeLimit"},
- {10, &IAudioRenderer::RequestUpdateImpl, "RequestUpdateAuto"},
- {11, &IAudioRenderer::ExecuteAudioRendererRendering, "ExecuteAudioRendererRendering"},
+ {10, nullptr, "RequestUpdateAuto"},
+ {11, nullptr, "ExecuteAudioRendererRendering"},
};
// clang-format on
RegisterHandlers(functions);
- system_event = service_context.CreateEvent("IAudioRenderer:SystemEvent");
- renderer = std::make_unique<AudioCore::AudioRenderer>(
- system.CoreTiming(), system.Memory(), audren_params,
- [this]() {
- const auto guard = LockService();
- system_event->GetWritableEvent().Signal();
- },
- instance_number);
+ impl->Initialize(params, transfer_memory, transfer_memory_size, process_handle,
+ applet_resource_user_id, session_id);
}
~IAudioRenderer() override {
- service_context.CloseEvent(system_event);
+ impl->Finalize();
+ service_context.CloseEvent(rendered_event);
}
private:
void GetSampleRate(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
+ const auto sample_rate{impl->GetSystem().GetSampleRate()};
+
+ LOG_DEBUG(Service_Audio, "called. Sample rate {}", sample_rate);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push<u32>(renderer->GetSampleRate());
+ rb.Push(sample_rate);
}
void GetSampleCount(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
+ const auto sample_count{impl->GetSystem().GetSampleCount()};
+
+ LOG_DEBUG(Service_Audio, "called. Sample count {}", sample_count);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push<u32>(renderer->GetSampleCount());
+ rb.Push(sample_count);
}
void GetState(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
+ const u32 state{!impl->GetSystem().IsActive()};
+
+ LOG_DEBUG(Service_Audio, "called, state {}", state);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push<u32>(static_cast<u32>(renderer->GetStreamState()));
+ rb.Push(state);
}
void GetMixBufferCount(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
+ const auto buffer_count{impl->GetSystem().GetMixBufferCount()};
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push<u32>(renderer->GetMixBufferCount());
+ rb.Push(buffer_count);
}
- void RequestUpdateImpl(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "(STUBBED) called");
+ void RequestUpdate(Kernel::HLERequestContext& ctx) {
+ LOG_TRACE(Service_Audio, "called");
- std::vector<u8> output_params(ctx.GetWriteBufferSize(), 0);
- auto result = renderer->UpdateAudioRenderer(ctx.ReadBuffer(), output_params);
+ std::vector<u8> input{ctx.ReadBuffer(0)};
+
+ // These buffers are written manually to avoid an issue with WriteBuffer throwing errors for
+ // checking size 0. Performance size is 0 for most games.
+ const auto buffers{ctx.BufferDescriptorB()};
+ std::vector<u8> output(buffers[0].Size(), 0);
+ std::vector<u8> performance(buffers[1].Size(), 0);
+
+ auto result = impl->RequestUpdate(input, performance, output);
if (result.IsSuccess()) {
- ctx.WriteBuffer(output_params);
+ ctx.WriteBufferB(output.data(), output.size(), 0);
+ ctx.WriteBufferB(performance.data(), performance.size(), 1);
+ } else {
+ LOG_ERROR(Service_Audio, "RequestUpdate failed error 0x{:02X}!", result.description);
}
IPC::ResponseBuilder rb{ctx, 2};
@@ -105,38 +131,45 @@ private:
}
void Start(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
+ LOG_DEBUG(Service_Audio, "called");
- const auto result = renderer->Start();
+ impl->Start();
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(result);
+ rb.Push(ResultSuccess);
}
void Stop(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
+ LOG_DEBUG(Service_Audio, "called");
- const auto result = renderer->Stop();
+ impl->Stop();
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(result);
+ rb.Push(ResultSuccess);
}
void QuerySystemEvent(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
+ LOG_DEBUG(Service_Audio, "called");
+
+ if (impl->GetSystem().GetExecutionMode() == AudioCore::ExecutionMode::Manual) {
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERR_NOT_SUPPORTED);
+ return;
+ }
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
- rb.PushCopyObjects(system_event->GetReadableEvent());
+ rb.PushCopyObjects(rendered_event->GetReadableEvent());
}
void SetRenderingTimeLimit(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Audio, "called");
+
IPC::RequestParser rp{ctx};
- rendering_time_limit_percent = rp.Pop<u32>();
- LOG_DEBUG(Service_Audio, "called. rendering_time_limit_percent={}",
- rendering_time_limit_percent);
+ auto limit = rp.PopRaw<u32>();
- ASSERT(rendering_time_limit_percent <= 100);
+ auto& system_ = impl->GetSystem();
+ system_.SetRenderingTimeLimit(limit);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
@@ -145,34 +178,34 @@ private:
void GetRenderingTimeLimit(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
+ auto& system_ = impl->GetSystem();
+ auto time = system_.GetRenderingTimeLimit();
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push(rendering_time_limit_percent);
+ rb.Push(time);
}
void ExecuteAudioRendererRendering(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
-
- // This service command currently only reports an unsupported operation
- // error code, or aborts. Given that, we just always return an error
- // code in this case.
