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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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renderer_opengl
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Author
Age
Files
Lines
*
gl_shader_gen: Reorganize and cleanup lighting code.
bunnei
2016-02-05
1
-100
/
+107
*
gl_shader_gen: Fix directional lights.
bunnei
2016-02-05
1
-1
/
+1
*
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
bunnei
2016-02-05
1
-6
/
+6
*
gl_shader_gen: View vector needs to be normalized when computing half angle vector.
bunnei
2016-02-05
1
-3
/
+4
*
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
bunnei
2016-02-05
5
-27
/
+64
*
renderer_opengl: Initial implementation of basic specular lighting.
bunnei
2016-02-05
3
-12
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+158
*
renderer_opengl: Implement HW fragment lighting distance attenuation.
bunnei
2016-02-05
2
-17
/
+38
*
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
bunnei
2016-02-05
3
-15
/
+66
*
renderer_opengl: Implement diffuse component of HW fragment lighting.
bunnei
2016-02-05
5
-5
/
+259
*
hwrasterizer: Use proper cached fb addr/size
tfarley
2016-02-03
2
-42
/
+34
*
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
Yuri Kunde Schlesner
2016-02-03
1
-2
/
+0
*
hwrasterizer: Use depth offset
tfarley
2016-01-21
3
-2
/
+24
*
Merge pull request #1196 from linkmauve/khr_debug
bunnei
2016-01-13
1
-0
/
+57
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*
OpenGL: Log GL_KHR_debug messages we receive
Emmanuel Gil Peyrot
2015-10-24
1
-0
/
+57
*
|
Merge pull request #1267 from yuriks/flipped-framebuffer
Yuri Kunde Schlesner
2015-12-10
4
-12
/
+17
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*
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OpenGL: Flip framebuffers during transfer rather than when rendering
Yuri Kunde Schlesner
2015-12-05
2
-12
/
+11
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*
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OpenGL: Add support for glFrontFace in the state tracker
Yuri Kunde Schlesner
2015-12-05
2
-0
/
+6
*
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VideoCore: Unify interface to OpenGL and SW rasterizers
Yuri Kunde Schlesner
2015-12-08
3
-38
/
+5
*
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VideoCore: Rename HWRasterizer methods to be less confusing
Yuri Kunde Schlesner
2015-12-07
2
-6
/
+6
*
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OpenGL: Rename cache functions to better match what they actually do
Yuri Kunde Schlesner
2015-12-07
3
-12
/
+11
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/
/
*
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PICA: Properly emulate 1-stage delay in the combiner buffer
Yuri Kunde Schlesner
2015-12-01
1
-7
/
+11
*
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renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.
bunnei
2015-11-26
2
-6
/
+8
*
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Use regular uniform location
Pierre de La Morinerie
2015-11-25
3
-15
/
+5
*
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FragShader: Use an UBO instead of several individual uniforms
Subv
2015-11-19
6
-13
/
+67
*
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gl_shader_gen: Use explicit locations for vertex shader attributes.
bunnei
2015-10-22
2
-15
/
+9
*
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gl_shader_gen: Optimize code for AppendAlphaTestCondition.
bunnei
2015-10-22
1
-16
/
+11
*
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gl_rasterizer: Define enum types for each vertex texcoord attribute.
bunnei
2015-10-22
3
-12
/
+14
*
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gl_shader_gen: Various cleanups to shader generation.
bunnei
2015-10-22
3
-48
/
+52
*
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gl_rasterizer: Use MMH3 hash for shader cache hey.
bunnei
2015-10-22
4
-83
/
+63
*
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gl_shader_gen: Require explicit uniform locations.
bunnei
2015-10-22
3
-56
/
+34
*
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gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.
bunnei
2015-10-22
1
-11
/
+11
*
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gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).
bunnei
2015-10-22
1
-1
/
+1
*
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gl_shader_gen: Fix bug where TEV stage outputs should be clamped.
bunnei
2015-10-22
1
-3
/
+3
*
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gl_rasterizer: Add documentation to ShaderCacheKey.
bunnei
2015-10-22
1
-0
/
+16
*
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gl_shader_gen: Add additional function documentation.
bunnei
2015-10-22
2
-0
/
+18
*
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gl_shader_util: Cleanup header file + add docstring.
bunnei
2015-10-22
1
-1
/
+7
*
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gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.
bunnei
2015-10-22
1
-161
/
+170
*
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renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
bunnei
2015-10-22
9
-787
/
+507
*
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gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
bunnei
2015-10-22
2
-18
/
+46
*
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gl_shader_util: Use vec3 constants for AppendColorCombiner.
bunnei
2015-10-22
1
-6
/
+6
*
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gl_rasterizer: Fix typo in uploading TEV const color uniforms.
bunnei
2015-10-22
1
-5
/
+5
*
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gl_shader_util: Fix precision bug with alpha testing.
bunnei
2015-10-22
2
-9
/
+9
*
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Initial implementation of fragment shader generation with caching.
