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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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*
Merge pull request #3417 from ReinUsesLisp/r32i
bunnei
2020-02-25
1
-1
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+2
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texture: Implement R32I
ReinUsesLisp
2020-02-15
1
-1
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+2
*
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Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
bunnei
2020-02-24
3
-31
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+26
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*
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texture_cache: Implement layered framebuffer attachments
ReinUsesLisp
2020-02-16
3
-31
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+26
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*
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Merge pull request #3422 from ReinUsesLisp/buffer-flush
bunnei
2020-02-23
1
-0
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+4
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*
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surface_base: Implement texture buffer flushes
ReinUsesLisp
2020-02-16
1
-0
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+4
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*
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texture_cache: Avoid matches in 3D textures
ReinUsesLisp
2020-02-16
1
-8
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+11
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/
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texture_cache/surface_base: Fix layered break down
ReinUsesLisp
2020-01-27
1
-1
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+1
*
Merge pull request #3311 from ReinUsesLisp/z32fx24s8
bunnei
2020-01-17
1
-1
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+1
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format_lookup_table: Fix ZF32_X24S8 component types
ReinUsesLisp
2020-01-16
1
-1
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+1
*
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texture_cache/surface_params: Make GetNumLayers public
ReinUsesLisp
2020-01-14
1
-4
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+5
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Texture Cache: Improve documentation
Fernando Sahmkow
2019-12-22
2
-4
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+5
*
Texture Cache: Address Feedback
Fernando Sahmkow
2019-12-22
2
-11
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+11
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Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.
Fernando Sahmkow
2019-12-22
3
-1
/
+139
*
Merge pull request #2987 from FernandoS27/texture-invalid
bunnei
2019-12-02
3
-32
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+101
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Texture_Cache: Redo invalid Surfaces handling.
Fernando Sahmkow
2019-11-20
3
-32
/
+101
*
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texture_cache/surface_base: Fix out of bounds texture views
ReinUsesLisp
2019-11-29
1
-7
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+4
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/
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format_lookup_table: Address feedback
ReinUsesLisp
2019-11-15
2
-30
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+24
*
texture_cache: Use a table instead of switch for texture formats
ReinUsesLisp
2019-11-15
5
-12
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+288
*
texture_cache: Drop abstracted ComponentType
ReinUsesLisp
2019-11-14
3
-17
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+5
*
Merge pull request #2978 from lioncash/doxygen
Rodrigo Locatti
2019-10-17
1
-57
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+78
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video_core/texture_cache: Amend Doxygen references
Lioncash
2019-10-15
1
-57
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+78
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texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()
Lioncash
2019-10-16
1
-2
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+2
*
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common: Rename binary_find.h to algorithm.h
Lioncash
2019-10-15
2
-3
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+3
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/
*
Texture_Cache: Blit Deduction corrections and simplifications.
Fernando Sahmkow
2019-10-05
1
-18
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+20
*
TextureCache: Add the ability to deduce if two textures are depth on blit.
Fernando Sahmkow
2019-10-05
1
-2
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+142
*
texture_cache: Minor changes
ReinUsesLisp
2019-09-06
4
-19
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+17
*
gl_rasterizer: Implement image bindings
ReinUsesLisp
2019-09-06
3
-30
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+98
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texture_cache: Pass TIC to texture cache
ReinUsesLisp
2019-09-06
3
-26
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+24
*
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
2019-08-30
2
-3
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+0
*
Merge pull request #2739 from lioncash/cflow
bunnei
2019-07-25
1
-3
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+2
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video_core: Resolve -Wreorder warnings
Lioncash
2019-07-19
1
-3
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+2
*
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Texture_Cache: Rebase Fixes
Fernando Sahmkow
2019-07-17
1
-6
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+0
*
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Maxwell3D: Rework the dirty system to be more consistant and scaleable
Fernando Sahmkow
2019-07-17
1
-5
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+12
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/
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Texture_Cache: Address Feedback
Fernando Sahmkow
2019-07-14
3
-13
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+17
*
Texture_Cache: Remove some unprecise fallback case and clang format
Fernando Sahmkow
2019-07-14
2
-13
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+5
*
Texture_Cache: Force Framebuffer reset if an active render target is unregistered.
Fernando Sahmkow
2019-07-14
3
-10
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+36
*
Texture_Cache: Correct Linear Structural Match.