-
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ERR_NOT_SUPPORTED);
}
KernelHelpers::ServiceContext service_context;
-
- Kernel::KEvent* system_event;
- std::unique_ptr<AudioCore::AudioRenderer> renderer;
- u32 rendering_time_limit_percent = 100;
+ Kernel::KEvent* rendered_event;
+ Manager& manager;
+ std::unique_ptr<Renderer> impl;
};
class IAudioDevice final : public ServiceFramework<IAudioDevice> {
+
public:
- explicit IAudioDevice(Core::System& system_, Kernel::KEvent* buffer_event_, u32_le revision_)
- : ServiceFramework{system_, "IAudioDevice"}, buffer_event{buffer_event_}, revision{
- revision_} {
+ explicit IAudioDevice(Core::System& system_, u64 applet_resource_user_id, u32 revision,
+ u32 device_num)
+ : ServiceFramework{system_, "IAudioDevice", ServiceThreadType::CreateNew},
+ service_context{system_, "IAudioDevice"}, impl{std::make_unique<AudioDevice>(
+ system_, applet_resource_user_id,
+ revision)},
+ event{service_context.CreateEvent(fmt::format("IAudioDeviceEvent-{}", device_num))} {
static const FunctionInfo functions[] = {
{0, &IAudioDevice::ListAudioDeviceName, "ListAudioDeviceName"},
{1, &IAudioDevice::SetAudioDeviceOutputVolume, "SetAudioDeviceOutputVolume"},
@@ -186,54 +219,45 @@ public:
{10, &IAudioDevice::GetActiveAudioDeviceName, "GetActiveAudioDeviceNameAuto"},
{11, &IAudioDevice::QueryAudioDeviceInputEvent, "QueryAudioDeviceInputEvent"},
{12, &IAudioDevice::QueryAudioDeviceOutputEvent, "QueryAudioDeviceOutputEvent"},
- {13, nullptr, "GetActiveAudioOutputDeviceName"},
- {14, nullptr, "ListAudioOutputDeviceName"},
+ {13, &IAudioDevice::GetActiveAudioDeviceName, "GetActiveAudioOutputDeviceName"},
+ {14, &IAudioDevice::ListAudioOutputDeviceName, "ListAudioOutputDeviceName"},
};
RegisterHandlers(functions);
+
+ event->GetWritableEvent().Signal();
}
-private:
- using AudioDeviceName = std::array<char, 256>;
- static constexpr std::array<std::string_view, 4> audio_device_names{{
- "AudioStereoJackOutput",
- "AudioBuiltInSpeakerOutput",
- "AudioTvOutput",
- "AudioUsbDeviceOutput",
- }};
- enum class DeviceType {
- AHUBHeadphones,
- AHUBSpeakers,
- HDA,
- USBOutput,
- };
+ ~IAudioDevice() override {
+ service_context.CloseEvent(event);
+ }
+private:
void ListAudioDeviceName(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
+ const size_t in_count = ctx.GetWriteBufferSize() / sizeof(AudioDevice::AudioDeviceName);
- const bool usb_output_supported =
- IsFeatureSupported(AudioFeatures::AudioUSBDeviceOutput, revision);
- const std::size_t count = ctx.GetWriteBufferSize() / sizeof(AudioDeviceName);
+ std::vector<AudioDevice::AudioDeviceName> out_names{};
- std::vector<AudioDeviceName> name_buffer;
- name_buffer.reserve(audio_device_names.size());
+ u32 out_count = impl->ListAudioDeviceName(out_names, in_count);
- for (std::size_t i = 0; i < count && i < audio_device_names.size(); i++) {
- const auto type = static_cast<DeviceType>(i);
-
- if (!usb_output_supported && type == DeviceType::USBOutput) {
- continue;
+ std::string out{};
+ for (u32 i = 0; i < out_count; i++) {
+ std::string a{};
+ u32 j = 0;
+ while (out_names[i].name[j] != '\0') {
+ a += out_names[i].name[j];
+ j++;
}
-
- const auto& device_name = audio_device_names[i];
- auto& entry = name_buffer.emplace_back();
- device_name.copy(entry.data(), device_name.size());
+ out += "\n\t" + a;
}
- ctx.WriteBuffer(name_buffer);
+ LOG_DEBUG(Service_Audio, "called.\nNames={}", out);
IPC::ResponseBuilder rb{ctx, 3};
+
+ ctx.WriteBuffer(out_names);
+
rb.Push(ResultSuccess);
- rb.Push(static_cast<u32>(name_buffer.size()));
+ rb.Push(out_count);
}
void SetAudioDeviceOutputVolume(Kernel::HLERequestContext& ctx) {
@@ -243,7 +267,11 @@ private:
const auto device_name_buffer = ctx.ReadBuffer();
const std::string name = Common::StringFromBuffer(device_name_buffer);
- LOG_WARNING(Service_Audio, "(STUBBED) called. name={}, volume={}", name, volume);
+ LOG_DEBUG(Service_Audio, "called. name={}, volume={}", name, volume);
+
+ if (name == "AudioTvOutput") {
+ impl->SetDeviceVolumes(volume);
+ }
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
@@ -253,53 +281,60 @@ private:
const auto device_name_buffer = ctx.ReadBuffer();
const std::string name = Common::StringFromBuffer(device_name_buffer);
- LOG_WARNING(Service_Audio, "(STUBBED) called. name={}", name);
+ LOG_DEBUG(Service_Audio, "called. Name={}", name);
+
+ f32 volume{1.0f};
+ if (name == "AudioTvOutput") {
+ volume = impl->GetDeviceVolume(name);
+ }
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push(1.0f);
+ rb.Push(volume);
}
void GetActiveAudioDeviceName(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
+ const auto write_size = ctx.GetWriteBufferSize() / sizeof(char);
+ std::string out_name{"AudioTvOutput"};
- // Currently set to always be TV audio output.
- const auto& device_name = audio_device_names[2];
+ LOG_DEBUG(Service_Audio, "(STUBBED) called. Name={}", out_name);
- AudioDeviceName out_device_name{};
- device_name.copy(out_device_name.data(), device_name.size());
+ out_name.resize(write_size);
- ctx.WriteBuffer(out_device_name);
+ ctx.WriteBuffer(out_name);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void QueryAudioDeviceSystemEvent(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
+ LOG_DEBUG(Service_Audio, "(STUBBED) called");
- buffer_event->GetWritableEvent().Signal();
+ event->GetWritableEvent().Signal();
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
- rb.PushCopyObjects(buffer_event->GetReadableEvent());
+ rb.PushCopyObjects(event->GetReadableEvent());
}
void GetActiveChannelCount(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
+ const auto& sink{system.AudioCore().GetOutputSink()};
+ u32 channel_count{sink.GetDeviceChannels()};
+
+ LOG_DEBUG(Service_Audio, "(STUBBED) called. Channels={}", channel_count);
IPC::ResponseBuilder rb{ctx, 3};
+
rb.Push(ResultSuccess);
- rb.Push<u32>(2);
+ rb.Push<u32>(channel_count);
}
- // Should be similar to QueryAudioDeviceOutputEvent
void QueryAudioDeviceInputEvent(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
+ LOG_DEBUG(Service_Audio, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
- rb.PushCopyObjects(buffer_event->GetReadableEvent());
+ rb.PushCopyObjects(event->GetReadableEvent());
}
void QueryAudioDeviceOutputEvent(Kernel::HLERequestContext& ctx) {
@@ -307,402 +342,167 @@ private:
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
- rb.PushCopyObjects(buffer_event->GetReadableEvent());
+ rb.PushCopyObjects(event->GetReadableEvent());
}
- Kernel::KEvent* buffer_event;
- u32_le revision = 0;
+ void ListAudioOutputDeviceName(Kernel::HLERequestContext& ctx) {
+ const size_t in_count = ctx.GetWriteBufferSize() / sizeof(AudioDevice::AudioDeviceName);
+
+ std::vector<AudioDevice::AudioDeviceName> out_names{};
+
+ u32 out_count = impl->ListAudioOutputDeviceName(out_names, in_count);
+
+ std::string out{};
+ for (u32 i = 0; i < out_count; i++) {
+ std::string a{};
+ u32 j = 0;
+ while (out_names[i].name[j] != '\0') {
+ a += out_names[i].name[j];
+ j++;
+ }
+ out += "\n\t" + a;
+ }
+
+ LOG_DEBUG(Service_Audio, "called.\nNames={}", out);
+
+ IPC::ResponseBuilder rb{ctx, 3};
+
+ ctx.WriteBuffer(out_names);
+
+ rb.Push(ResultSuccess);
+ rb.Push(out_count);
+ }
+
+ KernelHelpers::ServiceContext service_context;
+ std::unique_ptr<AudioDevice> impl;
+ Kernel::KEvent* event;
};
AudRenU::AudRenU(Core::System& system_)
- : ServiceFramework{system_, "audren:u"}, service_context{system_, "audren:u"} {
+ : ServiceFramework{system_, "audren:u", ServiceThreadType::CreateNew},
+ service_context{system_, "audren:u"}, impl{std::make_unique<Manager>(system_)} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &AudRenU::OpenAudioRenderer, "OpenAudioRenderer"},
- {1, &AudRenU::GetAudioRendererWorkBufferSize, "GetWorkBufferSize"},
+ {1, &AudRenU::GetWorkBufferSize, "GetWorkBufferSize"},
{2, &AudRenU::GetAudioDeviceService, "GetAudioDeviceService"},
- {3, &AudRenU::OpenAudioRendererForManualExecution, "OpenAudioRendererForManualExecution"},
+ {3, nullptr, "OpenAudioRendererForManualExecution"},
{4, &AudRenU::GetAudioDeviceServiceWithRevisionInfo, "GetAudioDeviceServiceWithRevisionInfo"},
};
// clang-format on
RegisterHandlers(functions);
-
- buffer_event = service_context.CreateEvent("IAudioOutBufferReleasedEvent");
}
-AudRenU::~AudRenU() {
- service_context.CloseEvent(buffer_event);
-}
+AudRenU::~AudRenU() = default;
void AudRenU::OpenAudioRenderer(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
-
- OpenAudioRendererImpl(ctx);
-}
-
-static u64 CalculateNumPerformanceEntries(const AudioCommon::AudioRendererParameter& params) {
- // +1 represents the final mix.