Subv
2015-10-22
6
-261
/
+564
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/
*
Silence -Wsign-compare warnings.
Rohit Nirmal
2015-10-07
1
-3
/
+3
*
fix some xcode 7.0 warnings
Martin Lindhe
2015-09-29
1
-1
/
+0
*
general: Silence some warnings when using clang
Lioncash
2015-09-16
1
-2
/
+2
*
video_core: Reorganize headers
Lioncash
2015-09-11
7
-18
/
+17
*
video_core: Remove unnecessary includes from headers
Lioncash
2015-09-11
2
-6
/
+3
*
Merge pull request #1133 from lioncash/emplace-back
bunnei
2015-09-10
1
-3
/
+3
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\
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*
gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle
Lioncash
2015-09-10
1
-3
/
+3
*
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renderer_opengl: Remove unimplemented function declaration
Lioncash
2015-09-10
1
-3
/
+0
|
/
*
OpenGL: Use Sampler Objects to decouple sampler config from textures
Yuri Kunde Schlesner
2015-09-03
4
-21
/
+76
*
OpenGL: Remove ugly and endian-unsafe color pointer casts
Yuri Kunde Schlesner
2015-09-03
3
-9
/
+9
*
OpenGL: Add support for Sampler Objects to state tracker
Yuri Kunde Schlesner
2015-09-03
3
-4
/
+42
*
Replace the previous OpenGL loader with a glad-generated 3.3 one
Yuri Kunde Schlesner
2015-08-30
10
-2810
/
+11
*
Merge pull request #1049 from Subv/stencil
bunnei
2015-08-30
4
-4
/
+55
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\
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*
HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.
Subv
2015-08-24
1
-2
/
+9
|
*
HWRasterizer: Implemented stencil ops 6 and 7.
Subv
2015-08-21
1
-1
/
+3
|
*
HWRasterizer: Implemented stencil op 1 (GL_ZERO)
Subv
2015-08-21
1
-1
/
+1
|
*
GLRasterizer: Implemented stencil testing in the hw renderer.
Subv
2015-08-20
4
-2
/
+44
*
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gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
bunnei
2015-08-28
3
-8
/
+18
*
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Integrate the MicroProfile profiling library
Yuri Kunde Schlesner
2015-08-25
2
-0
/
+15
|
/
*
Shader: Move shader code to its own subdirectory, "shader".
bunnei
2015-08-15
1
-1
/
+1
*
GPU: Refactor "VertexShader" namespace to "Shader".
bunnei
2015-08-15
2
-8
/
+8
*
OpenGL: Fix state tracking in situations with reused object handles
Yuri Kunde Schlesner
2015-08-06
4
-0
/
+45
*
OpenGL: Remove redundant texture.enable_2d field from OpenGLState
Yuri Kunde Schlesner
2015-08-06
4
-26
/
+3
*
OpenGL: Add a profiler category measuring framebuffer readback
Yuri Kunde Schlesner
2015-07-28
1
-0
/
+7
*
OpenGL: Make OpenGL object resource wrappers fully inline
Yuri Kunde Schlesner
2015-07-26
2
-142
/
+79
*
Merge pull request #977 from yuriks/glenable-tex2d
bunnei
2015-07-23
1
-8
/
+5
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*
GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls
Yuri Kunde Schlesner
2015-07-22
1
-8
/
+5
*
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Rasterizer/GL: Set the border color when binding a texture.
Subv
2015-07-23
1
-2
/
+9
*
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GPU: Added registers for min and mag texture filters and implemented them in the hw renderer.
Subv
2015-07-21
2
-3
/
+29
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/
*
GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.
Subv
2015-07-19
1
-3
/
+7
*
Add CiTrace recording support.
Tony Wasserka
2015-07-13
1
-0
/
+6
*
Merge pull request #907 from Lectem/clamp_to_border
Tony Wasserka
2015-07-12
1
-1
/
+1
|
\
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*
Added GL_CLAMP_TO_BORDER support
Lectem
2015-07-09
1
-1
/
+1
*
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Core: Cleanup hw includes.
