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author | bunnei <bunneidev@gmail.com> | 2020-10-27 07:13:05 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2020-10-27 07:13:05 +0100 |
commit | 941563f981b140d74e8fd11815e26f293b712edb (patch) | |
tree | 83c372d19bfe813ddc7bb83f25aabb7dbddef419 /src/yuzu_cmd/config.cpp | |
parent | Merge pull request #4729 from ameerj/nvdec-prod (diff) | |
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Diffstat (limited to 'src/yuzu_cmd/config.cpp')
-rw-r--r-- | src/yuzu_cmd/config.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 23448e747..334038ef9 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -371,7 +371,7 @@ void Config::ReadValues() { // Core Settings::values.use_multi_core.SetValue( - sdl2_config->GetBoolean("Core", "use_multi_core", false)); + sdl2_config->GetBoolean("Core", "use_multi_core", true)); // Renderer const int renderer_backend = sdl2_config->GetInteger( @@ -395,11 +395,11 @@ void Config::ReadValues() { const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level)); Settings::values.use_asynchronous_gpu_emulation.SetValue( - sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false)); + sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true)); Settings::values.use_vsync.SetValue( static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1))); Settings::values.use_assembly_shaders.SetValue( - sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false)); + sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true)); Settings::values.use_asynchronous_shaders.SetValue( sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); Settings::values.use_asynchronous_shaders.SetValue( |