- return u64{params.effect_count} + params.submix_count + params.sink_count + params.voice_count +
- 1;
-}
-
-void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
-
- // Several calculations below align the sizes being calculated
- // onto a 64 byte boundary.
- static constexpr u64 buffer_alignment_size = 64;
-
- // Some calculations that calculate portions of the buffer
- // that will contain information, on the other hand, align
- // the result of some of their calcularions on a 16 byte boundary.
- static constexpr u64 info_field_alignment_size = 16;
-
- // Maximum detail entries that may exist at one time for performance
- // frame statistics.
- static constexpr u64 max_perf_detail_entries = 100;
-
- // Size of the data structure representing the bulk of the voice-related state.
- static constexpr u64 voice_state_size_bytes = 0x100;
-
- // Size of the upsampler manager data structure
- constexpr u64 upsampler_manager_size = 0x48;
-
- // Calculates the part of the size that relates to mix buffers.
- const auto calculate_mix_buffer_sizes = [](const AudioCommon::AudioRendererParameter& params) {
- // As of 8.0.0 this is the maximum on voice channels.
- constexpr u64 max_voice_channels = 6;
-
- // The service expects the sample_count member of the parameters to either be
- // a value of 160 or 240, so the maximum sample count is assumed in order
- // to adequately handle all values at runtime.
- constexpr u64 default_max_sample_count = 240;
-
- const u64 total_mix_buffers = params.mix_buffer_count + max_voice_channels;
-
- u64 size = 0;
- size += total_mix_buffers * (sizeof(s32) * params.sample_count);
- size += total_mix_buffers * (sizeof(s32) * default_max_sample_count);
- size += u64{params.submix_count} + params.sink_count;
- size = Common::AlignUp(size, buffer_alignment_size);
- size += Common::AlignUp(params.unknown_30, buffer_alignment_size);
- size += Common::AlignUp(sizeof(s32) * params.mix_buffer_count, buffer_alignment_size);
- return size;
- };
-
- // Calculates the portion of the size related to the mix data (and the sorting thereof).
- const auto calculate_mix_info_size = [](const AudioCommon::AudioRendererParameter& params) {
- // The size of the mixing info data structure.
- constexpr u64 mix_info_size = 0x940;
-
- // Consists of total submixes with the final mix included.
- const u64 total_mix_count = u64{params.submix_count} + 1;
-
- // The total number of effects that may be available to the audio renderer at any time.
- constexpr u64 max_effects = 256;
-
- // Calculates the part of the size related to the audio node state.
- // This will only be used if the audio revision supports the splitter.
- const auto calculate_node_state_size = [](std::size_t num_nodes) {
- // Internally within a nodestate, it appears to use a data structure
- // similar to a std::bitset<64> twice.
- constexpr u64 bit_size = Common::BitSize<u64>();
- constexpr u64 num_bitsets = 2;
-
- // Node state instances have three states internally for performing
- // depth-first searches of nodes. Initialized, Found, and Done Sorting.
- constexpr u64 num_states = 3;
-
- u64 size = 0;
- size += (num_nodes * num_nodes) * sizeof(s32);
- size += num_states * (num_nodes * sizeof(s32));
- size += num_bitsets * (Common::AlignUp(num_nodes, bit_size) / Common::BitSize<u8>());
- return size;
- };
-
- // Calculates the part of the size related to the adjacency (aka edge) matrix.
- const auto calculate_edge_matrix_size = [](std::size_t num_nodes) {
- return (num_nodes * num_nodes) * sizeof(s32);
- };
-
- u64 size = 0;
- size += Common::AlignUp(sizeof(void*) * total_mix_count, info_field_alignment_size);
- size += Common::AlignUp(mix_info_size * total_mix_count, info_field_alignment_size);
- size += Common::AlignUp(sizeof(s32) * max_effects * params.submix_count,
- info_field_alignment_size);
-
- if (IsFeatureSupported(AudioFeatures::Splitter, params.revision)) {
- size += Common::AlignUp(calculate_node_state_size(total_mix_count) +
- calculate_edge_matrix_size(total_mix_count),
- info_field_alignment_size);
- }
-
- return size;
- };
-
- // Calculates the part of the size related to voice channel info.
- const auto calculate_voice_info_size = [](const AudioCommon::AudioRendererParameter& params) {
- constexpr u64 voice_info_size = 0x220;
- constexpr u64 voice_resource_size = 0xD0;
-
- u64 size = 0;
- size += Common::AlignUp(sizeof(void*) * params.voice_count, info_field_alignment_size);
- size += Common::AlignUp(voice_info_size * params.voice_count, info_field_alignment_size);
- size +=
- Common::AlignUp(voice_resource_size * params.voice_count, info_field_alignment_size);
- size +=
- Common::AlignUp(voice_state_size_bytes * params.voice_count, info_field_alignment_size);
- return size;
- };
-
- // Calculates the part of the size related to memory pools.
- const auto calculate_memory_pools_size = [](const AudioCommon::AudioRendererParameter& params) {
- const u64 num_memory_pools = sizeof(s32) * (u64{params.effect_count} + params.voice_count);
- const u64 memory_pool_info_size = 0x20;
- return Common::AlignUp(num_memory_pools * memory_pool_info_size, info_field_alignment_size);
- };
-
- // Calculates the part of the size related to the splitter context.