Emmanuel Gil Peyrot
2015-06-28
2
-0
/
+2
*
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Core, VideoCore: Replace or fix exit() calls.
Emmanuel Gil Peyrot
2015-06-28
1
-6
/
+9
*
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Common: Cleanup key_map includes.
Emmanuel Gil Peyrot
2015-06-28
2
-3
/
+9
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/
*
VideoCore: Log the GL driver’s vendor and renderer.
Emmanuel Gil Peyrot
2015-06-16
1
-0
/
+2
*
Renderer formatting edits
tfarley
2015-06-09
2
-26
/
+29
*
Render-to-texture flush, interval math fix
tfarley
2015-06-09
1
-1
/
+13
*
Liberal texture unbind (clout menu)
tfarley
2015-06-09
2
-4
/
+40
*
Depth format fix (crush3d intro/black screens)
tfarley
2015-06-09
1
-46
/
+46
*
Implemented glColorMask
tfarley
2015-06-09
3
-0
/
+24
*
Merge pull request #811 from archshift/commonify
archshift
2015-05-31
2
-2
/
+3
|
\
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*
Move video_core/color.h to common/color.h
archshift
2015-05-30
1
-1
/
+2
|
*
Move video_core/math.h to common/vector_math.h
archshift
2015-05-30
1
-1
/
+1
*
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Pica: Use zero for the SecondaryFragmentColor source.
bunnei
2015-05-31
1
-10
/
+14
*
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Pica: Implement LogicOp function.
bunnei
2015-05-31
5
-0
/
+57
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/
*
Remove every trailing whitespace from the project (but externals).
Emmanuel Gil Peyrot
2015-05-29
5
-12
/
+12
*
gl_state: Remove unnecessary const specifier on Apply
Lioncash
2015-05-23
2
-2
/
+2
*
Pica: Create 'State' structure and move state memory there.
bunnei
2015-05-23
2
-114
/
+132
*
gl_state: Fix a condition typo in Apply
Lioncash
2015-05-23
1
-1
/
+1
*
OpenGL renderer
tfarley
2015-05-23
12
-20
/
+2069
*
Memmap: Re-organize memory function in two files
Yuri Kunde Schlesner
2015-05-15
1
-1
/
+1
*
Memory: Add GetPhysicalPointer helper function
Yuri Kunde Schlesner
2015-05-09
1
-4
/
+4
*
Common: Remove common.h
Yuri Kunde Schlesner
2015-05-07
1
-0
/
+1
*
Allow the user to set the background clear color during emulation
archshift
2015-04-04
1
-1
/
+2
*
Merge pull request #629 from archshift/lcdfb
bunnei
2015-03-10
2
-11
/
+48
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*
Added LCD registers, and implementation for color filling in OGL code.
archshift
2015-03-09
2
-11
/
+48
*
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Merge pull request #636 from bunnei/refactor-screen-win
bunnei
2015-03-08
1
-39
/
+9
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*
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Set framebuffer layout from EmuWindow.
bunnei
2015-03-07
1
-39
/
+9
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/
*
/
Add profiling infrastructure and widget
Yuri Kunde Schlesner
2015-03-02
1
-0
/
+12
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/
*
video_core: Implement the remaining framebuffer formats in the OpenGL renderer.
Emmanuel Gil Peyrot
2015-02-15
2
-12
/
+67
*
Asserts: break/crash program, fit to style guide; log.h->assert.h
archshift
2015-02-11
2
-4
/
+4
*
GSP: Update framebuffer info on all interrupts
Yuri Kunde Schlesner
2015-01-14
1
-3
/
+1
*
GSP: Toggle active framebuffer each frame
bunnei
2015-01-08
1
-1
/
+4
*
Merge pull request #291 from purpasmart96/license
bunnei
2014-12-21
5
-5
/
+5
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*
License change
purpasmart96
2014-12-21
5
-5
/
+5
*
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Clean up some warnings
Chin
2014-12-20
1
-2
/
+2
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/
*
Convert old logging calls to new logging macros
Yuri Kunde Schlesner
2014-12-13
2
-12
/
+24
*
Change NULLs to nullptrs.
Rohit Nirmal
2014-12-03
1
-5
/
+5
*
Merge pull request #236 from rohit-n/sign-compare
bunnei
2014-12-03
1
-1
/
+1
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*
Silence a few -Wsign-compare warnings.
Rohit Nirmal
2014-12-01
1
-1
/
+1
*
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Fixed viewport error caused by rounding
vaguilar
2014-11-30
1
-2
/
+2
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/
*
Remove tabs in all files except in skyeye imports and in generated GL code
Emmanuel Gil Peyrot
2014-11-19
1
-1
/
+1
*
OpenGL Renderer: Cleanup viewport extent calculation.