Fernando Sahmkow
2019-07-14
1
-3
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+6
*
texture_cache: Address Feedback
Fernando Sahmkow
2019-07-05
1
-2
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+2
*
texture_cache: Correct Texture Buffer Uploading
Fernando Sahmkow
2019-07-05
1
-0
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+2
*
texture_cache: Pack sibling queries inside a method
ReinUsesLisp
2019-06-30
1
-6
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+8
*
texture_cache: Use std::vector reservation for sampled_textures
ReinUsesLisp
2019-06-30
1
-17
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+10
*
texture_cache: Style changes
ReinUsesLisp
2019-06-30
2
-8
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+4
*
texture_cache: Use std::array for siblings_table
ReinUsesLisp
2019-06-29
1
-10
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+13
*
texture_cache: Address feedback
ReinUsesLisp
2019-06-29
2
-11
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+12
*
texture_cache: Correct variable naming.
Fernando Sahmkow
2019-06-26
1
-3
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+3
*
texture_cache: Corrections, documentation and asserts
Fernando Sahmkow
2019-06-26
1
-42
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+42
*
surface_params: Corrections, asserts and documentation.
Fernando Sahmkow
2019-06-26
2
-43
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+58
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copy_params: use constexpr for constructor
Fernando Sahmkow
2019-06-25
1
-3
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+4
*
texture_cache: Query MemoryManager from the system
Fernando Sahmkow
2019-06-25
1
-11
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+7
*
texture_cache: Include "core/core.h"
ReinUsesLisp
2019-06-24
1
-4
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+1
*
texture_cache/surface_view: Address feedback
ReinUsesLisp
2019-06-24
1
-1
/
+0
*
texture_cache/surface_base: Address feedback
ReinUsesLisp
2019-06-24
2
-2
/
+10
*
texture_cache: Style and Corrections
Fernando Sahmkow
2019-06-21
3
-2
/
+4
*
texture_cache: Eliminate linear textures fallthrough
Fernando Sahmkow
2019-06-21
1
-4
/
+0
*
texture_cache: Correct format R16U as sibling
Fernando Sahmkow
2019-06-21
2
-1
/
+2
*
texture_cache: Implement texception detection and texture barriers.
Fernando Sahmkow
2019-06-21
1
-5
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+32
*
texture_cache: Corrections to buffers and shadow formats use.
Fernando Sahmkow
2019-06-21
1
-10
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+34
*
texture_cache: Implement Irregular Views in surfaces
Fernando Sahmkow
2019-06-21
2
-4
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+24
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surface: Correct format S8Z24
Fernando Sahmkow
2019-06-21
1
-4
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+0
*
texture_cache: Initialize all siblings to invalid pixel format.
Fernando Sahmkow
2019-06-21
1
-6
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+15
*
decoders: correct block calculation
Fernando Sahmkow
2019-06-21
1
-0
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+16
*
texture_cache: Use siblings textures on Rebuild and fix possible error on blitting
Fernando Sahmkow
2019-06-21
1
-10
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+23
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texture_cache: Implement siblings texture formats.
Fernando Sahmkow
2019-06-21
2
-12
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+31
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texture_cache: correct texture buffer on surface params
Fernando Sahmkow
2019-06-21
1
-4
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+11
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texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.
Fernando Sahmkow
2019-06-21
1
-8
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+1
*
texture_cache: correct mutex locks
Fernando Sahmkow
2019-06-21
1
-4
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+4
*
texture_cache: Don't Image Copy if component types differ
Fernando Sahmkow
2019-06-21
1
-1
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+2
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texture_cache: move some large methods to cpp files
Fernando Sahmkow
2019-06-21
4
-139
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+135
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texture_cache: Optimize GetSurface and use references on functions that don't change a surface.
Fernando Sahmkow
2019-06-21
1
-6
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+6
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texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
Fernando Sahmkow
2019-06-21
1
-9
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+31
*
texture_cache uncompress-compress is untopological.
Fernando Sahmkow
2019-06-21
4
-14
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+48
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texture_cache: Correct copying between compressed and uncompressed formats
Fernando Sahmkow
2019-06-21
3
-10
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+27
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texture_cache: Only load on recycle with accurate GPU.
Fernando Sahmkow
2019-06-21
1
-2
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+3
*
Fix rebase errors
Fernando Sahmkow
2019-06-21
1
-0
/
+4
*
texture_cache: Handle uncontinuous surfaces.