- const auto calculate_splitter_context_size =
- [](const AudioCommon::AudioRendererParameter& params) -> u64 {
- if (!IsFeatureSupported(AudioFeatures::Splitter, params.revision)) {
- return 0;
- }
-
- constexpr u64 splitter_info_size = 0x20;
- constexpr u64 splitter_destination_data_size = 0xE0;
-
- u64 size = 0;
- size += params.num_splitter_send_channels;
- size +=
- Common::AlignUp(splitter_info_size * params.splitter_count, info_field_alignment_size);
- size += Common::AlignUp(splitter_destination_data_size * params.num_splitter_send_channels,
- info_field_alignment_size);
-
- return size;
- };
-
- // Calculates the part of the size related to the upsampler info.
- const auto calculate_upsampler_info_size =
- [](const AudioCommon::AudioRendererParameter& params) {
- constexpr u64 upsampler_info_size = 0x280;
- // Yes, using the buffer size over info alignment size is intentional here.
- return Common::AlignUp(upsampler_info_size *
- (u64{params.submix_count} + params.sink_count),
- buffer_alignment_size);
- };
-
- // Calculates the part of the size related to effect info.
- const auto calculate_effect_info_size = [](const AudioCommon::AudioRendererParameter& params) {
- constexpr u64 effect_info_size = 0x2B0;
- return Common::AlignUp(effect_info_size * params.effect_count, info_field_alignment_size);
- };
-
- // Calculates the part of the size related to audio sink info.
- const auto calculate_sink_info_size = [](const AudioCommon::AudioRendererParameter& params) {
- const u64 sink_info_size = 0x170;
- return Common::AlignUp(sink_info_size * params.sink_count, info_field_alignment_size);
- };
-
- // Calculates the part of the size related to voice state info.
- const auto calculate_voice_state_size = [](const AudioCommon::AudioRendererParameter& params) {
- const u64 voice_state_size = 0x100;
- const u64 additional_size = buffer_alignment_size - 1;
- return Common::AlignUp(voice_state_size * params.voice_count + additional_size,
- info_field_alignment_size);
- };
-
- // Calculates the part of the size related to performance statistics.
- const auto calculate_perf_size = [](const AudioCommon::AudioRendererParameter& params) {
- // Extra size value appended to the end of the calculation.
- constexpr u64 appended = 128;
-
- // Whether or not we assume the newer version of performance metrics data structures.
- const bool is_v2 =
- IsFeatureSupported(AudioFeatures::PerformanceMetricsVersion2, params.revision);
-
- // Data structure sizes
- constexpr u64 perf_statistics_size = 0x0C;
- const u64 header_size = is_v2 ? 0x30 : 0x18;
- const u64 entry_size = is_v2 ? 0x18 : 0x10;
- const u64 detail_size = is_v2 ? 0x18 : 0x10;
-
- const u64 entry_count = CalculateNumPerformanceEntries(params);
- const u64 size_per_frame =
- header_size + (entry_size * entry_count) + (detail_size * max_perf_detail_entries);
-
- u64 size = 0;
- size += Common::AlignUp(size_per_frame * params.performance_frame_count + 1,
- buffer_alignment_size);
- size += Common::AlignUp(perf_statistics_size, buffer_alignment_size);
- size += appended;
- return size;
- };
-
- // Calculates the part of the size that relates to the audio command buffer.
- const auto calculate_command_buffer_size =
- [](const AudioCommon::AudioRendererParameter& params) {
- constexpr u64 alignment = (buffer_alignment_size - 1) * 2;
-
- if (!IsFeatureSupported(AudioFeatures::VariadicCommandBuffer, params.revision)) {
- constexpr u64 command_buffer_size = 0x18000;
-
- return command_buffer_size + alignment;
- }
-
- // When the variadic command buffer is supported, this means
- // the command generator for the audio renderer can issue commands
- // that are (as one would expect), variable in size. So what we need to do
- // is determine the maximum possible size for a few command data structures
- // then multiply them by the amount of present commands indicated by the given
- // respective audio parameters.
-
- constexpr u64 max_biquad_filters = 2;
- constexpr u64 max_mix_buffers = 24;
-
- constexpr u64 biquad_filter_command_size = 0x2C;
-
- constexpr u64 depop_mix_command_size = 0x24;
- constexpr u64 depop_setup_command_size = 0x50;
-
- constexpr u64 effect_command_max_size = 0x540;
-
- constexpr u64 mix_command_size = 0x1C;
- constexpr u64 mix_ramp_command_size = 0x24;
- constexpr u64 mix_ramp_grouped_command_size = 0x13C;
-
- constexpr u64 perf_command_size = 0x28;
-
- constexpr u64 sink_command_size = 0x130;
-
- constexpr u64 submix_command_max_size =
- depop_mix_command_size + (mix_command_size * max_mix_buffers) * max_mix_buffers;
-
- constexpr u64 volume_command_size = 0x1C;
- constexpr u64 volume_ramp_command_size = 0x20;
-
- constexpr u64 voice_biquad_filter_command_size =
- biquad_filter_command_size * max_biquad_filters;
- constexpr u64 voice_data_command_size = 0x9C;
- const u64 voice_command_max_size =
- (params.splitter_count * depop_setup_command_size) +
- (voice_data_command_size + voice_biquad_filter_command_size +
- volume_ramp_command_size + mix_ramp_grouped_command_size);
+ IPC::RequestParser rp{ctx};
- // Now calculate the individual elements that comprise the size and add them together.
