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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-01-09 07:30:07 +0100 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:21 +0200 |
commit | 2d48a7b4d0666ad16d03a22d85712617a0849046 (patch) | |
tree | dd1069afca86f66e77e3438da77421a43adf5091 /src/shader_recompiler/frontend/ir/opcode.inc | |
parent | thread_worker: Fix compile time error (diff) | |
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Diffstat (limited to 'src/shader_recompiler/frontend/ir/opcode.inc')
-rw-r--r-- | src/shader_recompiler/frontend/ir/opcode.inc | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/opcode.inc b/src/shader_recompiler/frontend/ir/opcode.inc new file mode 100644 index 000000000..371064bf3 --- /dev/null +++ b/src/shader_recompiler/frontend/ir/opcode.inc @@ -0,0 +1,142 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +// opcode name, return type, arg1 type, arg2 type, arg3 type, arg4 type, ... +OPCODE(Void, Void, ) +OPCODE(Identity, Opaque, Opaque, ) + +// Control flow +OPCODE(Branch, Void, Label, ) +OPCODE(BranchConditional, Void, U1, Label, Label, ) +OPCODE(Exit, Void, ) +OPCODE(Return, Void, ) +OPCODE(Unreachable, Void, ) + +// Context getters/setters +OPCODE(GetRegister, U32, Reg, ) +OPCODE(SetRegister, Void, Reg, U32, ) +OPCODE(GetPred, U1, Pred, ) +OPCODE(SetPred, Void, Pred, U1, ) +OPCODE(GetCbuf, U32, U32, U32, ) +OPCODE(GetAttribute, U32, Attribute, ) +OPCODE(SetAttribute, U32, Attribute, ) +OPCODE(GetAttributeIndexed, U32, U32, ) +OPCODE(SetAttributeIndexed, U32, U32, ) +OPCODE(GetZSCORaw, U32, ) +OPCODE(SetZSCORaw, Void, U32, ) +OPCODE(SetZSCO, Void, ZSCO, ) +OPCODE(GetZFlag, U1, Void, ) +OPCODE(GetSFlag, U1, Void, ) +OPCODE(GetCFlag, U1, Void, ) +OPCODE(GetOFlag, U1, Void, ) +OPCODE(SetZFlag, Void, U1, ) +OPCODE(SetSFlag, Void, U1, ) +OPCODE(SetCFlag, Void, U1, ) +OPCODE(SetOFlag, Void, U1, ) + +// Memory operations +OPCODE(WriteGlobalU8, Void, U64, U32, ) +OPCODE(WriteGlobalS8, Void, U64, U32, ) +OPCODE(WriteGlobalU16, Void, U64, U32, ) +OPCODE(WriteGlobalS16, Void, U64, U32, ) +OPCODE(WriteGlobal32, Void, U64, U32, ) +OPCODE(WriteGlobal64, Void, U64, Opaque, ) +OPCODE(WriteGlobal128, Void, U64, Opaque, ) + +// Vector utility +OPCODE(CompositeConstruct2, Opaque, Opaque, Opaque, ) +OPCODE(CompositeConstruct3, Opaque, Opaque, Opaque, Opaque, ) +OPCODE(CompositeConstruct4, Opaque, Opaque, Opaque, Opaque, Opaque, ) +OPCODE(CompositeExtract, Opaque, Opaque, U32, ) + +// Bitwise conversions +OPCODE(PackUint2x32, U64, Opaque, ) +OPCODE(UnpackUint2x32, Opaque, U64, ) +OPCODE(PackFloat2x16, U32, Opaque, ) +OPCODE(UnpackFloat2x16, Opaque, U32, ) +OPCODE(PackDouble2x32, U64, Opaque, ) +OPCODE(UnpackDouble2x32, Opaque, U64, ) + +// Pseudo-operation, handled