Fernando Sahmkow
2019-06-21
3
-19
/
+79
*
texture_cache: return null surface on invalid address
Fernando Sahmkow
2019-06-21
1
-0
/
+12
*
texture_cache: Add checks for texture buffers.
Fernando Sahmkow
2019-06-21
1
-2
/
+16
*
texture_cache: Fermi2D reform and implement View Mirage
Fernando Sahmkow
2019-06-21
3
-20
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+49
*
texture_cache: loose TryReconstructSurface when accurate GPU is not on.
Fernando Sahmkow
2019-06-21
2
-3
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+19
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texture_cache: Document the most important methods.
Fernando Sahmkow
2019-06-21
1
-8
/
+87
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texture_cache: Try to Reconstruct Surface on bigger than overlap.
Fernando Sahmkow
2019-06-21
1
-4
/
+11
*
texture_cache: Implement Guard mechanism
Fernando Sahmkow
2019-06-21
1
-1
/
+8
*
texture_cache: General Fixes
Fernando Sahmkow
2019-06-21
4
-33
/
+68
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surface_params: Ensure pitch is always written to avoid surface leaks
ReinUsesLisp
2019-06-21
1
-0
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+2
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gl_framebuffer_cache: Use a hashed struct to cache framebuffers
ReinUsesLisp
2019-06-21
1
-1
/
+1
*
texture_cache return invalid buffer on deactivated color_mask
Fernando Sahmkow
2019-06-21
1
-0
/
+5
*
surface_params: Optimize CreateForTexture
ReinUsesLisp
2019-06-21
1
-2
/
+4
*
texture_cache: Add ASync Protections
Fernando Sahmkow
2019-06-21
1
-0
/
+10
*
Remove Framebuffer reconfiguration and restrict rendertarget protection
Fernando Sahmkow
2019-06-21
2
-26
/
+19
*
texture_cache: Implement GPU Dirty Flags
Fernando Sahmkow
2019-06-21
1
-15
/
+22
*
texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth
Fernando Sahmkow
2019-06-21
1
-13
/
+6
*
texture_cache: Implement L1_Inner_cache
Fernando Sahmkow
2019-06-21
1
-13
/
+30
*
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
2019-06-21
4
-24
/
+28
*
texture_cache: Change internal cache from lists to vectors
ReinUsesLisp
2019-06-21
1
-6
/
+7
*
Reduce amount of size calculations.
Fernando Sahmkow
2019-06-21
5
-86
/
+85
*
texture_cache: Correct premature texceptions
Fernando Sahmkow
2019-06-21
2
-7
/
+36
*
texture_cache: Implement guest flushing
Fernando Sahmkow
2019-06-21
2
-8
/
+25
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Fixes to mipmap's process and reconstruct process
Fernando Sahmkow
2019-06-21
2
-3
/
+3
*
surface_base: Add parenthesis to EmplaceOverview's predicate
ReinUsesLisp
2019-06-21
1
-3
/
+2
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Texture Cache: Implement Blitting and Fermi Copies
Fernando Sahmkow
2019-06-21
1
-4
/
+15
*
surface_view: Add constructor for ViewParams
ReinUsesLisp
2019-06-21
2
-28
/
+19
*
surface_base: Split BreakDown into layered and non-layered variants
ReinUsesLisp
2019-06-21
1
-45
/
+48
*
surface_base: Silence truncation warnings and minor renames and reordering
ReinUsesLisp
2019-06-21
2
-32
/
+37
*
copy_params: Use constructor instead of C-like initialization
ReinUsesLisp
2019-06-21
3
-47
/
+39
*
Correct Mipmaps View method in Texture Cache
Fernando Sahmkow
2019-06-21
1
-3
/
+2
*
Change texture_cache chaching from GPUAddr to CacheAddr
Fernando Sahmkow
2019-06-21
3
-78
/
+59
*
Corrections to Structural Matching
Fernando Sahmkow
2019-06-21
2
-24
/
+53
*
Implement Texture Cache V2
Fernando Sahmkow
2019-06-21
1
-88
/
+366
*
Correct Surface Base and Views for new Texture Cache
Fernando Sahmkow
2019-06-21
7
-380
/
+466
*
texture_cache: Remove execution context copies from the texture cache
ReinUsesLisp
2019-06-21
4
-151
/
+41
*
texture_cache: Split texture cache into different files
ReinUsesLisp
2019-06-21
8
-0
/
+1364