- const u64 effect_commands_size = params.effect_count * effect_command_max_size;
+ AudioCore::AudioRendererParameterInternal params;
+ rp.PopRaw<AudioCore::AudioRendererParameterInternal>(params);
+ auto transfer_memory_handle = ctx.GetCopyHandle(0);
+ auto process_handle = ctx.GetCopyHandle(1);
+ auto transfer_memory_size = rp.Pop<u64>();
+ auto applet_resource_user_id = rp.Pop<u64>();
- const u64 final_mix_commands_size =
- depop_mix_command_size + volume_command_size * max_mix_buffers;
+ if (impl->GetSessionCount() + 1 > AudioCore::MaxRendererSessions) {
+ LOG_ERROR(Service_Audio, "Too many AudioRenderer sessions open!");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERR_MAXIMUM_SESSIONS_REACHED);
+ return;
+ }
- const u64 perf_commands_size =
- perf_command_size *
- (CalculateNumPerformanceEntries(params) + max_perf_detail_entries);
+ const auto& handle_table{system.CurrentProcess()->GetHandleTable()};
+ auto process{handle_table.GetObject<Kernel::KProcess>(process_handle)};
+ auto transfer_memory{
+ process->GetHandleTable().GetObject<Kernel::KTransferMemory>(transfer_memory_handle)};
- const u64 sink_commands_size = params.sink_count * sink_command_size;
+ const auto session_id{impl->GetSessionId()};
+ if (session_id == -1) {
+ LOG_ERROR(Service_Audio, "Tried to open a session that's already in use!");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERR_MAXIMUM_SESSIONS_REACHED);
+ return;
+ }
- const u64 splitter_commands_size =
- params.num_splitter_send_channels * max_mix_buffers * mix_ramp_command_size;
+ LOG_DEBUG(Service_Audio, "Opened new AudioRenderer session {} sessions open {}", session_id,
+ impl->GetSessionCount());
- const u64 submix_commands_size = params.submix_count * submix_command_max_size;
+ IPC::ResponseBuilder rb{ctx, 2, 0, 1};
+ rb.Push(ResultSuccess);
+ rb.PushIpcInterface<IAudioRenderer>(system, *impl, params, transfer_memory.GetPointerUnsafe(),
+ transfer_memory_size, process_handle,
+ applet_resource_user_id, session_id);
+}
- const u64 voice_commands_size = params.voice_count * voice_command_max_size;
-
- return effect_commands_size + final_mix_commands_size + perf_commands_size +
- sink_commands_size + splitter_commands_size + submix_commands_size +
- voice_commands_size + alignment;
- };
+void AudRenU::GetWorkBufferSize(Kernel::HLERequestContext& ctx) {
+ AudioCore::AudioRendererParameterInternal params;
IPC::RequestParser rp{ctx};
- const auto params = rp.PopRaw<AudioCommon::AudioRendererParameter>();
-
- u64 size = 0;
- size += calculate_mix_buffer_sizes(params);
- size += calculate_mix_info_size(params);
- size += calculate_voice_info_size(params);
- size += upsampler_manager_size;
- size += calculate_memory_pools_size(params);
- size += calculate_splitter_context_size(params);
-
- size = Common::AlignUp(size, buffer_alignment_size);
-
- size += calculate_upsampler_info_size(params);
- size += calculate_effect_info_size(params);
- size += calculate_sink_info_size(params);
- size += calculate_voice_state_size(params);
- size += calculate_perf_size(params);
- size += calculate_command_buffer_size(params);
-
- // finally, 4KB page align the size, and we're done.
- size = Common::AlignUp(size, 4096);
+ rp.PopRaw<AudioCore::AudioRendererParameterInternal>(params);
+
+ u64 size{0};
+ auto result = impl->GetWorkBufferSize(params, size);
+
+ std::string output_info{};
+ output_info += fmt::format("\tRevision {}", AudioCore::GetRevisionNum(params.revision));
+ output_info +=
+ fmt::format("\n\tSample Rate {}, Sample Count {}", params.sample_rate, params.sample_count);
+ output_info += fmt::format("\n\tExecution Mode {}, Voice Drop Enabled {}",
+ static_cast<u32>(params.execution_mode), params.voice_drop_enabled);
+ output_info += fmt::format(
+ "\n\tSizes: Effects {:04X}, Mixes {:04X}, Sinks {:04X}, Submixes {:04X}, Splitter Infos "
+ "{:04X}, Splitter Destinations {:04X}, Voices {:04X}, Performance Frames {:04X} External "
+ "Context {:04X}",
+ params.effects, params.mixes, params.sinks, params.sub_mixes, params.splitter_infos,
+ params.splitter_destinations, params.voices, params.perf_frames,
+ params.external_context_size);
+
+ LOG_DEBUG(Service_Audio, "called.\nInput params:\n{}\nOutput params:\n\tWorkbuffer size {:08X}",
+ output_info, size);
IPC::ResponseBuilder rb{ctx, 4};
- rb.Push(ResultSuccess);
+ rb.Push(result);
rb.Push<u64>(size);
-
- LOG_DEBUG(Service_Audio, "buffer_size=0x{:X}", size);
}
void AudRenU::GetAudioDeviceService(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
- const u64 aruid = rp.Pop<u64>();
- LOG_DEBUG(Service_Audio, "called. aruid={:016X}", aruid);
+ const auto applet_resource_user_id = rp.Pop<u64>();
+
+ LOG_DEBUG(Service_Audio, "called. Applet resource id {}", applet_resource_user_id);
- // Revisionless variant of GetAudioDeviceServiceWithRevisionInfo that
- // always assumes the initial release revision (REV1).
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
+
rb.Push(ResultSuccess);
- rb.PushIpcInterface<IAudioDevice>(system, buffer_event, Common::MakeMagic('R', 'E', 'V', '1'));
+ rb.PushIpcInterface<IAudioDevice>(system, applet_resource_user_id,
+ ::Common::MakeMagic('R', 'E', 'V', '1'), num_audio_devices++);
}
void AudRenU::OpenAudioRendererForManualExecution(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
-
- OpenAudioRendererImpl(ctx);
}
void AudRenU::GetAudioDeviceServiceWithRevisionInfo(Kernel::HLERequestContext& ctx) {
struct Parameters {
u32 revision;
- u64 aruid;
+ u64 applet_resource_user_id;
};
IPC::RequestParser rp{ctx};
- const auto [revision, aruid] = rp.PopRaw<Parameters>();
- LOG_DEBUG(Service_Audio, "called. revision={:08X}, aruid={:016X}", revision, aruid);
+ const auto [revision, applet_resource_user_id] = rp.PopRaw<Parameters>();
- IPC::ResponseBuilder rb{ctx, 2, 0, 1};
- rb.Push(ResultSuccess);
- rb.PushIpcInterface<IAudioDevice>(system, buffer_event, revision);
-}
+ LOG_DEBUG(Service_Audio, "called. Revision {} Applet resource id {}",
+ AudioCore::GetRevisionNum(revision), applet_resource_user_id);
-void AudRenU::OpenAudioRendererImpl(Kernel::HLERequestContext& ctx) {
- IPC::RequestParser rp{ctx};
- const auto params = rp.PopRaw<AudioCommon::AudioRendererParameter>();
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
- rb.PushIpcInterface<IAudioRenderer>(system, params, audren_instance_count++);
-}
-
-bool IsFeatureSupported(AudioFeatures feature, u32_le revision) {
- // Byte swap
- const u32_be version_num = revision - Common::MakeMagic('R', 'E', 'V', '0');
-
- switch (feature) {
- case AudioFeatures::AudioUSBDeviceOutput:
- return version_num >= 4U;
- case AudioFeatures::Splitter:
- return version_num >= 2U;
- case AudioFeatures::PerformanceMetricsVersion2:
- case AudioFeatures::VariadicCommandBuffer:
- return version_num >= 5U;
- default:
- return false;
- }
+ rb.PushIpcInterface<IAudioDevice>(system, applet_resource_user_id, revision,
+ num_audio_devices++);
}
} // namespace Service::Audio
diff --git a/src/core/hle/service/audio/audren_u.h b/src/core/hle/service/audio/audren_u.h
index 869d39002..4384a9b3c 100644
--- a/src/core/hle/service/audio/audren_u.h
+++ b/src/core/hle/service/audio/audren_u.h
@@ -3,6 +3,7 @@
#pragma once
+#include "audio_core/audio_render_manager.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/service.h"
@@ -15,6 +16,7 @@ class HLERequestContext;
}
namespace Service::Audio {
+class IAudioRenderer;
class AudRenU final : public ServiceFramework<AudRenU> {
public:
@@ -23,28 +25,14 @@ public:
private:
void OpenAudioRenderer(Kernel::HLERequestContext& ctx);
- void GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx);
+ void GetWorkBufferSize(Kernel::HLERequestContext& ctx);
void GetAudioDeviceService(Kernel::HLERequestContext& ctx);
void OpenAudioRendererForManualExecution(Kernel::HLERequestContext& ctx);
void GetAudioDeviceServiceWithRevisionInfo(Kernel::HLERequestContext& ctx);
- void OpenAudioRendererImpl(Kernel::HLERequestContext& ctx);
-
KernelHelpers::ServiceContext service_context;
-
- std::size_t audren_instance_count = 0;
- Kernel::KEvent* buffer_event;
+ std::unique_ptr<AudioCore::AudioRenderer::Manager> impl;
+ u32 num_audio_devices{0};
};
-// Describes a particular audio feature that may be supported in a particular revision.
