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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
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src
/
video_core
/
shader
/
decode
/
shift.cpp
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Commit message (
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Author
Age
Files
Lines
*
shader: Remove old shader management
ReinUsesLisp
2021-07-23
1
-153
/
+0
*
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
2020-12-07
1
-1
/
+1
*
decode/shift: Remove unused variable within Shift()
Lioncash
2020-04-16
1
-1
/
+0
*
shader/shift: Implement SHIFT_RIGHT_{IMM,R}
ReinUsesLisp
2020-02-02
1
-26
/
+58
*
shader/shift: Implement SHF_LEFT_{IMM,R}
ReinUsesLisp
2020-02-02
1
-10
/
+69
*
video_core/shader: Resolve instances of variable shadowing
Lioncash
2019-10-24
1
-1
/
+1
*
shader/shift: Implement SHR wrapped and clamped variants
ReinUsesLisp
2019-09-04
1
-6
/
+13
*
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-06-06
1
-0
/
+1
*
shader/decode/*: Add missing newline to files lacking them
Lioncash
2019-05-23
1
-1
/
+1
*
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
1
-1
/
+1
*
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
2019-02-03
1
-1
/
+1
*
shader_ir: Unify constant buffer offset values
ReinUsesLisp
2019-01-30
1
-1
/
+1
*
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_decode: Improve zero flag implementation
ReinUsesLisp
2019-01-15
1
-8
/
+6
*
shader_decode: Implement SHL
ReinUsesLisp
2019-01-15
1
-0
/
+8
*
shader_decode: Implement SHR
ReinUsesLisp
2019-01-15
1
-1
/
+26
*
shader_ir: Initial implementation
ReinUsesLisp
2019-01-15
1
-0
/
+24