specially at final emit +OPCODE(GetZeroFromOp, U1, Opaque, ) +OPCODE(GetSignFromOp, U1, Opaque, ) +OPCODE(GetCarryFromOp, U1, Opaque, ) +OPCODE(GetOverflowFromOp, U1, Opaque, ) +OPCODE(GetZSCOFromOp, ZSCO, Opaque, ) + +// Floating-point operations +OPCODE(FPAbs16, U16, U16 ) +OPCODE(FPAbs32, U32, U32 ) +OPCODE(FPAbs64, U64, U64 ) +OPCODE(FPAdd16, U16, U16, U16 ) +OPCODE(FPAdd32, U32, U32, U32 ) +OPCODE(FPAdd64, U64, U64, U64 ) +OPCODE(FPFma16, U16, U16, U16 ) +OPCODE(FPFma32, U32, U32, U32 ) +OPCODE(FPFma64, U64, U64, U64 ) +OPCODE(FPMax32, U32, U32, U32 ) +OPCODE(FPMax64, U64, U64, U64 ) +OPCODE(FPMin32, U32, U32, U32 ) +OPCODE(FPMin64, U64, U64, U64 ) +OPCODE(FPMul16, U16, U16, U16 ) +OPCODE(FPMul32, U32, U32, U32 ) +OPCODE(FPMul64, U64, U64, U64 ) +OPCODE(FPNeg16, U16, U16 ) +OPCODE(FPNeg32, U32, U32 ) +OPCODE(FPNeg64, U64, U64 ) +OPCODE(FPRecip32, U32, U32 ) +OPCODE(FPRecip64, U64, U64 ) +OPCODE(FPRecipSqrt32, U32, U32 ) +OPCODE(FPRecipSqrt64, U64, U64 ) +OPCODE(FPSqrt, U32, U32 ) +OPCODE(FPSin, U32, U32 ) +OPCODE(FPSinNotReduced, U32, U32 ) +OPCODE(FPExp2, U32, U32 ) +OPCODE(FPExp2NotReduced, U32, U32 ) +OPCODE(FPCos, U32, U32 ) +OPCODE(FPCosNotReduced, U32, U32 ) +OPCODE(FPLog2, U32, U32 ) +OPCODE(FPSaturate16, U16, U16 ) +OPCODE(FPSaturate32, U32, U32 ) +OPCODE(FPSaturate64, U64, U64 ) +OPCODE(FPRoundEven16, U16, U16 ) +OPCODE(FPRoundEven32, U32, U32 ) +OPCODE(FPRoundEven64, U64, U64 ) +OPCODE(FPFloor16, U16, U16 ) +OPCODE(FPFloor32, U32, U32 ) +OPCODE(FPFloor64, U64, U64 ) +OPCODE(FPCeil16, U16, U16 ) +OPCODE(FPCeil32, U32, U32 ) +OPCODE(FPCeil64, U64, U64 ) +OPCODE(FPTrunc16, U16, U16 ) +OPCODE(FPTrunc32, U32, U32 ) +OPCODE(FPTrunc64, U64, U64 ) + +// Logical operations +OPCODE(LogicalOr, U1, U1, U1, ) +OPCODE(LogicalAnd, U1, U1, U1, ) +OPCODE(LogicalNot, U1, U1, ) + +// Conversion operations +OPCODE(ConvertS16F16, U32, U16, ) +OPCODE(ConvertS16F32, U32, U32, ) +OPCODE(ConvertS16F64, U32, U64, ) +OPCODE(ConvertS32F16, U32, U16, ) +OPCODE(ConvertS32F32, U32, U32, ) +OPCODE(ConvertS32F64, U32, U64, ) +OPCODE(ConvertS64F16, U64, U16, ) +OPCODE(ConvertS64F32, U64, U32, ) +OPCODE(ConvertS64F64, U64, U64, ) +OPCODE(ConvertU16F16, U32, U16, ) +OPCODE(ConvertU16F32, U32, U32, ) +OPCODE(ConvertU16F64, U32, U64, ) +OPCODE(ConvertU32F16, U32, U16, ) +OPCODE(ConvertU32F32, U32, U32, ) +OPCODE(ConvertU32F64, U32, U64, ) +OPCODE(ConvertU64F16, U64, U16, ) +OPCODE(ConvertU64F32, U64, U32, ) +OPCODE(ConvertU64F64, U64, U64, ) + +OPCODE(ConvertU64U32, U64, U32, ) +OPCODE(ConvertU32U64, U32, U64, ) |