-enum class AudioFeatures : u32 {
- AudioUSBDeviceOutput,
- Splitter,
- PerformanceMetricsVersion2,
- VariadicCommandBuffer,
-};
-
-// Tests if a particular audio feature is supported with a given audio revision.
-bool IsFeatureSupported(AudioFeatures feature, u32_le revision);
-
} // namespace Service::Audio
diff --git a/src/core/hle/service/audio/errors.h b/src/core/hle/service/audio/errors.h
index ac6c514af..d706978cb 100644
--- a/src/core/hle/service/audio/errors.h
+++ b/src/core/hle/service/audio/errors.h
@@ -7,8 +7,17 @@
namespace Service::Audio {
+constexpr Result ERR_INVALID_DEVICE_NAME{ErrorModule::Audio, 1};
constexpr Result ERR_OPERATION_FAILED{ErrorModule::Audio, 2};
+constexpr Result ERR_INVALID_SAMPLE_RATE{ErrorModule::Audio, 3};
+constexpr Result ERR_INSUFFICIENT_BUFFER_SIZE{ErrorModule::Audio, 4};
+constexpr Result ERR_MAXIMUM_SESSIONS_REACHED{ErrorModule::Audio, 5};
constexpr Result ERR_BUFFER_COUNT_EXCEEDED{ErrorModule::Audio, 8};
+constexpr Result ERR_INVALID_CHANNEL_COUNT{ErrorModule::Audio, 10};
+constexpr Result ERR_INVALID_UPDATE_DATA{ErrorModule::Audio, 41};
+constexpr Result ERR_POOL_MAPPING_FAILED{ErrorModule::Audio, 42};
constexpr Result ERR_NOT_SUPPORTED{ErrorModule::Audio, 513};
+constexpr Result ERR_INVALID_PROCESS_HANDLE{ErrorModule::Audio, 1536};
+constexpr Result ERR_INVALID_REVISION{ErrorModule::Audio, 1537};
} // namespace Service::Audio
diff --git a/src/core/hle/service/audio/hwopus.cpp b/src/core/hle/service/audio/hwopus.cpp
index 75da659e5..4f2ed2d52 100644
--- a/src/core/hle/service/audio/hwopus.cpp
+++ b/src/core/hle/service/audio/hwopus.cpp
@@ -298,7 +298,7 @@ void HwOpus::OpenHardwareOpusDecoderEx(Kernel::HLERequestContext& ctx) {
const auto sample_rate = rp.Pop<u32>();
const auto channel_count = rp.Pop<u32>();
- LOG_CRITICAL(Audio, "called sample_rate={}, channel_count={}", sample_rate, channel_count);
+ LOG_DEBUG(Audio, "called sample_rate={}, channel_count={}", sample_rate, channel_count);
ASSERT_MSG(sample_rate == 48000 || sample_rate == 24000 || sample_rate == 16000 ||
sample_rate == 12000 || sample_rate == 8000,
diff --git a/src/core/memory.cpp b/src/core/memory.cpp
index 584808d50..635449fce 100644
--- a/src/core/memory.cpp
+++ b/src/core/memory.cpp
@@ -511,7 +511,7 @@ struct Memory::Impl {
[[nodiscard]] u8* GetPointerImpl(VAddr vaddr, auto on_unmapped, auto on_rasterizer) const {
// AARCH64 masks the upper 16 bit of all memory accesses
- vaddr &= 0xffffffffffffLL;
+ vaddr &= 0xffffffffffffULL;
if (vaddr >= 1uLL << current_page_table->GetAddressSpaceBits()) {
on_unmapped();
@@ -776,6 +776,10 @@ void Memory::CopyBlock(const Kernel::KProcess& process, VAddr dest_addr, VAddr s
impl->CopyBlock(process, dest_addr, src_addr, size);
}
+void Memory::ZeroBlock(const Kernel::KProcess& process, VAddr dest_addr, const std::size_t size) {
+ impl->ZeroBlock(process, dest_addr, size);
+}
+
void Memory::RasterizerMarkRegionCached(VAddr vaddr, u64 size, bool cached) {
impl->RasterizerMarkRegionCached(vaddr, size, cached);
}
diff --git a/src/core/memory.h b/src/core/memory.h
index f22c0a2d8..780c45385 100644
--- a/src/core/memory.h
+++ b/src/core/memory.h
@@ -437,6 +437,19 @@ public:
std::size_t size);
/**
+ * Zeros a range of bytes within the current process' address space at the specified
+ * virtual address.
+ *
+ * @param process The process that will have data zeroed within its address space.
+ * @param dest_addr The destination virtual address to zero the data from.
+ * @param size The size of the range to zero out, in bytes.
+ *
+ * @post The range [dest_addr, size) within the process' address space contains the
+ * value 0.
+ */
+ void ZeroBlock(const Kernel::KProcess& process, VAddr dest_addr, std::size_t size);
+
+ /**
* Marks each page within the specified address range as cached or uncached.
*
* @param vaddr The virtual address indicating the start of the address range.
