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-rw-r--r--src/yuzu_cmd/config.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 23448e747..334038ef9 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -371,7 +371,7 @@ void Config::ReadValues() {
// Core
Settings::values.use_multi_core.SetValue(
- sdl2_config->GetBoolean("Core", "use_multi_core", false));
+ sdl2_config->GetBoolean("Core", "use_multi_core", true));
// Renderer
const int renderer_backend = sdl2_config->GetInteger(
@@ -395,11 +395,11 @@ void Config::ReadValues() {
const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
Settings::values.use_asynchronous_gpu_emulation.SetValue(
- sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false));
+ sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));
Settings::values.use_vsync.SetValue(
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
Settings::values.use_assembly_shaders.SetValue(
- sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false));
+ sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
Settings::values.use_asynchronous_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
Settings::values.use_asynchronous_shaders.SetValue(