Tony Wasserka
2014-11-18
2
-44
/
+29
*
Fixup EmuWindow interface and implementations thereof.
Tony Wasserka
2014-11-18
1
-3
/
+3
*
Viewport scaling and display density independence
Kevin Hartman
2014-11-18
2
-1
/
+50
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Add `override` keyword through the code.
Yuri Kunde Schlesner
2014-10-26
1
-4
/
+4
*
Only check OpenGL shader log if size is >1.
Yuri Kunde Schlesner
2014-10-21
1
-9
/
+6
*
Rework OpenGL renderer.
Yuri Kunde Schlesner
2014-10-12
3
-233
/
+189
*
OpenGL renderer: Shuffle initialization code around and rename functions.
Yuri Kunde Schlesner
2014-10-12
2
-25
/
+18
*
Remove virtual inheritance from RendererOpenGL
Yuri Kunde Schlesner
2014-10-12
1
-2
/
+2
*
Merge pull request #97 from archshift/cleanup
bunnei
2014-09-14
1
-16
/
+16
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*
renderer_opengl.cpp: improved alignment for readability
archshift
2014-09-07
1
-16
/
+16
*
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Moved common_types::Rect from common to Common namespace
archshift
2014-09-09
2
-3
/
+3
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/
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Replace GLEW with a glLoadGen loader.
Yuri Kunde Schlesner
2014-09-01
6
-7
/
+2805
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Downgrade GLSL version to 1.50 (compatible with GL 3.2)
Yuri Kunde Schlesner
2014-08-28
3
-10
/
+15
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VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.
bunnei
2014-08-26
2
-4
/
+11
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Rewrite of OpenGL renderer, including OS X support
Kevin Hartman
2014-08-26
5
-203
/
+315
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Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.
Tony Wasserka
2014-08-12
1
-7
/
+7
*
Remove the fancy RegisterSet class introduced in 4c2bff61e.
Tony Wasserka
2014-08-12
1
-2
/
+2
*
Use uniform formatting when printing hexadecimal numbers.
Tony Wasserka
2014-07-23
1
-1
/
+1
*
RegisterSet: Simplify code by using structs for register definition instead of unions.
Tony Wasserka
2014-07-23
1
-9
/
+9
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GPU: Make use of RegisterSet.
Tony Wasserka
2014-07-23
1
-26
/
+28
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Renderer: Fix component order in bottom framebuffer.
Tony Wasserka
2014-07-23
2
-5
/
+4
*
Renderer: Respect the active_fb GPU register.
Tony Wasserka
2014-07-23
1
-2
/
+9
*
Renderer: Add a few TODOs.
Tony Wasserka
2014-07-23
1
-3
/
+10
*
Rename LCD to GPU.
Tony Wasserka
2014-06-12
1
-3
/
+3
*
common_types: Changed BasicRect back to Rect, in the common namespace
archshift
2014-05-20
2
-3
/
+3
*
Merge remote-tracking branch 'upstream/master' into issue-7-fix
archshift
2014-05-17
1
-7
/
+6
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*
Update FlipFramebuffer
Sethpaien
2014-05-08
1
-7
/
+6
*
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Reverse debugging changes
archshift
2014-05-01
1
-2
/
+0
*
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TGA dumps work, courtesy of @bunnei
archshift
2014-05-01
1
-0
/
+2
*
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Xcode complains that the class name is redundant.
archshift
2014-04-28
1
-1
/
+1
*
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Rect to BasicRect
archshift
2014-04-28
2
-3
/
+3
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/
*
removed DISALLOW_COPY_AND_ASSIGN in favor of NonCopyable class
bunnei
2014-04-28
1
-1
/
+0
*
fixed renderer to use correct framebuffer location
bunnei
2014-04-27
2
-8
/
+7
*
fixed GL context acquire (applies to Qt GUI only)
bunnei
2014-04-22
1
-0
/
+2
*
renamed hw_lcd module to just lcd
bunnei
2014-04-18
1
-1
/
+1
*
fixed framebuffer color order
bunnei
2014-04-17
1
-1
/
+1
*
removed hard-coded framebuffer addresses from renderer_opengl.cpp
bunnei
2014-04-17
1
-2
/
+4
*
fixed project includes to use new directory structure
bunnei
2014-04-09
2
-6
/
+7
*
got rid of 'src' folders in each sub-project
bunnei
2014-04-09
2
-0
/
+370