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 0a61839da..2840bc5eb 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -372,8 +372,9 @@ void Config::ReadAudioValues() {
qt_config->beginGroup(QStringLiteral("Audio"));
if (global) {
- ReadBasicSetting(Settings::values.audio_device_id);
ReadBasicSetting(Settings::values.sink_id);
+ ReadBasicSetting(Settings::values.audio_output_device_id);
+ ReadBasicSetting(Settings::values.audio_input_device_id);
}
ReadGlobalSetting(Settings::values.volume);
@@ -1027,7 +1028,8 @@ void Config::SaveAudioValues() {
if (global) {
WriteBasicSetting(Settings::values.sink_id);
- WriteBasicSetting(Settings::values.audio_device_id);
+ WriteBasicSetting(Settings::values.audio_output_device_id);
+ WriteBasicSetting(Settings::values.audio_input_device_id);
}
WriteGlobalSetting(Settings::values.volume);
diff --git a/src/yuzu/configuration/configure_audio.cpp b/src/yuzu/configuration/configure_audio.cpp
index 512bdfc22..19b8b15ef 100644
--- a/src/yuzu/configuration/configure_audio.cpp
+++ b/src/yuzu/configuration/configure_audio.cpp
@@ -3,8 +3,8 @@
#include <memory>
-#include "audio_core/sink.h"
-#include "audio_core/sink_details.h"
+#include "audio_core/sink/sink.h"
+#include "audio_core/sink/sink_details.h"
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_audio.h"
@@ -15,11 +15,11 @@ ConfigureAudio::ConfigureAudio(const Core::System& system_, QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()), system{system_} {
ui->setupUi(this);
- InitializeAudioOutputSinkComboBox();
+ InitializeAudioSinkComboBox();
connect(ui->volume_slider, &QSlider::valueChanged, this,
&ConfigureAudio::SetVolumeIndicatorText);
- connect(ui->output_sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
+ connect(ui->sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureAudio::UpdateAudioDevices);
ui->volume_label->setVisible(Settings::IsConfiguringGlobal());
@@ -30,8 +30,9 @@ ConfigureAudio::ConfigureAudio(const Core::System& system_, QWidget* parent)
SetConfiguration();
const bool is_powered_on = system_.IsPoweredOn();
- ui->output_sink_combo_box->setEnabled(!is_powered_on);
- ui->audio_device_combo_box->setEnabled(!is_powered_on);
+ ui->sink_combo_box->setEnabled(!is_powered_on);
+ ui->output_combo_box->setEnabled(!is_powered_on);
+ ui->input_combo_box->setEnabled(!is_powered_on);
}
ConfigureAudio::~ConfigureAudio() = default;
@@ -40,9 +41,9 @@ void ConfigureAudio::SetConfiguration() {
SetOutputSinkFromSinkID();
// The device list cannot be pre-populated (nor listed) until the output sink is known.
- UpdateAudioDevices(ui->output_sink_combo_box->currentIndex());
+ UpdateAudioDevices(ui->sink_combo_box->currentIndex());
- SetAudioDeviceFromDeviceID();
+ SetAudioDevicesFromDeviceID();
const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
ui->volume_slider->setValue(volume_value);
@@ -62,32 +63,45 @@ void ConfigureAudio::SetConfiguration() {
}
void ConfigureAudio::SetOutputSinkFromSinkID() {
- [[maybe_unused]] const QSignalBlocker blocker(ui->output_sink_combo_box);
+ [[maybe_unused]] const QSignalBlocker blocker(ui->sink_combo_box);
int new_sink_index = 0;
const QString sink_id = QString::fromStdString(Settings::values.sink_id.GetValue());
- for (int index = 0; index < ui->output_sink_combo_box->count(); index++) {
- if (ui->output_sink_combo_box->itemText(index) == sink_id) {
+ for (int index = 0; index < ui->sink_combo_box->count(); index++) {
+ if (ui->sink_combo_box->itemText(index) == sink_id) {
new_sink_index = index;
break;
}
}
- ui->output_sink_combo_box->setCurrentIndex(new_sink_index);
+ ui->sink_combo_box->setCurrentIndex(new_sink_index);
}
-void ConfigureAudio::SetAudioDeviceFromDeviceID() {
+void ConfigureAudio::SetAudioDevicesFromDeviceID() {
int new_device_index = -1;
- const QString device_id = QString::fromStdString(Settings::values.audio_device_id.GetValue());
- for (int index = 0; index < ui->audio_device_combo_box->count(); index++) {
- if (ui->audio_device_combo_box->itemText(index) == device_id) {
+ const QString output_device_id =
+ QString::fromStdString(Settings::values.audio_output_device_id.GetValue());
+ for (int index = 0; index < ui->output_combo_box->count(); index++) {
+ if (ui->output_combo_box->itemText(index) == output_device_id) {
new_device_index = index;
break;
}
}
- ui->audio_device_combo_box->setCurrentIndex(new_device_index);
+ ui->output_combo_box->setCurrentIndex(new_device_index);
+
+ new_device_index = -1;
+ const QString input_device_id =
+ QString::fromStdString(Settings::values.audio_input_device_id.GetValue());
+ for (int index = 0; index < ui->input_combo_box->count(); index++) {
+ if (ui->input_combo_box->itemText(index) == input_device_id) {
+ new_device_index = index;
+ break;
+ }
+ }
+
+ ui->input_combo_box->setCurrentIndex(new_device_index);
}
void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
@@ -95,14 +109,13 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
}
void ConfigureAudio::ApplyConfiguration() {
-
if (Settings::IsConfiguringGlobal()) {
Settings::values.sink_id =
- ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
- .toStdString();
- Settings::values.audio_device_id.SetValue(
- ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex())
- .toStdString());
+ ui->sink_combo_box->itemText(ui->sink_combo_box->currentIndex()).toStdString();
+ Settings::values.audio_output_device_id.SetValue(
+ ui->output_combo_box->itemText(ui->output_combo_box->currentIndex()).toStdString());
+ Settings::values.audio_input_device_id.SetValue(
+ ui->input_combo_box->itemText(ui->input_combo_box->currentIndex()).toStdString());
// Guard if during game and set to game-specific value
if (Settings::values.volume.UsingGlobal()) {
@@ -129,21 +142,27 @@ void ConfigureAudio::changeEvent(QEvent* event) {
}
void ConfigureAudio::UpdateAudioDevices(int sink_index) {
- ui->audio_device_combo_box->clear();
- ui->audio_device_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name));
+ ui->output_combo_box->clear();
+ ui->output_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
+
+ const std::string sink_id = ui->sink_combo_box->itemText(sink_index).toStdString();
+ for (const auto& device : AudioCore::Sink::GetDeviceListForSink(sink_id, false)) {
+ ui->output_combo_box->addItem(QString::fromStdString(device));
+ }
- const std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString();
- for (const auto& device : AudioCore::GetDeviceListForSink(sink_id)) {
- ui->audio_device_combo_box->addItem(QString::fromStdString(device));
+ ui->input_combo_box->clear();
+ ui->input_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
+ for (const auto& device : AudioCore::Sink::GetDeviceListForSink(sink_id, true)) {
+ ui->input_combo_box->addItem(QString::fromStdString(device));
}
}
-void ConfigureAudio::InitializeAudioOutputSinkComboBox() {
- ui->output_sink_combo_box->clear();
- ui->output_sink_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name));
+void ConfigureAudio::InitializeAudioSinkComboBox() {
+ ui->sink_combo_box->clear();
+ ui->sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
- for (const char* id : AudioCore::GetSinkIDs()) {
- ui->output_sink_combo_box->addItem(QString::fromUtf8(id));
+ for (const char* id : AudioCore::Sink::GetSinkIDs()) {
+ ui->sink_combo_box->addItem(QString::fromUtf8(id));
}
}
@@ -164,8 +183,10 @@ void ConfigureAudio::SetupPerGameUI() {
ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
});
- ui->output_sink_combo_box->setVisible(false);
- ui->output_sink_label->setVisible(false);
- ui->audio_device_combo_box->setVisible(false);
- ui->audio_device_label->setVisible(false);
+ ui->sink_combo_box->setVisible(false);
+ ui->sink_label->setVisible(false);
+ ui->output_combo_box->setVisible(false);
+ ui->output_label->setVisible(false);
+ ui->input_combo_box->setVisible(false);
+ ui->input_label->setVisible(false);
}
diff --git a/src/yuzu/configuration/configure_audio.h b/src/yuzu/configuration/configure_audio.h
index 08c278eeb..0d03aae1d 100644
--- a/src/yuzu/configuration/configure_audio.h
+++ b/src/yuzu/configuration/configure_audio.h
@@ -31,14 +31,14 @@ public:
private:
void changeEvent(QEvent* event) override;
- void InitializeAudioOutputSinkComboBox();
+ void InitializeAudioSinkComboBox();
void RetranslateUI();
void UpdateAudioDevices(int sink_index);
void SetOutputSinkFromSinkID();
- void SetAudioDeviceFromDeviceID();
+ void SetAudioDevicesFromDeviceID();
void SetVolumeIndicatorText(int percentage);
void SetupPerGameUI();
diff --git a/src/yuzu/configuration/configure_audio.ui b/src/yuzu/configuration/configure_audio.ui
index d1ac8ad02..a5bcee415 100644
--- a/src/yuzu/configuration/configure_audio.ui
+++ b/src/yuzu/configuration/configure_audio.ui
@@ -21,30 +21,44 @@
</property>
<layout class="QVBoxLayout">
<item>
- <layout class="QHBoxLayout" name="_3">
+ <layout class="QHBoxLayout" name="engine_layout">
<item>
- <widget class="QLabel" name="output_sink_label">
+ <widget class="QLabel" name="sink_label">
<property name="text">
<string>Output Engine:</string>
</property>
</widget>
</item>
<item>
- <widget class="QComboBox" name="output_sink_combo_box"/>
+ <widget class="QComboBox" name="sink_combo_box"/>
</item>
</layout>
</item>
<item>
- <layout class="QHBoxLayout" name="_2">
+ <layout class="QHBoxLayout" name="output_layout">
<item>
- <widget class="QLabel" name="audio_device_label">
+ <widget class="QLabel" name="output_label">
<property name="text">
- <string>Audio Device:</string>
+ <string>Output Device</string>
</property>
</widget>
</item>
<item>
- <widget class="QComboBox" name="audio_device_combo_box"/>
+ <widget class="QComboBox" name="output_combo_box"/>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <layout class="QHBoxLayout" name="input_layout">
+ <item>
+ <widget class="QLabel" name="input_label">
+ <property name="text">
+ <string>Input Device</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QComboBox" name="input_combo_box"/>
</item>
</layout>
</item>
diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp
index 343d2aee1..84808f678 100644
--- a/src/yuzu/configuration/configure_debug.cpp
+++ b/src/yuzu/configuration/configure_debug.cpp
@@ -44,6 +44,7 @@ void ConfigureDebug::SetConfiguration() {
ui->fs_access_log->setEnabled(runtime_lock);
ui->fs_access_log->setChecked(Settings::values.enable_fs_access_log.GetValue());
ui->reporting_services->setChecked(Settings::values.reporting_services.GetValue());
+ ui->dump_audio_commands->setChecked(Settings::values.dump_audio_commands.GetValue());
ui->quest_flag->setChecked(Settings::values.quest_flag.GetValue());
ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts.GetValue());
ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue());
@@ -83,6 +84,7 @@ void ConfigureDebug::ApplyConfiguration() {
Settings::values.program_args = ui->homebrew_args_edit->text().toStdString();
Settings::values.enable_fs_access_log = ui->fs_access_log->isChecked();
Settings::values.reporting_services = ui->reporting_services->isChecked();
+ Settings::values.dump_audio_commands = ui->dump_audio_commands->isChecked();
Settings::values.quest_flag = ui->quest_flag->isChecked();
Settings::values.use_debug_asserts = ui->use_debug_asserts->isChecked();
Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
diff --git a/src/yuzu/configuration/configure_debug.ui b/src/yuzu/configuration/configure_debug.ui
index 1152fa6c6..4c16274fc 100644
--- a/src/yuzu/configuration/configure_debug.ui
+++ b/src/yuzu/configuration/configure_debug.ui
@@ -235,6 +235,16 @@
</widget>
</item>
<item row="1" column="0">
+ <widget class="QCheckBox" name="dump_audio_commands">
+ <property name="text">
+ <string>Dump Audio Commands To Console**</string>
+ </property>
+ <property name="toolTip">
+ <string>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</string>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="0">
<widget class="QCheckBox" name="reporting_services">
<property name="text">
<string>Enable Verbose Reporting Services**</string>
@@ -325,6 +335,7 @@
<tabstop>disable_loop_safety_checks</tabstop>
<tabstop>fs_access_log</tabstop>
<tabstop>reporting_services</tabstop>
+ <tabstop>dump_audio_commands</tabstop>
<tabstop>quest_flag</tabstop>
<tabstop>enable_cpu_debugging</tabstop>
<tabstop>use_debug_asserts</tabstop>
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index e60d84054..a120f2662 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1498,6 +1498,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
if (!LoadROM(filename, program_id, program_index))
return;
+ system->SetShuttingDown(false);
+
// Create and start the emulation thread
emu_thread = std::make_unique<EmuThread>(*system);
emit EmulationStarting(emu_thread.get());
@@ -1588,6 +1590,7 @@ void GMainWindow::ShutdownGame() {
AllowOSSleep();
+ system->SetShuttingDown(true);
system->DetachDebugger();
discord_rpc->Pause();
emu_thread->RequestStop();
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 5576fb795..ad7f9d239 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -322,7 +322,7 @@ void Config::ReadValues() {
// Audio
ReadSetting("Audio", Settings::values.sink_id);
- ReadSetting("Audio", Settings::values.audio_device_id);
+ ReadSetting("Audio", Settings::values.audio_output_device_id);
ReadSetting("Audio", Settings::values.volume);
// Miscellaneous